Mr.Spo Comments

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  • Never Alone review

  • Mr.Spo 20/11/2014

    Sounds fantastic, brilliant review.

    More so than any other game, this actually makes me want an Xbox One or PS4.
    Reply +2
  • Nintendo isn't working on any paid DLC for Super Smash Bros.

  • Mr.Spo 20/11/2014

    @Mr-Writer As Electrolite said, Nintendo can simpy but an NFC chip inside their next machine. After all, that's a new feature in the 'New' 3DS models, so it's obviously getting easier and easier to do.

    On the subject of paid DLC for Smash, I wouldn't mind an expansion in 12 months time. Nintendo have shown with Kart that they can do DLC for major games and get it almost exactly right. I do sympathise with Sakurai, though, in that attempting to balance a roster as large as Smash is difficult. Coming up with unique movesets is also obviously difficult, as the continued presence of several clone characters attests.

    I wouldn't be surprised if we get a paid DLC pack at some point. Maybe somebody other than Sakurai could handle it? Get him on the Star Fox reboot or a Wii U version of Kid Icarus...
    Reply 0
  • Mario Kart 8 DLC Pack One review

  • Mr.Spo 14/11/2014

    @Pantsonmyhead Agreed. F Zero was in Nintendo Land, and Captain Falcon continues to appear in Smash. He'll have an amiibo figurine, too.

    If Nintendo are willing to fund stuff like Bayonetta 2 and Devil's Third, commission reboots of series like Punch Out, Kid Icarus and Star Fox, and even a sequel (and what must be an expensive sequel given the scale and development time) to something as niche as Xenoblade Chronicles, then we shouldn't write F Zero off.

    It's not as if F Zero was ever a frequent fixture on Nintendo machines, anyway. There was F Zero in 1990, X followed eight years later, GX 5 years after that, with GBA versions (of mixed quality) launching in 2001 and 2004. I think Nintendo won't let F Zero rest permanently.

    Also this DLC is fantastic. Best I've felt about DLC since Lair of the Shadow Broker.
    Reply +8
  • Video: Join us and play Mario Kart 8's DLC from 5pm GMT

  • Mr.Spo 13/11/2014

    @the9000 *11 Reply +3
  • Mr.Spo 13/11/2014

    Worked from home today and squeezed in some play time through lunch. Fantastic pack, most of the tracks are excellent. Mute City, Dragon Driftway and Hyrule Castle are better than almost anything in the game itself.

    Does anyone else also think these tracks look, well, better? The lighting on SNES Rainbow Road is incredible, and in Mute City and Hyrule Castle there's far more going on, with far more detail, than any of the tracks on disc. Makes sense that with more development time, the team would get even more out of this Kart engine, but they really look incredible. Kudos to them.
    Reply +2
  • Sonic Boom: Rise of Lyric Wii U infinite height exploit lets you skip most of the game

  • Mr.Spo 13/11/2014

    Given Sega didn't send out review copies for this game, it must be pretty bad. Glitches like this make me think it had an incredibly rushed QA process.

    Shame on you, Sega. Nintendo didn't put any money on the table to get these Sonic games, did they? They must be fuming. Just buy the Shining Force IP and put Camelot to work on it.
    Reply +4
  • Halo: The Master Chief Collection review

  • Mr.Spo 10/11/2014

    That can join Sunset Overdrive on my Xbox One list. I'll probably cave in the next six months or so... Reply +3
  • The games that have defined PS4 and Xbox One

  • Mr.Spo 09/11/2014

    Defining this generation? Nothing from Vita, 3DS, Wii U? Yes, they are all this generation. Generation is a mark of time, not technical capability. It's why Wii was in the same generation as 360 and PS3, why the DS was the same generation as PSP. It's the same reason the original GameBoy's technologically superior rivals were the same generation as the market leader.

    I don't want to be too harsh here, but that subtitle is irritating. It's guilty of falling into the mentality that only the two Western orientated home consoles matter, and that Nintendo, whether successful due to the mass market or stuck in a niche because of their own failings, don't matter. The same logic that denied DS and PSP discussion in these kinds of lists, despite being the most successful ever handheld generation. The warped logic that denies 3DS and Vita a place here, because they don't count, it's a shrinking market, and portables (portable whats?) aren't real consoles anyway.

    I know this is picky, almost to an extreme, but I think I'm justified in being picky. You come so close to clearly stating what this list is, Tom.

    The games that have defined PS4 and Xbox One
    In the meantime, here are 13 games that have defined our first year with PS4 and Xbox One.
    I'd be fine with that. It's natural to look at Xbox One and PS4 12 months into their lifespans. It's good for owners and for people considering their next console purchases. But then look at this:

    And what they say about the generation so far.

    In putting together this list, we immediately ruled out last-gen remasters. They are certainly a fixture of the generation so far, but we suspect their numbers will thin out now the new formats have built a head of steam, returning us to the familiar rhythm of occasional HD collections rather than enhanced ports of more recent titles. The games we're really interested in, then, are those developed primarily for PS4 and Xbox One, or else multiformat games that have become synonymous with either platform. We wanted to see what the most notable games of year one had to say about this fledgling hardware generation - how do the popular narratives stack up against the reality of the games we find ourselves playing and enjoying the most?
    Where is the rest of the generation? Why not explain why Wii U, 3DS and Vita are excluded here? This is obviously a list of the first year for Xbox One and PS4--but you conflate those first twelve months with the entirety of the generation, and excise any mention of the other formats and the software on those devices that have already launched, and were defining this generation before PS4 and Xbox One launched.

    This list and its premise is so close to being fine, that I'm annoyed at myself for wanting to point this out. I'd understand if people negged me into oblivion for this rant. But you pose the question, Tom, of how popular narratives stack up against the reality of the games we play and how we enjoy them. A popular narrative of Xbox and PlayStation home consoles being the only defining aspect of this generation doesn't hold up against the games I've been playing. That'll be true for the niche of owners with a Wii U or Vita, and it'll be even more true for the tens of millions of people playing on 3DS.

    If you're going to tell the story of the first 12 months of Xbox One and PS4, please do. Like I said, it's an appropriate and important time to do so. But don't pretend that story is the narrative of the whole generation. It isn't.
    Reply +52
  • Everything not saved will be lost

  • Mr.Spo 08/11/2014

    Interesting article. It would have been nice to link it into how different science fiction videogames make us think about our place in the universe.

    Destiny didn't really do that for me, but Mass Effect and Metroid did. I found Mass Effect fascinating in that there's an obviously (relatively) stable and prosperous galactic community which humanity has become a part of. That's a wonderful, captivating, and optimistic view of our future. Sure, at the start of the game, there's a threat. But in your first play-through, you assume it's just Saren. He's just a bad guy. As Alenko says, with aliens, there are saints and jerks, just like us. Mass Effect takes on a whole different dimension when Sovereign reveals what it really is. That's still a profoundly affecting moment in videogames. I don't think Mass Effect ever really capitalised on those few minutes of mind-boggling, cosmic horror, when Sovereign gives you a perspective on space, time and existence far beyond anything yet seen in the game. And when you head to Ilos, and hear the Prothean distress call, and talk to Vigil... Fantastic science fiction. The final act of one civilization gives you a fighting chance. It made me think of the Pioneer and Voyager missions. Once they leave the solar systems (several have), they contain on them information that will allow, in the very rare eventuality that they are detected and captured, an alien civilization to know that at some point, on our particular planet, intelligent life existed. It's a message in a bottle, a statement of hope rather than a meaningful dialogue. I don't think the Mass Effect series ever really managed to encroach those heights thereafter, but I really found Liara's fail safe option moving in Mass Effect 3 (a game I think is the most flawed of the trilogy). There was your chance to send a message in a bottle, in the event you fail. The 'refusal' ending is almost my favourite ending, but I like being selfish (human?) and helping my Shepard and squad survive. Given the personal investment in a trilogy long playthrough, knowing that the sum total of my efforts through-out three games was to give another civilization, in another time, a fighting chance, that might just be the most profound ending Mass Effect offered.

    Now Metroid almost always presents a very hostile universe. Particularly in the first two Prime games, when you are alone with the dead and creatures that want you dead. Metroid is a game in which dead or dying civilizations--always enlightened, peaceful, and powerful--litter your playing time, usually the Chozo. It's one of the reasons I loved the scanning mechanism in Prime. You can read the history, and then prophecies of the Chozo. How they attempted to live in harmony with nature on Tallon IV, how the meteor and Phazon came, how they foresaw that Samus would one day come. How they were so attached to the home they built, they quite literally came to haunt it. How they chose to leave behind the tools that would allow Samus to end their war. At time's it's almost oppressive. The knowledge that you are alone, as the lifts shudder and creak down deeper into a planet that wants you dead. Yet again, it's a testament to intelligent life and its ability to outlive itself. Without the guidance and equipment of the Chozo, Samus wouldn't be what she is, and wouldn't be able to end the threats that ended them.

    Ultimately I think that's what's profound about those visions of science fiction. Voyager and Pioneer might be our Vigil, or our Screw Attack. The things we leave behind, or send out into the cosmos, are the record that intelligent life prospered in an unknowable, hostile universe. That's what Brian Cox's show was about, it's what Sagan's humanism was about. That we have a responsibility to preserve intelligent life, and if possible, provide help or sign-posts for intelligent life in the future. Just like Vigil and the Chozo do. Maybe that's why we received the Wow! signal a few decades ago. Somebody out there just wanted to say that they are there, that intelligent life is there, as we have done, and as we'll hopefully continue to do.
    Reply +10
  • Watch BioWare's live Mass Effect 4 developer roundtable here

  • Mr.Spo 07/11/2014

    Given they were largely talking in terms of themes, and only showed concept art, I'd bet this is still a couple of years away. I don't think Bioware and EA can screw another major franchise like this completely into the ground, so taking their time is good.

    I liked what I heard. Less combat, more exploration, a greater sense of mystery. The concept art gave the impression of a more lonely, hostile universe, and gave me a bit of a Metroid vibe. I'd love to have my Mass Effect save files impact the game in some way, but given the lack of backwards compatibility I don't see it happening. Encounters with characters who are still alive (Liara, Grunt), or a record of your squadmates, would be a nice touch. Like I said, though, doubtful that will happen in any way were it's tailored to your previous Mass Effect experience.

    Hopefully this turns out well. Even if it ends up being another couple of years, I can stand the wait. There's more chance it'll be a considered and thoughtful return to Mass Effect that way.
    Reply +2
  • Mr.Spo 07/11/2014

    I'd really like this to be an excellent, excellent game. Mass Effect was the most promising IP of last generation for me, but I do think the third game let it down (because of more than just the ending, it was Michael Bay Effect too often).

    I think I'll give the roundtable a watch. Fingers crossed for something concrete.
    Reply +4
  • Majora's Mask comparison video shows off 3DS enhancements

  • Mr.Spo 07/11/2014

    The moon is going to look creepy as hell in stereoscopic 3D.

    I quite like the new look, it's closer to the original concept art. The colours are muted in the N64 version, and a lot of background detail is lost.

    Either way it's an incredible game. Looking forward to this.
    Reply +4
  • Captain Toad is Nintendo at its off-beat best

  • Mr.Spo 06/11/2014

    This isn't a "full-priced" retail release, is it, though? It deliberately undercuts the standard recommended retail price by 10 to 15 in some cases. You can preorder for a smidge under 30 at several websites. Hell, you can get the solo edition of Bayonetta 2 for 31, same with Hyrule Warriors.

    I think Nintendo are pricing these releases fairly. It might be a quick turn around and a spin off, but it's shaping up to be high quality.
    Reply +2
  • Captain Toad: Treasure Tracker and Code Name: STEAM get new release dates

  • Mr.Spo 06/11/2014

    @TheRealBadabing Aren't you being incredibly presumptive?

    A single player mode was in development when the game was initially announced, it's just that E3 was used to focus on the multiplayer component. Why can't the game offer both a strong single player campaign, and a strong multiplayer mode? Surely that's better?

    And I'd argue it's far more important Nintendo get a major new IP out on store shelves and actually be seen to take the risk. Whenever the conversation comes up about Nintendo and new IPs, and anyone points out the work Nintendo have done with digital IP, "they don't really count". This is one of the things Nintendo needs to do to improve mindshare and their reputation. I think dismissing the single player mode out of hand is wildly presumptive and short-sighted.
    Reply +7
  • Majora's Mask is getting remade on 3DS... finally

  • Mr.Spo 05/11/2014

    @Steviedoors Errr, Pokemon remakes and Smash were in there. As for Zelda and Star Fox, they were the titles we were least likely to hear about. Star Fox was still a prototype build six months ago, and Zelda will be late 2015 at the very earliest.

    I do think starting with MM3D was a bit silly, though, they should have ended with that.
    Reply +1
  • Mr.Spo 05/11/2014

    Code Name STEAM, Monster Hunter 4 and Majora's Mask 3D are early/Spring 2015. Good stuff.

    The Wii U content in the Direct looked excellent but the lack of Q1 releases alongside Captain Toad is alarming. Hopefully another Direct in January to clarify some actual release dates.

    That indie highlight reel was pretty impressive, too.
    Reply +3
  • Amiibo unlock extra racing suits in Mario Kart 8

  • Mr.Spo 05/11/2014

    @Muddtallica I think the Smash amiibo functionality is more sophisticated than you're giving it credit for, it does sound quite fun but not quite enough to convince me I definitely need to collect some. This Kart functionality does seem superfluous, though.

    More exciting for Kart users is that the software update is scheduled for next Thursday. Hopefully that's the launch date for the first DLC pack.
    Reply +2
  • Super bank breakers

  • Mr.Spo 02/11/2014

    @porkface I'd love to see a follow-up. And retrospectives on some of the older titles would be great, too, if that's possible?

    I wish I'd been able to keep hold of every console I've owned. I'd have an Amiga, Master System, Mega Drive, N64, Xbox, GameCube and several other GameBoys in addition to what I do have now.

    I've started 'collecting' in the last 12 months with a DreamCast and now a Saturn. The Saturn is interesting because the genres its software library excelled in don't massively interest me, but it does have a handful of games I really want to play. Guardian Heroes, Dragon Knight, Shining Force 3 and Panzer Dragoon Saga are going to set me back a bit but I'm definitely going to get them.

    For me, collecting and looking for older videogames is less a case of getting valuable rare games, and more a case of getting hold of the games I really want to play. That's why I'm considering selling a kidney to get hold of Panzer Dragoon Saga...
    Reply +4
  • Super Smash Bros. for Wii U release date changed in the UK

  • Mr.Spo 31/10/2014

    @Monkeyspoon Looking at the releases for that week, Nintendo's biggest rival is.... their own Pokemon games. I doubt they'll be concerned about that. Personally I think a week earlier makes more sense, every bit of shelf space, mindshare and hype they can get in the weeks leading up to Christmas is hugely important. I think they missed a trick last year by leaving Mario's release until December. Even a week earlier increases the chances more Wii Us will find their way underneath Christmas trees around the UK.

    Initially I was really happy about this, because I can't wait for Smash, but I realise now I had promised myself no more videogames until Christmas, because I splashed out on Bayonetta 1+2, Crazy Taxi and a Saturn with 10 games last week...
    Reply +3
  • Eternal Darkness dev Denis Dyack back with ambitious new studio

  • Mr.Spo 31/10/2014

    Dyack said that he was keen to explore the possibilities that occur when a developer merges games with film and television - a point he calls "the singularity".
    Who keeps giving him money? Come on, own up now. We're staging an intervention.
    Reply +35
  • Nintendo details contactless sleep and fatigue sensor

  • Mr.Spo 30/10/2014

    @Whizzo Except it's far more likely to turn up, given it's a new product to launch Nintendo's non-gaming business. Reply +2
  • Nintendo earnings improve, but Wii U and 3DS sales still slow

  • Mr.Spo 29/10/2014

    @getup2k I'd keep an eye out for Amazon Black Friday deals, this time last year Wii U was retailing around 240 in the run up to Christmas and I got one in November for 180. And, it's easy to get the system and several games now for around 180. Shopto were selling the basic model for 180 with Nintendo Land, Wii U Party, a Wiimote plus, Bayonetta 1 + 2 for that price, which is great value for money.

    You're unlikely to get one for 120, but when you find a bundle like that, I'd seriously consider it. There's a lot of value for money there.
    Reply +1
  • Mr.Spo 29/10/2014

    @SpaceMonkey77 Online accounts, DLC, demos on GameCube? Surely you mean Wii ;-)

    And bar online accounts, which still aren't unified and likely won't be until the next generation, I think Nintendo's digital side is in much better shape. Indie titles are coming and succeeding, Virtual Console has room to go but more regular discounts and promotions are good, regular sales happen across the board, and Nintendo's own DLC seems to be (particularly on Wii U) well priced and well received. On Wii U at least, eShop is far easier to navigate than the Wii Shop Channel. I'd love to know how many DLC bundles they've shifted with Kart and Hyrule Warriors.

    There's room for improvement, sure--Virtual Console and the Network IDs aren't where they should be--but I think they've come a long way in the last two or three years, especially considering 3DS launched without an online store.

    EDIT: Occurs to me now the accounts are in the process of being unified. Wishlists, eShop purchases etc can be viewed across Wii U and 3DS and you have the same Network ID across both systems, but the accounts are still hardware-linked. There's also no word on making the ID retroactive to Wii Virtual Console purchases.
    Reply +1
  • Mr.Spo 29/10/2014

    @skunkfish I think that's crucial. The six months performance this financial year from Wii U is double last year's first half results. While I don't expect that to carry through into the next two quarters (because Nintendo would then massively exceed their estimates), I do think they can ship a little more than 2.5 million.

    And for 3DS, despite being down year over year, the signs going into the next quarter are better. One major release is just out, another is on the way, a new model is out in Japan/Australia, and the system's sales have improved measurably quarter over quarter.

    Nintendo are a far cry from their Wii/DS days, but as far as grinding out a profitable niche goes, they may very well be turning the corner. If they hit that 3.6 million target for Wii U, it'll be interesting to see if they can grow sales again in the next FY, and to see how well they can manage 3DS as it falls from its peak sales. They need a steady, DS like decline, and not a Wii like drop off. Should be more manageable given 3DS has shipped broadly similar numbers each year it's been out.
    Reply +2
  • Mr.Spo 29/10/2014

    @Rogueywon I'd also point out that on GameCube, Smash Melee outperformed Mario Kart. With a less mass-market audience, and a Christmas launch, Smash could well be the bigger deal. Not that that's going to create some kind of revival for the system, but it will keep Wii U chugging along to hit modest sales targets. Reply +3
  • Mr.Spo 29/10/2014

    @Rogueywon Except these sales figures for Wii U aren't a downwards revision. I'm not saying Wii U is performing well, but Nintendo forecast at the start of the financial year that they would only ship 3.6 million Wii Us. Nintendo have far more realistic expectations than they did last year, where they stuck to their initial insane targets for so long it was flat out delusional.

    As for 3DS, I think the writing was on the wall last year. Global 3D Pokemon, a brand new Zelda, Monster Hunter, Fire Emblem, Luigi, a hardware revision, better marketing, better digital content, lower prices--none of that boosted the system to the extent it should have done. There simply isn't as much room on the market for portables now--as Vita's truly miserable sales figures attest. That being said, I wouldn't be surprised if the system stays on the market for another two or three years and manages to ship another 20 to 25 million or so units.

    I think it's obvious now Nintendo understand that they need to change, but that change isn't going to come mid life cycle for these devices. Neither Wii U or 3DS are built for what the market will become 2016 or 2017. 3DS's success has come against the grain, it felt like yesterday's vision of the future when it launched. Wii U will be Nintendo's least successful home console. The trick for Nintendo now is to get it right when they try again next time, and do as well as they can with Wii U and 3DS.
    Reply +5
  • Here's what's in Destiny's The Dark Below expansion

  • Mr.Spo 29/10/2014

    This is a shame. I enjoy Destiny's mechanics, they're exactly what I want in a shooter. Even with the terrible story, I enjoyed the game world. The aesthetics and music are excellent. But the amount of content, the repetitive nature of the game, and the price of the DLC are hugely off-putting. I stopped playing at the beginning of the month and I was hoping that DLC would get me back into it, but it needs to be more substantial than this.

    It feels like the excellent basic experience at the core of Destiny has been compromised to better serve a business model, and that is not the kind of games industry I want.
    Reply +5
  • Nintendo boss Satoru Iwata resumes regular work following surgery

  • Mr.Spo 29/10/2014

    Glad to hear he's doing better. Whatever the failings of Nintendo's management in recent years, I still have a soft spot for Iwata. Even more so after learning how heavily involved he was in rescuing EarthBound from disaster and cancellation. Reply +6
  • Excitebike returns in Mario Kart 8 DLC track footage

  • Mr.Spo 28/10/2014

    @TPoppaPuff From what I recall it's going to be late November, possibly end of November.

    Not too bad for me because I have Bayonetta 2 (starting it tonight), DLC for Hyrule Warriors and Guacamalee to play, too. But it is pretty exciting, an F Zero track and at least one Zelda themed track in this pack, too!
    Reply +4
  • Wii U exclusive Bayonetta 2 enters UK chart in seventh

  • Mr.Spo 27/10/2014

    @karlo87 Didn't you catch the Smash Brothers U Direct? ;-) Reply 0
  • Mr.Spo 27/10/2014

    Bought the double pack and am about halfway through the first Bayonetta. I only played it through once on 360 because I was borrowing it off a friend, so I'm glad to go through it again. Can't wait to get dug into the second one. Reply +8
  • Sunset Overdrive review

  • Mr.Spo 27/10/2014

    @TheAccountantThree haha! 15 to 20 years ago I was a child and didn't have disposable income! I'd have killed for a Saturn, I was playing a Master System aged 3 and had a Mega Drive by 6.

    I'm older, wiser, and a little richer now, so I can afford the things I couldn't 20 years ago. Either way I'm hoping to pick up an Xbox One in the next 12 months.

    Oh, and surely Wii U is this generation's Saturn? I already have one of those!
    Reply +3
  • Mr.Spo 27/10/2014

    @Samael_Blackwing This is the issue I'm having. I'm not tempted by a PS4 yet, but Sunset Overdrive really sounds appealing. It sounds old-fashioned in the best possible way, makes me think (obviously and less obviously) of Dreamcast games like Jet Set Radio, Crazy Taxi etc. Games that were colourful and mostly about the joy of play, and had that Sega arcade feel to them.

    I picked up a Saturn last week, though, and want to save for a copy of Panzer Dragoon Saga... Gaming is an expensive hobby the more you get into it.
    Reply +1
  • Harvest Moon: The Lost Valley headed to Europe in Q1 2015

  • Mr.Spo 21/10/2014

    @lucifon Yeah, it seems to have really gone downhill. A shame, I loved the PS1 and the Cube version. Some of the Rune Factory spin offs were pretty good, too. Reply -1
  • We cannot let this become gaming culture

  • Mr.Spo 17/10/2014

    @superfurry Much as I respect what you're saying, I disagree that you no longer identify yourself as a gamer.

    I'm a gamer and I've never had anything to do with Gamergate. I'm enthusiastic about games and involved in the culture surrounding them--to me, that's what a gamer is.

    I don't see the issue being that we need to drop the label gamer (indeed, the "gamer is dead" spread of articles were poorly considered fuel to the Gamergate fire), more so that we need to reclaim it.

    I'm a gamer, and I've no reason to be ashamed of that--I am ashamed of the people who appropriate that label and undermine my hobby by spouting abuse at those they disagree with.
    Reply +2
  • Destiny launch almost triples monthly US PlayStation 4 sales

  • Mr.Spo 17/10/2014

    @grassyknoll Thanks for putting figures up again. Pretty much a given at this point that PS4 will be the default gaming device of the generation. It'll be interesting to see what the overall market size is in three or four years time. Reply +15
  • Hyrule Warriors horse DLC now available

  • Mr.Spo 16/10/2014

    @riz23 The game was released in Japan two months ago, so I don't think the timing is that terrible in that context: the DLC release today, after all, is a simultaneous global release.

    Besides, this is fairly decent value, especially for the 'season pass' price. It's not as if Hyrule Warriors itself skimped on content:

    Legend Mode takes at least 12 hours to complete. Adventure Mode has 49 missions with a variety of unlockables, which I'm halfway through. I haven't even touched Challenge Mode. And there's Free Mode for people to play through Legend with any character for more unlocks and experience.

    This pack adds another Adventure Mode--so another set of 49 missions, an extra character, and extra costumes/weapons. Add to that the free DLC today, which seems to be three more characters and five extra Legend Mode missions, and I think Nintendo are doing fairly well when it comes to downloadable content. You get plenty of content in the game itself, you get some good free content, and if you want it, you can pay for more.
    Reply +3
  • Bayonetta 2 review

  • Mr.Spo 13/10/2014

    Excellent, been looking forward to this since the announcement. Wii U really has turned into a great little system, experiencing EarthBound for the first time and loving it. Reply +4
  • Unused Super Smash Bros. 3DS files hint at eight-player mode

  • Mr.Spo 10/10/2014

    Yeah, it's more likely to be something to do with linking to the Wii U version than anything else. The Ice Climbers were excluded, for example, because 3DS would struggle to keep the frame rate stable if it had to render multiple Ice Climber pairs. I find it highly unlikely an 8 player mode was ever planned. Reply +2
  • Super Smash Bros. Wii U and Amiibo release dates announced

  • Mr.Spo 07/10/2014

    Given continual rumours that Smash U (or Smush as I just misspelt it) would be delayed into 2015, I'm glad it's making it out this year. I am however, concerned that Nintendo Europe are missing a marquee release for Wii U in November again. 3D World barely made it out before Christmas last year, and the same is happening here. I don't doubt the core audience will buy this, but Nintendo need big release on shelves a month to six weeks before Christmas to build mindshare for their products, because that's a battle they've failed to engage with when it comes to Wii U.

    I don't doubt Smash will find it's core audience, but I think in Europe at least, Wii U is set for another under-performance this Christmas. I look forward to Smash, but I'm disappointed Nintendo either lack a sense of urgency, or simply don't have the capability to get this out sooner.
    Reply +6
  • Bayonetta 2 gets the best Star Fox Easter egg ever

  • Mr.Spo 01/10/2014

    @penhalion "Bayonetta 2 hits European and North American shores on 24th October, where it's available in various editions." Reply 0
  • Zelda fans re-making Ocarina of Time in 2D

  • Mr.Spo 30/09/2014

    In some beautiful alternate reality, Iwata and Aonuma are quite impressed by this, and they decide to distribute it through the eShop.

    Meanwhile, in our reality, Nintendo's over-zealous legal department are preparing a cease and desist order.
    Reply +3
  • Shadow of Mordor 20 Season Pass gets you Sauron fight DLC

  • Mr.Spo 29/09/2014

    Play as Celebrimbor, the great Elven king of the Second Age, and face Sauron and the might of his forces
    Celebrimbor wasn't a king!

    *runs off into the shadows*
    Reply +20
  • FIFA 15 scores number one in UK chart

  • Mr.Spo 29/09/2014

    @Darren I'm hoping the (presumably) greater critical acclaim for Bayonetta 2 will help it fare better commercially, but like I said, I'm not expecting great results. I'm doing my bit, at least, I've had it pre-ordered for months... Reply +1
  • Mr.Spo 29/09/2014

    @Rogueywon Well, to be fair, anyone expecting a niche release like Hyrule Warriors to stick around in the top 10 would be deluded: a niche release on a niche platform that has a terrible baseline in the UK does not make for a success story. Hyrule Warriors is at 13, which isn't too terrible given Wii U's situation as an extremely niche platform, and is higher than I was expecting. I don't expect it will remain there for long.

    Hopefully Bayonetta 2 will do better, but I'm not holding my breath. The UK is possibly Wii U's weakest market globally, Nintendo are stronger in Germany, France and Spain, for example.
    Reply +5
  • Destiny bug reveals expansion DLC

  • Mr.Spo 29/09/2014

    Is there any truth to the rumours that a lot of this stuff was already on the disc, and is simply being resold as DLC? Granted, I only paid 4 for Destiny (thanks to Amazon credit), so forking out for DLC wouldn't be too bad, but I'm finding I'm enjoying Destiny less the more playtime I put into it.

    I hit a really pleasant, enjoyable curve between levels 10 and 20, but the complete absence of any legendary drops for me, as well as the constant grinding required to find or gain legendary loot, is putting me off. I'm level 23, and without multi-format multiplayer magically becoming a thing, I'm not going to get the chance to play any of the Raids. Bungie claimed the 'real' game began at level 20, but in my experience it's the point where my enjoyment of the game has ended. Maybe the next patch will actually fix the loot system...
    Reply +19
  • Middle-Earth: Shadow of Mordor review

  • Mr.Spo 26/09/2014

    I've been wary of this since announcement because I'm a Tolkien nut, and seeing the lore and literature handled badly would put me off (I'm a literary academic too, so I'm twice cursed in that regard). Initially this sounded like a project greenlit by someone with no respect for hobbyist gamers or people who love Tolkien: "Play as a WRAITH RANGER, in A VIOLENT SANDBOX game that's REALLY REALLY DARK". It sounded like a game made with a marketing campaign in mind, not a game that was being designed around strong, new ideas, and with respect for the license.

    I'm glad that reviews are proving me wrong. I'm still slightly queasy on some aspects of how the lore seems to be handled, but at the very least, Monolith have treated Tolkien's fiction with nuance, respect and real, considerate care. That's worthy of my respect. And the nemesis system really does sound fantastic, a genuinely innovative system at a point where sandbox games are in danger of becoming the same basic experience with a different coat of paint. I've not upgraded to the new generation, though, and I had heard from a friend the Nemesis system will be absent from the 360/PS3 versions of the game. If that's true (and I hope someone can help me out here), then the experience will be so massively compromised as to not be worth buying.

    Also, correction on the Tolkien front:

    It's "Vanyar", not "Vanyan". Kudos for otherwise keeping on top of what can be impenetrable lore, though.
    Reply +10
  • Super Smash Bros. 3DS review

  • Mr.Spo 26/09/2014

    Here, stripped of its fan service and joyful chaos the grim truth is revealed: Super Smash Bros. is a mediocre fighting game.
    No, it isn't. It's an accusation that's been thrown at the series since its debut, but the truth is Smash is a surprisingly complex fighting game with excellent mechanics. My friends and I played Brawl for years (and over 1000 hours), without items, on stages without hazards, because the nut and bolt gameplay is still excellent. It's that rare combination of accessible gameplay that rewards dedication. Easy to pick up, difficult to master.

    Now don't get me wrong, I think in a lot of ways Simon has hit on the right issues with this game, but then reached the wrong conclusion:

    Here the game's fundamentals are exposed. The characters' arcing, Halo-esque jumps have no urgency, the zooming camera can be disorientating (especially on the handheld's tight screen), and, most troublingly, the output for a player's input is all too often weak and unsatisfying. The handheld's d-pad cannot be used to move your character (instead it triggers taunts) and the analogue stick prevents precision inputs.
    The issues aren't with Smash's mechanics: the fault lies with 3DS. The hardware the software is on simply isn't suited to the best possible Smash experience. Smash 3DS is that rare example, perhaps the first example, of Nintendo falling into a trap every other developer and publisher has fallen into: sticking a home console game on a handheld and compromising the experience. Smash 3DS wasn't built ground up for handheld play the way Nintendo's best handheld games are; it was built in tandem with the Wii U version, building on mechanics that had been created and refined on three home consoles.

    I'd be very, very surprised, that if, when Smash comes out on Wii U, the camera, controls and player input/output is a real concern. That when you switch off items, and play on Final Destination, or play For Glory, the game isn't as good as it's ever been. I'm not sure what to do about the 3DS version, but I think the real issue at play here is that the experience is compromised by the hardware it's on--not that, at the end of the day, Smash's mechanics are mediocre.
    Reply +21
  • How a passion for Zelda is driving Dynasty Warriors to fresh audiences

  • Mr.Spo 24/09/2014

    @technotica Nope, you'll be just in time for Bayonetta 2, as well...

    I'm really enjoying Hyrule Warriors. First Warriors game I've played for about a decade, too.
    Reply +7
  • Hyrule Warriors review

  • Mr.Spo 17/09/2014

    This has turned out far better than I expected it to. A huge Zelda fan, and haven't been into Warriors since the PS2 days, but I'm looking forward to trying this out on Friday. Reply +1