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By the way, those who don't like the price of a game being brought into the review may not remember to release of the original Street Fighter 2 on the SNES. It was £60+ and that was a big talking point at the time.
Ultra Street Fighter 2: The Final Challengers is so outrageously priced that I cannot recommend it to anyone.
It is what it is I guess, not much we can do to change it and it didn't stop the first game being massively successful, so they probably don't see a reason to change it now and Bungie do normally make 30fps games.
Well, Hitman was seen through to the end, we got all of season 1.
The purchasing model was completely flexible. Buy episodic content or wait for the full package.
IO did make good on their commitment, both quality and quantity of the game/content.
Odd. I don't remember implying the game was an outstanding runaway success. Simply asked if you have some numbers behind your position that sales of one specific title was the primary reason behind this decision. A fairly reasonable request. No?
It might be a factor, I jfeel it is a knee jerk to point the finger entirely at the episodic delivery of the game, especially considering the quality and quantity of the content. I thought it worked out quite well and I don't feel cheated in any way.
From your experience of playing Hitman how does it nickel and dime gamers? Factoring in the continued free support and content.
As for not giving a "flying fuck". Good for you. Noted.
Got numbers to back that up, or any more vague quotes to spin?
Also incredibly short sighted not playing the game due to the purchase model. It is a fantastic game and relatively cheap as a full package.
Well, you're missing out. It's probably the best Hitman game, or a very close second after Blood Money. And both of these tower a mile high over the rest of the Hitman games
The new Hitman was sold as an episodic title before being bundled together on disc
In a new interview with Tech Crunch, Creative Director Christian Elverdam said that he cant talk about sales too much specifically, but that the studio is pretty happy.
It's an exceptionally well designed game that feels like a love letter to classic PC gaming
Were physical to go from PC
Khemist49 was informed that "the disc was in fact missing and believed to have been stolen", with Blizzard's lawyers requesting that the disc was returned, claiming that it contained "intellectual property and trade secrets."
The question isn't whether this game is a MOBA or not. It clearly isn't. It's an RTS. The question is whether it's a good RTS. I'm still undecided on that one.
It's just too fast. Whether you think the line units are like a MOBA creep/fodder or not, they die in droves much more than both previous games (yes, even compared to DoW 1), Space Marines or not.
What the fuck is this bullshit. It's a DoW1 style RTS with hero units in there (which has been an RTS staple in SP modes for literally decades).
the mixed reviews should probably be taken with a grain of salt because when I read a few most of them basically were "the gameplay is different than the other Dawn of War games"
But I fired up the original again the other day, and what a game! It works really nicely on new PC's too, even looks pretty good
while Dead Rising 4 also underperforms
Sniper Ghost Warrior 3
If you really have nothing better to do with £175 than back this you need to have a word with yourself.
Making it more powerful is pointless too
One of the biggest fan requests for Battlefront 2 is the return of Galactic Conquest mode. Have you thought about bringing that back? Will it be in? If not, why not?
Mark Thompson: The thing about the Battlefront fanbase is that there are lots of requests for lots and lots of different things.
Matt Webster: That'll be one that we'll leave for another day.
Mark Thompson: Yeah, I don't think I could identify the one greatest ask among all of the asks.
Matt Webster: No. There's lots of voices asking for lots of different things.
From what we know so far, it seems to me like they've improved on and added much-requested features to the first game, but have stopped short of recreating a true old school Battlefront experience. I could be wrong of course, they've not announced game modes yet so there's still hope for a Galactic Conquest mode...
That's your opinion and you're fully entitled to have one, but I don't understand your negative reaction to the game.
"it sounds like they've learned nothing from the abject failure to retain players in the previous release"
If anything they've learned a great deal from the previous game. Here is a list of features that are in EA's Battlefront II that weren't in the previous instalment.
(1) Single-Player campaign: This is great to see as many fans have been eagerly awaiting for EA to implement this feature into the franchise. Not only do we get a story, but we get to see the 30 years between Return of the Jedi and The Force Awakens from The Empires point of view, and it's a canon story!
(2) All Eras: Not only is this another feature that fans have been waiting for, but it's awesome for new and old fans of the franchise. We get to see all of our favourite Heroes/Villains from them the prequel's all the way to The Last Jedi.
(3) No Season-Pass: If this is true then it's a win-win for everyone, not only does this save money for the players, but this also saves the player base/community from fracturing. Everyone should be able to play with each-other at launch all the way through the games life-span.
(4) More-Everything: This is yet again another feature that all players have been looking for. From droids to space battles and you even get to ride Tauntaun's! This game looks to have A-lot more than the previous instalment of this EA franchise.
(5) Customisability: Finally we get to customise our Heroes/Villains and soldiers, not A-lot has been said about this so keep that in mind. But, hopefully it's more than just changing our hair.
(6) Classes: No more one soldier fits all! We finally get to play certain roles just like the Battlefield franchise. Hopefully this translates into more team play as players will need to rely on each-other more often than not.
I could sit here all day and list off many great things that this game could offer, but I'll leave it there.
It's ridiculous that they refuse or seem otherwise incapable of making a bunch of 25-30 year old ROMs available at launch in 2017; when mobile app stores are persistent, when Microsoft are making huge strides in backward and cross-platform compatibility, and even less than desirable streaming services like Sony's would be more than able to provide access to these games with almost no effort at all, even on the most modest of internet connections.
You make the erroneous assumption that the only 'barrier' to people enjoying PC gaming is money. When, in fact, the only 'barrier' is not enjoying PC gaming
I don't see much hype
We've already seen some evidence of the results of this approach with Forza Motorsport - the demo we saw provided stability at 4K on par with a higher-end Nvidia GPU, but this is just one shaky comparison point this early on. Once third party titles are shown on Scorpio, we should have a better grip how easy it is for developers to tap into the power of the processor. And rest assured, we'll be there with complete analysis, when the time is right.
Nothing on the market today guarantees 4K/60 across the board. Perhaps slightly harsh to only levy this criticism at this console which, if the price is right, will deliver a great bang per buck.
DF have already stated clearly in their videos it has hit 60fps 4K
And the machine is designed to hit this and provide devs the tools to do it. It's up to them how they spend those resources.
I have not once stated it would universally hit 4K 60fps
They clearly feel this has the spec and design to deliver 4K 60fps.It's what the machine was designed to do
DF have already seen it hit 60fps at 4K with grunt to spare.
You really need to climb down off your high horse and when it is you that is clearly only seeing what you want to see and misinterpreting.
Battlefield 4 (PC)