GloatingSwine Comments

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  • Fire Emblem Warriors' second chunk of character DLC arrives next week

  • GloatingSwine 09/02/2018

    @JamesSwiftDay Although FE Warriors is generally using the Shadow Dragon versions of the designs. Most of the characters got significant redraws for Shadow Dragon. Reply 0
  • Marvel vs. Capcom Infinite flops

  • GloatingSwine 01/02/2018

    @boot93 Probably Ike Perlmutter. Most of the "Fuck the X-Men, give them Inhumans" push in the comics and TV was Ike Perlmutter, who was legendarily salty about not having the movie license. (Also legendarily cheap, the shit rushjobs on Iron Fist and Inhumans TV are also at his door, and getting out from under his rule to be able to make the movies bigger was the reason Kevin Feige secured a separation between Marvel Comics and Marvel Studios for the movies.) Reply +2
  • Eurogamer readers' top 50 games of 2017

  • GloatingSwine 01/01/2018

    @JoelStinty Mass Effect is in about the same position, but in this list a lot of unequivocally better made (as in, not actively broken, didn't have to be rewritten for being clumsy as fuck) games that were below it in EG's list are above it.

    Funny how relative positions work.
    Reply +18
  • Eurogamer's games of 2017: The big debate

  • GloatingSwine 31/12/2017

    @JohnVuojo To be honest, given how they've made this one they should just get all the commentators to give them a top five with a wee blurb for each game and publish those.

    If the site wants to hang on personal opinions and bylines don't pretend they're doing an authoritative overall list.
    Reply 0
  • GloatingSwine 31/12/2017

    @grassyknoll A review is written by one person, but if they're any good at doing reviews they're sufficiently introspective about their own subjective taste that they can separate it from the thing they're reviewing so they can talk about the product in a way that lets other people make decisions about whether they will like it.

    Opinions are like arseholes, everyone has one. A review needs to be more than just an opinion.
    Reply +2
  • GloatingSwine 31/12/2017

    @IamUrple It had a coherent story (which the first didn't) and the game feel as a shooter was very good (which the first one was).

    It was, however, very very similar moment to moment to the first one with few new enemies or ways to fight enemies, so it wore out its welcome much faster than the first one did because you'd already ground those mobs tens of thousands of times each.

    Hence all the actual words put forth both in the actual list and this discussion being tepid to lukewarm praise for what we are assured is the seventh best game in all of 2017.
    Reply 0
  • GloatingSwine 31/12/2017

    @Murton Cause otherwise they'd be accused of just pandering to Nintendo and arty farty indies. Gotta put a big AAA release on there for the variety even if nobody has anything really nice to say about it. Reply -2
  • GloatingSwine 31/12/2017

    @tjtjtj If that damning with faint praise is what passes for defending, I'd hate to hear what someone who didn't like it sounded like.... Reply -2
  • Eurogamer's Top 50 Games of 2017: 10-1

  • GloatingSwine 30/12/2017

    @Murton Lootboxes in BF2 weren't as psychologically manipulative as CoD so they didn't like them as much. Reply -2
  • Eurogamer's Top 50 Games of 2017: 30-21

  • GloatingSwine 28/12/2017

    @Devox Nintendo really have had enough genuinely fantastic games this year to bagsy at least 4-5 of the top ten this year, so that's not actually unreasonable.

    It's just that they've also put some really good games below bland broken shit already...
    Reply +4
  • GloatingSwine 28/12/2017

    @Number1Laing I think it's clear that this is a sort of "list of games Eurogamer staff remembers from 2017" rather than a well thought out delineation of the quality of 2017's games. Reply +12
  • GloatingSwine 28/12/2017

    @Ragnor That's why videogame reviews are pretty useless now, you don't really get any information from them that you haven't seen from someone who got an early copy on Youtube. Reply +2
  • GloatingSwine 28/12/2017

    @Ragnor Professional game reviewers in general need to be held to higher editorial standards than they are at the moment. Just having an opinion isn't enough, a good reviewer should be able to explain why they have that opinion with specific reference to the thing the opinion is about, and should also have enough familiarity with design concepts to give a fair assessment of what a product was trying to do for the audience and whether it succeeded at it. Reply +6
  • GloatingSwine 28/12/2017

    @RawShark There's still time for them to put that above Mania, so don't give them ideas. Reply 0
  • GloatingSwine 28/12/2017

    @RawShark They could be really edgy and put Mario on top. (Odyssey was better than BotW which was 7/10 at best). Reply -8
  • GloatingSwine 28/12/2017

    @tjtjtj Don't forget the grindy, busted servers, and swiftly forgotten For Honor above that. Reply +6
  • Bayonetta 3 is coming exclusively to Switch

  • GloatingSwine 08/12/2017

    Buying that again then.

    Will be nicer with the Switch pro pad than it was with the Wii U one. The buttons were a bit small and harder to do the mashy finishers on.
    Reply +3
  • Beyond Good & Evil 2 characters, ships, story detailed

  • GloatingSwine 07/12/2017

    "The first idea for BG&E was to make three games, a trilogy," Ancel answered. "But when we started thinking about the next game we thought the [series'] world was so big, so dense it would be a shame to not talk about its origins. Who is Jade? She's very mysterious. She has a dark side. We want to go deeper into these things."
    I don't give a shit about those things. I didn't need to care about the backstory to care about the characters the first time around, and now I do care about the characters I want to continue their story after that cliffhanger you left them on fifteen bloody years ago.

    Prequels are a curse and a scourge and anyone who suggests one wants to be slapped in the face with a trout.
    Reply +20
  • Marvel Heroes shuts down over a month earlier than planned

  • GloatingSwine 28/11/2017

    I did a bit of a postmortem for this game:

    Despite being fun, I think there were deep structural problems that contributed to its demise and the inability of the remaining staff at Gaz to fix it.

    Almost everything in the game was spread too thin between too many systems. Compare the available game modes in MH with either D3 or PoE.

    D3 has Story, which turns into Adventure which gives different context to the same content, and it has Rifts/GRifts.

    PoE has Story and Maps.

    MH had Story, Patrols, Terminals, One Shots, Raids, Danger Room, X Defence, and Holo Sim. (And probably something else I've forgotten)

    That means that new development was always spread out all over hell, whole modes got abandoned and just hang on the side of the game giving no rewards or value.

    Whereas in the more focused games, new content that gets added with major patches is in the areas that everyone is using.

    Likewise items, your itemisation was always spread out all over the place because most of the good stuff was tied to specific bosses, so you were at the mercy of where and how often that boss spawned, so changes to content may or may not bring you anything new depending on what characters you were using. (Also all of the equip slots. PoE has like 9 slots MH had something like 17)

    The stat system was complex but almost wholly degenerate because you had all these ratings whose relative value changed depending on how much of all of them you had, but (almost) no matter who you were you needed to chase crit/brutal rating to get big red numbers. (Summoners were always a wart on the side of that system because summons didn't inherit CDR/BDR so they were usually way worse than everyone else, but fixing that annoyed everyone because they didn't fix the items at the same time, and it turned out that the CDR/BDR thing everyone else was using was part of the real underlying problem).

    They also seemed to be paranoid about people getting stuff "too easily", having huge ranges of effectiveness on rarely obtained items that couldn't be moved between characters (which would only really have been such a problem because of the aforementioned degenerate design, there were 60 odd characters and they all wanted a well rolled GoK because crits/brutals were so much of your damage for like every character). Having the vast depth of character choice was never really strongly leveraged as a way to keep people in, they wanted to keep people locked into farming one character forever but also buy all the others.

    Too many modes, too many marginal item slots, too few places to get things to go in item slots. Too degenerate a stats system. It really needed a ground up redesign in a way it was really never going to get.
    Reply 0
  • Beamdog is enhancing BioWare's Neverwinter Nights next

  • GloatingSwine 22/11/2017

    @markwilliamdiano Especially not because they repeated the exact same character arc with Bastila in the next game.

    (NWN has aged pretty poorly, worse than the infinity engine games by a good way).
    Reply 0
  • LA Noire remaster changes those infamous interrogation button prompts

  • GloatingSwine 09/11/2017

    Still not as good at Phoenix Wright for actually interrogating perps. Reply +10
  • Call of Duty: WW2 review

  • GloatingSwine 07/11/2017

    @Zidargh It was a couple of releases after the original Modern Warfare I guess. When they farmed it out to endless different actual studios to guarantee they could churn out one every year. Reply 0
  • GloatingSwine 07/11/2017

    @FuzzyDucky Gotta learn to love the lootbox. Reply +1
  • Horizon Zero Dawn: The Frozen Wilds review

  • GloatingSwine 07/11/2017

    @MccyMcFlinn There's pressure to have content at launch, but does it need to be a review? I don't think so any more. I can't even remember the last time any game review made any impact on my decision to purchase or not.

    There's enough material to make that decision and if it's something a bit less obvious but interesting enough to be worth looking at I'll hear someone talking about it on a podcast or other youtube video.

    Having what's basically called a review now but explicitly calling it a first impressions and then coming back later to do a more in-depth review that would actually have the kind of critical detail something bearing the name needs would be better.

    Again, saying "Vic is new at doing reviews" doesn't change much because by the standards of the modern game review this one is fine, it's just that the standards of the modern game review are wrong.
    Reply +1
  • GloatingSwine 07/11/2017

    @MccyMcFlinn If this was the only review that had these properties, I wouldn't be talking about the death of reviews as a thing.

    It's very much not, game reviews in general from every publication are marked by a lack of critical engagement with their subject. A lot of the time it's almost certainly due to the rushed schedule of getting a review out before the game comes out, but if that elides so much from the review by not leaving enough time to write it in that kind of depth, then it was no use to the consumer anyway.

    You could go to almost any review by any reviewer and see basically the same structure. An opinion without supporting critical detail or reference to the text and a list of features of the product. It's nothing to do with this reviewer (and yeah, I didn't read the byline blurb and made assumptions) being new, it's what game reviews are.

    The really bad ones will totally miss the point as well, criticising the game for doing badly at something (often narrative) that was completely irrelevant to the things it was actually trying to accomplish (which is why games critics should at least get a surface level understanding of the MDA framework, even just watching Extra Credits' video on it).

    It shouldn't be necessary to share a reviewer's tastes to see value in a review, the critical reference to the things in the text that generated that opinion should give you enough information about the text to get value.
    Reply +3
  • GloatingSwine 07/11/2017

    I think we’re reaching a point where game reviews in general are inadequate. A review needs to be more than an opinion and a list of features, it needs to be a critical engagement with the product.

    John Updike came up with some rules of constructive criticism, some of which are well applicable to game reviews.
    First is to understand what the author was attempting and to assess the success with which the product achieves it. HZD was driven by its story and characters, and by providing a wide range of options to deal with enemies with varied behaviours. Neither of those things are addressed in any detail in this review. They are briefly mentioned, but not critically examined.
    Second is to provide sufficient detail from the product to support the argument being made. This review is a fuzzy precis, the reviewer says he “doesn’t connect” with Aloy and isn’t invested in the quests, but offers nothing to help a reader understand why not. What was lacking from the product that would have made that connection. An important way to address this is one of the other rules, to compare it to other similar works in specific detail to draw specific contrasts with something the reviewer found more successful. The reviewer says he’s a “fan of” open world games, but doesn’t compare HZD to one he likes in enough detail to determine where they work and it doesn’t.
    Reply +4
  • Watch: Blizzcon reacts to Overwatch's sexism problem

  • GloatingSwine 06/11/2017

    @PyD I suspect that in not a very long time a lot of big games will have live monitoring of chat, both voice and text, by something closely related to Youtube's adpocalypse-bot that has the ability to automatically hand out at the very least chatbans if not game bans. Reply 0
  • David Cage on Detroit and its depiction of domestic violence

  • GloatingSwine 31/10/2017

    @pelican_ Videogames will never be taken seriously until creators have good answers to questions like this.

    Whining about not being taken seriously is a fantastic way to stop people wanting to take you seriously.
    Reply -7
  • Original Xbox Star Wars: KOTOR downloadable ahead of back-compat launch

  • GloatingSwine 23/10/2017

    @Malek86 Will have to see how it looks when it comes out for reals. I have KOTOR1&2 on PC now anyway, but sticking Ninja Gaiden Black in for a blast is tempting. Reply -1
  • GloatingSwine 23/10/2017

    @richardiox I doubt there'll be anything other than a little bit of post upscaling.

    If you want KOTOR with actual resolutions, it's £7.59 on GOG and being that old even the most potato modern PC should run it.
    Reply -9
  • How video game difficulty became a cultural battleground

  • GloatingSwine 22/10/2017

    @shehzaanshazabdulla Well, there's a subset of people who get all holier than thou about liking difficult games and will happily inform you about how much better they are than you as a person because if it. And then theres another subset of people who get all holier than thou about accessability and will happily inform you how much worse a person you are than them if you suggest that difficulty can be valuable to any game ever. Reply +1
  • GloatingSwine 21/10/2017

    @cowell Part of it is that some people are really bad at self examination and expression, so it's hard for them to think about what the challenge of a game means to them and to the game.

    Difficulty is a dynamic in game design that interacts with all the other dynamics to produce the aesthetics which the player can experience. If you change the difficulty you don't get "the same thing but easier", you get a different thing.

    Some games simply can't have their difficulty changed and still be the game they are. Papers Please needs to be increasingly difficult to make the right decisions and increasingly push the time available to decide in order for its message about bureaucracies to succeed. If life in Arsotska was comfortable, the life of a border control officer would be a very different one.

    Whereas Gone Home needs the player to have time to worry about the potentially negative outcomes its horror game framing implies so that it can undercut them to produce the feeling of having worried about nothing, and so if you had to solve logic puzzles to move around you would be distracted from the framing and presentation and the internal scenario the game is trying to construct in your mind wouldn't have time to form.

    Not every game can usefully have multiple difficulties. Some games have to be as difficult or easy as they are in order to be what they are.
    Reply +1
  • Fire Emblem Warriors is getting a free Japanese voice pack at launch

  • GloatingSwine 17/10/2017

    @n0signal Fire Emblem is all about matchmaking between your party members in order to give them the best stat boosts. Reply +2
  • Watch: Scorn may look fantastic, but its gameplay is utterly archaic

  • GloatingSwine 02/10/2017

    @skuzmuffin If they don't get any criticism, how will they improve their product? Reply +12
  • It looks like Dragon's Crown Pro is coming to PS4

  • GloatingSwine 15/09/2017

    @Bernkastel Pulled it from the EU store because of publisher reasons, IIRC. When Atlus and NIS America parted ways Dragon's Crown's EU rights were in limbo. Reply +2
  • South Park: The Fractured but Whole's difficulty slider changes the colour of your skin

  • GloatingSwine 07/09/2017

    @Gameboyd Not even a new observation. Reply -10
  • Crash Bandcoot N.Sane Trilogy did the business for Activision - and now everyone wants a Spyro remaster next

  • GloatingSwine 04/08/2017

    I'd snatch a Spyro reboot up so fast I'd have their hands off at the wrists. Reply +5
  • Forza Horizon 3 is about to get its wildest crossover yet

  • GloatingSwine 28/07/2017

    @obidanshinobi It's not arcadey, but like every Forza game you can set up whatever driving assists you want to make it accessable to you. Reply +4
  • GloatingSwine 28/07/2017

    @Anrkist 50% of the games I own for the Xbox One are Forza. It's a totally sensible decision. Reply +3
  • Nintendo's new online service looks like it could be every bit as bad as you feared

  • GloatingSwine 20/07/2017

    @BabyBabyBabyOh AFAIK Minecraft Switch is going to use Xbox Live for cross play. Which probably means it will be the most robust online product on the platform...

    (That's also suspected to be the reason Sony won't have cross play on the PS4 version)
    Reply 0
  • Forza Motorsport 7 out in October, has trucks

  • GloatingSwine 11/06/2017

    @Rogueywon Horizon and the main games scratch different itches for me. I have different approaches to playing them, different settings, and so on. Plus it's nice to just have an on-road track focused racer sometimes rather than Horizon's infinite off road courses ps we have buggies now so use them forever. Reply +3
  • Once upon a time, Wonder Boy: The Dragon's Trap was my Zelda

  • GloatingSwine 11/06/2017

    @jimodo There was Manic Miner, the game Jet Set Willy was the sequel to.

    Quite a lot of Speccy games were "here is a maze, get on with it" though.
    Reply +4
  • Monster Hunter is heading to Switch

  • GloatingSwine 26/05/2017

    Completely unsurprising to all humans ever, this news.

    The Switch slots neatly into that adhoc wifi co-op niche that the PSP and DS occupied in Japan and in which Monster Hunter made its home.

    I'm only surprised it took this long to announce it.
    Reply +1
  • Nintendo Classic Mini NES is being discontinued

  • GloatingSwine 13/04/2017

    @Dreadjaws So a Retropie then? Reply +5
  • Jak and Daxter games are coming to PS4

  • GloatingSwine 03/04/2017

    @AmorousBadger Jak 2 might be in serious danger of cutting itself on all that edge, but it remains a fantastic game. Reply +2
  • 29 minutes of new Nier: Automata gameplay reveals moose-riding, exploration and more

  • GloatingSwine 14/02/2017

    @penhalion Nier Automata follows on from Ending D of the original Nier. (That's the one where your character voluntarily erased himself from history and it deleted all your saves). Reply 0
  • Ace Combat 7 now coming to PC and Xbox One as well as PS4

  • GloatingSwine 27/01/2017

    @frankboyer45 Getting some kind of cut-rate Tom Clancy knock off to write the story of Assault Horizon wasn't too far out of leftfield, given how AC5 is basically Sum of All Fears with the serial numbers filed off. Reply +1
  • GloatingSwine 27/01/2017

    @Rathbone When Ace Combat does DLC it really milks it. If it was a Forza style pack of ten planes that would be one thing, but Namco want you to pay £5 for one skin for one plane. Reply +2
  • Looking for Ghost Recon in the Wildlands

  • GloatingSwine 26/01/2017

    How Ubisoft is the open world though? Reply +1
  • Nintendo Switch out 3rd March for £279.99

  • GloatingSwine 13/01/2017

    @CackyBirdlegs On the other hand, MS and Sony's paid online services both give you 3-4 free games every month, and Plus gives you a range of discounts on the online store as well. So they're not just "pay for online play" any more, they're "subscribe to free games bundle, also get online play". They're more like subscribing to something like the Humble Monthly Bundle now.

    Nintendo's paid online service better include something like free access to the NES Virtual Console. But it won't, because they won't even let those work cross buy the grasping cunts, you have to pay to "upgrade" the titles.
    Reply +3