Kami Comments

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  • Umbrella Corps reveals Resident Evil 2 locales

  • Kami 24/05/2016

    Wow, that was a little hard to watch.

    I can't help but remember this was Capcom's attempt to pitch to the eSports arena. Somewhere, somehow, they forgot eSports titles have to be fun to play and fun to watch people playing. This just looks like neither, and that's just... not good enough.

    (Also, makes me sad they blow money on this and not a remake of Dino Crisis...)
    Reply +9
  • Why Blizzard can't please everyone playing World of Warcraft

  • Kami 10/05/2016

    @Rack - I agree, and in effect it's WoW's biggest design flaw; "Jack of All Trades, Master of None".

    There's so many niche groups inside World of Warcraft now that it's technically impossible to please everyone. You want to keep the rich people happy with exclusive toys? The casual audience will hate you. Want to focus on End-Game Raiding content? PvP crowd will piss all over you. Want to make Archaeology more interesting and expansive? Pet battlers will be giving you the finger. Oh look, Artifact weapons. Except, habitual alters are concerned they'll be shoehorned down a one-way street to be good for end-game content. And vice-versa all the above.

    So what we've had for years is a revolving door of appeasements; we'll ignore this group now but six months down the line they'll get something. That means we ignore this group so we'll do something for them a few months later. And so on. And so on.

    I understand why, of course. But I don't think it's a huge leap to point out this might also be what has been driving people away... patience is a virtue.

    That a lot of people really don't have.
    Reply +2
  • Pokémon Sun and Moon get release date, starter Pokémon revealed

  • Kami 10/05/2016

    The tropical climes of the Alola Region look great.

    Though they should have gone full tongue-in-cheek and just stopped at Aloha. :)
    Reply 0
  • Street Fighter 5's sold 1.4m copies

  • Kami 09/05/2016

    I've simply waited whilst they "finish" it.

    I know they've said there'll be no "Super" or "Hyper" mode, but with a constant slew of content updates, it's those in all but name really. I've just gotten used to the idea that you don't buy into a new Street Fighter on the ground floor - a year, two years down the road you'll end up with the game that the series needed to be on release.

    That said, with new consoles on the horizon and Capcom's known habitual inability to leave well the heck alone on an already-set promise, let's see if Capcom will resist the urge to slap a "Super" moniker on any SF5 version for newer consoles...
    Reply +1
  • Don't care about VR? Neither did I

  • Kami 08/05/2016

    @albinas - Really? I was never a fan of the Kinect.

    Still, you can't deny the Kinect had a period of huge success - in the same way the Wii Remote enjoyed a period of huge success. It was impossible to avoid the Wii, and then impossible to avoid the Kinect - regardless of their limitations and issues. They petered out after a while, sure, but they're not gone and forgotten. Wii Remotes live on in some VR controllers, and the Kinect lives on in spirit at least for VR to allow for the tracking of your head (s'why the PSVR needs the camera, is it not?). The brands may be dying out, but the technology is still very much with us.

    What I'm saying is - be careful about dismissing what has come before. Progress is part invention and part reinvention; and it's far easier to see the positive elements of a failure than it is to see the negative elements of a success.
    Reply 0
  • Kami 08/05/2016

    @Agathia - Static UI elements are still very likely to be a thing. It's odd but that's likely a limitation of VR (or maybe first-wave of game development for VR) as it stands right now; the game world can be in-depth, but the UI would be rather rigid (as it tends to be in games we have now). Rather like looking through any hi-tech visor; critical information is fixed in certain places, because it makes more sense for the majority of people. It's not discriminatory - not on purpose, anyway, because that'd be to assume intent (never attribute to malice that which is adequately explained by stupidity - a rule I tend to live by). It's just how a lot of things will work, because it'll be easier - or perhaps cheaper in terms of development costs - to make certain elements static on-screen.

    The FPS thing sounds interesting though. I have to admit that I hadn't considered the added complication of depth and visor positioning for such things. Perhaps that's the sort of thing that's still a work-in-progress. VR isn't going to magically fix problems already in the gaming landscape - and it does seem like it'll bring its own little quirks and complications. Who knows, maybe that'll be a good thing; engineering out of traditional notions of how things are done!

    One can only hope. Still, I could never get away from the idea that, for me, that little right screen would just be an expensive waste of time and effort... :P

    edit; And I agree, VR is a "branch", rather than an evolution. And it's not a road all of us can travel down. But that's okay; because not everything has to appeal to everyone in order to succeed. It's all about profit; and if VR makes a profit, then who am I to argue?
    Reply 0
  • Kami 08/05/2016

    @Agathia - This is the common argument.

    But that's not how video games work, is it? The requirement for many will be in being able to see both screens - partially for the effect but also because things like the user interface will be split across the two screens, meaning any UI element that lies on the right-hand side of this wider viewpoint will be information I cannot access - be that ammo information, a minimap or whatever. On a purely practical standpoint for VR Gaming, that's a handicap that I don't have with a normal screen!

    VR Gaming will be dependent on several things; and it won't just be UI limitations. What about, say, an FPS Deathmatch game? I can't see things incoming on the right hand section - which in a team based scenario would make me a liability, would it not? What about puzzle games which create a static image across the two screens - no matter how much I move my head, I'm still not going to see what's on the right-hand side, am I?

    These are things that VR Devs can't really fix. And nor should they - I don't think it's reasonable to be worrying about people like me (yet). But when VR fans try to keep telling me, "You'll see it like you see real life"... that's not how video games work. It really isn't. Video games require the processing of visual data to which you respond, be that reloading a gun to checking a minimap or just having your souls/currency counter in the bottom right-hand corner.

    VR is dependent on both screens. Otherwise... what is the point?
    Reply -1
  • Kami 08/05/2016

    @dsmx - Stereo Blindness can do that, sadly. It's what effectively killed off the Stereoscopic 3D fad of 2008-2011. The industry had been warned about the limitations of the technology, but went all in anyway. VR, as it is, is just that tech being recycled for the most part.

    Me? I'm stuck with one screen - blind in my right eye. Which isn't a gaming limitation; hell, the last year I've platinumed Bloodborne, Dark Souls 2: SOTFS and Dark Souls 3. Putting two screens in glasses though = me not seeing the right-hand screen. Which is a problem (that some VR fanatics refuse to accept as a 'problem').

    So I can't be hyped for it either.
    Reply -1
  • Nintendo selling off majority stake in Seattle Mariners baseball team

  • Kami 28/04/2016

    Interesting part of the statement was this bit;

    Since the subject sales profit has not been incorporated into the annual financial forecast we announced yesterday, if and when the sales contract is executed and approved by MLB, we will make the appropriate timely disclosure such as modifying the financial forecast. For your information, we will negotiate the deal by assuming the comprehensive asset value of First Avenue Entertainment LLLP as being 1.4 billion U.S. dollars.
    Sounds like it was a pretty good investment overall.
    Reply +1
  • The Warcraft movie's Goldshire Inn makes me nostalgic for WOW's Goldshire Inn

  • Kami 28/04/2016

    @HisDivineOrder - Oh Thrall still has a thing for a certain Kirin'Tor Archmage, I'm sure. Just he's got a lot going on right now; a wife, a job, a kid...

    Mind you, Garrosh turned from a whiny shit that didn't want to be his father to actually being worse than his father in every possible way. Azeroth really needs Jeremy Kyle...
    Reply +1
  • Why insiders think we'll see a new Xbox One at E3

  • Kami 28/04/2016

    @McGooch - Both Nintendo and Microsoft have to up their game. Their combined efforts to thwart their own success effectively handed Sony the gold medal (PS4 didn't succeed because it was better hardware - it succeeded because Sony didn't screw up 1/100th as much as its rivals - it's like winning a marathon against two rivals who tied their shoelaces together...).

    It will be quite the spectacle to watch, that's for sure.
    Reply +3
  • Kami 28/04/2016

    Interesting stuff. New consoles for everyone! You get a new console, you get a new console, EVERYBODY GETS A NEW CONSOLE!

    What fascinates me is Sony wants to maintain PS4 parity. If the NX and XB1.5 are as capable and won't enforce a parity to older consoles, that might put Sony in an awkward position. But we'll have to see how this pans out when we get solid specs on each machine.

    Quite the time for the console market...
    Reply +1
  • Sony's PSN is making more money than all of Nintendo

  • Kami 28/04/2016

    @verynaughtyboy - EG clarified their numbers, so I've edited my post. Still, a profit is a profit - usually a profit is a good thing...

    As of Feb. 2016, Nintendo had a cash reserve of $4.6bn, and that's not taking into account IP and other physical assets (accounting for those, you're looking at almost £12bn). I do of course wish Nintendo would do more with that, but it's still a nice nest-egg.

    Sony is doing the business and that's awesome. Will be interesting to see how the Neo and VR work out for them too - bold moves for a company already in pole position. Still, as long as companies make money - they're unlikely to be going anywhere.
    Reply +3
  • Kami 28/04/2016

    During the same financial year, the whole of Nintendo pulled in 504.4bn yen. That's £31.9bn yen (original quote)
    Whichever way you slice it, that's still a hefty chunk of cash alongside Nintendo's already large reserves. Not entirely sure what the purpose of this is. Nintendo having a bad generation? Well, duh. I think we're already very well acquainted with the fact that the Wii U hasn't been the commercial success Nintendo had anticipated.

    Still, they're making money. At the end of the day, that's the important part. No-one was calling for Sony to die off when the PS3 was suffering heavy losses for so many years, yet Nintendo makes just shy of $150m and people expect the company to do a Sega?

    The logical contortion necessary to draw that conclusion is breathtakingly impressive (and might require a proctologist). I get Nintendo may be as popular as Herpes to most people right now, but Sweet Ebrietas In A Fetching Fedora, perspective. Even in a difficult spot, making more than $150m in a year is nothing to be sneezed at.

    I'll bet the likes of BHS wished it was "failing" in the same way...

    (Edited with EG's new clearer figures)
    Reply +15
  • Dark Souls dev begins work on new IP - report

  • Kami 27/04/2016

    @Simatron3000 - Zelda Souls.

    Reply +3
  • Nintendo's NX console launches March 2017 globally

  • Kami 27/04/2016

    @grassyknoll - I disagree, but I don't think Sony is being honest either.

    We know how resource-heavy VR is. Neo seems to be simply PS-For-VR, essentially. It's to enjoy games as they are now on the VR headsets. Which is fine - there'll be a (small) market for that. But Sony won't like admitting that because it'll destroy the whole "PSVR is so cheap" selling point (though they'll have to eventually as things like Digital Foundry do side-by-side comparisons on old and new PS4 hardware).

    Since I can't exactly enjoy VR like the majority, though, it doesn't really interest me. "Buy this and your games load FASTER!" Yes Sony, I did that with the New 3DS and I want to hit Nintendo for that BS as well...
    Reply 0
  • Kami 27/04/2016

    @grassyknoll - Have to admit I'm not sure what to make of this PS4 Neo/XB1.5 talk. On the one hand, isn't this still technically a "next-gen" jump? These machines are fundamentally stronger than their predecessors, though not as significantly as previous leaps. If not, then do we count Old PS4 sales in with the Neo? Same for Wii U sales and the NX, and the XBO and 1.5 thing.

    It's one of those strange things; because if the NX is "new-gen", and the PS4 Neo isn't, then Nintendo does have to start on zero whilst Sony can parade around figures including older PS4 units (which will likely be around 50 million by that point). And that seems... odd, somehow.

    It's a bit muddled right now but it seems the console market in general is going through an odd shift right now and definitions we once held dear appear to be coming apart at the seams. An exciting and difficult time, and I doubt this just applies to Nintendo...
    Reply +1
  • Kami 27/04/2016

    @FortysixterUK - Best news that EG missed out on is Reggie Fils-Aime and Satoru Shibata are taking on Executive Officer roles for the US and Europe respectively, giving them more independent oversight and decision making on a regional level than they've had before.

    Hey, it's a step in the right direction!
    Reply +6
  • Kami 27/04/2016

    @Simatron3000 - I hear you on that. I like my Wii U, and I've had plenty of great times with it but I think it was clear at the end of 2014 that the next console was a case of sooner rather than later.

    I hope it'll be great too, and Miyamoto's classic line of "A delayed game is eventually good; a bad game is bad forever" can equally apply to console launches too. Better to do it right, than do it first.

    But maybe that's wishful thinking. I hope not, anyway...
    Reply +3
  • Kami 27/04/2016

    @Simatron3000 - Well, Microsoft didn't exactly do their XBO reveal right so maybe Nintendo is trying their best to ensure they don't screw this up?

    The general public will get to know; jesus, this is being reported in The Times, The Express, The Mirror, The Arseholes - I'm sorry, The Sun... if your concern is "How would Joe Public find out?", I think you vastly underestimate the media interest in this.
    Reply 0
  • Kami 27/04/2016

    @patchbox360 - Odds are Nintendo will have their own special Direct Reveal, sooner or later is the real question.

    After all, neither Sony nor Microsoft announced the PS4 or XBox One respectively at E3 - they announced them beforehand.
    Reply +7
  • Kami 27/04/2016

    I did think 2017 was a more likely situation, though it's still earlier than I thought.

    Now the painful wait for E3 and game reveals. *twiddles thumbs* Dum dee dum...

    Reply +1
  • Watch: Lost Reavers is impressively bad

  • Kami 25/04/2016

    It's just the laziest of F2P ideas really, and from what I played - they did the absolute bare minimum required to call it a "game". This sort of thing might fly in the smartphone world, but on the Wii U - which has a damn fine library of games itself - I just thought, "This is sloppy, lazy, half-hearted mush."

    I think the concept is fine - Splatoon has shown us 4-player match-ups are good. And I like the idea of looting old ruins, and the psuedo sci-fi thing is kind of cheesy enough to work. But it's just... so... damned... lazy! We waited what, almost two years for this and it seems like the sort of nonsense a small group could defecate out in a couple of months.

    Yeah, it's really bad.
    Reply +2
  • Finding the humanity in Dark Souls 2

  • Kami 10/04/2016

    I must admit I wasn't as sold on Dark Souls 2 on PS3; something about it was just... off. It took an additional year and the release of the PS4 "Scholar of the First Sin" remaster that I realised that it was significantly better, and likely would have benefited immensely from an additional year in development and focus on the PlayStation 4 and next-gen hardware. The naturally aggressive playstyle encouraged by 60fps on PS4 was an eye-opener for me on just how different a game felt when you pushed up the frame count. I can't deny SOTFS PS4 is the game that convinced me that where possible, 60FPS should always be the priority. It radically changed the game, and in my view, much for the better.

    And something tells me we're going to have the same issue with Dark Souls 3. With the PS4K and Nintendo NX due sometime in the next year and a bit, I can't help but wonder if it would have been smarter and/or better to focus on this newer incoming hardware and improve the technical issues that seem to be plaguing Dark Souls 3. Not to mention Dark Souls 3 would absolutely be a system-seller for both machines.

    I'm sure I will enjoy Dark Souls 3: in fact, I know I will. This series is ingrained into me now, and I won't be able to help myself (plus I gotta get all the Souls platinum trophies! MUST... HAVE... THEM... ALL....). I just can't escape that niggling doubt in the back of my mind that this game is quite possibly going to run a damn slight better on the PS4k (or on the NX, recent chatter would suggest DS3 on NX is a no-brainer).

    Not sure why that bothers me, but it does. *shrugs*
    Reply -1
  • A Game Boy fused with a Raspberry Pi

  • Kami 08/04/2016

    Damn, that's a whole heaping pile of want there. Really nice work! Reply +3
  • Overwatch's Tracer has a new pose

  • Kami 06/04/2016

    a fan complaint that the original "over the shoulder" pose didn't convey the "fun" and "silly" aspects of Tracer's character, and was instead overly-sexualised.
    And this new vintage pin-up pose ISN'T overly-sexualised?! Isn't this also a Bayonetta pose?

    Still, I suppose I do like the second pose. If only because you know it was done with a sense of humour...
    Reply +13
  • Final Fantasy 15 Ultimate Collector's Edition eBay scalpers criticised

  • Kami 04/04/2016

    @Fourfoldroot - my thoughts exactly. What can people do but hope Square-Enix releases a few more - or, perhaps, insists some of these pre-orders are withdrawn on the basis that they're going to be immediately resold? It's their decision ultimately (since the pre-orders aren't even made yet I would assume), but once in the hands of the customers - it's their property.

    Scalping is a scummy thing to do... but it isn't illegal.
    Reply 0
  • PlayStation employee mods pad for gamer with cerebral palsy

  • Kami 04/04/2016

    @pseudopod - Many have existed over the years but the market as you can imagine is quite small. Which is not entirely surprising, when you consider that this is a very niche market. I think there are also console modders who alter controllers for this purpose - pretty sure that a one-handed DS4 mod is already a thing.

    That said, I love that video games really do try to maintain a degree of accessibility - be that modded controllers, voice controls or colour-blind modes. For all the issues facing our hobby, my faith is restored reading things like this.

    Nothing will ever be 100% accessible to everyone - but by damn, I love that many in the industry keep trying.
    Reply +4
  • Final Fantasy 11 shuts down its console servers

  • Kami 31/03/2016

    I loved FFXI, especially the atmospherics. Creeping through Gusgen Mines on a Thief, sirens blaring in the distance, knowing one wrong look from a bogy or skeleton mob was going to undo half an hour of effort... really exhilarating. It was an exciting world - not always fair, not always reasonable. But exciting.

    Also, earning tons of gil ferrying people around the world via teleports was a real highlight, and you got to meet people and they'd tell you what was going on, what was selling well, if there were any high-end groups needing something done etc. I don't know how much of that remained, but it was lovely when I was there.

    I left about the time the market got completely hijacked by the gilsellers. It just became unplayable at that point, and people I knew were leaving completely. Vana'diel will always have a place in my heart though.

    And those sirens will always wake me at night...

    Reply +3
  • Sean Bean, Aaron Paul to star in Kingsglaive: Final Fantasy 15 CG movie

  • Kami 31/03/2016

    @Nikanoru - Actually, plenty happened in it. Sure, the movie is fluff - but it's enjoyable fluff. Has a beginning, middle and an end. No need for a sequel, no cliffhanger ending (thank Hades for that!), plot threads get tied up relatively neatly. It's exposition heavy, but I kind of like that. Plus, it's a Final Fantasy-branded movie. Did anyone expect anything less?

    Also, I've seen a lot worse game movies since. I'd list some but I'm still trying to pretend some of them never happened... Prince of Persia nngh ow right in the nostalgias!
    Reply +5
  • Kami 31/03/2016

    I feel like the odd one out because I actually really liked The Spirits Within - sure, it was obscenely over-budget and sure, it's connection to Final Fantasy was always tenuous at best. But as a bit of CG Sci-Fi fluff, it's a really solid movie.

    I will really never understand the hate for it. In much the same way I can't understand why the live-action Resident Evil films continue to make money...
    Reply +5
  • Nintendo fires marketer after sustained online hate campaign

  • Kami 31/03/2016

    Okay, the real question I have is how was she "moonlighting"?

    Having a second job is one of those things which is fine until it really isn't fine. The best example I can offer here is if someone at Sony Inc., inside the PlayStation division, was found to also be moonlighting at Microsoft HQ on some crappy job (let's say janitor).

    Second jobs may be allowed or encouraged, but there are limitations and boundaries based on ethical, moral and legal grounds. Unless Ms. Rapp wants to state what her job was, I will assume it conflicted in some way with Nintendo or its company policy. There are multiple sides to any given story, and I don't know if it's fair or reasonable to reach for her social media presence and the given issues there when we're missing such a crucial piece of information.

    But then, I've learned that the devil is truly in the detail... and sometimes, in the complete lack of it.
    Reply +12
  • Steam loophole closed after coder sneaks Watch Paint Dry onto store

  • Kami 29/03/2016

    Genius. Shame he didn't make any Monet off it. Reply +30
  • Nintendo NX controller reports gather pace

  • Kami 25/03/2016

    Great fake though. I kind of want one of them as a sort of display piece. You can't deny that it's an aesthetically pleasing design (even if, as we kind of agree, it'd be functionally a nightmare).

    Guess we'll have to wait another... what is it... eleven weeks or so until E3?
    Reply 0
  • Kami 23/03/2016

    @Milouse - Okay, that'd likely explain it. Just looked strange was all. Reply 0
  • Kami 23/03/2016

    @cowell - That is a cute touch, I'll admit. "Here's what we think of your NDA, Nintendo!"

    Also, photographer needs to wipe his desk down. Looks dusty and has coffee-mug stains.
    Reply 0
  • Kami 23/03/2016

    That second image to me just seems strange. It's the dull-ish part on the left side of the controller that throws me - okay, it might be the thin screen protector that you often get on new screens today, but it's still strange and it's a visible straight line too. Okay, my eyes aren't what they used to be (pipe and slippers/eye-patch moment), but it seems strange to me.

    As for the controller itself... eh. I sort of see what it may be going for, and whilst it doesn't look that ergonomic - it looks a damn slight more wieldy than the U-Pad, that's for sure.

    And as for the screen - for that to be functional as a controller with programmable interface buttons, it would have to be a multi-touch screen - or it'd be utterly, irredeemably worthless for a lot of games, including many of Nintendo's own franchises (Mario, Zelda, Metroid to name a few - heck, even Pokémon!). It'd be strange for Nintendo to design a controller with such a fundamentally obvious flaw... *tongue in cheek*

    Part of me would hope Nintendo rubbishes these examples, or just starts explaining it... that said, they're trying to prep to show it off at E3, and I'm guessing everyone at Nintendo is running around flailing their hands in the air and screaming like someone poured a bucket of fire ants down their trousers.

    So expecting any sense until E3 might be asking a bit much...
    Reply -2
  • PlayStation VR will cost £349, out in October

  • Kami 15/03/2016

    That's actually not a bad price. Hope it does well. Reply +35
  • Professor Layton "puzzle master" Akira Tago passes away at 90

  • Kami 15/03/2016

    Godspeed, Mr. Tago. Thanks for Professor Layton!

    Even if there are times I cursed your puzzles under my breath...
    Reply +3
  • Ubisoft's making multiplayer VR game Werewolves Within

  • Kami 15/03/2016

    @Fourfoldroot - In the same way I can enjoy a New 3DS, of course. Sure, I can play it. And I do - still playing Story of Seasons. Doesn't quite get away from the fact the whole point of the thing - the polished 3D effect - is lost on me though, does it? (And the New 3DS thing is relevant to me because I was losing the sight in that eye the day I took delivery of my New 3DS. Talk about timing, right? *sigh*)

    I don't hear anything yet though about other concerns on this front. Such as in-game UI options; UI's will no doubt be split across two screens. Awesome. I'm down with that. Except, if the ammo counter is on the right - the side I'm blind - I can't bloody see how much AMMO I HAVE! I'll be that dipshit in a deathmatch constantly reloading. Oh yes. I know the type. I do NOT want to be "that guy". I know what happens to "that guy" in those games. I've been on the other side. I know what I used to do! I know what will come. DON'T FORCE ME TO BE "THAT GUY"!

    Don't misunderstand though - I am not anti-VR. If you can enjoy it, awesome. More power to you. It's your money, after all, and damn the amount I've spent on games and PC parts (my case tower was £180 - I know, I know... /shame). And not everything needs to be aimed at me either - sure, it might blow to be a little discriminatory, but aren't we all a little bit racist sometimes? Oh damn, now I'm sliding into Avenue Q songs. Didn't see that comin... FUUUUUUUUU...

    All cheap puns aside - just, y'know, left-hand side in my case - it's a lot of money to spend for something which I can't enjoy like you can. Sure, I can see some of it - even get the VR "experience". Just, you know, not as well as you can. And that's okay!

    I get your heart is in the right place. But sometimes things aren't inherently usable by everyone. And as I have said, I'm not completely blind and I still got platinum trophies for Bloodborne, I finished it's DLC (in 48 hours, I will add) and I also got the plat for Dark Souls 2: Scholar of the First Sin. It's been a weird learning curve, but it's clearly not impacted my actual ability to play video games.

    So why would I invest in a device that... you know... quite probably will?
    Reply +1
  • Kami 15/03/2016

    @dadrester - I do (now, at least).

    I'll be the first to argue against the badass part - though I admit feeling like a boss for platinuming Bloodborne and Dark Souls 2: Scholar of the First Sin with only the one eye.

    edit; It's kind of funny that one of the characters in this game wears an eye-patch. Allow me to make the "blind spot" joke. I can do that now, right?
    Reply +1
  • Kami 15/03/2016

    I love this idea.

    So, can I ask if it will be released on NON-VR platforms? Yes yes, I'm a freak who has lost the sight in one eye. I can't enjoy VR like the rest of you. This doesn't sound like it fundamentally NEEDS VR to function though.

    So... are plebs like me going to be able to sink our teeth into this as well?
    Reply +4
  • Pokkén Tournament review

  • Kami 15/03/2016

    @Mr.Spo - Sounds like a plan. And by the by, good luck and best wishes on finishing the PhD.

    Love reading, always mutter to myself, "Let's have a Pikachu."

    ... yeah. Sorry.

    Reply +2
  • Lindsay Lohan's Grand Theft Auto lawsuit gets ugly

  • Kami 15/03/2016

    @E-ROLE - Not sure, though it sounds familiar.

    I think Ms. Lohan just forgets sometimes she's a parody herself; a stereotypical Hollywood girl (meltdown and everything). It must hurt for her to realise how utterly generic she really is.

    That said, no real excuse for the cow pic. I'm on R* side here, but damn, have a little bit of fucking class - you know, the thing that makes you better as a human being than a certain Ms. Lohan?

    Take the higher moral path. If for no other reason than you get to look down on those getting themselves caked in shit over on Twitter. It's mud-wrestling you don't have to pay to watch! :P
    Reply +21
  • Valve fires Dota2 commentator, Gabe Newell calls him "an ass"

  • Kami 27/02/2016

    @SHPanda - To be fair, with the instability of some online networks, it can be hard to get full teams for some of these games at primetime hours - depressing as that may be to say... *sigh*

    I still don't think this is anything more or different than what me and my student flatmates/buddies used to do back on Mario Kart 64. It's just that there's big money on the line rather than a comfy spot on the couch...

    edit; Also, Drunken Dota. Is that a thing? I suddenly want that to be a thing...
    Reply +2
  • Kami 27/02/2016

    @SHPanda - It's only an evolution on a well-worn thing. When I was a student, we had an N64 and Mario Kart 64, and sometimes twenty people in the room all wanting the couch. So we'd play "Winner Stays On" - the four people playing got the sofa and the rest of us huddled around, passing round drinks and nibbles and the like - winner of the race got to stay on the sofa, and we cycled around the group. It meant the rest of us were watching and it was compulsive weekend fun (also, much more fun when everyone is drunk too).

    I even used to watch things in the arcades when I was a teenager - even watching others play, because it's sometimes good before you pump your 20/50p coins into the machine to have an idea what exactly is coming. And sometimes, you'd even root for them - getting so far only for a boss encounter or some nonsense to pip them at the post.

    We all watch trailers, Let's Play's are exceedingly popular and Nintendo's Smash Directs have been a phenomenon of their own. We all, in some sense, WATCH other people play games in one form or another - so why not make a competitive sport out of it? If people are good enough and the game is interesting enough and fun enough to watch, it could be a lot worse...
    Reply +23
  • Nintendo cuts yearly forecast, but still targets profit

  • Kami 26/02/2016

    @SpaceMonkey77 - Looks like we're gonna be dominating this thread! Wordy posts woo!

    I strongly disagree with you on playing by rules; the industry takes huge leaps when a risk pays off - okay, we've just got through a decade where many calculated risks haven't paid off or gained overall traction I'll grant you that. Adhering to a sort of status-quo situation just feels... wrong, somehow. It allows for someone to be dominating at any given moment, with that victor usually being the parts manufacturer (nVidia or AMD, usually AMD) having a monopoly over a specific component or parts because third parties insist on it. Yeah, because monopoly situations have historically never been an issue in the video game sphere. Ahem. Right, Nintendo? Sega? *cough*

    What terrifies me about the current state of gaming is this paralytic fear so many have of the concept of "change" or "experimentation". The video games industry has for decades been at the forefront of technological pioneering and innovation, and suddenly in the last few years people are scared about changing things because "it's sorta nice here"? Sweet Merciful Odin Who Traded In Slepnir For A Harley, is this ever a depressing time to be a gamer. "I don't wanna leave my safe space! I like it this way!" - is this because we've just had no real things that stuck in the last decade or so? I don't know where this has come from... it kinda scares me. Pod people scary. "JOOIIIIN USSSSSSS.... IN THE HIIIIIIIIVE MIIIIIIIIIND"

    I don't know if Nintendo will actually be the one to mix things up - maybe now isn't the time for change, but polish. And I'd dig that too - but Sweet Mother Of Odin Who Traded In Slepnir For A Harley, polish seems a foreign concept sometimes these days. See - many PC ports of late. I don't get it and I don't think there's any real excuse...

    Personally, I wonder if third parties and manufacturers haven't gotten a little... y'know... complacent in recent years... I'd quite like to see a firework go off in their little bubble. Call me an anarchist, but that'd be quality entertainment...

    edit; And sadly that's all I can do for today, gotta go to the GP surgery. Take care, nice shooting the breeze with you as always.
    Reply 0
  • Kami 26/02/2016

    @SpaceMonkey77 - I respectfully disagree with you, especially on the limited hardware front. How soon we have forgotten the PlayStation 2 - the technical underdog of its day, and yet somehow it became the biggest-selling console ever. And I don't recall much moaning about its "power" then; third parties got on with porting jobs, even if they were... well... Resident Evil 4 (technically impressive and worth it if you didn't want a Gamecube - but we all knew it was a downgrade...).

    I'd of course buy a super-powered Nintendo console; I just think it'd be... well... a bit boring. In a couple of years, Sony Interactive will push out a PlayStation 5 having had time to grab newer hardware advances and see what the NX has and is doing, and the game of technological leapfrogging and one-upmanship begins. Sure, it'd be good for hardware - it's just, looking at the state of many game releases today, I'm not sure this is good for our games.

    I think some ideas just need more work - or time for technology to catch up, see VR Headsets. The Ouya, as I said, just ended up a primarily emulation-orientated device for many. And I liked the nVidia Shield as an idea - even if, in practice, it was only really good if you were in the middle of something and badly needed to go to the loo. It just had a limited purpose - though I'll concede that people with serious Irritable Bowel Syndrome probably got a lot out of it.

    Is this the moment everything will come together and work? I don't know - and you're right, we may never know. But I don't think it's fair to outright dismiss any of these concepts and ideas. We've had so many cases in the past - heck, I remember when touchscreens were gimmicks and everyone roundly laughed at Nintendo when it revealed the DS!

    Even if they're not quite ready yet - give them time. One day that frizzy ginger-haired kid at the back of the classroom could end up looking like Karen Gillen...
    Reply -2
  • Kami 26/02/2016

    @SpaceMonkey77 - I will never let this one go; if Nintendo announced a Zelda/Dark Souls crossover, I would be queuing up two weeks in advance for it. Seriously, Nintendo doesn't seem to yet realise that would be, like, dream material stuff. Zelda Souls? Hylian Souls? I'm sure they have marketing teams that can dream up a MUCH better title, but as a thing - I wouldn't be able to resist.

    I don't think there's anything wrong with the idea of a microconsole or "hybrid" in such a context; there really isn't. It's like the term "interactive novel", isn't it? What exactly is the problem with an interactive novel? Am I the only one whose required reading in the late 80's through the 90's was choose-your-own-adventure books, and in particular Joe Dever's Lone Wolf saga? Excuuuuuse me if I happen to not mind a digital interpretation of that genre! (Walking simulators are a different matter...)

    The whole thing just needs some refinement, is all. Nintendo is perhaps in a better position than most to bring some fresh eyes to the idea. But they do need to really support it with software - that was the Ouya's Achilles heel, really. I liked the idea enough to support it - but the games were by and large all eurgh, and when it gets to the point that emulation is your primary saving grace - you kinda have a problem. When the only games worth playing on your hardware are from other games consoles in the last twenty-odd years, you really are up a creek sans paddle...

    You're right about the iPhone thing, though. After all, I did buy a New 3DS XL despite obvious warning signs that the handheld was not long to be replaced by something entirely new...

    edit; As for the third party thing, as I recall the issue historically was that Nintendo executives were forcing third-party releases to release sometimes weeks after a big Nintendo game drop - preferring to hog the spotlight. This was admittedly a nightmare for third parties, who have to obviously juggle multi-format releases at the best of times, knowing they'd have to either concede to a later release on Nintendo hardware or delay the game on other platforms. I can understand why such things would drive third-parties crazy; and no doubt whatever Nintendo does next, that kind of nonsense can't be tolerated. Nintendo games stand on their own and have a maddening shelf-life compared to most releases, so it really shouldn't be that worried. It's a marathon, not a sprint, and it's just not sporting to tie other peoples shoelaces together...
    Reply -1
  • Kami 26/02/2016

    @SpaceMonkey77 - I believe if Nintendo is smart (which means this probably won't be the case), it could absolutely go all-in on the handheld market - which is one it has complete dominion over now Sony has all but pulled out of it.

    To "hybridise" a powerful handheld, a modestly-priced "Home Unit" whose primary purpose is to upscale a game image up to an HD screen makes far more sense technically and financially; if it doesn't take the home market by storm, it can console (*sigh*) itself with having engineered a potent piece of handheld hardware which will still sell by the shedload. If the handheld comes out at, say, £250 and a booster box is sub-£100, that's £350 all-in for both a handheld and "home" console - which isn't a terrible deal, if you think about it.

    Not that such an idea is without its risks; there'd be limitations, of course. I just think Nintendo is often best when it's refining already-established but perhaps-not-quite-yet-polished technological ideas. Wii U screen streaming they've done, upscaling is a thing and the like. It seems like the obvious route to take; play to their strengths and hope people stick around long enough to shift the secondary unit!

    The New 3DS XL... is just a thing which I'll have to suppress my gag reflex over I guess. I should have seen this coming, really; the hardware was four years old at the time, after all. It didn't significantly change anything - just a little extra horsepower for a couple of new "ports". The warning signs were there... but yeah. I ignored them, and this is the price you pay for ignoring them. £180 worse off...

    I don't regret my Wii U purchase though. For me, it's had plenty more use than my PS4 this generation - would it have been nice to play some more third party games on it? Sure, I suppose so, but when you can dump hundreds of hours into Hyrule Warriors and Xenoblade Chronicles X, purr over Bayonetta 2, Smash Bros. and Mario Kart 8 and still get something like Splatoon to boot - I think time will be much kinder to the Wii U than most of us have been.

    But I can't argue against the NX needing to really pull out the stops, whatever it ends up being...
    Reply +4