Nikanoru Comments

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  • Top factor driving PS4 purchases is "better resolution" - survey

  • Nikanoru 26/02/2015

    That's fine that you feel that way, but for the definition of whether they were taking a risk or not it doesn't matter what you think of it, it matters what they think. They're the ones putting it out.

    And they thought it was worth trying out, and to stick their neck out making it a primary console feature like they have done so many times before, knowing that if they are successful, others such as Sony will soon follow.
    Reply -1
  • Nikanoru 26/02/2015

    Well that's just your opinion, man. Whatever the reason you think it failed, I'm saying it could have worked, it was a risk they took.

    And frankly Nintendo took risks on many things that are now industry standard, so I don't see the need to be all down on this one just because it didn't work out for them.
    Reply 0
  • Nikanoru 26/02/2015

    @TekMerc Nonsense. There could have been many great games that implemented the second screen like ZombiU or any number of games derived from the basic concepts presented in the excellent Nintendoland, which was almost like a developer's manual created to show other devs all the different ways to utilize the pad.

    But then nobody bothered, because nobody wanted to make WiiU exclusives. Oh well, at least we have lag-free off-screen play.
    Reply +3
  • Nikanoru 26/02/2015

    @Drakos SONY taking risks? LOL! Sony, the ones who simply barfed out yet another bog-standard Playstation console identical to the last 3?

    Meanwhile Nintendo based their entire system around some weird dual-screen setup, which admittedly didn't work out for them this time.

    But that's what a RISK is. It wouldn't be a risk if it was 100% safe, and Sony doesn't do risks. Nintendoes.
    Reply -1
  • Nvidia facing legal action over GTX 970 specs

  • Nikanoru 25/02/2015

    Hahaha I knew one of you clowns would show up.

    I can hardly believe there's actually anyone deluded enough to convince themselves that 1 single hardware configuration shared by an entire target market, which a large team is then given ample time to develop a game specifically for, will actually lead to entirely the same results as PC development where nobody knows what anyone's running a game on.

    I mean, holy crap. That requires a special kind of detachment from reality.

    Come back when you've actually got a clue, and you've figured out why this lawsuit exists.
    Reply -4
  • Nikanoru 23/02/2015

    @Simatron3000 Wow, holy shit. I was kinda joking there, but you DO like HQ2X?

    Hahahaha, ok I'm done here. There's nothing else to say.
    Reply -2
  • Nikanoru 23/02/2015

    @Simatron3000 If you thought the order just looked blurry, then are you also one of those people who would remove the color filters from Deus Ex 3, someone who likes HQ2X, or someone who would run a PSX emulator at 1080p just because "it's sharper"?

    If so, that's not being a snob. That's called being someone who doesn't know game graphics if they bit them in the face.
    Reply -12
  • Nikanoru 23/02/2015


    Thing is, it doesn't matter. Regardless of what a console's specs are vs what it's advertised as, the game developer will be developing for the system as is, and will attempt to make the game run optimally for that particular hardware configuration.

    So it follows that with consoles, there is no danger of buying hardware that turns out having trouble running your games how they're supposed to. That is a problem purely reserved for PC gaming.

    That is why this is an issue.

    (Re: downvoters: PC gamers butthurt by a simple fact. LMAO!)
    Reply -2
  • Anger over lack of local co-op in Resident Evil Revelations 2 on PC

  • Nikanoru 25/02/2015

    @VideoGameAddict25 Holy shit is that real? Not photoshopped? Reply +1
  • How Xenoblade Chronicles scales down to the 3DS

  • Nikanoru 24/02/2015

    Well I won't go so far as to say you might be legally blind, I'm not that mean. So I'll just leave it... ;)
    Reply +1
  • Nikanoru 24/02/2015

    I absolutely adore the English version of the voice-over.
    Also the in-combat banter isn't subtitled so when using the japanese voices, unless you actually speak japanese you'd miss all that goodness.
    Reply +1
  • Nikanoru 24/02/2015

    Well there's your problem, you're playing it on an LCD in the first place. A screen like that makes each pixel look the size of your fist. A CRT doesn't have a "native" resolution per se, meaning no display mode you throw at it looks stretched in any way.

    Regardless of the screen though, fact remains a game is still just developed from the ground up for a certain resolution. Every design decision, every optimization, big and small, was made with that resolution in mind.

    I've already made some sort of car analogy, but look at it this way: if you were watching a play, would you want to be seated right on the stage, a mere arms length away from the actors, being able to see everything about the makeup and the props that wasn't meant to be noticed, seeing the stage crew scurry about among the wooden background set which suddenly looks a whole lot more fake up-close?

    That's what HD basically does to SD games.
    Reply +1
  • Nikanoru 24/02/2015

    Rims, hmm? There's actually a perfect visualization of what running SD games in HD resolutions look like to me:
    Look a little... inconsistent in certain areas? Like there's some things here that just don't scale well?

    And Quake, you mean the original DOS nearest-neighbour-filtered-textures non-interpolated-animation Quake 1? Of course I would run that at sub-640x480, in fact that game just looks better at 320x240, on a CRT if I can manage. I've said this before, if you want to play retro PC games, drag a small old CRT off the attic, you'll be surprised how much better those games look on it as opposed to an LCD.

    Even later games like Unreal aren't done any favors by modern LCD displays. Remember how Unreal was one of the first games to use detail textures, and you could literally not see the blurring because of how sharp they were? Run it at super-high resolutions on an LCD today and you'll be disappointed seeing them reduced to blurriness, because the display resolution basically allows you to see beyond the texture resolution. I recently did what I said - take out an old CRT - and by god I swear Unreal damn well looks exactly as I remember on it, running at a "mere" 1024x768, which yet looks sharp on the CRT phosphor grid.

    Same goes for Xenoblade. On a proper screen you've got surfaces that approximate actual surfaces, grass that actually looks like it fills the surface it's on, shapes that look like the shapes they're supposed to be. Rip the game out and transplant it into an HD emulator, and it just feels like a bunch of flat polygons with pictures on top.

    Thanks, but no thanks.
    Reply +3
  • Nikanoru 24/02/2015

    Yes, it doesn't hold up compared to cutting edge PC games of the time, but it looks at least as good as any HD re-release of a PS2 game.
    Do you really not realize how this is a sad thing to have to say about one of the best JRPGs of the past decade?

    Running the game like that is akin to gutting a priceless classic oldtimer, throwing the old engine away and replacing it with a modern one, just because you didn't think the road performance was up to scratch. It's terrible.

    I prefer to allow the game its dignity and play it on a real console, preferably on a CRT TV where 480p looks sharp as it should.

    Btw yeah I've seen the game running with a texture pack, and all it did was convince me that users still don't know crap about graphics.
    Reply -2
  • Nikanoru 24/02/2015

    @erlinghagen It's quite the opposite. Even with a texture pack, any emulated SD game will be made worse by having its low polycount stretched out across a 1080p screen, exposing every little imperfection, ruining immersion.

    On a high-powered system, no matter what you do the game will feel out of place and uglier compared to other games on that same system. On the Wii, it feels like an achievement, with every bit perfectly tailored to the hardware and the display. An emulator ruins that. Basically the HD upscale makes it worse than it was.

    On an emulator the game doesn't "blossom", it wilts.
    Reply +4
  • Nikanoru 24/02/2015

    Looks like there's a lot of grass missing in the 3DS version. Reply +1
  • Resident Evil: Revelations 2 might yet be great, but the episodic structure does it no favours

  • Nikanoru 24/02/2015

    Finally looks like Resi is going back to its roots!
    Not really, if you've read the article at all.
    Reply +6
  • 33 new Final Fantasy 14 Gold Saucer screenshots rekindle memories of Final Fantasy 7

  • Nikanoru 20/02/2015

    I keep mistaking posts about FF14 for posts about FF15 somehow. Only to be thoroughly disappointed after I click on them and seeing just another MMO patch.

    (Hahaha look at all the insulted MMO players. Don't you all have "dailies" to work through?)
    Reply -17
  • Rise of the Tomb Raider puzzles "will take you longer to solve", Crystal Dynamics promises

  • Nikanoru 18/02/2015

    @Shinetop Well to each his own I guess.

    I just like a bit of variety in gameplay types within my games, and unfortunately modern game design means they streamline all the variety out of it, unless it means different ways to shoot a gun.

    I guess the one thing we can agree on is that the newest TR installment was hardly deserving of the title...
    Reply -1
  • Nikanoru 17/02/2015

    "don't lie to me. It's impossible to figure this game out without a guide!" ...
    I hope you told him he was just an idiot... not necessarily in those words. :p
    Reply +3
  • Nikanoru 17/02/2015

    @Shinetop Welllll it needs some danger, that's actually one of the important elements the originals. After a while of quiet exploration and puzzle solving, it provided a great spike in excitement having a creature come from behind an opening door suddenly, especially considering you were actually very vulnerable and spent most of your effort in combat trying to avoid the enemy getting near you by various tactics (auto-aim did the rest for you - TR was never a shooter unlike what they tried to turn it into with the reboot).

    And what's TR1 without the T-rex?
    Reply +12
  • Nikanoru 17/02/2015

    "Our intent is to challenge the player but we don't want average players getting into stalemates,"
    I see others have commented on this bit already, but jesus. "Never ever let anyone get stuck, we don't want to miss all those sales from ADD kids and/or brogamers!!" This seems to be the game industry's motto now. Has been for almost a decade actually...
    Reply +16
  • The sorry state of The Stomping Land, another abandoned Kickstarter video game

  • Nikanoru 18/02/2015

    There's nothing wrong with Kickstarter.

    It's just that the general public wouldn't know a good game project if it bit them in the ass, and will back any half baked crap by any idiot who wants to make yet another open world massive multiplayer survival epic, based on nothing more than a piece of concept art and some text.

    Basically, exercise some good judgement when backing anything, and you'll be fine. Lots of people sadly don't possess it.
    Reply 0
  • What's the deal with Pokémon Shuffle's microtransactions?

  • Nikanoru 18/02/2015

    @samharper Ummm... what are you talking about? It's because it's Nintendo that we're seeing more outrage than if this were just any other random ftp game out of millions. We're desensitized to those by now.

    And outrage there should be, I hope to fucking god this stays as an experiment for them.
    Reply +4
  • Ironfall Invasion review

  • Nikanoru 17/02/2015

    Those playing with a stylus might as well ignore this side of the game however, since going up against players with much faster aiming is a recipe for repeated death.
    WHY do devs keep getting this wrong? Metroid Prime Hunters showed that stylus aiming can be implemented in a way to mimic mouse aiming on PC about as closely as you're gonna get. Stylus aiming players should straight up murder those with wobbly analogue stick aiming, in this scenario.

    So what's going on?
    Reply +5
  • Ready at Dawn responds to concern over The Order: 1886 campaign length

  • Nikanoru 16/02/2015

    Nine hours? That's fucking ages! Many of the most famous classics like RE4 are easily finished within the same time, and when speedrunning, RE4 can be finished in under 2 hours.

    But oh no, THIS should be a budget game. Bunch of fucking crybabies I swear to god.
    Reply +6
  • Nintendo to launch Mii character app for social media

  • Nikanoru 13/02/2015

    @visionary Exactly, in the end it didn't really matter how powerful it was. Reply 0
  • Nikanoru 12/02/2015

    Oh you mean like the Gamecube, which was more powerful than its biggest competitor? Which so called "gamers" abandoned in droves, despite its excellent library? That worked out so well!

    No wonder Nintendo said "fuck you guys" after that.
    Reply +3
  • Nikanoru 12/02/2015

    @Tomahawk This has been out for a while actually. Mobile Nintendo apps will remain as they should be: tools to draw more players to their actual games on their gaming hardware. Reply 0
  • Nikanoru 12/02/2015

    Reply +1
  • Nikanoru 12/02/2015

    Alright, I've got a new policy. Every single dickhead that makes another braindead post indicating they seriously think Nintendo should put their games on phones, is going on my ignore list.

    Oooh, looks like I've got a bunch for my collection already.
    Reply +10
  • Law & Order airs episode dedicated to harassment of women in gaming

  • Nikanoru 12/02/2015

    @dirtysteve you're either with us or against us

    This is the reason I can't align myself with the gaming media on this issue.

    It made me hate Bush even though I didn't support Al Queda, and it makes me hate the anti-GG movement even though I don't support GG.

    Anyone who insists that everyone subscribe to their point of view will instantly make a lot of opponents out of principle, and the gaming media did just that. Gamergate wouldn't exist without them.
    quoted for emphasis because truth
    Reply 0
  • Nikanoru 12/02/2015

    @MrTomFTW Hahahahaha oh god I can't believe you're trying to actually put this abortion of a TV show episode in a positive light somehow. I didn't think even you would stoop that low, but I was clearly mistaken. LMAO Reply -1
  • Grow Home review

  • Nikanoru 11/02/2015

    the developers realise that if you build the right landscapes, the fun will turn up.
    It's amazing how many developers are utterly oblivious to this today, and instead throw all their effort into developing their ever more boring gimmicky combat systems and stats, the map merely serving as an empty place to get from fight to fight.

    I blame every so called gamer who ever got their panties in a bunch over a level that required actual navigation skills.
    Reply +2
  • Watch Super Mario Sunshine running in 60fps, thanks to Dolphin emulator

  • Nikanoru 10/02/2015

    @FMV-GAMER Well there are several options, but these are the ones I have (and which are as of now the best ones available, AFAIK anyway):

    Powerpaks for NES and SNES:

    and 64Drive for N64:

    They're shaped like standard game cartridges with a slot at the top to insert flash cards.

    The powerpaks use Compact Flash cards, which is apparently faster while loading games, the way those consoles work. I got a CF reader together with the SNES powerpak but any universal card reader will accept CF anyway. The 64Drive can also use MicroSD.

    All of them provide enough space to hold the entire game library of their respective consoles, and then some. :p Add a 50/60hz switch + region-free mod to your console, and a small 14 inch CRT television, and it's authentic retro heaven.
    Reply 0
  • Nikanoru 09/02/2015

    @smelly The gameplay looks to be running at its normal speed, so Idunno what you're talking about.

    Stuff like the glitched-out oil effect looks terrible though. I'll take a properly working game over a resolution upscale the art assets were never made for, thank you very much.
    Reply +2
  • Nikanoru 09/02/2015

    One of the reasons why I love gaming on PC is the access to all the emulators and the ability to play ultra rare retro games that you simply can't track down or old arcade games that won't be sold again due to licensing issues.

    Or being able to play games like Hideo Kojima's Policenauts in English. Or being able to play full versions of unreleased games like StarFox2 for SNES.
    I used to play emulated games for these reasons. But ever since I discovered flash cartridges that allow you to simply run all these rare games, fan translations etc on the actual SNES/NES/N64 consoles, I haven't touched emulators even once. There's just no going back.
    Reply 0
  • Nintendo details its outlandish process of transferring data to the New 3DS

  • Nikanoru 10/02/2015

    Wifi internet? A computer?

    Hey, you forgot to add some stuff to your list! You need a house too, for one.

    Actually I'm just gonna end up making this same joke:
    Reply +3
  • The Legend of Zelda: Majora's Mask 3D review

  • Nikanoru 10/02/2015

    @ROMhack Not specifically, no. Idunno anything about MH. Just speaking generally. Reply -1
  • Nikanoru 10/02/2015

    Regardless, this game is infinitely better than a dozen of the vapid piles of horseshit that are undoubtedly going to receive an "essential" ranking in the future.

    So this review can go eat a bag of D's.
    Reply -1
  • Nikanoru 10/02/2015

    One example of many, you used to be able to make ice plataforms on any water surface with the help your ice arrows. Now you can only do it in the couple of instances were it´s actually required to advance in the game, and the exact spots you need/can to freeze are highlighted in big stupid shader efects. Any other time, any other spot, the icearrows don´t work at all.
    Ugghhhhh seriously? Modern fucking game design my ass.

    Because of shit like that, games are now less interesting, less mentally engaging than they have ever been in their history, and it's all because of fucking idiots crying to high hell about how confused they are at any simple nonlinear level that actually lets you do anything outside the predetermined game-rail, with no big goddamn guide pointers in their face.

    You gotta wonder how these people ever found their way around their own city before navigation systems existed.
    Reply +8
  • Towerfall is adding an Anita Sarkeesian skin

  • Nikanoru 10/02/2015

    HAH! Is this the game dev's equivalent of click bait? Reply +27
  • Runescape player swatted in front of 60K Twitch viewers

  • Nikanoru 09/02/2015

    I'm pretttyyyy sure he was being sarcastic there, i.e. ridiculing the sort of person who thinks this is a good idea for a prank. He even italicized the line.

    Maybe it's a good idea to stop and think for just a second before posting such an aggressive reaction. Same goes for everyone else downvoting @JensWeissflog.

    (LOL downvotes? For this? You keep surprising me, EG comment section.)
    Reply -3
  • Nintendo clarifies YouTube revenue share program, asks users to delete non-Nintendo videos

  • Nikanoru 05/02/2015

    @SpaceMonkey77 I think you haven't seen enough of the internet. Wish I could say the same. Reply 0
  • Nikanoru 05/02/2015

    @Canyarion Love how you got downvoted into oblivion for stating a simple truth.

    Forget Nintendo making a mistake. This comment section, as well at the internet at large, is a gigantic, filthy circlejerk full of butthurt geeks who have some sort of hardcore, pathetic, sick fascination with hating Nintendo, and this recent news is making them all orgasm together like there's no tomorrow.

    It's fucking sick.
    Reply -3
  • Resident Evil 2 fan remake shown off from start to finish

  • Nikanoru 02/02/2015

    Well what can I say... it looks fan-made. Which is exactly what it is. I don't understand why anyone would want to play this, the way it looks right now anyway.

    (Hah, downvotes by people who wouldn't know good game graphics if they bit them in the face. No wonder the industry is turning to shit.)
    Reply -3
  • Metroid Prime remains one of Nintendo's finest games

  • Nikanoru 01/02/2015

    I'm sorry but the new controls just put a big stain of imperfection on what was otherwise a perfect game. MP1 and 2 were completely custom made for the highly innovative control method. Just as MP3 was custom made to accompany the new Wiimote aiming.

    Ripping the latter out of MP3 and tacking it onto MP1 and 2 is inserting something that doesn't need to be there.

    It's bullshit. It's like putting jumping into Captain Toad.

    I'll stick with the Gamecube originals, and enjoy their original menus and weapon effects (missing from the trilogy) while I'm at it.
    Reply -1
  • Yasuhisa Kawamura and the Resident Evil that never was

  • Nikanoru 31/01/2015

    @cameronrogers Hahaha oh wow! I didn't think I'd still see someone in this day and age that believed that Sony hype nonsense. In 2001, sure, but 2015?

    It has been -proven- time and time again by every single multiplatform game that had to be paired down on the PS2 but ran fine on the Xbox and GC that it was an underpowered console.

    If GTA3 didn't fit on a disk, then it didn't fit on a disk, and GTA happens to be a game you can't put on multiple disks. The end. If that had been up to internal power then RE4 wouldn't have been the embarrassment that it was, Tales of Symphonia wouldn't have had to run at 30fps with lowered graphical detail on the PS2 (60 on GC), and every other multiplatform game like Beyond Good & Evil wouldn't have looked and ran worse on the PS2 out of all consoles, as they did.

    It was a clear-cut case like the Xbox One vs. PS4 this generation. Nobody would argue the Xone is more powerful unless they were seriously brainwashed.
    Reply 0
  • Resident Evil Revelations 2 microtransactions limited to Raid mode

  • Nikanoru 28/01/2015

    @jimmyhill11 It's not that I don't feel pushed to play my best because of MTs. It's that I feel the game is purposely made shittier and made to aggravate me more than usual, because of their existence. SPs were a great example, especially how you could make it so you had a "debt".

    And yes, you could use them to make parts of the game piss easy, just by leaving the game on. Just by waiting, you could kill anything that was giving you trouble. So that's aggravation at having to wait, plus having your enjoyment lessened because of having them.

    You can pretend they don't exist at all, but we're not playing a game of pretend, we're playing a videogame.

    It's the same with the bullshit option of turning the random encounters off. Anyone who's played the bonus dungeon knows how this actually breaks the game.
    Reply 0
  • 3DS browser exploit lets you play Game Boy Color ROMs

  • Nikanoru 28/01/2015

    @retr0gamer You are very wrong about that. Writing specific code for each SNES game is called a hack, or a workaround you use when you're unable to code a good system emulator because you don't know how the system works.

    Zsnes hasn't been updated in 7 years, so don't use that as an example. The SNES emulator Higan (formerly known as Bsnes) has since achieved 100% cycle accuracy, meaning that all games will run on it perfectly as they ran on the original console.

    Of course I don't support piracy, and whenever possible I buy VC versions for games I want to play (or better yet: play on an actual SNES). But thanks to emulators we'll at least have a fully accurate record of how old consoles actually worked, long after all the hardware has broken down. VC games (and PS1 classics, etc) cannot provide this, in the cases where they use game-specific hacks.
    Reply +3