MattEvansC3 Comments

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  • BioWare turns 20 today

  • MattEvansC3 22/05/2015

    @Renato84 no, its just that out of the two Bioware was always better on the technical front but Black Isle Studios (now Obsidian) were always better at making RPGs.

    Technical issues aside KOTOR2 was better than KOTOR and Planescape: Torment was better than Baldurs Gate 2.

    Pillars of Eternity was always bubbling under the surface and just showed how good BIS/Obsidian could be when they aren't being forced by publishers to rush out a game half baked (KOTOR2) or working with a buggy engine (Fallout 3 New Vegas).
    Reply 0
  • MattEvansC3 22/05/2015

    @CaptainKid Why not? You aren't required to like everything. Hell I'm ambivalent at best towards the supposed best game of all time that is Skyrim. Reply +2
  • MattEvansC3 22/05/2015

    @Ryuken Blizzard respecting their customers? I don't recall Bioware putting always on DRM into a primarily single player game that made it unplayable at launch just so they could get a cut of a real money auction house.

    Lets not forget that in a premium monthly subscription MMO Blizzard saw fit to charge extra money FOR A FUCKING MOUNT!

    Blizzard pulls EA grade shit without actually being a part of EA.

    Edit*
    Also considering that Blizzard have more artistic freedom their latest works are a rehash of Diablo 2, a rehash of Starcraft, a rehash of a WC3 mod and a constant stream of content for a MMO that has largely stayed the same since its release.

    Compare that to Bioware who in a single series released an isometric CRPG, a 3rd person action RPG and a 3rd person open world RPG. Seeing as Bioware "sold their soul to EA" they've shown a surprisingly larger amount of artistic freedom than those that aren't shackled by EA.
    Reply +7
  • Microsoft's June Xbox update targets Windows app

  • MattEvansC3 22/05/2015

    @I_Am_CatButler we are going further down the Appit hole. Reply +2
  • New study suggests link between gaming and neurological disorders

  • MattEvansC3 20/05/2015

    @frightlever Not sure if you are aware but autism and Asperger Syndrome are caused by your brain developing a specific way during the pregnancy. It is for all extents and purposes a physical disability as your brain is hard wired to behave that way.

    I know you mean well but saying to someone with any form of autism that they are just slightly different and don't need the label is like telling a gay man they aren't really homosexual their sexual preference is just a bit off centre.
    Reply 0
  • MattEvansC3 20/05/2015

    As someone with a "mental disorder" this sounds like its been done by someone with no knowledge or experience in the field.

    I have traits of Asperger Syndrome (Higher Functioning Autism) that puts me on the Autistic Spectrum. Our brains do function differently to you neurotypicals. The brains of people on the spectrum are geared towards a literal logic whereas neurotypicals are geared towards abstract logic. If you were to ask me if a girl walking down the street was hot my first thoughts be about whether she should take her coat off or not.

    This type of thinking impacts on our hobbies. We struggle with social activities because it requires understanding of abstract unwritten rules. We do well at "logic" based hobbies, those that deal with numbers and stats. We also can be very compulsive, singular focused and find repetitive tasks almost therapeutic. It is widely regarded that train spotting is a sign of autism because it ticks all those boxes.

    Now to put it in context of this site and this study what form of entertainment offers a huge range of titles that involve repetitive tasks, a lack of social interaction, a heavy focus on logic and clear rules? Yep that's right, gaming.

    Gaming does not cause "mental disorders". Gaming not only satisfies the needs of those with mental health conditions but seem primarily geared towards them. That is the link.
    Reply +2
  • Civilization Beyond Earth's first expansion is Rising Tide

  • MattEvansC3 20/05/2015

    @enfilade You are still trying to defend a company that admit to copy and pasting an entire game mechanic from a previous game that they also acknowledge was not suitable for the game. They then admit to road planning the expansion packs for the game prior to its release.

    Firaxis intentionally put in game mechanics they knew weren't going to work well and planned to sell a fix as DLC before the game was even released. They charged full price for the initial game and almost 2/3rds for an expansion pack that fixes their known issue.
    Reply 0
  • MattEvansC3 19/05/2015

    @enfilade except that Firaxis admit to purposefully copy and pasting a diplomacy system they acknowledge does not fit in a game so that they can sell an improved system as part of an expansion.

    How exactly is it good for consumers when devs and publishers knowingly plan to cut corners and hobble a product so that they can sell the fixes as a bolt on product? It is an indefensible practice.
    Reply 0
  • MattEvansC3 18/05/2015

    @enfilade I take it you haven't read the interview on Rock Paper Shotgun. The developers pretty much came out and said the under delivering of the main game was planned, that the "franchise" was road mapped before the game was released.

    They even admitted to straight up copy and pasting the diplomacy model from Civ5.

    This expansion is Day One DLC on a grand scale.
    Reply 0
  • Mass Effect project director Casey Hudson joins Microsoft Studios

  • MattEvansC3 18/05/2015

    @Gunship That's only true if you treat the ending purely as the last five minutes of the game. The end of the Krogan Genophage storyline is one of the first main plot quests to be completed. Sheppard and Garrus' storyline gets its own conclusion.

    There are numerous variations throughout the game. Player choices are respected and play out over the entire course of the game. Your choices affect the outcome of the Qunari/Geth conflict for example. What characters appear in the game and their actions are based on choices made in previous games.

    The Mass Effect story is more than just the Reaper War and everything but the Reaper War is handled fine.
    Reply +1
  • MattEvansC3 18/05/2015

    @DrStrangelove the last five minutes screwed up Mass Effect. The rest of the game had a good narrative and hit the right emotional notes. Reply -3
  • MattEvansC3 18/05/2015

    I'm trying to think of something about the news but can't get past the fact that Casey Hudson looks like love child of reboot Spock (Zachary Quinto) and Dr McCoy (Karl Urban). Reply +12
  • Sega pulls 19 games from its mobile stores

  • MattEvansC3 18/05/2015

    @IronSoldier it states in the article that those who've already purchased them can keep downloading them. Reply +2
  • Rich Stanton on: The Koj delusion

  • MattEvansC3 16/05/2015

    @ol\ and at what point did I say he was right? Reply +2
  • MattEvansC3 16/05/2015

    @perydwyn I couldn't agree with you more. If my dad was posting his thoughts here people would be throwing each and every one of those labels at him yet there's not the slightest bit of malice in him.

    He's lived his life and his experience is that he's had his hardships, he's been screwed over by the system so why should others get "special treatment" when he didn't. As far as he's concerned calling someone a chinky isn't any more racist than us being called derogatory Welsh terms but Chinky will land you in trouble, but "You sheep shagger" won't.

    There's too much on both sides and instead of debating the issues we debate the person discussing them.
    Reply -4
  • MattEvansC3 16/05/2015

    @perydwyn but the SJW term is used across the board as a way of disregarding an argument.

    Just because I'm straight, white and working class (not quite middle yet) does not mean I can't see that denying people the right to a married life because of the gender of their life partner is wrong.

    The thing is that us straight, white males are one of the largest demographics in the UK. We also occupy the majority of influential positions within business and the government. Sadly ours is the loudest voice so while there are condescending, self righteous people out there without our demographic on board your voice doesn't get listened too.
    Reply +11
  • MattEvansC3 16/05/2015

    Brilliant article. I thought this whole thing about Quiet was crass and exploitive but I'm now rethinking my stance on the subject.

    Remember when Kojima tweeted that he made Quiet more erotic for the purposes of cosplay? I thought it was perverse but know I think its cutting social commentary because people "rose to the challenge". And sites and cosplayers did see it as a challenge http://www.destructoid.com/hideo-kojima-asked-for-it-and-he-has-received-265344.phtml

    Cosplay is becoming the new Booth Babe with female costumes becoming more T&A. The Kojima challenge seems now to be about NOT doing a Quiet cosplay. By rising to the challenge you just show people only care about female cosplay when its titillating the male audience.
    Reply -5
  • Face-Off: Final Fantasy X/X-2 Remaster on PS4

  • MattEvansC3 16/05/2015

    So Square-Enix opting to keep polishing a turd until it shines while leaving its PSOne diamonds in the rough? Great priorities there. Reply -2
  • Microsoft takes on Gears of War Xbox One leakers

  • MattEvansC3 15/05/2015

    @markandrewroberts1 *puts on tinfoil hat*

    but how do you know that Microsoft isn't bringing back the XboxOne's original functionality and VMC have been QAing it? Their email is confirmation that the 24 hour logon requirements is coming back, Satya Nadella faked the moon landing, Bill Gates shot JFK and Phil Spencer has secured Half-Life 3 as an XboxOne exclusive!
    Reply +5
  • Indie dev left devastated after troll ruins its Kickstarter

  • MattEvansC3 14/05/2015

    Could EG provide us with a bit more background as to how the pledge could be fraudulent?

    I'd it a case of "Johnathan" saying he'd pledge the money and never paid? If that's the case shouldn't Kickstarter not count it as a pledge until the money is paid in full?

    Was it a fraudulent payment as in it was used with a stolen credit card or did "Johnathan" get his bank to do a charge back?

    What the guy did was shitty but surely the fact that he was able to do it in the first place highlights a weakness in the Kickstarter platform?
    Reply 0
  • Sony's knuckles rapped over PS4 20th Anniversary Edition competition

  • MattEvansC3 13/05/2015

    @Ajent No, I said you were being a prick because of how you chose to express your opinion. Reply -1
  • MattEvansC3 13/05/2015

    @Triggerhappytel so being a part of a community that helps out fellow consumers is conniving? Reply 0
  • MattEvansC3 13/05/2015

    @Ajent Or maybe he saw other people exploiting the system, saw he had no chance of winning one legitimately so opted not disadvantage himself.

    I know its the internet and that we are in a comments thread but there's no reason to be a prick about it.
    Reply -1
  • Star Wars Battlefront: no classes or squads

  • MattEvansC3 11/05/2015

    @bobfish09 I'm going to use the words that spawns fear and hatred in most core gamers - casual fun.

    The design ethos for this seems to be more about having a laugh than competitive gameplay. A focus on co-op, run and gun/shooting from the hip instead of precision targeting (iron sights). Easy access to upgrades as opposed to learning a class/role. One-off co-op missions instead of a full campaign.

    Battlefield is for people who like shooters, Battlefront is for people who like Star Wars.
    Reply +4
  • MattEvansC3 11/05/2015

    @vert1go its respectful to the fans of previous Battlefront games not to include features of their past, non Battlefront, games if their inclusion was just because it worked in non-Battlefront games.

    Its good game design. Just because a feature felt right in one game doesn't mean it would automatically feel right in another and therefore should not automatically get put in that other game.
    Reply 0
  • Why DirectX 12 is a game-changer for PC enthusiasts

  • MattEvansC3 09/05/2015

    @Antropie Not true. The low level "near metal" API for the PS4 is near identical to the XboxOne API. Both were designed by AMD to work on hardware that shared the same architecture. (excluding the ESRAM of course). It is the higher level APIs that differ. Reply +1
  • MattEvansC3 09/05/2015

    @mega-ben Microsoft was working with AMD, nVidia and Intel on DX12 for years before Mantle was even announced. There have even been accusations that AMD was using the joint work on DX12 to help them create Mantle.

    Edit - Anandtech theorised and AMD confirmed that Mantle is just the low level API used in the XboxOne brought over to the PC.
    http://www.anandtech.com/show/7371/understanding-amds-mantle-a-lowlevel-graphics-api-for-gcn
    http://m.neogaf.com/showthread.php?t=686645

    Take from that what you will but it shows AMD didn't create Mantle specifically for PCs and they were technically working with Microsoft on that low level API.
    Reply -1
  • MattEvansC3 09/05/2015

    @Synac Can we stop with the FUD please (being an article about Microsoft the irony is not lost on me). Microsoft have categorically stated we will not have to pay for updates and there will be no subscription model for Win10. They said this within days of announcing Windows as a service so its not like its new news either. Reply +1
  • MattEvansC3 09/05/2015

    @bad09 its the difference between ready and compliant. nVidia have stated that the current cards aren't fully DX12 compliant as it requires additional hardware but they are DX12 ready as in they can utilise the majority of the DX12 specification. Reply +1
  • MattEvansC3 09/05/2015

    @L_A_G So lets say DX12 includes features for iGPUs that increases performance on using shared memory. By your reckoning no discrete GPU could ever be 100% compliant. If DX12 includes the rumoured built in crossfire/SLI facility then that means no onboard GPU will be 100% compliant.

    DX12 is covering everything from phones to tablets to gaming PCs and there are going to be features aimed at those specific platforms that make no sense being implemented in other platforms.
    Reply +3
  • MattEvansC3 09/05/2015

    @L_A_G I suppose it depends on how many bullet points are required for "fully" compliant?

    Strictly speaking it should be 100% but there are always going to be bullet point features that aren't that useful, have marginal impact or only work for specific niche uses. In that light we could say that a GPU "fully supports" DX12 as long it covers the core 80-90% of features.

    Of course opinions will vary but from my understanding the current batch of nVidia GPUs cover that core 80-90% but need additional hardware to be able to support 100% of the DX12 feature set.
    Reply +2
  • MattEvansC3 09/05/2015

    To say AMD's Radeon drivers are subpar is an understatement. The official driver supplied by AMD to Microsoft for both Win8 and Win10 classes all 5xxx and 6xxx cards as supporting Switchable Graphics when they don't. This means when paired up with a i3/i5/i7 CPU it causes the system to go into a boot loop. This has prevented me from using Win10 (Microsoft forced installed drivers via Windows Update which is a separate matter I'm not too happy about and is a deal killer for me for upgrading to Win10)

    Regardless of any improvements AMD make to their drivers, the fact they let that go on for so long has lost me as a customer.
    Reply +19
  • The land beyond Achievements

  • MattEvansC3 07/05/2015

    @SuperShinobi there are drivers out there that let you use the PS4 dualshock on a PC. Reply -2
  • MattEvansC3 07/05/2015

    @Centrale1 but what if they mixed the two? Have a GTA achievement that takes you near the ghost spawning point or even to one of the starting points for the UFO mystery that's going on at the moment. Use achievements as a spring board for Easter egg hunting. Reply -1
  • MattEvansC3 07/05/2015

    @jamyskis1981 Not sure if its already implemented but imagine if Microsoft used their five second recording function to automatically record and upload footage of you attaining that achievement. Most of the footage would be shite but for those special achievements it would be awesome.

    Microsoft could then put a permalink in the achievement itself so when someone goes on your Xbox Live gamer profile they can select that achievement and have it play that five second clip. Considering how social and sharing focused gaming has become that could be one of those small killer features.
    Reply +3
  • MattEvansC3 07/05/2015

    @MrTomFTW Well I remember exactly when my love for achievements died. Fable 2.

    About half the achievements were multiplayer based and that's not why I bought Fable 2. With a single stroke Lionhead locked me out of 100%ing a game to push something alien and unwanted.

    It was things like that as well as Microsoft's policy of adding DLC achievements to the requirements for 100%ing a game even if the DLC wasn't owned that contributed to achievements losing their lustre as much as time and fatigue.
    Reply +1
  • MattEvansC3 07/05/2015

    @MrTomFTW I'd put that down to platform holders not understanding the appeal of achievements and adding them as a bullet point feature they felt needed to be added which in turn diluted the appeal.

    In its first few years Microsoft had this wonderful near meta game going on with your Xbox Live profile, especially when they introduced avatars, and achievements were a part of that game. There were rules, each game had a maximum number of points it could give. There were also specific ways to measure it such as your gamerscore that was always front and centre. You then had the bonuses such as avatar, gamer pic and theme unlocks as well as in game bonuses like the Mass Effect powerups.

    Compare that to PSN and Steam achievements. The PSN trophy system is a good idea but PSN lacks that personality Xbox Live had. They seem more like a personal grading system rather than an ability to boast. Steam achievements are just a joke. I've got games with only a handful of achievements while some have near two hundred individual achievements. They have no impact on your profile nor is there a level playing field for measuring them. They are pointless.
    Reply +14
  • Square Enix challenges the uncanny valley in DirectX 12 demo

  • MattEvansC3 01/05/2015

    @FoureyesZero Tech demos aren't just for shits and giggles. Tech demos, like most prototypes, are there for the developers to trial out new techniques and tools.

    The tech demo can then be analysed and positives can be integrated into the development tools for future games.
    Reply +6
  • Gabe Newell responds to paid mods controversy

  • MattEvansC3 27/04/2015

    @CaptainTrips I don't know if I'm just not subscribed to the right sites but I've found the response to the developer's cut quite muted.

    If you compare it to Nintendo wanting their cut from Lets Play and YouTube reviews there does seem to be a huge disparity in outrage.
    Reply +2
  • In Theory: Nintendo GameCube remasters on Wii U

  • MattEvansC3 26/04/2015

    @Kasjer Nintendo Europe was an absolute joke. I had to import most of my GC games from NA because they were either not released over here or were released between six to twelve months after NA and Japan.

    They always promised they'd treat Europe better and never did.
    Reply +1
  • MattEvansC3 25/04/2015

    @Kostas Baten Kaitos can burn in a fiery pit. That was a shockingly bad game with some of the worst voice acting ever recorded. The only good thing about Baten Kaitos was the awesome soundtrack, which luckily came on a CD bundled with the game so I could enjoy the music without ever putting that trash in my GC. Reply +1
  • MattEvansC3 25/04/2015

    @SpaceMonkey77 It still performed better on the GC than it did on the PS2 or Xbox. Likewise Resident Evil 4 on the Gamecube was head and shoulders above the PS2 port on a technical level. To get the PS2 running as smoothly as the GC version they had to scale back on the ambient world lighting and dynamic lighting quite heavily. The PS2 had to make sacrifices all over the shop to get it running as well as the GC version such as fewer branches on trees, water and puddles being cut, fewer polygons on the character models, lower res textures and even light sources not emitting light.

    The Gamecube wasn't old tech. It comfortably beat the PS2 and went toe to toe with the Xbox.
    Reply +5
  • MattEvansC3 25/04/2015

    @SpaceMonkey77 on multiplatform games that were optimised for their platforms, such as Soul Calibur, the GC invariably came out on top.

    The GC tech was actually quite bleeding edge when it was released, far superior to the PS2 and going toe to toe with the Xbox which was a powerful PC in a box.
    Reply +1
  • MattEvansC3 25/04/2015

    @Suarez07

    The GameCube sold 22 million over six years. To put that in some perspective the Wii sold more than that in its first year. The PS4 had sold almost that in its first thirteen months. The PS2 managed ten million in its first year (that's without taking into consideration it hadn't launched in Europe at that point and had only been available for less than six months in the US). By the time the GC was released Sony had already sold around 20 million PS2's.

    The GameCube was also beaten by the N64 which had 33 million units sold. It barely managed more than double the Dreamcast's sales.

    I was a reviewer and article writer for a dedicated Nintendo fansite while the GC was about and got to see the figures behind the various sales charts. Non-exclusive 3rd party sales were appalling for the GC with many failing to breach the GC's own top ten chart.

    That's why it wasn't supported by devs. It sold bugger all and the people buying it were only interested in Nintendo games and big exclusives like RE4.
    Reply 0
  • MattEvansC3 25/04/2015

    @Suarez07 Apart from the console design Nintendo didn't alienate anyone. The reason the GC was dead in the water was that Sony had already hit a homerun with the PS2 by the time it was launched.

    Between an early lead, GTA as an exclusive and it being marketed as a DVD player the PS2 was outselling everything on the market. With a larger install base devs saw that was where the money was. As the devs went unofficially exclusive, the PS2's catalogue of games grew faster than the GC or the Xbox. This then led to more PS2 sales and created a cycle Nintendo couldn't break.
    Reply +13
  • Xbox sales decreased 20 per cent year-over-year in Q1

  • MattEvansC3 24/04/2015

    @Bauul there's a fourthish option. Microsoft could just release an XboxOne with a significant power increase in a few years while sticking to the same architecture. Include the eDRAM purely for backwards compatibility which should help negate any bad feeling over an early upgrade.

    Microsoft could even add it to the development suite that games have a 720p/900p setting for XboxOne and 1080p for XboxOne v2 on the same disc/download.
    Reply -4
  • Microsoft apologises for using PC footage in Xbox One Witcher 3 trailer

  • MattEvansC3 23/04/2015

    @dean0null numerous reasons generally revolving around the 1080p as a benchmark fallacy.

    A video's quality is defined by its bitrate or MBPS. Each pixel takes up memory so on a 1080p image you are looking at 2,073,600 pixels per frame and about 24 frames a second so you are looking at 49,766,400 individual pixels every second. Now each pixel has a colour depth. This is effectively the amount of colours a pixel can call upon. The bigger the pool of colours the more memory required per pixel. If we say its 32bit colour (standard on modern PCs) that's 199,065, 600 bytes per second or 190MB/S.

    That is an insane amount of data to shove down the internet so you've got various options. Either cut the resolution, cut the FPS, cut the colour depth or a mixture of all three. Different programs work differently and some are harsh on the colour depth cutting. If you look at some streams they can look blocky, that's normally from cutting the colour depth. Instead of having shades of black you've got dark black, blackish, light black, dark grey, greyish, grey and light grey so all those individual gradient black pixels are banded into fewer colours.
    Reply +2
  • Could the Apple Watch become one of gaming's Galapagos Islands?

  • MattEvansC3 22/04/2015

    @Needs_More_Tang now I know you are taking the piss. A good arse scratch is at least five seconds! Reply +2
  • MattEvansC3 22/04/2015

    @crazyhorse174 yeah, sod the iWatch write-up. I want to hear more about those creative devs and how they approach different platforms. Compare it to the big boys' stance of universal apps, streaming to mobile devices and putting console gaming on your mobile.

    C'mon Eurogamer, you had a chance to write a good article about games development. Instead you focused on a niche non-gaming device that few, if any, of us are ever going to own.
    Reply +2
  • Godus co-creator Jack Attridge leaves 22Cans, opens up about Molyneux

  • MattEvansC3 21/04/2015

    @RaptorKraine but there's a big difference between a project not being able to achieve its goals and a project being created where the goals are knowingly unachievable.

    The Godus Kickstarter falls firmly in the later.
    Reply 0