FireMonkey Comments

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  • Depression Quest has arrived on Steam

  • FireMonkey 13/08/2014

    @Lunatic4ever - "Just read his post, what a nice and caring person. The world needs more people like him."

    Reply +28
  • Destiny expansion The Dark Below launches in December 2014

  • FireMonkey 12/08/2014

    @nothough - "If you can turn around an "expansion" 2-3 months after the game's release, put it in the game from the start."

    But then the game will cost 3 times as much on release.
    You do realise it costs money to make these things don't you?

    It does seem a bit dumb telling people about the DLC before the game is released. That's like a film producer releasing a trailer for a third film in a trilogy before the first has hit the cinema.
    Reply +4
  • Deep Silver parent company buys Homefront from Crytek

  • FireMonkey 30/07/2014

    @spamdangled - "and in the case of Warface, are complete sh*t"

    I'm actually really enjoying Warface.
    Having much more fun with it than I have with CoD for some time.
    Reply +1
  • EA Access gives players access to triple-A games for $5 a month

  • FireMonkey 29/07/2014

    @MTM2 - Fifa 14 and BF4 aren't 'that' old. Reply +2
  • FireMonkey 29/07/2014

    @Brev2034 You get to play any (well any of the ones they put on the service and for the amount of time they have them, on their. This is the grey area at the mo.). No need to pay extra for them games that are on the service. Reply +2
  • FireMonkey 29/07/2014

    @smelly - Yep, only your opinion counts. Reply -2
  • FireMonkey 29/07/2014

    @MTM2 - "I don't think this competes with PS Now"

    Maybe not right now, but what have Sony got planned for the future?
    If they allow this now, how could they then introduce a similar feature later on without pissing off the PS4 owners that have already paid for the EA only version?
    Reply 0
  • FireMonkey 29/07/2014

    @elfergos - "I wonder if they will start pulling their offerings from other subscription services like they pulled their flagship titles from steam."

    FYI, Valve actually changed their T&C for games on Steam and some EA's games no longer met them. EA were not willing to change the games to make them work for Steam as it would have meant more money going to Valve and less to EA. Because of this they had to remove them.
    This is why their games are still on other download services.
    Reply +1
  • FireMonkey 29/07/2014

    @George-Roper - " imagine a world where you need to subscribe to your favourite publishers, all dozens of them, at 5/month, in order to access 'exclusive content' or even just access the game itself."

    You already need to buy your games from various different retailers to get exclusive content.

    This ends up being less than a full price game per year to have access to a number of games. If they are the sort of games you like and purchase a lot this is a great thing.
    Reply +2
  • FireMonkey 29/07/2014

    @Cartho - "EA either still seem to think the Xbox One is a ship worth getting behind, or MS lobbed them another massive wad of cash......"

    Or Sony do not want this on their platform as it rivals their own PS+ service.
    Reply +2
  • FireMonkey 29/07/2014

    @Gitsmith - Go on then, you don't need to give us the details though. Reply +5
  • FireMonkey 29/07/2014

    @chowyunfatt - It may not be all down to EA and MS. Sony may have actually said no to this as if they went with it PS+ subscribers would have started to complain.

    I feel Sony would be better off expanding the PS+ service, possibly making a higher tier that gives access to new games (not to keep but to play whenever).

    Hopefully their will be a good non-publisher based service at some point. Paying a sub just for EA games isn't appealing to me, but paying a sub for a range of publishers games does.

    I have a feeling Steam will offer the first proper multi-publisher games as a service and I think that will really take off.
    Reply 0
  • Rust dev angers fans by announcing new prototype Riftlight

  • FireMonkey 28/07/2014

    @George-Roper - "Yet Mojang, even rolling in the dough, didn't start to splinter off and work on other items until Minecraft was quite a way into its development."

    Maybe that was because they were rolling in a fucktonne of money and so didn't have any worries about what happens after that game was finished.
    They could afford to sit on their arses brainstorming ideas for months without laying anyone off.
    Reply +4
  • FireMonkey 28/07/2014

    @INSOMANiAC - "The iphone when released is a finished product, ready to use. There may be a new model down the line but that us irrelevant, what they have sold you is full, complete and working.

    With early access you give your money and then you would hope and expect the developer to actually deliver the game they toured before starting another project."

    The different version of the phone would have been in development at the same time.
    If Apple did offer up an early access scheme so that people could get hold of a version of a phone before it was released, would you expect them to then stop development on the newer phones too?


    Early access gives you exactly what it says, EARLY ACCESS.
    The company will continue developing games as they would have without this scheme, but you get a chance to see the game before it is finished and comment on it and potentially help them make it into the game that you actually want to see.
    Reply 0
  • FireMonkey 28/07/2014

    @George-Roper - "Having lots of developers doesn't equate to an ability to simultaneously release multiple games. There are other bottlenecks to consider."

    One way to deal with this is to be flexible. The secondary games should be a filler game that take staff when they can, but they will all fall back to the first game when needed as that has priority.

    As the first game starts ramping down development and requirements you can start ramping up the development of the second to the point where it takes over from the first game.

    Another way, is to have the company essentially split into 2 studios. One develops game A whilst the other develops game B. They develop this game in the same office, using the same HR, PR and upper management and can share developers when needed. This actually saves quite a lot of money in the long run.

    Without doing either of these (in a company with more than a handful of staff) you end up with staff that have nothing to work on (for instance, how can a programmer or level designer work on a game that hasn't even got a design yet?).
    This is bad planning, costs money and can lead to redundancies and possibly ever company closure.
    Reply +7
  • FireMonkey 28/07/2014

    Really? People still don't get that a developer can (and in a lot of situations should) develop multiple things at once?

    What happens on a game once the game has passed concept stage into full production? Do they sack all the concept artists?

    What about when all that is left of a game is bug fixing, do they sack everyone except QA and the coders?

    NO! They put them to work on another idea.

    Even without considering that overlapping, it's really risky for a dev to develop a single game. If they can develop multiple games at the same time it actually helps to cut costs and makes the dev more stable.

    This is a GOOD thing! It means Rust is more likely to get finished rather than the devs going under and it never getting complete.
    Reply +27
  • Sony to offer free games, PS Plus subs in $15m PSN hack settlement

  • FireMonkey 26/07/2014

    @Stig223 Pardon? Reply 0
  • FireMonkey 24/07/2014

    @arcam - You'll be glad to know those bit's in the T&C's mean shite in Europe as we can not sign away our legal rights.

    Edit: Beaten by Laraman
    Reply +4
  • Valve adds thumbstick to latest Steam controller prototype

  • FireMonkey 24/07/2014

    @Uncompetative - Or even when just focused on the TV.
    Seemed like a poor initial idea to me TBH, but can't really judge until I've tried it.
    Reply 0
  • FireMonkey 24/07/2014

    @SuperBas Reply +1
  • FireMonkey 24/07/2014

    So first they replaced the touch screen with buttons and now they are adding a thumb stick. Any more back tracks and they'll become MS. /s Reply +4
  • Bungie forced to pay $95k to ex-Halo, Destiny composer

  • FireMonkey 22/07/2014

    @gorf - It's up to him to agree to a settlement and he probably turned it down as was hoping for more. Reply +1
  • Google Play removing "free" label for F2P games with in-app purchases

  • FireMonkey 21/07/2014

    What about games that you have to pay for that ALSO contain IAP?
    Surely the cost that is displayed is then deemed as misleading?

    I'm fine with the FREE as long as it is clear that they contain IAP.

    Maybe there should be some form of official terminology for types of free. This 'could' stop companies calling things Free To Play when they are severely limited if played for free.
    Reply +20
  • You've got male

  • FireMonkey 19/07/2014

    @LewisDenby - " there should be a game *about* Peach: one where she is the protagonist, not a MacGuffin."

    Like this?
    Reply +2
  • Frontier's drive to make Elite: Dangerous on PC future proof

  • FireMonkey 17/07/2014

    @Uncompetative - "In '98 my Sony VAIO cost 2000 with a 3 year warranty and it had a hardware fault which I tried to get resolved. Sony Customer Support had me reinstall Windows a total of 31 times."

    I heard similar things with Sony laptops in the past. Sony electronics (apart from the PS) generally seem way over priced for what they are and support has always been bad.
    Really glad that hasn't effect the PS.
    Reply +1
  • FireMonkey 17/07/2014

    @Uncompetative - Console owners have the same issue though.

    If you have a XB360, new games will be released for XBOne that you can not run until you upgrade your console.

    But at least with PC's the new games can normally be tuned down to run on an older PC until the PC gamer upgrades their system.
    Also, new PC's are still backwards compatible with games over 20 years old.
    Reply +22
  • Oculus VR clamps down on eBay Rift re-selling

  • FireMonkey 16/07/2014

    @JorgeLuisBorges - Ah sorry, I got confused as I view the comments Newest first, so there were none above. Reply 0
  • FireMonkey 16/07/2014

    @JorgeLuisBorges - Eh? What for? Reply 0
  • FireMonkey 16/07/2014

    @TheMightyEthan - Actually, the normal situation for online sales is that the contract is not formed until the item is shipped.

    This is because a contract can not be formed between a person and a computer and as most online ordering and payment systems are automated, the first time a person deals with this order is at shipping. They can, at that point agree to the contract and ship the item or turn down the contract and return the money.
    Reply 0
  • FireMonkey 15/07/2014

    @CaptainKid - They cancelled the pre-order being sent out to the person who had it listed on e-bay.
    These are greedy people who are attempting to sell an item that they have not even received yet.
    Reply +9
  • FireMonkey 15/07/2014

    @JorgeLuisBorges - They can once they have received it. Whilst the order is still with Oculus the product is still theirs and they can decide not fulfil the order. Reply +5
  • Codemasters responds to Grid Autosport 2.39 Boost Pack DLC criticism

  • FireMonkey 16/07/2014

    @Der_tolle_Emil - "However, that doesn't really work in a multiplayer/competitive setting"

    So, you end up racing someone who is in a fast car, but hasn't learnt to drive properly yet. They'll just keep crashing. Don't really see the problem with that.

    My only concerns with it all would be if the game is too grindy to sell these packs. Did people think the game was too grindy 'before' these packs were announced?
    Reply -1
  • Former Valve contributor and VR specialist warns against the tech's future

  • FireMonkey 15/07/2014

    @mr2ange - It's called Anisometropia Reply 0
  • FireMonkey 15/07/2014

    @Plankton1975 - Out of interest have you tried the 3D Wiggle gifs?

    They create a sense of stereoscopic vision by tricking your brain with motion rather than by using 2 images, therefore you can see the stereo effect with just one eye.

    It may or may not work for you. It worked for one of my friends who lost the site of one eye (but then their brain would have trained to see 3D)

    Try this:
    Reply +10
  • FireMonkey 15/07/2014

    @mr2ange - "So are you literally blind in one eye then?"

    There are many things that can cause people to not see in true stereo.
    For instance, I know someone who is short sighted in one eye and long in the other. Due to this, their brain has learnt to use the eyes separately and not merge the views together. The benefit of this is that they are both long and short sighted and so have a much better visual range than me (although they can catch a ball :) ).
    Reply 0
  • FireMonkey 15/07/2014

    @bad09 - Really hope not. That was shit! Reply +2
  • FireMonkey 14/07/2014

    "VR MMORPG universe really is what a lot of VR enthusiasts are hoping for, and simultaneously what a lot of really smart people working on VR have repeatedly (and publicly) declared to be their goal for VR."

    Really? That's probably one of the least interesting uses of VR that I can think of.
    Has anyone seen these public declarations from smart people working on VR?

    I'm glad this guy is no longer working with it as it sounds like he really lacks vision or passion for it.
    Reply +11
  • PS4 system architect Mark Cerny working on a new indie game

  • FireMonkey 14/07/2014

    @BigHal - My issue with the definition of Indie wasn't with Cerny as he does state is not really Indie (so he shouldn't really have used the term), but with people who seem to think he can't make an Indie game because of who he is or what he has done in past. Anyone can make Indie games. Reply +2
  • FireMonkey 14/07/2014

    @GermanQR No,let's agree that 'Indie games are developed independently of' publishers and 'low budget' games are games developed with a low budget. I think you'll find that actually make more sense.

    Cerny know it's not Indie (states so himself) and is just using the term to help market it. He should know better.
    Reply +2
  • FireMonkey 14/07/2014

    @arty - "Cerny is a genius but this is as far away from Indie as you can possibly get!"

    What do you think Indie in the term of a game means?
    Developed by small teams?
    Developed with low budgets?
    Developed by non-professional staff?

    These 'can' all be Indie, but the only true measure is that is is developed INDEpendently of publisher funding and influence.

    That is it!

    It doesn't matter if Cerny is making it or not, all that matters is if he is getting funded by a publisher to develop it or not.
    If he is, then it is not Indie. If not then it is Indie.

    I know he clearly states that is is funded and so it's not Indie, but that has nothing to do with who he is.
    Reply +3
  • FireMonkey 14/07/2014

    @Smill110 - "Right, so if Shuhei Yoshida decided to make a game, that could be considered 'indie' as well?"

    Yes, if it was developed Independent of publishers then it is Indie.
    Reply +3
  • FireMonkey 14/07/2014

    @Smill110 - "How can it be classed as 'indie' when it's designed by the same guy who built the bloody platform!?"

    What? How has a job that he's done in the past (or even currently doing) got any role to play in determining if the game is Indie or not?

    It IS 'Indie' (in the true sense), if it's a game developed independently from a publisher. It doesn't matter who the people that make it are, how much money it costs or how many people mad it.
    Reply +12
  • New Doctor Who character sure looks like Garrus from Mass Effect

  • FireMonkey 14/07/2014

    I'd say it looks more like a robotic Silurian tbh.
    Reply +11
  • Video: The most baffling game adverts that somehow got made

  • FireMonkey 13/07/2014

    I think the PS3 baby ad was the most baffling / disturbing.

    and this (again for PS3, but in Japan) is probably the scariest
    Reply +2
  • Wadjet Eye's ghostly noir series Blackwell is now on iOS

  • FireMonkey 10/07/2014

    Can't wait for the Android versions.
    Played Gemini Rue and it was one of the best adventure games I have played in a long time.
    Reply +2
  • Cliff Bleszinski talks Bluestreak, F2P, Nexon and Boss Key

  • FireMonkey 10/07/2014

    @Lunatic4ever - and I see you here commenting on things that have nothing to do with your work.
    Unfortunately for him, he is well known and whenever he makes comments they get picked up and publicised or he is approached for comment by the media.
    If you were a well known designer the same thing would happen to you. Should he no longer voice his opinion just because others have deemed him news worthy?
    Reply +2
  • Cliff Bleszinski announces F2P PC arena shooter published by Nexon

  • FireMonkey 09/07/2014

    @TPoppaPuff - Yep, so essentially people paid for what is now a F2P and they are still happy. Reply -1
  • FireMonkey 08/07/2014

    To the people that are slagging off F2P.
    All I have to say to you is Team Fortress 2
    Reply -1
  • Kinect 2 for PC costs 159

  • FireMonkey 07/07/2014

    @meanspirit - The Leap doesn't work for most of the uses that I seen Kinect used for on PC.
    It is hardly ever used as a simple input device, but more as a form of 3D scanner. This sort of tech at this quality used to cost thousands.
    Reply +6
  • FireMonkey 07/07/2014

    @ibenam - Because the PS3 is great as enabling PC developers to create body tracking applications! FFS! Reply +4