Masaroth Comments

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  • ID@Xbox title Sixty Second Shooter Prime launches today

  • Masaroth 19/06/2014

    @arty so its closed because they only take developers with a proven track record? Why would microsoft let everyone in, when they give out dev machines and other bonuses. If they allowed everyone in then you would just end up with everyone not even devs signing up just to get there hands on two free xbox ones.

    Once they enable retail xbox ones dev machine functionality im sure they will open up the program a lot more to take anyone.
    Reply +8
  • EA teases Mirror's Edge ahead of E3

  • Masaroth 09/06/2014

    Mirrors edge was one of my favorite games last-gen and i am nervous about what kind of game they announce. For me it was never really about the story, it was more a racing/puzzle game where you had to figure out the quickest way to make it through the level, keeping your momentum high at all times. The speedruns of the story missions was what kept me playing for so long.

    Still remember trying to get the speedrun achievement for the i think third level (one where you go down into the drainage system), it had a stupid time that seemed impossible to meet but after hours of trying for that perfect run to beat that time, i actually ended up with 7th globally for it without intending it. As long as the new ones can scratch that itch ill be happy.
    Reply +6
  • Titanfall runs into problems on PC with error 503

  • Masaroth 12/03/2014

    @Darren In regards to pins there stored with your account on their servers, so they can be accessed when you sign into different machines. Why they don't store them in a local cache and make sure they update when you sign in i have no idea but would be a better solution. Reply +1
  • Microsoft launches viral Titanfall promotion

  • Masaroth 24/01/2014

    @Daddy-Doom-Bar Just got back from work so only noticed your posts. Good to see you got that bit worked out. Now its just figuring out what to do with that code! Reply 0
  • Masaroth 24/01/2014

    @macisaguy I have been checking the source for that login box and it doesn't seem to post anywhere(doesn't do anything), so think its a red herring for the time being.

    http://i.imgur.com/VvPQIc0.jpg is the full image of the container with the code on(all 6 images tied together). Been looking at it to see if i can find a clue what to do next.
    Reply 0
  • Masaroth 24/01/2014

    So does anyone else who has managed to crack the code no what on earth you are meant to do with it? Reply 0
  • Masaroth 24/01/2014

    @lukeysl Client Access link on http://www.hammondrobotics.com Reply 0
  • Masaroth 24/01/2014

    @macisaguy yep got that. As mentioned in my previous post some of it makes sense, the bit that you have starred im not sure what it means. Have been trying to fiqure out what it does. No idea as of yet. Think im out of ideas. Reply 0
  • Masaroth 24/01/2014

    @macisaguy not too sure, using a couple of codes of the site, i managed to get almost somewhere, some of the decoded message almost makes sense, but some of it does not. Trying to think of where to go from there. Reply 0
  • Masaroth 24/01/2014

    @sinelinden onetimepad is a type of cipher. So that might be how the message is encoded. Reply +3
  • How Thief has changed, for better and for worse

  • Masaroth 24/01/2014

    Sounds like my fears about the map design being streamlined are right. I don't want to play a thief game where i essentially travel down a straight line where my options are say shoot the guard with an arrow or bypass them via some means. They aren't really choices.

    I was stupidly hoping that they would have kept the normal thief level design where you get chucked into a mini sandbox, where you can go about the level as you please, using stealth and your tools to achieve you objectives while hunting down interesting secrets.
    Reply +9
  • First episode of Republique out 19th December

  • Masaroth 17/12/2013

    Looking forward to finally getting to play this, love the stealth genre and having one on my phone should keep the commute to work interesting. Was also really nice of them to give you all the episodes for the 10 dollars paid to back the project. Was a bit concerned when i saw they were doing it in episodes that it was only going to cover the first couple of episodes. Reply 0
  • Fixing Forza 5: How Turn 10 wants to win fans back

  • Masaroth 12/12/2013

    It just seems like this guy cant win. Comes out and explains the reasoning behind their decisions and that steps are being taken to make the mob happy and gets even more vitriol directed at him.

    Personally don't see why forza5 gets all the hate. The game doesnt force any micro transactions on you. You get lots of money from just playing, you earn about 100-120k per hour. Just about finished the beginner set of races and have over a mil in the bank and a load of cars for future events already bought. The cut features are disappointing, especially the tracks but im fine with it as i hardly expected a huge track and feature list when the project was greenfield. Things take time to code and model, you dont have the luxury of infinite amount of time to get everything just as you want.
    Reply -18
  • Gran Turismo 6 review

  • Masaroth 06/12/2013

    @sweatyBallacks Just to point out incorrect information, forza 5 has 14 tracks but about 25-30 layouts not just 14 track layouts. Reply +4
  • Thief's XP system culled due to negative fan feedback

  • Masaroth 17/10/2013

    Good decision by the devs but not enough to sway me into thinking this will be a good thief game. I'm sure it will likely be a good enough game in its own regard but the levels seem too predetermined and a reboot of story means none of the previous games seem to have happened (no Hammerites, Pagans, Keepers or Mechanists factions).

    In the original two (and kinda the third), you were dropped in a fairly open level with a very basic sketch map and then left to your own devices to navigate around to find and complete your objectives. In the new thief with fixed rope arrow locations and jump spots it seems that rather than having a playground of sorts, you are just going to have say two different routes across the map that the devs have coded for.
    Reply +19
  • Microsoft still hopes for Xbox One digital game trading

  • Masaroth 05/09/2013

    @zuul

    They wouldn't do that, as its still open to abuse, if it was still the previous system of retail disk = digital.

    I could buy a game and load it on my machine to active it as digital copy to play, then i could give the game to a friend who could then unplug his console and play the game offline. So one disk has two people playing at the same time.

    The only way i can see them going about this without a massive backlash, is just to keep digital and retail two separate environments.

    You buy a disk from a store, things are exactly the same as this gen. You put the disk in the console and play the game though you get none of the benefits or disadvantages of a digital copy.

    You buy a digital copy you get all the digital benefits they are talking about. Seeing as retail disks do not equate to digital copies there will be no need for a 24hour check in or any other perceived negatives to handle this. They would work like XBLA/GOD games with extra benefits.
    Reply +1
  • Xbox One won't support external storage at launch

  • Masaroth 02/09/2013

    500GB for both consoles(Although I imagine only about 400-450GB will actually be usable) should be more than enough for just games. All other media will go on a 2TB NAS.

    Why in this day and age of having multiple device, would anyone want to store there media on local storage that only one device can access is beyond me. Surely you would want to be able to acess all you media for all your devices and for it to have redundancy in case of a HDD failure.
    Reply +4
  • How Uncharted influenced PS4 exclusive The Order: 1886

  • Masaroth 29/08/2013

    Love the concept for the game, hopefully the gameplay is great, as the comparisons to uncharted have me slightly concerned as never did think uncharted was that great. (I know I'm heavily in the minority with that opinion here) Reply +1
  • Where are the Xbox One role-playing games?

  • Masaroth 27/08/2013

    I would assume that MS would announce anything like this at the tokoyo game show, and the delay for the console over there would be due to them trying to get together a launch line-up that would be more appealing to that market. At least that would be the sensible way to go about things. Reply 0
  • Meet Card Hunter, an RPG from veterans of Irrational, PopCap, and Magic: The Gathering

  • Masaroth 09/08/2013

    Been playing the beta for a couple of days now, and so far not really had to worry about the f2p elements. The only things the premium currency can pay for is alternative models and a membership that is quite frankly very expensive, but all it really does is give you an extra bit of loot with every quest. The rest thus far has been thoroughly enjoyable without having to pay a penny. Reply +2
  • Deus Ex: The Fall headed to iOS this Thursday

  • Masaroth 10/07/2013

    Had a quick go of it during lunch, and so far seems surprisingly good. Only done part of the first level tutorial, but im getting good vibes from it. Reply 0
  • New real-money Xbox dash raises game prices

  • Masaroth 10/07/2013

    Not surprised really, knew this was going to be happening when they announced it, as we in the UK were getting a good deal with the old points system. Which is why i never really understood the mass hate behind it. (In this country, at least)

    If they were giving the points at the same conversion as the games then Microsoft would essentially be giving away millions of their money for free (No sane company in the world would do this), as that's not the conversion rate for the currency. Game prices have seemed like they have risen due to the xbox getting them cheaper than elsewhere before because of the points limits games had. This has now been removed so the prices should have parity across all systems now.

    As they say, the grass is always greener on the other side.
    Reply +18
  • Lovefilm ditches game rentals

  • Masaroth 02/07/2013

    Damn, went to cancel my lovefilm subscription but they have just taken payment for the month today. Talk about bad timing. Guess i'll hold off changing services till the end of the month then. Reply +1
  • Masaroth 02/07/2013

    @joesploggs

    They actually do Wii U and Vita Games but they don't have their own category. They came under psp and wii.

    After being a paid member for the past 5 years(must have given them at least 500 quid of my money) i think I'm going to have to cancel my subscription. The reason i went with them was due to this, as it was something that gave them a unique selling point. Now they are going to be the same as everyone else i might as well just go with one of the better services.

    I doubt I'm the only one who is going to do this, so seems like a very foolish move by them.
    Reply +5
  • Just weeks from launch, PopCap delays Plants vs. Zombies 2

  • Masaroth 28/06/2013

    @darkmorgado

    http://toucharcade.com/2013/06/14/e3-2013-plants-vs-zombies-2-is-great-but-were-still-worried-about-how-youll-pay-for-it/

    Sounds like no timers, and apparently no paywalls, but you will need to buy certain plants and upgrades with real cash. A bit of concern but hopefully its still great.
    Reply +1
  • Titanfall dev demystifies Xbox One cloud following "a lot of confusion online"

  • Masaroth 25/06/2013

    As a software dev using the azure cloud platform for hosting i know that they have two existing data centers close by, one in Ireland and one in Holland if i am remembering correctly.

    The good thing about "cloud" servers, is they are essentially virtual servers so you can have as many or as little as you want. Its very fluid and easy to change compared to normal server hosting.

    For example, say titanfall is allocated 100 servers (low on purpose) to run on launch, but the amount for players playing online need another 300 to all play. You can have code monitoring the load and when it detects the player load is higher than capacity, it can spin up more servers by itself without anyone having to do anything. In the same regard, say after the first month player counts start dropping off, it can stop the servers by itself. So you should always have enough servers to cope with the player count no matter what, without anyone having to lift a finger.

    Its for this reason that it will be cheaper to run than traditional servers as that can be expensive to add new servers and also has longer turnaround times to get sorted. This approach typically ends up with loads of empty servers that the developers are still paying for without anyone using it.
    Reply +8
  • Minecraft Xbox 360 saves won't transfer to Xbox One Edition, Microsoft says

  • Masaroth 14/06/2013

    I would assume, this might be due to the worlds being stored in the cloud, and having them more as persistent worlds rather than the peer 2 peer of the 360. Could be completely wrong there but would make good use of the azure back end (ms cloud platform) Reply +2
  • Live: Sony E3 2013 Conference

  • Masaroth 11/06/2013

    All good news about the console but they forgot to show any new exclusive games! Reply 0
  • Deus Ex: The Fall is six hours long, the first of a series and will contain in-app purchases

  • Masaroth 07/06/2013

    Whilst as a console gamer i am disappointed its not a full on sequel, i am still looking forward to playing it. Having a portable Deus Ex experience will hopefully be great.

    Im sure there is a full on sequel in the works as well, this will just keep interest in the brand high and draw in new potential customers while they are developing a new one.
    Reply +2
  • Xbox One controller can be plugged in via USB to save power

  • Masaroth 06/06/2013

    Interesting part about the invisible reflective technology and LEDs tracking you position with Kinect. Sounds very similar application to sonys light bars getting tracked via PS Eye. Could perhaps be used as basic motion tracking feature for the controller, or as i think the mentioned in the PS4 reveal where to orient the splitscreens so they are the right side of the screen when playing local multiplayer. Reply +7
  • Dead Space 3 includes micro-transactions for buying better weapons

  • Masaroth 22/01/2013

    So, the question here is, wether it is a gameplay system desgined to promote co-op gameplay by replaying the same areas over and over again to get the rare resources to fully upgrade weapons at the detriment to the single player classic dead space experince. Reply 0
  • Ex-Bizarre devs revive Dreamcast cult classic Fur Fighters on iPad

  • Masaroth 20/07/2012

    Its a really good port. The controls are pretty decent, helped out due to a healthy autoaim. Obviously not as good as controller setup but ive had no problems completing the first two levels. Looks great on the new ipad as well. Its worth a punt for only 1.50 Reply +3
  • Ubisoft discusses next-generation game budgets

  • Masaroth 16/05/2012

    Would rather they just increased the price of retail games by a tenner to balance out the increased budgets rather than the current mindset of trying to eek as much money as possible out of people via crap dlc, tacked on multiplayer with online passes, micro transactions and subscriptions. Reply 0
  • Battlefield 3: Back to Karkand Review

  • Masaroth 14/12/2011

    Sounds good, looking forward to getting it. As a side note can anyone confirm wether these maps added into standard rotation or is it like vietnam in bc2 and a seperate option from the main menu? Reply +5
  • GameStop sells 600,000 Call of Duty Elite memberships

  • Masaroth 18/11/2011

    @benjerry Due to them tying you down to what is effectively a contract for a game, say you bought the game but decided you didnt like it, or you got bored. You end up wasting 30-40 quid on elite.

    If you play the game pretty hardcore then, i can see it as maybe being good value. Its just my opinion on matters, things like this have a different amount of value for different people.
    {Edit:sp]
    Reply 0
  • Masaroth 18/11/2011

    Elite is absoutle genius by the activision business guys in my books. As i see it they have tied you into a contract with the game. Youre not going to trade it in if youve got elite as youve already paid for all the dlc thats gonna come out. In effect they have doubled the price of the game and drasticly reduced trade-ins, while still looking to be good value to the general consumer.

    Good move from the money men, but i dont like they way this is going as a consumer. Hopefully other companys dont start using this premier online pass idea.
    Reply +8
  • F2P coming to 360 next year report

  • Masaroth 12/04/2011

    @AphexTwin thats how much they take in revenue, nowhere in that report does it mention that its profit. You would need to subtract how much they pay for various xbox live services out of that before you would end up with profit. Which im sure is going to be at least 80% of that fiqure. Reply 0
  • Mass Effect 3 details - no multiplayer

  • Masaroth 08/04/2011

    Wasnt the whole point in number two to recruit a team to deal with the impeding threat of the reapers? Yet having to whisk of to re-recruit my team(invaribly they wont be able to join you save the universe till you sort out a minor dispute of theirs) seems very counter productive. Surely the final act you shouldnt be spending 80% of your time running off after your old team instead of jumping right in and fighting the reapers.



    Dunno if anyone else agrees, just seems anti-climatic to me
    Reply +5
  • Max Payne 3 resurfaces with new details

  • Masaroth 04/04/2011

    Best news from the scans for me is that it was a linear game. I remember reading somewhere that there was a day/night cycle which made me worry it was going to be GTA: Max Payne edition. Thats defianatly raised my hopes for the game. Reply 0
  • Deus Ex official date, pre-order details

  • Masaroth 09/03/2011

    The annoying thing with the augmented edition is that its only 10$ extra for americans rather than the 20 for us, if this was say 45-50 quid id preorder it right now. As it stands just going to have to keep any eye out for any deals on it.



    EDIT: Just noticed it for 49.99 on shop.to, pre-order placed :D
    Reply 0
  • Dragon Age II

  • Masaroth 08/03/2011

    Think ill probally get round to this when it goes down in price a bit or the inevitable GOTY edition. Sounds like all my fears about the gameplay side of things have been confirmed but im a sucker for a good story. Ill just have to take this game as one completly unrelated to the orginal, that way ill probally enjoy it a hell of a lot more. Reply +6
  • Sony's PS3 Move.me app allows homebrew

  • Masaroth 03/03/2011

    @mkreku Think they released them pretty recently as far as i remember Reply -8
  • Hunted: The Demon's Forge

  • Masaroth 28/02/2011

    Sounding more and more like a dark alliance/champions game all the time espically now they have confirmed local co-op. Definatly going to be following the reviews for this. Reply 0
  • SpaceChem

  • Masaroth 04/02/2011

    For those intrested but not too sure about it, they have a pretty extensive demo to try out. Definatly worthy of a 9. One of the best games ive played in a long time. Reply +5
  • Thief 4 set to steal GDC?

  • Masaroth 06/01/2011

    Awesome news, heres hoping they dont mess it up. Hopefully they go back to the mission structure of 1/2 and ditch the kinda open world mission hub. Was not a fan of that in 3. Reply +1
  • Castlevania: Lords of Shadow DLC

  • Masaroth 22/12/2010

    @darkmorgado I reckon its going to be dracula, due to how the epilogue was. Plus what kinda castlevania game would be complete without him. Reply 0
  • EA: Mirror's Edge "fell short"

  • Masaroth 29/11/2010

    While both were short, they both had excellent replay value, speed runs and time trials on mirrors edge kept me occupied for hours, plus a not using guns main game playthough was a great experience. Dead Space could be played through a couple of times as well.



    They wernt a comerical success due to being released at christmas during a time when the recesion was at its worst and most people were having to budget their money quite aggresively. Additionally as new ip's some of the game mechanics needed to more refinement. All they needed was to spend a bit more time polishing them and invest in some advertising and im sure they would have been major hits.



    As it stands most people never bought them, but im sure the majorty of people who bought them loved them. They are arguably two of the best games this generation of hardware. If i wanted to play a multiplayer game id buy a multiplayer focused game, with MP games playerbase is king, and none but a few particular titles will ever have the neccesary playerbases to be hits that last. Id rather they spent however long they budgeted for MP on improving the SP, adding more polish and content to make it an even better SP experince than it would be otherwise
    Reply +2
  • Microsoft launches seasonal XBL sale

  • Masaroth 23/11/2010

    Some of them are the same but the best ones are US only(Splosion man and Trials).I think the Uk has got replacement deals that arent quite as good, which is a shame as id have loved to pick up Splosion man for 160MSP. Reply +1
  • Hitman 5 evidence grows

  • Masaroth 08/11/2010

    @M4RV They have actually decided to bring back the thief series, though i imagine its probally going to be late 2011 - 2012 before we see it. Just hope the new one is more like the first two as the 3rd was a bit naff on the whole but was saved by a few great moments Reply 0
  • The 7th Guest iPhone/iPad port in Dec

  • Masaroth 02/11/2010

    Awesome, I remember playing this as a kid, but unfortunatly wasnt quite clever enough to beat it. Would be good to go back and beat it as i recall it being quite good.



    Edit: Spelling
    Reply +2