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Blizzard are slow in comparison to most MOBA/Hero games.
Inviting ridicule of the price of these pointless cosmetic items
100 cartridge loss led to defeat?
Sounded seriously underfunded.
Should have dug out a copy of the original Turok on N64, now there's a game that has aged really badly and wasn't that great to begin with
To be fair, Castlevania IS still gothic horror. Being super violent probably isn't that far of a stretch. Some of the titles, such as Castlevania Bloodlines have been super dark.
Castlevania's got the range.
Last year, Shankar mentioned a "super violent Castlevania mini-series"
I've only got so much disposable income, so if someone is offering the keys cheap I'd be a fool not to buy them. I know some people will say "what about the developers", but quite frankly, tough. If it means they lose money, close down or starve to death (and all the rest of the doom scenarios), then that's their problem.
Nintendo know this very well and use it to get fans to pay, over and over again for one reason and one reason only.
someone a long time ago took the data off the super Mario cartridge and edited it to work on their emulator. Someone then took the game file from the virtual console, analysed its code and found the same edit that 100% indicates that the virtual console release is the same file that was taken from the cartridge illegally
However your Picasso analogy is really not applicable (and why use Picasso when an original hard copy of Mario would have suited )
A lost Picasso would be a one off, rare as fook so the cost reflects that. A digital rom of super Mario demonstrably is not.
Less people would use pirate roms if the 20 odd year old games were a reasonable price.
To change your analogy: if a gallery was selling Picasso prints (not origional) at £10,000 and on old lady really wanted one, but a shop down the street selling the exact same unlicensed print for a pound,which one would or should the old lady buy .
I find it odd that Nintendo would even need to "dump" their own game off a cartridge. I imagined they'd have the original software code stored on a computer somewhere. Like in some Nintendo Smithsonian vault of game assets/codes.
While the information is necessary, the exact format (order and meaning of bits) could differ between implementations. So if Nintendo were making their own proprietary emulator to run their own dumps, the format they'd create would likely be different.
The fact that it uses the iNES header format means they took existing ROMs, dumping tools or emulator code as a starting point, rather than working from nothing.
It's certainly interesting to see, and probably points to a third party company who maybe didn't get given an official ROM image at the start of development or borrowed the format directly.
...means they took existing ROMs, dumping tools or emulator code as a starting point...
They don't mean that every ROM dumped will create a different image.
What they mean is that Nintendo (and other companies) routinely patched games between batches being released.
The presence of a properly formatted iNES header does point to Nintendo using existing tools or a downloaded ROM. In the latter case they'd technically be acting illegally as the header is the work of the dumper (who was also breaking the law), but you could never prove who that was.
This does suggest that the ROM was dumped using an existing tool instead of Nintendo's own, otherwise their header format would be expected to differ in some way.
Makes me wonder why they don't employ a lot of these talented kids.
This would of course, depend strongly on the licensing terms for said open source code.
As it happens, iNES is not open source, but can be licensed.
According to the article, Nintendo would not have got exactly the same result if they'd dumped their own cartridge, as apparently every cartridge produces a minutely different ROM.
I'd be very interested to know why each cartridge produces a different ROM though. Digital data is supposed to be identical across copies, so what exactly is it that causes a slightly different code to be recorded?
Aside from the crux of the story, this little fact fascinates me!
Coming into this from scratch, is it best to run through first without this, or is the entire game just "better" with it?
You're right. I think people are failing to see that
1/ The prices will come down from RRP
2/ The controllers have a fair bit of tech in, and split into two near-fully functional ones for many games.
Fair enough. :)
At least you "only" need to buy a second pair of joycons this time around.
And anyway, who buys *3* extra controllers for their other consoles in case friends come over?
Nintendo just seem to keep kicking themselves.
Forza Motorsport 4