GreyBeard Comments

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  • Xbox One vs PlayStation 4: Year One

  • GreyBeard 22/12/2014

    @MrTomFTW

    Well, with all due respect, you can't say categorically that you "know the answer", unless you are suggesting that you have some super-ability to remotely look into the hearts and minds of everyone who posts and definitively intuit their thoughts and motivations.

    You presume to know. Which is not the same thing at all, and your dogmatic dismissal of alternative viewpoints isn't exactly conducive to the impression that your opinions aren't just as entrenched and atrophied as those you disagree with.

    I'm sorry, do you find my posts impolite or unreasoned? And if not, why are you so quick to disregard my points of criticism?
    Reply +9
  • GreyBeard 22/12/2014

    @MrTomFTW

    The answer to your question is context:

    After years worth of articles where Richard gave 360 sku's the definitive nod over their PS3 counterparts, often for some pretty marginal reasons, some folks are rightfully curious as to why now, when the shoe is on the other foot platform-wise, he seems to be bending over to excuse greater differentials as being less important.

    The bottom line is DF only has itself to blame. These articles have always been reliable clickbait for fanboys, only now that baiting is flying in the face of the majority opinion, many of whom have a long-standing bone to pick with a perceived pro-xbox slant.

    You can't just disregard that perception, because rightly or wrongly its a very real phenomenon. If DF wants to regain some credibility, it needs to engage with those criticisms and be at pains to present itself as being impartial and honest. You can't just fob every complaint off as the ramblings of an irate fan.

    A good start would be to show some consistency in its evaluation criteria and stick to a purely technical perspective and not using creative concerns to minimize the technological differences), because as it stands it just reeks of apologia.
    Reply +13
  • Judge allows lawsuit over Killzone Shadow Fall's 1080p graphics to proceed

  • GreyBeard 19/12/2014

    @Dantonir

    Well obviously 1080p is a display standard, that's all it means.

    "Native" was originally just to define a true 1920x1080 image prior to scaling for output. Essentially it simply represents potential density, which requires a framebuffer to exist in ram/vram to store it.

    The problem we have is people don't realize its a potential not absolute resolution. For example, and to make it more clear think of it in terms of pure hd-video bitstream like that found on a blu-ray.

    If a movie is letterboxed to 2.33 full widescreen the image is not 1920x1080, but its still full HD (ie. 1080p) because of the pixel density.

    Similarly, depending on the original source of the transfer (going from a pristine 4k digital source or a 65mm camera negative is very different from a 16mm telecine or analog tape) clarity can vary drastically but because its been formatted like that its always a piece of native 1080p software.

    The crux of the matter is the terminology means what the terminology means. Native 1080p simply means you have the necessary pixel density and vram space to produce a 1920x1080 full-screen display, even if the actual imagery is lower resolution or occupies only a portion of the frame.
    Reply +1
  • GreyBeard 19/12/2014

    @TheAccountantThree

    And once again, your "rough understanding" is completely wrong.

    1080p references a framebuffer size for video output, what techniques are used to fill that framebuffer are irrelevent.

    Filling the entire screen with a 2x2 chequerboard does not make the actual resolution 2x2. It remains 1080p because the framebuffer is 1920x1080 pixels!

    @Dantonir

    Its not unusual to render individual components within a frame at different resolutions, however the "native" size -the constant factor regardless of each component- is always that of the framebuffer.

    Because ultimately that block of data is what is getting sent to the display hardware.
    Reply 0
  • GreyBeard 19/12/2014

    @TheAccountantThree

    Wrong. By definition an interlaced image only has one half-size framebuffer generated per refresh, what GG are doing actually creates a full size 1080p image internally every frame.

    Arguing that this isn't native 1080p because the framebuffer was constructed from multiple lower resolution components means that something like half-res shadowmaps also breaks the "native" definition.

    Its horseshit, and will never fly.
    Reply +1
  • GreyBeard 19/12/2014

    This case is gonna get kicked out at trial for the simple reason that it hinges on a specific interpretation of the word "native".

    The plaintiff needs to prove that "native" implies that all elements that go towards the construction of 1920x1080 framebuffer are rendered 1:1 to that resolution, which frankly never happens.

    Zero chance of it winning. End of story.
    Reply -1
  • GreyBeard 18/12/2014

    @caelcollins

    MS really should've done a full recall on the first-gen 360's, that they instead opted to spend $1b on extended warranties (that recycled the same defective hardware over and over) should give you an idea of the REAL size of the liability they created for themselves.

    Stop talking life a half-witted fanboy and people won't call you one.

    Here's a newsflash for you: All big corporations act pretty much the same way. Trying to act like Sony are somehow the "bad guys" for acting like the rest of corporate America would do given the same circumstance just proves how blinkered your fanboyism makes you as to how the world really works.
    Reply 0
  • Video: Why you really should be playing as a monster in Evolve

  • GreyBeard 18/12/2014

    LOL. This game is going to bomb so hard, and the ridiculous press overhype is Titanfall all over again. Reply 0
  • Sony beefs up PS4 20th Anniversary Edition sales system after thousands use exploit to gain unfair advantage

  • GreyBeard 18/12/2014

    Sony should just pull the lot of them, and give them all to charities.

    It's fucking pathetic, what is it about the internet that drives people to act like such total cnuts over the slightest thing?
    Reply +11
  • Author Neal Stephenson becomes Chief Futurist at AR company Magic Leap

  • GreyBeard 17/12/2014

    "Depth perception, in this system, isn't just a trick played on the brain by showing it two slightly different images."

    Oh dear...
    Reply 0
  • Final Fantasy 15's brotastic TGS trailer gets an English dub

  • GreyBeard 15/12/2014

    @oliverlittle

    Jeffrey's picture says it all I think :D
    Reply +4
  • Video: Why you might not want to pre-order The Order

  • GreyBeard 12/12/2014

    Wow. As said earlier that was an unapologetic hatchet-job.

    So now games are guilty until proven innocent? Where was that cautious attitude when Titanfall was being hyped as the most amazing thing ever for months?

    And quite frankly as I can't think of many big new IP's that have been given quite such a hard time pre-release as The Order has, the deliberate "hype deflation" tone affected here seems false.

    But hey, its Eurogamer, its Xbox-centric colours have been nailed to the mast for a long time now. The only shocking thing to me is that if anything its gotten even more blatant since Tom Bramwell stepped down.
    Reply +26
  • Is Uncharted 4 the generational leap we were hoping for?

  • GreyBeard 09/12/2014

    Its so stupid. Some people need to realize that different parts of the same game can look and perform radically differently. A best-case example (such as a non-interactive scene focussing on a handful of elements) is not necessarily representative of the worst-case scenario, or the median that the bulk of the experience will exhibit.

    Moreover, judging something based on builds prepared months (and in some cases years) before actual release and expecting nothing to change in the intervening period simply flies in the face of common sense.
    Reply +1
  • Tekken 7's chief developer doesn't take kindly to mixed Lucky Chloe reaction

  • GreyBeard 09/12/2014

    Creatives need to start pushing back more against this sort of overly-entitled crap, and I'm glad to see Harada making a stand.

    Its ludicrous. Noone is forced to play or buy any entertainment they don't like, so the argument that "they work for you", and thus must be respondent to the audiences' tastes is null and void. If you do the work, you are legitimately entitled to shape the content in any way you choose within the boundaries of law, not the narrow window of "appropriateness", or "good taste" proposed by heckling nobodies.
    Reply +8
  • The Game Awards 2014 live report

  • GreyBeard 06/12/2014

    This is painful... Reply 0
  • GreyBeard 06/12/2014

    Let's move very, veeeeery, slo-o-owly the videogame. Reply +1
  • GreyBeard 06/12/2014

    LOL NeoGaF aint gonna like that.. oh not at all Reply 0
  • WipEout: The rise and fall of Sony Studio Liverpool

  • GreyBeard 01/12/2014

    @wyp100

    Essentially they negotiated a deal for the license renewal but failed to ensure it was signed off on before they started promoting the latest F1 game. (I can't quite recall what year this was, but probably around 2001)

    Leaving them in an actionable position, and basically allowing Bernie to basically squeeze them for a lot of money. It was a huge internal embarrassment and why they dropped the license.
    Reply +1
  • GreyBeard 01/12/2014

    Remove the rose-tinted glasses and what you see is a particularly badly run internal studio that never came close to performing to its potential, particularly during the PS2 era. Man years were lost on abortive, directionless projects that never saw light of day.

    You look at the head-count and then see how little actually made it to market and its no wonder that the studio got shut-down.

    Looking closer there was also a convoluted series of political shit-storms (Ian H. getting the boot over Wipeout on N64, the fuck-up that allowed Bernie Ecclestone to bend them over the lapsed F1 license, not to mention the EANW defection debacle) that ensured the studio was always the black-sheep of the Sony UK family.

    This latter stuff was particularly damaging as it coincided with McNamara and his chums draining the internal budget for years with The Getaway and taking down Leeds and Manchester (remember them?) studios in the process.
    Reply +2
  • Halo: Master Chief Collection dev issues "heartfelt apologies" as matchmaking issues continue

  • GreyBeard 25/11/2014

    @Big-Boss

    Well, if you look at the way coverage of MCC's problems has been handled compared to Drive Club's...
    Reply +5
  • Dark Souls 2 heading to PS4 and Xbox One

  • GreyBeard 25/11/2014

    Bloodborne is a single platform title, so its realistically a good move for FROM to keep awareness of the parent franchise alive across a broader front.

    I'd also think it should take a load of pressure off of Bloodborne to be representative of the future of the franchise. Allowing it to be taken as its own thing a bit more, with Souls' traditionalists being catered for by this expanded reissue.

    As to people complaining about remasters/re-releases versus new titles... its seems a bit daft given how much shorter the dev-cycle will be for the former. One isn't a replacement for the other, and badly needed to be honest given how long it takes to build a new title from the ground up on these new platforms.
    Reply 0
  • "I don't want to be a part of piracy"

  • GreyBeard 21/11/2014

    I just don't see the need for this sort of thing given how many legitimate avenues there are for home development these days.

    I appreciate the skill and the effort, but why waste it on something that is always going to exist in a grey area of legality? Create something that everyone can enjoy rather than just a tiny subset of the audience who are willing to bend/break-the-rules in order to access it.
    Reply 0
  • Frontier outlines Elite: Dangerous refund policy following offline mode backlash

  • GreyBeard 20/11/2014

    @superdelphinus

    That he's offering personal communication with the refundees says a lot about quite how many people are affected.
    Reply 0
  • GreyBeard 20/11/2014

    I think they should stick a BBC Micro emulator in there running the original Elite to shut the whiners up :D

    Oh yeah, and ensure that the version they get contains no feature that wasn't specifically mentioned in the original pitch to show that being a pedantic twat can cut both ways!
    Reply -7
  • LittleBigPlanet 3 review

  • GreyBeard 19/11/2014

    @hoppie00

    Critical reception, particularly on the internet, is pretty much irrelevant these days.

    If critical praise actually carried any weight we'd still be talking about Titanfall, but we aren't and it doesn't.

    As for negative impressions, the overwhelming majority of internet discourse on gaming is negative... so it hardly stands out.
    Reply +2
  • GreyBeard 19/11/2014

    I'd say being worried about being able to access a day#1 patch kinda pales into insignificance when its applied to a game for which the online sharing/creation aspect is it's defining feature.

    Its nonsensical.
    Reply +7
  • Who needs games: PlayStation 4's first year

  • GreyBeard 15/11/2014

    @TheLastPixel

    Why do you find the possibility of editorial bias so implausible?

    The media is in the business of shaping narrative and in so doing altering public perception. It happens all the time for a myriad of reasons.

    One of which is for financial/commercial advantage.

    You don't have to agree with my views, but you'd be a fool not to at least try to be more analytical and discerning of what and how information is presented to you in the media.

    Its not paranoia to be critical and/or questioning of the motives and accuracy of media sources.
    Reply +4
  • GreyBeard 15/11/2014

    @sp1der1976

    Well then, allow me to give you a recent example of how the editorial policy of this site blatantly shills for Microsoft.

    On Wednesday the 12th Eurogamer basically reprinted the recent MS PR announcement that X1 has apparently sold into retail nearly 10m units and how sell-in rates have tripled since the $50 price-cut.

    This isn't "news" its an advertisement.

    Anyone with a lick of sense would realise that heading towards Thanksgiving and the all-important Black Friday sales that retailers would naturally be buying-in extra heavily for **all products** in order to meet anticipated demand. Its spun as a sea-change in fortune, but more likely just represents normal seasonal sales patterns.

    Was this mentioned to add some balance to reportage?

    Were the October NPD's published (literally within hours of that puff-piece going up), subsequently reported to add context and meaning?

    No. They weren't. Because it was basically just an advert for Xbox masquerading as news.

    It's as blatant as EG promoting the Xbox via the naming of the ongoing "Outside Xbox" side-content!

    The funny thing is I can (grudgingly) accept political bias in newspapers because at least that is usually coming from a position of principle.

    I can accept fanboyism because *shocker* being a FAN is why many of us read the gaming press, and its natural to want to see your tastes and opinions validated in a wider arena.

    However when the fanboyism/bias is shown on what is ostensibly a conusmerist website like this, its hardly irrational to suspect that the bias persists because its bought and paid for. Because let's face it, why else would supposedly professional journalists peddle PR as news so one-sidedly.

    And that, I find hard to swallow.
    Reply +3
  • GreyBeard 15/11/2014

    @sp1der1976

    No, what's embarrassing is your apparent inability to detect bias. I'm sure you'll be claiming The Guardian is a right-leaning newspaper next!
    Reply +1
  • GreyBeard 15/11/2014

    Eurogamer really needs to change its website skin from blue to Xbox green. Reply -1
  • The Evil Within PC update lets you get rid of the letterbox black bars

  • GreyBeard 31/10/2014

    @FMV-GAMER

    I never said making the change to 14:9 was impossible, I just pointed out in detail why any such change wouldn't come for free. And as ever, was entirely correct for saying so.

    From the patchnotes, as stated in the article (6th item down):

    * Fixes for visual issues associated with removing letterbox framing

    Patch size 1.5gb, suggesting fairly comprehensively that it involved more than just tweaking the main executable.

    So wait, nothing needed changing to accommodate the new AR, you can just hit a switch and it all works perfectly?

    As usual, epic reading comprehension fail from the remedial contingent.
    Reply -2
  • GreyBeard 30/10/2014

    @George-Roper

    Dude you apparently couldn't follow the post where I laid out in precise detail where I'm coming from, and instead tried to claim that I was saying the exact opposite.

    If you can't metaphorically find your arse with both hands, I'm not here to do it for you! But anyhoo, one last try because even my patience is starting to wear thin:

    You act like everything is a binary decision, i.e. its "artistic" or its "technical". The reality is that its never that simple.

    You are conflating two separate issues and inferring categorically that one is the cause of the other, which is straight-up wrong. A consequential link does not prove causation.

    Is it really so hard for you to grasp that they chose to frame at 2.4:1 because they thought the game looked better that way? That it would also alleviate gpu load may not have been the only reason for its implementation?

    We've already been all around the bushes on this in the previous thread where as according to DF's own metrics Tango managed to improve frame-rate and increase the resolution between patches without changing the viewport AR.

    But no, you hang onto this AR must be only for optimization thing like a dog worrying a bone.

    Give it up man.
    Reply -7
  • GreyBeard 30/10/2014

    @George-Roper

    "What I've said, from the offset, is that The Evil Within had this AR to reduce render load and increase performance."

    Erm... How does this dispute with the sentence that follows the bit you quoted me on, where I wrote:

    "As in, they cropped the screen specifically to improve performance."

    Work on your reading comprehension! Seems like you need it.

    @Melonfodder

    Nice drive-by. Shame your opinion is of precisely zero consequence to me.
    Reply -3
  • GreyBeard 30/10/2014

    @George-Roper

    There's nothing inconsistent about what I'm saying.

    The crux of the matter is this:

    The relationship between viewport size and performance obviously has a CONSEQUENTIAL link. More pixels = more time to render them. This is not in dispute.

    However what your argument has been from the start is to state a CAUSAL link between the choice of 2.4:1 and performance issues. As in, they cropped the screen specifically to improve performance.

    Which as I've stated repeatedly, is not particularly plausible given they were delivering across multiple platforms each of which has its own specific performance profile, and that there are many, many alternative methods to mitigate the issue.

    Cropping is just not an efficient approach to maintaining performance parity, especially as it has an impact on gameplay by obscuring important visual cues. It requires tailoring to, unlike simply upscaling which is an easy quick-and-dirty fix.

    If maintaining frame-rate was seen as critical, they would have opted to scale back minor visual finesses. You know like virtually every other game does :D

    @Ronorra

    Its hard to care about doing good work when your "audience" comes out with comments and criticisms you find personally both asinine and despicable. It wears you down after a few years, hearing the same idiotic stuff.

    I lasted over 20 years in the biz before the toxicity eventually soured me on the whole thing.

    Nowadays I can't imagine going back as the situation seems to worsen year-on-year, the whole #GG thing being a prime example.
    Reply -4
  • GreyBeard 30/10/2014

    @George-Roper

    "Then why has the AR been removed on the PC version without a corresponding reduction in fidelity?"

    For the same reason they offer a 60fps sync version even though no hardware exists that can actually maintain that target frame-rate.

    Its a sop to the complainers.

    @UncleLou

    Regardless of what it may have been at any given time during development, you need to understand that in development no change occurs within a vacuum.

    If a decision was made at any point that going to a 2.4:1 AR from 14:9 was the plan henceforth -for whatever reason- then all subsequent choices would factor that in. To all intents and purposes what was invisible outside that field of view was invalid and discarded.

    In simple terms, a retroactive knee-jerk change to a full-screen AR like this in response to criticism is just adding back in redundant visual data, because the version put through test and QA didn't need it.

    The net gain is purely cosmetic, which is why its not something anyone should really care about.

    If it was crucial in the developers eyes, it would've been there in the first place. Evidently it wasn't, which is why the 2.4:1 was selected, as opposed to any of the multifarious other methods to improve performance.

    Its for this reason why the "definitive" way to play the game is in the letterbox mode, irrespective of whether you as an individual like it or not.

    This goes to the heart of why I bother arguing this subject. As a former developer it galls me no-end when the developers will and vision is made subservient to that of small minded internet commentators.

    You want everything done precisely "your way", do it yourself, because that's your prerogative as the author. However casting perjorative judgements based on a single aspect of a work, when that work is in total a summation of thousands of other value judgements resolved by the creator to be for the best, is revoltingly petty and self-indulgent.
    Reply -11
  • GreyBeard 30/10/2014

    @UncleLou

    Unsurprisingly I disagree. And I'm sorry but George actually proved my point a few minutes ago with this:

    "Not if the designers didn't want to compromise further on resolution and fidelity, there aren't. Which clearly they did not."

    Tacit admission that they had multiple choices of how to improve performance, and the one they chose was presumably in their eyes the best compromise. Ergo it was an artistic decision.

    QED.
    Reply -6
  • GreyBeard 30/10/2014

    @julianhazeldine

    Different game, different (single) platform, and most of all a massive disparity in the size of the letterbox.

    As I've tried to explain to poor old George, there are countless other ways to improve performance that are far less obtrusive than cropping to 2.4:1.

    Reduce mesh size, increase object-culling, lose a couple of beauty-passes on minor objects, reduce shadow res, render to a lower internal res and upscale... and that's just scratching the surface. So many ways to scale-back gpu (which is the only gain you can make by changing viewport size, and of course cpu usage is just as critical on console) load at all points in development up to final master.

    Its just not credible that Tango would be forced into full-widescreen when so many other alternatives exist.

    Think about it. Occam's is massively on my side.
    Reply -4
  • GreyBeard 30/10/2014

    @George-Roper

    I'm posting because it entertains me, so I guess, thanks for that.

    Nothing I said has been "ripped apart" by the way, I didn't even say that they wouldn't patch it. What I wrote was that it *might* not happen.

    Basic reading comprehension, do you have it?

    As to the rest of it, it still stands and is all factually correct. Just because you are either too obtuse or too dim to grasp it doesn't alter that fact.

    And once again, noone really cares. Least of all me, so there's no anger here!
    Reply -6
  • GreyBeard 30/10/2014

    @George-Roper

    Dude, first of all I'm struggling to reply to you because having watched the lolworthy video Ronorra posted all I can hear now is that guy's ridiculous meerkat voice when I read your posts :D

    First of all though, if the borders were the key to performance -and of course performance is all-important to PC master-racers like yourself- why did you want a change that would actually reduce performance? Hmmm?

    Because as you repeatedly state the only reason to have them is to maintain frame-rate, what's the cost to removing the bars either in the "perfect widescreen" hack, or this patch?

    Care to benchmark it for me? Put the bars back in, and see if its any different from the previous version :D

    Simples!

    Also if no changes were neccessary to the data, why is the official patch 1.5gb compared to the tiny hack?

    Obviously a lot more than the main executable has changed.

    Seriously stop looking for a "win" in this... You lost the second you moaned about the presence of the bars and the supremacy of your narrow-minded perspective on what is "right".

    Developers have the paramount opinion because they actually make the thing, time-wasters like yourself only make noise and ephemeral patches of amusement for people like me.

    Noone cares.
    Reply -8
  • GreyBeard 30/10/2014

    @George-Roper

    Here's my comment: I still think anyone who has a problem with non-native AR is a clueless philistine.

    That they caved-in to your whining means nothing to me. I was already aware of the power of the idiocracy.
    Reply -12
  • The pre-patch Evil Within we hope you'll never play

  • GreyBeard 22/10/2014

    @bad09

    I'm not angry, just saying what really needs to be said:

    If you feel short-changed because a game, or a movie, or whatever, is presented in a letterbox format, congratulations you are an idiot with the aesthetic and cultural awareness of pond-life. :D

    Its embarrassing. And those who talk such twaddle deserve to be challenged and have a bit of mild fun poked at their stupidity.
    Reply -3
  • GreyBeard 22/10/2014

    @George-Roper

    George, continuing the fight long past the point you've been soundly beaten, does not make you a "winner".

    But by all means, carry on sticking your fingers in your ears and going NA-NA-NA-NA... I care not.
    Reply -3
  • GreyBeard 22/10/2014

    @bad09

    Actually the insult was directed at George, and well deserved imho.

    Deserved because his whole argument is asinine, and reeks of equal parts ignorance and narcissism.

    Suggesting that presenting a game in 2.4:1 is anything but a creative choice is ignorant beyond belief. Small borders in order to fit into VRAM on a constrained system like PS3 or 360, sure. I can understand that, but going specifically to an ersatz 'scope AR can and would only ever be done as a presentational device.

    Whether whining, self-absorbed philistine idiots force Bethesda into pressuring Tango into preparing a "Pan&Scan" version as a commercial sop, is irrelevent to the technical discussion.

    Its just another indicator to me how depressingly infantile so much of the discussion around gaming is. And people really wonder why its considered an inferior form to film, or practically any other creative medium in existence...

    Only "gamers" would rather piss and moan over the empty borders surrounding the work, than the contents of the frame.
    Reply -5
  • GreyBeard 22/10/2014

    @bad09

    Its so "demanding" that the Evil within is not only croos platform, but cross-generation!

    It runs on an engine that has already been proven capable of running a very credible level of detail at 60fps on PS360...

    But according to George its just not possible for them to reduce anything other than viewport size in order to increase the res/frame-rate.

    /facepalm

    Talk about over-entitled and under-educated...
    Reply -4
  • GreyBeard 22/10/2014

    @George-Roper

    There is no "guesswork" in my statements, frame-rate is the product of all processes including cpu, gpu and memory/data-storage transactions.

    Changing the viewport size effects the GPU only, especially on systems like PC where a massive surplus of resources is available on all fronts.

    Fillrate isn't everything.
    Reply -1
  • GreyBeard 22/10/2014

    @George-Roper

    They increased resolution and frame-rate without reframing, how much more evidence do you need that fixating on the AR isn't indicative of anything?

    We're not in the PS3/360 era where framebuffer size was significant primarily for VRAM reasons anymore.
    Reply -2
  • GreyBeard 22/10/2014

    @George-Roper

    "What are these 'countless' ways to improve resolution and performance without blanking off 33% of the screen?"

    Erm... Like the resolution/performance optimizations pre/post patch in the PS4 build described in the fucking article you're commenting below!


    Seriously? You have to be pranking me to be this grotesquely stupid!
    Reply -4
  • GreyBeard 22/10/2014

    @George-Roper

    "I have precisely zero need to investigate what's gone. I have the proof right in front of me."

    I'm not asking you to investigate, I'm asking you to use your brain.

    Once again: Why render to a letterboxed resolution when there are countless other less obtrusive ways to reduce GPU load and increase performance?

    Because its a creative choice, OBVIOUSLY!

    Honest to God, the sheer stupidity of arguing otherwise simply boggles my mind. But then getting all pissy because -at best- rendering full-screen will reveal more extraneous screen area top and bottom of the display with precisely zero benefit to gameplay is utterly remedial in the first place.


    And FFS "FMV-Gamer", you really need a geometry lesson son.
    Reply -2
  • GreyBeard 22/10/2014

    @George-Roper

    If you honestly think that rendering to a letterboxed resolution is done for performance reasons when there are countless other less obtrusive ways to reduce load you're the one "clutching at straws".

    Just stop and think about it, or didnt the nearly 25% bump in viewport resolution from the pre-patch to post-patch build with increased performance to boot, give you a clue that you're barking up the wrong tree?
    Reply -3
  • Microsoft announces Xbox One Kinect adapter for Windows 8

  • GreyBeard 22/10/2014

    Got to get rid of all that unsold stock somehow... Reply -2