George-Roper Comments

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  • 4K gaming: what can PC learn from PlayStation Pro?

  • George-Roper 27/05/2017

    Dunno, resolution simply isn't doing it for me. It's all about framerate, given the vast majority of games directly benefit in terms of gameplay when running at higher FPS.

    4K on consoles is driven to appeal to 'new TV tech' on the highstreet, nothing more. The problem is, TV resolution iterations are gaining pace so quickly, there'll need to be more and more elaborate ways of hitting those higher resolutions which, lets face it, will continue to be faux res. Just like the vast majority of mainstream games are FauxK.

    I've had ample opportunity to look at 4K displays for my gaming PC but I've ignored them all, to retain 2.5K @ 144hz. Because 144hz is such a massive gamechanger in the way a game 'feels', its like 60fps compared to 30fps. The leap is that big. I'd sooner keep 2.5K and ramp all the fidelity right up to the point where I can maintain up to 144fps.

    As and when 4K monitors can supply gysnc and 120/144hz I might consider it but until then, there's no way I'm going back to 60fps gaming. That would be a massive step backwards.
    Reply +1
  • Ultra Street Fighter 2: The Final Challengers review

  • George-Roper 24/05/2017

    @RawShark

    By the way, those who don't like the price of a game being brought into the review may not remember to release of the original Street Fighter 2 on the SNES. It was £60+ and that was a big talking point at the time.
    I bought Mortal Kombat on US SNES for over a ton, at my local importer. Same goes for Mario 64 on JP N64.

    But, that doesn't excuse Nintys obvious trend of gouging new hardware owners during a games drought. It is shameful that this is priced as it is, even though that shouldn't have a bearing on the review.
    Reply -1
  • George-Roper 24/05/2017

    Ultra Street Fighter 2: The Final Challengers is so outrageously priced that I cannot recommend it to anyone.
    Hmmm, a negative review due to pricing? That's a very dangerous path to go down, EG. Is this going to be a thing now? Because there are plenty of other Switch games that are priced to gouge new hardware owners.
    Reply -2
  • Writing the next Dragon Age

  • George-Roper 22/05/2017

    DA:I was vapid, boring, bland, unengaging tosh but worst of all, dumbed-down to appeal to a broad audience who had an interest span no greater than "Hold X to shoot fireballs". In no way could it be considered an RPG in the classic sense.

    The number of games I've bought and uninstalled in disgust is quite small but this takes pride of place among them.
    Reply +5
  • Hands-on with the impressive PC version of Destiny 2

  • George-Roper 22/05/2017

    @Yautja_Warrior

    It is what it is I guess, not much we can do to change it and it didn't stop the first game being massively successful, so they probably don't see a reason to change it now and Bungie do normally make 30fps games.
    True but remember, Destiny was a console exclusive. You can get away with 30fps when its uniformly the same across.

    This time around, you have a direct comparison against PC, which isn't just 60fps its unlocked FPS. The comparisons will out the console versions as being distinctly last-gen, 4k or not.
    Reply +1
  • HTC Vive now offers two-year £35 monthly financing option

  • George-Roper 15/05/2017

    Steer well clear. We're going to see gen2 VR come in next year IMO which will have a big impact on gen1 value. Reply 0
  • Watch: How Strafe failed to capture the 90s

  • George-Roper 15/05/2017

    @porkface

    I get that and I get that you can't followup every review with an update on dev progress but you've had access to the Strafe code, no doubt on Steam or somesuch for a week so you must have seen the updates coming in. Why no mention in this article?

    I've got a lot of time for Ian and enjoy his stuff most of the time but this just doesn't feel right. What was the need, after the review, to stick the boot in so quickly? Wouldn't it have made sense to give the devs a couple of weeks, see what happens and then go with it?

    Dunno, I don't like seeing the little guys take a beating when faceless corps like Sony can shove crap like NMS out with seeming impunity from the media.
    Reply +2
  • George-Roper 15/05/2017

    @regret

    Nah, think I'll keep posting with my decade+ account, with zero vested interest in the game but a healthy dose of scepticism about how EG review policies work between tiny devs and giant publishers.

    Or do shills usually get access to a Tardis?
    Reply 0
  • George-Roper 15/05/2017

    @porkface

    Then why did the No Mans Sky review take the best part of a week, post actual release, to come to light? A single player game, no less, so not even the excuse of playing on live servers to fall back on.

    I'm not saying this game didn't have problems at launch, hell probably even right now, but in less than a week the developer has put three large patches out, with dozens and dozens of fixes and changes.

    When one big complaint in the EG review was about weapons not having a sense of weight or impact behind them, having a patch the day after launch to try and correct that issue shows a solid amount of post-release support that should be applauded. Not some piss-taking video that, whilst I can't vouch for it myself, doesn't necessarily even reflect reality right now in the game.

    Edit:

    11th May - We are working hard to address issues players are running into and are committed to fixing everything we can as quick as possible. Please bear with us and continue emailing us the issues you run into.

    We're aiming to have the next one up in a couple days.

    • Increased the height that triggers fall damage
    • Halved the fall damage
    • Increased health in first zone (ICARUS)
    • Increased range of FOV (60-120)
    • Fixed issue disallowing certain systems from using all available resolutions
    • Weapon sounds are louder
    • Fixed bug with weapon inventory
    • Fixed problems with level geometry that could cause players to get stuck
    • Fixed bug causing a secret gun to not fire
    • Fixed bug causing secret gun to rarely not appear
    • Raised and lowered the extremes on mouse sensitivity
    • Fixed issues that could cause all enemies to freeze
    • Removed self damage from three of the player’s primary fire (Flak,Rebound,LMG)
    • Fixed volume of music in zone 3 (THE BURBS)
    • Adjusted audio mixer to a better balance
    • Adjusted some audio to have better spatialization
    • Fixed bug that stopped some enemies from making their sound effects as intended
    • Glowbrite pursue sounds
    • Turret footsteps have better proximity
    • Carrier footsteps sounds
    • Adjustment to Glutton proximity alert
    • Fixed bug that stopped item descriptions from showing in the merchant
    • Fixed bug that stopped the player from navigating the inventory with the mouse
    • Improved reliability for some minor secret activations
    • Fixed in game achievement tracking from showing the correct achievement

    13th May -Thanks again for all of your feedback and help. Please keep sending any issues you experience to feedback@wearepixeltitans.com

    • Added animation to display when the game is loading
    • Added look sensitivity Y option
    • Added "Are you sure" Pop up when ending a run
    • Fixed many issues that could cause level geometry to improperly generate stopping player progress
    • Tweaks to fire-rate perks
    • Fixed issue that could make scrap unobtainable
    • Fixed issues with the Zone 3 (Burbs) train from stopping game progress
    • Fixed issue that could soft lock progress when playing the rats map
    • Fixed issue causing barrel inventory problems
    • Main gun sounds are now in (( stereo ))
    • Fixed a few issues with secret weapons
    • Fixed multiple issues with the Jump map weapons
    • Fixed issue with the Jump map boundaries
    • Upped the dankness
    • Fixed collider issue in the Zone 3 (Burbs) Merchant
    • Fixed issue with Zone 4 (Complex) merchant Item descriptions
    • Changed how gun sounds are spread and spatialized
    • Fixed a typo with a Kickstarter Backer name
    • Fixed issue not resetting player upgrades in the Murder Zone
    • Fixed issue in the Murder Zone that could stop player progress

    15th May - Hey Killers, We are jumping right into the next patch but we're moving onto bigger issues so hold tight.

    • Added feedback to Exit Terminals in Zone 4 (Athena)
    • Added display to better illustrate the power needed to open security door in 3-2
    • Added additional art to the end game level
    • Updated many more weapon SFX
    • Removed Glitch-Merchant from the MURDERZONE
    • Bench costs in the MURDERZONE now properly reflect the intended prices
    • Adjusted colliders that could allow players to fall onto the train tracks when exiting the train
    • Fixed specific geometry in Zone 1 (ICARUS) that could cause players to become stuck
    • Fixed occluder issues in Zone 1 (ICARUS) that could cause the player to see the skybox in certain places
    • Fixed specific instances where the player could soft lock when robbing merchants
    • Fixed issue that could cause the menu and splash screen to stretch on various resolutions
    • Fixed issue with the teleporter pieces that made them harder to find
    • Fixed issue with the teleporter batteries sometimes spawning in the wrong zone
    • Fixed specific case where the upgrade machine could give you the same upgrade in a row
    • Fixed Lil Joby's gibs to render correctly
    • Fixed visual issue with the "Wizard"
    • Fixed various rendering issues with jump map UI
    • Fixed case where the player could be killed when entering the Jump map
    • Fixed visual issue when the player has an extreme amount of items
    • Fixed issue that could cause the mouse to show in the center of the screen
    • Fixed issue with the loaded ammo value showing improperly when the player has no weapon
    • Fixed issues with navigating the controls options menu
    • Fixed issue that could cause the crosshair to render improperly
    • Fixed mistranslation in the MURDERZONE in some languages
    • Fixed issue with the jump map timer if the player took longer than an hour
    • Fixed issue where the MURDERZONE stats would not save properly when exiting the MURDERZONE
    • Fixed issue where blood would continue to be added after it was full

    How can EG have nothing BUT admiration for a developer to so quickly followup on a games release, when compared to the travesty that was No Mans Sky, a Recommended game by EG no less?
    Reply 0
  • George-Roper 15/05/2017

    One can only assume this was done based on the release code, as over the last few days there's been three rather hefty patches released, two points of which were addressing the weapon sounds and such.

    Hey ho, that's life with games reviews, I guess. Well, unless the game is from a massive, ad revenue supplying publisher and then you can always delay with statements like "We're going to review it in a 'real world' scenario", thereby giving said publisher days and weeks to issue fixes.
    Reply -8
  • Square Enix trying to find a buyer for IO, future of Hitman in doubt

  • George-Roper 12/05/2017

    @Number1Laing

    Well, Hitman was seen through to the end, we got all of season 1.
    But it could have ended after the first mission of season 1, correct? If sales didn't come in?

    That's my point.

    Forget how good this game might be, that's not important when you're putting people off investing by seemingly slicing it up into missions in order to make more bank.

    Again, that may not have actually been the case but its what people thought. It's what I thought.
    Reply -1
  • George-Roper 12/05/2017

    @pelican_

    The purchasing model was completely flexible. Buy episodic content or wait for the full package.
    Yes, if the developer didn't go under or if the publisher didn't pull the rug from under them due to poor sales.

    Episodic content can work, if its seen through to the end. But if players get invested into a slice of a game, to then find that the rest won't be delivered for reasons X, Y and Z, its a disappointment and potentially a feeling of wasted money.

    IO did make good on their commitment, both quality and quantity of the game/content.
    I'll have to take a look and see whats what, having never played this iteration of Hitman but none of that was a foregone conclusion at the initial release.
    Reply -1
  • George-Roper 11/05/2017

    @pelican_

    Odd. I don't remember implying the game was an outstanding runaway success. Simply asked if you have some numbers behind your position that sales of one specific title was the primary reason behind this decision. A fairly reasonable request. No?
    What difference would it make? Clutching at straws, when the evidence is right in this very article.

    It might be a factor, I jfeel it is a knee jerk to point the finger entirely at the episodic delivery of the game, especially considering the quality and quantity of the content. I thought it worked out quite well and I don't feel cheated in any way.
    That may well be your experience, and in this case it may well have been true. But none of that changes the perception of someone looking at sales strategy changes for a game and 'thinking' whatever the hell they want. Which is exactly what I did.

    My experience with episodic games has been middling, at best. Invariably there are delays to timescales, problems when the developer has to fix AND develop the next drop and so on. I just didn't want to be involved in that, hence IO got no cash from me.

    From your experience of playing Hitman how does it nickel and dime gamers? Factoring in the continued free support and content.
    Because, and again, the image that this approach puts out is that its slicing the game up and making you pay-per-level. Whatever the reality might be and it might be better than that in this case, it doesn't matter when the shopfront gives this image.

    Let me flip this around on you. What benefit did slicing this game up to be episodic actually confer onto gamers? Did it make the gamer better or worse that once you'd played through the first slice, you had to wait for an indeterminate period of time before the next one showed up? How long did people have to wait between episodes? Was that gap too long? Too short?

    It's just too unknown. When I buy a game, I want to get invested in it. Generally speaking, I detest single player DLC, for that very reason. And for that reason, I drift away from the core game when its finished and onto something else, rather than wait 6-12 months for more story to appear. The exact problem with some of the Mass Effect story DLC, I couldn't care less because I'd already finished with the game.

    Sure, each slice of this game was an individual unique level of gameplay (I assume) and so perhaps it doesn't meet that exact same problem but it still has to fight against apathy on the gamer, who's seeing several other big games coming out inbetween all the episodes. Attention spans have never been smaller.

    No, it doensn't work. It didn't work for IO. Just because a patently minority of gamers did enjoy that approach clearly didn't make it a financial success for continuation. Hitman is a big IP, SE aren't walking away from that without serious consideration first.

    As for not giving a "flying fuck". Good for you. Noted.
    Good. You're entitled to your opinion, as am I, so don't call me short-sighted when I knew exactly the reasons why I didn't buy the game (and Im sure why others didn't, also).
    Reply 0
  • George-Roper 11/05/2017

    @pelican_

    Got numbers to back that up, or any more vague quotes to spin?
    Do I need numbers? Are publishers in the habit of shedding cash-cows nowadays?

    Please, explain your implication that this game did well, in an article about how it patently did not.

    Also incredibly short sighted not playing the game due to the purchase model. It is a fantastic game and relatively cheap as a full package.
    I don't give a flying fuck what you think about my opinion on this. Clearly, I wasn't alone in deciding not to jump in.

    Do you live in an alternative dimension?
    Reply 0
  • George-Roper 11/05/2017

    @UncleLou

    Well, you're missing out. It's probably the best Hitman game, or a very close second after Blood Money. And both of these tower a mile high over the rest of the Hitman games
    I can well believe it is, given the comments here. I was just explaining the reason why I didn't buy it. I don't think I'm alone, given SE are dropping it. I doubt they're in the habit of shedding well performing games.

    Sell me a complete, well received game, off the bat. I have no qualms about stumping up £40-50 (even on PC) for a corker of a game. I just won't pander to the nickel and diming culture being slowly drip fed into our hobby. Its insidious in its design and its absolutely NOT being done for our benefit.

    In a way, I'm glad this is happening. It's showing publishers that we, collectively, are not prepared to accept our hobby being further sliced and diced beyond how current DLC works. Perhaps IO will pick themselves up and shun that approach and instead deliver a full product at release?
    Reply +2
  • George-Roper 11/05/2017

    The new Hitman was sold as an episodic title before being bundled together on disc
    And that's why it didn't sell. Obvious, really.

    As soon as I heard they were doing this, pre-release, I didn't buy into it and when the whole thing was bundled, I'd lost interest.

    From a November interview with IO...

    In a new interview with Tech Crunch, Creative Director Christian Elverdam said that he can’t talk about sales “too much specifically,” but that the studio is “pretty happy.”
    Reply -3
  • Prey is a love letter to the PC gamer

  • George-Roper 11/05/2017

    It's an exceptionally well designed game that feels like a love letter to classic PC gaming
    /reads comments

    But things and reasons why its not. Things and reasons, things and reasons.

    Sigh.
    Reply +1
  • EA reckons 40% of console game sales will be downloads by the end of 2017

  • George-Roper 10/05/2017

    @SpaceMonkey77

    Were physical to go from PC
    C'mon now, media-based PC games have been a thing of the past for a long, long time.

    Most times, anything bought in a box just has a token disc, with out of date code written to it, and a key to redeem on whatever platform. Literally just a way to bypass downloading the initial chunk of the game.
    Reply 0
  • Dead Island 2 is still alive, Deep Silver insists

  • George-Roper 08/05/2017

    Well, at a guess they'll have to rebuild the core game so that its not some ridiculous must-beat-Dead-Rising-with-ridiculous-gameplay clone

    Keep it fairly serious like the first one, with some moderately batty protagonists but expand the game world and locations and you're onto a winner. Surprised it wasn't called Dead Continent as a lead onto a third, Dead World.

    For all the bashing Dead Island had, it was a fantastic co-op experience, just like Dying Light. Keep it tight and on track, please, Sumo.
    Reply +15
  • Fan gets free trip to BlizzCon after finding long-lost StarCraft gold master

  • George-Roper 04/05/2017

    Khemist49 was informed that "the disc was in fact missing and believed to have been stolen", with Blizzard's lawyers requesting that the disc was returned, claiming that it contained "intellectual property and trade secrets."
    Giga-LOL?

    I mean. Really?
    Reply -12
  • Asus ROG Strix GTX 1080 Ti OC review: top-tier SLI tested

  • George-Roper 01/05/2017

    I used to be a massive proponent of multi-GPU but frankly its just not worth it nowadays.

    SLI has less and less support and DX12s multi-GPU, whilst very interesting tech, needs to be built in at the game level not driver. Ergo, we're seeing very little on that side, too.
    Reply +25
  • Dawn of War 3 review

  • George-Roper 28/04/2017

    @disusedgenius

    This game has a heritage. That heritage being Dawn of War. Sure, make a new WH40K game, call it Heroes Of Warhammer 40K and then you have something.

    There's a reason why out of almost 1200 legit buyers of this game on Steam, it has a 'Mixed' review score. That's entirely because this isn't a Dawn of War game, its not what people expected, its not what people asked for. It's what the developers decided to do to branch into a sub-genre of RTS that's exploded massively.

    Seriously, you can dance around this all you like, it doesn't change anything. Hell, just look at the very comments section you're in, look at how split everyone is. Why do you think that is?
    Reply +5
  • George-Roper 28/04/2017

    @Rogueywon

    The question isn't whether this game is a MOBA or not. It clearly isn't. It's an RTS. The question is whether it's a good RTS. I'm still undecided on that one.
    It's not a moba but it takes a lot of calls from mobas, not least of which is rapid combat and a heavier focus on hero units.

    That alone takes this away from RTS territory.

    Then consider the base-building being as bare-bones as it is.

    That again takes it away from RTS territory.

    At best, this could be described as RTS-light with heavy moba influences.
    Reply -1
  • George-Roper 28/04/2017

    @Ryuken

    It's just too fast. Whether you think the line units are like a MOBA creep/fodder or not, they die in droves much more than both previous games (yes, even compared to DoW 1), Space Marines or not.
    Exactly. The units have little gravitas, because its all heaved onto the heroes.

    There's no sense of build up, no sense of achievement, its just pumping out as many as possible and getting them into combat to be a target.
    Reply +1
  • George-Roper 28/04/2017

    @disusedgenius

    What the fuck is this bullshit. It's a DoW1 style RTS with hero units in there (which has been an RTS staple in SP modes for literally decades).
    Regular units are meaningless, they're fodder to keep heroes alive.

    Base-building is so rudimentary its fucking offensive and that's being kind.

    Get to fuck this is a DoW1 style RTS.
    Reply +2
  • George-Roper 28/04/2017

    @UncleLou

    Disagree on the first one, it was a pure RTS, a standard in the genre.

    The second deviated and I think did suffer because of it. I bought it, purely on the back of DoW1 and my playtime there was a fraction of DoW1, because of the lack of base-building and the higher emphasis on hero units.

    So yeah, I agree they changed tactic on the second one and that change negatively impacted on the brand (IMO). This further change into a new sub-genre of RTS, one that's mired in money, money, money isn't done for any reason other than the same. Money, money, money.

    Sure, they're a business, they're going after a new market. But that doesn't mean I have to like it and from what we're seeing about this game, it seems i'm very much not alone in that.
    Reply +2
  • George-Roper 28/04/2017

    @Der_tolle_Emil

    the mixed reviews should probably be taken with a grain of salt because when I read a few most of them basically were "the gameplay is different than the other Dawn of War games"
    Not sure I agree that's not a relevant part.

    Imagine if COD changed from FPS to a Mass Effect-esque strategy pause and move cover shooter. It still has FPS elements so by that logic, thats OK and shouldnt impact reviews?

    The devs of DoW3 didn't choose this style because it furthered the history of the DoW games. They chose it because its the current darling of MP gaming, raking in loads of money for other devs. The very worst kind of development progression possible, ignoring what made the games great in the first place to claw after a different market.

    I'm pretty sure that if they'd left moba purely for MP and kitted out SP with with a mixture of DoW1 and DoW2, there'd have been a huge difference in response. I'd have bought it purely for SP and ignored MP.
    Reply +8
  • George-Roper 28/04/2017

    @OnlyJoeKing

    But I fired up the original again the other day, and what a game! It works really nicely on new PC's too, even looks pretty good
    Too right, totally agree with that. It still looks and plays really well, so much so I ditched my discs and grabbed the full set recently on digital.

    DoW2 went in the wrong direction (for me), by focusing less on the base-building and more on hero units/squads and this looks like it wants to be a moba. Lets not kid ourselves.

    Steam reviews are currently 'Mixed' with many damning reviews of the direction they've taken this game. Massive shame.
    Reply +5
  • Resident Evil 7 sales top 3.5m worldwide

  • George-Roper 27/04/2017

    while Dead Rising 4 also underperforms
    Well, duh!
    Reply 0
  • Sniper Ghost Warrior 3 review

  • George-Roper 25/04/2017

    Sniper Ghost Warrior 3
    What, that's its real title?

    LOOOOOOOL!!
    Reply +2
  • There's another ZX Spectrum crowdfunder - but this one looks promising

  • George-Roper 24/04/2017

    @LittleBigDave

    This isn't an emulator though.

    How did you play that game? On a PC? With a PC keyboard? So how is that comparable to playing it in front of a TV, with a Speccy on your lap?

    It's almost the same argument as PC vs Console gaming. Why console game? Well, because I enjoy a controller, for some games, and I like to play on my TV. Well, you can also do all that with a PC but with better framerates, resolution and fidelity. So why buy a console?

    Dunno, the negative comments don't make any sense. Its clearly aimed at a specific audience, just like any other sort of hardware is. Enough of an audience to lay a quarter of a million within the first 30'od hours. Almost 1200 people, at the last count but that's potentially small fry because its tracking to almost three million quid, over 1000% funded.

    For me, I want to hook up a datacorder and work through my Speccy cassette games with the 7mhz switch. The experience is everything.
    Reply +1
  • George-Roper 24/04/2017

    @dalexstone

    If you really have nothing better to do with £175 than back this you need to have a word with yourself.
    Suppose I should just put it towards the PS4 Pro+, right?

    That obviously has 'more meaning' than this.....
    Reply -2
  • George-Roper 24/04/2017

    @LittleBigDave

    Making it more powerful is pointless too
    Stop you right there, flick it up to the 7mhz setting and all existing games will take advantage!

    And don't underestimate homebrew. There's talk that this could itself kickstart interest in bedroom coding, leading to a new wave of Spectrum games.

    Also, I want to get this into my TV and get all audio through my amp. RIght now, that would involve buying another peripheral for my Speccy, adding a Pi onto it and then having it all hanging off the back of the original hardware. This has all that inside the unit.

    I literally cannot wait to get this hooked up to my big TV and crack out Starglider in glorious 60" HDMI goodness, with minimal cabling and messing about.
    Reply +3
  • The big Star Wars Battlefront 2 interview

  • George-Roper 21/04/2017

    One of the biggest fan requests for Battlefront 2 is the return of Galactic Conquest mode. Have you thought about bringing that back? Will it be in? If not, why not?

    Mark Thompson: The thing about the Battlefront fanbase is that there are lots of requests for lots and lots of different things.

    Matt Webster: That'll be one that we'll leave for another day.

    Mark Thompson: Yeah, I don't think I could identify the one greatest ask among all of the asks.

    Matt Webster: No. There's lots of voices asking for lots of different things.
    No sale, then. Thanks for confirming.

    Edit: And lets just be clear that the reason why they won't consider any features that add longevity to the game is 100% down to them wanting to sell you yearly iterations to coincide with a movie. They want everyone to rebuy the same core game, every year. Well, that and pandering almost entirely to an audience who can't have complexity beyond brainless pew-pew, "Oooh, a Deathstar!".

    Edit2: Removed my original response, a bit harsh on reflection but the frustration factor is running very high with this. It needed to be Battlefield-levels of feature-set wrapped in Star Wars.
    Reply +28
  • Watch: Here's everything we know about Star Wars Battlefront 2

  • George-Roper 18/04/2017

    @IanHigton

    From what we know so far, it seems to me like they've improved on and added much-requested features to the first game, but have stopped short of recreating a true old school Battlefront experience. I could be wrong of course, they've not announced game modes yet so there's still hope for a Galactic Conquest mode...
    I don't think you're wrong, sadly.

    What I wouldn't have given to play a modern BFR game that had me running to a Snowspeeder in the hangar, taking off and going after AT-ATs with a wing of other Snowspeeders.

    The entire thing screams of 'accessibility above everything else'.
    Reply +2
  • George-Roper 18/04/2017

    @ApolloMoon

    That's your opinion and you're fully entitled to have one, but I don't understand your negative reaction to the game.

    "it sounds like they've learned nothing from the abject failure to retain players in the previous release"

    If anything they've learned a great deal from the previous game. Here is a list of features that are in EA's Battlefront II that weren't in the previous instalment.

    (1) Single-Player campaign: This is great to see as many fans have been eagerly awaiting for EA to implement this feature into the franchise. Not only do we get a story, but we get to see the 30 years between Return of the Jedi and The Force Awakens from The Empires point of view, and it's a canon story!

    (2) All Eras: Not only is this another feature that fans have been waiting for, but it's awesome for new and old fans of the franchise. We get to see all of our favourite Heroes/Villains from them the prequel's all the way to The Last Jedi.

    (3) No Season-Pass: If this is true then it's a win-win for everyone, not only does this save money for the players, but this also saves the player base/community from fracturing. Everyone should be able to play with each-other at launch all the way through the games life-span.

    (4) More-Everything: This is yet again another feature that all players have been looking for. From droids to space battles and you even get to ride Tauntaun's! This game looks to have A-lot more than the previous instalment of this EA franchise.

    (5) Customisability: Finally we get to customise our Heroes/Villains and soldiers, not A-lot has been said about this so keep that in mind. But, hopefully it's more than just changing our hair.

    (6) Classes: No more one soldier fits all! We finally get to play certain roles just like the Battlefield franchise. Hopefully this translates into more team play as players will need to rely on each-other more often than not.

    I could sit here all day and list off many great things that this game could offer, but I'll leave it there.
    Nothing you've listed has substance, its all fluff.

    More graphics, more maps, more pew-pew.

    Where's the actual meat? Where's the hook that gets you invested in the game?

    BFR1 was designed to appeal to a massively wide audience and that very design philosophy meant they cut a huge swathe of features out of its predecessor. It was those feature that kept the game interesting, fresh and unique.

    Player numbers don't lie. Server populations tanked soon after release. That's because it was all too easy to see it all and do it all because there weren't any barriers, any objectives to your progression. Drop in, pew-pew, pickup the Mario Kart power-up, teleport into a ship, pew-pew, spawn as Han Solo, shimmy around, spawn as Luke Skywalker, skate around. Pew-pew.

    It had the depth of a puddle. A tragic, tragic waste of the license.

    Nothing they've shown here makes me think they've learned a thing.
    Reply -1
  • George-Roper 18/04/2017

    I actually sat through that video and if its to be taken at face value, campaign aside it sounds like they've learned nothing from the abject failure to retain players in the previous release.

    No sale. Not touching this with a bargepole. Just like the first one.
    Reply +6
  • Nintendo Switch to host an arcade full of Namco classics

  • George-Roper 18/04/2017

    @7M7

    It's ridiculous that they refuse or seem otherwise incapable of making a bunch of 25-30 year old ROMs available at launch in 2017; when mobile app stores are persistent, when Microsoft are making huge strides in backward and cross-platform compatibility, and even less than desirable streaming services like Sony's would be more than able to provide access to these games with almost no effort at all, even on the most modest of internet connections.
    Totally.

    As much as I liked my Wii-U, its the last Nintendo console I'll own until they start to show a marked improvement on their prehistoric policies and outlook. Sadly thats almost certain to mean I'll never buy into their systems again.
    Reply +2
  • LG OLED B6 4K TV review

  • George-Roper 17/04/2017

    @mostro

    You make the erroneous assumption that the only 'barrier' to people enjoying PC gaming is money. When, in fact, the only 'barrier' is not enjoying PC gaming
    You have zero facts to back that statement up with.

    Objectively, getting a great gaming PC costs more money than buying a console. We know this already, therefore it becomes a factor.

    I've lost count of the amount of people posting on this site, who've cited console gaming as being affordable, when compared to PC gaming, and that's why they do it.

    There is no way that you can blanket say people 'prefer' console gaming 'just because', because exlusives aside, there's very little in it.
    Reply -2
  • George-Roper 17/04/2017

    Prices dropping hard? And then a link to a £1700 TV.

    For console gaming? A platform that we're led to believe is wrapped in 'affordability' when compared to other platforms?

    Crazy. And with Freesync coming in fast too, who's actually going to buy this at that sort of price level?
    Reply +28
  • Inside the Scorpio Engine: the processor architecture deep dive

  • George-Roper 15/04/2017

    @sid-6581

    I don't see much hype
    Well, I see a lot of articles and a lot of talk of Scorpio 'outdoing' PS4 Pro because of its supposed 4K/60 'proof' from Forza but as DF says, its a terribly limited view into what's possible.
    Reply -3
  • George-Roper 15/04/2017

    We've already seen some evidence of the results of this approach with Forza Motorsport - the demo we saw provided stability at 4K on par with a higher-end Nvidia GPU, but this is just one shaky comparison point this early on. Once third party titles are shown on Scorpio, we should have a better grip how easy it is for developers to tap into the power of the processor. And rest assured, we'll be there with complete analysis, when the time is right.
    This.

    Keep the hype under control.
    Reply -2
  • Lego City Undercover on Switch holds up well against PS4

  • George-Roper 14/04/2017

    Y'know, its easy to see why some people get so wound up. When you see 'Lego' and 'Switch' in the same sentence, it evokes a feeling of expensive remasters that weren't great in the first place.

    It's just all too familiar, a hark back to Wii-U that struggled so badly with exactly the same sorts of games.
    Reply +1
  • Why Dwarf Fortress started killing cats

  • George-Roper 13/04/2017

    Thoroughly enjoyable vid and a startling insight into the massive detail and complexity of this game.

    Makes modern video games look rather simplistic by comparison.
    Reply +5
  • Microsoft is adding self-service refunds for digital Xbox/Win10 games

  • George-Roper 12/04/2017

    Great news, Sony and even maybe Nintendo will surely now have to follow. Reply +8
  • Project Scorpio supports FreeSync and next-gen HDMI

  • George-Roper 12/04/2017

    @pelican_

    Nothing on the market today guarantees 4K/60 across the board. Perhaps slightly harsh to only levy this criticism at this console which, if the price is right, will deliver a great bang per buck.
    I agree, totally. I even said exactly that, just a few comments up. That nothing can guarantee those specs. So when someone starts marching up and down the comments, proclaiming that this console, no this console is being built to provide 4k/60 gaming, I think its important to put some controls around that and reign in the already-starting hype train.

    It's amazing, I've already said several times that I'm looking forward to the Scorpio but that its important to remain grounded in the face of specs, as we've seen it all before. Every last bit of it. Yet here we are with people still arguing the point with me. Why?
    Reply +2
  • George-Roper 12/04/2017

    @darren1976

    DF have already stated clearly in their videos it has hit 60fps 4K
    And the machine is designed to hit this and provide devs the tools to do it. It's up to them how they spend those resources.
    Exactly my point and exactly what I've already said, several times over.

    It's only 4k/60 under certain circumstances, in certain genres of games.

    Ergo, shouting about it being 'a 4k/60' console is about as useful, and truthful, as shouting about the PS3 being a '1080p' console, because it had a handful of games that managed it.

    Goodnight!
    Reply -1
  • George-Roper 12/04/2017

    @darren1976

    I have not once stated it would universally hit 4K 60fps
    Of course you have, you're now back-peddling because its obviously not going to.

    Requote..

    They clearly feel this has the spec and design to deliver 4K 60fps.It's what the machine was designed to do
    "It's what the machine was designed to do".

    Not

    "It's what the machine was designed to do, for some games".

    Very clearly, you were making the statement that Scorpio is designed 'to be a 4k/60' console. Not some of the time but all of the time.

    Hype.
    Reply +1
  • George-Roper 12/04/2017

    @darren1976

    DF have already seen it hit 60fps at 4K with grunt to spare.
    Yes, on a track racer. Historically, the sorts of games that will offer up more resolution and framerate than other games, because of the overall lower impact they have on the system.

    You really need to climb down off your high horse and when it is you that is clearly only seeing what you want to see and misinterpreting.
    I don't need to do any such thing. The proof is right there in the article, you're simply choosing to fill in the holes with your own alternative facts, built on nothing but hype.

    In your mind, because they've shown a racer running at that level, all games will run at that level, because the system is built for 4k/60. Such a thing isn't even a given on a top-end gaming PC, several times the cost of a Scorpio, so how on earth would it be for a games console?
    Reply +1
  • George-Roper 12/04/2017

    @darren1976

    Not using any tone with you, just trying to clarify where hype is already seemingly building up.

    We've had this all before. "Supercharged PC architecture", "Magic sauce", all of it.

    The proof will be on delivery. When we see a good enough range of games running, then we'll have a much better idea of what's actually possible.

    My pet-peeves with console gaming are compromises made to achieve even meager stats. I want to see a minumum of 1080p/60, with no screen tear and high presets on fidelity. If this delivers that, for every game, and opens up my 360 and XBO disc collection, plus Gold library, and improves those titles gratis too, I'll be over the moon.
    Reply -1