Hell_Toupee Comments

  • Games of 2013: Euro Truck Simulator 2

  • Hell_Toupee 22/12/2013

    ETS 2 is one of the few, possibly only, game I've played that successfully captures the simple joy of driving. The lack of any real traditional game-play features associated with sandbox gaming (There's no car chases, no collectables, no stunt jumps ect..) plays well to this strength.

    I always enjoy taking jobs that send me out to places I've never even heard of and soaking up the locales as I journey into the heartland of Europe, amplified by the games ability to let you tune in to local radio stations or just play your own music along the way.

    Also:

    rumour has it that next year SCS's empire will stretch to America.


    More than just a rumour, it's currently in BETA.
    Reply +13
  • Rousing Battlefield 4 single-player campaign trailer

  • Hell_Toupee 22/10/2013

    I remember playing the single player portion of the first Bad Company a few years back and being surprised at how awesome it was. It was exactly what a single player Battlefield game should have been. Huge open maps, strong emphasis on vehicular warfare, an over the top storyline that played it for laughs rather than keep a straight face, it was probably one of my favourite FPS games of that year (even before factoring the equally awesome multiplayer).

    Then I played the single player of Battlefield 3 and by christ what a difference that was. Shitty quick time events, and entire section dedicated to flying and aircraft where you didn't actually get to fly an aircraft, a tank section that was virtually on rails despite the promise of some huge open vistas. It looked and sounded pretty but was so derivative that I could hardly believe it came from the same developer of Bad Company.

    If Battlefield 4 improves on it, great, but I'll be going into this one strictly for the multiplayer.
    Reply +1
  • Ex-BioWare writer discusses dropped ideas for Mass Effect trilogy ending

  • Hell_Toupee 19/06/2013

    @Cimeas The real problem was explaining the Reapers at all.

    Plus fucking one.

    Thinking up the possible motivations of why the Reapers where doing what they where doing was exactly the kind of wild speculation I could live with, but ultimately, we knew next to nothing about them for so long that I thought Bioware deliberately made them that way to point out just how unimportant the reapers actually where. Stopping them was what drove you, not finding out their history.

    I always believed that the Reapers where possibly one the first sentient alien species who, over time, devoured the technologies of all lesser species until they morphed into the hulking great big synthetic husks you see in the game. I always liked the idea that maybe the Reapers themselves had forgotten why they'd been destroying civilisations for so long , their minds corrupted by millennia of harvesting.
    Reply +20
  • UK chart: Metro: Last Light turns up top

  • Hell_Toupee 20/05/2013

    It should be noted, however, that digital sales are not included in the official UK chart.

    That's a pretty big ommission (and for crying out loud, isn't it about time digital sales get included now?)

    As far as I'm aware, or from what I've seen on most videogame retailers websites, it doesn't appear as though you can get the physical copy of the game on the PC at least in the UK, so I would imagine a vast majority of PC sales of the game are digital.
    Reply +11
  • Eurogamer's favourite Halloween games

  • Hell_Toupee 31/10/2012

    Head to http://www.scpcbgame.com/
    Download SCP – Containment Breach for free
    Turn off all the lights (and put in headphones if you're feeling really brave)
    Play game
    Shit pants
    Reply 0
  • Retrospective: Project IGI

  • Hell_Toupee 23/09/2012

    What a game, and no, I never completed it either. Looking back, flaws aside, I'm often amazed by just how ahead of the time Project IGI was. One of the lasting impressions I have was when on one level, tasked with infiltrating a train yard, I wandered slowly up a hill until reaching it's summit. Heading down I was in awe as this vast city like collection of buildings that covered the valley below, and somewhat intimidated by the fact that I and I alone had to fight my way through it.

    Compared to today’s shooters, with their linear layouts, respawning enemies and tiresome cinematic set pieces, it still one of the more ambitious, and challenging, FPS games I can remember playing.
    Reply +15
  • Diablo 3 patch limits new players from accessing entire game for up to 72 hours

  • Hell_Toupee 21/06/2012

    I didn't buy this one, though I have to admit I've been tempted on a few occasions. Thankfully the stupendously over valued price tag (it's now priced around £40.00 everywhere) constant news articles about random disconnects, server downtime preventing play at certain times and fucking lag in a single player game have ensured any money I might have sent Blizzards way will instead be going towards Torchlight II.

    Blizzard certainly do seem to be doing a good job of ensuring my money goes towards developers who actually deserve it.
    Reply +6
  • Starbreeze: Syndicate was "a lost battle from the get-go"

  • Hell_Toupee 20/06/2012

    Look, there's plenty of avenues Starbreeze and EA could have taken for a new Syndicate game, and plenty of other genres they could have explored. I always felt an open sandbox game similar to GTA could have been very interesting, exploring the dystopian futuristic cityscapes of that universe would certainly have been far more interesting than being funnelled through yet another tired shooting gallery of a FPS.

    Likewise, a Syndicate RPG could also have broken new ground, allowing you to explore the places, characters and story in far greater detail than even the original game allowed. Or, simply produce a remake or a sequel in the same style of the original game and release it over X-Box Arcade and PSN. “But there's no market for it” really isn't an excuse when the likes of Toy Soldiers, Minecraft and others sell by the bucket load.

    Ultimately, I just can't understand why you'd go through the trouble of resurrecting an old franchise, then completely ignore what fans of said franchise want. Making excuses along the lines of “well, we where screwed either way” might have worked if Starbreeze had done something truly risky, but they didn't. They churned out a generic FPS at a time where generic FPS game are at saturation point, so don't go blaming us because the masses you so hoped would flock to the game simply glanced in it's general direction and let out a collective “meh.”
    Reply +3
  • Dead Space 3 changes are about "opening up to a larger audience"

  • Hell_Toupee 16/06/2012

    “We feel good about that growth but we have to be very paranoid about making sure we don't change the experience so much that we lose the fanbase.”

    Didn't Syndicate already prove that taking a well respected game series and turning it into a generic action game is by no mean a guarantee of success? I mean, older gamers familiar with the name where instantly turned away by the drastic change in style of game-play, and I seem to recall EA not giving two shits about what they thought (It beggars belief then why they even bothered to resurrect it.)

    Likewise, younger gamers didn't exactly rush out and buy it either, leading to it flopping badly. I'm not saying Dead Space 3 will be the same, but EA don't seem to realise that turning every single one of it's games into another run-of-the-mill shooter on the basis of “well that's what's popular now” carries with it just as much a risk of failure as it does success.

    Either way, I'm actually glad they haven't given DICE the go ahead to make Mirror's Edge 2, I dread to think what changes they'd force onto that series.
    Reply +4
  • Amnesia: A Machine for Pigs trailer makes noises in the dark

  • Hell_Toupee 15/06/2012

    Keep a close eye on this one EA, this is how you make a horror game. Reply +4
  • Diablo 3 struck by Error 37 woe again

  • Hell_Toupee 30/05/2012

    I don't want to sound like I'm knocking Diablo 3 because, well, I really would like to play it, and I'm sure I'd enjoy it too, but news like this is exactly why I'm holding out for Torchlight 2. Reply +20
  • Mass Effect 3 ending: BioWare admits fans needed "more closure"

  • Hell_Toupee 19/03/2012

    The problem isn't that the ending is shit (it is, largely crowbarring in elements of Battlestar Galactica and Matrix into the final 5 minutes, and introducing themes that have never played a vital part in the games) the problem is that it feels rushed. Everything about the final push on Earth feels like an afterthought. All those war assets you collect throughout the game really amount to nothing, you don't get to see any of them at work beyond an impressive, but limited, space battle cut-scene.

    Remember how tense that final mission in Mass Effect 2 was? Where you knew decisions you made mattered because making the wrong one could leave one, or all, of your crew dead. Here, you really get nothing, just another tedious corridor laden battle fighting through the ruined streets of another battle scarred city. Gears of Wars comparisons are hard to avoid from that point.

    Also, that message at then end urging you to *MAJOR SPOILER* “buy more DLC” to continue Shepard’s legend, despite being dead, before dumping you at an earlier save point. Really Bioware, that's the final imparting message you want to leave people who have invested in this trilogy?
    Reply +17
  • BioWare responds to Mass Effect 3 ending furore

  • Hell_Toupee 15/03/2012

    I was all fired up to replay the whole damn trilogy again after ME3, such was my enjoyment of this, and the whole saga. But those final 5-10 minutes just took the wind out of my sails and I just can't bring myself to do that yet.

    I'm not about to write off the games yet though. I feel the journey I took was stronger than any shitty conclusion Bioware could just dump out at the end, even one that stops everything dead in it's tracks.

    And I remain hopeful that somewhere along the line Bioware will do good and fix the entire mess, if only because I can believe 100% that both EA and Bioware wouldn't batter and eyelid at shafting us all out of a true ending just to sell some post launch DLC (which is what they've already sort of done with the Protehean team-mate).

    Also, this twitter response is certainly interesting: https://twitter.com/#!/GambleMike/status/177942797880541185
    Reply +4
  • Volition dev: next Xbox not playing pre-owned games would be "fantastic"

  • Hell_Toupee 06/02/2012

    Restricting consoles like this carry an assortment of problems, just off the top of my head I can name the following:

    - The problem of storage. Piling up games in your home that have no resale value and likely will never be played again, I can see many people simply throwing them in the dustbin, therefore all that hard work the developer has done will have been for nothing.

    - The value of games shifting from their overall quality to how much content they can provide. It'll be difficult to justify buying a new single player game if it provides only 8 hours of game-play compared to something like Skyrim which can last for days. I wouldn't be surprised if this lead to even more shoehorning in of unnecessary multiplayer components.

    - Assuming developers insist on failing to provide playable demo's of their games in the next generation, they're going of have a very hard time getting people to purchase their games outright, let alone stick a pre-order down.

    - The fact many gamers, such as what I already do on the PC with Steam, will simply wait for a sale before they commit to buy a game rather than risk putting down £40 on something they haven't yet played, thus increasing the difficulty of shifting new IP.

    I always buy my games new, unless they're an old game in which the pre-owned market really comes through, but I'm finding it hard to be sympathetic to an industry that seems quick to ignore the reasons why the second hand market exists in the first place, giving off an air of entitlement that their games deserve every last ounce of money every single time it's played.
    Reply +3
  • HMV: economy "may cast significant doubt on our ability to continue"

  • Hell_Toupee 19/12/2011

    Back in that day I used to love the post Christmas HMV sales. You could take in only a few notes and come out a dozen DVDs richer. So many films I'd never seen at the cinema where added to my collection thanks to the cheap pricing they had on offer. In recent years things seemed to have gone a bit bat shit insane pricing wise. You can still find bargains but they are often placed next to films that are stupidly expensive.

    I don't think it's helped that my local store has crammed it's tiny space so full of entertainment releases I become overwhelmed whenever I browse in it, to such an extent it's rare I actually buy anything (oddly because I can never find what I'm looking for). Those days of going in with excess Christmas money and coming out with a handful of newly acquired movies seem long gone.

    Their game prices have always seemed a little off too. Even before the recession hit they where overpriced, now it just seems obscene the amount they expect people to pay. It'd be a shame to see HMV go – and inevitability now it unfortunately seems – It's never nice to see hundreds of people loose their job because of the unrealistic expectations of their managers.
    Reply +5
  • EA plans Dead Space FPS, Uncharted-style games - report

  • Hell_Toupee 30/11/2011

    Dead Space could work quite well in First Person perspective if - if - it followed the template of Amnesia: The Dark Descent. I imagine a Dead Space in which you had no weapons and had to actually fight for your survival against necromorphs by running away a lot and hiding could be quite pant shitting.

    But this is EA we're talking about isn't it, so a generic, gritty FPS is what we'll likely get, all shreds of horror finally snuffed out by the utter blandness of more tedious corridor based shooting.
    Reply +1
  • No Ghost Recon: Future Soldier on PC

  • Hell_Toupee 24/11/2011

    'We are giving away most of the content for free because there's no barrier to entry. To the users that are traditionally playing the game by getting it through Pirate Bay, we said, 'Okay, go ahead guys. This is what you're asking for. We've listened to you - we're giving you this experience. It's easy to download, there's no DRM that will pollute your experience.'

    Erm... you should be listening to the people who actually pay for games (you know, all 5% of em :rolleyes: ) not the ones who pirate them. Get your priorities in order Ubisoft, you're failing on the PC because you really don't seem to have a fucking clue.
    Reply +26
  • Batman: Arkham City DirectX 11 issues

  • Hell_Toupee 24/11/2011

    It's a shame really. I played and loved Arkham Asylum on the PC and was more than happy to shell over cash for it's successor. But thanks to a month long delay of the PC version and some quite baffling pre-order DLC decisions (not to mention it being released so close to Skyrim) I opted to cancel my order and wait for the eventual GOTY edition. The fact it's been released in such a piss poor state doesn't make me regret my choice to wait one bit. Reply +5
  • Accessible Morrowind, Cyrodiil part of Skyrim DLC?

  • Hell_Toupee 22/11/2011

    @Makeem95 High Rock and Hammerfell are also attached to Skyrim as this video shows.

    http://www.youtube.com/watch?v=PlbA2qiXsf0&feature=youtu.be

    It's also worth pointing out that most of the lands connected to Skyrim aren't represented in their full form, huge chunks of land have been cut out. Only half of Morrowind can actually be seen for instance.
    Reply +2
  • "Significant" Battlefield 3 PC update due this week

  • Hell_Toupee 21/11/2011

    The main problem I have with Battlefield right now are the maps. Fair play to DICE for re-introducing 64 player limits on the PC, but it's clear these maps where built with the rush/infantry mindset. So many maps take place in large built up areas, meaning trying to push forward with a tank usually ends up in having it pelted with several dozen rockets from engineers who can run in and out of cover with relative ease. I was hoping for some huge open areas to encourage some epic tank battles rather than being kettled into rocket spam bottlenecks.

    I hope the back to Karkland expansion will re-address this issue. Beyond that, the irritating kill cam that can't be skipped and doesn't allow you to choose your loadout while you wait, the tactical light blinding you while out in the open and on a bright sunny map, the seemingly random hit detection that occasionally means bullets disappear into the ether when fired and Metro still being a bug ridden mess (I'm more in danger of being swallowed by the ground as I am being shot by an enemy player) all still need fixing.

    Despite these complaints however, I'm still mildly addicted to this. It might be quite the successor to Battlefield 2 I was hoping for, but when it hits it's stride it's still one of the best online FPS I've played in a long time. Hopefully with a few much needed tweaks and fixes DICE might get it closer to it's predecessor than it is now.
    Reply +10
  • Skyrim sells over 3.5 million in 48 hours

  • Hell_Toupee 16/11/2011

    Sort of makes those idiotic statements made about the decline and possible extinction of single player orientated games look like utter bullshit doesn't it.

    Take note developers and publishers, there are still a great many of us who enjoy the solitary gaming experience to that of the frantic and often frustrating online one.
    Reply +30
  • MAG on stage at E3

  • Hell_Toupee 11/06/2009

    This very possibly, might just tempt me to buy a PS3. Will need to see how it develops over the next few months. Reply 0
  • Console Crysis 2 a "breakthrough"

  • Hell_Toupee 11/06/2009

    Crysis 2, what the fuck, I'm still waiting for an actual ending to Crysis 1, none of this “to be continued” bullshit. Reply 0
  • E3: Sony motion controller presentation

  • Hell_Toupee 06/06/2009

    If sony doesn't get Lucasarts to develop a Star Wars lightsabre game to use this thing then frankly, they deserve to fail. Reply 0
  • Saints Row 2 officially unveiled

  • Hell_Toupee 24/09/2007

    Saints Row was good, undemanding fun, a bit short of ideas but it did the job in filling the gap still yet to be filled by GTA. I just hope to christ they've dumped the whole 'Gangsta' theme for the sequel as that was old long before the first game ever got released. Reply 0
  • Clive Barker's Jericho - Trailer

  • Hell_Toupee 19/08/2007

    Yay for evil undead crusaders but boo for the repetitive, unimaginative and boring tooled up testosterone tough guys wearing implausibly massive body army and carrying great big bloody guns.



    This is all looking like the same old generic shooty pap we’ve seen countless times before, but still, I liked undying so hold out a slither of optimism that this won’t be complete shit.

    Reply 0
  • Counter-Strike gets in-game ads

  • Hell_Toupee 14/05/2007

    Those screens also appear to show the map Aztec, which if memory serves me correctly is a map that takes place around an Incan temple, not the kind of place I would expect to find billboards of an American film plastered all over. I’m all for realism in games if realism is what it is the developer is striving for, but this hideous attempt at force feeding gamers advertising and then telling them that it was they who wanted in the first place is taking the piss. Reply 0