George-Roper Comments

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  • Xbox One price cut by 20 in the UK, now 329

  • George-Roper 23/09/2014

    "We are always looking at ways to offer the best value for our customers," a Microsoft spokesperson explained
    Except retroactively, after an incredibly short period of time since launch that's already seen multiple discounts/bundles/SKU changes that said customers were led to believe wouldn't necessarily happen. I'm looking at you "Kinect is 100% integral to the XBO" statements.

    I don't think anyone can complain at cheaper hardware in general but the fact this has all happened in such a ridiculous short space of time means that its the brand-loyal gamers who are being fucked over.

    Microsoft needs to do something for those early adopters. Why the fuck they can't see that, I just don't know.
    Reply +6
  • Here's a (very) quick look at Counter-Strike Nexon: Zombies

  • George-Roper 23/09/2014

    Just looks nasty. Reply +4
  • Steam Discovery update personalises video game shopping

  • George-Roper 23/09/2014

    Interesting that they've removed the Forum link from the game homepage and instead stuck it inside the Community > Discussions tab.

    I found the game Forums to be the easiest way to gauge happiness with the product.
    Reply +8
  • New Oculus Rift prototype Crescent Bay unveiled

  • George-Roper 22/09/2014

    @laserpanda

    What's the George Roper official timescale for developing and mass producing a fully functional VR headset then?
    What are the requirements? What are the deliverables?

    You don't know?

    Seemingly, neither do they.

    And that's the problem.
    Reply -5
  • George-Roper 22/09/2014

    Rather it's "the latest prototype headset on the path to the consumer version".
    Yawn.

    Getting pretty bored now, hearing about all these prototypes and how 'close' they are.
    Reply -4
  • D4 debut episode review

  • George-Roper 22/09/2014

    We'll hold off on a final score until the full season has been released
    Maybe someone from EG can elaborate on whether this is new policy or not, because we're seeing a few changes now on what state a game is in, or how long it must be played before it merits a score.

    Not that that's necessarily a bad thing but it would be nice to be clear on it.
    Reply +2
  • Kickstarter updates Terms for successful-then-cancelled projects

  • George-Roper 22/09/2014

    That's why Kickstarter updated its Terms of Use to provide guidelines for what should happen if such a thing occurs.
    Yeah, that'll fix it. Because everyone reads the TOU, right?

    But of course, they're not going to spell it out in big red letters on their site homepage, because every potential backer who doesn't put money into a future-failed venture means that venture may never get backed, which means KS don't get their cut.

    KS has been used to create some fantastic games to date but it's also been badly abused by mismanagement and people taking on far, far too much to handle. It needs to be crystal clear, IMO as a part of the 'Back Project' set of dialogs. The first pop-up before you even get close to completing it should be "BE AWARE! THOUGH SUCCESSFULLY FUNDED THERE IS NO GUARANTEE THAT KICKSTARTER PROJECTS MAY FULLY SUCCEED".

    It needs to be very, very clear.
    Reply +12
  • Nvidia GeForce GTX 980 review

  • George-Roper 19/09/2014

    @whatfruit

    It is probably more but the list of AAA developers is shrinking.
    And more will pop up along the way.

    Game development has never been an even line to this point. Companies start, companies are bought, companies close. Repeat.

    Your looking at developers backed by EA, Bethseda, ActiBlizz, EPIC, Warner Bros Interactive, Sony, Capcom, Microsoft and maybe Bohemia that are going to be developing games where they can really push these cards to their limits. Your looking at games with budgets in the tens of millions of dollars which for most studios and publishers is exposure to excessive risk.
    Most, if not all of those companies are going to realise, sooner rather than later, that putting out sub-par versions of PC multiplats is going to lose them not only money but reputation. We've already seen Ubisoft put announcements out about their PC audience, so clearly they're worried that their reputation is going to damage future sales, and rightly so. It's in their court now.

    But even forgetting all of that, there's more to this card than just expecting devs to add specific fidelity. It runs at higher resolutions, it runs at higher levels of fidelity, it runs more smoothly, it removes a degree of compromise that static hardware on consoles is going to see more and more of as they move down their lifecycle.
    Reply +1
  • George-Roper 19/09/2014

    @SeeNoWeevil

    No doubt console hand-me-downs like Watch Dogs and Dead Rising still unable to be brute-forced to a steady 1080p60. Guess I won't be opening my wallet.
    Do they need to be?

    I played Watch_Dogs to completion at 1440p at 90% of the very top settings, averaging an FPS of 40-45. With this card, you could push textures to the top and get even better performance out of it without having to subtract fidelity.

    Bad developer is bad developer always applies, always has done always will do but to cite a handful of games as proof of why cutting edge tech like this is a pointless upgrade, especially for those a few generations behind, is a little bit silly.
    Reply +1
  • George-Roper 19/09/2014

    @whatfruit

    The truth is that only a small group of say 20 developers have the money and technical knowhow to make games which really use this fancy new tech.

    On the upside water will look even more fabulous.
    Nice stat. No, really.

    Care to provide some links to back it up? Not that I'm doubting you....
    Reply 0
  • George-Roper 19/09/2014

    @thekeats

    These products are made for the enthusiast. But you rather ignorantly assumed that they are made just for the gamer enthusiast.
    But to be fair, we are on EuroGAMER, not EuroBITCOINMINER.

    Even the context of the article is 100% gaming.
    Reply 0
  • George-Roper 19/09/2014

    @Suarez07

    Agreed.
    Reply 0
  • George-Roper 19/09/2014

    @Liuwil

    What do you want that much memory for?
    Everything takes up VRAM.

    Resolution, fidelity settings, texture size, etc.

    Games that right now state a 3GB VRAM requirement to run the top texture settings aren't accurate, because those requirements don't also take into account the multitude of variables that also use up VRAM, resulting in capping and performance problems as a result.

    I now treat VRAM like regular RAM. The more, the better. It's easier to have a surplus than to have a shortfall. Much in the same way that I detest having to manage hard drive space.
    Reply +4
  • George-Roper 19/09/2014

    @mega-gazz

    So ... Best upgrade from a 780? Add 1 more for sli?
    Speaking from direct experience, indeed.

    Huge performance gains.
    Reply 0
  • George-Roper 19/09/2014

    Very interesting and no need to upgrade the 780s for a while, it seems.

    Also, 4GB VRAM? Nah, come back when you have 6 or 8.
    Reply 0
  • Destiny becomes world's best-selling new IP

  • George-Roper 17/09/2014

    Destiny, a game no one is playing - even right now - has been crowned the world's best-ever-selling new IP, according to Activision
    Heh.

    No specific sales figures were given.
    Eh?

    LOL!
    Reply +26
  • Get scared and die trying in Alien: Isolation's Survivor Mode

  • George-Roper 17/09/2014

    @bobomb

    the real question is whether that sort of trick can sustain itself for a full 10 hours (or whatever).
    Agreed and that's why I think the environment needed to be many magnitudes more interactive.

    Replayability on this could be immense, if each room, each corridor had dozens of aspects to them that differed through each game played. Vents. Bodies and associated gameplay elements. Broken fuel and oxygen lines. Randomized klaxons and alerts.

    Maybe it does and I'm just not aware of them?

    In any case, a nonchalant Xenomorph out for a casual stroll just doesn't tickle my Ripley-spot ATM.
    Reply +1
  • George-Roper 17/09/2014

    @bobomb

    how else would it work? you walk around a ship for 5 minutes and then get eviscerated by an unstoppable killing machine?
    My opinion? Ok, the environment should have been made much, much more dynamic. As the player, the tension isn't ever about seeing the creature, it's about where the creature might be.

    Listen as Peter Capaldi said in his best episode to date.

    The game engine should have been built to allow many facets of the environment to be interactive, via the player and via the Alien AI trying to set the player up. For example, in the older AvP games, pipes fell from ceilings that caused hissing noises, your motion tracker to go off on one and for the hanging pipe itself to look, at distance, like an Aliens tail. This game needed that mentality, x1000. The player should never know if any of those kinds of events are real or false. That's what keeps a player guessing.

    Having an Alien barrelling towards you, in full sight, should be in the utmost minority, from the perspective of Alien, the movie. Instead players should find themselves suddenly staring into the jaws of oblivion, through their own fear distracting them.

    That's another thing, where are the sanity-effects? She must be scared out of her mind, right? So where's the occasional wiping of sweat from the eyes, involuntarily masking what's around for a moment? Wheres the vomiting from finding corpses littered around, that causes you to, again, involuntarily look at the floor and throw up, creating noise, smell and causing your vision to blur up for a few seconds until, again, you wipe your eyes?

    Wheres the madness around the edges of the vision as more and more horrific things are encountered, jangling your nerves to breaking point, creating shadows that aren't there?

    the films never showed them to have particularly perfect vision or senses anyway, not that it would really matter if they changed it to service the gampeplay.
    True enough but in Alien, it always seemed to be in the right place at the right time, so one might assume it can sense the humans, maybe pheromone tracking, maybe heat. Who knows. The point is, watching an 8ft killing machine slowly amble by kills tension in the game. The monster is revealed and its apparently easy to hide from.

    Game over.
    Reply 0
  • George-Roper 17/09/2014

    @GAmbrose

    Newt survived for over 3 weeks "With no food and no training" so the Aliens can't be that clever.
    Pretty sure she did all her scavenging during the day, as they come out at night. Mostly. ;)
    Reply +12
  • George-Roper 17/09/2014

    This is not how I expected the game to play, at all.

    So the Alien walks around, nonchalantly, and all you have to do is hide behind a box? The ultimate organism can't see, smell or detect you when you're directly by its side?

    What a let down..... :(
    Reply -15
  • Destiny hotfix doubles frequency of public events

  • George-Roper 17/09/2014

    @MikeP

    I prefer tiered Engrams, accompanied with guaranteed results. That way you get the double hit of "oooh, shiny!" plus "but what kind of shiny!"
    Exactly.

    To compare, it's like looting a Purple in WoW, but when you equip it it turns Blue and its stats drop. What's the point?

    1:1. Any other determination is in place to facilitate more grind. Or wouldn't it be a turn up to be an actual bug?
    Reply +1
  • George-Roper 17/09/2014

    @telboy007

    That would just move the moaning to well I got a uncommon item and he got exotic out of an engram, why? WHY?!? Fuck my life!!! WAHHH!!
    But hang on, people are already getting blues from Legendaries that are worse than what they already have.

    So it's already happening. That's my entire point.
    Reply 0
  • George-Roper 17/09/2014

    @telboy007

    because it is the ENGRAM that is rare or legendary. Not the item that it might turn into.
    I'm not sure what the relevance is there. Just make all different tiers of Engrams into 'Engrams' and then have a random chance of loot that comes out.

    What's the point in a Legendary Engram that doesn't result in a Legendary item? Surely it should just be 1:1, shouldn't it?
    Reply 0
  • George-Roper 17/09/2014

    @MikeP

    The "down-conversion" of items from engrams is a really crappy design decision, but relatively low rates for truly special items is alright by me. Legendary should mean it!
    Makes the colour coding rather pointless, really.

    Why not just have 'Engrams' that have a chance to decode into anything, if you're not going to adhere or guarantee tier-specific results.

    Stupid.
    Reply +1
  • Destiny review

  • George-Roper 17/09/2014

    @vaultdwella

    u need to include the following paragraph too ...
    Ok...

    Destiny blazes a clear trail through the middle of the desolate no man's land that, for years now, has segregated the bombastic emptiness of shooter campaigns from the frenetic slaughter of multiplayer
    Does it? A 'clear trail'?

    Hands up if anyone can tell me the name of another game that already pretty much did this, which has already seen a sequel and has a presequel that's about to be released?

    What is this nonsense about merging single player and multiplayer being so radical, so groundbreaking? Dead Island did it. You can play Planetside 2 that way.

    What exactly is this desolate no-mans land that the reviewer is talking about?

    Destiny is not unique. It's not some brand-new take on a multiplayer FPS. At best it takes the best bits of loot-em-ups like Borderlands and Diablo and adds them into a Halo-esque environment, which lets be fair was also done in Borderlands, because Halo is just a FPS.

    Raids? Yeah, Borderlands has those too. Remember? And they didn't wait until the reviewer could attend said raids before they put a review out too. Do you think they'll do that with the presequel?

    Stinks of hype. The negatives stated easily knock 3-4 points off the score. Easily. That's why we're seeing 6/10s elsewhere. It's an above average shooter, that's all it is. 8/10 = Very Good. Really?
    Reply +15
  • George-Roper 17/09/2014

    @Gayrath

    Turns out there are many versions of the Tower and he was in another one. That's pretty useless to me Bungie
    Yep, I got caught out in exactly the same way in other MMOs, too.

    Not exactly Massively Multiplayer when you can't see 99.99999% of anyone else, at any time, is it?

    That's more like a traditional FPS lobby, except you're in the game world whilst players connect.
    Reply +9
  • George-Roper 17/09/2014

    It's a sound competitive shooter that doesn't particularly stand out in a sea of strong competition. It's inscrutable and cold and heavy-handed, saddled with pompous lore, inept storytelling and undercooked mission design. It won't necessarily satisfy fans of Halo's rollercoaster campaigns. It could really use a sense of humour. And it initially appears to do nothing new beyond require an internet connection.
    8/10. Very good.

    What?
    Reply +19
  • The race to defeat Destiny's toughest challenge begins

  • George-Roper 16/09/2014

    @ghostgate2001

    Aye, but then it becomes an "early impressions" piece - which EG already did.
    Not really, that early impressions piece isn't a review. It's an early impressions. A review isn't an early impressions with a score.

    And there's still no good reason about why MMOs get reviews without the reviewer being able to get to end game and experience raids first hand, too. How come Destiny has that requirement? Why didn't Borderlands 1 or 2, which are essentially exactly the same structure?
    Reply -2
  • George-Roper 16/09/2014

    @ghostgate2001

    Call me cynical (which I am) but Metacritic has a policy which states that the first review score published by a site must stand - no revisions, no exceptions.
    Then don't put a score on it, initially. At least the review content would give those on the fence enough information about the quality of the release game.
    Reply +1
  • George-Roper 16/09/2014

    Urgh, had the feed on the 2nd monitor the last few hours but frankly its boring me silly. Reply +2
  • George-Roper 16/09/2014

    @Oli

    Thanks for the reply.

    In terms of Destiny versus other MMOs, wouldn't it have made more sense to release an initial pre-raid review for probably the majority of Destiny gamers to go by, then put a follow-up post-20 review out a few weeks down the line for the more hardcore?

    Just seems a big shame that a huge amount of game content up to 20 is being held back because of a minority amount of game content at level 20.
    Reply 0
  • George-Roper 16/09/2014

    @Oli

    In addition, Destiny's review has taken a while because it's quite a big and complex game and we feel that a review that didn't examine the experience past level 20 would not be up to the standards of thoroughness that you expect of us.
    Just curious though, is this a new thing? I don't recall the last MMO review that got held back this long because you couldn't attend a raid, for example.

    If it's new, fair enough. As long as the same logic is applied going forward, because it hasn't been the same logic previously.
    Reply +11
  • George-Roper 16/09/2014

    Am I reading and seeing this right?

    Raiding in Destiny is capture and hold?

    What?
    Reply 0
  • George-Roper 16/09/2014

    @Brucelong

    I'd love to fucking play, but the game is such a stingey piece of fuck. I've been level 24 for ever, I have done more strikes than I can count and I've not been given a single legendary item, I've received purple engrams sure, only to open them and find blue. ONE piece of legendary will only bump me up to level 25 but it'd be a start, I've sunk 40 hours into Destiny so far, fully levelled up my sub-class, fully levelled up all my blue gear and still haven't got purple but watched someone get the Monte Carlo assault rifle in a PVP when he only got a 0.80 K/D!! Fuck you Destiny.
    Hehe!
    Reply +16
  • Destiny UK's biggest new IP launch ever

  • George-Roper 15/09/2014

    @dogmanstaruk

    That isn't a review it is a factual check list of features of the game.

    Is it 1080p - yes/no
    Is it 60fps - yes/no

    The minute the writer brings their opinion into the mix it is subjective - especially if they award a score.
    Yes, but if those facts are presented within the review, they can reveal detail that's pretty important to some people. Detail that can be the difference between sale and no sale.

    Facts and opinion aren't like oil and water. They can work together to form a coherent whole.
    Reply +3
  • George-Roper 15/09/2014

    @Jonamok

    And many of those desperate to see the EG score will be those already pumping hours into it
    And how do you know this, exactly?

    What kind of sense does it make for someone who already owns the game needing to see review scores for it? The very fact they already own it surely means they don't need a review score?

    Strange logic.
    Reply -2
  • George-Roper 15/09/2014

    @zzkj

    I suspect the game would have just looked empty with only journalists present.
    That's fine, do a pre and post release review then.

    There's absolutely nothing stopping a reviewer from checking out graphics, performance, combat, enemy AI, levelling up, and so on.

    I'm totally ok with delayed reviews, that's how most good reviews are written - when something has been released.
    But reviews for this game are being held back for the same reasons that MMOs might get held back. But MMO reviews don't get held back, they get posted at release and then get a follow-up review later down the line, once release issues and patches have been applied.

    There's no reason why Destiny couldn't have been treated the same.
    Reply +2
  • George-Roper 15/09/2014

    @A_FAN

    but what happens if the public don't get the same experience as the reviewer did when 4 million people try and play.
    They would get the exact same experience, except it would be laggy/crashy, as all multiplayer games are on launch day.

    The core game would not differ one iota. The features are exactly the same.

    If you're talking about technical problems, that's not the fault of the reviewers. Its Actis and Bungies remit to test properly before release and then have contingencies post-release to smoothen any problems.

    It's literally absurd that Destiny gets out of pre-release reviews for this reason, yet MMOs regularly get release reviews WITH the provisos that they'll be revisisted and remarked at a later point. Exactly how does Destiny differ?
    Reply +3
  • George-Roper 15/09/2014

    @Jonamok

    Please EG let's have a review.

    I've already ploughed nearly 24 blissful hours into this amazing, addictive, beautiful game, but I desperately need to know (in a single numeral) whether I've been wrong all this week or not.
    Pretty obviously the people asking for a review aren't those that have already thrown their cash at Bungie.

    Jesus....
    Reply +3
  • George-Roper 15/09/2014

    @SpaceMonkey77

    When was the last time this happened with an MMO? Never before, that's when. All previous MMO, have got reviews after reviewers had naturally played them in advance, then dropped a review around release time.
    Exactly.

    None of this would be happening if they'd opened up a private server for journos to attend. Stick all journos on the same server, at the beginning and surely they'd experience the exact same multiplayer experience?

    It's nonsense.
    Reply +3
  • George-Roper 15/09/2014

    @spamdangled

    "Forbes has speculated"

    Speculated, old bean.
    Erm....

    All EA said of the game in its fiscal report was that it sold 950k physical copies in the US in its first three weeks.
    That's not Forbes, that's from EA. Lets see some links to these 'huge' numbers you're so keen to talk about.

    Edit: Still waiting for some links to corroborate your statement that
    Several million at launch is pretty massive whichever way you look at it.
    Reply -2
  • George-Roper 15/09/2014

    @spamdangled

    The sales numbers? That they haven't released more recent ones is a bit irrelevant, considering how huge the launch numbers were. Several million at launch is pretty massive whichever way you look at it.

    We rarely agree on anything, but you can do better than this :p
    'Huge' numbers for a massively marketed and hyped system-seller?

    http://www.mcvuk.com/news/read/titanfall-was-a-pretty-big-miss-for-ea-and-respawn-claims-forbes/0132095

    EAs decision not share concrete sales numbers for Titanfall in its recent financial report suggests the game missed expectations, Forbes has speculated.

    All EA said of the game in its fiscal report was that it sold 950k physical copies in the US in its first three weeks. It did not reveal its lifetime sales or how the game performed digitally which, presumably, was well owing to its availability on Origin for PC and Xbox Live for Xbox One.
    Reply -1
  • George-Roper 15/09/2014

    @spamdangled

    Reviews are, by definition, not objective. They're an opinion that attempts to quantify something's merit.
    Of course they're objective, because they're not just opinion they're also fact.

    If a review tells me that a game is good but it's badly coded and poorly performing, that's not opinion, that's fact.

    If a review tells me that the gunplay is derivative and uninteresting, that's opinion.

    One doesn't preclude the other and both points are equally important, the latter especially if the reviewer is a fan of FPS games.

    If you're deciding on splurging 60 for something, reviews are an incredibly important point of the process.
    Reply -1
  • George-Roper 15/09/2014

    @spamdangled

    Yes, because people move on to the next game.
    Not from games like this, they don't.

    FPS games usually command an audience for a prolonged period of time.

    Yes, because massive sales creates a massive influx in second-hand copies. Supply goes up, demand goes down, the market adjusts.
    On what basis do you say 'massive sales'. The only sales figures we have for Titanfall were released just after the game came out and we've heard nothing about it since. What we have seen though is the game itself tank in price, as well as numerous free weekends.

    If that isn't behaviour designed to shore up the last dregs of sales, I don't know what is.

    Good games adjust to player behavior.
    Yes, they do. So what player behaviour is forcing Respawn to ditch Titans?

    It's boredom.

    See above.

    Plenty of good games have map packs as paid DLC.
    Others have said this. What big FPS games of 2014 have had map-only, paid DLC?

    Go back to 2013 and try there, too.
    Reply -3
  • George-Roper 15/09/2014

    @spamdangled

    The sound of his own voice? ;)

    (sorry, George)
    Don't apologise, I do! ;)
    Reply -1
  • George-Roper 15/09/2014

    @dogmanstaruk

    Reviews are not objective, they are subjective. Reviews are simply the opinion of (in the majority of cases)one person. An opinion which will be skewed by the individual's likes, dislikes, agendas, prejudices etc.
    They absolutely are objective because putting aside back-handers for good reviews, the reviewer has no obligation to push the favourable points of the game, but not the negative points.

    Being objective means looking at both sides of the story.

    Reviews are not just opinion. They're also fact.

    Is it a fact that Destiny runs at 30fps? Yes it is, so if I want my FPS games to run at 60fps, I know I may want to give it a miss.

    Is it a fact that Destiny raids can only be enjoyed with Friends? Yes it is, so if I prefer to game solo, I may want to give it a miss.

    To push reviews away, as though they offer nothing but opinion is doing them a great disservice.

    I put little faith in what some bloke who happens to work on a videogame site thinks. My own judgement and open discussion about a games merits and failures with other gamers is much more my cup of tea.
    It's also mine. I've already said that I use reviews and gamers opinions to form my decisions. But reviews are still there, and useful pre-release, to balance the hype against the reality. You can't have a discussion about a game, with other gamers, pre-release.
    Reply -6
  • George-Roper 15/09/2014

    @dogmanstaruk

    Ah, anecdotale evidence to judge population numbers - I thought people were past that.
    Not really anecdotal though, as even a quick perusal of the Titanfall boards will show that matchmaking is a problem. It's why they cut game modes, because those players weren't available for the more popular modes. Devs don't do shady stuff like that, unless there's a very real issue with finding players.

    I should be clear that I'm, of course, referring to the PC version of Titanfall.

    No different from other modern shooters - the cornerstone of FPS dlc is maps. It always has been and it always will be. TF isn't an isolated case.
    Not sure I agree with that. Name me one other big FPS where the DLC has been just maps.

    You seem to be emphasising a lot on map quantity. Back in the day we only played 3 maps religiously on QuakeWorld - on our level one maxxed account;p
    Hey, look, I'm right there with you on the good old days. The amount of hours I put into Duke Nukem 3D on LAN, with just a handful of maps, is crazy but we've progressed, haven't we?

    Look at this from the other perspective, it's barebones. Yes, maps add variety but what adds even more variety is having a bigger selection of loadouts, even camos. You look at Titanfall and its extremely limited amount of visual options and it really does come across as being limited. The Pilot-only mode increases player numbers, but only because space is being freed up by there being no AI and no Titans. That's one reason why more isn't happening, IMO.

    If the gameplay/gunplay is good then hitting level cap isn't an issue. Neither is the quantity of maps if the maps in rotation are well designed.
    I think that's a mindset that's in the minority, though. Nobody is arguing against more maps, especially nicely designed ones, but that doesn't preclude additional gear also being a good thing.

    BTW - Have you played Destiny?
    Yeah, was in the Beta. Didn't play a huge amount, mind, as it came across as Borderlands-light, without any of the character.
    Reply -2
  • George-Roper 15/09/2014

    @A_FAN

    so if EG come out and give it say an 8/10 like gametrailers will you re-adjust your opinion of the game.
    Possibly, yes, but that would also have to factor in the two 6/10's we've already seen as well. I may use Metacritic, if the scores end up being too divergent and then read across multiple reviews to see if there's any consistency on key points.

    as for using other peoples opinions well i don't find them of any use to be honest. most people tend to fall into the everything its either amazing or shit. Destiny is a 7/10 in my opinion it has its faults. but its core gameplay is solid and fun.
    Not disputing that you're finding the game fun, only that you chose to jump in without having the final game to refer to via objective reviews. To an outsider looking in, that looks like they had you under their hype and marketing spell, which is what this discussion really comes down to. Has Destiny sold so well due to hype or due to the actual game? Well, if the above post-release 6/10's are anything to go by, its an above average, MMO'ish styled shooter. Do those usually command such high sales numbers? Do those usually give devs bragging rights to the biggest new IP of the year?

    /shrug

    I'd probably dip my toes in a month or two, after the hype has died off and we get a proper, objective view on the game from all corners. Unless we see reports of player numbers falling off (which I think we may), in which case I'll avoid it like the plague, seeing as its essentially a multiplayer game.
    Reply +3
  • Chivalry [Medieval Warfare] isn't dead, it's coming to consoles

  • George-Roper 15/09/2014

    First-person melee combat game Chivalry: Medieval Warfare has been picked up by Activision for a PS3 and Xbox 360 release later this year.

    Torn Banner Studios' 12-player competitive brawler originally launched on PC in November 2012 and it's gone on to sell 2 million copies since. It also spawned this hilarious low-gravity mod but that won't be coming to consoles
    There, fixed that for ya! ;)
    Reply +3
  • Video: The final release version of Wasteland 2

  • George-Roper 15/09/2014

    @El_MUERkO

    Divinity already out and amazing, Wasteland 2 and Shadowrun Returns: Directors Cut due next week, the classic RPG is back with a bang!
    Now, now, quieten down.

    Don't you know? PC doesn't get exclusives, especially stunners like these.

    ;)
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