Fox89 Comments

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  • Game developers would most like to work for Valve, survey finds

  • Fox89 20/08/2014

    As a dev myself one of the most difficult parts of it is keeping secrets. It sucks when you're working on something good and can't talk about it!

    So I don't think I'd get on too well at Valve.
    Reply +1
  • RollerCoaster Tycoon World headed to PC in early 2015, first teaser shown

  • Fox89 15/08/2014

    More good news - Pipeworks confirm that the 4 player co-op is optional and it has an offline single player.

    https://twitter.com/pipeworks/status/499579134280884227
    Reply 0
  • Fox89 15/08/2014

    I will be cautiously excited for this. Hopefully it'll be really good! If it's "as good as 3 but shinier", then that'll be satisfactory.

    And as I have a friend who is really into RCT, the co-op stuff could also be good! We'll wait and see though. I won't be foolish enough to pre-order this one, put it that way.
    Reply +3
  • Metal Gear Solid 5's cardboard box gets some peculiar new features

  • Fox89 12/08/2014

    This is the kind of stuff that made Metal Gear cool... when it was just a thing you found by playing the game. Not as the central theme of a trade show demo. It's just two minutes of Snake dicking around going: "Waaaaaaay remember this? Remember how wacky this was a decade a go? Well now it's EVEN WACKIER!!!"

    It's all just got a vague... your dad on the dance floor vibe to it. You know what I mean? There's such a thing as trying too hard.
    Reply +22
  • Does Advanced Warfare's exoskeleton really change Call of Duty multiplayer?

  • Fox89 12/08/2014

    Looks a lot like every other COD. Which, you know, of course it does! They're not going to turn it into a visual novel are they? COD gets a lot of deserved flak for being the exact same game every year with no new ideas to make it interesting... but it also gets a lot of undeserved flak for just being COD. I don't expect it to stop being a fast twitch-based FPS, I just want some different ideas every now and then to keep it interesting.

    This is exactly the kind of cool new stuff that might - might - make it fun for me again. Will it be enough? No idea. But I'm glad they're releasing this instead of another Ghosts.

    Oh, I also want a good single player campaign again. I won't hold my breath on that though.
    Reply +2
  • Blurred lines: Are YouTubers breaking the law?

  • Fox89 16/07/2014

    @AGBear Nothing disingenuous about it. He disclosed and always has disclosed the information. The description is always right there when you're on the website, so it's an obvious and easily accessible place for a disclaimer.

    When it was pointed out to him that things like embedded videos don't have that, he acknowledged the issue and changed the policy. I don't see the problem here.
    Reply +5
  • eSports organisation IeSF makes male-only tournaments open to all

  • Fox89 03/07/2014

    @Bluetooth In the old version, women were excluded from:
    - DOTA 2, one of the largest eSport games in existence.
    - Hearthstone, the biggest competitive CCG with the possible exception of Magic: The Gathering
    - Street Fighter IV, the biggest competitive fighting game.

    Men were excluded from Tekken Tag Tournament 2.

    Those aren't exactly balanced scales. Regardless of what you think of the new system, the old one was not 'true equality'. Frankly even with women only tournaments, in terms of total number of competitors at this event men will probably still outnumber the women. So this is as least much *closer* to being fair, even if it isn't quite there yet.
    Reply +4
  • Fox89 03/07/2014

    Let's clear up this thing about there still being female only tournaments. "Oh no, that's sexist as well!" you may cry. Well on the surface, yes. But bear in mind that men don't need more representation, more exposure, more publicity. There's no need to "encourage more men to get into professional gaming" because 95% (number pulled out of thin air) of all professional gamers are men.

    Be under no illusions: women may now be allowed to compete in the DOTA 2 tournament but it's still basically going to be a men's tournament with a few women here and there. That's just the demographic, it's the way things are. And if the two teams (number pulled out of thin air) with women on get knocked out early, then where are women with an interest in eSports going to see women compete?

    That's where the women only tournaments come into play. It's a way to show women that yes they are under represented, yes they are greatly outnumbered in all the mixed tournaments, but they are still welcome and there is a place for them.

    Hopefully if we can show women that and get more of them playing professionally, then in a few years time we'll have a better balance and there won't be any need for 'female only' tournaments. Can you argue that this is sexist against men? That it's a double standard? Absolutely, and I couldn't fairly say you were wrong. But given that these mixed tournaments are still likely to be virtually men only in all but name anyway, it would be pretty god damn petty to complain about it.
    Reply +2
  • Grid Autosport review

  • Fox89 24/06/2014

    @Rogueywon That stuff isn't in there on this one. There's an English woman who gives a bit of front end tutorial stuff, a quite F1-like race engineer, and that's it.

    I've not encountered anybody using the word "stoked," for example!
    Reply +9
  • How Nintendo is reinventing the shooter with Splatoon

  • Fox89 20/06/2014

    As a big RPG fan, I was expecting Xenoblade to be the thing that made me say "Right, time to get a Wii U". And while that was indeed the case, Splatoon did the same thing.

    The bit that really grabbed me in the trailer was where there was a ramp that couldn't be used, but then it got splattered with ink and the player turned into a squid and flung themselves up the ramp to reach a new bit of the map.

    That looked all sorts of fun. I'm in.
    Reply +34
  • Enemy Front review

  • Fox89 18/06/2014

    Honestly surprised at this review considering the chap at RPS seemed to quite like it. Maybe that means the PC version is less bug ridden?

    A pity as I've just been looking for something to scratch that WWII itch recently. Like a more historically accurate Wolfenstein or an old Call of Duty.
    Reply +20
  • Video: Dealing with other humans and synthetics in Alien Isolation

  • Fox89 12/06/2014

    I was worried at first when I heard you got guns and there were human enemies around, but it definitely doesn't look like it's turning into generic FPS with some tense alien bits thrown in.

    I really like how one of the weapons against hostile humans is the alien itself.
    Reply 0
  • Final Fantasy Type-0 coming to PS4 and Xbox One

  • Fox89 11/06/2014

    While it seems rather odd not to have a Vita version, I am so delighted that this is finally seeing a western release and that I finally have a reason to buy a PS4! Reply 0
  • Evolution addresses DriveClub micro-transactions concern

  • Fox89 23/05/2014

    @Stuvok Those weren't created by the developers of the games they were used on though, they were third party tools that allowed you to hack the game. Nintendo even filed a law suit to try and prevent game genie being distributed in the U.S. Reply 0
  • Fox89 22/05/2014

    @DwarfyP The complaint is not that they're ruining my experience (as somebody who won't use the micro transactions), but that they're ripping off the people who WILL use them.

    You have paid full price for the game. You should not be being asked to pay money again in order to access that content when you like. If a developer doesn't want to program in a 'quick unlock' cheat, then that's their prerogative. But if they do put one in, there is no consumer friendly reason to charge money for it.

    All they are giving you is exactly what you used to get in a cheat code, but now there's a price tag. Up, up, down, down, left, right, left, right, B, A will now set you back 50 cents a go.
    Reply +1
  • Fox89 22/05/2014

    @Haydar If it were a single player game that wasn't going to screw with the balance of everyone else, sure. Reply 0
  • Fox89 22/05/2014

    @null We can all agree there's nothing wrong with giving players a way to skip gated content. But what makes it OK to charge for that?

    It essentially punishes people for not having lots of time to play. You have a CHOICE. Either not play the game with all the content, or spend more real money!

    That choice is fine in a F2P game. It is not fine when you've paid full retail.
    Reply +7
  • Fox89 22/05/2014

    So at level 25, for example, you might spot the Ferrari F12, which is unlocked at level 38. If you want immediate access to that you can pay for it.
    Pretty sure I already paid for it when I bought the game.
    Reply +41
  • Confirmed: Watch Dogs PS4 900p, Xbox One 792p, both 30fps

  • Fox89 13/05/2014

    @dogmanstaruk Yes. Well detected. My comment was dumb but I was just frustrated this is even an article. Reply +1
  • Fox89 13/05/2014

    900p? 30fps?

    Well that makes it official. Gaming is dead. It's physically impossible to be good at anything less than 45fps. Time to find a new hobby, guys.
    Reply -9
  • DriveClub micro-transactions will let you quickly unlock cars

  • Fox89 12/05/2014

    @Super-Murloc Even 1p is too much. Look at it this way: if you've just spent £45 on a game, you've spent that amount of money on a certain amount of content.

    You should not have to PAY more unless you GET more. What you 'get' for that extra 79p is nothing except the ability to play the game the way you want to play it. You're paying to have fun.

    When all you get when you pay is content you have already paid for, they are no longer monetising content, they are monetising your enjoyment.
    Reply +10
  • Fox89 12/05/2014

    Here's what bugs me. You want to offer players a shortcut through the levelling system? Fine. What the hell makes you think it is OK to charge for that?

    There seems to be an attitude, at least amongst those that peddle these practices, that players are given the option to choose which of their two most precious resources they would like to invest in playing this game they bought: their time or their money. The microtransaction is not a requirement and therefore it is OK. This is a fallacy.

    What this attitude does is imply that people with little time or patience are less deserving of a good product than those willing to sit down and grind out XP. These people have paid full retail price for your game, so if you cared about giving them good value and enjoyment, you'd have a little icon that says 'push X to unlock instantly' or a god damn cheat code.

    The idea of paid 'XP boosting' and micro transactions implies that the hours and days of a player's life that they put into a game is essentially owned by the company that made the game, and if they want to get that time back? Well then they have to pay the fee.

    No. You can give players 'options' without charging players to take them. It is a sleazy, exploitative business practice and should never be defended as anything else.
    Reply +15
  • "We're not evil villains building an empire"

  • Fox89 14/04/2014

    "It's often quite difficult to understand the logic behind it, because you have to have some understanding of law, which is very boring for most people,"
    Including, it would seem, the lawyers of pretty much every other game company out there. One wonders what they're all getting paid for.

    You know how Square-Enix don't try and trademark the word: "Final"?
    Note how Sony didn't file any registrations for the words: "The" "Last" or "Us"? (although who knows what the status of "of" is at this point, it's a legal minefield that one.)
    As far as I am aware Konami hold no trademark on words such as "Metal" "Gear" and "Solid".

    So tell me again, oh wise games guru, do these businesses have no understanding of law? Or is it just too boring for them?
    Reply +6
  • World War 2 shooter Enemy Front now has a release date

  • Fox89 27/03/2014

    Quite a few unpromising looking mechanics mixed in with some good ones. There's just something about seeing HOLD X TO DO A THING on screen that makes me despair.

    On the other hand, some of those environments looked pretty open and there seemed to be optional objectives to take care of. I mean... there's a minimap. A minimap wouldn't be required if it was just a corridor shooter, right?

    If we could get somewhere in that middle ground between COD and Far Cry, this could definitely be worth a look. Consider me interested but not sold.
    Reply +1
  • Metal Gear Solid 5: Ground Zeroes review

  • Fox89 18/03/2014

    @Pinky_Floyd You don't have to forget it. You just have to make up your own mind.

    How long a game has to be to be 'worth' £30 differs hugely from person to person. So EG tells you about the quality of the product ("It's great! 9/10!") It's up to you to decide if a 2 hour long 9/10 is worth that money to you.

    Dungeon Keeper is different because the monetisation directly effects the gameplay, not just the perception of value. As in: if you don't continually pay money, it actively stops you from playing. If MGS had micro-transactions in order to access core game mechanics, then the review would be right to mention it and mark it down. But as it doesn't, the price is irrelevant to the quality. You are probably smart enough to make your own decision about whether the price tag is warranted for the game EG describes in the review. You don't need your hand held on that one.
    Reply +1
  • Fox89 18/03/2014

    @Pinky_Floyd A good review can only tell you about the quality of the game. Value for money is a judgement you have to make for yourself. I'm glad EG didn't make the error of marking it down because of the price tag. Reply -9
  • Fox89 18/03/2014

    Glad to see it's really good! Shame about losing David Hayter though.

    It's so annoying to feel like I have to temper any praise about this game with that. Such a pointlessly dumb move.
    Reply +2
  • Video shows how to dock in Elite: Dangerous

  • Fox89 16/03/2014

    Love it! Small details like this excite me to no end. It's stuff like manual docking that really immerses you in games like this. The first game I ever had to do that in was a game called Hardwar[e]. The airlocks in that would try and kill you as well if you loitered in them for too long, even if you owned the hangar. Reply +2
  • Mobile spin-off Deus Ex: The Fall hits Steam next month

  • Fox89 26/02/2014

    Super news as this is supposedly actually pretty good, considering its platform. Also nice to hear of the improvements and dropping of micro transactions for the PC versions.

    However: "As a result, the game economy has been rebalanced". In other words, the original economy was not designed to function properly unless you spent extra. That's not acceptable, even on iOS.
    Reply +5
  • Thousands of people play Pokémon at once via Twitch

  • Fox89 18/02/2014

    I'm just excited for the inevitable follow up: 'Twitch Plays Dark Souls' Reply +2
  • Tiny vs Big: In praise of Titanfall's smart pistol

  • Fox89 17/02/2014

    I like Titanfall's game design philosophy. There are quite a few elements in it where the original idea is obviously something completely overpowered, but they've then taken measures to balance it out.

    Let's have players roaming around in giant mechs! But won't that be a bit OP against people who aren't? No, because we'll give foot soldiers jetpacks and anti-mech weapons and let them ride on it's back like a bull.

    Let's have a gun that insta-kills players without the need to aim! But won't that be a bit OP against people without it? No, because we'll introduce a lengthy lock on time, giving people with regular weapons a good chance to shoot first in a head to head duel.

    I'm not going to say Call of Duty is a badly designed game or anything like that. But it lacks a certain imagination that Titanfall has in spades. Here's hoping there's enough variety in the game modes in the final game to give it longevity.
    Reply +1
  • For this developer, Steam sales "screw your fans"

  • Fox89 16/01/2014

    He has a point, but the 'buy early before fixed price' model is only really viable for a few games I feel. Minecraft, for example, got away with it because it was a runaway phenomenon that attracted millions upon millions of players. Word spreads and then it'll just keep selling regardless until the end of time.

    I think you can also get away with it if your game is priced low enough. Would I pay £10 for a game I had little real interest in, based purely on reviews, word of mouth and a strong community? Possibly. If I was in the mood. Would I spend £20 on a game like that? Not a chance. This particular game will be $16, so that might just about be in my range to pick up down the line.

    But of course the other thing it is going to suffer from is exposure. Half the benefit of being in a sale is the discount tempting players in. The other half is being on Steam's front page. What's going to put this game back on the front page 6 months down the line? How many players who would love this game are actually going to miss out on it because they got a Steam account 3 months after the game is released and so they're never exposed to it?

    I can see the good intentions behind this business model, but I can't help feeling it's going to screw over the developer pretty badly and also a fair amount of players. Yes I have a huge backlog of Steam games I have never played thanks to the sales... but I also have a large collection of hidden gems that I love but never would have even known about if they weren't in a sale.
    Reply 0
  • Xbox One's limited edition Titanfall controller looks like this

  • Fox89 16/01/2014

    I'm quite fond of the design. Bright and cheerful, Titanfall branded but makes you think of Remember Me. I would never think about paying more than £5 extra for it, so it's nice to see sensible pricing for a change. I don't have an XBOX One but may well pick this up for my PC.

    Of course, I wouldn't play Titanfall with it as I'd be using my mouse and keyboard for an FPS. But could always break out Remember Me again!
    Reply +1
  • Broken Age: Act 1 review

  • Fox89 16/01/2014

    As somebody who backed this but never really played the adventure games of yore that Schafer is famous for, I feel pretty lucky. I'm not quite the 'target' audience but I am exactly the sort of person who gets the most out of what they have actually made. Reply +2
  • Steam currently has 75 million active users

  • Fox89 15/01/2014

    So if Valve make just $1 per year from each of their active users, that's $75 million per year in revenue. Less tax.

    Well, I certainly take heart in the knowledge that Half Life 3 shouldn't have any budget problems in the foreseeable future.
    Reply +6
  • Outrise pits 15 players against one giant playable boss monster

  • Fox89 09/01/2014

    Dunno what everyone is so worried about balance for. Yes it'll be tricky to balance, but here in this incredible science-fiction universe we live in there exist things called 'patches,' which can change the balance to account for things the players are doing.

    It's not like this is the first asymmetrical multiplayer game ever. Go play Left 4 Dead, LOL, Starcraft 2. Nothing's ever 100% balanced but they manage just fine with constant supervision and occasional updates.

    And that's before we even ask: what kind of balance would e good for this game? Is it cooler to have a game where the soldiers and boss each win 50% of the time, or a game where the boss wins 90% and it's a real accomplishment for the other 15 when they pull it off?
    Reply +5
  • Nintendo must pay royalties for every 3DS following court ruling

  • Fox89 07/01/2014

    I imagine the next price drop will be about... £2 less generous than it otherwise would have been. Reply +18
  • Bravely Default censors its clothing upon its western release

  • Fox89 04/01/2014

    I imagine Square Enix's response will just be "Well, we didn't think you were into that sort of thing..." Reply +6
  • Valkyria Chronicles 3 gets English translation via fan-made patch

  • Fox89 03/01/2014

    @SpaceMonkey77 Yes. HOPEFULLY they'll be pleased with the sudden influx of purchases from people like me that they wouldn't have got otherwise. But you never know. Reply +3
  • Star Citizen raises an astronomical $35m

  • Fox89 23/12/2013

    OK, here's a pretty simple explanation as to why the 'When it's done' mentality is different in Star Citizen compared to something like Duke Nukem Forever, or Half Life 2: Ep 3. Both of which I have seen comparisons for.

    1) We are still looking at a set schedule. The dogfighting module got put back by a couple of months as they decided to build the multiplayer infrastructure first. This is a short term delay with long term benefits, as they won't have to try and move the DFM from CryEngine into their own modified multiplayer engine later on. The plan hasn't changed (the planned modules are still the same), it's just the target dates are pushed back a little.

    Delays happen in video game development. It is not a big deal, especially when the reasons behind it are transparent.

    2) There are regular updates. Every week the team at Cloud Imperium Games puts together a report telling backers what is being worked on, what's next, what problems they've come across and so on. This isn't like Duke Nukem, HL3 or Final Fantasy Versus XIII which just disappeared off the face of the Earth for years.

    3) We already have playable builds which are being continually updated. Yes, the Hangar Module is just a tiny tiny part of the full game. But at the end of the day they promised to give players a hangar module and some ships to walk around in. They delivered on that promise. They continue to update and generally support the hangar module - fixing bugs, introducing new content and features - while they work on the DFM.

    And as for 'seeing where out money is going', well they did a livestream two days ago (you can check it out on the RSI youtube page) which showed the Dogfighting Module in action, played by the developers. There were a few crashes and major bugs, which is why backers don't have it yet, but we can see that the DFM exists and isn't too far away from being in our hands.

    So it's hardly vaporware. I don't quite understand where all the negativity is coming from on this one, it's hard to see how Chris Roberts and his team could be any more honest and transparent about the development process.
    Reply +10
  • Fox89 23/12/2013

    @skunkfish The vast majority of game budgets go on paying staff. More money = more staff, and there are always more talented people looking for work than there are jobs available.

    In short, spending the money isn't a problem, and if they do get to a point where they feel they have enough people and any more would be a case of too many cooks spoiling the broth, they can always just bank it to cover the existing payroll if there are any delays. Or of course to pay people for development and support post-release.
    Reply +2
  • Obsidian renames Project Eternity, releases a proper video

  • Fox89 10/12/2013

    Between this, Torment and Divinity: Original Sin? 2014 is going to be gooood!

    Edit: Also I forgot Wasteland 2. :3
    Reply +15
  • Introducing alpha and beta reviews

  • Fox89 16/10/2013

    Good thinking, I hope more and more major outlets start to do this as well. I love the proliferation in alpha funding that we're seeing, but it's absolutely right that anyone who is taking money is held accountable and consumers are properly informed about what they're signing up for. Reply 0
  • Upgrade Deus Ex: Human Revolution on PC for cheap

  • Fox89 14/10/2013

    @melnificent I'm saying additional content bundled with additional content is acceptable. Reply 0
  • Fox89 14/10/2013

    @melnificent Fixes? I don't recall anything being broken in DXHR - at least not after the PATCHES they released.

    No, we're not talking about something that was not functioning being fixed, we are talking about content addition. Just becomes 'sometimes' devs will kindly chuck these in for free doesn't make you entitled to them.
    Reply 0
  • Fox89 14/10/2013

    @melnificent You expect an awful lot from patches. Other than fixing game breaking bugs, anything else you get for free is a happy bonus.

    'Improvements and tweaks' doesn't refer to changing a couple of weapon damage variables. Key points of the game - the boss fights - have been completely redesigned and rebuilt. That's a big chunk of work.

    New Game+ will have taken quite a bit of time as well. While a patch can be pumped out by a few programmers and artists in a couple of weeks, the Director's Cut version has been in the works for a number of months now probably with a large-ish team. These people need to be paid.

    The question is, what is a fair price? Personally I wouldn't pay any more than £5, given the amount of new stuff isn't as substantial as proper DLC, so £3.50 seems about right. Some games have costume/vehicle/weapons packs for more than that. You on the other hand seem to think you are entitled to the shirt off the developer's back once you've handed over your cash for the initial purchase.
    Reply +2
  • Warning! Don't stand your Xbox One vertically

  • Fox89 20/09/2013

    I don't think anybody I know has ever had their 360 horizontal by choice. Odd coincidence I guess. I had my old one horizontal but that's only because it was the only way I could fit it in the little slot under my T.V. stand, so that's a choice that surprises me.

    This news is also quite inconvenient for potential Xbone owners. As I said, I HAD to have my first 360 horizontal, and in my new situation I pretty much have to have it vertical. I'm not sure I could make room for it if I had to lie it on it's side.
    Reply +1
  • Grand Theft Auto 5 was the UK's biggest video game launch ever

  • Fox89 18/09/2013

    @Malek86 Woah... that's more than I make in a week! Reply +14
  • Fox89 18/09/2013

    We would like to express our condolences to Take-Two for the unfortunately low sales of their latest product.

    Sincerely,
    Square-Enix.
    Reply +114
  • Hate Plus review

  • Fox89 09/09/2013

    I've never baked a cake in my life. I like the fact that in order to get all the achievements in this game I will be required to learn a new real world skill. Reply +15