George-Roper Comments

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  • BioShock 2 is the underrated human heart of the BioShock trilogy

  • George-Roper 30/06/2016

    Enjoyed it a hell of a lot more than Infinite. I've never wanted a game to end as badly as I did with Infinite. Reply -2
  • System Shock reboot launches Kickstarter campaign, offers free demo

  • George-Roper 28/06/2016

    The System Shock reboot is currently in development for PC, Mac
    Woohoo! Complex mechanisms and deep gameplay built for platforms that can exploit it to its fullest!!

    ...and Xbox One
    I'm out.
    Reply -35
  • Respawn talks Titanfall 2 and that Call of Duty remaster

  • George-Roper 23/06/2016

    "We're spending years of our lives pouring everything we can into this - we want it to appeal to as many people as possible," Zampella reasoned.
    And by doing so, it's just going to be a rehash of the first game except without the futuristic power of teh Azure cloud AI which was without a doubt the best example of AI I've ever seen.

    The way the crowds of AI just stood around and then ran towards players, as if they were just a way to increase XP, was tremendous. Truly exceptional stuff.

    /golfclap

    Fuck Titanfail.
    Reply -1
  • G2A and tinyBuild's row over PC game key reselling gets ugly

  • George-Roper 23/06/2016

    After tinyBuild's complaint hit the internet, G2A hit back with a bizarre ultimatum: provide us with a list of suspicious keys within three days.
    G2A.COM calls for tinyBuild to provide their list of suspicious keys within three days from the date of this transmission.
    Where's the ultimatum in G2As response then?

    Fucking HELL Eurogamer, what are you playing at here?
    Reply 0
  • Battlefront's Bespin DLC doesn't quite dazzle, but DICE's Star Wars shooter makes some big steps forward

  • George-Roper 22/06/2016

    Remove the spectacle from Star Wars Battlefront and you're left with a multiplayer game that's quietly unremarkable.
    Exactly this.
    Reply +3
  • Murky world of PC game key reselling exposed by indie developer

  • George-Roper 21/06/2016

    He accused G2A users of using a database of stolen credit cards to buy game keys in bulk from a bundle or third-party key reseller, then putting them up on G2A to sell them at half the retail price.
    Err, how are G2A to blame for users using dodgy cards to then put keys up for sale, exactly?

    Isn't Ebay exactly the same? What if someone uses dodgy cards to buy shitloads of socks and then sells them on Amazon Marketplace?

    Fucking hell.....
    Reply +3
  • Minecraft's new Battle Mode season pass costs 7.99

  • George-Roper 21/06/2016

    Minecraft's new Battle Mode season pass costs 7.99
    Thanks Microsoft. Just what a standout, originally indie, educational game needs.

    Season Passes.

    Go fuck yourselves.
    Reply -6
  • No Man's Sky studio settles "secret, stupid" three-year Sky lawsuit

  • George-Roper 20/06/2016

    The legal dispute, over the use of 'Sky' in the game's name, has only come to light now it has been concluded.

    "We finally settled with Sky (they own the word 'Sky')," Hello Games boss Sean Murray revealed on Twitter over the weekend.
    Really?
    Reply 0
  • Are 4K visuals really the best use for Project Scorpio and PlayStation Neo?

  • George-Roper 18/06/2016

    @SuperShinobi

    This confirms that some of the PC master race members who rave about 4K and 1440p and hence pour scorn on consoles belong to a vocal fringe and don't represent regular PC gamers, thankfully.
    1% of 125 million Steam accounts (as of last year) represents 1.25 million gamers. However you want to frame that, devs would be foolish to limit or gimp their games and remove those potential customers from sales. Thankfully most devs don't do that and ensure their games scale out. Just like companies such as Nvidia provide better and better GPUs that allow greater than 1080p to be used. Just like companies like Asus are providing better and better monitors that run above 1080p and provide solutions for higher than 60hz and to tearing.

    And none of that changes the fact that 1080p IS an archaic resolution. Sony and MS know this, which is why everything to do with Neo and Scorpio has 4K plastered all the way across it, even though the obvious reality will be compromise, compromise, compromise.

    As it stands, as I've said many times previously, 1080/60 locked vsync with higher levels of fielity is exactly what the next gen needs to be aiming for but lets not try and convince ourselves that this itself is not already an ancient notion from AT LEAST 1.25 million Steam PC gamers' perpsective, beacuse of all those 1080p gamers on Steam nowhere near all those were also being limited to 30fps, or tearing, or any number of additional concessions that need to be made on now-gen.
    Reply 0
  • Dead Rising 4 is Microsoft-exclusive for a year

  • George-Roper 17/06/2016

    For fucks sakes, all this "He said, she said" back and forth, its never going to be a winnable discussion.

    Bottom line for why PC gamers, like myself, would like to see exclusives is that we know that they'll look and play better. It's that simple.

    I bought Bloodborne over Xmas, and its a janky mess less down by the platform its exclusive to. If that were on the PC, it would be a much better game because of performance and fidelity not getting in the way of gameplay. Simple fact, right there.

    So port begging isn't a simple label you can apply to requests to see games come over, from one platform to another. There's context to it.

    And yes, I do own a gaming PC and multiple now-gen consoles, so I speak from actual hands on experience, not some distant notion of what it means to be a console or PC gamer.
    Reply +1
  • 1080p Project Scorpio games "will look different" and some "run a little better" than on Xbox One/S

  • George-Roper 16/06/2016

    @berelain

    PC gaming in 2016 isn't a great deal more reliable than it was in 1995, but it is a bit easier.
    Come on now, its no more reliable than 20 years ago but a bit easier?

    How many times have I had 'driver' issues in the last 12 months?

    Zero.

    24 months?

    One.

    Why?

    Because Nvidia released a bad driver that was then rectified, via another notification to download the driver again.

    In the scheme of things, how is that any different to the various firmware related issues that have been seen on consoles? Or the plethora of errors attempting to access online stores and services?

    And how many times have I had trouble running any given modern game, in the last 12 months?

    Zero.

    24 months?

    Zero.

    And my games library on PC is gigantic.

    The days of fucking about with 'settings' and 'drivers' on PC, to get games working, are long, long gone and to say that its no more reliable than it was 20 years ago is complete nonsense.
    Reply 0
  • George-Roper 16/06/2016

    @DozyKipper

    Amazing, as if we haven't had dozens of instances of games consoles over the last decade crapping out in various different flavours.

    Time to leave the 'PC gaming in 1995 is autoexec.bat difficult' mentality behind and move into 2016, there's a chap.
    Reply -2
  • George-Roper 16/06/2016

    The problem is, they can't outright say that they're building a scalable system that will play older games better, because that's not a games console, that's a PC.

    But when they slap a $600 price tag on Scorpio at release, what kind of PC could you realistically buy for the same cash? Lets not forget, no exclusives, so literally all you're buying with Scorpio is better hardware coupled with an online paywall.

    The gap is closing. PC gaming has never been more accessible. So why buy Scorpio?
    Reply +7
  • Microsoft's mixed messages at E3 aren't pretty for Xbox One owners

  • George-Roper 16/06/2016

    Worst decision I made this gen, buying an XBO. Its sat gathering dust, don't even have an active Gold membership and with E3 there's zero intent to spend any more on the S or Scorpio, or games, given that Microsoft are basically giving XBO/Xbox Brand owners the big fuck you on a hardware and software exclusive POV.

    At the very least, they need to be offering a discounted upgrade option on the S for existing XBO owners, if not for Scorpio, because the XBO has been, without doubt and objectively proven, an absolute turkey decision for gamers, with all the 'added value' bits that stoked up the release cost now being pried out.

    Disgusting.
    Reply 0
  • Xbox boss Phil Spencer: the big interview

  • George-Roper 15/06/2016

    @Kasjer

    and NO ONE is using an argument "that's unfair, you sniped me across the map because you play at 1440p and 120fps in ultra detail while my PC only handles 1080p 60fps at medium". So stop crying,
    I think you'll find that exact thing does happen and is in fact the entire reason why, to date, cross platform PC and console multiplayer has never happened.

    But because its cross-console generation, its OK?

    Makes sense.
    Reply -4
  • George-Roper 15/06/2016

    @ektoraskalderis

    So all this about 4k. I only have a 720k tv :(
    720k? Shit, my floppy disks are better than that!
    Reply +1
  • George-Roper 15/06/2016

    4k (probably dynamic too) @30fps, same fundamental problem as the current gen but just at a higher potential resolution.

    Sigh.
    Reply -3
  • George-Roper 15/06/2016

    If you look at last gen, what won? The Wii won. The Wii sold more than we did on Xbox 360 and the PS3, and it wasn't the most powerful console out there.
    The Wii won because of waggle-sticks. That's it. Literally. If it hadn't have had those, it would have been squarely in the same situation as the Wii-U vs XBO and PS4. Exactly the same story, apart from waggle-sticks, and oh hey look the Wii-U us NOT the winner of the generation.

    Balance in the design of the system is really important
    IIRC, this is exactly what the basis of the XBO design and reveal was. 'Balance'.

    **Danger, Will Robinson....**
    Reply -1
  • Battlefield 1 multiplayer misses out two key countries

  • George-Roper 14/06/2016

    @dogmanstaruk

    Did you also skip BF1942, or is throwing grendades from the wing of a flying plane historically WWII accurate?
    I lol'd.

    :D
    Reply +1
  • Spec Analysis: Xbox Project Scorpio

  • George-Roper 14/06/2016

    @MyRemedy

    erm earth calling George - the games will look very nice and play very well on both the Neo and Scorpio
    Amazing.

    Games will look very nice and play very well on as of yet non-existent consumer hardware.

    Sony and Microsoft must really be thankful for customers like you.
    Reply -13
  • George-Roper 14/06/2016

    None of this matters. Absolutely none of it.

    How many times have we heard all of this? All of the 'supercharged PC arch' waffle that ends up being nonsense.

    All that's going to matter is when its released and how the games look and play. That's it. And on that basis, preodering yet another games console on the promise of spec without any context to the games is a fools errand.

    Wait until release. Wait until you see actual games running. Then decide. Everything else is PR and marketing geared to hype weak-minded people.

    Learn from XBO. Don't repeat. I won't.
    Reply +70
  • 'Empires fell. Teabags were invented' - DICE on the brilliant Battlefield 1

  • George-Roper 13/06/2016

    The only two things it feels like its missing are variety of aerial vehicles (the era forces this, mind) and a seeming lack of verticality. I adored Shanghai, just because you could go from foot, to armour, to air, to the top of the tower, have a CQ firefight then para down and repeat.

    There was just something abou being above everything else that was going on. I guess the same goes for other maps too but unless the zeppelin is akin to a floating level, I don't see what they can do with this. Again, limitation of the era I guess.

    Still, I'm open to giving it a chance. As long as they don't try to introduce any of the many awful Battlefront features, like Mario Kart power-ups, on rails vehicles, etc, I'll be smiling.

    Make it a good one DICE.
    Reply 0
  • Dead Rising 4 screenshots and gif leak

  • George-Roper 13/06/2016

    Y'know, Dying Light really shows this up to be a janky mess, using the same old tired formula. Reply -2
  • Scalebound confirmed for Windows 10

  • George-Roper 13/06/2016

    Worst hardware decision I ever made, going for an XBO. Never again. Reply +1
  • State of Decay 2 is coming to Xbox One and Windows 10 in 2017

  • George-Roper 13/06/2016

    Drop in co-op, holy shitballs, this is going to be AMAZING. Reply +12
  • The Elder Scrolls 5: Skyrim remaster announced

  • George-Roper 13/06/2016

    @PCMaestro

    Modded Skyrim looks better.
    Without a doubt, no idea why you're being negged. Bitter fanboys, probably.
    Reply -1
  • Fallout 4 announces Nuka World expansion for August

  • George-Roper 13/06/2016

    @7M7

    Its obvious really, but there's just no incentive to provide value for money when so many people have paid upfront.
    Dunno mate I think there's more to it.

    The Season Passes for BF3 and BF4 were sublime in terms of content.
    Reply 0
  • We don't know why Sony's making PS4K, but there are plenty of reasons it shouldn't

  • George-Roper 12/06/2016

    @rep-

    The vast majority of retail games on the PS4 are dynamic resolution/900p - are you sure? It was my understanding that the majority are native, with the exceptions being 900p/dynamic.
    Of course I'm sure, I only have to use this very site and DF for that.

    The amount of 'AAA' games that come in, retail, at a native 1080p is very much in the minority.

    But listen, its not just resolution anyway. 1080p at 30fps is still a janky mess, whereas 1080p at 60fps is what the console crowd need to be aiming for.
    Reply -2
  • George-Roper 12/06/2016

    @rep-

    The vast majority of PS4 games are native 1080p, unless you have information which shows the contrary.
    And this is the exact problem.

    Just like last-gen where some games made 1080p, that was used without any additional context to reinforce the self-delusion that the hardware was in fact more than capable.

    The 'vast majority' may actually be 1080p, as long as you factor in the Flash-game, indie pixel-art, PS+ freemium offerings.

    As soon as you drop into mainstream, system-sellers, you're into dynamic resolution and 900p territory unless you take Blizzards approach and simplify the fidelity.

    Fact remains, new hardware is being released that will run games better. If existing hardware already did enough, why would Sony put themselves through hardware iteration hell?
    Reply -1
  • George-Roper 11/06/2016

    @xgerrit

    1) They already have a PS4 that does 1080p.
    I love how you've wrapped that up, as if a small percentage of games hitting 1080p means 'it can'.
    Reply -3
  • George-Roper 11/06/2016

    @xgerrit

    You're making a bad assumption: The PS4K probably won't default to 1080p/60. It will probably double the resolution over 1080p. (Note: Not quadruple like 4K would be.) Something along the lines of 1440p/30. It would be a lot easier to market "double the pixels" than "double the framerate" and would also justify calling it the PS4K, because it would look noticeably better on 4K TVs
    Definitely not.

    There's no way Sony will gear new hardware to a minority TV ownership. By far and away, 1080p will be the vast majority of potential customers.

    Their aim will definitely be a stable 1080/60 game standard but possibly with options to tweak up.
    Reply -2
  • George-Roper 10/06/2016

    @Number1Laing

    As good as Call of Duty can look at 60fps, it can look better at 30fps. That's the point. It's just reality. 30fps gives you more time to render the frame. If the hardware is fixed, that dynamic will *never* change.
    I agree in principle but it will change, because the lowest point improves.

    If they could keep the fidelity of COD as it is in the latest release but render at 1080/60 it will look and play better. A hardware revision will allow that.

    If they crank the fidelity up again, then of course they'll need to compromise elsewhere, I understand that, but they have three things to balance more evenly. Resolution, frame-rate and fidelity, where ATM at least one of those things has to give to support the rest.
    Reply 0
  • George-Roper 10/06/2016

    @Mhoey

    So your tv had the standard, not the consoles.
    Yes, of course, the resolution capability is on the TV. Where else would it be? But it's still a standard and when I bought it, an off the shelf from Currys job too, so hardly something you had to go searching for.

    When Blu Rays and HD-DVDs were released, they worked to that standard. 1080p. Consistently. Imagine if they didn't, imagine if they all only worked at 720p, but sometimes 900p.

    When the 360 and PS3 were being touted, 1080p was also being thrown around and there were a handful of games, mostly single screen or linear racers, that supported it.

    When the XBO and PS4 came out, several years later...oops...still can't manage 1080p without massive compromise elsewhere. Whilst we're sat here looking at our OLED curved 4Ks wondering what the fuck they're playing at, with 900p.

    Talk about being behind the curve...
    Reply +4
  • George-Roper 10/06/2016

    @Mhoey

    "A decade long standard....."????

    I think not.
    I had a 1080p Samsung 40" LCD on the wall around 2005-2006. I had my PS3 and 360 hooked up to it.
    Reply -1
  • George-Roper 10/06/2016

    @Fourfoldroot

    That 1080/60 could be hit easily if that's what people truly wanted, apart from the like of us reading sites like this, gamers generally don't.
    I actually agree with some of that, and we've seen it with Overwatch right? Simple graphics, 1080/60. But its not 2005. Simple graphics aren't what the populace wants, they want a better looking Call of Duty game, not the cartoon version of.

    Sony and Microsoft wouldn't be steaming into a hardware revision at this stage, if there wasn't a reason for it. Sure, you could say to start rinsing console gamers a la mobile market, but I don't think that's all it is. 4k TVs are insanely becoming eminently affordable now, but we have games consoles that can barely rock out 900p for the majority of the time.
    Reply -6
  • George-Roper 10/06/2016

    @Number1Laing

    So what makes you think more powerful hardware will make games hit this target?
    Because we're talking about hitting a standard that can be achieved more easily and without as much compromise on fidelity.

    The problem absolutely is technical and Sony knows this, hence why we're getting a hardware revision and why developers aren't being told to 'just be better'.
    Reply -6
  • George-Roper 10/06/2016

    @Beva78

    Because developers/publishers don't WANT to do it
    And you know this, how?

    Here's what I know, in countless now-gen game preview articles on this very site, many developers have been quoted as saying "We're aiming for..." and this usually ends with 1080 or 60, or both. Then the game comes out and doesn't.

    We also see reveals which end up being gimped on release.

    There are too many examples for you to wash that away with yet another 'because they dont want to' excuse.

    No matter the specs, they will always chose to push the engine as far as it goes visually.
    Wishy-washy nonsense. What constitutes 'visually'? Resolution? Performance? Why does one often end up battering the other? Why have we had so very many examples of 900/30 in these last few years?
    Reply -1
  • George-Roper 10/06/2016

    @Number1Laing

    A modern console can achieve 1080/60fps quite easily. There are games on the PS4 that do it. It's not unheard of. But people want better looking games, and better looking games take more resources than worse looking games. Ultimately it's up to the developers to decide where they want to put the resources they have. If they want to make the graphics better and run it at 30fps, it is their choice.
    But its not 'their choice'. As you've already pointed out, the expectancy is there that people want better looking, more performant games. So there is 'no choice', that's an illusion. There is only compromise, which is why as you say there are some games that hit (barely) the 1080/60 standard, but the vast majority do not. That's the problem.

    It's amazing to me that people still don't understand this.
    There's nothing to understand, its clear as day. Devs have to compromise to hit what should be a standard in fidelity and performance.

    It's the same tired response I always see from console gamers, that 'they could do it if they wanted', yet why the hell would devs not want to provide 1080/60? It makes precisely no sense, unless they were constrained, which they clearly are by current gen hence why a PS4.5 is being released.
    Reply -4
  • George-Roper 10/06/2016

    @ahrmon

    Can I downvote 2 times due to sheer stupidity?
    Nope but please do go right ahead and explain how a modern games console cannot achieve a decade+ resolution standard in games, in an era where we're seeing 4k, 8k and 12k coming in, whilst maintaining a rapidly aging 60fps standard, too.

    It's nothing but an embarassment. Any feeble attempt you make to mask it is trampled down by the very article you're cretinously commenting in, because performance and fidelity are the only reasons for new PS4 hardware, as proven by the two-tier development structure being enforced.

    Engage brain. Respond.
    Reply -11
  • George-Roper 10/06/2016

    We don't know why Sony's making PS4K
    Of course we do.

    A modern games console should not struggle to achieve 1080/60, minimum. That's a fact and its why this is happening. Its embarassing that a decade+ resolution standard on TVs still cannot be consistently hit, let alone forcing 30fps down our necks.
    Reply -6
  • Xbox One's TV-recording feature is "on hold" indefinitely

  • George-Roper 08/06/2016

    Urgh, conflicting emotions.

    On the one hand, good that they're hacking away all the superfluous crap that I'd wager most console gamers never had any fucking interest in.

    On the other hand, it brings back to the surface their whole original intent to try and take over the living room with this filthy, gimped trojan horse 'games console'. Just like everything else that MS think they can muscle their way in on and fail, miserably.

    Stick to what works. Make a good games console that delivers what a 2016 gamer would expect and stop fucking everything up!
    Reply +17
  • Face-Off: Dead Island: The Definitive Collection on PC

  • George-Roper 07/06/2016

    Overall the PC version of Dead Island: Definitive Edition is a solid release that provides a nice graphical upgrade over the 2011 original, while also allowing users to power past the 30fps limit on consoles without requiring high-end GPUs to achieve good results. The PC specific enhancements are not exactly dramatic, but elements such as the improved draw distances, higher quality motion blur, and extra light sources all stand out during gameplay, and nicely round off the visual package. And of course, running at 60fps helps to reduce the sluggish feeling of the controls while delivering a smoother overall experience.
    Definitive.

    ;)

    Seriously though, what occurs to me is that all these 'definitive' versions for now-gen are simply attempting to ape the fidelity and performance of the last-gen PC release, and failing. Repeatedly.

    What's definitive about a 30fps version of a last-gen game?

    I grabbed this on PC for 80% off, due to owning the original, via Steam so I'm looking forward to jumping back in at some stage but when that time comes, it will have several layers of additional mods to make it look and play even better, again.

    Really does feel like PS4/XBO gamers are being thoroughly rinsed now.
    Reply +9
  • Watch Dogs 2 launches November, set in San Francisco

  • George-Roper 07/06/2016

    @Dorlingus

    Remember the game they are going to show at E3 might not resemble the released version AT ALL!
    Wait, what? That's not how it will look on supercharged PC architecture?
    Reply -7
  • Dead Rising 4, State of Decay 2 tipped for Microsoft E3 reveal

  • George-Roper 07/06/2016

    @Dingbot

    Anyone care to give me a brief overview of why State of Decay is so good?
    It captures the survival element really well, with a good balance between strategy, action and stealth.

    I don't play many games through multiple times but I did State of Decay at least three times, then played the Breakdown DLC for a stupid amount of hours (premise of which is that you 'complete' the game, then restart and retain some gear but have to complete it again on a harder difficulty).

    Truly excellent game.
    Reply +5
  • George-Roper 07/06/2016

    Couldn't care less about DR4, DR3 and 2 lacked a lot of focus for me. I just ended up mindlessly wailing on zeds.

    State of Decay, on the other hand, one of the best games of the genre ever. The only things it lacked were co-op and a more interesting base building aspect (more detail). Nail those and I'm in all the way.
    Reply -3
  • Valve backs Star Wars Battlefront 3 fan remake for Steam release

  • George-Roper 06/06/2016

    @dogmanstaruk

    Banging the same anti-Battlefront drum since the original Alpha last July.

    Time to let go
    Yeah, it's getting a bit tiring now. Still, I'm sure it will be the same travesty all over again with Battlefront Part 2 of 5, the Yearly Saga continues, or whatever the fuck they end up calling this soulless, horrible, dumbed down POS.

    Not that I'm bitter at what could have been, though...

    GRR
    Reply 0
  • George-Roper 06/06/2016

    @IronSoldier

    Yeah, the content would put Battlefront to absolute shame, which is why I can see them stepping in, sadly.
    Reply 0
  • Row over "stolen" Fallout 4 mods

  • George-Roper 06/06/2016

    @Mr_Writer85

    Sure these guys should be credited, but to try and stop console owners also enjoying your work, when we haven't done anything wrong, is rather pathetic.
    Hmm, but they're not being credited and that's the point.

    Some mod makers out there get on the scene as a potential to get noticed by the big publishers and devs. Imagine if Beth focus on the console modding scene, notice a really popular mod and inadvertently don't end up contacting the right person.

    It's not just about letting other players play the content. If it was, the Battlefront 3 remergence on PC would have more of a chance of getting released.
    Reply -1
  • George-Roper 06/06/2016

    @PCMaestro

    Console gamers before mods:

    They ruin the developers' vision and PC players are foking cheaters and pirates, m8.

    After mod support:

    Wow, mods are awesome. Please dear PC playahs port them mods!!11
    Ain't that the truth. With a 2GB limit cherry on top, mind. ;)
    Reply -2
  • George-Roper 06/06/2016

    The debate is being fuelled by the age old "console vs PC master race" rivalry. The person behind the Spawn Items Fallout 4 Xbox One mod defended his actions, railing against "PC elitists". He is, clearly, unrepentant.
    BWAAAHAHAHAHAHA!

    The guy got caught red-handed and now tries to hide behind "4 the playerz!".

    ;)
    Reply -1