Wasteland 2 walkthrough
Our walkthrough for the campaign and side-quests.
Our guide-in-progress for Bungie's new shooter.
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"We are always looking at ways to offer the best value for our customers," a Microsoft spokesperson explained
What's the George Roper official timescale for developing and mass producing a fully functional VR headset then?
Rather it's "the latest prototype headset on the path to the consumer version".
We'll hold off on a final score until the full season has been released
It is probably more but the list of AAA developers is shrinking.
Your looking at developers backed by EA, Bethseda, ActiBlizz, EPIC, Warner Bros Interactive, Sony, Capcom, Microsoft and maybe Bohemia that are going to be developing games where they can really push these cards to their limits. Your looking at games with budgets in the tens of millions of dollars which for most studios and publishers is exposure to excessive risk.
No doubt console hand-me-downs like Watch Dogs and Dead Rising still unable to be brute-forced to a steady 1080p60. Guess I won't be opening my wallet.
The truth is that only a small group of say 20 developers have the money and technical knowhow to make games which really use this fancy new tech.
On the upside water will look even more fabulous.
These products are made for the enthusiast. But you rather ignorantly assumed that they are made just for the gamer enthusiast.
What do you want that much memory for?
So ... Best upgrade from a 780? Add 1 more for sli?
Destiny, a game no one is playing - even right now - has been crowned the world's best-ever-selling new IP, according to Activision
No specific sales figures were given.
the real question is whether that sort of trick can sustain itself for a full 10 hours (or whatever).
how else would it work? you walk around a ship for 5 minutes and then get eviscerated by an unstoppable killing machine?
the films never showed them to have particularly perfect vision or senses anyway, not that it would really matter if they changed it to service the gampeplay.
Newt survived for over 3 weeks "With no food and no training" so the Aliens can't be that clever.
I prefer tiered Engrams, accompanied with guaranteed results. That way you get the double hit of "oooh, shiny!" plus "but what kind of shiny!"
That would just move the moaning to well I got a uncommon item and he got exotic out of an engram, why? WHY?!? Fuck my life!!! WAHHH!!
because it is the ENGRAM that is rare or legendary. Not the item that it might turn into.
The "down-conversion" of items from engrams is a really crappy design decision, but relatively low rates for truly special items is alright by me. Legendary should mean it!
u need to include the following paragraph too ...
Destiny blazes a clear trail through the middle of the desolate no man's land that, for years now, has segregated the bombastic emptiness of shooter campaigns from the frenetic slaughter of multiplayer
Turns out there are many versions of the Tower and he was in another one. That's pretty useless to me Bungie
It's a sound competitive shooter that doesn't particularly stand out in a sea of strong competition. It's inscrutable and cold and heavy-handed, saddled with pompous lore, inept storytelling and undercooked mission design. It won't necessarily satisfy fans of Halo's rollercoaster campaigns. It could really use a sense of humour. And it initially appears to do nothing new beyond require an internet connection.
Aye, but then it becomes an "early impressions" piece - which EG already did.
Call me cynical (which I am) but Metacritic has a policy which states that the first review score published by a site must stand - no revisions, no exceptions.
In addition, Destiny's review has taken a while because it's quite a big and complex game and we feel that a review that didn't examine the experience past level 20 would not be up to the standards of thoroughness that you expect of us.
I'd love to fucking play, but the game is such a stingey piece of fuck. I've been level 24 for ever, I have done more strikes than I can count and I've not been given a single legendary item, I've received purple engrams sure, only to open them and find blue. ONE piece of legendary will only bump me up to level 25 but it'd be a start, I've sunk 40 hours into Destiny so far, fully levelled up my sub-class, fully levelled up all my blue gear and still haven't got purple but watched someone get the Monte Carlo assault rifle in a PVP when he only got a 0.80 K/D!! Fuck you Destiny.
That isn't a review it is a factual check list of features of the game.
Is it 1080p - yes/no
Is it 60fps - yes/no
The minute the writer brings their opinion into the mix it is subjective - especially if they award a score.
And many of those desperate to see the EG score will be those already pumping hours into it
I suspect the game would have just looked empty with only journalists present.
I'm totally ok with delayed reviews, that's how most good reviews are written - when something has been released.
but what happens if the public don't get the same experience as the reviewer did when 4 million people try and play.
Please EG let's have a review.
I've already ploughed nearly 24 blissful hours into this amazing, addictive, beautiful game, but I desperately need to know (in a single numeral) whether I've been wrong all this week or not.
When was the last time this happened with an MMO? Never before, that's when. All previous MMO, have got reviews after reviewers had naturally played them in advance, then dropped a review around release time.
"Forbes has speculated"
Speculated, old bean.
All EA said of the game in its fiscal report was that it sold 950k physical copies in the US in its first three weeks.
Several million at launch is pretty massive whichever way you look at it.
The sales numbers? That they haven't released more recent ones is a bit irrelevant, considering how huge the launch numbers were. Several million at launch is pretty massive whichever way you look at it.
We rarely agree on anything, but you can do better than this :p
EA’s decision not share concrete sales numbers for Titanfall in its recent financial report suggests the game missed expectations, Forbes has speculated.
All EA said of the game in its fiscal report was that it sold 950k physical copies in the US in its first three weeks. It did not reveal its lifetime sales or how the game performed digitally – which, presumably, was well owing to its availability on Origin for PC and Xbox Live for Xbox One.
Reviews are, by definition, not objective. They're an opinion that attempts to quantify something's merit.
Yes, because people move on to the next game.
Yes, because massive sales creates a massive influx in second-hand copies. Supply goes up, demand goes down, the market adjusts.
Good games adjust to player behavior.
Plenty of good games have map packs as paid DLC.
The sound of his own voice? ;)
Reviews are not objective, they are subjective. Reviews are simply the opinion of (in the majority of cases)one person. An opinion which will be skewed by the individual's likes, dislikes, agendas, prejudices etc.
I put little faith in what some bloke who happens to work on a videogame site thinks. My own judgement and open discussion about a games merits and failures with other gamers is much more my cup of tea.
Ah, anecdotale evidence to judge population numbers - I thought people were past that.
No different from other modern shooters - the cornerstone of FPS dlc is maps. It always has been and it always will be. TF isn't an isolated case.
You seem to be emphasising a lot on map quantity. Back in the day we only played 3 maps religiously on QuakeWorld - on our level one maxxed account;p
If the gameplay/gunplay is good then hitting level cap isn't an issue. Neither is the quantity of maps if the maps in rotation are well designed.
BTW - Have you played Destiny?
so if EG come out and give it say an 8/10 like gametrailers will you re-adjust your opinion of the game.
as for using other peoples opinions well i don't find them of any use to be honest. most people tend to fall into the everything its either amazing or shit. Destiny is a 7/10 in my opinion it has its faults. but its core gameplay is solid and fun.
First-person melee combat game Chivalry: Medieval Warfare has been picked up by Activision for a PS3 and Xbox 360 release later this year.
Torn Banner Studios' 12-player competitive brawler originally launched on PC in November 2012 and it's gone on to sell 2 million copies since. It also spawned this hilarious low-gravity mod but that won't be coming to consoles
Divinity already out and amazing, Wasteland 2 and Shadowrun Returns: Directors Cut due next week, the classic RPG is back with a bang!
Battlefield 4 (PC)