Der_tolle_Emil Comments

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  • Xbox One controller remapping coming for all pads soon

  • Der_tolle_Emil 05/10/2015

    Custom soundtracks was my favourite feature of the Xbox 360. It was so nice to have the ability to instantly stream my favourite music from my PC whether in-game or just to play through my living room stereo. Sad to see it so low on the Xbox One priority list.
    I also really enjoyed the feature, especially because it was so well integrated with games; Cutscenes paused your audio and some early games even had an in-game popup showing you which track was playing like they had for their own soundtrack (I think PGR3 did something like this for example). I always thought that was brilliantly integrated. I doubt the XBox One will have the same feature list (I doubt already released games will have support for custom soundtracks if it never was in the specs) but being able to listen to my own music while playing can be a huge advantage.

    I think I spent 200+ hours with Crackdown hunting orbs simply because I could listen to my own music while doing so. Most relaxing gaming experience ever.
    Reply +1
  • Criterion founders tease Burnout spiritual successor

  • Der_tolle_Emil 02/10/2015

    Nah, Burnout 2 was easily the best. The titles afterwards were still good but I wouldn't call them actual racing games. Burnout 2, however, had incredible amounts of replayability. Once you figured out how to chain burnouts without a single interruption it became a mesmerizing experience. If you had to name games where you really ended up "in the zone" Burnout 2 could easily compete with the best of them.

    As far as Burnout Paradise is concerned: Great game, but not Burnout. At all.
    Reply +2
  • Cities Skylines: After Dark review

  • Der_tolle_Emil 02/10/2015

    All of these are pleasing extensions, and it's undeniably fun to watch each new piece of your city spin and whirr like dozens of interconnected flea circuses. But again, the effect these changes have on the deeper simulation is less than you might hope for and expect. There are various new sliders to tinker with, such as adjusting your budget between day commerce and night commerce, or instructing services like rubbish disposal to function at certain times of day, but it's all optional rather than fundamental.
    I guess his also applies to the vanilla Cities: Skylines. But then again it's exactly why I enjoy the game so much. I have played so many city builders over the time and so many games made me feel like an accountant clicking away at an Excel spreadsheet, adjusting bits and pieces here and there which all had immediate impact.

    It's true that these games had a much more complex simulation as their foundation but eventually you always faced the same problems and soon realized what is "right" and what is "wrong". Regardless of how you built you city - problems were always solved by adjusting sliders instead of proper planning.

    That's definitely not the case with this game. Yes, it's far less challenging than other titles but the sense of actually accomplishing something is still there, for me personally even more than in other titles. Restructuring your city is simply more fun than adjusting budgets or various fundings.
    Reply +11
  • Watch: Eurogamer plays Vermintide

  • Der_tolle_Emil 30/09/2015

    This looks much, much better than I thought it would after reading about it. However, is it just me or is there an awful lot of motion blur in the game? It never bothers me (in fact I quite like it) but something feels off in this video at least. Hopefully it won't be an issue when playing it. Reply 0
  • Forza Motorsport 6 review

  • Der_tolle_Emil 23/09/2015

    It didn't take long for me to realize that this is easily the best entry in the series yet. Forza 5 was a huge disappointment for me; It never clicked. Since I'm living in one of those countries where the Xbox One was delayed for almost a year I missed all the microtransaction shenanigans but the lack of tracks was still a huge issue for me. The handling didn't click either although I cannot say if this was the fault of the game or the fact that I played every Forza title before that almost exclusively with a wheel. I have to say though that I don't miss it. After a while setting up the wheel got too tedious and with a pad the game just didn't feel right. Not an issue with Forza 6, fortunately. It plays like a dream with a pad although I am still having trouble not hitting the brakes so hard that everything just locks up and I start drifting off the track :) I do have the feeling that some cars start to drift a bit earlier than I would expect them to (especially FWD cars seem to have a strangely twitchy tail here and there which I'd much rather expect from RWD cars) but it'll only be a matter of time until I adapt accordingly; Doesn't mean the game is any less fun.

    If there's one thing that I really don't get it would be the mods though. So far I never felt like I had to use them and I hope it stays that way. They simply make no sense to me whatsoever.

    It's still a bit disappointing that weather conditions and time of day are fixed, especially since you cannot even adjust them on every track but ironically I think it's good that there's still something to improve for Forza 7, as ridiculous as it sounds thinking about the sequel already. But ultimately Forza 6 is a very complete game and there isn't much that can be improved. Even the single player mode finally has a real sense of progression to it; While every Forza title was quite a step forward in that department every title was ultimately just a grind in the end.

    We have reached a point where it's a simple matter of personal preference which racing game feels better and is more fun and that's a good thing.
    Reply +15
  • Shovel Knight's Plague of Shadows DLC sets a new standard for free add-ons

  • Der_tolle_Emil 23/09/2015

    I loved Shovel Knight and played the first level of the DLC yesterday as well and boy was it hard compared to the original. At least that's how I felt. I do love a challenge though so I'm sure I'm going to enjoy this quite a lot.

    As far as the controls are concerned: It really doesn't control like a bad NES game at all, there's just way more depth to it than most NES platformers had. This shows even more in the DLC. The first level already teaches you quite a bit about how to control your character and the combination of double jumping into a charge jump (if it's even called that, I don't know) and then continuing to keep your height by throwing bombs is far more complex and versatile than any NES game I remember. It is incredibly fun though. The original wasn't as sophisticated as far as I remember it but you did have to plan ahead because once you were in motion there was no easy way back. You had to plan your route through a screen which can be a turnoff for some but ultimately, at least for me, getting safe from A to B is all the more satisfying in return.

    In a sense there's also that certain Super Mario 64 magic to it when I first discovered how to properly use the triple jump. Once it clicks it's just sooo satisfying to pull it off and it makes even the flattest of levels still a joy to play.

    And one more thing regarding the DLC: I think it has tons of speedrunning potential. This is probably something that is at the very bottom of most people's list but even after a few minutes I could already feel how much potential the new character offers and how many ways there'll be to exploit his various techniques to get through a level as fast as possible.
    Reply 0
  • Der_tolle_Emil 22/09/2015

    When's this out? Need to get back into this game
    Pretty sure I saw a twitch stream yesterday playing it (from a speedrunner, no idea if he had beta access and which platform he was playing on though)
    Reply +1
  • Nintendo delays Star Fox Zero until 2016

  • Der_tolle_Emil 18/09/2015

    Slightly disappointing but ultimately what distinguishes most Nintendo games is the amount of polish. I am more than willing to to wait a couple of months to let Nintendo really do it right. There hasn't been a proper Star Fox title for ages, I'd rather have the game done right, who knows how many years it will take until we see the next release in the series. Reply +5
  • Need for Speed will be locked at 30fps on consoles

  • Der_tolle_Emil 16/09/2015

    I'd like to see every game run at 60fps as much as the next guy, especially in racing games, but a properly locked 30fps really isn't the end of the world. Take a look at PGR4 or the two Horizon titles, all of them easily among the top racing games of recent years - 30fps does work if done right. I have zero interest in NFS but the hate sometimes here is ridiculous. Reply +3
  • Capcom announces first-person shooter Resident Evil Umbrella Corps

  • Der_tolle_Emil 15/09/2015

    Abysmal Reply 0
  • Need for Speed PC delayed so frame-rate can be unlocked, visuals improved

  • Der_tolle_Emil 15/09/2015

    My system is always connected online so it's not an issue. Do people seriously never have their system of choice connected in this day and age, really?
    I don't have a problem with always online either and I'm sure most people have their consoles online all the time but unfortunately EA has a horrible track record when it comes to keeping their servers up and running for more than a year or two.

    Depending on the integration with other social services such always-online games are a ticking time bomb. Who knows whether EA can be bothered to patch their game once Facebook et al. change their API? (Wild guess, I don't know if the game is connected to those services).

    It's that uncertainty that bothers me; Always-online is fine for me if it's platform based, ie. should Xbox Live go down (or die) then I won't be happy but I can live with it. It shouldn't be up to the publisher though to decide when they kill their game - especially not if it's not necessary to have the game online.

    That being said, I haven't seen the gameplay footage so far until now. I have to admit that visually the game does look quite good - they really nailed the camera to give the game that cinematic feel (which I usually despise). I'm sure it would bother me to no end when actually playing the game but it's still looking quite impressive to be honest.
    Reply +1
  • Nintendo names new company president

  • Der_tolle_Emil 14/09/2015

    The "background in banking" statement worries me a bit - possibly more interested in money than games??

    Hope I'm wrong....
    That's the role of a CEO. Besides, if Nintendo doesn't have any money we won't see any new Nintendo games. I really don't think this is bad at all.

    Besides, Nintendo's former president Hiroshi Yamauchi had absolutely no interest in gaming - at all. Saying he dismissed the concept of gaming in general is an understatement, he really despised gaming. Ultimately though he understood how to run a company. Just look how much he has accomplished.

    This could very well work out. In the end Nintendo needs to be financially stable to do their job and they have more than enough capable developers and artists that the CEO really doesn't have to be invested in gaming all that much.
    Reply +12
  • Super Mario Maker review

  • Der_tolle_Emil 11/09/2015

    The whole thing's a tutorial, and a strangely graceless one for a Nintendo game. The start of World 1-2 is a message to the player that reads: Hey, you can go down pipes. Watch.
    This is what fascinates me the most when I play a new Nintendo game. There is simply no other developer that understands so well how a learning curve should look like. It's not just the pacing but also how it seems so effortless. It's not just how they show players how the game works but also how they manage to design levels. You get such a strong feeling for their design that everything just makes sense - take secrets for example. I recently started to play Yoshi's Woolly World and you can simply feel when there's something hidden behind a wall even without any (obvious) visual hints. It's not obvious how to get there but you just know that there is something to be found around an area. No idea how they do it but with almost Nintendo game you start to feel familiar with the world so quickly that anything that feels slightly off gets your attention. There are simply no other studios around that nail this as consistently as Nintendo with almost every single game.

    An, on top of that, it's not just the learning curve in single player games that is almost always pitch perfect. You can hand the controller to anyone and they will understand how to play the game and enjoy themselves yet at the same time it seems like there is just no limit to how good you can get.

    To be honest I had no interest in Mario Maker when it was shown. I've fumbled around with various level editors for Mario titles from time to time but I always preferred playing, however, I really need to see how Nintendo's design magic works when it comes to level editors.
    Reply +14
  • Sinister clown adventure Dropsy is out now

  • Der_tolle_Emil 11/09/2015

    I love the animation in this! Reply +4
  • You won't believe who Bowser Jr's mother is!

  • Der_tolle_Emil 11/09/2015

    I remembering back in the day as a child wondering about the Mario packaging. It looks like he's about to fall into the lava? How can he not be about to lose a life?
    That never bothered me as a kid. However, the fricking fireball inside the brick wall is still driving me crazy even 30 years later on.
    Reply +2
  • Nifty Minecraft update adds Windows 10 and Pocket Edition cross-play

  • Der_tolle_Emil 09/09/2015

    "Online play is something of a work in progress," Mojang said.

    That sounds slightly ironic given the background of Minecraft.

    That being said, aren't the pocket and Win10 editions not able to connect to servers? I only have the "regular" desktop version and it always baffles me how many devs seem to have issues offering cross-play support if the whole infrastructure is server/client based (especially considering that even some single player games seem to use this kind of setup where the client is connecting to a server running on the same machine).

    I understand that mobile editions might need (severe) tweaks when it comes to netcode as obviously you can't really compare mobile connections to broadband connections at home but nevertheless the actual game-relevant data should be more or less the same for either version.
    Reply -1
  • Lovers in a Dangerous Spacetime review

  • Der_tolle_Emil 09/09/2015

    after being with my missus for nearly two decades getting her to do anything coop with me is nearly impossible without booze :(
    I seem to have the same problem in bars :)
    Reply 0
  • Forza Motorsport 6 takes us back to the series' heyday

  • Der_tolle_Emil 08/09/2015

    Fixed that for you Eurogamer. Will you stop giving publishers (the people responsible for 99% of the crap floating round in the industry) a free pass? Why exactly cant you use your own, actual gameplay (with hud etc) screenshots? I dont play a game in replay mode, so why are those the only screenshots publishers ever provide??! If for whatever reason you cant or dont wish to use your own actual real gameplay screenshots I'd rather have no fake screenshots and just read text until I can see for myself what the game actually looks like when playing. This isnt specific to this game - it goes for all games.
    Well, what are EG going to do? You can't really bite the hand that feeds even for the sake of being an independent journalist.

    Besides, EG had a rather lengthy youtube session yesterday which gives you more than enough pure and undoctored ingame footage. The situation really isn't as bad as you think it is.
    Reply +3
  • Video: Ian plays Forza 6 live, makes mess of career mode

  • Der_tolle_Emil 07/09/2015

    umm you serious? Forza 5 was ace and so was Horizon 2 which I have.
    I played the hell out of Horizon 2, it really is a great game (although to be honest I preferred the setting of Horizon 1); But Forza 5 simply didn't click. The driving was fantastic as always but it just didn't feel as fresh as Forza 4 felt. Maybe I just wasn't in the right mood back then. Somehow the game felt stale after a few hours already
    Reply 0
  • Der_tolle_Emil 07/09/2015

    Looking good so far, but then again so has every Forza title. Nevertheless Forza 5 was a huge disappointment for me but I can't wait to get my hands on Forza 6. Two things I've noticed so far: The loading times seem to be just as abysmal as they have always been and the racing line is now blue instead of green. Is this a change to make it easier for colorblind people? If so, kudos to the devs. I'm lucky enough that I don't have any problems distinguishing red and green but I often think that we see far too few games with alternative color schemes even though it's often trivial to implement. Reply 0
  • Der_tolle_Emil 07/09/2015

    @Bander I completely missed that commercial. It's absolutely brilliant! Reply +6
  • Pikmin 4 in development and "very close to completion"

  • Der_tolle_Emil 07/09/2015

    As much as I enjoy my 3DS I hope this gets a Wii U release or whatever home console Nintendo is working on. The 3DS wouldn't be able to do the art style justice unfortunately. Reply +1
  • "Slave Tetris" pulled from Steam game after social media backlash

  • Der_tolle_Emil 03/09/2015

    Out of context this looks very bad indeed, but given the context of the game the idea behind this comes almost close to being ingenious - it's just not executed terribly well I'm afraid. It's difficult to mix satire with something educational and I think this is what happened here. Having racial stereotypes is pretty common, packaging it in a Tetris-style game and with the devs being from Denmark this is just self-mockery at its best; In theory.

    If it was far more over the top than it is this would be no problem at all. I can't help but think that if Slave Tetris would have been part of a South Park episode we'd all be laughing like crazy about how horribly wrong this is. And to be honest I think this is what the devs aimed for, unfortunately they missed by quite a bit. As I said, it's really difficult to find the right balance between something educational and "light-hearted".

    Anyway, ultimately this doesn't look good but I am certain that the devs really didn't mean to insult anyone.
    Reply +9
  • Metal Gear Solid 5: The Phantom Pain review

  • Der_tolle_Emil 01/09/2015

    Sounds splendid. I haven't played a single game in the series so far... I was never all that interested in it and not having a PlayStation anyway was an additional hurdle.

    So... this might be the first. Can anyone take a guess how much I will miss if I don't know the story of any other title in the series?
    Reply 0
  • Phoenix Wright: Ace Attorney 6 announced for Nintendo 3DS

  • Der_tolle_Emil 01/09/2015

    Go Capcom! Reply 0
  • Resident Evil Origins Collection announced for PS4 and Xbox One

  • Der_tolle_Emil 01/09/2015

    Sold! Reply 0
  • New Xbox One bundle includes 1TB solid state hybrid drive

  • Der_tolle_Emil 01/09/2015

    Not criticising you by the way, just genuinely intrigued by any excitement for a console based web browser.
    Reply +9
  • Der_tolle_Emil 01/09/2015

    The gold bits do look a bit tacky. The boot times have never bothered me so far but the UI could be faster - and more reliable. I switched to energy saving mode because sometimes apps just stop working (ie. netflix getting stuck at the logo) and even after a reboot (without energy saver) the OS tries to resume the app getting me stuck again. Manually quitting the app got a tedious. Now that the console is almost completely rebooting from scratch every time I use it I experience far fewer problems than before.

    Still, sometimes the UI does feel a lot slower than it should imho but I'm sure that future updates will help tremendously. Even though it is not ideal at the moment at least Microsoft is constantly improving their console software instead of just leaving it the way it is.
    Reply +6
  • Zombi review

  • Der_tolle_Emil 19/08/2015

    Admittedly I never finished this on WiiU because I didn't have enough time and then Mario came along. I really need to get back to this, it was a great game but as always having a new console makes me so excited that I want to try everything instead of sticking to one game :) Reply +10
  • Bridge Constructor is heading to Xbox One this week

  • Der_tolle_Emil 19/08/2015

    I've always been a huge fan of this genre, there is something oddly soothing about it. Also it doesn't seem to get boring, even though every game is pretty much identical. I just bought Poly Bridge last week, it's worth taking a look at as well: Reply 0
  • 3DS homebrew hacker to release YouTube exploit

  • Der_tolle_Emil 17/08/2015

    @Eraser Well, the situation is slightly different because the 3ds app isn't Google's only income source when it comes to YouTube. Reply +3
  • Der_tolle_Emil 17/08/2015

    I wonder how many libraries the YouTube app and the 3DS browser are sharing and which codebase gets exploited. A bug in the 3DS' system files would be quite huge. Reply 0
  • Nintendo pulls 3DS game as homebrew exploit looms

  • Der_tolle_Emil 14/08/2015

    @devilmyarse Couldn't agree more. Way too many devs don't take security seriously enough. The mindset has to change in the entire IT industry. Obviously the impact of such an exploit in a game is far less severe than say in a widely used middleware/library but nevertheless devs need to get it into their heads that you can never, ever trust anything input related that comes from the user - even if it was the exact same piece of software that first created the data. Who knows where the devs will work in the future; People tend to get lazy in that area and if thinking about security doesn't become second nature then it just won't end well.

    It obviously sucks for the devs that the game isn't available at the moment but ultimately someone hacking things is a good thing.
    Reply +2
  • Nintendo employee fired after podcast remarks on localisation, fans

  • Der_tolle_Emil 14/08/2015

    This is an incredibly unfortunate situation. He said nothing that we didn't know, he wasn't condescending or critical at all; Nothing has been said that could have been considered a trade secret. Still, ultimately it was very likely that going on-air (or public in general) was a breach of contract. Would have a stern warning sufficed? Probably. It's really difficult to say, maybe he was used as an example.

    I hope he'll find a new job soon.
    Reply +6
  • Twitch plays Dark Souls, we all die together

  • Der_tolle_Emil 14/08/2015

    Even when the "twitch plays..." idea was new I didn't really follow it all that much. Pokemon turned out to be entertaining after all but this is just too dumb for my taste. Even if people are really into the whole "chat controls player" thing Dark Souls just doesn't make sense. This is neither beatable nor will it provide any funny "outtakes" so to speak. Reply -2
  • It takes nine days to unlock everything in Super Mario Maker

  • Der_tolle_Emil 13/08/2015

    I played pretty much every Mario platformer there is and I love the series but Mario Maker didn't really interest me, however, the embedded video makes the game look quite a bit of fun; I think I might actually get it. Reply +6
  • How to unlock 'very high' quality in Windows 10's Xbox One streaming app

  • Der_tolle_Emil 13/08/2015

    Pretty sure my laptop uses less energy than my TV.
    Reply +4
  • Der_tolle_Emil 13/08/2015

    I'd really appreciate a few suggestions on the best low-price device to buy specifically for this function. Streaming via my old Alienware laptop is pretty disappointing.
    I only tried streaming to my Surface 3, i5 CPU so not the fastest. The fans didn't even turn on (which is something that the tablet likes to do a bit too often if you ask me) so my guess is that most of the decoding is done by the GPU anyway, which would make sense. Decoding videos using the CPU is far from optimal and decoding H.264 puts almost no strain on the GPU at all. I'm not really sure if it's H.264 but I'd be surprised if it wasn't, especially considering the encoder chip in the console.

    I'd have to check CPU and GPU usage when I get home to give you a bit more information but from a few minutes of testing I'd say that as long as you have a Intel HD4000 or newer as the GPU you should do just fine.
    Reply 0
  • Capcom announces Resident Evil 2 remake via T-shirt

  • Der_tolle_Emil 13/08/2015

    @DrDehli well,I don't have a problem with an optional 3rd person camera but I fear that they don't want to invest in pre rendered assets and a proper 3d world to pull off both. Even if the fixed angles return and everything has to work for 3rd person as well I think this could reduce the overall detail of the scenery to make it work for both setups, both from a gameplay and a technical perspective. I just hope that the fixed angles won't have to take the backseat because of a 3rd person mode. Reply +1
  • Der_tolle_Emil 13/08/2015

    Great news! I really hope it's a RE1 remake-style deal. Nice, pre-rendered backgrounds and fixed camera angles. I could live without pre-rendered backgrounds, current hardware should be capable enough to render such highly detailed scenery (especially combined with fixed camera angles) but I really need the fixed angles otherwise it just wouldn't have the same atmosphere.

    This still leaves room for some modernization that shouldn't interfere with people who want to enjoy it as it was when it was released, ie. new control scheme (ie. no tank controls but direct movement) and maybe the ability to drop items where you want to which should make inventory management much easier. Make them an option and everyone should be happy.
    Reply +2
  • Humble Bandai Namco Bundle includes Dark Souls and Enslaved

  • Der_tolle_Emil 05/08/2015

    Enslaved has been lying around at home for years now. I hope it somehow makes it onto the XB1/360 backwards compatibility list. I only played the demo but it seems like one of those few games that have so much atmosphere and story that you get really hooked even though the gameplay is nothing special.

    Ridge Racer Unbounded, however, is something I didn't get along with at all.
    Reply 0
  • Crackdown 3 will offer 100 per cent destructible environments

  • Der_tolle_Emil 04/08/2015

    Well, cloud calculations for physics based stuff, especially when it does not have to be absolute real-time, do make a lot of sense. Is it really necessary? Who knows; But offloading tasks like this can make sense. Reply +24
  • Resident Evil 4 Ultimate HD Edition finally gets the HD textures it deserves

  • Der_tolle_Emil 03/08/2015

    Usually I'm not a big supporter of fan-made HD texture packs. Yes, technically speaking the textures are of better quality but rarely do they really fit into the original art direction. This seems different - the textures do look like they were planned like this originally.

    Finally some people who understand what it takes for textures to look good besides just adding a higher resolution version. It must be quite exhausting to hunt down textures that fit so well. Kudos!
    Reply +6
  • Resident Evil 2 remake pitched to Capcom by Resi HD producer

  • Der_tolle_Emil 03/08/2015

    I'd love to see a Resident Evil 2 Remake like RE1 has been remade for the GameCube. Just make sure that there's still (or in additional to a 3rd person mode) the classic control scheme with the fixed camera angles available. I know that this is outdated but ultimately this is what made RE work.

    Not being (completely) in control is counter-intuitive when it comes to gameplay but the game has been designed around this and the atmosphere just wouldn't be the same without it. Being scared to walk around corners because you couldn't take a peek around it first and feeling vulnerable because you aren't some athletic adonis sporting a pistol is what makes me remember the game. I just don't see the game working any other way.
    Reply 0
  • Smash Bros. 3DS, Wii U update adds tournaments, YouTube uploading

  • Der_tolle_Emil 31/07/2015

    @NintendoFan I was asking myself the same thing. I guess the article meant to say that there is no cross buy bundle, i.e. the Wii U DLC is separate from the 3ds one. Reply +1
  • The Street Fighter 5 beta isn't working

  • Der_tolle_Emil 24/07/2015

    Well, that's what a beta is for - catching and fixing bugs before the game hits the shelves.

    One thing though: How big is the beta? I really hope that they deliberately used the bare minimum on network resources to handle the load to see what will happen - Because if they didn't and the network is already going down with just a tiny fraction of players connecting at launch then this could mean that there's something horribly broken in their netcode.
    Reply +4
  • Project Cars Wii U canned, "simply too much" for hardware

  • Der_tolle_Emil 21/07/2015

    Really not liking much that I hear from Slightly Mad Studios lately, which makes me wonder if they're more than slightly mad.

    As others have said I'm really not sure I'm comfortable with a company crowdfunding a game with the promise of a WiiU version and then scrapping it when they realize they're not up to the job - while asking for more money to fund the sequel to their massively successful first game. I don't like it and I think I'm done with them until they can convince me otherwise.

    Please tell me I'm wrong if I've twisted things here but that's how I see it at the moment...
    I completely agree. It's odd, I mean I completely understand that such a sub-par performance will hurt the game (and potential Wii U game owners) more than it will do any good;

    I also understand that the studio has to start to work on a sequel (or any other game) as soon as possible. No developer can afford to do nothing just because a game has just been released.

    Looking at both points separately there's absolutely nothing wrong going on.

    However, this is a crowd funded game after all. I'm sure that Wii U owners were not the ones who were responsible for the majority of the funds raised but there is no denying that there will be quite a few people who pledged just because a Wii U version has been announced. I'm not saying that the studio should still go through with the Wii U version knowing that it simply won't do the game justice but the circumstances are far from optimal. The Wii U version always looked like an afterthought and it should have been cancelled much, much sooner. You don't get even close to your target performance if you aren't even 50% there. I can't say if they were even trying to get the Wii U version running but it just never felt that way. Announcing the sequel so incredibly early (even though we all know that devs go back to the drawing board immediately after release) leaves yet another sour taste in my mouth to be honest.

    I'd give them a pass if this was their first game - but they have worked on consoles before and they should have enough experience to judge way earlier in their dev cycle if the game will ever be able to run on the Wii U or not.

    It doesn't take a genius to guess that if they can't even get the XB1 and PS4 version to run at a stable framerate that there simply isn't enough room for optimization to get proper performance out of the Wii U.

    Anyway, I agree that it doesn't look good. I completely understand the devs' point of view but I also understand why gamers, especially Kickstarter backers, are frustrated.
    Reply +5
  • Resident Evil 2 fan remake nears finish line, free this summer

  • Der_tolle_Emil 21/07/2015

    @Nikanoru While it does look like your typical fan project I still prefer it quite a bit over the remake in the article.

    I mean, the two videos posted are quite impressive in their own right, they just don't give me any Resident Evil vibe at all. They look incredibly well done, animations, lighting etc... but it just doesn't feel like RE.
    Reply -1
  • A dramatic controller disconnect, shirtless shenanigans and one hell of an epic fail

  • Der_tolle_Emil 20/07/2015

    Its a bit pedantic but I wouldn't call that a comeback per se. It was his opponent snatching defeat out of the jaws of victory. All he had to do was block and run the time down and he went and fucked up.
    From a purely technical perspective it really wasn't THAT big of a comeback - but given the circumstances, ie. both players sitting next to each other with a lot on the line, it was quite something. Having so much patience chipping away the opponent's health until he finally snaps and screws up is indeed rather impressive.
    Reply 0
  • StarCraft 2's new prologue missions are another slice of gimmicky delight

  • Der_tolle_Emil 20/07/2015

    The original Wings of Liberty campaign was brilliant because it was the right mix of "regular" StarCraft gameplay and missions that focused on single characters or a small group of units that need to be properly micro managed.

    Heart of the Swarm was quite bland in comparison, even on legendary difficulty. Always relying on Kerrigan got a bit boring. The upgraes also didn't have as much impact as the varied tech tree in Wings of Liberty had. I hope the final campaign will be closer to what Wings of Liberty was.
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