MikeP Comments

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  • Bungie insists Destiny remains on track despite composer exit

  • MikeP 17/04/2014

    @DoubleDangerous I too struggle when I'm forced to perform a choral work as I attempt to shoot imaginary science fiction aliens with my imaginary science fiction gun.

    It's a dirty job, but someone's got to do it.
    Reply +8
  • Diablo 3: Reaper of Souls review

  • MikeP 31/03/2014

    "I can't help but feel that the community made a scapegoat of Wilson, an intensely thoughtful designer who laid brave foundations for a brilliant game, and who was certainly not solely responsible for the corporate-minded decisions that most damaged Diablo 3"

    Reading between the lines I suspect Oli may know the full lowdown here, but can't say for fear of a Legal Orbital Strike.

    Must say that I really didn't get on with D3 in it's original form, but the changes in the run up to RoS and the expansion itself have transformed my view of the game. It's like the game has finally woken up.
    Reply +2
  • Google Chromecast launches in the UK today, priced 30

  • MikeP 19/03/2014

    I missed it earlier, but the native iOS and Android BBC iPlayer apps now support Chromecasting. I think if it detects a CC on the same network the casting icon should appear.

    Chrome browser casting of iPlayer content is coming soon.

    http://www.bbc.co.uk/blogs/internet/posts/BBC-iPlayer-apps-on-Chromecast
    Reply 0
  • MikeP 19/03/2014

    @Kinkster It comes with a power supply, but it can be powered directly off a USB port. It comes with a power supply that has a detachable standard to mini (I think) USB cable. Reply +2
  • MikeP 19/03/2014

    I've had one for a while, and it's been useful, particularly because I can use the YouTube app on my phone to select content, then command the Chromecast to play that content back via it's wifi. The phone is then the remote controlling playback.

    The problem initially was that the API was closed, so only certain companies had access to the device, e.g. Google (obvs.) and Netflix.

    However, the API is now publicly available, so I'd expect to see a lot more applications making use of it. I can imagine the BBC iPlayer and website will soon offer the option to cast content, for example.
    Reply +3
  • Xbox Achievement hunter finally hits a million Gamerscore

  • MikeP 13/03/2014

    Achievement Unlocked: Irony

    Gamers complaining about another gamer because he plays games, and is proud of an arbitrary reward that's slightly different to their idea of a suitable arbitrary reward.

    Irony reward: comment upvote.
    Reply +21
  • The Mighty Quest for Epic Loot beta review

  • MikeP 06/03/2014

    I find it hard to understand the snark from some people here. This is a great review.

    It explains how the current mechanic setup is influencing play and creation decisions, the impact that has on the experience, and what could be done to improve it.

    What's not to like? If I was a developer, let alone a potential buyer, I'd be well happy with this sort of feedback.
    Reply +5
  • "It's a good day to be an Eve player"

  • MikeP 30/01/2014

    Simultaneously shows the extremes of Eve

    1) Several thousand people participating in an entirely user-driven event.
    2) Because someone, somewhere, forgot to tick a checkbox buried in an at times almost incomprehensible UI.
    3) Or was it all an inside job? Treachery is inherent in the game

    Eve would have been Ayn Rand's favourite MMO. Having played for a few years, I'd kind of realised eventually that Social Darwinism mediated via spaceships had lost its appeal.
    Reply 0
  • The latest Lovecraft

  • MikeP 27/01/2014

    The case of Charles Dexter Ward, The Shadow over Innsmouth, and The Colour out of Space are my favourite Lovecraft pieces.

    His prose is lumpen, but on his day, a terrific storyteller.
    Reply +2
  • The Banner Saga review

  • MikeP 14/01/2014

    @angelstewart Perhaps it's because they wanted a game where a player's decisions have long-term consequences, rather than emphasising "winning" as such.

    Not making a point as to one approach being more valid than another, but if they want the saga to play out in different ways then this is a decent approach to take.
    Reply +2
  • Watch us play DayZ - for five hours straight

  • MikeP 09/01/2014

    Portugal was one of Life's Winners. Good lad. Reply +3
  • MikeP 09/01/2014

    This developed into a really good example of how Day Z can create fantastic game experiences, despite all the bugs and oddness. Reply 0
  • 2013 Steam Holiday Sale offers wicked bargains

  • MikeP 20/12/2013

    Fez and Monaco for the price of a couple of decent coffees. I'll be having you, thank you very much. Reply 0
  • Ex-Valve engineers explain the CastAR's benefits over its competition

  • MikeP 31/10/2013

    Having watched their video, as I understand it the glasses themselves do the projection.

    Now I know LEDs are super-powerful now, but I think this will still suffer the problems typical of projection systems, washed out colours and low contrast under any form of ambient illumination.

    The full VR clip-on looks good, but they do very much gloss over that.

    I'd love the chance to try these and the Oculus side by side.
    Reply +5
  • Coolson's Artisanal Chocolate Alphabet review

  • MikeP 23/09/2013

    I liked Coolson's Chocolate before it was cool. It's so over now. Reply +14
  • This could be Oculus Rift's killer app

  • MikeP 28/08/2013

    If they could meld some of the the MMO aspects of Eve Online with this style of gameplay I'd probably never play anything else ever again. Reply +1
  • What does Microsoft have to say about Sony's Xbox One "shifting message" dig?

  • MikeP 21/08/2013

    "Listening to what people say" is a strength.

    Appearing to not actually remotely understand what your customers want in the first place is a weakness.
    Reply +368
  • Jeremy Soule: "Pac-Man will eat Mark Zuckerberg's lunch"

  • MikeP 06/08/2013

    "For a man with only a hammer, everything looks like a nail." Reply +4
  • This is what the largest online space battle in history looks like

  • MikeP 29/07/2013

    And lo, the great wheel of pressing F1 when instructed continues to turn, whilst your attention is fixed upon your second screen. Reply +8
  • BioWare reminisces as KOTOR turns 10

  • MikeP 16/07/2013

    Tempted to buy this for PC to relive the fun of my original playthroughs. However, I've heard it needs a lot of faffing about to run properly on a modern PC. Is that true? Reply 0
  • Watch Dogs release date named, new gameplay trailer

  • MikeP 29/04/2013

    I never asked for this. Reply +2
  • Shining a light on CCP's World of Darkness

  • MikeP 27/04/2013

    Geoff. That sounds like a good, dependable name for a vampire. Or Brian. Reply +5
  • MikeP 27/04/2013

    Intriguing. I hope they've also banned the names "Dracula" and "Alucard" Reply +11
  • Belayed potential: The art of videogame climbing

  • MikeP 10/04/2013

    Best climbing experience I've had in any game is the original Crackdown. Ascending the agency tower was a triumph of game design.

    The wind picks up the higher you climb. As your agent progresses previously impossible gaps can be closed. As day turns to night you look down at the pool below and jump...

    Videos don't really do it justice, but here's one anyway.

    Reply +8
  • This is what top-level COD competition ****ing looks like

  • MikeP 21/03/2013

    I like the fat one who thinks he's Ray Winstone. Not really. Reply +30
  • Jason Rohrer's The Castle Doctrine alpha released today

  • MikeP 13/03/2013

    That's just the hand-wringing, Guardian-reading, pinko-liberals on RPS though, isn't it?

    I've hidden Pit Bulls inside the walls of my house.
    Reply +2
  • Death Inc. Kickstarter prototype demo released to the public

  • MikeP 19/02/2013

    Backed it early, hope the demo encourages more people to get behind it.

    They've been incredibly well organised with their Kickstarter campaign, with almost daily updates.
    Reply +1
  • Destiny: Bungie unveils its shared-world shooter

  • MikeP 17/02/2013

    Personally, I think the Art Direction looks fantastic, and it'd be great if they can pull off something like an FPS version of Eve Online. Play alone, play in a group, plough your own furrow or try to influence larger events.

    Also, it never fails to amaze me how many people are prepared to post on forums to proclaim zero interest in the subject matter at hand.
    Reply +2
  • Prison Architect acquires over $1 million in pre-orders

  • MikeP 12/02/2013

    Introversion seem to slide from almost-disaster to likely-triumph quite a lot. Good on them for getting this off the ground, but I fear for their blood pressure. Reply +4
  • Ex-LittleBigPlanet devs show off Death, Inc. gameplay

  • MikeP 08/02/2013

    Really liked the look of it when it was announced, and I've backed it.

    @Jonamok, why the aversion to Kickstarter, out of interest?
    Reply +4
  • DayZ Standalone: the first and extended gameplay video footage

  • MikeP 05/02/2013

    Looking good. If there's one improvement I'd really like to see discussed it's inventory management.

    Having a weapon vanish forever because you tried to put it into a bag without sufficient space was a ridiculous bug.
    Reply +1
  • Eve Online: when 3000 players collide

  • MikeP 29/01/2013

    @OliverH Kinda. Titan's are normally the assets of an Alliance, although there are some players with enough ISK to personally buy one, the requirements to build one mean a group effort is needed.

    Most of these Alliances live to fight. If they had decided to "reset" each other, that means that they were no longer formally cooperating. If a high value target appears, they're going to take it.

    Also, warfare is the engine of Eve's economy. There has to be a way to remove the in-game currency that accumulates, and exploding it is a pretty good outlet. That's one of the big differences between Eve and other MMOs, when stuff gets destroyed, it's gone.
    Reply 0
  • MikeP 28/01/2013

    Trying to think of a vaguely equivalent real world example.

    What happened with the Titan is like a Navy Seal unit lighting a flare to call in an extraction helicopter.

    But, because the Captain pressed the wrong button on the bridge radio system, the USS Nimitz drops out of the sky and appears on the beach instead. Things then go downhill. Rapidly.
    Reply +5
  • MikeP 28/01/2013

    @dingo75 There could be a lot of reasons. Poor focusing of damage dealing from one side, better co-ordination of repairs and support/countermeasures from the other, bad communication, fighting on home/foreign territory allowing you to reship or rearm, good vs bad fleet composition...

    This is one of the fascinating things about Eve. There's sufficient tactical depth that a well-worked fleet or battle doctrine can absolutely hammer a notionally "equivalent" opposing force into the ground.
    Reply +7
  • MikeP 28/01/2013

    And, although we were only ever small, the unofficial EG Eve Corporation was quite capable of twisting the knife if we felt someone deserved it. And they did.

    http://www.eurogamer.net/articles/spies-lies-and-eve-online
    Reply +4
  • MikeP 28/01/2013

    Right-ho. As a lapsed player I will attempt to explain what happened here. I'm going to omit a lot of details, before anyone starts picking holes.

    Titans are the largest ships in the game, and are strategically very valuable, as they allow you to create a temporary "portal" to jump smaller ships through. Normally ships below a certain size can navigate from system to system via a network of permanent warp gates, but Titans give you a huge advantage.

    In principle, you get a ship equipped with a beacon module (a 'cyno') into a destination system. Some cloaked ships carry them, so in effect you can sneak up on your target. When you're in position, and your buddies have assembled on the Titan, you light the beacon, the Titan can generate a jump portal, and everyone leaps through. This surprise attack is known as a Hot Drop.

    Suddenly, Spaceships. Everywhere.

    Hilariously, Eve's UI is SOBAD that it's possible to accidentally jump the Titan itself onto the beacon, rather than create a portal for a fleet if you click the wrong thing.

    Beacons show up in system, so any hostiles will see the beacon, then see a Titan in system, and put 2&2 together. If you're in system you can warp to a beacon, so you can in effect navigate to the Titan and start to attack it.

    On their own Titans are vulnerable as their guns aren't great against smaller stuff, and a decent fleet can overwhelm one. They are also extremely expensive ships, and everyone wants to get in on a kill. For various reasons, it's also hard for the Titan to run away if this jump mistake occurs.

    So now, you're into rescue mission territory, as everyone wants to kill it. Hopefully, defenders can jump more stuff into system (if they have access to another Titan and cyno) otherwise they are rushing to get there via the gate system.

    Here's where you get into proper escalation. Do you abandon the asset, or hope to save it by committing more ships? Do you know the strength of your opponents? Can temporary truces and alliances be formed to get the kill? Can you trust that alliance to hold?

    These battles can last minutes, or hours. Sometimes they end in stalemate, other times massacres.

    This is a portion of Eve only a relatively small part of the player base see. I've hotdropped off a Titan a few times, but never had the chance to attack one. I played for almost three years.

    Make sense?
    Reply +74
  • Where the road takes you: investigating Kentucky Route Zero

  • MikeP 28/01/2013

    Bought it a couple of weeks ago, and it was a really refreshing experience. So much is left unsaid, and frankly is really puzzling, but I'm came away from it with a smile on my face and really looking forward to Episode 2.

    The lighting effects are great, and the overall look and feel of it is very unusual. Well worth a dabble, in my opinion.

    People talk about games being "cinematic," with the emphasis often being on booming action, particle effect and lens flares. Here it's pacing, light and shadow, showing not telling. Lovely stuff.
    Reply 0
  • Waiting for the end of the world: City of Heroes retrospective

  • MikeP 29/11/2012

    If only someone could organise a Kickstarter.

    If NCSoft don't want it any more, raise the money to buy the rights, get it trucking along on its own...
    Reply 0
  • The cult of TotalBiscuit

  • MikeP 14/11/2012

    I've only seen a few of his pieces on YouTube, but his Planetside 2 state of the beta from a couple of weeks ago was pretty insightful. He's got a breadth of experience that lets him make some well considered points.

    Far from writing these people off, they are using the publishing tools available to all of us and actually putting them to good use.

    Sure, there are terrible commentators out there, but the good ones are very good indeed.
    Reply 0
  • Frontier releases first images of Elite: Dangerous

  • MikeP 09/11/2012

    Cobra Mk III?

    Right on Commander.
    Reply +2
  • Elite: Dangerous Kickstarter from series creator David Braben

  • MikeP 06/11/2012

    My 11-year old self was quite proud of his ability to dock without a computer. That was obviously before I had the cash to buy one.

    I had the BBC Model B version, but as I only had a cassette drive there were no Military Lasers, which I thought was a swizz. The first time I had a jump interrupted by Thargoids was quite a moment.
    Reply +1
  • First-person "tweedpunk" survival game Sir, You Are Being Hunted takes to Kickstarter

  • MikeP 02/11/2012

    First Kickstarter for me. Couldn't have gone to a more spiffing bunch of chaps. Reply +6
  • Dust 514 to remain in closed beta until 2013

  • MikeP 02/11/2012

    As a seasoned but lapsed Eve Online player expecting CCP to produce something that feels easy to pick up, streamlined and intuitive is a long shot. Reply +10
  • Planetside 2 release date announced

  • MikeP 19/10/2012

    I'm playing this on a 5 year-old midrange PC, and it holds up surprisingly well. Admittedly I've got a reasonable GPU (ATI 6850) and have overclocked the Q6600 processor but I get a reasonable frame rate.

    It's very CPU intensive due to the amount of objects being tracked, and there's obviously a lot of code optimisation to be done, and a decent amount of balancing too. But it's a "true" Beta, with various game play modifications, balancing and environment changes being tried, and some good community engagement alongside it.

    Provided you can hook up with a decent group of players who are at least partially co-ordinated it offers a great FPS experience. It's not really a game for the Lone Wolves amongst you.
    Reply +1
  • Night and the City

  • MikeP 17/10/2012

    More of this, please. Games are about much more than the game.

    Absolutely cracking piece of writing.
    Reply +8
  • DayZ standalone release this year, says Dean Hall

  • MikeP 27/09/2012

    @Benno I presume he means he can keep his emotive responses in check.

    Rather than impulsively blurting out the first thing that comes into his head, he'll measure his words.
    Reply +18
  • Blowing on NES cartridges was actually bad for them

  • MikeP 26/09/2012

    For Science. Reply +1
  • Planetside 2 beta begins Monday night

  • MikeP 06/08/2012

    I've heard nothing at all from them since applying for the Beta a godo while back. Hopeful I'll get a shot at it, it can't be worse than taking part in the APB Beta :) Reply 0
  • Alleged Prince of Persia reboot screenshot doffs cap at Assassin's Creed

  • MikeP 06/08/2012

    Perhaps the most obvious similarity between this and AC is the art direction.

    You can have any colour you like, as long as it's beige.
    Reply +1
  • Loving the Crunch

  • MikeP 29/07/2012

    It's hard enough to estimate how long it's going to take to get a novel thing to work, let alone to know how long it'll take to make it fun.

    And yet, people will continue to stuff as much into their creative product as possible, cross their fingers and hope for the best. With almost inevitable consequences.

    I work in one of the broader "creative industries," and see this quite a lot. We suffer from a significant disparity of control, where the project management staff are often perceived as a buzzkill by clients and creative staffers. The extrovert positivists carry the day more than they should.

    Sadly, the PMs are the ones who get fingered in the round of blamestorming that occur when things go wrong. Despite them pointing out that's what was going to happen if people didn't take a more realistic view of the risks involved in making something new.

    Now I know that many people in management positions have a range of competence, from excellent to questionable, but creative industries have a definite cycle of abuse thing going on when it comes to the people dreaming up the ideas and those charged with delivering them.

    It boils my piss, tbh.
    Reply +2