Der_tolle_Emil Comments

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  • New Doom campaign footage revealed on Conan O'Brien

  • Der_tolle_Emil 06/02/2016

    I get the feeling that Doom 4 will be rather controversial when it's finally out. It looks much better than Doom 3, there's far more enemies in the same room and there are actually more colors than just a few shades of grey and brown in there. So far so good, however, all I see is melee kills. Yes, we get it, the game is gory. There isn't too much gameplay footage out there but I am already getting tired of them. They are nice to look at but where's all the frantic running around and blasting your way through a room to the next medkit?

    It looks even more weird when it seems like the Marine is even going for a melee kill while there are still 4 monsters in the same room. This, however, has nothing to do with the Doom series. Stand around for more than a second in Doom 1 or 2 and you will get hurt, badly.

    I don't know, it just looks like some guy with a personal vendetta, not someone who is actually trying to survive. It just doesn't... fit.

    If I see as many melee kills in the final game as I do in these trailers then I probably won't make it past level 3 because I honestly don't think it's going to be any fun.
    Reply +2
  • Trackmania Turbo finally has a release date

  • Der_tolle_Emil 05/02/2016

    That looks brilliant. TrackMania 2 has lost a bit of the magic that the original(s?) had because for me personally the complete split was a bit too much. If Turbo packs all the various classes into the same game again then I'll be all over it.

    On a slightly related note for all TM players: Use a completely different and random password when you create an account. The passwords are stored in either cleartext or some form of encryption instead of being hashed which is an absolute catastrophy as far as security is concerned. You can confirm by using the "forgot password" function which will not generate a new password but will send you your original password in cleartext. That's really bad.
    Reply +7
  • Mother 3 will finally get Western release - report

  • Der_tolle_Emil 05/02/2016

    On topic: Woohoo! I'm currently playing Earthbound (first time), I picked it up when it was released but completely forgot about it. My save had like 20 minutes on it and was over two years old... incredible how fast the last two years went by, I would have guessed that I bought Earthbound roughly 6 months ago. It's weird and charming, a rather unusual combination, at least you don't see it balanced in such a brilliant way too often. Also, I'd like to give an award to the person who came up with the idea to map the A button to L as well so the game can basically be played with one hand most of the time. I never knew that this could make sense and now I'm asking myself why this isn't a thing in other games, too. Reply +1
  • Tech Analysis: The Division on PC

  • Der_tolle_Emil 04/02/2016

    @_LarZen_ I agree. There's no doubt that keyboard/mouse offers more flexibility (amount of buttons) and especially more precision. However, that doesn't mean that they are as comfortable. With a controller I can just lean back and everything is fine; While I can do that on my PC as well the whole precision thing goes out of the window though, at least for me (I guess this is down to practice).

    Either way, if the game doesn't require ultimate precision I'd choose the comfort of a controller over the precision of keyboard/mouse almost every time. For example, as much hate as the Wii controller got and even though you only had one stick (nunchuk) and far fewer buttons I actually quite liked it because the detached design allowed me to lie on the couch while still being comfortable. At least for a handful of games where motion/pointer controls weren't really necessary.

    As for your color question: Intel and nVidia drivers to have an option to adjust the saturation, that's the first thing that comes to my mind although I guess you already checked that. I remember having to deal with a laptop here in the office (Intel GPU) where the saturation was at +15% without anyone ever changing it (was right after installing the driver).
    Reply +6
  • "It was tempting to retire…"

  • Der_tolle_Emil 04/02/2016

    While I do remember Bullfrog (fondly!) I have to admit it's mostly for Syndicate, Theme Park and Theme Hospital. I never played Dungeon Keeper and I didn't understand Populus (probably because I was 7 or so when it came out). I also skipped Black & White and never had any interest in Fable. So, as far as Peter is concerned, to me he is pretty much like any other guy working in the gaming industry; There is no "personal connection" or anything like that, which brings me to the point I'm trying to make:

    I really don't get the hate, not at all. I have no doubts that he constantly promises way more than the games ended up delivering but I rarely see a game that actually comes close to what they were originally designed to be. Yes, he is clearly far more vocal than other designers but I don't think that he is vastly different in character; We just don't know enough about the others, I think. I am absolutely convinced that there are tons of designers that dream up things like a child - I also think that this is incredibly important if not necessary.

    Anyway, this article was a really interesting read, even though I usually don't care about "drama".
    Reply +1
  • Hearthstone shake-up set to remove older cards for new Standard mode

  • Der_tolle_Emil 03/02/2016

    @Lion-heart
    You can play a Ranked form of both modes
    Thanks, that clears it up. Seems like a good decision then, especially because I think the game will be really difficult to balance if Blizzard has to take every single card into account.

    It probably sucks if one of your favorite card drops out of the standard deck but ultimately I'd rather have a balanced card pool that is smaller than a bigger pool where cards aren't balanced (either too strong or too weak, which is probably far more often the case).

    This could also solve the problem of how much "catching up" newer players have to do until they have a handful of useful cards if they can skip over the ones that aren't used in Standard anyway (if that is possible)
    Reply 0
  • Der_tolle_Emil 03/02/2016

    Will Standard mode be the only one that is ranked? If so I can imagine some people being a bit upset if their bought cards can't be used anymore in ladder play. Reply +6
  • Codex is a "card-time strategy" game inspired by Warcraft and StarCraft

  • Der_tolle_Emil 02/02/2016

    @Jimjamyaha I was thinking more like Castlevania but you're not wrong. Reply +1
  • Peek at the cancelled Batman The Dark Knight game

  • Der_tolle_Emil 02/02/2016

    This could have been interesting but I guess we can't complain too much since we got the Arkham series in return. Too bad that Pandemic can't say the same thing, it's frustrating enough if one of your projects gets cancelled but having the whole studio shut down - on Christmas even - must suck even harder. Reply +4
  • Splatoon sells 4m copies, bought by a third of all Wii U owners

  • Der_tolle_Emil 02/02/2016

    @snafu65
    What? 12.6m after three years, don't forget it had a 12 month head start on PS4/XB1, is pretty dismal whichever way you look at it.
    I'm not saying that the sales are necessarily good but I expected them to be even lower, at least compared to XB1 and PS4.
    Reply +1
  • Der_tolle_Emil 02/02/2016

    12.6m Wii U isn't too bad either. Didn't EA say just recently that around 55m consoles (PS4/XB1) were sold to households with roughly 30m of them being PS4s? That would mean that the XB1 is outselling the Wii U "only" 2:1. I thought it would be more. Reply -5
  • Does The Witness make you feel sick?

  • Der_tolle_Emil 01/02/2016

    @monkie_king I just watched a video on YouTube. In addition to the low FOV it felt like you were paperthin and way too small. That didn't help either. Reply 0
  • Der_tolle_Emil 01/02/2016

    I haven't played the game and never really suffered from any motion sickness when playing a 3D game although Marathon (the Bungie one) always felt really uncomfortable when I played it.

    The video in this article looks a bit weird too. It might just be personal preference but the FOV definitely feels too low, especially coupled with the rather high turning speed (compared to the walking speed). This exaggerates the zoomed in effect even more, at least it does that for me. It just doesn't feel very well balanced.

    Fortunately it sounds like this could (and will be) fixed.

    Edit: Marathon Durandal on XBLA actually, never played the original.
    Reply +1
  • Smash Bros. Wii U, 3DS DLC concludes this week with Bayonetta, Corrin

  • Der_tolle_Emil 01/02/2016

    Yeah, I thought Galaxy was already out as well because I saw Galaxy 2 last time I went to check out the shop.

    As specialgamer said, the amount of ideas in the game is incredible, just like Super Mario 3D World. So many levels have unique mechanics to them that are easily good enough to build an entire game around them. It's almost wasteful how many ideas are used just once or twice; It just doesn't get boring, there's always something new to play around with in each level.
    Reply +4
  • Beyond Good & Evil developer has an incredible story to tell

  • Der_tolle_Emil 29/01/2016

    @cloudskipa Ha, I did not think of that! I enjoyed BG&E but didn't get very far. People always said the camera makes sense the way it works (especially in the later/latest stages of the game) but I just couldn't wrap my head around it. Reply 0
  • Super Mario Maker's most challenging level has been beaten

  • Der_tolle_Emil 29/01/2016

    @CheekyDevlin I totally agree. Those levels aren't for me because I simply don't have the time for them but creating a hard level that a) is fair and b) has a unique (and constant!) flow to them is incredibly difficult.

    While I don't play them personally I absolutely love to watch someone tackling them. Making difficult jumps is one thing but chaining them together is fascinating. I'm a huge fan of speedrunning and beating those Mario Maker levels isn't too different from speedrunning other games. There is something oddly fascinating if someone gets everything right but I totally understand that this isn't for everyone, especially if doing everything perfect is the only way to beat a level.

    I also understand that levels like these have very little to do with the typical Mario platformer. I personally see them more as a Mario themed, purely skill based game. Much like Quake 3's defrag mod, which did incorporate some of the Q3 mechanics (strafejumping, rocket jumps) but had nothing to do with Quake.

    Technically the jumps, throws etc. are not necessarily hard to do - but if you have to do them without being able to pause inbetween is extremely difficult to do and that's also what makes it difficult to come up with levels like these. It's all about the flow.

    By the way, I was watching his stream yesterday and this very article came up. He would like to have "YouTuber" changed to "Twitcher" if possible :)
    Reply +2
  • Platinum's Teenage Mutant Ninja Turtles game looks great

  • Der_tolle_Emil 26/01/2016

    @kevboard But there instead of their is ok? Reply +1
  • Der_tolle_Emil 26/01/2016

    As much as I'd love to get excited for this I have to admit that Platinum games never click. Well, except Vanquish. MadWorld, Bayonetta, even The Wonderful 101. They are fun at first but they just don't do it for me, unfortunately. I have yet to try Bayonetta 2, which is also on my pile, but if it has as many cutscenes as the first one I'm pretty sure I'll get bored after two hours. The combat has such a nice flow to it but the constant breaks due to cutscenes is just incredibly irritating. Reply 0
  • What is Yandere Simulator, and why has Twitch banned it?

  • Der_tolle_Emil 25/01/2016

    I have never heard of this game before but after watching the second video the Hitman series came to my mind immediately. The premise of Hitman is different but ultimately what is depicted is not. I don't know the game well enough to say if it should be banned or not but I wish it wasn't just because there is just no way to come up with clear rules in terms of which game goes to far and which one doesn't.

    Twitch could either use an existing ratings system as a basis and ban everyone broadcasting an 18+ rated game or just allow pretty much anything to get streamed. There is just no middleground that makes sense. You simply can't measure who gets offended by what, that will always be subjective. Personally I have no issues with someone running around killing hundreds of people; But don't they dare to even touch a dog. That's too much for me.

    There are many other examples, even with rating boards. StarCraft 2 got an mature only rating in Korea at first, among other things for drug use; Terran Marines' stim pack ability. I'm sure this sounds pretty insane to all of us.
    Reply 0
  • Shock, horror: Mighty No. 9 delayed - again

  • Der_tolle_Emil 25/01/2016

    I don't really care even as a backer. I'm obviously still looking forward to this game but I can easily wait a bit longer.

    I do agree though that I have zero interest in multiplayer. I'm also wondering how many people "backed" the stretch goal to have it included or if it was reached by accident because so many people backed the game in the first place. I just don't think that too many people are interested in the multiplayer part of that game.
    Reply +2
  • Zelda: Twilight Princess HD Amiibo features detailed - report

  • Der_tolle_Emil 20/01/2016

    Lots of different points mentioned in this thread. Just a quick note on HD remasters: They're fine as long as the original game is old enough to make it hard to play. What I mean is consoles without HDMI/component output (My AV setup isn't THAT new but there are no SCART connectors and just a single composite port at the front of the receiver, not exactly the most beautiful thing to look at if hooked up). Or consoles where the controller or the console itself is already on its last legs.

    The benefit of re-releasing games of those generations is that they can easily profit from a lot more than just a higher resolution. I mean, releasing a PS3 game on the PS4 is just... comfort. There's nothing else. However, re-releasing a N64/PSX/PS2 era game has the benefit of them being in widescreen and they probably run at a much more stable framerate as well. Plus some titles had a few oddities when it comes to controller layout since twin sticks were relatively new at that point.

    I don't care about higher resolution or higher-res textures but there are a few points where I can definitely agree that a HD remaster can make sense. If someone is in just for the comfort of not having to hook up an older console that's fine with me too obviously but it doesn't do too much for me.

    Which brings us to Twilight Princess: Is a re-release really necessary? Hardly, I mean the game does run on the Wii U anyway. However, I have to admit that while I did enjoy motion controls most of the time Zelda TP went a bit too far with them. Whacking grass patches felt more like... well, the other whacking thing. At least for me that's a selling point but that's about it.

    Regarding the Amiibo: I'm not a fan of DLC. Fortunately though most DLC content is something that I really don't miss. This might sound like a justification but the second thing (after motion controls) that come to mind when I think of Zelda TP is that I had more money than I could ever use. Money is never a huge issue in Zelda games but so many mini-dungeons only had yet another chest full of rupees even though I was already maxed out. So getting even more money this time around is, well, I can safely say I can live without it. However, it does suck that not everyone will be able to get it. If people want to buy the DLC then they should be able to without having to track down a figurine.

    Here's the thing though: I don't really have anything bad to say about the amiibos in general since I see them more of an addition to my whole Nintendo library and not just a single game. I know that the amiibo will do interesting things in other games (mostly useless, but interesting nonetheless) so I feel less bad about getting some of them. So far I only have ones that came bundled with games and I don't intend to get new ones unless bundled as well, but I haven't had any regrets so far. I don't know, they just don't bother me as much as DLC but I can totally understand why the whole concept doesn't appeal to others.
    Reply +1
  • Cities: Skylines will add snow and trams

  • Der_tolle_Emil 19/01/2016

    I'm a sucker for anything snow. I don't know why but I absolutely adore looking at snowy landscapes. I will so get this. Reply +5
  • There's a new Iron Maiden RPG

  • Der_tolle_Emil 19/01/2016

    If I want metal in my games I'd rather play Brutal Legend again or even better: Rock'n'Roll Racing. I can't remember any other games that have anything to do with metal music. Well, except maybe Carmageddon and Doom (seeing as tons of music were very heavily based on metal songs). Reply 0
  • Resident Evil Zero review

  • Der_tolle_Emil 18/01/2016

    I never completed this on the cube. At some point I ran out of ammo and was too scared to backtrack to get some more :) The game was far creepier than RE1 or 2 for me back then. I'll definitely pick this up at some point along with REmake (again) in preperation for the RE2 remake. The original RE titles are still unmatched in this genre. Reply +1
  • Minecraft: Story Mode turns up on Wii U this week

  • Der_tolle_Emil 18/01/2016

    Personally I think that playing on the gamepad is one of the best features of the Wii U. This might sound slightly sad (as if the Wii U had nothing else to offer) but even though I live alone and don't have to fight over who gets to use the TV I still use this on a regular basis. While it's true that a 3ds (or any other portable) would also do the job there's still something oddly satisfying to continue playing for a few more minutes in bed. Especially VC games; They look pretty darn good on the gamepad. Reply +22
  • Lap up Mario Kart 64 on Wii U Virtual Console this week

  • Der_tolle_Emil 18/01/2016

    @DeadpoolReznik
    and the voice clip that really stands out for me is the utter disdain with which Mario blurts out 'Versus' when that mode is chosen from the menu
    I also liked the strange glitch (at least it sounds like one) when you crossed the finish line and the voices were played in a much lower pitch than usually. "I'm Luigi, number one!" is still stuck in my head after all these years.
    Reply +1
  • Der_tolle_Emil 18/01/2016

    @Mistress
    No fucking around with installing or downloading updates. Just stick that brick into the console and BAM. Instant gaming.
    I fondly remember F-Zero X for that. It feels like they had an internal competition going on which team could produce the fastest video/audio output. Not even my old trusty CRT was able to acquire the signal fast enough to properly display the N64 logo, for a split second it was still in black and white and the first 100ms of audio has always been cut off. It's a very small detail but as a teenager I was VERY impressed by this :) Especially because it fit the game so well.
    Reply 0
  • Der_tolle_Emil 18/01/2016

    Battle Mode was indeed fantastic in this one. We have spent sooo many hours with it, although mostly on Battle Block Fort. Reply +5
  • Der_tolle_Emil 18/01/2016

    Actually Royal Raceway is the best Mario Kart track while we're at it.

    I bought MK64 for the Wii but my muscle memory refused to adapt to the new controller. Maybe it works better with the Wii U controller; MK64 is still one of my favorite titles in the series.
    Reply +1
  • Satoru Iwata to be honoured with posthumous DICE Lifetime Achievement Award

  • Der_tolle_Emil 14/01/2016

    @Kami
    You'll probably need to Google Translate but try this from Japanese site 4Gamer (from some who worked with him).
    Awesome, thanks!
    Reply 0
  • Der_tolle_Emil 13/01/2016

    @Kami
    I remember The Pokémon Company were astounded by Iwata. Firstly, Iwata optimised the code sufficiently for Gold and Silver that they could stick the original Kanto region in as well - something they thought was impossible.

    Then you had Pokémon Stadium, which was hitting some brick wall with the battle system. Iwata reverse-engineered the system and put it back together again, single-handedly, in a week, putting the project back on track again.

    Iwata was a coding genius - his abilities in industry circles are legendary, and this is why the INDUSTRY universally (well, almost) saluted his memory in his passing. We should all accept that whatever the Wii U's ailments now (and I believe time will be a lot kinder to the Wii U than we are now), Iwata was simply an irreplaceable talent and the industry is a poorer place with his passing.
    Do you have any links to some in-depth info on his involvement (or maybe books even)? I love reading about things like these, the sheer amount of talent and genius some programmers have is just amazing. To be honest I didn't even know that Iwata was involved on such a technical level with Pokémon, I thought most of his programming days were at HAL and the Kirby series.
    Reply +3
  • Der_tolle_Emil 13/01/2016

    Wow, some of the comments here... how miserable does one have to be to post some of the things said here? Despite the fact that Iwata more than deserves this award even if it was for only a tenth of all the things he did for our hobby, joking about someone who passed away at such an early age is just... well, I just can't find any words for it. Reply +8
  • The best clips from the wonderful Awesome Games Done Quick 2016

  • Der_tolle_Emil 11/01/2016

    Unfortunately I missed the Super Mario Kart race; I wanted to watch it yesterday but the audio is completely messed up, I hope they'll be able to fix it. Until then I'll have to check out the twitch archives.

    Stepmania was incredible, too. I really enjoyed the donation reading "for sc2 players, this is approximately 1500 apm" or something along those lines. That really puts it into perspective (since I am an avid SC2 fan).

    Super Mario Maker didn't disappoint either. Carl Sagan is a beast in terms of skill, it's incredible how fast they were able to beat the levels without having them played them before. Super Mario Maker quickly became my favorite thing to watch on Twitch anyway a few weeks ago, it just doesn't get boring. I'm surprised that there aren't more viewers to be honest, it's absolutely hypnotizing to watch.
    Reply +1
  • Where in the world is Edward Snowden?

  • Der_tolle_Emil 11/01/2016

    @kangarootoo It's definitely a question of morale. The question of legality is answered pretty easily: Not only was he forbidden by his employer's contract to do what he did but at least in the US there are also federal laws that clearly state that his actions are illegal.

    Either way, personally I think it was the right thing to do. While confirming government surveillance probably wasn't as surprising for most people it at least kicked off a serious debate about privacy and the use of encryption. The change of the general mindset was necessary. We have so much technology at our disposal but don't use it properly.

    I'm far from paranoid and don't want to paint a picture of the internet being a bad place, not at all. But more people need to be aware of how this thing actually works if only to decide for themselves how to use it.

    Oh well, I'm drifting off. The concept of this game sounds interesting, I'll definitely give it a go at some point (after creating a new email address just for this though).
    Reply +3
  • Ellie Gibson on: Manual Stimulation

  • Der_tolle_Emil 09/01/2016

    I don't miss manuals as much anymore; I haven't read one in ages because they weren't worth reading for over 20 years now. Starting around the time the N64 was released the quality of manuals went downhill, at least that's how I remember it.

    Easily the best manual was for Sim City on the SNES. I've read it countless times, the little pieces on various cities and why they didn't work were brilliant.
    Reply +1
  • Valve's virtual reality headset adds a front-facing camera

  • Der_tolle_Emil 05/01/2016

    @seasidebaz That's true. I'm actually way more interested in the Hololens than other VR sets. There's something retro sci-fi about it that does it for me, I don't know. Reply 0
  • Der_tolle_Emil 05/01/2016

    @arcam
    If you want to play the piano, take a shower or ride a unicycle you'd take the headset off.
    Playing the piano with this thing on might actually be fun if it had some kind of overlay showing you which keys to strike. Then again I have no idea how to play the piano so learning it that way could be completely counter-productive :)
    Reply +5
  • Der_tolle_Emil 05/01/2016

    I've been a gamer for over 25 years now but ...and carry on conversations... has got to be one of the saddest things I've read in quite a while.

    Edit: Not that I don't think the camera is a useful addition. In fact I find it quite necessary, but I'm sure they could have come up with better examples.
    Reply +1
  • 20,000 video game cars flow like water in TrackMania

  • Der_tolle_Emil 05/01/2016

    I like it. A lot. The missing skins make it look a bit like mercury, it probably looks even better that way, especially because the single 'blob' splitting up at jumps looks all the more impressive that way. Reply +4
  • Best-selling Steam games of 2015 list has a few surprises

  • Der_tolle_Emil 05/01/2016

    I don't know what I expected, that list is far less surprising than I thought after reading the headline. The only (welcome) surprise is Cities: Skylines being higher than I thought. It's a great game (by very generous devs) and I am glad it managed to sell as many copies as it clearly deserves. Reply +11
  • Steam winter sale live now

  • Der_tolle_Emil 23/12/2015

    @steviepunk
    It's mainly the publishers that should be getting any 'blame' for discounts not being as goosd as previous years.
    I'm not complaining about the prices but the way the sale is presented. I just want to be surprised what's new and available on each day. -15% is more than enough for me. Or I don't know, have deals for multiplayer titles where you get -15% if you buy one copy and -20% if you buy two. -90% always felt insane to me anyway.
    Reply +1
  • Der_tolle_Emil 23/12/2015

    @jetsetwillie
    You make it sound such a bummer. Jesus it's only a sale.
    Ultimately it is. But there are tons of sales on various platforms over the course of a year and there's a reason why the Steam sale gets so much attention. It's not the prices and the huge amount of games that are discounted but rather how involving it was for players. Well, at least for me, I obviously can't speak for everyone. It somehow felt special.

    I know it's a selfish thought but I kind of hope that this year's sale doesn't go as well as the last years' sales to make Valve reconsider how they are going to do sales in the future.

    I definitely think that daily flashes should come back, but obviously without the drawbacks. Either make it so that when a game makes it into a daily sale people get a refund on the price difference (like a credit on their Steam wallet if you Valve wants/needs to bind the money) or don't discount all the games at once but add a couple of games each day. It won't even be necessary to have them at 90% off like that was the case sometimes, they can keep the current price structure but they need to do something to keep the sale interesting for more than a day.

    The daily highlights just don't do it for me. It's stupid, I know, but it's also what I always liked about the sale. I bought WAY more than I should have but I was very well aware of it. The kicker is: It still felt good spending money for games I knew I won't have the time for in the next six months anyway.

    I don't know. I guess the best way to describe is that the Steam sale always felt like I was treating myself instead of being smart and saving some money. I miss that.
    Reply +4
  • Der_tolle_Emil 23/12/2015

    I understand the reasoning behind removing the daily deals but for me that was half of the fun. Yesterday I checked the store for 10 minutes, didn't find anything and I somehow get the feeling I won't take another look. I always had one or two games that I waited for them to show up in the daily deals and without that excitement it just isn't the same, even though the new system is definitely much fairer. Reply +12
  • Rare reveals canned Banjo-Kazooie precursor Dream

  • Der_tolle_Emil 23/12/2015

    @cawley1
    While I agree with B1ad3runnder to a degree, let's not forget that Nintendo had first dibs on Rare before the 'Microsoft coup' and didn't like what they saw, so they passed it by.
    I really didn't like Microsoft buying Rare back then. After all they clearly were amongst the best devs on the SNES and N64, sometimes even making games that were better than Nintendo's.

    However, the more I read about how the relationship between Rare and Nintendo worked you are probably right. Apparently Nintendo showed up at Rare's HQ on a regular basis for a day or so and telling them exactly what needs to be changed in a game to make it work. It often sounded like Nintendo had much more influence (or guidance) than I thought and I wouldn't be surprised if Nintendo had a good idea that their upcoming games just weren't all that great.

    It's difficult to judge whether Nintendo was right or if Microsoft made Rare what they are today but looking back it probably wasn't Nintendo's worst decision, even if it felt like it when the deal was announced. With a company as secretive as Rare we'll probably never know what the real story was.
    Reply 0
  • Super Mario RPG revived on Wii U this week

  • Der_tolle_Emil 21/12/2015

    @KanePaws Dankeschön :) Reply +1
  • Der_tolle_Emil 21/12/2015

    The bastards learned how to quote. What a disappointment after clicking on my notifications button, I thought someone liked me and sent me a gift for christmas :( Reply +3
  • Der_tolle_Emil 21/12/2015

    @JamesSwiftDay
    I think that is automatic on all Wii VC games, unless Nintendo recently changed that policy.
    Last week when I downloaded Fast Racing Neo one of the top messages in the shop was that VC games are cheaper on WiiU if you already bought them on the Wii. I guess the discount still applies.
    Reply 0
  • Tom Clancy's The Division closed alpha footage leaks online

  • Der_tolle_Emil 21/12/2015

    @Ep1cN3ss1e
    If that's the case, how can Ubi get them pulled from Youtube?
    Ubisoft has the copyright, they can do pretty much whatever they want with content of their games on the internet. The NDA has nothing to do with it. I'm pretty sure though that the NDA can only be enforced on the player, or rather the person signing it, everything else would be a bit crazy.
    Reply +1
  • Unsung games of 2015: Code Name: STEAM

  • Der_tolle_Emil 21/12/2015

    Even though I am a huge fan of turn based games this just wasn't for me. I thought nothing could go wrong, after all the devs were responsible for two of the best series in the genre. Unfortunately the game just felt messy. And it looked messy, too. I don't care about graphics but there was just something that really bothered me with this game. Maybe I just didn't spend enough time with it but the demo did a horrible job of convincing me that the game has some proper depth to it as well. It just didn't work for me. Reply +3
  • Threes! is now a free browser game

  • Der_tolle_Emil 18/12/2015

    I somehow missed that this was out on Windows Phone as well. I never played it even though I wanted to because I refused to play clones and would rather wait until I get a chance to try the original. Now is finally the time! Reply 0