FogHeart Comments

Page 1 of 52

  • Watch: Johnny and Aoife play Slender: The Arrival

  • FogHeart 24/11/2015

    John's reaction at exactly 12 mins? That was me, exactly like that, on the only time I played it - early PC version. I thought, "well if it's just going to take control away from me, turn my viewpoint to him, give me no opportunity to get away, make my death inevitable, what's the point?" It's a cheat. An enemy that suddenly teleports right behind you and it's game over? Yes scary, but cheap and frustrating and makes you not want to try again. Reply +2
  • Eurogamer's PS2 emulation wishlist

  • FogHeart 22/11/2015

    I've examined my Playstation 2 games stack, and would suggest these that haven't been mentioned yet:-
    The Jak and Daxter series
    The Fatal Frame/Project Zero Series
    Clock Tower 3
    R Type Final
    Reply +2
  • Microtransactions sneak into Forza Motorsport 6

  • FogHeart 17/11/2015

    The strangest thing has happened to a friend of mine. He bought a new house but found one of the doors was locked. There was a note on the door: "We'll unlock this room only after you've lived in the rest of the house for long enough. Alternatively, you can pay the seller some more money on top of what you've paid and he'll unlock it straight away."

    Another friend of mine went to a fast food restaurant and bought a meal. He sat down to eat it. He hadn't quite finished the main course and wanted to open the ice cream tub but an attendant jumped over and whipped it out of his hand. "Sorry sir you can't have the ice cream until you've eaten more of the main course. Alternatively you can pay us some extra on top of what you've already paid and you can eat it right now."
    Reply +7
  • Microsoft's cheeky video explains Xbox One backwards compatibility

  • FogHeart 13/11/2015

    How Playstation backwards compatibility works in my house:-

    Step 1: Unplug power cable from the PS4
    Step 2: Unplug HDMI cable from the PS4
    Step 3: Plug that same power cable into the PS3
    Step 4: Plug that same HDMI cable into the PS3

    Seriously, what BC all seems to boil down to is:-

    - Good for people who sold off their old console. Is this lots of people? And why would they sell their console but not their games?
    - Good for people who aren't logistically able to put the old console near the TV (no space under or near the TV)
    - Good for people who can't be bothered to spend the time plugging in the old console and navigating the menus for the odd occasion that they want to play an older game. I suppose the same people who can't be bothered writing a counter argument and will just hit that neg button :D
    Reply -1
  • Performance Analysis: Call of Duty: Black Ops 3

  • FogHeart 12/11/2015

    I guess the next major shooter to use dynamic resolution will be the Doom reboot, which will be on the latest iteration of iD's tech 5 engine, used in Rage and more recently Wolfenstein. Both of those games had super-solid 60fps framerate. In fact the engine seems to err on the side of caution, dropping the resolution when it didn't need to. At the heart of dynamic resolution is an algorithm that judges whether each frame needs to drop in rendering resolution and by how much. Tech 5 goes a bit too far, but that's better than Treyarch's which is too confident that a frame can be rendered at a given res, and ends up tearing or dropping when it finds itself out of rendering time. Although I suppose it has a lower limit on acceptable resolution and if a frame would go below it then it would rather tear/drop. If that's the case, the game is 'pushing the prettiness too far'. Reply 0
  • Take-Two sends private investigators to GTA5 modder's home - report

  • FogHeart 10/11/2015

    @ubergine And then I, finding that my younger partner had been killed, come out of retirement for one last case despite the commissioner telling me to stay away. I'd track you down and after a car chase we end up at the docks. There'd be shooting while I chase you on foot through a maze of shipping containers which culminates with me shoooting you and you'd fall off a high spot into the water, while distant sirens wail. As I stand over the water looking down the commissioner comes up next to me.

    "What happened here?" he asks.

    Without looking up I say "I just got rid of a pain in the neck."

    And yet the body is missing...
    Reply 0
  • Alexis Kennedy on: Three reviews of unreviewable games

  • FogHeart 07/11/2015

    the ambient sound that Gaslight makes has been shown to cause disorientation in mammals. It's a murmur like waves and fog and the passage of stealthy foot traffic
    Reply 0
  • PlayStation Paris Games Week 2015 conference live report

  • FogHeart 27/10/2015

    Hope Martin reviews this one. Reply 0
  • FogHeart 27/10/2015

    The Rumour IS True! Reply 0
  • FogHeart 27/10/2015

    Releasedaaaaaaaaaate!!!! Reply 0
  • Assassin's Creed Syndicate review

  • FogHeart 22/10/2015

    What do you call an Assassin who climbs a tower in the East End?

    Reply +6
  • Watch: Aoife forces Johnny to play Final Fantasy X

  • FogHeart 19/10/2015

    I remember this game. It was my first experience of Final Fantasy in game form. And my first experience of turn-based combat. I didn't even know it was turn based combat until I got to the first combat, as I was lent the game by my brother. So this video is basically the same as my experience in the game, except I end it pretty much as soon as the combat began. The first time I had all these creatures in front of me, just wobbling about slightly, and I found that I was expected to step forward, slap one about, and then go back to where I was stood before I was all "WTF? Why can't I just get stuck into them? Why can't they get stuck into me? How is this any better? I got this big sword, I want to run about thwacking things with it!"

    Having been spoiled all my life with just getting stuck into combat, I found turn-based just a massive test of your patience and as far removed from 'what would actually happen in these circumstances' as it was possible to get. I switched the game off and have never played a turn-based combat game ever since.

    It all felt a bit like this.
    Reply -2
  • Watch: Hands-on with the Steam controller

  • FogHeart 17/10/2015

    Right, reporting back after a good day's use. Here are the main points....

    - You really do have a way of playing a lot of k+m-only games on the couch. It doesn't take too long to map keys to buttons. A lot of games already have templates set up by enterprising individuals, you need to ensure the game itself has default key mappings. The right pad makes a really good stab at replacing a mouse....

    - But it's not quite as good. If you're going from the desk to the couch then you will think of it as a step down. But not a big one, and on balance you'll be happy to stay on the couch. (edit: I will qualify that with 'as long as you aren't playing online against k+m's)

    - Sadly, there are some k+m games that you just can't use with this thing just because the game uses so many keys. I was disappointed that I really couldn't get away with using just a subset of the keys that you need to play the STALKER series.

    - For games that are already set up for gamepad use, don't try to use the steam controller instead of the pad you already have. The right trackpad, when used as a ersatz joystick, is really no good. But to use the steam controller in that fashion is entirely missing the point of it.

    - There are some games that allow you to use gamepad and mouse simultaneously - such as Borderlands 2. You really get the best of both worlds here. You can choose a config that applies all the gamepad stuff but the right pad is a mouse. This gives you far better accuracy than the right joystick ever did. I was getting critical hits constantly, it felt like I was cheating. It's at that point you feel glad to own the controller, and combat with it feels pretty good.

    - Buuut....the buttons A and X are really a bit too far away from your right thumb. In BL2 you use the X button a lot - opening chests and doors, holding down to collect ammo, and reloading. After a bit it started to ache. It's not surprising that this config maps the paddles to A and X as well. I'm probably a tad too critical here, though, as I'm still adjusting to this very different controller layout, and BL2 uses the X button to an extreme like no other game I have.
    Reply +1
  • FogHeart 16/10/2015

    Have been using it since 6:30pm, so 2.5 hrs.

    Of course it'd be really stupid to go full-on fps straight away, so you start with a game where you don't need to react, just act: a walking simulator. So I got The Vanishing of Ethan Carter to use the pad as a WASD+mouse. At first I was spazzing about a bit, I kept looking up high or down low. It took me about 15 minutes to stop thinking of the right pad as a joystick and start thinking of it as a trackball. If you configure it right it's really tactile - the default haptics are a bit full-on, best to turn it down so avoid the noise and 'rough' fell.

    Then I took it to the next level, which was Miasmata. This game is somewhat more active than a walking simulator. You need to navigate carefully to avoid falling over steep descents, look at and interact with objects, occasionally run from danger and hide in bushes. After a little more time I was chugging along quite nicely. I could happily play the entire hame like this, which is good as it's K+M only.

    Next up, a 'slow' fps, cryostasis. Pretty soon I had to melee attack a bad guy and it was difficult to 'track' them during the fight. My brain, suddenly going into 'react' mode where muscle memory takes over, started treating the pad like a stick again. But with a bit of patience I started to 'click' with it.

    I think given a day I'll change up and up and up and eventually be playing a full-blown fps with it, will keep y'all posted how that goes.
    Reply +16
  • Watch the Ratchet & Clank movie's first full length trailer

  • FogHeart 16/10/2015

    I like the way they subvert the 'In A world' trailer cliche. Reply +2
  • Funcom's single-player horror game The Park gets a release date

  • FogHeart 14/10/2015

    Whoah! A Skinny Puppy reference. Jeffrey, you dark horse! Reply +2
  • People are already posting Halo 5: Guardians ending spoilers

  • FogHeart 12/10/2015

    Remember Heavy Rain, people. Someone posted the ending in the comments section of a a news story like this - and since that game was a whodunnit, the post was a short sentence you read before you realise what it is. Read on with care, a spoiler post may not be deleted in time! Reply +1
  • Everybody's Gone to the Rapture studio co-head departs, pens frank blog post why

  • FogHeart 09/10/2015

    'Unsung' :-( Reply 0
  • Spencer: Xbox One team focused on regaining fan trust, not beating PS4

  • FogHeart 09/10/2015

    The length of the generation... [Sony] have a huge lead and they have a good product. I love the content, the games line-up that we have
    ...but I do not. Oh, the XBox exclusives are all quality games, it's hard to dispute that. But there never seems to be that sense of pushing the boundaries of what games are, what they could be. Over the course of this year The Other Side have released, or been the console platform of, many games that just have no analogue on the One. I won't name specifics, I'd hate a list war, but you probably can think of which games. Yes, you might say Walking Simulators are shit anyway, and so is the interactive movie genre, and No Man's Sky will be a vast empty shell (ofc I disagree with all of these) but even then at least there's some exploration of possibilities going on. Come on, MS, where's the game that'll make me sit up and say "that's a game concept that's new and chancey but could be fantastic!"
    Reply 0
  • Watch five minutes of Resident Evil: Umbrella Corps gameplay

  • FogHeart 07/10/2015

    It's no more interesting than the multiplayer mods we used to get for Half Life designed by amateur teams (some of which were of course really good). Just nicer graphics. Reply +1
  • Adam Jensen voice actor portraying Far Cry Primal's lead character

  • FogHeart 07/10/2015

    We are all pretty much the same number of generations removed from prehistoric man. All of us. Everyone on the planet. No one is more or less entitled to voice a caveman due to their genetic makeup than anyone else. Reply +9
  • Loads of Sky Broadband customers can't play Rocket League on PS4

  • FogHeart 07/10/2015

    When you phone Sky Broadband Helpline and ask when it'll be fixed, they say "I think it's gonna be a long long time."

    Reply +11
  • Stone Age-set Far Cry Primal launches in February

  • FogHeart 06/10/2015

    "Look! Me Ugg make special thing from mammoth skin. See I make lines on skin, like where river is and where mountain is. Ugg call this map."

    "Me have idea, Ugg. You put many small picture on map show where animal sleeps, show where bad men are."

    "Ugg like this idea. Maybe me also put small picture where all small pointless object is found."


    "Map look silly now."

    "Ugg will burn map."
    Reply +47
  • Battlefront's styling is pure Star Wars, but it's a Battlefield game at heart

  • FogHeart 05/10/2015

    ANOTHER Battlefield game WITHOUT Camaros!

    No sale!

    If you don't know, stick 'Camaros' in the EG search box :D
    Reply +10
  • Laserlife review

  • FogHeart 05/10/2015

    Does sound like Entwined, I agree. That game didn't really hurt my hands to play it, possibly symmetrical sticks of the DS4 pad suit this particular game design better? Anyway, I recall that Entwined didn't push the player too hard, this controlling of two independent objects is pretty difficult, the brain isn't wired that way.

    Looking forward to Thumper for my next rhythmn game. A rhythmn game that tries to make you crap your pants? Yes please!
    Reply 0
  • Please games, let me be stumped

  • FogHeart 03/10/2015

    Probably games became this way because consoles were connected to the internet and publishers/developers could collect stats on game completion. And they figured, if so many people are giving up before making significant progress then surely we've created most of the game content for no reason? So there's the pressure for making the game show you where to go, what to do.

    Of course that attitude isn't relevant any more. If you are truly stumped there are wikis and playthroughs and even nowadays we can even get someone to connect to our game session and show us what to do. Demons Souls was the first game to take this to an extreme, it expected the vast majority of players to consult the web for help.

    But it's important to hook the player before stumping them - if I played a game for an uneventful couple of minutes before hitting a brick wall I'll just file it in the 'backlog' and pull something else out to play. If I don't know that the remainder of the experience is likely to be enjoyable, where's my motivation to continue?
    Reply +3
  • Digital Foundry vs Until Dawn

  • FogHeart 21/09/2015

    45 last month :D Reply +2
  • Dark Souls 3 is a surprisingly different beast

  • FogHeart 17/09/2015

    I wonder if all players who are used to Bloodborne will now have a propensity for fast, agile characters rather than slow, strong ones that wear thick heavy armour. Reply +4
  • Horizon's look at violence in gaming was a balanced take on a stale debate

  • FogHeart 17/09/2015

    Sadly, I turned over when I saw the conclusion that 'after playing violent games people are desensitised to violent imagery' thinking how the study was made to show a conclusion that they wanted to present. Otherwise, they would have shown a violent film to a separate group and seen if they also get desensitised. And also a group who played paintball. As it stood, they failed to show that specifically games, specifically video ones, and specifically violent ones, exclusively cause the desensitising effect.

    I might just fire up iPlayer and watch after the point I changed channel, but I suspect those first twenty minutes were all the people who wanted to have their bias confirmed cared to watch.

    Anyway, those were lovely cakes on the Bake-Off I watched instead.
    Reply +9
  • Oculus Rift's Palmer Luckey answers some burning questions

  • FogHeart 16/09/2015

    @Shackkobe And yet the first DVD player costed $1000, and now they cost pittance. The ZXSpectrum costed as much as a high end rig, when you factor in inflation. This is how it always is with new tech. It comes out when it's within reach of the consumer, but not easy reach of the consumer, and then over time costs less and less to manufacture and purchase. So yes, it might be just for people with a bit of money to burn at first, but I don't resent the yuppies who owned the first DVD players, unless they bought it, its popularity would not have snowballed. Reply +1
  • FogHeart 16/09/2015

    @alexatkin OK then, somewhere else pleasant but not sunny. The point is that it can be anywhere at all, I was just using an example. You can spend each evening in a completely different place. I could be in a winter wonderland, Aurora Borealis overhead, without feeling the cold. While watching Eastenders :O Reply +1
  • FogHeart 16/09/2015

    Why wouldn't I want it? I could go home, sit on the couch, slip on the headset and suddenly my couch is on a lovely sunny beach! Yeah, granted, that's going to be good for about 10 minutes before I want something to engage my attention, so I'll just bring up iPlayer on a virtual screen and watch BBC on a lovely sunny beach.

    What's the problem with this scenario?
    Reply 0
  • Project Morpheus renamed PlayStation VR

  • FogHeart 15/09/2015

    To answer the framerate question people are posing: the game itself must run at a solid 60fps. The VR unit actually runs at 120fps. The tech in the unit calculates what the in-between frames looks like. So if you imaging you are turning your head while playing, then every frame will have your viewpoint shifting, but every other frame the world around you 'updates'.

    Do remember that when you go to VR there's a hell of a lot of GPU stuff you no longer have to do: no motion blur, no depth of field, no chromatic aberration, etc etc. Does need the best of the best of AA, though.

    I'll be sticking with a PC VR solution because it'll have a broad range of programs for VR, both for education and entertainment, things you passively experience and things you get involved in. I suspect the Playstation VR will have the sort of thing that playstation users want most of all - highly interactive games. Not a bad thing, of course, but it's not everything I want.
    Reply +5
  • Mariah Carey makes her fleeting appearance in the new Game of War ad

  • FogHeart 15/09/2015

    Mariah can't hide it - I know what she's done with that crossbow. Kate Upton used to be the Game of War warrior princess, but then she took an arrow to the knee. Reply +6
  • PlayStation 4 is getting changeable colour plates

  • FogHeart 15/09/2015

    We can all say 'bad choice of colours' but how do we know that in Japan there aren't loads of PS4 owners saying 'oooo good choice of colours!' Cultural thing.

    However if Sony are comfortable with PS4 owners removing and replacing a piece of simple moulded plastic, why don't they license it out to companies who could make better designs? There are PS4s with designs on themalready, they would just expand on that idea, we could get custom covers with characters or logos or whatever on them.
    Reply +2
  • 10 minutes of Star Wars: Battlefront alpha footage leak

  • FogHeart 14/09/2015

    @riceNpea Reply -1
  • FogHeart 14/09/2015


    Disappointed with the apparent lack of fun in this footage.
    You mean you find the lack of fun disturbing?
    Reply +6
  • Video: These Cuphead bosses will ruin your life

  • FogHeart 12/09/2015

    Winning without dignity from early times...playing Tribes 2, I would lay a mine on an enemy loadout station and cloak nearby.

    Enemy player doesn't notice it, walks onto mine to get a loadout, dies.


    Enemy destroys his own loadout station in order to destroy the mine, and then tries to repair it, giving me a perfect opportunity for a de-cloak and backstab. Then I lay another mine...
    Reply +1
  • Tales from the Borderlands is the closest we have to a great video game movie

  • FogHeart 11/09/2015

    @riceNpea The Beast Must Die?
    Reply -1
  • Hardware: Rivals announced for PS4

  • FogHeart 10/09/2015

    Some of the design team from the original game are involved in this new version.

    We're putting the band back together!
    Reply +3
  • Forza Motorsport 6 takes us back to the series' heyday

  • FogHeart 08/09/2015

    @apoc_reg In fairness, one caption reads "We're not allowed to use our own screenshots just yet", but EG had to put something up in the article! Reply +1
  • So, Mr Kojima, do we feel "ashamed" over Quiet?

  • FogHeart 04/09/2015

    @I_Am_CatButler Clarifying: A diver, at the end of his dive, will have a safe mount of nitrogen dissolved in his bloodstream. Although it has not had a means to escape for the duration of his dive, that's OK: as long as he doesn't dive too deep for too long, his blood will keep dissolving more. The danger comes when rising too quickly as the gas comes out of solution - as you say, it's like twisting the cap on a fizzy drink, the pressure drops and the dissolved gas comes out.

    If your skin can't 'breathe' then you experience the same slow build-up of nitrogen in the blood stream as a diver would. It'd take a long time to reach dangerous levels - especially in the open air - but eventually your blood can't dissolve any more gas, and it forms bubbles - it's not the same cause as the bends - oversaturation rather than pressure drop - but the same effect, bubbles of nitrogen in the bloodstream. Since we don't suffer a build-up while clothed, we can surmise that clothing doesn't prevent gas from escaping from our skin. Ergo, ordinary clothing is 'breathable'.
    Reply -3
  • FogHeart 04/09/2015

    This is a really silly idea for baring skin. Time for some science...

    We breathe in air, breathe out carbon dioxide. Air is a mostly nitrogen, some oxygen, a few trace gases. So what do we do with all the nitrogen?

    It dissolves in the bloodstream and escapes through our skin. In the time it takes you to breathe in and out once, enough nitrogen has left your body to account for the intake, via your skin.

    If we are covered in anything that stops nitrogen leaving our system it starts to build up in the bloodstream, eventually reaching dangerous levels, no more can dissolve, you get bubbles of nitrogen in the bloodstream, you die of the bends like a scuba diver surfacing from depth too quickly (you can't leak nitrogen from your skin while underwater).

    But we're dressed in clothing most of our life, and we're not suffering nitrogen build up! From which you can readily deduce...ordinary clothing does not prevent gas moving in and out of it at all! This bare-skin-or-I-suffocate is totally ridiculous.
    Reply +6
  • Armello review

  • FogHeart 04/09/2015

    I would like to apologise to all the PS Plus subscribers who voted for this, for voting for Grow Home. I did that because I can't abide board game based games, or outcomes decided by dice, or turn-based combat. I will try to amend my Philistine, troglodite ways.

    No, not really. If I genuinely know that I won't enjoy a game, why should I vote for it?
    Reply +7
  • Video: You sure do pass out a lot in video games

  • FogHeart 03/09/2015

    If I were Lara Croft post-reboot, I'd be surprised if I didn't open my eyes to find I'm hanging from the ceiling in a room full of corpses. Reply +9
  • Face-Off: Dishonored: The Definitive Edition

  • FogHeart 03/09/2015

    Where on earth is that ambient occlusion on screen 4/8?
    One third from the left, one third from the top. Balcony next to the air vent. Look at the shadows underneath.
    Reply 0
  • FTC: Machinima "deceived" consumers with Xbox One videos

  • FogHeart 02/09/2015

    I hope this requirement to declare sponsorship will, in time be taken up by user reviews on websites and even thread posts. In the meantime I will just console myself with a Kool Menthol Cigarette, because Kool Menthol Cigarettes taste good, like a cigarette should. Reply +28
  • All four Mad Max films now playing on Steam

  • FogHeart 01/09/2015

    There has been too much violence, too much pain. None here are without sin, but I have an honorable compromise. Just walk away. Leave the inventory, the trading cards, the gifts, and the whole library, and I spare your lives. Just walk away. I will give you safe passage to another online reseller. Just walk away and there will be an end to the horror. I await your answer. You have one full day to decide.

    -The Lord Humungous
    Reply -1
  • The man who sent his game to Gabe Newell in a briefcase

  • FogHeart 31/08/2015

    It's been said by many a director of a development studio that the best way to get a job there is to present them with something you have created. Given that the briefcase contained the plans for a creation rather than the creation itself, even if Valve had a good look at the contents it wouldn't be enough for them. They want something on the level of Minerva. So, no surprise that Project-X has to become an actual creation, a thing that people are playing, before Valve will notice.

    Yeah, but look at what someone has to go through to achieve that: give up a steady salary, work ridiculous hours, pitch the game to strangers and hope that the lack of closure we have on Shepherd's story is enough to carry it through. Go into extreme debt and make promises to companies that will take a substantial cut of the end product's sales. Just to have a shot at being noticed by Valve. Not a guarantee that they'll pay attention. Just a chance.

    You can make overtures about nothing worth it being easy, but I'm not swayed: success is supposed to pay dividends for the person who has enough drive to make their dream into a reality, and I'm just not seeing those stories in game development. I'd love for this to have an 'optimal' ending, but most likely this chap will make this mod, be snapped up by some other developer and find himself on that same treadmill, working long hours for less pay than he should have, suffering crunch time work before release, and losing out on a bonus payment because some clueless jerk on a review site scored it 20% lower than the next lowest rating and brought the average below a threshold.

    So stop: rewind. We need people like Seabrook to not need to give up so much - of their time, of their financial security, of their future compensation - to achieve their dream. We need him to keep that job in QA but still be able to push out Project-X in a reasonable time frame. Is there just no way things could be made easier than they are now?
    Reply +7
  • Steam hardware pre-orders score free Rocket League and Portal 2

  • FogHeart 28/08/2015

    Hurrah! I somehow missed out getting it from PS+, by a twist of fate I get another bite of the cherry. Reply +1