GreyBeard Comments

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  • Leading creators back latest Tropes vs Women video

  • GreyBeard 27/08/2014


    The titles Anita highlights all sit fairly comfortably within the "action" genre. So, I'd argue that the full spectrum already exists and she simply cherry-picks for material that supports her message.

    Death Wish may be trashy, but its populist trash so is pretty much guaranteed to be more widespread due to the commercial imperative of the business.

    Is it problematic that it uses graphic rape to act as a plot device to spur our hero onto his vigilante mission -maybe so, but the real selling point of the movie(s) and why people kept making the damn things was seeing Bronson mercilessly gunning down deserving low-lifes.

    That vicarious thrill of cutting through the gordion knot of the judicial system and dispensing "justice" was what put bums on seats.

    And with the games Anita highlights, you see the exact same principle.

    These games are about thrill-killing, which is straight-up morally dubious in the first place, but... popular.

    And ultimately that just shows why despite all the controversy, nothing is actually being achieved by this sort of specious criticism. You could remove/replace every female character from these games and they'd still be morally bankrupt!

    The world will not be a better place post-Sarkeesian because in her haste to make currency for her feminism, she's missing the forest for the trees.

    If you wish to be offended, be offended by the lack of humanity shown by offering death-as-entertainment, not the gender representation of its mechanics.
    Reply +9
  • GreyBeard 27/08/2014

    What kind of bothers me is that Anita's stuff is presented by sites like this as being straight commentary or discussion, and not as the forthright polemic that it is.

    A key attribute of polemicism is that it not only stands for the point being made, but explicitly stands AGAINST oppositional viewpoints and attempts to diminish them as part of the argument. This is evidenced by the way only footage in support of her argument is presented in her videos. They are not meant for discussion, they are political statements.

    And like all political statements, they are deserving of scrutiny and criticism, and not just laid out there as "inconvenient truths".
    Reply +15
  • GreyBeard 27/08/2014

    I respect Anita and support her right to publicize her socio-political agenda.

    However, that doesn't mean to say I'm oblivious to how transparently disingenuous and polemical it all is. Ultimately what it boils down to is an inability to accept that most game are closer to exploitation movies than serious dramatic discourse.

    In simple terms, more Death Wish than the The Accused. Which is kind of a no-brainer when you consider the economics of the market and the functional requirements of form and genre.

    In the final analysis, while Ms Sarkeesian's criticisms are valid, it seems peculiarly opportunistic and rather specious, to fixate on games for such issues. Its a convenient "gap in the market" with which to gain visibility, but other than that its no more insightful than doing a series critical of slasher movies or similar grindhouse fare where similarly "objectionable" content is also common.
    Reply +15
  • PlayStation Network returns online following DDOS attack

  • GreyBeard 25/08/2014

    The bomb hoax tweet... my God. Why on earth would you do something so fucking stupid in today's America. That's straight-up terrorism in the present climate and pretty much guarantees the harshest possible treatment when the authorities catch up with them. And they will, because its absolutely not the sort of thing that can be seen to go unpunished.

    It just boggles my mind that anyone would be so colossally stupid or arrogant enough to pull this sort of stunt "for the lulz". And that's exactly what it is, there is no agenda, no goal, no real reason for any of this bullshit.

    Talk about throwing your life away...
    Reply +22
  • Is there more to Quantum Break than run-of-the-mill third-person shooting?

  • GreyBeard 20/08/2014

    Sounds like a combination of God Of War: Ascenscions time powers with a dash of Arkham Origin's crime-scene mode. In simple terms an animation playback manipulation system stage-dressed to fit the fiction.

    Nothing wrong with that, just not terribly new or exciting.
    Reply -1
  • Watch six minutes of Bloodborne gameplay

  • GreyBeard 20/08/2014

    Looks amazing -more due to art direction than tech- and thanks to its pedigree, will most likely play amazingly well too.

    That's why its my most anticipated title for next year.
    Reply +2
  • Sony's Gamescom 2014 briefing

  • GreyBeard 12/08/2014

    The biggest shocker has to be P.T.

    Wait til word gets around what it is... OMFG.
    Reply 0
  • GreyBeard 12/08/2014

    Well, at least it wasn't just a rehash of E3 like MS' shit-show earlier today. Reply -2
  • Space Engineers, Super Hot, Smite, Goat Simulator head Xbox One indie charge

  • GreyBeard 12/08/2014


    Irritating as fuck seems a more apt description.
    Reply -3
  • Rise of the Tomb Raider exclusive to Xbox One

  • GreyBeard 12/08/2014

    Guess we know when Uncharted4 is launching then... Reply +9
  • Microsoft's Gamescom 2014 briefing

  • GreyBeard 12/08/2014

    Abysmal waste of time imho. Reply 0
  • Sony is being sued for Killzone failing to deliver "native 1080p" multiplayer

  • GreyBeard 08/08/2014


    To answer your question regarding scaling:

    Both single and multiplayer modes generate a 1920x1080 framebuffer.

    The difference is the way they create the framebuffer in MP mode is basically by drawing half-size (alternate horizontal pixels) and using interpolation techniques to fill in the rest

    There is no post-process scaling and no interlacing. It is a 1080p image that is being output, not a pair of 960x1080 frames being drawn alternately.

    The case is a dead-duck.
    Reply +4
  • GreyBeard 07/08/2014


    Noone, and I mean noone builds a framebuffer using a progressive scan method, hence the "p" in 1080p. Every texture gets scaled at some point, so objectively there is no absolute resolution.

    1080p is a terminology that solely refers to video output.

    If you don't understand that distinction, you get silliness like this.
    Reply +7
  • GreyBeard 07/08/2014

    Utterly frivolous lawsuit that I'd expect to have zero chance of going anywhere.

    1080p is an output resolution, so how the internal framebuffer is rendered is moot.
    Reply +4
  • Video Games: The Movie review

  • GreyBeard 05/08/2014

    The slightly odd thing about all this is that the glaring omissions aren't coming from a position of American exceptionalism, because a lot of pioneering American developers and companies are amongst the worst served by this narrow vision.

    Instead of actual history, the basis appears to be in nostalgia, which is a very different thing. History is not what your first console was, that's nostalgia, and as a kid you aren't necessarily aware of what is going on in the larger world - especially in a time far less globalized than it is today.

    Its a shame.
    Reply 0
  • GreyBeard 04/08/2014

    Anyone else getting pig-sick of these exclusively US-centric cultural histories?

    The "great video-game crash of 1983" was a non-event for everyone outside of NA, where are the stories of the home-computer revolution that had a vastly more profound and lasting impact on gaming business and culture than Atari shitting the bed?
    Reply +8
  • Dead or Alive 5's Bath and Bedtime DLC could be its creepiest yet

  • GreyBeard 04/08/2014

    I love the fact that this sort of mild titillation is somehow a thing on the internet, when the internet is basically 90% porn! Reply +7
  • Gearbox explains why it should be dropped from Aliens lawsuit

  • GreyBeard 03/08/2014


    The first thing the guy says in the video is that Gearbox "released" A:CM.
    Which is of course completely untrue, because they aren't the PUBLISHER.

    At which point I turned it off.

    Like I said before, hate on Gearbox all you want, but it doesn't change the fact that SEGA were the ones who sold it to you knowing full-well about the quality of the work.
    Reply 0
  • GreyBeard 02/08/2014


    Read this:

    That's why SEGA didn't do shit, and why Gearbox have every likelihood of extricating themselves from the class-action suit we're talking about.

    Also, bear in mind that the source of a lot of this has DIRECT involvement with SEGA, but not with Gearbox. Hence you should weight their observations about SEGA's actions a lot more heavily than with Gearbox, as the latter are speculative.
    Reply 0
  • GreyBeard 02/08/2014


    Of course they had a choice! They had multiple choices and numerous opportunities *over years* to make aforesaid choices!

    If SEGA were the ones being "conned" why didn't they take legal action against Gearbox? Instead of, um, releasing the game and trying to recoup their costs that way?

    Honest to God, the amount of mental gymnastics used in some posts here to avoid the OBVIOUS CONCLUSION about who's at fault is spectacular.
    Reply -2
  • GreyBeard 01/08/2014


    That's illogical dude. Why would they knock a mostly built wall down at the last minute?

    And even if they did, would you really feel good about selling thousands of copies of said fence as a wall?

    You can't pass the buck on this!

    Here's the thing: Every piece of work relating to the project belongs to SEGA, they bought and paid for it. So if there was a "good" version to be finished. THEY WOULD HAVE IT.

    However, evidently it doesn't exist, and we know this because somehow they signed off on ALPHA, then BETA, then FINAL MASTER builds.

    That's 3 distinct stages where the publisher has content complete builds to evaluate. CONTENT COMPLETE, not just a few bits and bobs they can demo.

    I'm not trying to absolve Gearbox by saying this,what I'm getting at is by publishing it SEGA made THEIR PROBLEM, YOUR PROBLEM.

    That's a real dick move because it's undeniable a deliberate, premeditated act. Whereas making a "bad game" is not something anyone deliberately sets out to do for obvious reasons.

    And I have to say if SEGA were so incompetent about checking the state of the builds they were receiving and the disparity between them and the promo builds, what other parts of the production process did they fuck up?

    Bad external producers and constant interference from corporate can ruin the work of any team, no matter how hard working or talented. So in all fairness you can't even absolve SEGA from being responsible for the state of the project generally without knowing more in detail about the ins and outs of production.

    But hey, if you want to make a scapegoat out of Gearbox, go right ahead. Just remember that the guys really responsible for this clusterfuck are probably chuckling about how they've managed to shift the blame off of themselves.
    Reply -2
  • GreyBeard 31/07/2014


    The key thing is this:

    If you hire somebody to do a job, and they aren't doing it well. Who's the asshole for not doing something about it?

    You're the boss, and the work is going to go out to all your customers under your banner, and you let this shit roll on for fucking years...

    This isn't a one-time thing, there will be numerous stages at which you can take the situation by the scruff of the neck and sort it out. But you don't, you let it roll on and eventually push it out the door regardless...

    If you allow that to happen, YOU are the asshole. Because it's not just a case that you facilitated the whole fiasco, you gave it your stamp of approval all down the line.

    That's not something anyone else can do!

    By accepting those milestones and making payment for them, SEGA took complete responsibility for the state of the project.

    The buck literally stops there.
    Reply -7
  • GreyBeard 31/07/2014


    Not a chance in hell.

    SEGA knew what they were getting every step of the way. Every milestone build would've been put through QA in order for it to be ratified as fulfilling the contractual terms. Without that assent, why would they make the payment? They wouldn't.

    If that didn't happen -for whatever reason- then they are incompetent, negligent, idiots who clearly don't give two shits about the quality of their product, and as such its all their fault.

    More likely they did QA, and decided, "Fuck it, its good enough".

    They certainly made that choice with the final build, which they were clearly happy enough with to mass produce.

    So basically, regardless of whether Gearbox "fucked" SEGA (which is only possible due to SEGA's own incompetence at managing the project), or not, they (SEGA) were the ones that "fucked you", the buyer, by duplicating, promoting, and selling the thing at full RRP.

    That choice to publish and be damned was nothing whatsoever to do with Gearbox, because that is a publishing decision.
    Reply -1
  • GreyBeard 31/07/2014


    You clearly have no idea of what a milestone is. Because if you did, you wouldn't have made such a moronic statement.
    Reply -17
  • GreyBeard 31/07/2014

    This should be all on SEGA. If you disagree you know nothing about how game development and funding work. Reply -20
  • Sony says EA Access program isn't "good value"

  • GreyBeard 30/07/2014


    Why should PS4 users pay the same for a smaller vault? Where's PS4 Titanfall, how about the timed exclusivity on Garden Warfare?

    Based on EA's current policy of favouring MS' platform over theirs, its blatantly obvious that this isn't the same value proposition.
    Reply 0
  • When too much is not enough

  • GreyBeard 26/07/2014

    No piece of software is ever finished, only abandoned.

    Always been true, always will be true, because there will inevitably be things that can be improved and/or modified to benefit function. Especially from the perspective of a developer who has been living daily with a piece of work for months and years and is intimately familiar with every detail and flaw in a way no user ever will be.
    Reply +7
  • You've got male

  • GreyBeard 19/07/2014


    Its not that it makes EG look "racist or sexist", it makes these articles look opportunistic and frankly a bit hypocritical.

    You can't rail at inequality in the rest of the "industry" and be taken seriously when you aren't reflecting that in your own business!

    Its ridiculous, and the fact that its so baldly obvious shows utter contempt for the intelligence of their readership.
    Reply +7
  • No PS3 to PS4 upgrade discount for The Last of Us Remastered

  • GreyBeard 16/07/2014


    The PS4 remaster in terms of content and pricing matches up very well with standard "GOTY" or "Gold" editions. The only real difference is that rather than simply being a repackage on the same platform, its on a different one.

    Its weird to me that it seems to be being regarded more harshly specifically because its on PS4. I mean I can't recall such furore about buyers not being able to upgrade to "GOTY" editions at a discount!

    Similarly that the game is "only" a year old, again seems to be used against it by certain people. Like being newer somehow makes it offer less "value" than the decade (and older) content in the MC collection.

    Realistically with (as trumpeted on the box) "over 200 game of the year awards" this merely year-old game is pretty much STILL as good as it gets within its genre. I mean, I can't think of another title that's come along and superseded it over the last few months.

    The root of the "problem" seems to be that its on PS4 not PS3, which is a really weird state of affairs if you ask me!
    Reply -1
  • GreyBeard 16/07/2014


    Ignorance isn't a defence.

    If the PS4 was capable of and/or was promoted as being backwards compatible then you would have a point.

    Similarly if TLOU had been promoted from day 1 as being PS3/PS4 cross-buy or having some kind of future discount system in place, your argument would be sound.

    However as neither of these things is true, what we are seeing is people pulling expectations out of their arses and complaining bitterly that they are being abused because these same expectations aren't being met.

    Its ludicrous.

    If you bought TLOU on PS3 last year then you got what you paid for. End of story. You (the buyer) don't get to turn round a year on and try and unilaterally renegotiate the terms of the sale - the world doesn't work like that!
    Reply -2
  • GreyBeard 16/07/2014


    If the shoe fits...

    Some people do have an inflated sense of their own entitlement. Porting a game between two platforms is not a 5 minute job, especially when their architectures are as dissimilar as PS3 and PS4.

    Its offensive to me that such a substantial amount of work is treated as insignificant and unworthy of reward.
    Reply +13
  • The best games of 2014 are actually from 2013 - and that's okay

  • GreyBeard 12/07/2014


    Sean Penn called. He said to "dial it back".
    Reply 0
  • GreyBeard 12/07/2014


    You're being overly cynical about this. Getting paid for your work/investment isn't a bad thing you know.

    As for it being solely "about the money" that's not exactly how it works when it comes to making a retail product. If noone is interested in buying it, you aren't going to make any money.

    Its all about opportunity cost - basic risk/reward stuff that any commercial enterprise needs to square off if they wish to stay in business.
    Reply 0
  • GreyBeard 12/07/2014

    It seems that many people here have failed to notice that fewer and fewer companies are around to make AAA boxed-product titles as time goes on.

    It takes time, and a LOT of money to make a AAA "new experience". You are talking about 2 year plus development cycles, thousands of man-hours of work. Its not a trivial undertaking because for the entire duration of that lead-time its all expenditure and zero income.
    Reply +3
  • How strong exactly is PlayStation's 2014 line-up?

  • GreyBeard 09/07/2014


    I just don't think its that big of a system-seller. Although I can well imagine a lot of 360 players wanting it, its not the sort of thing that is going to make me shell out 350 for a console just to play it.

    Especially when there's so much competition from other FPS behemoths at that time of the year it strikes me that Sony are being much smarter with their launch timing for TLOU -getting it on shelves before the heavy-hitters arrive seems like the best plan.

    Also, gotta admit that although I genuinely like and admire Ted Price and the whole Insomniac crew, I really don't see Sunset Overdrive doing well at all. Its the sort of title that the internet loves, but mainstream gamers just don't get excited by. Its JSR all over again... and God knows that game looked amazing when it was launched but it just tanked at retail.

    Third quarter is going to be owned by third-party multiplats imho.
    Reply +1
  • GreyBeard 09/07/2014


    Why would I want an Xbone to play 10 year old FPS titles @1080p when I have a perfectly good PC that can do that already?
    Reply -1
  • "It's not historically accurate!"

  • GreyBeard 07/07/2014



    To be "surprised" by this topic stirring up controversy would require that person to be wholly unaware of what's happened/happening elsewhere in internet media. Something that as EIC of major news site, I doubt tremendously...

    And I'm sorry but given this site's track-record for setting gaming fans at each other throats via "console war" type click-baiting, I really don't buy the philanthropic/social justice aspect one bit.
    Reply +2
  • GreyBeard 05/07/2014


    No, its just that some of us don't enjoy being patronized and proselytized at.
    Reply +27
  • Rainbow Six Siege has male and female hostages

  • GreyBeard 25/06/2014


    Hey, did you not actually watch the Anita Sarkeesian video, people who claim NOT to be sexist, are often the people who are the most sexist. Research has proved it. (Honest!)

    I really wish I was making this up, but hey, remember kids, in the culture wars you are either with the self identified forces for "social justice", or you are part of the problem.
    Reply +20
  • "See those mountains?"

  • GreyBeard 14/06/2014

    That Zelda demo is funny, considering the pitch is open-ness that whole boss sequence is totally scripted and linear. Reply -4
  • Directly to you: Nintendo wins E3 on its own terms

  • GreyBeard 13/06/2014

    Sorry Oli, but the dismal sales of the Wii-U matter a lot. Especially to the rest of the industry who will continue to give Nintendo platforms a wide-berth.

    And that matters because as the higher the tech level gets, the longer it takes to make games and the fewer and further apart the first-party releases become.
    Reply +2
  • Far Cry 4 "almost" had female co-op characters

  • GreyBeard 12/06/2014


    If race/gender/sexuality is to mean ANYTHING then it needs to be reflected in the way the character interacts with other npc's and the game's fiction as a whole.

    If it's just swapping out a "male" model for a "female" then its exactly as meaningful as swapping a bald model for one with long hair.

    And I'm sorry, if you have an issue relating to a character in a videogame on the basis of their gender, race, or sexuality then YOU are the problem not the game.
    Reply +2
  • GreyBeard 12/06/2014


    Why is it better when it makes no functional difference whatsoever? Its basically reducing gender to the equivalent of a hairstyle!

    Anyone who genuinely gave a shit about the issue would know better than to trivialize it with this sort of bogus controversy.
    Reply -2
  • GreyBeard 12/06/2014


    The sad truth is that a lot of "gamers" are happy so long as they have something -ANYTHING- to argue and rage about.

    And internet media is just cynically feeding off of this.

    What annoys me the most is how transparent it all is. Re-skinning a male character as a female is not representation, and its sure as hell not progressive. Same deal with race and sexuality - unless that factors into the gameplay or fiction it is superfluous.
    Reply +6
  • Assassin's Creed Unity is a backward step for progressive games

  • GreyBeard 12/06/2014

    Awesome. Lets waste resources by throwing "Smurfette's" into roles that have absolutely no gender specification.

    Tokenism is not being "inclusive", it's a sop. Where's the benefit in having different genders when gender makes no difference to how that character relates to the game-world and it inhabitants?
    Reply +12
  • Sony had more wow moments, but Microsoft has closed the competence gap

  • GreyBeard 10/06/2014

    This constant moaning about lack of big titles this third quarter is so stupid when it is ALWAYS a time dominated by the same few big hitting franchises that suck all the air out of the market.

    You'd have to be mad to want to push anything new out, especially in the heavily contested genres like FPS/TPS, unless you're something like Destiny that's doubtless got a huge marketing push behind it.

    The plain truth is that as good as Sunset Overdrive looks, its going to be facing a storm of competition and most likely isn't going to set the charts on fire. Its not a full-blown family title like LBP3, which I suspect will outsell SO simply because it is at least accessing a different demographic.

    The problem with MS conference as a whole was that it was way too familiar, if you had a time machine and went back and showed it to someone 5 years ago they would recognize virtually the entire roster. That's not good.
    Reply 0
  • Sony's E3 conference

  • GreyBeard 10/06/2014

    Easy win for Sony. Reply -3
  • Brand new Witcher 3: Wild Hunt gameplay footage

  • GreyBeard 09/06/2014


    Combat didn't look in the same league as the Dragon's Dogma equivalent. Climbing onboard and fighting, burning the wings to keep him grounded, all while NPC's are doing their own thing...

    Not a favourable comparison at all imho.
    Reply +1
  • Microsoft's E3 press conference

  • GreyBeard 09/06/2014

    90 minutes of non-stop trailers turns out to be, frankly, pretty boring... who knew :(

    Lots of wonderful craft on show, but desperately lacking in innovation, interest and I almost hate to say it, excitement.

    I can't fault MS for the effort, but I found it all pretty boring.
    Reply 0
  • Why online shooting peaked with Bungie's decade-old Halo 2

  • GreyBeard 09/06/2014


    It'll all make sense at MS keynote at E3...
    Reply +1