George-Roper Comments

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  • What does it take to run GTA 5 at 1080p60?

  • George-Roper 16/04/2015

    @picka_vi_materina

    The PC master race, instead of showing maturity is just a replica of the rich kids from instagram race.
    Didn't take much to get it out of you. Agenda revealed. Just another green-eyed monster.

    As you were.
    Reply +4
  • George-Roper 16/04/2015

    @picka_vi_materina

    We are aware that PC stands for PERSONAL COMPUTER. Personal being the limit of resources going into that build. Having the potential to be great does not mean you will be great given the momentary circumstances.
    And? I still fail to see whatever point you believe you have.

    You assume that not everyone can build a PC to the level this article states. Why? Upon what measure do you make that assumption?

    Let's have Bill Gates build a PC and see how that goes.
    I have no idea what that means.

    In conclusion, you are here to brag about your high end parts and not about correcting nonsense.
    What high end PC parts are we talking about, then? Oh, I never said? Not really what you'd do if you were bragging then really, is it?

    Oh, and your fact correcting is suited for crickets.
    Sure. And you feel free to go on fact correcting me. Same difference, no?
    Reply +4
  • George-Roper 16/04/2015

    @picka_vi_materina

    You forgot money. You still believe we can just go to a pond and find Daffy Duck and force him to shit golden eggs?
    But this isn't a fucking comparison against consoles. Where in this article does it say "This is what you need to match a PS4". It doesn't. You've applied this limitation to the discussion, nobody else has.

    I am here, curious about this game's optimization on PC, but am interrupted by stupid elitist comments such as yours.
    You aren't the first and won't be the last to throw 'elitist' comments around, but trust me that also applies when its an XBO and PS4 face-off too. It's just a different shade of the same colour.
    Reply +1
  • George-Roper 16/04/2015

    @IronSoldier

    Steady on there, Iron me old mucker.

    You just know they'll pull the 'cinematic' card on you next!

    :D
    Reply +2
  • George-Roper 16/04/2015

    @picka_vi_materina

    Pretty much sounds like you consider ALL PCs to be capable of such a feat
    They are, with the correct choice of hardware. Which is what this exact article is about.

    So again, what's your point and why are you here?
    Reply +2
  • George-Roper 16/04/2015

    @picka_vi_materina

    You are trying to portray an image of this older experienced PC gamer (over several decades) and yet your attitude is that of a spoiled toddler.
    I'm not trying to portray shit, I'm telling you that I'm a PC gamer of several decades and when I see people posting nonsense about 'what the PC is capable of' I feel inclined to correct their idiocy with fact.
    Reply +2
  • George-Roper 16/04/2015

    @picka_vi_materina

    According to you, every PC on this planet is capable of such fidelity.
    Quote please, beacuse I've never said such a thing. Being a PC gamer for several decades I'm acutely aware that every PC is different.
    Reply +4
  • George-Roper 16/04/2015

    @picka_vi_materina

    It is supposed to be a discussion between people with "normal" GPUs and their success rate at achieving 1080p60 on all hardware combinations that DF missed (Intel-Nvidia, Intel-AMD, AMD-Nvidia, AMD-AMD, 4GB, 8GB RAM, etc).
    Is it? Can you quote me that somewhere, because there's no such thing as 'normal' or 'standard' hardware for the PC platform.

    As for why I'm here, I'm here because I'm a PC gamer, in a PC-based article about how to get 1080p/60 out of GTA5. Surprise, surprise, I'm interested in how that pans out, as opposed to the plethora of mewling infants, crying and weeping about why consoles are better, and on, etc, ad nauseum.
    Reply +2
  • George-Roper 16/04/2015

    @chuck_bone

    PC is for internet, word processing and education, and a bit of catch up telly.
    I'm also comfortably over 25 and PC is for playing the best version of games, at high levels of performance, fidelity and resolution with minimal compromise.

    And for internet.

    And for some document editing.

    And for some Netflix/Prime.

    So yeah, not much of a point you have there really beacuse its entirely down to the person, not broad brush strokes of generalization.
    Reply +3
  • George-Roper 16/04/2015

    @picka_vi_materina

    "I have an i7 5960x 32GB DDR4 3200MHz Titan X quad SLI running butter smooth at 4K60 on mah GSYNC ASUS 32" etc."

    Who the fuck cares that you have a rig that can brute force its way through the black hole!
    In an article about what kind of hardware you need to get great performance in GTA5 on PC, I'd expect the actual people who are interested in the first place, so it begs the question why the fuck are you in here?

    The answer, of course, is to throw salt around.
    Reply +2
  • George-Roper 16/04/2015

    @XBox-One

    Your PC experience scales to the amount of ££££ you want to throw at it, while on consoles you make your choice on systems and its fixed performance for the price..
    That's right.

    So please kindly tell the kids here to stop crying in public at their console version of GTA5 being bested by the PC version.
    Reply +2
  • George-Roper 16/04/2015

    @Antropie

    Now, on PC, even with a monster CPU such as a Core i7 4970K which literally crushes the poor Jaguar, with massive bandwith difference (176GB/s vs 320GB/s), with much higher TFLOPS, you can't even have rock solid 60fps with the best settings at 1080p.
    Any PC gamer reading this is just shaking their heads right now.

    The point of the PC platform is that you aren't being forced into MAXXXING the settings. It's not even being forced into a specific resolution, or a frame-rate. It's entirely customizable.

    Fidelity options can be crippling, no doubt. That's why they're called 'options' and given the nature of the PC platform is that it scales out as you buy new hardware, what maybe cannot be achived on your build right now could well be easily achieved in 6 months time after you bang a new CPU or GPU in.

    All whilst the sad console versions are stagnating further and further into obscurity.

    Your insane insistence on MAXXXING fidelity reducing performance as 'proof' of anything is laughable. Desperate and laughable, because even at half the MAXXXXEED settings, the game still looks better at higher resolutions than it does on consoles, whilst maintaining better FPS throughout.

    Face it, GTA5 on PC is the definitve, best version of the game that money can buy. Weeping and bawling in public ain't going to change a damn thing. :D
    Reply +5
  • George-Roper 16/04/2015

    @Antropie

    Good for you, but at the end of the day, it's better to enjoy friends and a wife.
    Haha, desperation. Nothing but clutching at straws.
    Reply +6
  • George-Roper 16/04/2015

    @Antropie

    And people are crying when i'm saying high-end PC are just a power mess ?
    My high end PC eats up this game and spits it out, at above 1080p, above 60fps and with settings maxed.

    What was your point again?
    Reply +5
  • Project Cars technical details confirmed

  • George-Roper 15/04/2015

    @Antropie

    It's a shame that consoles, particularly the PS4, can still compete with PC on graphics department.
    What a muppet. I mean, really...

    :D
    Reply -1
  • Videos show Grand Theft Auto 5 running at max settings on PC

  • George-Roper 14/04/2015

    @BobbyDeNiro

    On the other hand, anyone who constantly bleats about their superior gaming hardware also needs their head seen to.
    But you're in an article that's specifically about how GTA5 plays and looks on superior gaming hardware.

    So if this can't be context to discuss top-end PC hardware, what article can be?
    Reply +6
  • George-Roper 14/04/2015

    @benster80

    What is with all the hate towards PC gaming?
    It's green-eyed monster, not plain old hate.

    Those kinds of people who've bought into the 'supercomputer in a small box' console PR, who then get to experience sub-HD, sub-30fps 'next gen' games that are consistently beaten by PC versions.

    An incessant need to qualify their decision making by extolling the virtues of mobile-tech based 'next gen' in whatever way possible, even throwing the word 'exclusives' out without considering that 'exclusives' can be found on every platform, not just a PS4 or an XBO.

    Desperation. Frustration. Jealousy.
    Reply +8
  • George-Roper 14/04/2015

    @donniebox

    only if you have THE MONEY AND P.C. to run it dummy, and the fact is if you showed that stream next to say, a ps4 stream 90% people couldn't tell like the 99.9%. who's pcs out of billions will never play it on THEIR p.c.(or at 4k).
    Remind me again why that's anything other than someone elses problem?
    Reply +7
  • George-Roper 14/04/2015

    @DavoTheDiv_2010

    It is the best version, agreed, but was it worth waiting all that time, and paying £1000+ for a machine to run it?
    LOL! My GPU costs almost a grand on its own, you muppet.

    And yes, oh yes. It's like comparing VHS to 4k, my lo-fi friend. Night and day.
    Reply -6
  • George-Roper 14/04/2015

    So much console-warrior weeping going on here, it's incredible.

    Fact is, PC version of GTA5 is the very best version money can buy. No ifs, no buts. It just is. #dealwithit
    Reply +4
  • George-Roper 14/04/2015

    @DavoTheDiv_2010

    You sound like a bit of a knob head mate
    Well, you would say that being slapped down in such a profoundly, factual, public manner.
    Reply +10
  • The Digital Foundry 2015 budget gaming PC guide

  • George-Roper 11/04/2015

    @RolandJones

    I can't help but wonder if people are spending more time and money chasing "performance" and neglecting the main reason we game. "FUN!"

    All i know is that my PS4 has given me hours of gaming pleasure since launch and not once have i ever felt short changed in terms of value for money.
    Thanks for sharing.

    Remind me again why, if console performance doesn't bother you, you're bothered enough to publicly make a statement on the subject in a PC-centric article?
    Reply -1
  • Elder Scrolls Online offers £12.99 PC-to-console migration deal

  • George-Roper 09/04/2015

    What a waste of time, much like the game itself.

    Doomed to fail all over again.
    Reply -3
  • Killing Floor 2 due on Steam Early Access in two weeks

  • George-Roper 08/04/2015

    Ugh, no thanks. The first was so amateurish and didn't hold a candle to L4D. Reply -11
  • Hands on with the Recreated ZX Spectrum

  • George-Roper 05/04/2015

    The decision to expand the device's compatibility to Android opened the door to making it work with PCs, and from there it evolved into a more adaptable piece of kit than was originally planned. "Although we conceived the device as a controller for an iPad, for our apps, what it's developed into is a device that will enable you to play Spectrum games on an iPad or Android tablet," Wilcox says. "But you can also use it to play Game of Thrones on a Mac, or process your email."
    Erm, no, I don't fucking think so Mr Wilcox.

    The original pitch for this thing stated very clearly that there would be Apple then Android app support. Android wasn't added after the fact, it didn't get brought in post-funding success, it was there all along. I quote just one example of the backer levels...

    A Bluetooth ZX Spectrum for selected Android devices - Founders' Edition. Supplied with Certificate of Authenticity, a Bluetooth ZX Spectrum Android App or Android App Store credit for same. (Pledge includes estimated £10 cost of delivery of one unit to one mainland address in the United Kingdom. If we can deliver before the 'estimated delivery' date then we shall do.)
    ...so quite how Android was added when the original backing levels stated this stuff is quite beyond me. Also...

    "Well we’re pleased to be able to tell you something more about those plans (and what you can do to help us get it in to production by the Spring of 2014)."

    "The recreated Sinclair ZX Spectrum will be a Bluetooth keyboard, initially for iOS and subsequently for Android and Windows phones and tablets (as well as for PCs and Macs), in the form-factor of a 48K Sinclair ZX Spectrum. It will be known as the Bluetooth ZX Spectrum. ZX Spectrum is a licensed trade mark. The Bluetooth ZX Spectrum will connect wirelessly to, for example, an iPad and in turn to a TV via Apple Airplay.”
    ???

    So as for it being usable as a Bluetooth keyboard, that was also there all along. It's why its got the dual-layer keyboard format in the first place.

    I fucking detest the way that he's trying to spin these 'improvements' as if they're borne from goodwill after the royalties fallout, because that's not the case at all.

    Actual backers of this are discovering news and details about release dates via third party sites, left right and centre now. Rather than them being, y'know, treated like fucking backers and all and the privilege that should go with that, they're being treated as third rate citizens. This guy is now far, far more interested in trying to get his grubby mitts into as many trade circles as possible.

    There isn't a single backer who's been given a date on when they can expect to receive it, yet a July date is being set with retailers.
    Reply +1
  • Nintendo issues takedown notice for Super Mario 64 HD project

  • George-Roper 01/04/2015

    To all the billion replies saying that you can still buy it, that's fair enough. But what it shows is that it's hardly a high-profile game if even I didn't know it was available.

    And it still doesn't cater to the fact that you can't buy it on the PC, which is where this is founded and built. So I'm a Wii gamer. I have a choice. I can buy it for my Wii, a console I must already own, or I can grab a free, massively cut down version that doesn't even have controller support.

    So which of those two options sounds favourable to a Nintendo gamer, then?

    Long way around, it's still not available to buy on the platform that this is taking place on, ergo how can it possibly be a 'threat' to the Wii version?
    Reply 0
  • George-Roper 01/04/2015

    To all those citing 'the law', there's a choice that Nintendo could have made here and that choice would have been to embrace this fan work, not drop a brick on it.

    If this were a remake of a modern Nintendo game, like a Wii release in the last few weeks, I could completely understand but its not, its a small, partial remake of a very, very old Nintendo game that nobody here would choose to play rather than buy it, because, well, you can't fucking buy it anymore can you? Apart from 2nd hand, and what slice of that cash does Nintendo get anyway?

    Companies living 20 years in the past. They could have turned this into a great story, supporting the guy, maybe even helping him but no. Of course not. Nintendo must grasp onto their ancient IP.
    Reply -6
  • Has Rockstar really downgraded GTA 5?

  • George-Roper 30/03/2015

    @Nikanoru

    LMAO, if you don't understand why there are no graphics options on a console game, then you have no business calling other people stupid.

    Piss off and grow up.
    I don't understand why you don't understand that it would be a fantastic change for console games to come with select fidelity options.

    Consoles have never been closer to PC gaming than they are right now. It really isn't a far stretch to believe that customization options like this wouldn't have a place. Anyone desperately clinging onto the quaint notion that console gaming in 2015 is 'plug and play' are delusional.
    Reply -8
  • George-Roper 30/03/2015

    @Rogueywon

    After a weekend with Bloodborne where I wrestled with framerate issues making it almost impossible to follow some bosses' attack sequences and co-op play being actively painful in some areas, I would definitely welcome a patch for that game which drops the image quality and at the very least guarantees a constant 30fps.

    The point in the Vicar Amelia fight where I was deliberately keeping the boss out of particular parts of the room because of lighting effects which were slaughtering framerate was a real low point.
    And this is why I'm waiting on this now fabled performance patch before touching BB.

    Not a single person here can say BB won't be a better game when/if the performance issues can be sorted out. Quite why people rush out to buy these games and then give themselves a compromised experience is totally beyond me.
    Reply -4
  • Face-Off: Borderlands: The Handsome Collection

  • George-Roper 30/03/2015

    @Suave

    Crysis 3 doesn't even use physically based rendering, and texture quality is up for debate next to games like Killzone: Shadow Fall. I'll give you performance, but that depends on your rig.
    Sorry, I was just following on from SeeNoWeevils little rant, I didn't expect to have to provide, you know, details or anything.
    Reply +4
  • George-Roper 30/03/2015

    @Suave

    How about all of it?
    Because they're not the only developer to decide to cap their console games at 30fps. It's a standard now, it's expected. When games drop at 60fps, it's rare.
    Reply +3
  • George-Roper 30/03/2015

    @SeeNoWeevil

    Except Driveclub and The Order running on the PS4's Casio gpu look better than anything on the PC right now :lol:
    LOL, really? Are we just throwing out random 'facts' here, or what?

    Crysis 3 looks better on PC than any console game, ever. Better textures, better framerate, better fidelity.

    And when a PC gamer chooses to cap their frames to 30, or drop their resolution down to 1080 (and below), guess what? The game still looks better than anything, ever, on consoles except now with a better monitor it runs at uncapped levels of FPS.

    Edit: Rather, I should say that the 30fps cap is never dropped, due to the massive overhead.

    Doesn't matter how you try and swing it, doesn't matter how you try and label it, an already ageing piece of console hardware, developed around mobile PC technology, cannot create a better looking, better running experience than on PC. By trying to say it can just frames you as a lunatic, shouting at the waves, commanding them to cease rolling onto the shore.
    Reply +5
  • George-Roper 30/03/2015

    Whoa, so 'next gen' games consoles can't even replicate PC technology from several years ago, let alone hit 60fps?

    Just tragic, really. Though the developer must take some blame, of course.
    Reply +1
  • Dark Souls 2: Scholar of the First Sin's PC upgrade priced

  • George-Roper 30/03/2015

    Fucking clueless developer, totally out of touch with reality. Reply +5
  • Grand Theft Auto 5's latest PC screenshots sure are a looker

  • George-Roper 29/03/2015

    @FMV-GAMER

    It's in and awesome!
    Reply -1
  • George-Roper 29/03/2015

    @MrMeX

    In lower frame rates when this effect may be apparent
    And maybe this is the reason, because my SLI setups rarely ever gave me 'lower frame rates', in fact quite the opposite.

    So micro-stuttering only affects gamers using SLI via old GPUs, then?
    Reply -2
  • George-Roper 29/03/2015

    @FMV-GAMER

    Oddly enough I have a 590 here right now, it all its single card dual GPU glory :D
    Reply 0
  • George-Roper 29/03/2015

    @MrMeX

    "Been SLI gaming for several years now."

    Why?? There is alot more issues running SLI then single GPU`s and on top of that micro stutter example is a common thing when running multiple GPU`s..

    https://www.youtube.com/watch?v=dWNO1KMEA28
    News to me, the only SLI issues I've ever had have been around whether or not a game engine utilizes it. I've been running SLI via single and dual hardware for a long time now.
    Reply 0
  • George-Roper 28/03/2015

    @FMV-GAMER

    Haha, no, I'll look to flog them on. Or hang onto one for my second PC maybe.

    I'll check out what happens with Pascal next year, I'm just a bit tired of hanging on. You can't win with hardware now, always something around the corner.
    Reply 0
  • George-Roper 28/03/2015

    @SG79

    Went up from some 700 series Nvida in SLI, 3GB VRAM.

    That's exactly the reason I just went for the X, because I just don't want to mess around with limits. Nothing gaming wise at 1440p is going to touch even half of the VRAM this has, so its another aspect of my build that I can just forget about now.
    Reply 0
  • George-Roper 28/03/2015

    @MrBlock

    Hehe, nah, absolutely no rush though depending on how things pan out I may well bang another X in, in 6-12 months. Been SLI gaming for several years now.
    Reply +1
  • George-Roper 28/03/2015

    @MrBlock

    Course not, about £940 inc postage.
    Reply 0
  • George-Roper 28/03/2015

    @Simatron3000

    Yeah, it's landed. Went in no trouble, just putting it through its paces.

    It's nice to see the monitoring state "Video Memory Utilization - 23%" on the most demanding games at 1440p. Now that's headroom! Eyeing up a nice new 144hz 1440p G-Sync monitor now, Acer, due to drop mid-April apparently.
    Reply +2
  • MSI Titan GT80 Titan SLI review

  • George-Roper 29/03/2015

    @INSOMANiAC

    Yeah, that's the hook that I think would make this level of hardware much more attractive to the wider PC gaming audience, that they don't want transferred over from desktops. It's a bit of a closed market ATM in that respect.
    Reply 0
  • George-Roper 29/03/2015

    Yeah, I considered a powerful laptop a while ago but dismissed it when compared against a desktop build. Unless your situation is so drastic such as an extreme lack of space or extreme need to be portable, the expenditure to power ratio is really far too high and the blanket inability to swap any component out as and when you decide is far too limiting.

    Very niche but also very, very nice to go along with it.
    Reply +18
  • Performance Analysis: Bloodborne

  • George-Roper 28/03/2015

    @ChockysChild

    You really don't like consoles huh.
    I own all of them. They have their place in my house, for exclusives. But that doesn't blind me to their limitations and I'm too old and grizzled to believe this bollocks about optimizations. It's simply not true.

    Even over in the PC gaming world, Mantle was supposed to turn everything on its head and be a game-changer. Net result? Nothing worth swapping over to AMD for. DX12, bigged up as the next big thing for performance gains? Well, I'll take that with just a tiny pinch of salt right now until we see actual results but even if it does, these kinds of changes are fundamental. They don't happen every few months, or even years, so it's simply not a given that console games get better over time because there are too many factors involved.
    Reply +1
  • George-Roper 28/03/2015

    @ChockysChild

    Maybe the same reason why you're not answering my questions, because i don't know. Ridge racer on ps1 ran at 30 fps at launch, the demo which came with type 4 ran at 60 fps, the hardware didn't change so what happened there?
    Without knowing the fidelity presets for each, I don't know either but what I do know is that the same hardware doesn't miraculously gain a 50% performance increase without a compromise.

    As for tlou, do you believe a pc with the equivalent hardware could run it as well without any optimization?
    What relevance does that have to this? It's not a discussion about a PC/console like for like, it's about this nonsense about 'to the metal' and 'optimizations' turning rapidly ageing static console hardware into proverbial superconsoles. It's utter bullshit, created by suits to make console owners feel better about committing to several years of static hardware and annual subscriptions for online services.
    Reply -1
  • George-Roper 28/03/2015

    @ChockysChild

    Are you seriously claiming console games don't improve over the lifespan of the console? How do you explain halo 4, or killzone 3, what about uncharted 2 and forza 4 even the cod games seen major improvements over their lifespan. Games like crysis 2 and battlefield 3 wouldn't of even run on the consoles at launch, and it had nothing to do with the hardware.
    And yet you continue to ignore the question. Why didn't TLoU on PS3 see these 'improvements' you talk of? Why didn't a flagship Sony game end up being the best fidelity and performance game released, ever, on that platform if games only ever 'get better' over time?

    Why is that?

    There's always a trade-off, there's always compromise. It's an impossibility to take hardware several years old and make games run at higher levels of resolution, fidelity and performance without sacrificing some or all of those points. You are delusional if you believe otherwise.
    Reply 0
  • George-Roper 28/03/2015

    @ChockysChild

    It's the software which improves which allows the hardware to used more efficiently.
    Then I'll repeat the same question, given you didn't actually answer it.

    TLoU on PS3 is a prime example of this. It was a shonky, wobbly, sub-HD, 30fps mess of an engine, even though the game itself was good. If what you're saying is true, why wasn't TLoU on PS3 the very best example of fidelity and performance on last gen?
    Of course drivers improve over time and of course developers get better at what they do, but on PC that all comes with hardware revisions alongside.

    It's fantasy to expect better performance and fidelity, during console lifespans. You can't have both. There's always a compromise and that compromise gets worse and worse as time goes by. The number of games that hit 1080p/60/vsync'd is tiny, even on the supposed next-gen and that exact same problem was being hit on last gen too and no amount of 'optimisations' helped.
    Reply -3
  • George-Roper 28/03/2015

    @donniebox

    so stop talking bollox consoles start of dodgy at first then SDK become better and better, this is still custom hardware, that can be coded to the metal.
    So deluded, I don't even know where to begin.

    It beggars belief that people actually buy into fixed spec hardware 'getting better' over time. It never gets better, it only ever results in more compromise.

    TLoU on PS3 is a prime example of this. It was a shonky, wobbly, sub-HD, 30fps mess of an engine, even though the game itself was good. If what you're saying is true, why wasn't TLoU on PS3 the very best example of fidelity and performance on last gen?

    TO GET A STABLE 60FPS ON PC A £300 CARD /MOTHERBOARD ETC ARE NEADED ONLY 1% OF PCS ON THE PLANET COULD MATCH TLOU 60FPS OR BVLOODVBOURNE AT ITS STABVLE ,WHEN PATCHED 30FPS.
    Again, just more delusional rambling. Oh and you may want to recheck your facts on Bloodborne, as in multiplayer its found to now be rocking sub-20fps levels of performance. If you think the developers can claw back 33% more performance via a patch, to hit a sustained 30fps, you're in la-la land. So lets just go back over Bloodborne...

    1) Can't manage a consistent 30fps in single player, with shonky pacing issues.

    2) Suffers from significant aliasing and shimmering problems.

    3) Has load times on respawns bordering on the ridiculous.

    4) Now has been discovered to have sub-20fps performance drops in multiplayer.

    Yeah, fuckin' awesome game right here, but you just keep desperately clinging on to these 'awesome' exclusives as examples of what PCs' 'can't do'.
    Reply -2