GreyBeard Comments

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  • More powerful Xbox One planned for 2017 - report

  • GreyBeard 25/05/2016

    @PlugMonkey

    VR is years off becoming a mass-market sales driver. Price needs to drop massively before it'll gain sufficient traction to be a sustainable market unto itself.
    Reply +3
  • GreyBeard 25/05/2016

    What the fuck are Microsoft thinking? On one hand they seem keen to migrate their Xbox business into a platform agnostic one, then they announce a slew of hardware sku's to confuse the end user and ensure none will be a success because none are actually necessary!

    Meanwhile their software output remains pitiful and stuck in the brief golden age of early 360.
    Reply +7
  • Uncharted 4's wonderful accessibility options

  • GreyBeard 20/05/2016

    That's the sort of inclusiveness I can get behind, because its not just political rhetoric - it's about actually helping people in a real and material sense. Reply -2
  • Digital Foundry vs Alienation

  • GreyBeard 04/05/2016

    FUCK THA FRAME RATE POLICE!

    FUCK 'EM.
    Reply 0
  • In Theory: Will future consoles share identical tech specs?

  • GreyBeard 04/05/2016

    @PirateRoberts

    Don't waste your time trying to explain, his understanding of tech extends no further than the most cursory parsing of benchmark results.
    Reply 0
  • GreyBeard 04/05/2016

    @FMV-GAMER

    Its funny, you give yourself away every time you retort. I'm "bitter" because I'm not onboard with the PC fan-wank!

    You're the one who routinely disparages other platforms, I'm just the guy that demonstrates that the fallacious arguments you (and your ilk) use are a product of basic ignorance, and a sad case of confirmation-bias brought about by the desperate need to justify your choices to the rest of the world.

    There's no argument that a performance hierarchy exists, however the question is the advantage a substantive or meaningful one? Would sticking an i7 in a console provide potential benefit equal to or greater than that gained by upgrading the gpu component at an equal cost? How about how would that manufacture increment effect sales once reflected in RRP?

    From the PC spod perspective, the answer is always MORE of everything, because within that bubble the discussion is reduced to abstracted metrics. Salient but crucial real-world concerns like, cost, convenience, and ease-of-use are seconded. Significant technical considerations like memory/storage management which can have massive performance impact (see PS3) simply don't enter the equation because they muddy the waters too much.

    The bottom line is that the traditional pc-user solution of throwing more hardware resources at any given "problem" has emboldened far too many people into expressing dogmatic certitudes from a position of unearned expertise.

    To draw an analogy its like market-square quacks dictating to the medical establishment what is best for their patients.
    Reply 0
  • GreyBeard 04/05/2016

    @FMV-GAMER

    Bit of belated response but here goes:

    Yes, tech websites are also embarrassingly dim, mainly being staffed by rank amateurs who live inside the insulating bubble of pc-fandom.

    The primary problem of which is that its a culture of ego where everything can be traced back to a desperate need to justify the value of the overpriced, overspecced parts they fap over.

    Benefit is not determined by pure performance in a price-sensitive market; a discomforting thing for self professed elitists like yourself.

    That both Sony and MS engineering staff picked Jaguar as a basis should tell you all you need to know.

    The bottom line is anything is a potential "bottle-neck" when its coded for sloppily. Individual citations are meaningless because one can simply cherry-pick examples to create a causal connection. Like for example, drawing conclusions on the value of PC versus Console using Arkham Knight.

    If your game code is struggling due to having only 6x x64 cores, plus gpu-compute to utilise... There are some serious inefficiencies in the pipeline, because that's exponentially more grunt than practically any game made in the previous generations.
    Reply 0
  • GreyBeard 04/05/2016

    @FMV-GAMER

    So you weren't arguing that PS4's jaguar cores aren't "holding it back". Could've fooled me.

    Sticking a high-end cpu into a console is just a waste but, as usual, you are too embarrassingly dim to really understand the topics on which you write.
    Reply -4
  • GreyBeard 04/05/2016

    LOL at FMV-GAMER failing to understand how severe the pre-v12 DX has in terms of a cpu overhead. The gains being trumpeted by that api version aren't a result of "magic", they were purely a result of the removal of years of cruft in the code.

    Not to mention the push towards gpu-compute being a further means to reduce cpu overhead.
    Reply -3
  • NX won't be sold at a loss

  • GreyBeard 02/05/2016

    @harryisme

    It really doesn't matter because they are 3 years out of phase with the rest of the industry, meaning that they are always going to be an afterthought as regards multi-platform support.

    If NX rockets out the gate like Wii did, they have a shot. But anything less than that and they'll be squashed as soon as the other two big players announce their next hardware iteration.

    They really need to compete on price in order to establish themselves, because the way the timing works they are always going to be behind the technology curve their competitors are following.

    This is a really huge problem given the timescales required to develop titles that really leverage the power of current systems.
    Reply +1
  • GreyBeard 02/05/2016

    Pretty sure PS4 was always sold at a profit, Venturebeat pegged its cost at launch to be $381, and Ito personally refuted EG's claim of a $60 loss per unit. Reply +4
  • Revealed: Dark Souls 3's special treat for series veterans

  • GreyBeard 27/04/2016

    @Frosty840

    They tend to use "report" when recycling other people's articles. Its how you can spot filler on here.
    Reply +3
  • Five years ago today, Sony admitted the great PSN hack

  • GreyBeard 27/04/2016

    Here's the thing though; despite all the hand-wringing what actually happened next?

    Fucking nothing. No mass credit-card scamming, no account thefts, almost as if the data that was *supposedly* stolen disappeared into a black hole.

    There was literally zero aftermath.

    For all the talk surrounding this event there was and remains precious little hard information about what actually happened. I read every scrap of information published on the topic and most of it was still parroting supposition from the god-awful fear-mongering piece that Ars Technica published. Better informed and more professional outlets like Wired ran far more sober and conservative pieces, but as they didn't fuel the if-it-bleeds-it-leads narrative they tended to be overlooked.
    Reply +8
  • One machine to rule them all: the triumph of Xbox 360

  • GreyBeard 22/04/2016

    The funny thing is that despite the hype about 360's "success" -which incredibly, is still being trumpeted about today- shipment numbers show it to be the 3rd best seller in a field of 3, despite being the first to market.

    And that doesn't factor in how the first generation of hardware was the most unreliable console ever released, which must have added a significant bump over its life-time.
    Reply +3
  • GreyBeard 22/04/2016

    @ThinkingGamR

    Yep. All true.

    I'd also add it ushered in an era of unusually partisan journalism, which often acted like a direct extension of MS marketing machine. God bless them PartnerNet accounts they were handing out like candy at the outset, make the rubes feel like they are part of the "industry" ...
    Reply +2
  • How PlayStation Neo and the original PS4 will co-exist

  • GreyBeard 20/04/2016

    @spekkeh

    Given the lead times on developing AAA, its going to be years before any game that was targeted primarily at the NEO spec will hit the market.

    Not to mention that what is considered the generational tech baseline for project specification is about more than what Sony offers. What about MS and Nintendo?
    Reply -1
  • GreyBeard 20/04/2016

    The 1080p minimum suggests strongly to me that the console will have a fixed function upscaler, 1080p to 4k being a simple task with each pixel being converted to a 2x2 quad with whatever filtration deemed appropriate.

    Very nice piece of hardware design, especially given the lightweight nature of the OS and graphics API's mitigating the need for a hefty cpu upgrade.
    Reply 0
  • Smite streamer leaves Hi-Rez after controversial comments about suicide

  • GreyBeard 20/04/2016

    I'm really not sure what I find more depressing myself, the way that people misuse the internet's freedoms thoughtlessly, or the vicious zeal with which so many people seek to exact retribution on those who are seen to thoughtlessly misuse internet freedom. Reply +2
  • Ratchet & Clank review

  • GreyBeard 15/04/2016

    @BlackFlower

    Graphics have moved on, but the bottom fucking line is that if frame-rate was as big as dealbreaker as some would have us believe, then that game would *NEVER* have been hailed as a classic.

    It just demonstrates that the argument that frame-rate=playability is a crock of shit.

    It really is that simple, and that deplorable that some people would try and deflect from it with bogus counter-arguments about "standards".
    Reply +1
  • GreyBeard 15/04/2016

    Just to put my comments into context. Consider that if Mario 64 came out today, it would be considered "barely playable" by the frame-rate police.

    This is how far down the rabbit-hole we've gotten.
    Reply +4
  • GreyBeard 15/04/2016

    Here's the thing: the only standard that matter to me is that of discussion in these threads. Something I see eroded by the continual harping on about frame-rate.

    It wouldn't be so bad if the topic wasn't being used disingenuously most of the time by platform warriors to stealth-brag, or by empty-headed nitwits who use an arbitrary lower limit on frame-rate as an excuse to dismiss games sight-unseen.

    Its not helpful, its not insightful, its just bullshit.

    That I also get to entertain myself by mocking some of this monkeyhouse's prize chimps is just icing on the cake.
    Reply +2
  • GreyBeard 15/04/2016

    @Gemini42_

    What would make me feel better is if somebody cut and pasted that entire post everytime a thread devolves into whining about frame-rate.

    Shit needs to stop.
    Reply +3
  • GreyBeard 15/04/2016

    Newsflash for the frame-rate fascists:

    YOU ARE THE ONES WITH THE PROBLEM.

    Despite how annoying your constant harping on about frame-rate is, those of us who don't suffer from your terrible "sensitivity to frame-rate" get to enjoy more games than you do. Which is of course the only thing that really matters, and should never distract us from feeling pity for your cognitive affliction.

    No matter how demented and sad it truly is. And it really is.
    Reply +22
  • Why you should install Dark Souls 3 patch 1.03

  • GreyBeard 14/04/2016

    @I_Am_CatButler

    FROM are far more active than most at post-release support and patching of their titles. I mean DS3 is at 1.3 already and Bloodborne is at 1.10.

    If the problem was easily solved, there seems to me absolutely no reason why they wouldn't have addressed it by now
    Reply 0
  • GreyBeard 14/04/2016

    @BlackFlower

    Considering it happens on both PS4 and Xbone, systems with completely different low-level graphics APIs, I find it really doubtful that its a bug per-se.

    Similarly why does the PC version not exhibit these issues when it really does share a lot of commonality with Xbone?

    Hell, DF were complaining about Frame Pacing being more evident in the emulated version of Dark Souls 1 on Xbone than it was on 360!

    Which really suggests to me that its a symptom that manifests when the program is running at the bleeding edge of the hardware's capability.

    i.e its likely an issue where the cpu can't hit the budget consistently and its stalling on critical-sections in the renderer pipeline.

    Not an easy thing to fix at all.
    Reply 0
  • GreyBeard 13/04/2016

    @Darren

    Congratulations at describing the symptom for the umpteenth time.

    And once again I repeat you cannot say for sure *why* certain frames are persisting longer than others by simply measuring frame cadence.

    DF keep barking on about it being an "easy fix", while I'm simply saying you can't say that with any certainty based on the information at hand.

    The end result is that people with zero technical knowledge are calling FROM incompetent based on the word of a bunch of amateur tech-sleuths who in all probability if presented with the code-base would not be able to solve the issue.

    It also seems implausible to me that the coders who have been working on an engine for years across multiple-platforms would not notice/fix this issue if indeed it were a simple problem. Especially when they have found time to fix other performance shortcomings on several occasions.
    Reply +2
  • GreyBeard 13/04/2016

    @BlackFlower

    There's not an awful lot to predict, its just a vsync pulse coming from the display device!

    Game logic must run asynchronously as otherwise varying frame-rates would mean everything would speed up/slow down in lockstep, rather than simply skipping animation frames.

    And, yes there is a known way to get a stable 30fps on console: Do LESS work so it always stays in budget. IF DS3 was doing the same amount of work that say DS2 was doing, it wouldn't be an issue.

    Bottom line though, you can't just look at a symptom and conclude its got a certain cause without ruling out the other possibilities. Its just wrong, and the certitude with which DF makes these pronouncements is doing nobody any favours.
    Reply -3
  • GreyBeard 12/04/2016

    @BlackFlower

    That's the point. If the issue was at driver level, all ps4 games would exhibit the same issue. However they do not.

    @I_Am_CatButler

    PS4 does not use DX. Stop assuming all symptoms that are observably similar share an underlying cause.

    The bottom line is that if DS3 was just displaying a mixture of 1/60 and 1/30 frames it would be running at >30fps average.

    However it does not, meaning that some 1/20 frames MUST be in the mix. As to why some frames take that long to render... I couldn't say for sure without a system-level debug/perf monitor graph.

    What I can say though with absolute certainty is that DF's crude TTL measurement system cannot tell either. So attributing the problem to timing errors simply cannot be proven.
    Reply -1
  • GreyBeard 12/04/2016

    @BlackFlower

    If it was an issue with the hardware/firmware we'd see it being far more widespread on PS4.

    Seriously, frame timings are not necessarily consistent. How do you think we get games running at average framerates that aren't divisible by display freq/int. n? Games that run at variable frame-rates dont lurch for stretches between 60/30/20 fps!
    Reply +1
  • GreyBeard 12/04/2016

    @dark10x

    Sorry, but without examining the code through low-level profiling tools you simply cannot make that assumption with any degree of certainty.

    We're talking about a multi-threaded application which is running a large number of processes asynchronously with display update.

    That the PC version can run perfectly smoothly at a capped 30fps shows the engine is likely not at fault, and its more likely that in fact were the same code to be run on hardware with more cpu/gpu headroom (like the mooted PS4k) it would maintain a solid 30fps.

    As it stands, we have a game that would be running ~25FPS but is being bumped up to a 30fps average by the frame-pacing.
    Reply -9
  • GreyBeard 12/04/2016

    I really wish they'd stop using the term "frame-pacing" as it suggests its an easy fix. Whereas the reality is that the game simply drops below 30fps intermittently (but regularly) which the engine partially covers by only showing some frames for 1/60s in order to compensate and producing an average of 30fps.

    Basic fucking maths guys. If the average is 30 and there is any variation whatsoever in the sample then its a mixture of frame timings both ABOVE and BELOW the median.
    Reply -6
  • Rust now assigns gender permanently based on SteamID

  • GreyBeard 11/04/2016

    I think this is brilliant, its like catnip for immature idiots. They just can't help but throw their toys out the pram! Reply 0
  • Finding the humanity in Dark Souls 2

  • GreyBeard 10/04/2016

    Its well known (Hell, the director has actually spoken on the record about this) that Dark Souls 2 was a troubled production that required extensive reworking a fair way into development. This explains the less cohesive world design in the early going, whereas later areas -particularly the DLC zones- are as tightly put-together as anything in the series.

    Obviously the major casualty of this difficult process was the hit the graphics took, particularly in the dark areas, resulting in the usual negative nancies taking against the game from the very start.

    This was where the endless shit-talking started, and why certain people seem hell-bent on hanging the game for crimes that its predecessors are equally guilty of. Yes, they usually try and justify their issues behind flimsy justifications (e.g. that Matthewmatosis shit-head) but they invariably are just turning nit-picky mole-hills into mountains in order to support a conclusion they have already reached.
    Reply +1
  • Baldur's Gate: SoD head of studio addresses political backlash

  • GreyBeard 07/04/2016

    @Fox-2076

    I wasn't really trying to take you to task on anything you wrote, more just to make a larger point on the tone-deafness of trying to impose current cultural and ethnographic trends on historical (or quasi historical) scenarios.

    Sorry if it came across as a specific criticism of what you wrote, that wasn't really my intent.
    Reply +1
  • GreyBeard 07/04/2016

    @Fox-2076

    True, but you can't equate British history to all of Europe. Countries like England and Spain built their empires based on naval expansionism, which obviously brought them into contact with more races and cultures than most.

    Calling CDPR out for lack of racial diversity in Witcher3 was frankly unfair given that nation's history and demographics. As per usual it was a case of the American experience being falsely equated to the global experience.

    Ironically, the problem with a lot of the progressive/diversity politics movement is their seeming blindness to the cultural diversity of the global audience they are preaching to.

    As a result, even though I agree with their fundamental aims, I can't help but feel they are in some instances doing more harm than good.
    Reply +5
  • GreyBeard 07/04/2016

    Given how a percentage of the internet gaming community seems ready and able to lose their collective shit over anything and everything these days, why do people persist in making overtly political statements and act surprised and shocked by a ferocious backlash from those on the opposite end of the spectrum?

    I'm not condoning shit behaviour, or saying that trans/inter-sex characters shouldn't be included, but this really does stink of deliberately courting controversy - albeit at the hands/keyboards of "gamers" from the shallow end of the gene pool.
    Reply 0
  • Hitman episodes may fall behind their monthly schedule

  • GreyBeard 06/04/2016

    @WilhelmvonOrmstein

    That AAA dominance exists only in your mind. In terms of revenue the biggest players right now are the freemium brigade!

    More to the point, how exactly are the AAA publishers suppressing smaller/independent development? If you think those guys aren't getting enough attention maybe you should question the media for not spotlighting them more.

    Right now, AAA publishers produce a tiny minority of the product available. With their numbers declining as production costs and time-scales increase.

    Do you really want them to abandon their current strategy and pivot into direct competition with smaller devs? Creating a contest where thanks to marketing and visibility being critical in an already flooded scene leaves the smaller players with only a lottery-win chance of success?

    OR should they pull a CDPR and shift development to Eastern Europe where wages and operating costs are cheaper? As if the UK industry hasn't been ass-fucked hard enough already...
    Reply 0
  • GreyBeard 06/04/2016

    @WilhelmvonOrmstein

    To be honest, I'm really not sure what your utopian "post-reboot" industry looks like in your deluded mind. Like a lot of people you seem better equipped to kick down the statues than actually build anything.

    So, go on then, tell me what the crock of gold is at the end of your shit-stained rainbow?
    Reply +1
  • GreyBeard 06/04/2016

    @WilhelmvonOrmstein

    Clearly, you've never worked in the business because if you had, you'd know that generally speaking workers in corporate development get better pay and benefits than those worker for smaller independent outfits.

    The major difference is that when small developers go to the wall, its rarely reported as its just not considered newsworthy.

    "Talented people get back on their feet". FUCK YOU. You talk about big picture concerns then casually dismiss the havoc that even a short period of unemployment can have on a person's life. Industry jobs are not easy to come by, and even more rarely in geographically convenient locations. Forcing people and their families to move is a big fucking deal. Its why stability of employment is probably the single most valued thing for most professional devs.

    If you're a single person in your 20's its not so bad, but what if you have kids, huh? What if you have a family member with special needs?

    Your lack of empathy is despicable.
    Reply +1
  • GreyBeard 06/04/2016

    @WilhelmvonOrmstein

    First of all, you really need to understand history better. The "great crash of '83" was a localized event in the US market that's been blown out of all proportion by amateurish internet journos parroting the same US-centric myths for years and years.

    What happened to Atari had no bearing whatsoever on the rise of home computing, and the fall of the arcades, which were the real story of the 80's.

    Nintendo and Sega moved into the console market because of what was happening in the arcades, not because Atari shat-the-bed and the big-time toy companies who were tentatively following Atari's lead decided to pull out.

    Secondly, the size of the market, the cost and complexity of product development, and the maturity of the industry as a socio-economic phenomenon renders any comparison utterly meaningless.

    Its less apples and oranges, than apples and whole greengrocery/fruitery shop.

    Lastly, do you not feel any sense of shame for making sweeping statements that involved the income of thousands of workers -and their families- being thrown into jeopardy in a thread about a single product being potentially delayed a short while?
    Reply +1
  • GreyBeard 05/04/2016

    @WilhelmvonOrmstein

    Suggestion for you: If you're so convinced that an industry crash is in all our best interests, why not *simulate* the experience by not buying any new games for about a year, and not consuming any news media about new releases over the same time-frame.

    That way, you won't be vexed by what the big-bad AAA industry is doing, and we don't get to read your infantile wailings over having to wait a bit longer than anticipated to get your toys.

    You must agree, its win-win for all concerned :D
    Reply +4
  • Dark Souls 3 review

  • GreyBeard 04/04/2016

    @Zerobob

    BSB is all about range. Stand close in his face and your likely to get grabbed, stand far back and you're likely to get charged down with a dashing attack.

    So, stay mid-range and bait his attacks, then dodge forward and to the right (his left) and wail on him from the side. Enfire your weapon and he drops in no time.

    In all Souls games proximity affects the type of moves bosses use, so using distance correctly is crucial.
    Reply +2
  • 28 hours with Dark Souls 3's Japanese PS4 import

  • GreyBeard 01/04/2016

    Once again I find myself feeling that DS2 deserves more credit than it gets for daring to actually shake-up the formula. That it was different, in that i-frames needed to be earned through stacking ADP, and that *gasp* weapon durability was a meaningful stat was a good thing in my view.

    Same deal with boss fights frequently involving multiple attackers - it forced people to play differently than they did with its predecessors. Yes, it required a period of adjustment but that to me is better than simply getting more of the same - no matter how good same was.
    Reply +3
  • Nintendo fires marketer after sustained online hate campaign

  • GreyBeard 31/03/2016

    If you're in marketing and you are drawing the wrong sort of attention, rightly or wrongly, your position is going to be in jeopardy. Adam Orth got fired for simply stating what was then corporate policy, admittedly in a confrontational manner, but that's the way the cookie crumbles.

    If Nintendo came out and said that GG bitching was the reason for her being fired, that would be condoning their viewpoint and tactics. However, as they have not, it shouldn't be inferred that that was/is the case. Because doing so is not going to get her resinstated, its just enabling GG and other internet lynch-mob types by suggesting to them that their tactics work.
    Reply +13
  • Dark Souls 3: see how the Bloodborne engine runs on Xbox One

  • GreyBeard 24/03/2016

    @Bauul

    The reality is that its as big a problem as you want to make it. It has no bearing on playability whatsoever unless you are a silly bastard who's fixating on it over than what's actually happening in the game.
    Reply -1
  • GreyBeard 24/03/2016

    I think people are kind of missing the point as to why this is happening.

    When the consoles moved to the x64 architecture they joined a tech line that has very clearly marked out progression route. Future compatibility is ensured because the competition for alternate technologies is almost non-existent, so that being the case why not plan around 3-4 yearly "half cycles" instead of doing larger steps every 6-8 years? The path remains unchanged and equally foreseeable.

    Nothing should get "broken" provided the base-line for acceptable performance in product planning remains the same, and that's obviously the smart move so as not to fragment the userbase and lose addressable audience.
    Reply +1
  • GreyBeard 24/03/2016

    @frazzl

    Well no, improvement isn't the point. A digitally touched-up photo is by definition not a pristine image, its a processed one.

    Sorry, but if you're arguing semantics, you're not on a winner here. Much like the hack writer of this article when they misuse the adjective "tangible" in place of the correct term "perceptible", when talking about the difference in IQ between 900p and 1080p.
    Reply +12
  • GreyBeard 23/03/2016

    @riseer

    Probably because its not an easy thing to fix without simply adding a lot more cpu/gpu resources.

    If it was frame-pacing in the true multi-GPU synchrony sense, it would manifest regardless. This is just intermittent frame-drops.
    Reply 0
  • We know PlayStation 4.5 is real - but why is Sony making it?

  • GreyBeard 24/03/2016

    Starting to feel kinda sad for the lonely boys of PC-fandom. How insecure must they be to have to try and trumpet their "superiority" at every opportunity? Reply -2
  • EA apologises for giving Muslim fighter a Christian victory gesture in UFC 2

  • GreyBeard 23/03/2016

    @Davemanz

    Actually I think you'll find that Brazilians and Americans are the dominant national/ethnic group in the upper echelons of MMA. Mainly due to the sport having its root disciplines (Wrestling and BJJ) much more widespread and popular in those countries.
    Reply +7