George-Roper Comments

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  • Middle-earth: Shadow of War reveals Shelob as you've never seen her

  • George-Roper 22/07/2017

    It's what's underneath, the Nemesis System, that really counts, and in Shadow of War it has been expanded to include Nemesis Fortresses - bases that level up.
    But the original was made rather redundant if you skilled up past where it mattered. By the end of my playthrough, I was taking on everything everyone could offer, with zero planning or strategy with the Nemesis system.

    Its got to have purpose and meaning, otherwise its just a bullet-point feature that ends up being fairly hollow, even if its interesting and new.
    Reply +16
  • Six perspectives on the Destiny 2 beta

  • George-Roper 21/07/2017

    Haven't played it but the vids and shots look excessively generic and bland. Reply -1
  • Rogue Trooper Redux comes out in October

  • George-Roper 20/07/2017

    @AkumaG

    A "remaster" of a game of this sort of age is more like a remake, and I can assure you it takes a great deal of effort. It's basically like making a new game.
    So why not just make a new game, then? Rogue Trooper 2?

    Give me a break, Rebellion are well and truly down the route of path of least resistance. The only original thing on their slate is Strange Brigade, everything else is a 'redux' or a straight up rehash. See several Sniper sequels and spin-offs, for example.

    And lets not mention their move into mobile, because that's quite clearly the future of gaming.
    Reply -1
  • George-Roper 20/07/2017

    @jabberwocky

    Yeah but that would take effort, rather than this sort of HD remaster tat.
    Reply -14
  • Doom's paid DLC is now free for everyone

  • George-Roper 19/07/2017

    Surprisingly great game, this. Became somewhat addicted.

    Available for bargain prices too, nowadays. Everyone should grab it.
    Reply +12
  • New World of Warcraft fan server recreates The Burning Crusade - as it was a decade ago

  • George-Roper 18/07/2017

    @mega-gazz

    I'd assume a lot of talent from the original days have moved on, in one form or another, and you're pretty much then hosting two code-bases that both require ongoing support and updates.

    When it comes right down to it, its probably not worth their time, financially.

    Shame, though. I'd definitely pop onto an officially sanctioned 'Legend' server, purely because it would have support and hosting spend behind it. The single biggest problem with these versions is that, as others have said, there's just no guarantee on what's going to happen to them. That uncertainty puts me right off.

    Edit: If you look at Daybreak and Everquest, they run 'Progression' servers which start out with the base release + Kunark and then steadily unlock expansions as players progress but its still not the vanilla game release from back in the day, as they have all the modern trappings layered on top of the content.
    Reply 0
  • PlayStation Now's PS4 game performance analysed

  • George-Roper 13/07/2017

    @masteratt

    I'm glad you showed a menu to demonstrate this as well as it's most damning when I'm just staring at a (mostly) static menu and the image quality still can't keep up. Definitely needs an update to that.
    It's still just feeding you an image for a remotely rendered screen. It really doesn't matter if its static or moving, you're still going to get fluctuations based on your connection and their server load.

    This is the fundamental problem with this sort of tech.
    Reply +1
  • Evil Genius 2 in development at Rebellion

  • George-Roper 04/07/2017

    "We'd like to make this super-duper clear," Rebellion said in a note to press. "This isn't a remaster. Evil Genius 2 will be a fully-fledged sequel and it won't be free-to-play. Our focus currently is on a PC release, but as ever we'll look at other platforms and see what fits and what doesn't."
    Built to be mobile-friendly confirmed.
    Reply +1
  • Star Wars Battlefront 2 loot boxes spark pay-to-win fears

  • George-Roper 30/06/2017

    @Ayelott

    Why can't every developer just copy Titanfall 2's microtransaction design:

    No lootboxes.
    No pay-to-win.
    All cosmetic.

    AND...

    You pay for what you get! Want that skin? Boom, 60p. Prime titan? Pow, £2.99. None of that random loot box bullshit for £70.
    Because, and lets not kid ourselves, BF2 will sell to millions more people. Its a huge IP.

    It's a numbers game. EA know they have an audience who are crazily invested in Star Wars.

    That's really all there is to it.
    Reply +11
  • GAME blames deep-rooted financial issues on Nintendo's lack of Switch stock

  • George-Roper 30/06/2017

    @-Eklmejlazy-

    There is literally no reason to go to GAME at the moment. If they started running competitions, organising some gaming sit-ins, maybe set up some retro stuff once a week or just tried to act friendly and not sell those damn insurance things all the time then maybe there would actually be a reason to go.
    They can't compete on price but they can sure compete on customer experience, but they really do seem to be trying to make it unpleasant to shop there.
    I really do feel sorry for the guys and girls on the shop floor I know it's out of their control.
    Precisely.

    They need to cultivate an image of being a video game hangout, of sorts. Make it an attractive place to want to go into, hang out with like-minded people, talk about video games, compete against other gamers, win gear. Meet people from the industry. Meet celebs from e-sports.

    The image of GAME ATM is one of just wanting to suck you dry. Everything is geared toward wringing out every last drop, from every single potential customer. Pestering at the door, pestering at the counter. Pestering whilst you're looking at games.

    Pester, pester, pester.

    There's just no fun there, which is strange given that its a place where you buy fun things.
    Reply +9
  • George-Roper 30/06/2017

    @JoelStinty

    Having said that , i hope Game can sort it out, i'd rather there be a video game prescene on the high street than none at all,
    Wait, you'd sooner have this shitty, broad, CEX-clone video game shop, where half of what they do isn't even video games anymore, rather than nothing?

    Is that what we've come to, now? Accepting a vastly overpriced, new and preowned, Frankensteins monster of an outlet, rather than nothing?

    You don't have 'nothing'. You have Amazon, ShopTo and dozens of other online retailers who don't want to grab your wallet as soon as you walk through their virtual door and who don't want to ram half a dozen 'additional' sales onto you, at the checkout.

    The company is a joke. That they're in such terrible financial difficulty, constantly, tells you all you need to know about their competitiveness and their drive to gouge more and more out of people. There's no wonder its being avoided like the plague.

    and the fact it employs people who are often enthusiastic video game fans too)
    Newsflash, I like video games and I don't work at GAME.
    Reply -7
  • George-Roper 30/06/2017

    Just die already. Put your staff out of their miseries and let them find gainful work elsewhere.

    Such a waste of a brand.
    Reply -1
  • PlayerUnknown's Battlegrounds players debate aim assist after dev mentions prospect of cross-platform play

  • George-Roper 30/06/2017

    @_LarZen_

    Secondly. I mentioned a high-end system price as it surely must sting after having all that sexy hardware and getting pwned by a gamer on a cheap $250 plastic box. And one that is using a inferior control system :D
    Why?

    I'm pretty sure nobody is blowing 2.5k on a PC specifically to play against console gamers. Especially if the console versions get aim-assist which, regardless of how you try to dress it up, is basically the equiv of kiddie training-wheels.

    Don't cry at everyone else because you're forced into using gimped controls.

    :D
    Reply +2
  • Is Annihilation Mode enough to save Dawn of War 3?

  • George-Roper 27/06/2017

    Indeed it's strange, using the gift of hindsight for just a moment, that such a seemingly small change as this update could at once be so vehemently demanded from a community, and so bluntly overlooked by a developer at launch
    But it's not strange, not in the slightest.

    They weren't going after DoW/DoW2 fans. They were going for MOBA fans.

    Sure, you can cite nitty gritty as reasons why DoW3 isn't a MOBA but what's irrefutable is that its moved into MOBA territory, with a clear mandate on appealing to a different audience to DoW/DoW2.

    Don't make excuses for them. Don't imply they 'missed' something here. They knew exactly what their plan was, it backfired and now they're frantically back-peddling to claw as much back from the core DoW fanbase as possible. Because if they don't, this IP is dead.
    Reply +9
  • Sega defends Sega Forever launch after fan outcry

  • George-Roper 26/06/2017

    @ShadowRider0

    I tried Comix Zone with my uber-powerful Galaxy Tab S2 and the audio stuttered.
    Get a better device then?! You're just one of the tiny 'fragmented' affected.

    Well, along with everyone else whose eyes and ears work.
    Reply 0
  • George-Roper 26/06/2017

    Does Sega ever do anything worthwhile nowadays, without being linked to a good dev team like CA or Relic?

    They've shamelessly peddled this to the mobile masses going on the basis of broad attraction. A trawler net approach to advert revenue.

    They don't even deserve this article to discuss it.
    Reply 0
  • Watch: 8 games that will look instantly better on Xbox One X

  • George-Roper 25/06/2017

    @pelican_

    To help temper your delusion of grandeur/paranoia/whatever in the future if I happen to post in a thread you are in, including addressing you, our paths have simply crossed.
    Sure ;)
    Reply -9
  • George-Roper 25/06/2017

    @pelican_

    The only "fact" I'm looking forward to from the POV of a PC/Console gamer is your £450 build which will be superior to the XO X.

    I am sure it will be a site to behold.
    I must have touched a nerve for you to be following me around like this ;)

    The awful truth to this whole thing though is that even if I couldn't put a PC build together to match/supercede an XBX it's really neither here nor there. It matters not one jot to me whether or not I can gain/lose/fail in the eyes of some random, anonymous bloke on a gaming website.

    However, those people who obsess about following others around and basically heckling them, should really just take stock of their lives.

    Know what I mean?
    Reply -12
  • George-Roper 25/06/2017

    @GADG3Tx87

    No one has ever denied that PC's can and will always run games at superior frames and resolutions but for most people THEY DON'T CARE!
    The delicious irony of this statement of 'fact', in an article about how the next games console will play games at superior frames and resolutions than the last.
    Reply +1
  • PlayerUnknown's Battlegrounds made $100m in 13 weeks

  • George-Roper 24/06/2017

    PlayerUnknown's Battlegrounds made $100m in 13 weeks
    Over 4m copies sold in Early Access.
    And PC gaming is dead, with all games acquired illegally, eh?

    With those sorts of numbers, I'm actually surprised Valve hasn't just closed Steam down and moved on. Clearly there's no money to be made because there's just no gamers to sell to.

    ;)
    Reply +4
  • The Steam Summer Sale 2017 begins tomorrow

  • George-Roper 21/06/2017

    50 games on my wishlist, time for massive savings! Reply +1
  • Xbox One X is $500 - so how much will next-gen consoles cost?

  • George-Roper 18/06/2017

    @pelican_

    Good for you. I look forward to it. The build to end all builds.
    Nah, just a build to outperform an XBX on a TV for £450.

    /shrug

    (I assume the 450 build includes retail OS, semi-decent Keyboard/Mouse combo and a controller.)
    Of course, as long as we're also going to assume that I'll be saving £185 for the Gold account over an average 5 year period?

    I mean, that's fair right? Or is this where you'll tell me about more reasons?
    Reply -5
  • George-Roper 18/06/2017

    @Euphiletos

    I think you'd struggle to build a £450 PC that would exceed an XBX. But it would be interesting to see how close you could get.
    Not at all.

    No monitor to consider drops the price of a PC down and lets not forget, there's still the best part of half a year to go before XBX drops, so thats another half year of price drops on PC hardware too.

    At XBX launch I will price up and provide links for a better specced gaming PC for £450.
    Reply -5
  • George-Roper 18/06/2017

    @pelican_

    It is time to stop pretending the enthusiast PC space is cheaper than playing on console. It isn't.
    Who's saying that?

    Yes, you could combine a cheap mobo/cpu/memory with a 1060 and fire it into a cheap case with poor airflow powered by inefficient Bronze PSU with a dodgy 12v rail. But where is the fun in that
    So is it enthusiast or casual you're talking about? Because the latter doesn't care about 'fun' around the whole building a PC thing, they might just want a better performing PC than an XBX?

    And what's that whole 'putting a dodgy PSU in' bit? Is that what low spec PC hardware is? Dangerous and dodgy?

    Your messaging appears contradictory and inflammatory in intent. I could build a stable, cheap gaming PC, right now, that would give better results on a living room TV than an XBX. Literally the only benefit that owning a console now gives is exclusives and for Microsoft at least, that time is at an end.

    Now, is this the bit where you tell everyone that drivers, autoexec.bat, plus reasons?
    Reply 0
  • Digital Foundry: Hands-on with Destiny 2 PC at 4K 60fps

  • George-Roper 15/06/2017

    @chubster2010

    It's all so boring isn't it? This frame counting. Flop rating. Pixel rating.
    Here's the short version.

    It plays better, handles better, is more responsve, more fluid and looks better too, on PC.

    Now have a cry about that small sentence, too.
    Reply +11
  • George-Roper 15/06/2017

    @Poseidon_

    Sony is probably the happiest company on earth after the PC version delay was announced... would completely obliterate the interest on the PS4 Pro version running on CB 4K and 30 fps.
    Not at all. Who are these PS4 Pro owners who'll suddenly also have a monster gaming PC capable of this?

    Just because a game is better on another platform doesn't mean interest drops, because lesser platforms still have a huge audience locked in.

    I've got my eye on this for PC, becauase of how they've gone about making it so scalable but I don't think the PC version has much, if any, effect on the console audience in general.
    Reply +8
  • Xbox One X promises a strong and stable line-up

  • George-Roper 13/06/2017

    @frazzl

    That hasn't been my experience. How much did your PC cost? what hardware does it sport.
    Is this the bit where, 'reasons'? Because when you made the statement, you didn't actually say that cost was a factor.

    That's the opposite of my experience. Are you arguing your experience is universal?
    No, I'm saying that your example isn't universal. You stated that you haven't seen a PC that can boot up and get to a game as fast as consoles can. Well, here I am with proof that not only can it beat it, but it can beat it by a huge margin to boot.

    It's your reply that is decidedly one tracked, not my tone. I have given more than one reason for why I don't game on the PC. The simplicity of console gaming versus PC gaming is just one of them.
    I don't care about whatever else you've said, my response to you was on how long it takes to boot into a game.

    I mean, sure, we can get into all the other reasons why console gaming is favoured. Well one reason. Being sat on a couch. Which you can do with a PC too. But lets not go there, eh?

    :)
    Reply 0
  • George-Roper 12/06/2017

    @frazzl

    have yet to encounter a PC where I can boot it, load a game and start it in under 10 seconds.
    When I fire up my PC, I'm playing a game within 5 seconds. Half that time if its an indie.

    Sleep > Login > Double-click icon = gaming.

    /shrug

    Of all the gaming systems I own, PC gaming is by far the fastest to start and, more importantly, the fastest to load sections of the game and load saves.

    Remind us again how much time some current-gen console games require to actually start up and then load saved games. Or does that aspect conveniently not matter in your one-policy tone?
    Reply +1
  • Fortnite's fun is buried under five years of gaming's clutter

  • George-Roper 08/06/2017

    Looked so promising too. Reply +4
  • Going pottery? Total Annihilation's Chris Taylor is back and making a new RTS

  • George-Roper 06/06/2017

    @2pickle

    Something he has already done in the past and appeals to only a small and fickle user base.
    So the solution is, take that small and fickle userbase and divide it further still by focusing on an even more fickle and small sub-section who like to game on PC, then phone, then PC?

    Who is this audience who wants to take their game into a meeting? Who are these people who sit down to game on PC and then want to move over to a smaller, less managable version of it?

    It's nonsense.

    There are some games that might benefit. The amount of times I'd wished I'd been able to quickly log into an MMO and do some crafting, for example. But thats a persistent world, always on. RTS's aren't.
    Reply +2
  • George-Roper 06/06/2017

    What if I told you you could be playing on your dual-screen PC with your quad-core whatever and when you had to run to a meeting you could continue playing on your phone, because you want to, because you're dying to, because you don't want to have to wait to get back?

    "What if I told you you could just turn the power off on your PC and when you went to your phone you could continue playing without any disruption in the experience? A real continuous experience on any device."

    What would you say?
    I'd say no thanks, put more effort into the core game please rather than gimmicks (see Dead Rising on XBO).

    Seriously, I love his RTS games but just build a modern game that 100% sits on the platform in question.
    Reply +8
  • Sony downplays dream of PlayStation Vita successor

  • George-Roper 06/06/2017

    I really liked the Vita, for the hardware. It felt solid, looked good, had a great screen, great controls. But Sony hobbled it to fuck by putting everything else behind expensive paywalls and didn't hit it with the right sort of games.

    Such a crying shame. The world was crying out for a great handheld like this, too.
    Reply 0
  • Nintendo Switch wired headset looks like a right faff

  • George-Roper 01/06/2017

    Bwahahaha!

    Honestly....
    Reply +1
  • 4K gaming: what can PC learn from PlayStation Pro?

  • George-Roper 28/05/2017

    @S2riker

    As someone who's obsessed with framerate, 144Hz sounds like a dream! Let me ask, is it almost painful on your eyes to go back to 30fps console games? Reason I ask is that I've been wanting to go all out with a high-fps monitor on PC but still have a huge backlog of console exclusives running at 30fps and don't want to ruin them for myself by getting too used to 144Hz.
    It depends on the game, really. Some just about manage to not be massively offputting, some are outright unplayable. I guess its whether or not they stick to 30fps or dip.

    But even capped 60fps games on PC are an eyesore compared to 120/144.

    Battlefied 4/One are stupendous at 120/144. A silky dream. It's the only reason Destiny 2 is on my radar on PC, because its unlocked and scalable.
    Reply -2
  • George-Roper 27/05/2017

    Dunno, resolution simply isn't doing it for me. It's all about framerate, given the vast majority of games directly benefit in terms of gameplay when running at higher FPS.

    4K on consoles is driven to appeal to 'new TV tech' on the highstreet, nothing more. The problem is, TV resolution iterations are gaining pace so quickly, there'll need to be more and more elaborate ways of hitting those higher resolutions which, lets face it, will continue to be faux res. Just like the vast majority of mainstream games are FauxK.

    I've had ample opportunity to look at 4K displays for my gaming PC but I've ignored them all, to retain 2.5K @ 144hz. Because 144hz is such a massive gamechanger in the way a game 'feels', its like 60fps compared to 30fps. The leap is that big. I'd sooner keep 2.5K and ramp all the fidelity right up to the point where I can maintain up to 144fps.

    As and when 4K monitors can supply gysnc and 120/144hz I might consider it but until then, there's no way I'm going back to 60fps gaming. That would be a massive step backwards.
    Reply +8
  • Ultra Street Fighter 2: The Final Challengers review

  • George-Roper 24/05/2017

    @RawShark

    By the way, those who don't like the price of a game being brought into the review may not remember to release of the original Street Fighter 2 on the SNES. It was £60+ and that was a big talking point at the time.
    I bought Mortal Kombat on US SNES for over a ton, at my local importer. Same goes for Mario 64 on JP N64.

    But, that doesn't excuse Nintys obvious trend of gouging new hardware owners during a games drought. It is shameful that this is priced as it is, even though that shouldn't have a bearing on the review.
    Reply 0
  • George-Roper 24/05/2017

    Ultra Street Fighter 2: The Final Challengers is so outrageously priced that I cannot recommend it to anyone.
    Hmmm, a negative review due to pricing? That's a very dangerous path to go down, EG. Is this going to be a thing now? Because there are plenty of other Switch games that are priced to gouge new hardware owners.
    Reply -3
  • Writing the next Dragon Age

  • George-Roper 22/05/2017

    DA:I was vapid, boring, bland, unengaging tosh but worst of all, dumbed-down to appeal to a broad audience who had an interest span no greater than "Hold X to shoot fireballs". In no way could it be considered an RPG in the classic sense.

    The number of games I've bought and uninstalled in disgust is quite small but this takes pride of place among them.
    Reply +4
  • Hands-on with the impressive PC version of Destiny 2

  • George-Roper 22/05/2017

    @Yautja_Warrior

    It is what it is I guess, not much we can do to change it and it didn't stop the first game being massively successful, so they probably don't see a reason to change it now and Bungie do normally make 30fps games.
    True but remember, Destiny was a console exclusive. You can get away with 30fps when its uniformly the same across.

    This time around, you have a direct comparison against PC, which isn't just 60fps its unlocked FPS. The comparisons will out the console versions as being distinctly last-gen, 4k or not.
    Reply +1
  • HTC Vive now offers two-year £35 monthly financing option

  • George-Roper 15/05/2017

    Steer well clear. We're going to see gen2 VR come in next year IMO which will have a big impact on gen1 value. Reply 0
  • Watch: How Strafe failed to capture the 90s

  • George-Roper 15/05/2017

    @porkface

    I get that and I get that you can't followup every review with an update on dev progress but you've had access to the Strafe code, no doubt on Steam or somesuch for a week so you must have seen the updates coming in. Why no mention in this article?

    I've got a lot of time for Ian and enjoy his stuff most of the time but this just doesn't feel right. What was the need, after the review, to stick the boot in so quickly? Wouldn't it have made sense to give the devs a couple of weeks, see what happens and then go with it?

    Dunno, I don't like seeing the little guys take a beating when faceless corps like Sony can shove crap like NMS out with seeming impunity from the media.
    Reply +2
  • George-Roper 15/05/2017

    @regret

    Nah, think I'll keep posting with my decade+ account, with zero vested interest in the game but a healthy dose of scepticism about how EG review policies work between tiny devs and giant publishers.

    Or do shills usually get access to a Tardis?
    Reply 0
  • George-Roper 15/05/2017

    @porkface

    Then why did the No Mans Sky review take the best part of a week, post actual release, to come to light? A single player game, no less, so not even the excuse of playing on live servers to fall back on.

    I'm not saying this game didn't have problems at launch, hell probably even right now, but in less than a week the developer has put three large patches out, with dozens and dozens of fixes and changes.

    When one big complaint in the EG review was about weapons not having a sense of weight or impact behind them, having a patch the day after launch to try and correct that issue shows a solid amount of post-release support that should be applauded. Not some piss-taking video that, whilst I can't vouch for it myself, doesn't necessarily even reflect reality right now in the game.

    Edit:

    11th May - We are working hard to address issues players are running into and are committed to fixing everything we can as quick as possible. Please bear with us and continue emailing us the issues you run into.

    We're aiming to have the next one up in a couple days.

    • Increased the height that triggers fall damage
    • Halved the fall damage
    • Increased health in first zone (ICARUS)
    • Increased range of FOV (60-120)
    • Fixed issue disallowing certain systems from using all available resolutions
    • Weapon sounds are louder
    • Fixed bug with weapon inventory
    • Fixed problems with level geometry that could cause players to get stuck
    • Fixed bug causing a secret gun to not fire
    • Fixed bug causing secret gun to rarely not appear
    • Raised and lowered the extremes on mouse sensitivity
    • Fixed issues that could cause all enemies to freeze
    • Removed self damage from three of the player’s primary fire (Flak,Rebound,LMG)
    • Fixed volume of music in zone 3 (THE BURBS)
    • Adjusted audio mixer to a better balance
    • Adjusted some audio to have better spatialization
    • Fixed bug that stopped some enemies from making their sound effects as intended
    • Glowbrite pursue sounds
    • Turret footsteps have better proximity
    • Carrier footsteps sounds
    • Adjustment to Glutton proximity alert
    • Fixed bug that stopped item descriptions from showing in the merchant
    • Fixed bug that stopped the player from navigating the inventory with the mouse
    • Improved reliability for some minor secret activations
    • Fixed in game achievement tracking from showing the correct achievement

    13th May -Thanks again for all of your feedback and help. Please keep sending any issues you experience to feedback@wearepixeltitans.com

    • Added animation to display when the game is loading
    • Added look sensitivity Y option
    • Added "Are you sure" Pop up when ending a run
    • Fixed many issues that could cause level geometry to improperly generate stopping player progress
    • Tweaks to fire-rate perks
    • Fixed issue that could make scrap unobtainable
    • Fixed issues with the Zone 3 (Burbs) train from stopping game progress
    • Fixed issue that could soft lock progress when playing the rats map
    • Fixed issue causing barrel inventory problems
    • Main gun sounds are now in (( stereo ))
    • Fixed a few issues with secret weapons
    • Fixed multiple issues with the Jump map weapons
    • Fixed issue with the Jump map boundaries
    • Upped the dankness
    • Fixed collider issue in the Zone 3 (Burbs) Merchant
    • Fixed issue with Zone 4 (Complex) merchant Item descriptions
    • Changed how gun sounds are spread and spatialized
    • Fixed a typo with a Kickstarter Backer name
    • Fixed issue not resetting player upgrades in the Murder Zone
    • Fixed issue in the Murder Zone that could stop player progress

    15th May - Hey Killers, We are jumping right into the next patch but we're moving onto bigger issues so hold tight.

    • Added feedback to Exit Terminals in Zone 4 (Athena)
    • Added display to better illustrate the power needed to open security door in 3-2
    • Added additional art to the end game level
    • Updated many more weapon SFX
    • Removed Glitch-Merchant from the MURDERZONE
    • Bench costs in the MURDERZONE now properly reflect the intended prices
    • Adjusted colliders that could allow players to fall onto the train tracks when exiting the train
    • Fixed specific geometry in Zone 1 (ICARUS) that could cause players to become stuck
    • Fixed occluder issues in Zone 1 (ICARUS) that could cause the player to see the skybox in certain places
    • Fixed specific instances where the player could soft lock when robbing merchants
    • Fixed issue that could cause the menu and splash screen to stretch on various resolutions
    • Fixed issue with the teleporter pieces that made them harder to find
    • Fixed issue with the teleporter batteries sometimes spawning in the wrong zone
    • Fixed specific case where the upgrade machine could give you the same upgrade in a row
    • Fixed Lil Joby's gibs to render correctly
    • Fixed visual issue with the "Wizard"
    • Fixed various rendering issues with jump map UI
    • Fixed case where the player could be killed when entering the Jump map
    • Fixed visual issue when the player has an extreme amount of items
    • Fixed issue that could cause the mouse to show in the center of the screen
    • Fixed issue with the loaded ammo value showing improperly when the player has no weapon
    • Fixed issues with navigating the controls options menu
    • Fixed issue that could cause the crosshair to render improperly
    • Fixed mistranslation in the MURDERZONE in some languages
    • Fixed issue with the jump map timer if the player took longer than an hour
    • Fixed issue where the MURDERZONE stats would not save properly when exiting the MURDERZONE
    • Fixed issue where blood would continue to be added after it was full

    How can EG have nothing BUT admiration for a developer to so quickly followup on a games release, when compared to the travesty that was No Mans Sky, a Recommended game by EG no less?
    Reply 0
  • George-Roper 15/05/2017

    One can only assume this was done based on the release code, as over the last few days there's been three rather hefty patches released, two points of which were addressing the weapon sounds and such.

    Hey ho, that's life with games reviews, I guess. Well, unless the game is from a massive, ad revenue supplying publisher and then you can always delay with statements like "We're going to review it in a 'real world' scenario", thereby giving said publisher days and weeks to issue fixes.
    Reply -8
  • Square Enix trying to find a buyer for IO, future of Hitman in doubt

  • George-Roper 12/05/2017

    @Number1Laing

    Well, Hitman was seen through to the end, we got all of season 1.
    But it could have ended after the first mission of season 1, correct? If sales didn't come in?

    That's my point.

    Forget how good this game might be, that's not important when you're putting people off investing by seemingly slicing it up into missions in order to make more bank.

    Again, that may not have actually been the case but its what people thought. It's what I thought.
    Reply -1
  • George-Roper 12/05/2017

    @pelican_

    The purchasing model was completely flexible. Buy episodic content or wait for the full package.
    Yes, if the developer didn't go under or if the publisher didn't pull the rug from under them due to poor sales.

    Episodic content can work, if its seen through to the end. But if players get invested into a slice of a game, to then find that the rest won't be delivered for reasons X, Y and Z, its a disappointment and potentially a feeling of wasted money.

    IO did make good on their commitment, both quality and quantity of the game/content.
    I'll have to take a look and see whats what, having never played this iteration of Hitman but none of that was a foregone conclusion at the initial release.
    Reply -1
  • George-Roper 11/05/2017

    @pelican_

    Odd. I don't remember implying the game was an outstanding runaway success. Simply asked if you have some numbers behind your position that sales of one specific title was the primary reason behind this decision. A fairly reasonable request. No?
    What difference would it make? Clutching at straws, when the evidence is right in this very article.

    It might be a factor, I jfeel it is a knee jerk to point the finger entirely at the episodic delivery of the game, especially considering the quality and quantity of the content. I thought it worked out quite well and I don't feel cheated in any way.
    That may well be your experience, and in this case it may well have been true. But none of that changes the perception of someone looking at sales strategy changes for a game and 'thinking' whatever the hell they want. Which is exactly what I did.

    My experience with episodic games has been middling, at best. Invariably there are delays to timescales, problems when the developer has to fix AND develop the next drop and so on. I just didn't want to be involved in that, hence IO got no cash from me.

    From your experience of playing Hitman how does it nickel and dime gamers? Factoring in the continued free support and content.
    Because, and again, the image that this approach puts out is that its slicing the game up and making you pay-per-level. Whatever the reality might be and it might be better than that in this case, it doesn't matter when the shopfront gives this image.

    Let me flip this around on you. What benefit did slicing this game up to be episodic actually confer onto gamers? Did it make the gamer better or worse that once you'd played through the first slice, you had to wait for an indeterminate period of time before the next one showed up? How long did people have to wait between episodes? Was that gap too long? Too short?

    It's just too unknown. When I buy a game, I want to get invested in it. Generally speaking, I detest single player DLC, for that very reason. And for that reason, I drift away from the core game when its finished and onto something else, rather than wait 6-12 months for more story to appear. The exact problem with some of the Mass Effect story DLC, I couldn't care less because I'd already finished with the game.

    Sure, each slice of this game was an individual unique level of gameplay (I assume) and so perhaps it doesn't meet that exact same problem but it still has to fight against apathy on the gamer, who's seeing several other big games coming out inbetween all the episodes. Attention spans have never been smaller.

    No, it doensn't work. It didn't work for IO. Just because a patently minority of gamers did enjoy that approach clearly didn't make it a financial success for continuation. Hitman is a big IP, SE aren't walking away from that without serious consideration first.

    As for not giving a "flying fuck". Good for you. Noted.
    Good. You're entitled to your opinion, as am I, so don't call me short-sighted when I knew exactly the reasons why I didn't buy the game (and Im sure why others didn't, also).
    Reply 0
  • George-Roper 11/05/2017

    @pelican_

    Got numbers to back that up, or any more vague quotes to spin?
    Do I need numbers? Are publishers in the habit of shedding cash-cows nowadays?

    Please, explain your implication that this game did well, in an article about how it patently did not.

    Also incredibly short sighted not playing the game due to the purchase model. It is a fantastic game and relatively cheap as a full package.
    I don't give a flying fuck what you think about my opinion on this. Clearly, I wasn't alone in deciding not to jump in.

    Do you live in an alternative dimension?
    Reply 0
  • George-Roper 11/05/2017

    @UncleLou

    Well, you're missing out. It's probably the best Hitman game, or a very close second after Blood Money. And both of these tower a mile high over the rest of the Hitman games
    I can well believe it is, given the comments here. I was just explaining the reason why I didn't buy it. I don't think I'm alone, given SE are dropping it. I doubt they're in the habit of shedding well performing games.

    Sell me a complete, well received game, off the bat. I have no qualms about stumping up £40-50 (even on PC) for a corker of a game. I just won't pander to the nickel and diming culture being slowly drip fed into our hobby. Its insidious in its design and its absolutely NOT being done for our benefit.

    In a way, I'm glad this is happening. It's showing publishers that we, collectively, are not prepared to accept our hobby being further sliced and diced beyond how current DLC works. Perhaps IO will pick themselves up and shun that approach and instead deliver a full product at release?
    Reply +2
  • Prey is a love letter to the PC gamer

  • George-Roper 11/05/2017

    It's an exceptionally well designed game that feels like a love letter to classic PC gaming
    /reads comments

    But things and reasons why its not. Things and reasons, things and reasons.

    Sigh.
    Reply +1