MattEvansC3 Comments

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  • Is that a re-designed PS4? No, it's Sony's 4K Media Player

  • MattEvansC3 16/04/2014

    @MrMeX 30hz? Even 1080p moved past that ages ago with 50/60p, 100hz, 48fps (The Hobbit) and UHD (4K) will have a universal standard of 120p.

    30hz is just to slow for high motion video.
    Reply 0
  • MattEvansC3 16/04/2014

    @frazzl that chart isn't overly accurate and reflects standards adopted by the industry and consumers. For example between VHS and DVD you had the unpopular in the West but quite successful in the east VCD market. Also the transition from VHS to DVD was like the transition from cd to MP3, a physical to digital move is always hard but as soon as you hit digital you are just building bigger and better s opposed to new and different. Reply 0
  • MattEvansC3 16/04/2014


    With movies the pixels count is actually one of the least accurate methods of judging picture quality with the main one being bit-rate and that affects the file size.

    Being a blu-ray to mkv converter (technically not legal until June or July this year) the biggest annoyance is finding the right bit-rate to file size ratio. Small video sizes generally have a low bit-rate and often leads to colour patching which is very in night shots because the black gradient turns to a single charcoal coloured patch.

    For a lot of movies and tv shows ripped from my blu-rays I find 720p with a high bit-rate gives better quality than a 1080p video with a lower bitrate.
    Reply +2
  • MattEvansC3 16/04/2014

    @d00dl You'd have to wait for and purchase a new PS4 model as HDMI 2.0 is required for 4K output and the PS4 only has HDMI 1.4 Reply 0
  • I never want to play Shenmue 3, Half-Life 3 or The Last Guardian

  • MattEvansC3 12/04/2014


    I wouldn't say the message was as simple as that.

    Shenmue 2, Half-Life 2 and Ico/Shadows of the Colossus were products made ahead of their time and that's rose-tinted the nostalgia slightly.

    At the time there wasn't anything like Shenmue on consoles but since Shenmue 2 was released consoles have been inundated with open world adventure games and GTA especially has been pushing the pack forward. Can we really see one guy who hasn't made any game of note in the past decade evoke the same feelings as people had when they first played Shenmue 2 while also meeting the quality standards people have come to expect from current AAA games? Even if it does will it still be enough to stop it being crushed under the weight of feverish expectation? The author doesn't think so and neither do I.
    Reply 0
  • Dragon Age: Inquisition to have Kinect voice commands

  • MattEvansC3 11/04/2014

    @bosseye one press maybe but two presses? A paused movement to the menu to hot select another skill because you don't have enough buttons to map too? Reply -1
  • When will video games look this good?

  • MattEvansC3 09/04/2014


    Now the MFP might be smaller but its still there. The ball isn't interacting with the player its interacting with the field, the ball isn't morphing around the impact area, the player's body isn't realistically adapting to the force of the ball or the point of impact.

    Its subtle and barely noticeable but you subconsciously pick up on it and your brain knows something isn't right, that's the uncanny valley.
    Reply 0
  • MattEvansC3 08/04/2014


    The uncanny valley isn't just about photo-realism and its those areas where I think we've shown no improvement.

    There is probably already a technical term for this but if not I'm claiming it and calling it the Matthew's Field Phenomenon. Now MFP refers to the constant force field that surrounds an animated object and prevents it from interacting with other objects. If we scaled the object to life size that field would range between one to four inches.

    MFP is mostly noticeable in humanoid contact, especially in games with a heavy focus on interactions between humanoid animated objects such as Mass Effect. Notice how when Sheppard attempts to comfort Liara by holding her hand to the side of Liara's head and it looks more like Sheppard teaching Liara the Step's Tragedy routine...that's MFP. We can also see MFP in action when Sheppard attempts to slap the reporter but instead does a one handed sonic boom.

    MFP can't be resolved through photo-realism as its a collision detection and animation issue.
    Reply +2
  • MattEvansC3 08/04/2014


    You'll never get it and the uncanny valley will always have an effect.

    Regardless of whether its processed real time or not that video is just FMV, its scripted movement, its when the movement becomes unscripted it'll all fall apart.

    There have been plenty of good looking games that looked awful. Its a contradiction but take any of the non movie related transformer games, the robots are beautifully designed, the vistas expansive and detailed, the game looks good, you take the controls and the robots look like they are floating on bubbles. There's no weight to the movement, no force, no impact, those robots might as well be pixies.

    Skyrim is another offender, it looks good in stills and screenshots but the second you start riding your horse up a mountain and it doesn't adapt to the mountain, it just walks in a straight line that now happens to be at an angle. Its a good looking game that looks awful.

    Its why games like Zelda The Wind Waker still look good to this day, the move away from realistic graphics is also a move away from the expectations of realism. When we see a game that looks realistic we expect it to act realistic and the more realistic it looks the more it highlights how unrealistic it acts.
    Reply +7
  • Five-year-old discovers Xbox password flaw

  • MattEvansC3 05/04/2014


    PSN wasn't hacked by some of the best out there, PSN was hacked by the loudest out there.

    You never hear of the best out there because they either work for governments, are third parties that sell their wares to governments and organisations and those conducting large scale criminal activities who all prefer to keep their actions hush hush.

    The PSN hack was a combination of luck on the hackers end and poor security on Sony's end which is easily put down to inexperience (Sony had done MMO's but nothing like PSN) and complacency.
    Reply 0
  • MattEvansC3 04/04/2014


    Because Microsoft financially rewards those who find the bugs there are likely legal concerns such as would this be considered freelance work and if so how is it affected by child labour rules, etc. Much safer just to give him a thank you and some presents.
    Reply +1
  • Warhammer 40K: Storm of Vengeance review

  • MattEvansC3 03/04/2014


    You can have PvZ Garden Warfare style arena shooter, you can have a diablo clone, a MOBA, a twin stick shooter, whatever you can think of.

    The models can double up as special editions of existing troop types or special characters with an RFI chipped base that can be used in the table top game.
    Reply +2
  • MattEvansC3 03/04/2014

    As horrible an idea as it sounds (better than this tripe of course) I'm shocked GW haven't gone down the Skylanders/Disney Infinity route.

    Their core business model is collectible miniatures, so just make pre-painted collectible miniature that unlock units in a F2P game, you chose the genre.
    Reply +3
  • Top dog or underdog? Microsoft's new indie initiative

  • MattEvansC3 02/04/2014


    Release parity is only a requirement for ID@Xbox and honestly why shouldn't Microsoft ask for it? Microsoft are giving away two dev kits, a unity licence and a ton of other stuff the dev would have to pay for on other platforms including the PS4.
    Reply -3
  • Narrative vs narration

  • MattEvansC3 31/03/2014

    @frazzl I'm not the one saying the only people liking Bastion are "pre-teen white boys with power fantasy issues". Reply 0
  • MattEvansC3 29/03/2014


    If you think Bastion has a bad storyline then either you don't know what a bad storyline is or you are trying to make Bastion a strawman for your own bias.

    While Bastion's storyline may not be some epic piece it is a strong character led piece that deals with a multitude of concepts such as redemption, the circular nature of ingrained racism and hatred, loneliness, survival and even religious iconography.

    If you chose to ignore a story's worth and denigrate its audience then that is a problem with you, not with the game.
    Reply -1
  • MattEvansC3 29/03/2014

    I personally think where Bastion shines compared to games like the Last if Us or The Walking Dead is that the narration makes it YOUR story.

    While playing Bastion I knew that the story had already been written, that the levels were designed with purpose but the reactive nature of the narration made it feel like I was guiding the story, that I was the first to tread this path, that this was my unique experience.

    With The Walking Dead I could never shake that feeling that I was playing someone else's game, that the path had already been trodden and I was enjoying a second hand experience.

    Not saying that The Walking Dead is a bad game by any means but the further gaming moves towards a Hollywood experience the further it moves away from creating the unique experiences that only gaming can create.
    Reply +1
  • EA makes Dead Space free on Origin

  • MattEvansC3 28/03/2014


    Actually Origin was created because Valve were, as you would put it, "Greedy Cunts".

    Valve updated their T&Cs when they put F2P games on Steam to say that all DLC had to be made available on Steam and therefore give Valve a 30% cut. EA said no, that devs and publishers should be allowed to sell DLC where ever they chose and created Origin.

    If Valve only applied the DLC T&Cs to F2P games we'd likely still see EA games released on Steam and no Origin.
    Reply +3
  • Respawn locks Titanfall cheaters into "the Wimbledon of aimbot contests"

  • MattEvansC3 27/03/2014

    @SF1 You may actually want to read what people post and follow the conversation before replying. Reply +1
  • MattEvansC3 27/03/2014


    because TitanFall is an online multiplayer only a ban means they can't enjoy their legally purchased game.

    Irrespective of the cheating its a major consumer issue when a company can block you from playing a game you paid for. This option side steps that issue by letting everyone play the game they paid for but preventing the cheaters from affecting the enjoyment of others.
    Reply +4
  • UK budget could end 69p cheeky cheapies

  • MattEvansC3 24/03/2014

    I'll have to double check my receipts but I'm sure Steam have been charging me 20% VAT anyway. Reply +4
  • Sony signs more indie dev-tool deals for PlayStation

  • MattEvansC3 19/03/2014


    Too late for what? Sony have just announced games made in Gamemaker can be exported to PSN for free and that their authoring tools are now free months after Microsoft announced that ALL games exported to Xbox One via the ID@Xbox program are free and that all ID@Xbox subscribers get access to the middleware, including authoring tools are free.

    Sony still aren't offering everything ID@Xbox offers even after this announcement.
    Reply 0
  • MattEvansC3 19/03/2014

    @beck1110 umm, no.

    Indie devs still have to apply to Sony and be approved by Sony just to get a single dev kit loaned for a year, after that they have to pay $2,500 for it. If they aren't approved they have to pay the $2,500 up front. Sony have also been quiet on how much it costs to publish the games on PSN, how much the certification process costs and how much updates cost. The only things Sony have said are free are signing up as a publisher and getting age ratings.

    Microsoft on the other hand have said how much the dev kits, the sign up, the certification process and updates cost on the ID@Xbox program...nothing.
    Reply 0
  • Microsoft announces 25 indie games coming to Xbox One

  • MattEvansC3 19/03/2014


    You forgot people like Feistycheese who are complaining about the day one parity clause.

    Microsoft is giving out two free dev kits as part of the ID@Xbox program, certifies the game for free and doesn't charge for updates in exchange for asking devs to release on XboxOne at least the same day as PS4. Sony on the other hand may loan a single dev kit to the indie for a year and then charge them $2500 for it and are quiet on costs for certification and updates.
    Reply +7
  • MattEvansC3 19/03/2014


    No, it was one of the wildly misreported "180" stories. When asked if they were allowing indies to self publish they said they had nothing in place but were evaluating it so for the moment it was business as usual. One website spun it as saying Microsoft won't be supporting self publishing which every other site latched onto.

    For the ID@Xbox to be a 180 Microsoft would have to have said they WEREN'T looking into indie self-publishing and that the current Xbox Live model was here to stay. They never did say that.
    Reply +8
  • MattEvansC3 19/03/2014


    Sorry what? You want people to enjoy indie games on both consoles but are complaining about a clause for day one parity for devs who get free dev kits?
    Reply -8
  • Witcher dev CD Projekt announces mobile game

  • MattEvansC3 18/03/2014

    Please can Eurogamer stop reporting on announcements of unspecified games or at least put it in the title so that we know there is no substance to the article?

    I mean if they said what the game's name was, what platforms it was being released on, what genre the game was, gave some screenshots or even a projected release window then it could be considered news.
    Reply 0
  • GOG ditches regional pricing plan, apologises

  • MattEvansC3 17/03/2014


    GoG were implementing so that more publishers would put games on their service.

    From a publisher side it gets messy, especially for larger companies.

    Big companies like Nintendo, Microsoft, EA, Sony, Ubisoft, etc. have regional offices with differing budgets and responsibilities. The NA branch for example only has to translate to English, French (Canadian) and Italian or Spanish to cater to the majority of its customers whereas the EU branch has German, Polish, Finnish and others to cater for in addition.

    Now the budget allocated to these regions is based on projected sales figures generated in those regions which for audit and tax reasons have to be made to a regional office. Purchases through GoG in $ couldn't be considered as sales to the EU offices as the money used isn't legal tender for those countries and the customer is technically importing from the US. That means that the EU branch is running at a loss. This was a big issue for the GameBoy Advance because of the region free importing publishers did not release EU versions due to a perceived lack of demand for localised versions.

    Regional pricing has to be set based not only on tax rates but also exchange rates and possible variations in exchange rate. You couldn't have the GB price track the US price as the RRP price would be in constant flux and advertising would be wrong the second it was printed so an artificial regional price needs to be set. That's a simplified version of course, I've heard of some publishers also taking into account how much "free money" (money left after bills and stuff) one region has compared to another and inflates prices to a rate they know uninformed customers are happy to pay.

    I'm in support of region-free pricing but can appreciate there are hurdles.
    Reply +2
  • Microsoft: Xbox 360's Games with Gold programme will improve

  • MattEvansC3 10/03/2014


    The PS4 entries I'd say have been the worst. You've got cheap indie titles and a cut down version of a full game, its not a patch on the PS3 side and is a point rarely mentioned.

    The PS3 is the only console getting full, relatively new retail games as part of its subscription service and its the only console that doesn't require the subscription to play online and there's little to indicate that Sony will be offering the same value of games on the PS4 as they did the PS3.
    Reply -2
  • Matt Stone: South Park The Stick of Truth censorship "not that big a deal"

  • MattEvansC3 07/03/2014


    More likely because an individual country's own regulator such as Germany's USK or even the BBFC can over-ride the PEGI rating and ban the game.

    PEGI may have said yes but if Ubisoft feared the game could still be banned they'd take precautionary measures.
    Reply 0
  • Newell on Source 2, CS:GO Linux and... Ricochet 2

  • MattEvansC3 05/03/2014


    That's incorrect, EA still release their games on Steam and quite a few of the pre Microtransaction policy change games are still on there.

    The only games not being released on Steam are the ones with Microtransactions that contravene Steam's microtransaction policies. Hence why Crysis 3 wasn't allowed on Steam but Crysis 3 GOTY edition which has all the microtransactions bundled in can be and is sold on Steam.
    Reply +2
  • Microsoft aims to bring Xbox Live to iOS, Android - rumour

  • MattEvansC3 04/03/2014

    Microsoft already brought Xbox Live functionality to iOS when they released Wordament. Reply +1
  • Heroes of Dragon Age review

  • MattEvansC3 03/03/2014


    Fuck that Tevinter mage! As soon as I saw one in the other players setup I immediately skipped past them. That character was so over powered it was beyond a joke, a high probability status affect that hits everyone that can cripple a squad in one hit.

    Anyway 5/10 for this game is generous and I'd argue that this is F2P done the worst way. Common and uncommon are just plant food for the top two tiers, even the rares with the exception of the Tevinter mage can't compete after the 4th single player map or at all in PvP.

    The only way of getting the top two tiers is by gambling on the hero purchase screen and even then your only real chance is by using gems which are in short supply given how many you need to purchase a hero. You could spend a 100 and come out without a single rare but with Dungeon Keeper those microtransactions at least guaranteed you the ability to play.
    Reply +4
  • Now European Commission investigates free-to-play games

  • MattEvansC3 28/02/2014

    This is going to get very messy very quickly.

    With any legislative move you've got two big areas of concern. Limits of responsibility and jurisdiction.

    How responsible are the platform holders in this? While Apple's password requirement for IAPs is a step in the right direction are they responsible for the business model or advertising of the games themselves? Is it right to expect Google and Apple to monitor each and every game to ensure it complies with all the potential requirements or is the onus on the game developer/producer to ensure these games are compliant?

    If the onus is on the developer does the EU have the jurisdiction to enforce these rules on companies that reside outside the EU? If your office is in Jersey you are exempt but because EA have an office in the UK they aren't exempt. How do you enforce these rules across the board when you can't touch the publishers in China?

    If any legislation is made to cover F2P the only real outcome we'll see is companies doing a Double Irish to get around it.
    Reply 0
  • Twitch app launches on Xbox One 11th March

  • MattEvansC3 25/02/2014

    @Les not always, its generally more about the success rate. Obvious example Android apps vs iOS apps, Android owns around 80% of the global mobile market which means logic should dictate that Android generates more app revenue. iOS App revenue is between four to five times as much as Android's with less than half the market share. Even the Windows Phone platform has 3/4s of Androids app revenue while having less than 1/20th of the market share.

    Twitch needs streamers and streamers need an active audience. By including the Kinect with every XboxOne there are more people with the "full" streaming equipment on XboxOne and the updates to the XboxOne should mean that streamers will have an easier time broadcasting and keeping an active viewerbase. Those are the things that Microsoft are hoping will draw people to the platform.
    Reply +4
  • Ken Levine steps away from BioShock to create something new

  • MattEvansC3 18/02/2014

    After initially reading the story I thought "damn that Ken Levine is an arsehole for sacking around two hundred people just so that he can play startup". Then somebody on RPS posted a little fact that changed that opinion...Ken Levine can't wind-down Irrational Games.

    Irrational Games is the property of 2K Games and only they could shut the studio down or make that many people redundant.
    Reply 0
  • Gabe Newell addresses concern over Valve Anti-Cheat system

  • MattEvansC3 18/02/2014


    And by doing so give the cheaters additional information to allow them to quickly circumnavigate what you've set up.
    Reply +2
  • MattEvansC3 18/02/2014


    Its likely as Gabe pointed out a cheat provider using social engineering. Since Wikileaks and Snowden revealing the extent governments go to mining data and how private companies have been involved with or without their consent we've become highly sensitive to/paranoid about personal data which makes it a perfect opportunity to conduct FUD attacks. People become afraid of VAC, players play on non-VAC games, cheat providers have an easier time of selling cheats.
    Reply +2
  • South Park: The Stick of Truth is more than just a fart joke

  • MattEvansC3 14/02/2014


    You should give Metal Arms: A Glitch in the System a go. The barely there bleeps is one of the best implementations of the joke bleep I've come across.
    Reply 0
  • Pillars of Eternity: What is a "mundane fantasy" RPG?

  • MattEvansC3 11/02/2014


    when did Obsidian work with EA? Also considering EA's major RPG is set in space and dealt with a variety of issues including racism, sexuality as well as more morally grey areas such as genetically manipulating foetuses (that was a side quest in ME1), the right to exist and when does the end not justify the means and considerably more divisive dilemas I'd say your criticism is unfounded.
    Reply +3
  • Inside Ys

  • MattEvansC3 09/02/2014


    Looks like a few paragraphs have been missed when they redesigned the site and/or moved hosts but the bulk of it is still there.

    One of the tutorial levels shows how to win by building a specific tower that takes about 15 minutes to build...and they make you wait that 15 minutes with no enemies attacking. You are literally watching the screen for fifteen minutes waiting for the timer to tick down with nothing to do and no option to skip or fast forward.
    Reply +2
  • MattEvansC3 09/02/2014


    That's my review 😉
    Reply +1
  • MattEvansC3 09/02/2014

    The only Ys game I've played is Ys Strategy on the DS...and it was diabolical without a single redeeming feature. Got Ys 1&2 in a Steam sale so will play them eventually as the reviews seem favourable. Reply 0
  • Flappy Bird dev is removing popular app for some reason

  • MattEvansC3 09/02/2014

    @KanePaws looking at my friends' Facebook pages it seems to be the equivalent of a speed run. Its not the game that's popular its the bragging rights and one upmanship, someone posts their score, others try to best it, someone does puts up a screenshot and it starts all over again.

    Its a simple game that non-gamers can play and be proud of their accomplishments much like Angry Birds.
    Reply +2
  • Console developers need to look at Dungeon Keeper and learn

  • MattEvansC3 09/02/2014

    @Liuwil Is browser gaming predominately on PC? Yes, so its PC gaming.

    You don't get to cherry pick what you think is 'PC Gaming', if its predominately on PC and its popular its PC Gaming. Hidden Object games, PopCap games, truck simulators, browser games, flash games, emulators and many more casual categories make up the PC gaming spectrum.
    Reply 0
  • MattEvansC3 08/02/2014

    Woah there, calm down on the PC elitism.

    Most of the "mobile" evils pointed out in the article originated on the PC through Facebook and browser games, some of the earlier microtransaction gateway based games on mobile were just browser games ported to the mobile platform.

    The article misses completely obvious facts too, the main one being that mobile gaming is in bursts whereas PC gaming is in long stretches so the scamming mentality has to be different. Not only that there's different tactics if its social or competitive.

    Dungeon Keeper is the worst of a bad bunch but these tactics did not start in and aren't restricted to the mobile sector, the majority of arcade games were built around the customer needing to put coins in to proceed and there's still FPS's out there that have a microtranscation arms race in multiplayer.
    Reply +2
  • Court favours Valve in not allowing digital content resells

  • MattEvansC3 07/02/2014

    @arcam because CD Projekt give me the whole file I can sell that file on, give it away or trade it with someone else.

    Of course people can argue piracy bur CD Projekt are running a healthy business, still attract new games and do sales. Essentially everything people say would stop if Valve did it.
    Reply +4
  • MattEvansC3 07/02/2014



    A) A Steam Key is a unique commodity, there is only one of each Steam key. A single user cant sell the same Steam Key more than once.

    That means:

    B)You'd have a queueing system as most people would be 2nd, 3rd, 4th, etc down the list waiting for this second hand game to be available to them.


    C) There will be demand as there will be more people wanting these cheaper games than there are selling. That makes it a sellers market where they can keep prices high.

    In both these situations there are still incentives to buy the game brand new because the 2nd hand version may not be that much cheaper and the buyer doesn't want to wait.
    Reply 0
  • Microsoft promises to support Killer Instinct after Amazon buys its developer

  • MattEvansC3 06/02/2014


    Not really. Amazon has become something of a content provider as of late so unlike say the Ouya a Kindle console wouldn't be starved of content and with Amazon's resources and hardware experience (the Kindle) the quality would be superior.

    On a side note it wouldn't be powered by Android, Amazon use AOSP which has no similarity to actual Android.
    Reply 0
  • The new Microsoft CEO earns how much?

  • MattEvansC3 05/02/2014

    @Eldritch Laudraup just got 4.5 million for being fired for being near incompetent.

    There's crazy money going around and you're right, we cant exactly take issue with Nadella potentially getting $4.5 million a year for overseeing a multi-billion dollar company.
    Reply +3