Lyserberg Comments

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  • Hands-on with SteamOS

  • Lyserberg 19/12/2013

    I hardly find it useful for a PC, even an HTPC, just tuck Windows inside, have your top-end Media Streaming, Internet browsing software aside, and just set Steam to run in Big-Picture mode, OpenGL' drivers are far from well optimised to justify the hassle.

    Will probably wait until they have an official installer, i'm not in the mood to run a trimmed-down ressources-hungry virtual machine.
    Reply +1
  • Next-Gen Face-Off: FIFA 14

  • Lyserberg 19/12/2013

    @ATARI TXAA is sorta that mush-mash of post-processing and multi-sampling AA, their description of refers to the cinematic experience that you got when watching a movie, it's mind-boggling, but it actually works, and while MSAA can't cover stuff like foliage, FXAA takes good care of that, once i used it on AC3 and saw no major performance hit, i just went for it, and it works great. Reply 0
  • Lyserberg 30/11/2013

    @globalisateur There's nothing wrong with post-processing implementations, it's just their execution on both next-gen platforms that lags behind what a typical gamer would be waiting for, it just seems like the old FXAAish carried over and relying heavily on the increased pixel count to compensate for its side-effects.

    So what this essentially is a "Console-quality" Post-processing AA, i have the option to use the highest quality FXAA on PC with my NVIDIA GPU, and it's THA BEST, i used it in GTA IV and NFS HP (the new one) lately and it actually favors sharpening harsh edges over blur leaving some minor stair-steps effects for the pure sake of better jaggies smoothning and ultimatly less blur on textures where FXAA and such seem to struggle with.

    TXAA on the other hand is beyong all expectations, there's no single jaggy left, i guess it's just the prowess of PC gaming, if you don't give a single shit about shadows, lower them up to a reasonnable extent and cranck up the AA, as simple as that.
    Reply 0
  • Tech Analysis: Next-generation game broadcasting

  • Lyserberg 19/12/2013

    @ATARI What to say ? I'm not gay, but i do truely love you. Reply 0
  • Face-Off: Far Cry 3: Blood Dragon

  • Lyserberg 01/05/2013

    I'm kind of curious to see what would happen if they repurposed the first Dunia Engine, i'm sure that with heavy optimisations and adjustements to the game engine code they could've easily lock 30FPS.
    I think that the main reason for going with this fairly hungry engine is... PC gamers.
    Reply -3
  • Face-Off: Tomb Raider

  • Lyserberg 10/03/2013

    Well, it looks like the PS3 is getting the thumbs up over the XBOX 360 version, and apparently 60FPS in 1080p is quite easily achiveable on the PC version by lowering some of the settings.

    Personally, it's the PC version for me, i can't miss all the bling-bling of the DirectX 11 features, and i have an AMD card to try this TressFX thing out, win-win for me.

    Although it is still intresting to see what would've TressFX's effects look like if they were actually powered by NVIDIA PhysX...
    Reply +16
  • Dual Shock 4 leak "genuine"

  • Lyserberg 15/02/2013

    Let's see how Microsoft will react to this, i hope they'll come up with something as cool and innovative as this bad boy as i'll probably be getting one to play with it on my PC. Reply +7
  • Face-Off: Assassin's Creed 3

  • Lyserberg 31/10/2012

    Very intresting one, but it's the PC version for me, so yeah... not very enthousiastic for 720p30FPS only experience :D

    Playing 360 version currently, and it definitely looks good. PC version is already pre-ordered and when it arrives, 360 version will be sold off.
    And why in the hell did you dislike his comment ?
    Reply 0
  • Face-Off: Borderlands 2

  • Lyserberg 22/09/2012

    I read the article, pretty intresting results, but at the end, it is still the PC for me :) Reply +2