Nikanoru Comments

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  • Meet Saints Row: Undercover, the canned PSP sequel suddenly released for free

  • Nikanoru 29/01/2016

    Wow. I wish this would happen more. I mean I don't personally care about saint's row but this is awesome in principle. There are SO many canned games out there that were practically finished that I'm just dying to play.

    But of course publishers have to be dickheads about it.
    Reply +2
  • The Division has graphics settings we're not used to seeing on console

  • Nikanoru 28/01/2016

    I don't see what the hell the big deal is? A good number of PS2 games had "sharpness" filter options even back then. It's really nothing special.

    Edit: downvotes? LOL. Are you guys tweens who weren't even born when the PS2 was out? Or is this some kinda X1/PS4 fanboy wars thing? If so you can leave me out of it cuz I'm in neither camp.
    Reply -1
  • A new game bundle wants to give Bryan Henderson, the god who Peter Molyneux forgot, $10,000

  • Nikanoru 28/01/2016

    @kangarootoo Way to overcomplicate a simple matter to further your own viewpoint. There is nothing difficult about this: he did nothing and suffered nothing of note, yet people act as if he deserves to be compensated.

    None of your twisting this into jealousy or any other such nonsense changes this fact.

    And if you were wondering, if this were me I'd reject this "charity" in my name, because I'd be embarrassed by it.
    Reply 0
  • Nikanoru 27/01/2016

    @kangarootoo The only thing he has "done" is accept this fundraiser in his name, going so far as to detail how he's gonna spend it on trips and gadgets.

    The halfway decent thing to do would have been to decline it, because it is ridiculous.
    Reply -6
  • Nikanoru 27/01/2016

    I'm sorry but what the hell does anyone owe this guy? Why does he deserve 10k? Oh boo fucking hoo, he won a videogame thing and he didn't get the prize he was promised. The poor suffering child. Reply -8
  • Resident Evil shooter Umbrella Corps slated for May

  • Nikanoru 26/01/2016

    I know there's new lighting and shaders and extra detail but somehow that map just doesn't look as good and atmospheric as it does in RE4... Reply 0
  • PC's Resident Evil Zero HD remaster shows us how the original game was made

  • Nikanoru 22/01/2016

    @Ash735 It's no use, really. He's one of those poor saps who are literally blind to aesthetics. All they can see is bare pixels, and all they can do is derive statistics from them.

    He suffers from a dysfunction called Agnosia:

    Of course in the case of the internet, these people get highly combative, asserting that it is in fact others who perceive things wrongly. They're just hurting inside.
    Reply 0
  • Nikanoru 21/01/2016

    @Vampiszon As far as I know, the new RE2 version isn't gonna be a re-heated piece of mush with minimal effort like all of these "remasters", but it's gonna be an actual remake, instead. So no bullshit title like "RE2 HD" where it doesn't really have HD content (which goes for most of these uprezzed ports), most likely. Reply 0
  • Nikanoru 20/01/2016

    @Ash735 I know, and I'm fully in agreement. All those things you mentioned, people don't care as long as they can say they're running in HD/60fps. It's the same with emulators etc. People do terrible things to classic games. Reply -3
  • Nikanoru 20/01/2016

    Much as I hate remasters, I am very surprised to see they actually re-rendered the backgrounds. Perhaps it's because RE0 is recent enough that they still had the source files for all the CG environments.

    Still, the characters themselves don't quite look current-gen, despite the higher resolution.
    Reply 0
  • Nikanoru 20/01/2016

    which might seem a bit jarring to the "look" of the game when you've got one thing twice as smooth as everything else, something PC Gamers don't really care about as long as they can hit those magic numbers of 60/120/144,
    The modern gaming public in a nutshell right there.
    Reply -2
  • Mario Kart 64 doesn't have Ghost data on Wii U

  • Nikanoru 22/01/2016

    @jetsetwillie Hahaha I can't believe you and others here are being negged into oblivion for suggesting a classic like this should cost any more than 50p.

    Fucking entitled little twats on this site I swear to god. They should just get the fuck back to their 100 free flappy bird clones.
    Reply -6
  • Digital Foundry: Hands-on with the Resident Evil Zero HD Remaster

  • Nikanoru 19/01/2016

    So why again was there never any mention of scaled-up low-res backgrounds here? DF are usually all over details like that. Maybe they didn't want to admit a remaster isn't actually the best way to play this game? Reply -1
  • Nikanoru 14/01/2016

    It is very unlikely they re-rendered the full motion video background sequences at 60fps. Which means that no sane person would want a 60 fps option for the 3D characters, because there is nothing more jarring than having two different elements with different framerates running side by side. Reply +2
  • Resident Evil Zero review

  • Nikanoru 18/01/2016

    @ROMhack It's not a remake, it's a port. Or remaster, as they like to call it nowadays. Reply 0
  • Nikanoru 18/01/2016

    Whinging of the kind this review is full of, is exactly why games have gone down the shitter. Nothing in game worlds is interesting anymore. Everything just happens automatically. And combat systems are the only thing any dev will put any soul into. Because whingers cannot stop whinging if it's any other way. Reply 0
  • Lap up Mario Kart 64 on Wii U Virtual Console this week

  • Nikanoru 18/01/2016

    @Canyarion The WiiU hasn't been out for 9 years you silly goose. And even then you could've played it on the WiiU through BC since launch day. Reply +1
  • Cyber Gadget Retro Freak review

  • Nikanoru 16/01/2016

    and the scanlines have no correlation with the actual pixels on-screen.
    It is baffling to me that such a complete ignorance of what scanlines actually are and why they work, comes from a company with the technical expertise to build a piece of hardware. Then again, looking at the entire product...

    but it makes pixel artwork positively sing.
    No, it really doesn't. And this is not a "purist" thing like you imply - pixel art techniques at the time relied on their pixels looking like they did on the only user displays available at the time. It's like how make-up intended for the stage simply does not work on a movie screen, and as such isn't used there. Nothing purist about it. It's just how it is.

    Another way of looking at it is that the Retro Freak could well be all things to all men: purists can use their original original carts,
    And I don't think any supposed purist will ever consider a pointless device like this. Either it's original hardware, or emulation with all the customization it provides. Between the two, I just don't see where these silly boxes fit in. They only provide the worst of both worlds. Emulation-related issues/lack of authenticity, AND a lack of control.
    Reply +3
  • Zelda: Twilight Princess HD has a new dungeon

  • Nikanoru 14/01/2016

    ...and not which bloated multinational corporation is best.
    Which is funny because some individuals are falling over themselves to excuse skylanders and lego dimensions for doing the exact same thing (but 10x worse). I don't expect you to have any proper response to this either.
    Reply -4
  • Nikanoru 14/01/2016

    @KanevilPS_ Well clearly that's something a fucktard with no argument would say, yes. :) Reply -10
  • Nikanoru 14/01/2016

    @brider Are you serious? This is a rerelease of Twilight Princess which was a COMPLETE game on the Wii without the extra dungeon or whatever it is. Nothing was cut out. Unless you're under the impression that this is not a new dungeon but an existing one from the original game, in which case think again. Reply -6
  • Nikanoru 14/01/2016

    @KanevilPS_ Your edit makes no sense at all. Which is of course expected since your stance on the matter makes no sense either. :) Reply -8
  • Nikanoru 14/01/2016

    @lostmuppet What a silly question when you know exactly what we're talking about. It's funny when people just put their hands over their ears and yell OPINION OPINION OPINION when they're wrong.

    It's ok, I knew this was fruitless from the start.
    Reply -9
  • Nikanoru 14/01/2016

    @lostmuppet You still have no real justification for your double standard, I see. Reply -9
  • Nikanoru 14/01/2016

    A true fall from grace.
    Hahahahahaha what
    Reply -11
  • Nikanoru 14/01/2016

    @lostmuppet That comment didn't even make sense gramatically. Of course that's expected from a willfully ignorant idiot with double standards. Reply -15
  • Nikanoru 14/01/2016

    @lostmuppet Stop grasping at straws to excuse your idiocy. Reply -7
  • Nikanoru 14/01/2016

    @Mr.Spo Yeah, this is what Skylanders and Lego Dimensions are built on ENTIRELY.

    But you won't hear this kind of outrage there because eurogamer readers are a bunch of pathetic little twats who are extremely bitter at Nintendo specifically for reasons I can only speculate at, i.e. maybe they're all old Sega fanboys still butthurt over Nintendo's survival as a 1st party all those years ago, or maybe they're all Playstation Generation teenagers who need something to kick against. We'll never know.
    Reply -19
  • Satoru Iwata to be honoured with posthumous DICE Lifetime Achievement Award

  • Nikanoru 13/01/2016

    I was wondering what bad comments everyone was talking about... logged out for a second and took a peek, and lo and behold, I couldn't see them because each of those people was already on my block list.

    Glad to know I can recognize wretched pieces of shit when I see them. :D
    Reply 0
  • Watch: How many ex-Rare staff work at Playtonic?

  • Nikanoru 12/01/2016

    @muro How can it be a return to form for the current Rare if they aren't the same Rare from back when they were in form? Reply +10
  • Tim Schafer talks Psychonauts 2 story

  • Nikanoru 12/01/2016

    @challenge_hanukkah It looked visually awful after the brilliantly hand-drawn Curse, which is why I never tried it. I guess it was made during that phase where everything had to be 3D or else (arguably we are still kinda in that phase...).

    Were the story and gameplay just as bad?
    Reply +2
  • That Dragon, Cancer review

  • Nikanoru 11/01/2016

    games are slowly becoming mature as a medium,
    Games are fine. The gaming public, however, will mature as soon as they stop caring about whether games are seen as mature or not by any traditional measure.

    (PS: to pre-empt any possible downvotes, I'm glad the parents were able to make this game and I hope it helps them a little bit, because nobody should ever ever ever lose a child.)
    Reply +20
  • The best clips from the wonderful Awesome Games Done Quick 2016

  • Nikanoru 11/01/2016

    The second screen is just used as a map normally so you gain no advantage playing in single player mode.
    Well yeah everyone knows that, but there didn't seem to be an apparent disadvantage either other than the extra hassle of selecting another player.

    But it appears I did miss the bit where they explained it:

    It's as I guessed, the biggest reason is it allows them to skip a short sequence after each race.
    Reply +1
  • Nikanoru 11/01/2016

    @J0rdan_KZ That can't be it, as AFAIK Mario Kart never dropped a single frame. A lot of younger gamers probably don't believe it, but a locked 60fps was pretty much the norm in 8/16-bit, with any deviation from that being the exception rather than the rule.

    (Edit: actually I didn't realize they were measuring the entire run and not just single track times, so I'm guessing maybe it's a thing where certain sequences don't take place or are shorter in 2 player mode with one player gone.)
    Reply +1
  • Nikanoru 11/01/2016

    So maybe I missed the explanation, but why again do they play two Mario Kart versions next to each other, each in 2-player mode using a single player only? Reply 0
  • David Bowie dies aged 69

  • Nikanoru 11/01/2016

    God damn cancer. :/ Reply +12
  • Finally, tide turns in war with PC game crackers

  • Nikanoru 08/01/2016

    Aww I was hoping for actual biscuits with pictures of videogame characters on them... Reply 0
  • Witness the horror of Thomas the Tank Engine in Fallout 4

  • Nikanoru 07/01/2016

    It started off as various installments of modifications, only to be released later as an entire game
    Umm... that's exactly what I said? The best modders just don't tend to stay with mods. And no matter how you look at it, this game is no longer just a mod.

    Though, again, Black Mesa just doesn't look as good as Valve's own products.
    Reply +1
  • Nikanoru 06/01/2016

    @Suarez07 Aside from a few simple fixes which can be useful (which nowadays will often come from the devs themselves anyway if it's really an issue), it's all pointless. Almost all visual mods, again, are shit made by people with no talent, and again, it's not worth my time to seek out what few good ones there are.

    PS: Black Mesa is a completely new game. Which Valve or any other good developer could've done better anyway. So I'm just going to play their games instead. See what I mean?
    Reply -3
  • Nikanoru 06/01/2016

    Ohhh also, most modders aren't professionals,
    Well, that kinda lies at the heart of the problem, doesn't it?

    free improvements on games.
    I would argue that most are not, in fact, improvements at all.
    Reply 0
  • Nikanoru 06/01/2016

    @Suarez07 OR you might be easily impressed. ;)

    But seriously, I do have a whole lot of games on my backlog... so much that just a few minutes of searching and turning up with another dud of an amateurish fan-mod feels like a waste when I could be playing any of the professionally produced games that are sitting there waiting.

    There's a good reason the very best modders move on to actual game development. Their talents are best used elsewhere.
    Reply +1
  • Nikanoru 06/01/2016

    There may be good PC mods, but trying to find them is like wading through shit.

    Be it shit like this, or shit like BAD texture or shader mods made by people with no talent, or other such things. Finding the good ones just isn't worth my time, and I've tried.
    Reply +2
  • Valve's virtual reality headset adds a front-facing camera

  • Nikanoru 06/01/2016

    @byaafacehead Well the 3DS has 3 cameras, granted they're not very good but still. 3! Reply 0
  • Nikanoru 05/01/2016

    Any explanation given as to why just one camera? Reply +9
  • Final Fantasy 9 is "coming soon" to PC, iOS and Android

  • Nikanoru 05/01/2016

    @I_Am_CatButler Yeah smaller screens do tend to look nice for old games. It's pretty great that you can run Wii games on the WiiU gamepad for that reason.

    As for a large display, if you're talking about an LCD TV then, like I described in another post, the low-res image really improves so much from a subtle CRT simulation, like the shaders you can create in modern emulators. Nothing too harsh on the eyes, just something subtle and pretty looking to bring everything together and make the low resolution into an asset instead of an annoyance. But that'll never happen in a Squenix release...

    About the image, the model isn't very distorted though. It's just low-poly, up and in your face, badly contrasting in its highly angular flatness and sharpness against the background. All because of the higher rendering resolution. I understand your original point. My point was that even if you eliminate that distortion, this is still the case.
    Reply 0
  • Nikanoru 05/01/2016

    A 3D model isn't authored for 480i or 1080p, that just determines how accurately it will render.
    Gonna have to disagree there. It's not as obvious as a sprite, but it's still a consideration.

    Your comment about polygon density is accurate except that it does take resolution into account. Larger distances require fewer polys and hence a lower LOD is used (or a higher one I guess since you tend to call the base model LOD0 and anything after that LOD1, 2 etc... but I digress). But when the resolution increases, you want to pull back the LOD distance. In emulators this isn't an option, and you tend to see jarring LOD shifts where you didn't even know they where there before, OoT being an early example I remember noticing clearly.
    ( ^ edited because I misread something in your post)

    Anyway, I've written a whole lot of words in this comment thread but I found an image that just perfectly illustrates a lot of what I've been saying:
    Reply 0
  • Nikanoru 05/01/2016

    @I_Am_CatButler I know all about the PSX's integer vertex calculation (frankly it was highly noticable even back then), and it's still something that just belongs with the console's identity, to me.

    And 3D models do have a resolution. They have a detail level. There's a polygon count cutoff where a shape goes from approximately round looking at average distance, to just a collection of straight edges, and this cutoff is completely dependent on the resolution of the display. This is why LODs exist.

    As for FFXII, back when it came out I also used to think that game may benefit from high-res rendering. But as time went on I realized that, while increasing the resolution may make character details that exist for close-up cutscenes more visible at a distance, at the same time this harshly emphasizes the lower resolution of other things in the world that weren't created for that purpose. So the game overall just looks more inconsistent, the cracks begin to show (almost literally in the case of texture seams in the environment), everything falls apart into its separate visual elements and the suspension of disbelief is diminished. It suddenly looks like a shoddier product in comparison to modern games made for this resolution from scratch. Which is, IMO, a sad fate for any great classic.

    TL;DR: each game was custom made by a team of humans to fit the target display and hardware the best they could. There just isn't an automatic rendering method you can use that changes this target after the fact without introducing numerous issues.
    Reply +1
  • Nikanoru 05/01/2016

    @CloudXIV Wait... wait. You were talking about textures, not the actual scaled display resolution. /slaps self

    Well in that case I agree, at least in the case of the PSX where all models were obviously created with the lack of bilinear filtering in mind, often using the blockyness as an asset wherever possible (countless clever examples of this are everywhere, especially the FF games).

    On the flipside, Ocarina of Time for example used the N64's filter more like a paintbrush to create varied surfaces using layered multi-texturing and texture shearing, and removing the filter there makes for terrible results (I have seen people try).

    In the end, all these games were custom-made to the finest detail based on what the end user would be seeing, and any change to the original display method is going to mess with that in unpleasant ways.

    But again, people seem to not care about game art or visual consistency these days. They just want the numbers. If it's HD or at least partially HD, screw everything else.
    Reply 0
  • Nikanoru 05/01/2016

    @CloudXIV Nearest neighbour isn't really what you'd want for a 3D CG render intended for display on a CRT TV though (hell, not even 2D 8/16bit games were created for that)...

    For lack of having original hardware to play this on, the second best thing would be bilinear with some very light scanlines to bring the image together and de-emphasize aliasing in the right places yet avoiding filter-related distortion, while most importantly having the characters rendered at the same resolution as the background.

    But that would require some amount of respect for the original source material which Squenix have clearly abandoned ages ago.
    Reply 0
  • Rise of the Tomb Raider comes to PC 28th Jan

  • Nikanoru 05/01/2016

    @obidanshinobi Does that mean less shooting guys from cover? Reply +7