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You've only announced releases for PlayStation®3 and PlayStation®4? Why not PC or other platforms (Xbox/Nintendo)?
Amplitude and FreQuency were originally funded and published by Sony for the PlayStation 2. Since Sony owns these properties, sequels are exclusive to the PlayStation platforms (PS3, PS4 and potentially PS Vita), as is the case for all other Sony-owned properties that we know of.
“So we’d love to bring Amplitude to a platform like PC, and in fact it’s something we considered. But at the end of the day, this is Sony’s IP and taking it to non-PlayStation platforms is just not in the cards right now. Going into this, we knew how the lack of a PC/Mac/Linux version might have an impact [on our Kickstarter]; we’re not blind to that fact, as I’ve seen some suggest. But we believe in the title, and think that the PlayStation consoles are a great fit for the game.”
“Without going into detail, it does extend beyond just them owning the name or IP. There are other moving parts that wouldn’t necessarily give us a clear path to doing a spiritual successor on other platforms without the Amplitude name.”
Why doesn't Sony just fund Amplitude?
We can't speak for Sony, but our guess is that it's difficult for them to make a business case for funding the release of another Amplitude. The original games, while critically acclaimed and beloved by fans, weren't commercially successful.
This guy a pure idiot first David Cage games are graphically perfect so that his first mistake. Second the bullet hit detection seems perfect third mistake was he just sucks. The final build for a Sony game is always top notch especially from Ready at Dawn. I urge everyone to dismiss this fool and go pre-order this game ASAP.
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Eurogamer: We're going to be sitting here again in 12 months for E3--
Don Mattrick: Yeah! [Shouting] Yeah! How good is that? No come on, let me put you on the spot: who won? Who won? Who did the best show?
Eurogamer: At E3?
Don Mattrick: At E3. Who won at E3?
Eurogamer: Er, your press conference was more impressive than the other two.
Don Mattrick: Let's just get that in print, because that's what I want to see, alright? So we got the thumbs up, Eurogamer said, "Microsoft had the best conference, we delivered the most news, we showed real stuff"--
Eurogamer: Well you're putting words in my mouth now, but I did say that you had the best press conference. So anyway, when we're sitting here next year, you're confident you'll still be ahead of PS3 worldwide?
Don Mattrick: We talked about worldwide, and again we've a pretty substantial lead right now. We know what we're going to be bringing to market, and as you and I get more years together talking about this stuff, you'll see that I tend to be very thoughtful on what I say, and I tend to let results speak for themselves. This was just a point of clarification, because for me it was just so painfully obvious, someone in the industry needed to say it.
Eurogamer: I do hate the constant evasion of that question.
Don Mattrick: It's so boring, right? I'm a businessman, I think that's going to happen, I did the math, I did the math a different way, I did the math...there was no equation that I came to where I got a different answer, and I went, "You know what? This is getting boring." Like, instead of everyone standing on the sidelines trying to hedge, I'm just going to say it. So hopefully people will appreciate that and that's what I think you do when you're leading a company.
- Fixed an issue where the launcher would fail to save settings.
- Added support for v-sync and FXAA.
- Now renders correctly at higher resolutions (above 720).
- Added Steam Achievements.
- Improved button prompts—now supports gamepad button prompts, and keyboard prompts are sensitive to user configurations.
- Keyboard controls can now be reconfigured.
- Implemented gamepad support across the game and launcher