McCool Comments

  • Digital Foundry vs. Forza Motorsport 5

  • McCool 24/11/2013

    I am always amazed at the seemingly high number of people that drive around a track at 5 mph while looking at trees and onlookers to find faults instead of screaming past the scenery at 20x the speed...

    It is a racing game people! Things like this will not be noticable if you drive at anything remotely close to what you have to avoid finishing last.
    Reply -2
  • Why Xbox failed in Japan

  • McCool 17/11/2013

    What a great article!

    In the grand scheme of things though, Japan is not a market that one really needs to be huge in to have successful console when it comes to worldwide sales. The population is a quarter of the European Union and close to a third of the US.

    The main reason for MS to have a presence in Japan is no doubt the effect it has in bringing somewhat different games to the platform.

    PS: I really like Japan - have been there a handful times. Go if you can - you'll love it!
    Reply 0
  • Microsoft names next free game for Xbox 360 Gold subscribers

  • McCool 17/07/2013

    @AngryGingerScot The remaining period of the gold subscription will of course carry over to the next console if you switch. Reply 0
  • Who believes what?

  • McCool 30/06/2013

    @dsmx Don't forget that a publisher does a lot more than 'cost a game developer money'.

    Small game developers don't usually have all bases covered; they might need help when it comes to music, voice acting, graphics, quality testing/bug hunting, multiplayer optimization and so on.

    Publishers can bring so much more to the table than just taking a piece of the profits. Just like record companies that actually do a lot more than 'steal the artists money' like a lot of people seem to think. Which begs the question: Is every single artist out there total morons, or do they sign up because they see a significant advantage from it...
    Reply +1
  • Microsoft no longer charges developers to patch their Xbox 360 games

  • McCool 27/06/2013

    I really don't see this as a good thing at all.

    The whole point of the high fee was of course to encourage developers to do proper testing and quality checking before releasing the game. Just as Phil Fish should have done before whining like a little child in the media.

    I suspect most of his issues with MS is that his game (which is not that great IMO) did not sell as much as he hoped, and he prefers to blame MS instead of realizing that the game might not have the appeal he thought it would among the buyers. After all - when everyone can download a demo and look for themselves - and then decide not to buy - there might be something about the game that does not click with the consumer.

    There are tons of games that have gotten great reviews and still ended up with poor sales. Just like with movies, games that are considered different and original by reviewers - and thereby get great scores - might actually appeal to a quite small group of potential buyers.

    Now the quality checking part of the whole process will no doubt be less prioritized since there is no penalty for messing up, leading to releases of half-a**ed games with flaws that are small enough that MS might miss in the certification process, but that still might trouble lots of users.
    Reply 0
  • Microsoft reverses position on Xbox One DRM

  • McCool 20/06/2013

    It is quite interesting to see media now - after the fact - praising the features they p**ed on for days to gather cheap page views. Talk about hypocrisy:

    http://gizmodo.com/the-xbox-one-just-got-way-worse-and-its-our-fault-514411905

    Oh well - the Xbox One has now been reduced to a 360 v2, just as the PS4 will just be a PS3 v2. No real innovation or progress at all.

    Everything stays the same exept more rendering power, and that is what a lot of people want from the next generation of consoles it seems. What a shame.
    Reply 0
  • McCool 20/06/2013

    I think The Verge sum it all up in their recent article: 'Back to reality: Microsoft's new Xbox One policies retreat from the future'

    And that is just what has happened. We are taking a huge step back - for some reason lots of gamers prefer consoles to be like they were 20 years ago.

    A big non-thank you from me to those who through their complaining pushed the logical evolution of consoles 8 more years into the future. Maybe in 2021 people will be open to a console that actually use the technology available to anyone with an internet connection in 2013.

    http://www.theverge.com/2013/6/19/4446356/back-to-reality-microsofts-new-xbox-one-policies-retreat-from-the-future
    Reply -11
  • McCool 20/06/2013

    What a shame - I am so disappointed. This might lead to me cancelling my pre-order since MS now removed what (for me) was the huge advantage over PS4.

    Having to have a physical disc in the console in 2013? What a joke.

    I find it funny that the people complaining quite loudly for the last few weeks are probably the exact same people that thinks physical media for movies and music is horribly dated and not something they want to use, and yet they want consoles to stay like they were 20 years ago.

    This is why you never, ever let the public decide key features if you want progress as a technology company. Just look at Apple; they would have been a little known company today if they had designed the iPhone from what the general public expected from a phone in 2006. People rarely want new features - they just want the same old features in a bigger, better, faster, more kind of way.

    Again; I am hugely disappointed :(
    Reply -13
  • Twisted Pixel making an Xbox One launch title called LocoCycle

  • McCool 09/06/2013

    You guys seem to forget that this developer put out some of the most fun games for XBLA on the 360 - such as Splosion Man and Comic Jumper.

    If the humour and gameplay is anywhere near the level of their previous games this is a day one buy for me!

    PS: Judging the Xbox One's graphics capabilities from a game like this is just laughable. This is not a 200-team strong high-profile release with an enormous budget, but a small Xbox Live game.
    Reply +1
  • Grid 2 review

  • McCool 30/05/2013

    @alexeyivakin I have never understood the people wanting cockpit view. I have been driving cars for 20+ years (and gaming even longer), and have never ever seen a cockpit view that even remotely matches what your experience is when actually drive a real car.

    When driving my main focus is looking at the road - I glance at the instruments once in a while of course, but by no means do I have them (or the steering wheel) in my view most of the time. I find that the hood view (or sometimes a high bumper view, depending on the game) in most racing games come closest to a real driving experience.

    Cockpit view - in my opinion - seems more like driving the car from the back seat (with looong arms and legs...) with all the limitations you would get by obscured view. It certainly does not mimic a real driving experience at all. I think it is largely useless fluff even though it might look great visually.
    Reply +3
  • Inside Japan's indie scene

  • McCool 30/03/2013

    Once again a very interesting story on Eurogamer. Your feature stories - long or short - is second to none when it comes to gaming sites, I truly enjoy reading stuff like this!

    Keep up the good work!
    Reply +2
  • Maxis promises it will fix SimCity's silly Sims and traffic

  • McCool 17/03/2013

    @Tridus '' People actually follow a simplistic "go to the first residence. If it's full when you get there, go to the next closest one''

    Yes, this is totally ridiculous when they before launch claimed: ''the overall simulation that can track data for up to 100,000 individual Sims inside each city'', and making it to be something highly advanced.

    Clearly the simulation aspect of this game is extremely simplified and dumbed down. Seriously; going to the first available job in the morning and returning not to the house you left in the morning but to the first available one that is empty?

    Totally laughable. This has nothing to do with serious simulation of either people or traffic patterns (or most other stuff). They should be ashamed of themselves for making people into paying betatesters.
    Reply 0
  • SimCity launch debacle: EA admits it was "dumb", says sorry with a free game

  • McCool 09/03/2013

    @AndyZetec Yep, you hit the nail on the head here. With their years of experience from pre-orders they of course had a very good estimate of how much the server load would be the first week.

    This was no surprise for them - it was just a business decision that made them not want to pay for proper capacity. I hope people remember this next time EA launches a major game.
    Reply +6
  • Gamer anger grows as SimCity debacle threatens to turn ugly

  • McCool 08/03/2013

    The capacity problem is of course not surprising them at all. They have enough experience to guesstimate from pre-orders how much of a load it would be the first few days, but simply won't invest enough in servers to handle it.

    This has likely been their plan all along. In a week or two when lots of people have given up on the game, the capacity will be decent - and they have saved a bunch of money and on top of that they will surely claim that they have fixed the issue!
    Reply +4
  • McCool 08/03/2013

    @20GOTO10 At least some review sites has the decency to adjust their scores when the final product is far from what was reviewed - check out this one (score cut from 9.5 to 4!): http://www.polygon.com/game/simcity-2013/2630 Reply +4
  • McCool 08/03/2013

    Polygon has changed their review score from 9.5 to 4!

    The have adjusted their score based on how the game experience actually is after launch, and not how it was under perfect conditions for the reviewers pre-release:

    ''Given this currently horrendous state of both accessibility and playability, and acknowledging the fact that even the drastic changes EA has made to the game in its attempts to address them haven't worked, it is hard to continue to recommend SimCity.''

    http://www.polygon.com/game/simcity-2013/2630

    I think this is a great move, and hope more gaming sites will adjust their scores if the final product in general is far from what the review is based on.

    One funny thing though, this review is the one Origin highlights on their official facebook page - that is when it was still 9.5 and not 4 as it is now :D
    Reply +7