SI say that the DS isn't powerful enough to cope with a Football Manager, hopefully someone else will come out with a title that utilises the touch screen. Reply0
How to give away your games code by accident!
Yesterday one of the guys I work with discovered that a recently released PlayStation2 game has a complete *annotated* source listing on the DVD, sitting as a text file for everyone to see (if they put the DVD into a PC).
This is incredible, the source lists both the games code plus the library code in a format that experienced programmers could easily take and learn from. A kind of involuntary Open Source :-)
I'm not going to name the game here (contact me by email if you want more info). I'm more interested in the incredibly lax checking of the master disk for that particular product. How this can get through to the consumer is a mystery to me (although do I understand the pressures involved at the end of a project)
To get this file onto the DVD there are several things that need to happen.
1. The file must be generated and kept (not always done, it's often discarded as an intermediate file by the compiler)
2. The Lead Programmer needs to place that file into the games disk layout (or whoever does this job) - it would usually reside somewhere unrelated for most projects.
3. The Producer/QA Lead have to not notice the file is there
4. Sony have to not notice the file is there.
Now given that the file was called "SOURCE.TXT" you'd think it might be obvious :-)
Then again, on our most recently released game, I never actually searched through the disk looking for anything inappropriate - mostly because we had the process down to a fine art and it was all automated from a clean directory structure... but you can be damn sure I will be looking for ways to improve our process.
How many people actually get to place files on the disk ? Technically it's just one, but that person relies on other people placing appropriate material in a directory structure that grows and changes over 18 months, and by the end nobody can quite remember which files are needed and which are not!
We've seen in the past that innapropriate material has made it's way onto game disks, and in other cases sourcecode has been stolen, but this is the first time I've seen (first hand) that a company has unwittingly published a version of their source on the gold master and it's made it into the stores!
I'd hate to see the lawyers faces when they find out. I have no idea how this would be dealt with in court, you can just look at the file in a text viewer so there's no 'evilness' on the consumers behalf to look at the source.
If you are responsible for mastering your companies game, take the time to check what you're mastering - make sure there's nothing there thats not meant to be there!
One technique that can be used is to make a utility to list all the files accessed during a series of runs of the game, leaving you with a list of what hasnt been used - then see if anything there seems 'odd'. Games have been removed from the shelves for having 'adult material' lying around, or for containing copyright material (even though the game never accessed the files).
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How to give away your games code by accident!
Yesterday one of the guys I work with discovered that a recently released PlayStation2 game has a complete *annotated* source listing on the DVD, sitting as a text file for everyone to see (if they put the DVD into a PC).
This is incredible, the source lists both the games code plus the library code in a format that experienced programmers could easily take and learn from. A kind of involuntary Open Source :-)
I'm not going to name the game here (contact me by email if you want more info). I'm more interested in the incredibly lax checking of the master disk for that particular product. How this can get through to the consumer is a mystery to me (although do I understand the pressures involved at the end of a project)
To get this file onto the DVD there are several things that need to happen.
1. The file must be generated and kept (not always done, it's often discarded as an intermediate file by the compiler)
2. The Lead Programmer needs to place that file into the games disk layout (or whoever does this job) - it would usually reside somewhere unrelated for most projects.
3. The Producer/QA Lead have to not notice the file is there
4. Sony have to not notice the file is there.
Now given that the file was called "SOURCE.TXT" you'd think it might be obvious :-)
Then again, on our most recently released game, I never actually searched through the disk looking for anything inappropriate - mostly because we had the process down to a fine art and it was all automated from a clean directory structure... but you can be damn sure I will be looking for ways to improve our process.
How many people actually get to place files on the disk ? Technically it's just one, but that person relies on other people placing appropriate material in a directory structure that grows and changes over 18 months, and by the end nobody can quite remember which files are needed and which are not!
We've seen in the past that innapropriate material has made it's way onto game disks, and in other cases sourcecode has been stolen, but this is the first time I've seen (first hand) that a company has unwittingly published a version of their source on the gold master and it's made it into the stores!
I'd hate to see the lawyers faces when they find out. I have no idea how this would be dealt with in court, you can just look at the file in a text viewer so there's no 'evilness' on the consumers behalf to look at the source.
If you are responsible for mastering your companies game, take the time to check what you're mastering - make sure there's nothing there thats not meant to be there!
One technique that can be used is to make a utility to list all the files accessed during a series of runs of the game, leaving you with a list of what hasnt been used - then see if anything there seems 'odd'. Games have been removed from the shelves for having 'adult material' lying around, or for containing copyright material (even though the game never accessed the files).
Does anyone know a better way ?
Reply 0
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