FogHeart Comments

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  • Please games, let me be stumped

  • FogHeart 03/10/2015

    Probably games became this way because consoles were connected to the internet and publishers/developers could collect stats on game completion. And they figured, if so many people are giving up before making significant progress then surely we've created most of the game content for no reason? So there's the pressure for making the game show you where to go, what to do.

    Of course that attitude isn't relevant any more. If you are truly stumped there are wikis and playthroughs and even nowadays we can even get someone to connect to our game session and show us what to do. Demons Souls was the first game to take this to an extreme, it expected the vast majority of players to consult the web for help.

    But it's important to hook the player before stumping them - if I played a game for an uneventful couple of minutes before hitting a brick wall I'll just file it in the 'backlog' and pull something else out to play. If I don't know that the remainder of the experience is likely to be enjoyable, where's my motivation to continue?
    Reply +3
  • Digital Foundry vs Until Dawn

  • FogHeart 21/09/2015

    45 last month :D Reply +2
  • Dark Souls 3 is a surprisingly different beast

  • FogHeart 17/09/2015

    I wonder if all players who are used to Bloodborne will now have a propensity for fast, agile characters rather than slow, strong ones that wear thick heavy armour. Reply +4
  • Horizon's look at violence in gaming was a balanced take on a stale debate

  • FogHeart 17/09/2015

    Sadly, I turned over when I saw the conclusion that 'after playing violent games people are desensitised to violent imagery' thinking how the study was made to show a conclusion that they wanted to present. Otherwise, they would have shown a violent film to a separate group and seen if they also get desensitised. And also a group who played paintball. As it stood, they failed to show that specifically games, specifically video ones, and specifically violent ones, exclusively cause the desensitising effect.

    I might just fire up iPlayer and watch after the point I changed channel, but I suspect those first twenty minutes were all the people who wanted to have their bias confirmed cared to watch.

    Anyway, those were lovely cakes on the Bake-Off I watched instead.
    Reply +9
  • Oculus Rift's Palmer Luckey answers some burning questions

  • FogHeart 16/09/2015

    @Shackkobe And yet the first DVD player costed $1000, and now they cost pittance. The ZXSpectrum costed as much as a high end rig, when you factor in inflation. This is how it always is with new tech. It comes out when it's within reach of the consumer, but not easy reach of the consumer, and then over time costs less and less to manufacture and purchase. So yes, it might be just for people with a bit of money to burn at first, but I don't resent the yuppies who owned the first DVD players, unless they bought it, its popularity would not have snowballed. Reply +1
  • FogHeart 16/09/2015

    @alexatkin OK then, somewhere else pleasant but not sunny. The point is that it can be anywhere at all, I was just using an example. You can spend each evening in a completely different place. I could be in a winter wonderland, Aurora Borealis overhead, without feeling the cold. While watching Eastenders :O Reply +1
  • FogHeart 16/09/2015

    Why wouldn't I want it? I could go home, sit on the couch, slip on the headset and suddenly my couch is on a lovely sunny beach! Yeah, granted, that's going to be good for about 10 minutes before I want something to engage my attention, so I'll just bring up iPlayer on a virtual screen and watch BBC on a lovely sunny beach.

    What's the problem with this scenario?
    Reply 0
  • Project Morpheus renamed PlayStation VR

  • FogHeart 15/09/2015

    To answer the framerate question people are posing: the game itself must run at a solid 60fps. The VR unit actually runs at 120fps. The tech in the unit calculates what the in-between frames looks like. So if you imaging you are turning your head while playing, then every frame will have your viewpoint shifting, but every other frame the world around you 'updates'.

    Do remember that when you go to VR there's a hell of a lot of GPU stuff you no longer have to do: no motion blur, no depth of field, no chromatic aberration, etc etc. Does need the best of the best of AA, though.

    I'll be sticking with a PC VR solution because it'll have a broad range of programs for VR, both for education and entertainment, things you passively experience and things you get involved in. I suspect the Playstation VR will have the sort of thing that playstation users want most of all - highly interactive games. Not a bad thing, of course, but it's not everything I want.
    Reply +5
  • Mariah Carey makes her fleeting appearance in the new Game of War ad

  • FogHeart 15/09/2015

    Mariah can't hide it - I know what she's done with that crossbow. Kate Upton used to be the Game of War warrior princess, but then she took an arrow to the knee. Reply +6
  • PlayStation 4 is getting changeable colour plates

  • FogHeart 15/09/2015

    We can all say 'bad choice of colours' but how do we know that in Japan there aren't loads of PS4 owners saying 'oooo good choice of colours!' Cultural thing.

    However if Sony are comfortable with PS4 owners removing and replacing a piece of simple moulded plastic, why don't they license it out to companies who could make better designs? There are PS4s with designs on themalready, they would just expand on that idea, we could get custom covers with characters or logos or whatever on them.
    Reply +2
  • 10 minutes of Star Wars: Battlefront alpha footage leak

  • FogHeart 14/09/2015

    @riceNpea Reply -1
  • FogHeart 14/09/2015


    Disappointed with the apparent lack of fun in this footage.
    You mean you find the lack of fun disturbing?
    Reply +6
  • Video: These Cuphead bosses will ruin your life

  • FogHeart 12/09/2015

    Winning without dignity from early times...playing Tribes 2, I would lay a mine on an enemy loadout station and cloak nearby.

    Enemy player doesn't notice it, walks onto mine to get a loadout, dies.


    Enemy destroys his own loadout station in order to destroy the mine, and then tries to repair it, giving me a perfect opportunity for a de-cloak and backstab. Then I lay another mine...
    Reply +1
  • Tales from the Borderlands is the closest we have to a great video game movie

  • FogHeart 11/09/2015

    @riceNpea The Beast Must Die?
    Reply -1
  • Hardware: Rivals announced for PS4

  • FogHeart 10/09/2015

    Some of the design team from the original game are involved in this new version.

    We're putting the band back together!
    Reply +3
  • Forza Motorsport 6 takes us back to the series' heyday

  • FogHeart 08/09/2015

    @apoc_reg In fairness, one caption reads "We're not allowed to use our own screenshots just yet", but EG had to put something up in the article! Reply +1
  • So, Mr Kojima, do we feel "ashamed" over Quiet?

  • FogHeart 04/09/2015

    @I_Am_CatButler Clarifying: A diver, at the end of his dive, will have a safe mount of nitrogen dissolved in his bloodstream. Although it has not had a means to escape for the duration of his dive, that's OK: as long as he doesn't dive too deep for too long, his blood will keep dissolving more. The danger comes when rising too quickly as the gas comes out of solution - as you say, it's like twisting the cap on a fizzy drink, the pressure drops and the dissolved gas comes out.

    If your skin can't 'breathe' then you experience the same slow build-up of nitrogen in the blood stream as a diver would. It'd take a long time to reach dangerous levels - especially in the open air - but eventually your blood can't dissolve any more gas, and it forms bubbles - it's not the same cause as the bends - oversaturation rather than pressure drop - but the same effect, bubbles of nitrogen in the bloodstream. Since we don't suffer a build-up while clothed, we can surmise that clothing doesn't prevent gas from escaping from our skin. Ergo, ordinary clothing is 'breathable'.
    Reply -3
  • FogHeart 04/09/2015

    This is a really silly idea for baring skin. Time for some science...

    We breathe in air, breathe out carbon dioxide. Air is a mostly nitrogen, some oxygen, a few trace gases. So what do we do with all the nitrogen?

    It dissolves in the bloodstream and escapes through our skin. In the time it takes you to breathe in and out once, enough nitrogen has left your body to account for the intake, via your skin.

    If we are covered in anything that stops nitrogen leaving our system it starts to build up in the bloodstream, eventually reaching dangerous levels, no more can dissolve, you get bubbles of nitrogen in the bloodstream, you die of the bends like a scuba diver surfacing from depth too quickly (you can't leak nitrogen from your skin while underwater).

    But we're dressed in clothing most of our life, and we're not suffering nitrogen build up! From which you can readily deduce...ordinary clothing does not prevent gas moving in and out of it at all! This bare-skin-or-I-suffocate is totally ridiculous.
    Reply +6
  • Armello review

  • FogHeart 04/09/2015

    I would like to apologise to all the PS Plus subscribers who voted for this, for voting for Grow Home. I did that because I can't abide board game based games, or outcomes decided by dice, or turn-based combat. I will try to amend my Philistine, troglodite ways.

    No, not really. If I genuinely know that I won't enjoy a game, why should I vote for it?
    Reply +7
  • Video: You sure do pass out a lot in video games

  • FogHeart 03/09/2015

    If I were Lara Croft post-reboot, I'd be surprised if I didn't open my eyes to find I'm hanging from the ceiling in a room full of corpses. Reply +9
  • Face-Off: Dishonored: The Definitive Edition

  • FogHeart 03/09/2015

    Where on earth is that ambient occlusion on screen 4/8?
    One third from the left, one third from the top. Balcony next to the air vent. Look at the shadows underneath.
    Reply 0
  • FTC: Machinima "deceived" consumers with Xbox One videos

  • FogHeart 02/09/2015

    I hope this requirement to declare sponsorship will, in time be taken up by user reviews on websites and even thread posts. In the meantime I will just console myself with a Kool Menthol Cigarette, because Kool Menthol Cigarettes taste good, like a cigarette should. Reply +27
  • All four Mad Max films now playing on Steam

  • FogHeart 01/09/2015

    There has been too much violence, too much pain. None here are without sin, but I have an honorable compromise. Just walk away. Leave the inventory, the trading cards, the gifts, and the whole library, and I spare your lives. Just walk away. I will give you safe passage to another online reseller. Just walk away and there will be an end to the horror. I await your answer. You have one full day to decide.

    -The Lord Humungous
    Reply -1
  • The man who sent his game to Gabe Newell in a briefcase

  • FogHeart 31/08/2015

    It's been said by many a director of a development studio that the best way to get a job there is to present them with something you have created. Given that the briefcase contained the plans for a creation rather than the creation itself, even if Valve had a good look at the contents it wouldn't be enough for them. They want something on the level of Minerva. So, no surprise that Project-X has to become an actual creation, a thing that people are playing, before Valve will notice.

    Yeah, but look at what someone has to go through to achieve that: give up a steady salary, work ridiculous hours, pitch the game to strangers and hope that the lack of closure we have on Shepherd's story is enough to carry it through. Go into extreme debt and make promises to companies that will take a substantial cut of the end product's sales. Just to have a shot at being noticed by Valve. Not a guarantee that they'll pay attention. Just a chance.

    You can make overtures about nothing worth it being easy, but I'm not swayed: success is supposed to pay dividends for the person who has enough drive to make their dream into a reality, and I'm just not seeing those stories in game development. I'd love for this to have an 'optimal' ending, but most likely this chap will make this mod, be snapped up by some other developer and find himself on that same treadmill, working long hours for less pay than he should have, suffering crunch time work before release, and losing out on a bonus payment because some clueless jerk on a review site scored it 20% lower than the next lowest rating and brought the average below a threshold.

    So stop: rewind. We need people like Seabrook to not need to give up so much - of their time, of their financial security, of their future compensation - to achieve their dream. We need him to keep that job in QA but still be able to push out Project-X in a reasonable time frame. Is there just no way things could be made easier than they are now?
    Reply +7
  • Steam hardware pre-orders score free Rocket League and Portal 2

  • FogHeart 28/08/2015

    Hurrah! I somehow missed out getting it from PS+, by a twist of fate I get another bite of the cherry. Reply +1
  • Until Dawn review

  • FogHeart 27/08/2015

    You have to say, taking an 'oh god not this again' genre and filling it with 'oh god not that again' horror cliches but making it an engaging and inventive story is a masterclass in video game writing.

    It shows that teen slasher is not an exhausted genre and all its horror tropes have not been done to death, they just needed to be executed with wit, intelligence and panache.

    What I'd really like is if this game could be played in one of those twitch sessions where a whole audience could make the decisions and the popular 'vote' follows through.
    Reply +3
  • UK charts accused of "snobbery" over Everybody's Gone to the Rapture soundtrack snub

  • FogHeart 26/08/2015

    So an orchestra is only playing classical music if it was written during a specific time period? That's....odd. Surely any line you draw as to the start and end of the period are ultimately artificial? The lifetime of this composer is in but that one is out?

    Surely it should be about the style of the music, the set of instruments used to create it, and so on?
    Reply +1
  • FogHeart 26/08/2015

    I'm sure their official chart that won't allow game or film soundtracks will allow ballet concertos. If they can be listened to without the accompanying visual part of the medium and still be considered to be in the classical category, why not film and video game soundtracks? Reply +2
  • Earth Defence Force for PS4 and Vita confirmed for Europe

  • FogHeart 25/08/2015

    Lovely game name, must be a dozen metal bands who would look at that and think 'damn, wish we could have used that'. Reply +5
  • Sony dates Tokyo Games Show PlayStation press conference

  • FogHeart 25/08/2015

    @ubergine The anticipation is huge but sometimes they just don't turn up. Although you know it's going quite badly when they bring out some dubious looking gadget. Reply +8
  • Nvidia GeForce GTX 950 review

  • FogHeart 22/08/2015

    A 44% increase in performance over 750ti , but a 30% increase in power draw. As both cards are suited for living room HTPC/gaming where noise levels are important, I'd be interested in comparing noise levels between the cards, sadly missed out here, we only get an anecdotal comment on it being quiet on twin frozr setup.

    We really want 14nm to finally come on stream and for minimum 3Gb VRAM to be established. (sigh)
    Reply 0
  • Cities Skylines: After Dark release date, price detailed

  • FogHeart 20/08/2015

    "Taking the cities from daytime to night is not as simple as one might think," lead designer Karoliina Korppoo explained in a new post on the game's official forum.
    Someone tell that to this guy.
    Reply +3
  • Everquest 2 to experiment with permanent "prison server"

  • FogHeart 20/08/2015

    @Mkwone Only they'll have a better cricket team. Reply +12
  • Digital Foundry vs Everybody's Gone to the Rapture

  • FogHeart 19/08/2015

    some things look like plastic when they're supposed to look like wood etc.
    Yeah, I remember the 80's well....
    Reply +3
  • FogHeart 19/08/2015

    @M4RKYB BABY TRIFFIDS!!! Reply +8
  • The insanely popular free-to-play Frozen mobile game is coming to Xbox One

  • FogHeart 19/08/2015

    @lone_wolf_uk They should put that somewhere in the singalong. Reply +1
  • Sony dates Paris Games Week PlayStation conference

  • FogHeart 18/08/2015

    @IronSoldier I wonder how they do '4theplayers' in other languages and still make it make sense. Reply -2
  • Ashes of the Singularity: the first DX12 gaming benchmark tested

  • FogHeart 17/08/2015

    I see nVidia have decided to use the Mourinho method of commenting on results.

    Like others I really want to see an AMD CPU as an added dimension to the benchmarks. If a combo of AMD CPU and GPU and DX12 suddenly puts the red team well ahead, then we really have an unexpected reversal of fortunes.
    Reply +4
  • New ZX Spectrum out 24th August

  • FogHeart 14/08/2015

    I strongly suspect the prize for finishing Pimania has been claimed. Although I seem to recall you needed to consult the cassette cover anyway.... Reply +2
  • Clearing confusion about boss battles in Deus Ex: Mankind Divided

  • FogHeart 11/08/2015

    It's pretty easy to imagine how you could use stealth or dialogue in the events leading up to a 'boss' so that you don't have to go toe-to-toe. Talk to some people who provide him with support - physical, financial, political, whatever - and get them to disown him, or deprive something on which he relies. Use stealth to infiltrate a room where you can disable his systems. And so on. Loads of possibilities.

    That big guy in the trailers? By the time you get to him you could have completely disabled his augments so he is a puppet with cut strings, or change world events so that he is full of self-doubt. No guns need be raised. Easy.
    Reply +3
  • Woolfe: The Red Hood Diaries developer Grin closes down

  • FogHeart 11/08/2015

    "At first we could not believe that our 'baby' was not more successful, in our emotions we started looking for explanations not related to the game," Wouters wrote.
    "Maybe gamers are just spoilt brats, bashing on everything, maybe there is an oversaturation of indie market, maybe all the free-to-play games by big studios are giving players a false sense of value. How could less than $10 be to expensive for a beautiful game like Woolfe? How could this be our fault?
    "Of course none of the emotional excuses above are the reason of our mixed steam rating. We can only blame ourselves..."

    Wouters blamed Woolfe's failure on a lack of experience and the costs associated with the decision to switch from creating a 2D game to a 3D game.
    "It is not out of disrespect that our communication dropped to almost zero... it is out of shame. It is truly devastating to read the negative comments we received by some press and players. With Woolfe being the most passion driven thing we have ever created, it feels horrible to live with the feeling we let you down."
    "As for me, I going to take it easy the next couple of weeks/months, but I have learnt so much about game development the past few years and I don't plan on letting that knowledge go to waste," Wouters said.
    Reply +16
  • Everybody's Gone to the Rapture review

  • FogHeart 11/08/2015

    Alright, that settles it. I really have to replace the avocado bathroom suite before I put my flat up for sale. Reply +19
  • Why Destiny ditched Peter Dinklage

  • FogHeart 11/08/2015

    I've heard that if Nathan Fillion and Nolan North touch then the whole universe implodes and is recreated in cyberspace. Reply +8
  • GTA5 modders who made their own multiplayer banned by Rockstar

  • FogHeart 10/08/2015

    It's not helpful to claim Rockstar 'got angry' and 'kicked people in the teeth'. This is probably a scenario that they never considered would arise, and sits in a grey area. If they let it slide then they set a precedent, and less benign modders would claim that if you let one mod violate your T&Cs why can't you let them all. Maybe next release they could re-draught a policy that covers this scenario, but until then they're stuck with the one they have that means they have to call anything in the grey area 'black'. Reply +14
  • We're all Palmer Luckey on the cover of Time magazine

  • FogHeart 07/08/2015

    Let's face it, a lot of tech revolutions start with people looking stupid Reply +2
  • Intel Skylake: Core i5 6600K review

  • FogHeart 06/08/2015

    I'm also still on my I5 2500K. I'll be putting together a new rig when VR comes out, it's good to see I won't need to dig that bit deeper for I7 now - this chip looks good. Reply 0
  • Crackdown 3 tech demo details destructible environments

  • FogHeart 06/08/2015

    @FireMonkey "They system has been around for businesses for about 5 years. They will be making plenty of money from it."

    I want to clarify that I meant the scheme MS might have for supplying cloud services to XBox devs at a cheaper rate as Bauul suggested, not Azure itself. We get to see adverts every day from MS on the TV about how companies use Azure!

    I'm sure we'll see destruction in single player but to a limited degree if only for the sake of the story itself. We can't have the game stop because you've already destroyed the building where the next mission is. Destruction on a big level needs cloud servers, but limited destruction can be done locally as the Red Faction series shows on XBox 360.
    Reply 0
  • FogHeart 05/08/2015

    @Bauul Regarding geometry: it's hard to determine just how it's done. It's demonstrated that you can shoot a single hole in a panel: if that panel is already composed of geometry at its highest 'resolution' then the world consists of many millions of tiny connected objects. If I shoot a hole in panel on abuilding, then bring the building down, am I then asking a server to calculate the position of millions and millions of tiny objects every frame as it falls and send details to all clients? It'd be massively inefficient.

    But the way the building parts are simulated by different cloud servers is very 'neat'. As bits pass between zones, cloud servers would be sending info to another server saying 'here is a bunch of objects and their velocity vectors crossing over into your territory: they're your responsibility now.' The transition would be interesting - as they cross the border they are partly in both zones, when does the actual passing over take place?

    Regarding cloud: you could be right, but surely the fact that no developer has taken it up must be irksome for MS, who have come up with this scheme but have had no income from it. I'm skeptical about it being a failure of imagination from third partydevelopers - surely they are not collectively less capable of coming up for a use for it than the first parties. More that when a game needs a cloud its running costs take a sudden leap, and the publishers balk at that.

    Don't Forza avatars use the cloud too?
    Reply 0
  • FogHeart 05/08/2015

    God, explaining why the Cloud isn't that much of a thing to crow about is so difficult! So I will try to make it very clear:-

    - A cloud is a bunch of servers connected to the web. Nothing new there, but the difference is that you have a job that needs doing with a server resource, right? Calculating weather, working out how molecules will react, simulating building destruction. Now it used to be that you hire a set number of servers from a company for a length of time, get them to do the job. If you only need a single server one day, you have the others sitting idle wasting money. If you need more than you hired, too bad.

    - With a cloud, though, you can ask for more and more, spinning up servers as the need arises. So if no buildings are being destroyed, no servers spun up. If the server hosting the multiplayer game, which is not a cloud server, then finds it needs destruction simulated, it'll make a request to the cloud for resources as it sees fit, then frees them up when done with them.

    - But there's no magical thing about the cloud which means it'll only do jobs for your XBox. It's already doing work, for example, for Accuweather etc. Microsoft have a bunch of cloud servers, it calls them Azure. Amazon have a cloud. IBM have one. Loads of companies. And they hire resources out to whoever needs them.

    - Yes, you will have noticed I didn't explicitly name Sony in the last point. But that doesn't mean no Sony game can ever use a cloud. To do so, they'd do a deal with a company that has a cloud, and as a commercial venture that could mean any company including MS - whoever gives them the best deal.

    - So why would MS keep talking about Cloud as a special feature of XBox if a game on any platform could use a cloud? Because it's all joined up for them in the first place. They can make the cloud available for first party game designers without any money passing hands. Unfortunately, first party is where it begins and ends. Third party will need to pay MS for use of Azure, as you might expect. After all, MS will want money for providing service to people who aren't Microsoft!

    - To sum up: it's not about boosting power to a console in a way that competitors cannot: it's about providing a convenience to first party games where their competitors would need to pay another company for the same.

    Sadly, I am confident we'll see the usual suspects saying the same thing over and over whenever Crackdown pops up in articles...
    Reply -2
  • The Taken King makes huge and important changes to Destiny

  • FogHeart 05/08/2015

    This article has me confused over the spelling of Dreadnought. Reply +2