Nikanoru Comments

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  • Digital Foundry: Hands-on with Metal Gear Solid 5

  • Nikanoru 28/08/2015

    I don't play MGS games anymore because they're just too goddamn depressing. That ending to ground zeroes, for instance? Not my idea of entertainment. Thanks, but no thanks. Reply -1
  • Until Dawn death scene censored in Japan

  • Nikanoru 27/08/2015

    @chatsubo As opposed of course to the west, where it's Yes to gorey disembowelment and other visual depictions of human beings getting torn apart and crushed and cut in all sorts of ways, but No to an exposed nipple.

    There's all sorts.
    Reply 0
  • Rainbow Mika is in Street Fighter 5

  • Nikanoru 27/08/2015

    @benfresh76 How about you create something that conforms to your standards of normality and decency, instead of sitting here trying to criticize something for being too weird?

    Dickheads like you suck all the color out of the world. Fuck off.
    Reply +8
  • Minecraft: Story Mode Wii U marks series' Nintendo debut

  • Nikanoru 27/08/2015

    @Bain_Kaos Well there's been afaik multiple minecraft clones on 3DS, so if resources are the problem, it seems that this is the fault of minecraft itself and not the system? Reply +1
  • Turok: Dinosaur Hunter and sequel to be re-animated for PC

  • Nikanoru 26/08/2015

    @convercide You cheater! Reply 0
  • Nikanoru 26/08/2015

    @SuperShinobi Actually I too have trouble with the N64-style controls on modern shooters (meaning aiming left, movement right). But on the N64 controller itself, somehow it's just fine. Maybe it's the positioning that does it.

    Most or maybe all complaints I've seen about aim swapping have been from people experiencing it on modern controllers. So I wonder if this is true.
    Reply 0
  • Nikanoru 26/08/2015

    @SuperShinobi I really don't see what you mean. Are you talking about analogue movement? PC shooters seem to function without it just fine. Better, actually.

    If you're talking about the first-person platforming, honestly that's not down to the control method at all. That's simply because, well, there is first-person platforming. :P There's a reason you don't see it anymore in combat-focused FPS nowadays.
    Reply 0
  • Nikanoru 26/08/2015

    Turok originally launched nearly two decades ago, back in 1997, and the game's age clearly shows in the screenshots below.
    I don't see why this comment is necessary. When describing a movie from 1935, do you add an note saying "the film's age clearly shows in the black-and-white still frames below"?

    It simply looks like a game from 1997, and the assets are still great for what they are. The art style looks consistent, and frankly the layered overhead mist effect wouldn't look out of place in some games today.

    Of course, somehow whenever anyone shows off Turok on here, they insist on showing the worst screenshots. Never is there any of the game's neat architecture, some of the more vegetation-rich areas, or stuff like the explosive arrow's nice looking particle effect.
    Reply +2
  • Nikanoru 26/08/2015

    @SuperShinobi When you say it controls horrendously, are you aware of the different aiming method it uses? Horizontal aiming is the same as modern shooters, but vertical aiming actually mimics the vertical position of the control stick directly, i.e. you hold it halfway, the view stays halfway upward etc.

    It actually controls great, if you're aware of this little detail and had a bit of practice with it. All too often I had friends over who couldn't grasp this (hell, they weren't even aware of the analogue nature of the stick in the first place, treating it simply like a differently-shaped d-pad), and they ended up wobbling their view up and down frantically, trying to hit something.
    Reply 0
  • DRM-free Bethesda games now available from GOG.com

  • Nikanoru 26/08/2015

    @jamyskis1981
    although Doom in particular benefits from playing it in any way except the DOSBox environment it's packaged in (unless you're really a hardcore purist).
    Ahem... well I do have a CRT hooked up as a second monitor for the express purpose of playing older PC games...
    Reply 0
  • Nikanoru 26/08/2015

    @jamyskis1981 I know that at the very least, all the old Doom games are already DRM-free on Steam, meaning I can simply copy the files over to any source port like Zdoom and use them no problem, or just copy the whole game and run it by itself in my own dosbox installation (instead of the included one which is kinda outdated and weirdly configured). Reply +3
  • Metroid fan realises HD Samus in Unreal Engine 4 tech demo

  • Nikanoru 24/08/2015

    Oh hey, everyone is dropping random 3d models from Nintendo games into default UE4 environments and getting a whole lot of attention and ad revenue. I can do that shit too! Hey internet, here's my thing I assembled in 5 minutes out of parts that aren't mine, bring on the views! Reply +1
  • Digital Foundry vs Rare Replay

  • Nikanoru 15/08/2015

    @cloudskipa

    I was thinking of adding "no, I'm not playing with RGB-modded consoles, just good old coaxial and A/V" to my post, but I didn't think anyone would assume such a thing from what I wrote. I should have added it.

    These filters are bad, and not because they aren't clear enough (if you've seen me around at all you'll notice I loathe when people try to sharpen up games beyond their original clarity).

    They are crap because they are inaccurate. They don't look anything like an ORIGINAL console with the ORIGINAL cables out of the box, on a regular old TV as sold in stores at the time.

    And if you're going to create a filter like this then yes, accuracy is somewhat the point! The way it is presented here, it just looks fake and "wannabe retro", and the fact that it looks worse than the real thing on standard cables is just a "bonus".
    Reply 0
  • Nikanoru 15/08/2015

    The CRT effect is indeed terrible, and I say that having 4 different TV's with retro consoles hooked up for comparison (before anyone spouts any "rose-tinted glasses" nonsense).

    Maybe they just forgot what games actually looked like ("old tv's were pretty blurry right mate? Just smear it out and it'll be good") or maybe they based the filter on one single, very broken TV from a dumpster.
    Reply -1
  • Nintendo employee fired after podcast remarks on localisation, fans

  • Nikanoru 14/08/2015

    Oh god so much idiocy in this thread it burns my eyes oh god Reply +2
  • The unlikely story behind YouTube's most-viewed gaming video

  • Nikanoru 13/08/2015

    @bosseye What, they don't even do the buildable type toys? Reply 0
  • It takes nine days to unlock everything in Super Mario Maker

  • Nikanoru 13/08/2015

    I know that there's some people who are going to bitch endlessly about this in a tone like "oh my godddd nintendo is soooo stupid, how can they make an obviously retarded design decision like this".

    I would advise those people (or hell, anyone else) to look up something called analysis paralysis, and how something like this can help counter it in a creative game with as many options as this.
    Reply 0
  • Capcom announces Resident Evil 2 remake via T-shirt

  • Nikanoru 13/08/2015

    @jamyskis1981 But the REmake would have been pointless if it hadn't added so many areas and changed so many puzzles (none of which had to do with system limitations - RE1 filled less than half a disk).

    I think the mere fact that Capcom didn't remake RE2 right afterwards, despite fan demand, was testament that RE2 had advanced from 1 so much (on the very same system) that they felt like there was little point in remaking it at all. In fact I think they wouldn't have ever done it, had there not been two separate fan-remake projects catching a lot of attention lately.

    When I play these games I don't sit there turning my nose up at how "badly they aged". I marvel at their achievements and what they meant in their context. And every little platform quirk, from the way these systems handled vertices, textures, effects, storage and sound in their own unique way, be it N64, PSX or Saturn, is part of that.

    Of course, this is provided you actually play the games on their original systems, and not through some mangled upscaled HD emulator/port nonsense which frankly pisses all over their historic value if you ask me.
    Reply 0
  • Nikanoru 13/08/2015

    @jamyskis1981 But we know that limitations breed creativity. For some devs it may have been a limitation, but for many of the best devs it was simply a challenge.

    I can't say I really like this mentality some people have where they poo-poo old games as simply cut-down versions of something bigger, because of limitations. That's simply not the case, these games were a product the developer was proud of, and frankly I feel it disrespects the tremendous efforts of the people who poured everything they had into it.

    Don't look at great games on retro systems as being limited, simply see them as great pieces of software that express each system's unique traits through the talent of the artists.

    That's why RE1 on the PSX is still worthy of being played as a campy classic on its own merits, despite the fact that RE1 CG exists.
    Reply +2
  • Nikanoru 13/08/2015

    @eightbitboy Having finished RE2 doesn't have to mean anything.

    For example, if you played and completed RE1 on the PSX, you had seen absolutely nothing of RE1 on the Cube. It's that much of a transformation. With all the added areas, it has almost twice the map size of the original, and NONE of the puzzles are the same. New enemies, old enemy encounters changed in interesting ways... if Capcom manage this again with RE2, it will be great news for those who never got to play it AND those who played the original to death.

    But with today's Capcom, that's a big if...
    Reply +1
  • Nikanoru 12/08/2015

    @Spuzzell I would usually agree with that, but RE1 on the Cube actually stood on its own as a great game because of how much they added to the gameplay without taking away any of the good stuff.

    Basically it was built such that it didn't make the old PSX version "obsolete" but co-existed with it as a re-imagining, while still being just as good.

    It was IMO everything that a remake is supposed to be.




    Now of course... today's Capcom may or may not completely fuck up this RE2 remake. So I'll keep my expectations low, for now.
    Reply +1
  • Everybody's Gone to the Rapture review

  • Nikanoru 11/08/2015

    @UncleLou Every single console in existence so far has had every single one of its games - digitally or not - backed up and catalogued by the gaming community, available for anyone to retrieve should their originals become lost in any way.

    Just because it's not officially supported doesn't mean it's not there. I don't see any reason to get nervous about games possibly disappearing.

    Of course, if I had to make a wild guess I'd say you're not really nervous about that. I'd say you're just upset when some games don't come to your favourite platform. But I'll refrain from wild guesses.
    Reply +1
  • Nikanoru 11/08/2015

    @UncleLou
    Take the game at hand here. Not only does it have DRM, it's also tied to a single generation. Want to play it in 5, or 10 years? Good luck.
    Oh jeez, I didn't realize how difficult it was playing my NES carts on my NES console 25 years later, until you pointed it out! Thanks for that.

    [Insert bullshit here about how a grown adult with their own home somehow doesn't have the space to store a small gamebox.]
    Reply 0
  • Nikanoru 11/08/2015

    As if guns and shooting provide the only gameplay there can be? I'll take another hundred Mysts or Monkey Islands over this.

    Then again, I don't really have anything against these narrative based experiences. I'm still just bitter about Amnesia AMFP.
    Reply -6
  • Clearing confusion about boss battles in Deus Ex: Mankind Divided

  • Nikanoru 11/08/2015

    @Frosty840 Well to be honest, you're walking around in first person with a gun, going up against enemies with guns, who shoot you as soon as they see you.

    I'd figure anyone who's realistic enough about that sort of situation would be expecting to run up against some serious resistance at some point.
    Reply +1
  • Nikanoru 11/08/2015

    I don't know why people had so much trouble with any of the boss fights. I went full stealth and literally all I did was simply keep a powerful weapon or two stockpiled in case of emergency.

    For example, the first boss: I didn't have much in terms of weapons, aside from a special rocket launcher that I found earlier through use of stealth and exploration! (which seemed entirely intentional to me) and a stack of stun grenades.

    The fight started, I threw a stun grenade, and unloaded on him with the rocket launcher. As soon as he got out of stun, I threw another stun grenade. Repeat until dead. The guy was unable to move from his starting spot, let alone get any attacks off at me.

    I liked the fact that being prepared for anything, despite having a stealth build (or because of having a stealth build like I mentioned earlier), paid off. But now it's just gonna be like it doesn't matter what you do. You don't have to be prepared, it's pointless. The game will simply yield anyway.

    I'm not sure how to feel about that.
    Reply +16
  • You can actually run in Everybody's Gone to the Rapture

  • Nikanoru 11/08/2015

    I don't know how some gamers even manage to function in life like a normal person without explicit guidance and help with basic things, such as how to wear pants.

    It's really no wonder so many games nowadays feel like I don't even have a role in figuring anything out anymore, the game just goes and I follow.
    Reply -5
  • Rare Replay's Nintendo 64 games run at 1080p

  • Nikanoru 11/08/2015

    I can't for the life of me bloody understand why anyone would EVER want to play N64/PSX/Saturn games at 1080p. Just look at it! Every last single imperfection and crooked edge laid bare completely and utterly, and all you're doing is making the few angular lines separating giant polygons ever sharper amidst the ever more apparent blurry mess inbetween. Why???

    The only proper way to play these games is in their original screen resolution, on a CRT TV or some sort of CRT-like presentation that doesn't utterly ruin the picture.
    Reply +7
  • Rare Replay review

  • Nikanoru 05/08/2015

    @MccyMcFlinn
    I'm not saying it's right and I would have welcomed a more intimate, more familiar affair but I cannot agree that Nuts and Bolts is crap because it's not Banjo-Kazooie 3.
    I'm not sure why we're even arguing because I don't disagree with any of that. I haven't said the game was crap, even once. What I called crap, was the fact they teased fans with something they desperately wanted for years, then took that away from them, along with any hope they were ever going to get it by using the IP for something else.

    That's what we call a "dick move". If they really were too bloody inept to properly follow up on their series like Nintendo did with Galaxy, they could've made this game and not title it Banjo&Kazooie. But of course they had to because, money.
    Reply -4
  • Nikanoru 04/08/2015

    @MccyMcFlinn
    The law of diminishing returns had taken hold of the genre and Rare were the main cause of the rot.
    Except that it had been eight years since the last game, and god knows how long since we'd seen any game of its sort. Fans of the genre were ravenous for more, but then were blown off after a quick tease. Saying Rare couldn't have made more is like saying they would've been too incompetent to fix what was wrong, and instead throwing out the baby with the bathwater was the right thing to do. Hell, Nintendo managed to not completely alienate their existing player base with Mario Galaxy around the same time.


    Had a game as "small" as Banjo-Kazooie been released instead of Nuts and Bolts then I'm sure Rare would have been accused of not being "next-gen" enough.
    Well it seems you've identified one of the major issues I have with the modern games industry. That doesn't make it right, nor does it mean a developer with Rare's pedigree couldn't have made it work anyway. But I guess by this point, they were Rare in name only, weren't they?

    As a sidenote, B&K still packs more interesting exploration and discovery and unique nooks and crannies in its "small" world than some modern sandbox games with their massive copypasted wastelands.
    Reply -3
  • Nikanoru 04/08/2015

    @LittleSparra @GooseUK

    "Get over it", "grow up", exactly the kind of concessions I was expecting.
    Reply -16
  • Nikanoru 04/08/2015

    For what it represents, screw Nuts & bolts.

    It's a slap in the face of loyal fans, and the game literally spells out how stupid they thought the old things you enjoyed really were. Remember that insulting intro? It's frankly the worst I've ever seen a company disrespect its fans, by actually taking an active pleasure in deriding them, and then taking away the newest installment in their beloved series that they were looking forward to, and using it for some other design idea they had.

    (Every neg is from a person who knows they cannot justify this, so they mash the minus button. Hit that [-] if you know I'm right and the fact that you've got no argument against it makes you uncomfortable.)
    Reply -27
  • Face-Off: World of Tanks

  • Nikanoru 04/08/2015

    @Dictator93 Funny how you're getting downvoted for a simple technical fact. I don't get it. Reply 0
  • Angry Birds 2 review

  • Nikanoru 04/08/2015

    @abeeken
    I've been trying to ask myself of late whether there is any difference to this freemium model and the arcade games I grew up with, but while there are certainly some similarities in that a lot of arcade titles were designed around being impossible to beat on one coin, at least I was only ever restricted by the number of coins I had.
    And let's not forget that the other limit was skill. Ridiculously hard as some of these arcade games were, if you were skilled enough you could beat the game on a single credit, right there, right then.

    With F2P they pretty much fixed that. Everyone has to wait.

    And the only way to "optimize" around the waiting mechanic, as far as that's possible, is to religiously take out the game at set intervals, even at ungodly hours of the night (like an acquaintance of mine does). It's not about skill anymore, it's about obsession, which any idiot potentially has.

    It's like grinding in an MMO. Modern online gaming is tainted by this type of thing.
    Reply +13
  • Looks like Final Fantasy 12 HD Remaster is real

  • Nikanoru 03/08/2015

    I finished this game 100% including all the Hunts (yes, all of them). So I kinda like it, even though I had major reservations at first.

    But I honestly feel it could have been so immensely better by an improvement to one simple thing, namely the fact that all shops in any given town are the same damn room, just with different NPC's walking around. And many towns don't have any rooms to enter at all! Come to think of it, many of the environments period were lacking in things to find, things to do aside from battling enemies, despite the fact that they were huge and winding.

    It was actually the first FF that seemed to feature environments that were one bit copypasted over and over...
    Reply 0
  • Nikanoru 03/08/2015

    @MrTomFTW I think everyone already understood it was going to be a remaster, and not a remake, when the comment was first made.

    Now I hope this will teach people to better differentiate the terms. While we're at it, let's drop the term "remaster" altogether and call those things for what they are: slightly tarted-up ports.
    Reply 0
  • Resident Evil 4 Ultimate HD Edition finally gets the HD textures it deserves

  • Nikanoru 03/08/2015

    @SHPanda
    Some great work by these two, but the improved textures sometimes weren't sitting well, and needed improved polygonal models to match. The dinner table section of the video really demonstrated this.
    Exactly this.

    I'll remember RE4 as a revolutionary Gamecube game that was the epitome of cutting edge professional production, rather than a tarted-up low-poly game on current gen on a HDTV. Which it absolutely looks like if you try to upscale and re-texture it on a modern display, instead of remaking it from the ground up.

    I mean, I'll respect the effort being put in here. But I can't help but disagree with the sentiment it represents, which is that certain historic eras of videogame graphics need to be scrubbed away.
    Reply +1
  • Yooka-Laylee gets a publisher for "boring" stuff, not funding

  • Nikanoru 31/07/2015

    @MccyMcFlinn I think an air of nervosity about publisher deals is understandable. Reply 0
  • Nikanoru 31/07/2015

    @MccyMcFlinn I think with the recent Red Ash developments, it was indeed wise or just considerate of them to provide an explanation. I'd be lying if I said it hasn't put me more at ease about it. I don't blame people for getting nervous. Reply -1
  • Nikanoru 31/07/2015

    @MccyMcFlinn I haven't said anything about Team 17 specifically. I wasn't even "rolling my eyes" at publishers here. I was rolling my eyes at the notion that (again,) anyone who has a negative opinion on them must be some conspiracy theorist or an ignoramus that hasn't looked at the situation further than the latest headline, which is frankly a bit insulting. Reply 0
  • Nikanoru 31/07/2015

    @MccyMcFlinn I'm only "making it out to be" exactly as I said in my first post. It's not right to downplay the scores and scores of people very negatively affected affected by publisher shenanigans, by ridiculing those who have an aversion towards them. Sure the situation might be more nuanced than "publishers are evil", but don't blame some people for feeling that way. Blame the issues that exist. Reply -3
  • Nikanoru 31/07/2015

    @Malek86 @MccyMcFlinn
    I'm not saying publishers shouldn't exist, or that every publisher is evil. I'm saying don't act as if the "narrative" is just some nonsense made up by hippie garage developers.
    Reply -4
  • Nikanoru 31/07/2015

    @MccyMcFlinn And let's not forget routine layoffs and entire studio closures.

    I know the function of a publisher. I know it very well. The fact that some devs choose to go without one, despite the significant challenges this brings, speaks volumes, wouldn't you say?
    Reply -5
  • Nikanoru 31/07/2015

    @Malek86
    But nowadays the narrative is that publishers are evil and they shouldn't be let anywhere near games.
    You say that as if publishers haven't given more than ample cause for this.
    Reply +3
  • Capcom wants your "honest and frank" opinion about the Resident Evil 2 fan remake

  • Nikanoru 30/07/2015

    Though to be frank, what I'd REALLY want would be a fully new RE7 in the gameplay-style of the PSX-era games, but that's not gonna happen because derp modern game design derp dee derpa derp.

    So the next best thing would be a RE1 GC style RE2 remake...
    Reply +2
  • Nikanoru 30/07/2015

    GAMECUBE RE1 STYLE PLEASE.

    PRETTY PRETTY PLEASE.

    Thank you.

    Basically I agree with Scott Bradley word for word.
    Reply +2
  • PS4 keyboard / mouse controller replicates PC FPS-style gaming

  • Nikanoru 29/07/2015

    @deddoa Hell, you're just repeating my argument. Yes, PC's have multifunctionality and flexibility and this upside inherently comes with its own downside. That's what I'm saying! It's up to the individual what to make of this, there is no single choice that is "objectively superior".

    BTW, I know for a fact that new Wii U and PS4 consoles (not sure about X1) will simply run any sp game disk out of the box without having connected to the internet, and all you'll possibly experience is small niggles in games from certain developers (Nintendo games for example will pretty much always be perfect out of the box). But there is no such thing as "game won't start", even without patches.

    In fact, AFAIK this is a requirement. Of course it's different for online games, for obvious reasons.
    Reply 0
  • Nikanoru 29/07/2015

    @deddoa I don't see how it's even remotely relevant for my enjoyment of gaming on a PC to consider "why" it has more issues running games, how justified it is.

    None of that changes the fact that it simply does, and this is a factor that influences my choice of gaming platform.
    Reply 0
  • Nikanoru 29/07/2015

    @deddoa I'm not even sure how to reply to "consoles have just as many issues" anymore.

    I just went to the steam store page and clicked on 10 of the non-early-access games right on the front page, and looked at just the first page of forum threads for each. 5 of them had threads from people who couldn't even run the game. A bunch more had controller issues, or sound that didn't work, or freezes during the game. All just on the first page of each forum. I didn't look any further at that point.

    It's undeniable reality, and it has been so since the first PC was invented. Even with the introduction of patches on console, like you mentioned, making console devs more lax than in the past, there is still no comparison whatsoever if you look at sheer volume. It's just a downside to the PC platform, and it's OK to acknowledge it. Again, it doesn't mean you chose a bad system, on the contrary!

    I mean I'll fully acknowledge a slow patch cycle on consoles like you said can be crippling to certain types of games as well, specifically online games. For other types like SP-focused games it may actually be beneficial to stability, because devs know patching is a long process.

    Like a lot of things, it can be a pro and a con. Flexibility vs stability. Customizability vs artistic agency. PC or console, either choice is equally valid and nobody's choice is "daft".
    Reply 0
  • Nikanoru 29/07/2015

    @Drunk-Si If you think my point fell to pieces there, then you didn't understand my point to begin with. Reply 0