George-Roper Comments

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  • Sony says EA Access program isn't "good value"

  • George-Roper 30/07/2014


    It always was the best service but everyone kept crying out for a subscription-tied service instead, I don't know why.. I would rather have games I can keep on X1 also, without being forced to pay for them, even if they are only indie games or older than what we get at the moment.
    Yeah, beacuse 360 GwG were such an awesome example of how to do it....they prevented it from working in the same way on the XBO too.


    Pretty simple really, they didn't have a shitty list of old games to throw in.

    There's a reason why PS+ 'costs money' and that's because it supplements pubs and devs when they put their game out 'for free'.
    Reply +5
  • George-Roper 30/07/2014


    I can see your point but you are pretty much "renting" games with PS+ and GWG except for the 360 games.
    Yeah but I use those services as supplementary, rather than the singular method of accessing games. Hence all my games currently on PS+ and GwG are easily 'let go' if I choose to let me subs drop.

    No part of me chooses to sit back, wait and hope that game X will become available.
    Reply +1
  • George-Roper 30/07/2014


    Would you say the same thing when Sony start charging for Playstation Now via Gaikai? Some how I doubt it ;).

    Edit: Here's the link with the pricing:

    Sony is charging up to $5 for a four-hour rental period and up to $30 for 90 days of access to a game like Final Fantasy XIII-2, a game that sells new for roughly half that price on disc. A game like Guacamelee costs $15 for either a 90-day rental or a full download on PSN.
    Yep, I will and did and that's going to be a no-no too.

    I said, way back when, that Sony will turn this into a rental service and that I wasn't interested.

    Beyond PS+ and GwG, everything else is off the table, including if Valve did something like it. I have precisely zero interest in renting all my games. I want to own my games and be given the choice when I buy them between several retailers/digital options, thereby naturally instigating competition.

    Any service which is a single-point of access, like XBL for buying games is essentially a monopoly. That's why both Sony and Microsoft put new games up for RRP and say its "Because our consumers like the convenience".
    Reply +8
  • George-Roper 30/07/2014

    Usually this would be a quick-fire response to quell any potential unrest in that a direct competitor has a service they don't.

    But in this case, Sony are 100% correct.
    Reply -4
  • BioWare delays the Dragon Age Keep

  • George-Roper 30/07/2014


    Clearly you have no idea what the keep is.
    Of course I do. Whilst there's precisely zero chance of EA getting any pre-order cash off me for DA:I I see nothing here that couldn't just be done as part of the game itself.

    Wouldn't that make a much more cohesive, interesting experience? To have the decisions made and then played out using the actual game-engine? Call it a prologue but have it as part of the game experience, not as part of some third rate, separately developed, external website interaction.
    Reply -5
  • George-Roper 30/07/2014

    Oh, FFS, who cares about this nonsense?

    Really, Bioware, when is it going to finally sink in that people just want a good, single game? Not some monstrous hydra of a 'social experience', with apps and websites and all that bullshit that doesn't improve the actual game for anyone, ever.
    Reply -15
  • EA Access gives players access to triple-A games for $5 a month

  • George-Roper 29/07/2014


    £45 for one game + £20 for a season pass V £5/pm or £40 a year for multiple games ..
    Then factor in that you have no control over what games are released on the service, or when.

    PS+ and Games For Gold work well in their current forms because they're a supplementary service for games that I possibly never had any intention to buy full-price but would be willing to have a go for 'free' when their turn comes around.

    However, this service sits one step in front of PS+ or Games For Gold and in fact, lets not forget, is yet another paywall on top of existing XBL access. So it's not really going to be £20/year, its going to be the cost of XBL + £20, each year.

    Don't for a second think they're doing this for your benefit. Unlike XBL sub, which sits on top of you already buying the hardware to use it on, EA are only interested in your money. They want you to pay as much as possible without feeling that it's a raw deal. And here you go, £20/year, +£25 XBL/year for the chance of a game you want appearing.
    Reply +7
  • George-Roper 29/07/2014

    Lets face it guys, this isn't a sub service to give you anything really substantial. It's going to take far too long to build anything approaching a proper backlog of games that can be drip-fed on.

    No, this is pretty clearly, IMO, testing the waters for 'early access'. It's a replacement for demos, giving 'premium' EA users access to games before release.

    If there's a dribbling crowd out there who want to play the latest FIFA or NFL two weeks, or even a month before the full retail release, then EA would be daft to pass it up.

    That's all this is. Premium early access. There's no way anyone is going to get anything substantial for £3/month. Sorry, dream on.
    Reply +3
  • George-Roper 29/07/2014


    care to expand on "This becoming mass-market will not be a good thing ?

    So imagine a world where you need to subscribe to your favourite publishers, all dozens of them, at £5/month, in order to access 'exclusive content' or even just access the game itself.

    Does that sound like a 'good deal' to you?

    Well that's the way this will go, when publishers and devs jump on the bandwagon and start their own games as a service 'option'.
    Reply +15
  • George-Roper 29/07/2014

    No thanks. PS+ and now Games For Gold is about my limit for 'renting' games only as long as I continue to sub.

    This becoming mass-market will not be a good thing. Mark my words.
    Reply +10
  • New Unreal Tournament gameplay footage revealed

  • George-Roper 29/07/2014


    What about Team Fortress 2?
    I was waiting for this.

    Team Fortress 2 sits apart from most anything else, due to the sheer depth of content and that its F2P status sits on top of a game that already had several years of loyal gamers behind it.

    It's bursting with gamemodes and content. It's bursting with community driven servers and places to hang out. It's bursting with a properly designed class system that makes each class unique to play, offering many different loadout options. It's bursting with team-based strategies.


    What does Titanfall have to compete against anything TF2 offers? Mechs for ADHD gamers?
    Reply -3
  • George-Roper 29/07/2014


    You're cynical about everything.

    There's a time and place for arena shooters done well.
    Arena shooters are dead. Titanfall, for all its PR, for all its bluster was a small man/arena shooter.

    The fact that it's died off so much, so soon, including in price speaks volumes about the state of the sub-genre.

    Edit: In fact, wasn't Brink an arena shooter too?
    Reply -5
  • George-Roper 29/07/2014

    This is going to crash and burn so hard, even if it weren't F2P.

    Yeah, it sounds like a great idea to release a new Unreal Tourny but the reality is going to be a short-lived game where the devs and the fanboys respond to every criticism with "But its an arena game!", whilst player numbers dramatically fall off after just a couple of months.

    Yeah, cynical and all that but it is what it is. A bad idea.
    Reply -11
  • Rust dev angers fans by announcing new prototype Riftlight

  • George-Roper 28/07/2014


    I dunno why you're so convinced that they're doing things just to spite people who bought RUST, when in reality all their doing is working like any other developer would.
    I don't think they're doing anything purposefully to spite anyone but their response to the questions on the subject is somewhat odd, IMO. Almost antagonistic, if I'm being honest. They seem to have forgotten that these people who are unhappy are the people who got them to where they are.

    They're a small developer. Just like Mojang was. Yet Mojang, even rolling in the dough, didn't start to splinter off and work on other items until Minecraft was quite a way into its development.

    I dunno, it just doesn't sit right with me.
    Reply 0
  • George-Roper 28/07/2014


    Developing Games simultaneously and releasing games simultaneously are two different things.

    By your example, QA will likely not work on any of those prototypes for a long time.
    But how do you know? How do you know that QA, if they even have any, aren't being taken away from RUST to be involved in some of these other games, prototype or not?

    I've personally known QA to be involved in pre-Alpha code, for no other reason than to give the devs some confidence they're on the right track.
    Reply -5
  • George-Roper 28/07/2014


    I don't agree that the best way to make anything is to throw as many bodies on it as possible.
    Nor do I but that's not the point, is it?

    Correct me if I'm wrong, but you're hiring people to work on non-RUST projects, on the back of RUST revenue?

    What part of that sits right with a small development team such as yours?

    I don't agree that making something fast is better than making it properly.
    Again, nor do I. I never once said you need to rush RUST to 'completion', whatever that actually is, but I'll say again, having resource on staff not actively engaged in what many believe to be your major project comes across as somewhat odd.

    That you choose to compare yourself to HBO is also odd. You're a small developer. Your focus should be on the product that got you to the size and success you have today.

    You can see how far Rust has evolved by reading the devblogs here:
    That's all well and good but how much further would it be with another three or four devs behind it?
    Reply -10
  • George-Roper 28/07/2014


    Really? People still don't get that a developer can (and in a lot of situations should) develop multiple things at once?
    Ok, I'll bite.

    So who tests these games before they get released/updated? What size QA team do they have? Where's the priority on their time allocated?

    Having lots of developers doesn't equate to an ability to simultaneously release multiple games. There are other bottlenecks to consider.
    Reply -2
  • George-Roper 28/07/2014


    Sure, we have 26 members of staff. Four of them are working on their own games. Out of those four only one of them has ever touched Rust (briefly)
    Umm, so we'll go on the basis if you being genuine, don't you owe it to the people who funded and bought RUST to commit as much resource as possible into 'finishing' that game before expanding into anything else?

    You're a small business. What makes you think that news such as this was ever going to be anything but negative, especially given that RUST by all accounts has hardly evolved since its Steam early access release?
    Reply -14
  • George-Roper 28/07/2014

    "Are we crazy?" responded Facepunch. "Are we doing it wrong? Should every person in the company be working on the same thing? Should HBO make one TV show at a time? Should Warner Brothers make one movie at a time?
    That all very much depends on how many members of staff you have and whether moving onto a new game results in any other games suffering.

    Care to elaborate for everyone?
    Reply +43
  • Bungie reassures fans disappointed that Destiny only has one playable area per planet

  • George-Roper 28/07/2014

    The problem isn't of size it's of variation. People expected to see other areas of Earth, not just one theme/zone.

    Stinks of DLC design...

    "Unlock Old New York now for just £11.99."
    Reply +102
  • Next-gen before their time

  • George-Roper 27/07/2014


    so gonna start on Assassin's Creed or Outlast next i think.
    If Outlast, stock up on some adult nappies. That's one seriously stressful game.
    Reply +19
  • Titanfall reveals its second DLC pack Frontier's Edge

  • George-Roper 25/07/2014


    Did online first person shooters change so much in the last ten years this is what's important?
    Yes, they did.

    It's why Titanfalls player numbers have fallen through the floor but it's not just about not having 'new levels', it's about the game being bland in the loadout department.

    DLC needs to give players a boost, it needs to give players a feeling that there's something fresh and exciting to explore. I mean, when did it become acceptable to pay almost $10 for a small handful of maps?
    Reply -1
  • Google acquires Twitch for $1 billion - report

  • George-Roper 25/07/2014

    It's going to go bust anyway, this whole streaming stuff. Honestly, who the fuck cares about watching someone else play a video game? It's just a craze because it's so tightly integrated in now-gen.

    Waste of money.
    Reply -3
  • PlayStation 4 gets 3D Blu-Ray support next week

  • George-Roper 24/07/2014


    They ignored all our requests to implement 3D Blu-ray support for months and now that Xbox announced support the have been able to implement it in a week?
    You're not really that stupid, are you?
    Reply +8
  • George-Roper 24/07/2014

    PlayStation 4 gets 3D Blu-Ray support next week
    Just days after it was confirmed for Xbox One.
    Yeah, because Sony are just that fast, eh?
    Reply +6
  • Now TV has arrived on PS4

  • George-Roper 23/07/2014


    But by buying into this, you're agreeing that £9.99 for one day of viewing is acceptable.

    As much as you like F1, is this really the way you want to see consumable TV going? Pay per event, on a mass scale? £2.99 to watch an episode of Game Of Thrones?

    Sometimes I despair for the human race...
    Reply 0
  • George-Roper 23/07/2014

    and a Sky Sports day pass is £9.99
    Baaaahahahaha! What kind of idiot pays for this stuff? Really??
    Reply +25
  • Yogventures dev to "dissolve" following Yogscast-backed project failure

  • George-Roper 22/07/2014

    Name and shame the greedy cunt. Reply +55
  • Can last-gen consoles handle Destiny?

  • George-Roper 21/07/2014

    From what I can tell, PS3 version looks good and more importantly plays more fluid, with less performance issues. Reply -31
  • Elder Scrolls Online has ~775,000 subscribers - report

  • George-Roper 18/07/2014

    A MMO nowadays needs to be exceptional in order to demand an up front cost AND an ongoing subscription. That's all there is to it. There's a reason why, even though sub levels are falling, WoW still generates so much revenue.

    Now, moving from sub to F2P, there's also a very fine line. Sony have this bang right with Everquest. Even though the game is getting on now, it still provides a hell of a lot of content as F2P, without barrel scraping the players for things like extra bag slots, or the ability to run. Rift also offers a fantastic amount of variety for a F2P game, as does Guild Wars 2, though with that initial up front cost.

    Now, conversely, look at SW:ToR. F2P but you need to pay extra in order to run. What's that? That's the sound of my wallet closing to the possibilities of SW:ToR.


    Treat your audience with a modicum of respect and you'll garner favour. Treat them like shit and, well, goodbye playerbase. Whatever spin EA are trying to put on SW:ToR profitability, it's a miserable, player-hating failure.
    Reply +5
  • Battlefield 4: Dragon's Teeth review

  • George-Roper 18/07/2014

    Not feeling this DLC at all. The maps feel very mediocre. Reply +3
  • Digital Foundry: Hands on with the Destiny PS4 beta

  • George-Roper 18/07/2014

    However, as Destiny's September launch draws closer, it's a little disappointing that the frame-pacing issues are still present - we saw them in the E3 debut at the Sony conference last year, they were still present in the alpha and it's surprising to see this obvious judder persist into this more advanced code. We're still hoping that Bungie can fix this before the final code is unleashed.
    This should be the tagline for every now-gen console game release, where pre-release code shows performance problems.

    Face it, 'optmiziations' and 'final code fixes' are imaginary. When a company has decided to let the public view their Alpha or Beta game, and lets not fool ourselves they're demos designed to tempt you into buying the game at release, you can be about 99% sure that bad performance will persist through to final.
    Reply +61
  • Surreal horror adventure Darkwood creeps onto Early Access next week

  • George-Roper 18/07/2014

    Awesome! Looks like an up-to-date Evil Dead!

    Reply -1
  • Frontier's drive to make Elite: Dangerous on PC future proof

  • George-Roper 17/07/2014


    If you like doing that fair enough. But not everyone wants to have to fiddle around with sliders to get a game to run properly. With console gaming simplicity is key-it just works and you don't have to worry about anything else.
    True enough and that's exactly what Nvidia are gunning for, via the Geforce Experience, where in-game settings are determined without you having to fiddle, based on your hardware.

    It's these kinds of advancements in PC gaming that are leaving behind the days of having to fiddle around so much.

    I enjoy PC gaming more than console gaming (I own a PC and PS4), but for ease of use and convenience consoles can't be beaten
    I'll grant you, it's easier to slip the disc in, sit back on the couch and play but for me, that simplicity comes at a steep cost and force-fed fidelity that could potentially ruin my experience. The Last Of Us on PS3 was a wonderful game but sadly also very let down by the hardware it was running on. A shimmering, jagged, visual mess of a game. Had I had the option to tune to what I would have been happier playing, I would have gotten much more satisfaction from the experience. Hopefully a replay of the PS4 remaster will provide that.

    Granted, that's not an option for PC gaming, as its a PS exclusive but hopefully my point comes across intact. :)
    Reply +1
  • George-Roper 17/07/2014


    With a console you stick the game in and you are 99% certain it will work
    But if we're being serious here, you're also 99% sure that, last-gen, it will be running sub-HD, without vsync and with pretty low levels of fidelity, which invariably result in the frame rate bottoming out.

    So yes, console games 'just work' but only to the quality level that the developers determine, which in invariably tied to the low spec of the console hardware in question.

    Whereas on PC, you can choose frame rate, you can choose resolution, you can choose fidelity settings, all to suit your particular requirements and not have a hard-coded set forced upon you.

    And lets face it, the days of PC 'bad drivers, IRQ/DMA, Plug and Pray', etc, are long, long gone now.
    Reply +3
  • George-Roper 17/07/2014


    If was feeling pedantic (and I often am) I'd point out that your new GPU/RAM/CPU/whatever probably wasn't free so essentially and by extension, your 'remastered' PC game isn't free.
    I do see your point. I guess I was just saying that you don't have to pay for the game again, whereas we're seeing with console remasters there's a price-tag attached, invariably.
    Reply +3
  • George-Roper 17/07/2014


    You can record videos at 1fps and render them back at 30, you don't need to record in real-time.

    I'll admit, I'm no expert in this respect, but I fail to see how recording footage at 1fps, due to hardware rendering incapabilty can then translate, effectively, into a video running much higher, as a showpiece on how good a game could look.

    I'd genuinely like to see some examples of this.
    Reply -1
  • George-Roper 17/07/2014


    This is the reason I prefer consoles.

    PC gamers think themselves to be an elite because they have the multiplatform titles with the best presentation, but how many of them can only prove that some years after release when they have upgraded their hardware, boosted their framerate and caught up with the rest of the planet who has been happily engaging with its multiplayer for years.

    PC gaming is a con.
    And oddly, this is the exact reason I prefer PC gaming.

    Because all those games you buy but can't necessarily play at the top settings, you can revist a couple of years down the line, after a GPU, or RAM, or CPU upgrade. You can sort of do that with some console games, with the 'remakes' and 'remasters' across hardware generations, but hey, they're not free, so you're having to fork out again and again and again.

    Not that I'm against remasters, I already have TLoU:R on preorder, as well as the Halo set on XBO, even though I have them both on previous gen. But being able to fire up older PC games at higher settings can really breathe new life into them. I've played Skyrim umpteen times, across various PC hardware revisions and each time it looks, runs and just feels like a different game, because mods are also becoming better and better too.
    Reply +27
  • George-Roper 17/07/2014


    The problem with targeting hardware of the future is that you will always be tempted to take screenshots and record videos at those settings
    Is that before or after they've come back in the Tardis with the prerequisite 'future' hardware?

    Reply +6
  • Microsoft is shuttering Xbox Entertainment Studios, original programming

  • George-Roper 17/07/2014


    Surprise to no-one, though I'm getting increasingly irritated by their comments about "mobile-first world" or such nonsense
    Smartglass!! It will set the gaming world on fir....oh...

    Reply +11
  • What's in the Destiny beta?

  • George-Roper 17/07/2014

    Haha, so it took the best part of 20 minutes to actually redeem the code, all the whilst getting strange and yet wonderful responses from various clicks and submissions.

    And now PSN is falling over on its arse.

    People still really believe that this is going to be a good release, because 'Bungie have done it before'.

    Some. People. Never. Learn.
    Reply +7
  • The Last of Us Remastered lets you lock frame-rate at 30fps

  • George-Roper 17/07/2014


    'Requested by PS3 "purists"'

    OK...that's hilarious. I'd think it was satire in any other context.
    Not really. There's been loads of examples, on this very site, where console gamers have stated that 60fps 'doesn't feel right'.

    Yes, I agree it's a ludicrous statement to make, but there it is and ND are clearly giving people an option on it.
    Reply +4
  • The Walking Dead: Season Two - Episode 4 release date announced

  • George-Roper 17/07/2014

    Good, good. Grabbed this in the last Steam sale but won't be playing it until all the episodes are released.

    Thoroughly enjoyed the first game, able to play it through to completion. I can't imagine having to wait between eps would make for a better experience.
    Reply +4
  • Destiny Xbox One beta won't be 1080p, but the final version will

  • George-Roper 17/07/2014

    Destiny Xbox One beta won't be 1080p, but the final version will
    Sounds an awful lot like good old Respawn and their...

    "We're going to experiment. The target is either 1080p non-anti-aliased or 900p with FXAA. We're trying to optimise... we don't want to give up anything for higher res. So far we're not 100 per cent happy with any of the options, we're still working on it. For day one it's not going to change. We're still looking at it for post-day one. We're likely to increase resolution after we ship."
    That's a huge slice of PR drivel, which essentially comes down to "Cross your fingers and pray". Did it even get a resolution increase to 900p? I don't recall even that happening.

    Tragically, laughably bad developer. Hilarous lack of technical expertise.
    Reply -6
  • Codemasters responds to Grid Autosport £2.39 Boost Pack DLC criticism

  • George-Roper 16/07/2014


    What i'm trying to say is that for people without a family to take care of or a business to run there is no need to buy this booster because you have more time to play, for everybody else who hasn't got enough spare time it's a helpful boost that will let them achieve the end game faster
    Or they could play a game that doesn't artificially add 'grind' and 'time' requirements into the design?

    Just a thought. It's not like this is the only, or best racing game out there.
    Reply +4
  • George-Roper 16/07/2014


    When will they realise though that their long-term reputations are just as important as the short-term cash gain from this sort of rubbish.
    Since when do Codemasters care about the long-term?

    They're a one-trick pony. They only have the option of cashing in from one game, or genre of game.

    In some ways they remind me of Team 17, relying on Worms to see 95% of their revenue.

    Call me when Codemasters have something worth playing. No wait, don't! They'll just lather it in 'convenience DLC'.
    Reply +2
  • George-Roper 16/07/2014


    but you talk as if this is a new thing. grinding existed for decades before MTs made an appearance.
    So you can say, with a straight face, that modern video games are NOT designed to feel more grindy, thus giving a compelling reason for a 'subset' of customers to buy DLC to bypass said grind?

    I'm quite aware that some games were designed to extend the experience, in days gone by, but lets be totally honest. Any DLC that you buy nowadays, which allows a 'shortcut' to content, was planned way before the actual release of the game.

    Lots of games are guilty of this practice, I'm clearly not just targeting Codemasters here, but that doesn't make this particular example any less relevant. Codemasters have just jumped on the bandwagon.
    Reply +6
  • George-Roper 16/07/2014


    It really isn't the end of the world. Not everyone has the time to grind their way through every game they want to play.
    And there you go, missing the point entirely.

    If these games weren't designed to force players into 'grinds', then there wouldn't be a reason for players to need to bypass 'grinds' with more cash.

    Games that have artificial lengthening barriers designed into them are done so for one, single reason. More money, via micro-transactions and DLC.
    Reply +8
  • Sega has no plans for the Wii U Virtual Console

  • George-Roper 15/07/2014

    “Sega would like to clarify a statement that was issued over Twitter. All options are currently on the table concerning development for the Wii U Virtual Console. Although there are no immediate plans, this does not negate the possibility and exploration of creating for this platform.”
    Sega are a money-grubbing pale shadow of their former selves, only interested in expending effort and cash into sure-fire winners that appeal to the broadest, biggest possible audience.

    Sadly the Wii-U loses out due to low hardware sales. Watch this space for Streets Of Rage Remastered, only on PS3 and Xbox 360.

    How I loathe that company. The very eptiome of a bottom-feeding publisher. Just fucking die already.
    Reply -6
  • There's a new Teenage Mutant Ninja Turtles game for Xbox 360 Kinect

  • George-Roper 15/07/2014

    What are Microsoft thinking?

    Get Kinect 2.0 hard-bundled with the XBO again, or you'll miss out on stunning future opportunities like this....

    Reply +6