GreyBeard Comments

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  • Game jam reality show cancelled as indies wouldn't put up with its s***

  • GreyBeard 03/04/2014

    Jealous? Hell no! Although I understand why you might think that.

    Truthfully, the internet as a marketplace and a promotional platform (an absolute necessity because without visibility anything you do is just another needle in the haystack) is such a double-edged sword its really off-putting.

    Thing is, back then nobody really gave a shit that we were making games... and that gave us REAL freedom. Nowadays on the internet, its a free-for-all where every raging idiot has to have an opinion and bullshit "controversy" is the common currency. This "issue" being a classic example of the kind of pabulum that gets pushed forward as being somehow of interest to the gaming public... when its not really interesting or valuable and in the final analysis, is just fodder for clicks.

    Yes, back then fewer people got stinking rich overnight, but then again there was no cyber-bullying of devs for their sexual orientation, politics, or business strategy.

    Nowadays there's so much mindless hatred and rage in gaming. Its sad to me.
    Reply -1
  • GreyBeard 02/04/2014


    I'm glad you understand that its a all about self-promotion and marketing, which is why volunteering to appear on, then noisily walking off a "reality" show seems like such an obvious ploy for attention to me.

    As an older person its impossible to ignore how all the self-important posturing endemic in today's "indie" scene feeds into the whole "cult of personality" internet-marketing model.

    It strikes me as being dishonest to today's kids and disrespectful to the efforts and achievements of those that have gone before them.
    Reply -1
  • GreyBeard 02/04/2014


    I managed to turn it into a 20 plus year career in the biz, I'd still be in it now if burnout hadn't eventually caught up with me.
    Reply 0
  • GreyBeard 01/04/2014

    As one of a generation of kids who way back in the 80's were making games by themselves and for themselves on their home computers... it never fails to bring a wry smile to my face how astonishingly pretentious this current generation of "indie" game developers are.

    Yes its bad that they nearly got sucked in by the Dorito and Dew-shilling "man", but truthfully they are making waaay too big of a deal about their "integrity" as games makers. Seriously.
    Reply +1
  • Sony layoffs hit three UK studios

  • GreyBeard 27/03/2014

    End of tax-year layoffs. Standard practice at Sony. Reply +1
  • Spec Ops lead making "existential, surreal horror" indie game

  • GreyBeard 18/03/2014


    Rape has never been used exclusively as an adjective for sexual violation. e.g The Rape Of Nanking. As a general term it means to take by force.

    You can take issue when its used frivolously in relation to a person or some other entity that is gendered, but when applied to something neuter like a game mechanic... its being used properly.
    Reply +2
  • Be advised: I was wrong about Titanfall

  • GreyBeard 19/02/2014

    Dear Tom.

    The Thing most people are "jaded and dismissive" about Titanfall is the endless hyping of it from the enthusiast press. Which is why there's quite a lot of cynicism here about you writing an article that in the final analysis is, despite your protestations that it somehow "changed your mind", simply more of the same hype.

    I wish Respawn all the best, but I think the pot has been stirred well enough at this point, any more and its just encouraging backlash.
    Reply +7
  • TV review: How Videogames Changed the World

  • GreyBeard 05/12/2013

    Ultimate Robocop tune remix:


    Although, I'm also very fond of Joegir's 1993 Amiga rendition, because it retains the melancholic tone of the original,
    Hope this link works:!_T01_ORG.mp3
    Reply +1
  • GreyBeard 05/12/2013

    The C64 version of the Robocop music is the best, obviously, because SID was vastly superior to the shitty AY chips of its contemporaries. Reply -1
  • PS4 looks set to break records at launch

  • GreyBeard 29/11/2013

    Funny thing, most of the people within the industry crying about the "death of consoles" are heavily invested within the mobile/tablet arena.

    Also, referencing your chart, it pays to note that over 50m of those PS2's sold occurred post 360-launch. In terms of global demand, over the time-period of the Wii/Ps3/360 generation things were an even bigger upstep from what has gone before despite the rise of iOS, browser/facebook gaming etc.
    Reply +3
  • GreyBeard 29/11/2013

    Yeah, the tone of that piece was typical Wesley, lots of half-truths, and negativity towards Sony whilst sliding in pro-MS propaganda through the back-door.

    I love this myth that MS advertising might is some kind of magic bullet, I mean its really saved Surface, and Windows phones hasn't it? And as can be seen by the current global shipment figures for PS3 and 360, and the launch performance of these new machines, they have just killed the Playstation brand...

    And for Christ' sake, stop with the shilling for Titanfall already. However good it is, its just another online FPS, which will appeal to the same market that is already well supported by CoD, Battlefield, Halo, and soon to be joined by Bungie's Destiny... All title incidentally that will be available on Xbone (as well as Ps4 in all but Halo's case), making its presence as a system-seller somewhat doubtful. I mean, its not opening up a new market in the way that say, Wii Fit did, its just an augment to an already healthy roster.

    Similarly the doom-saying about how console gaming is about to die coming off of the back of a generation where more units of console hardware than ever was sold by a huge margin is frankly laughable. The core market may contract, but collapse? Dream on. The natural limitation of the tablet/smartphone market is that of discoverability of content, this is what ensures that the "winners" in that particular field exist at a lottery-like scarcity, and even then are almost always only successful because they play to the rules of that marketplace.
    Reply +5
  • What the hell is that?

  • GreyBeard 16/11/2013

    Reviewers have gotten far too jaded and cynical for my liking. This launch has really shown how joyless and lacking in any real enthusiasm most of them are.

    What annoys me most is the chickenshit way they soft-pedal the bile on popular titles, and save it for the easier targets. Good case in point being the way that Killzone:SF is berated for the shortcomings in its single-player campaign, whereas the equally by-the-numbers offerings in CoD and Battlefield get a pass.

    For all the talk about lack of innovation, this pussyfooting around is what is preserved the hegemony more than anything else. Its always the soft targets that they show their true colours on, the behemoths get protected.
    Reply +1
  • "It's less to do with specs and more to do with what you do with those specs"

  • GreyBeard 07/11/2013

    Funny how framerate/resolution only became a problem when they were the ones with a defecit... Reply +3
  • PlayStation 3 sales hit 80 million

  • GreyBeard 06/11/2013

    Don't forget that when 360 launched, PS2 hadn't quite hit the 100m sold-in mark (BOTH were in Nov 2005, with Sony announcing the PS2 hitting that figure on the 30th), so 55m of the 155m were actually contemporary to this console generation. Reply +1
  • Sony's wider problems heap pressure on PS4

  • GreyBeard 31/10/2013


    You do realize that Sony only ever publishes SHIPMENT figures right? Which means that if production has ceased at the start of the preceding quarter, there will be no more shipments to wholesale for them to track.
    Reply +1
  • GreyBeard 31/10/2013

    PS3 and PS2 were not combined in the FY13 results as the elder platform was discontinued in January.

    Ironically during this "bad quarter" Sony shipped more PS3's than 360's and WiiU's combined.

    But hey, don't let the facts get in the way of a good story Robert.
    Reply +3
  • How Microsoft's scientist of speed turned a business strategy into a great series

  • GreyBeard 21/10/2013


    Not fair to compare multi-platform franchises to first-party exclusives like Forza and GT, as I pointed out the most accurate comparison is Halo versus Killzone.

    These titles aren't directly competitive as they are exclusive to their own systems and so you can see a pretty good indication of popularity based on sales relative to install-base.

    Abstract it based on cross-platform general performance of their relative genres and you can see GT is truly freakishly popular. And given that Forza as a franchise only came into being as a competitor to that, the king has remained the king.
    Reply -1
  • GreyBeard 21/10/2013


    That more people are voting with their wallets for GT than Forza says something to me. You can't even argue that the numbers are overly distorted by host platform sales with PS3 and 360 being so similar in terms of install-base.

    It struck me as being somewhat off that this article eulogizes how "definitive" the Forza series is, despite GT's continuing greater popularity as evidenced by units sold.

    As I wrote, I'm sure there are plenty of people who prefer Forza - I'm not bashing it. The point is, GT5 has sold over 10 million units, whereas none of the Forza titles have even reached half that figure.
    Reply 0
  • GreyBeard 21/10/2013

    Plain truth is that sales-wise Gran Turismo is still way, way, ahead of Forza and has enough points of difference/advantage to maintain its position as the premier console game in its genre.

    Obviously there are going to be plenty of people who feel that Forza is a better experience, but the difference in sales numbers (especially given the relative install bases of these platform-exclusive franchises) makes it undeniable that Gran Turismo is to Forza, what Halo is to Killzone.
    Reply +10
  • Drakengard 3 will be a digital-only title on PS3 next year

  • GreyBeard 09/10/2013

    Word was $49.99 US for the retail, so thats I guess on par with Sony's mid-range stuff like Puppeteer so 29.99 ? Reply 0
  • Dragon's Crown review

  • GreyBeard 09/10/2013

    "The argument that the male characters are as objectified as the females doesn't really wash. Come back to me when the dwarf's balls are as big as Space Hoppers."

    Errr no. Breasts are secondary sexual characteristics, testicles primary as they are anatomically exclusive to males.

    If you want the dwarfs balls as big as spacehoppers, the actual equivalent would be ovaries so large they bulge out from the lower abdomen, or more sleazily, females with labia majora dangling around their ankles.

    Why make such asinine comparisons when purportedly dealing with a serious issue like sexism? It diminishes the issue and makes the writer look like a cynical opportunist. In short exploiting the same thing they are hypocritically and sanctimoniously condemning.

    Reply +8
  • Sony on PS4: "the format war is a marathon, not a sprint"

  • GreyBeard 30/09/2013

    I find that 4:1 claim extremely doubtful, considering that ratio is an awful lot higher than the situation in NA where 360 had, I thought, a similar lead.

    If it is true... well the tie ratio for software has to be pretty terrible because I don't see 360 sku's outselling PS3 ones by more than 30% typically.
    Reply +9
  • Why Resogun could be the star of the PS4 launch

  • GreyBeard 30/08/2013

    Super Stardust HD was better than Geometry Wars 1 and 2 in every way. Reply +5
  • Killer is Dead review

  • GreyBeard 28/08/2013


    The point of being a gigolo is exchanging sex for money or gifts, being a "kept" man so-to-speak. Which is why within the fictional construct, it is an accurate description of what you are doing. You are attempting to "please" the target not because you enjoy their company, but because you are seeking to GAIN something materially from your actions.

    As to my point about gender role-reversal and what that would mean, if someone presented you with a game scenario where you were controlling a female, attempting to seduce a male by glancing appreciatively at his "man parts" (which is a fucking laugh given these -and pretty much all- video-game characters are all eunuchs,i.e. not anatomically complete/correct)in order to seduce him, you'd hear howls of complaint about how you were debasing women by playing up to a sexist stereotype of female behaviour!

    The point I'm getting at its a double-standard, its this chivalrous view that in any sex-for-gain transaction the female must be the "victim", which is a horribly sexist attitude to take.

    And as for your little jibe about "staring at cock": Why not? Its a mini-game that rewards you with WEAPONS, which is kind of useful in the larger context that this is a game about KILLING people for fun and profit.

    If the protagonist was female it would still be the same gameplay and serve the exact same function.

    The bottom line here is that the protagonist is a killer for hire, which is hardly a pro-social occupation, so why do you expect the rest of the fiction to support a politically-correct attitude? Its idiotic.

    Whether the killer is male or female, gay,or straight is immaterial to me because in my life I don't go around killing people for profit! So if the protagonist as you so colourfully put it, uses "staring at cock" to get guns, fine, I'm not playing as a paragon of virtue here regardless of gender/orientation.

    I'm sorry but if you are concerned by the potential for imitation, surely the problem has to be with the homicidal aspects of Mondo's character, not his seduction tactics!
    Reply +3
  • GreyBeard 27/08/2013

    A gigolo is a male prostitute basically. Its not a dominant role in fact its strictly subservient, so quite how this is specifically demeaning to women is kind of laughable. Switch the genders around and the same bogus politically correct criticisms would apply.

    But hey, daft Japanese games make for easy targets. Lets see if the excesses of the next GTA or whatever get the same amount of attention.

    And honest to God, what kind of moral equivalence are we talking about when the protagonist is a killer for hire? (Fictional) Murder is fine, but looking at a (fictional)woman's boobs.... oooh... thats verboten?

    Sorry Oli, it just strikes me as vapidly opportunistic point of criticism, because taking the moral high-ground over this infraction whilst completely ignoring the much bigger issue of being a killer-for-hire, is completely nonsensical.
    Reply +16
  • Superfrog HD review

  • GreyBeard 01/08/2013

    Putty was System3 not Team17. Entirely different companies. Reply 0
  • Hoarding at the end of the world

  • GreyBeard 31/07/2013

    Playing the game on Survivor mode where resources truly are scarce actually resulted in a less interesting experience in my opinion.

    The reality is that when you take away the ability to shoot, the range of tactical options available shrinks down drastically. You stealth around, choke guys out, maybe throw a brick or bottle to decoy the clickers or hunters, over and over again.

    The kicker is because you aren't consuming anything, there's no impetus to explore or investigate. Why collect weapons and ammunition that you are too scared to use because they are so ephemeral? It becomes a game of avoidance until you reach your "safe" goal. Ironically it actually reduces immersion because in order to progress safely, you need to adopt a more game-like mindset.

    You could argue that you could counter-balance this by forcing the player to scavenge for food and other supplies, but that would turn the moment to moment gameplay into a series of tedious and perpetual maintenance chores.

    That might be more "realistic", but is that really what you want from the experience?

    This is the second time I've read this fallacious ludo-narrative dissonance argument trotted out, and once again I'm reminded of the difference between games writers and game designers. The former is only thinking of themselves, whilst the latter -at least the good ones- are constantly thinking of an entire audience.
    Reply +15
  • The E.T. excavation: Why we need to remember the industry's biggest flop

  • GreyBeard 20/07/2013

    This is so far removed from the economics of modern day production its completely and utterly irrelevant.

    In terms of actual software production cost. E.T must've actually cost fuck all.The reason why its no good as a game was simply because it was done by 1 guy, working to a horrible deadline (5 weeks) on primitive hardware - even by the standards of its contemporaries.

    Lets not forget the Atari VCS launched in September 1977 and ET was launched in December 1982... over 5 years later.

    Onto this, a platform that was realistically speaking nearing obsolescence, with an install base of only ~10m, they release a title with a production run of 5m units!

    Noone these days expects that sort of attach rate, its ludicrous, back then it was barely justified by the numbers shifted by Pacman and Space Invaders on the VCS - success that piggy-backed on the then fad-ish popularity of the arcades.

    As it turns out, ET actually turned out to sell pretty damn well. 1.5m units on an install base that size is by modern standards CoD-like numbers!

    If you consider that the actual manufacture cost per cart was around $5-7 including advertising and the wholesale price was around $19 (so $12+ gross profit per unit) Atari probably grossed enough to offset the cost of the license (estimated at $25m for global games rights inc. Coin-ops) and production.

    The problem was that Atari had promised shareholders a 50% improvement in profitablity that year, a projection that should have been transparently impossible to reach given that the arcades were already in decline (fundamental as creatively home consoles were an adjunct of that market at this stage), the VCS business was pretty much at the end of its lifespan, and the amount of competition in the home console sector had exploded over the last couple of years.

    Simply put, the bubble that had been building up over the preceding 2 years finally burst, and when the marker realised that and Atari stocks crumbled, the company was pitched into a death spiral it never recovered from.

    Revisionist history blames the underperformance of ET on this, but objectively speaking it was merely a symptom of the underlying causes that precipitated the crash of the entire US gaming market.
    Reply +7
  • Mark Cerny created a giant PS4 DualShock to aid Knack development

  • GreyBeard 10/07/2013

    Cerny is such a fantastic ambassador for gaming its almost a shame that he's allied so closely with Sony. The way he's presenting himself and his views/insights should benefit everyone working in the business - this is how it should be done. Reply -4
  • Who believes what?

  • GreyBeard 29/06/2013

    Sorry but adding cable-box functionality is not advancing games, its just part of a business plan to lock down as much of the US market as possible.

    As for Kinect, again, its actually usefulness for gaming is extremely limited. The creative failure of Kinect v1 outside of dance/fitness/party titles was entirely expected because shifting to a passive as opposed to active way of collecting input data is just not appropriate for most games. But hey, I've been saying that since the useless thing was announced years ago.

    Kinect v1.0 was sold on a massive fucking lie. It never worked anything like the initial presentations led people to believe, so I'm kind of confused as to why the press aren't approaching v2.0 with greater skepticism than they are.

    Now given those are the only things that the Xbone has over PS4 actually within the box itself, why is Sony's offering suddenly the less forward-looking one?

    So called cloud computation's effectiveness is purely dependent upon an internet connection, its a service that can be applied to any system. Same as IPTV.

    Its just PR fluff to associate it specifically with Xbone, if this stuff is so intrinsic to Titanfall how can it work on the 360 and PC builds? Or better yet the inevitable PS4 sku that's going to turn up once the exclusivity deal runs out?

    This gen MS, despite their purported market "leadership", have been astonishingly lazy in terms of establishing new IP. Most of their biggest hits have simply been bought-in from other platforms or multi-plats locked down with shitty, anti-competitive, exclusivity deals.

    They have brought remarkably little to the table, I mean, outside of Gears Of War what big new full-price franchises have originated on 360? What's remarkable to me is that they are doing so little despite having only a single gaming platform to support. They should be doing much better than they are, especially given the resources they have.

    Unfortunately it seems to me they'd rather throw their money into PR bullshittery and exclusivity deals to slow their competition, than actually outperform them on their own merits.

    What's worse is that I don't see this situation changing while the strategy is working for them.
    Reply +13
  • Systems vs. stories

  • GreyBeard 22/06/2013

    Gameplay mechanics are generally speaking a very blunt instrument for creating stories; there's not a lot of subtlety or nuance.

    There's more to good writing than just describing a sequence of events, and the truth is the "stories" that come from titles like State Of Decay, are just that.

    Without greater meaning, or characters without any inner-life - stuff that needs to imposed authorially - where's the substance?

    Its a placebo.
    Reply +2
  • Microsoft makes the case for Xbox One's 300,000 server cloud, but what do developers think?

  • GreyBeard 19/06/2013

    The reality is that the more packets of data you need to receive per second, the worse the risk of lagging and stalling becomes. So the more aggressive you get with with server-side computation the heavier the onus becomes on local infrastructure conditions keeping up.

    No matter how much power they add on their end, the main choke point is your ISP/router, not to mention how this added load is going to affect usage caps.
    Reply +17
  • Deep, deep down: Exploring Capybara's Xbox One-exclusive roguelike Below

  • GreyBeard 17/06/2013

    Really surprised they are pushing this to Xbone. Especially as it seems that it could work just as well on 360. Reply 0
  • The Last Guardian now "on hiatus", Sony says

  • GreyBeard 11/06/2013

    Funnily enough polyshite have just published a rebuttal of this from Shu Yoshida saying that it remains in active development...

    And seriously why are people fixating on the "hiatus" part of Tretton's comment over his explicit statement that "it isn't going away"?
    Reply +1
  • Xbox One: the story so far

  • GreyBeard 10/06/2013

    In what universe is the xbone "sleek"; it looks like an 80's VCR ffs! Reply +25
  • Curiosity dispelled: Peter Molyneux reveals what's inside the cube

  • GreyBeard 27/05/2013

    Awesome, the "secret" is a PR stunt for his next project... Reply +3
  • Deadly Premonition: The Director's Cut review

  • GreyBeard 10/05/2013


    Nier is a remarkable game, and THE underappreciated gem of this gen. The lack of recognition that it received from the majority of critics is a depressing reminder of how superficial and graphics-orientated games reviews are on the whole.
    Reply +1
  • Guacamelee review

  • GreyBeard 10/04/2013

    As has been the case for the last few years, general rule of thumb is if its a Sony exclusive +1 to the score to normalize it compared to the rest of the world. Reply +17
  • The video game industry's gender wage gap is worse than you think

  • GreyBeard 05/04/2013

    Omitting crucial data like seniority just makes a mockery of this survey having any objectivity and actual meaning.

    Smells more like a cheap publicity than a serious inquiry to me.
    Reply +6
  • Sly Cooper: Thieves in Time review

  • GreyBeard 27/03/2013

    Come on guys, its a PS3 game, and this is Eurogamer. After all this time what do you expect? Its like expecting to read something nice about Boris Johnson in the Guardian! Reply +4
  • Diablo 3 on consoles: hell or high water?

  • GreyBeard 26/03/2013

    Hilarious. 9/10 scoring 10 million plus selling PC title comes to PS3 and is subject to the harshest preview I can ever recall reading. Reply +2
  • WipEout: The rise and fall of Sony Studio Liverpool

  • GreyBeard 22/03/2013

    Psygnosis was always "nice art, shame about the game". Pretty much all their good titles came from external startups working off a handshake deal with Ian H.

    Basically a who's who of UK development: Bizarre, TT, DMA, Reflections... amazing legacy.
    Reply 0
  • Deadly Premonition developer making Drakengard 3

  • GreyBeard 14/03/2013

    Actually looks like they are reusing Nier's engine for this, it definitely shares similar strengths and weaknesses (good draw-distance but poor lighting) and the art direction is definitely Nier v2.

    I'm actually relieved that its not some mega-budget reboot, this way hopefully Yoko Taro will be allowed full reign to let his freak flag fly.
    Reply +3
  • GreyBeard 13/03/2013

    Best and most unexpected gaming news I've heard in ages. SE have just earned some serious goodwill points from me with this. Reply +4
  • Dead Space 3: Awakened review

  • GreyBeard 13/03/2013

    I don't think The-Jack-Burton has actually played Dead Space 3, there are so many factual inaccuracies in his post.

    There is one (1) giant spider monster in the game, which you fight a grand total of 3 times. It basically fills the exact same role that the big "hulk" necros did in DS1.

    DS3 thanks to its optional missions and scavenger bot mechanics is actually the least linear of the trilogy; there are now actual reasons to divert from the story path.

    There are maybe a dozen or so firefights involving soldiers in the entire game. Even fewer that are exclusively soldiers (most mix necro's and cultists in Half Life style 3-way firefights). There are soldiers in chapter 1, but they don't reappear until chapter 9 - and they only appear fitfully after that.

    I really do not understand why some people need to spread disinformation about games, its barmy.
    Reply 0
  • God of War: Ascension review

  • GreyBeard 12/03/2013

    I still question why GoW's hack and slash is being punished for only showing incremental change when the entire FPS genre is even more moribund.

    Are Kratos' exploits so much less meaningful than the protagonists of a CoD or GeoW?

    I'm also somewhat disturbed by the jaded dismissal of this series technical and artistic achievements, the message seems to be reviewers no longer give any credit for it, the best you can hope is not to be docked points when they find fault.
    Reply +89
  • EA cans Dead Space series following poor sales of Dead Space 3 - report

  • GreyBeard 11/03/2013


    I see your point but my view is that you should make judgements on a case-by-case basis. In the case of DS3 the micro-transactions really aren't a problem, in fact its mostly just an enlargement of the suit/weapon helper-pack items that were in DS2.

    Buying the scavenger bot resource-packs are the only really new thing, and those are also available using in-game currency. In this instance the issue has been massively overblown - yet pointing this out is apparently a bad thing to some people because it stands against their position of principle.

    This is the big problem as I see it. Some people are so invested in "protecting" gamers from exploitation by evil EA, they are willing to throw good games like DS3 onto the fire.

    This is madness!

    The rhetoric has overtaken the basic point, which is enjoying the games you play.

    I've read a dismaying number of posts wishing for the industry to crash and burn as if that's going to make anything better! If you don't want to support these types of products, don't buy them, pretend they don't exist. That's your right.

    However excuse me for being offended by the suggestion that because some people don't like these games, they don't deserve to exist for anyone. Why should my choices suffer because some folk aren't willing to simply ignore products they aren't interested in?

    Moral crusaders are all the same, be they campaigning for family values, tighter censorship, or "pro-consumer" practices, they assume that what they hold to be true, must be true for everyone. And if, God forbid, you aren't with them... you are the worst kind of enemy.
    Reply 0
  • GreyBeard 07/03/2013

    Honestly the whole furore regarding DS3's micro-transactions is symptomatic of the phenomenon of "internet insanity".

    Its the same way as when on a forum, rather than simply ignoring a post that you dislike or disagree with, you FEEL COMPELLED to register your disgust over it in the strongest possible terms, rather than doing the sane and sensible thing and simply ignoring it!

    You can simply ignore the micro-transactions in DS3, but that unfortunately is out of the question for some folks.

    They like to RAGE. Any excuse will do.
    Reply +1
  • GreyBeard 07/03/2013

    So funny. Anyone who dares to have actually played and liked Dead Space 3 seems to be getting rated down by the "EA sucks" lynch mob.

    Playing it at the moment, 20 some hours in I'm at chapter 16 (of 19) and liking it. Micro-transaction stuff isn't required and the co-op aspect is a fuckload less intrusive than the last two Res evils.

    Its really not bad at all, and its a bit sad that a good game is getting buried by all this bullshit controversy.
    Reply -6
  • Gamer anger grows as SimCity debacle threatens to turn ugly

  • GreyBeard 07/03/2013

    "Gamers" these days get angry about anything and everything, so none of it makes business bat an eyelid anymore. Reply -4