Mr.Spo Comments

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  • Transformers: Devastation review

  • Mr.Spo 09/10/2015

    @IronGiant Clearly you never played/heard of Infinite Space.

    I think I'll wait for a price drop, on this, though, and get it in the New Year.
    Reply +2
  • Why I hope we never see Master Chief's face

  • Mr.Spo 09/10/2015

    For years now, I've played and loved the Halo campaigns in part because I imagine myself in that suit. I imagine myself wearing that helmet, shooting those Grunts, sniping those Elites, and shotgunning all of the Flood until the entire lot of them are a messy goop on the shiny floor of some Forerunner installation. Master Chief is a faceless hero, but he's not, really, because his face is our face.
    One reason I preferred ODST & Reach was because the rookie in ODST and Noble 6 in Reach were more of a blank slate. They join the team as you, the player, begins the game. That's a really good combination of narrative and mechanics, and something I'm disappointed Halo 5 doesn't seem to have tried with Spartan Locke.
    Reply +2
  • Halo 5's campaign lasts 8-12 hours - if played on normal

  • Mr.Spo 08/10/2015

    @onemoresolo Exactly what I've been thinking. My pile of unplayed (or underplayed) games has become so ridiculous I've limited my purchases to Halo 5 and Xenoblade Chronicles X until 2016.

    Of course, that's also down to me spending 170 to get hold of Panzer Dragoon Saga for my Saturn, but there we go.
    Reply +1
  • A whole world in your hands: Game Boy at 25

  • Mr.Spo 30/09/2015

    GameBoy began my life-long love affair with handheld gaming, as well as Zelda (Link's Awakening was my introduction to the series). I also once nearly choked to death because of the angle at which I had my head cramped over the screen, as I attempted to see what the hell was going on on my green tinted screen sat on the floor under a lamp attempting to catch a Pikachu in Viridian Forest, distraught because my brother had managed to get one first. Good times.

    Personally, I'd struggle to choose a "best ever" Nintendo handheld. All of them have provided me with many thousands of hours of gaming, and some of my favourite ever games.
    Reply +5
  • Super Mario Maker sells 1m

  • Mr.Spo 30/09/2015

    @SpaceMonkey77 The 3D World template would actually lend itself very well to a level editor. Not so sure about Kart Maker, I think I'd just prefer a decent track editor in the next installment in the series. Reply 0
  • Mr.Spo 30/09/2015

    Good stuff. Surprisingly, I've yet to pick this up! Same goes for Yoshi, which I'm going to give a go. Reply +1
  • The Witcher 3: Hearts of Stone doesn't quite fulfil its expansion billing

  • Mr.Spo 28/09/2015

    8 for 10 hours of story stuff sounds fine to me, regardless of quibbling over 'expansion' as a term. That being said, I only started Witcher 3 late last month (around thirty hours of play) so I've no idea when I'll be buying this. Reply +5
  • On the hunt for Halo 5's spark

  • Mr.Spo 23/09/2015

    Lots of positives here for me. I have to say the nonsensical/lack of motivation feeling in campaign mode was with me through Halo 2, 3 and 4, though I enjoyed the arbiter stuff in 2 and the Cortana angle in 4. Personally I don't think--story wise--any of the Master Chief Halo games have topped Combat Evolved's story, because that was so mysterious and captivating at the time. I care about what the ringworld was, wanted to know why it was there and what it could do, and how I was going to stop the Covenant. I even cared about Captain Keyes, and incidental characters like Foehammer. A simple story with expansive, dynamic missions worked brilliantly. Compared to the stories of ODST, and Reach in particular, I've felt that the Master Chief campaigns got a little lost in their own sense of mythic self-importance.

    I like the idea of 5 shaking things up again, giving you a different perspective, and in particular, giving you more supporting characters. The return of Buck in particular sounds good to me. Finally, that suggestion that this Halo campaign will stick with me is particularly reassuring. I played 4 through once and immediately forgot it, though I've lost count of the times I've played the other Halo campaigns. A shame they've dropped local co-op for this, though.
    Reply +9
  • Shovel Knight's Plague of Shadows DLC sets a new standard for free add-ons

  • Mr.Spo 22/09/2015

    Can't wait to get started on this, though it's going to have to wait until Sunday. Reply +2
  • Nintendo delays Star Fox Zero until 2016

  • Mr.Spo 18/09/2015

    @LLJaf There are a handful of possible games, but nothing huge, unless Zelda U makes it in 2016.

    So there's that, Fire Emblem x Shin Megami Tensei, Pokken Tournament, Star Fox Zero and maybe Pikmin 4 (format unconfirmed). Has to be remembered Wii U is an enormous commercial failure, and Nintendo's least successful home console.
    Reply +1
  • Mr.Spo 18/09/2015

    That's a shame, but the E3 build did look rough.

    That still leaves me with Yoshi, Mario Maker, Mario Tennis, Xenoblade X, Fallout 4 and Halo 5 to buy before Christmas. I've only just started Witcher 3, too, so it's not as if I desperately need more games. Slightly tougher on Wii U only owners, perhaps?
    Reply +4
  • Nintendo's new boss faces the most pivotal year in the company's history

  • Mr.Spo 17/09/2015

    @VotesForCows That is incorrect. Yamauchi was still on the board while DS was in the planning stages, but retired completely early in 2004. Iwata, Miyamoto and Genyo Takeda were the primary influences behind DS and Wii.

    As for Kimishima's one year 'contract', I think it's more the case that he has to be elected by shareholders next year, as indeed Iwata and the rest of the board were annually, despite the problems Nintendo had with 3DS and Wii U.

    I'd also point out that Nintendo seem to be fairly well prepared for this transition. There's a new division devoted to developing and expanding their business operations and IP, which should help, as should the streamlining of their internal software and hardware teams. These changes--though only announced this week--will have been months in the planning, and certainly have come about as part of Iwata's plan to combine home and portable development. Miyamoto and Takeda as "Fellows" is also quite important. All three men (Kimishima too) are in their mid, soon to be late, 60s, so I think Nintendo have a kind of triumvirate management until someone like Koizumi, or, much more likely, Takahashi, are in a position to take over.

    Kimishima has publicly said he'd be open to someone external running Nintendo, so who knows? Maybe Akihiro Ino could get the job one day.
    Reply +7
  • Nintendo Direct broadcasts will continue

  • Mr.Spo 16/09/2015

    Perhaps more importantly, there's been a fairly significant internal reorganisation at Nintendo. SPD (Software Planning Development, responsible for stuff like WarioWare) and EAD (Entertainment Analysis & Development) are being merged into Entertainment Planning & Development, which now means all internal software (not counting 'external' first parties like HAL, Retro etc) will be part of the same organisation. Similarly the new Platform Technology Development division is comprised of the Integrated Research & Development division and the System Development division. Those two division dealt with hardware research in one division, with the other developing OS and network tools. Makes sense that this is all going to be integrated.

    There's also the new Business Development Division:
    We will newly establish the Business Development Division, a division with the aim of refining the business model for the dedicated video game system business, and creating and making profitable the smart device business and the new business that utilizes character IP.
    Reply +13
  • Nintendo names new company president

  • Mr.Spo 14/09/2015

    @spekkeh It looks like he's going to be running the company in tandem with Miyamoto and Takeda, who have the new titles of Creative Fellow and Technology Fellow, respectively. I'd assume Kimishima will take on corporate aspects, with Miyamoto overseeing software and Takeda hardware, respectively.

    I had been expecting Katsuya Eguchi might be made President, but then he's lacking in high-level management, having only been in charge of EAD for two years. Perhaps he's a future President.
    Reply +3
  • Nintendo employee fired after podcast remarks on localisation, fans

  • Mr.Spo 14/08/2015

    @Malek86 Yes, it's quite mad. I looked into studying in the States when I was applying for universities, and would have had to find $30,000 in tuition per year to go to a university of comparable standard to the one I chose in the UK, which is in the top 50 UK institutions. Reply +1
  • Mr.Spo 14/08/2015

    @Malek86 Tuition in the States is often as high as $30k per year, add to that any maintenance loans he had to take out and it's fairly understandable that'd he'd end up in such a huge pile of debt. It's becoming similar in the UK, where new graduates (usually from the poorest backgrounds, who need more loans for university) will have in excess of 50k of debt when they leave university.

    You're also right job security would have had something to do with this, or the lack thereof. I assume the issue here is that there was something in his contract that specified he couldn't speak publicly about certain processes and that he definitely couldn't represent them as Nintendo's views without the proper authorisation. While what he says about the costs of localisation are entirely correct, the way he (condescendingly) discusses Nintendo's fans, and the way he disparages higher ups like Masahiro Sakurai, for example, was always bound to land him in hot water. The fact that he appeared on this podcast--to all intents as representative of Nintendo--was probably a breach of the terms of his contract, a breach serious enough to result in termination of his contract.

    I feel sorry for him given his personal situation, but as he also admits, he made a serious error of judgement when he decided to even go on that podcast, never mind saying some of the things he said. I certainly hope he lands on his feet.
    Reply +1
  • Phil Spencer on Xbox's big year

  • Mr.Spo 13/08/2015

    This is a good interview, thanks EG.

    I think Spencer is doing a great job at Xbox. Between E3 and Gamescom I haven't been this excited about Xbox for years, there's a compelling vision of Xbox as a games platform and that's great.

    It's also refreshing to see zero trash-talk in the interview. If he's a fan of Splatoon the man clearly has good taste.
    Reply +13
  • Rodea the Sky Soldier delayed to November

  • Mr.Spo 12/08/2015

    @n0signal I've read previews of the Japanese version that suggests the Wii Rodea is actually better than the Wii U port, simply because the game is designed around the Wiimote. Reply +4
  • Rare Replay's Nintendo 64 games run at 1080p

  • Mr.Spo 11/08/2015

    @Wendelius You are completely correct. You can also play it in widescreen, as was the case in the N64 original. Reply +1
  • Rare Replay studio's first UK chart-topper since Banjo-Kazooie on N64 in 1998

  • Mr.Spo 10/08/2015

    @muro I'd echo what others have said and try the patched in modern controls. Select them in the Rare Replay menu options before you load the game itself, still a little odd but combat controls are basic twin-stick stuff and much more intuitive as a result.

    Overall it's a great collection, hugely impressed.
    Reply +3
  • Rare Replay reveals the Kameo 2 we never got

  • Mr.Spo 05/08/2015

    @FarronFox The last Banjo game was a commercial failure, I think multiple projects--likely including these above--were canned and Rare put onto Kinect duty.

    Sadly the Kinect titles sold better than any Rare games since the N64 era, which meant Rare didn't return to any of these titles. Hopefully their next game will fare better, and maybe then we'll see what else Rare could have done with Kameo or the kart-racing genre.
    Reply +1
  • Rare Replay review

  • Mr.Spo 04/08/2015

    @jamyskis1981 I hadn't realised that. Donkey Kong 64 is also now on Virtual Console, and that's a game that never appeared on Wii. Reply 0
  • Mr.Spo 04/08/2015

    @jamyskis1981 Nintendo own the Donkey Kong IP, which is why Nintendo can re-release those games, use characters from that franchise and continue to develop Donkey Kong games. Donkey Country games were available on the Wii Virtual Console, and there's absolutely no relation between this release and those recent Wii U VC releases. The older Rare Nintendo titles are available on this collection because the IP is owned by Rare.

    I assume the reason Diddy Kong Racing has never been on Virtual Console and isn't on this collection, for example, is because it features Diddy (who belongs to Nintendo) alongside a bunch of characters that belong to Rare (Banjo, Conker, etc).
    Reply +1
  • Mr.Spo 04/08/2015

    Ah wonderful, my copy turned up this morning. I feel a bit criminal, I've only paid 9 for it thanks to reward points! I think I'll set everything to install now, swamped with work at the moment.

    Even before I bought this, I had too many games and too little time...
    Reply +2
  • Smash Bros. 3DS, Wii U update adds tournaments, YouTube uploading

  • Mr.Spo 31/07/2015

    Smash's DLC policy has been a let-down, really. Free stuff like Tourney mode and the Miiverse stage is great, but characters are a tad expensive, charging for N64 stages and micro-transaction costumes seems unnecessary.

    Clear proof Nintendo know their audience, though. With its mountains of fan-service, Smash has a core base of die-hard fans that will happily buy lots of DLC (I buy the characters but nothing else). Kart, a more mainstream title, has much cheaper and better value DLC, while Splatoon, the new kid on the block, is going to get free DLC to help establish the franchise.

    None of today's DLC has me opening my wallet, I'll wait until more characters launch at the end of the year.
    Reply +3
  • Wii U lifetime sales pass 10 million, Splatoon sells 1.62m

  • Mr.Spo 29/07/2015

    @carrotcake That's never going to happen. Mass-market awareness is non-existent, the system still has a largely negative reputation amongst 'mainstream' gamers, and Nintendo themselves aren't pushing the resources behind either 3DS or Wii U to significantly expand their install base. Nintendo are gunning for profit through these systems and that strategy is working.

    Zelda may end up being cross-platform, and I think Mario Maker is coming too late to make a real difference. Like Kart, Splatoon and Smash it could become a relative success on Wii U, and sell 3 or 4 million copies, but most of that will be into the existing base, I expect. Now if Mario Maker had been there at launch (along with different branding, a lower price, and much better advertising) maybe it would have seriously helped Wii U do better than it has. As it is, it'll end up being another great game on a system that will never find a large audience.
    Reply +1
  • Mr.Spo 29/07/2015

    Nintendo's turn around in the last 15 months (profit wise) has been impressive. Squeezing out more profit on declining unit sales has helped stabilise their bottom line, appease their investors and give them the breathing space to outline plans for the future. Sales revenue this year increased 20% versus the same quarter last year, which was the period in which Mario Kart 8 launched. Amiibo surely helped, and I'd guess Nintendo's digital business is continuing to grow. Their statements mention that they plan to launch more DLC for existing games in the final quarter of the year, so presumably alongside paid Smash DLC we'll get more tracks for Mario Kart 8.

    Considering Splatoon is Wii U exclusive, and it was on sale for two full months, that's a convincing result for the new IP. Then again, Mario Kart 8 is owned by 5.11 million people - more than half of the Wii U audience.
    Why the "then again?" Splatoon's sales are very, very impressive. It's selling at around half the rate Kart 8 was, so this time next year it could be at the 2.5 million mark. For a new IP on a failed platform, that's pretty damn good.

    Also, something else EG might want to report on: a mixture of more free and paid DLC is launching for Smash on Friday, it seems to be a very substantial update.
    Reply +5
  • Dragon Quest 11 coming to 3DS, PlayStation 4 - and the NX

  • Mr.Spo 28/07/2015

    @Sora888 That is surprising, actually, but I think we're seeing further proof today that Vita and Wii U don't have a long-term future. Reply +3
  • Mr.Spo 28/07/2015

    Interesting stuff, Japanese launch title for NX?

    The 3DS version looks great, too.
    Reply +1
  • Nintendo's bright future with Splatoon

  • Mr.Spo 24/07/2015

    @porkface First all-new character led EAD developed retail release from Nintendo in fourteen years, I think. ;-) Reply +8
  • Nintendo-published Devil's Third is coming to PC

  • Mr.Spo 21/07/2015

    @Cosbuster As it says in the article, this was part of the original deal Nintendo signed when they offered to publish Devil's Third on Wii U. Presumably at the time they were hoping Valhalla would turn out something better than the turd they're serving up. Reply +1
  • Thousands of Nintendo fans pay respects at Satoru Iwata funeral

  • Mr.Spo 17/07/2015

    I'm still immensely saddened by this, but it's wonderful to see the fanbase responding in such a supportive, celebratory manner. Unfortunately I'm about to catch a train away for the weekend, so I won't be able to join in the Mario Kart tribute. Reply +4
  • Devil's Third is a shoddy game - but can it be so bad it's good?

  • Mr.Spo 15/07/2015

    As it's become clear how bad it is, there were rumours Nintendo of America were going to drop the game, but I think whatever contract was drawn up means it's too late for Nintendo to pull out of publishing this. Nintendo of Europe aren't fully localising the title (I've heard it's only getting localised in English and one other language) and Nintendo of Japan haven't marketed it at all. It certainly looks and sounds like a candidate for the worst ever Nintendo published title.

    There's room for a bonkers action game with a wacky premise and an 80s action movie plot on Wii U, but not for a game this bad. I think I'll just play Bayonetta 2 again and pretend this doesn't exist.
    Reply 0
  • Acclaimed indie puzzler Year Walk headed to Wii U

  • Mr.Spo 14/07/2015

    @king2001 That little game is a lovely tribute:

    Worth reporting on, EG?
    Reply 0
  • Satoru Iwata: a gentle revolutionary

  • Mr.Spo 13/07/2015

    My respect for Iwata grew when he chose to stick with running Nintendo despite the obvious failure of the Wii U, placing the blame for failure upon himself and the board, instead of sacking employees further down as his shareholders requested. Iwata stuck with the task at hand, returned the company to profit, and began to build the foundations for the future. To think that he then continued working despite knowing he had little time left to live is even more inspiring, a true testament to the fact he never wanted to be a bystander.

    Thanks for a fitting tribute, EG. It'd be great if you could track down and re-publish his GDC lectures, there's some great insight there. For those interested Iwata Asks is also easy to find.
    Reply +79
  • Nintendo president Satoru Iwata passes away at 55

  • Mr.Spo 13/07/2015

    @X-Alucard So what, gaming should remain the preserve of a particular subset of people? Just for people who enjoy certain kinds of games on consoles, and that's it? What future does gaming have with that? I want consoles to prosper, and I really hope they do prosper in emerging markets like India, China and Brazil, but discounting people who play smartphone games because they "dilute" gaming is nonsensical elitism. Gaming is broader and fuller than it ever has been, on more formats and in more forms across more countries than ever. I'd also suggest, if you don't think 3DS has any must-have games for it, that you really need to either broaden your gaming tastes a little or try different formats. As for endless runners and publishers misusing the market, Iwata repeatedly warned against that, most famously with his "Content is King" lecture at GDC 2011, which was condemned as a reactionary attack on mobile gaming but which was, instead, a passionate defense of the value of gaming. It's the reason Nintendo have taken so long to go mobile, because there are clear negatives with mobile. I wouldn't deny that. But to imply, as you do, that people who enjoy games on smartphones aren't "real" gamers, or somehow inherently damage our industry, is nonsense. The real picture is bigger and more complex than that. Your personal tastes are one thing, but to extend that across thousands of games and developers, and hundreds of millions of players just doesn't add up.

    As for Quality of Life and NX, I mentioned them because they are future products that Iwata was involved in planning. You asked where Nintendo would go next and implied Nintendo could only move forward with Iwata's death; I responded with the fact that Nintendo were already preparing for the future with Iwata at the helm. It was a direct response to your assertion, an indication that Iwata was helping Nintendo to prepare for a different future, as his public statements have indicated in the last 18 months, and not any proof that these products will be good. You implied Nintendo could only move onto brighter things without Iwata, which would be as empty an assertion as me suggesting what Iwata had planned next will automatically be brilliant. The point I did make and will reiterate, is that Iwata knew Nintendo needed a change of direction and spend the last months of his life working on that new direction. That passion and commitment is worthy of respect, and Miyamoto's statement on the death of his friend and colleague is a clear sign Iwata's plans will form a key part of Nintendo's future. That's about all I have to say on the matter, though. Thank you for the response but I disagree with where you're coming from.
    Reply +17
  • Mr.Spo 13/07/2015

    @X-Alucard Instead of speaking from a position of ignorance informed by your own dislike of Wii, educate yourself:

    That's a good summary of what he actually did.
    Reply +12
  • Mr.Spo 13/07/2015

    @X-Alucard Attributing every success and failure of Nintendo's direction in the last 15 years solely to Iwata is wrong. As Dan Adelmann (Nintendo's former indie chief) pointed out, Nintendo's corporate culture is one of collective decision making. And Nintendo did bring in new management 18 months ago, when board members resigned and were replaced, yet shareholders elected to keep Iwata.

    Iwata wasn't a natural choice for CEO of Nintendo. As Grassyknoll has just said, he worked damn hard. As a nineteen year old student he set up HAL Laboratory with four friends, which led to enormous strain on Iwata's relationship with his family. Iwata co-created Kirby and Smash Bros, produced the Western release of Dragon Quest, and his programming skills and perseverance saved EarthBound from cancellation. He established Creatures Inc and helped to get Pokemon rolling. Wii and DS were built on the philosophy that gaming belonged to everyone, every day, and that philosophy is powering the biggest expansion of gaming in history, as smartphone and tablet developers expand the industry onto hundreds of millions of player. Nintendo may have failed to build on that success, but they, and Iwata, contributed to making the industry, a bigger, bolder and more exciting place. Your personal tastes aside, Wii and DS brought joy to tens of millions of people, and brought tens of millions of people into gaming. Nintendo's recent run of quality software on 3DS and Wii U in the last two years has been as strong as anything they have put out. They've just launched their most promising, and radical new IP for years.

    Iwata could have stood down four years ago when the losses first hit and accepted a golden pension and a happy retirement. Instead, he stood firm, turned 3DS around, reduced his own pay, and committed to continuing to bringing quality software to Wii U despite it being a clear commercial failure. On the back of their lowest level of sales for twenty years, Nintendo have turned a corner and returned to profit. Iwata refused to take the quick, easy way out. Despite being terminally ill (with a cancer with a 5% survival rate) Iwata continued to manage the company. You say Nintendo can only move on now he's died, but that's a gross disservice to what Iwata spent the last year of his life doing. R&D teams integrated into a single unit in a new, state of the art facility. NX underway, "Quality of Life" initiatives being explored, extended licensing of IP and smartphone development all underway. A future orientated around an online network and a new loyalty scheme. The next generation of developers given more freedom and funds through the "Garage" initiative, of which Splatoon is the first product.

    Iwata remained committed to his company until the day he died, remaining at the helm and preparing them for the future despite knowing that the chances of him having a future of his own were next to none. I expected when I heard Iwata's death we'd hear these facile arguments about Nintendo now suddenly being in a better place. Nintendo are a collective entity, and the successes and failings of one man are only one part of that entity. Yet, make no mistake: Nintendo and the wider industry are worse off for this loss.
    Reply +23
  • Mr.Spo 13/07/2015

    Rest in peace, Mr.Iwata, and thank you for everything. Especially for rescuing EarthBound, remaining committed to Mother 3 and turning around 3DS. Particularly sad to read comments from some of his long-time friends and colleagues, such as Masahiro Sakurai and Shigesato Itoi, who, like his family, have a loss that dwarfs our own. Whatever Iwata's faults, and Nintendo's recent failures, he truly was a visionary leader and fine game designer, and his last 12 months at the company have seen Nintendo make radical changes to prepare for the future.

    The fact that patience and laughter were famous aspects of Iwata's personality tells us a lot about him, and a lot about our community's loss.
    Reply +10
  • Nintendo fans pay their respects to Satoru Iwata

  • Mr.Spo 13/07/2015

    @Supra_Hans Owning a Wii while I did my A Levels was the one period of my life (other than when we first had an Amiga and Master System) when my parents actively and joyously took an interest in my gaming hobby.

    Nights in with the parents became less about me reading in the corner, or skulking upstairs on a console, and more about the three of us playing anything from Wii Sports to WarioWare together. Nintendo didn't build on Wii's promise or potential, but the value of Wii and Iwata's belief that games belonged to everyone, everday, is something we should recognise today and take forward into the future.
    Reply +11
  • Mr.Spo 13/07/2015

    Incredibly saddened by this.

    Great that there's an archive of Iwata Asks online, too. Could EG perhaps dig out his GDC speeches, if there are videos/transcripts of them? Wonderful insights into Iwata and gaming, and valuable lessons for us all. Even his 2011 speech, was was wildly and at times deliberately misconstrued as a desperate attack on Apple, was poignant and insightful.
    Reply +2
  • Batman: Arkham Knight Batgirl DLC dated, priced

  • Mr.Spo 07/07/2015

    Season pass is expensive on the face of it and Arkham games don't have a great track record with DLC, so I'll stick to buying it bit by bit if it's good and well-priced. Not played the Harley missions yet, are they any good? Reply 0
  • Xbox Ultimate Game Sale prices now live

  • Mr.Spo 06/07/2015

    I would be able to check what prices all of these are, if I wasn't continually redirected to the US Xbox store, despite being signed in with my UK gamertag. Reply +5
  • Microsoft dates Gamescom 2015 Xbox press conference

  • Mr.Spo 01/07/2015

    @frightlever I went with Game for the first time in years. Xbox One with Witcher 3 installed, physical copy of Arkham Knight, download code for Ori & the Blind Forest, plus Jurassic Park on Bluray for 310. Reward points off Rare Replay means I'll be getting that for 11, so quite pleased! Reply +3
  • Mr.Spo 01/07/2015

    My Xbox One is turning up tomorrow, there are some great deals at the moment with retailers turfing out the 500GB models. Hoping Scalebound is coming at some point in 2016... Reply +15
  • The Taken King is the expansion Destiny has been waiting for

  • Mr.Spo 01/07/2015

    @riceNpea Great post. I got rid of Destiny when I saw the price and amount of content for the first expansion.

    Great game design has been hollowed out to serve a business model, to force players to invest as much time and money on as little content as possible. Where did the hundreds of millions of dollars of investment go?

    I'd hoped the new DLC included edition would get me back into Destiny, and as much as I want to try those great shooting mechanics again, I don't think I can justify handing my money over to Activision again. That will only reinforce what they're doing and inspire the inevitable EA/Ubisoft takes on Destiny's business model.
    Reply +11
  • Shovel Knight is getting a retail release

  • Mr.Spo 01/07/2015

    @n0signal I've got the Wii U version, and loved it. The Xbox One is getting some kind of Battletoads mode or expansion, though I'm not sure on the details. The 3DS version might very well be cheaper than the home console versions, though. I'd check out the Xbox One version if Battletoads has any kind of meaning for you, if not, you can't go wrong on any format, it's a great game.

    Seriously considering buying a physical copy...
    Reply +1
  • Splatoon gets all-new mode ahead of first Splatfest

  • Mr.Spo 30/06/2015

    In Europe, Splatfest is a contest between Rock and Pop.

    Also, this mode was originally scheduled as part of the large August update, alongside a fourth mode which is basically a take on capture the flag (no pun intended).
    Reply +4
  • Sony: PS4 market share "frequently greater than 90 per cent in continental Europe"

  • Mr.Spo 30/06/2015

    There's also a key lesson for Microsoft and Nintendo in that PS4's success hasn't just been a triumph of messaging from Sony, but also a triumph of distribution. Sony have launched in far more markets far sooner than either of their rivals thanks to superior distribution networks. If rival products aren't easily available in certain markets, then Sony's marketshare in those areas will naturally be incredibly high.

    Usually Sony only launch more widely later on in their console's life, so it'll be interesting to see if this more aggressive, widespread roll-out results in a more front-loaded sales curve for PS4. DS, for example, outsold PS2 in Japan, Europe and North America, but PS2's worldwide total trumps DS thanks to Sony's wider distribution of their product. For Nintendo, I doubt they'll be too concerned with distributing in as many markets as Sony. As a games centric company, they don't have the pre-existing network that a multi-media company like Sony can utilise for PS4. For Microsoft, though, if they plan on aiming for market leadership by shifting Xbox hardware, they'll have to make sure their distribution network is better placed to compete with Sony around the world.
    Reply +5
  • Mr.Spo 30/06/2015

    @IronSoldier It's only 90% of smaller European markets, though, and thus not comparative to Nintendo's early dominance with the NES, which took place in a massively different (and it has to be said, far smaller) market. Sony's global share is likely a still impressive 50%, a share that should increase given Wii U will likely be off the market by 2017. As I said, the market is much larger now. We'll never see the kind of 90% dominance Nintendo had in the late 80s, and this dominance in continental Europe shouldn't be conflated with all-consuming dominance on a global level.

    PS4 also isn't (as far as I can tell) selling at a faster rate than the PS2. It launched stronger but hasn't sold as well as PS2 since then. It's still the clear market leader, but it hasn't matched the initial lightning success of Wii, or the slightly lower, but more clearly sustained success of the PS2. It'll be fascinating to see how Xbox One and PS4 do in the years ahead, and what the total market size actually is this generation.
    Reply +2