Eoin Comments

Page 1 of 12

  • The numbers game

  • Eoin 05/04/2014

    Since the article contrasts games reviews with movie reviews in particular, it is worth mentioning one key difference between games reviews and movie reviews that the article doesn't bring up: movie reviews tend to use the entire scale. It's not uncommon for a big movie to get 2/5 stars or even 1/5 stars from many popular reviewers.

    Run through the list of the highest-scoring movies on IMDb or Metacritic and despite the age of the medium, after 250 movies or so you'll be well into the 8/10 range. For games? Still in the 90s. The first sub-90 score for a game appears on page 5 of the Metacritic all-time chart. By page 50 of each chart, the games are still scoring 74 - the movies are scoring 56/55.

    This is ultimately the root of the Metacritic problem. Amazon knows that they can happily put the scores there because games get stupidly high scores. It's also why so many people whine when a game gets 8/10 instead of 9/10 - because games publications have conditioned their readerships into thinking that 8/10 is average. It's why Metacritic is used by so many - when big games are all bunched into the top 20% of the review scale, people start looking for fractional differences across review scores.

    Things have improved a little in the past year or so, and Eurogamer are better than most about using the entire scale (though still slanted too much towards the higher end). For as long as these inflated scores exist, however, Metacritic will hold influence over the games industry.

    Crucially, we need to rid ourselves of the notion that the primary purpose of a games review is to act as a buyer's guide.
    A review is a "buyer's guide", and that is indeed the primary purpose. For many, it is the only reason that they read games reviews. What I think (and hope) you mean here is that a review shouldn't be treated as the definitive word on whether a game is good or bad, only as an indication.
    Reply +46
  • Blek review

  • Eoin 24/03/2014

    @Crea I'm aware that there's reasons why developers prefer to release on iOS first. However, that there are reasons does not necessarily mean that releasing initially on iOS is a good idea.

    Your point about revenues is true, but I have to wonder how much of that is due to iOS-first or iOS-only releases. Perhaps if more games shifted to simultaneous releases, the revenue would be more evenly split.

    Even with Android versions often being a secondary consideration, revenues are evening up anyway. This is the second half of 2013:



    The Play Store is trending towards equality with the Apple App Store. Add in the Amazon App Store and the gap is even narrower - and it'll have closed further since the last report.

    My impressions are also that fragmentation of OS versions and devices on Android is starting to matter a lot less. Google are pushing more and more of Android into Google Play Services, which gets pushed out without relying on OEMs or carriersto update the actual OS. Low end phones are increasingly capable. There are still issues, but things certainly seem to have improved over the past 18 months or so.

    In the end though, I don't think most of this discussion matters to players. I think most of them see a game and think "that's cool", try to find it, can't, and give up - or worse (for the developer), they locate a similar competing game and get that instead. This might even rebound - someone with iOS gets Game A, their friends with Android can't have it, so they grab Game B instead, causing the iOS player to move to Game B as well.

    Whatever technical considerations are behind this, the ultimate reality is that by not releasing simultaneously, the very first thing a developer is saying to a player is "No, you can't have this" - and the small window of precious attention that the developer had managed to procure is then immediately lost again.
    Reply +6
  • Eoin 24/03/2014

    Sometimes I wonder if developers realise how many sales they're missing out on by not releasing on iOS and Android simultaneously. This game, for example, is a game I am interested in now, but I can't buy it now because it's just not available. By the time it's available, I will inevitably have forgotten about it. Unless it becomes really huge on iOS, causing everyone to talk about it (thus reminding me it exists), I'll probably end up not buying it.

    It's odd. There are so many mobile games competing with each other that publicity for a game is something that a developer shouldn't be throwing away so casually.
    Reply +17
  • All Gran Turismo 5 DLC will be removed from sale

  • Eoin 24/02/2014

    Although I don't particularly care about GT5 DLC specifically, since I haven't bought any, there is a really bad precedent here.

    It's unfortunate that things have to be removed from sale, but it happens. However, historically, anything removed from sale was still available to redownload for people who had bought it.

    Games like Outrun Online Arcade, for example - although it's not for sale any more, I can still redownload it if I ever need to.

    If the things that are disappearing are free, then that's not too bad - it's irritating, but nobody loses anything they paid for. However: the Special Paint Pack and Racing Gear Pack cost money. The people who bought them (and both have thousands of ratings, which probably means many tens of thousands of sales just in Europe) would almost certainly have been under the impression that they would be able to redownload those packs on any PS3 for an indefinitely long time.

    The right to download those packs in future being taken away is at best a sign of complete disregard for the purchases that players have made, and that's not a good thing for a platform holder to be demonstrating.
    Reply +28
  • EA Sports UFC preview: The MMA genre re-disputed

  • Eoin 10/02/2014

    The only thing I couldn't find was a feint system for throwing fake strikes, although it seems likely it's buried in the control scheme somewhere.
    Maybe you can unlock it for 5.
    Reply +21
  • Console developers need to look at Dungeon Keeper and learn

  • Eoin 08/02/2014

    My worst moment in games in recent times was checking out the Play Store to see what updates were available (because I update manually, not trusting auto-updates), and finding an update for New Star Soccer. Previous updates have all improved the game, so I was happy to see another one. However, reading the "What's New" section and the more recent reviews made it annoyingly clear what was happening.

    The game - which I had bought - was transforming itself into a free-to-play game. The version which I had purchased would no longer exist, replaced with a subscription I would never have agreed to pay for. This would have happened without my consultation or agreement and if I had updated (or if I had auto-updates turned on) the game I bought would have been taken away forever.

    So, I fully agree with the article - and with some of the other commenters who are calling for a general review policy for these kinds of games. Dungeon Keeper is game that should obviously be getting the lowest possible score from any review outlet, and I think that should be formally set out as policy. Once a "game" becomes the kind of twisted non-game described in this editorial, 1/10 (or 0/10, or whatever is the lowest possible amount).

    We would not accept this from other media. This kind of slow grind, of having to repeat previous sections over and over and over, of being rewarded for spamming your friends - if a book or a movie did this, it would be excoriated. The same hard line needs to be taken for games. Forced grind due to microtransactions? One out of ten. Let's see the publisher's PR people impotently rage and fume as their Metacritic plummets, and after a year we will never have to worry about this on consoles and PC again.
    Reply +9
  • Finally! SimCity offline mode confirmed

  • Eoin 13/01/2014

    "From me, and everyone at the studio, thank you again for staying with us," Buechner concluded.
    "Sorry for repeatedly lying by saying that this was impossible" would have been a nice honest way to conclude.
    Reply +106
  • Chibi-Robo! Photo Finder's North American release censors an ass

  • Eoin 11/01/2014

    That feature looks fanta-ass-tic. Reply +2
  • Xbox One and Xbox 360 to get original TV shows early 2014

  • Eoin 16/12/2013

    "We aren't Netflix, we aren't Amazon, we're a different animal," Tellem explained.
    That's an interesting use of the word "explained".

    Especially given the follow-up nonsense:

    "We're neither or we're a little like them. It all depends. The lack of black and white and this is the template and this is what we're following is very difficult. As we continue to do deals everyone's going to get more comfortable."
    I think that, after reading that, I am less sure what this Xbox TV initiative is all about.
    Reply +78
  • PlayStation Store opens on Amazon.co.uk

  • Eoin 12/12/2013

    @jabberwocky This store has multiple benefits, even if it only ever matches PSN to the penny:

    1. Amazon support more purchase methods than the PlayStation Store does. The Store has, in fairness, improved a bit, but it's still no rival to Amazon in terms of payment support.

    2. This allows for much easier gifting. Previously, that's only been possible through gifting people codes for credit, and those are only available in limited denominations.

    3. This shows Sony's willingness to open up their store to retailers. It may encourage other retailers to follow suit, and those other retailers may push prices down.

    That's all assuming that Amazon never drop their prices, which I think is quite far from being a completely safe assumption.
    Reply +28
  • NSA, GCHQ can listen to Xbox Live chat communications

  • Eoin 09/12/2013

    @bad09 The idea that this is to prevent terrorist attacks is now simply there to provide some sort of justification for the constant surveillance.

    While it probably did start with the intention of preventing attacks, "security" organisations tend not to ever give up any capability that they manage to gain. They have budgets to justify and targets to meet like anyone else, so they grow in size, capability, and storage capacity.

    What may have started to protect people (benefit of the doubt and all) is probably still taking place mainly to make sure that they keep their headcount and budget and ensure that they don't lose any of their powers of surveillance.

    It's also possible that they're spying on us purely because they can. The legal framework exists, they have the technological capability, so they're going to use it until that legal framework is removed, which will happen just as soon as politicians start acting like decent, reasonable human beings.
    Reply +11
  • What happens when free-to-play games aren't free?

  • Eoin 23/11/2013

    This is an increasingly important issue. With every single one of Microsoft's first-party Xbox One launch games having microtransactions, it's clearly a policy and it will clearly keep happening, for all Microsoft-published games.

    GT6, a game that I was looking forward to and would have bought for sure, has now become a game I will wait for, and see what people think of the microtransactions, and decide whether I think I'll be able to tolerate it. That is only a little sad, though, compared to the thought of a new console launching off the back of a wave of greed.

    This is where Eurogamer and other sites come in. Punish them. Ridge Racer on Vita got deservedly terrible reviews, not because it was a bad game at heart (in fact, just about every review pointed out that it was fairly good), but because it was riddled with stupid business decisions.

    If Forza 5 is in thrall to "dark economics", then what's that 7/10 doing at the bottom of the review? If, as stated in the review, "mechanics greedily smuggled from free-to-play games trample over the elegant RPG elements", then why is the game given a good score? Treat it like Ridge Racer on the Vita. Say it's a good game wrecked by greed. Slap 3/10 on it. Watch Microsoft reel in horror, and then backtrack on this policy - just like EA did on this same policy last year, and just like Microsoft have already backtracked on their planned anti-consumer nonsense. They can be changed, they just need to be pushed to do so.
    Reply +54
  • Xbox One "designed to make storage management automatic"

  • Eoin 21/11/2013

    On the internal hard drive in each Xbox One, games and apps can be uninstalled or reinstalled instantly with the click of the Xbox One menu button.
    Yes, you can of course download and install 30GB games instantly. You won't even notice as the hours fly by instantly. Start in the morning and you'll instantly be playing by the evening.
    Reply +98
  • Ballmer: You can trust Microsoft with your privacy

  • Eoin 20/11/2013

    The thing is, I can't trust Microsoft. They fully intended to launch a system that trampled all over the most basic of consumer rights. They were perfectly happy with the notion of tens of millions of gamers, across the world, having to beg permission every single day to be able to use their own property. They still think that they were on to something good and we just weren't "ready" for that to happen.

    So no. My trust in them is just about gone, and if they want it, they can't just say "you can trust us" - they need to earn that back all over again and that's a long-term process that they haven't even managed to begin.
    Reply +44
  • Yes, Gran Turismo 6 has micro-transactions

  • Eoin 19/11/2013

    Every other Gran Turismo game had an in-game currency called "credits". If this is just the same thing (as it appears to be) and (most importantly) if the cars cost equivalent amounts compared to previous games and if prizes are in line with previous games, then all this does is give people an additional way to get money.

    It is, of course, an annoying precedent, and could be a real worry in the future. For now, though (and assuming the conditions above), it doesn't look like it's worth some of the more horrified reactions.
    Reply +2
  • Final Fantasy 10, 10-2 HD arrive for Europe next March

  • Eoin 18/11/2013

    I've managed to lose almost all of my interest in FFX HD since it was announced. Which, just to recap, was in September of 2011. Reply +12
  • Games with Gold is coming to Xbox One

  • Eoin 14/11/2013

    This is good news for Xbox One fans and for Microsoft in general, although they really will need to improve the games. I am quite surprised that they left PlayStation Plus uncontested for so long. Probably a huge part of the goodwill towards Sony and the PS4 is the result of Plus, and Microsoft shambled along letting it destroy the perceived value of Xbox Live Gold, and now have to play catch-up. Reply +12
  • Batman: Arkham Collection headed to PC, PS3, Xbox 360 next week

  • Eoin 14/11/2013

    Next week?

    As in, Arkham Origins has been made practically obsolete mere weeks after its own release?

    I am never buying any Warner game within the first month of its life ever again.
    Reply +12
  • Watch PS4 launch title Killzone: Shadow Fall played via Vita

  • Eoin 07/11/2013

    Looks good (or as good as 244p can look anyway). There is some lag, although I think that "no noticeable lag" is probably fair as I did have to pause the video and advance a few frames at a time to be certain of it. Looks like about 100ms (maximum). Will be interesting to see the Digital Foundry take on Remote Play when the PS4 finally appears. Reply +9
  • Xbox One's Kinect code-scanning is lightning-fast

  • Eoin 07/11/2013

    Nice but really it's only going to save...what? One minute per year? Reply +39
  • Assassin's Creed 4 PS4 bundle announced

  • Eoin 05/11/2013

    Now to settle back and wait for the email from Amazon saying "Thanks for pre-ordering a PS4, and then changing that pre-order to the Watch_Dogs bundle, and then changing that pre-order again to the Killzone bundle. Er...guess what?" Reply +5
  • Report claims PS4 launch title Driveclub delayed until 2014

  • Eoin 17/10/2013

    I hope it doesn't need a delay.

    However, if it does need a delay, then I hope it gets one.

    (Edit: and, now that it's officially delayed, I hope they get it running at 60FPS).
    Reply +105
  • Microsoft moves to calm fear over Xbox One advertising

  • Eoin 07/10/2013

    First - nobody is working on that. We have a lot more interesting and pressing things to dedicate time towards. It was an interview done speculatively, and I'm not aware of any active work in this space.
    This is a really interesting quote. Nobody "is" working on that - present tense, not past tense, not a suggestion that nobody will ever be working on Kinect's facial/expression recognition being made available to advertisers.

    Penello is also not aware of any "active" work to make that happen. Why can't he say that he's "not aware of any work in this space"? Why does he need the word "active" to be there?

    The way I would read this sentence is that Microsoft have researched the possibility of sending your biometric data to advertisers, they're just not doing that right now. Maybe it's because they shelved the plans, or perhaps they intend to revisit them later, or perhaps the necessary research is done and it's just waiting for someone to flip a switch.

    But preventing Kinect from being used inappropriately is something the team takes very seriously.
    The worry isn't really about Kinect being used "inappropriately" - the worry is about what Microsoft consider to be "appropriate".
    Reply +24
  • Mighty No. 9 Vita Kickstarter stretch goal announced

  • Eoin 27/09/2013

    Ouch, US$3.5m probably isn't a feasible total.

    I suspect that the ports will happen anyway, but I really doubt that this Kickstarter has around US$900k left in it.
    Reply -1
  • 3DS FIFA 14 has "no updates to gameplay or modes"

  • Eoin 23/09/2013

    This kind of practice is genuinely harmful to the whole industry. Lots of kids and teenagers are going to get FIFA "14" for 3DS (or Vita) as a present, having already owned the previous title, and one of their earliest gaming experiences will be getting ripped off.

    There should be a hardline policy on this kind of crap: any full-price sports game which is nothing more than a roster update and a kit refresh gets 1/10.
    Reply +13
  • Harada says Tekken X Street Fighter is a 'long term' project

  • Eoin 19/09/2013

    It's called Tekken Revolution, not Resurrection.

    I do hope that Microsoft sort out their backwards policies and developers can just get on with making games instead of having to worry about platform holder politics - it means more exposure (and money) for developers, and more games for everyone. Microsoft have to learn that their wish for greater amounts of control is what's divorced them from much of their fanbase over the past few years, most noticeably with the Xbox One announcement/backtrack fiasco.
    Reply +5
  • 80 Ouya rival GameStick out globally 29th October

  • Eoin 12/09/2013

    @Eldritch It's a long story.

    My attempt to summarise it:

    I ordered an Ouya. They told me I'd get an Ouya in March. I waited.

    Time passed. Then more time passed.

    March arrived but the Ouya did not. Ouya's response to questions was meaningless graphs.

    Time passed.

    I cancelled my Ouya pre-order and ordered a GameStick.

    Having no confirmation of cancellation, I emailed Ouya to request that confirmation. I did so repeatedly about twice per week for many weeks. I mentioned it to Julie Uhrman on Twitter (no response) and even mentioned it in a comment on Eurogamer as a last-ditch maybe-they'll-see-it attempt (no response).

    I got an email from Ouya saying that my Ouya was shipping soon. I emailed them asking them to not bother shipping it.

    I got an email from Ouya saying that my Ouya was shipped. I emailed them saying how not-right this was.

    Ouya support eventually got through whatever backlog they had, realised that they had shipped a cancelled order, and - to be 100% fair to them, this was beyond excellent customer service - stepped up and fully refunded me and said keep the Ouya for free.

    That left me with a zero-cost Ouya and a GameStick order and some painful experience of trying to actually cancel an order, so I decided to let the GameStick ship as well - I am fortunate enough to have enough TVs to make having more than one of these devices worthwhile.

    I've just realised that's not very summarised. Like I said, long story.
    Reply +12
  • Eoin 12/09/2013

    I have an Ouya and I've a GameStick ordered. I like the idea of simple, tiny, low-cost, low-power-consumption devices that sit barely noticed beside a TV yet can deliver games and music and video and some kind of vaguely connected experience.

    Ouya was a little bit of a disappointment, but still has a few things worth playing, and despite the below-par controller, it's still a reasonable emulator box. The 8GB of memory makes managing it a bit of a pain but with apps sideloaded onto it, it offers a surprising amount. It needs more media capabilities and - Netflix, in particular, is only available when sideloaded and which requires a level of touch control that the Ouya controller's rather pathetic touchpad simply can't provide.

    On the plus side, though, there's tons of games and it's got a (badly-organised) storefront full of stuff that would never have found an audience otherwise. Alongside the my-first-space-invaders there's some genuinely fresh, interesting games, and every one of them can be tried for nothing. The quality pales next to what's on the PlayStation Store, but there's at least as much diversity and variety.

    I expect GameStick to be a little different. Since it's offering no touch compatibility and a smaller, cheaper "console", I hope more time and money has been spent on the controller (I realise that this might be optimistic). I am unimpressed by the level of communication though - it started off okay, but has gotten noticeably worse recently, and I learned the release date from this article.

    Sony's announcement of the Vita TV probably killed any hope that the Ouya and the GameStick ever had of being mass-market products. They've still got a tiny niche but that's all Sony have left them with. However, at heart, they are a reasonable idea and there's a fundamentally good product waiting for the right company to run with it.
    Reply +6
  • Microsoft secures Xbone.com domain

  • Eoin 12/09/2013

    Free advice to Microsoft: don't spend months trying to take away gamer's rights and then have the fucking nerve to accuse them of "disrespect" because they made your stupid name look stupid. Reply +99
  • Soulcalibur: Lost Swords is Namco Bandai's latest F2P game

  • Eoin 11/09/2013

    @Ranger101 Yes, this is pretty much the business model.

    It's also effectively subsidised by the previous development work on SCV (and TTT2) - while Tekken Revolution and (presumably) this new Soul Calibur game aren't the same as those existing games, Tekken Revolution certainly re-uses the TTT2 engine and lots of TTT2 assets and SC will probably be the same.

    These games are probably cheap enough to make that even if they don't bring in much of a return from microtransactions, they're probably worth it as advertising for future games in the series.
    Reply +2
  • Eoin 11/09/2013

    Are we sure it's not the world's most generous demo? Reply +22
  • Sony announces PlayStation Vita TV device

  • Eoin 09/09/2013

    @joetheblow No, Vita has not had Netflix "since day one" in Europe, which is what I said in my post. Vita still does not have Netflix in Europe. If you think otherwise, then I invite you to open the PlayStation Store for any European country on your web browser and see if you can find the Vita Netflix app. Reply +1
  • Eoin 09/09/2013

    @Faramis Yep, PS3 does have HDCP. It's actually for everything, including gameplay, so if it's working on your monitor, then that means that your monitor supports HDCP. You can take that as a confirmation that this box will work on your monitor as well. Reply +1
  • Eoin 09/09/2013

    @Faramis Yes, this should work on just about anything with a HDMI port. There's a good chance that HDCP will be required (like it is for HDMI on PS3) but that's the only conceivable catch. Reply +2
  • Eoin 09/09/2013

    @lolercopter The lack of the touchscreen is potentially a big issue. (The touchpad, not so much, since not many games use it and even when it's used, it's usually optional and can be turned off).

    They could possibly go for a basic workaround - something like holding L2 brings up a cursor which you can move around with the sticks. It'd be incredibly messy though.

    Another alternative would be allowing a Bluetooth mouse to be connected. That'd still be a little messy (especially swapping between traditional controls and "touchscreen" controls) but would probably work fairly well for most touchscreen uses.
    Reply +4
  • Eoin 09/09/2013

    @kassmageant No, you don't need this to use Remote Play. You need some kind of Vita, either a portable Vita, or this new, not-portable Vita.

    And yes, of course you don't need to be close to the console to use Remote Play - it also works over the internet.
    Reply +14
  • Eoin 09/09/2013

    Well, if Nintendo can make a 3DS without 3D, then I suppose Sony can make a Vita without a screen (or portability).

    I'm not sure whether this will be successful or not, but the Vita needed something, and this could work. It's not like Sony have much to lose by experimenting with the Vita's form.

    This will also be nice as a Netflix box (if the Vita ever gets Netflix in Europe) and a PS4 streaming device. There's also the huge added bonus of PSOne and PSP compatibility.
    Reply +23
  • Microsoft still hopes for Xbox One digital game trading

  • Eoin 05/09/2013

    I believe, in retrospect that people have calmed down and gone back and actually looked at what we said, people are starting to understand, 'Wow, they did want actually to allow me to loan and trade', which other digital ecosystems don't want to do.
    No, Albert, and just in case anyone from Microsoft is reading this: kindly fuck off with this revisionist nonsense. We weren't angry about your plans for downloadable games, we were angry about your attempt to completely eviscerate our rights over our physical property.

    Give us as many new rights over downloadable stuff as you like. This is all positive and nobody had a problem with that. Do not - ever - think that you can take away rights that we already have, or that you can treat discs the same way that you treat a download.
    Reply +34
  • Rayman Legends owners discover Vita version is missing 28 levels

  • Eoin 03/09/2013

    This is a fairly clear case of false advertising. The closest comparison I can think of is when EA promised that Battlefield 3 on PS3 would come with Battlefield 1943, then tried to back out of that promise. The threat of legal action pushed them into actually fulfilling their promise. It's possible that the same could happen here. Reply +35
  • PlayStation Home updates to cease in Japan, UK unaffected

  • Eoin 30/08/2013

    I'm unsure whether to be impressed or shocked or horrified that Home has lasted this long. Reply +19
  • Nintendo 2DS' twin displays actually a single big touchscreen

  • Eoin 29/08/2013

    @Dr_Wadd Yes, if the screens were right next to each other, some games would look strange as they assume the existence of a gap between screens. However, if you check the image in my first post in these comments, the mockup done by Ars Technica does have that gap between the screens. Reply +1
  • Eoin 29/08/2013

    @redcrayon These are all fair points, and it's totally sensible for Nintendo to want to consolidate around its key base, and I'm happy to accept that the machine isn't for me, especially since I already have a 3DS.

    That being said, I don't think a single-screen design would compromise the mission of this machine. It'd still appeal to kids and parents looking for a lower-cost version of the 3DS. It'd still be more durable and it might even be more desirable to children too.
    Reply +1
  • Eoin 29/08/2013

    Imagine what the 2DS could have been:



    [Image by Ars Technia]

    This kind of design would radically change the perception of the device. It would be obvious why the machine couldn't fold, and obvious why the design existed. It would give the system a concrete reason to exist - a clear, distinct selling point, making it a real addition to the 3DS range instead of a slightly crippled cheaper version. It would also make web browsing (and book reading) a vastly improved experience.

    As a 3DS owner, I'd never consider buying a 2DS, but I'd spend 130 to get that theoretical single-screen 2DS in a heartbeat.
    Reply +40
  • Scribblenauts Unlimited is finally making it to Europe in December

  • Eoin 29/08/2013

    @vert1go No. As I told you already, Nintendo are the publisher in Europe. I am unsure why you imagine otherwise. Perhaps this will convince you to accept that they are the publisher:

    http://www.nintendoworldreport.com/news/32726

    (If you for some reason need further proof, just look at the original story on this page - it says that Nintendo have announced the date. The reason that Nintendo are announcing the date, and not Warner, is that Nintendo are the publisher).
    Reply +2
  • Eoin 29/08/2013

    @skunkfish That lawsuit was filed in May, at which point the game was already six months delayed from the North American release, and out on PC in Europe. Reply 0
  • Eoin 29/08/2013

    @vert1go I don't see how you can possibly say that Nintendo aren't responsible. They're the publishers.

    The only way that they wouldn't be responsible would be if the game just wasn't ready, and it's been ready since early in the year (it's out in Australia, and Amazon sent out working PAL copies in other countries).

    Additionally, on the one platform where Nintendo weren't publishers (PC), Warner released it months ago - and I think it's quite likely that most of the delay on PC was due to them waiting for Nintendo, and finally losing patience with them.
    Reply +1
  • Eoin 29/08/2013

    So, it's actually quite possible that it will release after its own sequel? Scribblenauts Unmasked doesn't have a European release date, but has a North American date of September and with Warner publishing it might not be too far behind. Reply +1
  • Nintendo announces Nintendo 2DS handheld console

  • Eoin 28/08/2013

    So they gave themselves a gigantic amount of additional space at the sides and then decided not to incorporate the second circle stick.

    Is there going to be another attachment for this model?
    Reply +38
  • What's the difference between current-gen and next-gen FIFA?

  • Eoin 28/08/2013

    "A lot of graphics"? We can only hope that it's not too much graphics. Reply +44
  • Microsoft reveals Killer Instinct pricing and 34.99 Ultra Edition

  • Eoin 20/08/2013

    @metalmike25 It doesn't seem like you've misunderstood. The Ultra pack is full priced and you do get all the characters with it - it's just that "all the characters" means "six characters at launch, plus two later".

    To summarise, here's the editions:

    KI Jago Edition: It costs Jago dollars and comes with Jago so you can Jago Jago Jago forever.

    KI Oh Fuck We Only Have Six Characters Done Edition: Costs 20/17, comes with six characters including Jago, and you get two characters later when they're released, for a total of eight characters to play online against people playing as Jago.

    KI Maybe The Original Game Will Shut Them Up Edition: Costs 35, comes with six characters, you get two characters later when they're released, for a total of eight characters to play online against people playing as Jago. You also get costumes and "accessories", and the original KI arcade game.
    Reply +20