Eraser Comments

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  • The Walking Dead's third season screens shows off Telltale's improved engine

  • Eraser 23/07/2016

    Maybe I'm just lucky, but I had no problems playing both TWD season and The Wolf Among Us on Xbox 360 or Game of Thrones on PC Reply +1
  • Feast your eyes on the best Overwatch fan art around

  • Eraser 23/07/2016

    I LOVE both junkrat pics Reply 0
  • Watch: Six terrible games from awesome developers

  • Eraser 15/07/2016

    Half-Life 3. That game is just terrible. Reply +2
  • Steam game's Ł27 DLC is a PDF certificate

  • Eraser 21/06/2016

    I'm sure there's a generation of gamers reading this that has no clue what the horse armor reference is about. Oh how times have changed :) Reply +6
  • Murky world of PC game key reselling exposed by indie developer

  • Eraser 21/06/2016

    I always thought sites like G2A were a little shady, so I've always refrained from buying stuff there. Reply +3
  • No Man's Sky studio settles "secret, stupid" three-year Sky lawsuit

  • Eraser 20/06/2016

    @LaurencD
    The issue is that in some jurisdictions, failure to defend your name can lead to people being legally allowed to use that name for anything. Its a stupid thing that means companies have to do this, or they risk allowing a much more dodgy use of the word Sky to be permitted.
    That's a bollocks reason. First of all, the use of the term "Sky" here is a clear reference to, well, the sky. I don't think Sky broadcasting would ever lose their trademark over someone releasing a product with the word "sky" in there that is a clear and unambiguous reference to the sky.

    Also, nowhere does it say that you have to pursue a 3 year lasting legal deal to keep the rights to your trademark. Sky broadcasting could've given their explicit approval of the term "sky" without the involvement of armies of lawyers. It would still indicate they're actively trying to control the trademark and limit its use, which is all that's needed to retain the rights to your trademark.

    Also, I wouldn't be surprised if that sort of litigation is aimed primarily at trademark sharks, who register a trademark and then sit on it hoping some big company will come along and beg them for it.
    Reply +2
  • Gay-themed games Hurt Me Plenty, Succulent, and Stick Shift are now on Steam

  • Eraser 17/06/2016

    @bitteroceania I was about to post the same thing.
    I think that if these games were about non-gay sexual interactions and weren't wrapped in some kind of political statement, people would be crying outrage.
    Reply +1
  • There are some pretty wild theories about what's going on in Kojima's Death Stranding

  • Eraser 16/06/2016

    Shame he hasn't got a theory on the meaning behind the baby. When I first saw the scar on his belly, I thought of a kind of weird type of C-section. Reply +4
  • Overwatch PC performance graphics guide

  • Eraser 12/06/2016

    It's amazing how well this game scales down to old hardware. I play this on a 2 year old laptop with some crappy radeon m GPU in there and while I need to dial every setting down (even to 75% render scaling at 1080p), it runs at a near constant 30fps which, while not ideal, makes the game very well playable. The game still looks acceptable to me.

    This laptop struggles with the likes of Heroes of the Storm and even Doom 3 BFG edition didn't run as smooth.
    Reply 0
  • Uncharted 4 and Doom best Overwatch in US retail for May

  • Eraser 10/06/2016

    @Rogueywon Yeah true, there's still Steam of course Reply 0
  • Eraser 10/06/2016

    Exciting to see Doom doing well, but wouldn't it be trumped by Overwatch if we count Battle.net digital downloads? Reply +2
  • Overwatch: Blizzard answers the big questions

  • Eraser 08/06/2016

    @Apostate The hitboxes apparently are a bit weird, yes, but since every player has to deal with the same (predictable) weirdness, the playingfield is level and there's no way that this, by itself, could ruin the game for you.

    See my previous post (above this one) about matchmaking.

    I haven't experienced ANY toxicity between players yet, and I must admit that this has positively surprised me.

    I don't see any "horrible" balancing issues. Sure, there are some tweaks that can be made (yes, McCree's flashbang is a good example) but saying it's horribly balanced is just making a scene out of it.

    As for network code, like someone stated before, clientside prediction has been around for ages. What Blizzard is doing in regards to extrapolating movement on the server has been done in games for ages already. You are only proving that my other post about network latency is right on the mark. You really should understand that latency is an issue that's going to influence your game one way or another.

    What Blizzard is doing with lerping movement is hiding the fact that there's latency and thus creating a more direct game that feels better. That this creates situations where one player might feel he was behind cover and still got shot then that is a tradeoff that is consciously being made.

    Blizzard chose to do client side prediction to smooth things out so you can play the game without having to worry about aiming ahead of your opponent and such. If you're not OK with those tradeoffs, then I suggest you go back to playing Quake 1 that didn't do client side prediction and see how latency causes people to warp all over the playing field, make your own movement stuttery and have a delay between pushing the trigger and actually firing a rocket.

    I'll promise you, you'll come crawling back to Overwatch a whole lot more humble :)
    Reply +1
  • Eraser 08/06/2016

    @Zomeguy Uh, I doubt that's how it works. It finds a similarly skilled team for your team, thus making sure one team won't completely dominate the other. This keeps the game fun, because in every match, both teams have equal chances of winning and yes, this results roughly in 50/50 win ratios.

    It's not chucking in really bad players with really good players to make sure the good player loses. That's just the biggest load of crock I've ever heard.
    Reply -1
  • Eraser 07/06/2016

    @monkeighy it's amazing how the influence of latency on an fast paced FPS game seems to have been completely lost on the (I assume) current generation of young gamers. Back in the days of Quake and Unreal Tournament, everybody knew what it was like to play with 100+ pings and how to deal with that. Reply +5
  • Eraser 07/06/2016

    @Simatron3000 They can not ever reduce the latency. That's the laws of physics. They can, however, employ tricks to make it seem like there is no or less latency, but this comes at the cost of artifacts, like a player thinking he hit an opponent while he didn't. Reply 0
  • Eraser 07/06/2016

    @Apostate you keep on claiming the game is broken and unbalanced, yet fail to produce any (non-anecdotal) proof. You make a very weak case and thus are considered a salty asshat, especially when compared of millions of other players that are really having fun with the game. Reply +2
  • I came to Dark Souls so late that it's basically like going to Disneyland

  • Eraser 03/06/2016

    A year ago or so, Dark Souls 1 was a free download on Xbox 360 and I tried my hand at it. Gave up after 30 minutes because the game was so rough around the edges, I couldn't get any enjoyment out of it.

    Tried my hand at it (DS1) again this week, after all the enthusiasm surrounding Dark Souls 3. This time I played a couple of hours, but still, it only reaffirmed my opinion of the game. The point is that to me, the game doesn't seem hard because it poses fair challenges to you. Instead I'd rather liken it to playing a level of Call of Duty with your camera controls being extremely slow while holding your controller with your hands wrapped into three layers of oven mitts.

    It's not an experience I found particularly engaging. Failure didn't feel as failure on my end, it felt like being cheated out of success by the game itself. I'm not shy of hard games, I like a good challenge, but I want them to be hard because it's easy to fuck up a specific flow that you're in (think Batman Arkham Asylum's combat mechanism) or because a tiny lapse in concentration means a misjudgement of a situation causing you to fail (think Geometry Wars). Not because an undetectable trap goes off and fucks you up or because your character moves like a tank.

    On top of that, the whole presentation of the game looks really amateurish. The graphics are disappointing (it looks like it lacks any form of texture filtering), the level design looks grandiose but upon closer inspection, there appear to be far too many intentional pits and cliffs to fall in or narrow hallways where you just can't swing your sword properly. Boss fights are challenging, fine, but if failure means I have to play a 15 minute section all over again it gets really, really tedious after the fifth attempt. That's not a feeling of overcoming a challenge, it feels like the worst kind of grind a game could ever come up with.

    I don't know what it supposedly is that people like about Dark Souls, but I found it to be an experience that didn't appeal to me. The sad thing is that my opinion isn't a popular one and DS fans will probably respond with childish stuff like "gid gud". It's not about getting good, it's about not being willing to grind my way through a game that just doesn't seem to offer much else than grind.
    Reply -7
  • Watch: 6 Overwatch tips that will make you a better player, promise

  • Eraser 03/06/2016

    These are some genuinely useful tips. I didn't know about most of these things to be honest. Reply +1
  • Doom's soundtrack contains satanic Easter eggs

  • Eraser 31/05/2016

    @Bauul
    I love stuff like this. Hidden messages in music are always good fun.

    I remember once when a new Dream Theater album came out and morse-code was discovered in one of the songs. Everyone was extremely excited to find out what hidden knowledge it said!

    Turned out it said "Eat my ass and balls".
    Yeah was a joke by Mike Portnoy.
    If you like this stuff, look up the relation between the Tool song "Lateralus" and the Fibonacci sequence. Or the entire album of the same name for that matter. People believe that, based on the Fibonacci sequence, the album is supposed to be listened to in a different track order. This rabbit hole goes deep.
    Reply +3
  • Minecraft gets new mini-game mode on PlayStation, Wii U, Xbox

  • Eraser 26/05/2016

    Clearly someone over at MS lost sight of what Minecraft's all about... Reply 0
  • Overwatch Review

  • Eraser 26/05/2016

    @nikolaylapko
    I don't care what Overwatch haters say, I haven't had that much fun in a MP shooter since like 2012 (Tribes: Ascend).
    That was the kicker for me as well. When I played the open beta, I realized I simply had fun and wasn't feeling hugely affected by whether I had actually won or lost the match. This game simply is Fun. Yeah, with a capital F.
    Reply +5
  • Giant Overwatch action figures appear around the world

  • Eraser 21/05/2016

    @Deadite you not liking Overwatch is fine. No problems there, but your argumentation is weak as hell. Reply +3
  • Watch: TimeSplitters 2's first level in Homefront: The Revolution

  • Eraser 17/05/2016

    @geeza2020
    the Damn level
    Freudian typo? ;)
    Reply +2
  • Eraser 17/05/2016

    @2old4disshit With "areas", I think they mean levels. The Oblask Dam and Chicago levels were the first two levels of Timesplitters 2. Reply +2
  • Eraser 17/05/2016

    While it's great to see the original TS2 level in there, I expected a remake of the level. Would've loved to see a modern interpretation of it. Reply +2
  • 15 tips to get you started in Overwatch

  • Eraser 06/05/2016

    @Bertie Started out with a lot of Soldier:76 and Pharah (obviously) but I've picked up on Reaper, Bastion, Widowmaker and Mercy as well.

    I've seen people play Tracer in incredible ways as well, but I just confuse myself when zipping around :)
    Reply +1
  • Eraser 06/05/2016

    Being a hardcore Quake III Arena lover (still play Quake Live from time to time) I was being skeptical towards Overwatch. I had played Heroes of the Storm and found that the MOBA type of game absolutely wasn't for me. The limited experience I had with Team Fortress 2 was only average on the fun-scale for me as well.

    Without actually having played Overwatch, I was arguing that I probably wouldn't like the game very much due to its insistence on offering a wide variety of characters and playstyles while I prefer depth rather than breath. Like Quake 3, make it a level playingfield that's about skill, map control and using the right weapon for the right situation.

    I was hoping to find all this in the Doom multiplayer beta. Unfortunately, I was thoroughly bored with that after two matches. With Overwatch going in public beta, I decided to give it a go and, well, it's caught me by surprise. This game is just simply fun to play. The diversity of the characters means that there's always something new to discover and rather than playing it in a hardcore fight-to-win kind of way like I had always played Quake, I was just having fun trying out the abilities and figuring out what works and what doesn't.

    So yeah, I ended up pre-ordering this game. It hasn't replaced my love for balls-to-the-walls arena shooters like Quake 3 (a dying breed, unfortunately) but it's a refreshing alternative that really is a lot of fun.

    p.s.
    Few things are more epic than stopping your opponent at 99% score, taking control of the objective and winning the match :)
    Reply +3
  • Here's the first trailer for Call of Duty: Infinite Warfare

  • Eraser 02/05/2016

    Gotta say, it's a well made trailer Reply -12
  • Watch: Video game helicopters are good for precisely two things

  • Eraser 02/05/2016

    Helicopters are also a great way to piss off your teammates by stepping into it, lifting off, and crashing it 30 seconds later while playing Ride of the Valkyries, right, Battlefield Vietnam? Reply +6
  • In Theory: Can next-gen Nvidia tech offer Titan X power for GTX 970 money?

  • Eraser 28/04/2016

    When can we expect the first consumer video cards based on the next-gen chips to arrive? Reply +1
  • Blizzard responds to WOW Nostalrius pirate/private server closure

  • Eraser 26/04/2016

    So the main argument for these private servers was a pre-expansion WoW, rather than "it's free so I'll just go with it"? Sounds rather naive. Reply -5
  • The new Doom is having a tough time with Steam user reviews

  • Eraser 18/04/2016

    @Agarwel_Idiriz I really don't agree. By calling it "Doom" and marketing it as a game that will bring back the fast and frantic classic arena shooter gameplay then you're cultivating expectations.

    When you see the name "Doom" and have a developer saying it really harkens back to the original 1993 game, then you end up with a crowd of 30- and 40-somethings who are dying to try out this new Doom game, hoping to find the same enjoyment that they got out of the originals, especially since id Software continued their legacy with the Quake series.

    Release something that is nothing like the original 1993 game and you get that group of people up in arms. Of course they are. Wouldn't they be if it wasn't id Software developing this, calling it Doom and promoting it like they did? Probably not, mostly because id Software themselves wouldn't have created expectations that couldn't be met.

    A brand is a powerful thing. Simply shrugging it off as saying that it means nothing is really, really shortsighted.
    Reply +38
  • Check out GoldenEye remade in Doom

  • Eraser 14/04/2016

    @Bauul you make valid points. I myself am actually building a Doom 2 WAD with new levels and I'm targeting zDoom as platform so I too can ignore the level size limits. I chose to not use zDoom's new features like slopes and colored lighting because I feel that strays me too far from the original Doom experience.

    Now people are free to do what they like of course, but if the goal is to recreate GoldenEye, then the Quake or HL1 engine would be better suited (depending on the amount of graphical upgrades you're after).
    If your goal is to mod the Doom engine into *whatever*, then I understand (although recreating existing IP might not be the best choice then).
    Reply +1
  • Eraser 14/04/2016

    @Bauul If you're looking how far you can push Doom, then use Doom, and not some Frankenstein engine that started out as Doom but turned into something quite different by now.

    Also, why stop here? Why not throw real-time dynamic lighting in there as well while you're at it? Bump mapping, specular highlights, hardware accelerated pixel and vertex shaders? Where do you draw the line and why?

    When does Doom stop being Doom?
    Reply +1
  • Eraser 14/04/2016

    @Nikanoru oh man, I've been posing this exact same question a few times before, often to the dismay of other people so I'm glad there's at least one person that agreed with me. Reply -1
  • Nintendo fires marketer after sustained online hate campaign

  • Eraser 31/03/2016

    Why anyone would go to such lengths to slander a person they don't know on the internet is beyond me. This whole gamergate thing is a mess. Reply +9
  • That Dragon, Cancer "has not yet seen a single dollar from sales"

  • Eraser 26/03/2016

    @Daikon but watching the entire thing on YT is OK? Reply 0
  • Eraser 26/03/2016

    I watched "The Beginner's Guide" in its entirety on YouTube as well. After finished I went to Steam and bought the game. Never installed or played it myself but payed for the experience nonetheless.

    What I'm trying to say is, one doesn't exclude the other. Especially with short narrative driven games like these, watching a Let's Play is like demoing the game. Like what you see? Pay up.

    And the argument that paying full price for a Let's Play experience isn't fair price is bollocks. If you like the game after 30 mins of watching you can still switch over to playing yourself. If you keep watching, then obviously that experience is sufficiently satisfactory for you.
    Reply 0
  • Legal troubles brewing around Ark: Survival Evolved

  • Eraser 24/03/2016

    @arcam I guess they are. But I guess a judge will carefully weigh the consequences for the employee as well as the former employer before making a judgement.

    So on a case-by-case basis, the result might be different. I guess there would be a difference between me simply getting a different job and someone starting up a new company making products that directly compete with the products of the former employer (although that last bit is still questionable in this case)
    Reply +1
  • Eraser 24/03/2016

    @arcam In many cases, non-compete clauses aren't enforcable because they interfere with the ability of a person to find a job.

    Also, non-compete clauses have to adhere to very strict rules (in the US I guess that differs from state to state. I read that in California they are outright illegal) so often they are just simply not valid.
    Reply +5
  • Stardew Valley update lets your spouse leave the house

  • Eraser 22/03/2016

    These developers are obviously some kind of SJW's with their forcing gender equality down our throats.

    /s
    Reply +10
  • LawBreakers no longer free-to-play, due this summer

  • Eraser 18/03/2016

    "Being constantly compared to the current slew of colourful shooters on the market made us realise we needed to stand out from the crowd"

    In other words, Lawbreakers is going back to the muddy browns and greens of Quake :-P
    Reply -1
  • Impressive Unity short film shows off game engine's power

  • Eraser 17/03/2016

    The YouTube video description says it runs 1440p on a single GTX980 Reply 0
  • You have to level up a new World of Warcraft character to get the next Hearthstone hero

  • Eraser 15/03/2016

    I've never played WoW in my life and have always explicitly refused to do so (knowing what a time-sink MMORPG's are if you want to fully appreciate them). This pushed me over the edge though. I installed the game and have played up to level 6 so far.

    I'm afraid that so far, it hasn't been a particularly enjoyable experience though. Not saying the game sucks, but it's not really my cup of tea, even though I massively enjoyed the original Guild Wars game.

    Most annoying was having this quest where I needed to kill a single boss that respawned once in like every three minutes or so. It was surrounded by 10 people at least and died within a second after spawning, making it virtually impossible to complete the quest. Reminded me of the laptop in The Division.
    Reply 0
  • Zelda: Ocarina of Time's Death Mountain re-created in Unreal Engine 4

  • Eraser 14/03/2016

    @Strumbar Fair enough. To my defense, I didn't specifically mean the wind waker HD remake. I simply used google image search for "Wind Waker" and picked the result closest to my mouse pointer :) Reply 0
  • Eraser 14/03/2016

    What irks me about most of these UE4 remakes is that it appears to usually be done by people who have no artistic ability whatsoever and just throw a bunch of cool next-gen shaders and particle effects in there because of "look at this".

    This whole demo doesn't wow me in the slightest bit. This, however, still wows me very much. The artwork is just incredible.

    Pretty graphics is more than a fancy engine that pushes a gazillion polygons.
    Reply +24
  • Star Fox Zero adds invincible mode for beginners, internet reacts

  • Eraser 14/03/2016

    Why do people always bitch and moan about anything? If you don't like an invincible mode, then don't play the game in invincible mode. It's not like it's the only mode available.
    If someone derives pleasure from playing the game in invincible mode, then by all means, let them.
    Reply +53
  • If you pre-order the new Doom on Xbox One, you get Doom 1 and Doom 2

  • Eraser 23/02/2016

    @oldmanglitch While that's how it should be, unfortunately it's not. Both Doom and Doom 2 are €9.99 on Steam.

    You'd probably be better off buying the Doom 3 BFG edition for €29.99 if you haven't got Doom 3 yet. That one includes both Ultimate Doom and Doom 2.
    Reply +2
  • Guitar Hero Live failed to do the business, too

  • Eraser 12/02/2016

    I wasn't even aware either of these games were out yet. Maybe that's just me, but might be I'm not alone in that. Reply 0
  • The Binding of Isaac rejected by Apple due to violence towards children

  • Eraser 07/02/2016

    @spamdangled Indeed. I'm playing XCom Enemy Within on my ipad. The experience is on par if not better than playing Enemy Unknown on my Xbox 360. Reply -2