GreyBeard Comments

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  • Why can't Destiny 2 run at 60fps on PS4 Pro?

  • GreyBeard 23/05/2017

    @xgerrit

    Listen idiot, you lost all rights to complain about ad-hominem rebuttals when you opened our conversation by telling me that I'm "not a developer".

    You doubled down on that by chiming in on a conversation I was having with another poster and trying to dismiss my opinion with your own unsolicited, remedial-level "advice" that actually added precisely nothing to the discussion.

    Absolutely everything, and I mean everything you write strikes me as transparently fake. From your multiple post accounts, to how you talk about tech but seem oddly gunshy about using any sort of actual terminology and instead point at vague google-fu pieces to support your argument.

    To paraphrase Childish Gambino, you're a fake fuck like a fleshlight.

    Noone is buying your bogus "developer" horseshit, I'd be amazed if your developer credentials are any more substantial than having downloaded a copy of Unity sometime, or at most a minor temp position in QA.
    Reply -3
  • GreyBeard 23/05/2017

    @xgerrit

    I was asked my opinion, and I gave an answer based on my experience, which is considerable.

    See the benefit of having actually worked in the business is that I don't need to constantly reference google articles of dubious provenance, I can rely on memory, you know actual LIFE experience.

    Listen, the biggest clue to the fact that you know far less about all this than you profess to, is your dogmatism. Your stubborn insistence that every engine works a certain way, every school of thought about good practice is a certain way...

    Who are you really trying to convince?
    Reply -2
  • GreyBeard 23/05/2017

    @xgerrit

    So, hang on, lets get this straight: You start an argument on your sock-puppet, and switch to your "real developer" EG account when you want to step it up?

    Yeah.... riiiiiiight. I'm convinced. (said noone ever)
    Reply -3
  • GreyBeard 23/05/2017

    @xgerrit

    Which account are you going to reply to me on if I decide to keep this going? LOL.

    Trust me, if you want a slap-fight I'm more than willing to entertain you. Thinking up choice insults to flame you with is surely going to be more intellectually stimulating for me than any pearls of wisdom that that'll drop from your slack mouth.
    Reply -3
  • GreyBeard 23/05/2017

    @xgerrit

    Ummm, think you're replying using the wrong sock fuckwit.

    Try again.
    Reply -3
  • GreyBeard 23/05/2017

    @rankletoes

    You evidently not lack only experience in coding but basic reading comprehension.

    The point about rewriting something from scratch, rather than continuing to iterate upon and "fix" flawed code, is that as part of the process of rewriting it, structuring and organization naturally improves because it becomes less about thinking about the solution, but expressing it in the clearest and most effective way.

    This is the sort of thing you learn from real industry experience. Its real, time-proven, advice that anyone with actual knowledge of what works in a commercial environment would understand.

    Check your ego fanboy, you might learn something to your avantage.
    Reply -2
  • GreyBeard 23/05/2017

    @Simatron3000

    Understand the theory and core concepts first, then practice executing those concepts in your language(s) of choice.

    That may sound glib or woolly, but hand-on-heart the best piece of coding advice I ever got was in a situation where I had written this mammoth complicated function in C and was trying and failing to debug it.

    The advice was simply to scrap it and start over.

    Because, if I had already figured out how to solve the problem, re-typing the code to execute it shouldn't be a big deal at all.

    Great advice, I'd give to any budding coder because as a professional problem-solver (which is basically the definition of the job) you need confidence that you can figure out a working solution. And that confidence comes from a thorough understanding of the concepts and principles involved.

    Once you have that, executing it in code is straightforward, if not exactly easy due to the bone-headed literalism of compilers and computers in general!
    Reply -2
  • GreyBeard 23/05/2017

    @rankletoes

    Over 20 years in the business, 10 of them as a coder says I don't need to justify myself to you or any other armchair quarterbacks.

    That you'd make assumptions about the update frequency of asymmetrical processes just shows your ignorance.

    Frame-rate is not some absolute indication of performance, its just a single highly mutable aspect of it.

    And seriously, do you not understand the concept of time-relative calculation?
    Reply -1
  • GreyBeard 22/05/2017

    @rankletoes

    Its not just draw calls, its physics, AI, basically everything that needs to execute within a time interval half of what's been done before.

    Sorry to say this, but your post is a classic example of how a little knowledge is a dangerous thing. You throw around specific terminology like "draw calls" whilst displaying complete and utter ignorance of how complex software works.
    Reply 0
  • GreyBeard 22/05/2017

    Articles titled like this are what make me dislke DF.

    I find it offensive that it infers that doubling performance should be an expectation when only a single part of the system has been given anything like the amount of specification uplift to achieve that.

    Its unrealistic and unreasonable, and most of all it creates an impression that developers are somehow lazy and/or incompetent for not achieving the impossible.
    Reply +6
  • GT Sport on PS4 Pro: 4K impresses, but what about 1080p support?

  • GreyBeard 21/05/2017

    @mostro

    Ultimately it all comes down to money.

    Someone, somewhere has to sign-off on letting the team spend the the time needed to squeeze the most out of the additional power of the hardware.

    As a user it'd be great if a lot was invested in this, but as realist who knows how the business works, I have to accept that most of the time production/publishing is going to only allow what the install-base justifies.

    Bottom line being that a sale on stock PS4 is worth no less to them than on Pro. There's minimal impetus because its not much of a sales driver, even when taking as a fact that these additions do have market currency; Objectively its quite a stretch to justify the effort.
    Reply 0
  • GreyBeard 21/05/2017

    @Krychek

    You can standardize behavior with SDK additions but not performance.

    Lets not forget what happened with TLOU. The super-sampled 1080p option introduced minor framerate variations which were picked up on by DF and used in conjunction with Sony's mandate to offer equal or better performance on PRO as a stick to beat them with.

    A message was sent. Why risk the bad-press and internet blowback when you have neither the time nor resources to do more work? Cut the feature, because it has minimal sales value.
    Reply -2
  • GreyBeard 21/05/2017

    @Krychek

    The number of people who care about this sort of thing are fewer than those who would be irritated by having the options shoved in their faces.

    That's the truth. Pro owners know they are buying a slightly better PS4, not a new platform and sure as hell not a PC.

    Also the reality is that no dev wants additional rings to jump through as part of certification. Especially when there is zero monetary incentive to do go above and beyond on the Pro build.

    You are going to see the exact same thing on Scorpio. Especially over the first year.
    Reply -2
  • Old Man's Journey review

  • GreyBeard 19/05/2017

    As an old bastard I'd point out that giving your game such a ploddingly literal, on-the-nose title is not a good way to impress people with your artful creativity.

    You aren't Hemingway, and there's no gravitas to the title... its just blah, chosen presumbly on the basis that this sort of brain-dead literalism is how its done on mobile.
    Reply 0
  • In Theory: Could Sony release PlayStation 5 in 2018?

  • GreyBeard 13/05/2017

    Sony are going to give Scorpio at least a year on market to see where the competition is at, so a PS5 would be 2019 at the earliest.

    Objectively speaking its going take MS a whole lot longer than a year to get close to Sony's numbers, and even then the question is how many of those buyers will be new converts to MS ecosystem as opposed to long-term supporters simply upgrading the platform they are already committed to.

    This matters because ultimately the bulk of the income is coming from software and services, and as such the techinical prowess of the hardware isn't that relevant.

    The fundamental truth is that Sony have (remarkably) not really put a foot wrong since the start of PS4, and their software line-up us stronger than its been probably since the PS2's heyday... So I doubt they'll start shedding customers en-masse -which is what predicates a change in the status quo, as the console market as a whole isnt growing so much- even once Scorpio launches.
    Reply +2
  • Outlast 2 review

  • GreyBeard 28/04/2017

    @frazzl

    If you go back through my posts, my only specific criticism was that I felt that Edwin had missed the point by saying the "game should take its head out the gutter" or similar.

    Meaning that, to me, horror should be down and dirty and transgressive.

    Not to say that every work in the genre needs to take that approach, but it strikes me as legitimate as any other given the designation of "horror".

    The rest of my stuff was just pointing out that the problem with political content in reviews is that they don't actually justify their ideological base, and instead just use it as a prism for the critique.

    Its great if the reader already "belongs" to that orthodoxy, but if not... its like an atheist reading a review by "Christ centered gamer" or such!
    Reply +4
  • GreyBeard 28/04/2017

    @MrTomFTW

    Surely you must recognize -and your own reaction has already validated this I think- that violence perpetrated against men is considered less shocking than against women.

    That extra "shock factor" may be just a cheap trick, but its an effective dramatic device which has been used basically forever.

    The perceived injustice of the villainous act is important in a fictive sense.
    Reply -1
  • GreyBeard 28/04/2017

    @julianhazeldine

    Once again, misogyny by whose terms and standards?

    To me it seems like much of what Edwin calls misogyny only falls into that category due to him subscribing to a very specific ideological position.

    Bear in mind, this is fiction. There are no victims here; it is purely an ideological determination of what is, and what is not "problematic".

    As I said earlier, its precisely analogous to sinning in religious dogma.

    Some people will be mortally offended by what they feel is sacrilege and blasphemy because they live in a particular religions headspace.

    To people looking in from the outside of that bubble... its just not the same thing at all.
    Reply +7
  • GreyBeard 27/04/2017

    @julianhazeldine

    What I'm saying is ANY review, espousing ANY political belief runs the risk of being interpreted that way by someone who doesn't share that perspective.

    The specifics of the viewpoint don't matter, because the problem is the inherent ASSUMPTION in the text that the reader shares the same belief system.

    Not everyone shares the same sacred cows, but that doesn't make them bad people, just non-practitioners of a certain belief system.
    Reply +2
  • GreyBeard 27/04/2017

    @julianhazeldine

    People come for entertainment and escapism, only to find themselves being preached at.

    The problem with interjecting politics is when you, the reader, don't subscribe to the political viewpoint the author assumes.

    This element of assumption is important because its not a situation where the tenets and underlying theory of the particular doctrine are being expurgated.

    Its just laid out as dogmatic "truth". Its analogous to religion really; except that rather than calling out sin and sinners, its about misogyny and misogynists.

    Its fine if you're onboard with the dogma already, but if not, its just insulting and sanctimonious.

    It needlessly divisive and serves no pro-social purpose. Unless you believe that browbeating people into submission is the way to utopia.
    Reply +16
  • GreyBeard 27/04/2017

    Horror game told to "pull its head out of the gutter".

    Methinks someone has missed the point.
    Reply +14
  • Here's a first look at Xbox One Scorpio's superpowered dev kit

  • GreyBeard 12/04/2017

    @yazman666

    No they fucking don't. Its just more work because for developers *ANY AND EVERY* console project will have to target the base systems because that's where the majority of the install-base is.
    Reply -4
  • GreyBeard 12/04/2017

    Guess its now somewhat clearer why the Forza demo DF has been touting was running with so much headroom lol. No doubt it was running on one of these. Reply -5
  • Scorpio is console hardware pushed to a new level

  • GreyBeard 06/04/2017

    The main thing I see being elevated to the "next level" is this site's blatant shilling for MS. :D How many articles on top of the banner? I mean, I've said in the past that of you cut this site it'd bleed green, but after this... how can anyone ever dispute it?

    Sponsor my content with rate-downs kids! Because it doesn't matter whether money changes hands when you have a bucket at the bottom of the money tree waiting to catch all the lucre shaken free by all those lovely clicks!
    Reply -15
  • Microsoft on why Xbox One doesn't need a No Man's Sky equivalent

  • GreyBeard 03/04/2017

    I cannot believe people are still banging the drum for Cuphead. Look, fair's fair, its got a very well executed and fairly novel art-style, but as a game its always seemed pretty basic. It should have been finished and out on shelves years ago. Reply +1
  • Why PC is the best place to play Mass Effect Andromeda

  • GreyBeard 03/04/2017

    @williamarthurfenton

    Tossing off a couple of quick posts hardly constitutes my "entire focus", and quite honestly how and with whom I choose to interact is none of your concern.

    As I said, I just don't care that much anymore. Even poking fun seems like more effort than its worth entertainment-wise.

    Its really simple: You follow the line that it requires x hardware to have the best experience, then not only unless you have a top-banana PC, BUT ALSO a huge (and ideally HDR but with low latency) screen, and a top-of-the-line surround sound setup then you aren't getting the "definitive" experience, you peasant scum!

    Its sooooo fucking dumb. Worse in its way than audiophile elitism because its so peculiarly selective about what "matters".
    Reply -5
  • GreyBeard 02/04/2017

    @George-Roper

    No matter how good your equipment it isn't going to fix the horrible art-direction and the numerous other major issues affecting the game.

    Its a classic example of why you don't polish a turd. It is what it is, and that's the fundamental truth.

    A game isn't an ornament where appearance is everything, its a tool to have fun with.
    Reply +2
  • GreyBeard 02/04/2017

    This is normally where I jump in and tear ol' George a new one, but honestly... why bother?

    If you want to spend the extra cash, time, and effort buying high-end components, maintaining drivers, mods, and laboriously tweaking settings to get your gaming experience "just so", more power to you.

    Just don't think that any of that is in any way necessary to having a good time playing a game. Its as important as you make it, and the alternatives are almost always cheaper and less effort.

    In the end, fun's fun. That's all the really matters, and all this competitive nonsense is ultimately meaningless.
    Reply -2
  • Rain World review

  • GreyBeard 29/03/2017

    @homerbert

    Its still a straw-man argument. And one of dubious relevance given this is survival game rather than a simple platformer.

    Look at it this way: When a reviewer cites Mario jumps they do it because WE ALL KNOW exactly what sort of feel they are referring to.
    Reply -5
  • GreyBeard 29/03/2017

    I do wish reviewers would stop using fucking Mario as a yardstick for how every platformer is supposed to "feel". Its stifling, and frankly stupid.

    Is the game called "Mario in Rain World"?
    Reply -10
  • Dark Souls 3 gets a very basic PS4 Pro upgrade

  • GreyBeard 26/03/2017

    @TimmishMcgraw

    No it won't, all mechanics are time-relative so its not like the action is speeding up or slowing down. The only difference is the cadence of presenting new frames.

    It is PURELY a cosmetic difference.

    Ironically responsiveness has very little to do with frame-rate, as the main things that impact it are input poll frequency, animation/event queuing, and the like which add a fixed delay to event processing.

    Similarly display processing on the display device is far more impactful because it too adds a fixed delay between the tv/monitor receiving the video data and it being presented on-screen.
    Reply -3
  • GreyBeard 25/03/2017

    @Skvall

    They complained about that part, but not the rest of it, and in any case people were raving about how great the game was on the whole DESPITE that.

    That is how fraudulent and meaningless this obsession with perfect frame-rates is.

    Its like DF has historically made a big deal over "responsiveness", yet suddenly when this game gains an average 50% framerate increase (and consequently reduction in latency -as DF have never been big on differentiating the two-) it doesn't matter because its not a "solid" 60.

    Its moving goalposts to ensure they have something to moan about, and has absolutely nothing to do with actual play experience.

    Its shameful and deplorable.
    Reply -1
  • GreyBeard 25/03/2017

    Seriously DF should really shut the fuck up about 30fps being in any way problematic. Its asinine PC master-race rhetoric that they should be ashamed of.

    Demon's Souls ran at 30 peak, with heavy and sustained drops in places, and gave birth to the franchise. Dark Souls again, 30fps with heavy drops and noone complained about its playability til the PC port came out and suddenly "below 60fps is too laggy".

    Its fucking feeble.
    Reply -4
  • What's up with Nier: Automata on PC?

  • GreyBeard 23/03/2017

    @suzakuseven

    I'm not angry, I'm just amusing myself.

    Seriously though, go back and read my original post. My comment had a singular target, and a simple point about not being able to brute-force past bugs!

    It wasn't having a go at you, or pc gamers in general, it was a comment about the article and the tone in which it was written.

    It was mild as milk and fair criticism :D Comical that got me so many rate-downs.
    Reply -3
  • GreyBeard 23/03/2017

    @dennett316

    I posted initially because the snotty, hyperbole-laden, tone of the article pissed me off, to be truthful.

    There are a couple of bugs, mainly the full-screen mode, but they are easily worked around with borderless gaming.

    It says a lot that Durante (of DSFix fame) has no major issues with the port and has basically been playing rather than joining in this pitiful bitch-fest.

    I know this because I fully intended on double-dipping on the PC version in addition to the PS4 copy if my aging PC was up to the task.

    Hence my interest in this article, and the topic generally.

    I didn't start any console war bollocks, that was suzakuseven - check the post history idiot before casting aspersions.

    Its a shame, I'd be more into PC stuff if the scene wasn't so infested with argumentative, quasi-elitist, bell-ends.
    Reply -6
  • GreyBeard 23/03/2017

    @suzakuseven

    Your loss chief. I got just short of 100hrs pleasure from the game on a console that cost me significantly less than your gpu by itself.

    Marginal frame-rate improvements wouldn't make my time more enjoyably spent, and I didn't have to stress over bugs and patches at any point.

    Oh yeah, and I got it a week sooner!

    Guess it just sucks to be a console peasant, eh ?!?
    Reply -10
  • GreyBeard 23/03/2017

    @suzakuseven

    Busted?

    Its amazing how selective that term is. Yes, the FAR fix drastically lowers gpu requirements but people are starting to notice that the shader was actually set to 128 cells for a reason. But hey, enjoy the lighting downgrade :D
    Reply -3
  • GreyBeard 23/03/2017

    Tiresome PC wonk discovers that games sometimes have bugs that you can't brute-force past even with ludicrously over-specced "rigs".

    News at 11.
    Reply -19
  • Big No Man's Sky update out this week

  • GreyBeard 08/03/2017

    @EnormesCojones

    Yeah, cos the fact that it was being made by a tiny team wasn't well-known and in fact traded upon from the start!

    Nothing says AAA to me like a staff of less than a dozen.... LOL

    The truth of the matter is that there were a lot of mixed messages in the marketing, however the positive points were obsessively fixated upon by certain, *cough* "fans" (i.e. idiots) and blown up into mountains, whilst the contrary points were completely ignored.

    "Sort of's" became "promises" because they were so caught up in their own unrealistic fantasies, it was pathetic to watch.

    When the reality check happened, of course these same idiots couldn't accept their own culpability in over-inflating their expectations, and instead lashed out like angry toddlers.

    And yes, I know, I'm being MEAN by calling all the disappointed, disillusioned fans idiots. But honestly, I couldn't give a toss.

    Because this is what's known as a teachable moment. The lesson being take responsibility for your own expectations and purchasing decisions. Noone was forced to buy ANY game sight-unseen EVER.

    If it's sight-unseen, buyer beware. Do your due-diligence or simply exercise a bit of patience before jumping in, as that will minimize the chance of disappointment. I say minimize not eliminate because ultimately there are no absolute guarantees you are going to like a piece of art or entertainment no matter how much everyone else loves it.

    This is what responsible adults do.

    Its a neccessary survival-skill because if you think the worst deal life's going to throw at you, ends up putting you out of pocket a measly $60 for a game, you are either the luckiest motherfucker on the planet, or really, sadly mistaken!
    Reply +7
  • Zelda: Breath of the Wild already up and running on PC

  • GreyBeard 08/03/2017

    @the_ewan

    Nintendo's hostile position stems from UltraHLE doing to the N64 in 1999 what CEMU is doing now.

    UltraHLE was the first true high-performance emulation of a "live" system. Bleem! Technically I think pre-dated it, but its compatibility was never that good, and its performance was never so high as UltraHLE.
    Reply 0
  • GreyBeard 08/03/2017

    @the_ewan

    Emulation should be about preservation, not actively competing against the hardware being emulated.

    When this happens it basically sets up a situation where the platform holder is compelled to defend their business, typically by placing emulation in the same category as piracy. Which is bad for the whole scene.

    Bottom line, if someone came up with a piece of hardware that essentially copied the functionality of a console (minus copy protection), you wouldn't be surprised if that platform holder went at these competitors with every legal means at their disposal.

    So, tell me, why should a software equivalent be treated any differently?
    Reply +1
  • GreyBeard 07/03/2017

    I'm pro emulation generally, but I have to say that when the system in question is still "live", its very difficult to defend it on moral and ethical grounds. Reply +1
  • Microsoft announces EA Access-style Xbox Game Pass subscription

  • GreyBeard 01/03/2017

    @thekeelog

    Both are subject to infrastructural and traffic issues end-to-end. Same Achilles heel, except the "cloud power" gimmick imposes the potential risk on a circumstance that otherwise wouldn't be affected.

    It always was a shit idea as the benefit (visual gimmickry in the case of Crackdown) nowhere near compensates for the additional "always-on" requirement and the potential disruption caused by congestion/interruption anywhere along the pipe.

    Either way, I thought it was amusing that MS' actually admitted to this aspect being a negative albeit in the context of bigging-up their latest attempt at turning every part of Xbox into a service model.
    Reply -2
  • GreyBeard 28/02/2017

    @BlackFlower

    Its amazes me that some people haven't yet figured out that "cloud powah" has the same awesome future as Kinect!

    But hey, pretty sure the same devotees will be equally oblivious to how this little venture is just yet another case of Xbox recycling old software in absence of anything new.

    Its kinda sad, truthfully.
    Reply -10
  • GreyBeard 28/02/2017

    Gotta say, the bit in the PR about "not having to worry about streaming, bandwidth or connectivity issues" made me chuckle. Weren't these motherfuckers bragging about "the power of the cloud" not so long ago?

    Guess that functionality has been quietly stripped from Crackdown now that they have the "power of scorpio" to big-up this year!
    Reply -8
  • GreyBeard 28/02/2017

    @TimmishMcgraw

    I wouldn't worry about it as just like PSNow, most publishers won't want to touch this service with a 10ft bargepole.

    Its a different deal than say EA Vault where its a single publisher taking all the revenue, it has to be spread between everyone who has material on the service.

    So, basically its not particularly lucrative, and it effectively devalues the property on all platforms.

    Expect mostly 360 back-catalogue titles and a smattering of first-party offerings to draw the rubes in.
    Reply -9
  • Jim Sterling comes out on top as lawsuit with Digital Homicide dismissed

  • GreyBeard 22/02/2017

    @mattshark

    The plain fact is that most so-called asset-flips would go unnoticed and unsold were not attention being drawn to them by stuff like Jim's.

    It feels really contrived and lacking in any sort of merit to me. Its not making Steam a better environment its just an exercise in getting cheap-pops by going after the lowest of low-hanging fruit.
    Reply +1
  • GreyBeard 22/02/2017

    The problem I have with Jim is that he switches between serious commentator and comedic heckler as and when it suits him. Its all pretty dishonest, particularly when he uses it to shield himself from any responsibility and all criticism.

    Bottom line is that his "entertainment" is based on him shitting on people for cheap laughs, hardly the most noble of occupations especially when there's so much petty vindictiveness toxifying the games scene as it is.
    Reply 0
  • Nier: Automata's PC release date same as PS4 in Europe

  • GreyBeard 22/02/2017

    @PCMaestro

    Yes, and the PS4 version is launching later in NA and particularly EU because SE hates foreigners...

    Doff the tinfoil-hat, and take a deep breath for a moment. Everything isn't a conspiracy dear.
    Reply -2
  • GreyBeard 21/02/2017

    @samharper

    Nier actually started out planned as an early 360 title, development got dragged out because it was switched to being a multi-plat a fair way in.

    That being said, the overwhelming majority of its sales ended up being on PS3, because 360 was always a niche in Japan. Given the situation with Xbone there is even worse, unless the game really blows up sales-wise in the west justifying a port to that platform seems really unlikely for business reasons.

    The exact same thing is applying with their vagueness about the PC version's release date. No matter how much internet PC-fanboys rant and rave, the fact remains that its an entirely unproven and predominantly export-focussed market for the franchise, and as such of secondary importance.

    In this regard protecting sales on PS4 - where they are getting a nice bit of co-promotion from Sony Japan- has more demonstrable value than keeping PC nerds happy.
    Reply +1