FogHeart Comments

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  • Nintendo postpones plans for sleep sensor launch

  • FogHeart 09/02/2016

    Just think how much faster Mario would move, how much higher he would jump, if he weren't always so tired and fatigued on account of his apnoea and somniloquy. Reply -1
  • Unravel review

  • FogHeart 08/02/2016

    I don't very often check elsewhere after reading a Eurogamer review, and I haven't done so on this one yet, but I can say that each time I do it I've got the same motivation: that the EG reviewer sounds jaded and cynical. Reply +2
  • Titanfall 2 will have a story campaign "where science meets magic" - report

  • FogHeart 08/02/2016

    "This baby fires 10mm explosive-tipped caseless standard light armour piercing rounds, and has an underslung six inch wand made from bloodwood!" Reply +2
  • Reality check: what SteamVR gaming actually offers

  • FogHeart 06/02/2016

    Even if the domestic consumer market utterly rejects it, it's so useful in all kinds of places like education, architecture, statistical analysis, science, military and so on that it's bound to continue in some form. As for gaming and social, well at worst it'll only really be practical for those with the room, financial resources and solitude to accommodate it, but that's still going to be a significant number of people. Everything I've read so far seems to indicate that there's lots of hurdles before you can enjoy its use, but if you are able to overcome those, it's great.

    This is still just the first generation of viable VR. Next generation will have greater pixel density, complete FOV and foveated rendering to lessen the load on the host system. And possibly wireless. We just need to get through this gen first.
    Reply +1
  • DayZ forums hacked: usernames, emails and passwords compromised

  • FogHeart 05/02/2016

    @bongomcnulty It must feel like there's nothing new under the sun....

    Unless of course you found the article in the link above before you posted and plagiarised it....

    But you wouldn't have done something so cheap..right? Right?
    Reply 0
  • Uncharted 4 PS4 gets a Drakeover

  • FogHeart 04/02/2016

    Nice colour scheme, but I agree with camo-kill that it doesn't really have much of a connection with the art of Uncharted - antiques, treasure, etc. Although I guess that's difficult to convey in plastic. For example any attempt at making wood effects would come across as cheap veneer. Reply +2
  • The new Doom comes out in May

  • FogHeart 04/02/2016

    A refreshingly short time span between the first reveal and its release on this game.

    Also - given that it's an evolution of the engine that used dynamic resolution in Rage and Wolfenstein, it'll be interesting to see how well it works compared to recent games that also use it, like Witcher 3 and The Division.
    Reply +2
  • "It was tempting to retire…"

  • FogHeart 03/02/2016

    I just read an article about someone whose team had worked for about a year on a game, and now had something they intended to sell. He doesn't make any strange promises about its future development or anything. If we had never heard of him before, this would be a perfectly ordinary everyday news item about an embryonic game in development (albeit one that we'd be more likely to see on RPS, ironically).

    But it's not just that, because of the shitstorm that took place. I'm not going to say if he deserved it, or deserved worse, or whatever. I will ask: given that he wasn't going to retire, what, realistically, should he have done instead? Possibly the answer is 'design and make the games, but someone else talk to the press, never you, never again', I think he and possibly the remainder of 22cans have made a judgement call about that and decided that unless it was Peter who acted as spokesman for the new game it'd vanish among all the Early Access games that get released. You may prefer to never hear from Molyneux again, but if that happened 22cans wouldn't get the publicity they need, so as far as getting word of Godus Wars out there is concerned, they're damned if they do use Peter as spokesman, and damned if they don't.
    Reply +1
  • The internet reacts to The Fine Brothers' "react" trademark - and it's not happy

  • FogHeart 01/02/2016

    I guess I won't be seeing any more fun chemical experiments on youtube :( Reply +5
  • The Division beta PC players are giving themselves godlike powers

  • FogHeart 01/02/2016

    Someone explain: if the server isn't doing 'sanity checks' on client values, and they fix it, what's to stop cheaters simply amending values to something credible but still powerful? Fastest credible speed with the fastest credible ammo count with the highest critical hit chance - that's still someone who will find themselves on top of most encounters. Reply 0
  • Keith Stuart on: horror, madness and control

  • FogHeart 30/01/2016

    I was thinking about the sanity meter while playing Don't Starve recently, and all the stuff that drains it. There's no magical aura in the flora or the fauna (I'm a poet), it's more a case of stress and disgust chipping away at your state of mind. It rains heavily, you get wet. You eat a dead spider, you feel queasy. You spend the night with limited light, you pick flowers that look wrong, you wander near trees that look sentient and malevolent.

    I can get behind this idea. While Bloodborne is a fantastic game, I don't buy into the concept of creatures that drive you mad by looking at you from a ledge 300m away, or others that do it by hitting you with a log.

    I also prefer the concept that high stress leads to loss of control rather than just dying (head pops, commit suicide etc). Your actions are mediated by your amygdala, stopping you from thinking out loud or doing spontaneous psycho actions like pushing people off train platforms when they play music through their phone. Schizophrenia is characterised by loss of agency: you are not sure who causes actions to take place, even if it's yourself, so the mind makes your reality make a weird sort of sense by inventing aliens and monsters and voices. When the brain chemistry is messed up by stress, maybe you get these effects. There's a character in Don't Starve that keeps setting fire to things while stressed, and Isaac hallucinates attacks and sees Nicole in Dead Space 2.

    But all of this is backwards to the article, which starts with the player lacking full control and having it cause fright and insanity, rather than vice versa. Maybe there'a great game to be made where we have both, forming a vicious circle.
    Reply 0
  • Almost every comment on EA's Instagram is "Skate 4"

  • FogHeart 28/01/2016

    superkalifragilisticexpi4lidocious Reply +17
  • GOG launches an early access program with "no questions asked" refunds

  • FogHeart 28/01/2016

    Out of curiosity: Are we any closer to having a 10-foot interface from other online stores? I'm a lazy couch potato who wants to do the whole buying/installing/starting/playing experience without touching keyboard and mouse. Reply 0
  • Bungie president out less than a week after Destiny 2's reported delay

  • FogHeart 28/01/2016

    "I want to personally thank Harold for his friendship, passion, hard work, and dedication in helping make Bungie the great company it is today," Parsons said.
    "But I'm not going to see him again here, so I can't do that. Instead I'm just going to write it in this statement, and go back to running round and round my new office, playing with the no-hands faucets in the personal washroom, and singing to the cityscape with arms oustretched as a gaze upon it from the floor-to-ceiling windows."
    Reply 0
  • Sony is trying - and failing - to trademark "Let's Play"

  • FogHeart 28/01/2016

    I look forward to the future, when Sony has abaondoned this and instead have successfully trademarked 'Play Time', thus ensuring millions of little kids pay them royalties every day for their short breaks between education. Reply +2
  • Tom Clancy's The Division PC specs detailed

  • FogHeart 22/01/2016

    Supported OS: Windows 7, Windows 8.1, Windows 10 (64-bit versions only)
    good...good...
    Reply +1
  • Aviary Attorney review

  • FogHeart 21/01/2016

    That was a nice review kittiwake up to. Reply +3
  • I have to break Fallout 4 to finish it

  • FogHeart 20/01/2016

    Sounds like your problem with the End of the Line quest was Terminal. Reply +17
  • Resident Evil Zero review

  • FogHeart 18/01/2016

    In the game's final stages, when the designers make their tallest demands (mix the chemicals in order to create acid to power a battery, to operate machinery, to enable you to collect a key-card from a ledge) you've become so inured to the nonsense it feels reasonable. No audience would stand for such obscurity in the context of a film or novel, but set within the context of a video game, where we are used to our progress being impeded and gated in mysterious and often-preposterous ways, it somehow works.
    In order to change the toner cartridge in the printer behind me I need to fetch it out of the cupboard. The cupboard is locked. The keys are in the server room. In order to enter the server room I must swipe my keycard, which must have access permissions to the room.

    Once I have the toner I'll need a blade to open the seal...
    Reply +58
  • Valve-approved fan-made Half-Life expansion Prospekt dated for February

  • FogHeart 16/01/2016

    Damn, Seabrook, you actually saw it all the way through. Well done. Hope the release compensates for the sacrifices (read the original article, chaps). And hope it's the start of a fulfilling career.

    As one of the people who was pissed off at getting no 'closure' on Shepherd's story, I'll be picking this up.
    Reply +5
  • Is your PC really VR-ready?

  • FogHeart 15/01/2016

    There's something coming that will drastically reduce the load on the PC. Right now every bit of the display in these units is rendered at the same quality. But we don't need that. The human eye only renders a small bit at the centre of your vision at high resolution - further out things get 'fuzzy' and at the edge of your vision things get blurry. So it's really not worth rendering the whole of both screens perfectly - provided the unit can tell exactly where you are looking.

    So there's a couple of firms designing headsets which detect your eyeball swivel and can transmit that to the PC. As well as the obvious benefits of the PC knowing what you are looking at (menu selection through gazing, shoot-what-you-see etc) it means that provided the rendering system is in place for that, the PC can concentrate at rendering full res at your gaze point and at lower res elsewhere. This has huge gains in performance.

    So soon we'll get a new raft of more powerful hardware and VR googles that actually need less PC power than Rift or Vive. The only concern is if platforms like SteamVR will support foveated rendering without the programs/games needing any rewrites.

    More detail here :-

    http://www.roadtovr.com/hands-on-smi-proves-that-foveated-rendering-is-here-and-it-really-works/
    Reply +3
  • Alton Towers announces first VR rollercoaster

  • FogHeart 12/01/2016

    @Smokemeakipper People are negging you, but you actually have something. It's been determined that when people are blindfolded they can't gauge accurately how fast they are accelerating, decelerating or turning. This means you can strap them into a machine that doesn't really go anywhere, just does a bit of roll/pitch/yaw, and if they watch a VR rollercoaster at the same time they can't tell the difference. It wouldn't sell, though, as people would feel they're being conned, but it's going to be safer than any existing rollercoaster. Reply 0
  • Star Wars open-world RPG Kickstarter bites the dust

  • FogHeart 08/01/2016

    Thirdly I know my spelling and grammar sucks, but all you need is the force and you will do ok in life.
    So he's been waving a hand at teachers and saying "This is not the grade I was looking for."
    Reply +14
  • Pimped game controllers with bullets and diamonds - who makes these things?

  • FogHeart 08/01/2016

    Day 1: I am the coolest person alive. At least I am the coolest person among my rich peers who also play a console.

    Day 3: Dammit, I got killed because my fingers keeps sliding off the metal surface of these bullet joysticks!

    Day 7: Got my arse kicked again! Where's my old controller?
    Reply +2
  • Oculus Rift costs 500

  • FogHeart 06/01/2016

    Just because the first release is expensive, doesn't mean the tech will die a death Reply 0
  • 20,000 video game cars flow like water in TrackMania

  • FogHeart 05/01/2016

    So who won? Reply +8
  • The Xbox One and Windows 10 exclusives due out in 2016

  • FogHeart 04/01/2016

    It feels like if you own a PS4 and a PC - and can use both on a TV like me - the total list of games you cannot ever play doesn't hurt very much to look at. Reply +2
  • Seeing in the new year with Resogun

  • FogHeart 04/01/2016

    I have played System Shock 2 many, many times, but this Christmas saw me playing it once more (after the announcement of SS3, I couldn't help but be drawn back into it), but for the first time, from the couch, on a big TV, using a Steam controller. It's continuing to make my old PC games, formerly played in low res on a monitor, come to life again. Reply 0
  • Games of 2015 no. 9: Everybody's Gone to the Rapture

  • FogHeart 24/12/2015

    I got plenty of hours on Binding of Isaac and Resogun, games that are all game, and I've played through EGttR and VoEC twice, and Dear Esther three times and I'll certainly play each again. There's room for every kind of game - from minimal interaction and all plot to no plot all interaction.

    But no one here is disputing that, are they? Even those that aren't grabbed by these 'walking simulators' can see that they would appeal to someone else. Those that have tried it and say it's not for them say that the plot, the characters, just weren't appealing enough for them.

    The three big walking simulators all have the same thing in common: big tragedy, followed by melancholia and reflection on events that have transpired. It's a limitation of the genre: if it involved characters that were still alive it'd be strange not to interact with them, and then we're straying out of the genre anyway. So it's all about the dead or disappeared and how they came to be that way, which can't help conveying melancholy and loss. And while it's OK for the likes of me, of course for a lot of people that's just not their cup of tea!

    Maybe someone right now is conceiving of a walking simulator that's more upbeat, or where the characters are out of the ordinary. Gaming has expanded its scope resulting in the walking simulator, but the walking simulator genre itself needs to expand its scope to find stories that appeal to more people.
    Reply +4
  • Konami is hiring for a "New Metal Gear"

  • FogHeart 18/12/2015

    Candidates with experience in office and gym cleaning will be favourably considered. Reply +8
  • Destiny launches level boost packs priced 25

  • FogHeart 15/12/2015

    If you've been tempted to buy this boost pack but the comments on this thread are causing distress, just relax by taking a couple of Nurofen Destiny Anxiety Relief tablets. Specifically tailored to get rid of that should-I-avoid-the-grind tension headache - fast.

    You're probably the kind of mug who buys branded painkillers too.
    Reply +6
  • Eurogamer readers' top 50 games of 2015 voting

  • FogHeart 11/12/2015

    I'm so far behind on my pile of shame I wish I could cast votes for games of 2014. Reply +3
  • GCHQ releases Picross-like puzzle to the public

  • FogHeart 10/12/2015

    Perhaps the page isn't 'struggling' to load: perhaps it's designed to fail. Your next task is to figure out what to do about it. Reply +11
  • Bungie talks Destiny: The Taken King's event-focused future

  • FogHeart 08/12/2015

    Festival of The Lost?

    Really?

    Isn't that just going to be lots of players standing around consulting their maps and thinking 'surely this is the place'?
    Reply +12
  • Rez Infinite is PlayStation VR's best game yet

  • FogHeart 07/12/2015

    @specialgamer The way that PSVR works, is, that the game itself runs at 60fps. That is, is updates the world every 1/60th of a second. However the Playstation VR hardware inserts a frame in between the ones the PS4 generates. It's not an identical frame - that'd just be 60fps after all - the hardware checks your orientation/position and shows you the adjusted viewpoint in that extra frame. So you could say the PSVR runs at 'pseudo-120fps'. Reply +2
  • PlayStation Experience 2015 keynote live report

  • FogHeart 05/12/2015

    How does one expect a surprise? Reply 0
  • Watch: Johnny and Aoife play Slender: The Arrival

  • FogHeart 24/11/2015

    John's reaction at exactly 12 mins? That was me, exactly like that, on the only time I played it - early PC version. I thought, "well if it's just going to take control away from me, turn my viewpoint to him, give me no opportunity to get away, make my death inevitable, what's the point?" It's a cheat. An enemy that suddenly teleports right behind you and it's game over? Yes scary, but cheap and frustrating and makes you not want to try again. Reply +2
  • Eurogamer's PS2 emulation wishlist

  • FogHeart 22/11/2015

    I've examined my Playstation 2 games stack, and would suggest these that haven't been mentioned yet:-
    The Jak and Daxter series
    The Fatal Frame/Project Zero Series
    Rez
    Black
    Clock Tower 3
    R Type Final
    Reply +2
  • Microtransactions sneak into Forza Motorsport 6

  • FogHeart 17/11/2015

    The strangest thing has happened to a friend of mine. He bought a new house but found one of the doors was locked. There was a note on the door: "We'll unlock this room only after you've lived in the rest of the house for long enough. Alternatively, you can pay the seller some more money on top of what you've paid and he'll unlock it straight away."

    Another friend of mine went to a fast food restaurant and bought a meal. He sat down to eat it. He hadn't quite finished the main course and wanted to open the ice cream tub but an attendant jumped over and whipped it out of his hand. "Sorry sir you can't have the ice cream until you've eaten more of the main course. Alternatively you can pay us some extra on top of what you've already paid and you can eat it right now."
    Reply +7
  • Microsoft's cheeky video explains Xbox One backwards compatibility

  • FogHeart 13/11/2015

    How Playstation backwards compatibility works in my house:-

    Step 1: Unplug power cable from the PS4
    Step 2: Unplug HDMI cable from the PS4
    Step 3: Plug that same power cable into the PS3
    Step 4: Plug that same HDMI cable into the PS3

    Seriously, what BC all seems to boil down to is:-

    - Good for people who sold off their old console. Is this lots of people? And why would they sell their console but not their games?
    - Good for people who aren't logistically able to put the old console near the TV (no space under or near the TV)
    - Good for people who can't be bothered to spend the time plugging in the old console and navigating the menus for the odd occasion that they want to play an older game. I suppose the same people who can't be bothered writing a counter argument and will just hit that neg button :D
    Reply -1
  • Performance Analysis: Call of Duty: Black Ops 3

  • FogHeart 12/11/2015

    I guess the next major shooter to use dynamic resolution will be the Doom reboot, which will be on the latest iteration of iD's tech 5 engine, used in Rage and more recently Wolfenstein. Both of those games had super-solid 60fps framerate. In fact the engine seems to err on the side of caution, dropping the resolution when it didn't need to. At the heart of dynamic resolution is an algorithm that judges whether each frame needs to drop in rendering resolution and by how much. Tech 5 goes a bit too far, but that's better than Treyarch's which is too confident that a frame can be rendered at a given res, and ends up tearing or dropping when it finds itself out of rendering time. Although I suppose it has a lower limit on acceptable resolution and if a frame would go below it then it would rather tear/drop. If that's the case, the game is 'pushing the prettiness too far'. Reply 0
  • Take-Two sends private investigators to GTA5 modder's home - report

  • FogHeart 10/11/2015

    @ubergine And then I, finding that my younger partner had been killed, come out of retirement for one last case despite the commissioner telling me to stay away. I'd track you down and after a car chase we end up at the docks. There'd be shooting while I chase you on foot through a maze of shipping containers which culminates with me shoooting you and you'd fall off a high spot into the water, while distant sirens wail. As I stand over the water looking down the commissioner comes up next to me.

    "What happened here?" he asks.

    Without looking up I say "I just got rid of a pain in the neck."

    And yet the body is missing...
    Reply 0
  • Alexis Kennedy on: Three reviews of unreviewable games

  • FogHeart 07/11/2015

    the ambient sound that Gaslight makes has been shown to cause disorientation in mammals. It's a murmur like waves and fog and the passage of stealthy foot traffic
    https://www.youtube.com/watch?v=Rk0dcgj5oTA
    Reply 0
  • PlayStation Paris Games Week 2015 conference live report

  • FogHeart 27/10/2015

    Hope Martin reviews this one. Reply 0
  • FogHeart 27/10/2015

    The Rumour IS True! Reply 0
  • FogHeart 27/10/2015

    Releasedaaaaaaaaaate!!!! Reply 0
  • Assassin's Creed Syndicate review

  • FogHeart 22/10/2015

    What do you call an Assassin who climbs a tower in the East End?

    Lofty.
    Reply +6
  • Watch: Aoife forces Johnny to play Final Fantasy X

  • FogHeart 19/10/2015

    I remember this game. It was my first experience of Final Fantasy in game form. And my first experience of turn-based combat. I didn't even know it was turn based combat until I got to the first combat, as I was lent the game by my brother. So this video is basically the same as my experience in the game, except I end it pretty much as soon as the combat began. The first time I had all these creatures in front of me, just wobbling about slightly, and I found that I was expected to step forward, slap one about, and then go back to where I was stood before I was all "WTF? Why can't I just get stuck into them? Why can't they get stuck into me? How is this any better? I got this big sword, I want to run about thwacking things with it!"

    Having been spoiled all my life with just getting stuck into combat, I found turn-based just a massive test of your patience and as far removed from 'what would actually happen in these circumstances' as it was possible to get. I switched the game off and have never played a turn-based combat game ever since.

    It all felt a bit like this.
    Reply -2
  • Watch: Hands-on with the Steam controller

  • FogHeart 17/10/2015

    Right, reporting back after a good day's use. Here are the main points....

    - You really do have a way of playing a lot of k+m-only games on the couch. It doesn't take too long to map keys to buttons. A lot of games already have templates set up by enterprising individuals, you need to ensure the game itself has default key mappings. The right pad makes a really good stab at replacing a mouse....

    - But it's not quite as good. If you're going from the desk to the couch then you will think of it as a step down. But not a big one, and on balance you'll be happy to stay on the couch. (edit: I will qualify that with 'as long as you aren't playing online against k+m's)

    - Sadly, there are some k+m games that you just can't use with this thing just because the game uses so many keys. I was disappointed that I really couldn't get away with using just a subset of the keys that you need to play the STALKER series.

    - For games that are already set up for gamepad use, don't try to use the steam controller instead of the pad you already have. The right trackpad, when used as a ersatz joystick, is really no good. But to use the steam controller in that fashion is entirely missing the point of it.

    - There are some games that allow you to use gamepad and mouse simultaneously - such as Borderlands 2. You really get the best of both worlds here. You can choose a config that applies all the gamepad stuff but the right pad is a mouse. This gives you far better accuracy than the right joystick ever did. I was getting critical hits constantly, it felt like I was cheating. It's at that point you feel glad to own the controller, and combat with it feels pretty good.

    - Buuut....the buttons A and X are really a bit too far away from your right thumb. In BL2 you use the X button a lot - opening chests and doors, holding down to collect ammo, and reloading. After a bit it started to ache. It's not surprising that this config maps the paddles to A and X as well. I'm probably a tad too critical here, though, as I'm still adjusting to this very different controller layout, and BL2 uses the X button to an extreme like no other game I have.
    Reply +1
  • FogHeart 16/10/2015

    Have been using it since 6:30pm, so 2.5 hrs.

    Of course it'd be really stupid to go full-on fps straight away, so you start with a game where you don't need to react, just act: a walking simulator. So I got The Vanishing of Ethan Carter to use the pad as a WASD+mouse. At first I was spazzing about a bit, I kept looking up high or down low. It took me about 15 minutes to stop thinking of the right pad as a joystick and start thinking of it as a trackball. If you configure it right it's really tactile - the default haptics are a bit full-on, best to turn it down so avoid the noise and 'rough' fell.

    Then I took it to the next level, which was Miasmata. This game is somewhat more active than a walking simulator. You need to navigate carefully to avoid falling over steep descents, look at and interact with objects, occasionally run from danger and hide in bushes. After a little more time I was chugging along quite nicely. I could happily play the entire hame like this, which is good as it's K+M only.

    Next up, a 'slow' fps, cryostasis. Pretty soon I had to melee attack a bad guy and it was difficult to 'track' them during the fight. My brain, suddenly going into 'react' mode where muscle memory takes over, started treating the pad like a stick again. But with a bit of patience I started to 'click' with it.

    I think given a day I'll change up and up and up and eventually be playing a full-blown fps with it, will keep y'all posted how that goes.
    Reply +16