George-Roper Comments

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  • What does the Xbox One April update actually add?

  • George-Roper 20/04/2014

    @ershellfranklin

    its easier on xbox one. all you have to do is say it. your taking the long way.
    Pffft, sec, I just spat out my morning coffee.

    'Long way' you say?

    say a command vs locate and pick up remote, find input/source, press untill proper channel is found...
    Well, first off you're going on he assumption that the speech command actually works first time and going on what I've read and heard, that's hardly a sure thing.

    Secondly, if you're on the sofa, your remotes are all to hand, remotes that have been used for years. Remotes that can be used blindfolded.

    The point of a remote control is that you don't need to get up and search for it. Anyone using the "But you need to find your remote/button" is clutching at straws to validate a forced feature for a problem that doesn't exist.

    yeah, your way isnt that great.
    'My' way has worked just fine for countless years. It may take me a couple of seconds longer to get to the right channel and start to search through TV listings but that's preferable to having to leave both my XBO and my cable box powered on all the time.

    From a power efficiency/green perspective, my way is absolutely a better way. Nobody in this day and age should be purposefully pissing electricity away for the sake of a few seconds time saving in the odd moment you may want to switch to the TV. That's a disgusting attitude if i'm being honest.
    Reply 0
  • George-Roper 19/04/2014

    @penhalion

    I love being able to switch between games and TV so easily.
    Me too, it's called a 'Source' button and it means I don't need to leave both my cable box and my XBO turned on 100% of the time too.

    I'm Mr Green!
    Reply +32
  • Return to Skyrim

  • George-Roper 18/04/2014

    @SPG900NY

    Don't just use Steam. In fact, never use Steam unless its a seasonal sale or a good weekly one.

    Instead, use third party key sellers. Greenmangaming.com have some good deals now and then. So do Simplycdkeys.com.

    There are quite a few. Not sure if the regional aspect (I assume youre US) is an issue, worth looking into first.
    Reply 0
  • George-Roper 18/04/2014

    @SPG900NY

    The Legendary set has been on sale recently for as low as a tenner, on PC. With modding all for free, you'd have to be barmy not to take a look.
    Reply +1
  • George-Roper 18/04/2014

    @Amateur_Viking

    No blinking objective markers to ignore
    There are mods that allow all of this to be completely customized.

    Removal of enemy markers, removal of quest markers, removal of map markers, hell removal of compass.

    Throw in some Frostfall mod goodness and you can even freeze to death unless you can find shelter and a campfire or an inn.

    Amazing, amazing stuff. Everything mentioned in this article and comments is but an inch at the top of the tip of the iceberg. The mod scene is absolutely massive and literally game-changing.

    Huge, faction based NPC battles that you can literally stumble into. A monsters mod that adds an insanely crazy amount of additional creatures into the gameworld. Mods that add stupid amounts of additional content to the gameworld, hidden away just waiting to be discovered.
    Reply +10
  • George-Roper 18/04/2014

    I continually find myself wiping saves, refreshing mods and starting over with Skryim.

    There's something about the open nature of the gameworld, the go anywhere, do anything approach really appeals. When you throw some mods in that vastly change the level curve, so you can waltz into an area and find yourself hugely underprepared, it really helps give the game an extra level of immersion.

    Fantastic game, utterly amazing mod support. If only they'd put a paid update out to integrate 4 player drop in, drop out co-op. I'd have taken their arm off.
    Reply +8
  • Rollercoaster Tycoon 4 Mobile review

  • George-Roper 18/04/2014

    Haha, what a surprise.

    Not.

    Trust lost.
    Reply +4
  • Surreal open-world horror game Grave is coming to Xbox One

  • George-Roper 17/04/2014

    You know, what struck me most about the vid above was the voiceover and how that questioning element could be used.

    Imagine a game on the Xbox One, where this disembodied voice was asking you questions and your audio response combined with your visual response (both via Kinect) determined how the game and gameworld reacted. A procedurally created game, unique each time you play, based on things like stress levels in the voice and how you're sitting/reacting to what's being asked and what's on screen.

    You could be a trauma patient under hypnosis, or a mental being interviewed whilst in drug-induced state by a psychologist and you wouldn't find out until the very end...if you survive.

    Sort of like Silent Hill crossed with Paul McKenna making you do bonkers things.

    I should be a game designer me.
    Reply +4
  • Xbox One system update rolling out now

  • George-Roper 16/04/2014

    @LSi01

    Compromised how? Because it can't push out 1080p 60FPS on every single game? If that's a criteria then both next gen consoles are compromised.
    Not every single game, but how about the majority?

    This very site had an article recently that an XBL-originating game can't even managed 1080p on the XBO, yet can on the PS4.

    It's a fact now. The XBO is playing second-fiddle to it's direct competition.

    I'm more inclined to wait and see what devs manage to get out of the hardware as they become more familiar with the ESRAM setup, or how DX12 impacts development. Respawn have already said that the resolution increases they hope to achieve (either 900p or 1080p) are through better code optimisation and not anything brought about by freeing up systems resources reserved for kinect etc. So it would seem as though devs haven't learnt everything they need to know about getting the best out of the One yet.
    But in all fairness, how does that change the fact of the matter right now?

    Everyone, for every piece of hardware out there can say "Lets give them time", as a response to sub-par performance. Yet, nobody seems inclined to say the same of multiplat devs time for their PS4 versions of games. Why? Because there's no 'time' required. The PS4 hardware is eminently more capable than the XBO, for games. We've seen it time and time and time again.

    Had Microsoft made the XBO for gamers, I don't believe there would be such a gap. Their R&D went in a different direction for the XBO, almost exclusively into Kinect for the living room audience.

    See the biggest problem in all of this is that you're talking about compromised gaming hardware purely on the basis of resolution, 6months after release.. is the hardware compromised if it's got the games you want to play on it?
    Now you're onto a different aspect altogether. Exclusives are completely removed from the discussion, because by definition there's no choice in how you play them.

    I bought an XBO for exclusives, so I already now this but frankly, I'd be stunned if we somehow saw XBO devs turn a corner and even match the PS4, let alone surpass it. Hardware is hardware and whilst DX updates may address some issues, the fact remains that they're left with a tiny ESRAM through which to render 1080p gameplay. No amount of software patching is going to address fundamental hardware issues like that.
    Reply 0
  • George-Roper 16/04/2014

    @LSi01


    The Xbox is a console that's trying to offer more than just the hardcore traditional experience we're used to.
    Problem is, they didn't add all this stuff on top of a base that still kept their prior core audience in mind. Kinect 2.0 was forced onto XBO gamers at the expense of compromised gaming hardware.

    We're now seeing it bear out, where PS4 inevitably gets the 1080p treatment, leaving XBO back in 800p or 900p (or even lower, see Titanfall) territory.

    If MS had put the required grunt into the hardware for gaming, I'm sure people would have still felt put out at the extra expense of Kinect being hard-bundled but at least the hardware would have been comparitively capable.

    To put this another way, if the XBO and PS4 were identical on performance, but the XBO also had the hard-bundle and realigned vision, it wouldn't have mattered, cost aside. Problem is, it now does matter. My multiplats will almost certainly never be on the XBO, because for the same cost, they perform better under the PS4 version.
    Reply -2
  • George-Roper 15/04/2014

    @LSi01

    My family / non gamer friends had fun playing the original kinect, with better hardware all MS needs is the right games.
    This sums up the problems with it, though.

    Kinect is aimed at casuals, and casuals are simply too finnicky a bunch to base any half-decent guesses on. So games developed are shovelware, designed to appeal to a broad, mass-market but without delivering on quality.

    They're games that don't require precise control, because the hardware doesn't allow for it. So skill-based games simply don't work. See Fighter Within.

    Sure, there may be a few decent enough Dance Dance type games, but then you're into sequel territory and it devolves into cash-grab. No innovation. Bargain bins across the globe full of shit.

    Wii Fit sold loads too, I wonder how much use people actually got out of that? The fact that the original Kinect sold so well means one thing, hype. Just look at Kate and Milo, being shoved centre stage as an example of what the hardware could do, it's no wonder people lapped it up. And then said games never materialized, and never will.

    I don't doubt at all that had Kinect 2.0 been an optional add-on, it would have sold nowhere near the same numbers as the original. Once bitten..
    Reply -4
  • George-Roper 15/04/2014

    @Confucius

    I largely agree with most of your post, apart from this...

    As to whether Kinect is nothing but a superfluous add-on, only time will tell.
    Why will time only tell? Kinect as a technology has been around for several years on the 360, from which we already know its usage has been very much superflous and restricted 99% of the time to casual/shovelware garbage.

    Yes, it has more functionality on the XBO but not for games, for the TV part.

    I don't get why people look at Kinect now and say that it should be given time before it's slagged off. It's already had time and it failed. Miserably.
    Reply -3
  • George-Roper 15/04/2014

    @Wendelius

    Poor show, EG/Rob. Editorialising like this is just trying to bait people into more arguments in the comments section. Is that really what you want for the site?

    There are some good people here which make the comments worth wading through. But you are not helping...
    In all seriousness, nobody does care. Or at least they're in such a minority that it does nothing to help stem the flow of apathy that everyone seems to have about the technology.

    Microsoft need to hear this kind of feedback from places other than customers. The industry needs to become consistent in showing these big corporations that they're on completely the wrong track with their stategy for a games console.

    Kinect was superflous for several years on the 360 and it's going to be just as superflous on the XBO but what's worse is, everyone was forced into a substantial price-hike for the XBO for the priviledge they didn't necessarily even want.

    Good on EG for having a public poke at the technology.
    Reply -10
  • George-Roper 15/04/2014

    @FireMonkey

    You could say the same for most new technologies. They nearly all start out with issues and could be done better in other ways, but people accept the new tech as they see the potential in them.
    But Kinect isn't new. It's several years old and if we were to believe what MS PR was telling us pre-XBO release, Kinect 2.0 was leagues ahead of it's predecessor.

    Why did people start to drive cars, when they were slower, more expensive and less reliable than horses that had been around for much longer?
    It's an interesting question. Didn't Ford once say that if he'd asked people what they wanted, they'd have said faster horses?

    If Microsoft had given people a choice, the people would have said "Let Kinect be optional". But MS didn't, they pulled a Ford and gave people exactly what they knew they'd need. Well, except they were wrong whereas Ford was right. :)

    Nobody needs Kinect. It's not utilized in 95% of games to any noticable improvement and its usage day to day is geared to TV/media which its hit and miss with from everything I've read and heard. So straight away, you're forcing it onto one market that doesn't want it, for another market that you believe does but then, as the guy said above, ends up annoyed at it.

    I've used the controller 100% of the time on my XBO to date and it's not given me one iota of trouble. Hassle free. And that's what I want.
    Reply +2
  • George-Roper 15/04/2014

    @Chowny

    Cause I hate sitting on the couch with 3 remote controls? Cause sometimes it's convenient. It works better than you'd expect to be honest for the most part. And I'm passed the point where I feel like a tit doing it. Enough justification for you? ;-)
    You don't need to justify anything to me, I was just responding to your comment that the technology doesn't work properly and you'd like to see it work better.

    If I had something setup for everyday use that didn't work properly, I'd stop using it and use an alternative that does work. But that's just me :)
    Reply +6
  • George-Roper 15/04/2014

    @spacedmonkeys

    Still baffles me completely as to why only now it is receiving updates to bring it anywhere near the functionality of the 360 OS that they surely should have used as a baseline?!?!
    Because unlike the 360 which was originally a games console, the XBO was not designed as a games console. It was designed as a living room TV box. Their target audience changed completely.

    It's only now that they're being utterly trounced in sales that they're doing the back-peddle shuffle and desperately trying to appease the core audience they should have had in mind from the offset.

    It's great to see. A company having to now work for it's money, rather than believing it's just going to roll it in, regardless.
    Reply +6
  • George-Roper 15/04/2014

    @Chowny

    Really? Improvement of the voice controls wouldn't hurt. Saying "Xbox Pause" 3 times to get it to pause Netflix can be annoying.
    Then throw Kinect in the box, pick up the controller and use that.

    I don't understand why anyone would put themselves through the agony of using Kinect, when there are tried and tested methods that have worked perfectly fine for decades.
    Reply -9
  • Snoop Dogg to narrate Call of Duty: Ghosts in upcoming DLC

  • George-Roper 16/04/2014

    Wow, so very desperate. Cringeworthy, in fact.

    Urgh.
    Reply +1
  • Ubisoft shows off the PC version of Watch Dogs

  • George-Roper 15/04/2014

    @Unstable_ISOtope

    Huh, of course those things can all vary between platforms.

    Hell, they can vary on a single platform, PC, based on what settings you decide to use. What decade have you been living in?

    Here's how console development works. Build to the most excessive level you can and still retain playability, then scale it back to work on lesser hardware (graphics options), including consoles.

    Have you seen what this game looks like running on Ultra? Yes, I'm taking a somewhat large leap of faith in Ubi here, but that they've come out and specifically said "This is Watch_Dogs running on Ultra on the PC", then there's no room for ambiguity there, not like the original E3 announcement video where no title was given to it.

    I'm kinda lost on where this discussion is now but I'm pretty confident that when we get Watch_Dogs on PC at Ultra and compare that to PS4/XBO, there's going to be a world of hurt unleashed.

    Is it a fair comparison? Probably not.

    Do those gamers with the PC hardware sat ready actually care if its a fair comparison? Definitely not.
    Reply 0
  • George-Roper 14/04/2014

    @Unstable_ISOtope

    Not sure what you mean. The two segments in the gif show the version running on PC hardware and then latter, poorer on the PS4 dev kit.

    So yeah, they look different because one is likely on vastly superior hardware and given what we know about the Ultra settings, that version is going to blow every other version out of the water.

    Do work for Ubisoft? I'm stern?

    I don't think so, to both counts :)

    BTW, what do you mean by 'vanilla' PC version?
    Reply 0
  • George-Roper 11/04/2014

    @Darkwaknight

    Yeah, PC version for me, paying a bit more (24 and change) but I'll just stick with it now.

    Did consider CDKeys and then the Origin option but, TBH, I can't be bothered. 24 is my sweet spot for impulse purchase anyway.
    Reply +1
  • George-Roper 11/04/2014

    @Darkwaknight

    I think in this case, the truth will very much out in the face-off.

    It's no coincidence that post-2012 reveal, they had to go on record as stating it was on PC hardware, something they didn't originally do. They had to do that, because subsequent videos of the PS4 version looked very last-gen. Flat colours, no contrast, lacking shadows. Just like the car gif above.

    We already know the PC requirements and they're right up there with the most strenuous. That's because we're starting to see now-gen console development forcing developers hands around multicore and increased RAM usage.

    Interesting times ahead, for sure.
    Reply +3
  • George-Roper 10/04/2014

    @Unstable_ISOtope

    Unless the PC version looks like the better of the two in the above gif (which I'm certain it won't), this game is still disappointing.
    Just curious, on what basis are you 'certain' that it won't?

    Haven't we already seen, on this very article, that the PC version looks much closer to the original reveal video than anything we've previously seen? So why doesn't it follow that it will also look closer to the original car footage above?

    The console videos we've seen look awful. Washed out, lacking depth and contrast. All of which appears, to me, to be addressed in the PC version as proved here.
    Reply +5
  • George-Roper 10/04/2014

    @TagemandBagem

    Barely looks better than years old modded GTAIV, and looks worse in some instances.
    http://youtu.be/QIMHT51C1f0
    I tinkered with modding this a while ago but fucking hell, some of the shots in that video look photo-realistic. I mean, it's probably one of the very few (if any) games I've watched and thought "That's real footage...fuck me, it's not!".

    Amazing stuff that really does shine a light on the possibilities PC gaming presents.

    Edit: Specifically here.
    Reply +6
  • George-Roper 10/04/2014

    That's looking a lot better and much closer to the 2012 vid. Happy to see it.

    I always maintained, with increased CPU cores and RAM on consoles, it could only have ever been a good thing for PC gamers, given the specs that this and Mordor require.

    Great stuff!
    Reply +2
  • CCP cancels vampire MMO World of Darkness

  • George-Roper 14/04/2014

    @janishewski

    It's just such a waste for everyone involved.

    The way they kept dragging it up every not and again, just to say that it was still happening but surely they knew it was never going to?
    Reply +1
  • George-Roper 14/04/2014

    What an utter waste of time and energy for everyone involved. Reply +12
  • Titanfall: Expedition DLC drops next month

  • George-Roper 14/04/2014

    Sorry but not a fucking chance.

    Never have I been happier to have resisted a season pass like I have for Titanfall. This is a developer who can't even fix any technical issues with the PC version that they've been aware of for 6 weeks, and what issues they said they did fix, well, weren't. SLI. So that's a bit of a fail right there.

    This is a developer who can't even get the PC installer working properly. Every patch that downloads requires decompression of all the audio again. And that includes an 800k patch which came after the first PC patch that nobody has any information on.

    There's no ETA on when the PC problems will be fixed, or even if they can be fixed. No mention at all on VRAM exceeding limits, or mouse sensitivity being tied to performance.

    Utter fucking shambles and I should have known better than to trust them, after the Beta.
    Reply +10
  • Talisman: Digital Edition review

  • George-Roper 14/04/2014

    Wow, I never expected such a negative review for this. It's a really great transition to video game, with the artwork intact and all. Then again, a lot of this is aimed towards the ruleset, which is love/hate amongst boardgamers.

    There are loads of boardgames that made the transition to video game that play just as well and were reviewed well too. This has multiplayer and if like me you just get on voice comms, the only thing missing is their stupid faces! It's just as much fun.

    Strange review attitude.
    Reply +8
  • Tech Interview: Titanfall on Xbox 360

  • George-Roper 13/04/2014

    While we were working on the day-one patch, we snuck in a 60Hz on/off option and didn't tell anyone about it.
    Let me get this straight. The 360 version was outsourced and said developer was able to get a day-one patch done too?

    But Respawn weren't even able to get SLI or vsync working on the PC version, some six weeks after the Beta started. 6 weeks of knowledge on the issues and nothing delivered.

    GG Respawn. GG. You really are a bunch of talentless clowns.
    Reply +13
  • Firaxis announces Sid Meier's Civilization: Beyond Earth

  • George-Roper 12/04/2014

    Funny, I always liked the Civ games but I was never engrossed in them as much as I was on on Master Of Magic and Alpha Centauri.

    I think I didn't get on with the historical accuracies, as much as the fantastical ones. Everything else being equal, there's something rather mundane about inventing the wheel or pottery, compared to whipping up an undead army.
    Reply +4
  • Nintendo Pocket Football Club review

  • George-Roper 11/04/2014

    In all honesty, I can't recommend Nintendo Pocket Football Club without some pretty serious caveats.
    And then a 7.

    What?
    Reply -12
  • Amazon, Asda drop Titanfall Xbox One bundle to 349

  • George-Roper 11/04/2014

    @stampax

    i'm not sure why people keep harping on about the 'drop the kinnect' business - it clearly isn't going to happen, its totally built in to the software of the console
    In what way is it 'built in'?

    I've never had Kinect attached to my XBO, yet the experience in usage is no different to the 360 via the pad.

    It's easily possible to drop Kinect. The only reason they won't is because it's directly tied into their monetization and Gold paywall plans.
    Reply +34
  • Epic Games' Fortnite reappears in new footage

  • George-Roper 09/04/2014

    Been waiting on this for a good while now and the screenshots do not disappoint.

    If it's to be F2P, do it like Planetside 2. If not, then good luck to 'em.
    Reply +7
  • The Last of Us: Remastered for PS4 revealed

  • George-Roper 09/04/2014

    @FX102A

    Only if I can get the money back on my still sealed original copy. I will say it again, I still can't understand why people praise this game. Looks great, sounds great, presentation's great, plays like a drunken llama with a lampshade stuck on its head. Isn't that what's most important in a game?
    I assume you're talking about the performance, which I agree with.

    That's why on the PS4 it should finally give us the full experience it deserves.
    Reply 0
  • George-Roper 09/04/2014

    Great news but get that price sorted out. I'd definitely pay for this again but don't do a Tomb Raider on me. 25 and it's a deal.

    Edit: Seems this is closer to 40. No sale. Try harder.
    Reply +11
  • Performance analysis: Titanfall on Xbox 360

  • George-Roper 08/04/2014

    @Adamd136

    Awesome! seems to run pretty well for such old technology. Shame the next-gen and PC versions dont make a bit better use of the hardware available.
    Bit better?

    PC is still missing SLI support on the Titanfall client (Nvidia can't do anything until they get this done) and a plethora of bugs still remain, almost a month (more if you count the Beta time) from release.

    What I'd like to see is some hard questions put to Respawn on why there's such a complete and total lack of communication on patch content and ETA.
    Reply +14
  • When will video games look this good?

  • George-Roper 08/04/2014

    Y'know, I'm all about great graphics and performance, alongside a solid game but I don't want games to become 'ultra real' and I think that's the reason why pixel art and retro-styled games are doing so well ATM.

    Games that look like games have a certain quality to them, maybe harking back to the simple days of the Speccy where computer gaming really went mental.
    Reply +2
  • Kinect Sports Rivals review

  • George-Roper 08/04/2014

    What a fucking surprise, yet another example of how Kinect means precisely nothing to anyone who isn't 10 years old.

    Not that there isn't a market there, of course. Shovelware for little Johnny, hoooo!
    Reply +6
  • Video: The Elder Scrolls Online live stream

  • George-Roper 07/04/2014

    @makeamazing

    So worth the price of entry for the moment, depends on what else there is to do in the world.. it's not really clear how much additional stuff there is to do in the world yet.
    Each to his own and all that, but 30-50 up front and then a tenner a month needs to equate to a shit-ton of stuff to regularly do, if it really does boil down to single-player centric.

    I mean, that right there feels a lot like Dead Island type multiplayer, which is a single up front cost and done.
    Reply +1
  • Battlefield 4's biggest Easter egg discovered

  • George-Roper 04/04/2014

    Oh come on guys, that's a pretty good easter egg if I ever saw one. Reply +57
  • Watch Julian Gollop and Ken Levine play a match of Chaos Reborn

  • George-Roper 04/04/2014

    @penhalion

    Feel free to neg me but, by the abyss I don't remember Chaos being this dull!
    I know, it was all action and cover shooting, on it's 2D, turn-based, single screen setup. ;)
    Reply +10
  • Carmageddon: Reincarnation Early Access review

  • George-Roper 03/04/2014

    @Whizzo

    What is bloody lovely is how repairs work, your car sort of hoovers up its parts and puts them back in place, it's fantastic.
    Yeah, that they're actual physical objects still left scattered around is great. Really helps with the feeling of cars being ripped up.

    I saw one car scooting past me with half the actual body missing, grinding away. Still driving. Chaos.

    Hope they nail the multiplayer. We need at least everything the original had, with stuff sprinkled on top.
    Reply +2
  • Video: Carmageddon: Reincarnation live stream

  • George-Roper 03/04/2014

    It's incredibly rough around the edges, with tons of standard options missing and really bad performance but let me tell you, as a massive Carmageddon/Splat Pack fan back in the day, all the correct ingredients are there.

    I'm not playing it until they've cleaned it up a lot, though.
    Reply +3
  • Warhammer 40K: Storm of Vengeance review

  • George-Roper 03/04/2014

    Sigh. Reply +15
  • Ridley Scott working on new Halo "digital feature project"

  • George-Roper 03/04/2014

    Wiggly Scott? Reply -5
  • DICE promises to tackle Battlefield 4 rubber-banding

  • George-Roper 02/04/2014

    @Physically_Insane

    If your ping is good, then definitely the server itself.
    Reply 0
  • George-Roper 02/04/2014

    @Physically_Insane

    Yeah, my experience with rubberbanding is that, as the guy said earlier, it's hardware-related. I guess that's why PC gamers don't suffer quite so much, because they can actively choose which server to play on (or even rent their own), that they know will work to capacity.

    I vividly remember rubberbanding on some Op Flash servers being unbearable, even though the connection was fine. It just took some effort to find that half-dozen servers that you could rely on and then rotate through those.
    Reply +1
  • Peter Molyneux's Godus problem

  • George-Roper 02/04/2014

    @Diablo13

    But I also agree with Molyneux, (on this one point only), that games are too expensive at 60, but there is an alternative that should please both devs and gamers...
    So what games cost 60? Especially on mobile platforms?

    Doubling or even tripling the cost of an average game in order to try and prove a non-existent point is bad enough, but when the reality is that people will and in fact do buy good games, even at a premium cost, then it all goes out the window. All of it.

    What does he have to say about the immense success of GTA5 I wonder? Or Minecraft? Or the astounding funding success of Elite or Star Citizen? How would his model work any better?

    Would I want to see my Minecraft experience ruined, when running around to suddenly see "Buy this new biome area now, just 50 diamonds!"? Absolutely not. Any monetization that intrudes into the game serves only to sever my immersion and get my back up. LOTRO was one of the worst for this, with 'Buy Now! plastered everywhere. It even has a starter quest that introduces you to the cash-shop.

    SoE F2P games are, for the most part, just as bad. Planetside 2, their best effort to date had P2W plans pulled after community outrage, but it shows how monetization into games can be jarring for the players.

    The plain fact is, if a game is good enough, if gamers don't feel that they're being nickel and dimed, it will sell. It will sell on it's own merits, on it's own quality.
    Reply +2
  • EA apologises for Frostbite's "stupid" anti-Nintendo April Fool

  • George-Roper 02/04/2014

    What an age we live in when a bit of light-hearted, topical fun results in an apology having to be put out. Reply +3