Nikanoru Comments

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  • After 10 years of waiting, Half-Life 2: Episode 3 seems further away than ever

  • Nikanoru 23/05/2016

    @cloudskipa
    HL3 has to be something tuly special, revolutionary even otherwise there's no point and Valve have always known this.
    No! That's exactly the problem!

    Nobody wanted ep3 to be a revolution, fans wanted ep3 to resolve the goddamn cliffhanger they left us with at the end of 2.

    But Valve apparently couldn't just bring out an EPISODE of a story that was up to par with the previous two. They weren't even full games. They were all short stories. TOGETHER they made up a full game, or a full story. There was no need for the last episode to be the second coming of Christ, setting it apart from the rest of the story it was a part of.

    If they wanted to go for that, they should've waited until HL3 proper! But noooo, the last short episode had to be something that revolutionized gaming.

    Or maybe something else happened. Whatever the hell is going on, nothing can justify this nonsense. They fucked up, and they're not going to admit it.
    Reply +8
  • Watch: The video game theme parks that would be immediately shut down

  • Nikanoru 22/05/2016

    Holy crap the spambots are getting ridiculous on this site. Reply +3
  • Watch: Eight great games that used to be very different indeed

  • Nikanoru 21/05/2016

    @simpleexplodingmaybe Yeah and to be honest it actually doesn't look so far off from classic Doom as is stated, at least if we include Doom 2 with that definition. That game was set on an earth corrupted by hell's invasion, and featured city-like architecture broken and twisted with a demonic slant, just like the canceled D4.

    I would've liked to see it. Maybe for a Doom 5?
    Reply +1
  • Samorost 3 audio recordings are more ridiculous than Samorost 3

  • Nikanoru 21/05/2016

    Why you gotta reinvent this genre anyway? It's not mandatory to do away with things just because they've been around for a while and aren't stuck full of useless modern "features".

    You don't need to reinvent steak. Or sex. Or a beautiful sunset. Some things are worth appreciating for what they are, and doing so does not constitute stubbornness.
    Reply +3
  • Four-year-old Resident Evil PR stunt fuels Chinese government denial

  • Nikanoru 20/05/2016

    I wonder if any of the Fifty Cent Party will show up in this thread... Reply +2
  • Don't expect to be blown away by the new Gran Turismo on PS4

  • Nikanoru 20/05/2016

    It's disheartening to me that we still can't make grass look like anything other than billboards on a flat floor texture.

    I understand why, but it sucks.
    Reply +4
  • Homefront: The Revolution review

  • Nikanoru 18/05/2016

    Holy crap, this review is the worst piece of ignorant, self-absorbed nonsense I've read on here in a while, and that's saying something. Reply +1
  • Tetris movie is a sci-fi thriller with an all-Chinese cast

  • Nikanoru 18/05/2016

    Just so everyone's clear, the studio making this was most recently responsible for Food Fight.

    Yup.
    Reply +1
  • Why people are talking about Resident Evil 7

  • Nikanoru 18/05/2016

    @GundamJehutyKai TBH I'm not counting on RE2 to survive the remake with its dignity intact. Might as well try our luck at a new game instead. Reply 0
  • Nikanoru 18/05/2016

    @Dijon
    An open, or relatively open world would take some pretty inspired game design to maintain the horror atmosphere/aesthetic (I'm completely ignoring the possibility of a Resi game ever being frightening again).

    Narratively you'd need to get around the whole:

    "Wow, this mansion is creepy."

    "Yeah, let's go to park instead."

    -Thing. Horror scenarios usually need to be forced on people. It's part of what makes them scary.
    Well that part would be easy. Just use whatever justification you had to set an entire game in a single mansion in the first place, to lock the player in a single location in an open-world game for the duration of the scenario.

    What was it again in RE1? They couldn't go outside cause of the zombie dogs?
    Reply 0
  • Nikanoru 18/05/2016

    I hope RE6's Leon campaign isn't their idea of "horror roots".

    The closest that game ever came to being something like the more deliberate adventure-like series it used to be was in that one room in the sub with Ada that had a couple of puzzles.

    Unfortunately, as soon as that room was passed, Capcom thought it was a fun idea to shit on their original fans by having Ada comment how stupid and pointless it was, before continuing on the rest of the on-rails shooting gallery.

    So yeah, I'm not expecting much from modern Capcom anymore. Especially after also delivering a huge kick in the balls to Breath of Fire fans and fucking the dead corpse of that series for their own gain, as well as the whole Megaman bullshit, they can kiss my ass. They've shown zero respect for their original supporters, and I have zero respect for them.
    Reply 0
  • Nikanoru 10/05/2016

    Wouldn't a proper open world Raccoon City be cool?
    People seem to have different definitions of "open-world". So, would it be cool? That depends.

    RE3 had a Raccoon City that didn't force you through a narrow alley from start to end, yet it wasn't quite huge and aimless, like traditional open-world games tend to be. Every screen was somehow significant. That, plus maybe a little extra on the top in terms of explorable area? Yes please.

    But a GTA-like Raccoon City, where 90% of all places you walk past are just made up of copypasted assets and have no significance or interest whatsoever? Hell no.
    Reply +1
  • Dark Souls board game raises $71k Kickstarter goal in three minutes

  • Nikanoru 17/05/2016

    @TheRealBadabing
    when you take into account the experience of playing with friends and the hours of repeated fun that a good one will provide they are arguably better value than any video game.
    You just described pretty much all of my favourite local multiplayer videogames, so... nah.

    (lol, downvotes for that statement on a videogame website... some people.)
    Reply -2
  • Nintendo's mobile Fire Emblem and Animal Crossing games will be free-to-play

  • Nikanoru 11/05/2016

    I love how these "games" are a big fat fuck you to everyone who ever whined about Nintendo games on mobile and/or other platforms. Reply +6
  • Tech Analysis: Uncharted 4: A Thief's End

  • Nikanoru 10/05/2016

    @George-Roper Holy crap, all that text, such extrapolation! You know that sodium chloride in these amounts can give you heart problems, right? Reply +1
  • Nikanoru 10/05/2016

    @George-Roper So much delicious salt, it can't be good for a person. Reply 0
  • Nikanoru 10/05/2016

    @Gemini42_ You're awfully full of talk for someone who didn't even get what my "yes it does" line was an answer to. :D Reply -1
  • Nikanoru 10/05/2016

    @George-Roper Hahaha yes it does. You should apply to a circus, you clown. Reply +1
  • Nikanoru 10/05/2016

    @George-Roper Bwahahaha I love how you call console gamers "salty" when you're spilling your own salt all over this thread by the barrel. Hilarious.

    Go on, tell us some more about how your PC games are so much better looking. Try a bit harder. :D
    Reply +8
  • Final Fantasy 10/10-2 HD Remaster hits PC this week

  • Nikanoru 10/05/2016

    @shehzaanshazabdulla I didn't mention any standards. I just said after X I was prepared for a repeat, if one did happen. And by god it did. Reply 0
  • Nikanoru 10/05/2016

    @Akhrati
    but it set the corridor standard for XIII
    This is exactly why I loathe X more than any game in the series. It caught me fully unprepared for that nonsense.

    At least by the time XIII came around, my expectations for a new FF had been lowered significantly.
    Reply -1
  • Super Mario (officially) in Minecraft on Wii U

  • Nikanoru 09/05/2016

    I hope that this will irritate Notch to no end. He's made it quite clear through his tweets that he would never let Minecraft near a Nintendo console back when he still owned Mojang. And now look at it. Reply +3
  • You can play the whole of Uncharted 4 with cel-shading

  • Nikanoru 05/05/2016

    Games like Turok used to have a lot of these in the 90s through cheat codes. I recall that stuff used to be pretty common.

    Now it warrants a news item.
    Reply +2
  • You can't buy Call of Duty: Modern Warfare Remastered separately

  • Nikanoru 03/05/2016

    Call of Duty: Modern Warfare remastered? Wasn't that just called CoD:MW II and CoD:MW III? Reply +3
  • Nioh on PS4: 1080p30 or 720p60 - you decide

  • Nikanoru 29/04/2016

    Here we have a perfect case study of why these kinds of options are utterly stupid for a console game, and only serve to show the developer's incompetence. A graphically mediocre game where the "options" in this case are just for you to "pick your poison". Neither is really polished, neither is really what you want, and you can't even brute force away the problem by throwing more powerful hardware at it like you can on PC.

    Anyone who thinks this is a good thing for a videogame on a fixed hardware platform is, frankly, a gigantic idiot.
    Reply -6
  • Deus Ex: Mankind Divided's six-minute trailer explains it all

  • Nikanoru 28/04/2016

    Way too often these DLC weapons just fuck with the normal game flow. They used to be new game+ rewards. Reply +24
  • Alienation review

  • Nikanoru 26/04/2016

    @dogmanstaruk
    The minute I use the Wii as some form of proof in a gaming argument is the day I hang up my joypad. Nintendo's weakest console by far.
    That's pretty sad. Ignoring all the shovelware you don't have to play, there's nothing wrong with the Wii aside from being blasted and buried by the gaming public. If you look at it objectively and actually start counting the great games on it, it's on par with the GC and N64 at the very least, and better than the WiiU so far.
    Reply -7
  • Nikanoru 26/04/2016

    @Mr_Writer85 Oh yeah that's a thing Sony did, "hey Nintendo has this thing, we'll do the same, just double it!" They did it with analogue sticks, rumble, and shoulder buttons. :D

    I keep getting notifications of replies from this irongiant guy, but he's been on my block list for ages, wish there was a way to turn off the notifications for that.
    Reply -9
  • Nikanoru 26/04/2016

    @Mr_Writer85

    -Gameboy Colour?

    -You mean the PSP/PS3 thing? Not a built-in feature of a console, Sony would never risk sticking their neck out like that.

    -Haha I'll give you that one, though it's such a lame and safe feature that Nintendo has never even implemented it in their own consoles, not even to this day. You know this, right?
    Reply -3
  • Nikanoru 26/04/2016

    @ShadowSnypa786 You seem to agree with me first then disagree? Do you think I like Apple (I don't)?

    Anyway, you're talking about "butthurt". Well I didn't wanna use that word but it does seem certain people here are very "butthurt" when faced with the undeniable reality that their favourite company (Sony) are a bunch of sheep who just follow Nintendo in whatever they bring out. But they'll never admit it. :)
    Reply -6
  • Nikanoru 25/04/2016

    @Fourfoldroot You know what, I'll break my promise of not arguing anymore, and try to break it down one more time. I know you're gonna cite my unwillingness to spend hours searching the web for specific interviews and videos from E3 2005/6 just for your sake as an admission of defeat as you've done multiple times, but here goes anyway:

    Before release:
    1. Sony announces non-motion controller with standard shape and configuration, signaling no intent to bring a motion controller to market regardless of whether they've researched it.

    2. Nintendo announces motion controller WITH optimized controller shape and configuration, signaling clear intent to bring this motion controller to market as the standard for their main and only home console.

    3. Sony publicly denounces motion as a gimmick, once again signaling their intent to release without motion.

    4. Nintendo's Wii remote receives high attention in the press and high praise.

    5. Sony lauds motion control, implementing a motion sensor in their controller that is still not optimized for motion in shape and configuration, making a big reveal out of it and literally stating in the reveal that this is a new and never seen before thing.

    Release:
    6. Both consoles release around the same time. Years later, some people have completely forgotten how it all went down, or pretend none of it happened.
    Reply -22
  • Nikanoru 25/04/2016

    @Fourfoldroot Well I am getting emotional, though it's just laughing at you willfully ignoring plain reality. :D I'm almost in tears. Reply -17
  • Nikanoru 25/04/2016

    @Fourfoldroot "LOL" indeed, you really live in your own world where you can shape the truth to your liking apparently, that whole post exemplifies it. Anyway I made a little PS edit to my previous post that you probably didn't see, and probably don't understand. But that's ok. Reply -19
  • Nikanoru 25/04/2016

    @Fourfoldroot You seem awfully intent on misunderstanding certain very specific details.

    Again, refer to my ordered list of things that happened before launch, not after. And no I'm not gonna scour the internet for ten-year-old links just for you, and if that makes you feel like you won the argument then so be it, lol. How old are you? Were you even old enough to read back then?

    You're like someone who lives in their own little bubble and tries to relativize things so they don't feel as uncomfortable. Hard to argue with someone like that so I'm gonna stop bothering. Have fun.


    (oh and PS: I hope you realize there's a huge chasm of a difference between coming up with an idea, and actually sticking your neck out by bringing it to market, committing to it by making it standard in a new console. But you probably don't, or don't want to. Ah well.)
    Reply -24
  • Nikanoru 25/04/2016

    @Fourfoldroot Evidence? How about "I was there and watched it happen"? I'm not gonna dig out links to the E3 videos and interviews from ten years ago, sorry.

    Look again at the order of events, especially the part where Sony denounces motion as a gimmick, then hurries to shoehorn it in after it proves popular. None of your interpretive nonsense changes these facts.
    Reply -14
  • Nikanoru 25/04/2016

    @Fourfoldroot Are you serious with that comment, or is it just for show?

    "To be fair":
    1. Sony shows their new controller, no motion
    2. Nintendo shows off motion controller
    3. Sony ridicules it
    4. Motion controller gains high popularity in the press
    5. Sony shoehorns motion into their controller, acting like it's never been seen before

    Both consoles released within days of each other. That part is irrelevant. It's clear as day to anyone with half a brain what happened.

    (hey downvote guy: sorry that you're upset by the truth ;))
    Reply -24
  • Nikanoru 25/04/2016

    In Resogun, she spoke to you through your controller - a wonderful piece of release-window magic that did more to make the PS4 feel exciting and new than almost anything else in the early line-up.
    LOL what the hell is this bullshit? The Wii has had a shitton of games that did exactly this to great effect, yet when the PS4 does it, it's "new"? Fucking hilarious. Feels kinda like the Sixaxis E3 intro all those years ago. Sony does what Nintendid, and pretends it's revolutionary!

    (re: downvotes: truth hurts, apparently. ;))
    Reply -31
  • Blizzard responds to WOW Nostalrius pirate/private server closure

  • Nikanoru 26/04/2016

    @muro Glad the first comment said what we're all thinking. The hell, Blizzard? Reply -2
  • Tales of Berseria confirmed for Europe in spring 2017

  • Nikanoru 25/04/2016

    Is everyone fucking stupid?

    Just because you provide a story explanation for a certain visual design decision doesn't mean it's an excuse.

    Just because a car in a game has a giant spoiler and wings and shit that the designer came up with just because it looked cool, yet they provide an in-game explanation for why it's all there, doesn't mean they're making an excuse for those design elements and are afraid of saying they just added them to look cool.

    Grow the fuck up and get off your high horse.
    Reply +3
  • Ubisoft fixes big The Division exploit

  • Nikanoru 24/04/2016

    Still no correction to the article? Hilarious. Reply +3
  • Metroid Prime: Federation Force to roll up in September

  • Nikanoru 21/04/2016

    Upon its unveiling, fans showered the game with negative feedback centering on its art style and lack of similarity to other Metroid titles.
    Tom, I'm not even gonna try to explain in how many ways "lolz the fans of [x franchise] must simply hate change" is an incredibly stupid thing to say in any case like this.
    Reply -2
  • Nikanoru 21/04/2016

    @Sockatume

    Ummmmm, really? I'm sorry but it's more like this:

    "Hey let's put out some squad based shooter and slap the Metroid name on it, we haven't used that title in years."

    ...

    "WHY IS EVERYONE MAD. They must hate Metroid. Let's not make a Metroid game ever again."
    Reply +1
  • How PlayStation Neo and the original PS4 will co-exist

  • Nikanoru 21/04/2016

    Neo support for old games is allowed via 'forward compatibility' patching - but this will not be allowed for new titles.
    Wth does this even mean? Do old games need patches to run on the Neo at all? Or, when they say "Neo support" does that mean making use of the extra power, but all games will run 100% perfectly in non-enhanced mode by default without patches, like the New 3DS?

    If it's the former, I think it's going to be a recipe for countless small glitches and issues that are just gonna make it feel like I'm playing on a PC.
    Reply 0
  • Revealed: Sony's plan for PlayStation 4K - codename Neo

  • Nikanoru 19/04/2016

    Wow yeah bring one of the main reasons I stay well away from PC gaming whenever I can to consoles why don't you. Reply +7
  • Watch: Where did Resident Evil go wrong?

  • Nikanoru 16/04/2016

    @Zerobob
    I also played RE4 through on PS2 and, although I enjoyed it, it just felt like it was missing something.
    Well for one thing, it was missing textures, 3D models, lighting- and other effects that were present in the Gamecube version. :p

    It's the worst version of the game save for the old mobile one.
    Reply +4
  • Ratchet & Clank review

  • Nikanoru 15/04/2016

    @BlackFlower
    If Mario 64 came out today looking and running exactly like it did, people would be rightfully disappointed with the frame rate.
    Umm, 30fps is well enough for a platformer, so no. In fact SM64 managed to keep it a solid 30 throughout, which is something games nowadays get praised for.
    Reply -3
  • Check out GoldenEye remade in Doom

  • Nikanoru 14/04/2016

    @Bauul Still don't quite understand what's difficult about Dosbox, lol, but oh well. I do know Chocdoom and in fact I kinda like it (heresy I know!), and the screen size isn't a problem on my CRT which I have hooked up as a second monitor. 320x200 is what Doom should be displayed at anyway. ;)

    On an LCD it should be fine too though? Both your monitor and video card should have options to do hardware stretching for low resolutions. It's still not perfect playing a 4:3 game on a wide screen but that's a different matter altogether. :p

    Of course as you'd expect by now I don't have a problem with the limits on sectors (or whatever you call those, it's been a while since I mapped for Doom or Duke3D/SW in which they were called sectors I think). In fact I think it kinda forces levels developed with them in mind to look era-appropriate for the game.
    Reply 0
  • Nikanoru 14/04/2016

    @Bauul
    The proper original Doom.exe (which contains the engine) is difficult to get running on even Windows XP
    Idunno, Dosbox is trivial to set up. You mentioned John Romero's new level doesn't run on it anymore? I hadn't tried it out yet, but that's a bit disappointing to me. Moreso than an academic exercise, I think it's just the only way that's authentic.

    Just like my NES comparison, which I do think is like for like. Both are platforms for development, both impose strict limitations, and both have ways of running them that enable breaking the limits and in fact I'm pretty sure NES games are, for the large majority, run on emulators of some description nowadays as Doom is played on source ports. But that doesn't mean emulators are now "the NES", and it would be strange to me if people stopped using the NES platform's limits as a guideline for development, just as it's strange to me what the article describes.

    More power to you if you enjoy it though. But I reserve the right not to. :p
    Reply +2
  • Final Fantasy 9 arrives on Steam with 'no encounter' mode

  • Nikanoru 14/04/2016

    @BlastPhoenix I'm pretty sure someone already did, in fact FF games have always been popular to do "level 1 runs" or "no-item runs" with, or other such things, and GameFAQS was already around back then for people to share techniques with each other.

    So I think it's probably been done many times by many people. FFIX has been out for almost two decades after all. UGH and typing that just hit me with the "god damn I'm getting old" jibblies. :P
    Reply 0
  • Nikanoru 14/04/2016

    @trotskyicepick Funny that you mentioned Bravely Default because the optional "ultimate" dungeon was made almost pointless by the inclusion of the no-encounter mode.

    These things are fine as options, it's just that there should be something as a reward for never using them. Even if it's something tiny like a star on the save screen, like what NSMB Wii did if you never used the invincibility.

    Or there should be an option to start a new game with no-encounter mode disabled permanently.
    Reply 0