Mr.Spo Comments

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  • Nintendo has announced Nintendo Labo, a bizarre new interactive cardboard toy line

  • Mr.Spo 17/01/2018

    Honestly, the more I think about it, the more this feels like the wacky launch title Nintendo didn't dare put out 12 months ago coming off the back of Wii U. There's aspects of Switch that have been barely utilised by Nintendo themselves - the IR camera on one joy-con, the modular nature of the machine, the HD rumble, the touch-screen, the fact the Switch allows you to play without the TV - and Labo brings them together in a way that Breath of the Wild and 1-2 Switch simply didn't.

    That isn't a slight on Zelda - it's a brilliant game and I've found Switch's portability is surprisingly welcome for longer games like that. Switch is a versatile device that works well in its middle-ground between high-end portable and low-end home console, but that space (to me at least) felt like a natural, safe place for Nintendo to move into. This feels like the radical, bonkers company of a decade ago that throws things out of the left-field. People are chasing VR and abandoning toys-to-life, and Nintendo have made something that genuinely does bring toys to life. The IR camera suddenly makes sense; it's useless in your hand but put it inside another module with some reflective tape and bang, you have anything from a piano to a giant robot suit.

    I'm not going to buy this (no kids so no appeal) and I don't know if it's going to find a mainstream audience, but it's a credit to Switch that it's versatile enough to be used in this way and to function as a great portable/home hybrid for conventional games. That diversity could be key to making the system a long-term success - so long as Nintendo and others keep bringing the software.
    Reply +11
  • Mr.Spo 17/01/2018

    This brings a whole new meaning to "toys to life" and "Nintendo think outside the box". Reply +6
  • Nintendo Switch announcement tonight to reveal "new interactive experience"

  • Mr.Spo 17/01/2018

    @StanDarsh $70 for a pack that includes a house game, piano, motorbike, fishing rod and 2 RC cars. $80 for the robot suit and game.

    You can bet it's going to be £60-£70 here.
    Reply 0
  • Mr.Spo 17/01/2018

    Zero appeal to me, but I'm obviously not the target audience for this.

    Also, Project Giant Robot has found a new home.
    Reply +3
  • Mr.Spo 17/01/2018

    @ultra-Shinji The blue/red ocean philosophy was part of their Wii-era thinking. I was using it to suggest that this product will likely function along similar lines - attracting new users who aren't familiar with console games. It seems, specifically, that this is intended for children who aren't familiar with videogame consoles. A wise enough goal given how many kids grow up with mobile games but not console games. Reply 0
  • Mr.Spo 17/01/2018

    @tomhussi You could be right, there. Kimishima has mentioned that Nintendo plan to make use of the IR feature in 2018. Reply 0
  • Mr.Spo 17/01/2018

    @ultra-Shinji I don't use any of those labels in derogatory or negative ways, but simply because that's the usual mode of distinguishing between something like Metroid or something like Wii Fit. By Nintendo's own definition, this is closer to the 'blue ocean' type games they did on Wii and DS than the 'red ocean' games like Zelda, Metroid etc.

    If you like all of that fare, then great. Nintendo have a good, long track record of reaching outside of the core audience for videogames (conventionally men who buy lots of games) and into the mainstream.
    Reply 0
  • Mr.Spo 17/01/2018

    Might we see something that connects directly onto the Switch in the way that the joy-cons do? Presumably it wouldn't be too difficult to make that happen. It would, of course, restrict play to portable mode, but Nintendo might want to free this experience from the TV. Reply +3
  • Mr.Spo 17/01/2018

    Anybody expecting something for the die-hard Nintendo fans or traditional gamers will be disappointed. This is likely the peripheral-driven, audience-expansion software Kimishima has been talking about in interviews with Japanese newspapers - it'll be more a Wii Fit style new IP (or 1-2 Switch) than character-driven IP like Arms or Splatoon. What will be interesting to see if this genuinely moves Nintendo's non-traditional mass-market software philosophies on in any meaningful way. The fact it's peripheral-driven and for "kids or kids at heart" might mean this is another push at toys-to-life, but that wouldn't quite square with "new interactive experience"; unless Nintendo have found a way to meaningfully develop that area.

    The better news for us more traditional gamers is that there have been rumblings throughout the week that this was coming. The same sources suggested that Nintendo will follow this up next month with a full-length Direct aimed at their more traditional audience and were on the ball about Nintendo's broadcast last week. I'd expect there'll be some backlash online too, when this ends up being closer to a ROB revival than an F Zero revival, so Nintendo will want another Direct before long to reassure their core audience - the way they announced NX at the same time as their mobile games push, for example. At any rate, it certainly appears to be the case in the last couple of years Nintendo have been less water-tight than they were a few years ago.
    Reply +18
  • Final Fantasy 15 Royal Edition announced, PC version dated

  • Mr.Spo 16/01/2018

    though there's still the issue of a version of Final Fantasy 15 for Nintendo Switch that is currently being investigated within the team.
    Leaving the aside the obvious (and potentially difficult) technical downgrades that would have to happen, weren't the vanilla versions of FFXV - without all the dlc - somewhere in the region of 50GB? A Switch version is going to have wait until a) Square Enix have successfully ported FFXV into Unreal Engine 4, which was what they were trying to do to get it running on Switch and b) Nintendo have a 64GB cartridge available for publishers.

    Don't get me wrong, I'd love to see FFXV on Switch if that's technically feasible (I'm certainly not getting round to it anytime soon), but if it does happen, I can see it being a 2019 release.
    Reply 0
  • The World Ends with You is headed to Switch

  • Mr.Spo 11/01/2018

    Eurogamer haven't put this anywhere yet, but Ys VIII was also confirmed for Switch as a summer release. I was looking at the PC version just this morning but will wait for the Switch release. It's meant to be excellent, a return to form for a long-running series, and fans of JRPGs might like to look into that. Reply +2
  • Mr.Spo 11/01/2018

    I've never played this - so as long as this is a good version I'll happily give it a shot. Heard great things about it. Reply +4
  • Nintendo announces Mario Tennis Aces, dates Kirby

  • Mr.Spo 11/01/2018

    Great to see story mode return to Mario Tennis. From what I heard, they nailed the mechanics of the Wii U version, there was just barely any game there. Hopefully there's more of a game here. Reply +16
  • Nintendo Switch is getting Dark Souls Remastered

  • Mr.Spo 11/01/2018

    I've never found the time to get into this, so I think I'll be giving the Switch version a go. Reply +6
  • Wii U games Donkey Kong: Tropical Freeze, Hyrule Warriors headed to Nintendo Switch

  • Mr.Spo 11/01/2018

    Tropical Freeze is brilliant, but I won't rebuy. Hyrule Warriors is a more likely purchase - I didn't bother with the DLC or 3DS versions. Reply +7
  • Nintendo fans spent all of last night waiting on a Direct announcement

  • Mr.Spo 11/01/2018

    @Duffking I'd say that's the most credible rumour so far.

    Other things - like a Pikmin 4 reveal or firmware update - have been confirmed to be fake. The fact Kotaku have gone to press with this (and not other rumours) makes me think this is real. Especially given Namco Bandai have increased Switch software support and From Software were listed as Switch developer last year.

    That being said, if it is indeed a 'mini' broadcast, and not a full broadcast, expect people to be disappointed. Personally I do think Nintendo could do with a proper Direct, given so much of their 2018 line-up is undated or unrevealed.

    EDIT: Laura Kate Dale reported on Twitter around the same time as the Kotaku article broke that a 15 minute Direct Mini is coming this afternoon.
    Reply 0
  • Eurogamer's Top 50 Games of 2017: 10-1

  • Mr.Spo 30/12/2017

    Agreed with the number one. It's rare I can restart a game I've sank 100 hours or more into and still love it, but that's what's happened with Breath of the Wild. I'm 30 hours into my second play-through before I've even realised it. I couldn't manage that with Witcher 3, which remains one of my favourite games this generation and which shows just how great I think Breath of the Wild is.

    Yes, it's not perfect. Yes, it has its frustrating aspects. Yes, there are areas Nintendo will improve on easily. But how soon will Nintendo (or anyone) make a game of this scale where every different part fits together so well, and which really is far more than the sum of its parts? After playing the original Zelda, BotW was everything I wanted from the series. It's a new Ocarina - a landmark achievement - and I can't wait to carry on exploring Hyrule, or seeing where they go next.
    Reply +10
  • Eurogamer's Top 50 Games of 2017: 20-11

  • Mr.Spo 29/12/2017

    @DakeyrasUK I expect Xenoblade Chronicles 2 has launched too late to get much consideration here. I mean, it's a 60-120 hour epic and that likely counts against it.

    Arms, Kingdom Battle, Odyssey and Breath of the Wild do seem likely candidates for the top 10, though. I've only played the latter two; Arms and Kingdom Battle are on my list, though.
    Reply +3
  • Eurogamer's Top 50 Games of 2017: 30-21

  • Mr.Spo 28/12/2017

    @greenwichlee I'd forgotten that came out on Switch (latecomer to the party), so your thoughts and its appearance on this list have given it a place on my "to buy" list. That's one reason an eclectic top 50 is good - gives us reminders, new games to look for or an opportunity to re-evaluate games we did or didn't love. Reply +3
  • Mr.Spo 28/12/2017

    I'd be interested to know what kind of methodology was used here. I haven't played Mass Effect Andromeda, but it certainly struck me as an odd one to appear on a list of top games in a year as good as 2017.

    Looking forward to the reader's list, too. Hoping at least one or two 3DS games made it onto that (c'mon Samus Returns or Fire Emblem Echoes).
    Reply +5
  • Eurogamer's Top 50 Games of 2017: 40-31

  • Mr.Spo 27/12/2017

    @redcrayon I didn't - a lack of time/money have really restricted what I could play this year. I'm still hoping the Echoes DLC will be reduced so I can return to that, I might pick up Stories then if it's cheaper (and doesn't get a Switch port). Reply 0
  • Mr.Spo 27/12/2017

    @kiekiexo Because Super Mario Odyssey came out in October...? ;-)

    (My personal preference is for Zelda, though)
    Reply +1
  • Mr.Spo 27/12/2017

    @redcrayon Yes, I only got a Switch late in the year so some of the best games I played this year are older titles and 3DS games, particularly Samus Returns and Fire Emblem Echoes. I thought they were both excellent, updating archaic, difficult-to-love games into stylish contemporary titles. They have a lot to offer the future of their respective series, too. I'd really, really love to see Adventure of Link and the original Kid Icarus get a similar treatment.

    Admittedly part of the problem for Vita is that (as far as I know) there's just not much going on there any more. 3DS still had a number of releases, but outside of Pokemon I don't think any of them generated much mainstream awareness. Mobile has the opposite problem, of course, in that so much stuff launches on that format!

    I agree though - it'd be great to see format by format 'year-in-review' articles, or a platform-holder equivalent which finds room for Vita and 3DS.
    Reply +1
  • Mr.Spo 27/12/2017

    Disappointing to see the usual "roar my favourite game is too low! EG are bias/paid off/incompetent!" storm rumbling away in the comments, but I guess it wouldn't be Game of the Year without it. It was quite rightly said at the start of this countdown that so many games are released now it's difficult if not impossible to play the widest selection of the best of them. That means that, unless critical acclaim was genuinely universally ecstatic, that your favourite game could be anywhere on this list, or might not even make it on at all.

    The one thing I would like to see in these lists are the formats that these games are available for/will be available for. There are many I've not heard of (and I'm sure this will be the same for other users) so it would be good to know if they're on a system I own.
    Reply 0
  • The year in playing together

  • Mr.Spo 25/12/2017

    Cracking read, I'm hooked on Splatoon 2.

    Merry Christmas all / Nadolig Llawen pawb. Off to the pub, then dinner, then Mario Kart with my brothers. Followed by some time off for this stack of books and Xenoblade Chronicles 2...
    Reply +4
  • The wait was worth it for Yooka-Laylee on Switch

  • Mr.Spo 14/12/2017

    The higher price point and lack of physical release puts me off - hopefully a boxed version will appear down the line without too much Switchflation. Reply +2
  • Romancing SaGa 2 comes to PC and consoles next week

  • Mr.Spo 08/12/2017

    This is a really pleasant surprise. I finished Final Fantasy 6 only last week, which is a towering reminder of just how brilliant Square were in the mid-90s. I mean, granted, FF6 is (for me at least) the greatest JRPG ever made, but I'll happily give this a go even if it is quite different to FF. Hell, it might encourage some re-releases of more the Japan only greats of that time (Seiken Densetsu 3, please). Reply 0
  • Eurogamer readers' top 50 games of 2017 voting

  • Mr.Spo 08/12/2017

    A slightly odd year for me. Lack of time, job insecurity and finishing a PhD combined with a desire to go through my back catalogue meant I haven't played that many new games (2017 releases). Before I list my top 5 of 2017, here's a few I played for the first time this year or which I revisited this year which stand up as brilliant games: Doom (2016), Stardew Valley, Owl Boy, Dragon Quest 8, Final Fantasy 6, Super Metroid.

    As for the top 5 from 2017: Breath of the Wild, Odyssey, Samus Returns, Fire Emblem: Echoes, Sonic Mania.

    As a recent Switch owner there's also a few I'm yet to try: Xenoblade 2, Arms and Kingdom battle among them.
    Reply +5
  • Bayonetta 3 is coming exclusively to Switch

  • Mr.Spo 08/12/2017

    Bayonetta 2 was stunning, can't wait for the third. Reply +16
  • Mass Effect's Vigil Theme and the fight to remember

  • Mr.Spo 07/12/2017

    @dirigiblebill I don't - but I am hoping to begin doing more non-academic writing so videogames might be part of that. I'd considered (in conversation online and with friends) the connections between initiatives like Voyager, the role of Vigil in Mass Effect and the role of the Chozo in Metroid Prime in the past, all of which demonstrate the ability of sentient beings to outlive theirselves and alter a future they haven't survived into.

    I think you're right about history, narrative and memory - to my mind one of the best series to look at in that context would be Zelda. The musical angle in particular is absolutely essential in a number of Zelda games. Hell, in Skyward Sword you compose the main theme to the entire series - which has become a simple string melody by the time of Breath of the Wild, demonstrating the chronological gulf between the two games. There are similar points to be made about the cave painting prologue of Skyward Sword versus the tapestry prologue of Wind Waker.
    Reply +5
  • Mr.Spo 07/12/2017

    @dirigiblebill I'm marking essays so I can't go into great depth (and I realise now my original comment has something of the 'weary teacher' to it!) but what I find fascinating about the use of Vigil's theme is that the entirety of the action of Mass Effect is reliant upon Vigil and the success of its mission. If the Vigil programme on Ilos hadn't worked, Sovereign would have signalled the Citadel remotely, and the Reaper invasion would have begun several years before the events of the first game actually take place. Vigil's theme as the opening notes of the entire series works perfectly in that sense - Vigil is already the invisible hero of the trilogy. It's an unusual use of music and an opening menu and a very subtle piece of narrative framing in that regard, and off the top of my head I struggle to think of any similar instance in gaming. Vigil has allowed the game to happen, and so Vigil's theme frames your Mass Effect experience before you even press start.

    Vigil's music is also present in the War Room in Mass Effect 3, that motif demonstrating the connection between Vigil's ancient success and your character's present survival - as well as their potential failure. The re-use and recycling of the theme also mirrors the Reaper's own re-use and recycling of the organic races they harvest, a cycle which (like Vigil's success and Vigil's theme) is a much older, broader frame than the player's part of the narrative. I actually think the bravest ending of the Mass Effect series is the 'failure' option, where you reject the choices of the AI guiding the Reapers at the end of the third game, and get a simple scene of Liara's beacon being discovered in the distant future. That ending, like Vigil as the beginning point of the series, is a testament to the ability of sentient life to outlive itself - and it influence and protect sentience that has only the remotest understanding of it. Vigil is a little like our Voyager satellite, in that sense; proof that at one point, against all the horrors and scale of the universe and space-time, some sentient beings understood their place and understood that others would come after them and so left a message in a bottle. It would also be a brave narrative point for a videogame to make, given so many games traditionally prioritise some kind of triumphal, gratifying pay-off (which was in part reflected in the furore surrounding ME3's disappointing endings). A videogame trilogy about choice brave enough to say that your choices simply give some remote, future beings a fighting chance would be far braver (narratively) than Mass Effect ultimately was - and would be a fitting end point for series that begins with Vigil, whose programmers died to give your Shepard a fighting chance.

    As for the neoliberal point, thank you for clarifying - but I'd suggest what you're highlighting is not so much neoliberal as it is simply capitalist. The exchange of 'currency' (experience etc) for narrative 'goods/services' (story progression, side quests, abilities) is also fundamental to the design of many videogames, and given many videogames are overwhelmingly products of capitalist societies, that is not surprising, but is certainly worth expanding on in my mind.
    Reply +11
  • Mr.Spo 07/12/2017

    Yeah, I love Vigil's theme and the encounter with the AI on Ilos. That and the big reveal with Sovereign on Virmire are two of the stand out moments of the trilogy and I don't think Bioware ever managed to make the Reapers that threatening or awe inspiring again. They went from cosmic horror to ludicrous trash-talking tripods.

    Got to say I have no idea what a colonial levelling system is - and this coming from a gainfully employed academic who delivered classes on post-colonialism this week. I'm assuming with "neoliberal writing" you were perhaps suggesting Mass Effect prioritises the importance and freedom of the individual versus that of the community - but I'm not sure how that claim would hold up given the options you have in that game involve making sacrifices in order to uphold the galactic community. Given "neoliberal" is such a washy term anyway (originally referring to a socio-economic ideology and I think that meaning is more true to the term) it, and your colonial levelling claim, just obfuscate what might have been an interesting read.

    There's a lot to be said about Vigil, memory, music and narrative and how Mass Effect deals with those themes - but I don't feel like much of it was said here.
    Reply +17
  • Is Xenoblade Chronicles 2 too ambitious for Switch's mobile mode?

  • Mr.Spo 04/12/2017

    @Daryoon Not sure why people have negged you for stating this. Xenoblade is quite obviously a middle-tier franchise for Nintendo - it's not going to get the resources that Mario and Zelda get because those games sell five to ten times as much.

    It's a highly ambitious series, certainly, but Chronicles has always been a middle-tier game in terms of resources and each game has technical shortcomings as a result.
    Reply 0
  • Xenoblade Chronicles 2 review

  • Mr.Spo 30/11/2017

    @seeyoshirun Yeah, I think it is ultimately impressive that Monolith Soft have managed to put out three games of such ambition and invention. Having the backing of Nintendo means Takahashi actually has the time and money to finish his games now. They might not polish every system to perfection, but I know this is going to last me around 120 hours and I'll be lost in it.

    I'm hopeful it'll find a slightly larger audience now, too, given middle-tier games seem to be recovering slightly and given Switch's rapidly expanding userbase.
    Reply +5
  • Mr.Spo 30/11/2017

    Looking forward to it, I loved the previous two. A shame Takahashi still hasn't learnt to reign himself (and his team) in a bit, but then the ludicrous amibition has its upsides, too.

    Monolith Soft either doesn't have the resources or the relentless tenacity to explore every one of its game mechanics with the rigour and finality of Nintendo EAD
    Undoubtedly Monolith Soft don't get the resources that the EPD teams making stuff like Mario Odyssey or Zelda enjoy. This is, like the other Xenoblade games, a middle-tier game in terms of the resources put into it. That's not to try to downplay it or excuse its flaws, but I think we should recognise that the Xenoblade games don't get the kind of resources that Nintendo's biggest blockbusters do. This, after all, might sell a million copies - Odyssey and Breath of the Wild are on track to sell ten times as much. There's a tendency (I noticed this in the run-up to X) after the near-universal acclaim that greeted the first game to assume that this is one of Nintendo's 'top' franchises, but it simply doesn't have the resources to be in that tier.

    Again, not trying to be negative. I genuinely can't wait to sink another 100 hours or more into one of Monolith Soft's staggering worlds - I just am going to have to wait because my pre-order is going to Father Christmas. Bah humbug.
    Reply +22
  • In defence of Oblivion

  • Mr.Spo 26/11/2017

    Yeah, like a couple of other people, Oblivion was my first introduction to games of this type and I absolutely loved it, despite the flaws. I spent somewhere around 200 hours on it and still remember my first 30 minutes with the game, in which I stole an imperial guard's horse, got chased around the countryside by him, a zombie, a necromancer and two wolves before I was eventually arrested.

    I planned my route around the game (initially) by doing the Mage's Guild quests, travelling from city to city getting my recommendations, refusing to quick-travel. By the time I was ready to go to the Arcane University I'd completely forgotten what the Imperial City looked like and was stunned as I headed down from the hills and saw it at the centre of the lake.

    Without Oblivion I'd have never been interested in the newer Fallout titles, Skyrim itself, or Witcher 3. It might be time, now I have a solid laptop, to download and mod Oblivion and revisit it.
    Reply +6
  • How Final Fantasy's biggest failure changed the series for the better

  • Mr.Spo 24/11/2017

    Can't believe you listed great FF heroes and ignored Terra Branford. Playing FF6 on SNES Mini and it's even better than I remembered.

    I'd give this a crack on Switch. But then i'd also love to see FF12 HD on Switch... as well as remakes of the SNES FF games in the style of Octopath Traveller...
    Reply +2
  • Black Friday 2017: Xbox One S for £170, PS4 Slim for £200 available now

  • Mr.Spo 23/11/2017

    Fire Emblem Warriors is down to £30 at Simply Games, for anyone interested. Typical it's the week before pay-day for me and I can't really get away with the purchase! Ah well. Reply +2
  • There's a touching tribute to Satoru Iwata in Pokémon Ultra Sun and Moon

  • Mr.Spo 23/11/2017

    @CrashOkami Iwata set out the road-map for Switch and Nintendo's moves into mobile gaming and more aggressive merchandising back in 2014. There were comments from the new leadership (back when Switch was still NX) that Nintendo's next few years (i.e. 2015 onwards) would be based on Iwata's plans for the company.

    Switch is obviously a collective triumph for Nintendo (much as Wii U was a collective failure), but I think in its accessibility and convenience it demonstrates clear evidence of Iwata's touch.
    Reply +9
  • The Switch's special year is set to end as it began, with another 100 hour classic

  • Mr.Spo 23/11/2017

    @abeeken Yes, X required a certain amount of intense preparation and game management that few games require any more, especially if you really wanted to master its systems. If I ever left it for more than a couple of weeks, I'd have to wait until I had an afternoon clear to pick it up again, it'd always take a couple of hours to get back into the flow of the game. The lack of tutorials and dense HUD really complicated things. I loved it and sank 120 hours into it - it was at its best when you were simply free to roam and chart and explore the world, linking together side-quests as you went. I also loved how all of that fed back into the hub city, which would in turn open up more options in the wider world.

    I feel it's the kind of game that deserves a spiritual sequel some day, maybe one that's brave enough to do away with the perfunctory main story and to focus on exploring and surviving an alien world - and one that reigns in and tidies up its various systems.
    Reply +7
  • Mr.Spo 23/11/2017

    I loved the first two (despite them really being fairly different experiences) so I am looking really forward to this. Should cap off a great first year for Switch. Reply +2
  • Capcom confirms it has new Switch games in the works, including an Ace Attorney

  • Mr.Spo 10/11/2017

    @Kami There was a report that much of the Japanese games industry is now scrambling to support Switch. Square Enix are the only publisher to support Swit h with numerous titles in the first year, and even then most of that output remains Japan-only.

    With Capcom It's understandable in some ways. Their financial situation is genuinely dire. If they invested in Switch and Switch had flopped, it may well have sank them. On the other hand, the one reliable profit generator for Capcom was Monster Hunter on 3DS - some 20 million units of software sales while franchises like Resident Evil and Street Fighter underperformed. There are plenty of projects Capcom could move to Switch quickly, like Okami HD, and they do need the money, so here's hoping they can stake out a market on Switch before too long.
    Reply 0
  • US video-streaming app Hulu launches on Switch

  • Mr.Spo 09/11/2017

    Having had a Switch for 6 days, I like how snappy and minimalist the UI is, but I couldn't help but feel it was due some kind of update by Christmas. Video apps and more customization options (wallpapers and folders, please) would be good, before 'Nintendo Online' launches next year. Reply +16
  • Sonic Forces review

  • Mr.Spo 09/11/2017

    There's never been a point where I was interested in this or where I could see it ending up as a genuinely good Sonic game - unlike Lost World, when I admittedly did get caught in the Sonic Cycle. I haven't picked up Mania yet, so I'll be sure to buy that soon. More of that over this, please Sega. Reply 0
  • Zelda: Breath of the Wild's Xenoblade quest now live

  • Mr.Spo 09/11/2017

    @el_pollo_diablo It does seem odd. But given the relative profile of the two series, I think it's a bit of welcome (if slightly jarring) cross-promotion on Nintendo's part. Breath of the Wild is on track to become the best-selling Zelda game, and presumably Nintendo hope that players who've invested so much in a long adventure game will take an interest in Xenoblade, which remains fairly niche.

    It's also the case that Monolith Soft's Kyoto studio helped Nintendo EAD/EPD on Skyward Sword, Link Between Worlds and Breath of the Wild (among other games), so maybe this is also a thank you note?
    Reply +1
  • Mr.Spo 09/11/2017

    Speaking of champions, Breath of the Wild's Champion's Ballad expansion is still due this year - although we're yet to get a release date.
    Release date has been narrowed down to December according to the European eShop listing.
    Reply +4
  • Xenoblade Chronicles 2 gets a season pass and dual audio DLC

  • Mr.Spo 07/11/2017

    Ambivalent about the season pass - and I can see myself holding off until the Autumn 2018 story content actually lands on that front. Given I spent a combined 250 hours on the first two Xenoblade games, I am looking forward to getting this, though. Reply +4
  • Jelly Deals roundup: PUBG, Super Mario Odyssey, Steam Link and more

  • Mr.Spo 04/11/2017

    I got my Switch from Simply Games this week and Odyssey from Smyths for the grand total of £302. Not too shabby. Hoping the explorer's edition of Breath of the Wild makes it out over here - though I guess I could import if it doesn't. Reply +1
  • Rocket League careens onto Switch in November

  • Mr.Spo 30/10/2017

    @seeyoshirun If I could I would give you +100 for a good Simpsons reference. Reply +1
  • It took Nintendo Switch just six months to hit half the Wii U's lifetime sales

  • Mr.Spo 30/10/2017

    Plus one more Switch for me and a copy of Mario Odyssey, arriving later this week. Then I can start catching up on Fire Emblem Warriors, Mario & Rabbids, Splatoon 2, Arms, and some eShop titles with Xenoblade 2 coming next month.

    Well done to Nintendo - I've thought that a hybrid system was the logical place to go for them and while I loved the initial reveal 12 months ago, I did have severe doubts after that January event. But they've largely executed Switch's key concepts brilliantly and they've backed it up with a consistent supply of first party titles, some of which are amazing games, third party support is gradually improving, and the trickle of indie titles heading to the system has become a flood. Here's hoping they keep it up.
    Reply +4