Der_tolle_Emil Comments

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  • New Unreal Tournament gameplay footage revealed

  • Der_tolle_Emil 29/07/2014

    It's amazing how much of an impression the game (and Deck16) have made back then. I didn't really watch the video (probably not too interesting without sound) so I just randomly skipped forward to get a glimpse of a bit of gameplay and it took half a second of basically untextured geometry (well, just a single box really) and it was instantly clear that it was Deck16 (1:23 was the first I skipped to). As far as PC games are concerned I could probably do the same with de_dust and maybe dm6 - everything else? Not really. I knew I really enjoyed UT back then but never realized how ingrained it still is these days. Reply +2
  • NES Remix 1 and 2 getting disc-based compilation

  • Der_tolle_Emil 28/07/2014

    That reminds me, I need to buy the second one. I found the first one to be oddly satisfying. Reply 0
  • Five Chinese Dota 2 players win $5m

  • Der_tolle_Emil 22/07/2014

    @BigDannyH
    Is it a double-elimination format, i.e. if you lose you get sent to the losers bracket and are only out if you then lose again?
    It is exactly that. Works perfectly well for pretty much any (e)sport. It's just that they decided to play the complete upper bracket on the first day and then let the lower bracket catch up the next few days. It works a lot better if you play the lower bracket matches as soon as both teams are decided though. This also gives the upper bracket teams a well deserved pause, but only for two matches, and not for 3 entire days.
    Reply 0
  • Der_tolle_Emil 22/07/2014

    @Faramis The picks were fine in general but if you lose two games in a row (crushingly I might add) with the same line up you probably shouldn't pick the same line up yet again.

    It obviously worked, otherwise they wouldn't have made it to the finals. It is disappointing though that it was seemingly their only go-to strategy.

    What bothers me is, as already mentioned, the tournament format because Newbee had two days to study all their opponents. This was very obvious with their bans; Pugna is not a hero that gets banned often because he isn't a regular pick but I think Newbee already banned Pugna in game 1 because VG had one or two really nice games with him.

    It is not uncommon to ban certain heroes when you know that your opponent plays them really well but most of the time 50% of the bans are to remove heroes that kill your strategy and the other 50% are heroes that you don't want your opponent to play beacuse they are too strong with them. In the finals it looked like 80% of the bans were specifically tailored to ruin VG's strategy.

    That is fine of course, it's the reason why bans exist and I don't want to change that. It's a very important factor that makes the game interesting; However, I feel like it's not too fair if a team has three days to study opponents where as the other team has to play during those three days without having too much preparation to really focus on your opponent's strengths.

    I'm not trying to find any excuse why VG lost but I just don't think that there is such a huge difference in skill between the two teams; There definitely were other factors as well and this bothers me a bit. It's totally fair for teams coming from the loser bracket to have a slight disadvantage (after all, they do at least get a second shot at the tournament) but not as big as it looked yesterday.
    Reply 0
  • Der_tolle_Emil 22/07/2014

    @SeventhSun It obviously is more fun if your favorite team is in the finals but even if that's not the case it's easy to appreciate a good game.

    It wasn't just one sided but the games were quite atypical. If there is only one lane that goes down in the course of four games then something is way off. A team (VG in this case in game 2) giving up after 15 minutes is also unusual. Granted, coming back from their situation (in game 2 for example) is incredibly difficult and probably works out in maybe 1 out of 10 games but even so you should hold on to your last bit of hope, especially in such a high profile game.
    Reply +5
  • Der_tolle_Emil 22/07/2014

    @Daeltaja They were actually quite happy when they won. Everyone was jumping on their seats when GG was called, screaming and hugging each other. However, as soon as they left their booth they were all very calm. Very modest guys it seems :) Reply +8
  • Der_tolle_Emil 22/07/2014

    Most boring finals ever - and a rather odd tournament format, knowing one of the grand finalists already on day 1 of 4 isn't the best way to build suspense.

    Obviously a well deserved win though.
    Reply +14
  • QuakeCon 2014 sale begins with Dishonored for 6.79

  • Der_tolle_Emil 18/07/2014

    @BigDannyH
    I've got Painkiller: Black Edition on my unplayed Steam library (I think that's "the good one" but may have chosen poorly) and the new Shadow Warrior on the wishlist. Good times!
    There are a couple of good ones - but they are all just various bundles of the first one with various official addons :) So yeah, you got the good one, because the later addons didn't do anything for me.

    It really is a ton of fun, mindless but not repetitive. It can also be quite arcadey if you want to and try to aim for a higher score.
    Reply +1
  • The Evil Within release date jumps forward a week

  • Der_tolle_Emil 18/07/2014

    @TheDoctor11 The paranoia that sets in after a certain time playing those games is what makes them so brilliant.

    I have fond memories of Resident Evil 2; Zombies around the corner? Ok, cool, I can get used to that. Later on when the first one comes through the window: Oh, I'd better walk along the walls on the other side of the room. Working great so far, I kind of feel safe! Then all of a sudden Tyrant comes through a wall. That's when I completely lost it because I knew it really doesn't matter where I am standing, there is no real safe place. For me the feeling of helplessness and paranoia is still unmatched :)
    Reply +3
  • Der_tolle_Emil 18/07/2014

    @TheSensationalSean I don't think Resident Evil will ever go back to what it was. If this game turns out to be good (and I really, really hope it will) then I think I'll happily take this as a new series over RE. I really love RE (haven't played 5 and 6 though) but I'm not sure if there's much life left in those. Reply +1
  • Digital Foundry: Hands on with the Destiny PS4 beta

  • Der_tolle_Emil 18/07/2014

    Is there a way to play this offline? There's always the possibility of the judder being a side effect of network latency (or in the case of a beta some debug output/dump somewhere). Reply +3
  • Sony reveals special edition The Last of Us and Destiny-themed PS4 consoles

  • Der_tolle_Emil 18/07/2014

    The TLOU one looks weird... the white one, however, looks really nice. Unfortunately white electronics always look way better on images than in my AV rack :( Reply +14
  • Doom 4 is an oldschool reboot, just called Doom

  • Der_tolle_Emil 18/07/2014

    @mashk
    I was under the impression that Tech6 was pretty much the same as 5
    Why? Because of its name? id Tech 3 was Quake 3, id Tech 4 was Doom 3. You said yourself that Doom 3 was looking fantastic when it came out. That has always been the case with new id games, no reason to think that it would be different this time around.
    Reply +1
  • Der_tolle_Emil 18/07/2014

    @mashk
    And now we here they're releasing a new one, on an engine that looked dated two years ago
    Based on? There's not a single game out there using that engine so how exactly did it look dated two years ago?
    Reply +1
  • Der_tolle_Emil 18/07/2014

    @Daryoon
    But what it really needs is the music. Just won't be Doom without blatant rips of classic thrash metal!
    I still can't decide if I prefer the classic Doom soundtrack or the one from the PSX version, which is completely different. Interestingly both fit the game incredibly well even though they have nothing in common. Maybe we'll get both :)
    Reply +4
  • Der_tolle_Emil 18/07/2014

    @Malek86

    I can live with Quake 'complexity' as far as levels are concerned. Serious Sam, not so much. The game got boring incredibly quickly because it was just room after room after room with monsters. I definitely want keys and locked doors to come back. Finally finding the right path to exit a level is (at least for me) just soooo much more satisfying than clearing a room full of monsters.
    Reply +11
  • Der_tolle_Emil 18/07/2014

    @DiGiTALiZ3D Doom hat rocket jumps before quake. There was even a level where you had to do this to reach a secret area (or even secret exit, I can't remember).

    Also:
    There won't be regenerating health.
    Sold!

    Regenerating health takes out pretty much all replay value. Whenever I play through those games again it's always a different experience because running into a room full of enemies with 10hp is something completely different from getting there with a 100.

    I just hope that the levels aren't that linear. Please, I want to be teased seeing the key I need just out of reach with no idea how to get there. Oh I really hope this game will be as old school as possible.
    Reply +6
  • Hearthstone's Curse of Naxxramas expansion release date confirmed

  • Der_tolle_Emil 17/07/2014

    Can't wait either. Really interested in how the single player content will pan out. Reply +9
  • What's going on at Criterion?

  • Der_tolle_Emil 17/07/2014

    @Kilboy I enjoyed Paradise a lot although I was constantly adjusting the camera a bit downwards to see farther ahead. Something with the camera just bothered me in this game. Reply 0
  • Der_tolle_Emil 17/07/2014

    @jabberwocky I know what you mean. The funny thing is, it wasn't even a challenge anymore at the end but still soooo satisfying to pull off. It was actually quite relaxing :) The only game that came close to such an experience was Outrun 2 for me - probably due to the same consistency as far as traffic is concerned. That's the beauty of those games, once you nail a section it automatically becomes the foundation for the next one. It feels so rewarding when you nail a lap/section because you know exactly how you should tackle the next one.

    I guess this really is the arcade quality shining through. I know a lot of people would be put off by having traffic always show up at the exact same spot but that finding your way around those until you find the perfect line is just so much fun.
    Reply +2
  • Der_tolle_Emil 17/07/2014

    @jabberwocky Came here to say the same thing. The game was incredibly well balanced, it had just the right amount of arcade style gameplay and the thrills of boosting through traffic was immense but later on in the game when you really know how to handle the car it became a somewhat mesmerizing experience when you were able to continuously chain your boosts through the entire race without missing a single one.

    I don't know any other racing game that kind of "evolves" along with the player's skill in a way like Burnout 2 managed it.

    A remake would be absolutely fantastic.
    Reply +7
  • Microsoft announces 18,000 jobs to be cut in the next year

  • Der_tolle_Emil 17/07/2014

    @Bander The N9 seems to be something special indeed. I always wanted a Lumia 800 when they were announced but never got one, about a year later the 920 was announced and I got that instead - and yet in every article the N9 was mentioned somehow by either a blogger or in the comments (obviously helped by the fact that the phones are physically almost identical). Not a single person had anything bad to say about the N9. Quite the opposite, everyone praised it. Unfortunately I never got a chance to play around with one but it must have done a lot of things right. Reply +3
  • Der_tolle_Emil 17/07/2014

    @Malek86
    Still, this whole Nokia X affair was proof that MS didn't even know what they were doing with Nokia.
    The Nokia X thing very likely started long before anything substantial regarding the merger. How big its role in Nokia's business plans were is another question but I guess not even Microsoft can buy a company and completely alter a plan already set in motion in just a few days. (Even though MS buying Nokia wasn't that surprising and certainly something that the two companies knew was an option for quite some time)
    Reply +10
  • Frontier's drive to make Elite: Dangerous on PC future proof

  • Der_tolle_Emil 17/07/2014

    @George-Roper
    And oddly, this is the exact reason I prefer PC gaming.
    I completely agree. I still spend way more time playing consoles than PC games but it's always nice when you get a new PC and you start playing a game you enjoy and notice how it looks even better and is actually running with a stable framerate this time around; Even if it's just to slightly justify spending money on new hardware :)
    Reply +2
  • Video: Why do Japanese games tell you characters' blood types?

  • Der_tolle_Emil 17/07/2014

    @doswillrule
    although in the last decade or so it's regressed to tiny mosaics
    That put the image of guy sitting in front of his computer in my mind with him watching porn and saying "yes, this is from 2008, I can tell by the pixels...". Hmm :)
    Reply +1
  • Remember PS3 hacker Geohot? Now he works for Google

  • Der_tolle_Emil 17/07/2014

    @GajKnight
    So if you want to work for Google, be a hacker?
    Not the best message.
    That's because the term hacker is completely mis-used these days. Everyone automatically assumes hacker==criminal, which is simply not true. He never hacked anything to disrupt a service, steal data/money or anything in that vein (unless I am mistaken).

    The thing is, being able to "hack" is something that almost comes automatically the more you understand about hard- and software. It's all about how you use your knowledge. A doctor knows exactly how to poison someone, a locksmith will know how to pick a lock - and any professional programmer or anyone dealing with security has more than enough knowledge to hack something.

    The only real difference between Geohot and 99% of developers at Google is that he is well known. That's it.
    Reply +9
  • First footage of Wii U-exclusive survival horror Project Zero 5

  • Der_tolle_Emil 17/07/2014

    @Malek86 Wasn't the Wii dead in Europe by that time as well? Also getting a game from Europe to the US is far easier than the other way around (French and Spanish, if those even exist in US versions, translations are already done).

    Even without proper marketing having such a huge install base of consoles should make it somewhat easy for games like these to break even (especially looking at it globally). At least that's what I imagine, I don't really have any insight in how all this works :)
    Reply +1
  • Der_tolle_Emil 17/07/2014

    @Malek86
    I already said this back in 2009, but back then, it was only a far-fetched theory. But as the years went by, and in the end not a single mature game was released on the Wii by NOA, I think I hit the spot after all. The Wii had a family-friendly image back then, especially in the USA, so they probably didn't want to tie their name to a game like that. If third parties did it, fine, but not them.
    I'm not sure if it was only mature games, I think there must have been something else going on as well. Just look at the last big Wii titles like Last Story, or Xenoblade. At first it wasn't clear that they were going to appear in the US at all and when they finally did they were months late.
    Reply +1
  • Der_tolle_Emil 17/07/2014

    @orangpelupa Translation is the easy part. Proper localization though is difficult. Replacing textures, maybe even add additional functionality into the game to display subtitles to translate something on screen that simply cannot be replaced by another texture etc...

    It's also incredibly difficult to keep some kind of continuity across games. Some key items are suddenly having different names because someone had no idea what the translation was ages ago for example.

    I know fans can do absolutely brilliant work but I kind of like that it's not easy to do so. If they are willing to tackle all the technical difficulties you have some kind of automatic guarantee that they are really interested and will push through until the end.
    Reply +2
  • Der_tolle_Emil 17/07/2014

    @TheTingler
    What's PJ?
    Haha. Good question. For some reason my brain isn't working today. I used PJ for Project Zero and also managed to write "reduze" two times in a row with a z instead of a c.

    Something's wrong :D
    Reply +3
  • Der_tolle_Emil 17/07/2014

    Well, even though PJ4 never appeared here officially the re-release of PJ2 made it to our shores so at least Nintendo didn't completely abandon the series outside of Japan.

    I'm quite looking forward to this. I have to admit I never finished PJ4 but I did enjoy it. It also seems to be the only series that manages to really scare me. The last time I had to stop playing a game because it almost killed me was Resident Evil 2 when I was much, much younger; PJ4 managed to do this as well, it can be incredibly creepy.

    Edit: PJ should be PZ. At least I screwed up consistently :)
    Reply +2
  • Kickstarter-funded Yogventures canned, backers given Steam key for another game instead

  • Der_tolle_Emil 17/07/2014

    I think in the end this whole thing (Kickstarter) will even out when everyone realizes what the platform really is. I like it and I am well aware of what me putting down money means - which is support first and foremost with a good chance of getting a final product.

    This sucks for both the devs and the backers and while it's a pity that there are no refunds it would be nice to still have that option. I'm sure that there would be more than enough people who would say: Keep it, you're going out of business, you probably need it more than I do anyway. Especially if those backers are fans who paid to support the project and didn't think of this as a pre-order service.

    Maybe I am a bit too optimistic.
    Reply +6
  • Destiny Xbox One beta won't be 1080p, but the final version will

  • Der_tolle_Emil 17/07/2014

    That's over a million pixels more than Mario Kart 8 and yet I still can't be bothered about this while I can't wait to get back to MK8 this weekend.

    I'd also rather place a /sarcasm tag here, just in case.
    Reply +2
  • Light review

  • Der_tolle_Emil 17/07/2014

    Any similarities to Monaco? Because even though it was well received (critically) I never got along with it. It was just way too confusing to properly understand the visuals. The idea of only being able to see what you can see is interesting but it just didn't work for me.

    Sounds like this game has some other issues as well, unfortunately. A good top-down strategy/stealth game can be quite enjoyable.
    Reply 0
  • Codemasters responds to Grid Autosport 2.39 Boost Pack DLC criticism

  • Der_tolle_Emil 16/07/2014

    @Furnace-Inferno
    To be able to buy every car online you would literally need to play 1000s of hours they are that expensive even if this boost.
    So you're saying that the game needs so much grinding that the boost isn't even useful? Well, how's that for ripping people off.

    In all seriousness though, I obviously haven't played the game. That probably invalidates my opinion or at least gives it a certain context but I can safely say that I don't know a single game where buying XP boosts of any kind has ever worked out. It's either bad for "honest" players or for people buying the packs. Worst case it's bad for both. I just don't think it will ever work out.
    Reply 0
  • Der_tolle_Emil 16/07/2014

    @FireMonkey
    So, you end up racing someone who is in a fast car, but hasn't learnt to drive properly yet. They'll just keep crashing. Don't really see the problem with that.
    That only works to a certain degree - definitely not often enough to make things like this balanced.

    Besides, it's not only about winning or pure gameplay balance. People get rewarded for investing time and things like these will invalidate all of that. If you aren't amongst the top 1000 players where it becomes really, really competitive it's always nice to at least boast a little with things you earned by playing the game well constantly. The beauty of such an approach is that it also balances the game pretty much by itself. Match making always works better the more data there is available and the longer it has been in use. People being way higher in their ranks even though they lack the experience isn't fun for anyone.
    Reply +5
  • Der_tolle_Emil 16/07/2014

    @jasonfletcher In a single player game I really don't care who does what. Games should be enjoyed and provider entertainment. It's like the old discussion whether you should play a game on easy or hard. Who cares, as long as you enjoy it.

    However, that doesn't really work in a multiplayer/competitive setting. It's like doping.
    Reply +20
  • The Last of Us Remastered lets you lock frame-rate at 30fps

  • Der_tolle_Emil 16/07/2014

    I've seen all the tweets about how awesome the game is at 60fps, and also "once you experience 60fps, you can't go back". But lest people forget, Sony has other games coming. And they will be 30fps. And they will come out after TLOU.
    This is hardly the first 60fps game. Heck, 60fps were the norm the first 25 years ago. Even afterwards every generation has had its fair share of 60fps games. Well, maybe not the N64, I can only think of F-Zero X, but that's another story. What I am saying is, there is absolutely no need to artificially gimp TLOU just because future games won't be running at 60fps. That's how it has been for the last 20 years and nobody really cares.
    Reply +4
  • Der_tolle_Emil 16/07/2014

    I'm glad that more and more games offer the option of locking the framerate. Personally I will always prefer a stable framerate over a fluctuating one - even if the screen doesn't tear like crazy I'd rather have the game (and especially my input) feel consistent. I'll happily sacrifice a higher framerate for that. Reply +1
  • Valve-licensed Portal 2 mod doesn't use the portal gun

  • Der_tolle_Emil 16/07/2014

    Sounds interesting but I'm not sure if this wouldn't get a bit boring by the end. I might be wrong but I guess there's always only one solution - the fun part of Portal was that there were always more solutions for pretty much all the rooms. Judging by the trailer this looks far more like a trickjumping mod (ala Q3 Defrag) than a proper Portal mod.

    Obviously I haven't played it and so this is all just pure speculation, it's just a bit odd to have a mod for a game that introduced one of the most innovative gaming mechanics in recent years yet it's only barely featured.
    Reply 0
  • Captain Toad: Treasure Tracker is the best Nintendo spin-off in years

  • Der_tolle_Emil 15/07/2014

    I'm also in the minority who thinks that the Toad levels were by far the weakest part of 3D World. They weren't bad but simply didn't match the quality of the rest of the game. 3D World (and 3D Land before it) had a lot of ideas that were used maybe once or twice but they never felt gimmicky at all. The Toad levels, however, did for some reason. I guess what really bothered me was the use of the gamepad. Accidently rotating the camera could really screw you up and the one level where you had to blow into the mic to raise platforms gave me a headache because I had to retry the stage a few times in a row. Ultimately those 'features' distracted way too much, the balance of figuring out how to solve a level and the techniques used to do so simply wasn't there for me. It took like 30 seconds to know what you had to do to get everything in one run but executing it was just annoying - and that comes from someone who never had any issues with the Wiimote or motion control in general.

    Of course, doubting Nintendo never really works out and I'm sure that a full fledged game has a lot more to offer than the few samples we saw in 3D World. It certainly has a lot of potential but for me it's hard to get excited about it.
    Reply 0
  • The best games of 2014 are actually from 2013 - and that's okay

  • Der_tolle_Emil 12/07/2014

    All those rematers serving as the main lineup this year are the reason why I don't have a XB1 or PS4 yet. The games didn't convince me to get the respective console last gen so they certainly won't convince me to get them now.

    I do think though that they are fine as long as they don't interfere with new games being made, unfortunately at the moment it seems like this is the case though. Last gen's remasters at least had the benefit of adding HD resolution, widescreen and maybe even online support. This gen though they don't add as much; With maybe the exception of GTA 5 because that really could use additional processing power. Other games not so much, I didn't feel like they were lacking anything when they came out originally.

    Still, I always find it a bit sad that with every new generation you need to leave a bunch of great games behind because they don't work on new consoles. I hope that with the architecture now being x86 (which probably won't change next gen) that we will see proper backwards compatibility in the future. Just stick the old OS on there somewhere like Nintendo did it with the Wii Mode; Not the most elegant solution but at least there is 100% compatibility.
    Reply +4
  • Sega has no plans for the Wii U Virtual Console

  • Der_tolle_Emil 11/07/2014

    That's a shame, really. I mean, it's just an emulator running the original ROM. Nintendo could easily bring the games into a "native" Wii U form without Sega having to lift a finger but I guess there are some legal/licensing details that prohibit Nintendo from doing so, unfortunately. Reply +16
  • Xbox One now supports trial and unlock game demos

  • Der_tolle_Emil 11/07/2014

    @cloudskipa Bonus points for mentioning the Doom PSX soundtrack. I'm not sure if I prefer the original or the PS1 one; It's odd, both fit the game incredibly well even though they are completely differnet. I still listen to the PSX one from time to time, even without the game the atmosphere it creates is fantastic. Reply +1
  • Der_tolle_Emil 11/07/2014

    @cloudskipa
    What I really want to see next is MP3 support for custom soundtracks with the same feature as 360 eg. the ability to automatically turn off the game background music when you start playing and pause for cutscenes etc.
    That's also missing? God, I honestly had no idea how many features were cut. You'd think a new console would be able to at least do the same things as its predecessor but apparently I'm wrong.

    I remember very early games even had support to display the track info (artist/song) when it changed. Didn't PGR3 do this? It used the same on-screen popup like the game had for its own music. I always thought that was a really nice touch.

    Even without such an integration it was still a very nice feature; I played some games exclusively with my own music, for example Crackdown. I couldn't stand the in-game music but even if I did - once all the gangs have been beaten and it was just about collecting orbs being able to listen to relaxing music at the same time was just such a brilliant and soothing experience. If it wasn't for that feature I would have never spent as much time with the game as I did.
    Reply 0
  • Der_tolle_Emil 11/07/2014

    @Malek86 Yeah, I didn't think about the demos being mandatory. But even if a demo was not mandatory there should be an option to unlock the full game if there is a demo (unless this is the case and I completely misunderstood the article). Reply +1
  • Der_tolle_Emil 11/07/2014

    Personally I think I would be able to name two or three games at the most that I was interested in that I didn't buy because I didn't enjoy the demo. However, I did buy quite a few games that I had absolutely no interest in until I tried the demo out of boredom one day - especially XBLA titles. Speaking of XBLA, I had no idea that you couldn't convert a demo to a full version on the XB1, after years of owning a 360 I kind of took this for granted. Quite surprised that MS didn't stick with this for the XB1.

    Speaking of demos in general, it's incredibly difficult to properly present a game. I think more devs should try to make areas of the game specifically tailored for a demo; StarCraft had this ages ago, the demo was a unique campaign that had nothing to do with the campaign of the main game. More recent examples would be the Dead Rising 2 prequels. I know it takes a lot more effort and I can't tell if it's worth it but it's obvious that they can work so much better than taking a random part out of a complete game and hoping it can stand on its own.
    Reply +1
  • Wii U version of Project Cars out in 2015

  • Der_tolle_Emil 11/07/2014

    @unyieldingswordmnk Thanks for your invaluable and insightful comment... Reply +1
  • Der_tolle_Emil 11/07/2014

    @Pandy Good point about the GC controllers. I also completely forgot that the classic controller had those. I didn't use it a lot because it is one of the most uncomfortable controllers that Nintendo ever produced. I just can't get a good grip on them. Fortunately they fixed it with the pro version which had proper handles.

    They should really think about supporting GC controllers if they are already launching a few months after Smash because I'm sure there are quite a few people who will get the adapter just for Smash alone.
    Reply +2
  • Der_tolle_Emil 11/07/2014

    The only real difficulty of bringing this to the Wii U are the controls. The lack of analog triggers really hurts in a racing simulation. I know you could use the right thumbstick to control the throttle but at least for me personally that doesn't work, I just can't get this control scheme to work.

    Other than that I see no reason why this wouldn't work on the Wii U.
    Reply +1