Mr.Spo Comments

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  • Metal Gear Solid 2 was the game that changed everything for PS2

  • Mr.Spo 23/04/2017

    Great article, having a real nostalgia kick for stolen gaming time on my older brother's PS2, though moreso for Zone of the Enders and Onimusha. Tekken Tag Tournament was also a revelation for someone who had obsessively played 2 and 3 on PS1.

    Sad to say my only experience of MGS is the original, which I loved on PS1. Long passed time I got round to collecting and playing the sequels, as well as the Twin Snakes remake.
    Reply +2
  • Ghost Recon: Wildlands bests Zelda in US sales for March

  • Mr.Spo 21/04/2017

    @JuicyFrog And my point is we have zero information on digital sales of Zelda at this point- Jeffrey is just guessing that digital sales are low based on Switch's internal memory size. Reply 0
  • Mr.Spo 21/04/2017

    @JuicyFrog Nintendo are one of the handful of publishers that still won't provide digital sales to NPD, so there's no way of knowing. Reply +3
  • Mr.Spo 21/04/2017

    @MrBeens The article is about the NPD report for March, which tracks hardware as well as software. It's not impossible to mention both bits of information in the same article, given that's the purpose of NPD tracking. I'd also point out the article heading says "US sales", and doesn't specify software sales. Reply -1
  • Mr.Spo 21/04/2017

    Odd this isn't mentioned in the article, but not only is Switch a record launch for Nintendo hardware in the US, it's also the second best console launch in the US, according to NPD. Presumably the best launch is PS4, but outside of the year end sales season that's very impressive for Nintendo. Zelda clearly carrying the system.

    Edit: Interesting that I'm getting negged for stating more information from an NPD report on article about said NPD report. From the report: "The Nintendo Switch had the biggest hardware launch for a Nintendo platform and the second biggest launch for any video game platform since 1995, the time NPD began tracking this category." Second most successful launch for a Nintendo system is actually the GBA.
    Reply -4
  • Mario Kart 8 Deluxe review

  • Mr.Spo 21/04/2017

    @Rogueywon 7 and 8 are far more balanced than Wii, which marked a real nadir for the series. Racing skill is a much bigger factor in results, and you can adjust item settings too. For example, you can race without weapons, with green shells only, or with either a higher or lower proportion of offensive weapons appearing. Reply +25
  • Mr.Spo 21/04/2017

    It's an exquisite addition that rounds off an outstanding package, and the only real question that lingers around Mario Kart 8 is where Nintendo can take the series after this.
    Either sustained DLC support for this entry - it'd be easy to add new cups and battle arenas - or a new Mario Kart or Super Smash Kart in a couple of years time.
    Reply +4
  • Mario Kart 8 Deluxe: a great console title is a handheld revelation

  • Mr.Spo 20/04/2017

    I'd be interested to know how good the new battle modes actually are. There are several, aren't there? And one is new to the franchise?

    A lack of decent battle mode was the only thing holding the Wii U back: this Deluxe version could be a series best. Not enough reason for me to jump out and buy a Switch, but I think a must-buy for many Switch owners, especially anyone who skipped the Wii U.

    Edit: As an additional thought, I do wonder if we'll see Super Smash Kart on Switch at some point, perhaps in a couple of years. Or we might just see plenty of DLC support for Kart 8 DX. Maybe outsource the Mario Kart 8 engine and Smash Kart to Sumo Digital and see what they cook up?
    Reply 0
  • Ultra Street Fighter 2 on Nintendo Switch costs 35

  • Mr.Spo 19/04/2017

    Not really sure why so many people are blaming Nintendo for the price of a Capcom game. If cartridge cost is partially an issue, Capcom could easily pushed this out as a digital only release at a lower price point. Capcom are attempting to cash in on a drought. I'd hope Switch owners don't give them the time of day.

    And for 42/48, I'd recommend both Kart 8 and Zelda to Switch owners in a heart-beat. Over 100 hours of play of both games on my Wii U, and contenders for best in their respective series.
    Reply -1
  • Sources: Nintendo to launch SNES mini this year

  • Mr.Spo 19/04/2017

    This could boast a fantastic selection of software. Big question marks over price point and stock, though. Are Nintendo going to bump up the price based on NES Mini sales? And is this just another one off cash booster?

    There's the potential here for Nintendo to offer a line of "Classic Mini" systems that boast a "best of" software library, yet them taking NES Mini off the market suggests this is just another one Christmas only deal. It does beg the question, though: what the hell is happening with Virtual Console?
    Reply +3
  • Nintendo discontinues NES Mini in Europe, too

  • Mr.Spo 18/04/2017

    Seems to confirm that this was intended as a short-term cash booster in their last Christmas quarter, in the absence of any meaningful revenue or sales coming from Wii U, though whether this rules out any change in how Nintendo sell their back catalogue (i.e. Virtual Console) remains to be seen. Reply +3
  • Switch is Nintendo's fastest-selling console ever in the US

  • Mr.Spo 14/04/2017

    @SuperShinobi Yes, but I do think there are several points to consider there, and it's too early to judge. I absolutely think Switch's long term health will rest on strong sales in Japan. As I said, Switch launched with Zelda, a series that has declined some way in Japan. 3DS launched while Professor Layton was still a big seller, with a Professor Layton title.

    Switch has the benefit of 3DS being very mature in Japan, with an incredible 22 million strong install base, and Splatoon 2 (plus Mario Kart before it). Splatoon 2 should be a big boost for Switch, given the original is the best selling current generation home console title in Japan. In the longer run, Nintendo will want Monster Hunter and Animal Crossing on Switch by mid 2018 in Japan.
    Reply +2
  • Mr.Spo 14/04/2017

    @SuperShinobi Again, not true. Using known sales figures, so March NPD, Media Create and European opening weekend sales, both 3DS and Switch would be at around 1.8 million sold to consumers. The major difference is Japan, where 3DS sales were higher than Switch, but Switch seems to make up the difference in Western markets; that could very well be down to Zelda having declined in popularity in Japan.

    Like I said earlier, by late April I could by a new 3DS and launch title substantially below launch prices. With Mario Kart 8 launching on Switch, and given the clear success of Zelda, I would be incredibly surprised if there's a similar reduction for Switch. My own expectations for Switch were a heavy drop off post launch, followed by a price cut, but there are more positive signs for Switch than 3DS for the near term. The long run is anyone's guess.
    Reply -1
  • Mr.Spo 14/04/2017

    @SuperShinobi If you want further proof, 3DS sales after 5 weeks (up to the end of Nintendo's financial year) in Japan were just under 800,000 units sold to consumers (Media Create). Nintendo announced 'sales' of 1.06 million units in Japan during that time frame (in fact, in a slightly shorter time frame).

    It's difficult to get sell-through numbers for 3DS in Europe, but you can see from the US/Americas and Japan numbers that Nintendo do not track sales to consumers.
    Reply 0
  • Mr.Spo 14/04/2017

    @SuperShinobi Right, and the NPD sales for March 2011 count 500,000 3DS units sold to consumers in the United States. Nintendo report 1.3 million units 'sold' in the Americas. Are you seriously suggesting Nintendo sold 800,000 units to consumers in Canada and Mexico, while only selling 500,000 to US consumers? No, that wouldn't add up.

    That's because they're reporting sales to retailers, not "sell through" to consumers.
    Reply +1
  • Mr.Spo 14/04/2017

    @Diji1 The United States is the largest videogame market in the Americas; I was talking about Americas shipments versus US sales. I was not talking about US versus Europe/Japan. Reply 0
  • Mr.Spo 14/04/2017

    @Diji1 Let's try another perspective, then. Americas 'sales' for March 2011 on Nintendo's financial reports are 1.32 million, versus NPD reports of 500,000 sold to consumers in the United States. Do you really think that Nintendo shifted 800,000 units to consumers outside the Americas' (by far) largest market? Reply +1
  • Mr.Spo 14/04/2017

    @SuperShinobi Sold to retailers, not consumers. The numbers are from Nintendo financial reports which only ever report sales to retailers. Double check the actual financial reports, because you're wrong on this. 3.6 million sold to retailers/shipped. Nintendo sold 500k units to US consumers in that time frame (NPD), do you really think consumers outside the US made up the remaining 3.1 million sales? Reply +2
  • Mr.Spo 14/04/2017

    @SpaceMonkey77 Given Microsoft are launching Scorpio in attempt to turn the tables on Sony, I doubt they'll respond to Switch unless it turns out to be a massive success. Even then, any response would probably come in the form of Xbox Live/Windows gaming on tablets, perhaps with a push through Surface.

    The point about software support is spot on, though, and even though this week's Direct wasn't amazing, it was more comforting than the January 2013 Direct for Wii U, when Nintendo announced:
    - Yoshi's Woolly World (launched 2015)
    - Wind Waker HD (2013)
    - SMT x Fire Emblem (Tokyo Mirage Sessions, launched 2015 Japan, 2016 West)
    - Xenoblade Chronicles X (launched 2015)
    - New Zelda title (became Breath of the Wild, launched 2017)

    Now no announcements this week were on that level, but Nintendo's software slate for Wii U was so bare and internal development so bottlenecked they were commissioning a remaster and announcing projects years from fruition. Compare that to this week, with three first party Switch titles confirmed for the next 3 month period, and with the exception of third party titles (like Sonic), Nintendo only discussed software support until summer 2017. A far more encouraging sign that their internal software schedule is more reasonable this time. We'll know far more at E3, but I expect Smash and Pokemon will join Switch's line up for September onwards.
    Reply +2
  • Mr.Spo 14/04/2017

    @SuperShinobi 3DS did not sell 3.6 million in one month. Nintendo shipped 3.6 million, which was actually lower than their estimate of 4 million. On top of that, the 3DS price collapsed by up to 100 in the 2 to 3 months following launch because retailers could not sell their original stock. Post launch shipments for 3DS were 720k across the April to June quarter, which gives another clear sign of how much Nintendo overshipped at launch. Similarly, post-launch quarter shipments for Wii U were 100k, demonstrating Nintendo massively overshipped in the opening month.

    We already know this isn't the case with Switch, because shipments are selling out quickly. Launch weekend sales for Switch were as high as 3DS in Europe, and even with lower shipments, the first month is a record breaking month in the US for Nintendo hardware. It's absolutely right to sound a note of caution because the post-launch quarter will tell us far more about the health of Switch at the current price point, but there are some encouraging signs. The combination of Mario Kart, Arms and Splatoon 2 is also a big positive, as is the lack of movement on Switch's price. By this point after the 3DS launch I'd picked up the machine for 60 below launch price, with Pilotwings for a tenner (40 launch price!), and that's with 3DS launching later in March than Switch.

    Like I said, too early to tell if the system is going to be a major success, but there are encouraging signs Nintendo have done enough to avoid a 3DS or Wii U style belly-flop.
    Reply +3
  • Good news, 3DS fans: Nintendo is finally releasing its Japan-only game backlog

  • Mr.Spo 13/04/2017

    The new IP from Grezzo, Ever Oasis, is also launching in June, a month before the Japanese release. Reply +1
  • Mr.Spo 13/04/2017

    Monster Hunter Stories is getting localised, too. Reply +1
  • Persona 5 is series' biggest launch to date

  • Mr.Spo 10/04/2017

    @OnlyJoeKing After 103 hours, I never had much of an issue. I expanded my inventory somewhat, focusing on melee weapon expansion (shields/bows are far more durable, especially if you master the shield parry, dodging and headshots). If you are struggling to decide what weapons to keep, my basic rule was to have one fire (two if exploring cold regions), one electric, and one cold, then prioritise single-handed swords and lances/spears because I found those easier to fight with.

    Certainly, though, I can understand weapon breakage being a mileage-may-vary case, but I thought the game provides enough of a variety of weapons that it never really becomes a problem. Korok seeds are also abundant if you need to expand the inventory. If a weapon breaks during a fight, odds are you've already killed something and there's a weapon lying on the floor for you. Add to that the ease of bringing out a new weapon with the d-pad shortcuts and I found it enjoyable. I'm not sure if I'd stick with it for the next Zelda, but certainly didn't find it detracted from Wild.
    Reply +2
  • Mr.Spo 10/04/2017

    Half of Lego City sales were for the Switch version. Switch version of Zelda at #3 in the single format charts, with the Wii U version down at #36.

    I've never played a Persona title, but have Tokyo Mirage Sessions to play and enjoyed Shin Megami Tensei IV. TMS is next up now I'm done with Zelda after 103 hours. Not sure when I'll be able to afford a PS4 but Persona 5 makes it a serious consideration. Great start to the year, too, and great to see two long running Japanese series getting such a strong critical reception.
    Reply +5
  • The strange, timeless appeal of early 3D platformers

  • Mr.Spo 08/04/2017

    I haven't played stuff like Banjo or Mario 64 for years. I might use Rare Replay and Virtual Console to have a bit of a binge this summer. I honestly feel that calling Mario 64/Sunshine, DK64 or Banjoe/Tooie 3D platformers is a bit misleading. For me, they were "playground" games, and I don't mean that in a bad way at all.

    If you think about how Galaxy evolved the 3D Mario series, it effectively eliminated the space between platforms that earlier titles had filled up, with earlier games creating large field like worlds with lots of space to traverse between platforming sections. Games made in the mould of 64 had a lot more to them than platforming challenges, relying on you to learn and explore each zone. By way of contrast, the Galaxy games increasingly relied on intricate obstacle course style design, which to me is far more reminiscent of traditional 2D platforming.

    Again, I'm not saying this is a bad thing, but for some of these games 3D platformer feels like a category error, a label applied back in 1996 because 3D gaming was so new, and we didn't (and maybe still don't) have the language and genre theory to really classify these games. It's one reason why Mario Odyssey fascinates me. After nearly 15 years, Nintendo are returning to that "playground" style, but with vastly more capable hardware. 3D World was great but stuck to the 3DS template, so Odyssey is the first major technical leap for Mario - and these playground style games - since the GameCube.
    Reply +5
  • Zelda player defeats two of the game's hardest foes without taking damage

  • Mr.Spo 04/04/2017

    I remember struggling against Lynels in the early 2D games, and was surprised/pleased/horrified when I first found one in Wild. Great to fight against.

    I really don't get the gripes about weapon management in this game. In 80 hours I've never run out of weapons or shields or healing items, and have only once run low on basic arrows. Even with an expanded inventory, I find I am almost always fully armed. I often have the luxury of deciding what stuff to keep/swap for new loot, even if several weapons drop during a fight. The game has also scaled with me quite pleasingly, too. To each their own, but I find the thrill of flinging a nearly broken weapon at an enemy and stealing theirs great.

    I'd say my only problem with combat would be enemy variety, but between the physics/chemistry systems, weapon types and Sheikah slate abilities the combat itself contains a lot of variables. I wouldn't say no to a wider variety of overworld bosses through the dlc, though.
    Reply +7
  • Fans have noticed something odd about Lego City Undercover on Switch

  • Mr.Spo 29/03/2017

    @the_ewan Warner Bros have confirmed that the packaging for the Switch version is incorrect. There is no 13GB install, and there is no online requirement. Reply 0
  • Mr.Spo 29/03/2017

    Full statement from Warner Bros:

    The information is listed incorrectly on the packaging of LEGO City Undercover for Nintendo Switch. Players who purchase a physical copy of LEGO City Undercover on Nintendo Switch at retail are getting the complete game, and do not need to download additional content to enjoy the full experience. An internet connection is not required to play the game. The only internet connection suggested is to download the typical content update patch.
    So it was a complete mistake, in this instance.
    Reply 0
  • Mr.Spo 28/03/2017

    Even if Warner Bros are trying to keep costs down, nobody really wins with this solution. Nintendo should look at their cartridge pricing options, though, and try to find a way to bring them down. Switch needs games on shelves, and we're already seeing smaller developers forced into price hikes in order to get a physical version out. Far better to keep costs down so that middle tier and smaller developers can get their games on shelves, and then Switch has a wider selection of software on retailer's shelves. Reply +10
  • Nintendo: Super Mario Run sales "did not meet our expectations"

  • Mr.Spo 24/03/2017

    I've downloaded this but am yet to really use it. It doesn't seem to have made any noticeable splash on Android, perhaps because it's come out so long (in mobile gaming terms) after the iOS release and with so little fanfare.

    In future, Nintendo need to stick to iOS/Android versions launching at the same time, and either compartmentalise their content (e.g. charge per world or per section), or swallow a bit of pride and launch at a lower price. They also need to drop their always online requirement, and clarify their business model in the App/Play stores, so that casual consumers aren't confused.

    If a property as big as Mario struggles to sell mobile gamers on premium priced games--flaws and all--Nintendo have a serious uphill battle when it comes to generating large amounts of revenue on mobile. That being said, revenue generation is secondary to using mobile to advertise their properties to a wider audience. I also think if Nintendo avoid similar missteps, Animal Crossing on mobile has the potential to be huge.
    Reply 0
  • Meeting Andrzej Sapkowski, the writer who created The Witcher

  • Mr.Spo 24/03/2017

    If I had more time to read for pleasure Sapkowski's novels and short stories would absolutely be on my shelf. Unfortunately finishing a PhD in literature (and teaching part-time) means "reading for pleasure" is something of a foreign concept at this point. Reply +2
  • How Zelda and Horizon fix open worlds in very different ways

  • Mr.Spo 22/03/2017

    Link is given a hero's welcome wherever he goes; the denizens of Hyrule fall over themselves to toss him off for being their prophesied saviour.
    This isn't exactly true in my experience. Yes, in Kakariko Village, people fall over him: but that's because they are the Sheikah, guardians of the realm, protectors of the Royal Family and the only people in Hyrule who have a real grasp of the history of the realm, and of Zelda and Ganon. A handful of other characters have that response to Link because they knew him/of him 100 years ago(I'm 50 hours in but only done one Divine Beast so far), but broadly, travelers, people at stables and people in Hateno Village just treat Link as another traveler. It all makes sense within the logic of the world, though. Many people won't care over-much about the old legends; they just want to survive. Others will want the Hero to return once again to rid the world of the calamity; if they know the legends.

    This is a bit spoilery, but it's also quite clear that this Zelda game takes place in the far future, many thousands of years after Ocarina (which itself took place hundreds of years after Skyward Sword, the beginning point of the series, which also featured an indeterminate past in which the Goddess Hylia protected the first Hylians from Demise). If you find the stone tablets telling you the history of the Zora, you learn that the sage Ruto lived in the distant past, long before the Divine Beasts were made--and the divine beasts were made 10,000 years before the events of Breath of the Wild. In fact, Ocarina is by this point so remote, that the Zora don't even seem to know that 'the man' who caused such havoc during Ruto's time was in fact Ganondorf; and that man has now become the primal, raging evil that has endured for millenia as the Calamity. One of the things I loved most about Skyward Sword was the sense of myth and legend that seemed choate, and I'm getting a similar sense from BotW.
    Reply +3
  • Mr.Spo 22/03/2017

    Great read, but I'd say Zelda is actually optimistic. Nadia Oxford has a great piece about this on USGamer. Zelda's post apocalyptic world is that rare example of a colourful wasteland; the normal tropes of grey, barren wasteland only found near Hyrule Castle. We might even see Ganon's malice as a kind of nuclear fall-out.

    Yet despite that, small communities have popped up and live peacefully. They haven't broken down into disparate bands desperate for conflict. Arguably that's reflective of a key aspect of human nature; that is, at our core we are social beings. Our success as a species stems from our ability to construct complex social structures.

    I also really like that Ganon is a kind of primal, elemental evil in Breath of the Wild, but that's a thought for another day.
    Reply +10
  • BioWare mulls Mass Effect Andromeda animation, character creator improvements

  • Mr.Spo 22/03/2017

    @Thegreatbrainrobbery That's interesting because a number of reviewers commented that Andromeda feels more like a spin-off than a genuinely new Mass Effect game.

    I'm glad I didn't pre-order. I'll wait until there are cheap, patched up copies floating around some months down the line.
    Reply +10
  • Mass Effect: Andromeda review

  • Mr.Spo 20/03/2017

    This is a shame. The point around the new dialogue system really does nail what I was concerned about, though. Yes, paragon/renegade is reductive in terms of ethics, but it also gives you a level of narrative focus that allows tighter mechanical choices.

    With some patches and a few price drops I would like to try this because I love the series, but right now, it doesn't sound worth the time or the money.
    Reply +2
  • Switch loading times tested: MicroSD vs carts and internal storage

  • Mr.Spo 16/03/2017

    @Malek86 Yes, I've been pleasantly surprised by the loading times on Wii U. Compares favourably to other open world games. Reply +9
  • The reward for collecting all 900 Zelda: Breath of the Wild Korok seeds is a bit poo

  • Mr.Spo 15/03/2017

    This has actually made me love Korok seeds even more. It's pretty hilarious. Nintendo know exactly what they're doing, because you actually "only" need 441 seeds to max out your inventory slot, meaning there are 459 "useless" seeds in the world.

    I really like the fact I often pick up these without meaning too, just for doing something fun I would do anyway, like seeing if I can hurl a rock into that ring of stones in a river, or pushing some boulders off a mountain.
    Reply +2
  • Nintendo Switch lets you see your playtime - after 10 days

  • Mr.Spo 13/03/2017

    I find it baffling Nintendo didn't just incorporate the usage system they have on 3DS, which is far better than this or what they did for Wii U. Reply +1
  • Breath of the Wild is a Zelda game for the Minecraft generation

  • Mr.Spo 10/03/2017

    @PickleJuice This has absolutely been my experience so far, after about 23 hours. It's rare I spend more than half an hour without something fun or exciting. I also happily spend 3 hours or so on it each evening without feeling I've wasted my time; which is not always the case with open world games.

    I suppose part of it will be how much you enjoy the shrines and the puzzles of Zelda. If you don't enjoy that, then a huge chunk of the game will be lost on you.
    Reply +1
  • Zelda: Breath of the Wild speedrunner finds surprising new way to travel

  • Mr.Spo 09/03/2017

    Well, I know what I'm doing tonight. I haven't made much use of stasis in the overworld. Clearly I need to be more imaginative! Reply +3
  • Switch is Nintendo's fastest-selling console ever in Europe

  • Mr.Spo 07/03/2017

    From what we've heard so far, then, we can assume Switch sales to consumers in the first 48 hours are around the 1 million mark. 313-330k in Japan, over 300k in Europe (3DS was 303k), and somewhere in the region of 400k in the Americas, based on Wii sales. The crucial question is how many of the 2 million Nintendo planned to ship this month will they sell in the remainder of the month? If too many of those units sit on store shelves, retailers will hedge their bets and second quarter shipments will stall, which will give a very public impression of Switch struggling. Exceptional reviews for Zelda might help, and Nintendo could (perhaps should) aim to have April's release of Kart followed up by Arms and Splatoon 2 before the end of July at the latest. Reply 0
  • Mr.Spo 07/03/2017

    @electrolite Yes, I think this is important. Nintendo have a spotlight on them right now and should make the most of it and get release dates for the next 3 or 4 months nailed down in a Direct. Reply 0
  • Mr.Spo 07/03/2017

    @Malek86 Nintendo didn't shift 3 million units to consumers during the Wii U launch, though. It's important to remember that. Nintendo only shipped 100,000 Wii U units in the quarter after launch because units sat unsold on store shelves around the world. The figures included in this press release seem to be sold through to consumers, rather than to retailers.

    Absolutely agree that it's too early to judge the system, but it's categorically untrue three million people picked up a Wii U in the opening quarter. If they did, second quarter shipments would have been far higher. A good indication of how Switch is doing will come in four months time, when we'll know how many units Nintendo sold to retailers in the post-launch quarter.
    Reply 0
  • Nintendo Switch off to solid sales start in UK

  • Mr.Spo 06/03/2017

    @Malek86 I'm not so sure, this is a difficult one to judge. 3DS's opening weekend was later in March, and we can assume far higher levels of stock for 3DS, given estimated global Switch shipments for this financial year (i.e. March) are 2 million, and initial 3DS shipments were 3.6 million. 3DS was also the successor to the best ever selling Nintendo system, whereas Switch has been pitched as the Wii U successor: a system that has been a commercial failure here in particular.

    Additionally, 3DS's 113k was just over 1/3 of Nintendo's European launch weekend sales for 3DS (303k) which is a record for a Nintendo handheld. Given the UK has become such a weak market for Nintendo, whereas France and Germany have remained stronger for Nintendo, it'll be very interesting to see Europe wide figures for the opening weekend.
    Reply +4
  • Mr.Spo 06/03/2017

    For those talking anecdotally about stock levels: Switch shipments will be substantially lower than either 3DS or Wii U this month. Nintendo shipped 3.6 million 3DS systems during the first month, and a little over 3 million Wii U systems. They are shipping 2 million Switch units globally this month.

    Selling twice as much as Wii U outside of the Christmas season could be a good sign, but Switch has the benefit of decent marketing and a critically acclaimed Zelda title on day one. It's far too soon to tell how Switch will do, though 'analysts' are apparently seeing lower sales levels in Europe than Japan or the States (MCV didn't name their sources).

    I bought Zelda on Wii U and absolutely love it. Here's hoping Nintendo keep Switch chugging along decently until Christmas.
    Reply 0
  • In praise of the Wii U, my son's first console

  • Mr.Spo 05/03/2017

    Adorable article, glad Elliot enjoyed Wii U so much. I expect if I bought mine at launch for 300 I'd be far less satisified than I am. I held off for a year and got the premium bundle (with Nintendo Land) and a copy of Wind Waker HD for 180, then a new copy of Wonderful 101, plus cheap copies of Rayman Legends, Pikmin 3, Deus Ex and ZombiU for another 70.

    After that I used it consistently up until mid-2016. I'd have kept using it if I could have found more time for Tokyo Mirage Sessions, and it frequently gets used for bouts of Smash, Kart (best versions yet) and 3D World with friends. Add some of my favourite single-player games (Bayonetta 2, Xenoblade X, now Breath of the Wild) and some great surprises (Hyrule Warriors, Captain Toad, Affordable Space Adventures, Splatoon), and I've definitely had my money's worth. But then I knew what I was getting in late 2013: a niche device that would likely never find a large market.

    I won't look back that fondly on Wii U as a piece of kit. While the gamepad was utilised brilliantly in some games--Xenoblade and Affordable Space Adventures two highlights for me--it's also very plasticky, with tiny, occasionally unresponsive face buttons. The OS is slow, and the console itself quite bland looking. However, the quality software is something I'll always look back on fondly.

    Here's to seeing it out in style with Breath of the Wild, Tokyo Mirage Sessions and the remaining 33% of Xenoblade. And probably many more evenings of multiplayer fun.
    Reply +9
  • Reviving Ocarina of Time's long-lost Ura expansion

  • Mr.Spo 05/03/2017

    @OnlyJoeKing Absolutely, certainly the hardest since the pre-Ocarina days. That being said, the auto-save system is robust enough it doesn't matter. Massively enjoying Breath of the Wild, even with high expectations. Reply 0
  • Mr.Spo 05/03/2017

    Great read. I remember seeing screenshots for Ura Zelda and Zelda Gaiden back in the day. I'm hoping the "Hard Mode" dlc for Breath of the Wild is a substantial reworking of puzzles etc along the lines of Master Quest; I've not bought the season pass and won't until there's more information. Reply 0
  • GAME is having trouble with launch day Nintendo Switch deliveries

  • Mr.Spo 03/03/2017

    My Wii U copy is "out for delivery" and has been for over 5 hours now. Usually Amazon Logistics deliver by 11am (Prime subscription), so I am wondering if it'll even turn up today. I suppose at least I do seem to have a copy somewhere.

    Hopefully those delayed copies will turn up before too long. I've a feeling Breath of the Wild on Wii U is only getting a very limited print run in Europe.
    Reply +1
  • Watch: Ian plays the first five hours of Breath of the Wild on the Wii U

  • Mr.Spo 03/03/2017

    My copy has yet to arrive. Hoping it turns up soon, I've got free time until 6pm... Reply 0