Marrrfooo Comments

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  • GAME to shut down Xbox-only London store

  • Marrrfooo 16/04/2014

    I assume they'll use a massive Kinect to close it down for them? Reply +30
  • Lego The Hobbit review

  • Marrrfooo 16/04/2014

    @poobob Even if no one else will do it, I have to stand and slow clap that - sheer brilliance. :) Lol. Reply +1
  • Is that a re-designed PS4? No, it's Sony's 4K Media Player

  • Marrrfooo 16/04/2014

    It looks like an XBO and PS4 mated and made a weird thing that I can't even afford the TV into which you'd have to plug it! Hehehe. :) Reply +11
  • "Manufacturing issue" holds boxed PC Dark Souls 2 back in UK

  • Marrrfooo 15/04/2014

    Very appropriate. I'm sure they're failing to manufacture the game MANY HUNDREDS OF TIMES in order to incrementally progress to getting the game to released. Reply +14
  • Dragon Age: Inquisition to have Kinect voice commands

  • Marrrfooo 11/04/2014

    "Enchantment?"

    "ENCHANTMENT!!"
    Reply +14
  • "We have the ambition to build the best gaming console for fans"

  • Marrrfooo 10/04/2014

    @blarty Agreed. And the fact that Phil Spencer is, sadly, the only person I can see within MS/XBOX who actually both seems to genuinely give a monkeys about trying to avoid too much platitudenous rubbish and also has a history of actually being involved in making games. It's great that he's been given the role, it's just such a shame that so many suits with little evident care for gamers were in charge beforehand for such a period.

    I really like him and feel a bit sorry for him - but I do know he's easily got the capacity to get them heading back in the right direction, which is good for everyone.
    Reply +2
  • Trials Frontier review

  • Marrrfooo 10/04/2014

    @VideoGameAddict25 Clearly 69.99 is the magic number in gaming...! :( Reply +5
  • The Crew levels up the CarPG

  • Marrrfooo 08/04/2014

    Oli, you sound a touch sad in this video old chap? Packing a hangover? Sad about having a hangover? Do you need a cuddle? Someone give him a cuddle for God's sake...!

    I am really hopefuly that The Crew will be neat but I'm just not sure yet. Funnily enough some of the offroad elements and scale remind me of the mixed game racer 'Fuel' on the XB360. It had some stunning visuals, the largest console map in console gaming history I believe (it may have been trumped still) and encouraged you to explore the stunning vistas and areas by providing different vehicles (and some were distinctly unsuitable for certain jobs). It was also a bit dull without friends playing, lets be honest - and it wasn't hugely polished either... Are the normal road cars completely hopeless off road? Or do they 'get by' - as this will impact the importance of the upgrades and changes.

    The other thing is that I'm not sure if random challenges like slaloming dangerously through traffic, as a means of freshening up a long drive and admittedly opening up potential routes to unlockabes, is actually more preferable than the high-tension scares of navigating traffic at ridiculous speeds. It makes me worry about arbitrary challenges being thrown in to make a game thats core concept is a nice one but who's setting is of such scale that it cannot possibly be filled with enough enjoyment to avoid parts of it feeling 'barren'.

    Oh dear, now I sound miserable - that wasn't the plan. Is it contagious?

    I hope this is good. Crossing of fingers commences...
    Reply +3
  • Video: Titanfall Xbox 360 live stream

  • Marrrfooo 08/04/2014

    I'll have to take a look at the replay. I really like the look of Titanfall for 360 and loved playing it (not on 360!) at EGX last summer, but I'm a little worried about the framerate variances that some of the videos recently doing the round are demonstrating.

    I really want to pick this up and hope the framerate oddities I've seen are not representative (or are due to people not installing to the HDD).

    Fingers crossed.
    Reply 0
  • Titanfall Xbox 360 footage arrives online

  • Marrrfooo 07/04/2014

    And now it becomes perfectly clear why MS were neither bothered about the 360 version delay nor have they bothered to advertise it much at all (I haven’t seen a single advert for the 360 version on any medium, as opposed to the XBO version). If you are able to buy the 360 version and get somewhere around 75% worth of the XBO version (without spending an additional £400) then people would just buy the 360 version and not pickup an XBO. Essentially this ported Titanfall 360 version dramatically reduces the XBO system-seller nature of Titanfall. As a PS4 owner I’m glad it’s 360 version is seriously comparable to the XBO version, but I’m also a little sad that a last gen version of a ‘next-gen’ game can come so very close to the next-gen version – it’s a bit self-defeating – but well done to the developer of the port! Amazing work. Reply +36
  • DICE promises to tackle Battlefield 4 rubber-banding

  • Marrrfooo 02/04/2014

    It clearly ISN'T a top priority because they didn't resolve the banding until after China Rising. Now Naval Strike is out the NS maps are all completely unplayable with banding, although thankfully the normal game (BF4 and mostly CR) works with minimal banding for the mostpart.

    It staggers me that they managed to release 3x sets of DLC and every single time they are banding to the point where it's unplayable (even after addressing most of the banding in the vanilla game!).

    Omnishambles.
    Reply +9
  • Gang Beasts is a brilliant, drunken multiplayer brawler

  • Marrrfooo 01/04/2014

    I love the look of this. The first thing that came to my mind was that it looked like a Tony Hart animation that had been made at 4am after a night out with a nightcap of absinthe.

    Absolutely fascinating, cute and hilariously violent. CBeebies could learn lots. :P
    Reply +5
  • Video: Let's Replay Metal Gear Solid

  • Marrrfooo 31/03/2014

    The first game I played that I simply could not bring myself to stop playing (it actually worried me slightly). Still remember the sombre Sniper Wolf moments. The first hangar sneaks. The DARPA Chief dying. And of course good old Mantis/HIDEO. Good lord, so sensationally before it's time... :) Reply +2
  • Wolfenstein: The New Order Panzerhund Edition doesn't include the game

  • Marrrfooo 26/03/2014

    Or, you know, let people pre-order this version, send the game out when released and this special stuff when that's ready? Rather than make your customers order this then the game separately... Reply -1
  • Battlefield 4 Naval Strike DLC delayed on PC

  • Marrrfooo 25/03/2014

    It is a slap in the face of all players of BF4 to use the phrase 'quality is our number one priority'. Regardless of whether it was EA (likely) or DICE that was responsible for pushing the game out before it was ready, you cannot burn your customers and then claim you have their best interests at heart. That horse bolted a long time ago and the trust is pretty much eroded. Running out PR own-goals like that just makes the problem worse.

    The game is almost rubber-band free on PS4 (although I'm sure everyone is terrified this new DLC will break something(s)) although I was again impressed that after finally properly addressing the banding that they managed to break the kill cam. It really is remarkable that a feature that wasn't broken for months can be broken by completely unrelated fixes.

    I gambled on Premium for BF3 and it paid off. I gambled even moreso for BF4 and I am not really sure it's going to be worth it. This new DLC offers a neat return to Titan mode, but this game carries so much baggage now it's becoming a case in how not to release a triple AAA title as well as a masterclass in attempted (and arguably failed) damage control.

    Here's hoping this DLC doesn't undermine the fixing that's been done thus far otherwise it will just not be worth it anymore...
    Reply +12
  • RTS veteran Petroglyph reveals new game Grey Goo

  • Marrrfooo 13/03/2014

    This looks rather intriguing (although the teaser doesn't give a huge amount away). Petroglyph's Star Wars RTS was good stuff so I'll keep an eye on this one. Certainly the screenshots look quite lovely. It gives a C&C meets Total Annihilation meets StarCraft vibe... Reply +3
  • The Witcher 3 delayed to February 2015

  • Marrrfooo 11/03/2014

    It still staggers me that so many people respond positively to delays because they would rather have quality than rushed garbage, yet publishers still insist/believe all too often that rushing iut out as per X/Y/Z deadline is a smarter move. Totally back CDPR for the move (and any that are brave enough to admit the product isn't up to their own standard and objective).

    Sad this is delayed, but totally agree with the general sentiment - time well taken will be a game well played. :)
    Reply +12
  • Kojima: The Phantom Pain "over 200 times bigger than Ground Zeroes"

  • Marrrfooo 05/03/2014

    I love Kojima-san - but has he been taking 'how to deliver quotes' PR lessons from Peter Molyneux? I hope not. Reply +18
  • DICE explains state of Battlefield 4 "netcode issues"

  • Marrrfooo 04/03/2014

    @TheEarlOfZinger The fact your multiplayer progress is stored on their servers is a saving grace. I had my singleplayer progress wiped after my first playthrough (I barely cared) but thankfully it didn't effect the online status. But I've had friends login during short-notice server maintenance and login and have nothing but other areas of the game show their correct level. It's daft. Reply +1
  • Marrrfooo 04/03/2014

    Clarity is wonderful. The game when it works fine is great.

    It is, however, quite shameful that a developer of such size and pedigree has taken almost SIX MONTHS to (in writing) confirm, identify and address the netcode problem. The late January update was arguably the first update that actually made any difference to it, but it still lags on certain maps (which begs the question how testers did not spot it, let alone things like a 2-5 fps crawl when certain 'LEVOLUTION' events occur). The netcode has been the single biggest problem that has dogged the game from the very beginning and it is the backbone upon which the game is meant to run.

    Baffling.
    Reply +35
  • UK chart: Thief steals top spot

  • Marrrfooo 03/03/2014

    @Rogueywon Well it depends because you could buy Thief (PS4) for £35 from SimplyGames on pre-order. Think they did the same with the XBO... A few other outlets were doing price reductions, but not as much as SimplyGames did (though there may have been others that I just did'nt spot). Reply +2
  • Marrrfooo 03/03/2014

    @apoc_reg Honestly, the best way to play this is to turn almost everything off. Leave the light gem, health bars on, have a marker for the bow aim too - everything else off. It makes a WORLD of difference. Its so much more immersive and actually feels a lot like Thief used to do. I've avoided using Focus entirely until an accidental button-press (you don't need it, but it makes trap-spotting easier and I kept it as an option to deply incase there was a point in the game where getting out/around was impossible without assistance but have had no such need as yet). Reply +9
  • Video: See DayZ played the hardcore way

  • Marrrfooo 28/02/2014

    It seems only one of the first four people commenting are lacking that Friday feeling today... Sad times.

    Amusing tension-face Higster. You've gone from the mad ravings of Rust to the angst-ridden axe-dicing of DayZ. :)
    Reply +10
  • Dead Nation PS4 free with PS Plus in March

  • Marrrfooo 27/02/2014

    Another nice freebie for PS+ from the excellent Housemarque. Really looking forward to this. And quite timely whilst there's a bit of a lull. I didn't get to play the PS3 one but saw a bit of it and like the look of it (and enjoyed Zombie Apocalypse on XB360...). Reply +4
  • Payday 2, Brothers help Starbreeze to historic profit

  • Marrrfooo 27/02/2014

    I'm pleased for Starbreeze. As a concept Payday (2) is excellent. A little rough around the edges in a few places, but if they can use profits and its success to invest a little further in a sequel its an IP that could go places for them. Reply +8
  • Video: How a town is born in DayZ

  • Marrrfooo 26/02/2014

    @SuperSoupy At this rate we're both getting perma-banned for the lowest of punnage ever. Hehehe. :) Reply +5
  • Marrrfooo 26/02/2014

    They can really Chern(arus) these towns out...

    *gets coat*
    Reply +5
  • Microsoft: "no plans" to release an Xbox One without Kinect

  • Marrrfooo 25/02/2014

    The thing is that everyone still insists on beating them over the head about Kinect (largely with valid basis, but it does drag on) but MS refuse to back out on it. From a business perspective this does make sense (not abandoning it). It would be a mega waste. But it is still a roadblock to consumer buy-in. And in spite of all this, the person that put them in this position in the first place (which they are now fully strapped into) is off working at Zynga.

    #scottfree
    Reply +6
  • Video: Wolfenstein takes the Tarantino approach to Nazis

  • Marrrfooo 24/02/2014

    I played this at the EGExpo and was shocked at how fun it was (and how well it played) even at this stage. It was the surprise of the show for me (after the 'fun for 5 hours and then dragging' Rage my bar was set very low for it).

    I actually think the marketing videos for it, whilst nicely bombastic and over the top actually portray it in a slightly more 'SHOOTZ FINGS' way than it really needs to. The gunplay is of course central (and is great), but there were interesting puzzle elements, some intriguing tools to use to alter how you go through the levels and the AI didn't just stand there to be shot up (which is what the marketing videos I've seen so far seem to suggest - like it was an alternate future Serious Sam!).

    Am keeping an eye on it though. I have sneaky hopes. :)
    Reply +6
  • Thief review

  • Marrrfooo 24/02/2014

    @Darren Yeah agreed. I dislike spending money on a game that's not really gotten up to the (fair) standards that many were hoping for. The last thing I want to do is to buy it and for a (seemingly) more foolish publisher like Square to assume 'oh yeah the game was perfect, look at the sales'. I'd rather hope they'd have enough sales to get another crack at it and use the REVIEWS to realise where they went wrong and give the game what it arguably needed.

    I am still looking forward to playing it and will try and play it in a fairly non-helper fashion in honour of original Thief, but it's obviously less polished than my last enjoyable stealth game (Dishonored).
    Reply +1
  • Marrrfooo 24/02/2014

    @Darren We wrote almost the same sentiments...!

    Agree on the next-gen thing. Maybe only having one bunch of targets to aim for might have helped than having two. Then again I'd hate to deprive PS3/360 owners of the joys of Thief, but by the sounds of it those that don't know anything about Thief will be put off by the score(s) and those that know Thief (before Dishonored bettered some aspects and avoided others) will probably buy it anyway.
    Reply +3
  • Marrrfooo 24/02/2014

    I am a little disappointed that it’s only gotten a 6/10 but that won’t put me off it at all (both because I love stealth games and loved Thief). This sounds a lot like a modern version of Thief as it was. Complaints about lacking anything more than dodging and hiding in shadows are largely pointless given that Garrett has always been about the balance between him, his tools of trade and his targets (and not superhuman abilities). The Focfus thing does sound its been badly implemented but I intend to turn that off (and ironically the sheer array of customisable features from the menu might be the one thing that allows this game to still be quite enjoyable for a lot of people - i.e. to avoid getting around the dumbing-down crap bits).

    The seemingly still-daft AI is a worry but was the one main area that clearly was suffering from progress problems in earlier previews.

    As a fan of Thief the score disappoints but I still think I’ll enjoy playing it. If we’re really lucky maybe Eidos can get another crack at the whip and make note of what went wrong and why (lets not forget this game seemed to have one of the most troubled development cycles I’ve known for a while – it might be a miracle it’s playable at all in reality).

    Better luck next time…
    Reply +10
  • Minecraft: Xbox 360 Edition update will add trading, anvils, carrots

  • Marrrfooo 18/02/2014

    @ubergine Actually I don't really think that much about draw distances in titles too often, but for Minecraft it's actually one of the things that underpins its beauty at times. Certain vistas are stunning and the more you see the better it looks (having played both PC/X360 versions).

    I am hoping for good things from the PS4 version. Would be nice to know a vague idea of when we might get it (i.e. first half this year, second half or even this year at all)...?
    Reply +1
  • Bleszinski: "I'll never make another disc-based game"

  • Marrrfooo 18/02/2014

    It does surprise me that someone with the depth of experience and talent that Cliff has believes that an arena-based FPS is going to divert peoples memories away from Gears of War as his legacy. Gears of War did a great deal for cover mechanics and third person shooters. I'm really not sure what if anything an arena-based shooter could offer us that wasn't already offered at the pinnacle of arena-based FPS's circa Quake 3... Reply +12
  • Has Microsoft fixed the Xbox One scaler?

  • Marrrfooo 17/02/2014

    @RYDEEN I can see where you're coming from and agree to an extent. However, using a strained analogy, it's like trying to decide between two cabs to get you home. One could suddenly drop its price to undercut his competitor, but if the driver shows little sign of knowing in what direction he should be going then the cost is far less significant than having confidence in knowing you will get what you asked for any money you pay. Reply 0
  • Ripping off Flappy Bird: the murky world of app cloning

  • Marrrfooo 14/02/2014

    @MrTomFTW
    ..."my poo had a monocle and a top hat!"
    I would seek medical attention at your earliest convenience my friend. :)
    Reply +16
  • Battlefield 4 Naval Strike DLC adds new mode Carrier Assault

  • Marrrfooo 14/02/2014

    This does sound quite interesting (I never played 2142 but it does seem to arguably be the BF zenith according to a lot of people - seems like it had lots of good ideas). Be intrigued to see more in the near future. Reply +4
  • State of Decay's second expansion Lifeline adds new map

  • Marrrfooo 14/02/2014

    @BBIAJ You'll get that when 'Class4' (the work in progress name of the successor online game to SoD) is finished for XBO. On that basis I seriously doubt SoD will make it to XBO itself. Reply 0
  • Battlefield 4 Second Assault release dates announced

  • Marrrfooo 14/02/2014

    I am looking forward to trying these out (also glad some info about the next pack is coming). It does infuriate me just how long the Xbox exclusive for this was, as was the absolute refusal to acknowledge a release date any less than four days from launch.

    I am loving BF4 but it does still have problems. Overall it doesn't crash that often (but still does every 1/20 games I'd say). The lag is better on nearly all the main/vanilla maps with the exception of Hainan Resort, which still likes to dish out lag biscuits after about 10 minutes in. Oh and also drops to a game hammering ~5fps when the hotel starts to collapse - that seriously needs optimising but it thankfully lasts only around 15 seconds and sometimes doesn't happen at all if the hotel isn't abused by heavy fire. Lag is still more prevalent on the China Rising maps it seems; lag is not an ever-present, but it does seem to kick in more often on Dragon Pass more than anything - this could be down to size (it's pretty massive) but still.

    I am still getting reports of being killed by people with zero health. I am still getting killed in aerial vehicles by something but am only told I'm 'Killed In Action' (i.e. suggesting I caused my own death, when clearly someone must have got me - fair play to them! :-)). Solider camo's keep reverting to default. But at least these are all minor grips that don't break the game, but the lag thing is not entirely fixed yet and I'm surprised it's taken this long to still not fully solve.

    I also hear reports of players (potentially) causing lag by logging into non-regional servers (i.e. Americans in EU servers and vice versa). If this is in fact a cause of lag then I'd suggest stopping people doing this. The server counts are so large that you cannot possibly have a reason to need to login to another regions server (I do still often see it happening - at least as far as people's tags go claiming what country they're from). I know it's a negative way to look at it, but it would at least be a short term simple fix that isn't actually going to leave people with no one to play with...

    That said, when it works (which is now most of the time, for me) it's an absolute blast.
    Reply +1
  • Project Cars still on course for 2014 release

  • Marrrfooo 13/02/2014

    I have not wanted a racer this much since Gran Turismo 2. I am really looking forward to seeing this. I am also quite glad they gave up on the last-gen versions. I know that comment won't be popular and isn't kind to last-gen console owners, but I really struggled to see any way in which trying to squeeze a game of this ambition onto a console that old was going to result in anything close to satisfactory performance and quality-wise. Reply +10
  • Prison Architect alpha review

  • Marrrfooo 13/02/2014

    I played this and loved it although that was a while ago.

    I was amazed that prisoners were completely capable of 'behaving oddly' in their cells. You'd watch what they were doing to notice they were being 'too' still in their bunks for too long. Only for the guards to discover they'd done an Andy Dufrane / Shawshank! Cunning. Not nearly as terrifying as the fact that if you have an armoury that, as long as it's not the other side of the compound away, that prisoners will usually make a beeline for it to raid, weapon up, release the solitary confinement prisoners!

    Watch the developers latest AI video - its madness. Sending armed guards into riot zones, watching them warn prisoners, have those warnings not heeded, and then pull out a shotgun and lay down flat-lining justice upon any perp who disobeys. But even then if they prisoners don't do anything especially wrong the guards can just get a bit of a bloodlust on and start going nuts.

    Porridge this ain't...!
    Reply +3
  • Bungie unveils Destiny's Shrike vehicle

  • Marrrfooo 13/02/2014

    It's quite neat looking. Although on closer inspection, it looks like it has a little HUD - that faces the wrong way...! Hehehe. I wonder what that really is...? Reply 0
  • Nutjitsu and Worms among first Xbox One ID@Xbox games

  • Marrrfooo 10/02/2014

    Next year Worms will have been going for 20 YEARS!

    Don't get me wrong, much loved and I've enjoyed many an hour with Worms (a phrase you rarely hear :-p !), but that's a hell of a long time for a single IP.
    Reply +7
  • Project Cars developer announces new racing MMO World of Speed

  • Marrrfooo 10/02/2014

    Hmmmm intriguing. I think it would be interesting to find out what's been happening at SMS for the last year. For a while C.A.R.S. was on hold due to the UK financial investigation (eventually, as I understand it, becoming un-stopped). Was there real down time and was that time used to make WoS? Or is this a side project always in the works? Where is C.A.R.S. in relation to a next-gen launch and its progress? Is WoS an attempt at land-grabbing what DriveClub is attempting to do (by seemingly taking PGR, making it less about drifting 24/7 (one hopes) and pumping team racing + social elements inside)? Can racing really be a good MMO? The ingredients are there (routine releases of new cars etc, tracks to licence etc.) but no one seems to have cracked it outside the hardcore iRacing's of this world.

    This trailer, whilst pretty, is very bombastic; perhaps reflecting the more arcade aim it's taking. No particularly bad thing, yet it pales when compared with the community 'trailers' for C.A.R.S. (in terms of overall quality, ignore the visuals).

    Still I think, if they can launch it, C.A.R.S. could be a racing game-changer (certainly for consoles anyway). And on that bombshell...
    Reply 0
  • Flappy Bird clones flood App Store, now with in-app purchases

  • Marrrfooo 10/02/2014

    Mobile gaming is now the Wild West of game development.



    Only in this town there is nor Marshall and all the hustlers can come and go as they please...
    Reply +12
  • Kingdom Come: Deliverance footage of horses wonderful horses

  • Marrrfooo 07/02/2014

    @bigjimbeef All hail PING PONG HORSE! :) Reply +3
  • GAME to take on CEX with new pre-owned focused stores

  • Marrrfooo 07/02/2014

    @SpaceMonkey77 If a retailer takes your money before the actual release/despatch date then yes you might have an argument here. However, most (reputable) pre-order outlets do not take money until the product is despatched to you, therefore they do not make an interest off pre-order deposits or even full price pre-despatch charging. Were they to do that then yes they could make more money off you by doing as you say, but I think most people since the fall of Blockbuster and other such retailers are more nervous about putting any money down before actually having a product despatched out to them. I know I certainly don't pre-order from anywhere that makes me pay anything before release date/despatch. Reply +1
  • Dungeon Keeper review

  • Marrrfooo 05/02/2014

    This game has absolutely crossed the line for me.

    This form of monetisation getting in the way of enjoying a product is absolutely nonsensical and outrageous. Its even more desperate that such a simple game, with such a huge fan base has been developed with seemingly no other motivation than to exploit money from people first, and produce a game second. The microtransaction process literally gets in the way of doing anything.

    You are promised a better game if you pay money but from what I have seen there isn’t even a possibility of enjoying the game even if you pay the money. It is near enough the gaming equivalent of a Ponzi scheme.

    The absurdity is heightened by the gems screen that allows you to buy your F2P currency – the ‘best value’ pack of gems being £70. £70!!! On what planet is that ‘best value’ for any kind of game? I am staggered that people have sat in a meeting or read a document and signed off on any of this.

    It is staggering. EA should be ashamed of this ‘product’.
    Reply +122
  • PS4 survival horror Outlast free on PlayStation Plus tomorrow

  • Marrrfooo 04/02/2014

    @TheNightMammoth Agreed, but it would be good to know regarding potential use of touch pad, sticks/clicking, lean/gyro use in the game? Any ideas? Reply +6
  • Playing this cancer research game could actually help find a cure

  • Marrrfooo 04/02/2014

    This, if it does what they think it should do (i.e. help), surely must be without question the most important game ever to be developed.

    I must check this out. I am one of the sickening many who have lost a loved one to Cancer.

    I cannot think of a better reason ever to play a game - lives depend upon it...
    Reply +8