Gigifusc Comments

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  • SNES mini already hacked to play downloaded games

  • Gigifusc 09/10/2017

    @PickleJuice Re' VC versions of the game.

    Technically speaking, if someone d/l's the original SNES roms and plays them on an emulator (or in this case, on the Snes mini), they haven't actually pirated the VC versions. They have gained access to roms for games that are no longer in circulation other than as second hand (or because someone is selling an unopened copy which again, isn't new). So, actually, they have pirated the original SNES game - the VC version is a different version.

    It's a bit like someone recording a film off TV onto a VHS tape, putting a label on it and flipping the little plastic slider so it can't be recorded over.

    If that film is available today on a 4K disc. Have they pirated the 4K disc?

    Technically, in the eyes of the law, they might have. But IP and copyright law is often blind and skewed.

    What would you say in that case?
    Reply +1
  • Rogue Trooper Redux Switch will launch alongside all other versions this October

  • Gigifusc 06/10/2017

    There was also a 16bit game too.

    [youtube]https://www.youtube.com/watch?v=EVvkT7cHiek[/youtube]

    Rogue Trooper Amiga

    Was a pretty average game bolstered by the IP.

    Hmm. Can't get the video to show up??
    Reply 0
  • A rare look at how Nintendo built Zelda: Breath of the Wild's Hyrule

  • Gigifusc 05/10/2017

    @PoundTheMound Whilst that is a valid opinion because it's your opinion, you maybe should at least recognise that literally millions of gamers around the world hold the entire series in such high esteem that maybe it just doesn't tick your personal boxes.

    That acknowledgement should lead you to a logical decision that, they are very good games, but just aren't for you.

    Example - I can't fricking stand the Demons Souls series. I get bored of them within the first hour or two. But their popularity amongst hard core gamers, plus my recognition of their growing polish, mechanics and systems, makes me realise that they are very good games, but just not for me. :)
    Reply +1
  • Gigifusc 05/10/2017

    I've said this on another BotW article and whilst I'm reluctant to say it's THE BOAT, I'd at least say it's a contender.

    As a game, it's component systems work together to such a high extent that the universe it creates simply works as one thereby feeling as natural as you could expect a game to ever work. There are very few times when I'm sat there thinking 'Oh, I would have done that differently' - which with many other games, I do exactly that.

    There are a few times - like the horses for instance which I do think could be better. But it's rare in BotW.

    I had to learn to love Horizon - and I did in the end - but again, the component systems in that game just don't work as fluidly as they do here. Fallout 4 is another example of that.

    But in the end, I have to bow to the opinion expressed by some below that it is indeed subjective.
    Reply 0
  • It really does look like Rockstar animated horse testicles for Red Dead Redemption 2

  • Gigifusc 02/10/2017

    @krayzkrok Bless you for that answer. Unfortunately, I can only give you 1 + point as I want to give you dozens! Reply 0
  • Gigifusc 30/09/2017

    So. When a male horse runs really fast, do their ball bags not slam hard against his thighs and body? And if they do, do race horses have ball bag holders? And if they don't, does this inhibit horses from running at their absolute fastest? And if it does, could female horses potentially run faster than their male counterparts?

    So many questions thrown up by this article..
    Reply +4
  • Nintendo's half-arsed online cripples FIFA 18 on Switch

  • Gigifusc 30/09/2017

    @PoundTheMound yeh. It is. It really is. As a piece of designed software it is sublime. It may not be everyone's cup of tea in tone or mood or genre but as a game, it plays so incredibly well.

    The world, the mechanics, the systems and sub systems just compliment each other to such a high degree.

    There are some things it could do better - It's not actually perfect. But bloody hell, it's close.

    I can't think of any game that functions in unison of its component parts as well as BotW.

    Red Dead Redemption, Fallout 3, HL2. Superb, top of their class games. But I don't think they achieve what BotW does.

    And I genuinely say that as someone who has hated on Nintendo for the past few years and wasn't even going to buy a Switch!

    Oh and that wasn't me that negged you btw. Don't know who did that...
    Reply 0
  • Gigifusc 30/09/2017

    People are criticising Nintendo for poor online features despite it being free at the moment and despite Nintendo saying it'll be ready next year.

    Thing for me is, I've been very critical of Nintendo these last few years for the Royal mess that was the WiiU. But I've had to shut my big fat mouth because they've come in with a pretty damn cool system and possibly the greatest game ever made in BotW.

    My point is, I wouldn't put it past Nintendo to come up with an online system that defines online systems. But then, I wouldn't put it past them to royally scree it up either! Perplexing.
    Reply -3
  • Fans don't like Tomb Raider's awkward film poster

  • Gigifusc 20/09/2017

    So... This is a bit awkward but having just seen the trailer.... It looks alright. They seem to have hit the tone of Lara's character much better than the reboot games - the trailer doesn't show a young, weak, tepid girl but a more confident, tough young woman. And it also seems to have a discovery/history based adventure story the the reboot games lacked.

    Maybe it'll be good? We'll see. :)
    Reply 0
  • Gigifusc 19/09/2017

    So the story of the movie looks like it mirrors the first reboot game. That's a shame as I thought that story was a bit naff tbh.

    I don't really care about the stupid neck thing but this is as far away from the character as I can think of tbh. This is more castaway than tomb raider.

    Can't see myself going to the cinema to watch it and it smacks of a stream where I'll get bored after 20 mins.

    Sorry, I know that's me pre-judging something but that poster does nothing for me.
    Reply +2
  • Monster Hunter World gets global release date

  • Gigifusc 19/09/2017

    This causes me so many problems. I was hoping more for a post Easter release. Breath of the Wild will take me to Xmas, then I was hoping Mario would take me to Easter, then this would take me through summer. What am I going to do now? :( Reply 0
  • Final Fantasy 9 gets PlayStation 4 re-release

  • Gigifusc 19/09/2017

    Awesome game. Can't wait to play it. Reply -1
  • No Man's Sky update 1.3 adds 30 hours of story, multiplayer-lite and much more

  • Gigifusc 11/08/2017

    I do wonder if Sean Murray and his staff are still enjoying their years of long hours....
    Love the Crunch
    Reply +1
  • Gigifusc 11/08/2017

    This is currently available for £10 quid on PSN - do I get everything for that or is some of this on DLC etc?? Reply +1
  • Let kids play video games to "save the country", UK spy chief says

  • Gigifusc 11/08/2017

    @Merefield or perhaps he's a lazy little sh*bag millenium brat who can't be bothered to do anything other than sit on his arse all day on his phone?


    er. Did I say that out load?? ;)
    Reply +1
  • Gigifusc 11/08/2017

    @Merefield Tried it. He watched some YT videos to get him started and was put off by the perceived complexity of it all.

    His start point is the same as mine when I first plugged my Speccy in. But all I had to do was plug it in, turn it on and start typing. He has to configure the shit out of Pi first. and he couldn't overcome that hurdle.

    I also installed Visual basic for him and got him to watch some beginner videos for C++. Again. The whole thing was just too much for him.

    We had to learn this:
    10 PRINT "GigiFusc is king"
    20 GOTO 10

    He has to learn about methods and classes and what's private and what's public etc.

    People say it's easier today - and yes it is in most ways. But not as easy as my code above. :)
    Reply 0
  • Gigifusc 10/08/2017

    @Zanxion22 Yeh, I wouldn't argue there. Although I might go back a bit further and point the finger at the SNES and Megadrive. They were the first time that the majority of young people like me moved away from keyboards, mice and operating systems. Reply 0
  • Gigifusc 10/08/2017

    @Zanxion22 Yes, but I'm saying accessibility PLUS entertainment led to the 80's and 90's tech boom in the UK. Reply +1
  • Gigifusc 10/08/2017

    @ShiftyGeezer Unfortunately the Raspberry Pi is very difficult to approach. I think it's a great idea but getting one of those things to work is a right royal pain the arse.

    I turned on my Spectrum or C64 and BASIC was right there infront of my eyes - I had no choice but to use it to load games! With the Amiga, I just had to put in a floppy disc and again, it was right there. These things at this level need to be accessible by the vast majority - that's why smartphones are SO popular!

    Make the curtain BEHIND the technology as accessable as the tech itself and I think kids will go to it.

    Youtube is another example of accessability - ANYONE can make a video very easily and upload it. There are very few hoops to jump through. I made my first PS4 gameplay video a few weeks ago and despite a few minor problems managed to record t and get it up on my channel substantially easily that I'll definately give it another go.

    The other problem with the Pi of course is that they expected youngsters to buy it AS a piece of tech. Wrong way round IMO - make the entertainment first and allow people to use the tech as a byproduct. If the Pi had the latest versions of FIFA and CoD etc on it, you would have seen it blow up. That's why I'm saying get MS, Sony, Nintendo, Samsung and Apple to give easy access to their tech.
    Reply 0
  • Gigifusc 10/08/2017

    @andyhair agree. 100%. Kids consume games. We consumed them too - but we also learned technology as a byproduct.

    Smartphones are a realy good example. On the one hand, they are truly amazing technology. On the other hand, they teach very little about technology other than how to use the devices - hence we have people who struggle when using Android phones if they are more accustomed to iPhones and vice versa.

    If Apple opened their tech up a bit and made it dead simple for kids to create apps and games and put them on their iPhones, I think it would be a very good thing. But they make that process so difficult unless you already know what you're doing.
    Reply +1
  • Gigifusc 10/08/2017

    @jamster126 I think it's more the idea of what is more valid as a social pastime - actually doing something in the physical world with those friends (football etc) or sitting on the couch and interacting with them through a virtual world?

    I found it very interesting that the Pokemon craze of last summer brought so many parents and kids together under the wing of a video game. This showed me that it isn't the video game per sei that parents abject to - it's the sitting around on a couch infront of the TV bit.
    Reply +1
  • Gigifusc 10/08/2017

    So, the problem with what he's saying is that USING these devices is only teaching children tech at a very basic level. They have no concept of the understanding of the tech itself.

    I'm going to sound like a real old fogie here but..... in my day, growing up with ZX Spectrums, C64's, Amigas and home built PC's - they were games machines as far as I was concerned but because they came with fully usable operating systems, keyboards and mice, I not only became comfortable with using tech (something that has seen me through my career) but understood at a moderate level what was behind that tech. I.e. I knew about PCB's, memory, hard drives, floppy drives etc.

    The OS being built in also got me interested in that side of it and I learned a little about s/w and writing code etc.

    Now, whilst I learned that stuff between a basic to moderate level, other kids liked it so much, they took it much further. That gave us the balance of spectrum we needed of kids being comfortable with tech their whole lives as well as kids growing up to be tech heads.

    With the advent of consoles, the 'understanding' part of that balance has been almost totally lost. Kids are comfortable with tech but when it stops working.... All they can do is replace it. Not all kids of course - some will go on to gain that understanding, but I think it's in far less numbers than it was back in the 80's and 90's.

    The best thing we can do right now is try and get Sony, MS and Nintendo to agree opening up a bit of their console tech and get kids programming and getting into their machines again. The Net Yaroze was a brilliant idea and XBLA Indie was too (albeit flawed in implementation).

    Ian Livingstone (of fighting Fantasy fame) has long been trying to resolve this by getting Govts to push programming into schools, which is brilliant. Unfortunately, the stuff they learn is pretty naff - a bit of Scratch and not much more.

    Fuck that. Get them in their with C++ and get them kids coding. Make them pull computers and consoles apart and get a look at the insides! Get them soldering FFS!
    Reply +4
  • Horizon Zero Dawn: the making of PS4 Pro's best 4K game

  • Gigifusc 03/08/2017

    @night_swim yep. And that's the thing - one man's drink is another man's poison. In this case however, by the end, I was drinking the same drink as you. :) Reply +2
  • Gigifusc 03/08/2017

    I just finished HZD last week and am mopping up a few side quests before moving on to the next game. I really struggled with it at first. There's a lot of stuff that I found confusing when I first started the game but I found the more I persevered, the more I understood the game world and how to approach things.

    I still think they made a lot of schoolboy errors - the UI elements are pretty poor (inventory, trading etc) and the dialogue/acting is awful. Truly awful. (I almost stopped playing because i had so little engagement with the story).

    Again, perseverance paid off for me and the story kicks in half way through. Combat was the same - struggled at first, but got better and better.

    Now that I'm almost done with it, I can appreciate a lot of the good stuff in it and have really enjoyed playing (despite a lot of frustrations). The pull of hunting those awesome beasts overcame everything for me in the end and now, I'm strong enough and skilled enough at combat to overcome most creatures coming for me. But more than that, I enjoy the combat now.

    The game's greatest failure IMO is that it did an awful job of teaching non hard players how to play their actual game. And I'm not talking about handholding - I hate that - I'm talking about teaching players the rules of their world. Had they taught me a little better than they did, I would surely have enjoyed the game at an earlier stage than I did.

    Oh. and the narrative. They really should have written better dialogue and voice acting.
    Reply +1
  • Looks like Lumo is headed to Nintendo Switch

  • Gigifusc 28/07/2017

    @deewilliams erm.... Because it was a wry joke aimed at the oddity of buying the same game on different systems? Because.... I like getting cheap games? Because.... you're to serious for this thread? Reply -1
  • Gigifusc 27/07/2017

    Excellent game. Had some really good ideas. Didn't go far enough in the depth and mechanics departments to be considered great, but very good nonetheless.

    Things I'm wondering:

    1. Will it be a straight port or will they have used the time to add more depth and gameplay mechanics?

    2. Do I get some money off as I already bought the PS4 version*? :(

    *I did also make them aware of a gamestopper save bug, so....... ;)
    Reply +1
  • Why Wii U ports on Switch are good for Nintendo - and for us

  • Gigifusc 16/07/2017

    @electrolite well I can only say that "being underpowered" is simply not a reason I've heard people use for not buying one. Maybe when it was first announced people compared it to the ps4 and xb1 and yes it is not as powerful. But very quickly that became irrelevant as there were simply not enough games on the bloody thing.

    The rest of your points aren't due to hardware issues. It wasn't the internal architecture that stopped people publishing on it - it was the facts that they couldn't be bothered or didn't want to swallow the cost of not just porting their game but having to do unique features and mechanics for the pad. The WiiU is as easy to code for as any other console.

    The pad is a personal issue. Nintendo have a history of new pad designs that take getting used to. That pad was perfectly usable by most people and again, I've never heard anyone say they wouldn't buy the console because of the pad.

    The 480p screen is what it is. It's a bit like saying the iPad screen is rubbish because it doesn't do 4K. Again. Very little limitation as a result of it. Games look fine on that screen. The only slight issue is that it didn't feel as slick as an iPad but once more - for me at least - not a reason why millions of people didn't buy one.

    We'll have to agree to disagree but for me, it was ALL about the lack of top games. The best game on it was a rerelease for goodness sake (wind walker)
    Reply 0
  • Gigifusc 16/07/2017

    @electrolite sorry. Can't agree with that at all. I don't care what anyone says, as a platform the WiiU was bloody brilliant. It had almost no faults. The power was there - just see zelda BotW as example. Or zelda WW. Or Batman city or assassins creed. Huge open works games that had no problem working on the machine.

    The problem was 100% Nintendo's incompetence at marketing the console (I've seen research years ago to indicate casual non games enthusiast Wii owners thought it was an extra iPad type screen for the Wii) plus the fact that Nintendo failed miserably to get 3rd parties onboard coupled with their reluctance to invest in more 1st party games - ffs we didn't even get a proper Mario game and the first new zelda was released after the console died!
    Reply 0
  • Gigifusc 16/07/2017

    @FenderMaster Luigi's mansion 2 on 3DS was one of the best puzzle adventure games ever made. Why they didn't make a WiiU 3rd game is beyond me as it was perfect for the system. Another let down by Nintendo IMO.

    A new Switch game would again be great news. For me, not quite, but almost would push me over the edge with zelda, Mario's and Luigi's mansion - but a 3rd game not a rerelease - to buying the console.

    But then again, the £50 price tag would still put me off so.......
    Reply 0
  • Gigifusc 15/07/2017

    @electrolite so that's fair enough from a numerical POV. Although you seem to be missing the full list of WiiU re-releases. But still. The one thing for me personally is that very few of those are games that I want to play enough to buy the console. They are mostly the equivalent of PS4's £5 super indie cheap jobs.

    The only game that is of real interest at the moment is Zelda with Mario on the horizon. The others are a bit meh for me personally.

    And with monster hunter coming to PS4 and XB1.... well, the reasons for splashing out £400 odd quid on a Switch are just not many right now for me at least. :)
    Reply -4
  • Gigifusc 15/07/2017

    Interesting because I thought Windwaker WiiU was one of the best games I've ever played. :) Reply +1
  • Gigifusc 15/07/2017

    Sorry. Neg me all you want but this is some seriously Nintendo biased spin in this report. I love the idea of the switch and as soon as the console and the games drop to prices that aren't ridiculous, I'm buying one.

    But to try and convince people that rereleases dominating in numbers over new releases on a new console is just nonsense. Sorry.

    Don't get me wrong I'm happy with rereleases - really don't have a problem with them at all. But they should not dominate the release schedule over new games.
    Reply +10
  • Horizon Zero Dawn gets a big new update today

  • Gigifusc 07/07/2017

    I bought it in the sale a couple of weeks ago. I really like the premise but am struggling with the game tbh. The characters and narrative are pretty awful IMO and although the world itself is right up there as one of the best open world worlds in any game, I'm really not feeling Aloy, her story, NPC's or their problems.

    Can't help but feel that the design of the game itself could have been better. I was expecting Monster Hunter with mech dinosaurs but I feel like it's Witcher 3 with mech dino's instead. And I didn't like Witcher 3 as much as everyone else did either so....

    (Yes, I know I'm gonna get negg'd for that comment, but what can I do? Lie and say I loved it? I didn't. Sorry. Live with it.
    Reply +4
  • ZeniMax faces lawsuit from singer Dion over Fallout 4 promo

  • Gigifusc 07/07/2017

    I find it interesting that most people's first reaction to this story is 'ah, the old bugger wants more cash'.

    Unless I'm wrong, the quote from the article is not a quote from Dion himself - "renegotiated a higher fee to overcome the negative association he saw in these promos." Those are Jeffrey Matulef's, the author of the piece's words.

    I'm not saying Dion isn't after more money, I'm just saying that the quotes from his side don't even mention remuneration. They discuss only the violent imagery used in the trailer with his song as a background to be the cause of the unhappiness.

    It's also worth noting that Dion was born, raised and wrote that song at a very different time to the one we are living in today. As someone who was born in 1970, I remember this song and the movie it was associated to. People who were born in the 50's and 60's had a very different view of the world even from us 70's children. So I wouldn't be surprised if Dion is upset simply by the association with the violence and not by the money.

    Having said that. I could be wrong. I'm just saying, give a guy the benefit of the doubt at least.

    :)
    Reply +3
  • Metro Exodus looks like the STALKER 2 fans have waited years for

  • Gigifusc 20/06/2017

    I quite liked the Metro games but felt they were far too linear so this comes as good news to me. TBH, all I really wanted was an open underground network system where I could travel to all the platforms and stations to trade/quest etc with a sprinkling of outside areas. perfect. Reply +12
  • Crash Bandicoot is 3D gaming's underrated pioneer

  • Gigifusc 19/06/2017

    Ok. A bit of history re-writing going on here. Crash was a distant cousin when it came to quality platformers during that time. As loads have said here, we were playing Mario64, Banjo, Croc, 40 winks, Ape escape (couple of years later) as was Jak and Daxter, Spyro. Heck I'd argue Bugs Bunny lost in time was better than Crash.

    CB was a fun but very shallow game in comparison to all of those others. It was almost totally about racing to the end using nothing but twitch skills and learning the linear level layout by heart. I recently played through the entire game using emulator save states and I'm really not sure how anyone could finish it on the original system - it was hard as hell in some places, unfairly so.

    Crash as a character definately has his place in gaming history but his games never really reached the heights of his contemporaries (although Mind over Mutant was pretty good if memory severs??). For me, he was always a 3rd tier platformer. And that's not from someone who dislikes the games or the character - I'm a fan. But let's not artificially raise his games in history. :)
    Reply 0
  • Why are some Monster Hunter fans upset about a new game in the series?

  • Gigifusc 16/06/2017

    @gudnikristinn See. People say that. And they're right for sure. But that change (that actually began with 4) has kept the series going to this day because it was getting seriously stale. It's one of the biggest challenges developers face when creating long running series. They become stale, the audience turns off and your £100M IP becomes worthless overnight.

    At least RE kept going and remained interesting despite not really appealing to me past 5.
    Reply +1
  • Gigifusc 15/06/2017

    Let's not beat around the Monster Bush here. Those MH fans that are pissed off and angry - for whatever reason - will be handing their money to Capcom regardless of what console its on. Heck, those guys will buy Xbox ones and PS4's to play it. MH is like crack cocaine for their hardcore fans in the same way WoW is for their fanbase.

    Yeh, you might get the odd person who is rebellious enough to not buy it, but that's a tiny percentage.

    Me? I'm just over the moon that it's coming to PS4 cos I can't see myself buying a Switch for at least another year and a half and I'm not a huge 3DS player so.... perfect! ;)
    Reply +1
  • Xbox Game Pass launches 1st June

  • Gigifusc 24/05/2017

    So, £100 a year for this. Plus £45 odd for XBL gold.

    I guess it's a personal thing - if you're going to get £150 worth out of it every year, then it's worth it. Not sure how I'd quantify that value though.

    For what it's worth - I think PSNow isn't for me either.
    Reply +8
  • Mass Effect series "on ice" following Andromeda disappointment

  • Gigifusc 12/05/2017

    Yeh, I saw this coming tbh. A lot of different things at play for me. An all new storyline that left behind a highly praised one with all the loved characters removed. That's a tough call from the off IMO. The animation quality blew up. Tough start. Reviews were mixed. And to top it all off, the cost of the game was sky high premium. (I think it was going for over £50 on PSN, which must have put a certain demographic off - it did me - I was waiting for it drop price before I bought it).

    I also think dropping the save feature also played a part. It was such a major part of playing all three previous games. They really should have found a way to upload your save files into the new game but also - if I've understood, there was never a save intended between Andromeda and its sequels right?

    I guess I'm saying the decisions they made weren't the right ones - at least for me - and then to top it off with tech issues etc. Any one of those things can cause a game to fail, but when all of them are in play? Becomes very difficult to continue.

    I really hope they do make another one. I'll have to wait to play before I make a call on the new characters and storyline but the ME universe and the general core gameplay is pretty damn fantastic IMO. Even the IP itself is just too valuable to throw away surely? Sad anyway.
    Reply 0
  • Square Enix trying to find a buyer for IO, future of Hitman in doubt

  • Gigifusc 11/05/2017

    @mostro Well, MS do have an excellent reputation for buying dev studio's and getting the best out of them..... ..... Reply +1
  • Gigifusc 11/05/2017

    @TekMerc Oh. Now there's a question. I just always assumed it was owned by SE. So I'm not 100% sure. Sorry. Reply 0
  • Gigifusc 11/05/2017

    Hmm. Difficult to know what's going on here tbh. Certainly the latest Hitman game has received critical acclaim. The profit numbers aren't available so it could be that they haven't made as much money as the review scores hint at. I'm not convinced of that tbh. The series gained a lot of press thanks to the timed assassinations and usually, that kind of PR and marketing leads directly to $$$.

    I'm more inclined to think that this is more to do with their next project than the current Hitman. It could be that the next thing came in at just too high a cost. Square are not in a position to spend £50/60M on a new Hitman game. Their biz model just doesn't work that way. That kind of cash is really reserved for their real big mass audience hitters like Tomb Raider and Final Fantasy's.

    Instinct tells me IO have been given an opportunity to find themselves a new publisher who will back them to the tune that they feel they deserve. I'm also assuming that means NOT the Hitman series because as SE owned IP, they are hardly going to give it up - unless the new owner pays for it of course.

    Where Square are concerned (at the least the western side anyway) they are a very financially calculated company - they don't really make decisions based on sentiment. If it doesn't make financial sense to continue developing with IO, they'll let the company go and won't look back. That might sound pretty cold from a game lovers POV, but they are certainly a business first and a games company 4th.
    Reply 0
  • Jelly Deals: Up to 90% off classic PC horror games from GOG

  • Gigifusc 27/04/2017

    @AlFra 7th Guest was one of the games that helped push the CDRom format. At the time, there was hardly anything worth having one for. When it came along, everyone was like, 'WOW!'/

    It literally sold CDR drives.
    Reply +1
  • 10 games that defined the ZX Spectrum

  • Gigifusc 10/04/2017

    Loads and loads of great Speccy games. A veritable galaxy full, one might say.

    Three I haven't seen listed below:
    Match Point - THE best tennis game at the time
    Deathchase - An excellent Return of the Jedi/Endor bike scene game.
    Sir Fred - was a good but tough platformer that had really nice physics on a very well animated main character
    Reply 0
  • Yooka-Laylee patch targets camera issues and performance

  • Gigifusc 06/04/2017

    There are a LOT of bugs that can be fixed on the last week. Reply 0
  • BioWare issues statement on Mass Effect Andromeda future

  • Gigifusc 30/03/2017

    I'm left wondering how much of this cluster fuck was the fault of EA upper and middle management interference and how much was studio upper and middle management interference and how much was possibly just not strong enough work-floor employees?

    I'm also very worried that the studio and the series will be terminated. Let's be honest, EA wouldn't blink twice to make that decision. For me, it's just too important an IP to lose just because they fucked up on the first new gen game.

    I wanted a new trilogy dammit with a continuous save file! :(
    Reply -1
  • Super Bomberman R for Nintendo Switch costs £50, Konami says

  • Gigifusc 19/01/2017

    @NullDev Yeh, you're probably right. As I said, I'll be interested to see sales figures post release. Reply 0
  • Gigifusc 19/01/2017

    @NullDev fair enough. But someone at some point must have run the numbers and realised they were about to sell a Bomberman game for £50. And no-one thought 'yeh, that's not viable'.

    Of course its entirely possible that this is being paid for in part by Nintendo and is intended as a loss leader? Maybe?
    Reply 0
  • Gigifusc 19/01/2017

    Wow. I can't imagine paying £50 for this.

    I can't help but think Nintendo have taken a massive wrong turn with their pricing structure on the Switch. Maybe they're relying on their huge fanbase to cough up ealry and within a year, prices will fall through the floor?
    Reply +1