FogHeart Comments

Page 1 of 54

  • In Theory: Can next-gen Nvidia tech offer Titan X power for GTX 970 money?

  • FogHeart 28/04/2016

    @StooMonster Mine arrived too :D

    But funny enough, I've bought all the upgraded PC I need for it except the graphics card: I've only got a lowly 750ti, having been on a PC-spend-austerity-budget for years up to now. I've been holding out for the release of these next gen cards, but Christ, I can't not use the Vive for another couple of months waiting for the 1080 or Polaris equivalent to be released :(
    Reply 0
  • Watch: Johnny plays Shadow of the Colossus for the first time

  • FogHeart 22/04/2016

    Regarding Aoife's comments on the protagonist looking for a new love that's a bit less dead. I thought of the man and woman as brother and sister.

    After all, what could be worse than bringing the love of your life back from the dead, and then having her change your nappy for the next few years, and by the time you're back to shagging age she's menopausal?
    Reply +2
  • New Witcher 3 Blood & Wine screenshots are vibrantly colourful

  • FogHeart 22/04/2016

    That was a pretty clumsy pun. It Bordeuxed on awful. It left me blanc-faced. Reply +34
  • Watch: The cops in Mirror's Edge are extremely bad at fighting crime

  • FogHeart 22/04/2016

    This must be an example of AI using fuzzy logic.

    Edit: One person gets the joke? Bah. I knew it was too esoteric.
    Reply +8
  • Budget Cuts is the future of VR right freakin' now

  • FogHeart 22/04/2016

    @Yazu13 But in VR the brain isn't so clear on whether this is real or fake though, is it? Maybe you've seen those videos of people walking a tightrope in VR, how they find it so difficult even though in reality they're just walking across a room? Why does the mind put the brakes on when you try to step forward, but 'vets' a sudden change in location and doesn't consider anything amiss? Reply 0
  • FogHeart 21/04/2016

    @lostmuppet Sure, plenty of motion sickness issues, but if you put a headset on someone and instantaneously change their virtual place - with no simulated movement involved - well I'm astonished that we're not all collapsing on the floor and flopping like landed fish. Reply +8
  • FogHeart 21/04/2016

    You know what gets me? It's that thanks to VR we are experiencing teleporting and our minds just accept it. Our brains don't crash, we don't have a fit or throw up or anything. Our mind perceives us to be in one place, and an instant later we're in another place, and the mind finds that perfectly acceptable. As if somewhere deep in our wetware is an evolutionary memory of when we used to teleport...

    /whistles X Files theme tune....
    Reply +23
  • Performance Analysis: Doom beta on PS4 and Xbox One

  • FogHeart 20/04/2016

    Doom with a Steam Controller...

    MAYBE MAYBE MAYBE.

    Is iD Tech 6 also using dynamic resolution? That's how Tech 5, used in Rage, Evil Within and Wolfenstein, maintained 60fps at all times. In the first title it used to try too hard, dropping resolution when the screen wasn't so busy, but that seemed to improve over the next two titles. If it's using this solution, you only get dropped frames when the algorithm underestimates how busy the screen will be next frame and tries to render it at too high a resolution, thus running out of time before it needs to be rendered.

    I reckon Doom multiplayer would be the hardest workout for the engine so far, so only the occasional dropped frame means that the algorithm for determining the appropriate resolution for next frame is pretty solid now.
    Reply +4
  • A year after Watchdog, how's Sony's digital refund policy working out?

  • FogHeart 18/04/2016

    Damn! I wish I saw this article earlier.

    Last Friday while checking my email I saw that I had 'purchased' Dark Souls 3 a couple of hours beforehand. I switched on my console and found it was mid-download. I canceled the download, and used their online form to state that I had not made the purchase, I don't know how it could have happened. I changed my password, and changed settings so that I could not complete a transaction without entering my password again, and that my wallet would not fill up for a purchase automatically.

    Sony responded the next morning confirming that the funds had been returned to my wallet, and that the game had been purchased from my console: their records show that all PS4 games had been purchased from the same console.

    (As an aside, I was OK with funds returning to my wallet and not my bank account - R&C and UC4 will take up that amount and then some)

    I was a bit shocked: was faking the ID of a console possible so it looked like both my account and my console were making the purchase? It seemed very unlikely.

    Eventually I realised: at the time of the transaction I was gaming on my PC using the DualShock 4 plugged in via USB cable, with DS4Tools. What I must have done is hit the home button before plugging in the USB cable, thus switching on the console, and then while using it on the PC it was also taking those inputs and applying them to the PS4, so by a quirk of fate I pressed the buttons and moved the sticks in a way that would have made the purchase.

    That seems highly improbable until you think: when first switched on you are on the 'What's New' menu. If you are just a couple of moves and presses from a 'buy now' selection, and Dark Souls 3 was under 'what's new' at that time, there's your answer.

    Maybe Alex, 'working on his computer', did something similar?

    EDIT Having arrived home I repeated the procedure: press the PS button, thus starting the console, then plug the DS4 into the PC by USB cable. Said PC is running InputMapper (does similar job to DS4Tools) and Steam Big Picture, as these start up when the PC does. Then I turn the TV to the PS4 channel and use a laptop to spy on the gaming PC screen. And yes, you do operate both PS4 and PC at the same time. While the route to buying a game is abit more circuitous than I thought - it'd take a few pushes to the right and down - it is quite possible to buy a game on the PS4 by accident while navigating through Steam Big Picture. I am in no way saying this definitely happened to Alex, it's a very particular set of circumstances, and I offer no opinion on the refund policy here, I am saying that this is certainly one way of purchasing a game via your own console without knowing anything about it. I strongly advise anyone who is using the DS4 on the PC to make sure they don't accidentally switch on their console with it before plugging it into the PC.
    Reply +13
  • The strange joy of useless machines

  • FogHeart 16/04/2016

    Coining the phrase 'bit' isn't that much of an achievement, I'm sure Minsky would agree. It's simply putting the words 'binary digit' into one word. Anyone can do that: for example (clears throat, speaks theatrically) "This article is Shiny and Bright!"

    But I kid, I kid. If a machine comes to life by user action only to switch itself off, then those who observe it doing something so odd are compelled to contemplate its action, whether to ascribe it with anthropomorphisms ("Maybe it's the only machine to ever assert that it won't be a slave to mankind...I wonder what other machines think") or ponder how it was engineered ("It continues motion after loss of power for a time...how does it do that? A capacitor? How would I solve such a problem?") or think about the motivations for its creation ("Why would someone want to design and build such a thing? What are they trying to say? Is it some expression of nihilism?")

    So in eliciting a reaction from an observer, in the subtle change in his or her neural pathways, in creating a memory of an interesting experience, the Useless Machine has provided utility. In order to be truly useless, then, a machine that switches itself off would need to be put in a place where it is never observed doing its thing. And then it becomes indistinguishable from a pile of kipple.

    I'm sure that some people would consider games consoles to be useless machines: I'm one of many (probably many) males who have had a girlfriend that despises the things, doesn't understand how they can be enjoyed, who reduces the experience to switching it on, fiddling with a toy held in the hands for a bit, and then it gets switched off (or she switches it off in a huff...) and it hasn't provided any utility - nothing has changed as a result of the time it was switched on. So if you think about it from their perspective, we see great utility in a machine where they see none at all.

    By the way, you've missed out the bit where we can purchase a useless machine from Amazon.
    Reply +27
  • Some people are upset the new Mirror's Edge locks abilities behind XP upgrades

  • FogHeart 15/04/2016

    For combat and tech trees, I'm quite happy, as long as there's no long grind. The movement is stupid: I could come across a race someone has set up online and won't be able to do it because I need to unlock a move that's used in the race. Reply +1
  • How to bypass Dark Souls 3's game-breaking PC bug

  • FogHeart 12/04/2016

    I'm going to hazard a guess that the problem is with calculating how the light level when the bonfire 'flares up' illuminates a bare face. Maybe it gets it so wrong that it goes above a maximum limit and the game has a fit. Reply +2
  • Rust and Garry's Mod studio releases Vive game Chunks

  • FogHeart 12/04/2016

    Maybe the 'killer app' for room scale VR is content creation. You get Tiltbrush for free to make 3D art with Vive and it's the one app out-of-the-box with some longevity, and the thing that holds most people back from content creation is how the interface slows it down so much. Touch VR makes it instant. You see videos of people making Unity and Unreal levels using VR in mere minutes.

    I really hope Media Molecule are on the case!
    Reply +4
  • Oculus Rift customers face shipping delays, HTC Vive makes optimistic promises

  • FogHeart 12/04/2016

    Since my 'PC takeover and re-order' from an HTC rep I've had one further email.

    An invitation to participate in an HTC Customer Service Excellence survey.

    It's been many years since we knew VR was coming, so a couple more weeks isn't a big reason to bitch in the grand scheme of things, but I planned and booked two weeks leave around its expected arrival, which is a waste.
    Reply 0
  • Quantum Break UK's best-selling boxed game

  • FogHeart 11/04/2016

    If Sunset Overdrive and Ryse don't count, does that mean it's the biggest selling new MS IP out of Project Spark, Ori and the Blind Forest and Quantum Break?

    ...
    Reply +8
  • Watch: Chris faces the horror of tank controls in Silent Hill 2

  • FogHeart 09/04/2016

    This is where 'Late to the Party' works best - someone new to the genre or classic game being frustrated by, subverting or playing up against, the game design. Reply +1
  • HTC Vive review

  • FogHeart 09/04/2016

    - I'm going to use those strips that people use to hang paintings on walls without drilling, to mount the base stations. The room is 2.7m high, with 0.5m of the top being plastered wall surface that can take the strips (you can't use them on wallpaper). That means I can put them up and take them down when not wanted (they will make the room look bad).
    - Oculus VR has been in the pipeline for about five years, and since it was well known from the off that we'd need very high rez at very high refresh it was obvious that a high end rig would be needed. So I've refrained from any PC expenditure for years, allowing the money set aside to accumulate, until now. I can see why someone who hasn't been 'watching' VR would say 'too expensive', but if you've been planning for years then this is fine.
    - My house philosophy is a quote I once heard: 'Have nothing in your houses that you do not know to be useful, or believe to be beautiful'. To that end I have no coffee tables - too much floor space taken up for too little utility. No shelves - 90% of stuff on shelves just isn't used on a daily basis. I have just one decent sized room in my flat, 4m by 3m by 2.7m, it has a couch, a small side table for the remotes etc, a unit for the stuff under the TV and the TV itself. I will have nothing else in there. Everything else is just clutter. So my Vive space is 4m by just under 2m.

    So I'm quite prepared for my purchase. As soon as you get a family or live with someone else you inevitably lose that control over your living space, toys on the floor, spouses who see nothing wrong with putting a nice looking vase in front of a speaker - but I don't understand the need for 'collections' in the living room. A small set of console games you are currently playing on the TV unit, the rest in storage. Book you are reading on the side table, the rest in storage. All CDs ripped and in storage. And so on.

    Not surprised if you hate all this, but remember that I've wanted this for a long time, planned for it, and so will enjoy it as much as I possibly can. My discipline in planning and saving up isn't a bad thing.
    Reply +3
  • What went wrong with Quantum Break on PC?

  • FogHeart 09/04/2016

    If anyone is still considering buying this on the faith that Remedy will patch it in time, some general consumer advice: never buy any product based on what it might become. Buy it if you are OK with what it currently is. You have no guarantees that it will become any better, no guarantees that it will exceed the XBox One version, no guarantee that any patch will come at all. For games released outside of UWP, you inevitably find some enterprising soul digs into the files and compensates for the developers shortcomings. That's something great about PC gaming. But UWP has this double self-whammy where the games are broken and can't be fixed by anything but a (not-guaranteed) patch by the developers.

    Frame skipping and judder have a kind of wearing effect on my perceptions, and after a bit of time playing a game that is constantly doing this I'm just not effective and not having fun anymore. All in all, you'd just keep playing it 'under sufferance', like finishing food on your plate after you stop wanting to eat.

    This is three AAA games released on UWP, three games I genuinely would have bought if they worked right, and three missed opportunities for MS to take my money. That's something like 120 since W10 release? When I upgraded, I looked very carefully into making sure Microsoft don't use anything I do to sell data to advertisers. So they have given me a new version of Windows and still not got any money from me because of that. I'm not avoiding giving them money, I just want to pay for products I want. Individually MS not making money from me doesn't mean anything at all, but there will be hundreds of thousands who are just like me - have stopped the advertising revenue on W10, have not bought anything from their store. Surely MS will want to address that.
    Reply +1
  • Bandai Namco launches a Dark Souls clothing line, but...

  • FogHeart 08/04/2016

    I'd just put this on the shirt:-

    \[T]/

    Anyone who knows the game would understand.
    Reply +1
  • HTC Vive's European launch is a mess

  • FogHeart 06/04/2016

    - I booked within five minutes of the order site going live.
    - As I was in first wave of deliveries, I booked two weeks of leave to coincide with the delivery.
    - Email received last Friday night saying problem with payment, then another in the dead hours of Saturday morning saying it's cancelled. I didn't check my mail during that period, like any sane person.
    - Dutifully cleared up the issue with my bank, then submitted a message via HTC website.
    - No response to anything since then. Chat on website doesn't work.
    - Now I find that even if I cleared it up with them by staying on hold to a US-based support line, I'd still not have my order intact.

    Therefore:-

    I have wasted a lot of my booked leave for this year.
    Other people who ordered after me will get their Vive before me.
    Other people who paid a different way after me will have already received their Vive.

    So, @Agathia, I think I have a right to my anger. When that map has a colour for people who have had orders cancelled and then been left in limbo, I'll bother to look at it.

    Now, they are awful customer service, not because they allowed this to happen - that's Digital River - but because they aren't communicating. When you log a customer service issue with any company with anything like decent service you get an email back: here's your incident number, we acknowledge and will get to you in time. There should at least be an email sent to all customers affected keeping us in the loop. Instead, this is like they disappeared off the face of the Earth and left their website and phone system running.

    This is not about being an early adopter. HTC sell electronic objects, they have release dates for them, the Vive is one such object. If it was a new company with few other or no other products then maybe. HTC are a global company, with customer service that is nothing like a global company should have.
    Reply +15
  • Quantum Break makes pirates wear an eye-patch

  • FogHeart 06/04/2016

    We have yet to see a clear, material benefit of using DX12 over DX11. But we haven't seen a game benefitting from Vulkan over DX11 either. I wonder to what extent this is because we need GPU drivers that work well with them. And we'll see how well the next gen of GPU works with them too. GPU news will get interesting over the next couple of months. Reply +1
  • Dear Esther treks onto PlayStation 4, Xbox One this summer

  • FogHeart 06/04/2016

    Is this the first appearance of the Valve Source engine on the current gen? Reply 0
  • You can play PS4 games on your PC or Mac from tomorrow

  • FogHeart 05/04/2016

    @blarty Actually that was really helpful, as I was intending to put together a new rig while I have time off work, the first money spent on PC hardware for 3 years, and suddenly a lot of the bits I'd chosen now showed up cheapest at Amazon. You just saved me about 50 quid in total. Cheers! Reply +1
  • Vive and Oculus experience early processing hiccups

  • FogHeart 04/04/2016

    Since yesterday, no response from Vive to raising the payment problem through their website - not even an email back saying 'yes we have your message' which any support organisation does if they got any competence whatsoever. Online chat is broken due to traffic, and I'm not staying on hold for hours to a support line in the USA.

    I booked two weeks leave this month, starting today, anticipating the unit during that time - having completed my pre-order about five minutes after the website went live. And now I get this instead. It's not HTC's fault - Digital River screwed up - but the support structure for Vive is too basic for the job it has to do.
    Reply +2
  • What would you uninvent about modern games?

  • FogHeart 03/04/2016

    - Audio/text logs from the same person found in different parts of the game. Because everyone who went before you carries a sackful of voice recorders and drops one as soon as they use it for a minute, right?

    - Mandatory environmental damage. In order to progress you absolutely have to walk through sludge that saps your health or armour or whatever. That's not exactly testing my skill or increasing the fun.

    - Outcomes decided by chance. Big guy dies, you have a tiny percentage chance of gaining a useful item. You have no guarantee of obtaining it no matter how many times you repeat the kill. Or standing right in front of the enemy, click on 'attack', by a poor dice roll you do tiny damage.

    - Killing rare wildlife to craft equipment, when there are any number of human enemies who undoubtedly possess manufactured versions of that equipment. I can buy a massively expensive gun, but need to specifically kill the rarest cat on earth to make a cheap holster. I know they're not real animals OK? It's just a bit distasteful.
    Reply +7
  • Watch: Ian's streaming ninety minutes of the DOOM closed beta at 3:30pm

  • FogHeart 01/04/2016

    Of course alpha and beta come from Greek, and I had that alphabet drilled into me two evenings a week and on Saturdays when I was seven and my parents decided I should know something of my inherited tongue.

    So I can state with some authority that it's actually pronounced.....vita.

    Yeah, I'm sticking with bee-ta...
    Reply +3
  • In Play: The new new thing

  • FogHeart 01/04/2016

    Hey, lisarogers, when is Scrapheap coming back?

    (this post will look silly once the spam account is deleted :( )
    Reply +2
  • Everybody's Gone to the Rapture confirmed for PC

  • FogHeart 01/04/2016

    Console exclusives are all finding their way to PC! I suppose as a consequence of the architecture of the current console generation, publishers find the cost of the port a lot lower so they can get at that extra revenue without a big risk of investment.

    It's only really bad news if you bought a console to play its exclusives and you already had a good PC attached to your TV. Only then is the console you bought doing exactly the same job but with less oomph.

    Yes, I'm one of those people :rolleyes:
    Reply +2
  • Griefers or saviours? The Elite Dangerous players causing a rift in space

  • FogHeart 01/04/2016

    I'm baffled by the fact that a private instance can't be set to PvE only. It doesn't sound like a whole lot of code would need to be written for it. While I find it strange that the private instances can affect the public, it shouldn't be cause for consternation for the publics: it is just as likely to affect events in their favour as against them, and is no different to the servers themselves coming up with 'random simulation data' affecting the game. The private instances could be thought of as the servers simulating a bunch of players to keep events on the public system moving. There's no need to influence the private instances unless their outcomes are specifically targetting what happens to specific public players.

    So no, SDR don't really have any valid reason to infiltrate the private players.

    This is interesting:-

    "Normally when I attack streamers, I leave them low on hull but don't actually kill them. But this time I decided to go the whole hog and kill them, and that didn't ring well with them. Most of them knew. Some people just don't like being attacked. Some people just can't handle it. Kate Click, she made many mistakes. She could have got away. She almost did. Why she was so upset about it, I don't know. It's not as if I just came out of the blue and just did it."

    Because it is genuinely sociopathic in nature. I don't mean that as an instantly derogatory, I-hate-you-scum statement. I mean that the person who wrote that

    - genuinely doesn't understand the possibility that people can think differently to the way that he does: 'some people just don't like being attacked', something instantly obvious to anyone with a functioning empathy system, which is broken in sociopaths.

    - 'This time I decided to go the whole hog and kill them', randomly deciding to take action with high risk and possible consequences.

    - 'Kate Click, she made many mistakes. She could have got away'. Believing that those who cannot measure up only have themselves to blame for being a victim.


    What's also of note is the language used in putting down those who side against them. They are 'whining', 'howling', 'getting their panties in a twist' and are called 'care bears'. The implication is that they are seen as childlike, weak, naive. So it follows that SDR see themselves as mature, strong, pragmatic. Even accomplished : you 'get good' if you don't want to lose what you have taken time to gain.

    Their sense of accomplishment comes through kills, prestige, notoriety - traits that a predator animal values. What they don't grasp is that there are other ways that would be considered 'getting good'. Helping out, co-operating, banding together to achieve something that couldn't be done by any one person. These are the traits of the herd animal. A predator would consider themselves superior to a herd animal, but it's the herds who push the species forward. If mankind were a predatory species, then we'd all still live in caves and raid each other for food and women. And in E : D if everyone was a predator all the action would be limited to a few systems with everyone trying to eliminate everyone else. No predator is interested in mapping out the galaxy.
    Reply +11
  • Eve Online is playing host to "gaming's largest conflict ever"

  • FogHeart 01/04/2016

    So a bunch of chaps decide that this is happening in the North, and another bunch want to call it East. They can't even all agree on where North or East is. In space, where there is no North or East anyway. Douglas Adams would be proud. Reply +4
  • Quantum Break review

  • FogHeart 01/04/2016

    @I_Am_CatButler If the episodes are branching, and each is a binary choice, then that means 2+4+8+16 episodes needed to be recorded, that's 30 in total, giving 10 hours of film. So 7.5 Gb per hour. Still seems a bit much! Reply -1
  • FogHeart 01/04/2016

    Surely there's a decimal point in between the 7 and 5 in 75Gb?

    Either that, or you are forced to download every language version of those videos due to some bizarre scenario where every downloaded version of the game in its entirety needs to be identical down to the last byte to comply with some consumer law or other. I'm just theorising...
    Reply +3
  • PlayStation Plus' April Instant Game Collection includes Zombi

  • FogHeart 30/03/2016

    @Gemini42_

    This is getting pathetic. Ffs Sony I'm definitely gonna trade in my PlayStation 4 for Xbox One Quantum Break Edition bundle. At least Games with Gold offerings is superior in every way which include 4 games via 2 backwards compatible titles.
    SoloKingxRobert comment, today

    Ponies are now becoming technological experts!!! I chose xbox one for the games and better online experience, not the resolution
    SoloKingxRobert comment, 2014
    Reply +17
  • Shadow of Mordor 2 leaked via stuntwoman's resume

  • FogHeart 30/03/2016

    Nemesis system does need a couple of tweaks, it's great at first but when you see fallen ranks continually replaced by nameless silhouettes you lose heart a bit, and eventually the captains become nothing more than a way to feed you with XP for upgrades. It's still fun to randomly try to stealth kill an orc in your way only to find he's actually a captain, or be mid-mission and yelled at from across the crowd by an orc who promises to tear your skin off, only to go down a moment later from a charged headshot. Reply +3
  • Steam loophole closed after coder sneaks Watch Paint Dry onto store

  • FogHeart 29/03/2016

    Valve must be relieved that he didn't do this with any malicious intent. Glad to see that it was all done in the white spirit. Reply +29
  • Legal troubles brewing around Ark: Survival Evolved

  • FogHeart 24/03/2016

    In Europe the Human Rights Act trumps these 'no competition' clauses. You have the right to maximise your gain through employment - no one can legally force you to accept a lesser job or no job. Reply +8
  • Dark Souls 3 launch trailer whets our appetite one last time

  • FogHeart 23/03/2016

    This looks like the most brew-tal Souls game so far. Reply +10
  • Digital Foundry: Hands-on with Quantum Break

  • FogHeart 19/03/2016

    It looks amazing. And, yes, soft. I didn't like it last generation when we continually got games that sacrificed a crisp look and lag-free response for good effects. On either platform! So far this generation it's not been so bad, I don't want to go back to the time when games were warring for the best screenshot on websites, newspapers and magazines. Reply +14
  • Microsoft GDC party criticised for exotic dancers, Phil Spencer apologises

  • FogHeart 19/03/2016

    @mattshark I guess this might be the only thing Microsoft could have done which would prompt employees of a company to tweet 'Fuck you Microsoft' and they don't dare say anything about it to them afterwards: but given the choice I'd bet most would have preferred their employees talk to them first. Reply 0
  • FogHeart 19/03/2016

    @mattshark Well you can but it's an exceptionally bad idea. If you're personally invited to an event, fine. But if you are there because you work for a company, anything you say on social media concerning your job or the industry can be taken as representative of your company, as a certain MS employee who joked about internet speeds in the sticks found out to his chagrin. Your comany wants such matters to be dealt with delicately, not aired in public. Reply +2
  • FogHeart 19/03/2016

    If any female attendees were offended they wouldn't be likely to take to twitter as they are attending as a representative of their company, and would be reluctant to 'release' anything not vetted by their company's PR. Also, let's not assume that the majority of people working at developers are particularly active on social media. If there was strong feeling about the matter by the women at any company, they'd suggest it to their managers afterwards and the result would be a private communication between the companies and Microsoft.

    So it's not going to be possible to determine if Microsoft is responding to a vocal minority, or have had many private messages from companies stating that their employees felt uncomfortable there.

    We seem to be divided between those who believe that Jane Average attending this party would feel..unwelcome? uncomfortable? but aren't vocal about it (hence nothing heard from them) and those who reckon she is fine with it and only women manufacturing an issue for attention are kicking up a fuss. The problem is, we are all assuming that our own views on whether this would offend ourselves is the popular opinion. Careful with that!

    However I can't help but express how I'd feel in the same circumstances. If I heard one morning that a bunch of girls from my work had gone together to see the Chippendales or watch 50 Shades, no big deal. But if we all went out on a work event and found that the host had decided to cater for the sexual fantasies of either gender, I'd feel very awkward working with anyone the next day having seen them ogling/whooping/fantasising over someone the night before. And, yes, particularly if they were of the opposite sex to me. Maybe that makes me squeamish or whatever, but I'd like to think that whether I'm an over-sensitive minority or not, my company would respect my position.
    Reply 0
  • Watch: Johnny plays Bayonetta for the first time

  • FogHeart 18/03/2016

    @Uberheertje If I was to be 'Late to the party' I'd be made to play an RTS. I just don't get on with them. I've only ever really enjoyed one enough to play all the way to completion. Guess which one.

    Correct. High five.

    Oh, and time to let someone else chaperone! Surely Aoife hasn't played every game ever? (except XCOM)
    Reply 0
  • Shuhei Yoshida talks PlayStation VR

  • FogHeart 17/03/2016

    You know what, for the first generation of a new technology it's pretty damn great. It's better than the first mobile phone that was actually housed in a briefcase, better than the first portable computer which was in something the size of a suitcase, better than personal computers that only had one colour display and no hard drive. It has arrived with very little distance to an 'optimum' state, and it's taken decades for these other technologies to get there.

    I am certain that the next models from HTC and Oculus will include eye tracking. So the unit can tell where you are looking, and render that area well and everything else simpler - thus saving processing power without sacrificing experience. Meanwhile GPU tech is advancing, we'll get the long-awaited 14nm cards which will double the speed for the same price - all in all we'll be able to render far more pixels for the same price point, so screens will be bigger, occupying a greater FOV, and possibly denser, giving more detail.

    Less certain is whether we can cut those wires - while we have pretty good wireless tech to transmit video, it's not good enough yet. I firmly believe we'll be using LiFi for this soon, which gives far greater speeds using light instead of radio. The VR units need to be 'visible' to a camera or sense lasers, so the excuse of occlusion of the light source doesn't apply anyway.

    Finally, we have companies working on gloves or other means to measure hand movements so we'll have even more natural input methods soon. We're really just a few years away from being pretty damn close to the best that the unit itself can be. After that we're just looking to GPU tech to push it closer to photo-realism.
    Reply -1
  • Watch: Battlezone has sold me on PlayStation VR

  • FogHeart 16/03/2016

    Regarding Move controllers: the camera looks for the light on the end of the controller, and that camera is new as of the release of the PS4 so there's no upgrade needed on that count. I always felt that there was a very small amount of lag in PS3 move games, but since we have a different camera and a different console looking for the same bulb it should be fixed - as it is for PS4 Playroom, where the camera watches the light bar on the DS4, and that's lag-free. Changing to a stereo camera to interpolate the position of the bulb is probably what mostly accounts for that.

    The other bit of controller sensing is gyros and accelerometers so the console knows the direction that the controller is pointing. With the light bar on the DS4, since it's a certain shape the PS4 can 'deduce' the orientation from the shape of the light bar that it sees through the camera and compare it to the actual shape. But since a bulb looks the same in all orientations, we always have to rely on gyros to determine orientation of Move controllers. Whether there is any delay in sending info to the PS4 from the controller, thus introducing lag, remains to be seen.
    Reply +2
  • Now Twitch has a food channel

  • FogHeart 15/03/2016

    Hah! I'll pay attention when they put on the Galloping Gourmet.

    /I'm old
    Reply +3
  • Lindsay Lohan's Grand Theft Auto lawsuit gets ugly

  • FogHeart 15/03/2016

    Lindsay Lohan's Indian Journey
    From Wikipedia, the free encyclopedia


    Lindsay Lohan's Indian Journey is a 2010 British documentary film directed and produced by Maninderpal Sahota. It is presented and narrated by American actress Lindsay Lohan. In the hour long documentary, Lohan talks to victims of human trafficking in Delhi, Kolkata and a village in West Bengal. She also talks to a former trafficker, parents of trafficked children and visits the Sanlaap women's and children's shelter in Kolkata. The documentary was filmed in India over a period of a week in December 2009. Lohan became involved in the project after meeting Sahota at a social event and expressing an interest in participating.
    Back to first world problems, eh Lindsay?
    Reply +3
  • Punished Street Fighter 5 rage quitter battles back to the top

  • FogHeart 14/03/2016

    Faced with that kind of punishment I best most of us wouldn't be determined to fight our way to the top again. We'Dhalsim-ply move on to some other game. Reply -1
  • It sounds like Gears of War 4 will come to PC

  • FogHeart 10/03/2016

    Draw a big circle on a piece of paper representing all the people with an XBox One.

    Now draw a circle within that to represent people who genuinely had the dilemma of whether to spend money on buying a new PC or an XBox One when it was released.

    And a separate circle representing people who already had a PC but bought an XBox One in the belief that it would be the only way to play certain titles.

    If the big circle was, say, a face, how big are the little circles inside it? Eyeballs? Nostrils? Pimples? Blackheads?

    My guess is somewhere between pimple and blackhead....
    Reply 0
  • Trippy rhythm game Thumper is coming to PlayStation VR and Steam

  • FogHeart 09/03/2016

    This is the game I put down as the indie I'm most looking forward to in that recent survey. I'm praying it also comes to Vive VR.

    This trailer is...nice...but what sold me is the last few seconds of the original trailer:-

    https://www.youtube.com/watch?v=vfOwkFvumuk
    Reply +2
  • How Microsoft's most-hated employee found hope in galactic disaster

  • FogHeart 09/03/2016

    I can't see any logo to show it'll be released for the Vive, which is a shame. Now I won't see how it's possible to have drug references and mild sexual themes while in a broken spacesuit. Reply 0