FireMonkey Comments

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  • Star Wars Battlefront out Christmas 2015

  • FireMonkey 29/10/2014

    @DAN.E.B - Sword fighting works really well in Chivalry. See no real reason DICE couldn't do something good with light-sabres in 1st person. Reply +3
  • Star Wars: X-Wing and Tie Fighter re-releasing on PC

  • FireMonkey 28/10/2014

    @foxdie_01 - "Finally a good enough reason to install another DRM ridden executable"

    Umm.. GOG are usually DRM free and if you read the article, it looks like this will be too.

    "A post on published prematurely (but spotted by the community), revealed a partnership with Disney to bring over 20 classic LucasArts games to the platform DRM-free."
    Reply +2
  • Steam Music Player lets you listen to your music while you play

  • FireMonkey 25/09/2014

    @chucklepie - Yes, but that is not so easy to do when running in big screen mode with a pad in the living room.

    May not be for you and me, but for some people it may be of use.

    Also, how does WinAmp or MediaPlayer handle the music when you start a game? You probably get 2 lots of music, this has the potential to detect music playing and silence the ingame music.
    Reply +2
  • New Oculus Rift prototype Crescent Bay unveiled

  • FireMonkey 22/09/2014

    PCGamer covered it too and seemed really excited by it:
    Reply 0
  • PES 2015 demo goes live, but not in Europe

  • FireMonkey 18/09/2014

    "Out now in Asia. You know what to do."

    I'm not going to Asia just to play a demo. /s
    Reply +22
  • Silent Hills concept trailer is coming for you

  • FireMonkey 18/09/2014

    @green_nifta - "Corpse picking his head from the ground? We need straight-jacketed nurses with no faces "

    So a giant, faceless, maggot headed child crawling at you doesn't tick that box?
    Reply +2
  • Ridiculous AirVR headset straps a mobile device to your face

  • FireMonkey 18/09/2014

    @Plankton1975 - "Holodeck please, else I'm not interested."

    They have to start somewhere and VR actually addresses a lot of the same issues a Holodeck would face.

    Your comment is like someone in the past saying "Steam engines! No thanks. HydroElectric or not interested."
    Reply +10
  • FireMonkey 18/09/2014

    The problem with this and Googles Cardboard VR (or whatever it was called) is that the screens of these devices are not designed for VR. They are not supposed to be looked at that close through a lens and they do not (in general) refresh fast enough.

    These are the reasons for the awful screen doors and some of the motion sickness on the Rift DK1.

    Things like this are just going to damage the impression of VR even more.
    Reply +3
  • Lego Batman 3: Beyond Gotham first Lego game to get a season pass

  • FireMonkey 11/09/2014

    @julianhazeldine - Sorry if that sounded patronising, it wasn't intended as such, I just wanted to explain to those who do not understand the costs.

    The example of costume DLC is quite far from the type of DLC I am talking about here (the ones in the Lego game), which includes a new level, story and characters. Costumes do not need much time to get back into the flow of development and can be done during down time on any project and normally just by a single person. The DLC here would need a full team of developers (albeit a cut down team compared to a full game) and the DLC would need much more QA.

    Your point about the number of costumes in the original DoA. The new costumes are of a much higher quality and so would take longer (and cost more) to develop so obviously they would have to include less to stop the price going up too far.

    Although, even after saying that, your point about DoA and RE5 may have some merit. That does not however mean that ALL DLC is a rip off

    As I said with my very first point, there is nothing fundamentally wrong with DLC (even day one DLC). As long as the base game is still fun and the customers feel they are getting their moneys worth from it then why does it matter?
    Reply +1
  • FireMonkey 11/09/2014

    @julianhazeldine - Read my last comment.

    DLC is NOT a cash grab, as no one needs to buy it and many people want it otherwise it would not sell.

    DLC does NOT raise the cost of anything. DLC does not just appear for nowhere, it is made through the hard work of game devs that need to be paid for their work. If this content were to be included in the main game, then the cost of developing the main game would have been higher and so the game should be sold at a higher price.

    Early DLC is a very efficient business practice and as such REDUCES the cost of developing the DLC AND full games.

    How? Well (as explained in my last comment), staff that would otherwise be finished on the game move straight onto DLC at full speed. This is opposed to moving onto a different game and then later getting pulled back to do the DLC. Returning to a game and getting back into it takes time, which costs money.

    Also, if the staff were pulled back from another game, that would slow down the development of that other game and RAISE the overall cost of that game and so the game should sell at a higher price.

    (in case you do not understand why a slow game dev without extra staff costs more money, it is because the running of a company costs money on a day to day basis due to paying HR, PR, cleaners, taxes, rent, etc. The longer a game takes the more money is spent on running the company which need to be spread out between the games and so the more the games cost)
    Reply 0
  • FireMonkey 10/09/2014

    @PlugMonkey - Well we are both monkeys! ;) Reply +1
  • FireMonkey 10/09/2014

    @monkeychris - "The difference being it's day one DLC and if the download is any more than a 1MB file to unlock them, I'd be surprised.

    That's like having the police station, hospital and houses in the box and having to pay to use them.

    Don't get me wrong, I'm all for seasons passes and new content but day one DLC smacks of a cash grab."

    Or it smacks that you haven't got a good understanding of running a business efficiently (which is fine btw).

    Before making a game the developers estimate how many units it will sell and at what price. That gives them an idea of how much they can spend on developing the product. If financially plausible, this money is spent on developing the main game.

    At the same time the developers look at potential DLC and how many units it will sell and at what price. This gives them an idea of how much they can spend on developing the DLC. If financially plausible, this money will be spent on developing the DLC.

    They could wait until after the game has been released to develop the DLC, but this would actually waste time, which costs money and would raise the final DLC cost.

    The reason for this is that towards the end of game production the teams shrink and staff leave to move onto a new product (why do you need designers or animators during bug fixing stages? The answer is that they don't).

    Having DLC to work on means that the staff that finish on the main game can move straight onto the DLC. This means their minds are already on the game and they are fully up to speed with the development process and can spin through work really quickly. If they had to be pulled from another game, they would have to get back up to speed (which takes time - hence costs money) and would also slow the development of the other game (which in turn makes that game cost more).

    The reason it can often be fit onto the main game disc is that the DLC's are usually using the same systems as the main game and so are a lot less risky and so much easier to test. In fact testing of the DLC often completes before the testing of the final game. Even if it doesn't and there are bugs, then they only need to offer a very small update to fix these issues when you pay for the DLC.

    If the DLC is pretty much ready before the disk is sent off to be burnt, then why not add it? What is anyone losing out from that? The only difference is that the devs save server space and bandwidth and we save time (and potentially money) in downloading.

    Basically, day one DLC shows that the company is making effective use of their staff and not wasting money (which means they can afford to spend more on developing better products)
    Reply 0
  • FireMonkey 09/09/2014

    @monkeychris - Why?

    There is nothing wrong with this method as long as the base game is still fun and worth the money paid for.

    If I buy a real Lego City fire station set, I don't expect to get the police station, hospital and houses as well, even though they were planned for and created at the same time. Why does it have to be so different for video games?

    As for season passes, I see nothing wrong with this either. Gives those of us who would pay for the full lot to get it all cheaper.
    Reply -23
  • Editor's blog: About the Destiny review

  • FireMonkey 08/09/2014

    Does this mean when the global player count on the game drops, the game will be crap? Reply +3
  • Nintendo's Reggie Fils-Aime completes the Ice Bucket Challenge

  • FireMonkey 30/08/2014

    @Canyarion I can fairly easily chuck 10 towards this charity AND one to help with Ebola. Charity donations are not mutually exclusive.
    I just wish I knew who to give money to help with Ebola.
    Reply +8
  • FireMonkey 30/08/2014

    @ImpericalLegion - "People should stop participating in this silly fad now and just donate the money."

    Do you really think without this 'fad' they would have had as many people donate as they have?
    This 'fad' is helping raise awareness and raise money. Yes, some are using it as a way of promoting themselves, but if it raises money who really gives a fuck.
    Reply +1
  • Nintendo announces new 3DS and 3DS XL designs with extra buttons, improved CPU

  • FireMonkey 29/08/2014

    @SG - I actually gave you a + till I saw the edit. Now you have another -.

    Grow up!
    Reply +2
  • Depression Quest has arrived on Steam

  • FireMonkey 13/08/2014

    @Lunatic4ever - "Just read his post, what a nice and caring person. The world needs more people like him."

    Reply +28
  • Destiny expansion The Dark Below launches in December 2014

  • FireMonkey 12/08/2014

    @nothough - "If you can turn around an "expansion" 2-3 months after the game's release, put it in the game from the start."

    But then the game will cost 3 times as much on release.
    You do realise it costs money to make these things don't you?

    It does seem a bit dumb telling people about the DLC before the game is released. That's like a film producer releasing a trailer for a third film in a trilogy before the first has hit the cinema.
    Reply +4
  • Deep Silver parent company buys Homefront from Crytek

  • FireMonkey 30/07/2014

    @spamdangled - "and in the case of Warface, are complete sh*t"

    I'm actually really enjoying Warface.
    Having much more fun with it than I have with CoD for some time.
    Reply +1
  • EA Access gives players access to triple-A games for $5 a month

  • FireMonkey 29/07/2014

    @MTM2 - Fifa 14 and BF4 aren't 'that' old. Reply +2
  • FireMonkey 29/07/2014

    @Brev2034 You get to play any (well any of the ones they put on the service and for the amount of time they have them, on their. This is the grey area at the mo.). No need to pay extra for them games that are on the service. Reply +2
  • FireMonkey 29/07/2014

    @smelly - Yep, only your opinion counts. Reply -2
  • FireMonkey 29/07/2014

    @MTM2 - "I don't think this competes with PS Now"

    Maybe not right now, but what have Sony got planned for the future?
    If they allow this now, how could they then introduce a similar feature later on without pissing off the PS4 owners that have already paid for the EA only version?
    Reply 0
  • FireMonkey 29/07/2014

    @elfergos - "I wonder if they will start pulling their offerings from other subscription services like they pulled their flagship titles from steam."

    FYI, Valve actually changed their T&C for games on Steam and some EA's games no longer met them. EA were not willing to change the games to make them work for Steam as it would have meant more money going to Valve and less to EA. Because of this they had to remove them.
    This is why their games are still on other download services.
    Reply +1
  • FireMonkey 29/07/2014

    @George-Roper - " imagine a world where you need to subscribe to your favourite publishers, all dozens of them, at 5/month, in order to access 'exclusive content' or even just access the game itself."

    You already need to buy your games from various different retailers to get exclusive content.

    This ends up being less than a full price game per year to have access to a number of games. If they are the sort of games you like and purchase a lot this is a great thing.
    Reply +2
  • FireMonkey 29/07/2014

    @Cartho - "EA either still seem to think the Xbox One is a ship worth getting behind, or MS lobbed them another massive wad of cash......"

    Or Sony do not want this on their platform as it rivals their own PS+ service.
    Reply +2
  • FireMonkey 29/07/2014

    @Gitsmith - Go on then, you don't need to give us the details though. Reply +5
  • FireMonkey 29/07/2014

    @chowyunfatt - It may not be all down to EA and MS. Sony may have actually said no to this as if they went with it PS+ subscribers would have started to complain.

    I feel Sony would be better off expanding the PS+ service, possibly making a higher tier that gives access to new games (not to keep but to play whenever).

    Hopefully their will be a good non-publisher based service at some point. Paying a sub just for EA games isn't appealing to me, but paying a sub for a range of publishers games does.

    I have a feeling Steam will offer the first proper multi-publisher games as a service and I think that will really take off.
    Reply 0
  • Rust dev angers fans by announcing new prototype Riftlight

  • FireMonkey 28/07/2014

    @George-Roper - "Yet Mojang, even rolling in the dough, didn't start to splinter off and work on other items until Minecraft was quite a way into its development."

    Maybe that was because they were rolling in a fucktonne of money and so didn't have any worries about what happens after that game was finished.
    They could afford to sit on their arses brainstorming ideas for months without laying anyone off.
    Reply +4
  • FireMonkey 28/07/2014

    @INSOMANiAC - "The iphone when released is a finished product, ready to use. There may be a new model down the line but that us irrelevant, what they have sold you is full, complete and working.

    With early access you give your money and then you would hope and expect the developer to actually deliver the game they toured before starting another project."

    The different version of the phone would have been in development at the same time.
    If Apple did offer up an early access scheme so that people could get hold of a version of a phone before it was released, would you expect them to then stop development on the newer phones too?


    Early access gives you exactly what it says, EARLY ACCESS.
    The company will continue developing games as they would have without this scheme, but you get a chance to see the game before it is finished and comment on it and potentially help them make it into the game that you actually want to see.
    Reply 0
  • FireMonkey 28/07/2014

    @George-Roper - "Having lots of developers doesn't equate to an ability to simultaneously release multiple games. There are other bottlenecks to consider."

    One way to deal with this is to be flexible. The secondary games should be a filler game that take staff when they can, but they will all fall back to the first game when needed as that has priority.

    As the first game starts ramping down development and requirements you can start ramping up the development of the second to the point where it takes over from the first game.

    Another way, is to have the company essentially split into 2 studios. One develops game A whilst the other develops game B. They develop this game in the same office, using the same HR, PR and upper management and can share developers when needed. This actually saves quite a lot of money in the long run.

    Without doing either of these (in a company with more than a handful of staff) you end up with staff that have nothing to work on (for instance, how can a programmer or level designer work on a game that hasn't even got a design yet?).
    This is bad planning, costs money and can lead to redundancies and possibly ever company closure.
    Reply +7
  • FireMonkey 28/07/2014

    Really? People still don't get that a developer can (and in a lot of situations should) develop multiple things at once?

    What happens on a game once the game has passed concept stage into full production? Do they sack all the concept artists?

    What about when all that is left of a game is bug fixing, do they sack everyone except QA and the coders?

    NO! They put them to work on another idea.

    Even without considering that overlapping, it's really risky for a dev to develop a single game. If they can develop multiple games at the same time it actually helps to cut costs and makes the dev more stable.

    This is a GOOD thing! It means Rust is more likely to get finished rather than the devs going under and it never getting complete.
    Reply +27
  • Sony to offer free games, PS Plus subs in $15m PSN hack settlement

  • FireMonkey 26/07/2014

    @Stig223 Pardon? Reply 0
  • FireMonkey 24/07/2014

    @arcam - You'll be glad to know those bit's in the T&C's mean shite in Europe as we can not sign away our legal rights.

    Edit: Beaten by Laraman
    Reply +4
  • Valve adds thumbstick to latest Steam controller prototype

  • FireMonkey 24/07/2014

    @Uncompetative - Or even when just focused on the TV.
    Seemed like a poor initial idea to me TBH, but can't really judge until I've tried it.
    Reply 0
  • FireMonkey 24/07/2014

    @SuperBas Reply +1
  • FireMonkey 24/07/2014

    So first they replaced the touch screen with buttons and now they are adding a thumb stick. Any more back tracks and they'll become MS. /s Reply +4
  • Bungie forced to pay $95k to ex-Halo, Destiny composer

  • FireMonkey 22/07/2014

    @gorf - It's up to him to agree to a settlement and he probably turned it down as was hoping for more. Reply +1
  • Google Play removing "free" label for F2P games with in-app purchases

  • FireMonkey 21/07/2014

    What about games that you have to pay for that ALSO contain IAP?
    Surely the cost that is displayed is then deemed as misleading?

    I'm fine with the FREE as long as it is clear that they contain IAP.

    Maybe there should be some form of official terminology for types of free. This 'could' stop companies calling things Free To Play when they are severely limited if played for free.
    Reply +21
  • You've got male

  • FireMonkey 19/07/2014

    @LewisDenby - " there should be a game *about* Peach: one where she is the protagonist, not a MacGuffin."

    Like this?
    Reply +2
  • Frontier's drive to make Elite: Dangerous on PC future proof

  • FireMonkey 17/07/2014

    @Uncompetative - "In '98 my Sony VAIO cost 2000 with a 3 year warranty and it had a hardware fault which I tried to get resolved. Sony Customer Support had me reinstall Windows a total of 31 times."

    I heard similar things with Sony laptops in the past. Sony electronics (apart from the PS) generally seem way over priced for what they are and support has always been bad.
    Really glad that hasn't effect the PS.
    Reply +1
  • FireMonkey 17/07/2014

    @Uncompetative - Console owners have the same issue though.

    If you have a XB360, new games will be released for XBOne that you can not run until you upgrade your console.

    But at least with PC's the new games can normally be tuned down to run on an older PC until the PC gamer upgrades their system.
    Also, new PC's are still backwards compatible with games over 20 years old.
    Reply +22
  • Oculus VR clamps down on eBay Rift re-selling

  • FireMonkey 16/07/2014

    @JorgeLuisBorges - Ah sorry, I got confused as I view the comments Newest first, so there were none above. Reply 0
  • FireMonkey 16/07/2014

    @JorgeLuisBorges - Eh? What for? Reply 0
  • FireMonkey 16/07/2014

    @TheMightyEthan - Actually, the normal situation for online sales is that the contract is not formed until the item is shipped.

    This is because a contract can not be formed between a person and a computer and as most online ordering and payment systems are automated, the first time a person deals with this order is at shipping. They can, at that point agree to the contract and ship the item or turn down the contract and return the money.
    Reply 0
  • FireMonkey 15/07/2014

    @CaptainKid - They cancelled the pre-order being sent out to the person who had it listed on e-bay.
    These are greedy people who are attempting to sell an item that they have not even received yet.
    Reply +9
  • FireMonkey 15/07/2014

    @JorgeLuisBorges - They can once they have received it. Whilst the order is still with Oculus the product is still theirs and they can decide not fulfil the order. Reply +5
  • Codemasters responds to Grid Autosport 2.39 Boost Pack DLC criticism

  • FireMonkey 16/07/2014

    @Der_tolle_Emil - "However, that doesn't really work in a multiplayer/competitive setting"

    So, you end up racing someone who is in a fast car, but hasn't learnt to drive properly yet. They'll just keep crashing. Don't really see the problem with that.

    My only concerns with it all would be if the game is too grindy to sell these packs. Did people think the game was too grindy 'before' these packs were announced?
    Reply -1
  • Former Valve contributor and VR specialist warns against the tech's future

  • FireMonkey 15/07/2014

    @mr2ange - It's called Anisometropia Reply 0