MattEvansC3 Comments

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  • Amy Hennig's EA Star Wars game like Uncharted and 1313, says Nolan North

  • MattEvansC3 29/06/2015

    @[maven] Stop trying to bring feminism into the Holy Trinity! #NolanGate Reply -1
  • MattEvansC3 29/06/2015

    @Rayza Give me an Uncharted: Republic Commandos and I'll be ripping out an ATM to chuck at the screen. Reply +7
  • The problem of farming, and the rise of video game gardens

  • MattEvansC3 28/06/2015

    @ShiftyGeezer Of course not every game needs a complex living world but even adding in the basic concepts of field rotation would add a more technical element to it. In real life ideally you should have plots of land in a three turn rotation, plant, harvest and rest. Without that resting period soil degrades and loses its nutrients and over time gives inferior crops. That's essentially putting a health bar on a plot of land where by plant and harvesting empties the health bar and resting recovers it. Reply 0
  • MattEvansC3 28/06/2015

    For me the problem with farming in games is that it hasn't really evolved and can be quite immersion breaking.

    The constant respawning of mobs, especially in MMORPGs and open world RPGs not only feels unnatural but also makes your actions somewhat futile. You can spend ages clearing an area and it has no impact on the game and within half an hour the area has reset anyway.

    Surely we are at a stage technologically and experienced enough to create "living worlds"? Something with multiple small cause and effect systems. Kill too many wolves in an area and harvesting their pelts causes supply to outstrip demand and nobody wants to buy it. In addition because the wolf is the natural predator in that area there is an increase in the prey population, particularly rabbits which consume vegetation and cause a vegetable shortage for villagers in the area. With the abundance of prey class animals and a lack of indigenous predators mobs from other areas slowly start encroaching to gather this new food source.

    With human mobs, if you clear out a fortress of bandits and kill their leader it reduces bandit attacks, improves local economies and allows villages to grow...temporarily. With the disbanding of those bandits you've created a power vacuum and the burgeoning economy has attracted competing bands of more dangerous bandits looking to stake a claim to the territory.

    For farming to remain a part of game design it has to start coming with repercussions.
    Reply +12
  • Shuhei Yoshida on saving The Last Guardian and PS4 in Japan

  • MattEvansC3 27/06/2015

    @shotbyascot depends on what you are comparing it to. Its selling roughly as well as the PS4 but it has less than half the sales of the 3DS. Reply 0
  • MattEvansC3 27/06/2015

    @GundamJehutyKai Its over 10m worldwide, the PS4 is 1.4m in Japan so its still near a 1000% increase in potential market.

    OG was designed specifically for exporting and release outside Japan. Its why it has no licensed characters as that it is the largest stumbling block for the rest of the series. Nobody knows who owns what rights outside of Japan.
    Reply 0
  • MattEvansC3 27/06/2015

    @GundamJehutyKai Not talking about catering to the Western market, just releasing in the Western markets. There are numerous Japanese games that just don't get localised. Atlus and Namco Bandai created Super Robot Wars (Tiesen) Original Generation so they could get around licensing issues. They released the first two in NA on GBA. They then did a remake for the PS3...and never took it outside of Japan. This is a series designed for outside of Japan not getting released outside of Japan.

    With the digital market supply and demand is a lesser concern and brings costs down. Create a localised edition or even sell the localisations as DLC. Port the game to XboxOne and with the localisations you've increased your potential market by 1500%. If you do a PS3 to Xbox360 port you'll increase that potential market even higher.
    Reply +1
  • MattEvansC3 27/06/2015

    @Xevrotouya1 last sale figures released had the WiiU outselling the PS4 by 60% (16k vs 10k). This extended the WiiU's overall lead to roughly 70% (2.3m vs the PS4's 1.44m). Reply +3
  • MattEvansC3 26/06/2015

    @mdeneuve sorry, I'll edit my earlier comment as it is a bit confusing. I meant that Microsoft invested in the Japanese market and it is the market (ie the consumers) who did not invest in Microsoft. Reply +1
  • MattEvansC3 26/06/2015

    @karlo87 I was talking about the console, not the platform holder. Persona 5 was designed as a PS3 game initially. Reply 0
  • MattEvansC3 26/06/2015

    @grassyknoll lets be fair here, the Kinect faux paus was a worldwide issue and nothing to do with Japan. The Xbox360 gained no momentum in Japan and no amount of moneyhatting was going to Microsoft a foot in the door.

    Now that last bit is where things get weird for Sony. Sony has a far better relationship with Japanese developers than it does Japanese gamers. The whole point of this FF7 announcement is because the PS4 has not connected with Japanese gamers.

    Nintendo is the winner in Japan. Japanese gamers moving to mobile gaming is not a recent trend. The Nintendo DS was an astronomical success. The 3DS, while disappointing compared to the DS is still a success. The WiiU with its almost tablet style add-on is outselling the PS4.

    Seeing that their audience has gone mobile and that they have a mobile platform what have Sony done? Not talked about the Vita for years. Microsoft is showing the PC gaming market more love than Sony is showing to the Vita for crying out loud. Instead Sony is relying on the stuff of legends to save its platform in Japan.

    You mentioned Kinect earlier and Sony is facing their own TV!TV!TV! situation in Japan. They've built a console that caters to a worldwide audience and almost ignored their core user base (Japan). Sony and the Japanese devs are pushing for more power, better graphics and more grunt while the Japanese gamers are pushing for N64 ports they can play on the go.

    Sony is propping up the Japanese console game developer segment but their cheque book is not infinite and at some point the Japanese devs will have to face the fact that if they want to continue working on the bleeding edge consoles they will have to look past their borders and start selling to other countries on platforms that are popular there and not what's popular in Japan.
    Reply +4
  • MattEvansC3 26/06/2015

    @grassyknoll Persona is coming to the PS4 because Atlus caters to a worldwide audience and knows the PS4 is doing well outside of Japan.

    *Persona 5 is a PS3 title being released on PS4*
    Reply +2
  • MattEvansC3 26/06/2015

    @grassyknoll It swings both ways though. Microsoft tried investing in the Japanese market, the Japanese market (the consumers) didn't invest in Microsoft or Xbox. Valve barely invests in anyone. While Nintendo doesn't invest in 3rd parties as a Japanese company they technically do invest in the Japanese gaming industry.

    I like my Japanese games and am learning Japanese so I can start importing them but we really have to ask is the Japanese gaming industry really worth saving? The comments from Sony and Square Enix are very telling of a poor mentality in the Japanese gaming sector. Final Fantasy 7 is being remade purely for the Japanese audience to sell more Japanese games.

    Japanese media is huge outside of Japan, one of the best reviewed games of this generation is Japanese but the Japanese gaming sector seems to ignore that. If the PS4 was selling decently in Japan FF7:R would not be made. Gamers across the world crying out for a FF7 remake was not enough to spur on such a huge project. Japanese gamers not buying a Japanese console was the enough though.

    That's also where I think your statement is incorrect too. Valve, Microsoft, Nintendo, etc have invested in Japan. Each and every one of them has given Japanese devs and publishers a doorway to a worldwide market, a market that wants their games. Its the Japanese devs and publishers who decides the much larger worldwide market just isn't good enough for their wares.

    *Edit - Rereading it it sounds like I'm also taking a shot at Sony. Sony deserve the accolades they are getting but its not quite the one way street Grassyknoll is hinting at. The Japanese devs are supporting Sony as much as Sony are supporting them.

    *2nd Edit - cleared some ambiguity over the statement about Microsoft investing in Japan.
    Reply +13
  • Face-Off: Batman: Arkham Knight

  • MattEvansC3 27/06/2015

    @Illgameonanything you mean the four Yorkshire men sketch?
    Right. Rain started in the morning at ten o'clock at night half an hour before it started to rain, full of of sulphuric acid, rained twenty-nine hours a day down in Wales, and paid Welsh Water for permission it to rain, and when we got home, our Dad and our mother would kill us and dance about on our graves singing Hallelujah. ;-)
    Reply +2
  • MattEvansC3 27/06/2015

    @Illgameonanything skirts? Pfft. Rain is like a summer's day to us. We go skinny-dipping in those conditions. Hell, you show us the sun and we think the apocalypse is upon us. Reply +4
  • MattEvansC3 27/06/2015

    @Illgameonanything rain for an entire month is not unrealistic. I'm from Wales. Reply +28
  • AMD Radeon R9 Fury X review

  • MattEvansC3 26/06/2015

    @dsmx HBM2.0 should be coinciding with the Pascal launch so they might not rebadge the 980ti or Titan X. NVidia is going to want Pascal to be a benchmark setting game changer. Putting upgraded memory on the current cards would only serve to make Pascal less impressive.

    The future is HBM because its not a one trick pony. Its faster than GDDR5, its smaller than GDDR5 (hence AMD is able to release the Nano) and it draws less power than an equivalent number of GDDR5 chips.

    While HBM is good for PCs just imagine how much better consoles will be with it. A single SoC with built in high speed RAM could potentially halve the physical size of the PS4 and XboxOne. A console more powerful than the current gen in a box not much bigger than a Wii.
    Reply +2
  • MattEvansC3 25/06/2015

    @dsmx but if they did that they would have to drop the 980ti from 6GB to 4GB. If Shadows of Mordor is the start of a trend and UHD textures become more prevalent then nVidia will need that 6GB VRAM over HBM.

    NVidia has stated they are going to be using HBM2.0 with Pascal which will double the max VRAM to 8GB and have a higher bus speed.
    Reply 0
  • MattEvansC3 25/06/2015

    @DizzyCriminal that's really down to the difference in technology between HBM and GDDR5. HBM has a flat 512Gb/s transfer speed whereas GDDR5's transfer speed increases with the number of modules used. Theoretically, if the VRAM was never filled HBM would give you the same performance whether it was 512MB or 16GB. Reply +1
  • After a week, 1m votes cast for Xbox One backwards-compatible games

  • MattEvansC3 24/06/2015

    @Malek86 No need for that. The 360 needed emulation because its PowerPC CPU made it incompatible with both the original Xbox and XboxOne. The Xbox and XboxOne both use an x86/x64 CPU which theoretically means that Xbox games could run on an XboxOne with very little emulation. Reply 0
  • MattEvansC3 24/06/2015

    I'm a bit surprised that Microsoft aren't prioritising the Games with Gold titles. Even if it is cheating a bit they can then say the XboxOne gets four games free a month compared to two on the PS4. Reply +3
  • MattEvansC3 24/06/2015

    @Jonny5Alive7 Only if they aren't clever about it. Firstly the B/C can be used to judge interest in the game and generate hype. Secondly if they did upgrade deals such as 15 for the XboxOne version if the Xbox360 version is in your library its going to get that word of mouth going that will get people buying the XboxOne version at full price. Reply 0
  • XCOM 2 serves a very different kind of strategy

  • MattEvansC3 24/06/2015

    @penhalion because they have more than one Capital ship? Maybe the first game was a test. Any civilisation capable of fending off an invasion proves their worth and is assimilated into the empire. Any civilisation unable to fend of the invasion isn't good enough and is wiped out to allow a new civilisation to flourish thus restarting the process. Reply 0
  • Limited edition Forza 6 Xbox One makes car noises when you turn it on

  • MattEvansC3 24/06/2015

    I'd like to have one but in the area I live I know it'll get keyed within a day. Reply +6
  • Video: Are we sure Batman isn't killing people in Arkham Knight?

  • MattEvansC3 24/06/2015

    Just as a geeky sidepoint Batman does kill. In his very first comic outing he kicks a man into a big vat of acid (and not the trippy stuff) and in Batman Returns...well Michael Keaton just turns into Crazy Steve Reply +1
  • MattEvansC3 23/06/2015

    Does he use a gun, and by gun I'm referring to a weapon that fires bullets propelled by detonating a small charge of gunpowder? No? Its fine then because tanks don't kill people, guns kill people. Reply +6
  • Xbox One back compatibility supports Xbox 360 DLC

  • MattEvansC3 23/06/2015

    @Centrale1 that's a very good question. It used to be that delisted games were just removed from the store but were kept in your library. Microsoft have stated that was the case a while ago and Steam said the same thing when I asked them over a year ago (Baldur's Gate: EE was pulled from sale due to licensing issues) but then we had Konami pull Silent Hill:PT, not just from the store but from PS4 user libraries so it could do with reclarification from Microsoft. Reply 0
  • MattEvansC3 23/06/2015

    I wonder if Microsoft will add this to the XboxOne store? Backwards Compatibility with existing purchases is a good first step but opening it up to new customers, especially those who never owned an Xbox360 before will give devs and publishers an additional revenue source. Especially if they had no plans for a remaster/port or the game is stuck in ownership limbo like Kingdoms of Amalur. Reply +4
  • Nintendo asked Burnout dev to make Wii U F-Zero

  • MattEvansC3 23/06/2015

    Quick everyone, to the KickStartermobile! Reply +49
  • Yu Suzuki wants $10 million to make a truly open world Shenmue 3

  • MattEvansC3 22/06/2015

    @Uncle_Leo Please just stop. It is a first party title if Sony FULLY FUNDS the project, not co funds or part funds but FULLY FUNDS. Shuhei Yoshidi even states "If Suzuki's Kickstarter is successful [and very quickly after our conversation it was], SCEA will add funding and other support."

    Adam Boyes specifically states they are providing funding.

    SONY HAVE GONE ON RECORD AT LEAST TWICE STATING THEY ARE PROVIDING FUNDING FOR THE GAME!
    Reply -2
  • MattEvansC3 22/06/2015

    @varsas Adam Boyes from Sony's 3rd Party Team has confirmed they are financing the game as part of the support they are providing. Reply -4
  • MattEvansC3 22/06/2015

    @VibratingDonkey

    There are numerous reasons why Sony using Kickstarter to gauge interest is a bad thing.

    Ignore the fact that the kickstarter is for Shenmue 3 because the next game this is trialled on won't be.

    This is a new risk aversion tactic for an industry plagued by risk aversion. Sequelitis, licensed games, F2P, microtransactions, DLC, remasters, metacritic based bonuses and countless other schemes are all forms of risk aversion. Its all about removing risk and ensuring profitability irrespective of whether its good for the game and consumer or not.

    Shenmue 3 was a near certainty to get funded. It has a loyal fanbase who've been eagerly awaiting its release and took pride of place at Sony's E3 conference. Now could we say the same if it was the next Infamous or LittleBigPlanet? Both very good series' that do not have that same prestige.

    Then there are new IPs. With just a few screenshots or concept art would we have seen The Last of Us funded? Or even a game like Crackdown? Especially to the tune of $2-5m? It wouldn't be a certainty.

    There are a lot of sleeper hits out there or games that didn't initially click with audiences (there was a bit of an uproar when Metroid Prime was announced and it wasn't a 2D platformer)that turned out good to amazing and would have failed their Kickstarter.

    Now look at it from a consumer perspective. We've rallied against pre-order bonuses, the concept of getting extra for ordering (not necessarily paying as that is often just before shipping) a game before its been reviewed but we are rushing headlong into a practice where we are being asked to pay $5 just to get the game made. Unless you paid for a tier that gets you the game you'll have to pay a second time.

    Once again look past the fact its for Shenmue 3 and look at the business practice being employed.
    Reply 0
  • MattEvansC3 22/06/2015

    @Uncle_Leo I get you like the series and you want the Kickstarter to succeed but like the rest of us not involved in the production, funding or development of the game you know nothing.

    Don't tell people to "read between the lines" when the lines say;
    "There's a variety of ways of support, including financial support. When the game's not being funded at that point, the developer has to come up with some funding themselves, for third party relations team to help"

    Theories around Shenmue 3's funding, including yours because you have no evidence, exist because nobody has been forthcoming on the exact details. The Kickstarter makes it sound like that's the only revenue stream yet Sony have on more than one occasion talked about needing to see evidence of a desire for the game before providing financial support. One person at Sony talked about them setting up a most wanted list which suggests Sony actively sought to make Shenmue 3 happen yet the language used here suggests Sony were approached with a deal.

    I don't know the details behind the funding of the game and neither do you so please stop telling people those that believe its on some way funded by Sony are wrong.

    Edit - Just for fun at the 2:50 mark Sony CONFIRM THEY ARE FUNDING SHENMUE 3!

    Reply -3
  • MattEvansC3 22/06/2015

    @AzzyCLB depends on what your take of timed exclusive is.

    A lot of people assume that a timed exclusive means it will come out on all platforms eventually whereas its just a transaction where the platform holder states a minimum amount of time that the game can't appear on another platform.

    Take Final Fantasy 7. Even though its a timed exclusive its unlikely it will ever come to XboxOne. FF7 remake director Tetsuya Nomura stated that the only reason FF7 is even being remade because they've got PS4 games coming out and are afraid the Japanese PS4 install base is too small.
    http://www.vg247.com/2015/06/18/final-fantasy-remake-ffvii-ps4-install-base/

    This isn't a #4ThePlayers announcement but a #WeNeedMorePlayers announcement and the XboxOne is doing so badly in Japan and SE aren't releasing games for XboxOne in Japan there's no business need for them to do an XboxOne port. Sony may have paid for a year exclusivity but that doesn't mean its coming to XboxOne the day after that exclusivity ends.
    Reply -3
  • Radeon R9 390X 8GB review

  • MattEvansC3 22/06/2015

    @Bravestinsane but how many people would have the card for just one year? I'm probably an extreme example but I've literally only purchased three graphics cards in about ten to fifteen years. An ATI Radeon (no model number as its the original model), a GeForce 6600GT (best power for GPU ever in my opinion) and AMD Radeon 5770.

    At 30 a year over three to four years is around 100 which makes the 980 a cheaper card over its lifespan.
    Reply 0
  • MattEvansC3 22/06/2015

    @DizzyCriminal Regarding the price difference it is fair to say that the 980 comes bundled with Batman: Arkham Knight which is a 30-40 RRP game. The 390X is just the card.

    Swings and roundabouts of course but it does close the value gap to about 10-20.
    Reply 0
  • MattEvansC3 22/06/2015

    Did any of these benchmarks include Mantle? I remember AMD and Dice making a big deal out of Frostbite and BF4 being built with Mantle in.mind so its a bit weird to see it beat by the 980. Reply 0
  • Digital Foundry vs Xbox One backwards compatibility

  • MattEvansC3 20/06/2015

    @mdeneuve technically its possible for the XboxOne to run a PSOne and PS2 emulator. You'd just have to source the BIOS yourself (in the Bleem! vs Sony America lawsuit it was ruled emulation was not illegal as its reverse engineering hardware but the BIOS is covered by copyright laws.) Reply +1
  • MattEvansC3 20/06/2015

    @uzivatel yes you do, your eyes. Actual FPS are meaningless, if the game, to your eyes, is indistinguishable then its performance has been measured and found to be acceptable. Reply +1
  • MattEvansC3 20/06/2015

    @Dizzy seeing as the Xbox was an x86 CPU and nVidia graphics surely that emulation would be significantly easier on the XboxOne than the Xbox360 emulation? Reply +2
  • MattEvansC3 20/06/2015

    @Badassbab that's why I said for starters ;-)

    There's the physical space taken up under the TV, the number of controllers lying about, the electricity bill and ultimately whether the wife will allow it or not...between you and me the likelihood of her saying yes is in the same percentile of @Chuck_bone posting something intelligent.
    Reply +1
  • MattEvansC3 20/06/2015

    @kongzi I suppose it all depends on how Microsoft plans to take it forward. With the exception of the EDRAM the XboxOne is a straightforward PC with a custom OS.

    With Microsoft trying to align the XboxOne and Windows10 there is a (slim) possibility this could be ported to Windows10 via the Xbox App. Initially it would need beefier hardware but as the backwards compatibility is refined and the bar raised on lower end CPUs the experience will approve.

    Your 40 RRP Xbox Live subscription now gives you 24 Xbox360 games a year that can be played natively on the console or emulated on XboxOne and PC. If they added the Xbox360 marketplace to the Win10 app store they could legally say the store has XYZ number of Xbox classics on it.

    If used correctly Microsoft could add considerable value to its ecosystem all at the cost of staff they already employ. Compare that to the running costs of Playstation Now and its a cheaper proposition with some solid benefits.
    Reply +6
  • MattEvansC3 20/06/2015

    @McShifty Every little counts. I don't think anybody actually believes its a game changer but in the world of PR its about getting those 1-0 wins.

    Sony's Playstation Now is a premium service that requires a good internet connection, requires hardware in the form of either a PS3, PS4, Playstation TV or a small selection of TVs. It also does not take into account your existing collection.

    Microsoft's backwards compatibility only requires an XboxOne connected to the internet and that you own the games. It can also be extended by any Win10 device connected to the home network. Most important of all is that its free.

    Of course Playstation Now has benefits that XboxOne's backwards compatibility doesn't. A wider range of games and more portability at the moment. But as Phil Spencer said, you shouldn't have to pay for games you already own and its a positive PR message Microsoft can push. Its a 1-0 to MS in that regard though doesn't compare to Sony's 3-0 Shenmue3/FF7/TLG brace.
    Reply +1
  • MattEvansC3 20/06/2015

    @BobbyDeNiro I wouldn't say its one of the top things. The Wii is backwards compatible with the GC because they are both using the same architecture. This led to the Wii being underpowered compared to the PS3 and Xbox360.

    The launch PS3s were backwards compatible with the PS2 because it physically included PS2 chips for that specific purpose. This of course helped make the PS3 prohibitively expensive to begin with. Even then it wasn't perfect as seen on the Final Fantasy X comparisons.

    The PS3 and Xbox360 both used custom architectures and when the PS4 and XboxOne came around both companies went with more standardised solutions. This broke compatibility and why Microsoft is emulating the Xbox360 hardware and Sony can't (the Cell chip is too alien to emulate at this point).
    Reply +4
  • MattEvansC3 20/06/2015

    @moosegrinder Also the difference between this gen and last gen is not as pronounced as say the jump from PS2 to PS3. Well at least not until the likes of Uncharted 4 is released. Reply +2
  • MattEvansC3 20/06/2015

    @blerk2000 For a start most TVs have a limited amount of connections. Mine only has three HDMI slots. One automatically goes for the SkyHD+ box (or whatever box your TV provider supplies) that's two HDMI ports for my Xbox360, PS3, Amazon Firestick and PC. So before I even factor in next gen consoles my PC and PS3 have been moved to the bedroom.

    If I get PS4 or WiiU then I have to get rid of my Firestick or Xbox360 and completely lose that functionality. If I get an XboxOne I can remove the Xbox360 and retain some of that functionality.

    Edit - Thanks for the numerous replies about HDMI splitters. In regard to the context of the post I replied to its saying we don't need backwards compatibility in consoles because you can buy an optional extra to hook both machines up.

    While it is a valid point it ignores that backwards compatibility in consoles (the OP is saying the concept of backwards compatibility eludes him, not this specific case) allows you to trade in your previous console while retaining all of its functionality. It saves you money whereas HDMI splitters cost you money.
    Reply +26
  • AMD's Radeon Fury X: the new leader in graphics tech?

  • MattEvansC3 19/06/2015

    @devilmyarse No myths. I was unable to use any Catalyst drivers post build 13 up until the latest release because AMD decided that Radeon HD5xxx cards and newer supported dynamic switchable graphics when they don't. This caused the vast majority of users with mobile Radeon HD5x and HD6x chips and some desktop HD5x and HD6x users who also used Intel CPUs to go into bootloops. It took AMD two years to fix that. Reply 0
  • MattEvansC3 19/06/2015

    @L_A_G The only group claiming Vulkan is based on Mantle is AMD and they've been distorting the truth to the point of bullshit for a while.

    Remember when they stated that Mantle could be ported to the XboxOne to increase performance?
    http://www.dualshockers.com/2014/03/28/amd-ready-to-provide-mantle-support-for-ps4-and-xbox-one-could-push-performance-of-both-further/

    Well they then quickly and quietly confirmed to AnandTech that Mantle IS the XboxOne low level API;
    http://m.neogaf.com/showthread.php?t=686645

    AMD has been making bold claims about Mantle that when scrutinised are looking more and more like deliberate mistruths.
    Reply -3
  • MattEvansC3 18/06/2015

    @Spence1115 Modern card length is down to GDDR5 as it has to be laid out across the PCB. Stacked memory effectively reduces VRAM footprint to the size of a single chip. Reply 0
  • MattEvansC3 18/06/2015

    @L_A_G The Windows 10 improvements seem more to come from how Windows 10 and DX12 handle things like multi core CPUs more than any improvements made by AMD.

    Also AMD's involvement in Vulkan is heavy marketing spin. AMD released the documentation for Mantle to everybody but heavily name checked Vulkan. The OpenGL group is headed by an nVidia engineer who has closely integrated OpenGL and OpenCL with nVidia tech.
    Reply 0