IkariW Comments

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  • Ninja Theory: Don't call Hellblade Heavenly Sword 2

  • IkariW 18/08/2014

    I say good on them, they have identified their market and are giving their fans what they want. There is nothing wrong with that at all.

    I think, as explained here in the article, they make games that have a similar style, 3rd person melee, so comparisons to previous games are inevitable. But for the love of all that is holy, play the game first before casting your judgements!

    Plus, I do personally think that Ninja Theory get a hard rap, they constantly release games that are enjoyable and of a high quality and yet people dismiss them just because they don't make the types of game they play?

    Again, personally, I think we should support British teams as much as we can, too much content is being derived and shoved down our throats from the states. Instead of berating a studio for trying to make a go of things and find their way, in what is currently a particularly volatile games market, maybe we should get behind them?!

    But then, it's harder to be positive about these things... it would seem.
    Reply 0
  • Remembering Double Dragon, a true arcade icon

  • IkariW 11/08/2014

    Me and a mate at the time used to play this all the time in the arcades.
    It's like, you could never pass the game without having a go! It had everything you wanted from a beat'em up at the time, including an awesome 'Punch' sfx. :)

    We could never get past that bit with the rocks/pillars that came out of the wall... solid. #

    Wasn't really until Final Fight game along that it was truly surpassed imo. (Although P.O.W. was pretty cool!)

    Happy days.
    Reply +1
  • Sony is being sued for Killzone failing to deliver "native 1080p" multiplayer

  • IkariW 07/08/2014

    Knock on his door, take his copy of Killzone from him, hand him $60.... done, case closed. Reply +2
  • DICE ponders: what did people really like about Battlefield: Bad Company?

  • IkariW 24/06/2014

    I loved that the fact that both Bad Company games didn't take them selves too seriously, and yet had serious themes. The level design and general atmosphere of the games was excellent too, imo. Reply +1
  • Video: Sniper Elite 3 live stream

  • IkariW 23/06/2014

    @ItsLatch No, just 'That' rather than your post release 'I'm so good at spotting games I don't want to play'.

    "Or now, considering the next game is about to be released, comment."

    But you were slagging the second game, you didn't comment at all about the 3rd.

    "Care to point me to a survivor of a Springfield sniper with no body armour? But, whatever, you are clearly easily pleased, I like my games to have more depth to them than what this game offers."

    I didn't say it was realistic.

    You are truly amazing though, you seem to know everything about games design. *Cough*.
    Reply 0
  • IkariW 20/06/2014

    @ItsLatch So you loved the idea of Sniper Elite 2 so much that you waited two years until it was free on steam to get it and slag it off...

    Yeah, well done. Your criticism might have been constructive two years ago when the game was released.

    Besides, if you were any good at the game/sniping, you wouldn't be hitting the enemy in the chest....
    'Head' to be dead, amateur.
    Reply +5
  • Mercenary retrospective

  • IkariW 16/06/2014

    Mercenary 1 and 2 and Damocles were awesome games, played them a lot back in the day. Saw a comment mention 'No Mans Sky' reminding them of these game, I really hope it's as good when it comes out. Reply 0
  • Rainbow Six Patriots is no more, Rainbox Six Siege takes its place

  • IkariW 10/06/2014

    This and 'No Man's Sky' are the two most exciting games to come out of E3 imo.
    Great to see they have ditched the 'gung ho' approach of Patriots, and gone back to the roots of the series... great stuff. :)
    Reply +4
  • No Man's Sky will launch on console first on PS4

  • IkariW 10/06/2014

    One of the most exciting games to come out of E3 imo.
    Great work so far, looking forward to this! :)
    Reply 0
  • World's largest video game collection is being auctioned off

  • IkariW 06/06/2014

    @BeardedGamerUK Exactly, enjoy it, that is why it was created, and the only reason it was created.

    Don't get me wrong, I value the ability to play these games on the hardware they were created for, rather than under emulation.

    It's just, well, play them!
    Reply +1
  • IkariW 06/06/2014

    @Ryze I'm not saying there is anything wrong with being an avid collector, not at all.

    But to have sealed games? This guy is only able to do that because he was a manager of a retail store. But that doesn't make him important.

    "I'd expect that he'd have bought duplicates to play."

    That is an assumption.

    I totally get that games need to be preserved, but more importantly, they need to be played. I'd love to see all these games available to be 'played' by the public, not just looked at.

    I know where you are coming from with looking to 'play any game' on your hardware though. I've been playing and buying games for 36 years, and I'm still trying to set up all my hardware for 'my' ultimate play arena.

    I'm doing okay - ish too, although I have a life and a career too (In video games as it happens), so my time is also very limited.

    I'd argue this man didn't do it though, he is a collector, he hoards games, and whilst there is nothing wrong with that, I can't really see much evidence that he has all his stuff set up and ready to play? I may be wrong of course.
    Reply +1
  • IkariW 06/06/2014

    "Over 2600 games in the collection are factory-sealed with over 8300 complete with box and manual."

    Loses a little respect from me for this to be fair... you don't buy games to speculate, you buy games to play them. The only thing you need to do what this guys has done is money and space. Games are meant to be played and enjoyed, so PLAY THEM!

    It's like people who buy cars to stick them in a garage an look at them... pointless... they are made to be driven, drive them!

    Just my opinion of course.... others may differ, and that is fine.
    Reply +4
  • Midnight Resistance retrospective

  • IkariW 11/05/2014

    The arcade was one of my favourites, with the 'twizzle sticks'..... waited a long time for the Amiga version, but never really recaptured the magic, due to the controls mainly, slowed the game down to a crawl as you had to think for half an hour how to aim 45degrees up ;).
    It was okay though I guess, for the time. The controls must have been a nightmare to port.
    Reply +2
  • The Way looks like Another World by way of Sword & Sworcery

  • IkariW 09/05/2014

    @Turrican_Freak This doesn't 'look' as good as Flashback did/does imo.
    How it plays though, who knows.
    Reply +1
  • IkariW 09/05/2014

    @Turrican_Freak I wasn't talking about 'Ultra graphics heavy' games being better.
    Graphics rarely make a difference to good design, but I was playing games like this 20 years ago or more.
    The flip side is true also though you have to remember, 'None Ultra graphics heavy' games do not always equals 'Good games'.
    There seems to be a trend at the moment, that anything that tugs a 8/16bit heart string is instantly good. There were lots of sh!t games during that era lets not forget.

    I'm not dismissing this, I'll get it, play it, if its good, simple as that.
    Reply 0
  • IkariW 09/05/2014

    There is the faint art style of the Bitmap Brothers stuff in there too imo.
    Which is no bad thing. :)
    Although, I'm not 100% sure I want to play some Amiga games again... which is pretty much what you'd be doing here.
    Reply -4
  • How Insomniac's Sunset Overdrive mixes gunplay with rail-grinds

  • IkariW 09/05/2014

    Should have been the next Jet Set/Grind Radio imo....
    The style is almost identical anyway.
    I miss the SEGA Teams.... :'(
    Reply 0
  • Video: Monstrum offers procedural scares on a creepy boat

  • IkariW 08/05/2014

    Looks and sounds interesting.
    Wish they would get rid of the loading somehow, or maybe slightly restructure, as it beraks the immersion slightly having 'Loading' come up on the screen, imo.
    Reply 0
  • Lumo, a new game from Ruffian's co-founder, is truly enchanting

  • IkariW 07/05/2014

    @tidy-spidey Beautiful, good find on the Snow Bros!
    Rodland was great, Jaleco had a run of good games around that time. :) Saint Dragon just before it was cool too.
    Reply 0
  • IkariW 06/05/2014

    @tidy-spidey Rodland and Snow Bros were great little games! Good shout on the Amiga too. ;) Reply +2
  • IkariW 06/05/2014

    Has a faint whiff of 'Knightlore' about it... it's a nice whiff though. :) Reply +4
  • Performance Analysis: The Amazing Spider-Man 2

  • IkariW 01/05/2014

    That looks horrible... full stop. Reply 0
  • Trials Fusion has day one patch to boost Xbox One resolution

  • IkariW 14/04/2014

    Love all the Trials so far... although I will say this, I'm not 100% sold on the 'Rider Tricks' side of things. Feels like SSX, Trails was/is a more skillful than those games, I thought anyway.

    *Ducks for cover....
    Reply +1
  • Video: Goat Simulator live stream

  • IkariW 31/03/2014

    "Ewe you kidding?"

    Isn't a Ewe a Female Sheep? :)
    Reply +3
  • How 2014 FIFA World Cup Brazil is justifying its full-fat price tag

  • IkariW 05/03/2014

    It's not like EA didn't know the World Cup was coming is it?

    Why didn't they just make Fifa 14 support this as digital DLC when it came out and charge a lower price?
    It could have re-driven Fifa 14 sales and also given them their World Cup tie in?

    Greed, that's why...
    Reply +1
  • Assassin's Creed series ending existence "not exactly true"

  • IkariW 29/01/2014

    I have liked/loved the Assassins Games since the first, repetitive, outing.
    AC2 was awesome, in so many ways, not least the setting. AC Brotherhood was a good enough ending to AC2 I thought, although, felt a little milked imo.
    Revelations was 'Okay' and that is it, more linear than the games before, although Constantinople was gorgeous.

    AC3, Hmmm, AC3.... well... the naval battles were the highlight for sure. Had it's moments, but was let down by an uninteresting main character and storyline. (And glitches obviously, but trying to keep on the gameplay. ;)
    To be fair, I was hoping it would have stayed with Haytham Kenway, as he seemed a more interesting character.

    AC4, I really liked, from start to finish, again, the feeling of freedom the ship gave you was great. Although some of the land based missions felt awful.. yes I'm looking at you eavesdropping missions! Errgh.

    Now, this is probably going to get me a bad response, if any, but personally, I think all of these games would have been better WITH OUT any of the contemporary sections. I think they should have been, and maybe should be, just about playing a character in History... and that is it, Ubisoft shouldn't be scared about asking players to do that, and just that.

    It seems they always have to inject the games with a present day or future story line. Forget it, players would have bought a good Pirate game if it was just a good Pirate game, we don't need to be taken to the future to satisfy some contrived on going story line.

    Just my opinion anyway. Obviously, everyone will have their own, and that is cool.
    Reply +1
  • Performance analysis: Tomb Raider Definitive Edition

  • IkariW 28/01/2014

    Not to fan flames or anything, but isn't it a little mis-leading to say the PS4 games runs at 60fps... when the fps is variable between 33 and 60?

    Don't get me wrong, 50fps average is still better than 30fps though.

    It's a shame that MS don't let the xbone off the leash, although I suspect it may be a short leash, and the fps would be even more variable if they did, and more noticeable.

    All this talk of fps and resolutions is kind of depressing though, I really thought this wave of consoles was going to get past all that. They should have been 1080p/Constant 60fps for every game.

    But, still early days yet I guess, time yet. I suppose one way of looking at it is, at least MS have something to improve!

    If I HAD to buy one right now though, it'd be PS4 every time. But I'm in no rush.
    Nothing on them yet that screams at me "You must have me in your life".
    Reply -1
  • Successfully Kickstarted Dreamcast shmup Redux: Dark Matters is out now

  • IkariW 28/01/2014

    @gamzino -Not Quite as good!

    @ Anyone - I have Ikaruga on Dreamcast import.. I'm really sorry, but this isn't even close.

    But I hate that I can bring myself to dismiss anything on the Dreamcast though, but this just doesn't really cut it.
    Reply -1
  • Video: How does the PS4 Tomb Raider compare to the original?

  • IkariW 27/01/2014

    3:38 ish in... Lara's pony tail doesn't hang down on PS4 using that TRESSFX feature from PC? Sure, she has better defined hair, but it behaves very strangely... almost like one of those cheap dusters you buy with the fine plastic bristles.

    Oh... and the vid would have been much better with out the commentary. Enough with the silly accents/voice overs, just makes me want to turn the volume down, annoying.

    Good game, but nothing here making be want to buy it again, well, not in my opinion anyway. But if you hadn't played it, looks like one of the best ways to do so! It looks great. :)
    Reply +1
  • Assassin's Creed dev questions Shadows of Mordor similarities

  • IkariW 24/01/2014

    Looks pretty cool to be fair, okay, the 'wraith vision' may be a little... well, un-Tolkien like, but looks nice, some nice ideas in there. Reply 0
  • Microsoft: competitive pricing for digital downloads "on the agenda"

  • IkariW 24/01/2014

    @Spence1115 Hey, your right, and I wasn't saying Steam was perfect or anything, just that they seem to do more to maximize their service to gamers.

    Basically, the bottom line, is digital downloads need to be cheaper, that is the long and short of it really.
    Reply 0
  • IkariW 24/01/2014

    Neither MS or Sony are ever going to 'Crack' the downloadable games sector with their online set ups unless they cheapen their downloadable prices, full stop.

    New games should be cheaper, it's as simple as that, if you want 'customer pick up' on these features you have to offer them something they aren't getting elsewhere. I.e. Games for a cheaper price.

    Money is a massive incentive, I don't understand how they can overlook that when it's a massive incentive for them too?

    They also need to do regular sales ALL the time, pick a game and significantly drop the price of it by a third or two, to get gamers attention, doesn't have to be new either.

    PSN+ has the right idea to attract gamers, but lets not forget, it's exclusive to people paying for it, like MS gold.

    Steam is a good 'template', EVERYONE should be able to access cheaper digital games and sales regardless of whether you are paying for it or not.

    Digital downloads SHOULD be cheaper than physical, otherwise, whats the point of having them? Convenience? Not a good enough argument I'm afraid, A couple of clicks and you can get a game delivered to your door, if it costs you 10-20 less, you'll wait two or so days for it no problem!

    Both MS and Sony seem way behind, and aren't maximizing their own services in my opinion.
    Reply +18
  • Microsoft reports bumper profit after healthy Xbox One launch

  • IkariW 24/01/2014

    Personally, hope they both do well, good for the industry, good for us too, competition drives down prices. Reply +18
  • Kingdom Come: Deliverance successfully funded on Kickstarter

  • IkariW 24/01/2014

    Backed, but really wished I had 600 spare!
    Glad they've reached their target, looking forward to the game now.
    Reply +3
  • Earth Defense Force 2025 lands in Europe next month

  • IkariW 23/01/2014

    I really hope this is more like 2017... Armageddon lost the bouncing bugs and one shot building collapses that made 2017 so darn enjoyable! :)

    Keeping an eye on this though!
    Reply +3
  • Indie devs troll King's "Candy" trademark as Banner Saga targeted

  • IkariW 23/01/2014

    Every dev who is or was planning on using 'Saga' in the title of their game should use. S@ga/Saaga/Sagaa/Sarga/Sagor. instead, not technically the same, and will royally p!ss King's legal team off no end...

    Quick someone, for the love of all that is holy and good about games, trademark 'Crush'!!
    Reply 0
  • Alienware: our Steam Machines can't be upgraded

  • IkariW 21/01/2014

    I still don't get the 'Steam Machine' thing....

    Spend less money, get a better PC that you can upgrade when you want to, with the rest of the cash you saved not buying a Steam Machine. Get Big Picture mode cooking on Steam and you are laughing on a tv anyway.

    I just don't get why you'd want to take everything that is great about owning a PC, and chuck it away? Any pay for the privilege too! Bonkers.
    Reply +1
  • Ubisoft is developing Tetris for PlayStation 4 and Xbox One

  • IkariW 16/01/2014

    Pretty sure this will be a digital only game, I wouldn't think we'll be charged 45 for Tetris.... Who's Publishing it? Ubi so... oh... wait... maybe we will be paying 45 for it then. Reply +2
  • What Ian Livingstone did next

  • IkariW 16/01/2014

    Why does everyone forget to mention Core Design when talking about the success of Tomb Raider. It was down the creative genius of those guys that Tomb Raider even exists.

    Livingstone and Eidos were just the publishers. And much as I respect his work with Jackson, FF books were a staple part of my early teen diet, I can't really bring myself to give him too much of the credit for Tomb Raider personally.
    Reply +8
  • Road Redemption gets new gameplay footage

  • IkariW 14/01/2014

    Steering looks too fast, needs slowing down a touch, especially for close quarters combat with other motorbikes.

    Roads seems very wide, it also seems a little confusing as to which direction traffic is traveling too, seem to travel into the screen no matter where you are on the road?

    The MD versions of Road Rash were very clear, oncoming traffic on the left, part of the fun was timing your overtake right, avoiding blind crests etc. This version doesn't have much undulation? Also, the cars also seem very large compared to the player's bike?

    Also, guns... they add nothing. Plus, a major problem with them is that you have to aim at a bike that could be next to you. Which means, you can't see where you are going, which will no doubt result in some annoying off track experiences.

    Slow it down a touch, to begin with especially, Road Rash gradually increased the speed of the bikes as players got better at the game. It starts off quite slow indeed, but, this allowed you time to get used to the mechanics, and let you have some fun with the combat.

    It was measured and balanced, and besides the combat, it had some really good neck and neck racing with opponent bikes too. (Which should be different colours to represent their different bikes, you knew which colours where the fast bikes at the front.)

    Anyway.. time yet, but got to make sure it's heading in the right direction early, or you'll never be able to steer it back on track. Maybe go back and play the MD versions a little more for some inspiration?
    (Apologies if I come across as condescending, it wasn't my intention at all it's just my opinion, I just want this to be good that's all! :)
    Reply +1
  • Contra 3 retrospective

  • IkariW 13/01/2014

    Love how the Japanese blatantly used Arnie as one of their cover models... ;)
    A lot of games used to do that, take a likeness and tweak it, don't really see that anymore, the age of the great cover artists has largely gone though I guess.

    Oh, and it was an awesome game, hard, but awesome. :)
    Reply +2
  • Rambo The Video Game's new trailer looks slightly less terrible

  • IkariW 10/01/2014

    Murdock: And if I were you... I'd never make the mistake of bringing this subject up again.

    Trautman: Oh you're the one who's making the mistake.

    Murdock: Yeah? What mistake?

    Trautman: Rambo.
    Reply +2
  • Wintry survival sim Midwinter is getting a remake in 2015

  • IkariW 09/01/2014

    Get out of town?! Really?!
    Oh yes... yes yes yes. :)

    Now I can spend hours climbing (Walking) to the top of a mountain to hand glide off, then not get enough lift/height, crash into the side of the mountain, and tumble down it to my near death..... again.

    Lovely, can't wait... :)
    Reply 0
  • Introducing the most anticipated games of 2014

  • IkariW 06/01/2014

    'The Division' for me... but there are lots of games that look like they could be great, going to be a good year hopefully! Reply 0
  • Codemasters teases multiple racing games due this year

  • IkariW 06/01/2014

    @Lankysi "What does worry me, as nohmaan786 said, is that the market is becoming flooded with driving titles, how many more do we need/want?"

    Couldn't agree more. But I will say this, their still aren't that many RACING games on the market.

    Codemasters are past masters at the 'Racing' game. So hopefully, with this batch and maybe the next batch, they can get back to some top notch 'Racing'.

    I have faith, and to be honest, I love the fact that the UK has some of the finest driving/racing game studios in the world.
    Reply +3
  • Games of 2013: Papers, Please

  • IkariW 24/12/2013

    Glory to Arstotzka! Reply +37
  • UK chart: COD, it's Ghosts town

  • IkariW 16/12/2013

    ...... then this year's - mass market stocking filler...

    Oh the horror, make it stop.
    Reply +1
  • SWIV retrospective

  • IkariW 16/12/2013

    S.W.I.V. was the Business, it was a non-stop hour of mayhem.
    Hard to believe it would take an hour to finish if you played it from start to finish, with no break or loading... and you were 'okay' with that, because it was pretty damn hard to finish.

    Silkworm was awesome too though... :)
    Reply +1
  • Fixing Forza 5: How Turn 10 wants to win fans back

  • IkariW 13/12/2013

    "Here's the thing, I'm not really driven by Metascore - hurt would imply damage, and I'm not damaged in this way. To me it's about the community. Review scores are what they are, and I appreciate that feedback, but they don't represent the diversity of who's playing, so the community and what they're doing and how they're playing is what I spend more of my time looking at."

    Thing is Dan, EVERYONE is your community, to dismiss the media that are scoring your game as mere appendages to the 'Community' you are talking about is a dangerous game to play.
    Too much focus on your games 'Community' can tend to lead to introverted behavior, causing your game to suffer 'Growth' wise. What I mean is that, if you can't attract new people to your game/franchise, then your community will only ever dwindle.

    You have to listen and take on board everything, from every source, everything is valuable, to dismiss an entire feedback stream (Reviewers and scores) is a little closed minded.

    What I'm generally saying is, having an active community is fine, but you need, and should want it to grow long term. I'm a massive Forza fan since Forza 1, and I'm a massive racing game fan (GT included ;)), and racing fan in general. But I can't help but feel slightly let down by the latest Forza.

    Paying for micro content has to go, there is no place for micro transactions for game content on any console.
    DLC was/is 'okay' because you get a chunk of game play which you can make an informed decision of whether to buy it or not, which generally adds or extends the overall experience.
    Micro DLC/transactions just seem like squeezing the customer to me, and that it is a conscious choice by the developer, and, more importantly, it seems that the core game is suffering for it too.

    Just because this mechanic works successfully in the East, don't for one second think that its going to work world wide. There are different mind sets when it comes to games and gaming culture, different 'communities' if you like. We shouldn't be trying to make everyone the same, we're not!

    *Disclaimer - just my opinion of course, others may, and usually do differ, and that is fine. :)
    Reply +4
  • Bayonetta 2 producer moans of "pedantic port-begging" from fans

  • IkariW 12/12/2013

    "pedantic port-begging"

    Look, I love Platinum's games... but I think the 'pedantic port-begging' is more to do with the fact that you have regressed back to one format, you go from multi-format, to one system, You have to expect some moaning!

    People are confused, that's all... Why only Wii U when we have a massive installed user base with 360 and PS3, not to mention the new powers of PS4 and Xbone? Your cutting off your nose to spite your face. Strange decision.
    Reply 0