Mr.Spo Comments

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  • Is Bloodborne the best game ever, or just the second best?

  • Mr.Spo 24/03/2015

    Sad to see the same thing happening here that's been happening when stellar exclusives hit the Wii U, some people desperately trying to detract from this.

    I've never been the biggest fan of Dark Souls, largely because my save file crashed after 20 hours of play and I never returned to it. This sounds fascinating and fantastic, it's gone on the To Buy Eventually list. I think I need a second job so I can feed my gaming habit.
    Reply +1
  • Nintendo might be making the most exciting online shooter in years

  • Mr.Spo 23/03/2015

    @redcrayon Very true. The lack of voice isn't a deal breaker for me, but I can see other people reacting very negatively. Reply +4
  • Mr.Spo 23/03/2015

    @Krappers Good question, but it looks like there isn't any voice chat option. Presumably Nintendo are going to go with something kid friendly and very simple, like pre-set phrases or gestures for your avatar. Reply +6
  • Mr.Spo 23/03/2015

    Massively looking forward to this. Reply +1
  • With the announcement of the NX, Nintendo admits defeat with the Wii U

  • Mr.Spo 18/03/2015

    I know I'm commenting a lot on this, but I think you're wrong to suggest the DeNA deal will primarily impact the Japanese market. Iwata implies in his briefing that Nintendo's expertise in exporting Japanese entertainment products to global markets will allow DeNA to overcome the big hurdle that presents the biggest long-term danger to firms like DeNA and Gree: an inability to transition from a Japanese featurephone market to an international smartphone market. Nintendo's partnership with DeNA might be Japanese in origin, but it's global in its outlook and intention. DeNA run Mobage, the biggest gaming network in Japan (30 million users), which is accessible across smart/feature phones, tablets and PCs.

    Nintendo's stake in DeNA is primarily aimed at building a networked platform that can compete with Microsoft, Sony, Google and Apple in the long run, not at generating large profits on smartphones.
    Reply +3
  • Mr.Spo 18/03/2015

    @Mr-Writer DeNA are the Japanese firm Nintendo have partnered with to build an online network and loyalty scheme that will operate across 3DS, Wii U, smartphones, tablets, PCs and whatever NX turns out to be.

    If Nintendo's smartphone games and network-centric strategy succeeds, DeNA will probably become a subsidiary of Nintendo.
    Reply +3
  • Mr.Spo 18/03/2015

    @JorgeLuisBorges Iwata also pointed out that from now on, a 'future Nintendo platform' will mean a variety of devices (PC, portable, home console, smartphone) connecting to a central network.

    NX is likely more than one device, and as I said in another comment, I think we'll see a portable variant first.
    Reply +2
  • Mr.Spo 18/03/2015

    Even pessimistically, we can expect to see it some time in 2017, clocking the Wii U's time on the frontline between four and five years. That would be comfortably the shortest lifespan of any of Nintendo's major home consoles.
    Counting between Japanese launch and their successors Japanese launch:

    NES: 1983-1990
    SNES: 1990-1996
    N64: 1996-2001
    GC: 2001-2006
    Wii: 2006-2012
    Wii U: 2012-2016/17

    Nintendo's less successful consoles have barely lasted five years on the market, their more successful consoles 6 to 7 years. Even then, software support in their final years hasn't been particularly consistent. Given the losses involved with Wii U, and the struggles Nintendo have faced on every front, I think keeping Wii U on the market for four to five years, and continuing to support it with big budget software like an open world Zelda and a Xenoblade Chronicles sequel, is worthy of some respect at least. Personally my experience with Wii U has made me more likely to buy future Nintendo hardware. For all their business struggles, Nintendo's software output has shone.

    I'd also point out that there's no guarantee yet that NX is actually a home console replacement. Far more pressing for Nintendo is the portable market. Is the deal with DeNA really going to make up for the loss of revenue if Nintendo don't replace 3DS in 2016? Let's go by one analysts optimistic estimation of Nintendo going mobile, (which I now can't find the source for) Nintendo could generate an extra $380 million in revenue per year. To put that in perspective, last year the portable console market was worth $3.3 billion globally, with Nintendo taking the lion's share (perhaps as much as 80%) of that revenue. While smartphone games may be a gold rush, they're a gold rush in the same sense that the Californian gold rush resulted in thousands of deaths and bankruptcies. Nintendo can't rely on smartphone 'whales' and I don't think they will. For them, this DeNA deal is about getting access to network building expertise and driving audience growth for dedicated hardware.

    NX (I'm assuming this means Nintendo Kurosu, or Nintendo Cross) is likely going to be one networked platform in multiple configurations. I expect a portable configuration--and in that sense, a 3DS replacement--will come first. 3DS still commands a bigger audience in Japan than Wii or PS3 ever did, some 20 million units and climbing. With revenue from a new portable, smartphone games, a stronger network and whatever Quality of Life turns out to be, Nintendo won't need to rush to replace the ailing Wii U. And if NX is going to come out in multiple configurations, then Nintendo can put a different emphasis on different regions. Japan might be a portable and smartphone driven market, but the West is still strong for home consoles, so the bigger push here would be for NX's home console variant.

    I do share some of the optimism, going forward, though. I'm hoping for one last big E3 this year for 3DS and Wii U. Give the core fans a big send out for their existing hardware, and you can be sure they'll line up for NX when the time comes.
    Reply +9
  • Nintendo to release games on phones and tablets

  • Mr.Spo 17/03/2015

    Also, to pick up Wesley's argument about how we'd feel if Nintendo go for an exploitative Mario endless runner; what if said exploitative Mario endless runner encourages several million smartphone gamers to pick up the next 3D Mario? What if premium Nintendo products, or fairly priced 'free-to-play' Nintendo products, alter the balance and value expectations on smartphones?

    I can't see Nintendo doing anything too terrible here, though they'll obviously have to fight the impulse to aggressively 'monetise' their games. Whatever Nintendo do on smartphones they'll be desperate to avoid damaging the value and reputation of their intellectual property. Nintendo can survive Wii U's commercial failure, and the failure of Wii as a brand; they won't long survive the failure of Mario, Pokemon or Zelda, and I don't think they'll allow the pursuit of money in the smartphone market to invite that kind of brand failure.
    Reply +2
  • Mr.Spo 17/03/2015

    Wesley's "This will inevitably be terrible" spiel is as bad as Tom's "Everything will be fine" spiel.

    Can't we acknowledge both the enormous potential of this merger, and the enormous challenges Nintendo will have to overcome to make good on that potential?
    Reply +2
  • Mr.Spo 17/03/2015

    I've never really used the Guardian for gaming news, but this is obviously attracting a lot of mainstream attention and the Guardian have a good write up of this deal:

    In 1983, the mainstream console industry was in a place where smartphone gaming is now: a wild west of mass consumer interest, competing platforms and radically different business models. Atari, the dominant company at that time, went with volume, choking the market with forgettable releases. Nintendo watched, learned and produced quality games. In the 90s, it learned from the Sega Mega Drive and allowed darker, more mature games into its family mix. In the 2000s it learned from the ruinous hardware war between PlayStation and Xbox and produced the Wii, a console with off-the-shelf parts and a weird new controller that people loved. It has misstepped along the way, but it has always learned.

    And through the Yamauchi and Iwata eras, the lesson has always been the same. It is a simple lesson, but it is something so many video game designers, publishers and hardware manufacturers have missed or messed up. It is a lesson that will always be the Nintendo motto.

    Never relinquish control.
    http://www.theguardian.com/technology/2015/mar/17/nintendo-smartphone-iphone-nes-control-satoru-iwata-dena
    Reply +5
  • Mr.Spo 17/03/2015

    @Nikanoru Being blunt but what Wii and DS did is the new world; simple interfaces and non-traditional games that expanded the audience might not be what Nintendo do now, but they still exist. DS paved the way for iOS as a gaming platform; hell, Apple used to make a big deal about how iOS gaming was catching up to and overtaking DS. The 'expanded' audience are still on iOS and Android, they were briefly on Facebook in large numbers. iOS and Android have more staying power as platforms than Facebook did, they obviously superceded Wii and DS and Nintendo's future involves having a presence on those platforms.

    Nintendo are catching up to what the new gaming industry is. While they could once expand their audience through new hardware, now they have to try and do it by going to where the biggest audience is. No easy feat, by no means guaranteed to succeed, but definitely a sensible plan for the future of their business.
    Reply 0
  • Mr.Spo 17/03/2015

    @Nikanoru Nintendo are obviously responding to outside pressures and I would never deny that: the changing market being the main pressure. As you'll see from my other posts on this article and the NX article, I pay close attention to Nintendo's investor briefings and this direction has been sign-posted over the last twelve months. This isn't a capitulation to the investors and shareholders who wanted Nintendo to go mobile only, it's a considered plan for the long-term benefits of Nintendo. And yes, this is a way of Nintendo attracting more users onto their platforms, but they won't do that with low quality software. What incentive would someone unfamiliar with Nintendo have to pay hundreds of pounds on a Nintendo console if Nintendo simply push garbage on smart-devices?

    Also, they're not outsourcing this all to DeNA. DeNA will deal with 'back-end' stuff, like servers and distribution. They'll probably give Nintendo tips about marketing and visibility in the smart-device space. The end product people will receive will be developed by Nintendo:

    "Speaking in a press conference this morning, Nintendo boss Satoru Iwata confirmed Nintendo would take charge of the actual game development - the front-end, gameplay and UI that players actually see."

    But by all means, allow your blinding hatred of the mobile market to skewer your perspective here. Also, I never used the phrase 'actual gaming system'. You may as well accept the new world, where people can be gamers and not touch a games console. There's nothing you can do to change that.
    Reply +2
  • Mr.Spo 17/03/2015

    @SpaceMonkey77 Erm. You'll have to keep looking forward to that, because Nintendo are making new titles for smartdevices, and not porting existing titles.

    Does EG's article make that clear? I'll have to re-read it.
    Reply +6
  • Mr.Spo 17/03/2015

    @Malek86 I don't mean 'quality' by the kind of experience you can get on a handheld, and I don't think Iwata means that either. He says it's a matter of creating games which will work well in the conditions of the smart-device market, e.g. good, grounds-up touch-based experiences, rather than porting existing titles.

    In his briefing, he talks about the need to both have quality software and avoid being a one hit wonder in the software market. The fact Nintendo already have a multitude of popular, proven brands will help with that. And, as you point out, they've partnered with DeNA, a firm with a history of sustained success in Japan's large and hyper-competitive smart-device market.

    I'm not saying this is a guaranteed success, but I think it's a surprisingly firm move from a company that would normally just dip their toes in the water, or wait until the bus has passed before they chase it. I think this makes more sense for Nintendo's business in the long-term than anything they've done recently. Obviously it's reliant on Nintendo now executing on the potential of this deal.

    Edit: Missed your edit there. I think amiibo are very deliberately being sold only to Nintendo's long-term fans. If anything, Nintendo's whole strategy in the last financial year has relied on their core consumers for short-term profit and some semblance of stability.

    New 3DS launched with one of the most 'core' experiences you can get on a handheld; Monster Hunter 4. It also launched with a remake of a fan-favourite title, Majora's Mask 3D. New 3DS promised more power, better/more complex controls; not the kind of things that expand your audience. Last year's Alpha/Sapphire remakes are another example of this, as is the presence of Smash. Iwata talked about the need to target older Nintendo fans with more disposable income, and doing so with remakes of their past favourite titles (Sapphire/Majora) and updates to their favourite franchises (Smash debuted 15 or so years ago) was the way to go. Rob Fahey wrote an excellent column on this in the aftermath of last year's E3, 6 months before Iwata basically confirmed that was the plan: http://www.gamesindustry.biz/articles/2014-06-19-nintendos-comeback-strategy-whale-hunting

    Basically while I think amiibo are here to stay and will be a long-term play for the mass-market, right now they're there for the core base that own Wii U and probably bought multiple 3DS units. This is why the scale of Nintendo's move into mobile is a surprise to me. A partial merger with a firm like DeNA and a comprehensive IP licensing deal are much, much bigger plays than launching amiibo with Smash. DeNA are at the heart of Nintendo's long-term strategy; they'll be managing Nintendo's new account based loyalty program (Club Nintendo replacement) across PC, smartdevices, Wii U, 3DS and NX.

    In short, remakes, New 3DS and amiibo were the short-term solutions to losses. NX and the DeNA deal are the long-term solutions to audience stagnation & migration, though I expect Nintendo are planning to build amiibo into their long-term plans.
    Reply +1
  • Mr.Spo 17/03/2015

    @bobomb Read the other article. Nintendo are very much continuing their own hardware business. This is a supplement, not an alternative. Reply +3
  • Mr.Spo 17/03/2015

    @Nikanoru This isn't a plug to appease investors, this is a big move. Nintendo now have a 10% stake in one of Japan's biggest games companies, and DeNA have a 1.24% (the cash stake is equivalent) in Nintendo. It's the kind of merger/acquisition deal Nintendo were talking about a few months ago, when people started to speculate that Capcom or Sega were in Nintendo's sights.

    Nintendo's biggest problem since Wii/DS (and arguably since the SNES) is that they have been unable to grow their audience. That's made all the more difficult by hundreds of millions of people being brought into the games industry without ever touching a games controller, let alone a Nintendo IP.

    If you read the full statement, too, you'll also see Iwata isn't going to allow smart-devices to be a dumping ground for Nintendo IP. While every IP is available, only a select few will be worked on at any one time, and the quality of the experience will be the main goal. There's no point in exposing a huge market to a Nintendo IP if it's a low quality product, and Nintendo know that.
    Reply +1
  • Mr.Spo 17/03/2015

    @Mr_V Recent financial results show Nintendo returning to profit.

    I'd also point out Iwata has been saying over the last 12 months Nintendo need to find a way to take advantage of smart devices in order to grow their own dedicated hardware business. Where's the future for Nintendo if kids aren't exposed to Mario & Pokemon? 3DS's big boosts recently have come from 12 to 15 year old ports/franchises (Majora's Mask, Ruby/Sapphire, Smash Bros) because people that played those titles when they were younger now have more disposable income. Again, Iwata illustrated this in a recent briefing.

    This isn't what investors wanted. Investors wanted Nintendo to dump their current and past games on smart devices en masse, or to go smart-device only. A partnership with DeNA is a smart move, as far as I'm concerned. Nintendo still have their own hardware business and have announced their next platform, but they're no longer keeping all their eggs in that basket. Managed correctly, this could be the boost Nintendo need in order to remain relevant outside of a core niche.
    Reply +3
  • Mr.Spo 17/03/2015

    This has been a long time coming. Iwata only ever ruled out releasing current or past Nintendo games on smartphones as a short term solution to their current problems. Acquiring 10% of Japan's biggest smartphone games company and allowing them to acquire a stake in Nintendo is a much bigger move than I was expecting any time soon. I thought Nintendo would dip their toes in the water, so to speak.

    Interesting news, and the direction they need to head in. Nintendo have to have a presence on devices as ubiquitous as smart devices, and they clearly need to redefine what their hardware offerings are. I wasn't expecting such big announcements so soon.
    Reply +1
  • Nintendo NX is "new hardware with a brand new concept"

  • Mr.Spo 17/03/2015

    Also I'd point out given the use of X in Japanese titles (Project X/Cross Zone, Xenoblade Chronicles X/Cross), that NX is most likely "Nintendo Cross Platform". Last year Iwata described the unified Nintendo Network as being the future platform available across multiple devices, rather than each piece of hardware being an individual platform like Wii U and 3DS. As I said, I think we're going to see games that can be played across smart-devices, a portable and a home console. I expect there'll be higher spec/more complex titles available exclusively on the portable and home devices. Reply 0
  • Mr.Spo 17/03/2015

    At this stage it's hard to tell what the NX is, exactly, but in an image published on Nintendo's official website, it's described as a "dedicated game system", which suggests a home console of some kind. We're told more information will be revealed next year.
    Or a you know, portable console, the primary driver of Nintendo's business. My bet is a powerful mobile chipset available in a home console configuration and a weaker, cheaper portable configuration. Shared architecture, shared operating system, shared development tools. Cross-buy and unified account as standard, with some major titles being exclusive to one hardware variant. Using mobile chipsets would also allow Nintendo to sell at a low price and turn a profit on the hardware, keep development costs and times low, and keep the form factor and energy consumption low. It ticks a lot of boxes Nintendo look for in their hardware design.

    Interesting times ahead.
    Reply +2
  • Mario Party 10 review

  • Mr.Spo 16/03/2015

    Also interesting that Google are pegging this review as 3 stars. Reply +3
  • Mr.Spo 16/03/2015

    @Old_Books There was quite a large gap during the Wii/DS's peak years. I assume Nintendo didn't need the money or the safe-sell power of Mario Party then. Obviously right now it's a different story.

    This actually sounds quite decent, but time/money are at a premium. Sad to say my next Wii U purchase will either be Kirby or Splatoon in May; that's a four month gap between purchases.
    Reply +3
  • Wii U exclusive Kirby and the Rainbow Paintbrush release date

  • Mr.Spo 11/03/2015

    @IronSoldier It's available for £25 on pre-order, as were titles like Captain Toad and Hyrule Warriors. Bayonetta 2 could be had for £30 at release, and Mario Party 10 is also around the £30. Seems like Nintendo are deliberately going for lower price points.

    This game has had some relatively negative reviews, though it had far more positive reviews than negative.
    Reply +3
  • Mr.Spo 11/03/2015

    Given reviews in the States this is something I'd pick up in either a blank spot or if the price is right. £20 to £25 might not be too far-fetched, given the prices of stuff like Hyrule Warriors and Captain Toad.

    That being said, though, Splatoon and Code Name STEAM are both confirmed for May in Europe. Why not bring this forward to April, which only has Xenoblade 3D so far?
    Reply +1
  • The best Wii U games

  • Mr.Spo 09/03/2015

    @SpaceMonkey77 But to be honest I think with Amiibos Nintendo have under-estimated demand. Amiibo so far isn't as big a play as it could be, and I think that's very deliberate on Nintendo's part. They're trying ideas out that will be incorporated from day one on their new hardware. Deliberately attempting to inflate demand just doesn't make much sense; amiibos are pure profit for Nintendo, and it's not like Nintendo get a penny from retailers or eBayers jacking up prices. I genuinely think this is just an oversight on their part; though I don't doubt they'll be pleased that there seems to be a decent market for amiibos.

    As for this list, I agree with others that titles like Captain Toad, The Wonderful 101 and Deus Ex should be up there: especially in place of Nintendo Land and Wii Sports, which are uneven collections of mini-games, as far as I'm concerned. I also agree that the new Donkey Kong titles have been hard done by when it comes to the critics; if Tropical Freeze had been a multi-platform, DK inspire indie game, I think the game would have had a much better reception. For my money it is the best modern 2D platformer and superior to every SNES DK game.

    That being said I finally started ShovelKnight this weekend and am absolutely loving it. Even with the quality of the software out so far, I think Wii U's best days are ahead of it. Major titles like Splatoon, Zelda and Xenoblade Chronicles X look fantastic. Yoshi, Kirby, Star Fox etc will fill out the line up, and there are some excellent indie games coming. Affordable Space Adventures, SteamWorld Heist and Never Alone are looking great.

    Gaming across Wii U and 3DS, I don't feel I'm missing out on too much right now. I'm sure by the time Witcher 3 and Batman are out, though, I'll change my mind and get another console.
    Reply +1
  • Live-action Legend of Zelda fan film trailer released

  • Mr.Spo 06/03/2015

    @BBIAJ Yeah, I thought they were doing ok until that happened. Reply +1
  • Don't Starve, Never Alone headed to Wii U eShop

  • Mr.Spo 05/03/2015

    eShop continues to improve massively, considering it wasn't even available when 3DS launched. And there are some great games that either launch first, or are exclusive on Nintendo hardware.

    I game mostly on 3DS/Wii U at the moment, so this eShop list is particularly good news for me. Also hopefully means Nintendo's digital store will hit the ground running on new hardware.
    Reply +9
  • Pokémon Shuffle review

  • Mr.Spo 27/02/2015

    Haven't even downloaded the free version. I'm not going to support games which embrace an abusive business model. Reply +7
  • What's the deal with Pokémon Shuffle's microtransactions?

  • Mr.Spo 18/02/2015

    Sadly is definitely on the bad end of the scale compared to Nintendo's other free to play experiments, stuff like that Steel Diver eShop game weren't this abusive or child orientated.

    I also wonder whether this was something Nintendo's central management decided on (obviously they have publicly talked about the need to 'explore' new business models) or something that The Pokemon Company had more control over; they are, after all, the ones in charge of how Pokemon is used. Given some of the more dubious uses of the Pokemon license in the past, I hope this is not a sign of things to come.
    Reply +3
  • Here's what playable Beast Ganon looks like in Hyrule Warriors

  • Mr.Spo 18/02/2015

    @vert1go Japanese fans were asked which Majora's Mask characters they'd like in. Naturally Tingle was the runaway winner, with Young Link following. It's also possible the developers didn't want another dark-based character in there.

    I'm yet to touch the last DLC pack and like you, have barely scratched the surface. Great fun. I wouldn't mind a full campaign expansion later in the year.
    Reply +4
  • New Nintendo 3DS sold 335k during EU/US launch week

  • Mr.Spo 17/02/2015

    @Malek86 I think the plan with cards will be a more amiibo-centric experience. As Eurogamer are hinting, there are rumblings in Japan that Animal Crossing for Wii U will use the amiibo cards. Personally I think Nintendo should try a cross-format Pokemon Card Trading Game using amiibo cards.

    I do agree their amiibo strategy is a bit odd, but at the moment Nintendo are driving for profitability rather than marketshare, and this is all short-term planning rather than long-term. They're targeting their core market not only with amiibo, but with New 3DS through faceplates and launch titles like Majora 3D and Monster Hunter 4. I expect New 3DS and amiibo are tests for concepts they'll push more on new hardware. In the long-term they have a number of problems to deal with, but investors seem content with Iwata's "steady as we go" approach; it is, after all, returning the company to profit.
    Reply +1
  • Dying Light tops US retail sales for January

  • Mr.Spo 13/02/2015

    @grassyknoll Yeah, I think that's a good point.

    On a global level I think it'll be interesting to see the impact of a longer previous hardware cycle, and a more aggressive roll-out from Microsoft and Sony (in particular) in less traditional markets like the Middle East. Sony have always benefitted from long hardware cycles by gradually rolling out their machines around the world, and I'm curious to see how a quicker roll-out impacts their shipments over the generation.

    And yes, February NPD should be very interesting.
    Reply +3
  • Mr.Spo 13/02/2015

    @grassyknoll Yeah, thought so. I'm seeing an 80,000 drop for PS4, but you are right, the lower price Xbox One will factor into that decline even with slightly increased sales.

    It is a poor month and an interesting start to the year. PS3 sold 100k more than PS4 did in its second January, Xbox 360 sold more than 150k more than the One in its second January. Not sure what Wii sold in its third January on the market, but we can safely say it's somewhere way above Wii U's figures. Definitely interesting to see how year over year (and generation v generation) comparisons hold up. I've been thinking One/PS4 could be quite front loaded, but I was contemplating a strong first three years followed by significant drops after that, unlike PS3/360, which sold fairly well for an extended period of time.
    Reply +2
  • Mr.Spo 13/02/2015

    Hardware sales obviously declined after the holidays with eighth-generation consoles decreasing 22 per cent while last-gen's hardware fell by 35 per cent.
    Can we have some clarification, please, EG? Those percentage drops seem far too small to be a drop off from December (biggest sales month of the year) to the first sales month of 2015. I'm seeing them reported on other sites as a 22% and 35% drop year-over-year from January 2014. In the last-gen consoles sales, that would make perfect sense. For the current gen consoles, that 22% would be an interesting trend to watch; though it's a shame we don't know where those declines come from.

    Also, RE: the Generation Conversation. This happened last time with Wii because Wii was so successful. Like it or not, Wii U is current generation. The current hardware generation began with 3DS, continued with Vita and Wii U, and saw its (probably) last two competitors enter in the shape of PS4 and Xbox One. Generation is a mark of time, not one of technological capability.

    EDIT: Wii U sales grew over January 2014: ·
    Sales of Wii U hardware and software increased by nearly 30 percent and nearly 45 percent, respectively, over the same month last year.
    (Nintendo Press Release) No word on 3DS hardware sales figures (Smash 3DS has hit 2.1m in the States), so I am assuming there was a clear decline there. Obviously New 3DS is launching today and will be included in NPD for February.

    If the other figures I'm seeing leaked on forums are accurate, PS4 has actually posted a hefty decline of over 70k units versus last January, Xbox One and Wii U are both up around 10k versus last January. I should think that 22% decline is NOT from December to January, but from Jan 2014 to 2015. I think you should clear that up, Eurogamer. Xbox One and PS4 sold over 2 million units combined in December 2014, a 22% decline would leave us with absurdly high non-seasonal sales. Clear mistake in the reporting.
    Reply 0
  • Sonic Boom games shifted just 490,000 copies

  • Mr.Spo 12/02/2015

    @grassyknoll Yet the game has held up quite decently since release. Also, sales on continental Europe were far stronger than in the UK; Nintendo of France reported 60,000 sales for Bayonetta 2 by the end of 2014, and sales for Wii U titles in Germany are usually 10-15% higher than the French equivalent.

    There's an emerging pattern that some of Wii U's 'smaller' titles--Captain Toad, Bayonetta 2, Hyrule Warriors--are going to sell ok in the long-run. Wonderful 101, for example, sold abysmally at launch, but may have sold better in 2014 than in its launch year. Even something like Donkey Kong has underperformed initially, but now looks set to be a million seller. I'd agree 500k is optimistic, but factor in surprisingly strong European sales, plus digital, and I think 400k so far is reasonable.
    Reply +2
  • Mr.Spo 12/02/2015

    @cooliowithdaflow From what I've seen on independent trackers, Bayonetta 2 has sold around 500,000 copies. Compare that to lifetime sales of the Xbox 360 version of Bayonetta, which sold 900,000, and that's not too bad at all given the install base. Obviously it would be great if it did better, but there you go.

    I don't feel remotely bad about this. Sega shouldn't have given such a high profile push to what was effectively a broken, low-quality mess. It's time to either give Sonic a few years off or hand him over to Nintendo, I think.
    Reply +17
  • The Legend of Zelda: Majora's Mask 3D review

  • Mr.Spo 11/02/2015

    @Mildred_Roper Presumably because there are ~9 million Wii U systems out in the wild versus ~50 million 3DS systems. You could also, if you like, buy Majora's Mask through the Wii Virtual Console via Wii U--though you would then need to get a classic controller to play it.

    3DS has a higher ongoing sales rate, lower development costs and higher software sales. And, Ocarina 3D had already been made for the system. Nintendo are right to bet on 3DS over Wii U; in fact, any other console manufacturer would have massively dialed down support for a system like Wii U (see Sony's first party output on Vita).
    Reply 0
  • Mr.Spo 11/02/2015

    @TPoppaPuff That is a good point well made! Reply +1
  • Mr.Spo 10/02/2015

    In theory, it's a purist's nightmare, with shades of George Lucas ruining Star Wars. But there's no denying that these are superlative versions of classic games, incontrovertibly improved and truer to themselves than they were to start with.
    Wait wait wait. When did anything Lucas do to the Star Wars films post-release actually improve them? Lucas took a hatchet to films people love. If Aonuma is improving Zelda through these remakes, I don't really see how that comparison makes any kind of sense.

    Interesting write up, though. Obviously as a Zelda nut I've had this on pre-order for months. I disagree that the main story is in any way weak; like Link's Awakening, it's idiosyncratic but entirely its own beast, and I wish more Zelda games had the balls to be like that. It's also the story of a lonely child losing his friends; Skull Kid parallels Link in that sense, because Link comes to Termina--head down, shoulders slumped--searching for Navi, and immediately loses Epona. There's a chance I'll start gushing here, so I'll stop.

    Looking forward to getting this. It might not be as accessible as some Zelda games, but I'd still say Majora is one of the best.
    Reply +6
  • Ex-Rare veterans tease Banjo Kazooie spiritual successor

  • Mr.Spo 11/02/2015

    @MccyMcFlinn I'd been thinking that. A new IP from Nintendo that works as a successor to 'playground' style games like Mario Sunshine and collectathons like DK64 would be right up my street. Had to settle for getting an N64 off eBay, for now. Reply +3
  • Nintendo details its outlandish process of transferring data to the New 3DS

  • Mr.Spo 10/02/2015

    Hardly laborious, it's pretty straight forward. Also I definitely didn't use a size 0 Philips, a larger one does the trick, too.

    If you have a PC it doesn't take too long at all. I've heard the wifi transfer, on the other hand, can take hours.
    Reply +1
  • Eurogamer has dropped review scores

  • Mr.Spo 10/02/2015

    \o/ Reply +2
  • Watch Super Mario Sunshine running in 60fps, thanks to Dolphin emulator

  • Mr.Spo 09/02/2015

    @spamdangled ~ 6 million copies on the GC install base is still pretty damn impressive, I reckon. It was a fairly widely played game, but it had a lot to live up to and does have more basic flaws than most proper Mario games.

    Personally I think Sunshine would have been better with more development time and as a new IP.
    Reply +1
  • Nintendo wanted to make Harry Potter games

  • Mr.Spo 09/02/2015

    Also, it would have made much more sense for Rare to handle this pitch, but the N64/early GC period did see Nintendo of America operate with a lot of (relative) autonomy under Howard Lincoln. For example, he signed deals with Lucas Arts to allow Nintendo to find development partners for exclusive Star Wars games.

    EDIT: Also, Howard Lincoln was instrumental in securing the Bond license for Nintendo, and securing the Turok deal with Acclaim. Bizarre that he gave that to Rare, yet NST were used for the Potter pitch. Maybe they didn't think Potter worthy of Nintendo's top Western studio?
    Reply +1
  • Mr.Spo 09/02/2015

    @SpaceMonkey77 I haven't negged you, but here's a couple of things you got wrong. If you read the original article, it's actually the American head staff at NST who went for the manga style. Not sure why; maybe they thought that would be a more "Nintendo-like" pitch.

    Also, the games were planned across GBA & GameCube; an N64 iteration or two would have been the start. The main reason Rowling rejected the pitch was because the two companies Nintendo were up against--Disney and Warner--could offer far more extensive uses of the Harry Potter license, cinematic adaptations being the main draw. If Nintendo had won the license, Potter would be a book series and a videogame franchise.

    EDIT: Sorry, Nintendo were competing with Universal and Disney at the time, and Rowling eventually sold the rights to Warner Bros.
    Reply +1
  • Nintendo reveals 25 minutes of Xenoblade Chronicles X footage

  • Mr.Spo 06/02/2015

    @grassyknoll Nintendo's next platform--handheld or home console--is practically guaranteed before March 2017.

    Iwata has told investors to expect a return to "Nintendo-like" profits in the financial year ending March 2017. There's no way Wii U or 3DS will be able to drive that kind of profit, so it has to be a new system, plus their first health product in 2016.
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  • Mr.Spo 06/02/2015

    The Monolith Soft role-player is the spiritual successor to the Wii's Xenoblade Chronicles, although the two tales are unrelated.
    I wouldn't be surprised if they are actually related, and that Mira is the world at the end of Xenoblade Chronicles. There are some similarities in environment. I don't think this will be a major plot point, but I think there will be something of an homage in there.

    All in all this sounds exciting. Also, there'll be another broadcast before launch detailing combat systems, and Japan is getting a rather nice looking hardware bundle. Massively impressed with this so far, sounds a little bit like Alpha Centauri x Xenoblade x Skyrim.
    Reply +4
  • Nintendo clarifies YouTube revenue share program, asks users to delete non-Nintendo videos

  • Mr.Spo 05/02/2015

    @Malek86 Wii/DS came about after a series of retirements in 2003. Combined with the runaway success of PS2, the announcement of PSP (which saw Nintendo's share price tumble by 10% in a single day) and the failure of GameCube to compete, you can assume the rest of the board were willing to go along with Iwata and Miyamoto's plans for new interfaces and to step away from direct competition with Sony and Microsoft, given the obvious pressures the company faced.

    Wii U and 3DS bear the hallmarks of pre-Wii/DS thinking creeping back in at Nintendo: a "more power, more complexity" approach that Iwata wanted to and did shelve for DS/Wii. Interestingly, twelve months ago there were another series of retirements in response to Wii U's failure to perform. Three months after that Iwata announced Nintendo would set up initiatives outside of gaming, that the possibility of developing apps and software for smart devices would be explored, and that Nintendo's next platform would redefine their approach to gaming, and instead of being individual pieces of hardware, the platform would be a network based platform that shared development tools, operating systems etc.

    Obviously major changes in approach aren't always forward-thinking in every regard. For all the changes DS/Wii brought in, there were still friend codes and a half-arsed approach to online, for example. It's part of the problem of collective decision making at Nintendo: big ideas might get pushed through, but if they need everyone on board, there will usually be some drawbacks.
    Reply +5
  • Pokémon, Smash Bros. sales help Nintendo back to profit

  • Mr.Spo 28/01/2015

    The drop could be blamed on Western customers waiting for Nintendo's new models to launch outside of Japan - the hardware refresh was first announced all the way back in August. Or, as the device prepares to hit its fourth birthday, it simply may have reached market saturation.
    More likely the device is reaching saturation point in a market that has altered and contracted massively. 3DS might struggle now to make it much further beyond 60 million units, which is a huge shame. The 3DS declines will be giving Nintendo more sleepless nights than Wii U is, and despite Nintendo telling investors that it's because the 'New' models didn't launch in the West, I think Nintendo will have to admit soon--possibly at their end of FY briefing--that the handheld market has contracted to the point where the 3DS install base won't grow much larger. I think a good chunk of sales in the next two years may just come from existing users upgrading to the New model. It's a worry for me, too. As a consumer, I loved the handheld console experience, but 3DS is going to struggle to sell 60 or 70 million units despite everything Nintendo have thrown at it, and from what I've seen, Vita hasn't even hit the 10 million unit mark yet.

    But Nintendo will have to work hard to hit its 3.6m end of financial year sales total, with just Kirby and the Rainbow Curse plus Mario Party 10 coming from Nintendo before the end of March.
    I'm not so sure about this, it looks like Nintendo have done a good job of estimating their Wii U sales for the year. In the corresponding quarter last year, Nintendo shipped 300,000 Wii U units off a weaker line up and a weaker Christmas quarter. They need to ship ~500,000 units this quarter, so it really depends on where Wii U's baseline has settled. I think 3.4 million shipped is guaranteed, at least.

    Still, they're doing what they said they'd do: grinding out profit. Even with hardware sales at a 20 year low, they're still making money. You can bet behind the scenes Nintendo are working very, very hard on their next generation of hardware. Should be an interesting couple of days as Nintendo's investor briefings take place and are then (mis)translated in the West.
    Reply +27