JoeBlade Comments

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  • You've got male

  • JoeBlade 19/07/2014

    Why is this still a thing? Fictional Norse God persona is now female!

    Um, Oooohhh...kaayy?
    Reply +20
  • The grand strategies of Firaxis

  • JoeBlade 08/07/2014

    "Civilization V: Brave New World. 1334 hrs on record."

    Yeah Steam, about that...
    Reply +1
  • Down the replay rabbit hole

  • JoeBlade 24/02/2014

    Odd though it may sound 50% of all players finishing a game seems like a lot to me. After all, there are so many (more technical) factors that may potentially bother a player to the point of putting a game down.

    Simple things such as a frustrating difficulty spike, poor control scheme, motion sickness or a bad port arguably have no counterpart in other forms of entertainment but are all reasons to stop playing a particular game.

    I'd wager a player not finishing a game implies they didn't like it far less often than with those other media so the statistic isn't nearly as meaningful.
    Reply 0
  • Why Divinity: Original Sin might be the RPG you've been waiting for

  • JoeBlade 11/01/2014

    @Salaman It's actually even more of a missed opportunity for me as I work two floors above Larian Studios :-S Reply 0
  • BioShock 2 retrospective

  • JoeBlade 07/04/2013

    I've been playing Bioshock 2 on and off after having purchased it in a Steam sale. Despite even having finished it once I must say I'm very glad I haven't paid full price for this for a couple of reasons besides the story:

    Due to the huge amount of strict set pieces (Big Daddy fights, Big Sister fights, brute splicer fights, boss fights, protect little sister fights, ...) the RPG element is largely irrelevant, worse even than in the first Bioshock.
    Adam, plasmids and tonics feel completely tacked on. However, that RPG aspect was precisely one of the aspects that made the spiritual predecessor - System Shock - really interesting.

    Saying that, whoever thought turning one of the most annoying bits of Bioshock 1 - protecting a little sister from an onslaught of splicers - into a core mechanic deserves a kick in the teeth.
    Mini horde modes have little place in a single-player game and protection/escort is always more frustration than fun. Just don't do it devs!

    And it's so bloody short, no doubt because of the needlessly tacked on multiplayer. Five levels plus an intro level, seriously? That's only about half of the first game! Which was, arguably, a bit too long, but still.
    None of the levels feel as unique and memorable as the first game either. It's all just... more Rapture.

    Finally, several additions don't actually add anything at all to the game.
    E.g.: you can now walk on the ocean floor, whoop-dee-effing-doo. Those underwater sections could be cut out entirely and nothing would be lost. Except the game would be even shorter.

    Anyone calling Bioshock 2 a bad game is talking out of their arse, no argument there, but I still think it isn't nearly as good as the first game and has a high cheap filler to real substance ratio (yet is still fairly short)
    I've repeatedly gone back to Bioshock 2 hoping to recapture the magic of the first game and come out disappointed each time.
    Reply -10
  • Meet the Griefers

  • JoeBlade 05/01/2012

    This sort of behaviour is the very reason I don't play any kind of multiplayer games anymore.

    I don't have gamer mates and don't want to commit myself to clans or the likes so a closed community isn't an option.
    Telling people not to do something because it will get everyone killed then seeing some tard go on ahead and do it anyway and finding it hilarious gets very old extremely quickly however. Unfortunately there seems to be one such a twat for every five reasonable players in a random bunch.
    Reply -1
  • Saturday Soapbox: The Trouble With Tie-ins

  • JoeBlade 23/10/2011

    I reckon tie-ins would work rather well if they were based on Uwe Boll flicks.



    ... oh wait.
    Reply 0
  • Retrospective: Dark Messiah of Might and Magic

  • JoeBlade 18/09/2011

    I had a great time with this game, although I could never bring myself to finish it more than once due to the flaws mentioned in the article, despite restarting about 4 or 5 times. The somewhat bland and rather repetitive design of later levels and enemies in particular made me give up in my repeated playthroughs.



    Still, I wish modern ARPGs at least considered Dark Messiah for inspiration because it has a couple of excellent ideas and a very satisfying gameplay (occasional frustrating bits aside)
    Reply 0
  • Steam offers From Dust refunds

  • JoeBlade 24/08/2011

    There's naught wrong with Steam's offline mode.



    I was away for a week not so long ago and installed Steam on my lappy along with a few of the less resource-intensive titles I owned.

    Despite having no internet connection whatsoever I could happily play whenever I wanted to during that period. No hiccups, pop-up boxes or being kicked out of games whatsoever, only a single notification about Steam running in offline mode after boot.



    No fuss either when I switched from/to my desktop; so long as only one Steam instance is active with a given account it won't complain.



    Ubi, however, can suck my balls.
    Reply +1
  • Razer takes on consoles in WSJ open letter

  • JoeBlade 22/08/2011

    Just what we needed: another cause for tiresome "PClol vs. conslols" bickering. Oh well...



    /opens concession stand



    GET YOUR PITCHFORKS AND TORCHES HERE! FRESH PITCHFORKS AND TORCHES, TOP QUALITY!
    Reply -3
  • Edge's Langdell returns with Edgebobby2

  • JoeBlade 04/07/2011

    Quite the heated debate going on here. You all seem a bit... wait for it... on edge. Reply +2
  • Blizzard talks Titan development

  • JoeBlade 22/06/2011

    So wait, in short Greg states Blizzard is working on a new MMO title codenamed Titan, which is not WoW and will be huge and awesome.

    Quite an enlightening piece of gaming news, that :/
    Reply +5
  • Latest Tropico 4 footage lands

  • JoeBlade 20/06/2011

    Ho hum, it actually does look very much the same. New disasters, edicts and buildings + the construction and management interfaces seem to have been spruced up a bit and, well, that's it really.
    I liked Tropico 3 but if that's all we're getting I'll definitely wait for a cheap gold edition.
    Reply +5
  • Rage: two-thirds sales to be on console

  • JoeBlade 13/06/2011

    Hmm, wouldn't it be more sensible (from any point of view, business included) to simply ensure the game works well on all supported control schemes rather than focus on just one?



    What he's saying frankly sounds an awful lot like a preemtive apology for lazily ported keyboard+mouse controls. Not exactly good marketing that, would've been better not to make any statements about it IMO.
    Reply +6
  • Star Trek

  • JoeBlade 11/06/2011

    @Apollo83: it's an added incentive to buy games full-price on release; purchase it at a bargain 6 months later and you may find nobody's playing it anymore. There's also the "pay again for multiplayer renewal" system some publishers are trying to force onto 2nd hand games. And with on-line requirement piracy is somewhat easier to weed out I suppose.



    But yeah, I don't like this horrible shoehorned multiplayer trend one bit either.
    Reply +1
  • The Witcher 2 update 1.2 detailed

  • JoeBlade 03/06/2011

    CD Projekt is quickly becoming the standard developers and publishers should be compared to in terms of customer relations. I'm genuinely inclined to blindly purchase whatever they may release in the future just to support their incredible level of excellence.



    Keep it up chaps! (y)
    Reply +12
  • Born Free

  • JoeBlade 28/05/2011

    MMO publishers need to sort their pricing out urgently regardless.

    A game that costs twice as much as a brand new AAA title for just the base package + six months worth of subscription is expected to be the best thing since sliced bread by most players, and rightfully so. However that's what nearly all MMO publishers ask, even for the mediocre, grindalicious MMOs that don't appeal at all to the majority. Often with no trial available either it's only logical then only few bite (unless the game receives rave reviews)



    I don't know whether F2P is the answer - like many here I found the LOTRO approach far too intrusive and distracting - but the full price + 10 dollar monthly sub model just can't be maintained in this already very saturated market. I for one much rather spend such an amount on the next big Steam sale, I'm bound to get much more value for my money that way.



    And yes, WoW can do it but for one reason alone: it's WoW. Other MMOs are not.
    Reply +3
  • The Witcher 2 patch 1.1 delayed

  • JoeBlade 26/05/2011

    Considering the amount of effort CDP invested in the first game - most notable with the EE - I'm confident the vast majority of issues will get sorted in the long run.

    Rather they delay a day or two rather than release a patch that requires an additional patch to sort out.
    Reply +1
  • CD Projekt defends Witcher 2 difficulty

  • JoeBlade 25/05/2011

    Truth be told, even the (W/C)RPG veteran I am was taken aback by the difficulty at first although in retrospect I feel that's mostly due to needless pandering of other games in thre genre in recent years.

    But I definitely disagree with the statement that Witcher 2 is unfairly hard. Challenging, sure, but in a true-blooded RPG way, which is exactly what I expect from a game of this kind :)



    So as far as I'm concerned: keep it up, CD Projekt Red!
    Reply +9
  • World of Tanks nears 3 million players

  • JoeBlade 24/05/2011

    "Is the game powered by the Thomas the Tank engine?" Robert is on a roll today :P



    Anyhow, rather surprising indeed; this struck me as a very niche game in fact. Though I presume most gamers are very keen on new ways of blowing each other to bits.
    Reply +3
  • Hellgate closed beta keys available

  • JoeBlade 24/05/2011

    That's one hell of a long trailer O_O



    The website is rather... vague though, innit? I can't for the world of me gauge how much this will differ from the original HG:L (which I rather enjoyed despite being quite rough on the edges)
    Reply 0
  • Exclusive Star Wars: TOR trailer

  • JoeBlade 30/04/2011

    I had fairly high hopes for this but the animation and combat indeed look dated by at least 10 years and haven't improved one bit since the fist previews either.

    /waves hand

    This is not the MMO I'm looking for.

    :(
    Reply +3
  • CD Projekt clarifies Witcher 2 console talk

  • JoeBlade 27/04/2011

    Once again CD Projekt gets it right. First by steering clear of needless DRM, now by producing a proper, unrushed and well-though out port that makes the most of the target platforms.

    Even though I'll be getting this on PC (and not at a bargain for a change because I genuinely want to support these chaps) I hope they manage a really good console version so a) more players can enjoy their product and b) to grant CD projekt some well-deserved additional income.



    Many kudos to them.
    Reply +2
  • Garry's Mod sets trap for pirates

  • JoeBlade 13/04/2011

    Bravo, good move! Let us indeed hope more devs and publishers notice and opt for this sort of approach rather than draconian DRM. Reply +10
  • Kingdom Under Fire II classes revealed

  • JoeBlade 12/04/2011

    I'm sure Robin13 approves of that third video.



    Anyhow, I must say I'm pretty darned impressed by the animation. Most MMOs tend to cut down severely on the number of frames and moves (not sure why to be honest) while this one apparently goes the very opposite direction. Combat actually looks really exciting whereas other MMOs tend to strike me as fairly dull or at least clunky in that department.



    The berserker reminds me a tad too much of War from Darksiders, however.
    Reply 0
  • Retrospective: Mirror's Edge

  • JoeBlade 10/04/2011

    @BigDannyH: The opening sequence of Half Life 2 was actually exactly like that :) Reply +2
  • JoeBlade 10/04/2011

    The article motivated me to fire up ME again quickly, still a lovely game. I especially enjoy the visuals, it's a welcome relief for a game to not try and be all "gritty". I also caught myself ducking and bobbing my head like an idiot while playing this, always a good sign! :P



    Even having finished the game twice I'm still struggling immensely with the disarming mechanic though, despite slow motion. Perhaps it's just me but a slide-kick or jump-kick followed by a couple of punches seems to be just as effective yet doesn't require expert timing.

    And I just hit a complete cunt of a save point too. Having to repeatedly go through a hot pursuit and two fights only to plummet do my death because my aim on a gravity-defying jump was off by a couple of degrees is sheer frustration.



    Assuming those quirks can be sorted out and combat - which is mostly an unnecessary distraction IMO - toned down a bit, a sequel could be a wonderous thing.



    Edit: removed borked tags.
    Reply +1
  • Blizzard boss stands up for Kotick

  • JoeBlade 28/03/2011

    This is actually all about darkmogado's interview, isn't it? :P Reply 0
  • Botanicula

  • JoeBlade 28/03/2011

    Was about to ask whether this is by Amanita but a quick search revealed as much :)



    Not much is known about this apparently, by the looks of it I'm not even sure about the genre. It'll probably be crazy and great again regardless though.
    Reply 0
  • From Dust

  • JoeBlade 17/03/2011

    Wow, that certainly came out of nowhere for me and it indeed sounds totally awesome. Reply 0
  • Microsoft admits Games For Windows flaws

  • JoeBlade 08/03/2011

    Unangst sounds as if the chap's been reverted to a gloomy teenager state through very unnatural means to me. Reply 0
  • Report: gaming causes sleeplessness

  • JoeBlade 07/03/2011

    Um... that Reuters link points to the Bioware DA2 patches page?



    Edit: never mind, I notice it's just been fixed :)
    Reply -1
  • SpaceChem

  • JoeBlade 05/02/2011

    Gah, what a delightfully clever game.



    Bloody indie devs, stop being so ingenious and original! You're hurting my wallet!
    Reply +2
  • The Dream Machine

  • JoeBlade 06/01/2011

    Perhaps I've missed it in the article but in case it wasn't mentioned there: (part of?) the first episode is apparently free to play. I've been at it for about 20 minutes now and it is indeed a solid point-and-click adventure, with a quite unique art style. Reply +3
  • Mobile Games Roundup

  • JoeBlade 03/01/2011

    World of Goo should be mandatory for any gamer. It's absolutely superb, I can still hardly get my head around it being entirely created by just two blokes. Reply +4
  • Games of 2010: Mass Effect 2

  • JoeBlade 27/12/2010

    Loved the game, although also thought the RPG aspect was a bit too dimmed down compared to ME1. I played it through as a vanguard the first time but despite focusing heavily on close combat I was still forced to fight from cover most of the time. This left me feeling the investment in gear and skills was somewhat wasted and there was really only one 'right' way to tackle the bulk of the encounters, which is very un-RPG.

    And a +1 to the streamlining of the inventory system being excessive. Simply stacking identical items and adding item type filters would've been sufficient to make ME1's inventory pleasant to use.



    However, I for one was very, very glad to be rid of the Mako and generic planet exploration.



    Roll on ME3!
    Reply +6
  • Retrospective: Tron 2.0

  • JoeBlade 05/12/2010

    Urgh, light bikes, they completely put me off this game all by themselves. I'm baffled someone still thought they'd make a fun section despite already having been turned into a utterly monotonous game about a decade earlier.



    As that ordeal can be skipped now I wouldn't mind picking this up sometime (heed technotica's words, CD Projekt! ;)
    Reply 0
  • If trailers told the truth

  • JoeBlade 24/11/2010

    Late to the party but sheer genius EG, gg :) Reply +2
  • The Men Who Stare At Protoss

  • JoeBlade 14/11/2010

    Crikes that is addictive shit. I've watched for 2 hours and I haven't even played SC2 (yet) :-s Reply +1
  • Tropico 4

  • JoeBlade 14/08/2010

    Hmm, another sequel already? Guess Tropico 3 was pretty profitable then.



    I won't complain though, always happy to see another builder game :)
    Reply 0
  • The Settlers 7: Paths to a Kingdom

  • JoeBlade 22/04/2010

    @marilena: no, because it's part of what a Massive Multiplayer Online game is, it's right there in the very definition. In this case it's solely due to the stupidity of a publisher however, competing products (i.e. other single player videogames) don't have this issue. So it only seems right to take it into account for the score IMO. Reply +6
  • JoeBlade 22/04/2010

    No DRM-removal patch? No sale.



    How the reviewer can admit not being able to play several hours in a row at times and still rate this 8/10 is beyond me to be honest. No matter how good the game may be otherwise, that is just plain unacceptable.
    Reply +28
  • CrimeCraft

  • JoeBlade 22/11/2009

    I thought the random musings weren't merely included for comedy relief but were the reviewer's means of conveying how the game utterly failed to grab him; keep his attention even. Which by itself almost explains the 4/10 (distracting the player in a positive fashion is the whole point of a game, isn't it?)

    I found it to be appropriate and pretty clever actually, but perhaps I'm just reading too much in that aspect :)
    Reply 0
  • Cities XL

  • JoeBlade 25/10/2009

    Bugger, I still mustered some hope for Cities XL despite really negative user criticism but this seals it. It does indeed sound as though I'm far better off with my City Lify 2008 pack.

    From what I read on teh intarweb some of the upcoming additions will also only be available while playing on-line. Fine for nice-to-haves like ski resorts but a definite no-no for essential elements like public transport. Those should be available to everyone and the lack thereof would in itself be enough reason to score it no higher than a 6/10.



    @UncleLou: it's the builder genre in general as far as I'm concerned. I can't recall a really good one being released in the past 5 years; probably even longer than that. Bit too many FPSes and the likes alright :(
    Reply 0
  • Star Wars: The Old Republic

  • JoeBlade 29/08/2009

    Now that I've read and seen the most recent material I'm intrigued, at least. I really wonder how they'll piece all of this together.

    The bits we've seen recently look far more single-player than multi (let alone massive). However, Bioware must fit the MMO aspect in there somehow, so I can but assume the game will feature frequent transitions from a more KotOR-esque take focused solely on the active player, then switching back to full interaction between large groups of players.

    Either that or the sort of briefings and dialogue shown in the recent clips will in reality be utterly ruined by mobs of compulsively jumping tards... and I cannot imagine that scenario ending well.



    Colour me curious :)
    Reply +1
  • King's Bounty: The Legend

  • JoeBlade 27/11/2008

    Gah, stop this onslaught of great games already! I hardly get out of the house anymore as is, this certainly won't help >:(



    Or at least make them 9-10/10 games a LOT shorter and with no replayability whatsoever, damned.
    Reply 0
  • Fallout 3

  • JoeBlade 28/10/2008

    Ohhh, I've figured it out: the recent slew of 10/10 games is an incentive for additional site activity, thus increasing advertisment revenue! By the looks of this comments section it's working out rather well...



    /snaps out of conspiracy theory mode
    Reply 0
  • JoeBlade 28/10/2008

    Sounds fair enough.

    Oblivion would've been an 8 or 9 to me instead of a 10, mainly because it was possible to 'ruin' a character by levelling it up poorly, in turn caused by the quite awkward enemy levelling system. Thanks to that I found myself restarting so much - while trying to create a proper character build - that I'd only achieved level 14 or so when I got tired of the game, which I found a real shame.



    If that's been ironed out together with the minor faulty tidbits and replaced with some nice additions such as VATS I can very well see how this would be a 10.
    Reply 0
  • Pirate Station

  • JoeBlade 31/08/2008

    Funny, I had asked this very question two months ago on the forum. So apparently nobody has any clue what the "real" numbers are then.



    @UncleLou: just as the companies are not disputing the validity of the numbers I suspect few in the public and the industry dispute the legal side of it (i.e. piracy being a crime, regardless of whether it incurs an actual loss of revenue)

    What I - and I assume many others - find doubtful is the reaction, the specific measures being implemented to counter piracy. Take DMR - or whatever it's called again - for example, MetalDog complained about it in the above thread and I think the complaint is justified. Such copy protection is as much of a nuisance - possibly more so - to those who have properly purchased the product than it is to the pirate who most likely plays a completely 'hacked' version without the protection anyhow. I've not encountered problems with it yet myself (fingers crossed :) but I fully understand the point nonetheless. To use an analogy: the anti-piracy intro films on my (legally purchased) DVDs are beginning to bother me no end, while those that pirate these titles most likely get to see a version without the intros.



    In essence the 'loss of revenue' argument is being used all too often to crack down vigilantly on anything remotely linked to piracy, or to implement dubious countermeasures.

    However, a change in the business model could be far more beneficial. Perhaps we're seeing to many sequels and expansions as opposed to fresh and original titles (for reference: just look at all the anticipation surrounding Spore for example)? Possibly furthering new sales methods such as on-line stores (e.g. Steam) or episodic content (HL2) could offer some relief? Maybe the pricing model on games needs to be tweaked? All kinds of questions I very rarely see asked in this sort of debate.



    Just for clarity: I fully agree with what you're saying, I'm just implying that the numbers are a (false, to some degree) justification for highly debatable countermeasures. A bit of out-of-the-box thinking could offer far more relief IMO.
    Reply 0
  • Anno 1404

  • JoeBlade 25/08/2008

    Looks pretty enough. I'd be tempted if and only if there's a working pause option (i.e. that does not lock up the UI) contrary to the previous installment. I doubt it though... Reply 0