Der_tolle_Emil Comments

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  • Blizzard stuns with big hint Doomfist is not the next Overwatch hero

  • Der_tolle_Emil 20/02/2017

    @LittleSparra
    Blizzard are slow in comparison to most MOBA/Hero games.
    I take it you don't play Dota 2 then.
    Reply +1
  • You can spend £8 on a hat in Pokémon Go

  • Der_tolle_Emil 20/02/2017

    @Spence1115
    Inviting ridicule of the price of these pointless cosmetic items
    Must be one hell of a slow day if that warrants a front page article.

    I agree that the in-game currency is better spent on other upgrades but since when do we need articles on the fictional ecosystem of a made-up universe?

    Might be fine if the headline wasn't out to suggest that you need to pay real money for this. Then again, if that wasn't the case, who would click on it? 8 pounds for a hat sure sounds better than 800 pokecoins.
    Reply -17
  • Der_tolle_Emil 20/02/2017

    What's the point of this article? Reply -19
  • New Dawn of War 3 trailer shows off Space Marines, Eldar and Orks

  • Der_tolle_Emil 17/02/2017

    Oh I really hope my aging CPU will still be up for the task. Way more units on screen/in battle than I imagined. Looks absolutely beautiful. Reply +2
  • Cool Nintendo DS game Lock's Quest coming to PC, PS4 and Xbox One

  • Der_tolle_Emil 17/02/2017

    I do in fact remember this. One of the few titles that had a demo. Unfortunately it didn't click at all, even though I am fond of Tower Defense in general. Reply 0
  • Nintendo Switch system features shown off in video

  • Der_tolle_Emil 16/02/2017

    Higher quality version:


    https://www.youtube.com/watch?v=t5lK0yzP6_4&feature=youtu.be
    Reply +10
  • Der_tolle_Emil 16/02/2017

    Not that much to see but boy am I glad that it doesn't lag as much as the Wii or WiiU menu. Nice, clean and smooth, finally. Next thing to tackle: Download/Install times. My external HDD died and I had to download and install patches and DLC for Mario Kart 8 again. Took over an hour in total, that's just ridiculous. Reply +12
  • Yet more bad news for SNES preservation project which lost $10k of games in the post

  • Der_tolle_Emil 16/02/2017

    Somehow I have a hard time imagining the parcel was stolen; Not because of the Patreon etc. but rather because I just can't imagine who would steal the games in the first place. While the games are obviously worth something they are at the same time not that easy to get rid off. Selling PAL SNES cartridges in the US is probably not something that happens on a daily basis, even shipping to Europe likely isn't worth the hassle. It could have been stolen by someone who does in fact collect games but then there's the point of the games still being PAL and I think the vast majority of collectors wouldn't like to have stolen games in their collection.

    Besides, how would they even know which parcel to open? They do get x-rayed but you won't see much besides the boards. The only thing I can imagine is that someone might have thought the electronics inside were worth something and then tool the parcel hoping for it to contain something "valuable".

    Either way, I know this sucks a lot, but personally I find the "wrapper got stuck, blank parcel is on the other end of the facility" far more likely. You have to be slightly delusional if you think that the parcel would be right next to the wrapper. These things are far too automated and sophisticated for it to work like that.

    I hope the package will still show up at some point; I totally understand how Byuu must feel but "I HAVE PROOF IT WAS STOLEN" is still overreacting quite a bit if you ask me.
    Reply +14
  • Snake Pass release date set for March on all platforms, including Switch

  • Der_tolle_Emil 16/02/2017

    Watching that snake move is somehow quite mesmerizing. I want this! Reply +2
  • This week, Pokémon Go gets its biggest update since launch

  • Der_tolle_Emil 15/02/2017

    Sounds good; Still playing (at least on my way from/to work) so I am looking forward to this.

    I wonder if they will also increase the number of items you can hold (without buying an upgrade) now that there are more available. I'm constantly maxing out yet low on regular Pokeballs (that I need for PoGo+).
    Reply +3
  • SNES preservation project "dead" after $10k of games lost in the post

  • Der_tolle_Emil 14/02/2017

    @BermudaTriangle
    100 cartridge loss led to defeat?
    Sounded seriously underfunded.
    It sounds more like he understands the sentimental value of a proper games collection? Forget the money (which still adds up quite a bit, PAL SNES cartridges aren't that easy to come by) but losing a significant portion of your collection does hurt quite a lot. I wouldn't want to be the one "causing" this either.
    Reply +19
  • Der_tolle_Emil 14/02/2017

    On paper this sounds like a scam but mostly because Eurogamer (unfortunately and inexcusable really) left out one important detail: Byuu isn't a no-name in the emulation scene. He is rather important as he is the author of the SNES emulator out there (higan, formerly bsnes). The only emulator that behaves exactly like a real SNES. His focuses a lot on accuracy and that's how this project started in the first place - to create accurate ROM dumps. Reply +39
  • Zelda: Breath of the Wild hard mode, Cave of Trials part of £17.99 season pass

  • Der_tolle_Emil 14/02/2017

    This certainly doesn't sound right on paper but judging by Hyrule Warriors and Mario Kart 8 (the games which I did in fact get DLC for) I'll wait for it to be released before passing judgment. Hyrule Warriors already had more content than I could possibly play through without any DLC and it felt like the DLC almost doubled that. Mario Kart 8 was also pretty good DLC and well worth the money, with 16 additional tracks the two packs were quite substantial.

    Let's see how this turns out - although I have to admit that the dungeon with increasing difficulty doesn't sound too intriguing, the combat in Zelda games so far hasn't been necessarily bad but nothing I'd play for hours on end.
    Reply +11
  • Jelly Deals roundup: Star Wars Humble Bundle, Deus Ex, Titanfall 2 and more

  • Der_tolle_Emil 11/02/2017

    To this day I had no idea that Rogue Squadron had a PC release. I always thought this was a N64 exclusive, weird. Bought it just for this alone, I have fond memories of this game. Now if they would somehow get the sequel on PCs as well that would be awesome. Reply +3
  • Watch: Chris plays GoldenEye 007 for the first time

  • Der_tolle_Emil 10/02/2017

    @S3M
    Should have dug out a copy of the original Turok on N64, now there's a game that has aged really badly and wasn't that great to begin with
    What!! Turok is just one of those games where you really get to notice how annoying the hardware limitations are (or were). Get the PC re-release from last year to remove a bit of the fog, give you proper controls (and a useable map!) and you get a few hours of great entertainment out of it.

    Of course taste is highly subjective but to be honest I bought Turok for pure nostalgia because I had an hour to kill. I never expected it to be fun, I ended up completing it the next day. Pleasently surprised how well it aged to be honest.
    Reply 0
  • Der_tolle_Emil 10/02/2017

    As far as the controls are concerned: It even supported the usage of two controllers if you wanted to have two analog sticks. Years before any other console FPS.

    I still think the standard controls are fine for what it is but I can see why people think they aren't adequate. Either way, besides technical limitations the game did age well.
    Reply +5
  • Why Valve has no interest in making console games

  • Der_tolle_Emil 10/02/2017

    As much as I value Valve as a company I was never really a fan of Newell, or rather his opinions. He's obviously a great business man but whenever he comments on the state of the industry I just can't take it seriously. I'm just not sure if he is slightly delusional. For quite a few years now he seems to predict the death of PC gaming, especially when Windows 8 was announced and how bad Microsoft is supposed to be, that their Windows store will be the only way to do anything with your machine and everything else will be banned by MS in one way or another. Then came SteamOS, later on their steam consoles (talk about your walled garden there Valve) with some weird controller because keyboard and mouse are bad, now again this (including yet another statement how keyboard and mouse are bad).

    I have nothing against a visionary but in my eyes Newell just makes himself look like a clown more often than not. For some reason I have this image in my head of their quarterly meetings where he rants for half an hour, then when continuing with the agenda someone mentions they are still making a ton of money with Steam on PC and Gabe saying "Oh. Right. Well, keep on doing what you're doing" and then the meeting ends.

    But as long as they still actively develop Dota 2 and host The International that's all right for me :)
    Reply +9
  • Netflix Castlevania series launching this year

  • Der_tolle_Emil 09/02/2017

    @binky
    R rated?
    Eurogamer?
    Believe it or not, but the UK isn't all of Europe. Outside of the UK the US ratings are definitely better understood/known than the UK ratings. In fact I'd say that applies to pretty much everything US compared to the UK. So yeah, much more Euro friendly that way :)
    Reply 0
  • Der_tolle_Emil 09/02/2017

    @TokyoHazard
    To be fair, Castlevania IS still gothic horror. Being super violent probably isn't that far of a stretch. Some of the titles, such as Castlevania Bloodlines have been super dark.

    Castlevania's got the range.
    It definitely is dark and violent but I just don't think it's the defining feature of Castlevania. I don't have a problem with it being violent in tone as long as it doesn't turn out to be about a guy with a whip on a killing spree.

    The need to highlight that it's going to be violent just makes it sound like they couldn't come up with anything else, and even though Castlevania is violent I would probably mention a few other things first when someone asks how to describe Castlevania.
    Reply 0
  • Der_tolle_Emil 09/02/2017

    Last year, Shankar mentioned a "super violent Castlevania mini-series"
    Why does everything have to be super violent? I always thought Castlevania was far more trippy than violent, especially starting with Symphony of the Night. I'd much rather see this to be honest. But we'll see, it's far too early to judge.
    Reply +6
  • Nintendo Switch Puyo Puyo Tetris release date served up

  • Der_tolle_Emil 09/02/2017

    @AkumaG No, I never owned any Sega consoles, at least not when they were still current. I do own a Dreamcast now but I bought that three years ago or so. Reply 0
  • Der_tolle_Emil 09/02/2017

    I never played a Puyo game before but if it's even just half as addictive as Super Puzzle Fighter II Turbo someone will have to forcefully drag me away from the TV to make me stop playing.

    Quite fond of Tetris as well so it'll be interesting to see how this one turns out.
    Reply 0
  • Drawn to Death pencils in April release date

  • Der_tolle_Emil 06/02/2017

    This has one-trick-pony written all over it. It might end up being good but the art style doesn't really fit and it doesn't look good to begin with in my opinion. Then again I was never really a fan of this hand-drawn look for some reason. Reply +4
  • Controversial PC game key reseller G2A.com fights fires in Reddit AMA

  • Der_tolle_Emil 03/02/2017

    @SuperDannyG
    I've only got so much disposable income, so if someone is offering the keys cheap I'd be a fool not to buy them. I know some people will say "what about the developers", but quite frankly, tough. If it means they lose money, close down or starve to death (and all the rest of the doom scenarios), then that's their problem.
    While that is quite harsh I understand what you are trying to say.

    However, regardless of your loyalty or the lack thereof towards developers, you should still think twice about what you said. Going for cheaper prices is not a bad thing but you absolutely cannot justify what is happening by saying "at least I pay a little bit and am not stealing outright". Because you really make it sound like what you're doing is ok because someone does get money after all. That's just as extreme as saying "stealing is ok because I left a penny there, I mean I did pay after all, didn't I?". Especially when that money isn't even going to the right person. You're paying someone to go steal things for you.

    Now, I don't have proof that everything on G2A is stolen but you get the idea. A bit of common sense should give you an idea if the product you're getting simply can't be all that legit anymore. I'd even go as far and say pirate the games outright. Go to a torrent site and get your games there, as ironic as it may sound, but if you don't care about the developers at least don't pay noone instead of crooks.
    Reply +12
  • Double Dragon 4 review

  • Der_tolle_Emil 03/02/2017

    If the game drags along like this review only to end when it's about to get interesting then I'll probably skip this game. Reply +14
  • CD Projekt Red confirms old forum hack

  • Der_tolle_Emil 01/02/2017

    @R74NN No, I didn't have an account there because I didn't need one. I have no problems registering on various sites.

    What I meant was that I bothers me that after a hack gets disclosed I usually don't know how bad it was because the company fails to properly describe how the data was actually stored so I can decide which actions I should take.

    I don't care if the guy that posted the message works in IT or in the PR department. Not having a clue what you're saying is something I have a problem with when security is concerned. I know very well that a PR guy is not supposed to know this - but he should be aware of that, too, and should ask the IT department if his wording makes sense. Either he didn't or the IT department said "yeah yeah, that's good enough" and both possibilities show that the company isn't taking security seriously enough.
    Reply 0
  • Der_tolle_Emil 01/02/2017

    Fortunately I had no account there. I am having a really hard time trusting a company when they can't even get their official statements right.

    MD5 is NOT encryption. Never has been, never will be. I don't even want to know how their backend really looks like if they can't seem to comprehend even the most basic security concepts.
    Reply -5
  • Double Dragon 4 looks like a proper good Double Dragon sequel

  • Der_tolle_Emil 27/01/2017

    Could be good - however, Arc System Works only ported the first one to the Sega Master System, they never actively developed any Double Dragon title. Then again given how limited the consoles were back than compared to the arcade a lot of the ports pretty much were their own games.

    It's funny this is out, I just checked the progress of River City Ransom yesterday which is overdue for almost two years, if not longer by now because I had the itch for punching people. I'll definitely check this out.
    Reply 0
  • Shadows of the Damned and Alice: Madness Returns are now backwards compatible on Xbox One

  • Der_tolle_Emil 27/01/2017

    Shadows of the Damned and Alice: Madness Returns is an odd couple. While Shadows of the Damned wasn't as underrated as Alice, which imho was criminally overlooked, I remember them both as slightly flawed gems thanks to their presentation and atmosphere. Both games easily made you feel like you are in a completely different universe with every little detail being handcrafted to make it fit. The whole setting just made... sense in a weird way - even if Alice could be described as a bit cliché.

    All in all a fantastic week for backwards compatibility.
    Reply +1
  • Fighting game community in a flap over Killer Instinct teabagging ban

  • Der_tolle_Emil 24/01/2017

    I don't watch too many Killer Instinct tournaments so I don't know how much out of hand it has gotten but I wouldn't say so judging by other fighting games. However, I don't think so because if you'd see it in every match I don't think anyone would still be offended.

    And that's the point: Provoking your opponent does and should play a role in competitive play. Getting your opponent to snap mentally and forcing him to do make mistakes is just as much a part of the game as other aspects. This is especially true in fighting games were people even sit right next to each other. Not shaking the hands of your opponent and wishing them good luck is just as rude but without any sexual connotation. The thing is: You can't provoke your opponent without being rude. That's just the way it is. As long as it doesn't get out of hand then I'm all for it staying part of the game.

    Especially if the argument for removing it is that some people overreacted by getting provoked, because that is definitely their problem and should not be the problem of the people provoking them.
    Reply -1
  • Did Nintendo download a Mario ROM and sell it back to us?

  • Der_tolle_Emil 20/01/2017

    @the-Uncle-show Sorry, but that's just plain wrong. Reply 0
  • Der_tolle_Emil 20/01/2017

    @bobbycuckoo
    Nintendo know this very well and use it to get fans to pay, over and over again for one reason and one reason only.
    Greed.
    Personally I find that difficult to argue. They are a company after all and making a profit is their top priority. Of course it is incredibly difficult to judge when the price is so high that you can call them greedy. This goes back to the question of demand. There is demand and Nintendo are definitely allowed to use that to sell products - after all, they created the demand in the first place. Ultimately it is still up to the players to decide if they want to give Nintendo money or not. If too many decide against that then Nintendo will have to lower the price eventually. In the end it will all even out.

    Of course asking money again for a VC title that you already bought on a previous generation is highly questionable - because other companies don't seem to care too much about that. That is true for consoles, Microsoft doesn't charge you anything for 360 backwards compatibility and neither does Apple or Google when you switch to a new phone. That could be considered greedy even if we all agree that it did take some work to make the emulator work on the new console. I personally think so, too in that case. However, enough people seem to pay either way and who am I to judge them? The games still work on my Wii or Wii U. As long as Nintendo don't deliberately make them unusable on the platforms I own them on I'm fine with that.



    Reply +2
  • Der_tolle_Emil 20/01/2017

    @Rosseh
    someone a long time ago took the data off the super Mario cartridge and edited it to work on their emulator. Someone then took the game file from the virtual console, analysed its code and found the same edit that 100% indicates that the virtual console release is the same file that was taken from the cartridge illegally
    Be careful with that 100% statement.

    The ROM wasn't edited per se, but has additional data added that describes the ROM. It contains info on the original cartridge, ie. was it NTSC or PAL, how much data do the ROM chips hold, are there any additional processors on there etc. This obviously matches the data found in pirated ROMs as it's the same game.

    This information is included in the same format that existing emulators use, which is peculiar, but FAR from any proof that the ROM Nintendo used wasn't created by them.
    Reply +2
  • Der_tolle_Emil 20/01/2017

    @bobbycuckoo
    However your Picasso analogy is really not applicable (and why use Picasso when an original hard copy of Mario would have suited )
    A lost Picasso would be a one off, rare as fook so the cost reflects that. A digital rom of super Mario demonstrably is not.
    It doesn't matter how many items are in existence, what counts is the demand. People find value in items for all kinds of reasons, the item being rare is definitely one of them but not the only one. The bent paper clip lying in front of my keyboard is one of a kind, too, yet I don't see anyone lining up behind my desk throwing money at me.

    The analogy is perfectly fine, even if a bit extreme.

    Less people would use pirate roms if the 20 odd year old games were a reasonable price.
    To change your analogy: if a gallery was selling Picasso prints (not origional) at £10,000 and on old lady really wanted one, but a shop down the street selling the exact same unlicensed print for a pound,which one would or should the old lady buy .
    Your comparison makes no sense. You are comparing an unlicensed product with an unlicensed product. Of course you'd get the cheaper one. This has absolutely zero relevance when looking at an officially licensed Nintendo release vs. a pirated ROM dump. People do value a genuine product. The fact that you see way more people running around with original clothing, bags, watches, phones etc. than fake ones should be more than enough indication.
    Reply 0
  • Der_tolle_Emil 20/01/2017

    @NewYork
    I find it odd that Nintendo would even need to "dump" their own game off a cartridge. I imagined they'd have the original software code stored on a computer somewhere. Like in some Nintendo Smithsonian vault of game assets/codes.
    I'm sure they have but if they still have the tools to compile the source code properly ready to use somewhere is a different question. However, I'm pretty sure they don't just have the source code but the final data that was written to the ROM as well (which would be identical to a dump).
    Reply 0
  • Der_tolle_Emil 19/01/2017

    @I_Am_CatButler
    While the information is necessary, the exact format (order and meaning of bits) could differ between implementations. So if Nintendo were making their own proprietary emulator to run their own dumps, the format they'd create would likely be different.

    The fact that it uses the iNES header format means they took existing ROMs, dumping tools or emulator code as a starting point, rather than working from nothing.

    It's certainly interesting to see, and probably points to a third party company who maybe didn't get given an official ROM image at the start of development or borrowed the format directly.
    Completely agree. If they had used their own format it won't match but since it is the same the content obviously has to match, too.

    The most important part is this one though, which is why I started to reply to this article in the first place:

    ...means they took existing ROMs, dumping tools or emulator code as a starting point...
    While I find this article really interesting and also think EG should definitely continue writing these articles I didn't really like the headline or the main point of it. I understand that "Nintendo selling pirated, downloaded ROM" makes a great (tabloid) headline and will generate tons of clicks but basing this on the inclusion of the iNES header is a bit wonky. As you correctly said there are several other reasons for it to exist, all of them (more) likely, but unfortunately, far less interesting from a journalist's point of view.

    Emulation is a fascinating topic (the linked GDC talk is definitely interesting to watch) but to simply focus on one vague suspicion while missing the much bigger picture is a bit unfortunate. EG could have at least given a bit more background information instead of just pointing fingers at Nintendo, this way the article is just too one-sided.

    Also unfortunate is that this sounds like a rant, I really didn't mean to. The article is a step in the right direction and I want to see more. I did get me to spend a good two hours reading up on file formats again etc., so it obviously struck a nerve :) However, I really need to go to bed and don't have the time to read it over again and choose my words more carefully to not sound like a completely disgruntled fanboy :)
    Reply +4
  • Der_tolle_Emil 19/01/2017

    @I_Am_CatButler
    They don't mean that every ROM dumped will create a different image.

    What they mean is that Nintendo (and other companies) routinely patched games between batches being released.
    Ah, that's what they meant. That does make sense; However, if the publically available ROM is the latest version that was released on real carts then surely Nintendo's version would match? That's imho more than just likely considering how old the game is and how many years went by until emulators started to surface and people starting to dump carts. There are also cases where developers intentionally used older builds because later ones featured weird copy protection mechanics that were harder to get to work so they just used the ones without it. Unfortunately I forgot which game it was, maybe it wasn't even emulation related but related to some re-release on platforms like GOG.

    It's a good point though; I did go through the list of released VC NES games to see if there is a title on that list where we know that the ROM within the VC emulator will be unique to check if it also contains the header. Or even better a game that was released on VC only with no pre-existing dump in the first place. However, I don't think that a NES game was released on VC only.

    The presence of a properly formatted iNES header does point to Nintendo using existing tools or a downloaded ROM. In the latter case they'd technically be acting illegally as the header is the work of the dumper (who was also breaking the law), but you could never prove who that was.

    This does suggest that the ROM was dumped using an existing tool instead of Nintendo's own, otherwise their header format would be expected to differ in some way.
    The problem with the header is that it has to contain the correct information about the ROM, otherwise the emulator won't run the game properly. There is no info in there that could be different. That means that even if Nintendo created it themselves manually it would look exactly the same. For me the identical header (or rather the existence of one in the first place) points towards them basing their emulator on already existing work, not necessarily code but at least the general architecture of existing emulators. I could also imagine a completely different reason for their emulator supporting the header: Much easier to test the emulator in general because they could use pretty much any ROM that you can find on the internet to test their emulator without having to get their hands on an official dump; I could imagine this being already difficult for Nintendo's own games and even harder for 3rd party games. Of course it's ironic that they would use pirated ROMs to test their emulator but not necessarily an indication that they shipped pirated dumps with the official release; Although at this point the question remains if it would really make that much of a difference if you are already using the pirated ROMs :)

    What would be really interesting is to see how Nintendo's file containing SRAM data for battery backed games and especially save states look like. There's no standard there and looking at the header information of those files (if they have any) would be a much more valuable indication if they used existing code and if so which one. The format of save states will most likely differ a lot more between emulators which gives them a much more unique fingerprint.

    I did, however, look up the formats used for WiiU and 3DS virtual console titles; They look custom and the ROMs don't have an iNES header anymore (I can't confirm though, I haven't looked at the files myself).

    I'm still leaning towards Nintendo re-using code for their Wii VC emulator before coming up with their completely own implementation, which makes sense considering the Wii VC is the oldest one and they probably didn't really know if the effort of VC was worth it. As far as the ROM is concerned we'll probably never know, the chances of it looking the same as publically available ones is just too high I think.
    Reply +3
  • Der_tolle_Emil 19/01/2017

    @Mantis41
    Makes me wonder why they don't employ a lot of these talented kids.
    Because that costs money. If it wasn't about that you can bet that companies like Nintendo are more than capable of writing their own perfectly cycle accurate emulator.

    Not to discredit any emulator authors, they have done absolutely phenominal work, but whether the same amount of work would pay off financially for a company emplying them is, sadly, a completely different question.
    Reply +4
  • Der_tolle_Emil 19/01/2017

    @ambershee
    This would of course, depend strongly on the licensing terms for said open source code.

    As it happens, iNES is not open source, but can be licensed.
    Absolutely, if they did in fact use source code from someone else I'm sure they checked the license. If not that would be a much bigger headline. The iNES header is just so incredibly common that pretty much every emulator adopted it and it is de facto a standard, which is why I'm not surprised to find it in Nintendo's own code either.
    Reply +2
  • Der_tolle_Emil 19/01/2017

    @Bauul @Bauul
    According to the article, Nintendo would not have got exactly the same result if they'd dumped their own cartridge, as apparently every cartridge produces a minutely different ROM.

    I'd be very interested to know why each cartridge produces a different ROM though. Digital data is supposed to be identical across copies, so what exactly is it that causes a slightly different code to be recorded?

    Aside from the crux of the story, this little fact fascinates me!
    Me too. Old hardware does fascinate me and I actually do have enough knowledge to program my own emulator. I even started at some point out of curiosity; Never finished it but it was good enough for a proof-of-concept (without any audio though). The thing is: The ROM really doesn't contain anything besides CPU instructions and character data. If even just a single bit was different it would have tremendous implications if it happened on the code side and if it "just" affects the character data you would see (slightly) garbled sprites.

    But aside from that: How in the world would anyone be able to confirm that a ROM was properly dumped if the result is always different? Verification usually includes some general sanity checking (if your ROM is 512kb when the ROM chip is only 256kb it's pretty obvious), check the tile set to spot some obvious mistakes, you might even check for long parts of repeated bytes in the ROM which is also an indication that something went wrong. Eventually you will end up comparing your dump with the dump of another trusted person to see if they come up with the same result.

    Unfortunately the article skipped that part which in my opinion is the most critical of them all, because the whole iNES header argument is really weak as that can be explained, as I mentioned earlier, by Nintendo simply taking existing open source code and starting from there (which is something that makes a lot of sense, even if they didn't use the source code it would make sense to at least take a look at other implementations).
    Reply +6
  • Der_tolle_Emil 19/01/2017

    Well, the existence of an iNES header is curious but not that surprising given it's the de-facto standard for NES roms. It does have its purposes and makes it easier for the emulator to know how to deal with the ROM at hand - and there is no reason not to use an already existing and well documented format, even though it sounds a bit strange that a company emulating their own games from their own system on their own platform wouldn't have a better (or rather already existing) way; But then again NES emulators have existed long before Nintendo was even thinking about Virtual Console. Besides, noone ever claimed that Nintendo started their emulator from scratch. Chances are very likely that they took some working source code written by someone else and started from there, and why not?

    In regards to the "minute differences" between various ROM dumps. That would go against pretty much every ROM audit/checksum database in general. I checked the documentation of the header again, unless I missed it there are no fields for timestamps or anything else that would be different even if the same game was dumped using the exact same hardware on the exact same computer.

    I'd really love to hear about those differences as obviously it can't be anything within the dump itself as that would mean that the game would have some glitches or would just plain crash. There might be additional data at the end of the ROM (which never get read by the game and so they wouldn't have any impact of the game), however, given how old this game is chances are that existing dumps are pretty much perfect, ie. not overdumped or anything. I don't see any reason why Nintendo wouldn't come up with the exact same ROM file if they dumped it themselves. Especially if they used the same hardware as people who dumped the game centuries ago.
    Reply +12
  • Free XCOM 2 overhaul mod Long War 2 released

  • Der_tolle_Emil 20/01/2017

    @Starbow
    Coming into this from scratch, is it best to run through first without this, or is the entire game just "better" with it?
    Depends on how easily you get frustrated. I played XCOM1, its expansion and XCOM2 (plus the originals back in the DOS days) and I started Long War 2 yesterday. Survived the first mission, got utterly destroyed in the second mission. It said "VERY LIGHT ADVENT RESISTANCE". And I did choose the lowest difficulty.

    You should have at least played one of the original campaigns. Otherwise I think this is absolutely impossible to get into (it strips out everything that could be considered a tutorial or educational)
    Reply +6
  • Zelda will be Nintendo's last game for the Wii U

  • Der_tolle_Emil 20/01/2017

    Not too fussed about no more WiiU games, my backlog will last for a year anyway. I've always been a huge Nintendo fan but didn't think too much of the WiiU when it was announced. Nevertheless, playing VC games in Bed or even continuing bigger games for "one more go" had a huge appeal and I ended up spending a lot more time with the WiiU than my other consoles or PC. And that's without even being more than one hour in Xenoblade! Reply +3
  • Cave Story and 1001 Spikes are coming to Switch

  • Der_tolle_Emil 19/01/2017

    I haven't played Cave Story in ages (and only the Steam version) so I might just get it. I used my 20+ years old SNES controller, which was kind of awesome for a bit more of a retro feeling, however, pressing left on the DPAD is becoming harder these days. I guess it's finally dying. Not bad considering its age though.

    Either way, anyone know what the cut off logo on the very right is? Looks almost like a placeholder, at least I can't figure out what it is.
    Reply 0
  • Super Bomberman R for Nintendo Switch costs £50, Konami says

  • Der_tolle_Emil 19/01/2017

    @59fps
    You're right. I think people are failing to see that

    1/ The prices will come down from RRP
    2/ The controllers have a fair bit of tech in, and split into two near-fully functional ones for many games.
    Unfortunately people don't really see your second point. I've been arguing this since the whole price debate started. I totally understand that people might not care about those features and also don't want to pay for them when they don't need them but that doesn't mean that Nintendo can just make them cheaper. I don't care about a lot of features about luxury cars either yet I don't complain that they are too expensive just because I don't need half of them.

    And regarding the prices: Is the RRP of Switch games and Xbox/PS4 games really that different? I don't live in the UK and I don't quite know how RRP works but if a shop sticks to the RRP isn't that the shop's decision alone? I mean if Nintendo set the RRP to 50 pounds and the shop sells the game for 49 whereas it sells a game by Microsoft for 35 (that has a RRP of 50) is that even something that Nintendo can control?

    I only checked the prices in Switzerland since that's where I have everything preordered and the prices between Switch hardware/software/accessories compared to Xbox One is absolutely negligible (prices are equal or ~5 to 7 pounds higher, but that's it).
    Reply +2
  • Der_tolle_Emil 19/01/2017

    @UncleLou
    Fair enough. :)

    At least you "only" need to buy a second pair of joycons this time around.
    True. I know I'm in the minority buying controllers for friends but I enjoy couch multiplayer way too much. The point being: I buy the controllers, they bring the food and the drinks. It all evens out eventually :)
    Reply +2
  • Der_tolle_Emil 19/01/2017

    @UncleLou
    And anyway, who buys *3* extra controllers for their other consoles in case friends come over?
    I do :/ My friends like to play every now and then but they are too cheap to buy their own consoles.

    Fortunately with the Wii U it was slightly cheaper this time around as I did get a pro controller for myself which means I already had two and the rest just got WiiMotes with the addons I had from the Wii. With the Switch I'm already at three controllers for games that don't need too many buttons (two included joycons plus the pro controller).
    Reply 0
  • Der_tolle_Emil 19/01/2017

    @jabberwocky
    Nintendo just seem to keep kicking themselves.
    Absolutely. I mean Nintendo is neither the developer nor the publisher, but I'm sure they somehow must be at fault here.
    Reply +4
  • Der_tolle_Emil 19/01/2017

    I haven't played a Bomberman game in ages, I think the last one was the XBLA one. I still had Live Gold back then and online was much better than I expected. Bomberman is a series that really shines if everyone sits together in the same room. Still, online was still a lot of fun and I might just get this one, too. I always enjoyed the series. Reply +2
  • £60 Zelda: Breath of the Wild for Nintendo Switch now £50 on Amazon UK

  • Der_tolle_Emil 18/01/2017

    I do wonder what does go on behind the scenes. I just compared the prices of my pre-orders with upcoming Xbox One games and or peripherals and the price difference is marginal at best. A Xbox One controller is 65 pounds, a Switch Pro Controller is 57. Zelda is the same (65 pounds), Dead Rising 4 is 57, the Master Edition of Zelda is the same price as Watch Dogs 2 (limited edition).

    The Xbox One games at launch had the same price, 65 pounds.
    Reply +1