Nikanoru Comments

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  • Star Wars: Battlefront has 40-player cap, no campaign

  • Nikanoru 17/04/2015

    @overcorpse I have no idea what you're trying to say there. Reply +1
  • Nikanoru 17/04/2015

    All those pretty Star Warsy visuals, completely wasted on an MP only game... Reply +2
  • Eerie new Everybody's Gone to the Rapture trailer, screenshots

  • Nikanoru 16/04/2015

    @splayer88 I think you're confused.

    This is The Chinese Room. They won't have "other mechanics", their whole gimmick is that they remove all mechanics from whatever they touch.
    Reply -1
  • Nikanoru 16/04/2015

    After what these guys did to Amnesia, I'm gonna steer well clear of this.

    Also, compared to the similarly themed The Vanishing of Ethan Carter, this just looks like a step down, visually. It looks very fake and CG. Just unimpressive.
    Reply +2
  • Project Cars on PS4 and Xbox One has PC-like graphics settings

  • Nikanoru 16/04/2015

    I love how some people seem to take "performance options" as a thing that's entirely separate from the whole process of creating a game from scratch.

    And it's funny to see them try and rationalize why a broken game should have performance settings to mitigate the brokenness, as opposed to a developer doing their job.

    I am so glad none of these people have anything to say about the games I play. :)
    Reply 0
  • Nikanoru 16/04/2015

    @Gigaflop Exactly this. It's apparently an uncomfortable truth that some people would rather not think about, but truth nonetheless.

    (The downvotes will tell you exactly how uncomfortable... ;))
    Reply -2
  • Nikanoru 16/04/2015

    Honestly if there had been performance settings such as resolution, I'd call this developer incompetent. I've ranted about that stuff before.

    But looking at the list, all of these options seem to be purely cosmetic. There's no bullshit like turning off shadows or lowering the texture resolution, which can wreak havoc on some PC games (especially older ones).

    What there is, is fine for a racing game. Had it been an RPG or some story driven game or whatever, I'd say the dev has no confidence in their own art direction. But that's not the case here.
    Reply -1
  • PewDiePie is starring in his own game

  • Nikanoru 14/04/2015

    @edcar007 As much as I hate to agree with you, this seems like unneeded censorship. I've seen much worse posts on EG stay up with no problem... Reply +1
  • Nikanoru 13/04/2015

    @edcar007 Again dude, you have to right to call anyone else out on their lack of sense, LOL.

    Anyway, I hope you got your rocks off on hatin' and trollin'. Looks like you did anyway. :D Bye.
    Reply -12
  • Nikanoru 13/04/2015

    @edcar007

    All I hate is injustice. You on the other hand are malicious.
    Reply -12
  • Nikanoru 13/04/2015

    @edcar007
    It suuuure does sound like you're pretty desperate to hate him. In fact it sounds like you love it. :D

    And just for the record, I don't even care about pdp. I just hate it when people are idiots, and are being assertive about being idiots, because they need to bash on something. Like you.
    Reply -17
  • Nikanoru 13/04/2015

    @edcar007

    He made some rape jokes years ago. Then he got a letter from a girl who felt hurt by it, and he made a big on-video apology, and then never did it again.

    Yet, people like you will continue pretend that never happened and pretend he keeps making rape jokes every day, even years later. Why? Are you so desperate to hate this dude?

    It's pathetic. Someone needs to grow up here and it's not PDP.

    (Also I love the downvotes I'll get on this, because it means someone out there doesn't like this fact about PDP to be known, and wants to keep believing their own thing so they can keep hatin'. Fucking hilarious.)
    Reply -11
  • Nikanoru 13/04/2015

    Here comes the PDP hate circlejerk. :D

    He's a good guy. I liked his early Amnesia videos and the little sort of characters he made out of nothing. I probably wouldn't get most of the newer references in this game because I haven't watched him in years. But I understand people that still do (all 30+ million of them).

    Not everything needs to be genius comedy, and it doesn't deserve your hate if it's not.

    (Taking bets on how many downvotes this post will get. Triple digits?)
    Reply -23
  • Video: Modern games inspired by the ZX Spectrum

  • Nikanoru 13/04/2015

    @Kasjer None of those games you mentioned look good to me. They all look as if there's just... an error with the visual output of the system.

    Like I said, Downwell is better off just discarding most of the ugly palette altogether and go with simple black and white with a dash of red.
    Reply 0
  • Nikanoru 13/04/2015

    Having spent my earliest gaming years as a die-hard Spec-chum, it makes me kind of sad that, while many indie developers love to emulate the look and sound of retro games, modern titles that pay tribute to the 128k era are few and far between.
    I think developers are simply put off by the color palette.

    Note that I'm a huge retro gamer and I appreciate great pixel art, even on the NES. I believe limitations breed creativity, and it's why I feel many old games, 2D and 3D, still look superior to some of the 1080p60 crap we see out today.

    But there's a thin line where limitations become truly crippling. And I think this is it.

    Ironically I think Downwell actually looks alright, and it certainly looks better than the other games in the video, probably because it sidesteps the problem of the ugly color palette by using simply white, red and black.
    Reply -1
  • What made Super Mario 64 so special?

  • Nikanoru 13/04/2015

    @boatie The thing is, everyone quotes their own favourites on the system that they think have aged well. I, for example, feel DKR is a slow mess of a racer when I play it now, but I'll hold up several other games on the system as superior to many modern releases.

    It must be concluded that N64 games simply age as well as any other games on other systems, and the rest is just personal preference.
    Reply +1
  • Nikanoru 12/04/2015

    @davinewrath As far as controllers go, I still prefer it over modern controllers for shooters, any day. Screw right stick for aiming. ;)

    Whenever anyone says they hate the n64 controller I just imagine one of those fucking idiots who hold it on the outermost prongs and reach their thumb down the middle to use the analogue stick...
    Reply -1
  • Nikanoru 12/04/2015

    @Red_Seeds_Profile
    Nowadays we're practically trained to ignore 90% of the graphical details/objects on the screen; that's why we need button prompts in most modern games--to tell us when we can actually do something.
    Nail on the head. One of the examples of ways in which "better" graphics have made games WORSE.

    Every game environment is chaos now, and if devs want to indicate what's interactive they have to do some bullshit like put a giant yellow highlight on everything, which makes you feel treated like a toddler... if they don't do that it's practically unplayable.

    No wonder games nowadays are either totally linear, or meaningless sandbox games with giant quest arrows.
    Reply +2
  • Conker's Big Reunion drops fresh gameplay trailer

  • Nikanoru 09/04/2015

    Wow, that looks just awful. It looks worse than the N64 original, aesthetically.

    You can tell nobody from the old Rare is left at Microsoft anymore.
    Reply +4
  • Nikanoru 09/04/2015

    Reply -3
  • Diablo 3 patch 2.2 out, turns Legendary items up to 11

  • Nikanoru 09/04/2015

    @Bertie I don't see how 10 minutes of watching a guy spin around doing the exact same move over and over while stuff runs at him and dies, looks in any way fun. Reply 0
  • Looks like Square Enix is revealing the new Deus Ex

  • Nikanoru 08/04/2015

    @BigBANGtheory
    I wasn't overly impressed with DeusEx:HR (despite being a fan of the original) it felt too railed to me and held back on PC by its console variants. Would like to see a new DeusEx though hopefully involving VR this time around and more freedom like Skyrim, Fallout or S.T.A.L.K.E.R. I think that would be a good direction to take it...
    Ummmm..... you just blamed consoles for a game being too small in your eyes, then name two CONSOLE games as examples of how it should be done?

    I'd say that's typical.
    Reply 0
  • Nikanoru 07/04/2015

    @Softie2k The world was nonlinear enough to escape the horrible trappings of a dumbed-down linear shooter, but just restricted enough to actually have a structure and meaningful locations, which most "open world" or "sandbox" games do NOT.

    They shouldn't have cut the two extra city locations, but other than that it was perfect.
    Reply +6
  • Nikanoru 07/04/2015

    Fuck this shit. Just give us a good goddamn game that hasn't been focus tested to death and stop all this incredible bullshit clowning around, god fucking dammit. :/

    EDIT: haha well jeez I guess you guys unanimously love the fuck out of useless companion apps and the million other expanded universe crap they want you to consume that is NOT THE GAME. Well have fun with that.
    Reply -10
  • Five Nights at Freddy's is being adapted into a movie - report

  • Nikanoru 08/04/2015

    Never did I expect the furry fandom to appropriate something deliberately ugly and off-putting like THIS and sexualize it, but they goddamn well did it. Frankly, I'm impressed.

    (Edit: Found the FNAF porn lovers in the audience!)
    Reply -2
  • The Binding of Isaac: Rebirth confirmed for Xbox One, Wii U and New 3DS

  • Nikanoru 06/04/2015

    @Kasjer So basically the only one you should feel sorry for, is yourself. Reply 0
  • Nikanoru 05/04/2015

    @Kasjer

    Well jeez, sucks for you that you feel that way. To me it's already the best handheld ever so far, and I'm not even done with my backlog. Too many great games....

    Edit: wait, you don't even own a 3DS? You've got a pretty strong opinion there for a system you don't play. Well whatever, suit yourself.
    Reply 0
  • Nikanoru 02/04/2015

    @Kasjer

    One hell of a weird way to word that sentiment. To me it sounded... dare I say... a little bitter? ;)
    Reply 0
  • Nikanoru 02/04/2015

    @Kasjer
    Original 3DS is weaker than recent smartwatches, sorry.
    What are you sorry for?
    Reply +1
  • Xenoblade Chronicles 3D review

  • Nikanoru 03/04/2015

    @Dismiss Yeah that's basically it. And yeah you're right for bringing up the smaller original 3DS and GBA micro, those definitely had screens that were just a little bit too sharp to really do justice to pixel art IMO, and goddamn the micro's screen was tiny (though I still liked it). Playing for example GB virtual console games on original 3DS at their non-stretched ratio is much too squinty, but on the 3DS XL with its bigger pixels, it's juuuust right.

    The original PSP? It's been a long time since I played one... I -think- the pixel density is about the same as the 3DS XL? Not sure.
    Reply 0
  • Nikanoru 02/04/2015

    @Dismiss

    I kinda expected that was what you meant. Those games have a 2:1 game-pixel-to-screen-pixel ratio, or 3:1 or more. Like they just double or triple the pixel size for retro-tastic effect.

    It makes the pixels much more like squares instead of actual screen elements or dots. It makes everything look more like a mosaic. It works well for some styles of art, not so well for others.

    The thing is, increasing pixel size will always be an option for whoever likes that kind of thing. Doing actual pixel art where each pixel is one physical dot on the display (that's what I meant by 1:1), won't be feasible anymore when every screen is a retina display. We'll still have ways to mimic it like with scanlines for example, but it's just not the same. :/ And in general there's just something... unauthentic about artificially forcing a low resolution on a HD screen, you know?

    For now, I'm just thankful for new games like Azure Striker Gunvolt made by the creator of megaman:
    Reply +1
  • Nikanoru 02/04/2015

    @Dismiss

    I'm not sure we're on the same page as to what 1:1 means exactly. Can you show me what you mean by a pixel art game designed for HD screens?

    About your second point, I highly disagree. Xenoblade is a port and granted, its distant vistas weren't designed for the small screen in the first place, but Resident Evil?
    RE:Revelations looked awesome, all the action and scenery was up close and personal, and never once did I feel like I needed to see things more clearly. And Kid Icarus never had problems displaying its simple, iconic designs and super-deformed characters.

    And just in general I feel it's OK for a videogame to look like a videogame. I don't get why it's a problem for some, especially when HD games that eliminate every trace of an image raster are available everywhere now, if you want that.

    Maybe back when Quake 2 came out on PC, I cared a lot about playing at a high resolution, too. 1024x768 was the bomb. Now almost two decades later, frankly I just appreciate a game's presentation and what it does with the hardware it's on.
    Reply 0
  • Nikanoru 01/04/2015

    @Dismiss
    Actually, pixel art on a 1:1 ratio isn't really pixel "art", is it? It's just "pixels".
    I hope this was the part you were kidding about...

    Pandora though? First of all, ew. ;) Second, anything I could play on that, I would rather play on something else. NES, SNES, Game Boy etc, I'll fire up my original consoles before even thinking about using any sort of emulation, every time.

    On the 3DS, we still get new, original games with a budget, that can actually feature pixel art at 1:1.
    Reply 0
  • Nikanoru 01/04/2015

    @Dismiss

    It's the last piece of hardware we'll likely ever see that allows pixel art on a 1:1 screen ratio. I for one highly appreciate this and will treasure it for as long as it remains (Shantae looks so great on it).
    Reply +9
  • Nikanoru 01/04/2015

    What I want to know is if they added that monster encyclopedia I heard about? One of the few things I felt was missing from the original, was a way to keep track of everything you've killed.

    Some of that charm's been lost in an English voice dub that, while far from disastrous, is too often grating, especially in the cries that loop incessantly during combat.
    I for one enjoyed the dub much more than the japanese voices. One reason being battle quotes aren't subtitled, so if you don't speak japanese, you'll only understand them in english. They didn't get grating to me because of the amount of different lines there are: besides the one-on-one interactions during battle that are unique for every pair, they actually recorded completely original bit of post-victory banter for every possible 3-character combination out of 7, so that means 35 different sketches you may hear after battle (if my highschool-level math doesn't fail me). I guess that's moot if you use one particular party 99% of the time... but you shouldn't.

    One genuinely good addition in this new version: the save file time counter of the Wii version stopped at 99 hours, whereas the 3DS' clock can go to over 300.
    That's strange, because my Wii PAL savegame is neatly sitting at 250 hours right now. Regional differences?
    Reply +7
  • Mario Maker due September, next Fire Emblem not until 2016

  • Nikanoru 02/04/2015

    Speaking of Fire Emblem, Atlus revealed gameplay footage of its Fire Emblem / Shin Megami Tensei crossover for Wii U. This project was announced over two years ago and had gone dark for a good long while, but it's still alive and kicking and due next year. You can watch its new trailer at the 21.35 mark in the embedded presentation below.
    I don't understand why there isn't a separate post about this. If I was any more paranoid I'd think EG was trying to suppress news of big new Wii U exclusives coming out... thankfully I'm not.
    Reply +3
  • Has Rockstar really downgraded GTA 5?

  • Nikanoru 02/04/2015

    @Suarez07
    It really doesn't, it comes from both sides,
    The only times I've ever seen anyone insist that their platform had no downsides at all, and so by extention anyone who didn't play on it must obviously be stupid, came from PC gamers.

    Did naughty dog not do job with the last of us? That struggled with frame rates.
    Yes. If one developer can make games that run well on a set piece of hardware, any developer should be able to.

    You still seem to think the fact that PC games have more graphics options has anything to do with how much PC gamers know. It doesn't. Even if the average PC gamer knows more about this stuff, that's not why they put the options in. It's because the highly variable hardware makes it absolutely necessary. Otherwise they wouldn't, like they don't on consoles.

    Anyway, I've said all I can say here, and I'm tired of it. If you want to continue to think game developers on PC give you options because they want to treat you like a special snowflake, and not because they have to... go ahead.
    Reply +4
  • Nikanoru 31/03/2015

    @Kasjer

    From what you're saying, it looks like you don't quite realize what it means, at all.

    It means that it's a part of the game development process, and it's balanced together with asset creation, level design, and gameplay code. It's not just supposed to be something they decide to do afterwards, independently of everything else.

    And let there be no doubt, devs would not implement graphics options on PC either, if they weren't absolutely necessary due to the highly variable target platform.

    That's the only reason you get all those options on PC in the first place, out of technical necessity.

    And not because devs think PC players are smarter, or any such bullshit some people tend to believe.

    To reiterate:
    Basically, if a game doesn't run well on a console, someone didn't do their job. Adding graphics options like that would be adding a plaster on a bullet wound.
    Reply +3
  • Nikanoru 31/03/2015

    @Solid_Strife
    Actually console fans don't hate it when someone says PC gaming is cool. We hate shit like this:
    "Why do most devs insist on assuming console players are all too thick for such options?"

    Because they are otherwise they would game on a PC?
    This kind of thing happens when someone refuses to acknowledge their platform of choice has any downsides at all (insecurity? We can only guess). And this mostly comes from one side...
    Reply -1
  • Nikanoru 30/03/2015

    @Kasjer
    You have to dealt with arbitrary decision of developer how many bells and whistles must come at the cost of a framerate.
    ..."arbitrary"

    .....Really?

    You realize "game developer" is a profession, right?
    Reply +1
  • Nikanoru 30/03/2015

    @Suarez07

    Like before, something like a CA toggle wouldn't be unthinkable, because it's just a cosmetic thing. Kind of like the grain filter setting on some console Silent Hill games.

    But again, an actual performance tradeoff just gives up far too much authorial control, and devs would rather balance performance themselves, optimize the engine to make the tradeoff unnecessary, or maybe build the game from the ground up towards a certain frame target.

    Basically, if a game doesn't run well on a console, someone didn't do their job. Adding graphics options like that would be adding a plaster on a bullet wound.
    Reply +1
  • DeNA aims to make $25m a month with Nintendo games

  • Nikanoru 02/04/2015

    @el_pollo_diablo

    I just think there are problems inherent to the mobile ecosystem, which won't allow proper games to thrive like moneymaking scam apps do (I don't wanna call them games...). It's been like this for the better part of a decade, and I don't see how this can change anytime soon, if ever.

    That, and every time I see someone defending virtual buttons for a platformer, I die a little inside... and yeah I know there's bluetooth controllers and stuff, but what percentage of mobile users own or even know about those? Not enough for devs to make games for them. The support just isn't there. And it won't be, because to 99% of mobile users, a phone is just a phone.
    Reply +1
  • Nikanoru 02/04/2015

    @el_pollo_diablo
    "some shit games"

    60 flappy bird clones per day at its peak

    "some"
    Reply +1
  • Nintendo introduces Amiibo Cards with Animal Crossing: Happy Home Designer

  • Nikanoru 02/04/2015

    @wgrose

    Were you this offended when Skylanders hid like half the game proper behind figurine purchases?
    Reply 0
  • Mario Kart 8's Animal Crossing DLC brought forward

  • Nikanoru 02/04/2015

    200cc is brilliant.


    ....but it leaves me with fear that Nintendo see this as a way to placate those waiting for a new F-Zero, meaning it won't come anytime soon. :(
    Reply +7
  • Anita Sarkeesian debuts her Positive Female Characters series

  • Nikanoru 02/04/2015

    Haha wow Skyrant, I dislike Sarkeesian and her insufferable drivel as much as any reasonable person would, but for god's sake... if you shoot your mouth off like that all cocksure about something you apparently haven't the slightest clue about (much like Sarkeesian herself), then you deserve to be shamed. Reply -1
  • Nikanoru 31/03/2015

    @Melonfodder I don't think she's quite known for her consistency... Reply -3
  • Bloodborne tops Japan sales chart

  • Nikanoru 02/04/2015

    @UncleLou

    PC and Console games have no equivalent when it comes to the mind-bogglingly vast mobile market for free-to-play apps using microtransactions and player irritation/obstruction to coerce them to spend (is there a name for this "genre"? It's entirely different from F2P games like MOBAs).

    This is a problem that goes deeper than just game quality. You know something is wrong when a TV series devotes an entire episode to the evils of the sort of games that are an industry's main source of income.

    And you can bandy about all these great games you play on mobile until the cows come home, yet it will remain anecdotal in the face of seeing 60 flappy bird clones released per day at its peak.

    Call me when something like that occurs on console or PC, and no, the crash of 83 doesn't count (that wasn't even as bad! Nobody could get cartridges out that fast!).
    Reply +1
  • Ubisoft's cancelled ZombiU 2 would have featured co-op - report

  • Nikanoru 31/03/2015

    @SpaceMonkey77
    Suuuuure it was unintended. I think I've seen you around enough to know otherwise.

    Anyway, it was just some advice! ;)
    Reply +2
  • Nikanoru 31/03/2015

    @SpaceMonkey77
    I get that if you have a Wii U, this will be hard sour grapes to swallow, but try to get over it.
    Haha oh wow. Can you be any more of a condescending little twat?

    And people wonder why nintendo fans are often so defensive, with cunts like you around. Grow up for a change.
    Reply -1