GreyBeard Comments

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  • Final Fantasy 10 / 10-2 HD Remaster PS4 release date announced

  • GreyBeard 03/03/2015

    The main thing this has going for it is support for both original and remastered soundtracks, which is really nice but... its just a bit too expensive for my tastes.

    Not that it doesn't actually offer good value for money -both games offer a huge amount of content- just that 40 is a lot for a minor upgrade.
    Reply -1
  • Does resolution really matter?

  • GreyBeard 28/02/2015

    At this point, any application of occam's on the way DF articles and attitudes have historically been slanted in MS favour leads to only one conclusion.

    Sorry, but any claim of impartiality is just blown at this point. It's over.
    Reply -2
  • Tech Analysis: Dark Souls 2: Scholar of the First Sin

  • GreyBeard 27/02/2015

    "Perfection" only makes sense if its based on maintaining a target refresh-rate 100% of the time. There is no absolute value, because as display technology advances the limit increases.

    Is 60hz on a 120hz display "perfect"?
    Reply 0
  • GreyBeard 27/02/2015


    Just stop with the frame-rate zealotry, for the love of God. Its embarrassingly juvenile.

    Its not like 60hz is the absolute maximum possible, its just an arbitrary minimum you are imposing.
    Reply -1
  • GreyBeard 27/02/2015

    To be brutally honest, all the yak about frame-rates and visual details is missing quite how significant the changes to enemy placement are.

    From what we've seen so far, the type of enemies arrayed in each area is far more logical than it was. For example, the Heide knights now in tower of flame, which is makes a whole lot more sense than them being scattered all across the game. Similarly skeletons rising up in dark areas ala catacombs from DS1, a dragon guarding the access point to the old dragonslayer fight and the cathedral of blue.

    Its all good stuff lore-wise, and I suspect may have been originally intended but had to be dropped for memory reasons on PS360.
    Reply +1
  • GreyBeard 27/02/2015

    Of course a charge is going to be incurred for the DX11 PC version, the game includes the 3 crowns expansions and I highly doubt they are going to want to maintain a set of DX11 only add-ons in addition to what they have on offer already.

    Not to mention the obvious reason that they won't want to alienate console players by giving PC owners special treatment price-wise.
    Reply +5
  • The Order: 1886 review

  • GreyBeard 19/02/2015


    There has been very little hype for this game though! In fact pretty much every bit of advanced coverage (certainly on this site) has been conspicuously less tub-thumping than usual.

    To be brutally honest, the only reason I think The Order has had so much attention is simply down to it releasing in an otherwise very quiet part of the year. Compounded by the reality that full-price console releases are very clearly becoming fewer and further apart as the number of publishers and developers continues to shrink.

    And objectively, who can blame them. Why bother trying to craft something when its going to get trashed by an audience that appears to be largely composed of snotty teenagers engaged in fuckwitted point-scoring contests of platform supremacy, while a sneering, jaded press panders to them in the desperate hope that it'll keep them afloat despite the obvious trending towards Youtube and other community-sourced commentary.
    Reply -1
  • GreyBeard 19/02/2015


    There is no consensus though! For all the sturm und drang the overall review picture for The Order is best described as mixed. Some good, some bad, some in the middle.

    That's an observable, verifiable fact.

    As to RAD "not focussing on gameplay", Martin's review even concedes that the action is "competent and enjoyable".

    The meat of the criticism is stuff like: "The Order feels dated before its time".

    Which as I posted before is a non-criticism based on dubious speculation of what the game should be, rather than what it is.

    The irony is that there is innovation in the visual presentation and overall hyper-cinematic approach RAD have taken -again it is noted in Martin's review that this is a novel way of doing things, but its treated as a negative because it fails to conform to the "next gen gameplay" trope that this site has been pushing for awhile.
    Reply 0
  • GreyBeard 19/02/2015


    The score is being dragged down by more than the gameplay design. Its being dragged down by reviewers basically refusing to accept it on its own terms - they define it by what it isn't, as opposed to what it is.

    Most notably its this mythological "next gen" gameplay that they cannot define and instead exists only as a hazy mirage in their imaginations.

    Innovation and novelty is good thing to be sure, but criticising something for not offering those things just speaks of the jaded mindset of the reviewer.
    Reply -13
  • GreyBeard 19/02/2015

    The only thing I'm disappointed by is the ridiculous petty snark of a lot of the comments.

    Its sad.
    Reply +4
  • Dying Light tops US retail sales for January

  • GreyBeard 13/02/2015


    Third-party software support is crucial to the health of a platform, and Wii-U has virtually none from the major publishers.

    That's kind of a critical failure. Especially given the amount of time and resources it takes to create modern titles.

    Low support means slow consumer adoption compounding the issue long-term.

    Which is why despite a 30% YoY increase this NPD, Wii-U sales are still in the toilet compared to their competitors.

    End result: Dead platform, years before the rest of the generation reaches its point of obsolescence.
    Reply 0
  • GreyBeard 13/02/2015


    From a development standpoint, Wii-U is not a "now-gen" platform. Its a technological outlier that requires assets and code more in line with the previous generation offerings from MS and Sony.

    Consider WB's Batman games, Arkham Knight being a project specced around what the PS4/XBone can do is simply not going to be possible on a platform that struggled to run Arkham City at a comparable level of performanceto that found on Sony/MS's "last gen" hardware.

    Wii-U is eight-gen solely based on chronology, which is enough to score a "win" in an argument semantically... but in real-world terms, it absolutely isn't.

    Leave the PC out of this, its a different kettle of fish entirely divorced from the cyclic generational nature of closed-systems.
    Reply -2
  • GreyBeard 13/02/2015

    MS have a real mountain to climb. This proves that the Xbone simply cant match the pace of the PS4 at an equal price-point. A situation that seems very unlikely to change given the absence of system-selling exclusive IP for the next few months.

    Meanwhile Sony have The Order and Bloodborne lined up, and although neither is likely to be a huge seller, they should ensure their host platform maintains a higher profile for the first half of the year.
    Reply +4
  • Defender creator Eugene Jarvis is teaming up with Resogun dev Housemarque

  • GreyBeard 12/02/2015

    Oh HELL yes!

    Now this is exciting news :D
    Reply +1
  • Law & Order airs episode dedicated to harassment of women in gaming

  • GreyBeard 12/02/2015

    "Dedicated to"... hmmm more like exploiting the current furore about #GG in the most shamelessly trashy way imaginable. Hilariously terrible; a few observations though:

    1. I remember when fake videogames in TV shows used to look far better than the real thing,in this the super-popular videogame that the baddies were into looked like something from about 1999!

    2. Ice-T (well his character) reads Kotaku! Yikes! Cop Killa seems like a loooong time ago!

    3. "RedChanIt" Holy werversion Batman! A perfect indicator of the level of subtlety and intelligence of the script.

    4. .... ah fuck it. Too much shit to throw under the bus.

    Bottom line was that it reminded me of the sort of hysteric treatment that "Video Nasties" got in the 80's. Ludicrously overblown and cynical as hell in that it manages to shit on just about everyone -especially the victim with its cringingly terrible "dark" ending.
    Reply +7
  • Rez's perfect 60 minutes

  • GreyBeard 08/02/2015

    Panzer Dragoon Orta remains the king of the rail shooters.

    Sorry, but Rez just isn't nearly so good.
    Reply -3
  • Guild Wars 2 will never raise level-cap or add higher-tiered gear

  • GreyBeard 29/01/2015

    As Rogueywon points out, this is more or less the original FFXI model which is great for retaining a userbase but not so good for attracting new players.

    Obviously GW2 is a much newer game, so they shouldn't have the same issue that SE had in that they were essentially selling an Everquest-era style experience years after WoW's theme-park had become the de-facto standard, but still its hardly a revolutionary approach.

    That being said, FFXI has done so much over its 12+ year history you can't really be surprised by some of its approaches cropping up elsewhere.
    Reply 0
  • Unwrapping the open world of The Witcher 3: Wild Hunt

  • GreyBeard 26/01/2015

    Looks very accomplished but I dunno, the art direction seems a little ordinary to me. Did the previous Witchers have areas that were a bit more stylish than what's been shown thus far for III ? Are they hiding the best stuff? Reply -4
  • Windows 10 will let you stream Xbox One games to PC, tablets

  • GreyBeard 21/01/2015

    I think its funny that they are touting the ability to act as a terminal for streaming gameplay as some sort of achievement when the X1 is what is doing all the heavy lifting - the console is the thing running the game, its underlying OS, plus all the transcoding and i/o. Reply 0
  • Face-Off: Resident Evil HD Remaster

  • GreyBeard 21/01/2015


    Considering that my ancient Q9450 still meets the minimum spec for the PC version of GTA5, how is using an OC'd i7 helpful to me when choosing between the PS4 and PC versions of RE? Especially as the socket type of the cpu means it requires a different mobo chipset that no doubt will affect ram performance.

    As you point out, its overkill, and practically guarantees that any sort of bottleneck is going to be just on the gpu side - which simplifies the comparison but disregards a whole bunch of issues that may arise in the real-world.

    Its not particularly useful to me as a buyer. All it does is place what amounts to a "ringer" into the contest, because objectively speaking there's really no way a PC rocking i7 class cpu and chipset should ever fail to come out on top.

    Once you subtract that, all that's left is the GPU, and we all know that the ones in the current consoles are nowhere near the high-end. The result should never be in doubt, its why people like yourself are happy to pay a premium for modern PC tech.

    Bottom line though: If you saw a game company exploiting its customer's worst instincts to line its pockets, you'd be bothered I assume?

    Well these articles in my opinion do just that. They court controversy and dissention between PC and console gamers in order to drive clicks.

    Its shitty, and deserves to be called out.
    Reply +1
  • GreyBeard 21/01/2015


    Exactly, I'd have no issues about PC being included in face-off's if it wasn't done in such a half-arsed fashion.

    Swapping out a gpu just doesn't cut it. How does the game perform based on its specific minimum and recommended PC specs?

    How can you expect the PC not to win when not only is the base system for all comparisons isn't just a stock i7 (which retails for around the same price as the consoles its up against by itself), but a significantly overclocked version!

    Which isn't to say that cpu is all important, just that it practically guarantees that any issue other than gpu performance cannot be a factor.

    Bottom line, its sloppy practice and demonstration beyond any shadow of a doubt that the primary function of these articles is click-bait not consumer advocacy.
    Reply -1
  • GreyBeard 20/01/2015


    The point of DF's existence is the contents of this idiotic "discussion" thread.

    150+ posts of raving fanboyism and idiotic e-peen waving over nothing of any real substance, that serves no purpose other than to pad out today's click-count.
    Reply +6
  • GreyBeard 20/01/2015


    Oh give us a break, are you going to get all pissy when someone gets called out for being a grammar nazi?

    Everyone understands perfectly well what is meant by "PC Master Race", and its got less to do with history than attitude.

    It's just how everyone else looks on with disdain at self-professed supremacists of all stripes.
    Reply +4
  • 'Sorry about Christmas' PSN discount rolls out Friday

  • GreyBeard 21/01/2015


    And how would that be less of a money making scheme? Where's the other 90% going to go?

    The make-good offer was the extension on PS+, this is a little extra that anyone can benefit from if they choose to.

    Bitching about it is just childish, especially given the circumstances why its been offered in the first place.

    You want to be angry at someone, try the people who mounted the DDOS attacks.
    Reply -1
  • GreyBeard 20/01/2015


    How else is a 10% discount going to work genius?
    Reply -2
  • Resident Evil HD Remaster review

  • GreyBeard 20/01/2015

    The fact of the matter is that most of the puzzles in the 2002 Remake are quite different to those in the Playstation original and in my opinion are not an improvement in most cases.

    Truth be told, graphics aside, I always liked the GC version less than the original to play - its also certainly got less content than the 1997 Director's Cut edition with its challenging Arrange mode, disappointing really.
    Reply 0
  • Driveclub's free Japan DLC available now via 3.33GB update

  • GreyBeard 19/01/2015


    The way I see it Sony did the right thing by prioritizing fixing the online for the folks who had bought the full game above people from whom DC may not have been that big a deal.

    Substituting different PSN+ content for a potentially broken game doesn't seem like an unreasonable decision to me.
    Reply +1
  • GreyBeard 19/01/2015

    I really don't get the logic behind people being so against updating reviews if the situation warrants it.

    The only argument I've heard in its defence is that re-reviewing encourages "release now and patch later practices", which truthfully doesn't make much sense if you think about it. A bad review is a bad review, even if the issues are fixed in a month or two a negative first impression is still not what anyone involved would want.

    On the other hand maintaining outdated reviews as the only ones available is an actual disincentive to developers offering post-launch support and improvement. Why try and fix stuff if you aren't going to get credit for the effort?

    Not to mention that it's actively misrepresenting something that the reader might enjoy, which is in noone's interest.
    Reply +6
  • GreyBeard 19/01/2015

    Regarding re-reviews, I think any game that is changed dramatically (for both better and worse) by post-launch patching deserves re-evaluating.

    As a pro-consumerist resource reviews should strive to be accurate and useful above all else. There's no shame in revising an opinion when the goalposts have moved, if the reader has already made the purchase then no harm done so long as the original text was correct at the time it went to press, if they haven't at least give the reader up-to-date information so they can make an informed choice.

    This needn't take the form of a full reprint, an additional capsule comment outlining the changes made subsequent to the original review and a revised score if appropriate is all that is required.
    Reply +3
  • Alienware Alpha review

  • GreyBeard 17/01/2015

    The "good" version is double the price of a PS4. That's a far from trivial difference. Reply +5
  • When the new becomes old - why 2015 should be a stellar year

  • GreyBeard 07/01/2015


    Funny thing is that these days I tend to think the judgementalism is actually more damaging than the acting out.

    Even though obviously bad behaviour can get seriously out-of-hand to a point of criminality, that's always only going to involve a lunatic fringe.

    The judgementalism on the other hand seemingly affects a majority of people and ensures that very little conversation actually takes place. Most of the time it becomes a shouting match between extreme dogmatists, or a silly meta-game of trying to "win" the argument at all costs.

    Both of which are pointless and divisive and ultimately nothing but a distraction.

    The point is, people should be encouraged say what they think, but also be discouraged from trying to shut-up people with whom they disagree.

    If you have real and proper conviction in your position then the existence of other points of view shouldn't be problematic. But, of course, this is rarely the case on the internet where typically the "proof" of right-thinkingness is the destruction of any competing viewpoint.

    Its lame and terrible.
    Reply -3
  • GreyBeard 07/01/2015


    Its the nature of the Internet; not only does the quasi-anonymous nature of communication enable acting out in ways most people wouldn't in the real world, but it also encourages people to be as harshly judgemental as possible.

    It's the great flaw with the rate-down button. Rather than engage and discuss and maybe expand their perspective, it's allows lazy people to just click once and summarily dismiss.

    Its the moron button, and as can be seen (not only from my previous post where I've been actively baiting these jackasses) all over this thread some muppets have been going hog-wild in here.
    Reply -4
  • GreyBeard 07/01/2015

    Seems to me 2014 was a pretty good year, given it showed how robust the core console market actually turned out to be, despite the dire predictions of many commentators. Meanwhile mobile/tablet and PC gaming trucked along happily in their own categories.

    I guess it was a bad year for some games journos who I think got a rude awakening about how little sway they actually held over the community, and even more pointedly how the rise of Youtube and crowd-sourced commentary was making their place in the market increasingly anachronistic.


    This one is for the 9 (lol) cowardly rate-down twats.

    The big problem in 2014 was the level of malcontentery, dickishness and judgementalism hitting new heights on the internet. And guess what, its not gone anywhere and is, I strongly suspect, going to have another banner year in 2015.

    EDIT 2:

    Gonna continue updating this until I find out what part of this post rattled these particular chimps' cages. I don't get a greyed post too often, so lets make it a good one!

    EDIT 4:

    Yay another 3 morons who can't be bothered to explain themselves, we have a regular cretin-conga going!
    Reply -20
  • PS4 Data Bank dock allows huge storage

  • GreyBeard 07/01/2015


    USB is a good vector for exploits, not the drive itself.
    Reply -1
  • GreyBeard 07/01/2015

    Kinda pointless imho given the price of 2.5" drives isn't actually that much more than 3.5"'s.

    As to why Sony aren't allowing external drives: They are paranoid about security, and not without reason.
    Reply 0
  • PlayStation 4 has sold 18.5m worldwide

  • GreyBeard 06/01/2015

    The reasons why the PS4 is doing so well are obvious:

    1. The success of the 360 was always somewhat exaggerated thanks to its disproportionate levels of success in the US/UK. With these two nations providing the bulk of English-language media communications in the industry, it mirrored and amplified this impression due to its own parochialism.

    MS original botched launch strategy and messaging failures destabilized the dominant mindshare they had gained and ensured they entered the "race" with a defecit to regain as opposed to the host of advantages they had with 360.

    2. Last gen, Sony's real nemesis was Nintendo, being its strongest competitor in all global markets. Wii-U's abject failure to replicate its predecessor's success basically removes the huge "chilling" effect on the mainstream market that Wii inflicted on PS3.

    3. Sony's messaging and PR with PS4 has been very, very good. Quite unexpectedly so given the many mistakes they've made in the past.
    Reply +8
  • Microsoft gives more CPU power to Xbox One developers

  • GreyBeard 03/01/2015


    You're mistaken, sorry. And it seems to me you are the one trying to make a flawed comparison with PC with your contention that "late ports of Xbox360 games -their CPU requirements were quite high".

    Clock-speed doesn't help if you're bottlenecked by bus latencies, which was the real problem on PS3 with its split pool architecture.

    Shitty memory handling was the root of UE3's dismal performance on the platform compared to 360, and not the difference in GPU strength which was far less significant than that between PS4 and Xbone.


    If you really want to know what's important, compare the specs between this gen and last. Memory, massively expanded. GPU power, massively expanded. Memory/bus handling simplified and improved. Cpu... ummm errr, not so much. Try emulating a CELL chip at full speed on a 1.6ghz octacore Jaguar, its a physical imposibility.
    Reply +1
  • GreyBeard 03/01/2015


    The plain fact is that games aren't getting more complicated, but their presentation is.

    Which is why GPU and vector/stream processing is always going to be where most bottlenecks occur.

    If CPU power was that important why did both Sony and MS opt for cores clocked at half the rate of the previous generation?
    Reply +3
  • GreyBeard 03/01/2015

    Making improvements and optimizations to SDK's and firmware is not in the least bit unusual for console vendors. Yet this is the first time its been used as a kind of viral marketing.

    Funny stuff indeed.
    Reply 0
  • GreyBeard 02/01/2015


    Unless of course you use the reader's poll list for best of 2014 as a barometer. Where your #1 ranked choice had its highest rated exclusive at #17.

    Like what you want to like by all means, but remember that your view may not be one shared by the majority.
    Reply +10
  • GreyBeard 02/01/2015


    A part that costs pretty much the same as full PS4 system better had be 3x more powerful lol!
    Reply +47
  • GreyBeard 02/01/2015

    Just seems to me that rather than giving more power to devs, MS are just banging more nails into the now closed coffin of Kinect and their original vision for the system.

    The irony is that the one thing they cannot roll-back is the transistor budget wasted on the ESRAM that exists primarily for the video-muxing functionality that is getting increasingly irrelevant as they attempt to turn XBone into an ersatz PS4.
    Reply +84
  • Sony says sorry for PSN Christmas outage with five days of PS Plus

  • GreyBeard 02/01/2015

    People need to accept the unpleasant reality that Sony's security/infrastructure isn't the issue. If Sony went out of business tomorrow the compromised servers that are causing the problem will still remain.

    I left that link to ipViking's honeypot network to show how frighteningly commonplace DDOS assaults are. Right now from reading the press you'd think all is quiet... yet take a look at that map - its fucking apocalyptic.

    Educate yourselves on the topic. DDOS is not about hacking the target, its about hacking something else (typically a misconfigured DNS server) and using that to flood another IP with bogus traffic. Fancy terms like "DNS Amplification" hide the simple process of making the infected server spew more data at the target than needed to trigger the attack.

    The amount of defence a provider can muster is irrelevant if the attacker can generate relatively more attack bandwidth. That is the problem, and its not one to be solved by the victim's of a DDOS attack.
    Reply +7
  • GreyBeard 02/01/2015

    Reply +1
  • Games of 2014: TxK

  • GreyBeard 24/12/2014


    A new platform architecture involves not only new code but a new toolchain for production -which can be quite an issue if the source was never built with portability in mind. Assets need conversion, performance parameters affect balance, and ultimately everything needs validating to the same degree as any other project.

    Its not that simple a task and it certainly shouldn't be treated so dismissively.

    Both the idea and the execution of the idea are important and valuable. The most irksome thing about this sort of reaction to a remaster is that both aspects are demeaned; the "idea" is devalued because its no longer novel, and the execution is discarded as almost a fait-accompli.

    What's worse is the insinuation that its some kind of ploy on the industry's part to bilk more money from the audience when any impartial view of the way that the tech-space has developed in recent years made the shift to x86 basically unavoidable without breaking the price/performance ratio. And even then the available power is nowhere near what would be required for full performance software emulation.

    Staying the course and allowing for BC you end up with the Wii-U. Packing in a previous gen chipset you end up inflating the price ala the original full-fat PS3. There are no free lunches.
    Reply +1
  • GreyBeard 24/12/2014

    Sorry, unable to get past the blatant ignorance of the first couple of paragraphs. It takes more than "a bit of spit and polish" to transition between completely different underlying architectures.

    Way to underplay the amount of work involved.
    Reply 0
  • Final Fantasy 15 reveals first female version of mechanic Cid

  • GreyBeard 23/12/2014

    MASTERful piece of clickBAITing here from Jeffrey.

    Seriously folks, is cleavage really that controversial? Because some dude who apparently styles himself after a central-American revolutionary and writes about 'vidyagames' for a living (think about the ludicrousness of that juxtaposition for a moment) says so?
    Reply +9
  • Xbox One vs PlayStation 4: Year One

  • GreyBeard 22/12/2014


    Well, with all due respect, you can't say categorically that you "know the answer", unless you are suggesting that you have some super-ability to remotely look into the hearts and minds of everyone who posts and definitively intuit their thoughts and motivations.

    You presume to know. Which is not the same thing at all, and your dogmatic dismissal of alternative viewpoints isn't exactly conducive to the impression that your opinions aren't just as entrenched and atrophied as those you disagree with.

    I'm sorry, do you find my posts impolite or unreasoned? And if not, why are you so quick to disregard my points of criticism?
    Reply +11
  • GreyBeard 22/12/2014


    The answer to your question is context:

    After years worth of articles where Richard gave 360 sku's the definitive nod over their PS3 counterparts, often for some pretty marginal reasons, some folks are rightfully curious as to why now, when the shoe is on the other foot platform-wise, he seems to be bending over to excuse greater differentials as being less important.

    The bottom line is DF only has itself to blame. These articles have always been reliable clickbait for fanboys, only now that baiting is flying in the face of the majority opinion, many of whom have a long-standing bone to pick with a perceived pro-xbox slant.

    You can't just disregard that perception, because rightly or wrongly its a very real phenomenon. If DF wants to regain some credibility, it needs to engage with those criticisms and be at pains to present itself as being impartial and honest. You can't just fob every complaint off as the ramblings of an irate fan.

    A good start would be to show some consistency in its evaluation criteria and stick to a purely technical perspective and not using creative concerns to minimize the technological differences), because as it stands it just reeks of apologia.
    Reply +14
  • Judge allows lawsuit over Killzone Shadow Fall's 1080p graphics to proceed

  • GreyBeard 19/12/2014


    Well obviously 1080p is a display standard, that's all it means.

    "Native" was originally just to define a true 1920x1080 image prior to scaling for output. Essentially it simply represents potential density, which requires a framebuffer to exist in ram/vram to store it.

    The problem we have is people don't realize its a potential not absolute resolution. For example, and to make it more clear think of it in terms of pure hd-video bitstream like that found on a blu-ray.

    If a movie is letterboxed to 2.33 full widescreen the image is not 1920x1080, but its still full HD (ie. 1080p) because of the pixel density.

    Similarly, depending on the original source of the transfer (going from a pristine 4k digital source or a 65mm camera negative is very different from a 16mm telecine or analog tape) clarity can vary drastically but because its been formatted like that its always a piece of native 1080p software.

    The crux of the matter is the terminology means what the terminology means. Native 1080p simply means you have the necessary pixel density and vram space to produce a 1920x1080 full-screen display, even if the actual imagery is lower resolution or occupies only a portion of the frame.
    Reply +1