Fox89 Comments

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  • "We're not evil villains building an empire"

  • Fox89 14/04/2014

    "It's often quite difficult to understand the logic behind it, because you have to have some understanding of law, which is very boring for most people,"
    Including, it would seem, the lawyers of pretty much every other game company out there. One wonders what they're all getting paid for.

    You know how Square-Enix don't try and trademark the word: "Final"?
    Note how Sony didn't file any registrations for the words: "The" "Last" or "Us"? (although who knows what the status of "of" is at this point, it's a legal minefield that one.)
    As far as I am aware Konami hold no trademark on words such as "Metal" "Gear" and "Solid".

    So tell me again, oh wise games guru, do these businesses have no understanding of law? Or is it just too boring for them?
    Reply +6
  • World War 2 shooter Enemy Front now has a release date

  • Fox89 27/03/2014

    Quite a few unpromising looking mechanics mixed in with some good ones. There's just something about seeing HOLD X TO DO A THING on screen that makes me despair.

    On the other hand, some of those environments looked pretty open and there seemed to be optional objectives to take care of. I mean... there's a minimap. A minimap wouldn't be required if it was just a corridor shooter, right?

    If we could get somewhere in that middle ground between COD and Far Cry, this could definitely be worth a look. Consider me interested but not sold.
    Reply +1
  • Metal Gear Solid 5: Ground Zeroes review

  • Fox89 18/03/2014

    @Pinky_Floyd You don't have to forget it. You just have to make up your own mind.

    How long a game has to be to be 'worth' £30 differs hugely from person to person. So EG tells you about the quality of the product ("It's great! 9/10!") It's up to you to decide if a 2 hour long 9/10 is worth that money to you.

    Dungeon Keeper is different because the monetisation directly effects the gameplay, not just the perception of value. As in: if you don't continually pay money, it actively stops you from playing. If MGS had micro-transactions in order to access core game mechanics, then the review would be right to mention it and mark it down. But as it doesn't, the price is irrelevant to the quality. You are probably smart enough to make your own decision about whether the price tag is warranted for the game EG describes in the review. You don't need your hand held on that one.
    Reply +1
  • Fox89 18/03/2014

    @Pinky_Floyd A good review can only tell you about the quality of the game. Value for money is a judgement you have to make for yourself. I'm glad EG didn't make the error of marking it down because of the price tag. Reply -9
  • Fox89 18/03/2014

    Glad to see it's really good! Shame about losing David Hayter though.

    It's so annoying to feel like I have to temper any praise about this game with that. Such a pointlessly dumb move.
    Reply +2
  • Video shows how to dock in Elite: Dangerous

  • Fox89 16/03/2014

    Love it! Small details like this excite me to no end. It's stuff like manual docking that really immerses you in games like this. The first game I ever had to do that in was a game called Hardwar[e]. The airlocks in that would try and kill you as well if you loitered in them for too long, even if you owned the hangar. Reply +2
  • Mobile spin-off Deus Ex: The Fall hits Steam next month

  • Fox89 26/02/2014

    Super news as this is supposedly actually pretty good, considering its platform. Also nice to hear of the improvements and dropping of micro transactions for the PC versions.

    However: "As a result, the game economy has been rebalanced". In other words, the original economy was not designed to function properly unless you spent extra. That's not acceptable, even on iOS.
    Reply +5
  • Thousands of people play Pokémon at once via Twitch

  • Fox89 18/02/2014

    I'm just excited for the inevitable follow up: 'Twitch Plays Dark Souls' Reply +2
  • Tiny vs Big: In praise of Titanfall's smart pistol

  • Fox89 17/02/2014

    I like Titanfall's game design philosophy. There are quite a few elements in it where the original idea is obviously something completely overpowered, but they've then taken measures to balance it out.

    Let's have players roaming around in giant mechs! But won't that be a bit OP against people who aren't? No, because we'll give foot soldiers jetpacks and anti-mech weapons and let them ride on it's back like a bull.

    Let's have a gun that insta-kills players without the need to aim! But won't that be a bit OP against people without it? No, because we'll introduce a lengthy lock on time, giving people with regular weapons a good chance to shoot first in a head to head duel.

    I'm not going to say Call of Duty is a badly designed game or anything like that. But it lacks a certain imagination that Titanfall has in spades. Here's hoping there's enough variety in the game modes in the final game to give it longevity.
    Reply +1
  • For this developer, Steam sales "screw your fans"

  • Fox89 16/01/2014

    He has a point, but the 'buy early before fixed price' model is only really viable for a few games I feel. Minecraft, for example, got away with it because it was a runaway phenomenon that attracted millions upon millions of players. Word spreads and then it'll just keep selling regardless until the end of time.

    I think you can also get away with it if your game is priced low enough. Would I pay £10 for a game I had little real interest in, based purely on reviews, word of mouth and a strong community? Possibly. If I was in the mood. Would I spend £20 on a game like that? Not a chance. This particular game will be $16, so that might just about be in my range to pick up down the line.

    But of course the other thing it is going to suffer from is exposure. Half the benefit of being in a sale is the discount tempting players in. The other half is being on Steam's front page. What's going to put this game back on the front page 6 months down the line? How many players who would love this game are actually going to miss out on it because they got a Steam account 3 months after the game is released and so they're never exposed to it?

    I can see the good intentions behind this business model, but I can't help feeling it's going to screw over the developer pretty badly and also a fair amount of players. Yes I have a huge backlog of Steam games I have never played thanks to the sales... but I also have a large collection of hidden gems that I love but never would have even known about if they weren't in a sale.
    Reply 0
  • Xbox One's limited edition Titanfall controller looks like this

  • Fox89 16/01/2014

    I'm quite fond of the design. Bright and cheerful, Titanfall branded but makes you think of Remember Me. I would never think about paying more than £5 extra for it, so it's nice to see sensible pricing for a change. I don't have an XBOX One but may well pick this up for my PC.

    Of course, I wouldn't play Titanfall with it as I'd be using my mouse and keyboard for an FPS. But could always break out Remember Me again!
    Reply +1
  • Broken Age: Act 1 review

  • Fox89 16/01/2014

    As somebody who backed this but never really played the adventure games of yore that Schafer is famous for, I feel pretty lucky. I'm not quite the 'target' audience but I am exactly the sort of person who gets the most out of what they have actually made. Reply +2
  • Steam currently has 75 million active users

  • Fox89 15/01/2014

    So if Valve make just $1 per year from each of their active users, that's $75 million per year in revenue. Less tax.

    Well, I certainly take heart in the knowledge that Half Life 3 shouldn't have any budget problems in the foreseeable future.
    Reply +6
  • Outrise pits 15 players against one giant playable boss monster

  • Fox89 09/01/2014

    Dunno what everyone is so worried about balance for. Yes it'll be tricky to balance, but here in this incredible science-fiction universe we live in there exist things called 'patches,' which can change the balance to account for things the players are doing.

    It's not like this is the first asymmetrical multiplayer game ever. Go play Left 4 Dead, LOL, Starcraft 2. Nothing's ever 100% balanced but they manage just fine with constant supervision and occasional updates.

    And that's before we even ask: what kind of balance would e good for this game? Is it cooler to have a game where the soldiers and boss each win 50% of the time, or a game where the boss wins 90% and it's a real accomplishment for the other 15 when they pull it off?
    Reply +5
  • Nintendo must pay royalties for every 3DS following court ruling

  • Fox89 07/01/2014

    I imagine the next price drop will be about... £2 less generous than it otherwise would have been. Reply +18
  • Bravely Default censors its clothing upon its western release

  • Fox89 04/01/2014

    I imagine Square Enix's response will just be "Well, we didn't think you were into that sort of thing..." Reply +6
  • Valkyria Chronicles 3 gets English translation via fan-made patch

  • Fox89 03/01/2014

    @SpaceMonkey77 Yes. HOPEFULLY they'll be pleased with the sudden influx of purchases from people like me that they wouldn't have got otherwise. But you never know. Reply +3
  • Star Citizen raises an astronomical $35m

  • Fox89 23/12/2013

    OK, here's a pretty simple explanation as to why the 'When it's done' mentality is different in Star Citizen compared to something like Duke Nukem Forever, or Half Life 2: Ep 3. Both of which I have seen comparisons for.

    1) We are still looking at a set schedule. The dogfighting module got put back by a couple of months as they decided to build the multiplayer infrastructure first. This is a short term delay with long term benefits, as they won't have to try and move the DFM from CryEngine into their own modified multiplayer engine later on. The plan hasn't changed (the planned modules are still the same), it's just the target dates are pushed back a little.

    Delays happen in video game development. It is not a big deal, especially when the reasons behind it are transparent.

    2) There are regular updates. Every week the team at Cloud Imperium Games puts together a report telling backers what is being worked on, what's next, what problems they've come across and so on. This isn't like Duke Nukem, HL3 or Final Fantasy Versus XIII which just disappeared off the face of the Earth for years.

    3) We already have playable builds which are being continually updated. Yes, the Hangar Module is just a tiny tiny part of the full game. But at the end of the day they promised to give players a hangar module and some ships to walk around in. They delivered on that promise. They continue to update and generally support the hangar module - fixing bugs, introducing new content and features - while they work on the DFM.

    And as for 'seeing where out money is going', well they did a livestream two days ago (you can check it out on the RSI youtube page) which showed the Dogfighting Module in action, played by the developers. There were a few crashes and major bugs, which is why backers don't have it yet, but we can see that the DFM exists and isn't too far away from being in our hands.

    So it's hardly vaporware. I don't quite understand where all the negativity is coming from on this one, it's hard to see how Chris Roberts and his team could be any more honest and transparent about the development process.
    Reply +10
  • Fox89 23/12/2013

    @skunkfish The vast majority of game budgets go on paying staff. More money = more staff, and there are always more talented people looking for work than there are jobs available.

    In short, spending the money isn't a problem, and if they do get to a point where they feel they have enough people and any more would be a case of too many cooks spoiling the broth, they can always just bank it to cover the existing payroll if there are any delays. Or of course to pay people for development and support post-release.
    Reply +2
  • Obsidian renames Project Eternity, releases a proper video

  • Fox89 10/12/2013

    Between this, Torment and Divinity: Original Sin? 2014 is going to be gooood!

    Edit: Also I forgot Wasteland 2. :3
    Reply +15
  • Introducing alpha and beta reviews

  • Fox89 16/10/2013

    Good thinking, I hope more and more major outlets start to do this as well. I love the proliferation in alpha funding that we're seeing, but it's absolutely right that anyone who is taking money is held accountable and consumers are properly informed about what they're signing up for. Reply 0
  • Upgrade Deus Ex: Human Revolution on PC for cheap

  • Fox89 14/10/2013

    @melnificent I'm saying additional content bundled with additional content is acceptable. Reply 0
  • Fox89 14/10/2013

    @melnificent Fixes? I don't recall anything being broken in DXHR - at least not after the PATCHES they released.

    No, we're not talking about something that was not functioning being fixed, we are talking about content addition. Just becomes 'sometimes' devs will kindly chuck these in for free doesn't make you entitled to them.
    Reply 0
  • Fox89 14/10/2013

    @melnificent You expect an awful lot from patches. Other than fixing game breaking bugs, anything else you get for free is a happy bonus.

    'Improvements and tweaks' doesn't refer to changing a couple of weapon damage variables. Key points of the game - the boss fights - have been completely redesigned and rebuilt. That's a big chunk of work.

    New Game+ will have taken quite a bit of time as well. While a patch can be pumped out by a few programmers and artists in a couple of weeks, the Director's Cut version has been in the works for a number of months now probably with a large-ish team. These people need to be paid.

    The question is, what is a fair price? Personally I wouldn't pay any more than £5, given the amount of new stuff isn't as substantial as proper DLC, so £3.50 seems about right. Some games have costume/vehicle/weapons packs for more than that. You on the other hand seem to think you are entitled to the shirt off the developer's back once you've handed over your cash for the initial purchase.
    Reply +2
  • Warning! Don't stand your Xbox One vertically

  • Fox89 20/09/2013

    I don't think anybody I know has ever had their 360 horizontal by choice. Odd coincidence I guess. I had my old one horizontal but that's only because it was the only way I could fit it in the little slot under my T.V. stand, so that's a choice that surprises me.

    This news is also quite inconvenient for potential Xbone owners. As I said, I HAD to have my first 360 horizontal, and in my new situation I pretty much have to have it vertical. I'm not sure I could make room for it if I had to lie it on it's side.
    Reply +1
  • Grand Theft Auto 5 was the UK's biggest video game launch ever

  • Fox89 18/09/2013

    @Malek86 Woah... that's more than I make in a week! Reply +15
  • Fox89 18/09/2013

    We would like to express our condolences to Take-Two for the unfortunately low sales of their latest product.

    Sincerely,
    Square-Enix.
    Reply +114
  • Hate Plus review

  • Fox89 09/09/2013

    I've never baked a cake in my life. I like the fact that in order to get all the achievements in this game I will be required to learn a new real world skill. Reply +15
  • Final Fantasy 14 removed from sale following server woes

  • Fox89 28/08/2013

    Although 'removing from sale' sounds super bad the issue itself is nothing especially horrible - just typical MMO teething issues. It happens with pretty much every major release: 'Looking at beta numbers we weren't expecting this much traffic'.

    That's no excuse of course, but I think most MMO players are accustomed to it at this point and have a degree of patience. As long as the new data centres fix these issues in a few days it'll be OK.

    And I hope they do as it's a good game. Not a revolutionary MMO by any means, but a well designed and well polished one.
    Reply 0
  • Fiasco review

  • Fox89 26/08/2013

    This looks like great fun. Will Wheaton did a couple of Tabletop episodes on this one and... oh man. The laughter. It truly lived up to the 'Fiasco' name. Reply +3
  • Valve voice actor says Half-Life 3 is not in development

  • Fox89 15/08/2013

    These "other reasons" would be pretty interesting to know. I hope they're better than the one given here, because not making Half Life 3 "because mo-cap technology isn't good enough" is a pretty poor reason not to make Half Life 3. Reply +2
  • GameStop to restock out of print vintage titles

  • Fox89 14/08/2013

    Well, if you're going to have to overpay extortionate amounts for a game, at least with Xenoblade you'll get your money's worth.

    Bloody Gamestop though, eh?
    Reply +2
  • EverQuest Next preview: a true next-gen MMO

  • Fox89 02/08/2013

    Man watching the Twitch tv chat as they streamed this was making me lose the will to live. "So bad GW2 clone RIP EQ :-("

    I certainly have some interest in this now. When SOE first announced Planetside 2 I didn't believe they'd be able to pull it off on the kind of scale they were talking about, but they did. So regardless of whether or not the end result is good or bad, I expect they'll stay to the vision they outlined here. It has the ambition, all that remains is the execution.

    One of the other complaints I saw in the twitch tv chat was that we'd seen it all before, just look at Minecraft! Well, yes we have. But this is an MMO. A persistent world inhabited by thousands of players per server. There are a lot of systems that are mundane or commonplace in single player games that become revolutionary when you bear that context in mind.
    Reply +3
  • Creators of fan-made Halo PC game reckon they're on safe ground

  • Fox89 01/08/2013

    They're taking a big risk unless they get something from a Microsoft legal representative in writing. At the end of the day, Frankie and Jessica from 343 are not lawyers, and it isn't 343's property. Being non-commercial doesn't really protect you from very much, unfortunately. Reply 0
  • Codemasters ditches Online Pass for F1 2013

  • Fox89 01/08/2013

    @Optimaximal It is a redeemable code, that is mentioned on the FAQ linked in the article. Reply 0
  • 20 cancelled Star Wars games revealed

  • Fox89 30/07/2013

    I'm playing through Knights of the Old Republic II for my very first time right now. Just finished Nar Shadaar, or however you spell it. Really hope we get a proper KoTOR 3. The Old Republic was OK, certainly the story content, but with all those filler quests and thousands of others running around doing the same missions it just wasn't quite the same.

    Of those shown in the book though, the one that interest me most is Star Wars: Smuggler. To me that sounds like "Han Solo Simulator 2013". I believe the Galaxy would be a better place with one of those.

    *Yes I know there's a specific 'Han Solo' title there as well but that game would just involve deliberately losing to Chewie at Dejarik.
    Reply 0
  • Microsoft will allow self-publishing after all

  • Fox89 24/07/2013

    Great news for indies, this more or less doubles the audience of everyone who had previously been pushed onto PS4 only due to Microsoft's policies. I'd still like Sony to win this gen due to how they said all this good stuff from the start, but at the end of the day anything that's good for the industry as a whole and independent developers in particular is good for us!

    So consider this news welcomed. I think that just leaves Kinect and the Price Point and it'll be as good as a PS4! Except for being slightly underpowered... but hey, close enough.
    Reply +1
  • SimCity sold over 2 million copies

  • Fox89 24/07/2013

    The guy's right, launches for MMOs ARE very difficult to predict indeed! If only there was some possible way to not have to worry about that with a SimCity game. Hmm... what could it be...?

    For the record it would have been at least "over two million and one" if not for the DRM. I was really looking forward to SimCity, I was captivated by the Glassbox engine and what it looked like it could do. When it was revealed how small the city sizes were, I was put off but still planned on buying it. After people had so much trouble just with the beta I decided to wait until a couple of weeks after launch, and after launch week I was dissuaded from the game forever.

    I wonder how many sales like mine EA lost compared to the number they gained due to this 'service'?
    Reply +10
  • My Little Pony Xbox 360 avatar items and pets released

  • Fox89 23/07/2013

    @David_Richardson It is a very radical movement. Basically to be a part of it you have to like a particular TV show.

    I know that's a pretty terrifying notion but I think mankind will just about pull through unscathed.
    Reply +1
  • Fox89 23/07/2013

    Man I hope they have a Twilight Sparkle with a pillow on her head accessory... Reply -3
  • Crazy PS3-exclusive JRPG The Witch and the Hundred Knights coming to Europe in spring 2014

  • Fox89 18/06/2013

    Good stuff! I'm not bothered about delayed releases for stuff like this, I'm just grateful it comes over at all.

    I'm looking at you, Type-0...
    Reply +1
  • Poland and Portugal not supported at Xbox One launch, importing near ruled out

  • Fox89 13/06/2013

    It would certainly be unfortunate for Microsoft if CDProject had to stop development on The Witcher for X1 due to their development kits not working from their Polish internet connection... Reply +1
  • Final Fantasy 15 and Kingdom Hearts 3 confirmed for Xbox One in addition to PS4

  • Fox89 11/06/2013

    Not surprised about this at all. Although I must admit a part of me would have liked it to be exclusive just to punish MS for being so dumb with this console so far, on the other hand the more people that get to play the better, and the more money the game will hopefully make. These things take precedence over more petty grudges!

    Personally I'll be getting them on the PS4 as a) it's the more consumer friendly console, b) it's the cheaper console, c) it's the more powerful console and d) Versus XIII was always meant to be a PS3 game. Just seems right that I play it on Sony hardware.

    Oh and just a note, the third command option in the trailer is "Link Form", not "Inform". Also there is a point near the end of the gameplay section where the top two commands change to 'Item' and 'Magic'. Here's the official HD trailer.

    http://www.youtube.com/watch?v=Rbwm-mzm5QA
    Reply +1
  • Final Fantasy Versus 13 becomes Final Fantasy 15

  • Fox89 11/06/2013

    Yes. Versus always looked the most promising of the FNC series, even before the ridiculous wait it was the game everyone (at least in my circle of acquaintances) was getting excited for. So FFXV will be an action RPG not a turn-based RPG. I don't care as long as it's a damn good one.

    Don't let me down Nomura-san!
    Reply +8
  • Double Fine's Massive Chalice will add gay relationships based on Kickstarter feedback

  • Fox89 07/06/2013

    The most important point here is not 'yay they included gay marriage' (although that is also great of course), but that a potential problem was weeded out so early purely because of the funding model. As Brad said, with a publisher they could have gone under the radar, spent a year or so developing only for people to say "what about this feature?"

    Then all you've managed to do is accidentally exclude a bunch of people you didn't want to feel excluded, and there's nothing you can do about it. With Kickstarter though, things like that that you may have missed can be pointed out immediately, and then you have the option to either work it into the game or leave it out.

    So a designer gets the chance to implement inclusive systems before the funding campaign is even over, meaning it will be a well developed part of the game. This kind of discussion also leads to new ideas "OK, so we've got gay marriage in there. Does our bloodline system still work? Should we have adoptions? Oh! Maybe you could adopt heroes into your family from other families! That would be cool. Maybe we could have a kind of political system around trying to tempt useful characters away from rival houses..."

    So one potential system can become many. That sort of thing is goldmine to a designer, I imagine the talent at Double Fine are absolutely loving the Kickstarter approach.
    Reply +11
  • Microsoft kills game ownership and expects us to smile

  • Fox89 07/06/2013

    Of course, on top of all those other terrible things wrong with MS's DRM here, I have to wonder how they're going to communicate to the player which games can be traded in and played offline? Will publishers put a little jail cell icon on the back of the box to inform players that they will be forced to stay connected?

    It's bad enough that they are destroying the concept of 'ownership' and making you license everything instead, but by making the terms different for each game players may not even know what the terms of that license are! How is anybody supposed to have any confidence in a system like that?
    Reply +11
  • Total War: Rome 2 preview - Fights of the old republic

  • Fox89 06/06/2013

    I've watched way too much Spartacus recently. Now I'm really pumped for this game just so that I can play as anyone but the Romans so I can kill all the bastard Romans!

    Though I'm assuming 'Slave Army' isn't going to be a faction.
    Reply 0
  • Virtual reality omnidirectional treadmill funded on Kickstarter in a matter of hours

  • Fox89 04/06/2013

    This is fantastic. The rumoured forthcoming Mirror's Edge 2 announcement just became a hell of a lot more exciting. Reply +1
  • Final Fantasy 7 retrospective

  • Fox89 02/06/2013

    I can't agree with this article at all. The entire narrative for every Final Fantasy game, stretching all the way back to the very first, has been delivered in cut-scene. The only difference between FFI and FFXIII in that regard is that technology has evolved to a point where the camera can move around characters and they now have actual voices replacing boxes of text.

    To say that this was the beginning of the end for Square because they began to focus more on pretty FMV sequences over deep gameplay systems is just not true. Sure, that's what they did with XIII, but VII, IX, X and XII didn't have that problem at all. The Spirits Within may have been the Catalyst for Squaresoft's demise, but that was a misguided effort all on it's own. I don't think Final Fantasy VII's legacy is to blame for that one.
    Reply +3
  • Grid 2 Special Edition costs £125,000

  • Fox89 24/05/2013

    @LR100 "Basic" spec Mono. Loore mentioned 'options' above, so it probably won't be 'basic spec'.

    If you're gonna bundle a car with your game, no point going half-assed!
    Reply 0