GloatingSwine Comments

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  • It looks like Dragon's Crown Pro is coming to PS4

  • GloatingSwine 15/09/2017

    @Bernkastel Pulled it from the EU store because of publisher reasons, IIRC. When Atlus and NIS America parted ways Dragon's Crown's EU rights were in limbo. Reply +2
  • South Park: The Fractured but Whole's difficulty slider changes the colour of your skin

  • GloatingSwine 07/09/2017

    @Gameboyd Not even a new observation. Reply -10
  • Crash Bandcoot N.Sane Trilogy did the business for Activision - and now everyone wants a Spyro remaster next

  • GloatingSwine 04/08/2017

    I'd snatch a Spyro reboot up so fast I'd have their hands off at the wrists. Reply +5
  • Forza Horizon 3 is about to get its wildest crossover yet

  • GloatingSwine 28/07/2017

    @obidanshinobi It's not arcadey, but like every Forza game you can set up whatever driving assists you want to make it accessable to you. Reply +4
  • GloatingSwine 28/07/2017

    @Anrkist 50% of the games I own for the Xbox One are Forza. It's a totally sensible decision. Reply +3
  • Nintendo's new online service looks like it could be every bit as bad as you feared

  • GloatingSwine 20/07/2017

    @BabyBabyBabyOh AFAIK Minecraft Switch is going to use Xbox Live for cross play. Which probably means it will be the most robust online product on the platform...

    (That's also suspected to be the reason Sony won't have cross play on the PS4 version)
    Reply 0
  • Forza Motorsport 7 out in October, has trucks

  • GloatingSwine 11/06/2017

    @Rogueywon Horizon and the main games scratch different itches for me. I have different approaches to playing them, different settings, and so on. Plus it's nice to just have an on-road track focused racer sometimes rather than Horizon's infinite off road courses ps we have buggies now so use them forever. Reply +3
  • Once upon a time, Wonder Boy: The Dragon's Trap was my Zelda

  • GloatingSwine 11/06/2017

    @jimodo There was Manic Miner, the game Jet Set Willy was the sequel to.

    Quite a lot of Speccy games were "here is a maze, get on with it" though.
    Reply +4
  • Monster Hunter is heading to Switch

  • GloatingSwine 26/05/2017

    Completely unsurprising to all humans ever, this news.

    The Switch slots neatly into that adhoc wifi co-op niche that the PSP and DS occupied in Japan and in which Monster Hunter made its home.

    I'm only surprised it took this long to announce it.
    Reply +1
  • Nintendo Classic Mini NES is being discontinued

  • GloatingSwine 13/04/2017

    @Dreadjaws So a Retropie then? Reply +5
  • Jak and Daxter games are coming to PS4

  • GloatingSwine 03/04/2017

    @AmorousBadger Jak 2 might be in serious danger of cutting itself on all that edge, but it remains a fantastic game. Reply +2
  • 29 minutes of new Nier: Automata gameplay reveals moose-riding, exploration and more

  • GloatingSwine 14/02/2017

    @penhalion Nier Automata follows on from Ending D of the original Nier. (That's the one where your character voluntarily erased himself from history and it deleted all your saves). Reply 0
  • Ace Combat 7 now coming to PC and Xbox One as well as PS4

  • GloatingSwine 27/01/2017

    @frankboyer45 Getting some kind of cut-rate Tom Clancy knock off to write the story of Assault Horizon wasn't too far out of leftfield, given how AC5 is basically Sum of All Fears with the serial numbers filed off. Reply +1
  • GloatingSwine 27/01/2017

    @Rathbone When Ace Combat does DLC it really milks it. If it was a Forza style pack of ten planes that would be one thing, but Namco want you to pay 5 for one skin for one plane. Reply +2
  • Looking for Ghost Recon in the Wildlands

  • GloatingSwine 26/01/2017

    How Ubisoft is the open world though? Reply +1
  • Nintendo Switch out 3rd March for 279.99

  • GloatingSwine 13/01/2017

    @CackyBirdlegs On the other hand, MS and Sony's paid online services both give you 3-4 free games every month, and Plus gives you a range of discounts on the online store as well. So they're not just "pay for online play" any more, they're "subscribe to free games bundle, also get online play". They're more like subscribing to something like the Humble Monthly Bundle now.

    Nintendo's paid online service better include something like free access to the NES Virtual Console. But it won't, because they won't even let those work cross buy the grasping cunts, you have to pay to "upgrade" the titles.
    Reply +3
  • Dragon Quest 8: Journey of the Cursed King 3DS review

  • GloatingSwine 10/01/2017

    @Strite Likewise. If they got this up on the PS2 classics I'd be all over it. Reply +4
  • Ariana Grande is a Final Fantasy character

  • GloatingSwine 03/01/2017

    @Spetzomancer No. And nor do you. They were advertising mobile phone companies as a major gameplay mechanic back in 7, after all. Reply +1
  • DoomRL roguelike attracts eye of Zenimax, may be shut down

  • GloatingSwine 02/12/2016

    @Eaton_Corvinus This isn't even a takedown notice, it's just telling them to change the names and stop using someone else's logo.

    Basically a couple of afternoons of search and replace.
    Reply -2
  • Blizzard to nerf Hearthstone's "most controversial" card

  • GloatingSwine 29/09/2016

    @Bludsh0t Yogg's power is determined by the nature of spells. There are simply more spells that target enemy hero and minions and summon things for the caster than there are ones where the random targeting can interfere which mean that despite him being apparently "completely random" he's more likely to be strongly positive for the caster. (More so than any other 10 cost). Reply +1
  • Forza Horizon 3 review

  • GloatingSwine 27/09/2016

    @IronSoldier The main Forza series is also consistently 60FPS.

    They've still made six of them in the time it took Polyphony to make two and a half GTs.
    Reply +3
  • After a wave of fan outcry, Respawn is making big changes to Titanfall 2

  • GloatingSwine 25/08/2016

    @matislavbelkovic A lot of the time people don't play the objective because the personal rewards are better if you don't. If the game has a progression mechanic, and they all do now, and the rewards towards progression are higher for farming kills not doing the thing that wins you the map, then people aren't going to try and win the map. They're going to do the thing that maximises their personal rewards from each match. Reply +2
  • Face-Off: Final Fantasy X/X-2 HD Remaster on PC

  • GloatingSwine 28/05/2016

    @bdc The game is from 2001 though :P

    Let's be honest here, there's not a lot of benefit you're going to get from going from 30 to 60fps in a turn based game. This isn't an FPS or fighting game where prompt response to your inputs is going to have a meaningful impact, or where your inputs and interactions are strongly driven by animation timings. It's a turn based menu driven JRPG where you probably aren't even watching the animations after the first couple of times because you've seen them a zillion times.
    Reply +14
  • New Baldur's Gate expansion Siege of Dragonspear off to a rough start

  • GloatingSwine 06/04/2016

    @Rogueywon Negative steam reviews only mention the bugs because the Internet Shitlord Brigade can't write reviews of a game they haven't bought, so only the things that are actually worth mentioning, which are all things that can and will likely get fixed like multiplayer stability get mentioned. Reply 0
  • GloatingSwine 06/04/2016

    @Shoozle In a world where gender transition can be accomplished as trivially as putting on a belt, people might have a different opinion about what it means and how to discuss it.

    Remember that Forgotten Realms is a high fantasy world where a man being turned into a chicken is not only a temporary inconvenience but is also not even the weirdest thing you've seen since breakfast.
    Reply +3
  • The Legend of Zelda: Twilight Princess HD review

  • GloatingSwine 02/03/2016

    @Malek86 OoT is the recipient of a healthy dose of nostalgia, which means that people don't quite assess it fairly. There's a lot more criticism of the DS version of the game despite it being basically the same thing with massive quality of life upgrades (not having to go into the pause menu every time for the iron boots is worth it in itself) because the new context makes people reassess flaws that were always there.

    OoT is also kind of a game in transition, the style of dungeon design in Zelda games changed from interconnected room puzzles where the solution was based on figuring out how to access the right part of a room based on the overall layout of the dungeon to much more single room puzzles where all the components of the puzzle exist within the same room.

    That change took place during the development of OoT, which has both styles of dungeon (the former style reaches its apex in the infamous water temple).

    Twilight Princess is easy to see as an apology for the art style of Wind Waker, but more significantly it's an apology for how little content that game had. With only five dungeons in WW and most of the sea filled with pointless islands and busywork treaure hunting, whereas TP has a decent wodge of dungeons and only a little "filler" in the relatively large field area (and the field areas get regularly reused in other events).

    Twilight Princess is structurally similar to OoT but it's refined and improved in almost every way, and only nostalgia stops people seeing it.
    Reply 0
  • Fallout 4 could do with a proper Hardcore Mode

  • GloatingSwine 15/01/2016

    @ubergine When weapons are trivial to repair though, which is approximately every single time a weapon durability mechanic has been introduced, they actually don't stop you using one weapon the whole way through, they just add a bit of fucking-about-in-menus tax to the process of doing it.

    If the intent is to limit use of a particular weapon, then durability is an inorganic, unfun, and trivially defeated means of doing so, and so is so ineffective nobody should ever try and use it for that.

    It was even worse in Bethesda games because they linked the weapon's effectiveness to its durability state, making their already drawn out combat take even longer unless you fucked about in menus even more to keep your weapons in top condition which you couldn't even do until your repair/armorer skill was high enough.
    Reply +1
  • GloatingSwine 14/01/2016

    @ubergine Weapon durability has always been annoying and crap. I don't think there's ever been a game where it really felt like a good addition. Maybe Dark Souls 2 but only because it went so quick and all you had to do was rest at a bonfire to bring it back.

    Every game ever it's been a trivially defeated piece of occasional busywork, and in Bethesda games especially it's just another reason to have to fiddle with whatever invariably terrible UI they've choked up this time.
    Reply 0
  • GloatingSwine 14/01/2016

    Hardcore mode's needs bars weren't what made it the best way to play Fallout: New Vegas. Food and water were trivial to obtain and carry enough of anyway, and the Survival skill made food one of the better ways to stay healthy. That and ammo having weight made you think more about what you take adventuring with you, but that's all it really did.

    The thing that made Hardcore matter was the way healing items took time to take effect, meaning that you couldn't just pause the game and stimpak your way to infinite health, and since stimpak healing rate didn't stack the best way to heal fast was a stimpak and a food item.

    Now, that part of Hardcore technically is present in Survival mode in Fallout 4, which makes healing go very slowly indeed, but you have it at the same time as doubling all enemy damage and halving your own (and makes poison an instant death sentence because you can't outheal it).

    So no, really the inclusion of a few needs bars won't elevate Fallout 4 back closer to New Vegas. The writing will still be bland, the main quest will still be dumb and not feel connected to the world it takes place in because none of the factions have any presence outside their own base. Nor are there any reasonably logical consequences that the player can predict out of any of their victories (or even an epilogue which tells you any of the consequences*). The sidequests won't be any more than an arrow pointing to a dungeon the player hasn't been to yet where the dungeon itself is intended to be more engaging than the task the player was sent there to do, and Preston Garvey will still expect you to deal with every trifling little problem because the Minutemen is basically you and you alone.

    It was silly to expect Bethesda to make a Fallout game that felt like the original Fallout games, it's not in their DNA to make a character and narrative driven RPG with interesting sidequests and attended to consequences. They make playspaces full of Stuff for the player to uncover, where the engagement is intended to be the world and what stories are present are delivered primarily through environmental storytelling. That also means that they deliver stories about things past (mostly things that happened before the war, which the original Fallout games and New Vegas weren't interested in, because they tell stories about the world as it is not as it was), because that's what environmental storytelling is good for. It also means that the world is relatively static, which in Fallout 4 is emphasised by the unending stream of radiant quests Preston Garvey will spew out, because there are always more raiders threatening your settlements, ghouls and supermutants pop back up like a whack-a-mole machine as soon as you turn your back, so you don't ever feel like you're making a difference to the world.

    The settlement mechanic is massively underused as well, because Bethesda wanted it to be optional. The settlers can barely do anything, they can't build stuff, can't look after their own needs, can't defend themselves, get kidnappped or threatened by raiders no matter how many turrets they have, and nobody in the rest of the world even notices they're there. You could be the leader of an nation tens of times the size of the entire population of Diamond City and nobody will even notice. All they're good for is farming glue so you can make more gun mods.

    Still, the levelling system is nice (For this game. Not sure it would translate to a proper Fallout because it's so mechanics focused and not really useful for underpinning roleplay.), you get meaningful power out of each perk, and Survival mode's higher stakes combat makes getting that power matter more. It's like a slower (slightly) less silly Borderlands now, and you have to expect that to get anything out of it.

    * Those epilogues are a real miss, Obsidian put more effort into writing an epilogue for a set of fucking lightswitches than Bethesda have for their entire damn world!
    Reply +8
  • Psychonauts comes out on PS4 this spring

  • GloatingSwine 12/01/2016

    @ControlledChaos With a game as good as the soundtrack this time.... Reply -1
  • Metal Gear Solid 5 just got one of the craziest microtransactions yet

  • GloatingSwine 06/10/2015

    @GAmbrose Yeah, but on the basis that ordinary ship insurance is something you will buy with ingame money so it's mostly a convenience thing.

    Eve Online has had in-game insurance for donkeys, "Don't fly what you can't afford to insure" is one of the golden rules. Again, ingame money though.
    Reply +1
  • Fallout 4 completely revamps the way perks work

  • GloatingSwine 25/09/2015

    @Merdalor On the other hand, the elder scrolls system also means you can't do any of the fun things with a skill until you've spent hours flailing around with the crap version.

    (especially the noncombat skills, grinding smithing by producing a thousand iron daggers wasn't slightly fun but it was necessary to make any actual good gear given how rarely you actually needed smithing to upgrade your kit compared to how much advancement you got out of it)
    Reply +15
  • World of Tanks is coming to PS4

  • GloatingSwine 17/09/2015

    @ithis I've not played in yonks, destructible buildings and stuff was stuff they were talking about a year or so back but I don't think they ever went anywhere with it. Reply +1
  • GloatingSwine 16/09/2015

    @ithis The console version was developed later and by a different team. Mostly the changes are that it's a few patches behind in terms of vehicle and map changes but it looks better graphically (possibly even better than the PC game on max because it has additional particle effects etc, because WoT is not well optimised, it scales down a lot and runs on a toaster, but doesn't run well on basically anything) Reply -1
  • GloatingSwine 16/09/2015

    @OriTheBattleBorn When you get really good at the game, you know exactly how to sneak up on people. Using and abusing the vision system (which to be fair the game never explains) is basically the key to getting purple.

    Now, the meta is changing a little towards a more brawly playstyle (removal of a lot of bush cover etc) but vision control is still the way of kings.

    Also a great majority of the playerbase has the situational awareness of a potato, so it's not so hard.
    Reply -1
  • GloatingSwine 16/09/2015

    @ithis Just Xbox. The game works slightly differently on console to the PC version and it's not cross server. Reply +1
  • The Crew's upcoming DLC and updates detailed in new trailer

  • GloatingSwine 05/08/2015

    If only it weren't so bloody tedious to actually play.... Reply +2
  • Watch Shuhei Yoshida brave Bloodborne's hardest challenges

  • GloatingSwine 02/07/2015

    I didn't find the Defiled Watchdog particularly difficult, took a few goes but not out of line for a Bloodborne boss. (I used the threaded cane which is stronk vs this boss though as standing at its max range in whip mode lets you hop out of range and back in to attack).

    Defiled Amygdala, however, was three assholes in a wanker suit.
    Reply 0
  • Hyrule Warriors headed to 3DS, first trailer leaked

  • GloatingSwine 10/06/2015

    God dammit. For playable Tetra I might just do it.

    Reply +2
  • Dark Souls 3 is real, aiming for an "early 2016" release

  • GloatingSwine 10/06/2015

    @dkeppens From have made 15 Armored Core games now. At one point three came out in the same year.

    They know all about churning a franchise.
    Reply 0
  • GloatingSwine 10/06/2015

    @Sussudio Maybe because none of it is confirmed other than that the game exists. They were also the "Microsoft to buy Silent Hills" people, so credibility possibly not their speciality.

    To be honest, I expect basically everything in what they leaked to be placeholder or experimental mechanics which anything up to none of might actually be in the finished product.
    Reply 0
  • Windows 10 release in July, AMD spills

  • GloatingSwine 24/04/2015

    @Agente_Silva OEM preinstalls are a seperate market from retail. By retail I mean "go into a shop and buy Windows on CD". Which basically nobody did ever, because if they cared enough to change the copy of windows on their PC they just stole it off the internet instead. I expect OEMs will still be paying for licenses to preinstall Windows 10. Reply 0
  • GloatingSwine 22/04/2015

    @Diablo13 I suspect the story behind Windows 10 being free (for the first year) is that they barely made any money from retail copies of Windows anyway (because everyone has it preinstalled) and people have just been trained to expect new operating system versions for free now because that's how mobile devices work, so there's this huge visibility of the idea of upgrading to the new OS version and it just being a free thing.

    I suspect that's also why OSX has been free for the last few versions.
    Reply +3
  • GloatingSwine 22/04/2015

    @Innocent_Bystander Those are a deadend line of their own from 3. When XP came out it unified the home and business Windows product lines around the NT codebase, so 95/98/ME don't count any more. Reply -1
  • GloatingSwine 21/04/2015

    @mogsy I keep hearing this Win9x version check thing, and whilst it's a cute story I don't think it's actually the reason.

    The real reason is that this is the tenth main version of Windows (1, 2, 3, NT4, 2000, XP, Vista, 7, 8). It's actually Windows 7 and 8 that have the wrong numbers.
    Reply 0
  • Rich Stanton on: Skill and the random element

  • GloatingSwine 20/04/2015

    @Costarring Overmatch is from calibre not penetration, so your overmatch if you'd hit a 63mm area would have been 2.4x (152mm gun). So you probably hit at over the autobounce angle, which means that shot was far from a sure thing.

    Of course, bouncing off the softest target on the field is a sure thing for the trollcannon.
    Reply 0
  • GloatingSwine 19/04/2015

    @CaoSlayer Believing that the random draw of a card is significantly impactful on "winning" at poker is fundamentally misunderstanding what winning at poker is.

    Winning at poker isn't winning every hand all the time, it's maximising your winnings when your hand is strong and minimising your losses when your hand is weak so that your overall winnings go up over time.

    That's kind of a difference between poker and CCGs like Hearthstone, because a poker game takes place over many many more iterations of random draws than a single player would experience in even a best of three or best of five Hearthstone match, and you can't just fold a bad hand in Hearthstone to cut your losses, because the only stake on the table is "did you win or lose", not how much you won or lost.
    Reply +2
  • GloatingSwine 19/04/2015

    @Costarring If you bounced a BL-10 shot off the front of an Easy 8 which is basically tinfoil and cardboard then you made a bad shot, that could only happen if you hit at a super high angle (and maybe then only the mantlet because otherwise you'd overmatch for days).

    RNG is never going to turn sure shots into bounces, but it might punish you for thinking a shot is sure when it isn't.
    Reply 0
  • GloatingSwine 18/04/2015

    @Costarring WoT demonstrates quite effectively how RNG and skill interact. Despite the randomised elements good players can consistently run 60-65% solo winrates (in a 15v15 format) and bad players hover at 40-45%.

    Given the large number of games played by many players, if RNG had a nontrivial impact on overall outcomes then there would be a much smaller range of winrates.

    RNG affects the immediate outcome of a specific action (introducing a slight element of tension raising uncertainty), but only choosing the right or wrong action to begin with makes you win or lose consistently because over a large sample size its effects disappear, everyone gets an even distribution of good and bad rolls if the dice are rolled enough times.

    (It's also generally the tomato tier players who blame the RNG for their lack of success.)
    Reply +1
  • Media-streaming app Plex now available on PS4 and PS3 in Europe

  • GloatingSwine 17/12/2014

    You know what also organizes your media and streams it to all your devices?

    Everything else.

    Your PC operating system almost certainly does it free out of the box, unless it's linux and then you can probably install something to do it.

    Hell, my NAS box has a DNLA server built in, that means it can stream on its own to every device on my network.
    Reply +1