Kami Comments

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  • Rich Stanton on: Year Walk and the future Nintendo predicted

  • Kami 26/09/2015

    Nevertheless, the industry's history will be written by the victors. Leaving the future, once more, up for grabs.
    I don't think this is true. One of the advantages that games consoles have is the generational cycle, which wipes the slate clean for the most part. No-one cares that the PS3 was an expensive disappointment for so many years, nor that the XBox 360 was the place to go for third-party games, nor that the Wii was a sales monolith akin to the PlayStation 2.

    It's a lovely adage, to be sure. It just doesn't work for console cycles.
    Reply +4
  • Nintendo names new company president

  • Kami 14/09/2015

    Some extra details from an interview with the Nikkei suggest that Mr. Kimishima has been given a one-year stint as President of Nintendo. He is not sure what will happen after that, but his role as President for the moment will be to set up a new structure for future presidents and new business ventures for Nintendo to expand out into.

    Not sure what to make of that, but the job is his for the moment...
    Reply 0
  • Kami 14/09/2015

    @Mr.Spo; It's a business decision at the end of it all really.

    The truth is, there isn't really an Iwata 2.0 in the wings right now, and chances are there simply won't be for some time (if ever). So they picked someone with a history of finance and some budgetary management skills. In an industry where budgets are growing and money is ever tighter, that may not be a bad mid-term strategy. Even Phil Spencer not long ago admitted they were cutting back on "timed exclusive" stuff so they can invest that money in their own studios! And that's Microsoft. The company that's effectively been buying their way through (for right and wrong) the last fifteen years! First-party content looks like it is going to be key in Generation 9, that's for sure. (Third parties kinda screwed the pooch this generation...)

    Iwata also managed to restructure the company before he died and set out a new plan and the NX direction. That takes a lot of pressure off Mr. Kimishima in the next few years, because the ground work has been laid out. Enough time for him to get a firmer grasp on his role, or at least give some people waiting in the wings a few more years to come through the ranks.

    Nothing here is shocking, it's all fairly logical and predictable. Mr. Kimishima will have Mr. Miyamoto and Mr. Takeda overseeing their fields of expertise. That's again logical and predictable.

    It's all fairly textbook, really.
    Reply +9
  • Pikmin 4 in development and "very close to completion"

  • Kami 07/09/2015

    Surprised. But very happy.

    Also @GajKnight and @MrTomFTW, Full Metal Pikmin.
    Reply +2
  • Splatoon's original soundtrack is called Splatune

  • Kami 25/08/2015

    Totally would buy.

    Stay Fresh, Nintendo!
    Reply +7
  • Pokémon World Championship players arrested over alleged gun plot

  • Kami 24/08/2015

    Jeez, not even Team Rocket would have gone that far...

    Glad this was averted. How dumb do you have to be to tell people on Facebook you're carting a load of guns to a friggin' Pokémon event? Thankfully, such stupidity can be a blessing...
    Reply +2
  • We're all Palmer Luckey on the cover of Time magazine

  • Kami 07/08/2015

    @zzkj; I must have been about three when that kicked off. Damn.

    CyberZone still was a decent-ish stab at VR. Was definitely no Knightmare though. Oddly, the series as I recall was never officially cancelled; just went into permanent haitus.

    Which gives me an idea; if Amazon Prime want to throw some money at a new show, they should totally get Knightmare back up and running...
    Reply 0
  • Kami 07/08/2015

    @SuperShinobi; Will it show my age if I say I can remember that BBC "Game Show" from the 90's called CyberZone? Yeah, the VR one, hosted by I believe it was Craig Charles? Reply +4
  • Kami 07/08/2015

    Thanks TIME for reinforcing what a "typical nerd" is.

    Sweet Arceus on a Back to the Future Hoverboard... *facepalms*
    Reply +2
  • World of Warcraft: Legion expansion adds new Demon Hunter class

  • Kami 06/08/2015

    @Pr0gen; I feel like this is them throwing out all the toys hoping it will all stick.

    But with all the lore they're putting in, and tying up, what I see right now is that the only story they'll have left after Legion is The End Time/Wrathion. So it'll be do the End Time, and bring Azeroth as we know it to a close, or delay the End Time and do something new.

    I do approve of hunters getting a melee build - my old vanilla hunter has Rhok'delar and Lok'delar, go me. But the melee build should have been Beast Mastery, as it makes sense to fight alongside ones pets in a pseudo-beserker style than just have traps (and seriously, WTF Blizzard? Survival says a lot of things, but staves isn't one of them!).

    As for the artifacts... eh. I know, but at least rogues won't be abusing the system to get daggers anymore.

    Saying that, if hunters get a melee build, rogues need a ranged build. Blizzard needs to realise Assassination hasn't been end-game viable for a long ass time now, and it'd be much better to merge its abilities into the other two specs and make an entirely new one.

    Kinda like Rift's old Saboteur build. I'd love to see Blizzard put their own spin on that one...
    Reply 0
  • World of Warcraft subscriptions at nine-year low with 5.6 million

  • Kami 05/08/2015

    Ouch. But not surprising, WoW has been needing a kick in the arse for a little while now.

    WoD was another expansion which had a critical problem; this time, I think the story was wet. All the reasons to be interested were over by lvl 100, then they kept tossing out interesting bits of story until you got to a steady stable plot which wasn't nearly as interesting. To WoW's credit, they've always had some great end-bosses and villains. Just in WoD, they didn't make nearly enough of the "Warlords" in question, really.

    I suspect WoW has a couple more expansions before it's done. After all, WoW DOES have an end-time. Literally, it's called "The End-Time". We did that in Cataclysm. And throwaway or not, they did allude to this coming in Warlords.

    But they need to wrap up TWO Burning Legions, a Wrathion and a certain Bolvar before all of that.

    Unless they're planning a WoW 2.0, of course...
    Reply 0
  • Nvidia Shield tablet recall due to "fire hazard"

  • Kami 01/08/2015

    @KanePaws; It's okay.

    My first thought was; "An nVidia product with overheating issues? Surely not..."
    Reply +2
  • Splatoon's big August update raises level cap

  • Kami 27/07/2015

    @specialgamer; Easily mine so far.

    I mean, I like The Witcher 3, but I've had niggles with it. Splatoon has been answering my first question since launch, which was, "Sir, can I have some more?" - turns out, yes. Yes we can, and it's all you can eat by the sounds of it.

    I would also burst out in heaps of laughter if EG gave Nintendo the GOTY award for the third year in a row. Can you imagine the tears and tantrums?

    Stay fresh!
    Reply +9
  • Dark Souls 3 is familiar, and that's fine

  • Kami 23/07/2015

    @Yautja_Warrior; I hope so.

    Question; is this going to be 30FPS like Bloodborne tried to be (sorry, but it is still the reason I fell out of love with it) or 60FPS like Scholar of the First Sin?

    Contrary to what some think, it actually does matter, and Scholar of the First Sin is the game which taught me WHY it matters. So I'm hoping they won't take a step backwards on this front...
    Reply +1
  • Project Cars Wii U canned, "simply too much" for hardware

  • Kami 21/07/2015

    It's their decision at the end of the day.

    However, the constant promises of a Wii U version up to the release of what they did make and constant assurances of how it "looked great" on their Wii U build (source) are the real crux of what went wrong in this instance. They abused an entire consoles audience in order to grasp more money and have willingly cut it off when it got tough.

    Sure, if they can port it to NX, why not? Except, you know, actions have consequences. Randy Pitchford still got a ton of crap on Twitter last week during his Q&A over Colonial Marines. It's so often not the end result, it's the sheer dishonesty along the way.

    That's what will hurt them the most. They can try to sell it to the market they arguably just screwed over... I just don't think you could or should expect the money up-front; it'll have to be done on their own dime and their own time.

    I don't think SMS will ever do a Nintendo version as a result. Sorry to say it... but that bridge has been burned, salted and hit with a wrecking ball ridden by a bad Miley Cyrus lookalike...

    edit; And this is why I don't partake in crowdfunding, I'd much rather buy a finished product than a promise from what is to me a complete stranger. But I'm obviously the minority on that one.
    Reply +28
  • Faction-switching Mercenary Mode coming to World of Warcraft

  • Kami 16/07/2015

    @MrTomFTW; Grammatically speaking...

    he/she = whoever.
    him/her = whomever.

    At least that's how I've always been told to use it. So in this instance, whomever seems to be the correct term.
    Reply +2
  • Nintendo president Satoru Iwata passes away at 55

  • Kami 13/07/2015

    I was up and about last night after feeling like utter crap for days, only to see this news and realise two things; one, that my problems are meaningless in the face of someone dying and two, even crappier because Iwata-san was just an amazing figure in the industry.

    Whatever we feel of Nintendo, there's no escaping that Satoru Iwata was there to grow the industry and by token, his company, when it mattered. The DS and the Wii were incredible sales powerhouses. And I have a lot of respect for the tonal shift during the Wii U, where 60fps became more important than 1080p.

    And in an industry which got increasingly po-faced and serious, trying so damned hard to be a respectable artform, there's something joyous about an industry leader who ultimately values fun as the primary motivator. He turns up to E3 to bring fun. And we've all seen his directs and all the memes. The man had a glorious sense of humour and an endless ability to poke fun at himself.

    Goodbye, Mr. Iwata. No, I will not understand why you left us too soon.
    Reply +8
  • Dodge bottles of bodily fluids in virtual reality festival sim Stage Presence

  • Kami 03/07/2015

    @AmorousBadger; Yeah, I remember they did a press tour recently where the pair talked quite fondly of the whole escapade, including how they even got to be on that stage (they spent months lying about headlining it before someone at the festival thought it'd be funny to go along with it).

    Utterly amazing, and more amazing the pair want to RETURN to Reading Festival in the future!
    Reply 0
  • Kami 03/07/2015

    Didn't Daphne and Celeste go through being bottled at Reading a while back? Nothing like grown men throwing bottles of their piss at two teenage girls, right?

    edit; Damn. They also said someone threw a wheelchair at them btw.
    Reply 0
  • Tale of Tales is sunsetting its studio following Sunset

  • Kami 24/06/2015

    Sunset's closest video game brethren is probably Gone Home. Why did the latter sell so well when the former didn't?
    Because that's kinda how the market works?

    In laymens terms; the reason is BECAUSE Gone Home exists. It filled a niche. That's been done. Congratulations! It's the same reason now most zombie-survival games on Steam are becoming little more than asset flips. Day-Z exists. It dominates that market so much that spending tons of money is no guarantee of shifting its place!

    You see this in the video game industry all the time; the best example I can think of is World of Warcraft. But it's true for many other games; DayZ, Call of Duty, Grand Theft Auto, Resident Evil, Tomb Raider, Minecraft, Dark Souls...

    I suppose the PC market doesn't help by not having a generational cycle as well; unlike consoles, most PC owners just modify over time, rather than acquiring a whole new machine every few years. That makes many of these names harder to shift as well - because they still work. There's no attempt to one-up on new hardware; they're still there, silently being used to judge newer games.

    I won't comment on their "humour", or "reaction"; we're only human, and we all deal with pain and failure in our own ways. But this IS how the market works. It has no fundamental bias - believe me, those of us on sites like this are the minority!

    Try and change it all you want, but with 4000 sales of this game, I suspect Mr. Samyr may be barking in entirely the wrong forest, making his viewpoint of what is wrong somehow suspect...
    Reply 0
  • Splatoon datamine discovers dozens of on-disc details

  • Kami 23/06/2015

    @patchbox360; Probably placeholder code. Nintendo pushed Splatoon out and I'm going to just guess here the game wasn't entirely finished when they did.

    So all the extra stuff is being put in as time goes on. Kinda like an early-access game. And like early-access, the games initial cost (like others here, I got it for £25) was just low enough to be appealing.

    Does it suck we live in a world where games may have to be released a little unfinished? Sure. I'm not going to argue that. I hate it as much as the next person.

    But if you've got to do it, you can do a heck of a lot worse than the way Splatoon is going about it. Everyone wave to Evolve, which is charging you for another season of reskins... *rolls eyes*
    Reply +4
  • Square Enix E3 2015 conference live report

  • Kami 16/06/2015

    Even the audience had to pity-clap that... Reply 0
  • Kami 16/06/2015

    Kingdom Hearts! But... Reply 0
  • Kami 16/06/2015

    The translator has been prodded awake! Huzzah! Reply 0
  • Kami 16/06/2015

    The translator has fallen asleep? Reply 0
  • Sir Christopher Lee dies aged 93

  • Kami 11/06/2015

    Ugh, right in the childhood. Godspeed, you crazy legend... Reply +6
  • Dark Souls 3 is real, aiming for an "early 2016" release

  • Kami 09/06/2015

    Warning: Gorgeous View Ahead... Reply +17
  • I am Bread is coming to PS4 this summer

  • Kami 04/06/2015

    Getting a rise out of these painful bread puns... Reply +16
  • Harvest Moon: Seeds of Memories announced for Wii U, PC and mobile

  • Kami 02/06/2015

    Sounds like a back-to-basics thing, I'm wondering if the critical mauling that The Lost Valley has been getting prompted this rethink... Reply +2
  • Face-Off: Ultra Street Fighter 4 on PS4

  • Kami 30/05/2015

    Capcom has been having a few of these issues on the PS4. I mean, Revelations 2's Online Modes haven't worked for weeks, since the last patch, and it wasn't exactly stable before that, meaning many can't take part in the online events being run on RE.Net.

    I feel this is worth pointing out because Capcom really need to pull their finger out. Whoever is at fault, it's customers losing out in the long-term and that's never a good thing.
    Reply +6
  • Video: LGBTI characters in games are important

  • Kami 29/05/2015

    @melnificent - I understand why it's difficult.

    I'm disabled. I am in my thirties and I have a quite aggressive case of arthritis (one of the perks of surviving a post-operative infection) alongside kidney failure and a couple other issues. I also had an accident many many years ago where my jaw was shattered and I lost a few teeth which leaves me with a lisp that is infuriating even to me - and no, the NHS won't help out with that because it's considered a cosmetic thing (go figure).

    I don't tend to tell people why I have a lisp in-game though. It's there, obviously, but I don't tell them "Oh yeah, my jaw was buggered up a few years back". I don't tend to tell anyone I am disabled either. Especially people from the UK, we still have this irksome thing that the disabled shouldn't be seen or heard from and if we do they must be cheating the system in some way or putting it on.

    Things are changing, of course, but as you say, it is slow. Disabled roles are often played by... well... not-disabled people, obviously. It's just how it is right now, and it sucks because there are disabled actors out there who need work. Using them however still just generates headlines more than being cast on merit or ability though. I'd much rather it didn't fucking matter, but there you go. And of course, video games... well... hmm... let's not go there.

    I would much prefer apathy over making such things the "Cause Célèbre" of Social Media however. The problem is that it's a big deal if we keep making it a big deal, y'know? The reason it's controversial is we keep making it a controversial thing. I have no idea if we, as a species, can overcome this without climbing another rung or two of the evolutionary ladder. I'd like to go out alone some time without the fear of someone assaulting me for 'not looking disabled enough'.

    And in some respects, that's the problem. What is "looking disabled"? Why is this a big deal for some people? Why do they even give one degree of one fraction of one iota of a toss?

    I imagine it's the same for LGBTI people. The reason we struggle to deal with it is because total strangers who don't know us at all make judgements about who we are based on minimal information. It'd be lovely if people didn't give a damn and we could just get on and deal with whatever issues and problems we have ourselves.

    But they do for some reason. And here we are.
    Reply +25
  • BBC iPlayer finally available on Wii U

  • Kami 28/05/2015

    Went to the eShop to download. Splatoon theme music mix playing on loop. I'll be listening to this for... uhh... a while... Reply 0
  • Splatoon stock swiped in Nintendo lorry heist

  • Kami 27/05/2015

    Wow, that's... extreme.

    I mean, I'm desperate to play Splatoon, but not that desperate...
    Reply +1
  • Project Cars Wii U stalled, may be delayed until NX

  • Kami 27/05/2015

    @Triggerhappytel; Exactly. They have been talking this up for a couple of years and now it's like... were you lying then, Slightly Mad, or are you lying now?

    We could go back a little further to start of 2014 (source) - here's two quotes which are kinda cute now!

    Andy: I literally just had a blast racing around one of our tracks in the rain (the most graphically-intensive weather setting) and it held up pretty damn well. Of course, there are optimizations still to be done, but side-by-side, the Wii U version we have running in the studio is extremely promising.
    Every screenshot or video you’ve seen from Project CARS so far has been taken by an actual player – any one of our WMD community members. So there should be trust already that what you see on websites or on YouTube is actually what you’re going to see in the game. There are no plans to abuse that trust when it comes to the Wii U version.
    How about that time Lee Kirton tweeted that Wii U version was due 2015? (Source)

    I'll just leave Queen say my overall feelings.

    Reply +5
  • Kami 26/05/2015

    @Mr_V - I have no idea why they clung onto it either. I'm going to posit a theory that some people inside SMS will be asking themselves the same question right now - why did we keep up this pretence, and why didn't we do a little work months if not years ago where we'd have seen this as a problem?

    Pinning their hopes on the NX is perhaps indicative of this lack of forethought; we have no idea what it is, or what it will entail, or what hardware will be in it. But that they hope it'll port over easier to that... well, it's a little silly, isn't it? Chances are it will port over easier, of course, but after all this fuss - will NX owners be interested in a port of what will be a two year old game?

    This is all lose-lose for SMS. Probably avoidable but I do feel for them.

    (And you're welcome to the simile. :) )
    Reply +2
  • Kami 26/05/2015

    @Mr_V - It was on the table as they put it on the table. It's one of those things where they probably should have known better, but decided not to do the work until, you know, the game was made. And then they realised what they made wasn't going to scale back down to the Wii U (I hear Project Cars has a few performance issues with weather effects, which is a shame...).

    In some ways, I'm a little tired of this generations lofty promises versus the actual realities possible. It's become an irksome little trend, not just for the Wii U but for the PS4 and XBO as well. We're shown, or promised, something and then it just... doesn't happen, or is scaled down because they couldn't do what they showed or promised on current hardware.

    Frankly, I'm starting to call these things "Unicorns"; they promise us a unicorn, but they can't really deliver it because it was always a fantasy. Sometimes we get a donkey with an ice-cream cornet strapped to its head. I like donkeys. They're adorable. And therefore I should still love a donkey in a silly hat - perhaps more so. But you still can't shake that feeling that... well... we were promised a unicorn.

    And I'm not sure if that's entirely the fault of developers either. After all, we are the ones expecting the bloody unicorn even though we know it's a fictitious creature. We've had enough of it this generation (and some of it last generation) to be acutely aware that what we see and what we hear isn't always what we're going to get, and somehow we still expect delivery of a unicorn on the proscribed date.

    There's a serious disconnect going on. It's more acute on the Wii U, for sure, but it's still commonplace around the industry. Sure, they got money in their crowdfunding from Wii U owners (problematic and will dent trust), but we've only ever been shown "simulated" footage on a PC. At no point did they ever say, "This is running on a Wii U!"

    That's why I'm not surprised. I don't think the Wii U works as an afterthought in most cases. Perhaps that's the problem. But it's an obvious problem, and I can't help but think SMS were at best naive in their hopes, and at worst, don't really care...
    Reply +8
  • Nintendo hires Bowser as new US sales chief

  • Kami 21/05/2015

    @DrStrangelove; I will never ever accept that name. Ever. His name is, was and will forever be Dr. Ivo Robotnik.

    And to be honest, if Dr. Ivo Robotnik did get a job at Sega, chances are the soulless mechanical slaves he might create from the board would make some better business decisions in the long run... ;)
    Reply +1
  • Diablo 3 third anniversary adds cow level on PC, PS4, Xbox One

  • Kami 15/05/2015

    Wow, everyone here earned themselves a pat on the head! Reply +4
  • Nintendo dates E3 Digital Event

  • Kami 13/05/2015

    I have to say I missed the cheesy comedy from Nintendo lately, and this scratches that itch...

    Other than that, they're sticking to what worked last year. And I can't say I blame them because barely anyone had a bad word to say about what they did. Probably saves them some cash too, which isn't actually a bad thing either.

    Would it be sad to admit I miss the corny Tomodachi videos?
    Reply +13
  • The Division set for an early 2016 release

  • Kami 12/05/2015

    @CatmanBegins; Technically, that was Shigeru Miyamoto but regardless it's an awesome quote and one the industry needs to have stencilled in every damned office and boardroom.

    As for The Division... we will see. UbiSoft is in that "Must Do Better" bracket of late.

    I'm still hoping one day they'll realise Beyond Good and Evil 2 is their main hope of getting back some of our favour...
    Reply +3
  • The £33 Batman: Arkham Knight Season Pass

  • Kami 28/04/2015

    Oh dear. I think I'll be keeping my money until further notice, thanks WB! Reply +5
  • Sofa-nerfing Battlefield Hardline patch out now

  • Kami 28/04/2015

    Sounds like a fair bit of work has gone into this patch, which should cushion the blow somewhat... Reply +15
  • The top 15 Final Fantasy 15 demo complaints addressed, one by one

  • Kami 28/04/2015

    @ShiftBreaker - I like the one on the right. That's my personal preference. I think aesthetically it's youthful and flirty enough without being OTT.

    I do have some issues with this focus on Cindy (I still struggle not to say Cidney, because you know, what WOULD HAVE MADE MORE SENSE SQUARE-ENIX PEOPLE!), partially because last week's additions to Resident Evil: Revelations 2 went by with barely a whimper.

    Rachel is not radically different in design to Cindy; her wetsuit barely able to contain the two rather large floatation devices welded to her chest, splayed down the middle, hair drawn over her eyes so your focus is inevitably lowered to the twin buoys she brought along for shits and giggles. Rachel is even now considered as a fan-favourite addition to the series.

    Lady Hunk - sure, let's take Hunk, remove his trousers to reveal a pair of hotpants and call that a woman. What brilliance! I'd like to know how many bottles of expensive booze it took before someone had the bottle to bring that one up...

    Moira's "Urban Ninja" Outfit - okay, this was there from the start, but then, I've always felt Ninjas were slutty. No wait, sorry, silly me, I'm thinking of Dead or Alive. Ironically, despite using the same engine, the girls in the forthcoming Fatal Frame are actually clothed to a certain degree! Even Ayame, although she's still tarting it up a tad.

    But my problem is - who finds these things sexy? Teenage boys? The ESA Essential Facts of Gaming 2015 posits that in the US at least, teenage boys are NOT the games industries primary market any longer; the average male gamer is 35, and the average female gamer is 42. Do they think this is pulling in new gamers? Seems not, considering the average has been rising for several years now!

    The reason it looks so weird isn't because her (admittedly splendid) cleavage is on display; it's because it seems quite a few of us are old enough that we kinda know it's a little creepy now. It's starting to feel creepy because more of us are getting on a bit, and the characters are still young, and there's a stigma about older men here in the West leering over young women.

    But maybe that isn't such a massive deal in Japan still; maybe it's a cultural thing. It does seem every time this issue rears its head, Japanese developers and designers don't seem to fully understand why it's such an issue for us.

    I dunno. I might be reaching a tad here too...
    Reply +6
  • P.T. is being pulled from PSN on Wednesday

  • Kami 26/04/2015

    @orangpelupa; You talking about the disaster zone that was Ashes 2013? A game so broken that it was fully pulled from Steam and everyone who bought it got a full refund? Reply +1
  • A paid Skyrim Steam Workshop mod has already been pulled

  • Kami 24/04/2015

    There's also been a few instances I hear of mods from Nexus being downloaded by strangers and reuploaded to Workshop by different people, although I haven't been able to ascertain if this is because of the new payday or because some people are just assholes.

    I do think modders should make a living from their work - because a lot of these mods are actual work. Hundreds of hours of work shouldn't go unrewarded. People need to get over themselves on that.

    But there are so many kinks and quirks and unanswered questions and odd angles and so much potential for abuse... as much as I do think it's right really good mods get to profit (means they can work on projects long-term, how many abandoned mods are there in the Skyrim scene?), this was clearly rushed out with no thought as to the subtleties and complexities that would come with it, that's before you get to the blunt fact consumers already feel hard done-by with day one DLC and additional content pushing their game costs skyward.

    A good idea, sure, but one that so far is poorly executed...
    Reply +19
  • Steam Workshop now allows modders to sell their work

  • Kami 23/04/2015

    @George-Roper wrote;
    Like every other aspect of our hobby, this is open to abuse but it's also open to providing good modders, who have good names in the communities, with a means of income on the biggest digital delivery platform in the world.
    I agree that good modders should make a living from their work.

    I have questions about it though; where are these people when you need actual content in an actual commercial release? Oh wait, they're on the outside of the industry making commercialised mods, adding even MORE onto the cost of your already quite expensive game purchase!

    I've said this before; I did some Oblivion modding. I enjoyed it. I dabbled. But you know something? Take a look at Elder Scrolls Online and the huge amount of problems that thing launched with. For years, we've fixed the errors and issues in Bethesda's actual games without even once thinking about it. We just wanted the best experience possible, of course!

    Except when it came to ESO, and for Zenimax to you know, actually fix issues in the game in anything like an expedient manner... they couldn't. Some of the issues I had at launch in the paid client are still in the F2P version (and Cthulu on a Sinclair C5 is the F2P Client Wrapper ever a fidgety piece of...). Why? Might have something to do with the nature of the Online Electric Fence. The magical technical tinker-fairies can't get past that to save the day.

    I equally want to also say that I think Bethesda and Zenimax should be HIRING some of these people. The actual Skyrim DLC was annihilated by some of the free adventure mods you could get hold of on PC. Why on earth wouldn't you want people who can make good quests, adventures, locales and characters in your company?

    On one hand here, modders might not want to because... hell, they're making money anyway. On the other, Bethesda - if it profits from these mods sales - effectively can shrug and go, "Alright, post-game support is down to the community now because we'll just profit from people buying these mods!" It seems like such a backwards-facing way of doing it to me.

    Finally; at a time when Bethesda are planning an E3 show (presumably to announce a new Fallout or Elder Scrolls), it seems a little odd that Skyrim now starts to be monetised this way (as said, one assumes Bethesda gets a cut from that 75%). Think about some of their releases... Skyrim had issues. Fallout 3 had issues. New Vegas... let's not even go there.

    I think the games industry has made me a little suspicious this generation. I hope there's no link... because that'd just suck.
    Reply +10
  • Could the Apple Watch become one of gaming's Galapagos Islands?

  • Kami 22/04/2015

    What I'm realising here is that gaming on an Apple Watch is all about "time", and managing expectations and challenges that can be attainable in that short space of time. The first thing that sprung to my mind was "WarioWare", actually. Seems like the kind of fit for it, no?

    But I also think that it's a bit of a stretch to consider this as a viable ground for games. I'm all for expanding our borders somewhat and opening up to new markets - heck knows that's a thing the industry needs right now (yes, I read the ESA 2015 PDF) - but sometimes the art is in knowing where to expand. This already feels like a bit of a misstep.

    I'm sure people will want to try and for new owners they'll want things to do on it, but my guess is the average 'Applephile' has three gaming-ready devices already, two of those are portable in a sense and one even slips inside their own pocket.

    At some point, someone does have to ask the question... "What IS the point?"
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  • You can buy Mortal Kombat X Easy Fatalities

  • Kami 14/04/2015

    To be honest, I only really enjoy Mortal Kombat for the fatalities.

    And whaddya know? EuroGamer has kindly provided me with a video of all the fatalities for my viewing amusement! Ace! Now I don't have to buy Mortal Kombat and can put that money towards something more important and/or interesting! Excellent!

    And as has been said, there'll be the inevitable Komplete Edition down the road anyway. This is exactly what grinds my gears... you just know the most sensible thing to do is, well... wait for that. Smart business decision. No wait, sorry, the opposite of that...
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  • Resident Evil 5 Steam edition "ripped out" code needed for splitscreen mod

  • Kami 08/04/2015

    @jamyskis1981; You should see what's happening with Revelations 2's Online Events.

    Lots of seemingly impossible times and at silly levels that wouldn't be possible playing fair. This morning, someone demonstrated how to get a stupid time at lvl 1, and it involved the Life Crystals reloading abilities like the rocket launcher to burn down enemies.

    My question was "Okay, that's exploitative, but alright." - then they paid MONEY, REAL ACTUAL MONEY, for more "Life Crystals" to continue doing this 'exploit'.

    Fact is, Capcom clearly don't give a toss. And no-one is going to pull Capcom up on this bullshit in the press either. This seems to be their answer to "F2P", except we had to pay for the actual game before we could enjoy the actual raid mode.

    I'll probably be negged for having said this though. It's not cheating, but it's exploitative from the players doing it.

    And let's be honest, it's unashamedly exploitative from Capcom's end too, because why on earth would they 'fix' an exploit that's clearly going to make them lots of money?

    edit; As for the split-screen, it may not be an essential for PC players, but sometimes options are awesome. And if fans can "hack" the feature into working, then it stands to reason Capcom could have done it. Should they? I dunno. But they COULD have.
    Reply +13
  • Cloud gaming company OnLive shuts down this month

  • Kami 03/04/2015

    @L_A_G; It's always the case when you challenge the status quo. People who are used to doing things a certain way will be as mountains to move.

    OnLive was a lovely idea but it wanted to take on big boys at their own game, with a fraction of the finance and not a name behind it. The likes of Steam grew from Valve, which already was well-established. Sony too was already well-established in the field when the PlayStation was being launched (after its Nintendo deal went south). Sega and Nintendo were also well-founded when they began, and Microsoft... well...

    OnLive needed time to build a reputation. But with what?

    See, I think OnLive's greatest issue was that it DIDN'T play the big boys at their own game - and by that, I mean getting their hands into games development and nabbing an exclusive or two along the way.

    Services/devices like this live and die on their exclusive content. It's as true for Amazon Prime and Netflix as it is for Sony, Microsoft and Nintendo. There's no point just giving people the same thing (at extra cost) unless you can get them through the door with something else. It's as true now as it ever has been, more so with how cut-throat the markets have become.

    That's just an opinion though. Gotta have power to move that mountain, and if you haven't got the raw power, then you gotta make some damned leverage...
    Reply +1