Nikanoru Comments

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  • Minecraft creator Notch bought the most expensive house ever in Beverly Hills

  • Nikanoru 19/12/2014

    @tidy-spidey
    with money that he earned fair and square.
    Now I'm absolutely happy for the guy. But let's not pretend he "earned" it.

    He won the lottery. He worked on a little basement project that somehow grew beyond his wildest dreams because of the passion of its players. Whatever he contributed on-and-off over the course of a couple years wasn't worth a million, let alone 2 and a half billion.

    Does he deserve it? Yes, he's a nice guy, so sure he does. I think anyone who isn't an asshole deserves a life free of money issues.

    But don't say he "earned" it. That's 1-percenter talk.
    Reply +4
  • Minecraft: Story Mode is an episodic series from Telltale

  • Nikanoru 18/12/2014

    @DwarfyP But this isn't minecraft.


    Anyway, I think I'll wait till someone inevitably mods this into minecraft proper...
    Reply +1
  • Controversial mass murdering game Hatred appears on Steam Greenlight

  • Nikanoru 17/12/2014

    Valve put it back up? Hahaha oh god stop, I only have so much popcorn!! Reply +1
  • Square Enix confirms Microsoft will publish Rise of the Tomb Raider

  • Nikanoru 09/12/2014

    @Jimjamyaha There's no way there wasn't someone else willing to publish a new Tomb Raider sequel for all platforms. There is no doubt that we would have gotten a new TR either way. MS just threw their mountains of cash at it to grab it for themselves.

    As opposed to Bayonetta 2 which was simply abandoned by everyone, even Sega themselves. We wouldn't have seen a sequel anytime soon if ever, had Nintendo not picked it up. It is absolutely different.
    Reply 0
  • Digital Foundry vs Super Smash Bros. on Wii U and 3DS

  • Nikanoru 07/12/2014

    @Der_tolle_Emil As did the original Smash Bros. Killer Instinct 2 as well, and I believe Yoshi's Story, and probably most 2D games such as Mischief Makers. Reply +1
  • Video: Touch control rage with Tomb Raider 2 for iOS

  • Nikanoru 07/12/2014

    @TarickStonefire OR use a higher-precision resistive touchscreen so a thin stylus can be used that doesn't let your fat finger get in the way of all the action. Despite incessant whining by conservative purists, the two Zelda games on DS proved the effectiveness of this, as they played beautifully.

    But that's never gonna happen on a phone, as it conflicts with the functionality needed for every day phone-related operations.

    I wonder if a hybrid is possible. But even then we're left with the phone app market which makes it difficult to sell real games...
    Reply 0
  • Nikanoru 05/12/2014

    @Deckard2 Exactly. The original games had a much better, much more precise jumping system than the newer ones, which are just auto snap-on bullshit. That's why the former have the tutorial level explaining each type of jump, each type of move.

    But nooo, tutorials are for chumps amirite. OMG why don't these controls work?!?!?
    Reply +3
  • Final Fantasy 7 announced for PlayStation 4

  • Nikanoru 07/12/2014

    @Skirlasvoud Haha true, although I do still enjoy playing FF7 today!

    It just needs the proper retro setup (PSX, CRT TV), which allows the game to feel like it's the best it can be, i.e. makes full use of the resources available, makes the console shine and show what it can do.

    This is unlike what happens when you try to transplant and upscale the old assets into a modern piece of hardware on a 1080p LCD panel. THEN the game feels like a sad shadow of the past.

    And this goes for all retro games. People don't seem to understand this for some reason. They think upscaling old games on new hardware will somehow increase the detail, while it does the opposite. It decreases perceived detail!

    It baffles me why people keep insisting on doing this.
    Reply +7
  • Nikanoru 06/12/2014

    @rubishod Idunno, in a series where FFX and FFXIII exist, IMO calling any other entries in the series "linear" does them a disservice in comparison... Reply +7
  • Nikanoru 06/12/2014

    Love how they won't show it fullscreen, lest they advertise how terrible the stretched-out re-rendered lowpoly models look against the original 320x240 backgrounds.

    The only way to play this game that doesn't mangle the graphics to shit, is what it was designed for: on a PSX on a tube TV. Scanlines, TV RGB grid and phosphor glow and all.



    And no, a fullblown remake isn't gonna work either. Some people think a remake is gonna transport them back to the past and make them experience FF7 the way it felt to them back then. They are sadly mistaken. That is not how nostalgia works. Any FF7 remake would be an entirely new experience completely detached from what you played and felt as a kid/teen. What's the bloody point? It would be an unrelated new game, just similarly themed.

    I for one would much rather have them direct their efforts to making actual new games that are good, instead of trying to improve on my childhood memories.
    Reply +67
  • The next Deus Ex game will look a little something like this

  • Nikanoru 07/12/2014

    @dean0null I'm sorry dude, like I said, I have no argument left for someone who seems this far detached from reality, evidenced by every word you keep writing. I just can't.

    I'll just leave you with one screenshot: evidently, RE6 was developed for the PS2!
    Reply 0
  • Nikanoru 06/12/2014

    @dean0null
    Compared to nearly any game Deus Ex was clearly intended for the PS2 generation. I'm sorry that this bothers you as it seems childish to continually ignore.
    Hahaha oh christ on a stick that's rich. Wow.

    WOW.

    And "accept criticism"??? That's like saying I should accept criticism from a ten year old who comes up to me saying Monet's paintings are clearly unfinished.

    Anything else I could possibly say would be fruitless, since there's no doubt that you are legally blind, and stubborn about it too. You deserve every bit of scolding thrown your way.
    Reply 0
  • Nikanoru 05/12/2014

    @dean0null "Extremely low res assets" oh jeez. You do realize that these aren't cars in a racing game? That these are merely background props in an open world, just like the trashcans? Hell they're not even interactive like the trashcans are.

    There's a certain hierarchy for detail levels on objects in any game, I suggest you read up on it.

    I'm not gonna waste any more time here arguing with someone who thinks DXHR looked "last-gen".
    Reply +1
  • Nikanoru 05/12/2014

    @dean0null I'm sorry but you are very confused.

    You're mixing up the game's clean style with it looking "last-gen". It's one of the best-looking games of that generation. The visuals are expertly balanced to the slightest nuance, and the smooth, textureless cars are completely in service of that look. They're meant to fit into the scene they're in.

    Just the fact that they don't look like what you traditionally expect videogame cars to look like, doesn't make them "last-gen". Flat hubcaps or not.
    Reply +2
  • Nikanoru 05/12/2014

    Allow me to share my excitement:

    ADFGDKFJNDKVJNSDVKNDFKVNDFKJBVDF,JBVDF



    @dean0null What the bloody F are you blabbering about?
    Reply +8
  • David Jaffe reveals arena shooter Drawn to Death

  • Nikanoru 06/12/2014

    @Devox Dude... I think that was kinda the point. Reply +1
  • Nikanoru 06/12/2014

    @ecco Because if there's anything worse than war and death and bloody horror... it's uncovered breasts. Don't you know. Reply +1
  • Street Fighter 5 exclusive to PC and PS4

  • Nikanoru 06/12/2014

    Guys, guys! It's Capcom. Remember what happened with Resident Evil 4 after Mikami said he would cut his own head off if RE4 was ever ported to PS2?

    Also the same Capcom which has ported every previous SF game to every platform under the sun eventually. If this stays PS4 console exclusive, that would be a first in company history.

    The same Capcom who, like the sleaze bags they are, likes to kick their fans in the balls after 10 years of loyally waiting for a new BoF installment. And let's not start about Megaman.


    What I'm saying here is that you cannot trust a word Capcom says. Especially about exclusivity.
    Reply 0
  • Nikanoru 05/12/2014

    Ok so... am I the only one who thinks this looks much worse than SFIV? The colors look drab as hell, and the character models aren't improved or changed at all. Almost looks like a shitty in-development version of IV.





    (PS: I know what you're thinking. But I'm going with PS4 over Xbone this gen. So stop it.)
    Reply 0
  • For the first time, Metal Gear Solid 4 will be available as a download

  • Nikanoru 03/12/2014

    @Dondiggler Opinion? On the exact cutscene-to-gameplay ratio? There are no opinions to be had there my friend, only numbers. I mean unless this person is lying. Reply 0
  • Nikanoru 03/12/2014

    @Big-Boss I never played the game, I heard the cutscene to gameplay ratio was bad but I didn't know it was THIS bad. Thanks for the info, I'll continue to avoid "playing" it. Maybe I'll watch it one day as Kojima intended: as a Youtube movie. Reply -1
  • Target pulls Grand Theft Auto 5 from sale in Australia

  • Nikanoru 03/12/2014

    @YourFetish It's not the same! When a youtube feminist says it we gotta listen because we're good white knights! Reply 0
  • Play the original Game Boy in 1080p on an HDTV with hdmyboy

  • Nikanoru 02/12/2014

    .......Why? Why would anyone EVER take a game that was meant to run on a handheld screen the size of four postage stamps, and stretch it out across a huge LCD panel like a cheap shirt on a 900-pound man, bloating each pixel to about the size of your fist and ruining the art in the process?

    Next there'll be someone trying to output the image of a Pocketstation onto a wall-covering projector screen...
    Reply +9
  • Super Smash Bros. for Wii U review

  • Nikanoru 28/11/2014

    @Murbs I think the text is exactly what some people get "hung up" about. Reply +2
  • Nikanoru 28/11/2014

    (Note: One of these questions may have been supplied by my eight-year-old son.)
    Sounds like all of them were, including the one where you question why only some of the stages support 8-player (a question you asked before, then later seemingly answered, in this same review).

    I won't go so far as saying the entire review reads like it was supplied by your eight-year-old son...

    ...but just saying.
    Reply +6
  • "I don't want to be a part of piracy"

  • Nikanoru 21/11/2014

    "Pirating ROMs is definitely not legal or morally responsible - but if you own the game and want to play it on the go, I don't see anything wrong with that."
    Bullshit. He could make the same excuse for new 3DS games: "If you own the cart and don't want to shell out full price again just for the convenience of a digital version, I see nothing wrong with getting a free copy off the internet."

    (lol downvotes. If you can't see the double standard here you're deluding yourself.)
    Reply -3
  • Geometry Wars 3: Dimensions has pre-order DLC and platform-exclusive levels

  • Nikanoru 20/11/2014

    Looks very Nano Assault inspired doesn't it? Reply -1
  • Never Alone review

  • Nikanoru 20/11/2014

    @Bludsh0t
    First 10 of this generation. I will be buying this
    A deserved 10 I'm sure, but the first? Off the top of my head I can name at least MK8 and 3D World. Or does the Wii U not count... ?
    Reply +12
  • Digital Foundry vs Far Cry 4

  • Nikanoru 16/11/2014

    @Cold_Waste Doom originally never ran at 60fps, it was hard capped at 35. That is if your PC was even up to running the game at that speed. Only when the source was released much later did certain source ports unlock the framerate. Reply +1
  • That Dragon, Cancer has taken to Kickstarter

  • Nikanoru 12/11/2014

    I sincerely hope this game will be successful and I hope it will help the parents.

    But I for one can't get near this, lest I break down into a quivering pool of sadness. I can't do it.
    Reply +6
  • Warcraft 2 was terrific, influential - and absolutely ridiculous

  • Nikanoru 09/11/2014

    @Unrein Idunno why it's funny? Good 2D artwork doesn't age. Reply 0
  • Majora's Mask is getting remade on 3DS... finally

  • Nikanoru 06/11/2014

    @Spetzomancer
    Yeah, graphics looks the same as 14 years ago
    Pfffwahahahaha holy fucking christ on a stick, I think someone needs to visit the optometrist.
    Reply +2
  • Nikanoru 06/11/2014

    @Spetzomancer Right because a million fans constantly begging for something and Nintendo finally giving in after several years, is them "milking" it. They could've just ignored it and they would've gotten flak from people like you for not listening to their fans.

    As for the updated graphics, surely you jest if you think they were going to just plonk the N64 original on there after having remade OoT? You're not serious right? Either way a glance at the video would have told you your answer to that question.
    Reply +3
  • Nikanoru 06/11/2014

    @rockavitch ALBW is practically a remake of LttP already though... Reply 0
  • NES Duck Hunt headed to Wii U Virtual console

  • Nikanoru 06/11/2014

    @TrevHead You can kick his ass in SSB, though I realize this does not outright kill him. It surely must be therapeutic though! Reply 0
  • Nikanoru 06/11/2014

    @Samael_Blackwing And that my friend, is one of the many reasons why any even remotely serious retro gamer should own a CRT television. Reply 0
  • Hands-on with Nintendo's final Amiibo designs

  • Nikanoru 04/11/2014

    I get that the supports needed to be sturdier than shown in the previews. But what the hell is with the colors? And the shapes? Bright yellow? Dark blue? Why does Fox's look like an upside down foot? There is no way these are cost saving measures, I get that added detail is more expensive to manufacture, but simply shapes and colors that aren't stupid looking should have nothing to do with cost.

    I'm confused and a bit disappointed.
    Reply +3
  • The Internet Arcade lets you play 900 classic games for free in your browser

  • Nikanoru 03/11/2014

    Thanks, but no thanks. I'll stick to regular MAME and all the control it offers, including making the game look like it's running on an arcade monitor, instead of playing something that's just the raw pixel output dumped and resized onto your PC screen. Which is the absolute worst way to view these games, and frankly downright disrespectful.

    (Hahaha, downvotes by 12-year-olds whose daddies' balls hadn't even dropped when some of these games were in arcades. It's a damn shame all the kids now think these games looked as shitty as they do in this browser emulator.)
    Reply -7
  • The Vanishing of Ethan Carter sells 60K copies in a month

  • Nikanoru 01/11/2014

    @Eoin_M No such thing for the mine entrance tunnel though AFAIK? Reply 0
  • Nikanoru 01/11/2014

    @Stevonymo Oh god I was stuck on the brass crow for so long. And the "entrance to the mine" I would've found a lot sooner if I'd known I was supposed to be looking for a TINY crack above a rock that blended in with the environment so much as to be pretty much invisible.

    And yet those were some of the only parts that required any actual effort.

    I'm just a bit ambivalent about this game. The story was nice but Idunno if it made up for the underwhelming gameplay, and frankly while it looked beautiful, I'd expected more, with all the chest beating about how it was supposed to look so un-game-like. Which it certainly did not.
    Reply +1
  • Death to the mini-map

  • Nikanoru 01/11/2014

    People talk about how turning it off should be an option, without realizing this is pointless, since the game world should generally be designed around either one or the other.

    Have a game where the explorable area is structured as to guide the eye around, and a minimap is going to feel superfluous and perhaps even like cheating (even when optional - just like an easy god-mode toggle in a shooter). Have a structureless sandbox game where many areas look similar, and the player will never not want to have the thing turned on.

    It's the same for many other optional mechanics in games. I feel the most polished games often provide few to no options at all.
    Reply 0
  • Nikanoru 01/11/2014

    Does anyone know any games that actually give you an in-game map without a location marker, leaving you to determine your location from the lay of the land? I think I remember Farcry 2 did this... any other recent ones? Reply 0
  • Nikanoru 01/11/2014

    Wow, I swear I thought I was crazy when I argued to remove the minimap in some games. People would tell me with absolute assertiveness how totally retarded it would be to remove functionality from a game.

    Minimaps help you navigate, so they're better by default, doofus!

    But here's an article saying exactly what I was thinking, and people in the comments agreeing with it. Between this and people starting to accept "tank controls" in traditional RE might actually be for the best, this is starting to restore my faith in gamers a tiny little bit.

    Now if only we could get over some other things like the absolute insistence that every game ever should be 1080p 60fps by default, and we could be getting somewhere...
    Reply -1
  • Prey 2 is officially dead, Jim

  • Nikanoru 31/10/2014

    "Prey 2 was a full game. And a crazy fun one. The team was small but you wouldn't have known it," said former narrative designer Jason Blair. "What happened to Prey 2, from where I sat, was political. And petty. And potentially litigable [sic]. Human Head had a great game."
    Frankly I'm more inclined to believe this version. I hate the games industry sometimes.
    Reply +21
  • Nintendo earnings improve, but Wii U and 3DS sales still slow

  • Nikanoru 30/10/2014

    @jetsetwillie Exclusives on any platform have the potential to be highly polished and optimized in a way that multiplatform games can't. Look at The Last of Us, most naughty dog games, or Resident Evil 4 which was near game perfection yet had to be severely cut down to be ported to the PS2 (it would certainly have fared better had it been a PS2 game from scratch). Or, well, most Nintendo games really.

    Most of my favourite games ever are exclusives. The first time a Final Fantasy game ever felt unpolished to me was the first time it became multiplatform with FF13 (and yes I know about the after-the-fact PC ports of 7 and 8 - both horrible).

    In short, when a dev can take 500 people and tens of millions of dollars, point to one single piece of hardware and say "build a game around THAT", that's just a beautiful thing.
    Reply +3
  • Nikanoru 29/10/2014

    @bluscorp91 Didn't pioneer anything? Wow. You do realize the N64 only gave us the analogue stick, rumble, trigger buttons, and the whole idea of having a d-pad and an analogue stick side by side? And everything else before that was pioneered by the SNES & NES.

    And as for games, oh, the N64 only gave us Mario 64 and Zelda OoT which defined many of the very standards which all 3D games derive from today. No big deal.

    (Watch the incoming revisionist history from some people.)
    Reply +8
  • Video: How does Resident Evil 1's new remake look on PlayStation 4?

  • Nikanoru 28/10/2014

    @SG79 So they rebuilt some areas and not others? Well, that's not gonna be jarring or inconsistent looking or anything... I've seen the screenshots of the places that are just upscaled bitmaps, they don't look very good. Walking from that right into a realtime 3D area...

    That coupled with their stupid way of handling the widescreen issue, I'll stick with the original on my good old CRT. The way they just cut off the screen at the top and bottom is a baffling decision to say the least.

    "But the screen pans up and down!" first of all, that still looks terrible (seriously it looks goddamn aggravating in the video) and it fucks up the original scene composition.

    Second of all, many places don't have the player move around enough to even get the chance to pan up and down to show the whole area.

    If they really are rebuilding whole areas in 3D (which seems like an uncharacteristically large amount of effort for Capcom these days) it makes me wonder how they managed to make such utter stupid design decisions elsewhere.
    Reply 0
  • Nikanoru 28/10/2014

    @ecco Eh, same difference. Reply 0
  • Nikanoru 28/10/2014

    Also: please Eurogamer, this is not a remake of a remake. It's a port of a remake. Don't get people's hopes up for nothing. Reply +23
  • Crusader: No Remorse is free right now on Origin

  • Nikanoru 28/10/2014

    @nobloodyname They also look a LOT worse on an LCD, like absolutely terrible. The stretched screen ratio is the least of its problems - the pixels and color values were meant to be viewed on a CRT.

    I highly recommend any serious retro gamer to drag an old CRT out of the attic or get one for a few cents at a yard sale, and use it as a second monitor. The difference for retro games is like night and day. Especially those running at 640x480 or lower, they look SO much better.
    Reply +9