George-Roper Comments

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  • Dead Space is the sequel Resident Evil 4 deserved

  • George-Roper 19/02/2017

    Excellent series. I played 1-3 back to back on PC, loved every moment of it. Reply +4
  • Here's our first look at FIFA on Switch

  • George-Roper 15/02/2017

    EA Sports' FIFA on Nintendo Switch will be the most immersive, social, and authentic sports game ever created for Nintendo players
    Crriiiinge!

    3rd party publisher that abandoned Wii-U comes storming in with good news message for Wii-U.2.

    Sigh.
    Reply +5
  • Why Valve has no interest in making console games

  • George-Roper 10/02/2017

    @green_nifta

    Thingis, Steam is a walled garden, even if the walls are lower than iOS etc. You have to play by their rules if you want into their garden.
    The 'walled garden' is pretty clearly the platform the application/game sits on. Are apps on iOS walled gardens, or is it iOS itself?

    Steam is an app that sits on Linux and Windows, neither of which are remotely comparable to PSN and XBL, for the exact reasons stated in the article. If Valve want to drop an update out to Steam they don't have to wait for Microsoft to certify it first. By extension, Valve do not hold up developers who want to patch their games up on Steam.

    Console services are the very worst walled gardens for gaming. Everything stated in this article is 100% bang on.

    So it's a tad hypocritical to complain about the concept of a walled garden.
    Not in the slightest, when you understand the differences.

    If developer X wants to put a game out on the PC, they can choose from dozens of digital delivery systems, including but not limited to Steam.

    If developer X wants to put a game out on the PS4, they have one option and that option is mired in red-tape, exactly as the article says.
    Reply -1
  • George-Roper 10/02/2017

    @green_nifta

    "We get really frustrated working in walled gardens,".... Valve founder Gabe Newell said "UNLESS IT'S STEAM... Then it's AWESOME!", he went on to add.
    I don't know what's worse. That you totally missed the point or that, as of now, 49 other people also didn't....
    Reply 0
  • Valve is making three "full" VR games

  • George-Roper 10/02/2017

    @waynenot

    VR is the future of gaming. Gabe, someone's already beat you to the reason to get a headset.
    What percentage of PSVR owners do you think bought "the full package", ie a Pro and PSVR, to play one game?

    VR across all formats needs several enticing games to justify the overall expense. As much as you might gush about RE7 on PS4, the sales figures for that are massive, small potatoes.
    Reply -2
  • Notes from the end of a world

  • George-Roper 08/02/2017

    Asherons Call.

    /slide
    Reply -1
  • PS4 Pro boost mode: a game-changer for unpatched titles?

  • George-Roper 08/02/2017

    @Ep1cN3ss1e

    TBF, that's a shrinking market now. Its folly to up the price to get a UHD player in, in an era of Netflix and Prime.

    If/when I go UHD, it will be via a standalone unit anyway. I don't currently put Blu Rays through my consoles.

    I think Sony have got that part right with the PS4/Pro.
    Reply +11
  • George-Roper 08/02/2017

    @_TheDarkSide_

    Yeah, possibly. I like the idea of plugging it in and seeing game improvements straight off the bat/patched up, much like a PC hardware revision. Very enticing that, especially to hit a consistent 30fps without tearing. That should be the bare minimum.
    Reply +2
  • George-Roper 08/02/2017

    @_TheDarkSide_

    Hehe, well, its just pressing all the right buttons now. A hardware revision that can play patched and unpatched games better. Who wouldn't want a more even Bloodborne experience?

    Yeah, will give it another few months to bake and then see how things are looking, I think. No rush.
    Reply +6
  • George-Roper 08/02/2017

    Now this right here could be a reason to move to Pro. Reply +125
  • Johnny and Ian had a fight about Switch - in video form

  • George-Roper 04/02/2017

    @DangerousDave_87

    My only disappointment comes with the accessory pricing, which i'd still like to see come down a bit.
    A bit? Surely you mean, to normal levels?

    The controllers are extortionately priced. Admit that and you may have a point but trying to put an angle of them being a 'a bit' overpriced is ridiculous.
    Reply +1
  • Resident Evil 7 at 4K: does resolution really matter?

  • George-Roper 03/02/2017

    @Alexwise

    So when pc master racers say console games cost much more on consoles, they probably don't know that console games bought on a disc are resellable as opposed to the majority of pc games that are bought digitally for 30-ish at launch and the cost, even partial, is never recovered.

    For reference, I am not taking sides here, just stating the fact.
    Sure but its also then fact that your game collection will be on a downward spiral and minimal (I personally believe thats a poor way for someone to maintain this hobby) and its also a fact that your specific scenario only exists for someone able to consume a video game within a week or two, after which the resale value plummets.

    I also own several consoles and a gaming PC, so I'm just stating the facts.

    Console gaming is designed, from the ground up, to maximise revenue from a captive, closed-garden audience. That's the biggest fact of all. Sure, you can offset some of that cost but you make sacrifices to do so. I have several hundred games just on my Steam account and when I build my new gaming rig later this year, every single one of those games will automatically look and run better. That's the bigger value proposition that PC gaming really offers, given each of those games cost anywhere from 30-70% less than their console equivalents too.
    Reply +9
  • 10-hour trial of Mass Effect Andromeda out five days before launch

  • George-Roper 23/01/2017

    @-Gemini73-

    There is nothing about Andromeda that screams buy me. And to think BioWare used to be master craftsman when it came to RPGs. Recently been playing Baldurs Gate 2 and Black Isle's Icewinddale Enhanced Edition. So, so good.
    Totally agree. DA:I was a disgrace of an RPG.

    PEW-PEW went the wand.

    Jesus.
    Reply -1
  • Resident Evil 7: Biohazard review

  • George-Roper 23/01/2017

    Hmm, could have nabbed this for £24 pre-order on PC from Amazon and yet something prevented me from hitting the button.

    Capcom-senses confirmed!
    Reply -7
  • Developer admits "we screwed it" after game website exposes review blacklist threat

  • George-Roper 18/01/2017

    @bad09

    :D
    Reply -2
  • Zelda: Breath of the Wild download fills almost half Nintendo Switch internal storage

  • George-Roper 16/01/2017

    @CalamityJames

    Another piece on Switch from Tom Philips that leaves out key pertinent information, namely that this won't be any sort of issue with the physical versions of software most of us will be buying
    Oh, so because it won't affect you, it's not a problem?

    32gb storage is laughable in 2017. For hardware costing close to £300, no less. Trying to spin such a pathetic spec into a non-issue is a total non-starter.
    Reply +18
  • Switch clicks in the hands, but on paper, it's in trouble

  • George-Roper 16/01/2017

    @_TheDarkSide_

    Just out of interest @George, what price point/software would it take to get you onboard with this?

    I reckon £200-£220max. would be the sweet spot for me. Software looks to be the biggest hurdle, though...
    Very few first party games.
    Tumbleweed (as usual) where there should be third parties..

    I like the look of Mario Odyssey, though.
    £230 with a game might have tempted me but even then, I'd be seriously eyeing the line-up.

    Its the same problem with Nintendo now, their smash hit games just aren't ready and likely won't appear for a long time. So the question becomes, why not wait? By then the hardware is cheaper, it may have gone through a revision, games are cheaper, peripherals are cheaper, its just a much better strategy surely?

    I tend to get a bee in my bonnet about stuff like this, not just games consoles, but anything where it looks like people are having the piss taken out of them. Now, with the lack of a powered charging stand forcing yet another peripheral cost, the actual cost of buying Switch at launch is from a place of greed. We must be looking close to half a grand! I can't bring myself to support a company who has that sort of mindset, especially after retiring the Wii-U in such a sorry state.

    Massive shame. Why can't they just forget the gimmicks and release a solid box of silicon that can run Mario at 1080p/60? What makes them think that would fail to be a success? They're just such a dinosaur, unwilling to change.
    Reply +3
  • George-Roper 15/01/2017

    @VodkaDrunkenski

    Interestingly, Sony always seems to have the fewest good launch titles. But they always offer variety and appealing tech. (Nobody likes Battle Arena Toshinden now -- it's a weak game -- but there were a couple of months when that game was really impressive to people.)
    BAT and Ridge Racer took pride of place in my Japanese PS1 I had imported over. Games that literally blew people away when they saw it running.

    There's nothing like that sort of generational leap up, now.

    BTW, I recently bagged a Japanese PS1 and the two games I got first were BAT and Ridge Racer, the latter of which STILL plays, looks and sounds well even today.
    Reply +6
  • George-Roper 15/01/2017

    @Captain_Amazing

    Now I don't mean to pick a fight here - and you're CERTAINLY not the only one doing this here George - but honestly? An apology? For what exactly?
    For the Wii-U.

    Call it whatever you want, if apology doesn't sit right but they have to build up confidence again and the Switch, based on these recent details isn't dong that. I won't touch this anywhere near launch and to date, generally speaking with new games console I'm a day-one sorta guy. If I'm feeling that, there's no way other people aren't.

    I think you greatly underestimate the damage that the Wii-U has done to Nintendo. Here we have yet another variation to the theme, another tablet, another waggle-stick, it's just the same thing again, with the same apparent lack of thought/care/consideration.
    Reply 0
  • George-Roper 15/01/2017

    @rep-

    So the PS4 preowned games priced at 48 quid in Game are a figment of my imagination.
    Not sure what relevance that has. I've never said other console platforms don't share the same, outrageous RRP, I said that Nintendo had the opportunity with Switch to address that, at launch, and haven't. Yet as we saw with the Wii-U, shortly after launch the RRP of games was dropped and the new and preowned prices in bricks and mortar reflected that.

    Switch needed to be as much an apology to gamers as well as a hardware iteration. It's not. The hardware itself is ridiculously priced, the RRP of games at launch is ridiculously priced and the additional costs in order to support the hardware (extra SD cards), all serves to inflate the launch way and above what it should be.

    It's all pointing towards an abject disaster for Nintendo, far worse than Wii-U.
    Reply +3
  • George-Roper 15/01/2017

    @rep-

    That has nothing to do with the console, but everything to do with the retailer's profit margins on pre-owned.
    Wrong. The RRP is what sets new game prices, preowed is being set against the RRP.

    If the RRP was £35, preowned would be closer to £30 (in this specific case) and I think, generally speaking, high RRP for games for a console that's already behind spec at the point where it releases is nothing but greed.

    IMO, this will be a bigger disaster than the Wii-U in the first 3-6 months and could well be the final nail for Nintendo hardware.
    Reply +1
  • George-Roper 14/01/2017

    I remember back when the Wii-U launched, preowned games were being put up at £47.

    £47.

    New were topping £50. The same game, new for £50 and preowned for £47 were sat next to each other.

    Not a chance, this time around. Nintendo had an opportunity with Switch, to pull people around after the Wii-U and they've seemingly learned absolutely fucking nothing or worse, just don't even care.
    Reply +5
  • UK online shop says it will honour £198.50 Nintendo Switch pre-orders

  • George-Roper 13/01/2017

    No way they'll do this. Its image improvement for their company now but closer to the time, they'll back out.

    No way they're going to take that level of loss. Won't happen.
    Reply +2
  • EverQuest Landmark will close in February

  • George-Roper 06/01/2017

    Daybreak are wringing every fucking drop they can get out of the SOE games they bought up. Every game is mired, dripping in MTs.

    I wouldn't pay that company a single penny, for anything, for the way they're treating such treasured games.
    Reply +3
  • GeForce Now streaming coming to PC and Mac

  • George-Roper 05/01/2017

    @sloth09

    Many of the arguments people make against game streaming are similar to the arguments made when movie streaming services first started. But less than 10 years after those services really got going physical media is clearly on its last legs.
    True but there's a huge difference that you're overlooking. That the casual audience for movies didnt in the first place jostle for 'better' hardware to run movies 'better'. The performance metric on movie media essentially came from compression, video and audio. That's it, that's the difference.

    With PC gaming, the gaps in the hardware range allow a greater, deeper amount of customization that directly and tangibly affect the outcome of the experience. Games look better, sound better, play better, respond better all whilst there's interaction taking place which directly feeds back to the gamer and reinforces the experience.

    Playing sub-30fps is a world apart from 144fps and that sort of interaction across hardware is something that we never had with movies, hence why streaming on that side of things has ramped up so much.

    So yeah, if you have a poor gaming PC, this could be a nice bump up. At the right cost. But not a single person already running a 10x range GPU is going to subscribe to this. Why would they?

    It's going to take a lot more in the value proposition and quality dept to get this sort of service anywhere near the same saturation levels as movies and TV streaming.
    Reply +2
  • George-Roper 05/01/2017

    The kicker is the price: Nvidia is charging based on the time spent using the system, with costs starting at $25 for around 20 hours of gameplay. If you want access to more powerful Pascal-based hardware, you'll get fewer hours of gameplay.
    LMFAO! Doomed to failure.
    Reply +13
  • Eurogamer's game of the year 2016

  • George-Roper 31/12/2016

    @robfielding

    Sorry, but a game which is sometimes fun, but overall an ongoing balancing saga, isnt GOTY.
    Just like every other Blizzard game, its too clinical. It's less about players finding their own fun and more about forcing them into specific templates as that's the only way to be successful.

    Just like Starcraft.
    Reply +1
  • VR may not have made much money, but it's already revitalising games

  • George-Roper 29/12/2016

    @Gizmopop

    How was movement achieved in that game you played? Were you in place with a motion sensing floor (rollers?) I'm pretty sure that VR Pod arcade was pretty expensive.
    Each pod had two controllers, one had a thumbstick for movement. The circular pod we stood in served mostly to limit your abilty to stumble around. Each hand could be waved independently, so in the case of the warrior, one hand had a shield the other a sword. The elf needed to use both hands to pull the bowstring and release it. The mage had to gesture throw firebolts. Truly groundbreaking stuff.

    Cost is probably a good reason, as has been stated in this thread, it is pretty expensive for all of the hardware for VR. You and your mates would each need to have a computer and headsets to play together, and if you wanted to freely walk around you'd probably need one of those rolling floor things...
    Not talking about the rollerfloor things, just the ability to use controller(s) to interact (ideally one per hand) and the headset to view around.
    Reply -1
  • George-Roper 29/12/2016

    @losaa

    immersion doesnt necessary require high production value.
    I get that but then, immersion-killing techniques are being used by devs.

    There's another VR game on Steam, I forget the name now, but its a first person affair where at all times, there's a brick wall behind you. No matter where you go, or what you do, there's always nothing behind you. It's all always just in front. Bang goes the immersion. If the point of VR is that you're in the middle of an environment, what purpose does it serve to sever 50% of that environment at any given time?
    Reply -4
  • George-Roper 29/12/2016

    @Fourfoldroot

    Looks good. £25 for a 3v3, small arena shooter.

    Titanfail 2 was recently £25. When VR games can achieve the content of that, then that's when we'll see VR turn a corner.

    Which was my entire point.
    Reply -17
  • George-Roper 29/12/2016

    @silentbob

    http://www.roadtovr.com/the-3-most-common-arguments-against-vr-and-why-theyre-wrong/
    And?

    None of those reasons are the reasons I stated, the main being that there's no games.

    There's no compelling experience worth £500-£1500 worth of VR hardware, right now and right now is when people are expected to pony up.

    I'd love to see a co-op dungeon delving VR game. There's a single player game on Steam ATM called Vanishing Realms but to move around, you have to aim at a location and teleport there. What kind f 'experience' is that going to be? 20 years ago, I stood in a VR pod in Nottingham and with three of my mates, we walked around a dungeon and fought skeletons and orcs and it was amazing.

    A-maz-ing.

    So why now, in 2016, is the closest VR experience single player with no real-time player movement?

    That's the single biggest problem VR has, right now. There aren't enough games that can say they're built for a 2016 gaming audience. It's all too cut back and restrictive.

    Reply -7
  • George-Roper 29/12/2016

    @davidgriffin1

    The people suggesting it's the next big thing are the same clowns who told us the Wii motion controls are the future.
    As much as some of the VR stuff is astounding, I have to agree with this.

    Where are the games? I keep asking this question and all I get back is "You're an idiot for thinking VR isn't the future" or some such.

    But where are the games, now? If Sony want me to pony up more than half a grand for a PSVR + Pro (for the best experience), right now, where are the games to support that outlay?

    Same goes for the PC VR hardware.

    Sorry but no, there's no argument here. Its a catch 22. Devs won't pour lots of cash into games (hence why we have tech demos mostly) and VR won't achieve any sort of critical mass without fully fledged games to make the outlay worthwhile.

    Its teetering. It could very easily go the way of Kinect and remember how everyone was so vigorously defending that, too?
    Reply +7
  • Super effective: The year of Pokémon Go

  • George-Roper 23/12/2016

    @Plankton1975

    Nah...it took over the world for about 3 weeks, then most realised how shallow and pointless it all was
    Exactly. It was a novel way, initially, to fill the gaps when travelling around and no more. The veneer came away all too quickly.

    Anecdotal I know but at lauch, everyone at my office was talking about it and using it. A few weeks later, nobody was. There's no way that can't be indicative of the wider usecase.
    Reply -3
  • Watch: The best and worst PSVR games of 2016

  • George-Roper 19/12/2016

    @SuperShinobi

    Don't get me wrong, of course VR at its finest is great (I still yearn for a good VR co-op dungeon crawler) but these sorts of experiences and minigames are fleeting. As good as they are, once you've had them, experienced them, its over.

    Nothing about my comments is due to being jaded, its to do with wanting to see more done with it, before it goes the way of various other peripherals.
    Reply -1
  • George-Roper 19/12/2016

    @drxym

    It seems unlikely to me that PSVR is going to have legs as a platform. It's a VERY expensive peripheral. That means the % of PS4 owners who'll buy one and actively use it will probably never exceed low single digits.

    You only have to look at things like Playstation Eye, Move, Kinect, Wii Board, etc. to see its likely trajectory - downwards.
    From my own experences of PSVR so far, I can only agree. A friend invited me to try it, put on a few 'experiences', such as the diving cage and the RE7 Kitchen and I came away very meh. We then went onto a few of the other bits and pieces and nothing tuned my interest up.

    Putting all the cards on the table, what actual games do we have? When will 'proper' games actually become available? What's the impetus to rush out and buy PSVR right now?

    I dunno, it's just not hitting my sweet spot. Lots of very nice looking 'experiences' but, well, once you've experienced them, you may as well uninstall. The actual meat and bones of games is almost totally absent.
    Reply -10
  • No Man's Sky patch adds epic space battles

  • George-Roper 15/12/2016

    No Man's Sky patch adds epic space battles
    Then..

    No Man's Sky just received a new patch on PC and PS4 that will make space battles vary in size.

    "Players should see bigger battles," developer Hello Games noted in its patch notes.
    How the hell is this even remotely 'epic'? The game is now starting to veer more closely towards a feature it was sold on but which patently never really existed?

    Please keep the articles impartial, EG. We get that you need to re-hype the game, after your appalling review glossed over so many problems and feature omissions but this is just edging out too much.
    Reply +8
  • Crytek once again in crisis

  • George-Roper 13/12/2016

    @SuperSoupy

    To people saying "Just make Crysis 4. Just make good games. Just make another AAA monster title":

    Great plan! All they need are the millions that it would cost to make said title. Millions that the company clearly doesn't have. Which is a shame.
    I don't think that's what people are necessarily saying.

    Remember, it was these guys who stated that F2P/Moba/blahblahblah was THE FUTURE of gaming and oh, look, a few years later they're fucked because of a supposed bright future with a casual, saturated market aimed at a proven, fickle audience.

    I don't feel one iota of sympathy for the management who made that decision but it really does suck that its now affecting everyone else to this degree and maybe worse if nobody steps in to help.

    Reply +15
  • What works and what doesn't with PlayStation 4 Pro

  • George-Roper 11/12/2016

    @higganos

    Facts of course that don't exist yet. They probably will become factually correct at some point obviously. But not right now. Fact.
    Yeah, I see what you mean.

    Sort of like, when Nvidia drop their next GPU out sometime next year, it's not actually a fact that it will be the best spec Nvidia GPU available at that point?

    Also sort of like when Apple drop their next iPhone out next year, it's not actually a fact that it will be the best spec Apple iPhone available at that point?

    What am I thinking? Microsoft are clearly going to release an inferior spec console to the Pro, when Scorpio launches. How could they POSSIBLY do otherwise?
    Reply +1
  • George-Roper 11/12/2016

    @nerdherder

    the big question is though, will it be enough to convince the masses to choose this over Pro which Sony will market as 4K and likely a lot lower price. I can see a smallish group of hardcore gamers appreciating the extra terraflops, but all Sony have to do is say also does 4K gaming and is £249 (vs Scorpio's £399 at best), and Microsoft's growth margin could be relatively small.
    I don't think that's going to be a problem. Exclusives sell consoles. Games that you can't buy elsewhere. That Windows 10 now factors into Microsofts plans won't sway those who will only ever go for a console. Gears of War, Halo, Forza, Dead Rising, all these exclusive console IPs are what will sell the new box.

    I think Microsoft are going to hit their next hardware with everything they can. They have no option, they have to win back gamer trust after the XBO debacle and I think they're going to do just that, in grand style.
    Reply 0
  • George-Roper 11/12/2016

    @higganos

    That will no doubt be the case, George, but you'll probably rip it to bits anyway.

    Although, probably NOT quite as much as the pro, I suspect.

    Just a hunch. 😉
    If you knew as much about me as you think you do, you'd know I'm way more critical of MS than I am of Sony.

    That doesn't change the fact, however, that when Scorpio appears it will be more advanced than the Pro. There's no ifs or buts here, its just a fact.
    Reply +2
  • George-Roper 11/12/2016

    @captainBlahBlah

    Scorpio (unless it's specs are going to be trimmed back) will be > £300 more and 14 months late to the party
    There's no such thing as 'being late for the party' when it comes to technology. What is this time-frame that you're holding up as if its meaningful?

    Scorpio will undoubtedly make Pro look weak by comparison when it releases.

    Reply +6
  • Star Wars Battlefront's Rogue One DLC gives us some pointers towards next year's sequel

  • George-Roper 08/12/2016

    @-pelican-

    Not every fps game needs to be tactical, with realistic gunplay and bullet drop.

    pew-pew-pew is just fine.
    I disagree and where did I say it needed to be realistic and tactical?

    Was it really too much to ask that to get into a vehicle, you needed to go to the appropriate area, get in and drive/fly it into the combat area? Who asked for these ludicrous pickups on the map?

    And whilst we're at it, who asked to have destruction removed from the maps?

    Arguing that less is more, when we're talking about the best part of £100 for the game and season pass is a total non-starter.
    Reply -1
  • George-Roper 08/12/2016

    @tennocyte

    in what possible way, in what POSSIBLE way, would putting loading screens in make a game MORE appealing to a casual gamer.

    A casual gamer would be even less inclined to tolerate loading screens than anyone, as they're unlikely to understand the technical limitations.
    The loading screens are a byproduct of the vehicle design, which is entirely based around pew-pew. Player picks up large spinning symbol, player is teleported into vehicle.

    The mere fact that 'vehicles' are accessed via a Mario-Fucking-Kart pickup system says absolutely everything about the design of SWBF.

    Pew-pew-pew.

    Yawn.
    Reply -1
  • George-Roper 08/12/2016

    The Rogue One DLC doesn't quite go that far, but what it does is present a game mode that moves from aerial combat to ground warfare - and unlike the Death Star DLC before it that had a similar mode, the loading screens here are kept to a minimum, the transition now happening via a swift cutscene.
    So why isn't anyone asking why games a decade old, in the same franchise, already did this? And why, more recently, both Battlefield 4 and BF1 also do this, without needing a loading screen.

    Same engine.

    Same developer.

    The only reasonable conclusion is that this, along with several other feature changes in SWBF, weren consciously done in order to make the game simpler to play, in order to appeal to as broad an audience as possible.

    Problem is, that casual audience won't stick around (as the stats already currently prove). I'd be amazed if they see anywhere near the same level of sales for the sequel. Once burned and all that.


    Reply +1
  • Gearbox boss Randy Pitchford fights fires over lack of Bulletstorm upgrade discount

  • George-Roper 07/12/2016

    @ShiftyGeezer

    Any similar outrage for Diablo 3 on PS4? I own it on PS3, but am asked to pay full whack for the same game on PS4 (£60 on PSN).
    That's not the same thing, remotely.

    The PS3 and PS4 are uniquely different platforms, ergo why you can't natively run a PS3 disc in the PS4.

    The PC is the same platform. Someone who buys Bulletstorm at release will, OS quirks aside, be able to run it again now.

    Lets face it, console gamers are being shamefully monetized with 'remasters' but as someone has already said, if you jack the original Bulletstorm fidelity up on PC, is it really that much worse than the remastered version will be? That's why PC gamers in particular feel a bit put out by this sort of monetization, because for the majority of the time, the increase is fairly minor. Certainly not worth £30 in this case.

    And given GFWL going down the pan has made getting the original Bulletstorm harder to run, surely as an act of good faith they should do something, right? In a sea of remasters, these guys are sticking out like a sore thumb in this respect, so its right that their practices should be highlighted IMO.
    Reply +2
  • WipEout looks great for its PS4 debut

  • George-Roper 05/12/2016

    @SuperShinobi

    There are 350+ comments and no one is suggesting that sales are down because the graphics aren't good enough.
    And yet, I'd wager these are the same people who did step out and buy a Pro at lauch. The only possible reason being, it 'plays games better', correct?

    This is the eternal cycle for console gamers and we see it time and time again.

    1) New console is released.

    2) Limitations become apparent.

    3) DF outs the PC version as having the best versions of multiplats.

    4) Gamers on new console platform espouse how its all about gameplay, not graphics or performance, so screw PC gamers who only upgrade and spend 'so much' because its an arms race.

    5) New console is released.

    6) Said gamers flock to new console, even though the 'gameplay' is the same, because it has '4k gaming' and better (HDR) graphics.

    7) DF still outs the PC version as having the best versions of multiplats.

    8) Said new console gamers shout "But HDR, PC doeesn't have HDR!*", all the while choosing to ignore point 4, because its all about graphics all of a sudden and that grands worth of 10bit HDR TV purely for Pro gaming can be explained away as something altogether different from PC expansions or upgrades for the express purpose of playing games better.

    *Replace with new feature X,Y or Z, as needed.
    Reply -1
  • George-Roper 05/12/2016

    @FuzzyDucky

    And yet if you want to play some shockingly good locking PC games that you so clearly spunk off to (because having a more powerful system for fucking videogames somehow compensates for your lack of self worth), you'll need to buy the appropriate hardware.

    What's your point, other than being an obvious (but still shit) troll?
    The point is, until only recently, consoles have never suffered from the arms race. Now they do, apparently all that bollocks you've just spouted about PC gaming also applies. The ultimate irony?

    It's funny, when the DF face-offs get put up, all we see is console gamers arguing about how its not about graphics or performance but when new tech is introduced (Pro) and then graphics options (HDR) then apparently its all about how the game looks.

    Its this swinging from one side to the other and the massively inconsistent messaging from console gamers, in articles such as this, that proves its all about graphics and performance. That's what people care about.

    Now, your turn. What about this game makes a £1000+ investment worthwhile? And if it does, how the fuck is that any different to a PC gamer upping their spec for the same reason?

    Cretin.
    Reply -4
  • George-Roper 05/12/2016

    WipEout Omega, viewed on the right equipment, looks shockingly good
    And all you need is a new console and a 4k TV with 10bit HDR?

    So much for consoles being a cheaper alternative to PC gaming eh?
    Reply -36
  • Dead Rising 4 review

  • George-Roper 05/12/2016

    @RustyBullet

    "Its inventive and humorous ways to put down the dead are something I still haven’t tired of"
    After the 5 minutes buzz of running around in a nappy, taking zeds out with a guitar, the whole 'dress up and kill with ever increasingly ridiculous weapons' wore out very, very quickly.

    It's all just so dull and unmemorable, exactly as this review states.
    Reply -3
  • George-Roper 05/12/2016

    A brainless, buggy open-world game that's forgotten the second you put down the pad.
    Perfectly summed up.

    I knew this was going to be gash.

    Edit: And this is exactly why Dead Island 2 was canned in its original form, because the absurdity of Dead Rising and its comedy/bland gameplay are simply not engaging to the player. Dead Rising 3, despite its scale, didn't engage me at all to the point of uninstallation.

    If only they'd marry Dead Rising 3 for its scale, State of Decay for its strategy and Dead Island for its combat/gear/loot. That would be spectacular.
    Reply -2