Der_tolle_Emil Comments

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  • Cities: Skylines patch adds tunnels

  • Der_tolle_Emil 19/05/2015

    Nice to see the devs supporting the game even though the modding community has already improved the game significantly. I only started playing it a few days ago now that I finally have a DX11 GPU and it's just so relaxing. The pacing feels spot on even when you start to build your very first city - not too easy (especially not if you are a perfectionist) but you won't run out of money either. No Sim City title has managed to pull this off before. Very impressive; And huge props to the modders as well. If there's one thing that the game suffers from it's UI shortcomings and mods easily take care of this. Can't wait until the weekend arrives so I can get back to it and to test out the new patch. Reply +3
  • Video for cancelled Doom 4 revealed

  • Der_tolle_Emil 19/05/2015

    @Folant
    Dunno how anyone got any "Thank God that was cancelled it looked shit" from that video, we saw what amounted to a great total of nothing at all in terms of gameplay, combat, story, etc...

    If the developers saw fit to scrap it because it wasn't what they envisioned for Doom, then fine, but we saw a tiny little it of what they had, certainly not enough to write it off ourselves.
    Not in terms of gameplay, no. Setting? Definitely. The simple fact that you're not alone is at least for me personally enough to completely ruin what Doom has always been. There's nothing wrong with it per se - it just isn't Doom (and ultimately it would have severely influenced how the game plays, that's inevitable).
    Reply +6
  • A (very) brief look at the new Doom

  • Der_tolle_Emil 18/05/2015

    @masterofchaz
    I hope they took note of what Wolfenstein did... Also Brutal Doom...
    Oh god please not Brutal Doom. Yes, Doom has always been gory, but that's not the reason why it was so brilliant in the first place - and especially not why it's still a fantastic game today. I absolutely despise the mod.
    Reply +1
  • Castlevania producer Koji Igarashi announces Bloodstained: Ritual of the Night

  • Der_tolle_Emil 12/05/2015

    @megabug7
    Ayami Kojima wasn't the composer (she was the concept artist). Michiru Yamane was the composer for SoTN which you also mention
    I thought the same thing when I read the article. It sounded like "oh, it's only Michiru Yamane" - the thing is, Yamane is THE castlevania composer as far as I am concerned. Interestingly enough she was also pretty much completely ignored in an article on EG about Castlevania's music a while back. A shame really, for me she is one of the most important artists in the entire industry.
    Reply +2
  • Performance Analysis: Project Cars

  • Der_tolle_Emil 06/05/2015

    Well, it does look nice but ultimately i'll always prefer a more stable framerate over shiny graphics, especially in a game like this. Besides, some of the effects are getting on my nerves these days. Yes, lense flare and rain drops on the screen look nice in replays but not when i am racing. My eyes are not a camera lens, I don't have rain drops stuck on my eyes when I walk around but that seems to be THE thing to implement these days. So when I am able to turn them off it really is a win/win situation. More frames, less annoying effects.

    But anyways, I am really looking forward to this. Forza 5 was a huge disappointment for me and this really seems to tick all the gameplay relevant boxes so far.
    Reply +2
  • eSports betting site Unikrn is now live

  • Der_tolle_Emil 29/04/2015

    And here I was hoping the days of using a random word and dropping a vowel to come up with a name for a website were over. Reply +3
  • Silent Hills is dead, actor Norman Reedus confirms

  • Der_tolle_Emil 27/04/2015

    That's too bad, really. I only played SH2 so far (and only the first hour of it, never owned a Sony platform and skipped the remasters after reading reviews) but I really wanted to see how this will turn out. I like the genre and P.T. looked fascinating. It's hard to imagine that Silent Hills has been cancelled because it wasn't doing the series a favor judging by P.T. but I guess we'll never know.

    At least we still have Shinji Mikami who did a great job with Evil Within and the latest Fatal Frame entry seems to have turned out well, too.
    Reply +1
  • Halo: The Master Chief Collection problems force official tournament cancellation

  • Der_tolle_Emil 27/04/2015

    @alimokrane
    Thanks, I knew that but that was with the day one patch but there has been more patches.
    I don't have the game installed but (with the exception of content patches, like the day1 patch) installation sizes don't really grow all that much (if at all) by regular patches. The patches are huge because they contain all the data but since they replace the old ones (which are usually similar in size) the overall installation size doesn't change too much.
    Reply +2
  • Amiibo Touch & Play: Nintendo Classics Highlights free download on Wii U this week

  • Der_tolle_Emil 27/04/2015

    @Travis56
    Seriously, these are just a bunch of timed demos which is ultimately unrelated to direct amiibo functionality, so it's even worse that you even need amiibos to unlock them.
    At least you only need one Amiibo. I only have one and to be honest as much as I like the concept behind Amiibos I just don't have enough space to justify getting them.

    However, if an Amiibo would unlock their respective full game I'd probably get them regardless of shelf space; Let any Amiibo unlock the demos and each of them a full game and Nintendo would have a deal even though I already played all of the titles (and pretty sure have them readily available in one form or another).
    Reply +6
  • Microsoft apologises for using PC footage in Xbox One Witcher 3 trailer

  • Der_tolle_Emil 23/04/2015

    @mushi_mush
    it is false advertisement
    Pretty sure that's a pleonasm. :)
    Reply -1
  • Der_tolle_Emil 23/04/2015

    I can almost guarantee you that the people who uploaded the footage don't even know what 900p or 1080p even mean. I highly doubt this was deliberate - and quite frankly, even if it was, I can't remember the last time I've seen a screenshot of a game in an official publication that wasn't touched up. Not that I approve of that but I think most people are smart enough to know that ads are what they are and should be judged accordingly. Reply -30
  • Mad Catz co-publishing Rock Band 4

  • Der_tolle_Emil 21/04/2015

    @Rarehunter_idol
    I hope the guitar is better than what came with Beatles Rock Band. That thing looked great, but was dreadful to actually use!
    Weird, as Zomoniac said, the RB Beatles guitar is also the one I use for every title since I got it. After three GH guitars I quickly got used to the RB guitars (the flat buttons are just so much better for me, especially on higher difficulties; Oh, and finally no more clicking noise when strumming) but the Beatles bass was even better. It was just so tacticle compared to all the other guitars. Obviously it's all down to personal preference but dreadful sounds a bit harsh :)

    Still, who cares if the game really is backwards compatible, eh? Hats off to Harmonix. Can't wait for this to arrive.
    Reply +1
  • Heroes of the Storm gets release and open beta dates

  • Der_tolle_Emil 21/04/2015

    @hairy_yan
    But would you have said after a week in Dota 2 that you were in a position to make an assessment about the game's strategy / longevity / complexity etc.?
    It's impossible to judge a game with such a scale after spending just a week with it. However, I have played a lot of multiplayer games (especially RTS) and after a while you get a pretty good grip on how complex a game is. It's not necessarily the case that a complex game is automatically "better" but in terms of competitive play the games with the higher skill ceiling are the ones that do well; And a higher skill ceiling often goes hand in hand with a more complex game - or, to put it another way, a game that offers more subtleties which allow players/teams to excel in certain areas.

    Don't get me wrong, I don't want to dismiss HotS at all. I enjoy playing the game but at the same time I feel like I have already seen most of it. I'm absolutely sure that I haven't. As you said, the game might get dismissed way too early by players - which is kind of my point. Competition in the online gaming world is fierce and if you can't convince people to play your game long enough to see how it might be the most balanced, most polished and most fun game then the game just won't succeed.

    I want HotS to succeed, I'm a huge Blizzard fan. Right now the game just doesn't strike the right balance for me; Granted it's still just a beta but let's be honest, it won't change THAT much until its release. Blizzard are usually very determined to change their games to make them work (see their constant work on Hearthstone and their quite radical changes with every SC2 expansion) and I'm sure the game will evolve significantly - because it needs to.

    As I said in my earlier post, the comparison with Dota2 isn't really fair. The games are radically different and Dota2 isn't a new game entering the scene; Dota had millions of hours put into it by both players and the creators.

    All I'm saying, which is already way too much for a simple comments thread, is that in the current state HotS will go under. When it first came out there were tons of streams on Twitch for example. Thousands of people waiting for play or at least watch others play the game. After a week there were almost no streams at all and I wondered why. It's not like this is just any other game, Blizzard games never are. Every time a new wave of beta keys were released the scenario repeated itself. Now that I'm in the beta too I can relate. It's fun but it just doesn't offer enough to keep me playing. A handful of matches and I'm done.

    This is all just personal opinion of course and I'm obviously not some kind of prophet when it comes to competitive gaming but it feels like I've seen the exact same thing happening with other games - and I had the same feeling when I tried them.

    Oh well, waaay too much text. Sorry about that :)
    Reply 0
  • Der_tolle_Emil 20/04/2015

    If you are used to LoL or Dota then I guess HotS is simply too shallow to appeal over a longer period. I've spent countless hours on Dota and Dota 2 and started to play HotS roughly a week ago. It is fun and there's certainly room for another MOBA but I'm not sure if it will ever get even close to LoL or Dota in terms of players and/or viewers. There just isn't enough depth to it. Granted, it's still in Beta and with only a week of proper hands on experience I am hardly the expert but the current state of the game simply offers no room for strats that make the other two games so compelling to watch. The matches are too short and with the team leveling up as a whole (and the lack of items) progress is very, very linear.

    However, the comparison with LoL or Dota might not be fair. The game really only looks similar on the surface and while it does share concepts that are an integral part of LoL/Dota it really doesn't play the same. Still, there's that strange feeling that this is just a (highly polished) custom Battle.net map.
    Reply -1
  • Digital Foundry: Hands-On with Project Cars

  • Der_tolle_Emil 17/04/2015

    On one hand it's nice that they offer so many graphical settings but the reason I enjoy console gaming so much these days is that I don't have to bother with the settings to get a solid framerate any more. Every console runs exactly the same and I kind of expect devs to adapt to this; They do have the means to find just the right settings to get a stable framerate because there are no variables when it comes to performance. On a console game having so many graphic settings almost feels like a cop-out since it's obviously necessary to fiddle with them to get a solid framerate.

    Oh well, I'm sure that the game will still be a great amount of fun.
    Reply +8
  • Project Cars technical details confirmed

  • Der_tolle_Emil 15/04/2015

    The new triggers are indeed a completely underrated feature. They work incredibly well - you don't really realize they are there but playing with a pad feels better than ever before. Reply +7
  • Guitar Hero Live skips backwards compatibility as it reboots series

  • Der_tolle_Emil 14/04/2015

    @brooza
    You might be able to play expert without breaking into a sweat, but not everyone can. Personally, I fall somewhere between medium and hard. I could do hard if it wasn't for that bloody orange button!
    Well, if it is any consolation the jump from hard to expert is much, much easier :)

    I also dreaded the 5th button at first. The difficulty it adds is tremendous. What helps is know a song well enough to know when it is easier to have your hand resting on the green button or the orange one. Often it is quite a bit easier to move your index finger to reach the green button compared to moving your whole hand or just the small finger to reach orange. Once you figure that out for the songs it becomes a lot easier. At some point it just clicks and you automatically move your hand into the right position before you even need to reach the respective buttons :)
    Reply +2
  • Der_tolle_Emil 14/04/2015

    This doesn't sound like anything I wanted the genre to evolve into. I really, really couldn't care less about seeing a music clip or a live audience. We all know it's just pretend, RB got it just right with everything being cheesy enough to stay entertaining but not getting on my nerves while playing. This, however, already sounds like a drag.

    I mean, it's not like the character customization had any impact on the game but it was still nice to have a tiny bit of personal touch when playing with friends and seeing your guitarist suddenly sitting behind the drums. Stock footage sounds incredibly bland and generic, even though it probably has no influence on the gameplay.

    The RB guys really need to screw up badly to make me want to get this. I really don't care about a new button layout, give me new music and I'm more than happy.

    It's strange, really. I don't know who the new button layout was designed for. I can play through most songs on expert without breaking a sweat and I certainly don't want a new artificial challenge by having to adapt to a new controller; The same probably goes for my friends who come over from time to time and struggle to beat the songs on medium. I'm sure they can't be bothered to re-learn everything either. All we want is new songs without having to give up everything we already have and it looks like GH will fail miserably in that regard.
    Reply +9
  • Guitar Hero Live has redesigned controller with six black and white notes

  • Der_tolle_Emil 14/04/2015

    Well, two rows with three buttons each does sound like fun but 1st person mode makes no sense at all. Fortunately I am pretty sure that it's just a gimmick and not necessarily the big feature that they think will help them sell the game.

    Still, I'll definitely wait for what Rock Band will do. As much fun as the new peripherals sound I'm not sure if I want to get yet another set of guitars. If RB stays backwards compatible with the instruments and DLC there's just no way I'm getting GH (especially because RB has always been the better series for me).
    Reply +1
  • Windows usernames causing GTA 5 PC installation issues

  • Der_tolle_Emil 14/04/2015

    Amazing, really. Who the hell writes his own code to access the file system these days? Reply 0
  • Monster Hunter 4 Ultimate passes 1m shipped milestone in West

  • Der_tolle_Emil 14/04/2015

    @Arsecake_Baker
    Great sales, but imagine how much greater they'd be if the game was released on PS4/Xbox One and PC!
    They might be higher in the West (although I personally still doubt it) but globally no way. The game sells like crazy in Japan, over 1.5 million copies the first two days alone (both versions that is!). Sales would be nowhere near that number if it was released on current-gen home consoles.
    Reply +3
  • Accidentally-released Happy Wars Xbox One version breaks game on Xbox 360

  • Der_tolle_Emil 10/04/2015

    @acuratebob I'm guessing since the XBO version wasn't even supposed to be released it will be pulled again or at least blocked on the servers. Reply +3
  • The Wii U games confirmed for release in 2015

  • Der_tolle_Emil 07/04/2015

    The Yoshi amiibos have got to be the most adorable thing I have seen all year. I must have them! Reply +3
  • UK launch for free-to-play shooter Ghost in the Shell Online

  • Der_tolle_Emil 07/04/2015

    @Ik_oClock I bought the DVDs ages ago but never had the time to actually watch it. At some point after watching the two movies again I somehow feared the series might actually tarnish the movies so I never had the urge to really watch it. I thought it would focus solely on action. Glad to hear that's not the case. Might be a good time to actually start to watch it, besides Better Call Saul there's nothing I am currently watching anyway :) Reply 0
  • Der_tolle_Emil 07/04/2015

    @christianrose I think it's pretty much impossible to translate GITS into a game. The first anime indeed wasn't focused on action but the actual plot of the movie still had more than enough action. The brilliance of the movie, though, is that what you see has basically nothing to do with what the movie is about. It's difficult to describe but as you said, the whole question of what defines life is what the movie is about; I'm not sure how this is going to work in a game.

    To be fair I never saw Standalone Complex so maybe this game fits much better into the series' setting.

    I'm still fairly interested in this because I think GITS is brilliant; I doubt the shooter will do it justice but if it's a fairly solid affair then why not? At least they are not trying to translate the movie into a game (by the looks of it) because they would fail miserably if they did just that. As a completely separate game the whole GITS universe might just work.
    Reply +2
  • See Cities: Skylines' unofficial SimCopter mod

  • Der_tolle_Emil 07/04/2015

    SimCopter was awesome. I don't really remember it as a good game per se but god knows I spent ages flying around the cities I built. It felt quite revolutionary at the time. Reply 0
  • Bloodborne bug makes game easier if left running too long

  • Der_tolle_Emil 07/04/2015

    @riceNpea
    What kind of things do you program yourself to do?
    Heh :) I'll put that under the 'too early in the morning for foreign languages' category :)
    Reply +1
  • Der_tolle_Emil 07/04/2015

    This doesn't sound like a memory leak to me. The devs would have to implement a way to skip loading animations/textures if memory was low and have the AI adopt accordingly not to use those not yet loaded animations. That, however, sounds unlikely to me because at that point the devs would have known that this would screw up the boss AI in ways that are completely unpredictable or at least make the AI behave in ways that were never intended. It's not impossible but it does sound unlikely to me.

    Does the game have some sort of adaptive difficulty? I've seen games where the AI adapting to the player's skill can go completely haywire after you reach a certain threshold. Something like this sounds far more likely.

    It's an interesting phenomenon nonetheless. I'm always intrigued by bugs like this because sometimes they do give a slight insight on how the game (logic) was programmed; As someone who really enjoys programming himself it's always fun to read about simple mistakes and how they affect the game. The same thing goes for the bug posted a few days ago where the boss wasn't spawning if you joined someone else's game at a certain area. I always wonder how the game works in the background and how this seemingly completely unrelated affects a later stage of the game.
    Reply +3
  • A Command & Conquer: Generals mod these many years later?

  • Der_tolle_Emil 02/04/2015

    Generals is an odd C&C title. In my opinion it was so far away from the traditional C&C mechanics that it probably should have been called something else entirely but it was just so, so good. I really had a lot of fun with the game. It's also always nice to read about others enjoying the game even though it wasn't really C&C. I guess it paid off to have Dustin Browder design the game (who later worked on StarCraft II). Reply +1
  • StarCraft 2: Legacy of the Void beta invites go out

  • Der_tolle_Emil 01/04/2015

    The changes sound interesting. I had no idea the beta was already so close, I thought the new addon would take a bit longer to materialize. So far the general changes sound interesting, it should make the game a bit more dynamic where expansions pay off more than they do now. Then again I haven't played or watched the game for quite a while so maybe I'm not in the best position to judge the current state of the game.

    My main focus will be on the campaign anyway. I hope it's better than Heart of the Swarm which was almost disappointing after Wings of Liberty.
    Reply 0
  • Xenoblade Chronicles 3D review

  • Der_tolle_Emil 01/04/2015

    I'm somewhat glad that the port isn't THAT great. I already have the Wii version and Monster Hunter 4 is taking up all my 3ds time at the moment anyway so there's at least one less distraction to worry about.

    Also, I'm glad that it wasn't just me who didn't get the battle system in this game apparently. The rest was just sooo much better.
    Reply +2
  • Nintendo issues takedown notice for Super Mario 64 HD project

  • Der_tolle_Emil 01/04/2015

    @Gigaflop
    What you say is true for trademark. It is NOT true for copyright. You don't lose copyright if you don't enforce. You can choose to ignore or enforce whenever you want, it is yours to do with as you will for as long as the copyright exists.

    Trademark is different, if you don't enforce it, you can lose it.
    Thanks for the clarification, I thought it applies to both. Do you know if a case like this in the event that Nintendo would have taken no action could be used as some kind of precedence in other cases? Ie. would another party be able to claim that they are not infringing copyright because Nintendo didn't take down this either if there is another case at some point in the future or is every (copyright) case handled completely on their own merits?
    Reply 0
  • Der_tolle_Emil 31/03/2015

    @erp Even if this was a grey area - copyright/trademark laws require the holders to actively protect their works. It's obviously a bit more complicated than this but if a company would not take down things like this they risk invalidating their copyrights/trademarks.

    Nintendo's hands are pretty much tied, any company would take down something like this even if it was just inspired by a game and not using actual models and animations ripped directly from the source.
    Reply +13
  • Has Rockstar really downgraded GTA 5?

  • Der_tolle_Emil 30/03/2015

    I'm really out of touch with graphics. This is the first time I have even heard of the term parallax occlusion mapping.

    In a direct comparison it looks quite impressive, especially when you look at the snow at the bottom of the 4th image. I wonder how it looks in motion because I don't think I would have noticed the difference but then again I am someone who is rather quick when it comes to sacrificing visual effects to get better performance, maybe that's why I didn't even know what it was until now.

    At any rate, I hope it will be fixed - or at least presented as an option. Some people prefer niceness over performance and why not. Patches shouldn't remove features.
    Reply +1
  • No, Battlefield Hardline does not contain ghastly DRM

  • Der_tolle_Emil 27/03/2015

    @VibratingDonkey
    If these hardware checks think there's only one of every device, then they are super dumb. All things have serial numbers and id's and shit. I can tell the difference between my keyboard and any other of the same model by flipping them over and comparing the numbers. Surely computers can do the same.
    Of course computers can do that (for most devices) - but checking the serial number is a far more severe invasion of privacy compared to just checking the model of a device. Just the fact that the serial number is globally unique poses a completely different legal issue.

    Besides, what would it effectively change? It really doesn't matter if the GPU model or the GPU's serial number changed. Different hardware is different hardware, regardless how you check which hardware is in use and regardless of what component has been swapped.
    Reply 0
  • Der_tolle_Emil 26/03/2015

    As much as I am against DRM I really don't see anything wrong with this; This is far more a technical necessity than anything else. Personally I don't think limiting installs is really necessary but there really is no other way to check if the PC is the same or not other than checking the hardware configuration. If it matches, chances are quite high that it is the same PC; If it doesn't it's quite likely that the software has just been installed on a new machine. There is no way to distinguish between a GPU change or the game being installed on another machine that happens to have the same hardware except for the GPU.

    As I said, limiting installs is pretty stupid if you ask me (I guess you can't use multiple installs at the same time anyway since it's tied to an Origin account?) and DRM in general is a questionable practice - but worrying about monitored GPU changes after choosing to buy an Origin game is just as questionable. At least for me that would be the least of my worries.
    Reply 0
  • Ironcast to bring turn-based puzzle fighting to PlayStation and Xbox

  • Der_tolle_Emil 26/03/2015

    I know I should appreciate new games but to be totally honest all this video did was really make me want to go back to Puzzle Quest or Super Puzzle Fighter 2 Turbo. Reply 0
  • Borderlands: The Handsome Collection has 16GB day one patch on Xbox One

  • Der_tolle_Emil 26/03/2015

    How far behind in development are they? 16GB sounds like it would include at least half of the game's assets.

    Day one patches are something I could live without but at least the strict restrictions last generation (at least on the 360) meant that a day one patch would maybe take a minute or so to download and install. That's fine. But this? Not only will 16GB take forever to download but will it leave users without internet with a severely gimped game as well? Unfinished textures, missing maps etc.? I get that these days with people having much better access to fast (and unlimited) internet access releasing full patches instead of just delta patches containing the changes is much more feasible but 16GB is A LOT of data that seems to have changed in some way; Or the devs have a really crappy way of organizing the engine files which means that a small change of a single texture affects a 4GB file blob if everything is packed together.

    At any rate, in my personal opinion this is getting out of hand. I wish Microsoft and Sony had the guts to restrict patches like they used to last gen.
    Reply +7
  • YouTube Live to take on Twitch and be announced at E3 - report

  • Der_tolle_Emil 25/03/2015

    @SuperSoupy
    If 'Youtube Live' means that live shows can then be backed up for viewing later like any other Youtube vid, then I'm all for it!
    Twitch has archives as well if you missed something. Of course YT has the huge advantage of having tons of apps that support the platform so as far as mobile viewing is concerned that is a real plus for YT (although I think Twitch has an automated way to put broadcasters' archives to YT).

    Other than that I'm not sure if YT Live will amount to anything. At least as far as I am concerned there really is nothing wrong with Twitch, quite the opposite; I really like the platform. Competition definitely never hurts so I'm quite interested to see what Google will come up with. At least for now I can't think of anything that would make me want to switch (as a viewer, I don't broadcast)
    Reply +5
  • Xenoblade Chronicles 3D digital version requires bigger SD card

  • Der_tolle_Emil 23/03/2015

    Sorry for yet another post, but speaking of digital vs. boxed: Anyone know how the speed of the carts compare to SD cards? Switching from the stock SD card of the old one to a much faster one was clearly noticeable but I have no idea if carts are still vastly superior in terms of speed. Reply +4
  • Der_tolle_Emil 23/03/2015

    @DanForinton
    But in a system that didn't include a charger, what were we to expect? (disclaimer: I have two chargers lying around from previous iterations)
    Me too. I am one of the few people who actually think it's a good idea that the system doesn't come with a charger but unfortunately none of the shops where I ordered my consoles so far think the same way. I have more chargers at home than actual consoles although I was hoping to get rid of all the excess electrical devices that I don't need.
    Reply +2
  • Der_tolle_Emil 23/03/2015

    I didn't read too much about the new 3DS and was quite surprised to find out that I was actually required to remove the back plate of the console to get to the SD card. No idea why Nintendo didn't put the slot somewhere on the side. It's certainly not the first device where I needed to remove the cover to insert an SD card (pretty much every cell I had required this) but it felt strange for a Nintendo device.

    At any rate, I'm glad I already switched mine for a bigger one when I got it - my older downloads wouldn't have fit on the new one anyway.
    Reply 0
  • Nvidia GeForce GTX Titan X review

  • Der_tolle_Emil 18/03/2015

    The card is really quite impressive but I have no intention of upgrading everything else in my PC to get even close to what it can handle. That's not to say that this card shouldn't exist - far from it. I'm actually glad that nVidia still releases cards that won't make sense for the masses just to show that they can build something like this and are still interested in improving PC hardware before others instead of catching up with the latest CPU developments.

    It'll be interesting to see how this all plays out once the newest APIs (ie. DX12) are available. In recent years new GPU releases have been rather 'meh' in terms of excitement because the APIs didn't really change. This feels a bit like back in the day when a new Voodoo card was announced which really made a difference besides being just faster.
    Reply +3
  • Nintendo NX is "new hardware with a brand new concept"

  • Der_tolle_Emil 17/03/2015

    I'm interested. I'm not imaginative enough to think of anything else but a device which will let you stream games but then again I don't know how they would position such a device next to the 3ds and the Wii U. Nevertheless it'll be interesting to see how this turns out. Reply 0
  • Mario Party 10 review

  • Der_tolle_Emil 17/03/2015

    @whigwam
    I also remember burning a hole through the palm of my hand with the analog stick on some of those mini-games (and later getting a pair of safety gloves from Nintendo in the mail - yes, really). Good times.
    Indeed. If there is one game/system that really justified warning labels and "Nintendo-itis" it would be Mario Party. Swinging the WiiMote around is absolutely harmless in comparison. The minigame where you had to wind up a shy guy to make him fly as long as possible made me go through several packs of bandaids and controllers each month :)
    Reply +2
  • Der_tolle_Emil 17/03/2015

    @riceNpea The first Mario Party was insane. Unfortunately the later titles couldn't keep up. Maybe we were growing tired of the formula, I don't know. We still dig out Mario Party 1 from time to time though - it just works if you have a few people in the room. Even the most primitive games can become quite mental if you have people giggling all the time. There is this one game where a shy guy is raising a flag with either his left or right hand and you have to press a button accordingly; It really is about as primitive as it can get but the sheer amount of fun is almost unmatched.

    I know a lot of people were already sick of Nintendo milking Mario back then but it really just works. No other dev would manage to squeeze so much enjoyment out of such a simple concept - if there's one thing that Nintendo understands is how to engage people in the same room. I'm sure the game would be an absolute bore if played online.
    Reply +2
  • A new, Rare-approved Banjo-Kazooie game was shown off at the weekend

  • Der_tolle_Emil 16/03/2015

    @JimmyDanger The whole Rare timeline can be rather complex. Rare has always been a decent studio but it always felt like they were far more capable in getting every last bit out of any piece of hardware compared to designing games. Don't get me wrong, I really love their games, their SNES/N64 output is pretty much unmatched; Some titles even surpassed Nintendo's own quality - but I think that Nintendo played a pretty significant role in making the games so good. When you read a few insights on the development of their N64 games there's often a part where they describe how Nintendo was involved - flying over from Japan, spending a day at Rare's office telling them what they need to fix, delaying the game for at least 3 months and then leaving again. I'm sure that's not the most fun way to work but it seems to have been quite effective.

    I think MS knew how talented Rare are/were in terms of hardware and this is exactly why they were acquired and had the lead role in terms of getting Kinect to work.

    Hopefully Rare will be able to really show that they are capable of delivering great games on their own. I still enjoy their games (Viva Pinata especially) but the games do lack something in comparison to their earlier work. It might sound cliché because it is difficult to pinpoint but when you play Nintendo games they do feel slightly different (in a positive way). Rare games had the same effect when Nintendo was involved and that is now gone, unfortunately.
    Reply +7
  • Cities: Skylines sells 250K copies in a day

  • Der_tolle_Emil 13/03/2015

    I am glad to hear it is selling well. I was afraid city building has become a niche genre but apparently I am not the only one who really wants to another solid city builder. It has been quite a while since I really enjoyed such a simulation - for some reason SimCity 4, unfortunately, never clicked with me; I always went back to SimCity 3000 (and sometimes even SC2000 for that special retro kick).

    The only downside is that I don't really have time right now for such a game but this definitely goes on my wish list.

    Congratulations to the devs!
    Reply +2
  • Project Cars delayed again

  • Der_tolle_Emil 11/03/2015

    @Triggerhappytel
    Why don't developers ever decide on a release date and then add six months to it as a 'safety net'? Moving a release date forward probably has less impact on marketing than pushing it back.
    I do quite a bit of programming at work as well; Much, much smaller projects than a full fledged game and even we add quite a bit of time needed to fix unforseen issues. We still run out of time at the end.

    The last 10% of the work easily takes as much time as the first 90%. That can quickly become an issue because at that point you often cannot change things that are already done and testing that your new changes don't screw anything up takes ten times as long than in the beginning before everything started to play together.

    It's incredibly difficult to judge how long a project will take to complete. Just this afternoon I spent 2 hours with a colleague to fix what was in the end a simple typo that both of us missed. He started to debug an hour before he asked me to help; If you add up how much time we invested in such a trivial issue we pretty much lost a whole day.

    I'm sure Slightly Mad Studios has planned quite a bit of extra time as well but you'd be surprised how fast you run out of that as well :)
    Reply +19
  • Nyko's Xbox One "Intercooler" seems rather pointless

  • Der_tolle_Emil 11/03/2015

    From my personal experience and judging by how few "my console overheated!!" threads you can find on the internet I doubt this is really necessary.

    There might still be some valid use cases for a peripheral like this though; I'm thinking of some stores who have the thing wrapped up in a small stand on display or people who live in apartments that really heat up during summer. Ultimately this is definitely a complete niche product. At least it's cheap for those who really need it.
    Reply 0