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What difference? Nothing has happened yet you moron.
The "game" part, simply doesn't come into it. Its just a casino, there's no fun to be had outside the wagering.
Which if that was actually the case, would render the whole product non-functional when they removed the ability to buy stuff.
Instead, its just a very grindy game, which if you had a fucking clue about our "beloved hobby", you'd know is no more no less than a stylistic or balancing choice.
Magic is ripping me off in the same way since the 80s.
Its a fucking game. And games are supposed to be "addictive" because they aren't movies where a single viewing is enough for most people, they are supposed to keep the buyer coming back for more.
And if that's the tack they're taking, the conversation on violence isn't far behind. Then somebody brings up drinking in games. Then smoking.Then somebody will bring up gender representation, because it offends their moral sensibilities, and we 'shouldn't be showing that to children'.
Not defending microtransactions, but genuinely interested to know: if MTs were made 'illegal', where would that leave things like Pokemon cards, action figure blind bags, Panini cards... i.e. physical items that have a similar 'random content' mechanic?
Of course, naturally my post will be down voted due to not displaying faux empathy.
There is now no more extra to pay in BF2, as EA have removed it
Main point is people seem to be more OK with it with Shadow of War, a single player game with online multiplayer components, but BF2 is more of a MMO, with loads of people connected. BF2 will need more server maintenance to keep running smoothly than Shadow of War. I do not agree with paying real money to get these crates, but BF2 has more valid reason to have them than Shadow if War, but neither should have them at all.
MMOs mostly carried a £8.99 monthly sub fee, but then got switched to free to play with microtransactions.
owever, my understanding is that the online experience is really starting to take over people's lives. The 8-18 bracket, in particular, can be hit hard by this move towards always-online and it will affect things like exam results.
"In Clicker Heroes 1, we never tried to abuse players with our real-money shop," the studio said in a statement on the Clicker Heroes website, "Despite this, we found that some number of players spent many thousands of dollars on rubies. I can only hope that these people could afford it, and that they were doing it to support us, and not to feed an addiction. But I strongly suspect that this is not the case.
Are you saying digital sales aren't rising?
I'm still not quite sure I understand the difference between this and Ultimate Team
Edit: I mean, if it is simply something they can switch off that has no effect on the game, doesn't that make it worse in a way?
They will probably come back on anyway they are just a little skittish as news is going mainstream news and to investors.
According to Venturebeat sources, Disney boss Bob Iger phoned EA boss Andrew Wilson shortly before the U-turn was announced to discuss Star Wars Battlefront 2. Oh, to be a fly on the wall of that conversation.
Just don't expect that whining about it on here will achieve anything when the financial and legal realities of life mean that (in the most likely outcome) nothing will happen
"Creating a fair and fun game experience is of critical importance to EA. The crate mechanics of Star Wars Battlefront 2 are not gambling. A player's ability to succeed in the game is not dependent on purchasing crates. Players can also earn crates through playing the game and not spending any money at all. Once obtained, players are always guaranteed to receive content that can be used in game."
If you're a publicly traded business that made $700 million in revenue from your first product - for the sake of argument, a ham sandwich in two slices of normal white bread - then released your second product - again for sake of argument, a ham and cheese sub sandwich with a refillable drink - and at absolute best made $700 million again, your business would be under severe threat not only from a lack of growth overall, but from your shareholders.
Making MORE money is the point. That's why a business exists - and it's even more critical for a publicly traded business that is expected to pay out increasing dividends to shareholders as a result of growth.
Does it mean EA should have approached the game the way they have? Of course not - it's been a terrible idea on multiple fronts. Does it mean that there is a reason for it beyond EA simply being 'evil' - of course it does.
It doesn't take being an 'apologist' or 'licking EA's boots' to understand the reality of the situation. I won't be buying Battlefront 2, not least because of these reasons (and I'd encourage everyone else to do the same), but I can at least understand WHY the decisions have been made, and they're far more complex than "greed".
I donít agree with EA or any other company being greedy,but at the same time I do except that the costs of producing games has risen a lot over the past 20+ years.
What EA have done with Battlefront is a very aggressive move to trying to find a long term strategy for funding a huge game like this
well common sense would dictate that costs have risen the past 20+ years in Gaming to its a very sensible guess that the production costs of BF2 would be higher than,letís say Super return of the Jedi!!!!!
And Iím not apologising for EA but I do understand why we are now paying more for our video games and why the production costs have risen.
unfortunately itís not 1990 anymore and unfortunately the past 27+ years everything has increased in price due to inflation and the average cost of living and wages has increased,so making ďGames has also increasedĒ,and unfortunately they canít continue to make games for £40 with everything included and still make a profit to pay the staff and production costs.
If you believe you can the please start your own Game development company and start to produce AAA Games and sell those AAA games for £40 with everything included.
The time gating on earning credits in arcade mode is the real shitty move.
Brannvall did address the inclusion of microtransactions in general, however, saying that they are "there for player choice, but won't be a requirement to play or succeed at the game. And like everything else, we'll continue tweaking and tuning until we achieve these goals".
Being free or not in Hearthstone's case is moot;
Hearthstone account stays conspicuously silent
Were you intending on buying this game?
You seem rather worked up.
And can you point us to something that actually does state this?
They have stated that the single player content and new maps will be free but any new heroes or weapons will have to be obtained via the credit or lootbox system.
No this is just the usual exaggerated gamer spouting nonsense.
Could someone explain this to me? Can you not just play the solo campaign in Battlefront 2? Is it unlocked through multiplayer or something?
I fear the gaming community as seen in these comments and in other gaming websites out there as well as discussion forums only represent a very minor part of the gaming public at large.
Incorrect. The end of game bonus is to unlock Iden as a hero. This is the reward has been reduced. So, in reality the player is no worse off.
Appearently, EA has removed the refund button from their customer portal so people can't cancel preorders without consulting EA support:
I really detest that in Arcade mode you can only do 5 scenarios to earn credits before you have to come back XX number of hours later (you can still play them, just can earn more credits before the time runs out)
Surely the solution is to charge everyone the going rate for the full game to achieve the desired ROI, and do away with all this shite?
However, to rubbish microtransactions and the games that carry them in their entirety smacks of a community losing sight of what they're actually angry and/or upset about
EA are quite rightly being Darth Maul'd over this, but to be honest I have just as much of an issue with season passes.
On another note - even half a million invisible negative internet points is only a fraction of the number of shipped copies of the original in its first 6 months.
It's progress of sorts
Battlefield 4 (PC)