Der_tolle_Emil Comments

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  • A Cities: Skylines expansion will be unveiled at Gamescom

  • Der_tolle_Emil 01/07/2015

    In a way I'm glad SimCity failed because this game got all the fame it clearly deserves thanks to ea's failure. It's a fantastic game that easily competes with the best SimCity titles; it would have been a shame if it had "lost" just because SimCity has a much bigger brand behind it Reply +6
  • Metroid Prime: Federation Force dev explains decision to not focus on Samus

  • Der_tolle_Emil 01/07/2015

    It would have been so much more interesting if it was still part of the metroid universe but without the obvious branding. A few clues here and there referencing little known facts to give a few hints while playing. The ultimate teaser for prime 4. Reply +3
  • See what Mario looks like in Unreal Engine 4

  • Der_tolle_Emil 29/06/2015

    Well, technically impressive but I don't quite get it. I don't see the point in putting a well known character into environments that have nothing to do with the series. We have all seen the UE4 samples and adding Mario doesn't really add anything. Yes, it's shiny, but it just doesn't make sense. The demos would have worked without Mario, actually they would look much better without Mario. There's simply nothing that even remotely resembles anything of the series. I know that probably wasn't the point but that just asks the question why do something like this in the first place. Reply 0
  • Nintendo asked Burnout dev to make Wii U F-Zero

  • Der_tolle_Emil 23/06/2015

    A Criterion developed F-Zero would have been incredibly interesting, too bad we won't see it. Although, at least we now know that Nintendo really has an interest in a new entry of the series. Hopefully they have found another capable developer so we won't have to wait too much longer. Reply 0
  • ZombiU ports spotted for PlayStation 4 and Xbox One

  • Der_tolle_Emil 22/06/2015

    If there's a single WiiU game that really "needs" the gamepad it's this. The gamepad is very useful and a nice addition in most games but in ZombiU it has a real purpose, one of the most important gameplay aspects of the game centers around it. Yes, it's just "inventory management" but having the game continue in real time while you are looking at something else instead of what's happening right in front of you is an integral part of the experience.

    Usually I'm very doubtful when devs claim the gamepad will enhance the experience. In almost all the cases it's nice to have but calling the gamepad functionality an enhancement is almost always pushing the definition of enhancement. Not so with this game though. I'm sure that the port will work just fine on the other consoles (after all, the game is very solid) but there will be something missing compared to the WiiU version. Nonetheless, I hope it pays off. The game deserves to sell well.
    Reply 0
  • Digital Foundry vs Xbox One backwards compatibility

  • Der_tolle_Emil 20/06/2015

    Even though (at the moment) there seem to be some performance issues I am still in awe that MS managed to get anything running at all. When it was announced that the Xbox One will use x86 architecture, and a lower clocked cores on top of that, I would not have bet a single penny on ever seeing any sorts of backwards compatibility at all. Even though the numbers seem to add up on paper when you assign each 360 thread to a XB1 core the sheer overhead of dynamically recompiling from one architecture to another should make this feat impossible; And besides, comparing clock rates isn't even a good indicator when you compare CPUs using the same architecture.

    Though overall this year's E3 has been rather underwhelming (because predictable) the announcement of 360 backwards compatibility has made this yet another E3 to remember. Even though I know how emulators work and started to work on one my self (basically no functionality but it did boot one or two games to the start screen) I still don't quite understand how MS managed to pull this off. One of the most impressive announcements of the recent months, not just in gaming but technology in general.
    Reply +12
  • Zelda: Triforce Heroes' campaign won't support two-player mode

  • Der_tolle_Emil 20/06/2015

    The lack of a two player mode is indeed strange. I mean, where exactly is the problem with two players controlling a character each and the third one standing still like it's the case in single player mode until one of the active players switches to it?

    There have been enough games where this is possible, technically this should be no issue at all. Will it be as much fun as playing with three players? Probably not but would it hurt to have the option nonetheless? It's a really strange oversight if you ask me and one of the very few decisions in a Nintendo game that reek a bit of laziness, something that is very, very rare.

    If there's one thing that Nintendo has gotten right every single time without exception is engaging people in multiplayer modes. I haven't played a Nintendo game where having too many people, too few people or even people on a completely different skill level has ever been a problem. No matter who and how many people sit in front of the TV you can be sure that it'll be a fun evening.
    Reply +3
  • Der_tolle_Emil 20/06/2015

    @Porcupine_I I love you :) Reply 0
  • These are the most requested Xbox 360 games for backwards compatibility

  • Der_tolle_Emil 19/06/2015

    @marcbush1 I bought it immediately after playing the demo. Don't really know why I didn't touch it, probably too much work and then forgot about it. Reply 0
  • Der_tolle_Emil 19/06/2015

    I want Enslaved: Odyssey to the West on the list. Everyone vote now. That is an order!
    I want to see this as well - mainly because I never played it and is therefor still sitting on my pile of games I have yet to start, but at this point I am mostly too lazy to hook up my 360 again :/
    Reply 0
  • Mega Man Legacy Collection brings original six titles to modern platforms

  • Der_tolle_Emil 09/06/2015

    @thisisatempaccount Oh yes that sound was annoying.

    My biggest gripe with the later NES titles was the difficulty. I remember how long it took me to finish Mega Man 1. After/With 4 the titles became ridiculously easy though. I managed to beat 5 and 6 on my first go even before I knew which order I should take. That was quite disappointing. MM3 was quite easy as well but it was more than enough fun to play through it several times.

    Fortunately MM9 and 10 ramped up the difficulty again although 10 didn't really click with me as much as MM9 did. MM9 was fantastic though, I still feel like MM9 was the direct sequel to MM2 like all the other titles never happened.

    Anyway, I guess most people tend to agree that MM2 and MM3 were the best titles of the NES era.
    Reply +1
  • Der_tolle_Emil 09/06/2015

    Personally I still prefer Mega Man 2 to 3. They are close though, but somehow Mega Man 2 feels a bit more "pure".

    I'm not sure if I'll get this collection. I have the original NES titles, I imported the US only GC anthology and have all the titles on VC as well. Still, somehow this is tempting but it's really hard to justify purchasing pretty much the same collection I already have again.
    Reply +1
  • Brutal Doom mod dials up the original game's gore

  • Der_tolle_Emil 09/06/2015

    Whilst I don't quite dislike it as much as you, I do find it sad that there's this presumption that this makes Doom fundamentally better.

    The original Doom was a perfect blend of action and horror. If you take out the horror (as this does) you're left with a pale imitation. That's fine if that's what you want, but it makes me sad when you read opinions on the Internet like "this is what Doom should have been"
    This is exactly what I was getting at. Yes, Doom has always been brutal and it is an important part of the game. However, the Marine was never intended to be some overpowered badass if you ask me. Doom was more about survival and not about rampaging through an abandoned space station because you have nothing better to do. That's why this mod doesn't make Doom any better or how it should have been; It embellishes one aspect of the game while completely removing other aspects that are, at least for me, far more important.

    You really nailed what I meant, I just wasn't really able to put it into words :)
    Reply +2
  • Der_tolle_Emil 08/06/2015

    I love Doom with a passion but I can't stand this mod at all. I just don't see how this enhances the game in any way except turning it into a gory abomination aimed at 12 year olds.

    Nevertheless, props to the devs - they have put a tremendous amount of work into this, especially considering that a lot of the added content is still based on sprites which takes a hell of a long time to get it right.
    Reply -10
  • Nintendo reportedly mulling Android OS option for NX

  • Der_tolle_Emil 02/06/2015

    The piracy concerns are unjustified. You can hack pretty much any system regardless of the OS it's running. Use proper signing techniques combined with a solid sandbox environment and you're done. That sounds much easier than it is, obviously - but Android can be just as safe as the most robust Linux distro out there, especially if you have the right hardware to support the kernel/software security features. People hacking the console is inevitable but I highly doubt that "omg people will sideload apps and exploit Android to escalate privileges" was the first thing in the heads of Nintendo when discussing Android as the OS.

    I wouldn't be surprised at all if NX will run an Android compatible Java VM though. It's not exactly rocket science, but it is something that they will have to keep maintained to stay compatible with Google's latest releases - and that is what is probably the thing that will keep them up at night. I don't see Google cooperating with Nintendo to keep everything in sync but I might be wrong. It certainly is an interesting prospect. We'll see.
    Reply 0
  • XCOM 2 announced for PC this November

  • Der_tolle_Emil 01/06/2015

    Awesome. Great game although I have to admit I didn't complete the add on because I found myself still using the exact same tactics and it got boring. Snipers with overwatch were just too convenient. Especially once you knew the map layouts. The procedural maps should easily fix this and if not with official mod support I'm sure the game will become more than great. There were a few things that were better in the original but they managed to pull off a great game while still keeping it accessible, certainly a tough job. Looking forward to this, I really am! Reply +2
  • Capcom pulls PS4 Ultra Street Fighter 4 from its own tournament

  • Der_tolle_Emil 01/06/2015

    That's unfortunate for Sony but ultimately the best decision for the players. The 360 iterations have been used for ages now and I'm sure people are more than happy to play on the platform that has proven to be reliable over the years (at least I can't remember too many issues the last couple of years I watched EVO).

    Looking forward to the tournament!
    Reply -1
  • Lara Croft: Relic Run is out now on mobile devices

  • Der_tolle_Emil 29/05/2015

    I have yet to try this. Endless runners usually get boring really fast but first of all I appreciate devs who care enough to support Windows Phone as well and to be honest the trailer doesn't look too bad at all. Looks like they put quite a bit of effort into this one with much more varied scenarios than I have seen in other runner games so far. Reply +2
  • Cities: Skylines patch adds tunnels

  • Der_tolle_Emil 19/05/2015

    Nice to see the devs supporting the game even though the modding community has already improved the game significantly. I only started playing it a few days ago now that I finally have a DX11 GPU and it's just so relaxing. The pacing feels spot on even when you start to build your very first city - not too easy (especially not if you are a perfectionist) but you won't run out of money either. No Sim City title has managed to pull this off before. Very impressive; And huge props to the modders as well. If there's one thing that the game suffers from it's UI shortcomings and mods easily take care of this. Can't wait until the weekend arrives so I can get back to it and to test out the new patch. Reply +3
  • Video for cancelled Doom 4 revealed

  • Der_tolle_Emil 19/05/2015

    Dunno how anyone got any "Thank God that was cancelled it looked shit" from that video, we saw what amounted to a great total of nothing at all in terms of gameplay, combat, story, etc...

    If the developers saw fit to scrap it because it wasn't what they envisioned for Doom, then fine, but we saw a tiny little it of what they had, certainly not enough to write it off ourselves.
    Not in terms of gameplay, no. Setting? Definitely. The simple fact that you're not alone is at least for me personally enough to completely ruin what Doom has always been. There's nothing wrong with it per se - it just isn't Doom (and ultimately it would have severely influenced how the game plays, that's inevitable).
    Reply +6
  • A (very) brief look at the new Doom

  • Der_tolle_Emil 18/05/2015

    I hope they took note of what Wolfenstein did... Also Brutal Doom...
    Oh god please not Brutal Doom. Yes, Doom has always been gory, but that's not the reason why it was so brilliant in the first place - and especially not why it's still a fantastic game today. I absolutely despise the mod.
    Reply +1
  • Castlevania producer Koji Igarashi announces Bloodstained: Ritual of the Night

  • Der_tolle_Emil 12/05/2015

    Ayami Kojima wasn't the composer (she was the concept artist). Michiru Yamane was the composer for SoTN which you also mention
    I thought the same thing when I read the article. It sounded like "oh, it's only Michiru Yamane" - the thing is, Yamane is THE castlevania composer as far as I am concerned. Interestingly enough she was also pretty much completely ignored in an article on EG about Castlevania's music a while back. A shame really, for me she is one of the most important artists in the entire industry.
    Reply +2
  • Performance Analysis: Project Cars

  • Der_tolle_Emil 06/05/2015

    Well, it does look nice but ultimately i'll always prefer a more stable framerate over shiny graphics, especially in a game like this. Besides, some of the effects are getting on my nerves these days. Yes, lense flare and rain drops on the screen look nice in replays but not when i am racing. My eyes are not a camera lens, I don't have rain drops stuck on my eyes when I walk around but that seems to be THE thing to implement these days. So when I am able to turn them off it really is a win/win situation. More frames, less annoying effects.

    But anyways, I am really looking forward to this. Forza 5 was a huge disappointment for me and this really seems to tick all the gameplay relevant boxes so far.
    Reply +2
  • eSports betting site Unikrn is now live

  • Der_tolle_Emil 29/04/2015

    And here I was hoping the days of using a random word and dropping a vowel to come up with a name for a website were over. Reply +3
  • Silent Hills is dead, actor Norman Reedus confirms

  • Der_tolle_Emil 27/04/2015

    That's too bad, really. I only played SH2 so far (and only the first hour of it, never owned a Sony platform and skipped the remasters after reading reviews) but I really wanted to see how this will turn out. I like the genre and P.T. looked fascinating. It's hard to imagine that Silent Hills has been cancelled because it wasn't doing the series a favor judging by P.T. but I guess we'll never know.

    At least we still have Shinji Mikami who did a great job with Evil Within and the latest Fatal Frame entry seems to have turned out well, too.
    Reply +1
  • Halo: The Master Chief Collection problems force official tournament cancellation

  • Der_tolle_Emil 27/04/2015

    Thanks, I knew that but that was with the day one patch but there has been more patches.
    I don't have the game installed but (with the exception of content patches, like the day1 patch) installation sizes don't really grow all that much (if at all) by regular patches. The patches are huge because they contain all the data but since they replace the old ones (which are usually similar in size) the overall installation size doesn't change too much.
    Reply +2
  • Amiibo Touch & Play: Nintendo Classics Highlights free download on Wii U this week

  • Der_tolle_Emil 27/04/2015

    Seriously, these are just a bunch of timed demos which is ultimately unrelated to direct amiibo functionality, so it's even worse that you even need amiibos to unlock them.
    At least you only need one Amiibo. I only have one and to be honest as much as I like the concept behind Amiibos I just don't have enough space to justify getting them.

    However, if an Amiibo would unlock their respective full game I'd probably get them regardless of shelf space; Let any Amiibo unlock the demos and each of them a full game and Nintendo would have a deal even though I already played all of the titles (and pretty sure have them readily available in one form or another).
    Reply +6
  • Microsoft apologises for using PC footage in Xbox One Witcher 3 trailer

  • Der_tolle_Emil 23/04/2015

    it is false advertisement
    Pretty sure that's a pleonasm. :)
    Reply -1
  • Der_tolle_Emil 23/04/2015

    I can almost guarantee you that the people who uploaded the footage don't even know what 900p or 1080p even mean. I highly doubt this was deliberate - and quite frankly, even if it was, I can't remember the last time I've seen a screenshot of a game in an official publication that wasn't touched up. Not that I approve of that but I think most people are smart enough to know that ads are what they are and should be judged accordingly. Reply -30
  • Mad Catz co-publishing Rock Band 4

  • Der_tolle_Emil 21/04/2015

    I hope the guitar is better than what came with Beatles Rock Band. That thing looked great, but was dreadful to actually use!
    Weird, as Zomoniac said, the RB Beatles guitar is also the one I use for every title since I got it. After three GH guitars I quickly got used to the RB guitars (the flat buttons are just so much better for me, especially on higher difficulties; Oh, and finally no more clicking noise when strumming) but the Beatles bass was even better. It was just so tacticle compared to all the other guitars. Obviously it's all down to personal preference but dreadful sounds a bit harsh :)

    Still, who cares if the game really is backwards compatible, eh? Hats off to Harmonix. Can't wait for this to arrive.
    Reply +1
  • Heroes of the Storm gets release and open beta dates

  • Der_tolle_Emil 21/04/2015

    But would you have said after a week in Dota 2 that you were in a position to make an assessment about the game's strategy / longevity / complexity etc.?
    It's impossible to judge a game with such a scale after spending just a week with it. However, I have played a lot of multiplayer games (especially RTS) and after a while you get a pretty good grip on how complex a game is. It's not necessarily the case that a complex game is automatically "better" but in terms of competitive play the games with the higher skill ceiling are the ones that do well; And a higher skill ceiling often goes hand in hand with a more complex game - or, to put it another way, a game that offers more subtleties which allow players/teams to excel in certain areas.

    Don't get me wrong, I don't want to dismiss HotS at all. I enjoy playing the game but at the same time I feel like I have already seen most of it. I'm absolutely sure that I haven't. As you said, the game might get dismissed way too early by players - which is kind of my point. Competition in the online gaming world is fierce and if you can't convince people to play your game long enough to see how it might be the most balanced, most polished and most fun game then the game just won't succeed.

    I want HotS to succeed, I'm a huge Blizzard fan. Right now the game just doesn't strike the right balance for me; Granted it's still just a beta but let's be honest, it won't change THAT much until its release. Blizzard are usually very determined to change their games to make them work (see their constant work on Hearthstone and their quite radical changes with every SC2 expansion) and I'm sure the game will evolve significantly - because it needs to.

    As I said in my earlier post, the comparison with Dota2 isn't really fair. The games are radically different and Dota2 isn't a new game entering the scene; Dota had millions of hours put into it by both players and the creators.

    All I'm saying, which is already way too much for a simple comments thread, is that in the current state HotS will go under. When it first came out there were tons of streams on Twitch for example. Thousands of people waiting for play or at least watch others play the game. After a week there were almost no streams at all and I wondered why. It's not like this is just any other game, Blizzard games never are. Every time a new wave of beta keys were released the scenario repeated itself. Now that I'm in the beta too I can relate. It's fun but it just doesn't offer enough to keep me playing. A handful of matches and I'm done.

    This is all just personal opinion of course and I'm obviously not some kind of prophet when it comes to competitive gaming but it feels like I've seen the exact same thing happening with other games - and I had the same feeling when I tried them.

    Oh well, waaay too much text. Sorry about that :)
    Reply 0
  • Der_tolle_Emil 20/04/2015

    If you are used to LoL or Dota then I guess HotS is simply too shallow to appeal over a longer period. I've spent countless hours on Dota and Dota 2 and started to play HotS roughly a week ago. It is fun and there's certainly room for another MOBA but I'm not sure if it will ever get even close to LoL or Dota in terms of players and/or viewers. There just isn't enough depth to it. Granted, it's still in Beta and with only a week of proper hands on experience I am hardly the expert but the current state of the game simply offers no room for strats that make the other two games so compelling to watch. The matches are too short and with the team leveling up as a whole (and the lack of items) progress is very, very linear.

    However, the comparison with LoL or Dota might not be fair. The game really only looks similar on the surface and while it does share concepts that are an integral part of LoL/Dota it really doesn't play the same. Still, there's that strange feeling that this is just a (highly polished) custom map.
    Reply -1
  • Digital Foundry: Hands-On with Project Cars

  • Der_tolle_Emil 17/04/2015

    On one hand it's nice that they offer so many graphical settings but the reason I enjoy console gaming so much these days is that I don't have to bother with the settings to get a solid framerate any more. Every console runs exactly the same and I kind of expect devs to adapt to this; They do have the means to find just the right settings to get a stable framerate because there are no variables when it comes to performance. On a console game having so many graphic settings almost feels like a cop-out since it's obviously necessary to fiddle with them to get a solid framerate.

    Oh well, I'm sure that the game will still be a great amount of fun.
    Reply +8
  • Project Cars technical details confirmed

  • Der_tolle_Emil 15/04/2015

    The new triggers are indeed a completely underrated feature. They work incredibly well - you don't really realize they are there but playing with a pad feels better than ever before. Reply +7
  • Guitar Hero Live skips backwards compatibility as it reboots series

  • Der_tolle_Emil 14/04/2015

    You might be able to play expert without breaking into a sweat, but not everyone can. Personally, I fall somewhere between medium and hard. I could do hard if it wasn't for that bloody orange button!
    Well, if it is any consolation the jump from hard to expert is much, much easier :)

    I also dreaded the 5th button at first. The difficulty it adds is tremendous. What helps is know a song well enough to know when it is easier to have your hand resting on the green button or the orange one. Often it is quite a bit easier to move your index finger to reach the green button compared to moving your whole hand or just the small finger to reach orange. Once you figure that out for the songs it becomes a lot easier. At some point it just clicks and you automatically move your hand into the right position before you even need to reach the respective buttons :)
    Reply +2
  • Der_tolle_Emil 14/04/2015

    This doesn't sound like anything I wanted the genre to evolve into. I really, really couldn't care less about seeing a music clip or a live audience. We all know it's just pretend, RB got it just right with everything being cheesy enough to stay entertaining but not getting on my nerves while playing. This, however, already sounds like a drag.

    I mean, it's not like the character customization had any impact on the game but it was still nice to have a tiny bit of personal touch when playing with friends and seeing your guitarist suddenly sitting behind the drums. Stock footage sounds incredibly bland and generic, even though it probably has no influence on the gameplay.

    The RB guys really need to screw up badly to make me want to get this. I really don't care about a new button layout, give me new music and I'm more than happy.

    It's strange, really. I don't know who the new button layout was designed for. I can play through most songs on expert without breaking a sweat and I certainly don't want a new artificial challenge by having to adapt to a new controller; The same probably goes for my friends who come over from time to time and struggle to beat the songs on medium. I'm sure they can't be bothered to re-learn everything either. All we want is new songs without having to give up everything we already have and it looks like GH will fail miserably in that regard.
    Reply +9
  • Guitar Hero Live has redesigned controller with six black and white notes

  • Der_tolle_Emil 14/04/2015

    Well, two rows with three buttons each does sound like fun but 1st person mode makes no sense at all. Fortunately I am pretty sure that it's just a gimmick and not necessarily the big feature that they think will help them sell the game.

    Still, I'll definitely wait for what Rock Band will do. As much fun as the new peripherals sound I'm not sure if I want to get yet another set of guitars. If RB stays backwards compatible with the instruments and DLC there's just no way I'm getting GH (especially because RB has always been the better series for me).
    Reply +1
  • Windows usernames causing GTA 5 PC installation issues

  • Der_tolle_Emil 14/04/2015

    Amazing, really. Who the hell writes his own code to access the file system these days? Reply 0
  • Monster Hunter 4 Ultimate passes 1m shipped milestone in West

  • Der_tolle_Emil 14/04/2015

    Great sales, but imagine how much greater they'd be if the game was released on PS4/Xbox One and PC!
    They might be higher in the West (although I personally still doubt it) but globally no way. The game sells like crazy in Japan, over 1.5 million copies the first two days alone (both versions that is!). Sales would be nowhere near that number if it was released on current-gen home consoles.
    Reply +3
  • Accidentally-released Happy Wars Xbox One version breaks game on Xbox 360

  • Der_tolle_Emil 10/04/2015

    @acuratebob I'm guessing since the XBO version wasn't even supposed to be released it will be pulled again or at least blocked on the servers. Reply +3
  • The Wii U games confirmed for release in 2015

  • Der_tolle_Emil 07/04/2015

    The Yoshi amiibos have got to be the most adorable thing I have seen all year. I must have them! Reply +3
  • UK launch for free-to-play shooter Ghost in the Shell Online

  • Der_tolle_Emil 07/04/2015

    @Ik_oClock I bought the DVDs ages ago but never had the time to actually watch it. At some point after watching the two movies again I somehow feared the series might actually tarnish the movies so I never had the urge to really watch it. I thought it would focus solely on action. Glad to hear that's not the case. Might be a good time to actually start to watch it, besides Better Call Saul there's nothing I am currently watching anyway :) Reply 0
  • Der_tolle_Emil 07/04/2015

    @christianrose I think it's pretty much impossible to translate GITS into a game. The first anime indeed wasn't focused on action but the actual plot of the movie still had more than enough action. The brilliance of the movie, though, is that what you see has basically nothing to do with what the movie is about. It's difficult to describe but as you said, the whole question of what defines life is what the movie is about; I'm not sure how this is going to work in a game.

    To be fair I never saw Standalone Complex so maybe this game fits much better into the series' setting.

    I'm still fairly interested in this because I think GITS is brilliant; I doubt the shooter will do it justice but if it's a fairly solid affair then why not? At least they are not trying to translate the movie into a game (by the looks of it) because they would fail miserably if they did just that. As a completely separate game the whole GITS universe might just work.
    Reply +2
  • See Cities: Skylines' unofficial SimCopter mod

  • Der_tolle_Emil 07/04/2015

    SimCopter was awesome. I don't really remember it as a good game per se but god knows I spent ages flying around the cities I built. It felt quite revolutionary at the time. Reply 0
  • Bloodborne bug makes game easier if left running too long

  • Der_tolle_Emil 07/04/2015

    What kind of things do you program yourself to do?
    Heh :) I'll put that under the 'too early in the morning for foreign languages' category :)
    Reply +1
  • Der_tolle_Emil 07/04/2015

    This doesn't sound like a memory leak to me. The devs would have to implement a way to skip loading animations/textures if memory was low and have the AI adopt accordingly not to use those not yet loaded animations. That, however, sounds unlikely to me because at that point the devs would have known that this would screw up the boss AI in ways that are completely unpredictable or at least make the AI behave in ways that were never intended. It's not impossible but it does sound unlikely to me.

    Does the game have some sort of adaptive difficulty? I've seen games where the AI adapting to the player's skill can go completely haywire after you reach a certain threshold. Something like this sounds far more likely.

    It's an interesting phenomenon nonetheless. I'm always intrigued by bugs like this because sometimes they do give a slight insight on how the game (logic) was programmed; As someone who really enjoys programming himself it's always fun to read about simple mistakes and how they affect the game. The same thing goes for the bug posted a few days ago where the boss wasn't spawning if you joined someone else's game at a certain area. I always wonder how the game works in the background and how this seemingly completely unrelated affects a later stage of the game.
    Reply +3
  • A Command & Conquer: Generals mod these many years later?

  • Der_tolle_Emil 02/04/2015

    Generals is an odd C&C title. In my opinion it was so far away from the traditional C&C mechanics that it probably should have been called something else entirely but it was just so, so good. I really had a lot of fun with the game. It's also always nice to read about others enjoying the game even though it wasn't really C&C. I guess it paid off to have Dustin Browder design the game (who later worked on StarCraft II). Reply +1
  • StarCraft 2: Legacy of the Void beta invites go out

  • Der_tolle_Emil 01/04/2015

    The changes sound interesting. I had no idea the beta was already so close, I thought the new addon would take a bit longer to materialize. So far the general changes sound interesting, it should make the game a bit more dynamic where expansions pay off more than they do now. Then again I haven't played or watched the game for quite a while so maybe I'm not in the best position to judge the current state of the game.

    My main focus will be on the campaign anyway. I hope it's better than Heart of the Swarm which was almost disappointing after Wings of Liberty.
    Reply 0
  • Xenoblade Chronicles 3D review

  • Der_tolle_Emil 01/04/2015

    I'm somewhat glad that the port isn't THAT great. I already have the Wii version and Monster Hunter 4 is taking up all my 3ds time at the moment anyway so there's at least one less distraction to worry about.

    Also, I'm glad that it wasn't just me who didn't get the battle system in this game apparently. The rest was just sooo much better.
    Reply +2
  • Nintendo issues takedown notice for Super Mario 64 HD project

  • Der_tolle_Emil 01/04/2015

    What you say is true for trademark. It is NOT true for copyright. You don't lose copyright if you don't enforce. You can choose to ignore or enforce whenever you want, it is yours to do with as you will for as long as the copyright exists.

    Trademark is different, if you don't enforce it, you can lose it.
    Thanks for the clarification, I thought it applies to both. Do you know if a case like this in the event that Nintendo would have taken no action could be used as some kind of precedence in other cases? Ie. would another party be able to claim that they are not infringing copyright because Nintendo didn't take down this either if there is another case at some point in the future or is every (copyright) case handled completely on their own merits?
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