Mr.Spo Comments

Page 1 of 24

  • Don't Starve, Never Alone headed to Wii U eShop

  • Mr.Spo 05/03/2015

    eShop continues to improve massively, considering it wasn't even available when 3DS launched. And there are some great games that either launch first, or are exclusive on Nintendo hardware.

    I game mostly on 3DS/Wii U at the moment, so this eShop list is particularly good news for me. Also hopefully means Nintendo's digital store will hit the ground running on new hardware.
    Reply +8
  • Pokémon Shuffle review

  • Mr.Spo 27/02/2015

    Haven't even downloaded the free version. I'm not going to support games which embrace an abusive business model. Reply +7
  • What's the deal with Pokémon Shuffle's microtransactions?

  • Mr.Spo 18/02/2015

    Sadly is definitely on the bad end of the scale compared to Nintendo's other free to play experiments, stuff like that Steel Diver eShop game weren't this abusive or child orientated.

    I also wonder whether this was something Nintendo's central management decided on (obviously they have publicly talked about the need to 'explore' new business models) or something that The Pokemon Company had more control over; they are, after all, the ones in charge of how Pokemon is used. Given some of the more dubious uses of the Pokemon license in the past, I hope this is not a sign of things to come.
    Reply +3
  • Here's what playable Beast Ganon looks like in Hyrule Warriors

  • Mr.Spo 18/02/2015

    @vert1go Japanese fans were asked which Majora's Mask characters they'd like in. Naturally Tingle was the runaway winner, with Young Link following. It's also possible the developers didn't want another dark-based character in there.

    I'm yet to touch the last DLC pack and like you, have barely scratched the surface. Great fun. I wouldn't mind a full campaign expansion later in the year.
    Reply +4
  • New Nintendo 3DS sold 335k during EU/US launch week

  • Mr.Spo 17/02/2015

    @Malek86 I think the plan with cards will be a more amiibo-centric experience. As Eurogamer are hinting, there are rumblings in Japan that Animal Crossing for Wii U will use the amiibo cards. Personally I think Nintendo should try a cross-format Pokemon Card Trading Game using amiibo cards.

    I do agree their amiibo strategy is a bit odd, but at the moment Nintendo are driving for profitability rather than marketshare, and this is all short-term planning rather than long-term. They're targeting their core market not only with amiibo, but with New 3DS through faceplates and launch titles like Majora 3D and Monster Hunter 4. I expect New 3DS and amiibo are tests for concepts they'll push more on new hardware. In the long-term they have a number of problems to deal with, but investors seem content with Iwata's "steady as we go" approach; it is, after all, returning the company to profit.
    Reply +1
  • Dying Light tops US retail sales for January

  • Mr.Spo 13/02/2015

    @grassyknoll Yeah, I think that's a good point.

    On a global level I think it'll be interesting to see the impact of a longer previous hardware cycle, and a more aggressive roll-out from Microsoft and Sony (in particular) in less traditional markets like the Middle East. Sony have always benefitted from long hardware cycles by gradually rolling out their machines around the world, and I'm curious to see how a quicker roll-out impacts their shipments over the generation.

    And yes, February NPD should be very interesting.
    Reply +3
  • Mr.Spo 13/02/2015

    @grassyknoll Yeah, thought so. I'm seeing an 80,000 drop for PS4, but you are right, the lower price Xbox One will factor into that decline even with slightly increased sales.

    It is a poor month and an interesting start to the year. PS3 sold 100k more than PS4 did in its second January, Xbox 360 sold more than 150k more than the One in its second January. Not sure what Wii sold in its third January on the market, but we can safely say it's somewhere way above Wii U's figures. Definitely interesting to see how year over year (and generation v generation) comparisons hold up. I've been thinking One/PS4 could be quite front loaded, but I was contemplating a strong first three years followed by significant drops after that, unlike PS3/360, which sold fairly well for an extended period of time.
    Reply +2
  • Mr.Spo 13/02/2015

    Hardware sales obviously declined after the holidays with eighth-generation consoles decreasing 22 per cent while last-gen's hardware fell by 35 per cent.
    Can we have some clarification, please, EG? Those percentage drops seem far too small to be a drop off from December (biggest sales month of the year) to the first sales month of 2015. I'm seeing them reported on other sites as a 22% and 35% drop year-over-year from January 2014. In the last-gen consoles sales, that would make perfect sense. For the current gen consoles, that 22% would be an interesting trend to watch; though it's a shame we don't know where those declines come from.

    Also, RE: the Generation Conversation. This happened last time with Wii because Wii was so successful. Like it or not, Wii U is current generation. The current hardware generation began with 3DS, continued with Vita and Wii U, and saw its (probably) last two competitors enter in the shape of PS4 and Xbox One. Generation is a mark of time, not one of technological capability.

    EDIT: Wii U sales grew over January 2014: ·
    Sales of Wii U hardware and software increased by nearly 30 percent and nearly 45 percent, respectively, over the same month last year.
    (Nintendo Press Release) No word on 3DS hardware sales figures (Smash 3DS has hit 2.1m in the States), so I am assuming there was a clear decline there. Obviously New 3DS is launching today and will be included in NPD for February.

    If the other figures I'm seeing leaked on forums are accurate, PS4 has actually posted a hefty decline of over 70k units versus last January, Xbox One and Wii U are both up around 10k versus last January. I should think that 22% decline is NOT from December to January, but from Jan 2014 to 2015. I think you should clear that up, Eurogamer. Xbox One and PS4 sold over 2 million units combined in December 2014, a 22% decline would leave us with absurdly high non-seasonal sales. Clear mistake in the reporting.
    Reply 0
  • Sonic Boom games shifted just 490,000 copies

  • Mr.Spo 12/02/2015

    @grassyknoll Yet the game has held up quite decently since release. Also, sales on continental Europe were far stronger than in the UK; Nintendo of France reported 60,000 sales for Bayonetta 2 by the end of 2014, and sales for Wii U titles in Germany are usually 10-15% higher than the French equivalent.

    There's an emerging pattern that some of Wii U's 'smaller' titles--Captain Toad, Bayonetta 2, Hyrule Warriors--are going to sell ok in the long-run. Wonderful 101, for example, sold abysmally at launch, but may have sold better in 2014 than in its launch year. Even something like Donkey Kong has underperformed initially, but now looks set to be a million seller. I'd agree 500k is optimistic, but factor in surprisingly strong European sales, plus digital, and I think 400k so far is reasonable.
    Reply +2
  • Mr.Spo 12/02/2015

    @cooliowithdaflow From what I've seen on independent trackers, Bayonetta 2 has sold around 500,000 copies. Compare that to lifetime sales of the Xbox 360 version of Bayonetta, which sold 900,000, and that's not too bad at all given the install base. Obviously it would be great if it did better, but there you go.

    I don't feel remotely bad about this. Sega shouldn't have given such a high profile push to what was effectively a broken, low-quality mess. It's time to either give Sonic a few years off or hand him over to Nintendo, I think.
    Reply +17
  • The Legend of Zelda: Majora's Mask 3D review

  • Mr.Spo 11/02/2015

    @Mildred_Roper Presumably because there are ~9 million Wii U systems out in the wild versus ~50 million 3DS systems. You could also, if you like, buy Majora's Mask through the Wii Virtual Console via Wii U--though you would then need to get a classic controller to play it.

    3DS has a higher ongoing sales rate, lower development costs and higher software sales. And, Ocarina 3D had already been made for the system. Nintendo are right to bet on 3DS over Wii U; in fact, any other console manufacturer would have massively dialed down support for a system like Wii U (see Sony's first party output on Vita).
    Reply 0
  • Mr.Spo 11/02/2015

    @TPoppaPuff That is a good point well made! Reply +1
  • Mr.Spo 10/02/2015

    In theory, it's a purist's nightmare, with shades of George Lucas ruining Star Wars. But there's no denying that these are superlative versions of classic games, incontrovertibly improved and truer to themselves than they were to start with.
    Wait wait wait. When did anything Lucas do to the Star Wars films post-release actually improve them? Lucas took a hatchet to films people love. If Aonuma is improving Zelda through these remakes, I don't really see how that comparison makes any kind of sense.

    Interesting write up, though. Obviously as a Zelda nut I've had this on pre-order for months. I disagree that the main story is in any way weak; like Link's Awakening, it's idiosyncratic but entirely its own beast, and I wish more Zelda games had the balls to be like that. It's also the story of a lonely child losing his friends; Skull Kid parallels Link in that sense, because Link comes to Termina--head down, shoulders slumped--searching for Navi, and immediately loses Epona. There's a chance I'll start gushing here, so I'll stop.

    Looking forward to getting this. It might not be as accessible as some Zelda games, but I'd still say Majora is one of the best.
    Reply +6
  • Ex-Rare veterans tease Banjo Kazooie spiritual successor

  • Mr.Spo 11/02/2015

    @MccyMcFlinn I'd been thinking that. A new IP from Nintendo that works as a successor to 'playground' style games like Mario Sunshine and collectathons like DK64 would be right up my street. Had to settle for getting an N64 off eBay, for now. Reply +3
  • Nintendo details its outlandish process of transferring data to the New 3DS

  • Mr.Spo 10/02/2015

    Hardly laborious, it's pretty straight forward. Also I definitely didn't use a size 0 Philips, a larger one does the trick, too.

    If you have a PC it doesn't take too long at all. I've heard the wifi transfer, on the other hand, can take hours.
    Reply +1
  • Eurogamer has dropped review scores

  • Mr.Spo 10/02/2015

    \o/ Reply +2
  • Watch Super Mario Sunshine running in 60fps, thanks to Dolphin emulator

  • Mr.Spo 09/02/2015

    @spamdangled ~ 6 million copies on the GC install base is still pretty damn impressive, I reckon. It was a fairly widely played game, but it had a lot to live up to and does have more basic flaws than most proper Mario games.

    Personally I think Sunshine would have been better with more development time and as a new IP.
    Reply +1
  • Nintendo wanted to make Harry Potter games

  • Mr.Spo 09/02/2015

    Also, it would have made much more sense for Rare to handle this pitch, but the N64/early GC period did see Nintendo of America operate with a lot of (relative) autonomy under Howard Lincoln. For example, he signed deals with Lucas Arts to allow Nintendo to find development partners for exclusive Star Wars games.

    EDIT: Also, Howard Lincoln was instrumental in securing the Bond license for Nintendo, and securing the Turok deal with Acclaim. Bizarre that he gave that to Rare, yet NST were used for the Potter pitch. Maybe they didn't think Potter worthy of Nintendo's top Western studio?
    Reply +1
  • Mr.Spo 09/02/2015

    @SpaceMonkey77 I haven't negged you, but here's a couple of things you got wrong. If you read the original article, it's actually the American head staff at NST who went for the manga style. Not sure why; maybe they thought that would be a more "Nintendo-like" pitch.

    Also, the games were planned across GBA & GameCube; an N64 iteration or two would have been the start. The main reason Rowling rejected the pitch was because the two companies Nintendo were up against--Disney and Warner--could offer far more extensive uses of the Harry Potter license, cinematic adaptations being the main draw. If Nintendo had won the license, Potter would be a book series and a videogame franchise.

    EDIT: Sorry, Nintendo were competing with Universal and Disney at the time, and Rowling eventually sold the rights to Warner Bros.
    Reply +1
  • Nintendo reveals 25 minutes of Xenoblade Chronicles X footage

  • Mr.Spo 06/02/2015

    @grassyknoll Nintendo's next platform--handheld or home console--is practically guaranteed before March 2017.

    Iwata has told investors to expect a return to "Nintendo-like" profits in the financial year ending March 2017. There's no way Wii U or 3DS will be able to drive that kind of profit, so it has to be a new system, plus their first health product in 2016.
    Reply 0
  • Mr.Spo 06/02/2015

    The Monolith Soft role-player is the spiritual successor to the Wii's Xenoblade Chronicles, although the two tales are unrelated.
    I wouldn't be surprised if they are actually related, and that Mira is the world at the end of Xenoblade Chronicles. There are some similarities in environment. I don't think this will be a major plot point, but I think there will be something of an homage in there.

    All in all this sounds exciting. Also, there'll be another broadcast before launch detailing combat systems, and Japan is getting a rather nice looking hardware bundle. Massively impressed with this so far, sounds a little bit like Alpha Centauri x Xenoblade x Skyrim.
    Reply +4
  • Nintendo clarifies YouTube revenue share program, asks users to delete non-Nintendo videos

  • Mr.Spo 05/02/2015

    @Malek86 Wii/DS came about after a series of retirements in 2003. Combined with the runaway success of PS2, the announcement of PSP (which saw Nintendo's share price tumble by 10% in a single day) and the failure of GameCube to compete, you can assume the rest of the board were willing to go along with Iwata and Miyamoto's plans for new interfaces and to step away from direct competition with Sony and Microsoft, given the obvious pressures the company faced.

    Wii U and 3DS bear the hallmarks of pre-Wii/DS thinking creeping back in at Nintendo: a "more power, more complexity" approach that Iwata wanted to and did shelve for DS/Wii. Interestingly, twelve months ago there were another series of retirements in response to Wii U's failure to perform. Three months after that Iwata announced Nintendo would set up initiatives outside of gaming, that the possibility of developing apps and software for smart devices would be explored, and that Nintendo's next platform would redefine their approach to gaming, and instead of being individual pieces of hardware, the platform would be a network based platform that shared development tools, operating systems etc.

    Obviously major changes in approach aren't always forward-thinking in every regard. For all the changes DS/Wii brought in, there were still friend codes and a half-arsed approach to online, for example. It's part of the problem of collective decision making at Nintendo: big ideas might get pushed through, but if they need everyone on board, there will usually be some drawbacks.
    Reply +5
  • Pokémon, Smash Bros. sales help Nintendo back to profit

  • Mr.Spo 28/01/2015

    The drop could be blamed on Western customers waiting for Nintendo's new models to launch outside of Japan - the hardware refresh was first announced all the way back in August. Or, as the device prepares to hit its fourth birthday, it simply may have reached market saturation.
    More likely the device is reaching saturation point in a market that has altered and contracted massively. 3DS might struggle now to make it much further beyond 60 million units, which is a huge shame. The 3DS declines will be giving Nintendo more sleepless nights than Wii U is, and despite Nintendo telling investors that it's because the 'New' models didn't launch in the West, I think Nintendo will have to admit soon--possibly at their end of FY briefing--that the handheld market has contracted to the point where the 3DS install base won't grow much larger. I think a good chunk of sales in the next two years may just come from existing users upgrading to the New model. It's a worry for me, too. As a consumer, I loved the handheld console experience, but 3DS is going to struggle to sell 60 or 70 million units despite everything Nintendo have thrown at it, and from what I've seen, Vita hasn't even hit the 10 million unit mark yet.

    But Nintendo will have to work hard to hit its 3.6m end of financial year sales total, with just Kirby and the Rainbow Curse plus Mario Party 10 coming from Nintendo before the end of March.
    I'm not so sure about this, it looks like Nintendo have done a good job of estimating their Wii U sales for the year. In the corresponding quarter last year, Nintendo shipped 300,000 Wii U units off a weaker line up and a weaker Christmas quarter. They need to ship ~500,000 units this quarter, so it really depends on where Wii U's baseline has settled. I think 3.4 million shipped is guaranteed, at least.

    Still, they're doing what they said they'd do: grinding out profit. Even with hardware sales at a 20 year low, they're still making money. You can bet behind the scenes Nintendo are working very, very hard on their next generation of hardware. Should be an interesting couple of days as Nintendo's investor briefings take place and are then (mis)translated in the West.
    Reply +27
  • Microsoft sold 6.6m Xbox consoles in Q4 2014

  • Mr.Spo 27/01/2015

    @grassyknoll 6 million makes sense, I guess, but given we're talking shipments as of Dec31st and an 18.5m install base as of Jan4th, I find it a little difficult to believe that there are close to a million PS4s in transit/on store shelves in that time frame. Assuming Sony keep up their rate of sales, that's one month's worth of PS4s in transit/stock at the end of the busiest quarter of the year, during which Sony struggled to keep up with demand.

    As you say, we'll find out soon enough, but 19.5 million shipped is a good guess. Either way the install base figure is truly impressive.
    Reply 0
  • Mr.Spo 27/01/2015

    @chuck_bone Not really sure where you are getting 7-8 million PS4's for Q4.

    Sony confirmed 18.5 million install base worldwide as of January 4th, citing "4.1 million" sales for the 'holiday season'. Sony announced sales of 13.5 million units as of September 30th. That means the shipments for the fourth calendar quarter were in the 5 million range, most likely around 5.5 million given that there hasn't been an over-abundance of PS4s on shelves.

    Both format holders are doing very well, basically. 9-10 million Xbox Ones and PS4s were shipped in the holiday quarter, which is fantastic uptake. Sony's final quarter lead wasn't huge, though. If you assume 40% decline for Xbox 360 shipments (the decline may well be steeper given the rapid uptake of PS4 and Xbox One), you can assume Microsoft shipped somewhere in the region of 4 to 4.5 million units in the same quarter. PS4 was probably 1 million to 1.5 million units above Xbox One.
    Reply +1
  • A guide to gaming's most valuable treasures

  • Mr.Spo 25/01/2015

    I managed to get hold of Panzer Dragoon Saga shortly before Christmas for Ł101, somebody started it on a 99p listing. Played the first two discs, had fallen in love with it, third disc didn't work. Luckily got a full refund for it, but gutted I hadn't got hold of a fully working copy. It really is quite brilliant and singular; I'm determined to get hold of a full copy sometime and finish what I started. Other than that I only need Shining Force 3 and Dragon Knight for my Saturn and I'll be happy.

    My DreamCast collection is nearly done, too. I've got Shenmue 1+2 but am yet to play them, I just want Silver and Grandia 2. I've began a little N64 collection with Mystical Ninja and Jet Force Gemini; Turok 2, Donkey Kong 64, Mischief Makers, Body Harvest, Space Station Silicon Valley and Pokemon Snap are on the list. Also a working expansion pack and official controller pack are necessities.

    Like I've said elsewhere (possibly even in this very thread), collecting games for me is more about collecting the games I'm desperate to play. Started when I wanted all the Zelda games in one form or another (I own them all across digital and physical now, yet to finish Adventure of Link or Four Swords Adventures). Now it's extending across consoles, usually for JRPGs or great early 3D games (see N64 list). I've got a Fire Emblem itch to scratch now, but sadly Path of Radiance and Radiant Dawn are quite expensive. Here's hoping they come to Wii U as downloads...

    Thanks for updating this! Could we start weekend retrospectives? I love that kind of thing.
    Reply +7
  • Pokkén Tournament gameplay shows off critters, controls

  • Mr.Spo 23/01/2015

    Judging by the custom controller that has the standard Nintendo four face-button arrangement, L/R/ZL/ZR and a D-pad, a Wii U version of this could well be in the works. I'm presuming it is, Nintendo need all the software they can get. It could well be a decent seller outside of Japan, too; the Pokemon brand name is still pretty strong globally. Reply +4
  • Citizens of Earth review

  • Mr.Spo 23/01/2015

    I've just bought Shin Megami Tensei IV on eShop while it's on sale. I know Citizens of Earth has a reduced price on both eShops but I think I'll wait till there's a more substantial sale. Mother 3 on Virtual Console would be great in the mean time. Reply 0
  • Club Nintendo to close later this year

  • Mr.Spo 20/01/2015

    "If we succeed in the redefinition of video game platforms that I speak of today, our account-based connections with consumers will become very clear. For example, until now it has been taken for granted that software is offered to users at the same price regardless of how many titles they purchase in a year, be it one, five or even ten titles. Based on our account system, if we can offer flexible price points to consumers who meet certain conditions, we can create a situation where these consumers can enjoy our software at cheaper price points when they purchase more. Here, we do not need to limit the condition to the number of software titles they purchase. Inviting friends to start playing a particular software title is also an example of a possible condition. If we can achieve such a sales mechanism, we can expect to increase the number of players per title, and the players will play our games with more friends. This can help maintain the high usage ratio of a platform. When one platform maintains a high active use ratio, the software titles which run on it have a higher potential to be noticed by many, which leads to more people playing with more titles. When we see our overall consumers, they generally play two or three titles per year. We aim to establish a new sales mechanism that will be beneficial to both consumers and software creators by encouraging our consumers to play more titles and increasing a platform’s active use ratio without largely increasing our consumers’ expenditures.
    Nintendo aims to work on this brand-new sales mechanism in the medium term, but we would like to start experimenting with Wii U at an early stage."
    Iwata speaking at a financial briefing last year.
    Reply +12
  • Mr.Spo 20/01/2015

    I've always found the service to be pretty good, but I think it's about time Nintendo did something more directly integrated with their different services. It's about time your ID was properly linked with your retail and digital purchases, and that there was a proper account system. Hopefully this closure is part of Nintendo moving in that direction.

    I've had hanafuda cards, a Game & Watch, some soundtrack CDs and a number of Virtual Console games (through Wii points), as well as the opportunity to buy the Ambassador 3DS, so I'm not too fussed.
    Reply +1
  • What happens when Ikaruga's director remixes one of Sega's all-time greats?

  • Mr.Spo 19/01/2015

    Sold! Reply +3
  • Woah Dave! review

  • Mr.Spo 16/01/2015

    Hmmm. Has anyone tried the 3DS version? May have to go on my ever lengthening eShop wishlist. Reply +4
  • Xbox One top-selling US console for second month running

  • Mr.Spo 16/01/2015

    @Rogueywon The statement from Nintendo shows that Wii U sales in the US have grown year-over-year. Hardware is up 30%, and crucially software is up 75%; that's where the real money lies, of course.

    I wouldn't say 30% growth over a year is the system flatlining. It's obviously not Wii U recovering to a competitive position, but it should have put Nintendo in a position where by keeping Wii U on the market is no longer equivalent to burning hundreds of millions of dollars in a bonfire.
    Reply +5
  • Mr.Spo 16/01/2015

    @Rogueywon Of course Mario Kart Wii sold better. It had the benefit of selling into a larger install base with a higher ongoing sales rate. Wii in 2008 was the fastest selling home console of all time, and not even PS4 is going to trouble that: I highly doubt any home console will be selling 25 million units in a single year like the Wii did. Wii U will have sold perhaps 10% of that in calendar 2014.

    From what I've seen Wii U's sales weren't terrible, but they weren't as good as they could have been. 20% year-over-year growth makes for a better showing than last year, but it's still trailing behind the other two. 1.2 million Xbox Ones v ~1 million PS4 v ~600k Wii U. Not a terrible showing by any stretch, but certainly not a strong showing. I think by now any reasonable person has accepted that Wii U is always going to be a niche device.
    Reply +1
  • Monster Hunter 4 Ultimate is the series at its approachable best

  • Mr.Spo 15/01/2015

    Exciting, might have to wait until March for this, though. Majora's Mask Collector's Edition on pre-order and parents birthdays make for an expensive February. Reply 0
  • Nintendo announces new Smash Bros. and Mario-themed Amiibo waves

  • Mr.Spo 15/01/2015

    @IronSoldier Yeah, I agree with redcrayon on this. The extra stuff you get in Captain Toad isn't new levels, modes or characters, just an extra item to look for in existing levels. To me that isn't very enticing.

    However, if this is a success, I am worried Nintendo hide more substantial content behind amiibos. They seem to be getting the balance right for now, and I don't think the extra stuff is a sign of real change with Captain Toad. If anything, it's more along the lines of adding slightly trivial stuff to your existing game content, like Hyrule Warriors or Kart's amiibo functionality.
    Reply 0
  • Mr.Spo 14/01/2015

    @speedjack You'll have to fight me for the one Ness amiibo manufactured for the European market! Reply -1
  • Mr.Spo 14/01/2015

    Watching Amazon like a hawk for that Ness amiibo. Reply +4
  • The Nintendo 3DS Hatsune Miku game launches in May

  • Mr.Spo 15/01/2015

    So why is this May release reported on, and not Splatoon's May release window and new footage?

    I know I'm whining in every other thread, but it's poor form, EG. You've covered almost every other detail from the Nintendo Direct, but not Splatoon's release window and new information, or the new trailer and 2015 confirmation for Xenoblade Chronicles X. Why so selective?
    Reply 0
  • The Legend of Zelda: Majora's Mask 3D release date

  • Mr.Spo 15/01/2015

    @Pandy It's bizarre, they're reporting stuff like Hatsune Miku coming to 3DS, but they're not reporting that Splatoon is launching in May, or that Xenoblade Chronicles X is coming in 2015. Both major Wii U releases had several minutes of new footage. Splatoon in particular had quite a few new details revealed, including the game's central hub and huge amounts of customisation. The X trailer showed us more of the game than ever before, and was absolutely stunning. Reply 0
  • Mr.Spo 14/01/2015

    @dogmanstaruk No problem, I don't know why EG have reported on some stuff and not fairly major news like Splatoon's release window, and the most extensive trailer of Xenoblade Chronicles X yet. Those two bits at least deserve a mention. Reply +5
  • Mr.Spo 14/01/2015

    Could we have the other Direct news too? Xenoblade 3D, Ace Combat, Puzzles & Dragons for 3DS, cross-platform Mario vs DK (with cross-buy). Project Treasure, Splatoon in May, Xenoblade Chronicles X confirmed for 2015 and looking glorious.


    A good Direct overall, but Wii U has slim pickings.
    Reply +9
  • Nintendo announces new Fire Emblem game for 3DS

  • Mr.Spo 14/01/2015

    @JamesSwiftDay Yes, but this will be developed by the "core team" responsible for Awakening, at Intelligent Systems. I think that's what EG were getting at but missed the exact details from the broadcast. Reply +2
  • Mr.Spo 14/01/2015

    Looks fantastic. Reply +2
  • Mario Galaxy 2, Metroid Prime Trilogy headed to Wii U eShop

  • Mr.Spo 14/01/2015

    @Pantsonmyhead Yeah, they're three of my favourite games so even with a disc copy, Ł9 is tempting. Reply +1
  • Mr.Spo 14/01/2015

    Anyone who doesn't buy Prime Trilogy for Ł9 wants shooting. Reply +60
  • New Nintendo 3DS and 3DS XL UK release date

  • Mr.Spo 14/01/2015

    Great Direct for 3DS + Wii U owners, not so great if you only have a Wii U. Wii U has Mario Party 10 in March and Splatoon in May, plus cross-platform Mario vs DK, plus Wii downloads. No word on why Kirby isn't coming in February in Europe, and nothing on Mario Maker or Yoshi. It also means I'll be going 3 months between retail purchases for Wii U once again (Captain Toad this month, Splatoon in May).

    3DS has Zelda: MM 3D, Monster Hunter, Ace Combat, Ironfall, Puzzles & Dragons Double Pack, Pokemon Shuffle, Xenoblade 3D (for New owners), an anime app, Mario vs DK in Spring 2015, plus the announcement of a new Fire Emblem game that builds on one of the best 3DS releases so far.

    Nintendo are continuing to mishandle Wii U, while 3DS is partying like it's 2013.
    Reply +4
  • Mr.Spo 14/01/2015

    Majora's Mask 3D that day too. Reply +1
  • Mr.Spo 14/01/2015

    Monster Hunter 4 XL model coming the same day. Reply +1
  • In Theory: Nintendo's next-gen hardware - and the strategy behind it

  • Mr.Spo 10/01/2015

    I think Nintendo need something closer to the N64 in terms of software library. More Western first and second party exclusives to broaden the library. Iwata has done a great job bringing Japanese development on board, and in strengthening Nintendo's development output in Japan, but Western operations (outside of Retro and Next Level) are sadly lacking. EAD Europe and EAD North America would be a worthwhile investment.

    Whatever they do, it needs to be affordable and have lots of Nintendo software. This fantasy Nintendo console that attracts third party publishers and is somehow a massive success is never going to happen. The brands and the audience for EA, Ubisoft and Activision are established on PlayStation and Xbox, and Nintendo aren't going to swing that around by coming out with a box that simply does what Microsoft and Sony do plus Mario et all.

    Nintendo did a lot wrong at the start of this generation with both Wii U and 3DS: high price point, poor branding, poor advertising, weak launch line-up, inconsistent software releases, lack of features. If they tick all of those boxes from day one next time around they'll do better on the home console front at least. Personally I'm most interested in how Nintendo are going to make the handheld space remain viable. 3DS has done well, but it's declining now and could be Nintendo's least successful portable--if you count GBC/GB together, that is. I don't think a single device that offers the same experience at home as it does on the go is the answer. That's very close to what Vita offered at launch, and we all know how that's turned out.

    I think more regional variations are likely. They've already said a Chinese specific console is coming, so why not have different approaches for Japan and the West? Target Japan more with your portable, and have a more Western orientated home console. Fascinating times ahead, though.
    Reply +1