George-Roper Comments

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  • Games with Gold's November offerings include Red Faction: Guerrilla and Viva Pińata: Trouble in Paradise

  • George-Roper 30/10/2014

    @DonDada

    On the 360, you also get to keep the games even if you stop subscribing to Gold, which you don't with any of Sony's systems.
    Couldn't help notice all the stuff in that statement that means precisely zero.

    All the last-gen content is basically pointless for those who've moved on. I don't even recall the last time I fired up my 360 or PS3.

    And all that leaves its the pitiful XBO content like this.

    PS+ is bad next month but its still better than what's being offered via this.
    Reply -7
  • Steam Halloween Sale is now live

  • George-Roper 30/10/2014

    @bad09

    You'd hope not but I guess there's a certain demographic that do 100% use Steam itself, like PSN or XBL.

    Shame really.
    Reply +1
  • George-Roper 30/10/2014

    @Zyklonbzombie

    I'm not one of those "how dare you put what I just bought on sale!" people, but reducing a season pass to half price before the content is even out is kind of a dick move to anyone who has already bought it.
    And just to add insult to injury it looks like the base game saw a price hike recently too, to over £40 on Steam, with it now showing a 15% saving down to £35.

    Nice company Bethesda, eh?
    Reply +7
  • George-Roper 30/10/2014

    Ugh, the seasonal sale UI with the revamp is awful. Nowhere near as good as the previous implementation. Reply +20
  • Watch Dogs has shifted 9 million copies

  • George-Roper 30/10/2014

    I enjoyed it.

    /shrug
    Reply +17
  • Sony postpones Driveclub PS Plus Edition "until further notice"

  • George-Roper 30/10/2014

    @NotSoSlim

    it's not the fault of PSN.
    Erm, no?

    I realise it's easy to point the finger away from Sony but they're absolutely complicit in releasing this game, in this state.

    Who signed off on the Gold being suitable for retail, thus by extension, suitable for online play?

    Sony did.

    If it's a netcode issue that's fine and needs to be fixed, but lets not go labelling Sony as the good guys here, they had just as much responsibility in making sure this game was fit for purpose as anyone else.
    Reply +16
  • George-Roper 30/10/2014

    Pathetic.

    Sorry, no excuses. It's been weeks now. MMOs companies don't take weeks to sort out game-breaking connection and server issues.

    What makes it more galling is that PS+ is a subscription system giving Sony WAY more revenue to get the backend sorted out than in the PS3 era.
    Reply +95
  • The Evil Within PC update lets you get rid of the letterbox black bars

  • George-Roper 30/10/2014

    @GreyBeard

    "What I've said, from the offset, is that The Evil Within had this AR to reduce render load and increase performance."

    Erm... How does this dispute with the sentence that follows the bit you quoted me on, where I wrote:

    "As in, they cropped the screen specifically to improve performance."

    Work on your reading comprehension! Seems like you need it.
    Well, here we are, you desperately trying to get out of the tangle you've gotten yourself into.

    I'll end my participation with this. You've stated, on several occasions that the AR is in place for "artistic reasons", going on specific statements made by the devs, which was not performance related, nor has ever been specifically stated as so.

    Now, you're trying to twist that "artistic reason" into a veiled performance reason, to suit your own agenda and its as clear as can be.
    Reply +3
  • George-Roper 30/10/2014

    @GreyBeard

    The crux of the matter is this:

    The relationship between viewport size and performance obviously has a CONSEQUENTIAL link. More pixels = more time to render them. This is not in dispute.

    However what your argument has been from the start is to state a CAUSAL link between the choice of 2.4:1 and performance issues.
    I've never said such a thing and that, right there, is you backtracking.

    If you have a quote to back that claim up, go right on ahead and post it. I'd like to see it.

    What I've said, from the offset, is that The Evil Within had this AR to reduce render load and increase performance. You, on the other hand, have gone right out of your way to say that its not.

    Yet right now, on a scalable platform, we've seen the removal of the AR and a resultant frame-rate of 30fps+, without a corresponding reduction in fidelity, which is what you said their alternative would be.

    Right now I can catagorically state that consoles will not see the removal of the AR without a corresponding reduction in fidelity. There'd be outrage if they changed fidelity, post-release and as we both know, video options are basically nil on consoles.
    Reply +2
  • George-Roper 30/10/2014

    @GreyBeard

    For the same reason they offer a 60fps sync version even though no hardware exists that can actually maintain that target frame-rate.
    And?

    I still don't get your position on this. The changes they've made aren't done to hit and consistently get 60fps. That limit is in place so go over 30fps and unlike most of the PC detractors, you included, having a game run at 45, 50, 55 or even 60 is a shedload better than 30 and below

    Its a sop to the complainers.
    You're so inconsistent.

    You talk about 'the complainers', as the reason for what I'd imagine to be a fairly hefty development effort, yet the PC-subset is actually hugely in the minority of voices given the overall platform sales.

    Lets put ourselves in their shoes for a moment. Even in these comments, we can see multiple examples of console gamers asking if the XBO and PS4 will see the same patch, which they've already said no to on their official forums.

    So explain, please, why they wouldn't do this work for their biggest audience, but their smallest. I'd love to hear your spin on that, because for all your bluster about "Nobody cares", I'm seeing a fairly large amount of console gamers commenting on this exact issue, certainly no less than the PC version.
    Reply +6
  • George-Roper 30/10/2014

    @GreyBeard

    Tacit admission that they had multiple choices of how to improve performance, and the one they chose was presumably in their eyes the best compromise. Ergo it was an artistic decision.
    Then why has the AR been removed on the PC version without a corresponding reduction in fidelity?

    This discussion is rooted in the fact that the console AR was a "artistic decision", not a performance decision.

    You twist and turn like a twisty turny thing.
    Reply +3
  • George-Roper 30/10/2014

    @thetimeisnow

    According to GreyBeard, because "Noone cares".

    /shrug

    Thats why!
    Reply +3
  • George-Roper 30/10/2014

    @GreyBeard

    Different game, different (single) platform, and most of all a massive disparity in the size of the letterbox.
    It doesn't matter, it's the same reason.

    As I've tried to explain to poor old George, there are countless other ways to improve performance that are far less obtrusive than cropping to 2.4:1.
    Not if the designers didn't want to compromise further on resolution and fidelity, there aren't. Which clearly they did not.

    Its just not credible that Tango would be forced into full-widescreen when so many other alternatives exist.
    Then why has it been removed on the PC version without any reduction in fidelity?

    Think about it. Occam's is massively on my side.
    Umm, no.

    Tango didn't want to compromise on fidelity in order to increase viewspace on consoles whilst maintaining 30fps. That there is your answer.

    Occams is actually pretty resolutely on our side.
    Reply +3
  • George-Roper 30/10/2014

    @GreyBeard

    Nothing I said has been "ripped apart" by the way, I didn't even say that they wouldn't patch it. What I wrote was that it *might* not happen.
    Yes, it very clearly has.

    I remember our discussions over in the other article about the unpatched version of the game and how you were railing against the fact that Bethesda had stated they were removing the 30fps lock and giving options on the AR.

    You said pretty clearly that the developer had made all the decisions due to "artistic direction", yet its the very same developer who has just delivered a hefty patch that has changed all the "artistic direction", utterly voiding anything you've previously said.

    There's no conviction in your comments, at all. Its just screaming against the fact that PC gamers now have the game as intended, from the very hands of the devs you said would never compromise their original decisions.
    Reply +3
  • George-Roper 30/10/2014

    @GreyBeard

    Dude, first of all I'm struggling to reply to you because having watched the lolworthy video Ronorra posted all I can hear now is that guy's ridiculous meerkat voice when I read your posts :D
    Dude, put your butt-hurt away. It's showing.

    :D

    First of all though, if the borders were the key to performance -and of course performance is all-important to PC master-racers like yourself- why did you want a change that would actually reduce performance? Hmmm?

    Because as you repeatedly state the only reason to have them is to maintain frame-rate, what's the cost to removing the bars either in the "perfect widescreen" hack, or this patch?
    It's really not difficult, now.

    Because, of course, the PC platform is scalable. That doesn't, however, fix any shoddy engine or coding issues.

    Really, clutching at straws.

    Care to benchmark it for me? Put the bars back in, and see if its any different from the previous version :D

    Simples!
    I'm not sure who you're railing against, here. Shouldn't you be angry, this angry at the developer? They're the ones who have given PC gamers the options that you're so furious about, aren't they?

    Also if no changes were neccessary to the data, why is the official patch 1.5gb compared to the tiny hack?

    Obviously a lot more than the main executable has changed.
    Yes, they've clearly stated, as in this article shows, that they've improved the game for 60fps users.

    Explain how any of this is relevant, please?

    Seriously stop looking for a "win" in this... You lost the second you moaned about the presence of the bars and the supremacy of your narrow-minded perspective on what is "right".

    Developers have the paramount opinion because they actually make the thing, time-wasters like yourself only make noise and ephemeral patches of amusement for people like me.

    Noone cares.
    But, and this is really the thing, the developers do care. Why else would they have done this work, for the least sold platform?

    Your opinions on the dubious decisions made in The Evil Within have been totally ripped apart, by the developers themselves.

    You care, clearly, by taking the time to reply.

    :)
    Reply +5
  • George-Roper 30/10/2014

    @GreyBeard

    Here's my comment: I still think anyone who has a problem with non-native AR is a clueless philistine.
    Did the developer get bullied into making substantial improvements to the least selling platform?

    Is that what you're expecting everyone to believe?

    That they caved-in to your whining means nothing to me. I was already aware of the power of the idiocracy.
    Of course it means nothing, because it obliterates your opinion that the AR was done for any other reason than to improve performance.

    It's good that you even bothered to respond but its time to face up to the facts now. The AR was implemented on consoles to improve performance. The PC doesn't have the same issues, being a scalable platform so the developer did the right thing and basically 'unlocked' all the restrictions hardcoded into the console versions, and by extension the original PC version.
    Reply +8
  • George-Roper 30/10/2014

    @Negotiator

    Vsync via Nvidia control panel too, I didn't get any tearing with that.

    I rarely trust in-game vsync options. They invariably don't work very well.
    Reply +7
  • George-Roper 30/10/2014

    @UncleLou

    :(
    Reply 0
  • George-Roper 30/10/2014

    @ronorra

    That deserves an up, just for the comedy outrage.

    :D
    Reply +4
  • George-Roper 30/10/2014

    @mega-gazz

    Also, any news if the patch makes the game perform any better over 30 fps?
    Had a quick go last night, still feels pretty janky to be honest but I'll be having a proper playthrough later to see whats what.
    Reply +3
  • George-Roper 30/10/2014

    Oh FFS.

    Why did they have to get rid of the borders? Its lots all its "artistic direction" now!

    ;)

    Edit: Hey, I just realised! Didn't we have a couple of posters hereabouts who said "It won't happen" and "Them looking into it doesn't mean they're going to do it!".

    They're a bit conspicuous in their absence now.

    @GreyBeard

    Since when does "looking into" something translate into its absolutely going to be done?
    @Jonabob87

    The game does not render at a standard resolution. This means they'd have to perform some pretty drastic overhauling to remove those borders. They won't. They said that to placate crying babies. The end.
    http://www.eurogamer.net/articles/digitalfoundry-2014-the-prepatch-evil-within-we-hope-you-will-never-play#comments

    Bwahahahah! Care to comment?

    :D
    Reply +4
  • Shadow of Mordor Lord of the Hunt DLC details

  • George-Roper 30/10/2014

    Gotta chime in with my agreement on some of these comments.

    It was decent whilst it lasted but the ending came and went very quickly, with no challenge and by then I was kinda burned out on all the side-mission collect stuff.

    There's absolutely no reason to return to it, barring a solid additional campaign. Small bits of DLC fluff definitely won't prompt a reinstall and that's why I didn't Season Pass it.

    It's a classic example of how drip-fed DLC, post release doesn't always work.
    Reply +6
  • YouTube unlocks 60fps playback

  • George-Roper 30/10/2014

    @Suarez07

    Damn, how will I ever get that cinematic effect I need at 30fps ? ;)
    I know! Right!

    ;)

    Uncharted 3 looks shit at 60fps.

    LOL!

    ;)
    Reply -3
  • GTA: San Andreas HD on Xbox 360 is a mobile port

  • George-Roper 30/10/2014

    Ouch.

    That's not the revelation people were looking for.
    Reply +58
  • Facebook eyes 100m Oculus Rift sales

  • George-Roper 29/10/2014

    @IronSoldier

    Oh yeah, don't get me wrong. I don't believe a single word they say about gaming, now. That's just not Facebooks bread and butter and people should really start to face facts.

    I was really just making a point that OR isn't a standalone product, that even for gaming it needs hardware to work on before it can even be considered, which somewhat limits the market for gaming quite considerably given the requirement for rock solid performance.
    Reply +2
  • George-Roper 29/10/2014

    @smelly

    Yes, that's exactly what I'm doing.

    And like I've already said, OR is different because its not a whole item. It's an accessory. An iPad doesn't need any other hardware in order to make it work, so the market for OR rests on hardware good enough to run it to the right level of performance for games and for that market to already own the prereq hardware to plug it into.
    Reply +1
  • George-Roper 29/10/2014

    The real problem here is that we end up with a dumbed down version of VR that gamers were expecting.

    Lets be honest, the aims to get such a huge install base will be borne from low manufacturing costs converting to low retail costs. 100m units at £300-500 each? Never going to happen. Not ever. 100m million units at £200-300? Remind me again what the install base is for XBO and PS4, almost a year since launch?

    The only way this will hit 100m users will be via cheap hardware, which goes counter to what gamers would be expecting.

    Also, remember, this isn't some standalone piece of kit, its an accessory. To even think about drawing comaprisons against, say, Macbooks or iPhones as a lifestyle/hipster choice is totally irrelevant.

    When Facebook swooped - and Zuckerberg said things like "Imagine enjoying a court side seat at a game, studying in a classroom of students and teachers all over the world or consulting with a doctor face-to-face - just by putting on goggles in your home" - people who championed the device for games became nervous about the direction the tech may be taken in.
    They still are. Nothing has changed.
    Reply +6
  • Halo 2 Anniversary launch trailer shows off fancy pants new cinematics

  • George-Roper 29/10/2014

    @Negotiator

    and I love the idea of being able to swap at anytime to see a generational difference, can't wait.
    Wouldn't that have been a better option though, rather than forced?

    I'm sure I'm not alone in wanting proper 1080p output, over a potential occasional swap to see how the old game looks. Seema a bit daft to me, all being said.
    Reply -3
  • George-Roper 29/10/2014

    @iceytoa1

    Isn't pre rendering wonderful!

    Impressive, but why? Who cares, game doesn't look like this so why bother?

    Standalone movie, yeah, trailer for game, eh...
    It's a combination of cut-scenes from in the game that explains and expands on the story.

    It's only presented as a trailer here as teaser of what the quality is like.
    Reply +17
  • George-Roper 29/10/2014

    Don't want to watch. Must resist.

    Need this to be discovered in game. It's going to be glorious.
    Reply +3
  • PlayStation Plus' free November offerings revealed

  • George-Roper 29/10/2014

    Yeah, not that great TBH. Reply +10
  • Here's what's in Destiny's The Dark Below expansion

  • George-Roper 29/10/2014

    @Folant

    Yes Guild Wars 2 has a lot of content updates, paid for with a real money item store. ("free")
    Erm, what?

    I've never bought anything from their game store yet I have access to all the same content as everyone else. At no point am I being penalised for not paying them any more.

    There is no issues here apart from people feeling the need to complain for the sake of it.
    No, there are issues. The content of the DLC is weak as fuck, no way justifying a £20 price tag for what it provides.
    Reply +10
  • George-Roper 29/10/2014

    @Folant

    WoW also has a monthly subscription.
    Make your mind up.

    Destiny is an MMO, so this kind of DLC fits because its inline with MMOs.

    WoW as an MMO isn't an applicable comparison because it has a subscription. But then, all those people who pay the subscription also pay for expansions every 12-18 months. When a good game is a good game, it's a good game.

    Ok, moving on, so what about Guild Wars 2 then? All their post-release content, of which there's been loads, has been completely free.

    Over to you.
    Reply 0
  • George-Roper 29/10/2014

    @Folant

    It might have escaped tour attention but this is actually a MMO.
    Course it is.

    WoW has loads of DLC at £20, right? Or maybe it has an entire expansion for the same price? WoD currently retailing for £23 and change.

    No justification for the approach, the pricing model and the content, however you want to frame it.
    Reply +10
  • George-Roper 29/10/2014

    @Folant

    People just look for an excuse, it's not like you're paying a subscription.
    It fucking well would feel like it, if for no other reason than DLC of this nature, in a game like this there purely to sell on peer-pressure.

    If little Johnny should watch what he spends, but five of his friends buy this DLC, what options does he have if he wants to keep playing with them? He's going to be forced into buying stuff, isn't he?

    And before you start to quote EA and Battlefield 4 DLC, there's no level-based maps or objectives in that game. His friends can very easily just jump into the same maps as him and the game continues as normal.

    Level-based, objectve-based DLC like this has no place in the genre, especially at this kind of pricing. It's appalling. People need to back the fuck away from Acti and Bungie now. Put the onus on them to start proving how much they appreciate your custom, not just take it for granted and force it via peer-pressure.
    Reply +6
  • George-Roper 29/10/2014

    £20 for DLC? And this is what they think consitutes good value?

    Man alive, I'm so happy I was able to resist the hype machine for this game. It comes across totally as a cash grab for game-starved gamers.

    Of course, the irony is that those who wait it out for a GOTY edition will end up with a hugely depleted playerbase, which kinda makes the game pointless.

    What a mess.
    Reply +16
  • Digital Foundry vs Sunset Overdrive

  • George-Roper 29/10/2014

    @Hxy3000

    That is actually pretty abusive.
    Reply +1
  • George-Roper 29/10/2014

    @frazzl

    ;)
    Reply +1
  • George-Roper 28/10/2014

    @IronSoldier

    ;)
    Reply 0
  • George-Roper 28/10/2014

    @scottdaylor

    Don't worry about the name on the system, or resolution. If a game is fun, its fun.Graphics never made a game and never will
    That would be a fine sentiment, and actually one that applies to the Wii-U right now more than ever but you're kinda glossing over the fact that the XBO costs £300+. More at launch.

    If performance and fidelity really don't matter, then what was the point in releasing the PS4 and XBO? And what was the point in buying one?
    Reply 0
  • George-Roper 28/10/2014

    @mannyYearsAgo

    The thing is, I'm avidly looking forward to the MCC, had it on preorder for months now. Apart from all that crap about being able to instantly switch between renders, which I honestly cannot fathom why anyone would want to bother, it looks utterly fantastic. I can't wait to play through all those games again.

    It's not about trashing the system. I don't buy platforms that I don't see at least some reason to own and exclusives are that reason in the XBOs case. But that doesn't mean I'll just blindly ignore some of the problems that we're seeing, it means I'm going to shout up and kick up a fuss and, hey, maybe just maybe if enough other people do the same, and vote with their wallets, developers will think twice about releasing games that are compromised.

    I see lots of mentions about the sparklies and the amount of stuff going off on screen, but why couldn't that have been even just a little pared back so that the game was consistent 30fps/vsynced? Would it really have made that much difference to have 10% less sparklies?

    Someone said above, the devs are pushing the hardware so much that they're losing sight of maintaining a baseline of performance points. On a static, closed system like the XBO you should never compromise performance because you want more explosions. It doesn't make sense and just shows the system up as being unable to cope, which perpetuates the thought that its on a downward spiral that will never catch up to the competition.
    Reply 0
  • George-Roper 28/10/2014

    @Phreak_UK

    It holds its own amongst it's peers i.e. other Xbox exclusives. I guess that's the fundamental point of the article
    I'm not sure it does though.

    It hasn't broken through the resolution or FPS barrier of most other XBO games, yet it also fails to secure vsync. I thought tearing had become a thing of the past for the majority of new releases?
    Reply -6
  • George-Roper 28/10/2014

    @Phreak_UK

    But guess what, there's no other way to play Sunset Overdrive now or in the immediate future (or possibly forever) except on an Xbox One, for better or worse.
    That's still neither here nor there, though.

    It's again diverting the actual case in point, that we've got yet another XBO game that's sitting well under what people may have been expecting. Especially from a studio that surely sits closer to MS than others.

    You're almost excusing the devs for the various issues because its an exclusive. But if that's the case, why should devs now bother to put any more effort in? If they can get away with tearing, and be excused for it because there's no alternative, why try to achieve more next time?
    Reply -2
  • George-Roper 28/10/2014

    @mdeneuve

    If it's X1's capabilities that you have a problem with, well fair enough, but that isn't really what this article is about now is it.
    I should hope it is, given that's the platform the game being tested is running on and exclusive to.

    TBF, I think my original comment here, the one that's been negged into oblivion still has merit. What's 'very good' about the results of this article?

    Bearing in mind, we're not talking about the game, we're talking about resolution, fidelity and performance.
    Reply -2
  • George-Roper 28/10/2014

    @Phreak_UK

    I would be interested to hear the what people think of the current Driveclub situation. I mean, surely that's a technically beleaguered game in a sense? 1080p up the wahzoo, but rather crippled (even in its current patched state) and very average to play IMO. Certainly not a patch on FH2 by any measure. And yet, the PS4 community has been rather anxious not to make any direct comparisons (technical or otherwise) between the two, despite their obvious similarities.
    Not sure what relevance this has in an XBO exclusive tech analysis article, though.

    There seems, however, to be a tactic to draw any technical conclusions, negative or otherwise, away from the game in question and redirect elsewhere.

    I said it right at the start, my comments were directed at Sunset Overdrive and that should remain the focus of the discussion, yet it seems to have gone batshit mental, with people who supposedly don't care about XBO game performance chiming in on the subject of XBO game performance.

    Madness.
    Reply -4
  • George-Roper 28/10/2014

    @UkHardcore23

    George Roper is having a mental breakdown.
    wat?
    Reply -5
  • Star Wars Battlefront out Christmas 2015

  • George-Roper 28/10/2014

    @Some_Goats

    George as much as I admire your optimism, aren't you one of those cynical types that normally scoffs at day one adopters of games like this?
    Not in this case, there's history. I know there's a load of baggage for people with BF4 but on PC, the only issues I had at launch were the levolutions causing some maps to crash, which were fixed a few weeks later. Technically the game was flawless, using all my PC hardware fully and ran superb. I couldn't have asked for more, really.

    Coming from that, I don't have much to doubt them on and BF4 + Season Pass has provided countless hours of fun. This is one of those rare occasions that I'm leaning more into giving them the benefit of the doubt. If Hardline releases well, that should at least tell people they're (EA) moving in the right direction with quality.
    Reply 0
  • George-Roper 28/10/2014

    Hardline: Meh

    Star Wars Battlefront: Day One + Season Pass.

    There aren't many games I'd do that for, but Star Wars Battlefront is one of them.
    Reply +6
  • Crusader: No Remorse is free right now on Origin

  • George-Roper 28/10/2014

    @bad09

    You don't have to download this free game if you don't want it you know :)
    Look what you've gone and done, now I'm downloading it because you said I didn't have to....
    Reply +2
  • George-Roper 28/10/2014

    @bad09

    Come on George, it's a free game fella...a good one at that.
    Really? It's a free game, yeah but damn I remember buying it originally. Surely it's going to look pretty nasty on modern panels?

    When they started this they put Dead Space up and I played that to completion. That's good.

    This isn't good, free or not.
    Reply -14