Nikanoru Comments

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  • Valkyria Chronicles 4 announced for Nintendo Switch

  • Nikanoru 21/11/2017

    @FuzzyDucky Well, to me PS1 sounds made up. Because it just is. PSX at least has a basis in its original codename and in its usage by the press during, well, the console's entire lifespan. IMO it's the much better option (and it sounds cooler).

    The only downside to using PSX is every so often, though very rarely, you'll get some clown trying to argue that they're sooooo confused because they think you're referring to that PS2-based media player that hardly anyone knew about let alone remembers. :P Other than those few people, everyone will know what you're talking about.
    Reply 0
  • Nikanoru 20/11/2017

    @DreadedWalrus PSX is a good recognizable descriptor (nobody cares about the other PSX they brought out). PS1 just sounds silly and made up. Referring to it as PSOne is like referring to the DS as the DS Lite - it feels redundant.

    Just "Playstation" seems fine. Why wouldn't it be? Everyone refers to the current gen console as PS4, so the base name works for the first console, especially since it'll usually be used in the right context.

    (Geez, tough crowd! I guess I didn't realize there were so many children born after the console's release...;))
    Reply -3
  • Clicker Heroes studio abandons upcoming sequel's free-to-play model for "ethical reasons"

  • Nikanoru 21/11/2017

    I'd love to think that people are finally starting to come to their senses, but deep in my mind I'm afraid it's just a clever marketing tactic.

    I hope this is just a bunch of guys who finally decided they wanted to feel like they were making a real game, and not a mechanism to coerce payments. As far as that's possible with a phone-based game, anyway...
    Reply 0
  • How well does Skyrim on Switch compare to PS4?

  • Nikanoru 18/11/2017

    @frazzl Anyway, you came in here like a random tryhard internet troll, so you can finish like one - by having the last word. Go on then. :lol: Reply -1
  • Nikanoru 17/11/2017

    @frazzl Still trying hard I see. :lol: Reply -1
  • Nikanoru 17/11/2017

    @frazzl Aww look at him, he's getting desperate. :lol: You're still not cool, sorry. Reply 0
  • Nikanoru 16/11/2017

    @frazzl Blah blah blah says the little twat who comes in here to show everyone how he's too good to appreciate nice things. :lol: Reply +2
  • Nikanoru 16/11/2017

    @frazzl Hey guess what, nobody thinks you're cool. :lol: Reply +1
  • Nikanoru 16/11/2017

    @frazzl It's just awesome to see that on a tiny tablet, but I know you're too cool for school, little champ. Reply 0
  • Nikanoru 16/11/2017

    @DaveSimonH The article keeps mentioning cutbacks, cutbacks, cutbacks, but the Switch version is actually a pretty big improvement over the original X360/PS3 release. It uses the extra content from the more recent remaster, including more detailed textures and additional environment detail strewn throughout.

    I wonder why they didn't include it in the comparison. These articles are usually more in-depth than that.
    Reply +23
  • FIFA players react to EA's dramatic Star Wars Battlefront 2 microtransactions U-turn

  • Nikanoru 17/11/2017

    itshappening.gif

    (lol what the fuck is with the downvotes on this? Eurogamer is weird, man.)
    Reply -5
  • Kingdom: New Lands dev patches wonky Switch version, updates icon, makes trailer about new icon

  • Nikanoru 15/11/2017

    @Menage00 Fuck me for giving a shit about something I like, right?

    And it's not only about that particular icon, it's just one example.
    Reply +1
  • Nikanoru 15/11/2017

    @Brucelong It's out of place, and it messes up the look of the entire home screen. It looks like a phone app icon, while Switch icons are more like title art because of their size. You can't just scale up tiny images to any size and expect it to work visually, especially considering it's sitting inbetween other images that do have a title art or box art like design.

    Just imagine if they brought out a boxed copy that looked like that, no title or anything. Even if you'd be fine putting up with that, that doesn't mean everyone else should be happy with it.
    Reply +1
  • EA slashes Star Wars Battlefront 2 hero costs after fan furore

  • Nikanoru 14/11/2017

    How much do these credits cost? I don't see it mentioned in any of the articles, or on the linked EA page. Reply 0
  • Football Manager 2018 review

  • Nikanoru 13/11/2017

    I will never get you Brits' fascination with these games... but more power to you I guess. Reply 0
  • Halo 5: Xbox One X's most impressive 4K upgrade?

  • Nikanoru 10/11/2017

    In the first row of screenshot comparisons, the second screenshot from the left, there's a plane at the bottom right. The texture on its wings is way blurrier on the X1X side, seems to have not finished loading in yet? I wonder if there are more instances like this.

    (LOL what's with the downvotes? I'm just noticing an interesting detail. Xbox/Playstation war tards are insane I swear to god.)
    Reply -4
  • Nintendo bids a fond farewell to Miiverse with a touching mosaic made of community doodles

  • Nikanoru 09/11/2017

    @AGBear
    you'd think they could finally fix the Wii U's ridiculous double UI.
    Nothing ridiculous about it. It was perfect for what they had envisioned. Seeing the most popular games currently being played together with everyone's avatars and their comments up top, and your own game selection in your hands, it really worked to bring that sense of community that they wanted.
    Reply +2
  • Xenoblade Chronicles 2 gets a season pass and dual audio DLC

  • Nikanoru 07/11/2017

    @FilthyAnimal
    Mind you, I usually place JRPG English VOs under the "so bad it's awesome" category. A JRPG without awkwardly translated and read dialogue just isn't a JRPG. It's almost an inherent feature of the genre.
    Absolutely this. :D I've tried the japanese option in dual-language jrpgs, but it just doesn't feel right. There's something nostalgic about amateurish english voice acting in a japanese videogame.
    Reply +1
  • Watch: Blizzcon reacts to Overwatch's sexism problem

  • Nikanoru 06/11/2017

    Any game or service that allows groups of people as large as that to interact anonymously, is going to have problems with bad behaviour. Reply +1
  • Blimey it's a new Overwatch map, hero and animated short

  • Nikanoru 04/11/2017

    @vibroguy Aaaaaand it's already happened. Reply 0
  • Nikanoru 03/11/2017

    Am I the only one not terribly into her design? Compared to all the other heroes. Reply +2
  • Microsoft Xbox One X review

  • Nikanoru 03/11/2017

    @Norlo Please tell me the mags you were supposedly writing for weren't English... Reply +1
  • StarCraft 2 will go free-to-play later this month

  • Nikanoru 03/11/2017

    @shadow-hachi Well, I mean, I wouldn't go so far as to demand it. I don't feel entitled to it at all.

    But just saying... it wouldn't go unappreciated. :P
    Reply +1
  • Nikanoru 03/11/2017

    What about those who already own both Wings of Liberty and Heart of the Swarm, but not Legacy of the Void? Getting the latter for free sure would be nice... Reply +6
  • LA Noire's Switch download version doesn't fit on a Switch

  • Nikanoru 03/11/2017

    @beep Exactly. This whole thing is just weird. Reply 0
  • Nikanoru 02/11/2017

    @omniscient I agree with udat, I think your definition of "ambition" is incredibly backwards. Reply 0
  • Nikanoru 02/11/2017

    @Slipstream Games on PS4 and X1 have required extra downloads for a long time. But nobody cares because it's expected on those platforms. Usually you go Nintendo to avoid crap like that. Reply 0
  • Nikanoru 02/11/2017

    @nostromo8 Didn't NBA also require 5 gigabytes per save? That is utterly out of this world. There is nothing in a sports game save, or any game save, that requires that much data, and whoever doesn't agree, doesn't understand how much data 5 gigabytes actually is. Reply +4
  • Mario Odyssey encourages curiosity - and what higher praise is there?

  • Nikanoru 02/11/2017

    @richyroo I just find it hard to understand how you can "miss" the actual platforming elements when purely platforming-focused challenge levels make up like half the content of the game (not to mention the fact that platforming is so interwoven into the exploration that I don't know how you can miss it there, either).

    How far are you in the game?
    Reply +1
  • Nikanoru 02/11/2017

    @richyroo
    I miss the actual platforming in this game,
    Really? You must have not entered any doors or pipes. Easy mistake to make.
    Reply +6
  • Nikanoru 02/11/2017

    @Gameboyd You have to be joking. Mario platformers alone encompass three different genres (2D sidescroller, 3D top-down linear platformer, and free-form 3D exploration), and arguably the Galaxy games are in a 4th category of their own altogether. We haven't had a game like Odyssey since Sunshine, and before that, 64.

    We don't criticize Mario games like Asscreed simply because they're not comparable.
    Reply +2
  • Nintendo Switch's handheld mode more popular than playing on TV

  • Nikanoru 31/10/2017

    Cool to see how it's actually being used as a true hybrid console.


    I have personally not played in handheld ever, other than just to try it out to see how it looks. Then again all the games I own particularly lend themselves to TV mode.

    Though next time I'm on holiday I'm probably taking it with me and I'll make some good use of handheld mode.
    Reply +1
  • New report paints Visceral's cancelled Star Wars project as troubled from the off

  • Nikanoru 29/10/2017

    What a bunch of face-saving PR bullshit. Fuck off. Reply +1
  • Remembering Super Mario Sunshine

  • Nikanoru 25/10/2017

    @Arkona
    Galaxy han an interconnected hub world, it was G2 that dropped it.
    Come on though, it was hardly deserving of the name. I love big hub worlds but I didn't miss G1's excuse for one when it didn't return in G2. Hell, the Mario head spaceship was almost as big as the hub world in the first one.
    Reply 0
  • How video game difficulty became a cultural battleground

  • Nikanoru 24/10/2017

    @Stoatboy Are you.... are you seriously trying to excuse the guy's display at the y-dash section as a fault of the tutorial?

    Are you completely fucking serious?



    I have to check this again.



    Are you completely fucking out of your mind?
    Reply 0
  • Nikanoru 22/10/2017

    @Stoatboy
    That reviewer is probably pretty good at games too
    Oh no you don't. No, no, no, no, no. You cannot possibly have watched the tutorial part of that video, specifically the part where it teaches the y-dash, and say something like that. I suggest you watch it again and come back to amend that statement.

    Also, if you didn't know, this is the same guy who gave Mass Effect an extremely negative review complete with blaming the developers for incompetence, but was later forced to admit and face the fact that he only had this bad experience with the game because he had tried (and failed) to play through it without ever assigning talent points from leveling up, among other basic mistakes. He wrote a big apology about it.

    Luckily he rarely does reviews.
    Reply +1
  • In praise of bad game design

  • Nikanoru 20/10/2017

    vast realms in which you are never truly lost,
    I hate that developers are so scared of the player getting lost nowadays. I hate, hate the whiny players themselves who influenced this sort of mentality, by ridiculing any world/level design that is even remotely challenging to their sense of direction, memory, and investigative spirit.
    Reply +4
  • How Valve released five of its greatest games in a single day

  • Nikanoru 18/10/2017

    Screw Valve and their idiotic company structure. Reply -1
  • EA has shut down Visceral Games

  • Nikanoru 17/10/2017

    Now now, let's keep a positive outlook... maybe when they say "not linear" what they mean is something like a Metroid or an old Zelda game, which, while not being dreadfully linear in structure, still have a good focus and meaningful setpieces............. ahhh who the fuck am I kidding. Reply +19
  • Government response to loot box concern is predictably non-committal

  • Nikanoru 17/10/2017

    @seasidebaz
    Did Walkers get investigated by the gambling commission? No.
    Well they should have been. Sounds like a case of nobody was paying attention.
    Reply +1
  • Unofficial SNES cartridge-playing Super Nt unveiled

  • Nikanoru 16/10/2017

    @Moz We've had that for years. If you want such a filter, look no further than MAME. Its arcade monitor simulation is the best I've seen. In fact it can't really get better than that until someone writes one for an 8K screen with enough detail to properly simulate the aperture grille.

    The problem is that LCDs don't really seem to be able to physically replicate the glow of a CRT (and no, bloom doesn't work and in fact makes it look much more fake). Maybe HDR displays will have the range and brightness required.

    And maybe in the yet further future, it will become possible and cheap enough to manufacture curved 4:3 HDR 8K LCDs that can be put behind glass in a nice retro casing...
    Reply +4
  • Nikanoru 16/10/2017

    @gillgrissom Exactly, old games on LCDs just feel emulater-ish, fake and just plain wrong tbh.

    (I'm sorry that the downvoters don't know what real retro games are supposed to look like. :))
    Reply -2
  • How I ruined Sega's financial results

  • Nikanoru 14/10/2017

    @darky77 I've seen plenty of people shit on 80s films just for "looking old". And just because something is slow doesn't make it inherently bad. We've just become impatient. I for one would gladly play Myst over many a modern action game. Reply +4
  • Nikanoru 14/10/2017

    @darky77
    There must be a psychology name for how our brains turn these crappy litttle games we played many years ago with their horrible graphics non responsive controls into little memory gems.
    Easy, it's called "perspective".
    There is nothing objectively bad about characters that are more angular in shape. We used to have no frame of reference for what a video game should look like. But in the years since, we've taught ourselves a very subjective difference between what "good" and "bad" graphics are supposed to be. Same goes for gameplay, there is nothing actually wrong with most retro games.
    Reply +4
  • Cuphead has sold over 1 million copies in the two weeks since it launched

  • Nikanoru 14/10/2017

    @PCMaestro You're the reason PC gamers are the most reviled of all fanboys. And yes, that's what you are, a fanboy. :) Reply +11
  • The Evil Within 2 review

  • Nikanoru 13/10/2017

    @dark10x That's actually made me much more interested in the game all of a sudden. Does it manage to make each setpiece meaningful, like Silent Hill used to do?

    That's what's bothered me in most games recently, either it's fully open world but everything feels meaningless and auto-generated, or it's completely linear with no opportunity to explore to the point where the game world doesn't actually feel like a place.
    Reply +1
  • Stardew Valley review

  • Nikanoru 10/10/2017

    @Der_tolle_Emil
    but he admitted it is probably not going to change significantly due to the way the save code works; The only thing that makes this one fast is raw CPU power, and that's not something the Switch has to offer.
    How does it work, then? Because that is not normal. For a game like this, the Switch's hardware is absolutely massive overkill. We had sims like this 20 years ago, a time when power like the Switch's was something unimaginable... and those games didn't take that long to save. In fact I don't know how you could manage save times that long even if you were just winging it with highly unoptimized code. What on earth is the game doing?
    Reply +3
  • First look at Jurassic World Evolution in-game footage

  • Nikanoru 09/10/2017

    @VirtuaIceMan
    Shame though it's a park management game and not a FPS/adventure game like Trespasser.
    Came here to say this. What I wouldn't give for an actual good Jurassic Park action-adventure game. That's not made of Lego.
    Reply +6
  • How community coders are remaking the best - and the worst - Sonic games

  • Nikanoru 08/10/2017

    There's the sense that Sega doesn't feel threatened by fan-made projects,
    If you're implying Nintendo feel "threatened" by fan projects, maybe. But not in the sense you're probably thinking of. Because Nintendo's standards are extremely high when it comes to game design, they might feel "threatened" in the sense that crappy fan games might sully that image.

    Sega, of course, doesn't have this problem, because their standards have pretty much hit rock bottom. So, no, they don't feel "threatened" by fan games as much as they see something to grab onto in a last ditch effort, even if the quality of fan games isn't really up to professional standards, because they can no longer do these things themselves.
    Reply -5
  • Nikanoru 08/10/2017

    @QuitYourYappin
    A great job on all fronts, but the original's art does feel like it has just that more depth to it. Graphics redone for the HD era, on a game like this, can have a flat, plasticy, materialistic feel to them.
    Glad someone said it. I'll go so far to say that the HD remake looks terrible. The artist's interpretation of what the pixel art on each tile was supposed to represent is off, and misses the spirit of the idea more often than not, with less contrast and a flatter look. The end result is like someone took a bunch of random pictures and arranged them in photoshop. Also, the shading makes the head on Sonic looks like it's flattened, not round like the original game.
    Reply +1