FogHeart Comments

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  • SFX studio Weta makes Hobbit Smaug VR demo for Oculus Rift

  • FogHeart 05/03/2015

    All the games and spectacle are nice. but really I'm just looking forward to getting home, sitting back on the sofa with the VR set on and spending a couple of hours chilling out in a place that's more interesting than my living room. I need so little of VR to be happy with it. Reply +2
  • Metal Gear Solid 5: The Phantom Pain release date revealed

  • FogHeart 03/03/2015

    It would be great to see Kojima branch out and do something new after all these years, but at this point I'm not sure that feels super likely.
    Silent Hills?
    Reply +12
  • Indie sci-fi horror Caffeine confirmed for Xbox One

  • FogHeart 03/03/2015

    @riceNpea He's in an espresso elevator to Hell. Reply +3
  • FogHeart 03/03/2015

    I'm still wondering when Routine is coming out :(

    Both games now have a released game to measure up to in Alien Isolation, hope they do.
    Reply +6
  • Alien: Isolation's fifth DLC add-on The Trigger out today

  • FogHeart 03/03/2015

    No, he has a point - the original game was a tad too long, and the DLC doesn't introduce any different gameplay elements, you still craft the same objects as Ripley and hide the same way, so it's not enough of a change to make me take it up. Reply +5
  • Unreal Engine 4 is now free. For everyone. Really

  • FogHeart 02/03/2015

    You are entering an unrestricted area! Reply 0
  • Valve's virtual reality headset is called Vive, made by HTC

  • FogHeart 02/03/2015

    @frunk I have to agree that now we have a firm commercial release for a VR headset it's time to take a serious look at just what kind of firepower we need to make it work. I was always concerned that the screen specs for VR - it looked like it would be 1440@75Hz for a while - would be beyond what a current top end card of this generation can do. If Digital Foundry are worth their salt they'll get onto this, should be a bit more useful to us than their last article. Reply 0
  • Does resolution really matter?

  • FogHeart 28/02/2015

    1. Most PS4 games aren't upscaled at all. They are renderedat 1080.

    2. Yes, but in theory they do that so those with both consoles get a reccommendation of which platform to buy for. It's not their fault that some use it to wave an e-penis.
    Reply +6
  • FogHeart 28/02/2015

    Is there anywhere we can see the list of tick boxes that were available? It's entirely possible that there was no box for 'better graphics' itself so the participants just picked what they felt best reflected that. It's not like Joe Average knows about 'framerates' and 'shaders'. Reply +8
  • Google-developed AI teaches itself to play retro games

  • FogHeart 26/02/2015

    I'll bet if we traced the connections of this 'AI' we'd find it links to someone who started working at home with Google believing that if he got a high enough score he'd get enough money to buy a BMW. Reply +1
  • Top factor driving PS4 purchases is "better resolution" - survey

  • FogHeart 26/02/2015

    Hello! I would also like to use the statistics above to justify my purchase of my console of choice, to denigrate the reasons others have for choosing other consoles, to divine wild assumptions on how sales will/have gone backed up by anecdotal evidence of what my friends did, and then patiently wait for someone to reply so I may argue with them! Reply +4
  • Troll deletes 11-year-old's Destiny characters

  • FogHeart 23/02/2015

    I can see no legitimate reason why anyone on Share Play would want to delete save files, so the best solution would be to lock that out while Share Play is active. That's an easy implementation for local save files where an OS patch would sort it out, something like Destiny where a deletion of a character is a modification to a file kept on a network server is down to the individual developer to implement, which is a shame. Reply +1
  • Digital Foundry: Hands-on with Dark Souls 2 on PS4

  • FogHeart 22/02/2015

    @The-Jack-Burton Did your roommate's half-sister show you how to do it on Google? Reply +6
  • The Order: 1886 review

  • FogHeart 19/02/2015

    What really rankles me is that practically everyone at Ready at Dawn turned in a stellar, outstanding, brilliant job in making this game. That's a huge number of people. And the score is dragged down by the comparatively tiny handful of people responsible for gameplay design and to a lesser degree the writers. The difference between 'meh' and 'essential' can be down to a few people on your project team. Reply -1
  • Xbox One March system update adds screenshots, suggested friends

  • FogHeart 19/02/2015

    "Xbox take a screenshahdammit never mind...."

    "Xbox take a-argh missed it again!"

    "Xbox take oh for crying out loud what's the button combo for screenshots again?"
    Reply -12
  • Quake-inspired retro shooter Strafe gets playable pre-alpha

  • FogHeart 19/02/2015

    Or maybe just the OP was correct? Reply 0
  • Super Stardust Ultra review

  • FogHeart 18/02/2015

    I suggest putting the summary of no-award reviews in a grey tile like the 'badged' ones have for consistency's sake - my eyes skipped past it to the text below at first. Reply +5
  • PS4 20th Anniversary Edition unit No. 00001 sold for 85K

  • FogHeart 18/02/2015 Reply 0
  • Ironfall Invasion review

  • FogHeart 17/02/2015

    Dyxides sounds like it'd be a Greek word - an anglicised spelling of something pronounced thix-ee-thess, with both the 'th' sounds soft, as it is in 'this' or 'then'.

    Will see if I can find a meaning....
    Reply +4
  • Star Wars Humble Bundle one of the best yet

  • FogHeart 11/02/2015

    That's an interesting average. I wonder how many people are pledging $13.13. Reply +2
  • The God who Peter Molyneux forgot

  • FogHeart 11/02/2015

    It's shocking that no serious plans seem to have been drawn up about what would happen to the winner, aside from the prize itself - and even that was badly thought out with no contingency plans for the current situation. The visit to the offices and the pub afterwards seems to be very off-the-cuff.

    As soon as the cube was opened someone in the office should have opened a ring binder with plans of what happens next - it should have been treated as a project-within-a-project. Schedule of what takes place during his visit, a presentation of what Godus is and what his role would be (not just chucking him in front of a build for three hours ffs), whose job function it is to be his personal liaison in perpetuity.

    The clause in the contract he signed that stated he doesn't have to be paid until certain conditions are met seems like something that was drawn up with the belief that it'd be crazy if it had to come down to that, but now 22cans are leaning on it because the game that was integral to the reward is coming apart and they have no backup plan for him.
    Reply +18
  • Monster Hunter 4 Ultimate review

  • FogHeart 10/02/2015

    I was reading through this review thinking OK but what do you actually do? You say it's now accessible to newcomers but don't say how it's played. Then I read the sidebox and was enlightened. It's a good idea - there for people who got no clue what MH is, ignorable for those that know. I would like to see this review layout repeated for other games which are far down the sequel route but may have gamers reading the review with no idea what they're about. Reply +2
  • Rez's perfect 60 minutes

  • FogHeart 08/02/2015

    The moment when that running man forms and the guitar riff starts still stands as the best moment in gaming I've experienced. It's the 'journey through the monolith' in 2001 if we want to use the analogy of that film. A psychologist might say something about the sensation of speed, colour, complexity and synergy with sound. I don't think that quite covers either the bit in the film or the game, it's more than that, but I don't think it can be quantified. It's somehow got that quality in common with the best of sci-fi, of 'consciousness-expanding', I know how nu-age pill-popper that sounds. Reply +12
  • Games love rules - but don't forget the rituals

  • FogHeart 04/02/2015

    @cowell You just partook in a ritual :P Reply +7
  • FogHeart 04/02/2015

    Rituals are a trap. Rituals are the glowing bit of yellow on your armour that people or organisations can see and exploit. Rituals can be the thing you continue to do long after the reason for the ritual, sensible or otherwise, has since perished. Ritual ties you to the past when the present might reward you better if you just let go. Beware repetition, beware habit: when you find yourself performing something because you always have or others compel you to do so, keep asking yourself every day if it is worthwhile.

    But ritual can be the distraction that keeps your eyes off the abyss over which you walk a tightrope. It can bridge the impossible gap where it is imperative to look forward and never around. Just be sure to abandon the ritual when you know you have reached the other side.
    Reply +23
  • Cara Ellison on: 2014: A Space Engine

  • FogHeart 31/01/2015

    It's probably obvious from my bloody long post that the article did find some kind of resonance with me. Does that make me the same kind of pseud as Cara is being accused of being? I swear I didn't write any bullshit to try to appear all clever and such. (Possible evidence: I recently posted a comment that read "It just might be that some time this year I will come home, put on an Oculus Rift and spend most of the evening in a better flat than I actually own.")

    I can't bring myself to consider games to be no more than games. Sure, there are the games that we all play and I'm reluctant to believe that me playing them says anything special. But outside of that, the games that I buy that aren't mainstream or even designed along well-established lines, surely the ones that I buy say something about who I am? (you know, KRZ, Elegy for a Dead World, Dear Esther, Gone Home, Lifeless Planet) "Why did you buy that couch" doesn't mean much, "Why did you buy that painting" might.

    Should I even stop to consider these things though? Is it just that it's not a worthwhile thing to do? I think it is, but for the life of me I don't really know why. It's where I part ways with the critics on these comments, though - yes, the games you play can say something about you and yes, it's worth thinking about what that is.
    Reply +6
  • FogHeart 31/01/2015

    Ever since I sat in a cinema aged seven and saw a spaceship leave a world behind and go to another one I've had the desire to do the same. Both for the joy of going to a place where no one else is or has been, and for leaving behind the place in which I found myself.

    I met my biological mother a few years ago for the first time since I was a child, even younger than the one who saw the Millennium Falcon streak away into a cauldron of light. She told me that I had always seemed to want to play by myself. By the time I watched Star Wars I was sharing a room with two older brothers and two other siblings had their own rooms. When I reached ten years old there was another addition to the family. Alone-time was a premium.

    The dream of leaving it all behind has stayed with me: for my holidays I go to the other side of the planet on my own and spend the time at sea, on a boat, scuba diving. I take great pictures of what I find and mostly no one sees them. It's as close to leaving the world I know behind that's available to me.

    Oh, and I've lived by myself in this flat for almost twenty years.

    Cara seems to be attempting to leave it all behind too, using a virtual universe, but one which is still true to life (I wonder if that's something she considers to be necessary to the experience). To some extent we are all taking virtual road trips away from ourselves when we fire up a game. There's a big difference in scope though. In an MMO you've got a massive place to explore but you've not left the disappointment that is mankind behind, they're right there with you. In single player games you are limited to the confines of the narrative or at best a single city.

    So I can see the attraction of Space Engine - a way to create a maximum distance from real life without leaving a desk. Except real life is right there in your peripheral vision, off-screen. It's good that this year I will be able to slip on a headset and truly forget where I am.

    There's another problem with Space Engine - inevitably the planets you can visit can only be appreciated from a distance. Like seeing exotic animals in a zoo - you are locked away from them, you can't spend time with them, those screenshots above is your face pressed up against the glass.

    By now you've guessed that I'm going to mention No Man's Sky, a game whose very title is a promise that speaks directly to me. I can go to a planet, call it my own and never leave it. It is a multiplayer game, though, albeit one where the chances of encounters are remote. But is that far away enough for the likes of me?

    One of my favourite sci fi novels is Sister Alice, which takes place in a far future where people are practically omnipotent. They are able to travel anywhere at will, and if they so desire spend a few quick millennia terraforming a planet, not for their own use but as expressions of art, technology, imagination. The story centres around the eldest of the race developing the means to create entirely new universes from singularities and enter them, so that everyone can have a universe of their very own.
    Reply +6
  • Deactivated Ubisoft game keys were bought from EA's Origin using stolen credit cards

  • FogHeart 28/01/2015

    Oh, those Russians....:rolleyes: Reply 0
  • Video: Resident Evil Revelations 2 - Barry Burton's Kafkaesque Nightmare

  • FogHeart 28/01/2015

    @AoifeLockhart It's right up there with iron-door-squeak and pneumatic-device-hum. Reply 0
  • FogHeart 28/01/2015

    @jabberwocky We at Umbrella Corporation thank you for your feedback. We welcome any suggestions on how we can improve our service to our customers and stakeholders.

    In this instance we are buying up all dictionary companies and those involved in refridgeration (sic) so we may correct the rest of the World rather than ourselves.
    Reply +1
  • FogHeart 28/01/2015

    @jabberwocky We at Umbrella Corporation thank you for your feedback. We welcome any suggestions on how we can improve our service to our customers and stakeholders.

    In this instance we have forwarded your query to Mr Wesker, who, were informed, has stuck your letter to the refridgerator in the labs' break out area, where all the letters and pictures that our subjects have created have been placed, so the techinicians can peruse them on their lunch break for shits and giggles.
    Reply +4
  • Unreal Engine 4 tech demo looks unnervingly realistic

  • FogHeart 27/01/2015

    It just might be that some time this year I will come home, put on an Oculus Rift and spend most of the evening in a better flat than I actually own. Reply +22
  • #IDARB review

  • FogHeart 27/01/2015

    I Don't Actually Run Badly? Reply 0
  • Nvidia GeForce GTX 960 review

  • FogHeart 24/01/2015

    I guess there are four tiers for the Maxwell series:-

    750ti - budget
    960 - mainstream
    970 - enthusiast
    980 - high end

    So here I am on the lowest end and declaring an interest in moving up to mainstream next year and I see people saying "it's bizarre how anyone could call 970 expensive" - how the 960 "isn't needed" - how I should "just save up" for the 970.

    I'm sorry to have to say this but saying I shouldn't spend 50% more on my GPU, I should spend 150% more, that's a bit rude. People can justify different outlays for luxury goods. I'm sure the 970 is a great card, I can appreciate your enthusiasm for it, but as the article states and strangely is shot down by the first post (which may be the reason for its negs, nothing to do with the 970 bug) it is still beyond the reach of most PC owners. Including me. I have come to peace with that, please do the same.
    Reply +10
  • FogHeart 24/01/2015

    Well, the 970 is outside my price bracket, so it's a drawback for me. :(

    Doesn't mean it doesn't represent a great value product, it means there is a need for a card in a lower price bracket. Like this one.

    Sadly, as these tests show, this card doesn't represent the same value for money as the 970, but it's still the best card you can buy for that price bracket.

    Considering this card as a GPU for a living room PC, it's a shame that you can't quite hit a consistent 60fps in several games as the benchmarks show, you need to take quality down a small notch to achieve it. A near miss. Maybe we'll get a tiny percentage gain through driver updates in time, who knows.

    I'm currently on a 750ti (don't let the '7' distract you, it's bottom tier of the '9' range, pity my poor pay cheque) but this is the next card, or at least whatever improved version is available in a year or so.
    Reply +11
  • Dying Light gets new UK physical launch date, a month late

  • FogHeart 23/01/2015

    When the Warner Brothers were finally made to explain the delay, they blamed their Warner Sister, Dot. Reply +36
  • HoloLens is a surreal experience - and full of possibilities

  • FogHeart 22/01/2015

    At last, we can watch TV while pretending to be listening to someone else, we just need to interject occasionally with 'She said that? How terrible' and 'They just don't appreciate you there.'

    Joking aside...most of this article is about the sophistication of the software applications driving the hardware, which is nice but a bit superfluous. We kind of know what the possibilities of a seamless AR experience are. And hopefully we all know that there's never a possibility of motion sickness with AR because you can see enough of the real world to reconcile head movements with vision.

    I wanted to know most of all how the tech is achieved. To measure the motion of a headset accurately every system thus far needs an external camera watching you. Have the gyros in this headset eliminated the need for that? If so it's big news, it means you can take the headset out of a specific environment. How does the display in the lenses go from transparent to completely opaque colour - not seen that before either.
    Reply +2
  • Alien: Isolation passes 1m sales mark after three months

  • FogHeart 21/01/2015

    On questioning buyers of A:CM on why they didn't purchase the superior Aliens game, I guess most responses were along the lines of "Uh jus wanna plug uh munstuh wi muh guhn." Reply +1
  • H1Z1 unplanned downtime stretches on

  • FogHeart 21/01/2015

    Oi! I was there first!

    I'm not gonna complain about them merely having downtime, when the other game was hacked in its fledgeling days.
    Reply 0
  • Resident Evil HD Remaster review

  • FogHeart 20/01/2015


    Reply +1
  • FogHeart 20/01/2015

    Here at work there's a locked cupboard next to me with some equipment in it. The key is kept in another cupboard in the server room. To get into the server room I need to swipe my security card. This card is of course unique to me and has been cleared for entry through certain doors that other cards cannot get through.

    Resident Evil is behind the times? From my perspective it was spookily prescient when released...
    Reply +9
  • Alienware Alpha review

  • FogHeart 17/01/2015

    - Living room PCs should start with i5 and 8Gb, anything less is a bit behind the times.

    - It's pointless buying a living room PC for more than a console if you can't upgrade every component. The way you save money in the (not very) long run is cheaper games and hardware trade-ups - the objective is to only do the big spend at the beginning, and then never again for the rest of your gaming life.

    - Living room PCs with decent gaming performance were hobbled by power requirements and noise output right up until nVidia released Maxwell cards. The 750ti means you can use that small case, that lower power supply. It's a great card for gaming on a TV.

    - Ubisoft and EA spitting out their dummies and insisting on their own game management software was bad news just when Steam gave us a 'ten foot interface' for living room PC gaming. Don't bitch about living room PCs needing a keyboard and mouse. Bitch about EA and Ubisoft forcing things to go backwards.
    Reply +8
  • Microsoft reinstates Xbox One price drop in the US

  • FogHeart 16/01/2015

    Well, it's getting late, time for bed, but I look forward to the morning when a different audience have read this news item and destroyed any possibility of a reasoned debate...I wonder who'll be the first not to use any punctuation or capitals, and who will write five words followed by 'lol'.

    I believe the UK will get a price drop too, but nowhere else. MS seem to care about this market quite a bit: witness the Titanfall bundle, which costed less than the XBox One did before without a game in the package. They saw where things were going in the UK, saw the market that they had a lead in last gen heading the other way, and took steps to correct it. And I don't think they've given up on being the leader in the UK yet. Shame about the rest of the World, but the release schedule of the console, the support for OneGuide in other territories etc showed that they didn't think they had a chance, better to invest their money chasing the two markets they used to lead in.

    Edit: damn, looks like the 'different' audience started one post ago :(
    Reply +7
  • FogHeart 16/01/2015

    It's a games console, not a couch from DFS! Reply +24
  • Make something that makes something: Inside the Procedural Generation Jam

  • FogHeart 12/01/2015

    No need to convince me that the World should value the progress made in small steps rather than great infrequent leaps: I abhor the fact that Watson and Crick got Nobel prizes - while Franklin loses out to a romantic novelist for a place on the ten pound note.

    Those on this comments thread who are calling out 'pretentious' are the ones who need convincing. They perceive no value in the end products, because their definition of value of the created programs is one of utlility. Pure research isn't driven by utility, of course, although it can happily happen as a by-product. And if it never does, that's fine too. But it's hard to have the man on the street, who is usually beholden to someone who expects him to provide utility, to swallow the idea that it's OK do research for the sake of research, and to celebrate the small advances that don't change anything for him.
    Reply -1
  • FogHeart 11/01/2015

    I'm interested in coauthored narrative and the potential to test the player to determine the psychological type of their alter ego then define their initially tabula rasa character accordingly and funnel them into thematically coherent, dramatically paced, emergent simulated histories through the manipulation of NPCs that they had become emotionally entangled with by largely offstage factional forces once their character was becoming a person of interest and not a mere bystander.
    Ever played/seen a playthrough of Silent Hill: Shattered Memories? At the start and during 'intermissions' play changes to a first-person persepctive and your character is in a psychiatrist's office taking various tests. The following chapter would change based on whatever the results of your psychological profile were.

    Of course the possibilities are finite: you can't have an infinite variety of models, spoken dialogue, environments etc (especially on the Wii :D ) but it was a good way of varying the playthroughs a bit.

    But the idea of using an RPG-like tutorial to determine the character's mindset is brilliant - I can imagine that rather than start with the character being interrogated Elder Scrolls style, the player is put in a stressful situation like an environment under attack and has to make a series of choices to progress.

    You know why the 'pretentious' label is being put on this stuff? It's because most of the results we see from procedurally generated content is either too outlandish to be considered worthy of inclusion in a game, or (if an attempt is made to tame that) the content is different but not to an extent that it makes a difference...for example the trees and the dialogue from the NPCs in Peregrin is always different each time you play but it has no bearing on what you do. And yet it seems we're supposed to hold it in such high regard.

    We have pretty much 'done' procedurally generated environments - see Don't Starve, Daylight, Bloodborne - but a character that always says something different, or gameplay that is vastly different based on user's choices? We're a long way off.
    Reply +2
  • Jon Blyth on: Barks

  • FogHeart 10/01/2015

    Surely I heard the NPC allies say all of those grenade lines on Giants: Citizen Kabuto. Or some of them. Or maybe I dreamed that.

    On a more serious side, the immersion breaking of NPCs saying the same thing is maybe the one thing in gaming that has stood still for a couple of decades. Why can't it be solved?

    Also: Alien: Isolation is just great isn't it? Every bit of it lavished with attention to detail, dripping with atmosphere, so well thought out. It's such a shame that the NPC dialogue of the looters is so wrong. Rather than speaking in trembling hushed voices full of fear, they enunciate their concerns with the professionally forced earnestness of an adult actor in a CBBC drama. Sadly a lot of NPC dialogue in games sounds like that.
    Reply 0
  • Riot's ambitious plan to "optimise the internet" for League of Legends players

  • FogHeart 07/01/2015

    Most likely they worked out optimised routes for their traffic then worked with ISPs to have them change their routing tables for traffic using the IP port set aside for the game application so it'd jump onto those routes. I don't think they've done anything with traffic prioritisation, they'd need to fork out a lot of money, more that they have the routers release packets sooner rather than wait for a minimum number to come in and then forward them on all at once.

    Edit: /nerrrrrrrd
    Reply 0
  • PS4 Data Bank dock allows huge storage

  • FogHeart 07/01/2015

    If I looked hard enough I'd probably find a comment on a story about the PS3 being hacked via a USB port that says "This is why we can't have nice things." Now Sony gets berated by some for not allowing USB storage on PS4 - at least not yet - and those people are basically asking why we can't have nice things... Reply +1
  • The most exciting games of 2015

  • FogHeart 06/01/2015

    I'm hoping to see Routine this year. Same as I did last year ;(

    Forgotten what it is? Essentially it's a procedurally generated Alien Isolation set in Space 1999.

    Negworthy because? This site baffles me sometimes.
    Reply +4