Harmonica Comments

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  • Back from the Brink: the new Splash Damage

  • Harmonica 23/12/2014

    This is a massive fib:

    It had some lag problems on day one of the release, it had some texture caching problems and AI problems. They were all sitting there in a day one patch, but we just couldn't get people to re-review it after the release. To its credit, once we'd patched it everyone gave it 4.5, 5 stars.
    No those weren't the only problems, and no, people who were playing it after the patch would not have given it 4 or 5 stars. If they were being generous they would have given it 3 stars with a 'can do better' sticker. (read: 'must do better pretty soon or I'm returning your game.')

    I remember having some fairly long discussions with the developers during the tail end of development, release, and the weeks that followed, and the overall impression was that they just didn't understand what the fundamental problems with the game were from the players' perspective. Kind of crazy given how tailored and refined an experience their older mods were.

    We all gave them chance after chance to get it right but the BRINK that was definitely possible with some tweaking and polish never materialised. They basically shipped it and wanted to wash their hands of it ASAP, which is ultimately what killed it and what soured the impression people have of the studio. They did not stick it out and work on it month after month and cut the price for sales (as many suggested, to bring in much needed new players). There have been some fairly mediocre games ship which then get improved and polished up to becoming proper classics (something like Natural Selection 2 would be a good example). BRINK could have been that game too.

    The only reasonable way to approach this new game of theirs is to wait for a month post-release, and then see if a) it's playable b) it's any good c) there is anyone still playing it. Because neither of those were true of BRINK a month after release, but a few of us still stuck around to give them a chance... Nope.
    Reply +1
  • Chaos Reborn is a case study in how to revive a classic

  • Harmonica 18/12/2014

    I've almost purchased this a few times, I love the design of it and never played the original. However, I did hear some talk that the player base wasn't exactly massive right now.

    Can anyone talk to that? Are there plenty of people in the matchmaking pool so I can always find a game in a few minutes? Are the games at all balanced or will I just be getting crushed versus veterans?
    Reply 0
  • Elite: Dangerous and the art of the galactic grind

  • Harmonica 16/12/2014

    @bigtechno It's important to remember that the game is absolutely vast, so you can completely avoid trolls if you want to simply by leaving the core systems.

    You could even go solo mode, find your own little route to fly, and then go back online, where you'd only meet people who were also running the same trade missions (outside of the core systems there's absolutely no way that anyone can make a profit doing interdictions, they could in reality never ever see another player).
    Reply +2
  • Harmonica 16/12/2014

    @KrazyFace I guess that Elite will at some point add the whole planet landing experience. They do have procedural planets in the game operating at a basic level (textures are pretty low res/broken at low altitude though).

    But if you or anyone else just wants that pure exploration experience, I'd recommend checking out SpaceEngine. It's not a game yet, but it's a hell of an experience. Pick any feature you can see in the sky, fly to it, land on planets, and have everything generated in procedural with some beautiful graphics.

    The dev who is creating it does eventually plan to develop it into a full game experience ala Elite, but right now it's just a fantastic toy for would-be space explorers.
    Reply +1
  • The serene, interconnected world of the brilliant The Settlers 2

  • Harmonica 15/12/2014

    The fact that the otherwise excellent Settlers 7 was choked up with DRM is one of my biggest disappointments. After many many attempts to reinvent the wheel they actually produced a worthy sequel.

    @Innocent_Bystander I mean, you're right, Anno is more sophisticated, but it's also focused on being a market simulation. And it arrived many years later. Not the fairest comparison!
    Reply 0
  • Just Cause dev's theHunter: Primal launches on Steam Early Access

  • Harmonica 15/12/2014

    Having watched a little of it this afternoon on streams, it's clear it has a bit of a way to go before it should be considered properly playable. The dinosaur AI/pathing/animation is pretty comical at the moment (although the models are nice), and the game doesn't seem to be balanced. Surviving attacks from any of the dinosaurs shouldn't really be a thing. The island environment, however, is lovely, and the overall atmosphere from the visuals/audio is impressive. It reminds me a lot of Trespasser (EXTEND THE ARM! etc).

    theHunter actually has pretty solid AI for its creatures so I hope they'll polish it up to the same degree.
    Reply 0
  • Microsoft Flight Simulator X is coming to Steam next week

  • Harmonica 12/12/2014

    @Chazmeister Hmm, well it's mostly about learning procedures, which get steadily more complicated the larger the aircraft you're flying. The tutorials in FSX are great, though (the instructor Rod Machado is a bit of a legend thanks to just how many thousands of pilots he has tutored!). Although of course with that you're flying in areas with default scenery so they won't be amazingly pretty or anything (I recommend picking up free scenery from the likes of OrbX - they have a lovely Tasmania texture and land mesh (makes the ground model more detailed) - and then heading over there in your Cessna or whatever once you've got your pilot license!

    I find take offs and landings a lot harder in RoF. FSX I can take off and land in my sleep, depending on conditions, though some airstrips are little more challenging than others...
    Reply 0
  • Harmonica 11/12/2014

    @Chazmeister I would think about what planes you want to fly and in what areas of the world, and then look to see what addons are available in X-Plane and whether there's enough to get going with. We don't know if X-Plane is going to be as venerable as FSX, so I would probably make it a relatively short-term decision to buy some stuff for that.

    FSX on the other hand already has more content than you could ever realistically tire of experiencing. It also has a wider array of side-addons that push the gameplay in different directions other than flying. And honestly it still looks as good as the others and has an incredibly loyal army of addon producers that don't seem to be disappearing.

    You're going to be spending money either way, don't spend it thinking that 10 years down the line either game will be the hotness, because it probably won't.
    Reply 0
  • Harmonica 11/12/2014

    @IronSoldier Pilots at pretty much every flight school around the world will use FSX as part of their training. Reply 0
  • Harmonica 10/12/2014

    Flight Sim used to be one of those games I'd read about every month in PCG when I was younger (thank you Tim Stone) and always wondered what it was like. I never played it first hand, until two or three years ago I finally took the plunge with FSX. Since then it's laid claim to some of the best experiences I've had in gaming. There's nothing quite like picking a location anywhere in the world and going exploring. It's a very democratic gaming experience. It can scale in whatever direction you want to go, and you can have as narrow or as wide a focus as you want. You needn't even fly the planes, you can actually play it as a management game or become an ATC, or just craft scenery for others. I'd recommend it to anyone who loves simulation games or complex games which reward time invested.

    Personally I had been unaware how much the game had progressed from the blocky buildings and barren green deserts of yesteryear, but thanks to the endless efforts of modders FSX at its best is an immersive game to rival or surpass any mainstream title.

    These two videos were a large part of wowing me and hooking me in, sort of displaying two aspects of the game, the commercial pilot flying their routes, and the hobbyist glider who just wants to be up there in skies. I'll post them for any would-be pilots (the game actually looks even better now):

    Cockpit landing in LAX

    Soaring heroes (in Australia)

    I assume this Steam release will be the current gold version which has been available for four or five years (that's the version you want to get due to improvements and content additions). If anyone has any questions about how to get started with this mammoth game, post and I am sure people will answer :)
    Reply 0
  • Here's over four minutes of No Man's Sky gameplay

  • Harmonica 08/12/2014

    Once again, it's pretty, but there's still no actual gameplay shown, and a huge dose of developer fakery. At some point they'll have to do more to get people excited, like show how any of their systems actually interact. Reply +2
  • Sony announces PS1-themed PlayStation 4

  • Harmonica 03/12/2014

    Good old greystation Reply +1
  • Sir Clive Sinclair crowdfunding new ZX Spectrum computer

  • Harmonica 02/12/2014

    "The Sinclair intellectual property is owned by a company called Sky In-Home Service (a subsidiary of Rupert Murdoch's British Sky Broadcasting), which grabbed the rights from Amstrad. The Vega is under license."

    And this is being crowdfunded on Kickstarter because...........?

    Fuck. Right. Off.

    Just another case of out of touch people abusing the service rather than seeking proper funding, which they would easily obtain if anyone in the industry was remotely interested, or thought this was a good idea. But it's not. It's a novelty product designed to exploit the nostalgia of others.
    Reply +5
  • Play the original Game Boy in 1080p on an HDTV with hdmyboy

  • Harmonica 02/12/2014

    @Dantonir That's really cute considering how emulation has been a thing for how long now? 15 years? How exactly do they want to claim patent on it, or is it just a case that nobody has bothered in the meantime?

    Not that this matters.
    Reply 0
  • Harmonica 02/12/2014

    I'd be interested to see what the output quality is like, whether there's any input delay and if it's as 1:1 as they want claim. There are already many ways to play GameBoy games on your TV (not least of course Super Gameboy is still a pretty easy option if you have the equipment kicking around - you just need an HDTV adaptor which costs half as much as this would, the quality is pretty decent). Reply 0
  • I am Bread rises on Steam Early Access this week

  • Harmonica 02/12/2014

    @drhickman1983 I'm mostly just down on developers who have the talent to make proper games wasting their time on novelty products.

    These are no different from the store fillers you'd see in the discount racks at videogame stores back in the day and wonder what on earth posessed people to spend their time producing them.

    People need to have some courage and go out on a limb and make something with some real artist integrity. Sorry, but no, a game where you control a piece of bread ain't it..
    Reply 0
  • Eurogamer vs Tom Bramwell

  • Harmonica 28/11/2014

    Thanks Tom, all the best. Reply -4
  • Sunset Overdrive free for all Xbox Live subscribers tomorrow

  • Harmonica 21/11/2014

    Nice to get a demo of a new game for 24 hours (which should be a thing for all their releases), but that would take me 8 hours to download in its entirety thanks to the joys of UK internet. Reply 0
  • Fractured Space launches on Steam Early Access

  • Harmonica 20/11/2014

    No gameplay in your trailer, no deal.

    I just saw this on steam and there's not even any in-game screenshots.

    Poor effort. Show us the game not the fluffy cinematics.
    Reply -1
  • HBO GO is now go on Xbox One (in the US)

  • Harmonica 20/11/2014

    I'd be delighted if this ever arrived in the UK, but I assume Sky nixed any chance of that ever happening.

    I honestly hope that people outside of the US get proper direct access to HBO at some point in the future, but it seems like for the time being they are still continuing down the path of licensing their content out to local distributors.

    I just don't see the appeal in watching their high quality output in a lesser format than advert-less at 24fps HD. Whilst the deal they did with Sky is kind of step forward in terms of how quickly their shows arrive in the UK, the presentation quality is just not there. I don't want ads and I don't want to watch the shows at 25fps in whatever variable visual quality Sky choose to pump out.

    HBO will make far more money by launching their own global streaming or rental service. Give us the ability to pay to watch the shows in our chosen format on our chosen platform. This is the era of democracy of visual entertainment but HBO are way, way behind the times, and they continue to bite the hand of their most loyal fans.
    Reply +4
  • Heat Signature gets spiffy new graphics and a dev walkthrough

  • Harmonica 19/11/2014

    It's always nice to see developers themselves have fun with the systems they've put in place. Reply +4
  • David Braben responds to outcry over Elite: Dangerous' ditched offline mode

  • Harmonica 19/11/2014

    @crozon "I am confused."

    It's an issue of faith. Braben and co abused their fans' faith in a classic game series. Simple as. The system of Kickstarter backed games projects entirely relies on the creatives not abusing the massive amounts of money that are given to them purely on a faith basis. Every time a publisher/developer fucks around with the system, it means there's going to be less chances for the good developers to take advantage of this funding system in the future.

    As others have said, they were offering this DRM-free offline version of the game up until weeks (days?) before this announcement, and never hinted that there was going to be any problems delivering.

    I hope you are now less confused as to why people might find this behaviour slightly disgusting.
    Reply +4
  • Lego Jurassic World game teased in Lego Batman 3

  • Harmonica 13/11/2014

    I've been waiting for this game for a very long time, and I'm sure that JP4 had some part to play in it going into production.

    I hope they don't mess it up!

    @el_pollo_diablo @jamieleng I actually love Jurassic Park 3 too :) I have no problem with them making games out of all three films. JP3 was an unabashed adventure film, Alan Grant the explorer, reshaping the raptors from mean spirited monsters of Lost World to something more sophisticated (ie probably what's coming in JP4), and special effects that hold up well to this day. It was pretty great at the time and I watched it this year and still enjoyed it.

    No, Lost World is actually going to be the real problem if they choose to go there, because it's all in all low on family entertainment, and made the raptors utterly nasty. Not so much clever girl as girl who will rip you open and eat you alive. If you own Lost World in some format, watch the deleted scenes: they are laughable, dull, moronic, you can understand why they were deleted but they aren't much worse than what got put into the film. They kind of show that the thought process behind the design of the film was torn between 'InGen is evil' and 'woo! dinosaurs!'

    The best thing in the entire film is THAT CUT introducing Malcolm in the subway system. A beautiful moment, classic Spielberg having fun with his audience. There's also the 'mommy there's a dinosaur in our garden' sequence, which was pretty cute. Nothing much in the rest of the film really holds up - I hope the Lego game goes with more along those lines.
    Reply 0
  • Tech Analysis: Halo 2 Anniversary

  • Harmonica 09/11/2014

    It's nice to see it's been given an appropriately royal treatment, given that it's still the best Halo game and one of the best games of the past decade. Still, I bet I'm not the only one noticing all the little tweaks and additions that the team/s have felt it necessary to make to basic things such as the models and designs of the textures. Some of them go a bit beyond purely enhancing the original vision. I guess this is acceptable or not depending on your view on such things, much like peoples' individual reactions to remastered films like the original Star Wars trilogy or the recent Alien re-releases.

    It's hard to deny that the footage DF show here of the opening levels is a pretty stunning upgrade, even if it does amount more to a reimagining than a pure remaster. But that's fine. I'm sure the game still plays fantastically. I would have liked to see those old in-engine cut-scenes maintained and souped up, though. They were one of the hallmarks of the game (who can forget that amazing transition at the start of the 'Whisper in the Storm' level - about as startling a moment you will ever see in games featuring a totally seamless transition from one thing to the next) and the addition of loading screens is probably what makes me hold back from purchasing this set at this point.

    Small note that in fact Halo 2 was entirely playable in 720p at the time - NTSC consoles supported HD via VGA cable. I don't know if there were different assets included but the presentation was entirely different to playing it at 640p SD. When Microsoft adapted Halo 2 for Xbox 360 this is the version that they made playable. So it's not entirely true to say that viewing the original textures in 720p is not how it was intended. Plenty of people played Halo 2 multiplayer well into the Xbox 360's run in full HD.
    Reply +1
  • Sunset Overdrive review

  • Harmonica 28/10/2014

    @obihobson "Get yourself together boys this site is for people who love games so why would you want a game to be rubbish."

    Amen to that. Well said.

    There's no room for misplaced tribal loyalty in this era any more. You pick a console when the generation starts but a few years later you'll most likely be able to pick up another one if you want to play more good games.

    So many happy people in this comments thread who are obviously delighted that this important first party game turned out to be good, regardless of what console they currently own - and so many very sad individuals pissing on their parade with their downvotes.

    Sort your lives out, indeed.
    Reply +1
  • Dungeon Keeper, War for the Overworld and a helpful developer from EA

  • Harmonica 24/10/2014

    Hmm. Keeper is my favourite game, and there was indeed a period after its sequel's release where fans were desperate for any attempt to revive the series at Lionhead or elsewhere - but that was a decade ago. In recent years, it's been very noticeable and heartening that we've had a generation of developers come through who have been inspired by the experience of playing Keeper, whilst still making inventive and original games in their own right. Games like Dwarf Fortress (which of course is now a genre unto itself), Maia, Prison Architect, Rimworld and so on.

    Overlord though seems somehow purely borne of that era of desperation. It doesn't give me confidence that they understand at all what that game was in that moment, because the moment passed all too quickly; Bullfrog and Molyneux's swansong, the final studio effort off the back of over a decade of innovation. They could make anything, so they made a game about slapping imps and torturing flies, and if you put the gameplay under the microscope now you might wonder what on earth they were thinking.

    The 'dungeon management genre' started and ended with that game. A ridiculous concept, muddling mechanics, presented by artisans at the height of their powers. Smash guitar, exit stage left.

    I look at Overlord and I just see a cover album. Same mechanics, same brown dungeon, same dubious character models. But you can't just throw all that into a blender and hope for the best. They're miming someone else's lyrics.

    Don't spend 200k on digging up the past. Work on some concept that you woke up with in your head one morning. Or, you know, something you dreamt up whilst stuck in traffic....
    Reply 0
  • Strike Suit Zero dev reveals space combat game Fractured Space

  • Harmonica 22/10/2014

    I'm interested to see what route they go with this, as with all space combat games. If this game is all about huge lumbering ships and tactical decision making, and extremely fast paced decisive engagements, it could be something different.

    I'm still hankering for a developer to take a 'hard sci-fi' approach to it all, and really nail a game that does space combat as (theoretically) realistic as possible. As in, extreme long range engagements, massive focus on sensor arrays, remote installations, and less about dogfighting which will never be a thing ever. Space combat if it ever were a thing would be much like submarine combat where you're wanting to remain undetected until the moment you pull the trigger.
    Reply +5
  • Valve pulls game from Steam following dev's tweet threatening Gabe Newell

  • Harmonica 21/10/2014

    Don't let the door hit you on the way out.

    Good guy Valve cleaning up the industry one idiot at a time.
    Reply -1
  • Two discs "wasn't practical" for Halo: Master Chief Collection

  • Harmonica 20/10/2014

    @TheLastPixel The problem is not the packages it is the lack of proper broadband support in wide areas of many countries, including the UK, the US and countries across Europe. The average download speed in the UK for example is less than 8mbs even if many or all providers will 'offer' 8-50mbps. Reply +22
  • Harmonica 20/10/2014

    @skowhegan If it's possible for anyone its surely possible for 343 and the Halo franchise.

    This is the same series that rolled their own multiplayer interface back in the Xbox era, and (invented matchmaking and console chat and messaging in the process).
    Reply +6
  • Let's have more games that show rather than tell

  • Harmonica 16/10/2014

    @vijay_UK Shockingly I also remember carting the Civ II manual around when first getting to grips with the game.

    But even that thing pales in comparison to the Sim Earth 'bible' that basically taught the player everything they could need to know about the environment, biology, ecology, etc.. and then remembered there was a game part to it too and spent a few 100 pages on that.

    Never managed to play Sim Earth properly when I was a child but I would actually dig into that book on rainy days to read up on things.
    Reply 0
  • Harmonica 11/10/2014

    @Uncompetative If you're referring to EG in this comment (or Cartho is), didn't you read the glowing SoM review? They lauded it for its systems. In fact if I think back to that review I would sum it up with 'this game is fun because of its systems.'

    Really the fact that they're even writing this follow up piece with reference to SoM shows how much they enjoyed it and have been thinking about it recently. I am sure the developers are beaming.
    Reply +2
  • Harmonica 11/10/2014

    @jamesberg I am not sure that the playerbase that wants to study a game whilst playing is as small as you make out. In recent years there have been many complicated games that require 'on-the-job' study, and they are hugely popular (Dwarf Fortress or Dota, for example). I would argue that people want to play complex games where time invested in learning about the game actually gives them greater gameplay opportunities or allows them to better express themselves.

    I think this is more a case of developers not realising that these players exist and therefore not attempting to cater for them. Which, in a lot of cases given the style of game, is appropriate, but in other cases they could implement these kind of teaching mechanics inside the game world itself in any number of ways, and the game would benefit from it.

    For example, just imagine that SoM had an entirely optional guide the player could talk to, interact with, be led by, who talked them through mechanics in the game, whilst the player played the game alongside them (rather than continuously breaking them out of the experience with HUD elements and text dumps). Or imagine an RPG with a library that required the player to go to that library and pull out a few books to understand aspects of the game (essentially, something that TES games do very well, even though they don't always extend it to cover game mechanics). Two basic examples which a good developer could actually make into an interesting part of a game, but could be avoided at the same time if the player wanted to learn on their own.

    There are honestly so many ways that you can build a game where the player 'learns through doing' that really we should chastise developers for simplifying for the sake of avoiding this tuition.
    Reply +5
  • Civilization: Beyond Earth makes the space race a marathon effort

  • Harmonica 16/10/2014

    @sethmacias Belatedly - thanks, I'll give Pandora First a look :) Reply 0
  • Harmonica 11/10/2014

    AI still sounds dull, dumb and cheaty.

    Civ V - eventually - was a fun game despite its AI, but never because of it, and it was best played with human opponents (or human teams with AI), since the potential for strategic thinking was just much higher.

    We asked for better AI in both Civ IV and Civ V (and, well, the majority of 4X games that have appeared over the past decade) and it looks like we're going to be left wanting again (there are some exceptions with credible AI but they're never fantastic).

    I really want a dev to actually do the right thing and harness the ridiculous CPU time at their disposal (especially in turn based games) to make a smarter, nuanced AI opponent, and not simply rely on the cheap stuff that AIs do well (managing large forces, and efficient unit production) to provide the player a challenge.

    The lure of AC-redux is strong but I'm not sure it's strong enough that I want to play this before a years worth of patches and a price reduction.
    Reply +1
  • Microsoft rolls out Xbox One October system update

  • Harmonica 16/10/2014

    MKV support is really nice and surprising.

    I do wonder if that extends to correctly handling subtitles inside MKVs, and multi part linked MKVs, and so on.

    edit: also 'my consoles p is bigger than your consoles p' etc etc
    Reply +2
  • Lindsay Lohan steps up Rockstar legal battle over GTA5 character

  • Harmonica 11/10/2014

    Funny and sad at the same time. Lohan was a talented young actress and the industry ate her up and spat her out again. It's not her fault but this is what happens. Reply 0
  • What the hell is Gamechurch?

  • Harmonica 11/10/2014

    They don't want anything except for you to subconsciously buy into their cult.

    No such thing as a free ride.

    They could be the nicest people on the planet, and they may well be the nicest people on the planet - but that doesn't change how you should think about organisations like this.
    Reply +3
  • Halo 2 map Warlock becomes Warlord in Halo: The Master Chief Collection

  • Harmonica 09/10/2014

    Lockout is the best map they ever made, and Zanzibar and Blood Gulch are worthy enough. Not sure about the others.

    Warlock/Wizard was only ever a good map in Halo 1, it was fraught with issues in Halo 2 (along with being included in the patch that opened the game up to hackers for months), its perrenial remake status is pretty bizarre as its very much a product of its era, and doesn't really suit where they took the game after Halo. Ascension was a great Double Team map but very few people actually played that (best mode!), I don't know if they even support it any more. Sanctuary was a mess of BR and sniper shootouts, not a lot else going on (although it was always fun blitzing CTF or bomb in 30 seconds with a good sniper on your team).

    The obvious omissions are Beaver Creek/Battle Creek and Ivory Tower/Reflection. Those along with Lockout are up there with the best multiplayer maps ever designed for any game.

    Not that it matters. I think Halo is a series which the veterans have long since departed, and I'm not sure the current teenaged generation really notices it amidst Call of Duty and Battlefield or Destiny.
    Reply 0
  • Disney removes Tiny Death Star without telling the developer

  • Harmonica 07/10/2014

    @octavedoctor This might be true if these games weren't making an absolute killing, which they are.

    Nah, this is just a case of classic Disney top-down mis-management, which has been the case across all their various media offshots for the past decade (always remember they are the company that decided to meddle with LOST, and basically neutered it down to the bland family drama it became).
    Reply 0
  • Civ 4 designer swaps culture for commodities in Offworld Trading Company

  • Harmonica 02/10/2014

    One of the games I'm most looking forward to. I like how they're going at things differently; strategy games shouldn't always be about fiddly unit micro management. It will be nice to be able to play a game that still requires planning, intuition and execution as traditional RTSs, only doing it predominantly through an interface, as opposed to frantically flying around the game with hotkeys. It's been interesting reading about that paring down process they've gone through during development (interview on RPS earlier this year goes into more detail about that). Reply +1
  • FIFA 15 bug turns fancy sim into playground football

  • Harmonica 25/09/2014

    This just reminded me of indoor football mode in one of the older FIFAs, and now I'm sad. Reply 0
  • Starbound dev reveals co-op pirate game Wayward Tide

  • Harmonica 10/09/2014

    Nailed the Monkey Island homage, which is enough for anyone to look at it, but hopefully the gameplay does enough to justify that on its own terms. Reply +1
  • Microsoft pledges to replace batch of noisy Xbox One consoles

  • Harmonica 10/09/2014

    This exact thing happened to me with my launch console last year. The problem happens during the firmware update, that's the real obvious sign something is wrong. It's obviously a batch issue.

    They did replace it within a week, along with some games, and I haven't had any issues since. Quality control not great but MS customer service is usually excellent.
    Reply 0
  • Editor's blog: I'm leaving Eurogamer later this year

  • Harmonica 09/09/2014

    Better than Halo. Reply 0
  • Google refunding $19m to those whose kids bought in-app purchases

  • Harmonica 06/09/2014

    Please Google, you have money, pay for all these stupid peoples' mistakes.

    'It can't be OUR fault! Quick, sue someone!'

    Whatever happened to people taking some responsibility. If I were in their position I would treat losing the money as a learning experience. But these people will never learn.
    Reply -5
  • Dinosaur adventure The Stomping Land removed from sale on Steam Early Access

  • Harmonica 04/09/2014

    I'm not convinced it's dead, but it doesn't look good. That said, the game has always had glacial development because it's a tiny team working on it, and next to no updates aside from the weeks around the Early Access launch.

    Game only cost about 7 if you were savvy about it. Kick money to the developers, see what pans out. Everyone was hoping for a new BC. The early access launch was very messy, bleeding edge stuff, unfortunately. The idea of the game is solid, but perhaps too much for them to achieve.
    Reply 0
  • Why we need more developers like Zoe Quinn

  • Harmonica 30/08/2014

    No, games don't NEED to do anything.

    Let the developers hone their particular vision as best they can. Every player can individually decide whether it has merit to them, or not.

    If a developer wants to make a game about player empowerment, let them make that game, and good luck to them. Likewise any other goal a dev might have...
    Reply +66
  • Twitch vows: we won't bring audio recognition to live streams

  • Harmonica 08/08/2014

    Appreciate them rectifying some mistakes this soon, but at this point I still can see Twitch being effectively dead a year from now. Once the wind begins to blow in the other direction there's no force that can stop a userbase migrating to better more progressive services. Twitch was once that service but not any more.

    Let's remember Twitch is about broadcasting games and that they're still planning on muting VODs that simply contain game music is ridiculous. At that point you have to ask what the point is.

    They're conflating two things here, few would argue that in-game music can't be copyrighted, but at the same time, plenty of composers, developers and publishers do not have a problem with streamers playing their games and making videos. It's clear there needs to be a second 'whitelist' database which ignores music from games that the copyright holders/creators have designated as such.

    Additionally, I think it's pretty obvious that the future of this area should lie in separating out audio channels of the streamer and whatever music they are choosing to play. Adopt whatever flavour of the month music service they like and allow streamers to overlay music that way. When it comes to archiving broadcasts, if the music is not allowed, the music channel gets muted but the stream remains intact. Pretty obvious, no?

    Until then the service is on extremely shaky ground, and the fact that the DMCA is getting their grubby paws all over gaming related content is something people should indeed be upset about.
    Reply +1
  • Official custom game support for Dota 2 impresses modders

  • Harmonica 07/08/2014


    I'm with you there. This is the mod I most want to see 'ported' to Dota 2. I'm not sure my lua skills will do it justice right now but I'm sure someone will be along to create it soon enough (hell they probably already started work!).
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