McCool Comments

  • Face-Off: Grand Theft Auto 5 on PS4 and Xbox One

  • McCool 23/11/2014

    I am always a bit puzzled when this type of comparisons are published. I am well aware that they are primarily click and comment-bait to keep the money rolling in for the site, but still.

    Sure there are tiny differences here and there, but in the heat of the action these are things that you do not notice at all.

    I don't think I have ever seen a platform comparison like this where I actually thought that choice of platform would make any difference whatsoever to my enjoyment of a game.
    Reply -1
  • Far Cry 4 PC users accidentally reveal they pirated the game

  • McCool 19/11/2014

    I love when developers do things like this :D

    Who knows; maybe there are more surprises down the road - like not being able to complete certain missions.
    Reply +2
  • Grand Theft Auto 5 first-person mode confirmed for PC, PS4, Xbox One

  • McCool 05/11/2014

    This is a great option - I have never enjoyed driving vehicles in any game using an 'outside' camera. It just feels too detached watching the car, helicopter or plane from the outside.

    3rd person view has its place from time to time in a game like GTA though, so I hope they add a way to instantly switch between 1st and 3rd person view with just a press of a button, and not having to enter the menu to do it.
    Reply +3
  • Digital Foundry: Hands-on with the Forza Horizon 2 demo

  • McCool 18/09/2014

    @oxman2k Oh, it clearly looks a lot better - screenshots and videos really doesn't do this game justice. The buttery smooth flow is truly impressive for this kind of open game. Titles like GTA V likely won't come close to this on the current generation (XBox One / PS4).

    BTW: Turning off all assist also puts it way closer to Forza 5 when it comes to handling, but it is clear that the focus is on the game being fun, not being a hardcore simulator. And that's all right. Sometimes you just want to hit the road in your car with your friends following you instead of tinkering with details to go 0.3 seconds faster around the same track you have already lapped 95 times.
    Reply 0
  • Forza Horizon 2 has eight free day-one DLC cars

  • McCool 16/09/2014

    Have just played the demo for 1 hour or so and have to say I am very impressed.

    Great fun and lovely graphics as well - surely a contender for (car) game of the year.
    Reply +5
  • Xbox One launches in 28 new countries this month

  • McCool 07/09/2014

    I live in Norway and switched my Xbox One to that setting yesterday (have 'pretended' to live in the UK to make XBox Live work properly since I imported the console in January).

    This is what happened:

    Voice control for Kinect is gone! I can not even change it in the settings to accept English as input language. There were also fewer apps available.

    What a total joke of a launch - a huge delay ends up offering less than the Xbox One it did at the original launch. Yeah, I am disappointed.
    Reply 0
  • Samsung unveils GearVR

  • McCool 05/09/2014

    @peterfll Not having to hook it up to a pc or game console removes a lot of the clunkiness the way I see it. Reply +1
  • McCool 05/09/2014

    @Sildur "Didn't Google recently do this as a joke with a cardboard cut-out for their phones? :D"

    Yes they did, but it was no joke. It works surprisingly well.
    Reply +1
  • Why Xbox One's ambitious media strategy failed

  • McCool 18/05/2014

    @yodizzle You sound mad bro.

    Yes, I am :) Mostly I am disappointed that people don't see the value for the gaming ecosystem as a whole for features they don't need right here and now themselves.

    I hoped that this console generation would be at least slightly ahead of the curve when it comes to features and options instead of trailing behind from day one.

    I am also one of those that use Kinect on a daily basis and find it to be very much to my liking - both in games (the lean-functionality in BF4 adds a lot to the immersion IMO) and for navigating the UI. Even more important is the fact that kids love Kinect based games. I had Kinect for the 360 as well, and my kids have probably racked up more hours in total playing games like Kinectimals than I have playing Forza og Battlefield.

    Furthermore I am concerned for what will happen a year or two down the line when the real volume buyers in any console generation- the casual gamers - will make up the majority of new sales. The don't want to buy something that is just a faster PS3 or XBox 360 - they want something more. With Kinect MS had a huge advantage regarding this group, with it being optional they don't.
    Reply 0
  • McCool 18/05/2014

    @electrolite I agree that the most obvious reason is that gamers don't like change.

    I think it is really sad though - the current generation has now turned into the first generation of consoles that (out of the box) brings absolutely nothing new to the market. I had hoped for so much more this time around than playing the same games in the same way with slightly prettier graphics. I can do that on my PC - I want my consoles to offer a different approach.
    Reply 0
  • McCool 18/05/2014

    @Jokerman1982 "But apparently, when it comes to the actual consoles, it just can't get boring enough."

    I am flabbergasted when it comes to how conservative and backwards gamers are. Anything new - except for more power - is shot down on sight. Gamers are truly the neanderthals of the tech community.

    When people just wants a faster PS3 or Xbox 360 that brings nothing new to the table they seem to forget that the world has moved on a lot since 2005/2006. Things like 3rd party games on Steam, touch screen phones (iPhone launched in 2007) and Spotify or similar services all came to market after the previous console generation had been launched.

    These are things we take for granted today and expect to be there, and they have surely improved a lot compared to what was available earlier. Yet, a lot of gamers want game consoles to be dumb toys stuck in the past like the last 7-8 years of improvement in technology has not happened at all. I am amazed.
    Reply -14
  • McCool 17/05/2014

    @chuck_bone "With each 'Shipped' message we get from MS, it's clear they have a tonne of these units sitting in stockrooms waiting to be sold"

    Really? So how do you explain that the release date for the 27 other countries (it is still only available in 13 - against PS4's nearly 50) that originally should have had the Xbox One either at launch or months ago is still being pushed forward?

    They will sell a million over night as soon as they release it - do you think they just keep them off these markets for fun?
    Reply -8
  • McCool 17/05/2014

    It is a shame that the vocal minority that can not see beyond the their immediate needs as hardcore gamers has crippled the Xbox One.

    I personally think the original plans that was laid out before launch when it came to digital distribution and kinect was a very needed step to move consoles away from being toys to actually being a piece of electronics that had its natural place in the living room - without compromising the gaming factor.

    But here we are, and for the first time in 20 years we are stuck with a console generation that does not offer anything new except increased speed. Previous generations have offered advances such as rumble, wireless gamepads, net connectivity, online multiplayer, hard drives and much much more - with every generation adding to what is today considered being a vital factor in any console.

    Just imagine what other fields of electronics would have looked like today with near zero advances since 2006. (Hint: The iPhone was launched more than a year after the release of the Xbox 360...).
    Reply -14
  • In Theory: Does Kinect-free Xbox One mean more power for games?

  • McCool 16/05/2014

    I am so tired of pixel peepers that compare platforms using static still shots pulled from games that run at 30 or 60 fps on a 50 inch screen 3+ metres away from where the gamer is sitting.

    Details like that have so little relevance to what the actual gaming experience is. 900p resized to 1080p or 1080p un-resized? I honestly couldn't care less.
    Reply -2
  • Microsoft to sell Xbox One without Kinect for 349

  • McCool 13/05/2014

    What a stupid, stupid move. As an early adopter I feel the whole point of a device like Kinect largely disappears when it is not available on all units in the market place. Also; Kinect was the main thing that made the Xbox One different from PS4. Some people might not want or use it, I use mine every single day.

    I am quite sure that 99 percent of those complaining that they will not buy the XBox One since Kinect is mandatory are people that would not buy the console any way at any price.

    MS should really start producing enough consoles to actually make it available in the 27 countries that have had the launch pushed back time and time again before launching a cheapo-version in this way.
    Reply +1
  • No One Lives Forever to live forever on digital distribution

  • McCool 03/05/2014

    NOLF and the sequel are some of the most fun games I have ever played - would love to see them resurrected :) Reply +18
  • Hover is a parkour-based spiritual successor to Jet Set Radio

  • McCool 29/04/2014

    Hideki Naganuma - the same guy that made most of the music for Jet Set Radio and Jet Set Radio Future - is making the music? *Mind blown* Reply +4
  • DICE deploys new hardware to combat Battlefield 4 rubber-banding

  • McCool 26/04/2014

    Maybe I should give Naval Strike another go then. I have yet to play a single round more than a few minutes before I quit due to unacceptable lag/rubberbanding/whatever on those four maps. It plays like s**t to be honest.

    I find it very odd that Dice have let these maps be available for weeks in a totally unplayable state and not doing the obvious and extremely easy 5-minute-fix right away by reducing the default number of players to 48 or 40 while trying to figure out the server issue with 64 players.

    I have bought every BF game since BF1942 and have enjoyed most of them a lot. It is a shame to see Dice rush something unfinished like BF4 to market and letting its customers pay to be beta testers for months before it even performs remotely close to what the finished product should be in the first place.
    Reply 0
  • Digital Foundry vs. Forza Motorsport 5

  • McCool 24/11/2013

    I am always amazed at the seemingly high number of people that drive around a track at 5 mph while looking at trees and onlookers to find faults instead of screaming past the scenery at 20x the speed...

    It is a racing game people! Things like this will not be noticable if you drive at anything remotely close to what you have to avoid finishing last.
    Reply -2
  • Why Xbox failed in Japan

  • McCool 17/11/2013

    What a great article!

    In the grand scheme of things though, Japan is not a market that one really needs to be huge in to have successful console when it comes to worldwide sales. The population is a quarter of the European Union and close to a third of the US.

    The main reason for MS to have a presence in Japan is no doubt the effect it has in bringing somewhat different games to the platform.

    PS: I really like Japan - have been there a handful times. Go if you can - you'll love it!
    Reply 0
  • Microsoft names next free game for Xbox 360 Gold subscribers

  • McCool 17/07/2013

    @AngryGingerScot The remaining period of the gold subscription will of course carry over to the next console if you switch. Reply 0
  • Who believes what?

  • McCool 30/06/2013

    @dsmx Don't forget that a publisher does a lot more than 'cost a game developer money'.

    Small game developers don't usually have all bases covered; they might need help when it comes to music, voice acting, graphics, quality testing/bug hunting, multiplayer optimization and so on.

    Publishers can bring so much more to the table than just taking a piece of the profits. Just like record companies that actually do a lot more than 'steal the artists money' like a lot of people seem to think. Which begs the question: Is every single artist out there total morons, or do they sign up because they see a significant advantage from it...
    Reply +1
  • Microsoft no longer charges developers to patch their Xbox 360 games

  • McCool 27/06/2013

    I really don't see this as a good thing at all.

    The whole point of the high fee was of course to encourage developers to do proper testing and quality checking before releasing the game. Just as Phil Fish should have done before whining like a little child in the media.

    I suspect most of his issues with MS is that his game (which is not that great IMO) did not sell as much as he hoped, and he prefers to blame MS instead of realizing that the game might not have the appeal he thought it would among the buyers. After all - when everyone can download a demo and look for themselves - and then decide not to buy - there might be something about the game that does not click with the consumer.

    There are tons of games that have gotten great reviews and still ended up with poor sales. Just like with movies, games that are considered different and original by reviewers - and thereby get great scores - might actually appeal to a quite small group of potential buyers.

    Now the quality checking part of the whole process will no doubt be less prioritized since there is no penalty for messing up, leading to releases of half-a**ed games with flaws that are small enough that MS might miss in the certification process, but that still might trouble lots of users.
    Reply 0
  • Microsoft reverses position on Xbox One DRM

  • McCool 20/06/2013

    It is quite interesting to see media now - after the fact - praising the features they p**ed on for days to gather cheap page views. Talk about hypocrisy:

    http://gizmodo.com/the-xbox-one-just-got-way-worse-and-its-our-fault-514411905

    Oh well - the Xbox One has now been reduced to a 360 v2, just as the PS4 will just be a PS3 v2. No real innovation or progress at all.

    Everything stays the same exept more rendering power, and that is what a lot of people want from the next generation of consoles it seems. What a shame.
    Reply 0
  • McCool 20/06/2013

    I think The Verge sum it all up in their recent article: 'Back to reality: Microsoft's new Xbox One policies retreat from the future'

    And that is just what has happened. We are taking a huge step back - for some reason lots of gamers prefer consoles to be like they were 20 years ago.

    A big non-thank you from me to those who through their complaining pushed the logical evolution of consoles 8 more years into the future. Maybe in 2021 people will be open to a console that actually use the technology available to anyone with an internet connection in 2013.

    http://www.theverge.com/2013/6/19/4446356/back-to-reality-microsofts-new-xbox-one-policies-retreat-from-the-future
    Reply -11
  • McCool 20/06/2013

    What a shame - I am so disappointed. This might lead to me cancelling my pre-order since MS now removed what (for me) was the huge advantage over PS4.

    Having to have a physical disc in the console in 2013? What a joke.

    I find it funny that the people complaining quite loudly for the last few weeks are probably the exact same people that thinks physical media for movies and music is horribly dated and not something they want to use, and yet they want consoles to stay like they were 20 years ago.

    This is why you never, ever let the public decide key features if you want progress as a technology company. Just look at Apple; they would have been a little known company today if they had designed the iPhone from what the general public expected from a phone in 2006. People rarely want new features - they just want the same old features in a bigger, better, faster, more kind of way.

    Again; I am hugely disappointed :(
    Reply -13
  • Twisted Pixel making an Xbox One launch title called LocoCycle

  • McCool 09/06/2013

    You guys seem to forget that this developer put out some of the most fun games for XBLA on the 360 - such as Splosion Man and Comic Jumper.

    If the humour and gameplay is anywhere near the level of their previous games this is a day one buy for me!

    PS: Judging the Xbox One's graphics capabilities from a game like this is just laughable. This is not a 200-team strong high-profile release with an enormous budget, but a small Xbox Live game.
    Reply +1
  • Grid 2 review

  • McCool 30/05/2013

    @alexeyivakin I have never understood the people wanting cockpit view. I have been driving cars for 20+ years (and gaming even longer), and have never ever seen a cockpit view that even remotely matches what your experience is when actually drive a real car.

    When driving my main focus is looking at the road - I glance at the instruments once in a while of course, but by no means do I have them (or the steering wheel) in my view most of the time. I find that the hood view (or sometimes a high bumper view, depending on the game) in most racing games come closest to a real driving experience.

    Cockpit view - in my opinion - seems more like driving the car from the back seat (with looong arms and legs...) with all the limitations you would get by obscured view. It certainly does not mimic a real driving experience at all. I think it is largely useless fluff even though it might look great visually.
    Reply +3
  • Inside Japan's indie scene

  • McCool 30/03/2013

    Once again a very interesting story on Eurogamer. Your feature stories - long or short - is second to none when it comes to gaming sites, I truly enjoy reading stuff like this!

    Keep up the good work!
    Reply +2
  • Maxis promises it will fix SimCity's silly Sims and traffic

  • McCool 17/03/2013

    @Tridus '' People actually follow a simplistic "go to the first residence. If it's full when you get there, go to the next closest one''

    Yes, this is totally ridiculous when they before launch claimed: ''the overall simulation that can track data for up to 100,000 individual Sims inside each city'', and making it to be something highly advanced.

    Clearly the simulation aspect of this game is extremely simplified and dumbed down. Seriously; going to the first available job in the morning and returning not to the house you left in the morning but to the first available one that is empty?

    Totally laughable. This has nothing to do with serious simulation of either people or traffic patterns (or most other stuff). They should be ashamed of themselves for making people into paying betatesters.
    Reply 0
  • SimCity launch debacle: EA admits it was "dumb", says sorry with a free game

  • McCool 09/03/2013

    @AndyZetec Yep, you hit the nail on the head here. With their years of experience from pre-orders they of course had a very good estimate of how much the server load would be the first week.

    This was no surprise for them - it was just a business decision that made them not want to pay for proper capacity. I hope people remember this next time EA launches a major game.
    Reply +6
  • Gamer anger grows as SimCity debacle threatens to turn ugly

  • McCool 08/03/2013

    The capacity problem is of course not surprising them at all. They have enough experience to guesstimate from pre-orders how much of a load it would be the first few days, but simply won't invest enough in servers to handle it.

    This has likely been their plan all along. In a week or two when lots of people have given up on the game, the capacity will be decent - and they have saved a bunch of money and on top of that they will surely claim that they have fixed the issue!
    Reply +4
  • McCool 08/03/2013

    @20GOTO10 At least some review sites has the decency to adjust their scores when the final product is far from what was reviewed - check out this one (score cut from 9.5 to 4!): http://www.polygon.com/game/simcity-2013/2630 Reply +4
  • McCool 08/03/2013

    Polygon has changed their review score from 9.5 to 4!

    The have adjusted their score based on how the game experience actually is after launch, and not how it was under perfect conditions for the reviewers pre-release:

    ''Given this currently horrendous state of both accessibility and playability, and acknowledging the fact that even the drastic changes EA has made to the game in its attempts to address them haven't worked, it is hard to continue to recommend SimCity.''

    http://www.polygon.com/game/simcity-2013/2630

    I think this is a great move, and hope more gaming sites will adjust their scores if the final product in general is far from what the review is based on.

    One funny thing though, this review is the one Origin highlights on their official facebook page - that is when it was still 9.5 and not 4 as it is now :D
    Reply +7