Kami Comments

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  • Video: The Tekken characters more ridiculous than Lucky Chloe

  • Kami 17/12/2014

    @AoifeLockhart; Wasn't Gon technically a licensed addition to Tekken 3 though? I recall that he had his own comic and/or animation and had some success in Japan. Gon was probably canon to the Tekken series as Yoda and Darth Vader were in SoulCalibur 4.

    Which probably explains why Gon never came back. Ahh, the good old days when these quirky deals weren't actually removed for other territories and left us all scratching our heads in bemused silence...
    Reply +2
  • The Game Awards 2014 live report

  • Kami 06/12/2014

    Oooh, Zelda gameplay footage. Reply 0
  • Kami 06/12/2014

    Reggie. MY BODY WASN'T READY! Reply 0
  • Kami 06/12/2014

    Now, when they say "better"... Reply 0
  • Kami 06/12/2014

    Let's get this train wreck a-rollin'! Reply 0
  • Kami 06/12/2014

    Chiptunes, surely? Reply 0
  • Kami 06/12/2014

    Look on the bright side. We probably won't have the Kranky Kong disappointment this year. Reply 0
  • Kami 06/12/2014

    @zzkj; Now now, let's not give the industry something to work towards... Reply 0
  • Kami 06/12/2014

    @TeaFiehnd; Keighley is anything but boring. He's guaranteed to piss off SOMEONE tonight. But who will that be. *gameshow lights dim* Reply 0
  • Kami 06/12/2014

    It's gonna be a long night. Reply 0
  • SteamWorld Heist is coming to all non-mobile platforms

  • Kami 04/12/2014

    Absolutely can't wait to play this. Dig was great (and part of the appeal is speedrunning!). Also, great to see SPG getting involved. I might have mentioned backalong that the two seemed a natural fit.

    As an aside, Rabbit's new look is simply amazing. Massive respect to Bunny.
    Reply 0
  • I am Bread rises on Steam Early Access this week

  • Kami 01/12/2014

    Love it or loaf it, these games do seem to be doing quite well.

    Which is a pain for those of us who get tired of the joke fast. Oh well.
    Reply +8
  • Tengami PC/Mac delayed until January due to busy end-of-year season

  • Kami 27/11/2014

    Soooo... no-one is commenting on this, huh?

    Seems like a nice place for a picnic. *sets out spread*

    Sandwiches, anyone?
    Reply +2
  • Catastrophe games: How Spelunky and XCOM helped prepare me for an incurable illness

  • Kami 27/11/2014

    @nectaris; I'd totally love a sequel, although perhaps made by Platinum rather than BioWare. I'm just not convinced it'll happen. A bit like Beyond Good and Evil 2, really. Reply +1
  • Kami 26/11/2014

    @nectaris; Nah, not hitting quit here. But just aware that perhaps I can see my time is wrapping up. I intend to draw that out as long as is possible like Alien: Isolation. And hopefully have more control over my actual ending than Mass Effect 3.

    And I love a good punchline. I don't think I can bear life without a little humour...
    Reply +7
  • Kami 26/11/2014

    Awesome write Christian. And I feel your pain. I was hit by a hospital superbug a few years ago which has left me with permanent (incurable also) problems. Not exactly the life you'd wish on someone else; but a life you have to deal with.

    I completely understand what you mean as well; we learn so much from video games. How to deal with the challenges ahead, facing and coping with loss, how to deal with failure and not take it too personally, the adversity of "boss fights". All of this can be tied alongside actual proven scientific benefits - video games can help with motor processes, for example, and are sometimes used in physiotherapy. Those who play videogames also are proven to have a higher pain threshold. I can deal with minor muscle spasms on my own without the need for painkillers, which the doctor likes because as they say, the problem with proscribing painkillers to people is that they can be horribly addictive alongside other issues (like overuse creating tolerance). She agrees video games are a much safer alternative.

    I'd also like to say it's given me a very solid perspective on, well, death. I know I will need organ transplants in the future - liver AND kidney. And I know, being a middle-aged man who is single with no kids (f*** you too cancer!), that really, I'm not going to be that important or of any priority on the list. You go on it, where they put you, and you wait. And most people on the list die before they get what they need. What chance do I have? I'd say somewhere between "zero" and "hell freezing over".

    But I don't really mind that. What can you do? You just do what you can, whilst you can, with what you have. The end credits are the full stop; the end, you finished, congratulations. I'd like to think my personal credits roll will be ten minutes long with a banging metal tune behind it, but still... enjoy what you got. Because it will be over at some point. Do you really want it to end like The Soprano's, where it cuts off in mid sent-
    Reply +46
  • Dragon Age: Inquisition bug preventing companion banter

  • Kami 27/11/2014

    60+ hour save files? Really? That seems... oddly specific as a requirement.

    I mean, call me suspicious here - if the save files were being corrupted, then I can understand wanting to see a variety of save files. But this sounds like a quirk in the code, or an error that is dropping the frequency of party banter. My first reaction would probably not be, "send me your save data".

    I just don't see the point. Well, there's a cynical part of me which could have a field day with it, but he's currently bound, gagged and in a gimp suit.

    I'm having a zen day whether he likes it or not.
    Reply -2
  • Digital Foundry vs Watch Dogs on Wii U

  • Kami 26/11/2014

    @Mr.Spo; Speaking of Zombi U, I've heard a rumour that Nintendo and Namco-Bandai are working on a sequel.

    Here's hoping there's some truth in it. Supposedly it was a leak via Amazon France (who pencilled it in for a release in October 2015 before removing it).

    The idea of Zombi U being that close to FROM Software makes my brain do laps of joy around Rainbow Road. But there's no official confirmation or denial yet...
    Reply +5
  • Kami 26/11/2014

    @northlondon01; The problem is that UbiSoft doubled down on this version; they had a perfect chance to dump this a year or so ago when the first delay hit, and they got Ubi Bucharest to help with the main console versions. But instead, once done (and the reviews came in with a big fat "meh" for the most part), they threw everyone on the Wii U port.

    Which was utter madness. It also doesn't seem to have produced a quality result as a product of that madness. It's embarrassing but not for Nintendo, who have had a damned fine year (let's not forget EG's game of 2013 was... Super Mario 3D World!) and even games which probably shouldn't really work like Hyrule Warriors have been freaking ace.

    It's UbiSoft who are looking a bit daft. I mean, for heavens sake, they tried sneaking this out a week before Smash Bros. hit! That's like trying to take a cheeky slash behind a car on a motorway hard shoulder. WE KNOW WHAT YOU'RE DOING, WE CAN SEE YOU!

    And we all know they probably shouldn't be doing it either...
    Reply +23
  • Pokémon Omega Ruby and Alpha Sapphire sell 3m copies in three days

  • Kami 26/11/2014

    @fushimi; Absolutely. You do get attached to them. I like Pokémon Breeding; it's what I do best. My niece likes shiny Pokémon so she tends to get those from me (she just likes showing them off) but I am a perfectionist. I breed not only for IV's, but moves too if need be. Only the best.

    And then some bingmongler takes the 5-IV well-bred 'mon I put on Wondertrade and replaces it with a no-IV Chatot.

    Feel free to imagine me swearing and raging at my 3DS screen. It totally happens.
    Reply +1
  • Kami 26/11/2014

    Waiting for my copy this weekend.

    I have a lovely selection of 6-IV stuff to begin transferring over when it all goes live as well. Including my ditto. Ahh, my sweet, unassuming shiny 6-IV Ditto. It has a lovely life, lazing away in the day care centre as I scream over the fence for it to stop looking goofy and do it with the other Pokémon I've just put in there with it...
    Reply +12
  • Advertising Standards Authority warns YouTubers to flag promotional videos

  • Kami 26/11/2014

    Indeed, it's time. Times have changed and how we consume information has changed; in some cases, the laws and rules that should be governing this stuff have been caught with their pants down behind the bushes.

    Dare I crack a joke about ethics here? Or is it still a bit too soon?
    Reply +13
  • Sonic Boom: Rise of Lyric review

  • Kami 24/11/2014

    @cowell; With the raft of games on the Wii U and 3DS of late which are also child-friendly, any parent stupid enough to buy this for their kid needs a good stern talking to.

    Sonic just... isn't Sonic any more. It's so watered down that to call the series "homoeopathic" would be extremely charitable. It's so alien as a concept to me now they could replace Sonic and co. with literally ANY anthropomorphic cartoon figure and it wouldn't actually make a squat of difference.

    I guess I am done with Sonic now. The poor blue blur turns 25 next year. Man, is that party ever going to be lonely...
    Reply +1
  • Never Alone review

  • Kami 20/11/2014

    @spekkeh; I believe the original code that went out had some pretty serious issues, the newer code appears to be much more solid. I understand that GamesRadar pointed that out in a recent footnote addition, although whether they'll re-review based on the newer more capable build isn't clear. Reply +4
  • Ubisoft details third major Assassin's Creed: Unity patch

  • Kami 17/11/2014

    @donteatmypanda; Watch_Dogs is released for the Wii U this weekend.

    They haven't shown any actual in-game footage of it either; or hyped it at all. Soooo... yeah, I'm very suspicious.

    Probably won't help that put up against Smash and Bayonetta, it's going to look like a pig had a fight with a belt sander... Ubi really isn't having a good time of it right now.
    Reply +1
  • Assassin's Creed: Unity launch debacle sparks Ubisoft rethink

  • Kami 14/11/2014

    @SeeNoWeevil; Yup, but durr UK politicians stoopid head up butthole ain't Teresa May purdy?!

    Gah. If we're being forced into the damned EU, let's at least steal their good ideas!
    Reply +2
  • Kami 14/11/2014

    The likes of UbiSoft have a problem; Blizzard showed the last couple days it has also got the same problem (which clearly it didn't learn from the Diablo 3 launch). EA have had it, as have Activision, and Sony and countless others. The problem is that these games simply aren't fucking ready. They really aren't. They reduced the QA stuff on their end because users could do the same sort of thing for nothing (GameSpy even proved you could charge for betas and early access!), but now people are being asked to pay a lot more money on top of their actual game for DLC, Season Passes, maybe Microtransactions. And consumers are getting more and more pissed off. People are getting frustrated.

    I don't think regulation via laws and court cases will help though; we need a change in basic consumer rights, especially in the area of video games and digital media. We can't return games like these to stores (generally, some are awesome enough to be exceptions!) because of some half-arsed law from 1979, which just says the product as sold needs to work (meaning; if the disc runs, it works). That is no longer good enough. Moreso with digital downloads becoming a growing thing; because there, you can't even get money back selling second-hand.

    If we get rules about returning actual broken games, stores will be more wary and developers will be held to account by the middle-men - stores and distributors who will have the most to lose having to refund all that money. Hell, if they have to give refunds on dodgy stock, they'll hate companies who put out broken pieces of shit. Publishers will inevitably at that point put more effort into ensuring developers have a "finished" product or face worse stock deals, or simply lack of interest in supply demand. Which means consumers will be less likely to end up with a pile of wank (although you'll always get some of it. Come on. We've always had shitty games; we always will have shitty games).

    You don't need huge expensive legal examples or moralistic crusades. We just need better protections in our consumer rights is all. For the vast majority of electronic products, the retailer who sells it is liable to refund or replace (some do both) it at the customers behest if it is faulty in the first 30 days.

    Video games should be no exception simply because of the medium they come on. We're not buying the disc. We're paying Ł40 for what's ON THE DISC. THAT is what needs to sodding well work.

    The distinction needs to be made. Then we'll see some change.
    Reply +22
  • The Binding of Isaac: Rebirth teased for 3DS... and possibly Wii U

  • Kami 11/11/2014

    Uh-huh. Knew this already though. We had THIS little tidbit over a month ago (note the U-Pad firmware overlay right at the start), so it was already kind of obvious the game was running on Wii U hardware; the U-Pad in particular. Which meant they must have had a devkit and that an actual release on the hardware was probably the intention all along. Which then assumes that this U-Turn was made months ago, for them to (a) have a devkit, (b) port the game and (c) know Nintendo was likely to approve it this time.

    Unless you buy into the odd conspiracy of late that indie games are happening on the Wii U "by accident"; which I don't really understand. "Lol funny story guys, I was given this devkit to make games on and for a year I never once noticed the Nintendo logo on the front of it oh I so crrrrrazy!"

    As for the game, eh, it's not like I remember it. Not sure what it is. Probably the motion of the camera in those big rooms, makes my eyes wobble a little. But I had my fun with Isaac and his family. Good luck to those daring the basement now!

    If you plan to 100% this badboy, you'll need it.
    Reply +8
  • Is Overwatch related to Blizzard's failed MMO Titan?

  • Kami 09/11/2014

    @killuminati2911; Reusing assets has been a thing as long as video games have been around. Sequels are kind of easy to point out though.

    WoW has the same issue Dragon Age 2 did for me - you don't want the recycling to be too obvious. That's when you start feeling as if corners are being cut.

    But there are great examples of games which were built from recycled assets. Remember Link's Awakening? That was made from assets created in an ill-fated attempt to port A Link to the Past to the Game Boy. And Resident Evil 2; yup, the fan favourite Resi (I still wave the flag for Nemesis!) was built from recycled assets, after a prior attempt to make the game fell through! (Leaving us with glimpses into the ill-fated Resident Evil 1.5 and Elza Walker...)

    Even stripping games back has been done well. Vagrant Story was heavily cut back as I recall, because they were so desperate to get the game out before the PSX era ended (it was very late and extremely over budget by the time that order came in!). I don't think anyone felt cheated by the inhuman amount of content delivered in that game. I dread to think what the original vision would have been like!

    This stuff happens and it probably happens a hell of a lot more than we're being told. Blizzard just need to make sure it's fun.

    Heck, they even have actual honest-to-goodness competition in this genre!
    Reply +1
  • Kami 08/11/2014

    Makes a lot of sense. Letting go can be liberating. It gives you new options. One of which they seem to have found in the smouldering wreckage left from Titan. Assets are/were made; guess there's no point letting them go to waste, right?

    I think Hearthstone taught them that bigger isn't necessarily better. They have one massive MMOG on the market which is also multiple styles of game in one, all fighting for attention; it's hard enough for Blizzard to juggle those elements half the time. A second MMO alongside it was clearly not going to work from the sounds of it; even if they could have found a compromise, supporting two big open-world MMO's just sounds like it would have been a terrible idea logistically.

    Will keep an eye on this, alongside Splatoon. Both team-based games where shooting the enemy isn't really the point; one of the EG staff said back-along after E3 that Nintendo and Blizzard have some points of commonality.

    I guess they've both been mining the same field for this. I feel like doing a Vicar of Dibley here, walking in on them and shouting, "OH FOR HEAVENS SAKE JUST KISS YOU MORONS!"
    Reply +11
  • Eternal Darkness dev Denis Dyack back with ambitious new studio

  • Kami 01/11/2014

    @adamjorgensen; Yeah, I was amused when they backpedalled on the connectivity of the two.

    Anyone who had any common sense prior to Defiance being launched could have pointed out the technical and logistical headaches involved in reflecting in-game events in a TV show that was in all likelihood recorded weeks if not months prior. And vice versa, reflecting events in the TV show in-game requires keeping the devs in the loop, and then there's debugging and testing and a whole heap of problems there.

    But at least they tried. I sort of applaud and admire the balls required to even attempt it, regardless of its successes and failures.

    Dyack... he's obsessed with Eternal Darkness. He's desperately trying to relive that one moment where he was respected and congratulated in the industry. He needs to move on.

    But he won't. The whole notion of getting fans to provide scripts and technical workmanship? Cheap labour is my guess. "The fans will WANT to do this for us!" Except, it's exploitative, no? And what "fans"? Most who give two shits still about Eternal Darkness trust Nintendo more than Dyack to do anything even vaguely associated.

    Dyack needs to try something new and let this whole thing go. Really. This is beginning to look desperate on his part and that doesn't inspire confidence.
    Reply 0
  • Kami 31/10/2014

    @darc; Defiance?

    Both the show (it was recently renewed for another season) and the MMO are still going. It is possible. But the full-fat cross-pollination they had been touting never really took off, the logistics of in-game events dynamically changing the TV Show (and vice versa) were a proper nightmare - as you could expect. I think that idea was quietly filed under, "Never to be reopened upon pain of being fired".

    Problem is Defiance was borne of a time when people wanted to make MMO games and find differentiation.

    We've had good horror shows in recent years, from American Horror Story to The Walking Dead and even small British stuff like In The Flesh. Oh, and Twin Peaks is coming back. Because, you know. That's a thing that is happening.

    And we are seeing a new influx of horror games as well, Alien Isolation and The Evil Within (with an interesting new Silent Hill/s game coming along) alongside great low-budget indie offerings.

    Dyack would need something pretty bloody special and imaginative to compete in what is becoming a rapidly competitive space.

    His last version of the project copied Eternal Darkness locales to the point of putting him on a legal warpath with Nintendo.

    That alone suggests Dyack might lack the imagination for this...
    Reply +2
  • Kami 31/10/2014

    Oh dear. I'm all for people continuing in their jobs but for Dyack, Eternal Darkness seems to be an all-consuming obsession, the only thing he thinks he can do, and damned with the consequences and damned be those who get in his way. Doesn't that suggest a real problem on his part?

    I'd have probably been interested in the idea others are running the show except for;

    He also expressed interest in involving a project's community in its development - even to the extent that fans could submit their own scripts or get involved on a TV project's set.
    I'm all for fan feedback, but whole scripts? Question #1; Will fans be paid for their work? I mean, I know scriptwriters are generally not as well paid as actors (generally, there are exceptions), but you will pay people for actual work done, right?

    Yes? No? Don't know? See, this is the whole problem.

    "We've got more going on that we're just not ready to talk about yet."
    Dyack...

    You really don't.
    Reply +2
  • Ex-dictator's lawsuit against Call of Duty maker Activision dismissed

  • Kami 28/10/2014

    @IronSoldier; I just got home. Did I fall through a wormhole on the way back? This seems... wrong somehow.

    edit; On the other hand, a court siding with a former dictator might have been a bit weirder...
    Reply +5
  • Video: How does Resident Evil 1's new remake look on PlayStation 4?

  • Kami 28/10/2014

    @lancashirered; Reasoning Capcom have is you can already play this on the Wii U; they re-released this and Resi Zero on the Wii, and seeing as it's backwards compatible...

    I know it's a bit of a silly reason, but Capcom aren't making the brightest of decisions of late. So we'll just have to wait and see what happens.

    I'd still rather see an HD update of Eternal Darkness first on the Wii U. Chances of that are slim to non-existant but oh, how I want it. Gamecube had some lovely horror...
    Reply +6
  • Excitebike returns in Mario Kart 8 DLC track footage

  • Kami 28/10/2014

    *hums along to the tune* Reply +8
  • There's another fan attempt to remake Resident Evil 2

  • Kami 27/10/2014

    @Softie2k; And yet surprisingly it wasn't the first attempt at the sequel, I mean, we have the infamous Resident Evil 1.5 alpha still knocking about in places!

    I think this new one will run into issues. Rod Lima's was fascinating to see come to fruition, he really did get better at it as time went on (as you'd expect), but it was always more about education, teaching himself, not about remaking the game for other people. I think that is what kept it somewhat safe; there was no sort of threat that this was a thing people might end up playing.

    Games companies always get most twitchy when a fan-made game nears playable (or a solid release) state. This has been the way of things for years, and I don't doubt this will be another instance.

    But still, that trailer looks gorgeous. How fan projects have moved on...
    Reply +2
  • EA execs off the hook in Battlefield 4 'you lied to inflate share price' lawsuit

  • Kami 23/10/2014

    @ilikegames101; Red Bull GmbH settled out of court and agreed to compensate purchasers to the tune of (up to) $10 each. It never even got as far as a courtroom.

    However, it was not the "gives you wings" bit that spooked them. Easy to get hung up on it, but also part of the suit was an analysis on claims that the drink gave consumers "increased mental and physical performance". Such claims would, in a court, have to be medically substantiated. And it'd probably have cost them a lot more than the $13 million they settled on to do that alone.

    Still, I have to say the guy who complained about "not getting wings" did sound like a right tit. Would have been funny to see that bit argued in a courtroom...
    Reply 0
  • Kami 23/10/2014

    @dirtysteve; Shareholders, because the case centred around whether certain executives lied in/to the media to increase share values in the short term to profit from selling their own shares.

    As the article above states; EA top bods Andrew Wilson, Peter Moore, Frank Gibeau and Patrick Söderlund apparently made nearly $20m, collectively, selling shares during this period.

    But the problem with this is that whilst the comments, the judge agreed, were clearly puffery and complete arse - because they did not promise anything tangible or specific, they are not actionable grounds for misselling.

    However, whilst not actionable, I dare say the actions of said listed executives look sleazy as hell. But then, humour face on, this is EA we're talking about...
    Reply 0
  • Legend of Grimrock 2 review

  • Kami 21/10/2014

    @HunterSeeker; The problems stem from it's old-school attitude.

    There is a LOT of backtracking to be done in this game, and it tends to grate after a while especially with respawning enemies and the issue of enemies in certain areas getting progressively harder after key points.

    Some of the puzzles are obtuse to the point of utter stupidity, requiring either extreme lateral thinking OR a walkthrough. It's that old adventure game sensibility where there's only one solution to a given problem and you have to find it, however obvious (or not) it is. Oh, and digging riddles. *sigh*

    There are also moments that the game, in an attempt to further ramp up the challenge, will pit you against a pretty large swarm of enemies. In the likes of Doom, this is kind of okay because you have a freedom of movement. In a game like Grimrock, and it's grid-based system, this isn't the case, and if you get yourself pinned in (the AI loves to do that), it's absolutely brutal. This is especially true with certain bosses and "special" enemies who have adds as well as their own hard-hitting moves (some of which can bypass adds in front of them).

    Which wouldn't be so bad if the loading/saving wasn't extremely slow for me. It takes a lot longer to save and load; I can understand this to an extent, but when later swarms and puzzles require a little experimentation, it's teeth-gratingly sluggish.

    That's some of the flaws I've found in the game at any rate.
    Reply +1
  • Jade Raymond leaves Ubisoft after a decade

  • Kami 20/10/2014

    Good luck to Ms. Raymond, congratulations for all you have achieved.

    Would it be terribly poor form to point out this as the kind of person I'd like my niece to look up to as a role model?
    Reply +18
  • Surgeon Simulator dev reveals first slice of I Am Bread gameplay

  • Kami 20/10/2014

    Oh dear, the puns have killed the conversation.

    Baguette and tag it already.
    Reply +5
  • Walking is the new shooting

  • Kami 18/10/2014

    @aryajedi; Please don't forget Ico/ Shadow of the Colossus, Silent Hill 1-3 (and maybe even The Room), Okami, Lufia 2 (which I maintain has one of the strongest endings in any game to date) Eternal Darkness, Beyond Good and Evil... heck, want a strong modern example of exquisite storytelling? DARK SOULS!

    Narrative is so much more than words. Jeffrey has wrongly confused key points of disarmament as "narrative"; they can contribute to it, sure. The Last of Us does that brilliantly at the beginning, there's no question about that. However, that sets up the person Joel is when the action starts - bitter and angry. It's a set-up; a "Well, this happened." The meat of the narrative, and the point of the story, comes MUCH later. The action drives key plot points too. But hey, you can prove anything with facts, right?

    This isn't an opinion piece though; it's a fait accompli, and that really irritates me more than anyone can ever know.
    Reply +3
  • We cannot let this become gaming culture

  • Kami 17/10/2014

    @bobfish09; Maybe, maybe not. I can't really speak for America, but I can believe they're not all the right-wing Fox News loonies the world tends to see.

    Oh my goodness, was that a comparison to gamergate? Honest guv'nor, I swear to God that I wasn't looking for it it just fell from the sky I swear I didn't take it from anywhere and I totally wasn't looking for one! ;)
    Reply +5
  • Kami 17/10/2014

    Oli, I'd also welcome more discussion beyond Anita Sarkeesian about equality in general across the gaming sphere. It says a lot when the only role-model for the disabled I can pluck out of my gaming hat is Jeff "Joker" Moreau (who in the story had osteogenesis imperfecta - or Brittle Bone Disease, and yet is still a damned fine pilot!). Most of the time it's either played for a cheap laugh (sorry GTAV, you did that) or they're given mystical powers/cybernetics in order to do normal stuff.

    It's telling that looking back at the last twenty years, you can see significant change in female representation in society. In the UK, the unemployment rate for disabled people is around 50%. And it's stayed at that figure for twenty years, despite the best efforts of governments and charities to change it. Did I mention that reports of violence against the disabled are up 13% on last year? And that the disabled are three times more likely to be the victims of violent crime?

    I approve of the idea of burying #GamerGate but I'd love for a more broad analysis of what we can do in terms of representation. I mean, do I REALLY need to point out what most lead characters are? Yes, male. Also Caucasian white. And built perfectly. With no defects of any kind for the most part. They are heroes, know about every weapon known to man (and often, sometimes those which aren't) and always succeed without any consequences to their often violent actions. #unrealisticstandards.

    I may get negged for this, but it isn't and shouldn't just be about Anita Sarkeesian. I'm sorry, but you know, someone should say it. I get that women make up 50% of society (Marge Simpson; "Well, duh"). The disabled make up 15% though, we're not that much a minority! And we're way more diverse culturally, ethnically and physically than our games would have us believe. We still play fat people as a joke card, after all. Come on. Let's grow up a little!

    I wonder if the notion and debate of female representation isn't actually the EASY option. I mean, why would we be against that, eh? Girls are awesome (unless you are gay, again, I can't say that representation has been great in recent years either). Disability? Ethnic representation? Ooh. Touchy subjects. Difficult. Can't talk about those in the same way, right? How do we represent the disabled? How do we get more racial backgrounds in without the notion of racism, either implied or construed?

    I am aware that asking for change of all of this will take time, and may indeed be tantamount to one more step up the evolutionary ladder. But I'd like to see us tackle those challenges together, rather than keep trying to ram down one door which is likely to open up given time and a little space. Change isn't immediate. Give the market time to adapt, rather than continue to be a jerk about it. Games aren't made overnight. Well, okay, Colonial Marines might have been...

    And failing that, let's all just team up and go Katamari on this thing. Get a ball rolling and crush the crap out of anything in our way, until we've cleared out enough space to rebuild something better on. We can work together. We all want the same thing; so why narrow the field?

    Let's aim for Gaming Equality. Right now, I worry people are thinking too small. You can't change the world by focusing on knocking out one or two bricks...
    Reply +55
  • Pokémon Omega Ruby, Alpha Sapphire let you fly freely around Hoenn

  • Kami 14/10/2014

    @ShadowDarkrai; Seems they fixed it before I got to see it. Oh EG, how you tease... Reply 0
  • Final Fantasy 13 PC gets a mod to overcome its 720p lock

  • Kami 11/10/2014

    @sidspacewalker; He's also showing up these companies by so easily implementing the options, as a complete outsider. Which might be considered a tad embarrassing, no?

    I mean, imagine the conversation at the office. "The boss wants to see you upstairs, something about a Durante putting in resolution support in a day when you said it would be too difficult..."
    Reply +7
  • Kami 10/10/2014

    Once again, doing in a day what some companies utterly forget to do at all. I get the feeling some developers must really hate Durante... Reply +40
  • Bayonetta 2 demo is out now

  • Kami 11/10/2014

    @mdeneuve; Exactly. I do this from time to time - I'm all for taking a shot or two at Nintendo when the need arises, but sometimes the problem is that it's so easy that people forget that Nintendo isn't always the asshole in the equation, and that letting others hide behind Nintendo to continue to be utter cocks is sometimes counter-productive as a whole.

    Nintendo picked up the pieces of Bayonetta 2 when no-one else would. If this was a spin on the Good Samaritan tale, this would end with the poor guy walking outside to a mob armed with torches and pitchforks, screaming, "BURN HIM! BURN THE HERETIC!" Because people have just wholesale bought into one train of thought, r.e. Nintendo is always wrong. They can't process the notion that the fault may not actually be with Nintendo, but the industry around them. But that's another issue entirely r.e. some people genuinely can't see for the sun shining out of their chosen ones cloaca.

    I just think people should think about it; when every chance was missed by so many, shouldn't we just be happy that Nintendo made this happen? Can't we be grateful for one small mercy? Can't we for once give credit where it's very much due without somehow trying to also talk down Nintendo at the same time?

    I don't want to stop people being fanboys (Christ, I would aim for something more attainable before that, like swimming to The Moon, curing Cancer with whatever is growing in the back of my garden - don't ask - or willing the likes of IS out of existence with the power of my mind!). Just that, you know, sometimes it's very easy to hate on something. So much so that certain people can't ever see the good they can do. (Not aiming at you mdeneuve, it's just a general observation.)

    And if you think about it, that's a pretty sorry existence, wouldn't you agree? :)
    Reply +2
  • Dark Souls 2 dev reveals which bosses people failed at most often

  • Kami 10/10/2014

    @VideoGameAddict25; Tip under spoiler.

    Turn around, nab summons around the grave area and then keep running straight until you hit the south wall - the whole area is boxed in. Facing the wall, follow it (running) to the right, and this will eventually take you straight to the boss entry spot (cutting out a lot of the other enemies in the zone except the Ixions) - you won't be able to miss it, a ramp leads down to a small bridge over a crevice (kill any Ixions before crossing as they CAN knock you or your NPCs/summoned help off!). You can let summons help take on the Ixions, but I think they begin to overwhelm after five minutes or so - the respawn timer just keeps getting shorter and shorter the longer you stay there, so keep the pace brisk. You can always come back later for exploration and items!

    I would say that the NPC summons certainly help with making it a little easier getting there, and they trivialise the final boss encounter there quite significantly, so it's worth the effort.


    edit; Not my favourite spot either though. The idea is nice; the execution was lacking somewhat.

    edit 2; What it should have been was a little like the old PS2 "The Thing" game; a tense trudge through a hopeless blizzard, with a selection of nasties hidden in various buildings along the way guarding nice rewards. The Ixions are a soft enrage and it makes it a bit too rush-rush, which just robs it of something.
    Reply +1