Nikanoru Comments

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  • Another Ultima game bites the dust

  • Nikanoru 01/08/2014

    "This was a very difficult decision for us to make,"
    Bullshit, I'm sure it was a very very easy decision.
    Reply +11
  • PC version of Final Fantasy 14: A Realm Reborn goes free for 14 days

  • Nikanoru 31/07/2014

    Ugh why do I keep reading FF14 as FF15... keep getting my own hopes up about a release date for that game, or anything. :/ Reply 0
  • The problem with fear

  • Nikanoru 30/07/2014

    or the fact that the game's map gives you an overview of the entire landscape without pinpointing your position - something I dearly hope never gets changed, despite many calls on the forums to do just that.
    Screw gamers. They're bitchy children who can't appreciate any sort of subtle design decision, if it interferes with their need for every game to be an optimized tool to serve their fucking game score performance.

    They are the reason so many games nowadays are "streamlined" to shit.
    Reply +1
  • This video game peripheral seeks to improve your sex life

  • Nikanoru 30/07/2014

    .......why do they show that mobile phone running a fart app? Reply +3
  • Captain Toad: Treasure Tracker delayed until Jan 2015 in Europe

  • Nikanoru 30/07/2014

    @FortysixterUK Reply +2
  • Nikanoru 30/07/2014

    @ludodown
    It's never going to keep Sony or MS awake at night,
    Xbox1 still hasn't caught up to WiiU in total sales, and is now selling less than it on a monthly basis worldwide (despite the price cut!)... so it's questionable if it ever will.

    This despite the fact MS has been pumping money into the Xbox division and barely seeing a single cent out of it since 2001. There's a reason for the talk about MS possibly selling off the Xbox brand. Yet this is never mentioned while everyone keeps acting as if the WiiU is doing so much worse than anything ever...
    Reply +4
  • Mass Effect 4 concept footage reveals Mako vehicle

  • Nikanoru 28/07/2014

    Yess YESSSSSSSSSSSS.

    Now please don't make it linear god please.
    Reply +1
  • Digital Foundry vs The Last of Us Remastered

  • Nikanoru 28/07/2014

    @StooMonster The more blurry, 60fps one is actually better in this case. Daylight shadows simply aren't that sharp at such a distance. The sharper version looks completely unrealistic.

    (edit: LOL I don't know why anyone would downvote that, as it is a simple physics fact.)
    Reply +1
  • Next-gen before their time

  • Nikanoru 27/07/2014

    @grassyknoll

    Naww man "the PC" is always the best possible hardware scenario, don't you know. That's why Digital Foundry comparisons always have "the PC" as the obvious winner. "The PC" runs any game at 4k at 60fps, and if it doesn't for you then you suck because you should buy some new hardware!
    Reply +7
  • Nikanoru 27/07/2014

    @Kaminari

    God I'm so glad at least someone finally gets it. Why do people always think that just rendering a game at a higher resolution makes it look better?

    Hell, why do people not understand that in many cases this makes the game look WORSE?
    Reply +2
  • Bayonetta 2's multiplayer mode detailed

  • Nikanoru 25/07/2014

    Bayonetta 2 is due exclusively on Wii U this October. It will include the original 2009 Bayonetta on the disc as well.
    No, actually Bayonetta 1 will be on a separate disk, but in the same box.

    On the eshop they will be separately purchasable but you can get both for the price of one game (not sure how it works exactly).
    Reply 0
  • Lara Croft and the Temple of Osiris is the best of classic Tomb Raider

  • Nikanoru 25/07/2014

    This deserves to be said again: this spinoff series, decent as it may be, is absolutely NOTHING like classic TR. It's about as much like classic TR as Smash Bros is like classic SMB.

    So please let's not pretend that it is, lest Squenix think we don't need it anymore, and forever keeps pushing out GoL and mass-murder-simulator Lara games.
    Reply -2
  • 2K is teasing something BioShock related

  • Nikanoru 25/07/2014

    I hope it's *gasp* an adventure game with de-emphasized combat, set in Rapture. Yeah silly to expect any AAA dev to make something that's not a shooter/fighter, I know. I'll keep dreaming. :) Reply +2
  • These new The Last of Us Remastered screens sure are purdy

  • Nikanoru 24/07/2014

    @mega-gazz
    I would usually agree with that, but in this case it did not look good on ps3 from a technical point.
    Honestly I think you're very, very much in the minority with that opinion, that's all I can say.
    Reply +4
  • Nikanoru 24/07/2014

    As expected, the higher resolution only serves to accentuate the game's last-gen origins to a noticeable level, despite the texture upgrades.

    It looked better on PS3, where the visuals at least looked consistent, and impressed through pushing a system to its utter limits.

    Here it's just a sad old left-over, a bunch of assets crammed into a high-res environment that they never belonged in. Fucking depressing, to treat well-made games with such disrespect. IMO all these "re-masters" are bad and serve only to cheapen the original games.

    The only acceptable remakes, to me, are things such as RE1 on Gamecube which rebuilds the game from the ground up and turns it into a beautiful homage that doesn't damage the original.
    Reply -6
  • This is how the new Unreal Tournament might look

  • Nikanoru 24/07/2014

    To me, Unreal and the entire franchise has been a Tim Burton, Batman charicature of itself. Where I'd like to go with the new franchise is more of a Chris Nolan, kind of Batman Begins... Just something a little more polished, a little more realism.
    Uggghhhh f off with that. WHY would you sacrifice one of the few stylish shooters just to add one more to the gigantic pile of realistic ones?

    Not that I really care, since it's yet another multiplayer-only thing. Gimme Unreal 3 goddammit.

    (edit: what, you people don't want Unreal 3? Fine, whatever.)
    Reply -3
  • The Last of Us Remastered lets you lock frame-rate at 30fps

  • Nikanoru 17/07/2014

    Oh god, the comments from some people here, even after the update. Fucking hell, what a laugh. "Objectively superior" indeed. Reply 0
  • Nikanoru 16/07/2014

    @Shralla Hahahaha oh please go fuck yourself. Reply -5
  • Nikanoru 16/07/2014

    God forbid anyone actually prefers to run the game at the framerate it was originally developed with! God forbid anyone have any kind of preference for this kind of stuff! GOD FORBID! THAT GUY LIKES 30FPS? OH MY GOD NOOOOO! SHUN THE PLEBE, SHUN!!! EVERYONE RETREAT TO OUR MIGHTY CASTLE ON THE HILL WHERE ONLY THE 60FPS ELITE RESIDE! Reply 0
  • New Fire Emblem characters playable in Super Smash Bros. Wii U and 3DS

  • Nikanoru 14/07/2014

    They wouldn't just include a trophy for a third party character without any playable character to justify it.

    Rabbids are gonna be playable (one or several). I'm calling it.
    Reply 0
  • Skullgirls Encore headed to PlayStation 4 and Vita

  • Nikanoru 11/07/2014

    @TeaFiend
    does not explain much.
    has tutorials to explain how not to be a ham fisted idiot.
    ????

    It explains more than the average 2D fighter, dunno what you're talking about.
    Reply +3
  • Dragon Quest 10 announced for 3DS in Japan

  • Nikanoru 08/07/2014

    This means that the game can offer shinier graphics than a standard 3DS game, but will not support stereoscopic 2D play.
    I wonder why not. Streaming 3D should be very easy on the bandwidth considering the resolution this will run at.
    Reply 0
  • Hackers under fire for Mario Kart 8 Wii U modding

  • Nikanoru 07/07/2014

    @houldendub They have all these goals like making custom tracks which they can't put in the hands of players without releasing the exploit so we'll see about that.

    In the mean time, why is there "something wrong with me"? Is there something wrong with you?
    Reply +1
  • Nikanoru 07/07/2014

    @photoboy That's MK Wii. It didn't have the horn item, and also this player just had exceptionally bad luck which can happen in any game, and just because a game doesn't prevent it doesn't mean there's anything wrong with it.

    I hope nintendo patches this exploit soon.
    Reply +1
  • Nikanoru 07/07/2014

    "Here's a thing we're doing that we KNOW will absolutely certainly be used for widespread cheating. But we said we're not doing it for the cheating so that's ok then!" Reply -7
  • "It's not historically accurate!"

  • Nikanoru 06/07/2014

    @Crea
    Nahhhhh that would be entertaining the thought that maybe, possibly, women themselves have any sort of role or power in this, instead of blaming it on men.

    Can't have that. Men are all sexist, after all! I mean I haven't figured it out for myself yet, but I must be because Tom said so. And he's the expert, he discovered his sexism through his own disgusting appreciation of an old western joke reference.
    Reply +5
  • Miyamoto: Nintendo "gradually changing the structure" of The Legend of Zelda

  • Nikanoru 04/07/2014

    @SuperSoupy Glad to hear someone praising the N64 - it seems to have become a popular console to bash nowadays. Reply +4
  • Nikanoru 04/07/2014

    @scuffpuppies
    While I wholeheartedly agree with your sentiment, wouldn't you class the 'Dragon Age' series as "nonlinear yet interestingly branched progression". Perhaps 'Dark Souls 2' even falls in that category?
    True, though these games seem to be exceptions (also both of these fall in the western fantasy genre which I'm not generally the biggest fan of).
    Let's for example take keys and doors as an indicator of structure in a game: overall, how many games can you name these days actually allow you to have a key in your inventory, and if they do, for more than the ten seconds it takes to walk towards the door that's right next to it?

    It was hilarious how Resident Evil 6 handled this: you'd get a locked door along the linear path, and then you'd get an on-screen arrow pointing towards the key at the end of a side-branch, and then you'd get an arrow pointing back to the door. Also funny are those times when a game presents you with a locked door, only to have you simply follow the path further ahead which then loops you around and exits you right back at the same door the second you get the key at the end of the loop.
    One where new and perhaps even original quests were born within each gamer's world, coexisting alongside the main campaign.
    I sure hope it won't be like Skyrim's soulless "emergent quests" or whatever they called them.
    Reply +3
  • Nikanoru 04/07/2014

    @getup2k
    I was about to mention this, I hope this is not the case for the new game!

    Frankly, regardless of how much I enjoyed ALBW, I HATED how you could just have all the items right from the start. I already had enough rupees to rent half of them right away, the other half after the first dungeon.

    It made the world LESS interesting because there were no more mysteries left. No more "ooh I wonder what I can do here later", no more figuring things out one way, then having an easier way to do the same thing later (or open up new paths). What's the point in using a certain item to do a thing, when you haven't been able to experience the game without it first? What's the point of a key in a game, when you have it on you by default?

    The whole game, instead of giving me a feeling of freedom, just felt structureless and pointless. Like I was playing a savegame I had already fully completed, with nothing left to really do.

    There are ways to do nonlinear dungeon progression without just opening up the whole world and make you feel like you're not really doing anything, surely? A Link to the Past managed this just fine.

    I really hate this recent trend in the game industry where every game has to be either a totally linear hallway, or a pointless open-world sandbox. What happened to nonlinear yet interestingly branched progression? It's like devs are afraid to make the player think about their environment anymore.

    I hope the new Zelda will be good, but I'm just gonna temper my expectations and prepare for a Skyrim with Link in it. :/
    Reply +8
  • Video: See the delightful Yoshi's Woolly World in action

  • Nikanoru 03/07/2014

    @malloc Well to be fair, that's what early platformer levels usually are, especially preview demos: "exploring" the game features, kind of getting a feel for things without being too threatening (though he did die twice). Reply +3
  • Does Super Smash Bros. for 3DS and Wii U feel new enough?

  • Nikanoru 01/07/2014

    I wonder when we're going to see an article like this on, oh... every game ever.

    Especially the ones that release literally ten iterations of the same thing on a single console.

    No?
    Reply +1
  • BioWare's first "fully gay" male party member in DAI

  • Nikanoru 01/07/2014

    David Gaider was criticised on Twitter for his use of the phrase "fully gay". "I meant 'legitimately', sorry," he clarified. "I was trying to be clear - many people consider the bi characters we've done to be 'gay'."
    Hahahahahahaha oh my god this has to be a parody of silly internet drama, right? This can't be for real, right?
    Reply +5
  • Mario Kart 8 sells approximately 2m in under a month

  • Nikanoru 30/06/2014

    @Diablo13
    Pfwahaha oh god it's like you're doing a parody of a stupid gamer... but you're actually for real.
    Reply 0
  • Nikanoru 30/06/2014

    @vert1go
    Quick review here - Anyone buy a Nintendo console, EVER, for the third party titles?
    Idunno, how far back can we go? ;) I got a SNES specifically for that Jurassic Park game (I actually bought that game before I had the console). Mario World happened to come with the console. N64, got it for Mario64 but also Turok, which I ended up playing just as much. Gamecube I bought specifically for the Resident Evil remake, and RE0.
    Reply +2
  • Devil's Canyon: Core i5 4690K and Core i7 4790K review

  • Nikanoru 29/06/2014

    @mannyYearsAgo Who said you should care? You're the one who replied to me. I gave you a counterpoint. Reply -1
  • Nikanoru 29/06/2014

    @mannyYearsAgo Let me know when games like Civ5 become the rule rather than the exception.

    Meanwhile, console-focused big-budget games are the rule. Hey don't blame me, blame devs and publishers.
    Reply -5
  • Nikanoru 29/06/2014

    @ProAssassin84
    ON THE OTHER HAND EVEN MAKING A PC EXCLUSIVE GAME YOU CANNOT TARGET HIGH END CONFIGURATIONS, SO IT DOES NOT MATTER IN PRACTICE.
    It's funny because whenever I tell this to any PC Master Racer, they don't believe it.
    Reply 0
  • Rainbow Six Siege has male and female hostages

  • Nikanoru 26/06/2014

    even though the thinking behind the E3 demo sounds like it was a little less advanced.
    The phrasing here is interesting, in how it implies your own viewpoint is so very advanced.

    I could say it's advanced a bit too far, rolling over the peak of reason and dropping down the valley behind it.
    Reply +4
  • Will EA learn from the terrible Dungeon Keeper mobile game?

  • Nikanoru 26/06/2014

    "We are as a company, loved by many, but for some, we've had some challenges on a player level,"
    Hahaha it's the epitome of PR speak, almost a parody of it. As are the rest of his quotes in this interview.
    Reply +1
  • Everybody's Gone to the Rapture is Dear Esther meets The Prisoner

  • Nikanoru 23/06/2014

    "We wanted to get away from that idea that you just walk around and the story unfolds."
    WELL I wish they'd had this thought earlier, before they ruined Amnesia.

    (edit: downvotes? lol what. Amnesia AMFP was not received well, especially among Amnesia TDD fans. For good reason.)
    Reply -5
  • UK court rules against Nintendo in Wii patent battle

  • Nikanoru 23/06/2014

    @CallousB I'd like to know the same thing, wtf. :/ Reply +1
  • Why Unreal deserves to be remembered alongside Half-Life

  • Nikanoru 22/06/2014

    @Mintydog As for raytracing, Idunno! This is from 2012, and it looks pretty good, though yeah I'm not sure who's really going to invest in developing this stuff more: http://www.youtube.com/watch?v=OyY9pQEJkSk

    I want it though.

    (Edit: ooh there's newer ones: http://www.youtube.com/watch?v=aKqxonOrl4Q http://www.youtube.com/watch?v=abqAanC2NZs )

    (Edit again: whoops I wrote 2002)
    Reply 0
  • Nikanoru 22/06/2014

    @Mintydog And I'm saying console games could do it too. They just don't. Unreal1 did it because it was new and cool, but once the novelty wore off, devs saw that it just wasn't worth it. Same with console games, you never really saw a lot of realtime reflections after the N64 did it in Perfect Dark or Conker or 007 TWINE.

    But anyway, YES to a new Unreal. Not gonna get my hopes up though. :/ The new UT is just following the same multiplayer F2P model that's so popular, and I think that's the only reason they'll risk it. But I guess we'll see.
    Reply 0
  • Nikanoru 22/06/2014

    @Mintydog
    Well, I'm sure it's not that they couldn't, it's just one of those things that's high on the list of things that get optimized for speed, first. Reflections aren't an "in-world" thing (unless it's literally a mirror the player is expected to look into). They're just surface effects, and for the general look of the game, a cubemap usually works just as well.

    It simply doesn't make game design sense to sacrifice THAT much rendering time, basically drawing the whole game twice (or more if there are multiple reflective surfaces!) just for a shiny visual effect that doesn't really add much more than a simple cubemap.

    Hell, IIRC from playing with UnrealEd, Unreal couldn't display more than one reflective surface in the same room, if you had them placed anywhere near each other. I'm sure nowadays we can do better, but it's still not very high priority for game designers, for good reason. In fact I think it will remain this way even as rendering power increases in the future, devs will usually choose to allocate that power elsewhere. That is until raytracer tech really takes off. :P But I might be wrong, who knows.
    Reply +1
  • Nikanoru 22/06/2014

    @Mintydog
    ACTUAL REFLECTIONS!!! Not the cheap crappy cube mapping rubbish UE3 gave us because it was a console engine.
    This.
    Reply -1
  • Nikanoru 22/06/2014

    @Mintydog Umm, all games that had reflections back in the day used real-time models, even N64 games... Reply 0
  • Nikanoru 22/06/2014

    YES! Halflife was great and all, but Unreal was the defining PC FPS for me. Everything felt so... organic? And the music, goddamn... (Halflife I never even knew had any music until later, because you had to have the CD player set to a certain drive letter (?) before it would read any of the CD music tracks. Ahhh PC gaming...).

    Spent so many hours in Unrealed. Wish I could find all the old crappy levels/rooms I made.
    Reply -1
  • Castaway Paradise may be the closest we'll get to Animal Crossing on iPad

  • Nikanoru 20/06/2014

    @secombe I lack the info to judge that. Based on your reaction, another province of China? :p Reply +2
  • Nikanoru 20/06/2014

    I swear to god the iOS app store is the fucking China of digital videogame stores. Reply +8
  • How Nintendo is reinventing the shooter with Splatoon

  • Nikanoru 20/06/2014

    @specialgamer LOL no credit needed (and honestly I wasn't sure of myself without first googling several sites anyway). :b Reply +1