Nikanoru Comments

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  • You can't buy Call of Duty: Modern Warfare Remastered separately

  • Nikanoru 03/05/2016

    Call of Duty: Modern Warfare remastered? Wasn't that just called CoD:MW II and CoD:MW III? Reply +3
  • Nioh on PS4: 1080p30 or 720p60 - you decide

  • Nikanoru 29/04/2016

    Here we have a perfect case study of why these kinds of options are utterly stupid for a console game, and only serve to show the developer's incompetence. A graphically mediocre game where the "options" in this case are just for you to "pick your poison". Neither is really polished, neither is really what you want, and you can't even brute force away the problem by throwing more powerful hardware at it like you can on PC.

    Anyone who thinks this is a good thing for a videogame on a fixed hardware platform is, frankly, a gigantic idiot.
    Reply -6
  • Deus Ex: Mankind Divided's six-minute trailer explains it all

  • Nikanoru 28/04/2016

    Way too often these DLC weapons just fuck with the normal game flow. They used to be new game+ rewards. Reply +24
  • Alienation review

  • Nikanoru 26/04/2016

    The minute I use the Wii as some form of proof in a gaming argument is the day I hang up my joypad. Nintendo's weakest console by far.
    That's pretty sad. Ignoring all the shovelware you don't have to play, there's nothing wrong with the Wii aside from being blasted and buried by the gaming public. If you look at it objectively and actually start counting the great games on it, it's on par with the GC and N64 at the very least, and better than the WiiU so far.
    Reply -7
  • Nikanoru 26/04/2016

    @Mr_Writer85 Oh yeah that's a thing Sony did, "hey Nintendo has this thing, we'll do the same, just double it!" They did it with analogue sticks, rumble, and shoulder buttons. :D

    I keep getting notifications of replies from this irongiant guy, but he's been on my block list for ages, wish there was a way to turn off the notifications for that.
    Reply -9
  • Nikanoru 26/04/2016


    -Gameboy Colour?

    -You mean the PSP/PS3 thing? Not a built-in feature of a console, Sony would never risk sticking their neck out like that.

    -Haha I'll give you that one, though it's such a lame and safe feature that Nintendo has never even implemented it in their own consoles, not even to this day. You know this, right?
    Reply -3
  • Nikanoru 26/04/2016

    @ShadowSnypa786 You seem to agree with me first then disagree? Do you think I like Apple (I don't)?

    Anyway, you're talking about "butthurt". Well I didn't wanna use that word but it does seem certain people here are very "butthurt" when faced with the undeniable reality that their favourite company (Sony) are a bunch of sheep who just follow Nintendo in whatever they bring out. But they'll never admit it. :)
    Reply -6
  • Nikanoru 25/04/2016

    @Fourfoldroot You know what, I'll break my promise of not arguing anymore, and try to break it down one more time. I know you're gonna cite my unwillingness to spend hours searching the web for specific interviews and videos from E3 2005/6 just for your sake as an admission of defeat as you've done multiple times, but here goes anyway:

    Before release:
    1. Sony announces non-motion controller with standard shape and configuration, signaling no intent to bring a motion controller to market regardless of whether they've researched it.

    2. Nintendo announces motion controller WITH optimized controller shape and configuration, signaling clear intent to bring this motion controller to market as the standard for their main and only home console.

    3. Sony publicly denounces motion as a gimmick, once again signaling their intent to release without motion.

    4. Nintendo's Wii remote receives high attention in the press and high praise.

    5. Sony lauds motion control, implementing a motion sensor in their controller that is still not optimized for motion in shape and configuration, making a big reveal out of it and literally stating in the reveal that this is a new and never seen before thing.

    6. Both consoles release around the same time. Years later, some people have completely forgotten how it all went down, or pretend none of it happened.
    Reply -22
  • Nikanoru 25/04/2016

    @Fourfoldroot Well I am getting emotional, though it's just laughing at you willfully ignoring plain reality. :D I'm almost in tears. Reply -17
  • Nikanoru 25/04/2016

    @Fourfoldroot "LOL" indeed, you really live in your own world where you can shape the truth to your liking apparently, that whole post exemplifies it. Anyway I made a little PS edit to my previous post that you probably didn't see, and probably don't understand. But that's ok. Reply -19
  • Nikanoru 25/04/2016

    @Fourfoldroot You seem awfully intent on misunderstanding certain very specific details.

    Again, refer to my ordered list of things that happened before launch, not after. And no I'm not gonna scour the internet for ten-year-old links just for you, and if that makes you feel like you won the argument then so be it, lol. How old are you? Were you even old enough to read back then?

    You're like someone who lives in their own little bubble and tries to relativize things so they don't feel as uncomfortable. Hard to argue with someone like that so I'm gonna stop bothering. Have fun.

    (oh and PS: I hope you realize there's a huge chasm of a difference between coming up with an idea, and actually sticking your neck out by bringing it to market, committing to it by making it standard in a new console. But you probably don't, or don't want to. Ah well.)
    Reply -24
  • Nikanoru 25/04/2016

    @Fourfoldroot Evidence? How about "I was there and watched it happen"? I'm not gonna dig out links to the E3 videos and interviews from ten years ago, sorry.

    Look again at the order of events, especially the part where Sony denounces motion as a gimmick, then hurries to shoehorn it in after it proves popular. None of your interpretive nonsense changes these facts.
    Reply -14
  • Nikanoru 25/04/2016

    @Fourfoldroot Are you serious with that comment, or is it just for show?

    "To be fair":
    1. Sony shows their new controller, no motion
    2. Nintendo shows off motion controller
    3. Sony ridicules it
    4. Motion controller gains high popularity in the press
    5. Sony shoehorns motion into their controller, acting like it's never been seen before

    Both consoles released within days of each other. That part is irrelevant. It's clear as day to anyone with half a brain what happened.

    (hey downvote guy: sorry that you're upset by the truth ;))
    Reply -24
  • Nikanoru 25/04/2016

    In Resogun, she spoke to you through your controller - a wonderful piece of release-window magic that did more to make the PS4 feel exciting and new than almost anything else in the early line-up.
    LOL what the hell is this bullshit? The Wii has had a shitton of games that did exactly this to great effect, yet when the PS4 does it, it's "new"? Fucking hilarious. Feels kinda like the Sixaxis E3 intro all those years ago. Sony does what Nintendid, and pretends it's revolutionary!

    (re: downvotes: truth hurts, apparently. ;))
    Reply -31
  • Blizzard responds to WOW Nostalrius pirate/private server closure

  • Nikanoru 26/04/2016

    @muro Glad the first comment said what we're all thinking. The hell, Blizzard? Reply -2
  • Tales of Berseria confirmed for Europe in spring 2017

  • Nikanoru 25/04/2016

    Is everyone fucking stupid?

    Just because you provide a story explanation for a certain visual design decision doesn't mean it's an excuse.

    Just because a car in a game has a giant spoiler and wings and shit that the designer came up with just because it looked cool, yet they provide an in-game explanation for why it's all there, doesn't mean they're making an excuse for those design elements and are afraid of saying they just added them to look cool.

    Grow the fuck up and get off your high horse.
    Reply +3
  • Ubisoft fixes big The Division exploit

  • Nikanoru 24/04/2016

    Still no correction to the article? Hilarious. Reply +3
  • Metroid Prime: Federation Force to roll up in September

  • Nikanoru 21/04/2016

    Upon its unveiling, fans showered the game with negative feedback centering on its art style and lack of similarity to other Metroid titles.
    Tom, I'm not even gonna try to explain in how many ways "lolz the fans of [x franchise] must simply hate change" is an incredibly stupid thing to say in any case like this.
    Reply -2
  • Nikanoru 21/04/2016


    Ummmmm, really? I'm sorry but it's more like this:

    "Hey let's put out some squad based shooter and slap the Metroid name on it, we haven't used that title in years."


    "WHY IS EVERYONE MAD. They must hate Metroid. Let's not make a Metroid game ever again."
    Reply +1
  • How PlayStation Neo and the original PS4 will co-exist

  • Nikanoru 21/04/2016

    Neo support for old games is allowed via 'forward compatibility' patching - but this will not be allowed for new titles.
    Wth does this even mean? Do old games need patches to run on the Neo at all? Or, when they say "Neo support" does that mean making use of the extra power, but all games will run 100% perfectly in non-enhanced mode by default without patches, like the New 3DS?

    If it's the former, I think it's going to be a recipe for countless small glitches and issues that are just gonna make it feel like I'm playing on a PC.
    Reply 0
  • Revealed: Sony's plan for PlayStation 4K - codename Neo

  • Nikanoru 19/04/2016

    Wow yeah bring one of the main reasons I stay well away from PC gaming whenever I can to consoles why don't you. Reply +6
  • Watch: Where did Resident Evil go wrong?

  • Nikanoru 16/04/2016

    I also played RE4 through on PS2 and, although I enjoyed it, it just felt like it was missing something.
    Well for one thing, it was missing textures, 3D models, lighting- and other effects that were present in the Gamecube version. :p

    It's the worst version of the game save for the old mobile one.
    Reply +4
  • Ratchet & Clank review

  • Nikanoru 15/04/2016

    If Mario 64 came out today looking and running exactly like it did, people would be rightfully disappointed with the frame rate.
    Umm, 30fps is well enough for a platformer, so no. In fact SM64 managed to keep it a solid 30 throughout, which is something games nowadays get praised for.
    Reply -3
  • Check out GoldenEye remade in Doom

  • Nikanoru 14/04/2016

    @Bauul Still don't quite understand what's difficult about Dosbox, lol, but oh well. I do know Chocdoom and in fact I kinda like it (heresy I know!), and the screen size isn't a problem on my CRT which I have hooked up as a second monitor. 320x200 is what Doom should be displayed at anyway. ;)

    On an LCD it should be fine too though? Both your monitor and video card should have options to do hardware stretching for low resolutions. It's still not perfect playing a 4:3 game on a wide screen but that's a different matter altogether. :p

    Of course as you'd expect by now I don't have a problem with the limits on sectors (or whatever you call those, it's been a while since I mapped for Doom or Duke3D/SW in which they were called sectors I think). In fact I think it kinda forces levels developed with them in mind to look era-appropriate for the game.
    Reply 0
  • Nikanoru 14/04/2016

    The proper original Doom.exe (which contains the engine) is difficult to get running on even Windows XP
    Idunno, Dosbox is trivial to set up. You mentioned John Romero's new level doesn't run on it anymore? I hadn't tried it out yet, but that's a bit disappointing to me. Moreso than an academic exercise, I think it's just the only way that's authentic.

    Just like my NES comparison, which I do think is like for like. Both are platforms for development, both impose strict limitations, and both have ways of running them that enable breaking the limits and in fact I'm pretty sure NES games are, for the large majority, run on emulators of some description nowadays as Doom is played on source ports. But that doesn't mean emulators are now "the NES", and it would be strange to me if people stopped using the NES platform's limits as a guideline for development, just as it's strange to me what the article describes.

    More power to you if you enjoy it though. But I reserve the right not to. :p
    Reply +2
  • Nikanoru 14/04/2016

    You could remake GoldenEye in a different engine sure, but it wouldn't look or play like the above Doom mod. Because basically nothing plays like Doom, it's a pretty unique feeling game.
    Don't a lot of these mods, such as the above video wild swan linked, get talked up like "this doesn't even look like Doom anymore" though?
    Reply -1
  • Nikanoru 14/04/2016

    @wild_swan See that's exactly the sort of thing where I look at it and just wonder where the motivation comes from to even use whatever's left of Doom anymore, instead of something vastly more suitable for the job. And I wonder if it wouldn't have been better if it did.

    But again, everyone can and should do whatever the hell they feel like. It's just my opinion. ;)
    Reply -1
  • Nikanoru 14/04/2016

    If you're looking how far you can push Doom, then use Doom,
    Well I wouldn't personally go as far as telling someone that. But I do wonder about the logic behind it.
    Reply -1
  • Nikanoru 14/04/2016

    It's for the simple enjoyment of seeing how far you can push the game.
    Well see that's my point. They're not pushing Doom, because GZDoom is not Doom anymore. Just like coding a game that only runs on an enhanced NES emulator isn't "pushing the NES".
    Reply 0
  • Nikanoru 14/04/2016

    @chischis Making a game with a modern engine only takes as much effort as you want it to. You have complete freedom to take the visual detail up to the exact level that fits with your available time and creative skill, without having it be marked by the leftover quirks of what used to be the Doom engine.

    Of course, I understand that people in general do certain things because that's just what they're accustomed to and comfortable with. But purely logically, it's just kind of odd.

    Let's just say it strikes me as if someone were to make a homebrew NES game, but then they made it to run only on a modded emulator which allowed for a higher colour count and more sprites on screen and more sound channels etc. ensuring it would never run on the actual NES. At that point, why make a NES game?
    Reply +2
  • Nikanoru 14/04/2016

    @adrianleighgordon Besides the point entirely, but sure? Reply -4
  • Nikanoru 14/04/2016

    I always found this strange. If you're going to re-code Doom to do more stuff, and not even stick to the creative limits you impose on yourself by making levels for an old game in the first place (which seems like that's the whole point of doing it), then why use Doom in the first place? Might as well go for a more modern flexible engine, surely? Reply +3
  • Final Fantasy 9 arrives on Steam with 'no encounter' mode

  • Nikanoru 14/04/2016

    @BlastPhoenix I'm pretty sure someone already did, in fact FF games have always been popular to do "level 1 runs" or "no-item runs" with, or other such things, and GameFAQS was already around back then for people to share techniques with each other.

    So I think it's probably been done many times by many people. FFIX has been out for almost two decades after all. UGH and typing that just hit me with the "god damn I'm getting old" jibblies. :P
    Reply 0
  • Nikanoru 14/04/2016

    @trotskyicepick Funny that you mentioned Bravely Default because the optional "ultimate" dungeon was made almost pointless by the inclusion of the no-encounter mode.

    These things are fine as options, it's just that there should be something as a reward for never using them. Even if it's something tiny like a star on the save screen, like what NSMB Wii did if you never used the invincibility.

    Or there should be an option to start a new game with no-encounter mode disabled permanently.
    Reply 0
  • The end of Nintendo's weird GamePad era

  • Nikanoru 13/04/2016

    @Long_Rooster How's it been parroting the same drivel for the last 20 years, and never having it come true? :D

    Just keep hope, little guy. Maybe THIS year it'll finally happen! lol
    Reply -1
  • Digital Foundry: Hands-on with Star Fox Zero

  • Nikanoru 10/04/2016

    @Erek "no u" Reply -1
  • Nikanoru 10/04/2016

    @kevboard Well if you thought that looked like 480p, then maybe you haven't seen 480p in a while... :p Reply -1
  • Nikanoru 10/04/2016

    @kevboard No idea where you're getting that from, it runs at 720p. Reply 0
  • Nikanoru 10/04/2016

    @Erek Oh piss off. Reply +4
  • Watch: Chris faces the horror of tank controls in Silent Hill 2

  • Nikanoru 08/04/2016

    @Trencherman You're not. Reply +5
  • New Baldur's Gate expansion Siege of Dragonspear off to a rough start

  • Nikanoru 05/04/2016

    From a post by Amber Scott:
    I'm happy to be an SJW and I hope to write many Social Justice Games in the future
    Regardless of whether you agree with it or not (I don't have any comments on the matter), the fact that there is a political agenda appears undeniable.
    Reply +8
  • Face-Off: Resident Evil 6 Remastered

  • Nikanoru 05/04/2016

    @Ambient_Malice I don't really care what's cool, just that it makes for a fragmented, badly-paced experience. It might have been better if RE:R didn't constantly take us out of one game to play a different one. Reply +3
  • Nikanoru 05/04/2016

    The textures are stretched over more Texels.
    Even then, the textures look like crap in the original game at 720p too. It's not really resolution bound.
    Resolution absolutely plays a role in it. Sharper edges and a clearer horizon make every low-detail thing closer to the player stand out in comparison, worse than it would if the screen resolution was more consistent with the detail level of the art assets. That's just how the human brain works, we are visually drawn to inconsistencies. This makes it much more difficult to suspend disbelief when running certain games in resolutions they were never intended for.

    Of course there's diminishing returns, so this effect isn't nearly as pronounced when running x360/ps3 games in a higher resolution as it is when doing the same for a Gamecube game such as RE4 (or PSX/N64 games, god help the poor souls who force those into 1080p). But it does exist.
    Reply +1
  • Nikanoru 05/04/2016

    The game being episodic doesn't affect you in the slightest since the game is now a complete bundle.
    I beg to differ, even the original RE:R suffered greatly from its episodic structuring despite the fact that it came out as one single release in the first place.
    Reply +3
  • This is what a $4999 24-karat gold NES looks like

  • Nikanoru 04/04/2016

    That's not a NES. That's just some fake ass bullshit that plays NES cartridges. Reply +4
  • What would you uninvent about modern games?

  • Nikanoru 03/04/2016

    The few games I've played that had nothing to collect in the world, were absolute fucking horse shit.

    So yeah no thanks. Modern game design has already removed enough things in the name of "streamlining" so fuck that.

    No patches though? That's something I can get behind.
    Reply -4
  • Why virtual reality is the future

  • Nikanoru 02/04/2016

    @SuperShinobi Hah, I haven't heard from that guy in a while (probably just haven't paid attention). Reply 0
  • Nikanoru 02/04/2016

    @SuperShinobi Honestly I think it won't reach anywhere near even those numbers. But I guess time will tell! Reply 0
  • Nikanoru 02/04/2016

    @SuperShinobi They're gonna have to, but I just don't think they will. Reply 0
  • Nikanoru 02/04/2016


    There may be a lot of models, but home projectors are still a very niche product. Companies are heavily investing in VR as if it won't be.
    Reply 0