Mr.Spo Comments

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  • "We have to do better when we launch NX"

  • Mr.Spo 26/08/2016

    @lukej Part of the problem was certainly down to the branding, absolutely. But Nintendo got the software wrong, launching the wrong games at the wrong time, too far apart. They got the price wrong. They got the pitch (direct competitor to Xbox/PS plus an upgrade for Wii owners) wrong. They got the features wrong, with a very slow OS at day one and missing previously advertised features like TVii which have never appeared outside of Japan, whilst also not using the NFC for anything productive until two years after launch... Basically Wii U was a trainwreck at launch.

    As a system, it hosts some brilliant, brilliant games, and is a much better piece of kit than it was at day one, but Nintendo screwed up massively moving onto 3DS and Wii U. They managed to recover with 3DS, but the effort they put into that--and the magnitude of their initial mistakes with Wii U--meant a recovery wasn't possible. And it really means they can't go anywhere near as wrong with NX.
    Reply +26
  • Mr.Spo 26/08/2016

    The big difference between this and the usual "We need to release software more consistently" stuff from the past is that Nintendo have actually undergone massive re-structuring during the last few years, and NX will be the first system to benefit from that. Whether that really seriously turns things around for Nintendo and results in more Nintendo software, more often, remains to be seen. Reply +30
  • Metroid Prime: Federation Force may point to a Metroid Prime 4

  • Mr.Spo 19/08/2016

    I'd be very surprised if Metroid Prime 4 is actually in development. Tanabe's comments last year suggested (to me at least) there wasn't a core Metroid in development, and that if one were to enter development, it would have to be for NX simply due to development time. I don't doubt Tanabe wants to make Prime 4, but I really don't see his comments from last year as a hint that such a game is in development.

    That being said, Prime 4 would be a very welcome surprise.
    Reply +5
  • Metroid Prime Federation Force review

  • Mr.Spo 19/08/2016

    Honestly I think the bigger problem for Metroid is that the two Nintendo staff who head the series don't seem to be taking it in a promising direction for the core games, or at the least, they're not taking it into territory long time fans will like. Yoshio Sakamoto single-handedly wrote the nonsense that comprised Other M's story, and Kensuke Tanabe wants to focus more on the Galactic Federation and Sylux in future Prime games. Tanabe's idea for the next Prime game is a more narrative focused exploration of the rivalry between Samus and Sylux, and I wouldn't be surprised if, after Other M, Sakamoto is being kept away from the series.

    Nintendo should do with Metroid what they've done with Zelda. Return to the core ideas of the series, and hand the basic prototyping stage for the next installment over to younger designers and programmers who haven't been involved in the series before, and then build from that.
    Reply +3
  • Mr.Spo 19/08/2016

    @Repsode That isn't the case here. Kensuke Tanabe, a producer at Nintendo who oversees development with different studios and the man in charge of the Prime series, wanted to develop a Prime spinoff based on playing as Federation troopers. He first had the idea during the development of Metroid Prime 3. See this interview: http://uk.ign.com/articles/2015/06/17/e3-2015-nintendos-next-metroid-game-nearly-launched-alongside-new-3ds Reply -1
  • Mr.Spo 19/08/2016

    @Samael_Blackwing Yep, Star Fox was a decent arcade action game, this sounds like a decent co-op shooter. Amiibo Festival should never have been greenlit and Mario Tennis needed another six months in development. Reply +1
  • Mr.Spo 19/08/2016

    For the people confused about why this has the 'Metroid Prime' brand, it's because it started life as a Metroid Prime spin off about the Galactic Federation troopers. That's the game Kensuke Tanabe (ultimately responsible from the Prime part of the Metroid franchise) wanted to make, and he wanted to make that game with Next Level. This wasn't a prototype build of a co-op shooter Nintendo shoved the Metroid Prime name onto, it was conceived as a spin off from the Prime series from the off.

    I honestly don't think this review steps away from the trap of reviewing this title as "not a Metroid game" rather than on its own merits. I've seen other, more positive reviews that take this as what it is--a spin off set in the Metroid universe--rather than criticising it for not being Metroid. I say that as someone who wants a conventional Metroid, too. And I also say that as someone who, despite reading some positive reviews of Federation Force which give the impression of a smart, strategic multiplayer shooter, has very little interest in buying this game. I don't really have the time or the money to justify getting this. I think, too, Federation Force is a difficult game for anyone to judge, especially if they're a fan of Metroid. It's been a long six years since the deeply flawed Other M, and it's been an even longer seven years since Prime Trilogy launched on Wii.

    I dunno. I just feel that the level of hate and opprobrium directed at this game ahead of launch--and the lack of any solo Metroid entry in the last six years--and the fact that very few people are ever going to play this as a four-player game means whatever good Next Level have accomplished here is going to be completely overlooked, and I think this review might just be part of that process of missing what's actually here, because we're looking for what we want to be there.
    Reply +2
  • Mr.Spo 19/08/2016

    @vert1go Retro started a new project in December 2013, as they were finishing Tropical Freeze. If they were working on another Wii U title it'll have long since been shifted onto NX. Reply +1
  • Final Fantasy 15 delayed by two months

  • Mr.Spo 15/08/2016

    Considering this is such a big release, and it needs to shift 10 million copies according to Square Enix, this is a surprisingly good reason to delay.

    I won't be playing for a while, in all likelihood. Beginning an FF binge at 3, which I'm somehow going to fit in around other games and life.
    Reply +7
  • Putting the magic back into magic in fantasy games

  • Mr.Spo 13/08/2016

    14 years ago I was astonished when the Golden Sun games allowed me to use magic outside of battle, and made it essential to solving basic puzzles and progressing the story. Having replayed them recently, it's all a bit basic now, but I can't think of any games that have built on ideas like that.

    It was also around that time that I read the Earthsea books, and ever since I've wanted a game set in the archipelago. Sailing around Skellige in Witcher 3 last summer only made me want that more...
    Reply +13
  • Over a million UK players have spent money on Pokémon Go

  • Mr.Spo 12/08/2016

    Magikarp. Reply +21
  • Metroid 2 fan remake pleases fans, but not Nintendo

  • Mr.Spo 08/08/2016

    I'm a couple of hours into this and hugely impressed. Metroid 2 was the first Metroid i played, way back when. Nintendo should pick up the project, help the team make a definitive version and launch it on eShop.

    Sadly the odds of that happening are slim to none.
    Reply +3
  • ReCore feels more Metroid than Mega Man

  • Mr.Spo 01/08/2016

    I'm hoping this turns out well, the Prime games are some of my favourite and it's good to see a new, sensibly priced IP. There's more room in the home console industry for different budgets and different price points at retail. It'd be great to have a vibrant mid tier market between indies and blockbusters. Reply +13
  • In Theory: Could NX bring Wii and GameCube games to Virtual Console?

  • Mr.Spo 31/07/2016

    @Ralek It's in their interests to provide a more robust and imaginative Virtual Console service, because the revenues from digital products are a high margin business, and that's what Nintendo really need. I think Virtual Console has been dropped by the wayside the last few years for two reasons.

    Firstly, to give room for original content to sell through WiiWare and then eShop. If you look at VC from 2006-2009 on Wii, the service was pretty great. It was never cheap, but prices were reasonable, the selections were good, a few titles released every week, and the range of systems expanded over time. VC has really never reached those heights again. Secondly, it's been obvious to Nintendo for two years they needed a change in direction, and I expect Virtual Console will effectively be re-launched on NX.

    Personally I'm hoping for an Amazon Prime style digital service, where you can pay a subscription for access to a large, rotating library of software, but can still buy and keep what games you want to, even without using the subscription service. Time will tell, but Nintendo need to be more ambitious and forward thinking with how people access their back catalogue through Virtual Console. If they are, my bet is they'll reap substantial rewards.
    Reply +2
  • Mr.Spo 31/07/2016

    @kantaroo3 Yeah, I honestly think control issues will be more of a problem than technical performance. Wii's motion controls, pointer, motion plus and nunchuk create one set of headaches, GameCube's analog shoulder buttons another.

    Maybe NX will feature analog shoulder buttons and Wii remote compatibility, which would help, who knows.
    Reply 0
  • Nintendo NX - games, specs, release date and everything we know about the new portable system

  • Mr.Spo 30/07/2016

    @gabloammar Ha! If there's more to the dock unit than HDMI out and perhaps storage, my bet would be Nintendo are keeping it under tighter guard than the portable unit itself. Reply 0
  • Mr.Spo 30/07/2016

    @IronSoldier No worries, I put a close bracket on that link, this should work: http://www.nintendolife.com/news/2016/07/wall_street_journal_references_nintendos_nx_being_compatible_with_its_smart_device_games Reply 0
  • Mr.Spo 30/07/2016

    @jeffbrooke Wii U shipments are being reduced from 3.2 million last year to 800,000 this year. The system is on the way out, no doubt about it, and 3DS won't be far behind.

    Nintendo said DS didn't represent the end of the GameBoy brand, and that DS was a third pillar, back in 2004. We haven't had a new GameBoy since the Micro in 2005.
    Reply +2
  • Mr.Spo 30/07/2016

    @Ralek There's a huge chunk of Japanese development that's supported by the 3DS/Vita market (which represents over 25 million consumers in Japan, a sizeable market still), which economically can't compete on PS4/Xbox One. I expect NX was designed with a deep consideration of ( and perhaps in conversation with) what Capcom, Square Enix, Sega, Atlus and Level 5 etc want. Reply +3
  • Mr.Spo 30/07/2016

    @I_Am_CatButler Yes, I expect you're right. I just wonder if there's going to be a twist beyond the hybrid system and detachable controllers. Perhaps the dock unit is the 'supplemental computing device' Nintendo patented a couple of months ago: http://www.nintendolife.com/news/2016/04/nintendos_supplemental_computing_device_patent_is_cleared_for_completion

    If not, I'd hope there's a decent chuck of storage on the dock, perhaps a 1TB HDD with 128GB of flash memory on the handheld. If games are going to be up to or beyond 32GB in size, you'll need a significant chunk of storage. With that split arrangement, you could switch what you want to keep and what you want to play between the dock and the portable. Hopefully Nintendo manage a straightforward way of doing that, if indeed that's what they're doing.
    Reply 0
  • Mr.Spo 30/07/2016

    @rodrigosantosrodrigu Wii U and 3DS are on their way out, both systems are declining. Wii U in particular has flatlined and is intentionally being rapidly phased out by Nintendo. Sales remained flat at roughly 3.2 million units a year while it's been on the market, but this year Nintendo are only shipping 800,000 units. That's a clear sign Wii U production will stop within a couple of years. 3DS likely won't last much longer, it's still on course to ship 5 million this financial year, and it's at 59.7 million currently, but I don't see it doing any higher than 67-70 million.

    I expect, even if NX struggles, 3DS will be phased out quickly so there's only one option for a dedicated Nintendo device. DS would have stayed on the market longer if 3DS hadn't struggled.
    Reply +4
  • Mr.Spo 30/07/2016

    @IronSoldier Yeah, the original article is behind a paywall, though I seem to remember reading it. Perhaps I'm thinking of a different article, I may have got it mixed up with Nintendo Life's report (which mentioned the WSJ article), and they stated "we've consulted multiple sources of our own - in addition to Eurogamer's team - and the profile of NX seems rather solid." (http://www.nintendolife.com/news/2016/07/wall_street_journal_references_nintendos_nx_being_compatible_with_its_smart_device_games)

    If NX really is Tegra based, it's not too much of a stretch to imagine Nintendo's mobile titles will be playable on it. I'm assuming Nintendo want NX to be an all in one box for their software, and to use the mobile market as a kind of catchment area to drive consumers towards NX. Being compatible with Nintendo's smart device games could also just mean cross-functionality, of course.
    Reply +1
  • Mr.Spo 30/07/2016

    @chohyunsoo I am wondering if there's additional storage or processing power (perhaps both) in the base unit. Perhaps EG aren't privy to that information, or they'd have shared it? Reply +3
  • Mr.Spo 30/07/2016

    Affordable price point and a consistent stream of software will give Nintendo a decent chance of success with NX. I'd like the official unveiling sooner rather than later, so we can get a sense of whether or not that's going to happen.

    Personally I think we'll be seeing Animal Crossing on NX in 2017. New Leaf gave 3DS a serious shot in the arm, and I think Nintendo will want that for NX as soon as possible, and they'll want to tie it in with their Animal Crossing mobile game.
    Reply +2
  • Mr.Spo 30/07/2016

    @IronSoldier The Wall Street Journal stated that their own sources corroborated EG's story, so there's that. Reply +3
  • Mr.Spo 30/07/2016

    @Anrkist Wii, DSi, and 3DS have all used SD cards. Wii U can use SD Cards and external drives via USB. I don't see Nintendo changing that strategy now, they dropped proprietary memory after GameCube. Reply +8
  • Little King's Story HD remaster is coming to PC next week

  • Mr.Spo 29/07/2016

    Wonderful game, I hung onto my Wii copy but I may buy again to replay. I'd highly recommend it. Reply +5
  • NX is different, and different is Nintendo's best option

  • Mr.Spo 28/07/2016

    @I_Am_CatButler Breaking it down like that is completely fallacious, though. You can't take NES and GameBoy as representative of the total size of Nintendo's audience at one particular point in time, for a start.

    The NES went on sale in Japan in 1983 and the US in 1985, the GameBoy only launched in 1989 and the 118m figure includes ~49m GameBoy Colors that were sold from 1998 onwards, by which point the SNES had replaced the NES and the N64 the SNES. You're comparing portable sales over a minimum of 12 years with home console sales from a roughly eight year period, and those periods mostly don't overlap. It's nowhere near as simple as "Nintendo had an audience of 190m and now it's 75m". The chronology doesn't match up and doesn't make sense. We also can't combine home and portable figures and assume that's Nintendo's core audience, or that they're the same consumers from generation to generation. There will be overlap among owners of portable/home systems, for example, to say nothing of multiple models.

    Don't get me wrong, I'm not disputing that Nintendo's core audience is currently small and facing enormous pressures, but the way you've reached that conclusion is completely fallacious. I can't find the data now, but if you include Game & Watch shipments and track Nintendo hardware over 6 year cycles from 1983, they sell roughly 100 million units per cycle until the DS/Wii explosion, and then the massive drop off with Wii U/3DS. What actually happened is that an increasing share of Nintendo's unit sales came from portables from the GameBoy Color onwards. Wii/DS partially reversed this shift, but it's continued with Wii U/3DS. That's why there's an emphasis on portability with NX, because Nintendo's market strengths have lain there since 1998 at least, and perhaps longer than that.

    It's indisputable Nintendo's home console audience has shrank, of course, but your final conclusion is very simplistic and ignores whatever potential money they can make from mobile. Ultimately I don't think Nintendo plan to shift 100 million NX's, but they don't need to if they're cultivating multiple revenue streams. A base of 50 million with a high attach rate over six years, plus online, mobile etc, is enough to maintain a revenue stream that runs in the billions every year and that results in profits in the hundreds of millions. Nintendo care about a sustainable future as a platform holder, and NX and mobile are designed to provide that. Saying it's hardcore or bust reduces the situation to a simplistic logic that I don't think holds up to scrutiny. They need to carve out a base with NX, but equally they need the wider audience mobile can provide, because in the long run, if kids don't grow up with Nintendo, they won't buy more Nintendo when they have more money.

    As for your final point on software production, yes, you're right. And that's exactly why we're getting one system, and not two, because it's no longer feasible to support two distinct systems. Nintendo know that, and NX is a direct response to that. They've already consolidated and combined their software and R&D. Whether the results are good enough to keep them around as a platform holder, only time will tell, but NX is a clear sign they see the danger they face.
    Reply +2
  • Mr.Spo 28/07/2016

    @Gemini73 You make a valid point about younger children. Why do you think Nintendo are establishing a presence on mobile? ;-) Reply +2
  • Mr.Spo 28/07/2016

    @I_Am_CatButler With the exception of the last two generations, sales of Nintendo hardware have actually held steady since the NES days at around 100 million combined units of home and portable consoles every six years. The obvious exceptions are Wii/DS (250 million in 7 years) and now 3DS/Wii U, which sit at 72 million after 5 years, and will probably top out at 77-80 million units.

    It's also the case that people are overlooking the fact that if Eurogamer are right, NX will be the only place to play a large amount of Nintendo software, the only place to play Zelda, Mario Kart, Smash Brothers, Pokemon, and Animal Crossing. Sure, there are going to be mobile games, but I'd wager there are still people who will push Nintendo's bigger games to 5-15 million units, with Pokemon, Mario Kart and Animal Crossing at the higher end, and something like Zelda at the lower end.

    In all honesty I do think even if NX is successful, it will mark a step down in hardware sales for Nintendo, perhaps to around 60 million units in six years. I think Nintendo's real gamble is that revenue from mobile, more aggressive IP licensing, and higher software sales/margins on the NX ecosystem will allow them to make more money. Their future platform (as they've said themselves) is their network, and NX will be the way the highest spending, most dedicated fans will access it.
    Reply +1
  • Mr.Spo 28/07/2016

    @Brave27heart 7.7 million people have bought Mario Kart 8, and 4.3 million have bought Splatoon! I get where you're coming from, though. I'd love to see Kart and Splatoon available early on, preferably either free or at a heavy discount for Wii U owners, with extra content coming on a regular basis after that. Same for Smash Bros.

    On the pricing point, I expect that is one mistake that won't be repeated. I'd also point out Nintendo resisted price cuts on Wii U because sales were so poor the lost revenue wasn't worth it. I think £200-£230 is likely, though Shield launched at $199. That'd be the real sweet spot for NX, it'd probably work out at £180 here. One sad point is a strong dollar, strong yen, weak euro and weak pound does not make for competitive price exchanges over here.
    Reply +1
  • Mr.Spo 28/07/2016

    Other news sources, like the Wall Street Journal and MCV are also now running rumours on the back of Eurogamer's report. The former are claiming NX will run Nintendo's own smartphone games, which makes a degree of sense, and really would turn the system into an all in one Nintendo box. MCV are claiming that the system will be very affordable, and that a surprisingly low price point could be Nintendo's ace in the hole.

    I have to agree going for agree hybrid system and leveraging their strengths in software development, portable console gaming and family friendly entertainment makes the most sense. It's still an incredibly risky move. The official unveiling can't come soon though.

    Also, GameCube was no technical slouch. Not the most powerful of its generation, but the Metroid Prime games, Rogue Leader and F Zero GX were great technical accomplishments for their time. I'd also suggest there's reason to be optimistic about what Nintendo can achieve on NX, given something as ambitious as Breath of the Wild will be a launch title.
    Reply +38
  • Nintendo nets large loss for latest financial quarter

  • Mr.Spo 27/07/2016

    This is to be expected, undoubtedly we're looking at Nintendo's weakest year as a hardware manufacturer. 3DS is ticking along to round out its life towards the 70 million mark, but it can't cover foreign exchange losses, extremely low Wii U sales and NX development costs in its sixth year on the market.

    Pokemon Sun & Moon, Go, the Animal Crossing mobile title, Zelda and NX will be Nintendo's best bets this FY.
    Reply 0
  • Nintendo NX is a portable console with detachable controllers

  • Mr.Spo 26/07/2016

    @grassyknoll Agreed. Baffling people can't make the connection between Nintendo's diminishing home consoles success, stronger record of portable success, family friendly image and finite resources and join up the dots.

    Personally this type of device is more interesting to me than another home console. Rather than splitting my time and money between several home consoles and a portable, I potentially have an all-in-one Nintendo device to go alongside my other consoles. It's a sounder 'secondary' system than Wii or Wii U, in that sense, and potentially a stronger primary system, if the software library really is a kind of 3DS/Wii U amalgamation.
    Reply +15
  • Mr.Spo 26/07/2016

    Why aren't Nintendo interested in competing head on with Sony and Microsoft? Why is that so difficult to fathom? Two rival systems with massive third party support, a three year head-start, a combined install base north of 70 million (conservative estimate) at the time NX hits the market, established online services, hardware revisions incoming, and a close overlap between their target demographics and third party franchises. Nintendo systems and markets don't overlap with Call of Duty, Assassin's Creed, FIFA, Destiny, Battlefield. Why would the market that buys those games now switch over to a Nintendo system simply to play Zelda and Mario in addition to the Western franchises they already play? I and others have argued as much over the last 12 months or so.

    This is a shift in policy and the best analogy would actually be Nintendo's strategy over the last 25 years. A smaller home console base for their dedicated fans, and a portable base for their expanded audience. Now they're trying to retain and create a smaller portable/mobile base for their dedicated audience, and a wider mobile audience too. Nintendo have proven with 3DS-- a device that got off to a rocky start with poor branding, poor marketing, a ridiculous price point, a lack of software and features--they can still shift 10 million or so portable units a year. This also means Nintendo can bring their top quality development resources to one dedicated gaming system and mobile, rather than splitting their talent across architecturally and commercially different propositions. A library that's a mash up of 3DS/Wii U seems the likely target. More Nintendo software, more often, with third party support primarily coming from Japan, indies and family friendly Western titles. Major portable hits like Animal Crossing and Pokemon potentially bring their market power to NX. I can't be the only one hoping to see Monster Hunter 5 on NX...

    This is far from saying Nintendo have a sure fire hit here. Their development bottlenecks now really need to be confined to the past, the errors with branding, online and pricing that afflicted both Wii U and 3DS can't be repeated. And that doesn't even go into how they're going to make a success of mobile and build a viable market across NX, iOS and Android. I think, especially with Zelda on day one, and Pokemon Go proving the potential of Nintendo franchises on smart devices, Nintendo hold the cards to get off to a strong start, but they need to turn a tempting short term prospect into a viable long-term plan for their future as a platform holder, and that's as challenging a proposition as they've ever faced.
    Reply +46
  • Mr.Spo 26/07/2016

    @jimnastics And yet, every generation since the days of the SNES, Nintendo have shifted as many or more portable consoles every cycle than they have home units.

    I expect this is Nintendo hunkering down around their proven ~50 million portable loyalists in the medium term, rather than betting on being able to expand on the 12 million or so home console loyalists and compete against two home systems that are deeply entrenched. I've asked the question before: why would Nintendo want to go head to head with a resurgent PlayStation?

    I think is far from a 'safe' move, because this is the riskiest transition Nintendo have made, but if they can shift 50 million NX units across 5-6 years, ensure higher software sales than 3DS/Wii U, and generate long-term revenue from mobile, then they'll be in a good position for the future.
    Reply +4
  • NES mini won't connect online, won't get more games

  • Mr.Spo 15/07/2016

    So more likely a short term boost for their bottom line than any change in approach to Virtual Console. Presumably if this sells well we'll see a SNES Mini at some point.

    Hopefully they take an Amazon Prime style model with Virtual Console. The games are available to buy and keep, but if you pay a subscription, you get access to a wider library that changes every now and again.
    Reply +4
  • Nintendo announces palm-sized mini NES console

  • Mr.Spo 14/07/2016

    @Lankysi Given Nintendo have charged around £3.50 (currently £3.49 on Wii U) a NES game on Virtual Console for the past decade, I'd be surprised if that happened.

    To me it looks like "Nintendo Classic Mini" is the brand of a new product range, rather than a one off. That begs the question: What exactly is the future of Virtual Console? Will Nintendo launch more Mini systems, and restrict the type of software to each system? Is this a one off money maker, because NX was pushed into 2017? Are Nintendo going to fundamentally alter their Virtual Console pricing structures and release schedules? Could you gradually gain access to SNES and N64 games through your NES Mini, and play them with replica controllers or classic controllers?

    This is a big change in how they give people access to their back catalogue, though. It'll be interesting to see how exactly this device works, and whether it's part of a more fundamental rethink at Nintendo.
    Reply 0
  • Mr.Spo 14/07/2016

    @Ryze USGamer are saying it has HDMI out. Reply +5
  • Mr.Spo 14/07/2016

    Kotaku reporting the NES Mini uses suspend points, so maybe these are the Virtual Console ROMs and you can buy more games to play on it?? It'll be really interesting to see if this is just a short-term profit boost by cashing in on nostalgia, or if it's going to be part of a longer-term strategy with their back catalogue. Reply +7
  • Mr.Spo 14/07/2016

    @Malek86 That's a very good point, unless Nintendo are planning on shaking up Virtual Console towards the end of the year. That's optimism talking, mind... Reply +3
  • Mr.Spo 14/07/2016

    Well, I didn't see that coming. Is this the first of a few "Nintendo Classic Mini" devices?? Reply +18
  • Monster Hunter: Generations review

  • Mr.Spo 12/07/2016

    I've only played Tri and 4 on 3DS, so the content from older Monster Hunter titles will be new to me. Absolutely loved 4 and am really looking forward to this, though I still have most of Conquest and all of Revelations to clear on my 3DS so monster hunting has to wait until next month! Reply +1
  • Don't worry, Nintendo's still making Pikmin 4

  • Mr.Spo 07/07/2016

    @kupocake There also seems to have been (from E3 interviews) a decision made at Intelligent Systems and Nintendo that two Mario RPG series weren't needed, hence Paper Mario becoming an action-adventure game. Miyamoto was also producer on Luigi's Mansion 2, in recent years, which was superb. I'd also point out he didn't head up Pikmin 3, so there's no reason to assume he's heading up the next Pikmin title. Reply 0
  • Mr.Spo 07/07/2016

    When NX finally is publicly revealed, it'll be really interesting to see how much software is in development and when it's coming. Nintendo are claiming that software development has been streamlined and fairly reliable leakers (Emily Rogers for one) are claiming Nintendo's restructuring is going to allow them to release more software, more often. Kimishima stated one reason NX is further away than anticipated is because Nintendo are ensuring a steady software schedule post-launch, but I'll believe all this when we see it. Reply +3
  • Zelda: Breath of the Wild needs to sell 2m copies to profit

  • Mr.Spo 30/06/2016

    @I_Am_CatButler It's true Nintendo re-use game engines within existing franchises, and occassionally across franchises (Mario 64 & Ocarina were built from the same basic engine, the latter heavily modified), it doesn't seem to be standard practice that these game engines and aspects of game engines are readily available across all of Nintendo's development teams. Their development structures have gradually become more integrated over the years, but by far the biggest integrations have taken place in the last couple of years, at the behest of Iwata and now Kimishima.

    Captain Toad definitely re-used the assets and engine of SM3DW, but that was not normal practice at Nintendo. It's unusual for a spin-off to emerge from a full game that way. Certainly the Zelda series has re-used engines, but that engine doesn't seem to have been utilised in other franchises. I expect that's what they mean here.
    Reply +2
  • Mr.Spo 30/06/2016

    Sales of home console Zelda games are remarkably stable, with a low of 3.5 million for Majora's Mask on N64, and a high of 7.6 million for Ocarina (for a single version, N64, TP's combined totals are higher across GC/Wii). Despite massive discrepancies in the install bases of the systems these games launch on, most Zelda titles shift 4-5 million copies, with the outliers on the higher end being the original (~6 million), Ocarina as mentioned, and Twilight Princess (8 million+ across GC/Wii). Even if NX isn't a hit in the long run, Breath of the Wild could get the system off to a strong start. Nintendo should smash the 2 million mark easily. My bet would be 6 million combined if NX isn't a long-term success, 8 million or more if it is. Reply +16
  • Zelda: Breath of the Wild's cooking system looks very Monster Hunter

  • Mr.Spo 23/06/2016

    That was my first thought upon seeing the trailer, the animation of Link cooking is very close to the kind of goofy stuff you get in Monster Hunter. Not a complaint at all, if we get a Monster Hunter-esque crafting system in this Zelda, then great! Reply +1
  • Zelda: Breath of the Wild pushes Wii U hardware to the limit

  • Mr.Spo 22/06/2016

    I'd expect Nintendo to tighten up the frame rate before release, it's still 7-8 months (minimum) before the game goes gold, after all. That being said, Wind Waker and Twilight Princess both experience frame rate dips, which are rare in EAD (now EPD) developed titles. I'd hope by the time this launches the dips are less frequent.

    It'll be really interesting to see what improvement--beyond, presumably, resolution and a locked frame rate--we see in the NX version. Right now I'm planning on getting the Wii U version, because the NX needs to be something special to convince me to jump on board at day one.
    Reply +10
  • Tokyo Mirage Sessions #FE review

  • Mr.Spo 22/06/2016

    @Bernkastel From what I have seen and heard, Tokyo Mirage Sessions does not do things that make more sense! Reply +3