Domovoi Comments

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  • EA making Jack the Ripper game

  • Domovoi 06/10/2009

    Playing as Jack would mean killing exactly five people. Doesn't sound that exciting. Playing as the people who cover up his identity, or working against them, sounds more exciting to me. Reply +2
  • MS explains Xbox Live downtime

  • Domovoi 24/09/2009

    Anyone who thinks that accessing Twitter/Facebook/Last.FM through a console browser is as good as using it via an interface that's specifically tailored to the console and its controller is seriously deluding themselves. Reply 0
  • Valve's Chet Faliszek

  • Domovoi 07/09/2009

    That's great. Now how about getting back to Half-Life 2 Episode 3? Reply 0
  • The Secret World - CGI Trailer

  • Domovoi 04/09/2009

    I don't know... it's trying too hard to be cool and interesting. The perfectly arranged 'messy' hair nonchalantly hanging in front of her face in exactly the right way bugs me particularly.



    It's too cliche. It screams "Guys this is mysterious!" without actually being mysterious. It also doesn't help that the trailer still tells us nothing about the actual game.
    Reply +2
  • Jagex reveals first MechScape details

  • Domovoi 31/08/2009

    Pretty vague, but the fact that they're getting rid of skills and XP gives me hope that for once somebody is telling the truth when they say their MMO is completely different, instead of going "Yeah okay it's actually just like WoW only instead of the Horde and the Alliance they're called the Sharks and the Jets." Reply +4
  • Eurogamer's 10th Birthday! Nominate Your Top Ten Games

  • Domovoi 29/08/2009

    Weird.. Most of my all-time favorites came out one or two years before 1999. Good thing they just re-released my number 1 game.

    10. New Super Maro Brothers

    9. Age of Mythology

    8. Age of Empires 3

    7. Psychonauts

    6. Thief: Deadly Shadows

    5. Deus Ex

    4. Oblivion

    3. Half-Life 2

    2. Portal

    1. The Secret of Monkey Island - Special Edition.
    Reply 0
  • Scribblenauts UK date changed

  • Domovoi 29/08/2009

    What about the rest of Europe, UKGamer? Reply -2
  • Star Wars: The Old Republic

  • Domovoi 27/08/2009

    It still sounds like dice-rolling combat and a thin layer of varnish over boring fetch quests. I can't really get excited about this until a trial proves me wrong. Reply 0
  • Xbox 360 Elite price cut to £199

  • Domovoi 27/08/2009

    The other problem is that unless MS changed the engineering then those who want to put sound out whilst using HDMI now HAVE to buy the overpriced MS version of the HDMI cable and audio adapter. Which is about £25+. /fail



    What? Why? I'm just using a cheap HMDI cable for both audio and video on the 360. Why would you need a special MS HDMI cable and audio adapter?
    Reply +6
  • Domovoi 27/08/2009

    Does the Arcade have the chrome disc drive and wireless controller? Doesn't that essentially make it the (white) Pro, without the hard drive?



    I wonder if, when my Pro dies, I can just grab an Arcade and end up with the exact same setup.
    Reply 0
  • Tales of Monkey Island: The Siege of Spinner Cay

  • Domovoi 25/08/2009

    The one gripe I had was the incredibly poor sound quality in the voices. Telltale compresses the voices so much that the esses come out as static hiss. Other than that: excellent. Reply +6
  • Heavy Rain - Show-floor gameplay

  • Domovoi 21/08/2009

    One of the things that always break the immersion for me, no matter how beautiful the graphics or fluent the dialogs, is how the characters don't walk around a little more intelligently. You can see it in the video too: the PI guy walks into the rack of postcards, and after trying the staff door, he walks against the wall for a while before continuing. Obviously, this is the fault of the guy controlling him, but why can't the game be a little more intelligent and realise that when I keep walking against a solid wall, I don't -actually- mean to keep walking against that wall but apparently just missed the closest corridor, and then send me there instead (or just make the character stand still) instead of repeating that walk-animation in place? Reply +2
  • Domovoi 20/08/2009

    So why does the robber just turn his back on the guy who is walking towards him? Weird.



    Also, how does that dialog system work? What's with the randomly floating options?
    Reply +4
  • Assassin's Creed II

  • Domovoi 21/08/2009

    The one thing I really disliked about the voice acting in Assassin's Creed was Altaļr's massive American accent. I realise it's actually Desmond and genetic memory and stuff, but that's a lame cop-out. All the characters you conversed with had great accents, but Altaļr sounded totally out of place. Reply 0
  • Domovoi 21/08/2009

    The first one was definitely flawed gameplay-wise. It consisted of little more than going to every marked point on the map and then going to get the assassination mission from the guild. Stealth consisted of running away and calling base by sitting on a bench. I found the combat reasonably enjoyable, until I figured out the proper special moves, after which it became a question of lather rinse repeat.



    But the world was gorgeous, and I liked all the mystery and manipulation. I think I'm one of only a handful of people who actually enjoyed the ending. It was abrupt and seemingly meaningless, but once you read all the emails and decoded all the messages, you suddenly fell into a rabbit hole that just kept going. Can't wait to see how that story continues.. perhaps even more than the story in Italy.



    If they can make the combat less repetitive and completely replace the whole intel-gathering thing with something that isn't so obviously a list of boxes you need to tick off, this could be great.



    Reply +3
  • David Cage rants about quick-time events

  • Domovoi 20/08/2009

    Domovi: He has shown plenty of different scenes where you can handle them in many different ways, releasing multiple playthrough videos. There are never an instant death but rather it comes in steps.



    Like I said: the only difference I see with Dragon's lair is that there's more than one non-lethal option. And the fact that you can walk around.
    Reply 0
  • Domovoi 20/08/2009

    For all I can see, the only difference with Dragon's Lair is that you can also walk around and that there's not just one non-lethal option. If David Cage wants to prove me wrong, he should do so by showing what the difference is instead of going on an angry rant. Reply +1
  • Fable III

  • Domovoi 19/08/2009

    Sounds neat. I could definitely see myself going back to that world with something that's not so much an RPG and more some sort of moral choices simulator thing. Reply -1
  • Microsoft gamescom conference

  • Domovoi 19/08/2009

    I don't know, I'm kind of intrigued by the judging thing. Could be interesting. As for big announcements: that's what E3 is for. Reply 0
  • Domovoi 19/08/2009

    Those people weren't responding to the comment about the announcement, they were talking about what was on the front page.



    But keep getting angrier. Go on, let it out.
    Reply -2
  • Domovoi 19/08/2009

    Go ahead, be angry because you realised you were wrong. I understand. Reply 0
  • Domovoi 19/08/2009

    Hey, completely rethinking how RPG's work might be good. As long as it's more than a dog. Reply -3
  • Domovoi 19/08/2009

    If you read the report, you'd realise the Fable 2 announcement is the episodes. Reply 0
  • Domovoi 19/08/2009

    Because the announcement about Fable 2 isn't Fable 3. Reply -1
  • Domovoi 19/08/2009

    Two Napoleontic games on the front page. I'm calling it: Napoleon is the new WW2 for games. Prepare for Call of Duty: Waterloo. Reply 0
  • Domovoi 19/08/2009

    Weird, a "hi!" message appeared, then I refreshed and it was gone again. Reply -1
  • Domovoi 19/08/2009

    You didn't know if the site was broken either, but that didn't stop you from proclaiming that as fact. Reply +1
  • Domovoi 19/08/2009

    It hasn't even started yet, jeez. Reply 0
  • Domovoi 19/08/2009

    Maybe this is from an existing Lionhead game, but the Winston Churchill/Followers/Subject/Gunfire/Rosepetals thing that's going on on the Lionhead website seems to hint to some sort of alternate history world war 2 thing? Actually it probably wouldn't be actual WW2, but at least something involving semi-allies and semi-nazis, judging from the banner imagery. Reply 0
  • Sony gamescom conference

  • Domovoi 19/08/2009

    Damn, no Jack Tretton? No chilling on the deck?



    Gotta admire their guts coming to Europe and going "Yeah, we just changed the dollar sign to the euro sign. Ha!"
    Reply 0
  • Shadow Complex

  • Domovoi 18/08/2009

    @GamesConnoisseur: "Some moanings from people who hasnt yet AT least tried the trial version? That would perhaps be a sure way of judging if its too ridge a Metroid type of game or indeed a brilliant translation of the genre for 2009? "



    It would, if there was a trial version. I sure as hell don't see it on Marketplace.
    Reply 0
  • Domovoi 17/08/2009

    I'm not looking forward to paying credit card transaction fees for every game I purchase. Give me points any day. Reply +4
  • Domovoi 17/08/2009

    I just wonder how long the 120 will actually be useful for - the games on XBLA keep getting better in quality, so we're definitely gonna keep buying them - but the size keeps going up too. then throw in demos, add-on content for stuff like Fallout etc and (God forbid) Microsoft suddenly deciding to apply sensible prices to games on demand (hey, it could happen.....eventually) and we could have a bit of a problem. if ever there was a time for MS to reveal a bigger HD, this is it.



    You can also just delete games and demos from your hard drive and re-download them later on. Honestly, I constantly install stuff to my harddrive and I've yet to even fill 80% to it. It's not infinite in capacity, no, but it's definitely sufficient for a while.
    Reply +3
  • Domovoi 17/08/2009

    I also complained about the small 20GB drive and the expensiveness of the larger ones. And then I just knuckled down and dropped some money on a 120GB drive. Never looked back. Definitely worth it.



    As for Shadow Complex: sounds intriguing, but the constant references to Metroid/Castlevania in the review put me off. Don't get me wrong, I loved the first metroid and the first Castlevania, but when I saw Shadow Complex presented at E3, I thought it'd be something more than a Metroidvania style sidescroller. I was expecting something with the style and grace of a game like Another World. Looks like that ain't it.
    Reply +3
  • Bethesda: Elder Scrolls "will continue"

  • Domovoi 18/08/2009

    Please don't let it be an Elder Scrolls MMO after all. I don't need to walk into a beautiful, atmospheric fantasy town square to find a couple dozen people shouting "tx 4 buff!" and "BUY GOLD NOW $$". Reply +13
  • 1 vs 100 has 200,000 players a day

  • Domovoi 18/08/2009

    @Stoatboy: you know, that's great and all, but I don't see this being eurogamer.co.uk. And I'm certainly not going to read 15 different websites (and learn all the languages they're written in) to keep up with european gaming news. Reply 0
  • Domovoi 17/08/2009

    It's too bad Eurogamer is so UK centric. I can understand the American press treating Europe as one general zone, but I'd expect a website about europe to at least recognize the various european countries and how they are affected. Reply -2
  • Domovoi 17/08/2009

    What European countries is this out for, anyway? Besides the UK and Ireland? Reply +2
  • Sony patents laughter detector

  • Domovoi 17/08/2009

    Alright, there's not nearly enough trolling here. Let me try:



    "You can tell if the PS3 detected boredom by the burning power light."
    Reply +2
  • Germany is not Europe's top market

  • Domovoi 17/08/2009

    But there are loads of games that don't use violence as a selling point. And are good. And can be enjoyed by adults.



    Yes, there are. But far fewer than games with lots of violence. And they rarely get the marketing, the press attention, or the high profile launches. Games with over the top gore are just incredibly overrepresented, and I'd like to see that change.
    Reply -1
  • Domovoi 17/08/2009

    Also, we don't just have violent games. But I would like to have the choice of being as violent as I can, when the mood strikes me. But I'll be able to cope, if it were to be that scenario.



    I think that'll always be the case. You can always turn to Japan for however violent or depraved you want your games to be. But I'd personally enjoy it if publishers were forced to stop going "Huh, just make it something with bald space marines and a lot of decapitations, because that crap always sells" and had to find something that appeals to gamers other than violence.
    Reply 0
  • Domovoi 17/08/2009

    Wait....the country that bans a game for even the slightest bit of violence is outselling the rest? I smell shinanigans...



    Guess what. There's a huge market beyond the 13-17 year olds.
    Reply +4
  • Domovoi 17/08/2009

    "Oh dear. Not that I mind these news from a jingoistic point of view. But seeing how Germany has got some of the strictest videogame violence laws in the world, are we slowly going to see a situation develop where developers will just produce a version light on violence, to satisfy german censors, and not bother giving us the ability to hack peoples heads off, with unreal amounts of gore?"



    Wait, what, you mean the industry would need to come up with something else than juvenile gore and easy violence? And you don't want this to happen?
    Reply -1
  • Exclusive Alan Wake presentation

  • Domovoi 17/08/2009

    I wish people would stop referring to the characters they created as "good friends of theirs" and "someone they've worked with a long time." It's so cheesy.



    It's encouraging that he mentions strong atmosphere, mood, and a good story as important parts of the game, but why do I have the feeling that it'll just play as yet another running and gunning game with lots of gore?
    Reply -1
  • Editor's blog: Woman of Conviction

  • Domovoi 15/08/2009

    I still wonder how anyone can call Assassin's Creed a stealth game. I enjoyed it, but never did I feel like I was being stealthy, except maybe for the pickpocketing. Everything else was out in the open. Really, the stealth in AC felt like you were playing a simplified form of hide and seek, and even then simplified in the way that there was no actual hiding, you just ran and claimed base by jumping into a cart or onto a bench. Reply +2
  • We Sing to support four mics at once

  • Domovoi 14/08/2009

    I think you just need to pay less attention to karma. Reply 0
  • BlazBlue: Calamity Trigger

  • Domovoi 13/08/2009

    As fun as this probably is, I'll never be able to enjoy it simply because that art style always makes me physically ill when I see it. Reply 0
  • BioShock man working on new shooter

  • Domovoi 11/08/2009

    Please be X-COM! Reply +1
  • Wild West PSN/XBLA shooter revealed

  • Domovoi 11/08/2009

    Fatshark has announced a Wild West shooter for distribution on PC and next-gen consoles, although we're not told which.



    Isn't the PSN/XBLA thing a reasonable suggestion that it might be for PS3 and 360?
    Reply 0
  • New Battle.net "similar to Xbox Live"

  • Domovoi 06/08/2009

    "Wasn't Steam out before the 360 was even released?"



    Yes, but that was just the content delivery thing. The whole community/achievements thing didn't happen until sometime in 2007, two years or so after the 360's release.
    Reply +1