Dismiss Comments

Page 1 of 32

  • PlayStation Plus' June freebies include Gone Home and NBA 2K16

  • Dismiss 31/05/2016

    @AgentDaleCooper A poor showing for YOU, 'cause you already have them or don't like them, which is fair enough. Already had Sunset Overdrive when MS gave it away, didn't make that line-up a poor showing. Reply +20
  • The Last Guardian re-emerges, on track for 2016 release

  • Dismiss 27/05/2016

    @Rogueywon Well, that was the case for both previous games, as well. That didn't stop them from being great, overall. Reply +8
  • The Legacy of Kain game that was cancelled three years in

  • Dismiss 27/05/2016

    So... thanks, Metacritic? *More stuff like this, EG, please. Reply +11
  • Overwatch Review

  • Dismiss 26/05/2016

    Looks very appealing, but I know I won't be playing this in a month's time. Too many games to really commit to this sort of thing. And if you don't commit, then what's the point of a full price online-only game? Reply +9
  • June's free Xbox Games with Gold titles include XCOM, The Crew

  • Dismiss 24/05/2016

    Not bad at all. Reply +13
  • Doom review

  • Dismiss 18/05/2016

    @ahrmon Yeah, it seems to also be "as good as" Firewatch, Ratchet & Clank, Alienation, That Cancer, Dragon, Galak-Z and Amplitude. Reply 0
  • Nine ways the the 8-bit era made gaming what it is today

  • Dismiss 16/05/2016

    @SuperShinobi Yeah, that's why I specified the "early" Cinemaware games. SOTB 1-2 was jaw dropping at the time, but apart from the difficulty it had some very serious bugs that forced you to start over. SOTB 3 was definitely a good game, the other two not so much. Sodan was terrific-looking and the action was spectacular for the time, but it was extremely repetitive and button-mashy. I don't remember it being challenging in the least, as we used to play it from start to finish just to show it off to our non-Amiga-owning friends. Nah, style over substance is almost as old as videogaming itself, at least since we started paying attention to graphics. Reply +1
  • Dismiss 16/05/2016

    @SuperShinobi I was referring to those games as examples of style over substance that sold mainly due to their graphics. Of course they were hits at the time. Reply 0
  • Dismiss 15/05/2016

    @Yautja_Warrior I can relate to that, but it's a well-known fact that the first time you experience something, it is far more memorable. I do have more vivid memories of Way of the Exploding Fist and IK+ than I do of SFII Turbo, for example. That doesn't mean it isn't better.

    The thing is, back in the 8-bit and particularily in the 16-bit era, people were touting graphics even more than they do today. How quickly we have forgotten stuff like Dragon's Lair, Sword of Sodan, Shadow of the Beast and the early Cinemaware games or the droves of cheap coin-op cash-ins. I even recall a SNES magazine ad that screamed about "gold and 255 other colours".
    Reply +3
  • Tech Analysis: Uncharted 4: A Thief's End

  • Dismiss 10/05/2016

    Oh, and regarding other developers not polishing their games as much as Naughty Dog, we should have in mind that premium 1st party developers are enjoying unprecedented funding and are usually able to skip a couple of deadlines as well. This is not the case with most independent teams. I wouldn't be surprised if the Uncharted series is much less profitable per title than, say, Assassin's Creed. Reply +2
  • Dismiss 10/05/2016

    Skimmed the comments again. One thing comes to mind: people who pride themselves on their snarkiness and do not hesitate to comment on other peoples' character traits, despite touching on personal issues, should learn to take it, as well as dish it out. Reply +6
  • Dismiss 09/05/2016

    @Simatron3000 Yeah, that could be it. Got a promo copy on Xbox One myself, so I didn't get to try this on PC. Reply +1
  • Dismiss 09/05/2016

    @Simatron3000 Yeah, yeah, I totally get that. It's just that I don't really agree about ROTR fights being any better (well, they ARE better in some areas, worse in others imo), so I tried to think of a reason why it would seem that way. Reply -3
  • Dismiss 09/05/2016

    @Simatron3000 Yeah, well, headshots are still lethal on non-armoured guys. Can't play it on normal myself, I find it way too easy and you can get away with most fights without moving much, which kind of misses the point, imo. To each his own, of course. Reply 0
  • Dismiss 09/05/2016

    @Simatron3000 Have you tried it on Hard? I played both this and ROTR on Hard, and even though the gunfight mechanics are deeper in ROTR, I thought that the actual fights were smoother and more exciting in U4. Apart from the usual chokepoint evident in both games, where you're just getting swamped with heavily armoured goons. Reply +3
  • Dismiss 09/05/2016

    Welp, haven't played a prettier game in quite a while. It's not about the rendering features and whatnot, it's about the sheer grandeur of the final image that reaches your eyes. Oh, and big kudos to Naughty Dog for actually caring about people with decent soundstages. Not all of us are using tv or desktop speakers. Reply +30
  • Don't care about VR? Neither did I

  • Dismiss 08/05/2016

    I do care about it, I just think it needs to mature a bit and become more affordable. It's not only about my wallet, it's that higher adoption rates will lead to more and hopefully better games. Reply +7
  • Nvidia unveils GTX 1080 and GTX 1070: a new level in GPU power

  • Dismiss 07/05/2016

    Yep, this is why I never save for the top shelf components or upgrade stuff within the same generation. You invariably end up paying more for (eventually) less. When I built my system a year or so ago, I knew that for the cost of a 980ti, I would be able to more or less get a 970 now and a 1070 later (well, cashflow was another reason as well, I won't lie).

    On the other hand, I'll probably wait and see what AMD comes up with, as my new monitor has Freesync, and recent benchmarks have been very tempting.
    Reply +1
  • Those annoying Windows 10 upgrade notifications will finally go away for good

  • Dismiss 06/05/2016

    @DeekyFun Lol, no, I've moved to Studio since 2009, but there's lots of big (and I mean BIG) companies out there that are still using Idiom and other custom .NET based tools, which are no longer supported. What's more, most of these tools used to work quite well with Windows 8, it was 8.1 that broke them. Reply 0
  • Dismiss 06/05/2016

    @Lolatron Yeah, updates are a pain, but other than that I think no other functionality has been tampered with. Reply -1
  • Dismiss 06/05/2016

    I'm pretty sure it was $119. And anyway, people who haven't updated so far probably need an older version for compatibility purposes. I know I need a Win7 machine for legacy CAT tools. That said, I can't think of a reason not to upgrade if you've already installed 8.1. Reply +15
  • Nioh on PS4: 1080p30 or 720p60 - you decide

  • Dismiss 30/04/2016

    Yeah, well, didn't have anything better to do so I just skimmed this comments section. IronSoldier and the rest of the platform wars brigade must be driving more traffic to Eurogamer than Digital Foundry itself. Reply +2
  • Alienation review

  • Dismiss 25/04/2016

    Here it is, a decent string of strong (console) exclusives, three years in the making. Time to bust out the NEO. :P Reply -41
  • Lichdom is the worst-performing game Digital Foundry has ever tested

  • Dismiss 22/04/2016

    Let me guess, Unity? EDIT: Oh, it's Cryengine. Go figure. Reply -37
  • Performance Analysis: Battleborn beta on PS4 and Xbox One

  • Dismiss 22/04/2016

    @fantasy-okyrn I'm referring to the MOBA-as-a-shooter bandwagon, obviously. Reply +1
  • Dismiss 21/04/2016

    Can't help but feel that Gearbox jumped on the wrong bandwagon. At the very least, the timing is appalling, as a new, more MMO-ish Borderlands would have the potential to steal the thunder from both Destiny and Division. Reply +25
  • Bastion and Transistor dev announces RPG Pyre

  • Dismiss 19/04/2016

    Yes. Reply +1
  • The Banner Saga 2 Review

  • Dismiss 19/04/2016

    OK, time to play the first one, methinks. It's sitting in my library after a bundle purchase and I've been holding onto it "for a vacation" that's never going to come. Reply 0
  • Revealed: Sony's plan for PlayStation 4K - codename Neo

  • Dismiss 19/04/2016

    Well, I know it's not good news for the traditional console model, but it's not an unreasonable amount to ask for a SIGNIFICANT performance upgrade to your go-to gaming system. And you're getting a second console to boot. Reply +1
  • Ratchet & Clank review

  • Dismiss 15/04/2016

    @bosseye Well, IS may have his little obsessions, and you know he's not going to miss a single oportunity to put down a console release. On the other hand, did all those people have to resort to instant damage control? After all, purely as an observation it was correct, no matter how unfair it would be to judge this particular release by it. If people left it at that and chuckled it off or tried to explain to him the major change that Insomniac underwent as a developer (like I did), this would still be a nice little comments section. Now it's indistinguishable from every other flamebait topic out there. Reply +2
  • Dismiss 15/04/2016

    @IronSoldier Well, the first R&C was arguably the best implementation of Ken Kutaragi's original vision: doing everything via software with very fast and flexible processors, but minimal GPU support. An approach that allowed for maximum creativity, depending on the game, but caused real issues for developers with less technical acumen and funding than Insomniac and Naughty Dog.

    It just worked differently. There was no support for progressive resolution (interlaced only) and texturing was minimal at best, but geometry was phenomenal and you could smash up an enormous amount of stuff for the time. And it was 60 fps (well, 50 in Europe, unless you had an NTSC-compatible set).

    Development just works differently nowadays. Sadly, everything has to follow a set architecture. Anyway, Insomniac's engine for the PS3 was 30 fps as well. Enemy count generally doubled, though.
    Reply +6
  • Dismiss 15/04/2016

    Yep, so much fun and generally much better than I thought it would be. What a nice surprise. Wouldn't mind if more IPs from the PS2 era got the same treatment. Reply +4
  • Codemasters picks up Driveclub developer Evolution Studios

  • Dismiss 11/04/2016

    Please, let them do an arcade racer next. You don't need another GRID, Codies. Reply +2
  • What went wrong with Quantum Break on PC?

  • Dismiss 08/04/2016

    So, Microsoft managed to dilute the impact of one of their long-awaited Xbox One exclusives and utterly destroy the credibility of their new PC venture in one fell swoop. Are we certain that Don Mattrick left the company? Reply +41
  • Dismiss 08/04/2016

    Once upon a time, many (if not most) PC ports were like this. The frame pacing issue at 30 fps, for example, was especially disturbing and almost omnipresent when driver-side solutions were not yet available. This sort of situation goes a long way towards explaining why PC users think that 30 fps is totally unplayable and why console gamers are still afraid of making the move to PC. This is not good for gaming in general. Reply +2
  • Tech Analysis: Quantum Break

  • Dismiss 02/04/2016

    @Yautja_Warrior Υou get to choose how the story progresses, so it's more like 8X25, depending on the binary choices you make at the junctions. Reply 0
  • Shadow of the Beast remake gets a release date

  • Dismiss 30/03/2016

    @jamesroman I know, I was there. Great boxes, as well. The third one was the best one by far, gameplay-wise. Reply +1
  • Dismiss 30/03/2016

    Yeah, looks like a cracking little release, but we all know there's a reason it's been kept in the shadows (see what I did there) so far. That said, it's almost impossible that this won't play at least as well as the original. Reply +2
  • Street Fighter 5's new alternate costumes revealed

  • Dismiss 30/03/2016

    @StrafeMcgee Thanks for that! Well, if the system only gives you 60 FP for every win (apart from the 100K for the story mode), then it would take an immense amount of time to unlock all characters. Time I really don't have. Getting some costumes as well might sweeten the deal.

    As far as negging goes, I never really notice it.
    Reply +1
  • Dismiss 29/03/2016

    Does the season pass include any costumes? Reply +1
  • Face-Off: Nintendo 3DS vs New 3DS

  • Dismiss 27/03/2016

    Really got burned by my day one vanilla 3DS. A few weeks later, a larger model was introduced (which I would definitely have gone for). This wouldn't have mattered so much if the ergonomics weren't so abysmal when holding the original, angular model for extended amounts of time. Not to mention the travesty that was the circle pad pro. As you can imagine, I wasn't even tempted by the new model, despite addressing some of those faults. Roll on the next one, please Reply -2
  • Sunset Overdrive and Saints Row 4 headline April's Games With Gold

  • Dismiss 25/03/2016

    Very nice, even though I already have all games. Let's hope Sony is taking note of the recent shift in value, if not quality. Alienation would be nice, though unlikely, as I've been seeing quite a lot of preorder ads on Facebook. Reply 0
  • Performance Analysis: Trackmania Turbo

  • Dismiss 23/03/2016

    Just when I thought that the pure arcade racer was dead, after the demise of Evolution. Now this looks like a racing game I can get behind. Reply +5
  • Sony closes Driveclub developer Evolution

  • Dismiss 22/03/2016

    @abeeken Well, to be honest, I was hoping for a new Motorstorm. I liked DC well enough, but I always felt like it was an exclusive I never asked for. It's a shame that one of the better arcade racer studios ended up like this over a GT-stopgap release. Even though it turned out much more fun than I expected it to be. Reply +1
  • Dismiss 22/03/2016

    RIP Motorstorm, one of my true faves. With Wipeout and Burnout dead as well, I think this pretty much wraps up the racing genre for me, can't stand the seriousness. :P Reply +3
  • Digital Foundry: Hands-on with Quantum Break

  • Dismiss 22/03/2016

    Well, it still looks way too soft. Reply -1
  • Dismiss 19/03/2016

    So, lots of current demanding effects on display, but core presentation only at 720p30? Sounds a bit disappointing on paper, especially for a flagship title. I'm beginning to understand this talk about upgrading console hardware. Anyway, as stated in the article, good looks isn't only about metrics. Reply -4
  • Surprise! XCOM out now for PlayStation Vita

  • Dismiss 22/03/2016

    Looks rather nice when zoomed away. Tempted. Reply +1
  • Black Desert Online's combat feels like a revolution for MMOs

  • Dismiss 21/03/2016

    @UncleLou Well, it's possible they unlocked some missions or that they included more cosmetic items in the western version. There must have been some kind of paywall in the f2p version. Reply +1
  • Dismiss 21/03/2016

    Sounds great, but I just refuse to pay monthly subs when I have so many games in my backlog. Hope it's f2p or pay upfront. Reply -9