GreyBeard Comments

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  • Final Fantasy 15 worldwide launch makes it series' fastest-selling game

  • GreyBeard 02/12/2016

    Very enjoyable game, glad its doing well.

    The whole boy-band meme is so parochial and pathetic though, I hate that after all this time western journo's still feel entitled to sneer at the "wacky" Japanese devs. As if a group of four teen male friends is somehow less palatable and relatable than the inevitably overly muscled/ovesexed walking cliches in most WRPGs.
    Reply +4
  • Watch nine minutes of The Signal From Tölva gameplay

  • GreyBeard 02/12/2016

    No two battles may ever be quite the same, but when it all looks so dull...

    Not to be mean, but that video does a terrible job of selling the idea of the game, I lost interest and clicked it off around the half-way mark because it just seemed like such an unfocused mish-mash of ideas.
    Reply -1
  • The man who dared call educational Minecraft a "gimmick"

  • GreyBeard 01/12/2016


    Hmmm, your argument sounds to me like a Life Of Brian-style: "only the true messiah denies his own divinity".

    I really hate when people use bullshit "no win" arguments like this.
    Reply 0
  • Performance Analysis: Final Fantasy 15

  • GreyBeard 30/11/2016


    From the above:

    "All of which leaves the base PlayStation 4 - the most important platform in terms of the size of its potential audience - right at the bottom of the pack"

    Right at the bottom of the pack despite running at a higher res, average framerate, and less excessive AA solution. That hardly seems cut-and-dried to me!

    And lets not forget, judging by Dark10x comments on Neogaf, DF has yet to look at Xbox performance in the areas that tax the PS4 build the hardest.

    So, if the framerate on that platform dips during normal combat, its entirely possible that the results could be even worse.
    Reply -18
  • GreyBeard 30/11/2016

    FFS its debatable whether hard-vsync with irregular pacing is better than adaptive with tearing and frame-drops.

    There is no absolute truth here, its just a matter of taste. And saying when PS4 is at the "bottom of the pack" despite running at a higher average frame-rate, resolution, and level of IQ than the Xbone version REALLY plays to the narrative that Richard is a MS fanboy.

    Without debate though, this proves once and for all that all DF are is the fucking frame-rate police, as they don't appear to give a shit about any other technical aspect.
    Reply -14
  • Final Fantasy 15 review

  • GreyBeard 30/11/2016

    I like it so far, its rough around the edges but that's par for the course with this sort of sprawling structure.

    With all due respect "high standards" are frankly a rock for consumer's backs. A game either entertains you or it doesn't; it really is that simple. Its my primary issue with DF's technical nit-pickery that it encourages people to feel dissatisfied for no reason of substance.

    The reality is that games are richer and better than ever, and yet judging by internet commentary, user satisfaction is at its lowest point I can ever recall.

    I'm not saying critics shouldn't criticize stuff, but just pointing out that if a person has such a low tolerance for imperfection that they rarely find anything they like because of it, they aren't winning a damn thing! They are simply denying themselves entertainment for no gain whatsoever.

    Seriously, people are so uptight about everything these days, its kinda tragic.
    Reply +1
  • Should games and politics ever mix?

  • GreyBeard 26/11/2016


    I got my "A" level in politics back in the early 80's thanks, so take your condescension and shove it up your over-entitled millennial arse. Fuckwit.

    Its typical of your blinkered ilk that any suggestion that a flawed strategy may be the cause of your lack of success sends you scampering towards ad-hominem ripostes where everyone who criticizes you is a Breitbart-reading alt-right chuckle-head... or worse a filthy sell-out moderate.
    Reply -7
  • GreyBeard 26/11/2016


    Unless the left changes, rather reverts to its original purpose of serving working-class interests, they are basically unelectable.

    Both in the UK and the US what we've seen is not the rise of a new right-wing, just the utter collapse into irrelevance of the left.

    And until they recognize this, things are just going to move further and further right.
    Reply +3
  • GreyBeard 26/11/2016


    That article you link to is pathetic doom-mongering garbage that simply serves to validate its writers existing political viewpoint.

    The rise of Trump and Brexit is simply testimony to what should be a blazingly obvious fact: During times of recession, unemployment and mass-hardship, identity politics and high-flown idealism don't grab as many votes as offering people a dream of prosperity.

    Its really that fucking simple.
    Reply +4
  • GreyBeard 26/11/2016

    Every proponent of politics in videogames tends to downplay that what they really want to see and think is important is THEIR politics reflected in the media.

    Its less about widening discourse than turning the form into a pulpit from which they can preach and propagandize.

    Which would be great if everyone was drinking the same Kool-Aid, however as evidenced by recent political happenings... clearly we aren't.

    See, the problem with politics is that like religion and football, its a divisive subject. People get worked up and angry about it, which considering the hair-trigger mentality of a lot of people on the internet is not a fire particularly in need of being stoked.
    Reply +4
  • Xbox Games with Gold for December announced - and it's a good one

  • GreyBeard 22/11/2016


    As opposed to Outlast which was on IGC at PS4 launch and has been on offer practically every month over the last couple of years!
    Reply 0
  • Government "behaviour tsar" isn't a fan of Minecraft: "We need to drain the swamp of gimmicks"

  • GreyBeard 21/11/2016

    I'm sure it has some benefits, bu that being said it is still just a gimmick. Its not the only way to learn and ultimately its always going to be just a digital simulation. Lego bricks at least have real-world weight and mass, for everything that Minecraft is going to teach, there are twice as many aspects that it fails to teach because ultimately its a game, and as such annoying practicalities such as we have to face all the time in life are eschewed to make it more fun. Reply 0
  • Why are some PS4 Pro titles running slower than base hardware?

  • GreyBeard 16/11/2016


    It does though in 99% of actual running time. Noone in the real world of dev/pub is that pedantic or hung-up on such minutia. Its just unfeasible from any sort of business standpoint.

    That caveat in the guidelines is to prevent egregious cases, not this sort of trivial deviation that could occur for innumerable reasons.

    Do you honestly think for a second there's going to be people in QA looking at the two builds side-by-side and analyzing it with this sort of scrutiny?

    Noones going to reject a cert pass because a game in the heaviest load scenarios presents a 10% loss in frame-rate! They have far bigger fish to fry.

    This was my point about Richard "smelling his own farts too long" when talking about what is, and what is not acceptable. Its just not reasonable in a real-world sense to be so hung up about a game not maintaining a flawless frame-rate and frame cadence - if that was the case nothing would ever get released, or more pointedly patched.
    Reply +2
  • GreyBeard 15/11/2016


    Thats horseshit. If they wanted to allow for higher framerates they would have increased cpu and gpu capability at some semblance of parity.

    The heavy gpu-centrism of the design is clear and unambiguous indication that their goal was to run the same games at the same speed, just at a resolution greater than 1080p.
    Reply +2
  • GreyBeard 15/11/2016

    I think Richard's been sniffing his own farts too long if he believes that minor deviations in frame-rate under high-load constitute a sufficient problem to fail a cert pass - even were they to be detected, which is far from certain as I doubt any sort of side-by-side testing is done.

    Its just not realistic, and entirely unsupportable in a business sense when the number of people who are bothered by this (frame-rate purists) are insignificant compared to the overwhelming majority who just want to play their games.

    I appreciate that DF is largely preaching to the converted, but at some point it needs to be recognized that this obsession with frame-rate is not a sentiment shared by everyone, particularly those in the videogame business.
    Reply +4
  • GreyBeard 11/11/2016


    I enjoy playing games, agonizing over frame-rates is for charlatans, fools and pedants.
    Reply 0
  • GreyBeard 11/11/2016

    (Not so) Short answer: Most devs aren't anal-retentive neurotics about frame-rate. They care about making games for a wide audience, not simply serving the wants and desires of a noisy but statistically insignificant contingent of anoraks who are labouring under the misapprehension that the single performance statistic they have a stick up their collectives arses about, actually matters much to anyone but them.

    That's the plain truth.

    And for any idiots getting ready to play the "but it matters to meeeeee"-card:

    Yes, I understand that it does. But the thing is the world doesn't revolve around you, and your specific wants and desires. The people doing the work are those who get to make a choice as to what in their opinion is the best trade-off between image quality and frame-rate, which is fine because there's no absolute truth here. Its just a matter of taste.
    Reply +1
  • Nostalrius team throws down gauntlet following Blizzard's WoW legacy server inactivity

  • GreyBeard 07/11/2016


    Its pretty clear cut. Without WoW, the server code is worthless and useless. So its market "value", is entirely predicated on that of Blizzard's property.

    Whether they are directly monetizing it or not is beside the point, because essentially they are impinging on Blizzard's ability to trade by offering a competing service.

    The reality is that the preceding two statements guarantee that any court of law would find for the IP holder.
    Reply -1
  • GreyBeard 07/11/2016

    I'm no fan of Blizzard, but honestly they've got every right to do what they want with their game and to prevent other people from hi-jacking it for their own purposes.

    Being a "fan" does not enable the power to dictate terms to the object of their devotion/obsession. It doesn't matter how many hours they've put into their derivative work, it still wouldn't exist without the original and as such the makers/owners of that original work still have a moral and legal right of veto on what they do.
    Reply +1
  • PS4 Pro games list, specs comparison and everything else we know about Sony's new hardware

  • GreyBeard 06/11/2016

    The smartest thing about Cerny's approach to all this has been to minimize effort for developers to support the new functionality. As has been shown many times in the past, no matter how good your tech is, if nobody is able to devote the time to harness it, it may as well not exist.

    This is an issue MS will have to deal with for Scorpio, because ultimately you can't just assume the additional power will automatically be actualized. A classic example being the PC ports of titles like Quantum Break, where the end result was initially disappointing and only improved by major patching.

    That Scorpio is (on paper) a far bigger step up from Xbone/S than Pro is from base PS4 is a major issue potentially, because optimizing for a larger differential is going to require more effort. Especially if the rumours are true about Scorpio having substantially more vram.

    This issue could be doubled down upon if Sony continue to extend their lead over the next 12 months, as the additional dev-cost will be harder to justify for a platform with only a modest market share.
    Reply 0
  • Finishing Final Fantasy

  • GreyBeard 03/11/2016


    I say its a reality of the business because the lackluster performance of most of the heavily westernized Japanese product of last gen is a historical fact, and the position I describe remarked upon by several luminaries in the Japanese development scene.

    The big difference being that I can support my contention with verifiable facts (sales figures, install-base numbers, quotes) whilst all you have is unsupported opinion and a real chip-on-the-shoulder attitude about Tabata.

    You come across like a spurned fanboy who believes that what everyone really wants is another FF9 despite that project underperforming at retail in 2000, and the chances of a similar project doing better in 2016 being nil.
    Reply +1
  • GreyBeard 03/11/2016


    If Tabata wasn't setting out to make what he hopes to be the best FF ever, he wouldn't deserve the job.

    Also, the bottom line is Japan as a market is no longer big enough to justify it being the primary target for a AAA console title. Xbox is still deader than dead, and the PS4 is only shifting modest numbers.

    So quite frankly, what Japanese fans think (and I'm sure you've spoken to every single one of them, honest) isn't really that crucial.

    The reality from a business and creative standpoint at this stage is to try and appeal internationally, whilst not completely abandoning their national flavour. Ultimately, that was the lesson they learned too late last gen; making ersatz western titles wasn't successful at home or abroad.
    Reply +2
  • GreyBeard 02/11/2016

    I think its kinda misleading connecting Sakaguchi's departure and FFXV's lengthy production history.

    The movie's failure really damaged then VP Sakaguchi's stock (literally) within the company at a time when Square co were angling for a merger with Enix; an elongated process only concluded in 2003 and involved Sony buying a minority share in order to keep them going prior to FFX and KH's release.

    While I'd imagine the Fabula Nova Crystallis projects were the first FF titles conceived by the newly-formed and Sakaguchi-less Square-Enix management, looking from the outside we can see pretty clearly where things started to go wrong.

    FFXII as a project began in 2000, and only released in 2006. Notably also FFXII is the game in the franchise that shows the most obvious signs of creative re-tooling, departed director Matsuno's original adult leads being sidelined by juveniles Vaan and Penelo.

    Whatever you attribute the problems that assailed SE's productions in the PS3/360 era to, its very obvious that things were going off the rails well before that. XII should have been the original darker and more serious take on the FF franchise, but it ended up being watered down. Adding the well documented issues with engine development for the FNC titles, and the colossal misfire of FFXIV's original launch and "all-hands-on-deck" reboot it seems to me that this project's problems have emanated from without not within.

    tl;dr Sakaguchi split around the time of the Square-Enix merger being finalized in 2003, 3 years before the release of Final Fantasy XII. And definitively years before Versus XIII (as it was initially announced) entered any sort of meaningful production.

    That it took 6 years to get the final PS2-era FF out the door is a pretty much a sign of how troubled internal development as a whole was at SE following the merger, a business arrangement that ironically was stalled rather than hastened by Spirit's Within's failure at the BO.
    Reply +7
  • Deadly Premonition director Swery65 has the most amazing tattoo

  • GreyBeard 28/10/2016

    Meh. Yoko Taro is cooler and he just wears a painted beach-ball on his head. Oh yeah and identifies himself as a drunk :D Reply -1
  • Bethesda's anti-consumer review policy comes as no surprise

  • GreyBeard 27/10/2016


    No offence, but when the gaming press routinely throws developers/products under the bus for decisions that in many case were foisted upon them by the bean-counters in publishing, you can't simply disassociate yourself from the contradiction between what you editorialize and what is actively monetized on the same site.
    Reply -1
  • GreyBeard 26/10/2016


    Tennocytes comments were harsh, but if you consider them hostile, then so are a great number of reviews I've read on this site over the years.

    The bottom line though is that Gamer Network Ltd. is a business, its goal is commerce not altruism. Anything pro-consumer that Eurogamer achieves is incidental to its primary purpose.

    The imperative that Eurogamer attracts and retains readers is no different to Bethesda's needs for its user-base. In this instance you find yourselves at cross-purposes, being anti-consumer doesn't enter into it.
    Reply +8
  • GreyBeard 26/10/2016


    You're missing the point here. There's a big difference between a blanket ban on reviews, and decision not to enable advance reviews.
    Reply +3
  • GreyBeard 26/10/2016

    Its all a bit self-serving though isn't it; Its basically predicated on the notion that advance reviews are actually beneficial to the customer, when really its only beneficial to the outlet that gets theirs up first and thus gains the most attention.

    You don't have to pre-order or buy stuff on day #1 of release; its the old "err in haste, regret at leisure" deal, so its only a problem if you make it one for yourself in the first place. Take responsibility for fuck's sake, its not hard.

    Most importantly though, reviews aren't 100% reliable; if you're on the same page as the person writing the review cool, but speaking personally most of the time I'm not so its basically just a distraction/entertainment.

    Truthfully I can't remember when I was last swayed towards or away from a purchase because of reviews, especially when there are so many alternative sources for advance information on games these days. Expo showings, public alpha/beta tests, previews to both pro and semi-pro (youtuber-type) sites... seriously how much information do you actually need?
    Reply +4
  • NX is now Nintendo Switch, a portable console with detachable controllers

  • GreyBeard 20/10/2016

    Hmmm... seems like a really nice device in theory, but I can see so many annoyances cropping in real use. I can see couches the world over devouring those detachable controllers, and its going to need to be seriously well-built to stand up to sustained snapping apart and together without issues eventually cropping up. Reply +1
  • The Old Republic's latest trailer is better than many Star Wars movies

  • GreyBeard 10/10/2016

    Nice trailer, but honestly a virtually wordless 3 min short and a 2-plus hour feature with multiple characters and ummm... dialogue, is a whole other thing.

    Particularly when these days SOP appears to be all about fault-finding, and sod-all about what's actually good or praiseworthy about a thing.
    Reply +2
  • How Japan's best-loved RPG is bringing structure to those paralysed by choice

  • GreyBeard 03/10/2016

    Just bear in mind that this game came out at the end of January in Japan.

    Its a shocking reminder of how the focus in coverage has changed so much in recent years. You'd think there would've been an import review or something over the last 8 months, but nope...
    Reply +3
  • Advertising Standards launches investigation into No Man's Sky

  • GreyBeard 30/09/2016


    How about simply joining the rest of us grown-ups in the real world and simply treat all advertising with a degree of skepticism?

    Basic rationality: What is the purpose of this media? To speak the absolute truth or simply encourage us to give it a shot?

    Its really not that hard, and the bottom line is that the quality of a work and the quality of its marketing are two entirely separate phenomena. Changing one has zero effect on the other so your entire point is null and void!

    The big laugh is that I'm not apologizing for anyone, I'm ATTACKING the weak-minded, the petty, the spiteful, the narcissistic over-entitled attitudes that make all us gamers look like cunts.

    There is no apology in my posts, you are the one defending weakness,stupidity and vapid bitchery whilst hiding like a coward behind a paper shield of "consumer rights".
    Reply -4
  • GreyBeard 29/09/2016


    How would you know? You already said:

    "I don't own the game BTW. I thought it looked guff even during its bullshots phase."

    Pretty much admitting you've never played the thing and are just another opportunistic whiner.
    Reply -2
  • GreyBeard 29/09/2016


    So basically you don't own the game or ever had much interest in it... and yet you pile on because you're the exact personality type I described in my earlier post.

    Thanks for being a useful idiot.
    Reply -4
  • GreyBeard 29/09/2016


    Lets wait and see what happens, pretty convinced myself that this investigation is going to go nowhere.

    Investigating a complaint is the start of a process, not the conclusion.

    As to ethics, do you think what those trailers show is less representative than say, the cgi epic being used to advertise the latest WoW expansion?
    Reply -3
  • GreyBeard 29/09/2016


    Simply put, haters gonna hate.

    Its the exact same shit as gamergate, except that this time instead of "ethics in journalism" being the smokescreen for shitty, juvenile dog-piling, its "ethics in advertising".

    None of the complaints listed are severe enough to warrant an investigation, yet its happening mainly because of the shit-storm surrounding NMS's release.

    Which was a classic example of a few people with -what was to at least some of them- a legitimate grieveance being joined by a mob of people who just got a kick out venting their frustration and self-loathing on a "permissably deserving" target. Then you add in obvious cynical and self-serving douchebag element (the type who plays a game for 30 hours then demands a refund) and you have a perfect toxic stew.
    Reply -1
  • GreyBeard 29/09/2016


    To which I'd answer that (in your analogy) "the best sausage in the world" is a subjective determination that can neither be factually proved or disproved.

    Its empirically meaningless and so not legally enforceable, and thus is standard advertising for products across the entire marketing spectrum.

    It only makes sense if you already have a major axe to grind against NMS.

    Look, you'd have to be pretty oblivious to not notice how psychotically vengeful and judgemental internet culture has become. Any perceived fault can spark a witch hunt.

    Some people will use any "cause" to justify hating on something or someone; be it Harambe or whatever its transparently obvious what's really going on.

    Unless this gets stamped on soon, its going to get really, really bad. Mark my words on this.
    Reply +1
  • GreyBeard 29/09/2016


    I highly doubt it, because it just needs to be representative of the work, not 100% accurate in every detail.

    Besides, if they make them change the materials, what exactly has been accomplished? Directly for NMS or the industry in general all it means is that a caveat along the lines of "information correct at time of publication, content and appearance may change" disclaimer will get added.

    Its an exercise in spite and futility.
    Reply 0
  • GreyBeard 29/09/2016


    This isn't consumer protection though, if there was a truly massive difference between what was shown in trailers and screenshots and what the was onscreen in the release I think reviewers might have remarked on it.

    The complaints listed are the videogame equivalent of saying the cupcake I got had less sprinkles than the one on the box.

    Everything is there, and a lot more besides, but as what has seemingly become the norm, idiots are fixating on the 1% difference and ignoring the 99% that is the same.

    Look, the plain and simple truth is that this is just yet another expression of the whole sorry bandwagon of hate that has been circling NMS since launch.

    Its entirely uncalled-for and like similar "truth campaigns" (*cough* Gamergate) will ultimately go absolutely nowhere. All it serves to do is make gamers look like vicious ignorant brats.
    Reply +1
  • GreyBeard 28/09/2016


    Bitterness? Where the hell did that come from? Bitter about what, or who?

    The problem here is that the complaints are specious and superficial. Its like pitching a fit in McDonalds or any fast-food joint when the burger you get given fails to match up to the suspiciously photogenic version on the boards.

    Moreover its not coming from a need for justice and restitution, its just petty spite from some horrifically over-entitled children who (like you apparently) are unable to tell the difference between a creative work and an appliance.

    Internet gaming culture has devolved into a toxic stew of shite, its broken. Just because nobody in the media dares to stick their head over the parapet and tell it like it is (because they are scared of the backlash and what that might mean for their bottom-line) doesn't mean there isn't a problem.
    Reply -4
  • GreyBeard 28/09/2016


    Why sugar-coat it? You call it abuse, I call it brutal honesty.

    I don't do passive-aggressive bitchery any more, or try to be subtle or persuasive because it really doesn't help when you are dealing with people that demonstrate all the intellect and perspicacity of a mollusc.

    You either be an adult, and take full responsibility for your choices, or you stay a mewling infant and expect "daddy" (in this case the ASA, or Steam or Sony refunds) to bail your stupid arse out.

    For those who choose the latter, I just treat them like stroppy teenagers and back-chat them in language that they will understand.
    Reply -6
  • GreyBeard 28/09/2016

    Today's gamers are such whinging cunts. It'd be hilarious if it wasn't simultaneously so demented and sad.

    They piss and moan about how big franchises don't take any creative chances, but they aren't prepared to put their money where there mouths are and share any of the risk or responsibility in their purchasing decisions, they demand "satisfaction" every time or God help the poor fucker who had the audacity to disappoint them.

    Hence, Hello Games deserve to be "punished" for their transgressions, and every piece of promotional material released over several years needs to be pored over for the slightest deviation... All because some morons were butt-hurt over a videogame not living up to their inflated expectations.

    Seriously? Does noone in the gaming press or media have the balls to stand up and say, "Hey, this is getting a bit ridiculous?"

    Is this the scene we really want?
    Reply -3
  • Report: Oculus Rift creator Palmer Luckey secretly funded pro-Trump meme website

  • GreyBeard 24/09/2016

    The reality is that for many of these raging nut-jobs, anyone right of centre is on the same level as a KKK member or any other extremist. Its basically the exact same principle as saying every Muslim is a potential ISIL jihadi.

    The hypocrisy is astounding.
    Reply +3
  • GreyBeard 23/09/2016

    Sorry, this whole "wrong politics = justifiable cause to destroy someone" mentality is so beyond fucked up.

    It cracks me up when they back it with glib justifications such as "being on the right side of history" and the like, as if every bunch of tyrannical, genocidal fucks EVER didn't think they were in the right when they were doing their shit too.

    Generally speaking, people are at their absolute worst when they absolve their consciences and basic humanity and simply believe "God" is on their side and therefore anything they do is automatically just.

    "God" of course meaning any sort of moral/political/social dogma that places itself as a higher purpose that cannot be questioned.
    Reply +5
  • GreyBeard 23/09/2016

    Woohoo,the pitchfork-wielding masses have got new witch to burn! And its the very best kind of Witch, one that is politically correct to hate on!

    Fuck Trump, but also fuck all the opportunistic hateful maggots that are going to jump in on this because this sort of revelation makes Luckey a "legitimate" target.
    Reply +4
  • Dark Souls 3: Ashes of Ariandel paints a world worth revisiting

  • GreyBeard 22/09/2016

    Shame DS3 is by some margin the weakest of the souls games. Its lack of ambition and innovation, and worst of all its linearity, really hurt its replayability.

    First time through is great, but it gets old kinda quick and I'm not sure if this DLC will do much to change that impression.

    Still buying the DLC, but I wish it had the same substance as Bloodborne's "old hunters" and accompanying patch did.
    Reply +2
  • Microsoft on Project Scorpio, PS4 Pro marketing and Xbox tweets

  • GreyBeard 21/09/2016

    "Put gamers at the center of everything", now go watch some UHD Blu-rays...

    Reply -2
  • Rise of the Tomb Raider: the first PS4 Pro vs PC graphics comparison

  • GreyBeard 15/09/2016

    Bigger question is whether Scorpio will include the ESRAM that eats up so much die-space on the Xbone APU. I'd suspect not given how much of a boost the rest of the gpu-side is getting, but they might need to retain it for backwards compatibility... and if they do thats going to have knock-ons for the rest of the apu design.

    From a pure tech standpoint its interesting because its a much more customized design than PS4 to iterate from.
    Reply -1
  • GreyBeard 15/09/2016


    Scorpio is absolutely not getting a Zen cpu, AMD themselves ruled out all semi-custom applications before 2018.
    Reply 0
  • Fallout 4 and Skyrim PS4 mods look dead - and Bethesda blames Sony

  • GreyBeard 12/09/2016

    If I was Sony I wouldn't allow mods. Bethesda's shitty bug-ridden code is bad enough in the first place, but adding a whole slew of untested add-ons is basically asking for trouble, particularly in terms of system security. Reply -2