Two teams of idiots lock horns.
The stars my destination.
I would like to know how unoptimized, late PC ports don't give away in what esteem the PC is held. As an aside there are already high profile AAA games not announced for PC : Destiny and MGS 5.
If PC was so important they would have been announced on PC already.
We can't even get a GTA game in due time. I think it shows that PC and consoles will never be on a level playing field.
I wouldn't put too much stock in Steam numbers for the following reasons : Steam is free contrary to the PS+ and XBL, as such it's no wonder that Steam features more players.
I'd like to know the total install base of gaming PCs. We know the PS3/360 sold 70 millions each. I doubt very much PC gaming is a third of that, and I'm being generous here.
It seems I come accross as a PC hater but that's not the case. I play primarily on PC but I value consoles because they bring a much needed common denominator for the PC space. I acknowledge the consoles' strenghth which lies in their architecture. I know for a fact the PS4 will output things my PC won't because I'm stuck with heavy abstractions layers (DX11 + drivers)
and also because as good PC is as a platform it will forever lag behind consoles when it comes to marketshare.
It hurts but it's true : PC is still an afterthought for AAA publishers.
This is quite true. I hope that devs will find a way to make PC ports as smooth as possible but there will be casualties it's inevitable.
However, I reckon PC ports will still look better than their PS4 counterparts. Not just by IQ....The Witcher 3 for example will feature "a ton of Nvidia tech".
I don't have numbers regarding the PC install base, do you ? You seem adamant yet.
The bottleneck I was alluding to can't be circumvented just by throwing teraflops at it, PCIE latency is a serious issue and a quad SLI of Titans won't make it any faster. They will have to rethink the way the data is spread accross buses, something the PS4 and Xbox One will never have to worry about.
GPGPU will be brought to the next level by those next-gen consoles.
I'm not claiming those bottlenecks are impossible to manage but again I like to remain cautious.
I foresee the PS4 leading the way because of its rather straightforward architecture and its commercial success.
I don't think it's outlandish to come to that conclusion.
PC will always remain a very relevant gaming platform but I take the claims that it will assurely be the lead platform with a modicum of wariness.
Pertaining to future PC ports looking back at history is not a good way of assessing what may happen further down the line. I'm well aware the 360 featured unified memory and that never prevented my 8800GTX to perform better. However we are looking at a very different beast this time around, those consoles are HSA powered and again feature an architecture designed with GPGPU in mind.
The PC architecture is not on the same level and I wouldn't be surprised if this is what will make PC ports unstable.
The crux of my argument is that the dispariy in efficiency and architecture may very well play a dirty trick on the PC.
PS4 will most likely be the lead platform.
How will PC ports fare when factoring in the lack of unified memory and bloated API remains to be seen.
Free to play MMO's on iPad are a gold mine...
"One investment banker from London told us in no uncertain terms that PC and consoles are dead, and if we're not making a free-to-play MMO for iPad, we've got no chance."
I think fans of the franchise will be happy and new entrants to the franchise will be quite excited.
This is clearly more relevant for people who have no played the original release.
1. you have Tomb Raider on PC with all DLCs - you will not get option to uppgrade to definitive Edition for free?
2. you have Tomb Raider on PC without all DLCs - you will not get option to uppgrade to definitive edition at some kind of low price (like 5-10$) that would more or less cover price of DLCs you miss?
Looking forward to Digital Foundry looking at every claim in this article with the PC version alongside. Between this and the Forza 5 interview the industry just seems mired in PR bull right now.
Absolutely they should release the game at that price for the next generation, it'll be a great game that's worth its money for those who have never played it before.
Is anyone expecting to only pay £20 RRP for GTA V when it's finally launched on PC?
"If it was 'only a facelift' AND we were only reselling it on the same platforms we'd already shipped it on, I would see your point. But as we're selling it on a new platform, with a lot of development work put in to custom craft it for the new platforms; with the new additions for the aesthetic, the physics, the particles, the lighting - taking advantage of next-gen features - so I absolutely stand by our decision to offer up Definitive Edition the way we are
oh, yeah, there's just absolutely NO risk in the ill-defined and (currently) fantasy business venture that Valve is proposing. I sure HOPE that Valve have kept some of their cards hidden, because so far, it's only the PC-faithful that don't see a train wreck on the horizon
At it's core, the concept is: a Linux PC to run Steam on, with (perhaps) some sort o. licensed 'Valve PC spec rating' system yet to be confirmed. No promise of running 'all games', only a silly "you can stream the incompatible ones from a Windows PC" which is exciting to only an insane few.
Speaking of insanity, outside of your wishful thinking that Valve will subsidy PC hardware manufacturers, right now it's an INSANE business strategy to produce a Steam OS PC that wouldn't also dual-boot Windows or Mac.
Next year I'm going with one of the next gen consoles, at least with them I don't have to worry about games not working or crashing, stuttering etc.
I do not own an xbox one, however, I assume you can just turn off the console and watch TV from your, you know, TV..
Energy consumption is valuable and should be taken into consideration. Do not underestimate the consumption a high-end PC can draw during full-load.
"Both those games were amazing experiences but both were badly let down by being on consoles.
Both those games had no alternative but to 'choke' on aging console hardware. Had they both been on PC, then the gamer could have, at their own choice, upgraded whatever component was letting the game down."
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