Kami Comments

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  • Watch someone complete Bloodborne in 40 minutes

  • Kami 31/03/2015

    @UkHardcore23 wrote;
    How on earth can the same glitch be in this as the previous games
    It suggests they probably test the game the same way each time; dupe methods like this are rarely glitches as much as developer shortcuts (old-fashioned 'cheats', if you will). In an ideal world, they turn them off before the game hits print.

    FROM clearly keep forgetting to do this.
    Reply 0
  • How to avoid Bloodborne's game-breaking glitch

  • Kami 28/03/2015

    @SuperFurryPhil; Good to know it's not my PS4 on the blink then!

    It's just irritating. Haven't got to that boss down there yet. Going for it now :)
    Reply 0
  • Kami 28/03/2015

    Has anyone else had some weird stuttering problems in Old Yhranam? It's like buffering lag.

    Which is really annoying when there's an asshole with a gatling gun watching over the whole area...
    Reply +4
  • The Legend of Zelda Wii U delayed until 2016

  • Kami 28/03/2015

    @spamdangled; It's first annual loss as a public traded company was in 2012 (Link) just before the Wii U came out.

    And it followed with two more years of annual losses (Link), widely attributed to the Wii U.

    It actually made a profit in 2010 (Link), and in 2011 too - although both cases lower than predicted profits.

    edit; Anyway, I'm off to bed now. Play nice.
    Reply +4
  • Kami 28/03/2015

    @Spuzzell; Wii U has been by any measure of the market a failure. Sales wise, financially (caused Nintendo to get the first annual losses in its history) - hell, it even did the unthinkable and sank pretty much all third-party support - even from EA of all companies. EA! Christ, EA even supported the NGage!

    Wii U sales have spiked a few times on certain game releases but nothing has helped it long-term sales wise. It's now falling behind again in sales, to consoles which came out a year later. In May 2014, Nintendo said it was no longer losing money on each Wii U sale; but in July 2014, it admitted that the Wii U was still losing money overall. (Though that came from Kotaku...)

    Compare that to other consoles in the market, the 3DS - heck, compare it to Dreamcast sales. There's an eye-opener for you. From December 1998 to its official discontinuation in March 2001, the Dreamcast had 10.6 million sales (Link).

    The Wii U didn't even match this, the yardstick of "console failures". As of January 2015, the Wii U sits at 9.8 million. That's official Nintendo figures (Link).

    Are there great games on it? YES. Is it a nice console? YES! Is the controller great? Erm, I'll get back to you on that one. Last year I'd have said yes but my U-Pad certainly hasn't held up under wear and tear. That's a shame.

    But as much as I love Nintendo and it's always been there in my gaming life, I'm not dumb enough to sugar-coat this bitter little pill. The Wii U has been a disaster for Nintendo where it counts. Perhaps a good disaster; all companies need a slap here and there, and I'm pretty sure the Wii U sales numbers will be a hard enough slap across the cheek to knock a little more sense into the company as a whole.

    And yes, Nintendo has godly financial reserves. Yes, I am aware currently it's far more financially viable and valuable than Sony. The Wii U isn't going to sink the company; it would be stupid to say that. And I didn't.

    We will probably even look back with fondness on Nintendo's "little console that could", but right now it's even beginning to look like it will fail to match Gamecube figures (Link). At some point you do have to accept it; and the prognosis for the Wii U has been bleak for some time.

    Despite ALL of this though; I like the Wii U. I like it a lot. I wish it was doing better, honestly. Hyrule Warriors was my personal best game of 2014. And I wish Zelda wasn't being delayed.

    But Nintendo needs to keep the notion going that it's a place for top-notch games. Which arguably it is. Why on earth rush out a game for a short-term sales bonus (and so far, all big releases on Wii U have led to short-term sales surges) only to compromise your brand and image with a, "Well, we'll sell this shit because we need the money!"?

    It'd be lunacy for Nintendo to do this. But mind you, I still think it's lunacy to keep the recent Fatal Frame from our shores...
    Reply +21
  • Kami 28/03/2015

    @spekkeh; I disagree, it makes perfect sense business wise.

    Nintendo knows the Wii U is over; it's failed, it's failed hard and at this moment save a universal second coming gaming event on the machine (Zelda/Dark Souls mashup Nintendo and FROM. Seriously. This dark amalgamation will be GOD-LIKE!) there's not a lot more they can do but grin and bear it.

    However, that doesn't mean that there isn't a long-term plan. Nintendo may not be able to save the Wii U, but it can do things right now with it to pave the way for some better success with the NX.

    Chiefly amongst which is to continually get the point across that it is a destination for QUALITY. In a generation of constant patching and dodgy performance on release (Hello Bloodborne, STOP STUTTERING ON ME! Love, Kami), Nintendo can now take the time to lay down a new framework and build a new reputation to slingshot into the next generation.

    Nintendo in rebuilding a new image needs to give the games it has coming the space to be the very best they can be. And this means that a flagship franchise like Zelda cannot afford to be rushed, or in any way "average". If it means it needs three months delay, six months delay even - fine. The momentary disappointment is nothing compared to a disappointing game.

    And if it ends up cross-gen, well fine. I have to say, I wouldn't be terribly upset to kick off the NX era with a Zelda title that looked this good.

    We've become accustomed to such a demanding and needy culture in this market. "I WANT THIS GAME AND I WANT IT NOW!" is often followed with, "WAAAAAH THIS GAME DOESN'T WORK I HATE IT I HATE YOU I HATE EVERYTHING!"

    I'd rather like Nintendo to, you know, not get involved in that... seems like the kind of vicious circle that can only really end in tears for everyone.
    Reply +8
  • Nintendo's free-to-play Pokémon Shuffle passes 1m downloads

  • Kami 23/03/2015

    My 3DS tried to push this one on me. I said "nope" and deleted that icon.

    I'm an old-hand Pokénut, and a hardened Pokémon Shiny/IV breeder (so no stranger to a prissy RNG system...), but... I don't think this is my thing really. I prefer to shout at my shiny Ditto slave and stick any number of strange things in with it...

    Still, it does demonstrate that Nintendo making a few smartphone games is a shrewd business endeavour. Obviously, this does appear to be popular and it does appear to be making Nintendo money on the 3DS. One might well ask why this wasn't shoved out on a smartphone in the first place...
    Reply +4
  • Bloodborne can be purchased with your actual blood in Denmark

  • Kami 20/03/2015

    @Smudger90; Yup. I guess I should be. And yes, I agree, I think we have. Let me just hit this little button here and...


    Sorry about the distraction. We now return you to your regularly scheduled appraisal of how Bloodborne will be awesome.
    Reply +2
  • Kami 20/03/2015

    @Smudger90; You're probably right. It's a PR Stunt at the end of the day (and my jab at "Bloodborne" was a little tacky, I know. Poor humour is poor, sorry @kangarootoo).

    And I can perhaps also appreciate if stocks are so unbelievably low as is suggested that even a short-term boost is better than stocks running out completely. That means cancelled operations and potential transplants not happening. And that WOULD be terrible. No seriously. That's a horrible thought.

    But yeah. Maybe I am thinking about it too much. But I guess I'm also in the position where it kind of matters too. I suppose I SHOULDN'T care. What does it matter to me who gives the blood and what reasons they had for it? It's given, gotten and life goes on for a little bit longer.

    But I do care. I just... I do care. I suppose it's just different angles.

    And I've always been partial to good angles.

    note; Also, thanks for giving blood. No really. Thank you. Seriously. I don't think people in my position get the opportunity to do it enough. So thank you.

    edit; And no worries about the negs. It's the Internet. I have a huge list of fucks to give; but I will do so in order. A few negs on EG will be the very last to consider, and I won't lament if I'm all out of fucks to give at that point... ;)
    Reply +2
  • Kami 20/03/2015

    @Smudger90, it's not about high-horsing here. Giving blood is important and Insert Deity Here knows that I've benefited from those who have. And fuck knows I'm grateful for it. I'm thankful for everyone who does. Really grateful. Like, I want to hug everyone who does grateful. Big manly hugs. With copious amounts of "I LOVE YOU SO MUCH!" thrown in for good measure.

    But it's because it's important that I raise an eyebrow to this; it should be something people want to do (aside all the complex practicalities of setting donor sessions up and then donors finding time in a busy modern life to actually go and donate). It should be a thing people feel needs to be done. And in some cases, I'll echo my community nurse on this; we need more than regular sessions, we need real change in attitudes on when and how people give blood. It's a 24/7 world. Donating blood shouldn't be a thing you have to go out of your way for. Or a special occasion day at work.

    Will this get people through the doors? Of course. Will they all be suitable donors? No. Of course not. And no-where in that promo does it mention that not everyone will be able to give blood (even regular donors can be turned away on any given day, even a recent cold can drop blood cell counts!). Will they all get games then? No. Clearly not. But hey, that's fine, as Herringson pointed out, small print can be fun like that.

    And you also demonstrate another inherent challenge here. You don't get to choose who receives the blood you donate; it goes into the system and shipped around. That's the thing about an altruistic notion of charity; people in need are people in need, regardless of age, sex and creed. Giving blood is a selfless act of charity; you will never know who gets it, but you should take it from me - those who do get it are unbelievably grateful for it.

    Giving games out for blood? It kind of takes away a little of the altruism, I guess. That romantic notion that someone has given blood because they gave a whole, honest-to-Odin, in the wild real-world fuck.

    Perhaps that's me being ostensibly overly romantic; the need is great, and maybe we've got to start appealing to the darker parts of the human psyche such as greed in order to better benefit those who are in greater need.

    But I have to say, if I thought my blood was being donated by someone who just wanted a free PS4 game, I don't know. I'd be conflicted. I don't know if my thanks would be as sincere or as profuse as it otherwise would be.

    (editing in a bit that was cut off)

    That does sound horrible, I know. Some may even wonder why I give a Flying Spaghetti Monster of a Fuck. It's hard to explain why without being so saccharine that people reach for the barf-bags.

    But it matters. I don't know how else to put it. For some of us... such details matter.

    You may now neg away.
    Reply +10
  • Kami 19/03/2015

    Hats off for a great idea, but as is so often the case - not just ANYONE can give blood. It's not that easy.

    Blood transfusions require healthy blood. A third of people are "deferred" for various reasons, the most common being low blood cell count (below 36% I think). This is becoming more common through poor diet and stress and other modern-life factors. Supposedly people also try to donate contaminated blood too. Because they are just assholes.

    It's also not going to be fixed by a short-term promotion. The (chilled) shelf life of a pint of blood is 40 days. Supplies are constantly needed, and what boost this will give will soon be used up. It's a punchy and clever promotion, but it's only a short-term boost to a problem which clearly demands a much longer-term solution.

    But hey, it's a witty campaign I guess. Just y'know... "Bloodborne". That's the stuff I definitely don't want in donated blood, thanks...
    Reply -10
  • With the announcement of the NX, Nintendo admits defeat with the Wii U

  • Kami 19/03/2015

    @KopparbergDave; If I were Nintendo, I'd go with the Nintendo NX and make sure it is a hybrid machine.

    Nintendo Cross (NX) just makes sense if this is their actual goal; it's punchy and to the point. Nintendo does have a habit of naming its consoles in such a way to represent the machine - NES, Nintendo Entertainment System. SNES - Super NES. N64 - Nintendo, 64-bit. Gamecube - a cube that plays games. Wii - as in "We", a collective. "Wii U" - A focus back on "u", the core audience etc. Even DS - Dual Screen, and 3DS - 3D-Enabled DS.

    As such, I don't see what's wrong with NX. It's on the money as a code-name, and is perfectly fine for me as an actual name. Hell, if we wanted to be REALLY clever, Nix. Ninth-gen Nintendo console, IX - Roman numerals for nine, NIX or Nix. But I think that'd be going just a little bit silly.

    Nintendo won't go with Wii again. The definition of insanity is repeating the same action expecting a different outcome, after all. The Wii brand is dead. It's over. Finito. Buh-bye, so long, auf wiedersehen adieu. The Wii U will be the last to bear the branding (save backwards compatability/VC offerings in future).

    Question is will Nintendo want to bury the DS branding alongside it? I'd dare say with the benefit of some hindsight Nintendo might have preferred branding the Wii U as a Home DS instead. They spent a lot of time and money getting the 3DS moving after its originally shaky start.

    But it's semantics at this point. The great thing about hindsight is that it's 20/20, always and forever.

    (edit; Showed up as double-post, then not. Make up your mind, EG backend!)
    Reply 0
  • Kami 18/03/2015

    @smelly; To be fair, EG has a proud history of using the term "Nintendo concedes defeat."

    I should be ashamed that I remember that, but y'know... I'm not. :)
    Reply +3
  • Kami 18/03/2015

    @drucifer; Not at all. All consoles die at some point; progress marches onward. There'll be plenty of good Nintendo games for the next year to two years - Nintendo cannot afford to drop the ball if it wants to jump to the NX as a replacement.

    Just affirms what some were saying months ago; we're more than likely in for an old-school five year cycle.

    Nintendo's plans with the NX seem to involve a cross-platform concept, which could mean that you get a console/handheld hybrid.

    If anything, on that note, buying a New 3DS might have been the worst move.

    *looks at New 3DS on desk and quietly sighs*
    Reply +2
  • Kami 18/03/2015

    @kestral; It's easily forgotten the DS series wasn't initially going to replace the Game Boy brand; but it's clear success meant that the Game Boy brand was consigned to the scrap-heap.

    In some respects, Nintendo was chancing its arm with the Wii U, by continuing the branding of a system branch which had its success but, in the tail end, was also clearly on the downslide. It was a case of, "Hopefully people want a new Wii", but yeah, it seems they didn't want a Wii HD. Which is a shame, because - as said - the Wii U has some cracking games on it, some of the best this generation so far even. It hoped to repeat the sales success of the Wii, but it just didn't.

    That's just how it goes sometimes. Personally I do think Nintendo needs to simplify its console naming strategy and going forward with a cross-platform ideal, it's likely going to be forced to do that. We're certainly not going to be getting "Nintendo 9", but it'll be a new curve to explore.

    And it's probably good that Nintendo are making all the right noises right now about IP and their habit of sitting on it. Seems somewhere in the bowels of Nintendo, someone might have realised that Nintendo has a ton of franchises that are extremely popular still and not being used. I mean, WHO FREAKING KNEW? (Apart from everyone, I mean.)

    I'll put money down on a 2017 release, but it'll be an early 2017 release. I don't think the Wii U will make it to its fifth birthday.

    For now, Nintendo has to do something else; it's got to make sure that it doesn't mess up the goodwill it's beginning to generate again. The Wii U may now be obviously on a timer, waiting for the end of days, but it's become a critical little darling and has avoided a lot of the PR fails that third parties have been exploding all over poor Microsoft and Sony of late. If Nintendo can continue to build up solid, critically-acclaimed games and tease a better account system, it'll make the jump across to the NX a doddle.

    All it has to do is keep its ship steady and not screw it up. And despite all suggestions to the contrary, that's not nearly as easy as it sounds and it could all go utterly Pete Tong...
    Reply +4
  • Borderlands 2 writer regrets nearly silent protagonists

  • Kami 16/03/2015

    Actually, I think the (mostly) silent characters was for the most golden and ideal.

    The problem with Borderlands 2, overall, was that yes. The world was full of crazy characters. Even the respawner quips at you. At some point, this is simply overwhelming and distracting. There's such a thing as "too much", and Borderlands 2 was perilously close to falling off the edge from the outset on this front.

    Not only that, but constant quipping and attitude doesn't really work. Krieg exemplifies this perfectly; he's got some fantastic internal quips and jokes, from the "voice in his head", but they come in the heat of battle or when things are happening on-screen and they're often just lost, drowned out in explosions and maniacal cackling and whatever another nearby character is saying. It's no good having wit or zest or zeal if when you say something clever it's being silenced and dominated by an overhead plane or big explosion or something.

    And when you do hear it, well, I present a game like Sonic Boom; where the character cast talks so incessantly with repetitive puns and punchlines that hitting the mute button is the only way to not end up with the sanity levels of... well, Krieg.

    But given the choice, I'll take a silent protagonist. If there's something witty about a situation, I (ergo, the player) want to be the one to make the clever quip, thanks.
    Reply +6
  • Discworld author Terry Pratchett dies aged 66

  • Kami 12/03/2015

    Jeez, the afterlife or whatever is there beyond is getting our best of late. But man, they've no doubt been waiting for ol' Terry for a LONG time!

    "It's not worth doing anything unless someone, somewhere, would much rather you weren't doing it."
    Reply +2
  • Dead or Alive 5 tournament soft ban on "over-sexualised" costumes sparks heated debate

  • Kami 02/03/2015

    @TPoppaPuff; Frankly, I couldn't give a toss either way. A bunch of people want to have us take a game seriously but in a misplaced stunt only attract attention to the very thing they want to cover up. Streisand Effect, GO!

    Failing that, this is a fighting game and the costumes are aesthetic only; they COULD just limit the character costumes available to those defaulted by the game, right? I mean, Insert Deity Of Your Choice Here that someone use common sense about this! Could do that, no harm no foul, easily explained and if you were trying to PR stunt it, you could even call it "keeping an equal playing field". I should be doing this for a living!

    Also, you committed the cardinal comment sin. If you're so uneased by T&A in a fighting game, please refrain from abusing buts.

    No-one likes it when someone cheapens a but... ;)
    Reply 0
  • Kami 02/03/2015

    @monkeighy; To be absolutely fair on this, the extra costumes in SoulCalibur, Tekken and to some extent Street Fighter aren't exactly much better. SF has had a few mishaps, but Tekken and SC of late revel in the fetishistic...

    As for the maid outfit, isn't one of the new characters in Last Fight one of Helena's maids? Pretty sure that's an actual thing.

    I just know why they're doing this and it has NOTHING to do with making DoA 'more respectable'. It's the growing culture of easy-offended types who will start social media campaigns that are TOTALLY NOT HARASSMENT IT'S NEVER THAT WHEN WE DO IT OKAY overshadowing the event.

    I can't say I blame them for this. But then, I can't really say I wholly approve either.

    Oh, why'd they have to go and make things so complicated...
    Reply 0
  • Mortal Kombat X: Mobile announced

  • Kami 02/03/2015

    Great, because this confusion over what content we get by default and what we have to pay extra for or get in a totally separate app thing isn't at all confusing is it? I mean, we totally loved it in Watch_Dogs and Evolve, right?

    *sigh* I guess I can wait for the inevitable "Komplete" edition this time next year...
    Reply +2
  • Leonard Nimoy passes away at 83

  • Kami 27/02/2015

    @ZoidbergForPresident; His wife stated he died from end-stage chronic obstructive pulmonary disease.

    I have no other words than that. I just feel sadness.
    Reply +1
  • Early Access games done right

  • Kami 27/02/2015

    I also liked Ziggurat; another early access game which has gotten better with community feedback and developers not out to scalp people.

    I approve of this becoming a regular thing though. It's important that if Early Access is to remain a thing, we need to cut through the BS of stuff like Slaughtering Grounds and hold up the shining examples, so that others may follow in their wake and those who don't can just die in the wilderness, alone and unloved.
    Reply +8
  • Future Assassin's Creed games will have "more robust modern day" than Unity

  • Kami 27/02/2015

    All I am hearing in this is, "We've got TWENTY YEARS OF DLC planned for the Assassin's Creed series!" Which makes me rather sad. Reply -2
  • Resident Evil: Revelations 2 might yet be great, but the episodic structure does it no favours

  • Kami 24/02/2015

    @SpaceMonkey77; I know the lore, hence the bunny ears around 'fight'. I meant the area around the mothers sarcophagus. That's a tiny, tiny little area with no room for error in a boss rush mode. Unless you want to find out what's at the bottom, of course...

    But totally with you on fighting some of those old bosses. The mutant forms of Birkin would be fun to see...
    Reply 0
  • Kami 24/02/2015

    @SpaceMonkey77; I'd like more variety though. One thing I learned from Evolve is there's such a thing as too one-note; having a variety of challenges and modes from across the series would make for an interesting experience, both solo and multiplayer.

    But still, that Resident Evil has the freedom and openness to get away with something of such scope is an enviable position that Capcom is frittering away trying to work out where to take the series next. Still think it's time to reboot!

    Tell you one scenario that'd be funny; Boss Rush mode. Spencer Mansion basement (the Lisa Trevor 'fight'). Not much room to move, not much room to dodge, making timing and accuracy important.

    Not something you'd want to be dumped into straight away though...
    Reply +3
  • Kami 24/02/2015

    @SpaceMonkey77; Well, for me Raid Mode in Revelations was 90% of the game. Mercs Mode kinda saved Resi 5 AND Resi 6.

    Mercenaries 3D on the 3DS was alright, but it was too small in focus. It was recycled content. Think about this;

    * Raid mode mission - get from the entrance of Spencer Mansion to Lisa's Cottage. The long way around.
    * Mercs mode - kill as many zombies as you can in the RCPD Main Hall (barricaded doors break over time).
    * MP Race; outside the RCPD all the way to the Tram to escape Nemesis. First one there wins. Loser gets a tentacle to the face.
    * Co-Op; The Ambush from Resi 4. Survive for 10 minutes.

    And so-on and so-on. They've got plenty of games AND spin-offs (the Survivor games, the Outbreak games etc.), and plenty of characters from across the series too.

    Capcom really has an unbelievable amount of material to work with for this kind of Raid/Mercs/Horde combi. And they could patch in new modes, new challenges and new stuff as time goes on. And hey, they could even throw in some Dino Crisis stuff in a pinch, right?

    But until the time we get this massive bit of fan-service, we'll have to make do with what comes with the games as standard...
    Reply 0
  • Kami 24/02/2015

    I think Capcom needs to blend Mercenaries and Raid modes into one huge fanservice game, with a big cast list and lots of iconic locales from across the series. Add in the multiplayer/co-op, support it via RE.Net with monthly challenges, charge $40 for it, cash in the freaking bank.

    It'd also give them some breathing space - and money - to work out just what to do with the next proper installment.

    Which should be a Resi 2 remake. I support a series reboot now!
    Reply +1
  • Nvidia facing legal action over GTX 970 specs

  • Kami 23/02/2015

    @Blacksun94; It's a bit of a fuss when you've got something which isn't as advertised.

    This is actually quite common though when it comes to PC parts; I have had numerous occasions where parts haven't been what were promised on the box, or on websites.

    I bought an SSD last year - advertised as using Synchronous NAND. What I got was their 'revised' model; which used asynchronous NAND. Massive difference - less than half the write speed. Utterly galling.

    I've also had PSU's which weren't as "silent" as they promised in the blurbs, case mods which wrote checks the product I got couldn't cash to save its life, CPU Heatsinks which couldn't chill an ice cube in the Antarctic.

    Building a PC is a bit of a faff - a faff I quite like, actually, even if I can't solo-build any more (need assistance in case of medical issues). But you should still be able to buy a product based on the actual description and get the thing that is actually described. That's kind of an important detail; being able to trust that the thing you see on a website and the thing you put into your computer are, you know, the same.

    I guess this is just for the principle of it. It's nothing especially new; but it's still a royal pain...
    Reply +4
  • Total War: Attila review

  • Kami 20/02/2015

    Bonus points for use of the word "abstruce". Reply 0
  • Dead or Alive 5 Last Round launches with plenty of issues

  • Kami 20/02/2015

    @the_rydster; Sony have had mixed fortunes with digital tits of late.

    "The Interview", for example...
    Reply -4
  • 33 new Final Fantasy 14 Gold Saucer screenshots rekindle memories of Final Fantasy 7

  • Kami 20/02/2015

    Once I finish building my new gaming rig over the weekend, I am updating FFXIV for the Gold Saucer alone. Reply +5
  • Gold Mario Amiibo to be Walmart exclusive in US

  • Kami 18/02/2015

    @visionary; Gotta Catch/Buy 'Em All! Reply +1
  • Square Enix invites devs to pitch ideas for Gex, Fear Effect and Anachronox

  • Kami 17/02/2015

    @CamberGreber; Well, that's a shame. I loved the whole thing. But yeah, Hana and Deke (He ain't comin' back!) were pretty awesome characters.

    I could go for a cyberpunk mercenary mission-based game of course, with some solid, well-built and interesting characters and some really hard decisions and choices that have to be made. My point is, that's not Fear Effect, is it? It's a great idea on its own merit; why slap on a title which doesn't reflect it? (FEAR Effect, after all, the first word is kinda important as it sets the tone!)

    I do think this is a big problem in the process of rebooting anything - ESPECIALLY when it's been a while. I mean, I remember the fuss over Nosgoth a while back. I know it's bloody HARD for companies to do because it's so easy to fall into that trap of trying to have something with provenance which yet feels fresh and new.

    But then, if it's so fresh and new that it abandons huge parts of what made the original good/unique/interesting, why not just go the whole hog, change the characters and dialogue a bit and have a whole new IP to milk? I mean, we always go on about wanting new IP. There is a balance to be struck.

    It's going to be difficult. But I'd be terribly upset if a Fear Effect reboot didn't involve us going to Hell again.

    It's such a lovely and interesting place to visit. Wouldn't want to live there, though...
    Reply 0
  • Kami 17/02/2015

    @CamberGreber; No.

    There have been a few attempts at those "retcon reboots" over the years and frankly, they always end badly. Syndicate. Thief. Turok. Shadowrun. Space Invaders. FUCKING SPACE INVADERS! I mean, for the love of... (insert a half-hour swear-ridden rant here.)


    My point is, there's a reason these games didn't quite work; you can't just remove components of the original games and think, "Alright, now we can sell it!". That's been happening in the horror game genre for years now, people dumbing down the horror and going more action and bro-shooter because of a mistaken delusion that horror games don't sell (a delusion Capcom and it's recent Resi Remake Remastered success is having to wrestle with, which is kind of funny if watching someone arguing with themselves is your thing).

    Fear Effect was a great story and the horror-ish was absolutely integral to it (I of course have to assume you played it). I loved going to Hell. I thought the story was kinda great. And I've always kinda remembered Deke's fate with an odd fondness.

    Take away the horror and you have a relatively generic cyberpunk game. Which you could do stuff with, but it just isn't FEAR Effect, is it?

    At that point, you might as well rebrand it and go it alone into the market and take the extra 20% that SE would otherwise be skimming off the top.
    Reply +1
  • Kami 17/02/2015

    @lone_wolf_uk; Yup. But I preferred Parasite Eve 2 because I played that first.

    And it was released in PAL regions.
    Reply 0
  • Kami 17/02/2015

    @Ionz0r; First one was hard to define. It was kind of Blade Runner meets Japanese Horror, utterly barking and brilliant.

    Fear Effect 2 was the one which had industrial-strength lesbians and not a lot else.

    Probably an early lesson for me; lesbians don't necessarily make things better...
    Reply +3
  • Monster Hunter 4 Ultimate has shipped over 3m copies worldwide

  • Kami 17/02/2015

    @ChiefGB; Actually, Capcom were promising to bring Frontier G to PC, PS3 and Wii U in the US/PAL regions, but I'm not entirely sure what became of that.

    Like you, I'd much prefer it in big-screen. I loved MH3U, but I loved it on my 32" TV more than my 3DS. I had the same problem with the MH4 demo; far too much squinting, not enough screen real-estate for my liking. I mean, it IS impressive what they can do on the 3DS in MH4, but it's just not the same.

    Eventually I'm sure that kind of challenge can be overcome, but that'll be another handheld generation (or two).

    Until then, I guess I'm still waiting on Frontier G.
    Reply +3
  • Ironfall Invasion review

  • Kami 17/02/2015

    @Bergeton; It's still impressive a small team managed to get a game out of this standard. Sure, it's as generic as TPS come, but at least I can't help being somewhat impressed they got this out at all. So you know, credit where it's due and all that. And it kinda does what they said it would to a point.

    Must not mention Godus or Peter Molyneux or 22 Cans or I could start a riot...
    Reply +10
  • Rich Stanton on: Requiem for a dreamer

  • Kami 15/02/2015

    I wanted to be all smug about this week; you know, because I said this was the inevitable conclusion back when Godus was on KickStarter, asking for money, but I don't think there's much space to enjoy the schadenfreude here. Head-shaking room only.

    I realised acutely what Peter was when I almost fell for Fable 3; a game which again never really got fixed. The engine chugged, it was packed with bugs and it certainly was the least open of all the Fable games. But I wanted to love it. I tried. I really did. I just couldn't because I didn't feel the heart and soul of it - Molyneux himself - cared much either.

    In some ways, I learned to disconnect that way from another fallen god - Richard Garriott. Tabula Rasa was a game I fell for hook, line and sinker. And I'm still nursing those scars years later. Not helped having to decide what I wanted to do with my collectors edition box when I moved home recently; I felt sad about it. It's utterly useless.

    But I didn't bin it. I need to remember that love - just as much as I need that box to remind me that some of us really did end up with a fat lot of nothing long before KickStarter went forth and conquered.

    And there will be other failures. KickStarter isn't an investment; there's none of the legal protections that would be afforded to real investors in a product. And it's not really a charitable donation because it's not really tax-exempt, is it?

    KickStarter is the equivalent of giving someone money because they have this really cool idea; there's no crime in that, and if they're honest and smart and talented, chances are you really will get that really cool thing they said they were going to work on.

    But sometimes, you will lose that money. The person will either never be seen from again, or their big idea will have run out of money, time or talent.

    It's up to us to judge if the person/s making any KickStarter pitch fall into the former or the latter categories. Peter Molyneux had form though, so it was always far more likely he'd run into the latter camp with his pants around his ankles.

    But I will say this; criticism is great. But the games press needs to work on their collective hive-mind here. So many corners have run with it this week there's a serious danger of it looking like bullying.

    Still, something for EG and others to work on.
    Reply 0
  • Sonic Boom games shifted just 490,000 copies

  • Kami 12/02/2015

    @manujim; Because Sega naively try to keep up with Nintendo, because the Mario series is always evolving and experimenting with things.

    The problem and major difference is Mario has anchors within its confines that the Sonic series just doesn't have. Nintendo learns what works and doesn't work and tends to carry on doing what works (whilst dropping the bad ideas). Sega will wholesale abandon every lesson from one Sonic game to another in the desperate rush to somehow be "different" or "innovative", taking nothing and learning nothing.

    Until Sega sits down and does a proper brainstorm list where one side of the whiteboard is headed "Stuff that works" and the other "Stuff that doesn't work", it's never really going to have any of the consistency that we have come to expect from the Mario series.

    As for all the bugs and glitches and poor workmanship, well, that's another thing Sega need to work on. I mean, they did let Aliens: Colonial Marines slip out. They really need to provide coffee to their QA department.

    Or clear up the remains and get some new people in...
    Reply +9
  • Kami 12/02/2015

    @grassyknoll; Hey, I used it as a ballpark figure. I know it's not likely to be perfect, hence pinch of salt.

    We'll likely know better and more secure figures when Nintendo does their annual shareholder meeting, which I believe is coming up very very soon.
    Reply 0
  • Kami 12/02/2015

    @cooliowithdaflow; Nope, last I heard Bayonetta 2 was well past half a million sales.

    Pinch of salt time, but VGChartz claims Bayonetta 2 has overall sales of 630,000 (not inclusive of digital sales obviously).
    Reply +8
  • Kami 12/02/2015

    @keithandrew; Sure, it's all Nintendo's fault.

    Not the fact the game was a high-profile technical disaster with a raft of problems as long as you could hope for, and was reviewed by many to be close to as bad as Sonic '06.

    I'd like to hope people just avoided it because it was shit and Sonic deserves better...
    Reply +34
  • 3D Classics Streets of Rage 2 headed to 3DS eShop

  • Kami 12/02/2015

    @Lolatron; I liked it, but I know it's considered by many fans to be a bit of a black sheep.

    Of course why Sega didn't follow the line of Sonic CD and sort out a full release of the Streets of Rage Fan Remake is the real question... I'd like to have played THAT in 3D...
    Reply +1
  • Kami 12/02/2015

    My favourite Streets of Rage, without question. Glad to see it coming to 3DS.

    Wonder if we'll see SOR3? Or have fans retconned that out of existence?
    Reply +1
  • World of Warcraft goat raises $1.9m for Red Cross Ebola fund

  • Kami 12/02/2015

    To add to the OCD bent of the comments thread here, at a full $10, that's 190,000 sales of the pet. Which, when you consider the massive subscriber base of WoW, isn't really all that much.

    Also, since they claim that December 31st was the cut-off point, will a portion of each sale still go to the Red Cross? Or is it now pure profit for them?

    Details. I like them!
    Reply +7
  • Law & Order airs episode dedicated to harassment of women in gaming

  • Kami 12/02/2015

    @lancashirered; They always have.

    But people'll forget about this bullshit episode the same way we forgot that CSI: Miami gamer episode, or that Harry's law blogger episode which caused a little ruckus.

    It's hard to write a deep and balanced story when you need to self-contain it into an hour-long episode, after all, so a little sensationalism and use of stereotype is to be expected from the medium.
    Reply +9
  • The God who Peter Molyneux forgot

  • Kami 11/02/2015

    I said it back when Molyneux was on KickStarter and I'm still saying it now; when a platform is based on trust, you abuse it at your peril. One more sad and predictable morality lesson; people who are full of shit tend not to do what they promise.

    Still, great bit of work WYP and EG. Journalism by games journalists! You know, I'm really hoping this sort of thing starts to catch on...
    Reply +9
  • Asteroids is getting rebooted as an open-world survival MMO

  • Kami 11/02/2015

    @IronSoldier; I apologise for my error. Reply 0
  • Kami 11/02/2015

    It's getting "technical and infrastructure support" from Arktos Entertainment Group, the publisher behind The WarZ
    Oh Atari, just when I thought you'd finally used up all the dregs at the bottom of the barrel, you find new ways to amuse and terrify! *flaps hand* You coquettish teases, you!
    Reply +6