JeremyNSL Comments

  • The new Unreal Tournament is still chugging along

  • JeremyNSL 24/01/2017

    I think this game is a good example why early access can be really tough from a marketing perspective.

    Yes, the game is pre-alpha but it already feels old in many ways. Most of us have already tried it. Many of us have a bad first impression since we played a very early version. News posts like this are written that the game is 'still chugging along'. Pretty exciting, right?

    It seems like Epic could not dedicate the resources to the team to complete this game like a normal AAA title. So instead they funded it at a fraction of that level and expect the community to pick up the slack. This is marketed as a 'collaboration', but obviously it's a pleasant side effect for them that it reduces their business risk for the project significantly.

    I cannot say the game is a failure because it's nowhere near done. But at the rate it's progressing it will be years until it's done. And if it feels old now, it will feel incredibly dated then. The whole thing feels like a disservice to the UT license (which I love BTW). Disappointing.
    Reply +2
  • What does the Overwatch PS4 Pro patch actually do?

  • JeremyNSL 19/11/2016

    @IronSoldier I agree with you, framerate needs to be king especially in a shooter like this. BUT with the added GPU power in the PS4 Pro it is not credible that they could not increase the resolution while maintaining the same performance. That is not really subjective.

    I would hope Blizzard, just as DF mentions, just needs a bit more time to get a proper PS4 Pro patch done.
    Reply +2
  • DiRT 3 Complete Edition is free on PC and Mac through the Humble Store

  • JeremyNSL 11/11/2016

    @Rogueywon I just played for 45 minutes and didn't see anything obnoxiously dudebro about it at all. No real characters in it, just some harmless voice acting from your team between races.

    I'm really impressed this was free. It looks and plays extremely well, even though it's a few years oldnow.
    Reply +1
  • Face-Off: BioShock: The Collection

  • JeremyNSL 23/09/2016

    @FMV-GAMER I have no idea where this 'you guys' comes from. I don't even own a PS4 or Xbone, I'm a PC gamer.

    The reality is that 2K shouldn't have even released it on console if they couldn't get good performance. They know exactly the specs of console CPUs. What is the point of releasing a remaster that runs poorly, I really don't know other than greed.

    It's bizarre to defend 2k over this terrible remaster - it seems like you only want to use this as a soapbox to criticize console hardware. I really couldn't care less about any of that.
    Reply 0
  • JeremyNSL 23/09/2016

    @FMV-GAMER Huh? I think it's extremely fair to call these remasters lazy (even though I never used that word). On PC there are the same bugs and limitations of the original versions! Or worse stuff, like the downgraded audio.

    The developers surely knew of all this before release. It does not take a rocket scientist to play the game on PC and think "Oh god, the FOV is way too low!". This is what testers are employed for. They must have just ignored this, I can't explain it any other way.

    Performance on PC is much lower than the old versions (check Steam reviews). So I do not believe your estimation of the the Jaguar CPUs on consoles being the problem is true.
    Reply 0
  • JeremyNSL 22/09/2016

    I think many modern developers have given up any pretense of focusing on acceptable performance. There is absolutely no reason for poor performance on these old games. It is purely greed that they feel they can release this stuff in an unfinished, unpolished state. And laughable to call it a remaster.

    On PC, almost certainly the upgrades were free on PC because they knew the ports were shoddy and they'd have thousands of Steam refunds to deal with.
    Reply +2
  • Finally, Mario comes to iPhone

  • JeremyNSL 07/09/2016

    Yesterday I was playing New Super Mario Bros on Wii with my 4yr old daughter... She is learning to use a controller so she was using the dpad to control Mario and I was jumping. It was surprisingly effective and played very much like this mobile game, from my perspective!

    Personally I'm very glad they didn't use some terrible, virtual dpad for a full-fat Mario game on mobile. That will never meet Nintendo quality standards. That said I'm a little bit surprised the game is so derivative of Rayman Jungle Run. Though, that is one of the very best mobile games without a doubt and a good game to copy.
    Reply +3
  • Gearbox offers a roadmap to Battleborn's extensive DLC plan

  • JeremyNSL 29/06/2016


    Divisive means it causes disagreement, but to me the entire gaming community seems pretty unanimous that they are not interested in buying or playing this game. I personally have never seen an AAA game reduced to 50% off this quickly in the last decade of PC gaming and the amount of people playing the game is already minuscule.
    Reply -4
  • Watch: Seven games made better by DLC

  • JeremyNSL 26/06/2016

    @JonFE Dark Souls 2 DLC is IMO the best DLC ever released. Such amazing locations, bosses and ememies add so much to the game. Reply +1
  • Overwatch open beta had 9.7m players

  • JeremyNSL 13/05/2016

    @unufri I really don't think there is that much CC? I don't get CC'd very often except by McCree, which is basically his whole purpose.

    I wish for more game modes too - I'm quite sure Blizzard will be busy adding stuff for some time considering how successful the game is likely to be.
    Reply +4
  • Face-Off: Overwatch

  • JeremyNSL 10/05/2016

    @FMV-GAMER Well, to some degree an advantage is unavoidable. With really outdated hardware you will have to run in low-resolution which is blurry and hard to aim as well.

    I think with Overwatch Blizzard has done a great job optimizing over a wide-range of systems. And for the graphical quality, it looks amazing on high-end hardware and acceptable on low-end hardware which is good enough IMO.
    Reply 0
  • JeremyNSL 10/05/2016

    @7M7 Well on PC it is not a full-price title. $40 seems fine to me for whats on offer. It's interesting to see a pricing backlash for a buy-to-play title, when the entire community was upset at the possibility of Overwatch being f2p.

    I have easily spent over $40 on Hearthstone, and on Heroes of the Storm. Personally I appreciate just paying $40 upfront and being done with it. Especially since Blizzard is smartly not going to split the community with silly mappack DLC and whatnot. Games like Evolve and Titanfall have set out a very specific blueprint on how to kill their B2P multiplayer FPS communities, and Blizzard seems to have learnt the lessons necessary to avoid that.
    Reply +1
  • JeremyNSL 10/05/2016

    @FMV-GAMER There is a fairly substantial difference between this game running Ultra vs Low settings on PC. It's very blurry on low. But totally still playable.

    The main importance is not similar graphics settings, but frame rates. As long as most PCs can reach 60fps with some combination of settings, then it's perfect for a online FPS.
    Reply 0
  • JeremyNSL 10/05/2016

    @Samael_Blackwing The MOBA aspect refers to the large number of characters available, as well as the characters having a variety of cooldown-driven abilities and an ult.

    You are right, it's a very imperfect label but Overwatch represents something quite new so it is by definition hard to label. In the future someone will come up with a snappy category name for these, or we'll just call them Overwatch-esque.
    Reply 0
  • How Sony Santa Monica mastered PlayStation 3

  • JeremyNSL 18/07/2015

    Honestly the comparison makes me think the PS3 version looks bloody amazing. I am not seeing much beyond the resolution and 60fps upgrade on the PS4 version. Not to downplay that - it's great. But in terms of graphical quality, it doesn't seem like much has been upgraded.

    It's certainly good for those who haven't played GOW3 yet but personally a graphical upgrade isn't enough to make me want to play again.
    Reply +3
  • Warner suspends Batman: Arkham Knight PC sales

  • JeremyNSL 25/06/2015

    @George-Roper If you can accept 30fps, Dark Souls PC runs just fine now. I finished it in about 75 hrs and never encountered a single bug.

    You get used to 30fps... Obviously that is unacceptable in a PC port, but Dark Souls is timeless game that is worth the trade-off IMO.
    Reply +2
  • Destiny: The Taken King director defends Ł40 expansion price tag

  • JeremyNSL 22/06/2015

    @Sharz It's sad that 'Bungie design school' is now defined by Destiny. They made some really great games with some amazing level design in the past. But they've changed their philosophy and approach for some reason with Destiny. Is it to appeal to more mainstream? I didn't think you could get more mainstream than Halo.

    I don't have answers, I'm just saddened and confused.
    Reply +26
  • Evolve is getting a second Season Pass next week

  • JeremyNSL 19/06/2015

    @melnificent Well if they get 50% of those 800 players to buy the DLC what will they have? Enough to pay a single programmer for a few months?

    I know they can sell to the console players too but it's hard to imagine that this could generate that much cash for them regardless. What a sad, tragic end for an innovative new IP.

    edit: I misunderstood you, I thought you meant Binba was 'wrong'.
    Reply +1
  • JeremyNSL 18/06/2015

    @Gearskin Is there any way to tell how many people are playing on consoles? Or you can just find a game quickly so it seems anecdotally ok?

    I'm personally glad to hear if it's doing ok on console because that means Turtle Rock can continue with the Evolve series. And hopefully next time not make such a huge mess of the monetization.
    Reply 0
  • JeremyNSL 18/06/2015

    I was so excited for this game... Played the beta, seemed incredible. Then they announced DLC plans and I was turned off - never bought it.

    I figured since the player base was failing, they might have a big price cut during the Steam sale to try and salvage the game. Nope. It's a daily deal at only 50% off now. Of course, that is with no DLC. The game needed to be under $20 to have a chance at recovering a decent playerbase.

    And now with this absolutely insane 2nd Season Pass announcement, it's apparent that 2K is completely out of touch with reality and unable to 'right the ship'. The game is completely dead on PC and that is simply never going to change. I can't imagine the scene is that much better on console...

    If they really wanted this much DLC, Evolve should have been a F2P game and then you'd pay for each monster/hunter. Paying a premium price for the game, and THEN pay for all this DLC might sound good to the accountants, but gamers are smarter than that. Turtle Rock should find a new publisher because 2K is absolutely clueless.
    Reply +19
  • Gears of War: Ultimate Edition is coming to PC

  • JeremyNSL 17/06/2015

    @Drunk-Si The single player isn't worth going back to, agreed. The multiplayer was something special though... Reply 0
  • JeremyNSL 17/06/2015

    @Malek86 But it's the same old problem. Wouldn't it be unfair to controller players to fight against mouse + keyboard? Reply 0
  • JeremyNSL 17/06/2015

    That is incredible news. It was the game that convinced me to buy a Xbox 360 and the first game of that gen that I played. The multiplayer was absolutely amazing and never replicated in future Gears games... The netcode never felt right... The weapon balance was off. Gears 1 multiplayer was just a brutal masterpiece that IMO has never been matched.

    I can't wait to go back and get obsessed about it again, this time on a high-end PC!
    Reply +4
  • Microsoft's Phil Spencer confirms Killer Instinct for PC

  • JeremyNSL 17/06/2015

    @Malesoun Hey, sorry to have offended you (seriously!).

    Basically what I mean is that there are less than 2000 people playing the latest MK, less than 1500 people playing the latest SF. That can still be a community, but let's be honest it's a rather small niche. (check Steamcharts for this info).

    KI is f2p, anyone can play it. This market has not really been properly served on PC so if they launch it correctly, I think the playerbase could be much larger than SF/MK combined.
    Reply 0
  • JeremyNSL 17/06/2015

    Sweet! There is not really a 'fighting game community' on PC. A good f2p fighting game like this could create one. Very excited to try it. Reply +2
  • Heroes of the Storm review

  • JeremyNSL 05/06/2015

    Hmm, I feel like the review is missing a page 2? Good review (and its a great game I agree), but I'm a bit surprised to read nothing on monetization, game modes on offer (nothing on Hero League even) or any downsides whatsoever.

    Is it like a review in progress? Seriously really confused by this.
    Reply +1
  • Dark Souls 2's weapon durability glitch fixed on PC

  • JeremyNSL 08/05/2015

    @Exceptional_leg It really depends on the weapons you use. On the Demon Greathammer I could only get Fume Knight down to 50% health before I had to switch to a different weapon.

    When I ran with katanas I carried 3 because of their poor durability. So for certain weapons this will be a huge annoyance lifted, but you'll still need to be careful as long fights could still cause weapon breaks.
    Reply 0
  • Torment: Tides of Numenera is still worth getting excited for

  • JeremyNSL 18/02/2015

    That video looks amazing! I'm so excited for this... I knew it would be a good game, with that team and that vision - but seeing it in action gives me goosebumps :)

    I'm also really impressed with the state of the graphics right now. The art and the engine look GREAT. Which is a bit of a surprise because Pillars of Eternity looks a bit dated in previews so far (I believe they share some of the same underpinnings)
    Reply +1
  • Digital Foundry: Hands-on with the Halo 5 beta

  • JeremyNSL 06/01/2015

    what feels missing right now is a genuine game-changer - a truly revolutionary multiplayer Halo experience
    I love DF but Thomas - I think you may have had much too high expectations from a new Halo game's multiplayer suite. For the most part Halo fans are not itching for a total redesign here. In fact, some of the Halo games that did make the biggest multiplayer changes are the most criticized (Halo 4 in particular).

    There seems to be a running theme at DF here, criticizing next-gen games for not having next-gen gameplay. I'm really not sure that is appropriate at this time as next-gen gameplay hasn't really been defined. For example, after Mario 64 was released, we looked at games in a totally different way and it was apparent which games were lagging in the gameplay department. But that required an defining experience like Mario 64 being released first - knowing what we were missing.

    The new consoles don't really have that defining experience yet so all this clamoring for 'next-gen' gameplay seems empty and hollow. And it seems woefully misguided looking for it in Halo 5 - an iterative, conservative series if there ever was one.
    Reply 0
  • Hearthstone Curse of Naxxramas: where death is a power-up

  • JeremyNSL 28/04/2014

    @Diazirine They have been tweaking balance for years already - first in private alpha,beta then the open beta.

    I'm sure they'll continue to do so, but from what I've heard their preferred method now of nerfing cards is to create a counter-card in an upcoming expansion
    Reply 0
  • Batman: Arkham Origins review

  • JeremyNSL 25/10/2013

    @Mugwum I am still in shock that you think Batman should carry a gun. Maybe I just have a poor sense of humour? Because it's a plain bizarre statement - somewhat unfathomable. I am by no means a superfan either... Reply +3
  • JeremyNSL 25/10/2013

    @rockavitch It's like saying Spiderman should be wearing a helmet - it's dangerous swinging around the city!

    Absolutely bonkers writing here EG. Doesn't sound like Tom has any interest in Batman - weird choice for a reviewer.
    Reply +2
  • In Theory: Can the Xbox One cloud transform next-gen gaming?

  • JeremyNSL 28/05/2013

    Truly excellent article David. This hype was unbelievable for most of us that have any type of tech background. Great job debunking it for the masses. Microsoft is trying to change the channel, politician-style, on it's performance deficit with the PS4. That's all... Reply -1
  • Star Wars: The Old Republic re-review

  • JeremyNSL 26/11/2012

    @IvorB I think one of the biggest fallacies is that gaming journalism is 'standardised'. Even if two reviews of the same (or similar) game are done on the same site - if its a different reviewer, why can't the scores be significantly different?

    Did you want Richard to attempt to somehow meld his opinions on the game with the original review? Wouldn't that be kind of bullshit journalism?

    So what we actually have here is two different reviews, with two very different scores, by two different writers. One might say, it could have been more useful to get Oli to write this re-review as well - but I'm not an editor at EG ;)
    Reply +1
  • The Walking Dead: Season One review

  • JeremyNSL 23/11/2012

    I want to preface my comment with the fact that I really don't care what numeric score EG gives The Walking Dead. 8 is fine by me.

    But I do take issue with the negative and dismissive tone in portions of Oli's review. Phrases like this game would make a "run-of-the-mill TV show", or the justification in the last paragraph that the game would not stand out if the rest of gaming storytelling was not so "impoverished" to begin with - are simply unfair and out of context.

    Game reviews are meant to be compared to other games. Whether or not a reviewer thinks the story compares well to a TV show or a movie isn't really relevant (though in this case I also disagree with that premise - The Walking Dead game compares extremely well across all media). Instead, its relevant how the story compares to its gaming peers. Oli himself admits that it "stands out" from other gaming storytelling.

    Oli has basically minimized the accomplishments of The Walking Dead with the justification that gaming storytelling is simply "impoverished". Really? Why have we not heard about that from gaming media ever before? Games with a narrative focus are constantly released with absolutely piss-poor stories and rarely much mention is given. So when a game like The Walking Dead does truly innovate gaming storytelling, its really disappointing for reviewers like Oli to use revisionist history to make it seem like this is a wholly expected and unremarkable occurrence. On the other hand -if the narrative in The Walking Dead game had storytelling good enough to make Oli realize the rest of the industry is totally out of step, I'd think a bit more credit is warranted.

    I fall into the latter category - this game has put into perspective just how lacking characters and writing are in games. I simply didn't know before. The Walking Dead made me feel something - other than just humor or raw excitement. I cannot remember the last game that did that. It is without a doubt my GOTY 2012, and I applaud the developers at Telltale for their amazing accomplishment in gaming storytelling.

    Bring on Season Two!
    Reply +12