Mr.Spo Comments

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  • Nintendo: Switch launch day "not be-all and end-all"

  • Mr.Spo 16/01/2017

    Directs between now and launch can help, and a good E3 showing will help, but the quickest step they will need to take will be to reduce the price. 3DS had Steel Diver, Ocarina, Star Fox 64, Pilotwings and Nintendogs the only first party releases for the first 6 months, and we all know how that went. 80-100 price cut depending on the retailer and a mad panic at Nintendo to get Kart 7 and 3D Land out at Christmas. Reply +13
  • Arms takes the Splatoon approach to fighting games

  • Mr.Spo 16/01/2017

    I wasn't sold on what I saw initially, but this does sound quite promising. A Punchout style single player mode would be grand here.

    Post-launch software prices should adjust to slightly more sane levels, as they do with other systems. I remember seeing Pilotwings Resort for 40 when 3DS launched, and Xbox One/PS4 titles in the 55-60 range.

    Finally, it's interesting that the internally developed, and incredibly successful new IPs such as Nintendogs (2005), Brain Training (2006), Wii Sports (2006) and Wii Fit (2008) don't count as new IP Nintendo launched between 2001 and 2014. This is the second new character driven internally developed IP in a couple of years, which is a promising sign. Pedantic, I know, but ignoring Nintendo's boom period new IP is a bit of an oversight, considering they powered DS and Wii.

    Edit: I see a couple of other people have mentioned other new Nintendo IP. I think the distinction Martin was aiming for is that Arms comes from Nintendo's EPD studios (formerly EAD), rather than Intelligent Systems or Monolith Soft, for example, with EPD/EAD traditionally thought of as "Nintendo developed" rather than "Nintendo published", like a Retro Studios game. This seems to be headed up by the Mario Kart 8 team, which is another promising sign.
    Reply +2
  • Zelda: Breath of the Wild download fills almost half Nintendo Switch internal storage

  • Mr.Spo 16/01/2017

    @Jac Yes, the solid state memory has much better read speed than Bluray discs. With the Switch cartidges being modified SD cards (like DS/3DS), there will be no need to install Zelda, and according to Aonuma, booting up the game and loading times will be far quicker on Switch than it will Wii U. Reply +9
  • Breath of the Wild amiibo range expands with detailed Zelda, Bokoblin figures

  • Mr.Spo 16/01/2017

    Also, isn't the Guardian meant to be bigger than normal amiibo? I fully expect that'll be more than 10.99. I won't be buying any of these, but I did get the Wolf Link with TP:HD (special edition for 34), and quite like the idea of having Wolf Link as a companion. That functionality seems much more useful than anything else, though I assume the amiibo range specifically for this game will have more functionality than the other Zelda amiibo.

    Also given what I've seen in trailers, I'm pretty sure Breath of the Wild will allow you to have a dog companion, and Wolf Link is just a re-skin of that.
    Reply 0
  • Mr.Spo 16/01/2017

    @Naetharu Characters weren't unlocked via amiibo in Smash. 8 bit mode wasn't hidden behind an amiibo in Mario Maker. Reply +1
  • Nintendo Switch's bundled Joy-Con grip doesn't charge controllers

  • Mr.Spo 16/01/2017

    @SabreWlf Yes, agreed. I am wondering if the advertising pitch will change towards Christmas to reflect that. But again, right now my expectations are a price cut in the summer due to post-launch sales dropping off a cliff from April onwards.

    If Nintendo really do have Pokemon Stars coming at Christmas, then the easy way to get more 3DS owners on board is to lower the price, and pitch the machine as a powerful handheld with home console functionality, including local multiplayer etc. The home console on the go pitch makes no sense in the Western market, because Switch doesn't offer what the other home consoles do.
    Reply 0
  • Mr.Spo 16/01/2017

    @mouseymouse You can charge the Switch and joy-cons together by leaving them in the dock when you aren't using the system. The Switch also charges the joycons when it's running in portable mode, and when you are charging through a USB-C cable. If you have multiple sets of joy-cons, you can swap them and leave them charging with the Switch when it's powered off in the dock.

    If the 20 hour battery life is accurate, most people won't need to charge them more than once or twice a week.

    This is an optional, over-priced peripheral, and not a necessity.
    Reply +3
  • Mr.Spo 16/01/2017

    @Chayshirin They've confirmed there is no physical backwards compatibility. Digital backward compatibility is another matter. Reply 0
  • Mr.Spo 16/01/2017

    @shotgun44 3DS did launch with a charger and charge cradle. I think they stopped including a charger when they started launching 3DS XL.

    Now that I think about it, that makes even less sense.
    Reply +2
  • Mr.Spo 16/01/2017

    @grassyknoll Yeah. Fair point. I really think Tom should clarify, though, if things really are that obtuse. Another "Nintendo have messed up the Switch" article is obviously going to (and currently is) generate a lot of hits.

    I think the absurd pricing model warrants criticism (it's stopping me from pre-ordering), but the impression Tom has given might not actually reflect the reality of the situation.
    Reply +2
  • Mr.Spo 16/01/2017

    @Perjoss NoA said an announcement will come before launching, they're "aware" fans will want to transfer Wii/Wii U Virtual Console games and more details will be released. I expect we might get a Virtual Console Direct before launch. Reply +1
  • Mr.Spo 16/01/2017

    @grassyknoll Then you take a USB-C cable with you to charge the Switch and joy-cons at the same time. If the whole bundle charges together in the dock, surely it charges when you charge the console through a USB-C cable??

    If not, I agree this is absolutely ridiculous, but I have a feeling EG are making a mountain out of a small issue. It does further demonstrate the pricing models for Switch are an absolute mess, and I fully expect Nintendo will need to making an embarrassing and hefty price cut before long, but I find it difficult to believe charging the joy-cons will be so obtuse.
    Reply +5
  • Mr.Spo 16/01/2017

    @Gearskin Yeah, clarification here would be good. Yes, it's another over-priced peripheral (which happens with every console, especially at launch), but if the joy-cons and Switch charge together when it's in the dock or plugged in, then charging the joy-cons isn't going to be a problem.

    Right now this article gives the impression there's a major design oversight and charging joy-cons is going to be unnecessarily complex and expensive. If that's the reality, then it is newsworthy and it'd be an absolutely shocking decision on Nintendo's part. If the reality is that you can charge the joy-cons and Switch together in the dock or by plugging in a USB-C cable, then this is a non-story, because charging the joy-cons becomes easy. 20 hour battery life compares favourably to the battery charge kit I bought for my Xbox One.
    Reply +12
  • Mr.Spo 16/01/2017

    Also, does this mean that when you dock the console when it's powered down, the dock charges the console but not the joy-cons? Surely there's the simple solution of leaving the joy-cons attached to a docked Switch as it charges... right?? Reply +6
  • Mr.Spo 16/01/2017

    Surely they could manage a low power stand-by mode that allows your Switch to charge the joy-cons when you're not using the machine? The solution of using a pro controller while playing and having the joy-cons charge attached to the docked console currently costs 60 thanks to exorbitant peripheral prices. Reply +11
  • Watch: 5 things you may have missed in Super Mario Odyssey's trailer

  • Mr.Spo 14/01/2017

    Looks great. Presumably that flying sailbarge thing allows you to travel from world to world. There's a lot of potential for hidden levels in each hub, too, which is good. Hopefully I'll be able to justify buying a Switch by the time this is on the market. Reply +5
  • Switch clicks in the hands, but on paper, it's in trouble

  • Mr.Spo 13/01/2017

    Fire Emblem Direct confirmed for next week. More info on Fire Emblem Warriors promised. Plus, presumably, a reveal for the Fire Emblem mobile game.

    It'll be interesting to see if there are more regular Directs and more reveals now Switch is out in the open.
    Reply +1
  • Mr.Spo 13/01/2017

    @Sand_man Whatever report you read on indie games is nonsense. Yooka Laylee, Stardew Valley, Binding of Isaac are among the confirmed games. Reply +7
  • Mr.Spo 13/01/2017

    Agreed that right now software schedule and pricing are problems. Pricing is easy to fix, if, like Iwata, Kimishima has the balls to cut the price if (when) Switch struggles from April onwards.

    Software is trickier, but if anyone assumes that Nintendo only have 8 first party games coming, then I suggest you think again. Nintendo's internal organisation needs to pay off now, with Zelda finished, Kart a port, Splatoon a sequel, Fire Emblem Warriors being developed at Tecmo, that leaves a large chunk of their EPD structure working on other projects. Retro Studios, Next Level, HAL Laboratory and Intelligent Systems are among the major Nintendo studios yet to announce or reveal any Switch titles. And, for 2017, Nintendo's best shot at a decent year lies in Pokemon Stars being real and on schedule. An update from Tom would be grand.

    I have faith things can get better for Switch, but faith isn't enough to place a pre order. Nintendo need to take the financial hit, lower the price, and reveal and commission more software, and they need to do it in the next six months.
    Reply +27
  • Nintendo confirms Switch launch lineup of games

  • Mr.Spo 13/01/2017

    @Miyamotosan As it stands it is perilously close to performing the way Vita and Wii U did. I think, based on their poor presentation and communication today, and the sparse line-up (which I think will fill out, especially for the second half of 2017), Switch will have a very rough post launch quarter.

    If Nintendo respond as they did with 3DS in 2011, then Switch may yet do moderately well. If they don't--or can't--respond aggressively and quickly, then another promising system will be stuck in a niche.
    Reply +6
  • Mr.Spo 13/01/2017

    Looking at the comments, Nintendo are doing more harm than good releasing such an incomplete and selective list. Perhaps update the article to more clearly reflect these are merely some of the titles coming in 2017, and is by no means exhaustive? Reply +8
  • Mr.Spo 13/01/2017

    @TheFrostedFireFly Monolith Soft's last game wrapped up development around 2 years ago, and they planned to re-use the game engine developed for X in future titles. X took so long because they needed to create game engines and HD development tools from scratch, which isn't an issue for Chronicles 2.

    Depending on localisation, though, some of the high quality Japanese titles could easily slip into 2018. Xenoblade Chronicles 2 and Dragon Quest XI at year's end would be great company for Mario Odyssey.
    Reply 0
  • Mr.Spo 13/01/2017

    So far by my count there are 51 games confirmed out of Nintendo's "80 plus" in development, but the system will definitely get off to a slow start after the initial Zelda buzz if the March through September window doesn't fill out. There are a number of titles, like Yooka Laylee and other indie titles, that should make it out during that window. There's no reason why things like Rayman Legends shouldn't be out quickly, either. And isn't LEGO City out in Spring too?

    Nintendo are doing a terrible job of letting people know what games are coming out. I can only assume Nintendo UK really haven't nailed many games down yet. Nintendo America currently have 18 games in the 'launch window' (March-June). They better return to a regular schedule of Direct broadcasts and start nailing down release dates. That April to June quarter is going to be torrid for them otherwise, and start planning for a big E3.
    Reply +10
  • Let's compare and contrast the US and European Legend of Zelda: Breath of the Wild box art

  • Mr.Spo 13/01/2017

    As a Zelda nut, I prefer the ludicrously priced special edition, but don't see that as an option for the Wii U version. Are Nintendo going to limit Wii U to the standard version? And are they going to limit stock of the Wii U version?

    Honestly wouldn't put it past them.
    Reply +2
  • Nintendo's precarious reveal runs risk of Switching off fans

  • Mr.Spo 13/01/2017

    @kraenk12 Zelda on Wii U is not cancelled and is coming out on March 3rd. Reply +2
  • Mr.Spo 13/01/2017

    @mickerty Zelda is same day on Wii U. Reply +1
  • Mr.Spo 13/01/2017

    A bright spot for those of us interested in buying Switch later this year: Xenoblade Chronicles 2 is down for 2017. Reply +1
  • Mr.Spo 13/01/2017

    @PSfourskin I assume the pricing is down to Nintendo's decision to profit on hardware sales. While I understood the necessity in the past, given their cash reserves and the absolute debacle that was Wii U, I really think they should have been willing to take a short-term hit here.

    Part of me wonders if Nintendo are approaching this cynically, seeing if they can charge these prices and sell a decent number of Switch units, but have contingency plans to drop the price in summer should the post-launch quarter see a significant drop in sales.
    Reply 0
  • Mr.Spo 13/01/2017

    @redcrayon No. Some information may come over the weekend of play-testing, but I think they'll save further announcements for some pre-launch Directs. Reply +1
  • Mr.Spo 13/01/2017

    @Robot_37 The last GameCube type console they launched sold 20 million units and was outsold by a competitor who had never launched a console before, who had to cut the price 6 weeks after launch, and who dropped their console like a rock 4 years after launch to pursue a new system.

    The GameCube, like the Wii U, was a commercial failure. Nintendo don't have a lot of room on the market, and trying to attract their portable market and remaining home console niche on one machine makes sense. Focusing on families makes sense (especially for Japan/America). The pricing however, makes no sense at all, and will not help them hit any of those markets, apart from perhaps 2 or 3 million early adopters.
    Reply +2
  • Mr.Spo 13/01/2017

    @-Gemini73- Wii U was less important to Nintendo than the 3DS business, which they'd taken enormous hit on in 2011 (both financially and in terms of reallocating development sources). That ruled out drastic action on Wii U in 2013.

    Given Switch is Nintendo's only new hardware system, and given they've combined development resources and it seems a successor for both Wii U and 3DS, my bet is Nintendo will move far more aggressively to save it if they have too. And believe me, I fully expect they are going to have to take drastic action 3 months after launch.
    Reply +1
  • Mr.Spo 13/01/2017

    Out of interest, and because I really think this is a major factor in Nintendo having a successful 2017, how is Tom feeling about his Pokemon Stars information? Still confident? I can see why Nintendo didn't announce Stars today (we're still very close to Sun/Moon), but has Tom heard anything from his sources at all? Reply +1
  • Mr.Spo 13/01/2017

    @Killingstubbsy I honestly think we'll be looking at 200-230 by Christmas. And, by that time, we can add Zelda, Kart, 3D Mario, Pokemon, Splatoon 2, Arms, Dragon Quest XI and more to the possible software purchases, and Switch is much more attractive.

    3DS dropped after launch (before the official cut) because retailers couldn't clear stock, so Switch might even come down in price in April or May.
    Reply +2
  • Mr.Spo 13/01/2017

    @Chinpokemon It is over 300 when you buy a game. Less than 300 with a game and I think we'd be looking at very different territory. Even 30-50 cheaper would make a big difference. Add to that high priced peripherals and I don't think this is going to be very attractive once the initial Zelda rush disappears.

    Maybe I'll be wrong, but I don't see this working out unless Nintendo are willing to move on price in the summer.
    Reply +3
  • Mr.Spo 13/01/2017

    @Gamblix GameCube launched at 130, Wii at 180. Nintendo have got the price wrong here, this isn't going to reach enough of their market to gain momentum at the current price. When you add expensive peripherals and the RRP of their games going up, it all adds up and is not affordable the way Nintendo need to be.

    I think Switch is a great idea, with a decent mix of software, and with some really excellent features and games. But Nintendo's pricing has stopped me from placing a pre-order.
    Reply +2
  • Mr.Spo 13/01/2017

    The presentation was poor, the list of games that has emerged since (and is growing) is more promising. For me, this is closer to 3DS 2011 than Wii U 2012. Nintendo are charging premiums for their brands (especially Splatoon, Zelda, Mario Kart) thinking that they can cash in on the popularity of those brands, ignoring that a big part of Nintendo's popularity since day one has been affordability for family orientated gaming. Add to that the baffling decision to not bundle 1-2 Switch in the box, and Nintendo have put obstacles in front of themselves that they'll have to work hard to clear. If the 2 million shipment is true, then that's 2 million units globally for the entire month of March. If past console launches are anything to go by, the small launch line-up won't matter, because the most hotly anticipated Nintendo title for a decade is hitting Switch on the same day.

    I absolutely agree that Nintendo have sabotaged themselves here, but they have time to recover from this stumble. The Treehouse stream is yet to come, the machine still has two months to go before launch, and three months after launch E3 comes around. It says everything about how poor Nintendo's presentation was that a Sega executive can come on stage and announce "We're thinking about making games for this device in the future" when in reality, Sega have three games hitting Switch this year, one of them (Sonic Mania) this March. How different would things be if Nintendo had someone from Square Enix on stage saying: "We've got six games coming to Switch, including the latest entry in our beloved Dragon Quest series, and a new IP from the developers of Bravely Default!" Those half dozen Squeenix titles are there in the Switch line up, and it looks like five of them are coming this year, with I am Setsuna coming around launch. That's a much stronger impression than "Maybe games???" from Sega, who in actuality, are developing and releasing Switch games starting in March!

    On top of that, Nintendo said nothing about indie support (a number of titles confirmed) or Virtual Console (GameCube support, Mother 3 rumoured). And the biggest rumour, which has come from the most reliable source, is that Pokemon Stars is coming at the end of the year. It doesn't make sense to cut the legs out from under Sun/Moon and announce Stars 2 months after the first versions launch, but it will make sense to announce it at E3, when early adopters and potential Switch buyers will be thinking, "Ok, what's next?"

    I think, in all honesty, price is easily the biggest hurdle in 2017. Nintendo have Zelda at launch, Mario Kart the month after, Splatoon in Summer, a mixture of third party support from indies, Japanese publishers and some Western support, and, potentially, the one-two of Mario Odyssey and Pokemon Stars around Christmas. Switch in 2017 becomes a very, very different kettle of fish if Pokemon Stars is real. Then consider we only have confirmation of 8 Nintendo published titles on the first system to benefit from their combined development sources, one of which is being developed by Tecmo (Fire Emblem Warriors). Nintendo normally publish 20-30 games a year across home and portable formats, so I think with Directs and E3 coming in the next 6 months, Switch's future software slate will change radically in a short space of time.

    Finally, there's one more reason I think Switch will be very different to Wii U: Switch is the successor to 3DS and Wii U, and while Nintendo allowed Wii U to fail, they did not allow 3DS to fail. When 3DS faltered, Nintendo cut the price by 1/3, commissioned new first party games (like Fire Emblem: Awakening), secured Monster Hunter 3U and 4 from Capcom, and brought forward their two big blockbusters: 3D Land and Kart 7. Nintendo have bet the farm on Switch combining their portable and home audiences, and I fully expect if Switch struggles in the April/May/June quarter, a price cut will come in July alongside Splatoon 2. Switch can--if Nintendo choose--look like a completely different proposition within 3 or 4 months of launch, if they need to hack away at the price and once E3 is out the way. That post-launch quarter could be very, very tough, however.

    For me, price is the biggest issue, but it's also one that will take Nintendo the least amount of time to rectify. 3DS at launch was an under-featured, under-supported, over-priced console with a relatively meaningless headline feature. By Christmas 2011 it was 50 cheaper, had eShop on board, greater first and third party support for the future, and had some incredible games available. Switch has very similar problems, but it also has the benefit of being a more versatile system. If Pokemon Stars is real, I think Switch in 2017 is a very, very different ballgame. But Nintendo need to show fans and third party publishers they are willing to move heaven and earth to turn this into a success. I think given what they did for 3DS, if they need to, Nintendo will take the hit for Switch too.
    Reply +35
  • Atlus doesn't know whether the new Shin Megami Tensei for Nintendo Switch will head west

  • Mr.Spo 13/01/2017

    Not surprising. Tokyo Mirage Sessions was revealed in January 2013 as SMTxFE and took over three years to make it to the West. I wouldn't expect to see this any time soon. Reply +1
  • Here's what's coming to Switch you may have missed

  • Mr.Spo 13/01/2017

    @Der_tolle_Emil Agreed, by this afternoon the line up could look a lot better. Sega have Sonic Mania and Project Sonic coming, according to Gamesindustry.biz. As with Nintendo's approach to E3 in 2015, poor presentation has disguised a decent line up. Square Enix are on board in a big way, the five games in the article plus I Am Setsuna. Add indies and Virtual Console, and things could look good. Nintendo needed to communicate that effectively during their reveal, and they didn't. That being said, it is the start of a long news day.

    I'm still massively unimpressed by the pricing and vague release schedule, but things can improve today.
    Reply +2
  • Zelda: Breath of the Wild will launch with Nintendo Switch

  • Mr.Spo 13/01/2017

    @yas_1 Yes, I love the music. I was feeling deflated by the timd they got to this but still got goosebumps. Reply +1
  • Mario Kart 8 Deluxe adds Splatoon characters and Battle Mode courses

  • Mr.Spo 13/01/2017

    I understand currency markets mean game prices will probably rise, but this is silly. Nintendo have launched a new Mario Kart every 3 years since 2005, and now they bring an upgraded port after 3 years and charge 50?? And still only revealed 8 first party games at their major hardware reveal? Reply +6
  • Mr.Spo 13/01/2017

    @Miyamotosan and which initially came with a free game download... Reply +4
  • Mr.Spo 13/01/2017

    So, extra courses in the new battle mode, extra characters, and dlc from the Wii U version? And they're charging 50 for it all, after selling 8 million copies already?

    Seriously, Switch looks like it'll be a lot of fun, and it will have some stone cold classic games. Zelda looks like a high point for the series and that is day one. But Nintendo's business approach is so far off it's not even funny, especially after the 3DS needing a price cut and Wii U's launch year going so poorly the system never took off.

    I am a huge fan and wanted to place a preorder this morning. I love the Switch concept, and I'm convinced there will be amazing games on there. But the pricing structures, online, and lack of software were all things Nintendo needed to nail and they really haven't.
    Reply +10
  • Nintendo Switch reveal live report

  • Mr.Spo 13/01/2017

    @west72 That covers it. Reply 0
  • Mr.Spo 13/01/2017

    How are we all feeling? Reply 0
  • Mr.Spo 13/01/2017

    @seeyoshirun Yes, and the Wii was also £100 cheaper. Reply 0
  • Mr.Spo 13/01/2017

    @NuY Brexit! Exchange rates are awful, remember. Reply 0
  • Mr.Spo 13/01/2017

    @crossbit To get the Switch launch inside their current financial year so they can turn a profit? Reply 0
  • Mr.Spo 13/01/2017

    @ultra-dan I would be wincing and placing a pre-order if Mario and Zelda were day one. Reply 0
  • The Nintendo Switch paid online service doesn't sound great

  • Mr.Spo 13/01/2017

    Reply +14
  • Super Mario Odyssey revealed, due this “holiday season”

  • Mr.Spo 13/01/2017

    Great to see this, hopefully it turns out to be yet another stellar game. Odds are good with (presumably) the Tokyo team behind it. Reply +8