GreyBeard Comments

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  • Jim Sterling comes out on top as lawsuit with Digital Homicide dismissed

  • GreyBeard 22/02/2017


    The plain fact is that most so-called asset-flips would go unnoticed and unsold were not attention being drawn to them by stuff like Jim's.

    It feels really contrived and lacking in any sort of merit to me. Its not making Steam a better environment its just an exercise in getting cheap-pops by going after the lowest of low-hanging fruit.
    Reply +1
  • GreyBeard 22/02/2017

    The problem I have with Jim is that he switches between serious commentator and comedic heckler as and when it suits him. Its all pretty dishonest, particularly when he uses it to shield himself from any responsibility and all criticism.

    Bottom line is that his "entertainment" is based on him shitting on people for cheap laughs, hardly the most noble of occupations especially when there's so much petty vindictiveness toxifying the games scene as it is.
    Reply 0
  • Nier: Automata's PC release date same as PS4 in Europe

  • GreyBeard 22/02/2017


    Yes, and the PS4 version is launching later in NA and particularly EU because SE hates foreigners...

    Doff the tinfoil-hat, and take a deep breath for a moment. Everything isn't a conspiracy dear.
    Reply -2
  • GreyBeard 21/02/2017


    Nier actually started out planned as an early 360 title, development got dragged out because it was switched to being a multi-plat a fair way in.

    That being said, the overwhelming majority of its sales ended up being on PS3, because 360 was always a niche in Japan. Given the situation with Xbone there is even worse, unless the game really blows up sales-wise in the west justifying a port to that platform seems really unlikely for business reasons.

    The exact same thing is applying with their vagueness about the PC version's release date. No matter how much internet PC-fanboys rant and rave, the fact remains that its an entirely unproven and predominantly export-focussed market for the franchise, and as such of secondary importance.

    In this regard protecting sales on PS4 - where they are getting a nice bit of co-promotion from Sony Japan- has more demonstrable value than keeping PC nerds happy.
    Reply +1
  • GreyBeard 21/02/2017


    As apparently is Eurogamer, given that the trailer with the date for Steam got pulled rapidly from the press pack.

    Or maybe it hasn't... who the fuck knows (or cares) anymore.

    Its amazing how anal some people have gotten about this port despite a complete an utter absence of any solid information like system requirements and feature-set... Hilarious really.
    Reply -2
  • GreyBeard 21/02/2017


    Dream on.
    Reply +5
  • PS4 Pro 'boost mode' runs unpatched PS4 games more smoothly

  • GreyBeard 06/02/2017


    re: MS taking a hit on Scorpio pricing.

    Not likely unless they are straight-up discontinuing the Xbone Slim.

    The closer in price Scorpio is to the existing model, the more it cannibalizes their own sales as much as Sony's.

    The fundamental issue is that even if MS could get superior parts for Scorpio at an equal cost to what Sony are paying for Pro components (not likely given both come from the same supplier), Sony still have a year's lead in assembly and supply chain maturity - not to mention the ability to re-engineer the board at reduced cost without interrupting supply.

    Whatever they do, Sony should be able to undercut them price-wise, so trying to compete on cost is a lose-lose situation.
    Reply +4
  • Developer admits "we screwed it" after game website exposes review blacklist threat

  • GreyBeard 18/01/2017


    There is no coercion here though; the presumption being made is that a positive review (even one from a no-name outlet like the one that publicized this mess for their own benefit) has "value", ergo the "threat" not to put future works to them for evaluation weighs more heavily on the developer than the outlet as they lose access to this dubious benefit!

    So who's losing out here really? Its not like they are running the (unspoken rule) playbook of big publishing who can and will redirect marketing spend towards sites that give favorable coverage over more critical ones.

    That's undeniably coercive in a way that Badfly's "threat" isn't, and while its shady as fuck its 100% real and legally bullet-proof.

    So long as they aren't so naive as to blab about it and leave themselves in a position where the outlet(s) involved can leverage it in an attempt to make themselves look like some shining beacon of integrity.

    The real deal is that Badfly were stupid for allowing themselves to get hung out to dry like this, particularly as they stood to gain nothing from it. And also that Cog-whoever-the-fuck-they-are-gaming are serving only their own business interests by making a "story" out of it.

    This is not pro-consumerism, its just one bunch of bottom-feeders leveraging another.
    Reply +2
  • Sources: Microsoft and Platinum part ways on Scalebound, development ceased

  • GreyBeard 09/01/2017


    Phantom Dust and Project Spark also got shit-canned, Below and CupHead are stuck in indie-dev purgatory despite years of work and every new IP they've launched has tanked to some degree.

    Lets face it, the nearest thing they have to a "new killer franchise" is fucking Ryse, a mediocrity grandfathered in from the 360 era.

    Seriously, if we haven't reached the point yet where its legitimate to point at MS and conclude they have serious problems with their software line-up, what's it fucking going to take?
    Reply +6
  • GreyBeard 09/01/2017

    Proving once again, if its not Halo, Forza, or Gears, MS don't have any faith or a fucking clue how to make it work. Reply +3
  • Microsoft's 2017: momentum at last, and a golden opportunity

  • GreyBeard 07/01/2017


    There's nothing about Scorpio for Sony to be anxious about for the obvious reasons I outlined in my posts.

    Its just not that big a deal if you don't blindly buy into MS' spiel about its "power".

    MS have 2 options:

    (1) Release it as an optional higher-end/lower volume sku (just like the Pro) until the base model gets phased out.

    (2) Risk alienating their existing audience by treating it as the new, primary platform from the get-go and put the OG Xbone directly into "maintainance" mode. i.e. 3rd party support only.

    Option 1 basically guarantees that sales aren't going to change much, because the mass-market consumer is always going to favor the lower priced option. Especially after they've done such a good job of muddying the waters for non-technologically savvy punters with Xbone Slim's faux-4k performance!

    Option 2 is the hail-mary pass. Basically burn everything in order to gain a definitive head-start generationally. Particularly the poor schlubs soaking up the remaining xbone stocks still in the channel- guess they better really like UHD bluray lol.

    Main downside is basically starting from an install base of zero while Sony will be sat around 60million or higher.

    When weighing up the pro's and cons of these options never forget that Xbox as a brand has minimal cachet outside of NA, UK and a few minor territories. Becoming competitive outside those regions is just not likely to occur under any circumstances because MS has historically failed miserably at establishing the xbox brand there.

    This is why PS3 outsold 360 globally every single year despite the media in the US and UK endlessly pushing the message that Sony was "dead". Its also worth considering that post 360 launch Sony shifted an additional 50m PS2 units to developing markets.
    Reply +7
  • GreyBeard 07/01/2017

    Software drives hardware sales, and the thing that's remained consistent over the years is that MS first-party line-up is thin and in a state of terminal decline.

    Halo and Gears are both sliding sales-wise, Fable is dead, noone gives a fuck about Forza despite it being the one bright spot because racing is a niche genre these days. Every new IP they've attempted to float has laid an egg, and the 2017 offerings might just be the weakest yet.

    Sea of Thieves; Look, for one thing Rare hasn't made a hit since they got bought by MS in 2002, and that they seem to have their new property being shoe-horned into the still gently-smoking crater left by Fable Legends should not fill anyone with fuzzy good-vibes. Its going to tank. Period.

    Crackdown; there's a reason this franchise has lain fallow since 2010... it didn't sell once the crutch of a Halo MP beta was taken away. 7 years on, its really going to do so much better. Honest guv, power of the cloud innit!

    Scalebound; Platinum have two games out this year, and this isn't the one with the advance buzz. Nier: Automata will outsell this game comfortably, and I don't expect that game to set the world on fire. Thats how badly Scalebound is going to tank.

    As to the rest of it... well you never know they might actually start promoting Halo Wars 2 as a RTS at some point, rather than hiding it like some sort of shameful secret behind teaser trailers like they did in December.

    At some level you got to feel sorry for the poor bastards behind Cup-Head, how long have they dragged this out for now thanks to the prodding from MS to make it more than the boss-rush game they originally planned? Seriously, its a cool art-style, but c'mon!

    Same deal with Below, Arty Indie games simply aren't the novelty they used to be, allowing these projects to drift along for the same duration as the high-end of AAA is demented. No one cares that much.

    Bottom line guys; until the press stops sucking up to MS and giving them a pass on their shitty curation of their library, nothing's gonna change. The only reason they look half competitive right now is that they've thrown practically everything they have from the entire life-span of Xbox at the wall already.

    They brought back Voodoo Vince for fuck's sake! What else can they dredge up from the bottom of the barrel, Blinx the time-sweeper?!?
    Reply +6
  • GreyBeard 07/01/2017

    Wow, what a hilarious article. Its rare to see a writer bend over backwards so hard and so often to create a puff piece.

    An honest reading of the situation gives an entirely different picture.

    The core of this notional "great comeback" is that Scorpio is somehow going to be a game changer sales-wise despite the modest bump provided by PSPro re-emphasizing that the console market is extremely price-sensitive with the low-cost sku's ALWAYS bringing in the bulk of the revenue.

    Scorpio is not going to change a thing. At best they'll have the bragging rights for "most powerful console" for the couple of years until Sony's next refresh, but even so, that honor has NEVER EVER been synonymous with market leadership. The original Xbox was far more powerful than PS2 and it didn't save it from being an also-ran. Wii dominated despite being a generation behind its competitors technologically... Its hilarious, the only reason Scorpio's power is a big deal is because ITS MS' SALES PITCH that its a big deal! There is no other reason!
    Reply +3
  • 2016: A year in review

  • GreyBeard 28/12/2016

    Kinda funny comparing that they are writing off VR after 2 months, yet it took EG fucking years to admit how utterly worthless Kinect was... Reply +19
  • No Man's Sky changed the video game hype train forever

  • GreyBeard 27/12/2016

    Main thing it showed me was the gutlessness of the press, and how they sit on the sidelines watching internet assholery of the highest order so long as it isn't directed at one of their political "sacred cows".

    Remember kids, shitting on and abusing developers is fine, so long as they aren't self-identified as women, minorities, or members of the LGBTQ community.

    And that's not a slight against those groups, they deserve respect and support, but you really have to question how much of a virtue-signalling sham the protestations are when the exact same shitty behavior gets a pass as "active consumerism" when its directed at anyone else.
    Reply +5
  • Watch: 23 minutes of Nier Automata gameplay

  • GreyBeard 22/12/2016

    People really need to bear in mind this is a RPG, not a pure action game. So the demo features low level enemies and ability sets in what amounts to a dungeon/mission from the original Nier.

    This is shaping up to be a shoe-in for my GOTY 2017.
    Reply 0
  • Let's remember GamesMaster's most infamous incident, broadcast 20 years ago

  • GreyBeard 20/12/2016


    The "boys club" of gaming is media-created horseshit.

    Going back as far as the mid-80's when I started in the business practically every studio I've worked at had a significant female presence, often in senior roles. The only exceptions being tiny start-ups without any sort of real hiring policy.

    I hate how this politically convenient myth has been allowed to spread unchecked.
    Reply -4
  • GreyBeard 20/12/2016

    Perry is a prick, I say that as someone who once had the misfortune of dealing with him. Truly a legend in his own mind. Reply +10
  • Final Fantasy 15's story is being patched

  • GreyBeard 08/12/2016


    Making one chapter easier because some people apparently struggle with the limitations imposed during it, and adding in some extra backplot to a supporting character isn't going to change anything much.

    Its still going to be 80% open-world and 20% scripted FFX/XIII style!

    Chapter 13 is basically a long dungeon, with a bunch of exposition in it. Its not the strongest part of the game, but its surely nowhere near as problematic as the chicken-littles are making out!

    It really is MGSV all over again, another fucking great game that while it offers a shorter story than its predecessors, more than makes up the defecit with non-linear content.
    Reply +1
  • GreyBeard 07/12/2016


    The internet has given a lot of dumbfucks a giant megaphone with which they can broadcast their dumbfuckery to the rest of the world.

    Its not about "criticism" its about empty-heads who in absence of having anything worthwhile or insightful to say simply shit all over everything.

    Nothing is ever good enough for these dorks because all they are doing is reflecting the emptiness of their worthless little lives. Misery loves company, and they just want to bring everybody else down.

    There was a time when "fans" were united by a shared love of something, what we have now is not that.

    It more often than not seems to be a fuck-witted contest in which the most hyperbolically negative viewpoint "wins". People spend more time telling/being told why they shouldn't enjoy stuff (*cough* DF) and trying to score "points" for being snarky and dragging people and things down.

    Its shit.
    Reply 0
  • GreyBeard 07/12/2016


    Moaning and doomsaying is the official sport of the internet. Its demented and sad, but that's basically how things are these days.
    Reply 0
  • GreyBeard 07/12/2016

    The story is perfectly follow-able and complete, the only thing being added is side-story stuff to flesh out the motivations of certain support characters. Which is cool I guess but hardly a game-changer! Especially as the whole experience is focused so heavily on the core party and their friendship.

    Feels like MGSV all over again in a way, where internet idiots think that adding in redundant exposition sequences will somehow change a damn thing. When the real issue is that the way the game is structured is different from the boilerplate approach they expected, and unable to wrap their tiny-minds around it, get their jimmies rustled really badly.
    Reply +2
  • Final Fantasy 15 worldwide launch makes it series' fastest-selling game

  • GreyBeard 02/12/2016

    Very enjoyable game, glad its doing well.

    The whole boy-band meme is so parochial and pathetic though, I hate that after all this time western journo's still feel entitled to sneer at the "wacky" Japanese devs. As if a group of four teen male friends is somehow less palatable and relatable than the inevitably overly muscled/ovesexed walking cliches in most WRPGs.
    Reply +4
  • Watch nine minutes of The Signal From Tölva gameplay

  • GreyBeard 02/12/2016

    No two battles may ever be quite the same, but when it all looks so dull...

    Not to be mean, but that video does a terrible job of selling the idea of the game, I lost interest and clicked it off around the half-way mark because it just seemed like such an unfocused mish-mash of ideas.
    Reply -1
  • The man who dared call educational Minecraft a "gimmick"

  • GreyBeard 01/12/2016


    Hmmm, your argument sounds to me like a Life Of Brian-style: "only the true messiah denies his own divinity".

    I really hate when people use bullshit "no win" arguments like this.
    Reply 0
  • Performance Analysis: Final Fantasy 15

  • GreyBeard 30/11/2016


    From the above:

    "All of which leaves the base PlayStation 4 - the most important platform in terms of the size of its potential audience - right at the bottom of the pack"

    Right at the bottom of the pack despite running at a higher res, average framerate, and less excessive AA solution. That hardly seems cut-and-dried to me!

    And lets not forget, judging by Dark10x comments on Neogaf, DF has yet to look at Xbox performance in the areas that tax the PS4 build the hardest.

    So, if the framerate on that platform dips during normal combat, its entirely possible that the results could be even worse.
    Reply -18
  • GreyBeard 30/11/2016

    FFS its debatable whether hard-vsync with irregular pacing is better than adaptive with tearing and frame-drops.

    There is no absolute truth here, its just a matter of taste. And saying when PS4 is at the "bottom of the pack" despite running at a higher average frame-rate, resolution, and level of IQ than the Xbone version REALLY plays to the narrative that Richard is a MS fanboy.

    Without debate though, this proves once and for all that all DF are is the fucking frame-rate police, as they don't appear to give a shit about any other technical aspect.
    Reply -14
  • Final Fantasy 15 review

  • GreyBeard 30/11/2016

    I like it so far, its rough around the edges but that's par for the course with this sort of sprawling structure.

    With all due respect "high standards" are frankly a rock for consumer's backs. A game either entertains you or it doesn't; it really is that simple. Its my primary issue with DF's technical nit-pickery that it encourages people to feel dissatisfied for no reason of substance.

    The reality is that games are richer and better than ever, and yet judging by internet commentary, user satisfaction is at its lowest point I can ever recall.

    I'm not saying critics shouldn't criticize stuff, but just pointing out that if a person has such a low tolerance for imperfection that they rarely find anything they like because of it, they aren't winning a damn thing! They are simply denying themselves entertainment for no gain whatsoever.

    Seriously, people are so uptight about everything these days, its kinda tragic.
    Reply +2
  • Should games and politics ever mix?

  • GreyBeard 26/11/2016


    I got my "A" level in politics back in the early 80's thanks, so take your condescension and shove it up your over-entitled millennial arse. Fuckwit.

    Its typical of your blinkered ilk that any suggestion that a flawed strategy may be the cause of your lack of success sends you scampering towards ad-hominem ripostes where everyone who criticizes you is a Breitbart-reading alt-right chuckle-head... or worse a filthy sell-out moderate.
    Reply -6
  • GreyBeard 26/11/2016


    Unless the left changes, rather reverts to its original purpose of serving working-class interests, they are basically unelectable.

    Both in the UK and the US what we've seen is not the rise of a new right-wing, just the utter collapse into irrelevance of the left.

    And until they recognize this, things are just going to move further and further right.
    Reply +4
  • GreyBeard 26/11/2016


    That article you link to is pathetic doom-mongering garbage that simply serves to validate its writers existing political viewpoint.

    The rise of Trump and Brexit is simply testimony to what should be a blazingly obvious fact: During times of recession, unemployment and mass-hardship, identity politics and high-flown idealism don't grab as many votes as offering people a dream of prosperity.

    Its really that fucking simple.
    Reply +5
  • GreyBeard 26/11/2016

    Every proponent of politics in videogames tends to downplay that what they really want to see and think is important is THEIR politics reflected in the media.

    Its less about widening discourse than turning the form into a pulpit from which they can preach and propagandize.

    Which would be great if everyone was drinking the same Kool-Aid, however as evidenced by recent political happenings... clearly we aren't.

    See, the problem with politics is that like religion and football, its a divisive subject. People get worked up and angry about it, which considering the hair-trigger mentality of a lot of people on the internet is not a fire particularly in need of being stoked.
    Reply +4
  • Xbox Games with Gold for December announced - and it's a good one

  • GreyBeard 22/11/2016


    As opposed to Outlast which was on IGC at PS4 launch and has been on offer practically every month over the last couple of years!
    Reply 0
  • Government "behaviour tsar" isn't a fan of Minecraft: "We need to drain the swamp of gimmicks"

  • GreyBeard 21/11/2016

    I'm sure it has some benefits, bu that being said it is still just a gimmick. Its not the only way to learn and ultimately its always going to be just a digital simulation. Lego bricks at least have real-world weight and mass, for everything that Minecraft is going to teach, there are twice as many aspects that it fails to teach because ultimately its a game, and as such annoying practicalities such as we have to face all the time in life are eschewed to make it more fun. Reply 0
  • Why are some PS4 Pro titles running slower than base hardware?

  • GreyBeard 16/11/2016


    It does though in 99% of actual running time. Noone in the real world of dev/pub is that pedantic or hung-up on such minutia. Its just unfeasible from any sort of business standpoint.

    That caveat in the guidelines is to prevent egregious cases, not this sort of trivial deviation that could occur for innumerable reasons.

    Do you honestly think for a second there's going to be people in QA looking at the two builds side-by-side and analyzing it with this sort of scrutiny?

    Noones going to reject a cert pass because a game in the heaviest load scenarios presents a 10% loss in frame-rate! They have far bigger fish to fry.

    This was my point about Richard "smelling his own farts too long" when talking about what is, and what is not acceptable. Its just not reasonable in a real-world sense to be so hung up about a game not maintaining a flawless frame-rate and frame cadence - if that was the case nothing would ever get released, or more pointedly patched.
    Reply +2
  • GreyBeard 15/11/2016


    Thats horseshit. If they wanted to allow for higher framerates they would have increased cpu and gpu capability at some semblance of parity.

    The heavy gpu-centrism of the design is clear and unambiguous indication that their goal was to run the same games at the same speed, just at a resolution greater than 1080p.
    Reply +2
  • GreyBeard 15/11/2016

    I think Richard's been sniffing his own farts too long if he believes that minor deviations in frame-rate under high-load constitute a sufficient problem to fail a cert pass - even were they to be detected, which is far from certain as I doubt any sort of side-by-side testing is done.

    Its just not realistic, and entirely unsupportable in a business sense when the number of people who are bothered by this (frame-rate purists) are insignificant compared to the overwhelming majority who just want to play their games.

    I appreciate that DF is largely preaching to the converted, but at some point it needs to be recognized that this obsession with frame-rate is not a sentiment shared by everyone, particularly those in the videogame business.
    Reply +4
  • GreyBeard 11/11/2016


    I enjoy playing games, agonizing over frame-rates is for charlatans, fools and pedants.
    Reply 0
  • GreyBeard 11/11/2016

    (Not so) Short answer: Most devs aren't anal-retentive neurotics about frame-rate. They care about making games for a wide audience, not simply serving the wants and desires of a noisy but statistically insignificant contingent of anoraks who are labouring under the misapprehension that the single performance statistic they have a stick up their collectives arses about, actually matters much to anyone but them.

    That's the plain truth.

    And for any idiots getting ready to play the "but it matters to meeeeee"-card:

    Yes, I understand that it does. But the thing is the world doesn't revolve around you, and your specific wants and desires. The people doing the work are those who get to make a choice as to what in their opinion is the best trade-off between image quality and frame-rate, which is fine because there's no absolute truth here. Its just a matter of taste.
    Reply +1
  • Nostalrius team throws down gauntlet following Blizzard's WoW legacy server inactivity

  • GreyBeard 07/11/2016


    Its pretty clear cut. Without WoW, the server code is worthless and useless. So its market "value", is entirely predicated on that of Blizzard's property.

    Whether they are directly monetizing it or not is beside the point, because essentially they are impinging on Blizzard's ability to trade by offering a competing service.

    The reality is that the preceding two statements guarantee that any court of law would find for the IP holder.
    Reply -1
  • GreyBeard 07/11/2016

    I'm no fan of Blizzard, but honestly they've got every right to do what they want with their game and to prevent other people from hi-jacking it for their own purposes.

    Being a "fan" does not enable the power to dictate terms to the object of their devotion/obsession. It doesn't matter how many hours they've put into their derivative work, it still wouldn't exist without the original and as such the makers/owners of that original work still have a moral and legal right of veto on what they do.
    Reply +2
  • PS4 Pro games list, specs comparison and everything else we know about Sony's new hardware

  • GreyBeard 06/11/2016

    The smartest thing about Cerny's approach to all this has been to minimize effort for developers to support the new functionality. As has been shown many times in the past, no matter how good your tech is, if nobody is able to devote the time to harness it, it may as well not exist.

    This is an issue MS will have to deal with for Scorpio, because ultimately you can't just assume the additional power will automatically be actualized. A classic example being the PC ports of titles like Quantum Break, where the end result was initially disappointing and only improved by major patching.

    That Scorpio is (on paper) a far bigger step up from Xbone/S than Pro is from base PS4 is a major issue potentially, because optimizing for a larger differential is going to require more effort. Especially if the rumours are true about Scorpio having substantially more vram.

    This issue could be doubled down upon if Sony continue to extend their lead over the next 12 months, as the additional dev-cost will be harder to justify for a platform with only a modest market share.
    Reply 0
  • Finishing Final Fantasy

  • GreyBeard 03/11/2016


    I say its a reality of the business because the lackluster performance of most of the heavily westernized Japanese product of last gen is a historical fact, and the position I describe remarked upon by several luminaries in the Japanese development scene.

    The big difference being that I can support my contention with verifiable facts (sales figures, install-base numbers, quotes) whilst all you have is unsupported opinion and a real chip-on-the-shoulder attitude about Tabata.

    You come across like a spurned fanboy who believes that what everyone really wants is another FF9 despite that project underperforming at retail in 2000, and the chances of a similar project doing better in 2016 being nil.
    Reply +1
  • GreyBeard 03/11/2016


    If Tabata wasn't setting out to make what he hopes to be the best FF ever, he wouldn't deserve the job.

    Also, the bottom line is Japan as a market is no longer big enough to justify it being the primary target for a AAA console title. Xbox is still deader than dead, and the PS4 is only shifting modest numbers.

    So quite frankly, what Japanese fans think (and I'm sure you've spoken to every single one of them, honest) isn't really that crucial.

    The reality from a business and creative standpoint at this stage is to try and appeal internationally, whilst not completely abandoning their national flavour. Ultimately, that was the lesson they learned too late last gen; making ersatz western titles wasn't successful at home or abroad.
    Reply +2
  • GreyBeard 02/11/2016

    I think its kinda misleading connecting Sakaguchi's departure and FFXV's lengthy production history.

    The movie's failure really damaged then VP Sakaguchi's stock (literally) within the company at a time when Square co were angling for a merger with Enix; an elongated process only concluded in 2003 and involved Sony buying a minority share in order to keep them going prior to FFX and KH's release.

    While I'd imagine the Fabula Nova Crystallis projects were the first FF titles conceived by the newly-formed and Sakaguchi-less Square-Enix management, looking from the outside we can see pretty clearly where things started to go wrong.

    FFXII as a project began in 2000, and only released in 2006. Notably also FFXII is the game in the franchise that shows the most obvious signs of creative re-tooling, departed director Matsuno's original adult leads being sidelined by juveniles Vaan and Penelo.

    Whatever you attribute the problems that assailed SE's productions in the PS3/360 era to, its very obvious that things were going off the rails well before that. XII should have been the original darker and more serious take on the FF franchise, but it ended up being watered down. Adding the well documented issues with engine development for the FNC titles, and the colossal misfire of FFXIV's original launch and "all-hands-on-deck" reboot it seems to me that this project's problems have emanated from without not within.

    tl;dr Sakaguchi split around the time of the Square-Enix merger being finalized in 2003, 3 years before the release of Final Fantasy XII. And definitively years before Versus XIII (as it was initially announced) entered any sort of meaningful production.

    That it took 6 years to get the final PS2-era FF out the door is a pretty much a sign of how troubled internal development as a whole was at SE following the merger, a business arrangement that ironically was stalled rather than hastened by Spirit's Within's failure at the BO.
    Reply +7
  • Deadly Premonition director Swery65 has the most amazing tattoo

  • GreyBeard 28/10/2016

    Meh. Yoko Taro is cooler and he just wears a painted beach-ball on his head. Oh yeah and identifies himself as a drunk :D Reply -1
  • Bethesda's anti-consumer review policy comes as no surprise

  • GreyBeard 27/10/2016


    No offence, but when the gaming press routinely throws developers/products under the bus for decisions that in many case were foisted upon them by the bean-counters in publishing, you can't simply disassociate yourself from the contradiction between what you editorialize and what is actively monetized on the same site.
    Reply -1
  • GreyBeard 26/10/2016


    Tennocytes comments were harsh, but if you consider them hostile, then so are a great number of reviews I've read on this site over the years.

    The bottom line though is that Gamer Network Ltd. is a business, its goal is commerce not altruism. Anything pro-consumer that Eurogamer achieves is incidental to its primary purpose.

    The imperative that Eurogamer attracts and retains readers is no different to Bethesda's needs for its user-base. In this instance you find yourselves at cross-purposes, being anti-consumer doesn't enter into it.
    Reply +8
  • GreyBeard 26/10/2016


    You're missing the point here. There's a big difference between a blanket ban on reviews, and decision not to enable advance reviews.
    Reply +3
  • GreyBeard 26/10/2016

    Its all a bit self-serving though isn't it; Its basically predicated on the notion that advance reviews are actually beneficial to the customer, when really its only beneficial to the outlet that gets theirs up first and thus gains the most attention.

    You don't have to pre-order or buy stuff on day #1 of release; its the old "err in haste, regret at leisure" deal, so its only a problem if you make it one for yourself in the first place. Take responsibility for fuck's sake, its not hard.

    Most importantly though, reviews aren't 100% reliable; if you're on the same page as the person writing the review cool, but speaking personally most of the time I'm not so its basically just a distraction/entertainment.

    Truthfully I can't remember when I was last swayed towards or away from a purchase because of reviews, especially when there are so many alternative sources for advance information on games these days. Expo showings, public alpha/beta tests, previews to both pro and semi-pro (youtuber-type) sites... seriously how much information do you actually need?
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