Mr.Spo Comments

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  • Seasons of Heaven is a Nintendo Switch-exclusive indie game, runs on Unreal Engine 4

  • Mr.Spo 08/12/2016

    Looks very pretty, hopefully it's an interesting, quality title. Establishing indie titles early on in Switch's life, to compliment the launch titles or as a second wave of content for the system, would be a good idea. Reply +2
  • Zelda: Breath of the Wild on Nintendo Switch shown live for first time

  • Mr.Spo 08/12/2016

    @mega-gazz Fair points, but I'm a huge fan of their portables and always have been, so that really pushes me towards a purchase on Switch. Personally I think given the versatility of the hardware, Ł199 without a game and Ł250 with something bundled sounds decent. I'd expect there to be stock shortages given the initial launch estimates are 2 million units, though this won't be artificial restriction by Nintendo. They massively over-shipped 3DS and then Wii U, which led to embarrassing quarterly results because retailers did not need any more stock. They need to be very careful with how they pace Switch.

    I'm not a certain buy at this point, and there's definitely scope for my interest to diminish or even disappear, but Switch sounds like the kind of gaming system I need given I have less and less leisure time.
    Reply +5
  • Mr.Spo 08/12/2016

    @Teapot I think you're right, as I've said to TheFirstDoor, if Switch is going to emulate GameCube games, it will need analog shoulder buttons or there would be control issues. Reply +3
  • Mr.Spo 08/12/2016

    @TheFirstDoor Additionally the rumoured addition of GameCube games to Virtual Console means Switch would need analog shoulder buttons. Wii U lacked those, and I think that's one reason we never had GameCube compatibility on that system. Reply +4
  • Mr.Spo 08/12/2016

    Looks promising. They seem to be handling the transition to Switch and mobile far more clearly, coherently and confidently than they did the transition away from Wii/DS and onto Wii U/3DS. Hopefully that continues. If we get the kind of quality software Wii U and 3DS have had, on one system, with a better account system, then Switch could be something special.

    Given the rumours of a Ł199/Ł250 launch price, I'm cautiously optimistic. Big questions now are internal storage, external storage options, and battery life.
    Reply +5
  • Sources: Nintendo Switch will have GameCube Virtual Console support

  • Mr.Spo 07/12/2016

    @Eraysor Given it's been a long time since New Leaf, an Animal Crossing mobile game is coming, I fully expect a new Animal Crossing on Switch, probably within the first two years. Launching Mario Sunshine doesn't mean they won't launch a new 3D Mario on Switch, after all.

    More interesting is the playable NES games in Animal Crossing. What does that mean for NES emulation on Switch? What other systems will be on Virtual Console?
    Reply +3
  • Mr.Spo 07/12/2016

    @dougzer0 Out of interest, what games were you disappointed with? I no longer have most of my GC collection, but still love (and have replayed in recent years) F Zero GX, Metroid Prime 1/2, Wind Waker, Resident Evil 4, Skies of Arcadia Legends, and Baten Kaitos. I regret getting rid of the rest, but I'm not sure how I'd feel about them today. Reply +1
  • Mr.Spo 07/12/2016

    Excellent news. I really hope they return Virtual Console to its former glory, though I understand third party publishers are less likely to support the service now than they were on Wii (Square Enix refusing to support Virtual Console outside of Japan, for instance). NERD doing the emulation is also a positive, their work on NES Mini is far better than the Wii U emulation.

    The interesting thing is this, combined with other rumours, suggests Switch's 'joy-cons' will actually be compatible with everything up to Wii. Even if you just include Nintendo's library across all of their handhelds and consoles up to Wii on Virtual Console, that's still one hell of a library. Hopefully there'll be a push to get other publishers on board, and even non-Nintendo formats on board in a big way.
    Reply +2
  • Pokémon Sun and Moon files include unused buddy feature

  • Mr.Spo 06/12/2016

    Perhaps the feature was removed due to memory limitations - the game can struggle in places, especially on the older 3DS.

    Or, perhaps buddy Pokémon were only ever developed to be used in Pokémon Stars, the third version of Sun and Moon which Eurogamer revealed last month is in development for Nintendo Switch.
    Or maybe they were removed due to memory limitations, and will appear in Stars because that shouldn't be a problem?
    Reply +7
  • Nintendo cancelled a home console Zelda: Wind Waker sequel

  • Mr.Spo 06/12/2016

    @droflahn Absolutely, the HD version really made me rethink Twilight Princess. The art style shines in HD because you can actually perceive the more subtle colour palette, which just didn't come through in large parts of the original release. Additionally I find the complaints about the barren overworld miss the point of the large overworld, which is there to service the plot, and to provide large-scale mounted action sequences, rather than any sustained exploration. I think it's a shame some websites (including EG) were still quite dismissive of TP's merits upon its re-release earlier this year. Reply +1
  • Mr.Spo 06/12/2016

    Fans initially decried its cel-shaded graphical style. Oh, and Lord of the Rings was huge. Hence the switch back to darker, more realistic tone for Twilight Princess instead.
    Yes, but it is also worthing pointing out that 12 years ago half of Nintendo's home console market was in North America, and North American sales of Wind Waker were disappointing. Twilight Princess was a reaction to the reality of Nintendo's place in the videogame market at the time. Personally I think both Wind Waker and Twilight Princess are fantastic.
    Reply +14
  • Here's what Zelda Amiibo do in Breath of the Wild

  • Mr.Spo 02/12/2016

    That all sounds deeply underwhelming after the Wolf Link amiibo compatibility. Reply +6
  • Fresh Zelda: Breath of the Wild footage introduces a new area, offers glimpse at Zelda

  • Mr.Spo 02/12/2016

    @Chinpokemon Agree with both of you on this. I wonder if they'll take it even further and have a non-linear main narrative that unfolds as you explore, rather than in a preset "go here, do this" manner. Aonuma did suggest you could take in as much or as little of the main narrative as you wanted, and that early in the game, you can even go straight to the final boss. Reply 0
  • Mr.Spo 02/12/2016

    @mamalkosari Yes, I can believe that there's another 4 or 5 months of testing and fine tuning before the game goes gold. It'll be interesting to see what performance improvements there are on Switch, and what the final performance on Wii U ends up being like. Reply +1
  • Mr.Spo 02/12/2016

    Love the music. Can't wait for this, though I know I'll have to. Reply +4
  • Now it's backwards compatible, here are Oblivion's best moments

  • Mr.Spo 02/12/2016

    Good retrospective, I really loved Oblivion at the time. If I ever go back to it it'd have to be a modded PC version. I got my copy two days before release date because my brother worked at Game at the time. After the sewer sequence, saw an Imperial soldier on a horse, and decided I needed a horse because the world looked big. Cue a chase sequence that took me all around the lake in the middle of a map, with two Imperial guards, a pack of wolves and a zombie in pursuit. Eventually I lost them and went to an inn to recover, only to be arrested as I awoke and thrown into jail in Cheydinhal (I think?), which meant I ended up starting the game 'properly' on the east of the map. Maybe because I was a teenager and had far more time to play videogames, or maybe because this was my first open world game (probably both), but despite all the drawbacks, it's stuck with me far more than anything similar since. Though the first time I made the ascent to High Hrothgar in Skyrim was pretty memorable, but mostly because I was massively hungover and had to stop to run out the room and throw up, to find my corpse flying off the mountain when I came back into the room (I'd forgot to pause).

    It'd be nice to see more stuff like this, and longer retrospectives too. Especially because this doesn't touch on the absolutely superb Shivering Isles expansion, which remains the best bit of dlc I've ever bought.
    Reply +9
  • Steam Winter Sale start date confirmed

  • Mr.Spo 01/12/2016

    Didn't the autumn sale end about, well, yesterday?? Reply +17
  • Nintendo has just snuck out one of the best 2D Mario games in years

  • Mr.Spo 01/12/2016

    Quite impressive. It's a huge shame about the sharing features, but I'm interested in the single player levels Nintendo have put in. It's a little expensive to justify right now, though if there's no Switch version and it comes down in price I'd be interested (didn't get the Wii U version).

    A Switch version that combines the creation kit, online sharing, and robust Nintendo created 2D Mario campaign would be essential. It'd be another easy game to keep updating as time goes by, too.
    Reply +2
  • Pokémon Sun and Moon are Nintendo's biggest UK launch of all time

  • Mr.Spo 28/11/2016

    Very impressive showing. I think, with such low Wii U sales in particular, one of Nintendo's biggest problems in recent years has been brand visibility, or the lack thereof. It's easy to see why they'd want Super Mario launching alongside Switch, four months after Mario debuts on smartphones. Reply +5
  • Black Friday week is biggest for PS4 hardware sales since console launch

  • Mr.Spo 28/11/2016

    @grassyknoll Apparently they're the biggest launch for any Nintendo title in the UK: https://twitter.com/tomphillipsEG/status/803170490051334145?lang=el Reply +1
  • Lego City Undercover is getting a Nintendo Switch port

  • Mr.Spo 22/11/2016

    @smallblueslime I'm not particularly concerned yet, though I've never played Lego City so this would be a new purchase for me. As for Smash, Kart and Splatoon, they're titles I'm guaranteed dozens of hours of multiplayer play from, so I'm ok with it. If there's new content and Nintendo plan to keep updating those titles, even better.

    Of course, the more new titles we get, the better, but I can see the sense in what Nintendo are doing.
    Reply +1
  • Mr.Spo 22/11/2016

    Good stuff, I've never got round to playing this and might give it a shot next year. Reply +2
  • Pokémon Sun and Moon sold nearly 2m copies in three days, just in Japan

  • Mr.Spo 22/11/2016

    @Tiel Third versions of the Pokemon games have all sold more than 5 million copies (nearly 15 million in the case of Yellow!). On that basis, and given we haven't had a third version since Platinum on DS (which sold nearly 8 million copies), Stars could sell quite strongly. When you consider Stars will be the first mainline Pokemon title playable on a "home" console, Stars could be a huge hit for Nintendo.

    It's not inconceivable that, as long as Switch is priced affordably and doesn't suffer from a truly poor battery life, Nintendo are loading the first year with blockbuster hits that will go on to sell 5 million, or even 10 million or more copies on Switch, and which will get Switch off to a strong start. 3D Mario, Zelda, Pokemon, Smash, Kart, Splatoon.
    Reply +2
  • Mr.Spo 22/11/2016

    Apparently, at some point, I pre-ordered Sun. Who knew?? Reply +11
  • Sources: Nintendo Switch to get Pokémon Sun and Moon version

  • Mr.Spo 18/11/2016

    @SpaceMonkey77 Nintendo of Europe have renewed their Wave Race trademarked very recently. That could just be routine business, but we did hear a couple of years ago that Nintendo of Europe tried to get an F Zero title ready for Wii U's launch, so I'm hoping there's more to it. A plus to Nintendo launching games on one system (and to them potentially re-launching key franchises like Kart on Switch using existing material) is that we may see a wider array of franchises. If that means a return to neglected franchises and more new IP, it'd be a huge positive for Switch. Reply +2
  • Mr.Spo 18/11/2016

    @abeeken The point for me is that a lot of this makes sense. Nintendo have been practising switching software from system to system, co-developing Smash, developing 3DS versions of Wii U titles, and have combined their development teams. They know they need the core base on board, and they know they need major titles quickly. A Game Freak developed Pokemon title was also the source of a rumour in MCV while Switch was still known as NX.

    I'd expect the ports to be Director's Cut editions at least. It's been 3 years since Mario Kart 8, so there should be new content. Again, the more accurate leakers are saying that's the case for Splatoon and Kart. It won't be too difficult for Nintendo to push 3D Mario (last launched 2013), Kart (2014), Smash, Splatoon (both 2015), Zelda (last home console entry 2011), and Pokemon 'Stars' onto Switch.

    The big questions are: what else will there be, and from which publishers?
    Reply +4
  • Mr.Spo 18/11/2016

    Pretty big news. On paper it's an impressive line up for 9 months, 3D Mario, Mario Kart, Splatoon, Smash Bros, Zelda, Pokemon Stars. All huge brands.

    The caveat of course being that only Zelda and Mario are fully new titles, and one of them was originally designed on Wii U. For a serious Nintendo fan like myself, it's a tempting line up. Kart and Smash are staple parts of my gaming diet, Zelda is essential and a new 3D Mario is exciting, especially if it's a new template. I've held off on Sun and Moon purely down to time constraints, so Stars, if real, is a tempting proposition on Switch.

    Nintendo will have to work hard to make these new versions exciting for both their core fan base and a wider audience. Substantial new content and lower than usual price points would be huge plus points. I'm more optimistic about the former than the latter. They'll also need to clearly communicate what's new and exciting about these titles from January onwards.
    Reply +6
  • Pokémon Sun and Moon review

  • Mr.Spo 15/11/2016

    Sounds great... and yet I still haven't finished Fire Emblem Fates. Best get that out the way and then I can sink into Pokemon next month. Reply +2
  • Zelda: Breath of the Wild to miss Nintendo Switch launch

  • Mr.Spo 15/11/2016

    @Mateusz_Zdanowicz Yes, this is the issue. Fans assumed Zelda would be there on day one and journalists pushed that narrative. I'm as guilty as anyone of making the assumption Zelda would be there on day one.

    You are right about the more mainstream appeal of Mario, though. I expect Breath of the Wild will be one of the top-selling 3D Zelda titles, but to put this in perspective, no Zelda title has topped 10 million copies sold. On the other hand, Mario 64, Mario Galaxy, and Mario 3D Land have all sold more than 10 million copies. If Mario is there on day one, Nintendo have a worthy blockbuster replacement.
    Reply +2
  • Mr.Spo 15/11/2016

    The same source claimed that the new 3D Mario would be out alongside Switch, because it's more or less complete. Given that EAD Tokyo have had three years so far to make a new Mario game, that wouldn't be too much of a surprise.

    Presumably the rumours about Mario as a launch title weren't corroborated by EG's own sources? I wouldn't be surprised if Zelda is delayed, it's the most ambitious game Nintendo have ever attempted, and open-world games are particularly prone to glitches. Other publishers might tolerate that and opt for patches, but Nintendo won't. Equally we've had a new 3D Mario more or less every three years since Galaxy in 2007.

    I'd also point out we only ever assumed Zelda would be there on day one, Nintendo never updated the release date beyond the delay to 2017. They'd better have some strong titles ready to go before Zelda, and something good if they are doing a pack-in game. Hasn't it been twenty years since we had a new Mario game bundled at launch...?

    EDIT: I missed the little mention Tom put in there of their own sources suggesting Mario was targeted as a launch title. I'd be very tempted by an EAD Tokyo developed Mario game, especially if that's a pack-in title at Ł250.
    Reply +4
  • Mass Effect Andromeda ditches character classes, but lets you respec

  • Mr.Spo 08/11/2016

    @Killerbee This. There's something to be said for simplicity in a choice based gameplay system, because it allows there to be greater consequences for each individual action rather than watering it down. My worry is that this will be too much like Inquisition, with too much fluff that doesn't meaningfully feed into the game's narrative, mechanics and systems. Reply +2
  • Mass Effect Andromeda trailer reveals new alien baddie

  • Mr.Spo 07/11/2016

    Also: Peebee?

    I mean, really??
    Reply +6
  • Mr.Spo 07/11/2016

    I'm still not really that sold on this. Also, bringing back loyalty missions but not having them tie into the main game seems like Bioware misunderstand what made the best parts of their games so great. Loyalty missions mattered, which meant your choices mattered, and Mass Effect at its core was meant to be about successfully maintaining the illusion of choice: your Commander Shepard, your relationships, your friendships, your choices, your consequences. It worked particularly well because narrative choices fed into mechanical, actual consequences. If loyalty missions are optional and don't feed into the main narrative, they're not going to be as effective because there won't be a mechanical consequence.

    Perhaps this one will fly in under the radar and turn out to be something special, but based on Inquisition, and on what I've heard/seen so far, I'm really feeling quite ambivalent about Andromeda.
    Reply +7
  • New Leaf's generous Welcome amiibo! update is well worth a trip back to your Animal Crossing town

  • Mr.Spo 02/11/2016

    Surprisingly generous free update. Reply +2
  • The final Wii U will roll off Nintendo's production line this week

  • Mr.Spo 01/11/2016

    @monsieur-Yor The Bravely developers are on the confirmed list of software partners, so you may get that wish. A combined Nintendo library is a big part of the appeal for me. Reply +1
  • Mr.Spo 01/11/2016

    Yeah, the writing was on the wall when they announced the 800,000 unit shipment for this financial year. I'm wondering if we'll get an official confirmation any time soon, or if they'll wait until Switch has launched and their end of year results (in April) to announce Wii U production has ended. They said in early 2014 they need to get Wii U to the 5 million per year mark to make it a viable system, and they never managed it because there were too many mistakes around 3DS and then Wii U leading into launching both systems.

    I got my Wii U on the cheap one year after launched, and have enjoyed two dozen fantastic retail exclusives, some great retro content and indie titles, plus good DLC support for a few games. Add to that hundreds of hours of local multiplayer and it's been worth the money for me. That being said, I knew when I bought it the chances were it would remain stuck in a niche. Here's hoping Switch does better.
    Reply +2
  • Owlboy review

  • Mr.Spo 01/11/2016

    I might just buy this later on today, sounds good. Reply +1
  • Nintendo isn't replacing 3DS with Switch

  • Mr.Spo 30/10/2016

    Not yet, no, but if Switch succeeds then as someone else has said, we'll see a Switch Lite (maybe a small dedicated portable with no dock) in 2 years rather than a 3DS successor. In the meantime it makes sense to make easy money from continuing 3DS sales and the large user base. Reply 0
  • Japan getting new Monster Hunter next March

  • Mr.Spo 27/10/2016

    Sounds more like an enhanced version of Generations than anything else, like the G versions of other games they've done. Reply 0
  • Nintendo won't announce Switch launch date, price and games line-up until January

  • Mr.Spo 27/10/2016

    @vert1go 3DS was also overpriced, poorly branded, poorly advertised, lacking online features and had a poorly thought out launch line up. That didn't stop Nintendo shifting 3.6 million in the opening month, sales fell off a cliff after that.

    By virtue of Breath of the Wild on day one, I expect Switch to debut strongly. It's the six months after tthat'll really test the early appeal of Switch.
    Reply +5
  • Mr.Spo 27/10/2016

    Since the March launch this has more or less been a given. Nintendo revealed the 3DS at E3 2010 but only announced launch details etc in January 2011. Obviously with Switch there's more work to do, but that initial video has done a good job of introducing the brand and concept. Much clearer, more concise and accessible than Wii U.

    Launch is relatively easy for Nintendo. Assuming Zelda on day one, that initial 2 million shipment will likely sell out. The really hard work is keeping momentum going until (presumably) Mario launches at Christmas. Here's hoping the price isn't north of Ł250.
    Reply +2
  • Before the Switch: Here's the full line-up of what's left for Wii U and 3DS

  • Mr.Spo 26/10/2016

    @Kasjer There were rumours, but no official statement from Nintendo. Reply 0
  • Mr.Spo 26/10/2016

    3DS looks "a little more solid"??? For a five year old system in a market that's been swallowed up by mobile, 3DS's lineup looks great. The system is chugging along, doing better than Nintendo expected, five years after many pundits insisted portable systems were done and dusted. It's outperformed GBA and PSP in Japan, and three of my favourite games this year are exclusive to 3DS. It's market performance, especially in the West, is not a patch on DS, but credit where it's due. On track to 65 million units in 5 years, with many brilliant games in its library.

    Nintendo's Wii U shipments also confirm the system is essentially dead. They've shipped 560k of their 800k target, which means only 240k are being shipped in the next six months. I suspect the system has quietly been discontinued already, but we'll only get an official announcement next April after Switch and Zelda have launched.

    Edit: to clarify what I mean by 3DS doing better than expected, I'm referring to Nintendo today revising sales estimates for the current financial year upwards by 1 million units, from 5 to 6 million. Not referring to lifetime expectations.
    Reply +18
  • Bethesda's anti-consumer review policy comes as no surprise

  • Mr.Spo 26/10/2016

    @philmatic This is exactly what I was thinking. Many other publishers want to start manufacturing as soon as possible, so day one patches have become increasingly common. It's one reason I was massively impressed when Square Enix chose to delay Final Fantasy XV so that the on-disc code could be as good as possible, rather than relying on a day one patch to iron out kinks. FF XV is by far Square Enix's biggest release in years, and instead of rushing it to market to gain as much sales time as possible, they chose to delay and release the best game possible on day one. Unfortunately I see more publishers following Bethesda's example rather than the likes of Square Enix and Nintendo. Reply +18
  • Civilization 6 review

  • Mr.Spo 25/10/2016

    @bluntforcetrauma That's the original. Gandhi has been nuke happy from the beginning! Reply +2
  • Mr.Spo 25/10/2016

    I'm looking forward to picking this up at the weekend. Surely you misspelt "Essential"?? ;-) Best Civ base game yet seems like a necessary purchase to me. Reply +1
  • Nintendo fans pick apart Switch reveal video

  • Mr.Spo 24/10/2016

    I am more interested in the software and price than specifications, personally. Reply +3
  • Nintendo Switch - games list, specs, release and everything we know about the new hardware

  • Mr.Spo 23/10/2016

    A high price and poor battery life could kill Switch. Nintendo need Zelda, Mario, Mario Kart, Splatoon out in 2017 globally if they want to get off to a strong start, and they need to hit $250 in the States and as close to Ł200 as they can manage over here. I also think they need to avoid having different SKUs at launch and keep things simple.

    What a lot of people are ignoring is that Switch already has a strong chance of succeeding in Japan, so long as those two first points I mentioned aren't completely FUBAR. Wii U and PS4's combined install base in Japan is around 6 million units so far. Add Vita onto that and you just go over the 10 million mark. 3DS, on the other hand, his hit 21 million units in Japan so far, more than twice as much as every other current generation system combined. Obviously weaker than the DS, but better than the GBA did and a little more than the PSP managed in the 10 years it was on sale in Japan, the 3DS is by some distance Japan's most popular system. That's also a little over 1/3 of 3DS's global total, and strong domestic support allows not only Nintendo to support the 3DS into 2017 (potentially 2018), but it also keeps a steady trickle of third party software and digital hits coming to the system.

    Switch can function as both handheld and home console, and it will have the support of most of Japan's biggest gaming brands. Dragon Quest is already confirmed, as are Mario Kart and Splatoon (more or less), and without any other Nintendo system on the market, Animal Crossing, Pokemon and Tomodachi Life will be on Switch too. If Nintendo have secured Monster Hunter 5, then Switch's success in Japan is practically guaranteed. That domestic success will enable to keep the system on the market in the West, and will guarantee a certain level of software support. The lack of a replacement for 3DS or Vita means a huge chunk of the Japanese games industry--companies like Level 5, Atlus, along with the bigger publishers like Capcom--that create mid-tier games that perform best in Japan and have loyal fanbases in the West, need a new home for those franchises or they'll lose a huge chunk of revenue. Switch is intended to be that new home, I think. Let's not forget few traditional Japanese publishers have successfully made their way into the mobile market, so moving there without a console to rely on is fraught with risk. Personally I think so long as the battery life and price aren't ultra low and too high respectively, Switch has a good shot at performing similarly to 3DS, powered primarily by Nintendo's support and Japanese support.

    Destiny, FIFA, CoD etc aren't big on Nintendo machines and won't become big on Switch. Nintendo obviously need more software support than they managed with Wii U, I'm not disputing that, and I don't think Japanese support alone will turn Switch into a smash hit. Nintendo will be more interested in getting Skylanders, LEGO etc on Switch in a big way so that they can perform strongly in the festive sales season in the West. I don't see Switch getting to the 100 million mark globally, either. I think we're looking at a system that, at best, will sell 50-60 million units in a five or six year period. Anything higher than that depends on whether or not Nintendo can push mobile consumers onto Switch, which is a complete unknown at this point. However, I would point out that DeNA are on Switch's developer list, and DeNA are of course mobile specialists and developers of Super Mario Run. I think it's a safe bet Switch has a multi-touch screen, and becomes an all-in-one device for Nintendo software, with access to Virtual Console, franchises that would hit either handheld or home in the past, and their mobile titles.
    Reply +8
  • Nintendo refuses to say whether Switch has a touchscreen

  • Mr.Spo 21/10/2016

    @spekkeh Agreed entirely. We've seen the very basics of how Switch can work, my bet is there's more to come, including augmented reality and touch controlled games, and interoperability with Nintendo smartphone games. On top of that there's accounts, eShop, Virtual Console, any potential subscription model, storage, specifications etc to talk about.

    And that's before we get onto price, release date, launch bundles, launch software, 2017 software, 2018 software, third party deals, indie support. They've done a good job of getting the brand and the basic device out there, but there's more hard work to come. Better to take their time and release gradually than to overload and mess up their message.
    Reply +1
  • Mr.Spo 21/10/2016

    DeNA are on the confirmed list of developers and Blizzard have been hinting on Twitter that Hearthstone is coming to what was NX, and is now Switch. I'd be surprised if there isn't a touch screen.

    Nintendo also seem to have developers tied into some fairly strict NDAs, because IGN have contacted a number of publishers and developers, none of whom will comment on what games they're developing for Switch. And that includes Sega and Square Enix, who have both previously confirmed games for Switch! A couple of months ago both EA and Bethesda were implying while they were in touch with Nintendo, they weren't developing games for them. Now we have 50 developers apparently working on Switch games. A few months before Wii U launched, only 21 developers and publishers were working on the system.

    Nintendo have done a good job with that initial reveal and are playing their cards very close to their chest. There's a lot that could go wrong, and it seems like they're determined to stay in control of that message.
    Reply +1