GreyBeard Comments

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  • An hour with Randy Pitchford

  • GreyBeard 24/07/2015

    @jebus

    Because he doesn't have to, and backing down to peanut gallery at this point wouldn't make a blind bit of difference.

    The people who need to move on are the chimps that are still butthurt over a fucking game not living up to expectations years after release. Talk about arrested development...
    Reply -9
  • GreyBeard 24/07/2015

    @kangarootoo

    You look at hundreds of builds over years and you see things a whole different way to an end-user.

    Its a fact.
    Reply +1
  • GreyBeard 24/07/2015

    @MccyMcFlinn

    Obviously, it would be nice if they did apologize. But the way its being demanded by people with the intellectual and emotional maturity of stroppy two-year olds is pretty much guaranteeing they won't.

    The sad part is that I see noone engaging with the very real and obvious logical fallacies with the claims of malfeasance that have been levied against him. If those claims had any traction then as he points out they would be legally actionable... But of course they aren't and the whole argument can be boiled down to a large case of butthurt on the part of some idiots who don't have a clue what they are talking about.
    Reply -4
  • GreyBeard 24/07/2015

    This whole sorry witch-hunt just underlines to me how pitifully juvenile this whole scene is.

    Its pathetic. He's not going to apologize to you just because you didn't like his game! Grow the fuck up.
    Reply -6
  • The Amiga is 30 years old today

  • GreyBeard 23/07/2015

    @UncleLou

    In the UK, I assure you, this was very much the case.

    I'll have to have a dig around and see if I have any magazines from that period just to see what prices were like, but considering the Amiga A1200 (launched 1992 at 399.99) was significantly cheaper than a 486 based PC - and at that price the Amiga was substantially more than the 16-bit consoles that were basically eating its marketshare...
    Reply 0
  • GreyBeard 23/07/2015

    @UncleLou

    PC only started becoming significant in Europe in the mid 90's.

    Hell, in 1993 the cost of a machine with sufficient horsepower to do Doom justice put it way out of reach of the average consumer.
    Reply 0
  • GreyBeard 23/07/2015

    Looking at those games really put into context how appalling the current trend of 60fps or bust really is. Despite the framerate of the video, some of those games ran at 60 (or usually 50, given its euro-centrism), but many -especially some of the more forwards looking titles- ran at half that, or worse and were still great. Reply -1
  • Batman: Arkham Knight PC will stay broken until this autumn - report

  • GreyBeard 17/07/2015

    @billythemule

    Sorry, as a community PC gamers have overreacted tremendously to this game having a bad port. That it snowballed to the stage WBIE pulled a game that while it does indeed have performance issues, is in fact fully functional, is proof of the matter.

    It was a PR debacle for them, so they decided to cut and run so as not to tarnish the console launch. That's how valuable the precious PC market is to them.

    Think about it.

    Also, bear in mind that this is one of the first titles built from the ground up for the current gen of consoles with their UMA memory arrangement. So if its really going to take months of work to re-engineer the engine code so as the streaming/memory-management system isnt the point of critical stress on PC hardware, you can expect the same situation to reoccur in future.

    A lot of lay people have been very quick to judge why this situation has occurred, with absolutely zero real insight who's to say quite how "incompetent" the porting team were.
    Reply -3
  • GreyBeard 16/07/2015

    @dauglyhamstar

    "based on our experiences, Arkham Knight performance and visual effects on PC can match or even exceed the console versions - depending on your hardware of course. The game is clearly in need of radical improvement, but it can hand in an acceptable experience on some mainstream PC gaming hardware."

    That's from the DF piece entitled "What does it take to run Arkham Knight smoothly on PC".

    That doesn't sound "broken" to me, it sounds like its poorly optimized and requires high base specs (2gb or higher VRAM) in order to function.

    It certainly doesn't sound like something so unpatchable that it requires a full suspension from sale.

    And once again, just because the PC version is the weakest it shouldn't matter. Stop acting like PC is the utopian centre of the universe, magically immune to having software on it of variable quality.

    Were people seriously talking about boycotting Sega and Platinum games because the PS3 version of Bayonetta was the weakest link?
    Reply -2
  • GreyBeard 16/07/2015

    @grassyknoll

    As I've said before, being the "high maintenance" market is going to do PC any favours in the long run.

    I'm not using that term to wind people it, its an undeniable fact that a level of performance and playability which is perfectly acceptable on console, is treated quite regularly by pc fanboys and their enablers in the media as being unacceptable to them.

    30fps Batman on console gets lauded as an achievement on this site, whilst simultaneously DF are slamming the PC version as being unplayable because they can't force it to run at 60!

    Its just gotten insanely out-of-hand, and the truth is the only people benefitting from it are the shysters in the media stirring the point and syphoning up the clickbait.

    It shouldn't matter what platform something is running on in order to say at what frame-rate it becomes unplayable.

    By enabling this idiocy they aren't forcing the standards up so much as forcing developers/publishers off the platform. Meeting these elevated expectations comes with a price-tag, and I honestly don't see either the suppliers or the consumers wanting to pony up for it.

    How much shit does it take for a company to decide that a market simply isn't worth the bother?

    As I've said before: Pulling Batman:AA on PC was more about giving the console sku's some clear air to sell in, than to appease the PC contingent. Its why they are in no rush to patch it up and relaunch it.
    Reply -5
  • GreyBeard 16/07/2015

    I think people are either (a) missing the point, or (b) don't want to admit it to themselves that easy refunds is not necessarily a good thing long-term.

    If console sku's are more profitable then pc sku's, which one do you think they will double-down on?

    The solution to bad pc ports is greater investment, but why throw added investment at a market sector where sales conditions are more hostile and expectations are so asymmetrical performance-wise with the rest?

    It would be a mistake to assume that any developer or publisher needs to be involved in both PC and console, and most certainly not at parity level, in order to get by profitably.
    Reply -1
  • What does it take to run Arkham Knight smoothly on PC?

  • GreyBeard 03/07/2015

    @Drunk-Si

    I'm not saying that the scalability features you mention aren't nice or desirable.

    The problem is the entitlement issue that would deem such things mandatory.

    As I pointed out, for a supposedly "open" platform there seems to be a very strong movement to set a bunch of features as fundamental standards.

    The reality however is that if PC gamers want to demand more than anyone else, they better get used to the idea of paying more for it too.

    Its simple economics. You say these bells and whistles have monetary value to you... and they will charge you for them.

    This, I guarantee you, will be the ultimate outcome because no business wants to alienate its primary customer base (in this case the console market) in order to appeal to a secondary one.

    This is the crux of the high-maintenance problem.
    Reply 0
  • GreyBeard 03/07/2015

    @Suarez07

    I'm not bitter, and I'm certainly not the one getting all bent out of shape and angry over this.

    You need to understand:

    If people are dissatisfied with the PC port, and they feel like they deserve their money back. That's fair enough. I have no issue with that at all.

    What I do have issue with is the excessive hand-wringing over the situation. A bad port is not the end of the world, and frankly I see the removal of it from sale is an overreaction on the part of WBIE.

    Especially when the reality is that it wasn't pulled out of "respect" for the PC community, it was done purely to stop it muddying the waters around the far more monetarily important console releases.

    Its a basic PR stunt, and in no way whatsoever a "victory" for anyone.

    The sad part is most of the angry people out there can't see the consequences of this event, and what its going to mean going forward.

    The message now has been sent that a bare-bones port is no longer considered acceptable - no matter how good the gameplay is unless a checklist of (frankly) arbitrary technical features are included, the masses of the master race will rise up on the internet and burn you to the ground.

    Dark Souls was the first obvious victim of this odious trend, and things have just been getting increasingly toxic since that game's release.

    Its a problem that's basically been enabled by the internet gaming media, who rather than stepping up and making a stand by pointing out how silly things are getting, just keep the pot bubbling so as best to line their own pockets.

    Obsessing over resolution and framerate may be shitty and vapid, but its a helluva earner.

    Unfortunately its bred a culture where bragging rights and e-peen value over frame-rate and resolution is considered normal and "valid".

    And that essentially is what I was getting at by citing Crysis. Back then it was ok that it ran like a bag of shit for most people (and it really fucking did) because it was stretching the hardware.

    However what we see with AK is a situation where the performance issues are seen as problematic, not because what its doing isn't technically advanced, its because the "inferior" PS4 and Xbone hardware is making it perform better.

    The "offence" is more about having the bragging rights of having the "definitive" version taken away. You could see this in all the bellyaching in the comments below the article praising the PS4 version.

    Its like the whole 30fps is unplayable schtick that a lot of knuckle-walkers trot out these days. Its patently untrue and just used as a feeble justification for why (guess who's) version is the bestest one.

    Yet its a thing that just won't go away! To the extent that with AK we have people tweaking the .ini file to remove the cap when they are already struggling to maintain a solid 30 and acting all suprised when the fluctuations increase in magnitiude...

    The sheer fucking stupidity of it all...
    Reply -3
  • GreyBeard 03/07/2015

    @FMV-GAMER

    Hah! You really have no answer do you?

    I have nothing, NOTHING, against PC's or PC gaming, as I've pointed out numerous times I spend more time gaming on PC than any console I own.

    What I do have an issue with is the "special snowflake" mentality that certain PC gamers have, specifically the mindset that they hold things to a higher standard than everyone else, and heaven help any developer who doesn't live up to that.

    Equal treatment is anathema to these chumps, they need SPECIAL LOVE. Because, because by the holy right of them being elite PC gamers (they tend to forget that not everyone invests so much in needless hardware upgrades and other frivolous bullshit) they are owed it.
    Reply -1
  • GreyBeard 03/07/2015

    @Suarez07

    "If we've proved anything, at least we've demonstrated that we have a serviceable bare bones port" - Digital Foundry

    "It is feature-complete and functional" - Digital Foundry

    "What's clear from our testing is that the PC version of Batman: Arkham Knight is capable of handing in a performance profile on par with console, but you need higher specs than we would expect" - Digital Foundry

    ---------

    "Rabble, rabble, rabble" - Over-entitled fuckwits of the PC master race.
    Reply -2
  • GreyBeard 03/07/2015

    What is wrong with you PC fanboys that you just cannot parse a point with any degree of nuance beyond the most bone-headedly binary?

    Reread the paragraph starting: "I'm not saying the PC port of AK is without fault".

    THAT'S MY POINT.
    Reply -3
  • GreyBeard 03/07/2015

    @Suarez07

    No, you are the one missing the point.

    Performance is performance, you either set a bar that says below this level this game is not playable, or you don't.

    Who gives a shit if a game is technically unbelievable if the performance is so deleterious to the experience that its no fun to play?

    I'm not saying the PC port of AK is without fault, what I'm saying is that a lot of the criticisms are coming from a deeply fucked up place where double-standards and value-judgements based on prejudice are the new norm.

    You can't rave about the 30fps PS4 version, while saying at the same time that at 30fps the PC version is so bad that it deserves to be withdrawn from sale!

    And you certainly can't say that its not acceptable because its "just a console port" and therefore performance HAS to be higher on PC... Talk about special snowflake syndrome. Yikes.

    The whole situation is deeply dysfunctional, and there will be a push-back.

    We've been in a situation for long enough where although PC has the superior hardware, and hardware investment, console has vastly more software investment.

    As I wrote before, the way PC gaming is getting so high-maintenance in terms of meeting user expectations is just going to deepen that division.

    Its kinda ironic don't you think that the platform with the least industry-led regulation (in terms of standards and performance) is now becoming the most feature and performance sensitive market!
    Reply -6
  • GreyBeard 03/07/2015

    Can you imagine if Crysis or any of the other insanely demanding PC titles of yesteryear was subjected to the same performance scrutiny as this game?

    Should that game have been pulled off the market because virtually noone could run that at 60fps with all bells and whistles on the hardware of its day?

    And honestly, the mentality of removing the fps cap so they can complain even more about the variable framerate? WTF is this!

    I'm sorry but we've reached a state of retardation where what is considered "playable" now depends on whether you are playing on console or PC. Its barking fucking mad!
    Reply -15
  • Peter Moore recounts $1.15bn Xbox 360 Red Ring of Death saga

  • GreyBeard 03/07/2015

    So MS culdnt figure out why putting the hottest parts of the hardware practically on-top of each other with inadequate airflow would lead to the x-clamp buckling....

    Yeah... riiiiightt.
    Reply +2
  • Nier is the rare game that gets better with age

  • GreyBeard 30/06/2015

    @Vasenor

    Kaine's backstory is pretty much laid out in the text flashback at the start of NG+, and the specifics about the replication failure I believe are in Grimoire Nier.

    On that note, here's a link to the translated version (there may be a nicer version somewhere now, but this is the original)

    http://docs.google.com/View?id=dgvmkf89_228fxgghgg3

    Also, I'd recommend TheDarkID's Letsplay as a very entertaining read in its own right, but its also a great way to freshen up on the game without playing it through.

    http://lparchive.org/NIER/

    PS. His Letsplays of Drakengard1 & 2 are priceless too.
    Reply 0
  • GreyBeard 29/06/2015

    @Vasenor


    Kaine's intersex state is due to an error in replication. i.e. her Gestalt is female, but this current Replicant is intersex.

    This is not to do with her possession by Tyrann which clearly takes place relatively recently in her story.

    i.e. She is tormented/ostracised as a small child in the Aerie due to her gender issues. Nothing to do with the events following the death of her Grandma which occurs years later when they are living in the shack outside.
    Reply 0
  • GreyBeard 29/06/2015

    @RicardoG

    Kaine's intersex status is canon.

    Its referenced obliquely in the text flashback at the start of NG+, and (very) graphically described in the short story "Banquet Of The Witch" from Grimoire Nier.
    Reply 0
  • GreyBeard 29/06/2015

    @zzkj

    There are pro's and con's to both. The original (brother) version has character motivations that make a lot more sense across the whole arc of the plot - but the Father version helps the dark humour and generally disguises the story's twists and intentions much better.

    Nier is truly a very special, one-of-a-kind game.
    Reply 0
  • GreyBeard 28/06/2015

    Kind of strange, very positive retro-piece on the whole but fails to mention all the things that make Nier such a special, and especially culty experience.

    1. Nier is essentially a quasi sequel to Drakengard, which is quite a thing in its own right, but should give people some idea of Yoko Taro's peculiar style as director.

    2. That soundtrack. Music is never going to be something that everyone likes equally, but the fact that SE has released 4 full/multi CD's of music plus 2 EP's plus concerts shows that this is a very special piece of work indeed - on par with the very best of Square's game music output.

    3. The multiple endings, and how Nier's NG+ is so unforgettable that its transformative to ones whole appreciation of the work. That there are 2 further endings past that point featuring one of the most brave and original gimmicks ever is just icing on the cake.

    4. Lastly, Nier is part of a larger meta-verse incorporating as I mentioned earlier the Drakengard titles. However the mother-load of meta info comes from Grimoire Nier, a companion Ultimania-type guidebook SE published to accompany its release. Never available outside Japan, it was nonetheless fan-translated and had its text published as google-doc. If you dig what's in the game, the contents of GN will blow your mind.
    Reply +7
  • Shuhei Yoshida on saving The Last Guardian and PS4 in Japan

  • GreyBeard 26/06/2015

    @StooMonster

    The difference between a remake and a remaster is that a remake can be its own game, whereas a remaster is always fundamentally the same game it always was.

    Good example being Res Evil remaster on Gamecube compared the PS1 original, versus Res Evil Gamecube compared to that games remastered versions.

    Its not a difficult distinction to parse.
    Reply -1
  • Warner suspends Batman: Arkham Knight PC sales

  • GreyBeard 25/06/2015

    @bad09

    You are blatantly clueless and merely spoiling for a fight. Normally I'd oblige you, but I'm in more of a playing games (on my PC funnily enough) than talking about them today, so whatevs.

    Believe what you want. I couldn't give a toss.
    Reply -5
  • GreyBeard 25/06/2015

    @bad09

    Once again, sales volume does not tell the whole story. That guy running the Steamspy tracker calculated what, 30k sales as an average for titles on Steam.

    Thats not a lot, and it certainly isn't much revenue when you factor in the frequency of sales and other price promotions on that service.

    PC like Mobile is an area where the gulf between the big winners and the rest of the field is positively oceanic. You subtract out the behemoths, and the picture isn't so rosy.
    Reply -10
  • GreyBeard 25/06/2015

    @UncleLou

    You really don't see how this is going to force prices up in the future?

    Right now, PC Gamers expect first class treatment at economy prices compared to console gamers. The price/performance ratio is really out of whack compared to console, even factoring in platform license fees.

    Its simple economics. Why do you think the PC port was done on the cheap in the first place?

    Moreover people cancelling/getting refunded on the PC version only to buy the PS4 version instead sends what message exactly?

    People need to consider opportunity cost and ARPU not just volume of sales when judging the way the business headwinds are blowing.
    Reply -13
  • GreyBeard 25/06/2015

    @Ryze

    Are you honestly so naive not to realize there will be push-back from this? They won't say it out loud, and the impact wont immediately be apparent, but it will happen.

    PC gamers are getting too high-maintenance for their own good.
    Reply -62
  • Batman: Arkham Knight on PS4 is a technical tour de force

  • GreyBeard 25/06/2015

    The number of people who don't know the difference between development and publishing is kinda shocking, and a bit disheartening. Reply +2
  • GreyBeard 24/06/2015

    @Suarez07

    Take it up with Warner Bros (WBIE) then. Assigning developers and signing off on milestones and builds is all PUBLISHING.

    Rocksteady are not the publishers, they are just the ones developing the lead sku's.

    Not to mention the fact that they are owned by WBIE lock-stock-and-barrel so they aren't in a bargaining position to argue the point.

    Seriously, I know you guys are desperate to blame somebody, but trying to put it on the team that did the job right is fucking retarded.
    Reply +5
  • GreyBeard 24/06/2015

    @Pitcher-T

    And once again, should all PS3 owners be harbouring a grudge against Platinum for the shitty port of Bayonetta they weren't responsible for?

    Of course not, that would be ignorant and misguided - just the same as blaming RockSteady for a port they weren't responsible for.
    Reply +4
  • GreyBeard 24/06/2015

    @McGooch

    Actually I think the chief purveyors of butthurt here are the usual cadre of pc masterbaiters ... umm master racers... err... you know who I mean, the same sorry bastards who post exponentially more often than anybody else in these threads.
    Reply +3
  • GreyBeard 24/06/2015

    @dogmanstaruk

    MCC is one build on one platform, and so when it had problems it was a problem for every version sold.

    Here we have 3 versions, with only one - the one not made by RockSteady- having issues. Do the math!

    So no, MCC is a terrible comparison.
    Reply +5
  • GreyBeard 24/06/2015

    @dogmanstaruk

    Rocksteady are not the publisher, how are they expected to dictate terms to Warner Bros?
    Reply -4
  • GreyBeard 24/06/2015

    @FMV-GAMER

    I very rarely rate-down posts, but you really deserve one for this.

    Learn the difference between publishers and developers before you start running your mouth.
    Reply +3
  • Watch 40 minutes of MGS5: The Phantom Pain

  • GreyBeard 23/06/2015

    @SonicUk

    LOL. You're adorable.
    Reply 0
  • GreyBeard 23/06/2015

    @SonicUk

    Listen son, parroting the same words back in a feeble attempt to annoy the person talking to you may work in the schoolyard, but it surely doesn't work in written form on the internet. (Because there's a written record accounting for who said what first, du-huh! Schmitty!)

    You just come across as desperate and frankly, of limited intelligence.

    And listen: Me stating my opinion on a message board isn't enabling a damn thing. I'm not one to pre-order so I'm happy to withhold judgement until reviews are out so I can actually make an INFORMED decision as to whether MGSV is worth my money or not.

    The problem is, and always has been, fuckwits like you acting out from a position of ignorance. Having conversed with you a bit I can see a state of ignorance is probably how you have to live your life due to your limitations, and for that... I'm a wee bit sorry for you.

    However, take heart dear boy: Contrary to what you might think none of this "discussion" will have one iota of effect outside of this thread. Your rants (and those of like-minded buffoons) will not change the economic forces that drive the inclusion of micro transactions to full-price software, and my "apologism" (heh, riiight) will have a similar non-effect.
    Reply 0
  • GreyBeard 22/06/2015

    @SonicUk

    My God... you're so dumb. I almost feel bad about correcting your defective arguments.

    1. I'm only mean and sarcastic to those who deserve it, i.e. nuggets like yourself. You want a war of words, I'm more than happy to oblige you.

    2. You couldn't offend me if your life depended on it, so don't worry about my feewings sweety. Worry about your own.

    3. Your "feelings of disgust at blatant publisher greed" are, as I've pointed out at some length, are both premature and hysterical. There really is not much more to say by way of rebuttal than I've already stated, but just to reiterate for you: GROW THE HELL UP YOU IMBECILE.

    Newsflash: The world does not revolve around you and your immature sense of entitlement.
    Reply 0
  • GreyBeard 22/06/2015

    @SonicUk

    Look idiot. YOU are the one who jumped in on me calling me a "muppet's" (sic).

    So don't get all tearful and upset because I said some unkind things about you. There, there, I'll try not to be so mean to you this time.

    My issue is really simple. If I got the impression that people like you were actually interested in MGSV, I'd possibly just groan at your immaturity and move on without comment.

    However, here's an instance where the principle talking point should be the 40 minutes of gameplay footage, and yet... noone is talking about it. What we get is endless whinging and recrimination over micro transactions the intrusiveness of which are as yet unknown.

    So, what I see, and what I don't like, is people burying a game *NOT based on what they can see*, but instead based on what they *imagine* the microtransaction system is going to be.

    Talk about disrespect. Seriously, you expect me to respect you, and your ignorant excuse for an opinion, when you show none for the work in question.

    It truly is pearls before swine, and I'm just making bacon.
    Reply 0
  • GreyBeard 21/06/2015

    @SonicUk

    Spare me the rhetoric and maybe work a bit on your grammar (interesting bit of apostrophe use there chief).

    How can it be "Outright piss-taking" when you don't have a clue exactly how and where its been implemented?

    You're angry about the "principle" I suppose, presumably because you're too weak willed and fucking stupid to take any sort of personal responsibility and expect the rest of the world to be as pathetic as you are...

    Newsflash: If I don't want or need to pay for a microtransaction, I won't do it. That the option exists, isn't an issue to me because *cough* ...Drum-roll... I'm an adult.

    Grow the fuck up, it helps.
    Reply -2
  • GreyBeard 20/06/2015

    @Sousuke_Sagara

    LOL. You read it. And yes I thoroughly enjoyed writing every excoriating word.

    I find it therapeutic at times to just honestly express how much I fucking despise attitudes like yours.

    Congratulations: you successfully ignored 40 mins of actual kick-ass gameplay footage and instead whinged like a 2 year-old about the existence of micro-transactions the particulars of which you know nothing of.

    Bell-ends.
    Reply -3
  • GreyBeard 19/06/2015

    @Sousuke_Sagara

    Its not "opinion" I'm objecting to, its simple paranoia when in absence of any specific information the worst possible outcome is predicted.

    Seriously, I get it that a lot of the negativity on the internet comes from useless, shiftless, talentless, basement-dwelling gobshites who having nothing of worth in their pitiful so-called "lives", externalize their self-loathing by projecting it onto others.

    But it still annoys the piss out of me to see the monumental efforts of gifted, motivated folks getting shat on by the aforementioned troglodyte scum.

    People like that, people like YOU, should learn the tasty value of taking a tall glass of STFU. You have nothing to add of merit, you may be entitled to your "opinion", but that makes it no less worthless than it self-evidently is. Go away.
    Reply -8
  • GreyBeard 19/06/2015

    Game looks huge and frankly amazingly brilliant, and yet all the entitlement brigade whine about is their nightmare fantasy of how bad these micro-transactions are going to be... fucking morons.

    If you're that concerned wait for a review to explain their function in detail, until then stfu. Your paranoia adds nothing to the conversation.
    Reply -8
  • Batman: Arkham Knight review

  • GreyBeard 23/06/2015

    @UncleLou

    If the media took it upon itself to try and heal these needless divisions within the larger gaming community, although I highly doubt the problem would go away entirely, the negativity would be significantly reduced.

    But the reality is that dissent and antagonism is good for business. And although it bubbles along manageably for the most part, at times like this it does spike upwards as people see the opportunity for a bit of payback.
    Reply 0
  • GreyBeard 23/06/2015

    @FMV-GAMER

    There's plenty of schaudenfreude because frankly, a lot of pc-gamers bring it on themselves.


    You tell enough people that what they find acceptable and enjoyable is in fact "unplayable" due to their "higher standards" you are guaranteed to build up resentment and enmity. Its really nothing mysterious or unexpected.
    Reply +6
  • Rocksteady and "external PC development partner" investigating Batman: Arkham Knight performance issues

  • GreyBeard 23/06/2015

    PC releases performing variably depending on different cpu/gpu/ram/combo's... well, colour me surprised! Reply -17
  • Sony's E3 conference: an artful blend of nostalgia and big business

  • GreyBeard 16/06/2015

    @lowestformofwit

    Best misdirection remains the Minecraft/Hololens demo. Basically Eyepet tech backed by Kinect's voice and gestural control.
    Reply +2
  • New Nier title is in development with Platinum Games

  • GreyBeard 16/06/2015

    Best day EVER. Reply +2
  • Microsoft woos the 360 crowd at E3 2015

  • GreyBeard 16/06/2015

    Seriously, if you can't see the fundamental reasons why that Minecraft Hololens demo was problematic... eesh.

    Consider the following.

    1. You need a empty space of equivalent volume to the virtual object you are interacting with, plus sufficient space to move around it in order to get the full 3d effect. Its arguably even more space-intensive than full-blown VR.

    2. The way virtual objects can fall through, or intersect with solid real-world surfaces looks great, but when you stick your hands out to interact with them... ouch. You're going to find that the reality remains extremely solid. As with my first point these are issues that simply don't come into play in the controlled environment of a stage demo, but are hugely important on the consumer level.

    3. The actual process of interaction is kind of sketchy. The demo sells the goggles and the visual/spatial tracking portion, but beyond that the only interaction was with a few voice commands and an occasional air-tap. That's pretty basic....

    4. ...Especially for a peripheral that isn't going to be cheap. How many people are going to want to spend significant cash on a device with such limited functionality? Especially given the multiple competing entrants in the VR sweepstakes that will doubtless be around by the time this hits the market.

    Bottom line, it was a cute demo BUT if you stop to think about it the hololens aspect added zero interactive functionality on top of what Kinect (failure that it is) already offers.

    Watch the video of the demo again if you doubt me. "Camera" perspective aside EVERYTHING shown could be done using voice recognition and basic gestural controls.

    Classic smoke and mirrors.
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