Nikanoru Comments

Page 1 of 58

  • Skullgirls Encore headed to PlayStation 4 and Vita

  • Nikanoru 11/07/2014

    @TeaFiend
    does not explain much.
    has tutorials to explain how not to be a ham fisted idiot.
    ????

    It explains more than the average 2D fighter, dunno what you're talking about.
    Reply +3
  • Dragon Quest 10 announced for 3DS in Japan

  • Nikanoru 08/07/2014

    This means that the game can offer shinier graphics than a standard 3DS game, but will not support stereoscopic 2D play.
    I wonder why not. Streaming 3D should be very easy on the bandwidth considering the resolution this will run at.
    Reply 0
  • Hackers under fire for Mario Kart 8 Wii U modding

  • Nikanoru 07/07/2014

    @houldendub They have all these goals like making custom tracks which they can't put in the hands of players without releasing the exploit so we'll see about that.

    In the mean time, why is there "something wrong with me"? Is there something wrong with you?
    Reply +1
  • Nikanoru 07/07/2014

    @photoboy That's MK Wii. It didn't have the horn item, and also this player just had exceptionally bad luck which can happen in any game, and just because a game doesn't prevent it doesn't mean there's anything wrong with it.

    I hope nintendo patches this exploit soon.
    Reply +1
  • Nikanoru 07/07/2014

    "Here's a thing we're doing that we KNOW will absolutely certainly be used for widespread cheating. But we said we're not doing it for the cheating so that's ok then!" Reply -7
  • "It's not historically accurate!"

  • Nikanoru 06/07/2014

    @Crea
    Nahhhhh that would be entertaining the thought that maybe, possibly, women themselves have any sort of role or power in this, instead of blaming it on men.

    Can't have that. Men are all sexist, after all! I mean I haven't figured it out for myself yet, but I must be because Tom said so. And he's the expert, he discovered his sexism through his own disgusting appreciation of an old western joke reference.
    Reply +5
  • Miyamoto: Nintendo "gradually changing the structure" of The Legend of Zelda

  • Nikanoru 04/07/2014

    @SuperSoupy Glad to hear someone praising the N64 - it seems to have become a popular console to bash nowadays. Reply +4
  • Nikanoru 04/07/2014

    @scuffpuppies
    While I wholeheartedly agree with your sentiment, wouldn't you class the 'Dragon Age' series as "nonlinear yet interestingly branched progression". Perhaps 'Dark Souls 2' even falls in that category?
    True, though these games seem to be exceptions (also both of these fall in the western fantasy genre which I'm not generally the biggest fan of).
    Let's for example take keys and doors as an indicator of structure in a game: overall, how many games can you name these days actually allow you to have a key in your inventory, and if they do, for more than the ten seconds it takes to walk towards the door that's right next to it?

    It was hilarious how Resident Evil 6 handled this: you'd get a locked door along the linear path, and then you'd get an on-screen arrow pointing towards the key at the end of a side-branch, and then you'd get an arrow pointing back to the door. Also funny are those times when a game presents you with a locked door, only to have you simply follow the path further ahead which then loops you around and exits you right back at the same door the second you get the key at the end of the loop.
    One where new and perhaps even original quests were born within each gamer's world, coexisting alongside the main campaign.
    I sure hope it won't be like Skyrim's soulless "emergent quests" or whatever they called them.
    Reply +3
  • Nikanoru 04/07/2014

    @getup2k
    I was about to mention this, I hope this is not the case for the new game!

    Frankly, regardless of how much I enjoyed ALBW, I HATED how you could just have all the items right from the start. I already had enough rupees to rent half of them right away, the other half after the first dungeon.

    It made the world LESS interesting because there were no more mysteries left. No more "ooh I wonder what I can do here later", no more figuring things out one way, then having an easier way to do the same thing later (or open up new paths). What's the point in using a certain item to do a thing, when you haven't been able to experience the game without it first? What's the point of a key in a game, when you have it on you by default?

    The whole game, instead of giving me a feeling of freedom, just felt structureless and pointless. Like I was playing a savegame I had already fully completed, with nothing left to really do.

    There are ways to do nonlinear dungeon progression without just opening up the whole world and make you feel like you're not really doing anything, surely? A Link to the Past managed this just fine.

    I really hate this recent trend in the game industry where every game has to be either a totally linear hallway, or a pointless open-world sandbox. What happened to nonlinear yet interestingly branched progression? It's like devs are afraid to make the player think about their environment anymore.

    I hope the new Zelda will be good, but I'm just gonna temper my expectations and prepare for a Skyrim with Link in it. :/
    Reply +8
  • Video: See the delightful Yoshi's Woolly World in action

  • Nikanoru 03/07/2014

    @malloc Well to be fair, that's what early platformer levels usually are, especially preview demos: "exploring" the game features, kind of getting a feel for things without being too threatening (though he did die twice). Reply +3
  • Does Super Smash Bros. for 3DS and Wii U feel new enough?

  • Nikanoru 01/07/2014

    I wonder when we're going to see an article like this on, oh... every game ever.

    Especially the ones that release literally ten iterations of the same thing on a single console.

    No?
    Reply +1
  • BioWare's first "fully gay" male party member in DAI

  • Nikanoru 01/07/2014

    David Gaider was criticised on Twitter for his use of the phrase "fully gay". "I meant 'legitimately', sorry," he clarified. "I was trying to be clear - many people consider the bi characters we've done to be 'gay'."
    Hahahahahahaha oh my god this has to be a parody of silly internet drama, right? This can't be for real, right?
    Reply +5
  • Mario Kart 8 sells approximately 2m in under a month

  • Nikanoru 30/06/2014

    @Diablo13
    Pfwahaha oh god it's like you're doing a parody of a stupid gamer... but you're actually for real.
    Reply 0
  • Nikanoru 30/06/2014

    @vert1go
    Quick review here - Anyone buy a Nintendo console, EVER, for the third party titles?
    Idunno, how far back can we go? ;) I got a SNES specifically for that Jurassic Park game (I actually bought that game before I had the console). Mario World happened to come with the console. N64, got it for Mario64 but also Turok, which I ended up playing just as much. Gamecube I bought specifically for the Resident Evil remake, and RE0.
    Reply +2
  • Devil's Canyon: Core i5 4690K and Core i7 4790K review

  • Nikanoru 29/06/2014

    @mannyYearsAgo Who said you should care? You're the one who replied to me. I gave you a counterpoint. Reply -1
  • Nikanoru 29/06/2014

    @mannyYearsAgo Let me know when games like Civ5 become the rule rather than the exception.

    Meanwhile, console-focused big-budget games are the rule. Hey don't blame me, blame devs and publishers.
    Reply -5
  • Nikanoru 29/06/2014

    @ProAssassin84
    ON THE OTHER HAND EVEN MAKING A PC EXCLUSIVE GAME YOU CANNOT TARGET HIGH END CONFIGURATIONS, SO IT DOES NOT MATTER IN PRACTICE.
    It's funny because whenever I tell this to any PC Master Racer, they don't believe it.
    Reply 0
  • Rainbow Six Siege has male and female hostages

  • Nikanoru 26/06/2014

    even though the thinking behind the E3 demo sounds like it was a little less advanced.
    The phrasing here is interesting, in how it implies your own viewpoint is so very advanced.

    I could say it's advanced a bit too far, rolling over the peak of reason and dropping down the valley behind it.
    Reply +4
  • Will EA learn from the terrible Dungeon Keeper mobile game?

  • Nikanoru 26/06/2014

    "We are as a company, loved by many, but for some, we've had some challenges on a player level,"
    Hahaha it's the epitome of PR speak, almost a parody of it. As are the rest of his quotes in this interview.
    Reply +1
  • Everybody's Gone to the Rapture is Dear Esther meets The Prisoner

  • Nikanoru 23/06/2014

    "We wanted to get away from that idea that you just walk around and the story unfolds."
    WELL I wish they'd had this thought earlier, before they ruined Amnesia.

    (edit: downvotes? lol what. Amnesia AMFP was not received well, especially among Amnesia TDD fans. For good reason.)
    Reply -5
  • UK court rules against Nintendo in Wii patent battle

  • Nikanoru 23/06/2014

    @CallousB I'd like to know the same thing, wtf. :/ Reply +1
  • Why Unreal deserves to be remembered alongside Half-Life

  • Nikanoru 22/06/2014

    @Mintydog As for raytracing, Idunno! This is from 2012, and it looks pretty good, though yeah I'm not sure who's really going to invest in developing this stuff more: http://www.youtube.com/watch?v=OyY9pQEJkSk

    I want it though.

    (Edit: ooh there's newer ones: http://www.youtube.com/watch?v=aKqxonOrl4Q http://www.youtube.com/watch?v=abqAanC2NZs )

    (Edit again: whoops I wrote 2002)
    Reply 0
  • Nikanoru 22/06/2014

    @Mintydog And I'm saying console games could do it too. They just don't. Unreal1 did it because it was new and cool, but once the novelty wore off, devs saw that it just wasn't worth it. Same with console games, you never really saw a lot of realtime reflections after the N64 did it in Perfect Dark or Conker or 007 TWINE.

    But anyway, YES to a new Unreal. Not gonna get my hopes up though. :/ The new UT is just following the same multiplayer F2P model that's so popular, and I think that's the only reason they'll risk it. But I guess we'll see.
    Reply 0
  • Nikanoru 22/06/2014

    @Mintydog
    Well, I'm sure it's not that they couldn't, it's just one of those things that's high on the list of things that get optimized for speed, first. Reflections aren't an "in-world" thing (unless it's literally a mirror the player is expected to look into). They're just surface effects, and for the general look of the game, a cubemap usually works just as well.

    It simply doesn't make game design sense to sacrifice THAT much rendering time, basically drawing the whole game twice (or more if there are multiple reflective surfaces!) just for a shiny visual effect that doesn't really add much more than a simple cubemap.

    Hell, IIRC from playing with UnrealEd, Unreal couldn't display more than one reflective surface in the same room, if you had them placed anywhere near each other. I'm sure nowadays we can do better, but it's still not very high priority for game designers, for good reason. In fact I think it will remain this way even as rendering power increases in the future, devs will usually choose to allocate that power elsewhere. That is until raytracer tech really takes off. :P But I might be wrong, who knows.
    Reply +1
  • Nikanoru 22/06/2014

    @Mintydog
    ACTUAL REFLECTIONS!!! Not the cheap crappy cube mapping rubbish UE3 gave us because it was a console engine.
    This.
    Reply -1
  • Nikanoru 22/06/2014

    @Mintydog Umm, all games that had reflections back in the day used real-time models, even N64 games... Reply 0
  • Nikanoru 22/06/2014

    YES! Halflife was great and all, but Unreal was the defining PC FPS for me. Everything felt so... organic? And the music, goddamn... (Halflife I never even knew had any music until later, because you had to have the CD player set to a certain drive letter (?) before it would read any of the CD music tracks. Ahhh PC gaming...).

    Spent so many hours in Unrealed. Wish I could find all the old crappy levels/rooms I made.
    Reply -1
  • Castaway Paradise may be the closest we'll get to Animal Crossing on iPad

  • Nikanoru 20/06/2014

    @secombe I lack the info to judge that. Based on your reaction, another province of China? :p Reply +2
  • Nikanoru 20/06/2014

    I swear to god the iOS app store is the fucking China of digital videogame stores. Reply +8
  • How Nintendo is reinventing the shooter with Splatoon

  • Nikanoru 20/06/2014

    @specialgamer LOL no credit needed (and honestly I wasn't sure of myself without first googling several sites anyway). :b Reply +1
  • Nikanoru 20/06/2014

    @specialgamer
    First analogue stick controller included with a console,
    Dunno if you're referring to Sega's analogue Saturn controller there, but that one came after, so it's just the first analogue thumbstick, period.

    Nintendo revealed the N64 controller a long time before the actual console release, giving Sega a chance to bring out their own relatively close to the N64's launch.

    Then of course with the Wii, they weren't gonna let that happen again so they kept details about motion control secret for as long as they could. Sony still put a half-assed motion sensor into their old Dualshock after the Wiimote was revealed and turned out to be popular (just as they crammed in analogue sticks, and later rumble, into the PSX controller after seeing Nintendo do it), and acted like it was some sort of incredible innovation on their part. This after initially ridiculing it as a "gimmick", which was deliciously ironic. But it was too little too late.
    Reply +3
  • Nikanoru 20/06/2014

    a Nintendo that in recent years has been leaning too heavily on its established hits.
    What, you mean like... all other developers? I don't see this complaint when Ubisoft puts out Yet Another Parkour Assassin game. Or anytime anyone else puts out a painfully generic "new" shooter/brawler genre IP which is just the same as another game but reskinned.

    But nooooo those are all new IP's so that dev is being innovative! Meanwhile Captain Toad is "just another Mario game" (which I've been literally told) because they didn't create a new fucking character for it.
    Reply +32
  • Nikanoru 20/06/2014

    @specialgamer You forgot the analogue thumbstick unless I missed it. Reply +4
  • You can be a female assassin in Sunset Overdrive

  • Nikanoru 20/06/2014

    @redjohnd I'm gonna go out on a limb and wildly guess that 90% of the people complaining are actually male... Reply +8
  • Editor's blog: I am sexist

  • Nikanoru 19/06/2014

    @Retroid
    I personally think people don't write a lot of proper female villains because they do not ever want to get into a situation where they would need to portray a male hero committing violence towards a woman (which, even if say for argument's sake the hero was only male 50% of the time, would still be a distinct possibility). Not because they don't think women can be complex villains.

    Again, no way to absolutely prove this so I may be wrong, but that's how I view it. How does the saying go again: Don't attribute to malice that which can be adequately explained by incompetence?
    Reply +3
  • Nikanoru 19/06/2014

    @Retroid Well, this ties back to your original comment saying "There are still far more negative than positive portrayals of anyone who isn't a white male." Which I think, statistically speaking, just isn't the case anymore by far, though I don't have the numbers of course. Reply +3
  • Nikanoru 19/06/2014

    @Retroid True, but it shows exactly what is considered "safe" to hate, which is criminals and scary foreign terrorists. Also evil old white businessmen. :p Females, black people and homosexuals seem to be mostly kept away from badguy roles. Reply +3
  • Nikanoru 19/06/2014

    @Retroid That is true. This appears to me as more political rather than racial though, more like playing into people's fear of terrorism? A ways removed from the subject in the article.

    I do admit I forgot about that.
    Reply +2
  • Nikanoru 19/06/2014

    @Retroid Movies and other media, too. Most of the time, the bad guy is some sickly looking white dude, or some blonde douche stereotype. Try to remember the movies with black or female villains, and count them.

    And this has been the case for a long time.
    Reply +4
  • Nikanoru 19/06/2014

    @Retroid That can't be right.

    Can you name me some modern games where the cannon-fodder badguys aren't almost exclusively white males (mostly made to look disgusting and evil)?

    I can't really think of any off the top of my head, other than RE5 because of the HUGE amount of flak it received.
    Reply +5
  • Nikanoru 19/06/2014

    @Bertie Reading back, that does sound like a great idea for the sequel... :D Reply 0
  • Nikanoru 19/06/2014

    @Garulon
    The fact that you thought it was "approving" anything, is a major issue.
    Reply +4
  • Nikanoru 19/06/2014

    @Bertie I thought it was clear as day, especially with the achievement name and all. Maybe they should have required you to equip a twirly moustache & top hat to receive it? I honestly don't know what else they could have done aside from literally spelling it out on-screen. Reply +12
  • Nikanoru 19/06/2014

    @MrTomFTW Exactly. Here's where I have a major problem with Tom's view on this subject:
    The only reaction I remember having to it is thinking it was clever and inventive, drawing on a famous Western trope. I don't remember having any conscious thought that it was troubling. If I did, I obviously suppressed it.
    If all you thought about it is that it was "clever and inventive" then yes, that's an issue with your sexism. What it is, is silly and funny, in a "ha ha look at this silly old trope" funny.

    Almost anyone our age should understand this trope. And if a thing like this starts to be viewed as a problem out of context because more and more young people stop getting the reference and start to misinterpret it as time moves on, then that's a problem in itself. Imagine what that means for all comedy, if we can't even make fun of our past because this means we somehow condone or repeat it?
    Reply +15
  • Amazon unveils Fire phone, bets on 3D

  • Nikanoru 19/06/2014

    Four low-power sensor cameras on the phone track your vision, providing a 3D effect glued to your eyes, even when you move and tilt the phone around.
    Gotta agree with other commenters here, this just sounds like the same thing we've seen before and that nobody really cared about (I for one thought it had potential though). The fact it's been forgotten is the only reason it sounds new.
    Reply +1
  • Microsoft pledges to support Rare

  • Nikanoru 19/06/2014

    Don't see the point to be honest? Nobody's left that originally worked at Rare, and now their games are even getting developed by different studios and doing fine (KI3)! This would purely be a PR move. Reply 0
  • Amazon lists Rise of the Tomb Raider for PS3, Xbox 360

  • Nikanoru 16/06/2014

    @TarickStonefire
    Considering that besides TRA, every game in the series since the first one has been a bloody human massacre, you can be forgiven for the assumption, lol.

    Man, it was a pretty great remake...
    Reply 0
  • Nikanoru 16/06/2014

    @TarickStonefire
    You remember that wrong actually. TR Anniversary had fewer people to shoot than the original. TR1 had no regular human enemies, but a number of human bosses (5 IIRC).

    TRA has no human enemies and even gets rid of those human bosses. One of these characters isn't even in the remake. Two others are in there, but Lara never defeats them directly. The other two are made into cutscenes (with a couple quicktime moments). TRA makes a big deal about Lara killing a human for the first time.
    Reply +1
  • Destiny PS4 alpha extended for "dangerous experiments"

  • Nikanoru 16/06/2014

    Careful, by "dangerous" they mean the new untested code might brick your system. Play at your own risk! :P Reply +1
  • Directly to you: Nintendo wins E3 on its own terms

  • Nikanoru 13/06/2014

    The ignore list doesn't seem to be working. Why do I still see horse shit from drooling idiots such as Bagpuss and several others show up on here? Sort it out, EG. Reply -3