Der_tolle_Emil Comments

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  • Stardew Valley creator offers another peek at "really fun" multiplayer mode

  • Der_tolle_Emil 15/01/2018

    I've put 200 hours into this already - on just my very first farm. Not sure if I should be ashamed or not :) Reply +8
  • Meltdown and Spectre: does patching your PC impact game performance?

  • Der_tolle_Emil 10/01/2018

    So is there no indication of the negative effects being negated with improved patches in the future?
    Simply put: Not really. The thing is, the speed we have now is the "correct" speed. Intel CPUs were faster before because they cheated and skipped a few steps (checking permissions).

    Of course a proper hardware implementation is much faster than software, but even if Intel could fix this in hardware it would still be slower than before because it wouldn't skip checking the permissions anymore.

    Note: This is an extremely oversimplified, but not necessarily wrong summary. It does the job though explaining why there's no fix on the radar (or even possible) that will bring performance back to pre-patch days.
    Reply +7
  • Der_tolle_Emil 10/01/2018

    Java script doesn't run in kernel mode, so no it's not 10 out of 10 for desktop users.
    It doesn't have to run in kernel mode to access kernel memory. That's the flaw: Being able to access kernel memory FROM user land.
    Reply +6
  • Der_tolle_Emil 10/01/2018


    Am I the only one who thinks the severity of these security flaws is hugely overstated in all this media coverage?

    If attackers are already running malware on your computer you've got bigger problems than what other memory it's accessing imo. They can screw you over in all sorts of ways without reading protected memory.

    The only ones for whom this vulnerability is a real issue is those who share their systems with untrustworthy users.
    This can be exploited BEFORE malware is on your system - for example by JavaScript running in a browser. Not a single software mitigation is working (when unpatched), regardless of how sandboxed the browser is. Even if it's running in a virtual machine you are able to access memory of the host - and without the user having to download anything. That's what makes this so scary. There has never been anything in the history of computing that required so little user interaction and has such an impact on security, even with every security measure in existence in effect. So no, this is not blown up as far as severity is concerned. Please patch your system, even if compile times go up. Performance over security is never a worthy tradeoff and the argument "I'm not targeted anyway" is just as invalid. I know media coverage is often way over the top but in this case I can 100% assure you that this is it; This is the 10 out of 10 on the severity scale.
    Reply +3
  • Sea of Thieves is getting a beautiful Xbox One controller

  • Der_tolle_Emil 08/01/2018

    That's one of the best looking controller designs I have seen so far. Reply +1
  • Charity speedrunning marathon Awesome Games Done Quick 2018 starts this Sunday

  • Der_tolle_Emil 06/01/2018

    Thanks for posting this in advance again this year. It's a fantastic event, as always I'm really looking forward to this. Reply +3
  • Burnout Paradise HD reports gather pace

  • Der_tolle_Emil 05/01/2018

    I enjoyed it - but I always hated the camera angles in this. Bonnet view was too low and chase cam had such a weird angle that looked like it was looking down on the road instead of ahead. I always had to slightly push the right stick down to make the camera actually point forwards instead of down. This is the only racing game that I played where I found every single camera annoying. Nevertheless I spent quite a bit of time with it and even bought the expansions, so maybe I'll bite again. Reply +6
  • Stylish boss rush hack-and-slasher Furi is heading to Switch next week

  • Der_tolle_Emil 05/01/2018

    The switch trailer was not 60fps but the ps4 one was so....
    The Switch version runs at an unlocked framerate, capped at 60fps, just like the PS4 version (which isn't a locked 60fps either). According to the devs the framerate is very similar to the PS4 version. Both versions have a few drops below 60 here and there that don't affect gameplay.

    How much "here and there" actually means will be seen once it's out. But it's definitely not locked/capped at 30fps on the Switch.
    Reply +1
  • Der_tolle_Emil 05/01/2018

    Ori and the Blind Forest would be nice on the Switch.
    Isn't it published by Microsoft? I also somehow remember it being shown as an exclusive at E3 back then. Either way, since I haven't played it yet a Switch port would be fantastic. At least I got Axiom Verge (again) until Hollow Knight drops :)
    Reply +1
  • Der_tolle_Emil 04/01/2018

    WarTech: Senko no Ronde comes to mind. Although watching the trailer again there really aren't that many bullets involved like I originally thought. Reply 0
  • Nintendo Switch is fastest-selling home console ever in US

  • Der_tolle_Emil 04/01/2018

    It's good they're attracting more indies but they still don't seem to be attracting enough beyond the core first party titles to make it worth my while.
    A somewhat fair point, but it has been out for 10 months. We already have a vast improvement in terms of support compared to the Wii U and considering how badly the previous console failed I'm sure that a lot of publishers took a "wait and see" approach to know if it's even remotely lucrative to tackle the platform. I'm pretty sure development (let alone investing time in console exclusive games or at least console unique features) didn't even kick off until 4, 5 months ago.

    For me personally I think Nintendo attracted more developers than I would have imagined even if I knew the Switch would be selling so many units. Even though they are "just" ports (disregarding the technical challenges of those ports considering the vastly different architecture compared to PC and the other consoles) I would have never imagined to see the likes of Doom or Wolfenstein on the Switch.

    It's a valid position to only get a console when there are 10, 20, 30+ or whatever titles available/announced that appeal to someone, but I don't think it's completely fair to expect those to show up within such a short timeframe, especially given the failure of the predecessor, and then "blaming" the platform holder. Everything considered the amount of support is already better than anyone could have realistically expected.
    Reply +4
  • Der_tolle_Emil 04/01/2018

    Well deserved. Though I personally haven't used the portable aspect of it that much (in fact even less than with the Wii U) it just feels good to play games on the Switch. Apart from the games being really high quality I really like the pro controller. I even prefer it to the Xbox One controller, which is quite a feat, as I absolutely adore that controller (and will even use it instead of keyboard and mouse for some PC titles, as it's just that nice to hold). Also the fact that I can turn the console on and be back in the game precisely where I left off in as little as 5 seconds is something I didn't know I actually missed. Or not having to wait 40 minutes until the game finally finishes installing.

    So even though I'm barely making use of the main selling point of the console all those little things all still add up. It's simply a satisfying experience to play games on it from the very beginning.
    Reply +11
  • Bankrupt Mad Catz is somehow back from the dead

  • Der_tolle_Emil 04/01/2018

    To be honest, I'm glad they are back. Their reputation isn't their greatest and they have released quite a bit of junk in their time, especially in their early days where they basically just rebranded Chinese plastic (as the memes go, your typical "player 2" controlers); But when you dismiss their low, low price portfolio you're looking at some damn fine hardware - and not just relatively good, but actually top of the line equipment. Their arcade sticks in particular are phenomenal in pretty much every aspect (including swapping parts!) and I also quite like their R.A.T. mice. They might look like an abomination but I'm using one at work and they are incredibly comfortable, and even after over two years of heavy use they don't show even the slightest signs of giving up anytime soon. The same is true for two co-workers, who have different models both at work and home, so the whole line seems to be rather well done. Not the cheapest, but it's definitely money well spent. Reply +1
  • Stardew Valley creator reveals new story and feature additions for 2018

  • Der_tolle_Emil 22/12/2017

    @Les Then you must have saved on the 28th of spring which means the next time you load it'll be summer 1st. Spring only crops will die that night and weeds will spawn. That happens on every season change. It would have looked exactly the same even if you kept playing without turning the game off after saving. If this was your very first season change then I have no doubt it caused a bit of confusion (especially if you didn't talk to the villagers who are telling you that crops will die by the end of a season) but it would have happened either way, regardless of how much real time had passed. Reply +3
  • Der_tolle_Emil 21/12/2017

    Charming game but, like animal crossing, it doesn't fit with how I play games which is on and off. It's dispiriting to come back to your save after a few weeks and see your crops dead and the farm overgrown with weeds.
    Uhm, time doesn't pass in this game when you're not playing. Your farm will look exactly like it did when you quit playing.
    Reply +5
  • Xenoblade Chronicles 2's December update will aim to fix its awful map

  • Der_tolle_Emil 14/12/2017

    I haven't started to play it yet - looks like I'll tackle BotW's DLC before diving into this. Reply 0
  • Nintendo Switch hits 10m sales in nine months

  • Der_tolle_Emil 12/12/2017

    Haven't touched my Xbox One since I got the switch with the exception of an occassional dip into Forza Horizon 3 and watching Twitch streams. It's not the console itself that does the trick, but the quality of the games released so far easily surpasses everything I had hoped for. Reply +9
  • Twin-stick bullet-hell dungeon crawler Enter the Gungeon is heading to Switch next week

  • Der_tolle_Emil 09/12/2017

    Has anyone played this and also Neurovoider? I only played the latter and while it has its moments (disregarding the soundtrack, which is awesome from start to finish) it's a bit too irritating for my taste. There are some ridiculous difficulty spikes and not that much variety to start over and over again and not get bored, especially because I feel like more often than not I spend more time selling unneeded items instead of actually playing the game. (Mostly because I feel the vast majority of weapon types and skills just aren't useful, not even from time to time).

    Now: How does this compare? Am I struggling with the concepts of roguelikes in general or is Neurovoider simply a bit too flawed? Because I do like how it feels when it works, it's just not often enough that I feel like it does work.
    Reply 0
  • Creative Assembly issues refreshingly frank update on Total War Warhammer development troubles

  • Der_tolle_Emil 06/12/2017

    This is why I'm firmly in the "git reset --hard; git pull" camp. And hated for it by everyone else in our team :/ Reply +1
  • Super Mario Galaxy, Zelda: Twilight Princess to launch on Android in 1080p

  • Der_tolle_Emil 05/12/2017

    They're right though - whether you like it or not, the release of major Nintendo games from major Nintendo brands on a non-Nintendo device/console is a big step in that direction.
    It really isn't. This isn't the first licensing deal between Nintendo and another company and it certainly won't be the last, but it has nothing to do with going 3rd party.

    We've had official Nintendo games years ago, on the PC even (early 90s). Of course, those were educational titles for the most part. And I think we all remember Zelda appearing on a Philips console.

    Besides software deals, Nintendo also released a special version of the N64 in China, which wasn't marketed under Nintendo's brand either.

    All in all, this is mostly business as usual, even if it doesn't happen that often.
    Reply +6
  • Capcom announces Mega Man 11 and re-releases for all eight Mega Man X games

  • Der_tolle_Emil 05/12/2017

    Well, the looks of MM11 don't necessarily blow me away. It doesn't look bad per se, but Mega Man titles often were the definition of pixel precise jumps, dashes and getting around certain bosses. I'm aware that this isn't what modern gaming is about but don't mind it from time to time, especially in a game that definitely has its roots (and success) in that particular area of gaming. If they nail that feeling again them I'm definitely on board. Reply +3
  • GoldenEye speedrunner breaks 15-year-old Dam record

  • Der_tolle_Emil 04/12/2017

    Awesome. I love speedrunning. It is so satisfying when you nail it and everything comes together. Reply +2
  • Prison Architect's Escape Mode is coming to consoles next year

  • Der_tolle_Emil 28/11/2017

    Great game, it's such a shame that PC development seems to have come to a halt. There are still a few bugs that would be nice if they were fixed (none of them gamebreaking, fortunately) and a bit of polish here and there would also do wonders.

    Also while modding support is there it is severely limited, for no real reason. Some functions that are in the game are simply not accessible by mods. Extending mod support just a bit would rejuvenate the game a lot.

    Nevertheless, it's definitely recommended by me. I don't have experience with the console versions but the PC version glued me to the desk for much, much longer than I expected.
    Reply +1
  • Mother defends 14-year-old son sued by Epic over Fortnite cheat video

  • Der_tolle_Emil 28/11/2017

    Whatever the strength of the legal case here, I'm not comfortable making such assumptions. There are a myriad of reasons why he might have done what he did and a lot of factors to consider in a situation like this - the well-documented dissociative effects of doing almost anything online, the emotional maturity of most people at that age, mental health, et cetera.

    I'm not definitively saying he isn't some smarmy entitled jerk who should have known better, but I think we should tread carefully with the kind of value judgements we make. I know plenty of people older than 14 who don't wholly grasp the implications of their actions online.
    That's of course true. There are two reasons which brought me to my earlier conclusion: First off, I know very well what I did when I was 14 and that I was very well aware what the consequences are. Today that clearly falls under the script kiddie category, but at least I wrote them myself. That's not the point though; The much bigger reason is that I don't think this lawsuit will lead anywhere. Ultimately I think it will be dropped or settled out of court with pretty much no harm done, it definitely achieved something and I'm sure the kid learned his lesson. I don't this to haunt him during his early years when starting a career or even longer, that makes no sense - but a bit more than just a slap on the wrist seems "ok" to so speak.
    Reply 0
  • Der_tolle_Emil 27/11/2017

    I probably should feel bad about wanting him to be made example of. Cheating is one thing, and it won't go completely away anytime soon, but bragging with it and thinking it would be a great idea to mess with DMCA takedown requests is taking this a whole step further. 14 might sound young (and I'm sure he still is quite naive) but lots of us here were probably very well aware what they did online when they were 14. If he think's he is old enough to play mature games and old enough to get involved with DMCA requests then he should be old enough to see this to the end (especially if he is in fact associated with the creators).

    Maybe I'm completely off but the kid sounds like those entitled bullies in school, thinking they're too cool to follow rules. It might sound bitter but honestly, I can't shake the feeling that this is the case here.
    Reply +11
  • A free Sanic T-shirt DLC is now available for Sonic Forces

  • Der_tolle_Emil 27/11/2017

    I read that as satanic t-shirt. Not sure which one I'd prefer. Reply +2
  • LA Noire's Switch port tested: could the system handle GTA5?

  • Der_tolle_Emil 24/11/2017

    I'm impressed. Some things sound like a major cutback but going from more or less 12 cores down to 3 must be a nightmare for coders, especially if the cores themselves don't make up for it by having the necessary grunt to simply "bruteforce" the workload.

    I'm still on the fence if I should buy this. I quite enjoyed it on the 360 back then but I don't remember anything besides it becoming a bit repetitive at the end. It certainly was something different, I'm just not sure if the same thing will work twice for me.
    Reply +6
  • Nintendo apologises for Animal Crossing: Pocket Camp server woes

  • Der_tolle_Emil 23/11/2017

    In these days of cloud-hosted virtual server infrastructure... very easy.

    Just not very cheap.
    That's completely untrue.
    Reply +5
  • Der_tolle_Emil 23/11/2017

    I'm not a tech expert - but how difficult would it be to hire out extra server capacity for launches of big products? Genuine question.
    There's no general answer. It ranges from completely impossible to technically feasible but costing a lot to "done by adjusting a simple slider somewhere". The latter very rarely happens. The first one is also generally not the case (unless the company has literally no idea what they are doing).

    The difficult thing is: It's often relatively easy to find identify the bottleneck - but fixing that might cause others that weren't anticipated before.

    Say component A is overloaded and working at 120% capacity causing a slowdown as it doesn't pass data fast enough to component B, running at currently 20% load. You double the capacity of component A, thinking component B has more than enough ample headroom for more load. That's not necessarily the case though. Fixing component A might skyrocket component B's load, even though it looked like it could handle more.

    Performance, unfortunately, isn't linear. I mean, you can easily verify this on your own PC at home. Pick two applications and start them one after another. Say app A takes 2 seconds, app B takes 3 seconds. It would be logical to assume that starting both at the same time will take 5 seconds in total as well. That's very likely not the case though as having such a massive workload occur at the same time will starve the system of one or multiple resources, causing a severely degraded overall performance, leading to more time needed to get the same tasks done. The key word here is: Scheduling - and launches don't follow schedules. Everyone goes in at once. Even a system that is able to handle 5 million concurrent users over the course of a day might crack if even just a million try to log in at once.

    By the time you figure out how to fix your bottlenecks for such unusual workloads (and a launch counts as unusual) the launch period will already be over. And that's without even implementing any of the remedations.
    Reply +5
  • Black Friday 2017: Wolfenstein 2 discounted to Ł20 / $30 today

  • Der_tolle_Emil 23/11/2017

    Wow thanks for all the Amazon US deals - the site is still called Eurogamer right?
    They do ship to Europe, you know.
    Reply -3
  • "This game is a Star Wars-themed online casino designed to lure kids into spending money"

  • Der_tolle_Emil 22/11/2017

    @seeyoshirun Well then thanks for taking the time to read it :) My posts tend to get a bit longer than I originally planned, but for a serious topic like this it's just impossible (at least for me) to properly explain my point of view in just a sentence or two.

    Incidentally, I just figured out that your username does in fact make sense. I always read it as "seeyo shiru n". Unless that is deliberate :)
    Reply +2
  • Der_tolle_Emil 22/11/2017

    Interesting topic to follow as I cannot think of a proper way to regulate this myself. I totally agree that spending money on things where you: a) don't know what you'll get and b) are stuck with if you're not happy - is pretty close to gambling. But, if those items aren't exclusive to being purchased and can be acquired otherwise (spending time grinding) then this is where it gets tricky.

    There are tons of games, entire genres even, that are based on such a mechanic. And taking this even further, deluxe editions or additional DLC (both of which cost money) can reduce the total time it takes to get random drops. The question now is at what point does this become unfairly balanced and needs regulation?

    As an example, I bought the Zelda: Breath of the Wild DLC. The additional costumes can be sold and the additional rupees can be spent on purely luck based games (choose 1 out of 3 chests). Obviously on paper these two things sound completely different, but strictly speaking a ban on "spending real money to accelerate in-game progress" would also apply here. Admittedly this is an extreme example, but what about limited editions of games that give you just a tiny boost at the beginning of the game? Or a far more harmless example, the wheel spins in Forza Horizon (which can be boosted by buying the VIP package)? I don't want to see that gone to be honest.

    It'll be difficult to find a wording that is broad enough to cover possible loopholes but not impact other games as well.
    Reply +2
  • Xbox Game Pass gets Gears of War 4

  • Der_tolle_Emil 21/11/2017

    I just cancelled my subscription earlier today. Had it from day 1 and maybe played a single game so far. There's just too much else at the moment that interests me more. Since I can resubscribe at any time I'd rather wait until I really have something I want to play instead of paying all the time. Reply +3
  • Brütal Legend is currently free on Humble Bundle

  • Der_tolle_Emil 21/11/2017

    I think I already bought that for PC at some point after finishing it on the 360. If not I will definitely have it in a few minutes. Wonderful game. Flawed but oh so enjoyable when it works. Reply 0
  • Clicker Heroes studio abandons upcoming sequel's free-to-play model for "ethical reasons"

  • Der_tolle_Emil 21/11/2017

    But I don't know about this "players who are in denial of their addiction" remark. I think people should be allowed to spend as they wish without their motives being questioned.
    That's quite an unpopular opinion but I do agree. Call it liberalism but I've been quite vocal on the topic of loot boxes as well and I think the vast majority of people know very well what they are getting into; And can decide on their own how to spend their money. I don't think we need government regulation there.

    However, it's hard to argue against a company who voluntarily decides to forego microtransactions. Admittedly it is an extreme move but it's exactly what the industry needs. I'm a fan of self-regulation, and I'd much rather have extreme opposites in terms of business strategy to give consumers as much choice as possible where to spend their money. Ultimately that's a much saner approach than government/legal regulation.
    Reply -2
  • After five years in development, sci-fi colony sim RimWorld is on the "final stretch" to release

  • Der_tolle_Emil 21/11/2017

    This game confuses me to no end whenever I see a picutre of it or a stream on Twitch. Every single time I think "huh, that's an odd version of Prison Architect" until I realize that it's a completely different game. Reply +1
  • Star Wars Battlefront 2 loot boxes investigated by Belgian Gaming Commission

  • Der_tolle_Emil 17/11/2017

    Nice UI design in a phone does not require you to pay an amount to go through random number generator in order to achieve it. The fact you try to equate the two as the same is the kind of corporate apologism that we need to see less of.
    I didn't say that it required luck, just that people are willing to spend money on features of a product that are not essential for it's intended purpose; And that consulting external professionals like psychologists to gauge how much non-essential extras can be sold is extremely common. The practice of fleecing customers is the issue, not HOW they figured out to do it (which is why I discredited the "they even used psychology!" argument). I don't think we need to proof intent. They are a business, their sole intention is to make money.

    EA could simply offer any card to purchase directly. They don't. They hide it behind RNG with very deliberate psychological triggers (the slight pause that occurs before the loot are revealed) ripped straight from gambling mechanics to ensure as much money as possible is spent to get any one particular item of meaning.
    Playing devil's advocate for a second: What's illegal about that? Is it the deliberate psychological trigger, like the pause? I hope not because I want my fanfare in Zelda when I open a chest instead of the item appearing immediately. Now you might say I didn't pay for the ability to open the chest, but that isn't necessarily true. I did spend in-game rupees to get to play the chest game. And I had to spend time in the game to get those rupees. If I don't get the heart piece by opening the correct chest out of three I have to spend more rupees and for those I have to spend more time. Why is that acceptable? Broken down it's the exact same game mechanic; And the same enticement by the developer to play the game. If I had to spend 100 rupees and a simple prompt would come up immediately saying "yes, you win" that would be completely underwhelming. The suspension random chance generates is essential.

    And that's what I mean. The intentions of Nintendo and EA are completely different, so is the moral point of view. But the mechanics per-se are identical - and if you want to ban loot boxes you have to come up with such a wide ranging definition of what gambling in video games is that it will ultimately affect lots of other things that are perfectly fine, I'm afraid.

    (Also on a sidenote, since I didn't mention it at all: I have yet to read up on the Complete Gacha story you mentioned, to be honest I don't know enough about it yet to comment. I'm not trying to dodge something :) ).

    Reply 0
  • Der_tolle_Emil 17/11/2017

    You make this sound like EA stumbled onto BF2's way of monetisation. They hired lawyers, psychologists and mathematicians to design that platform. Go look at games company hires nowadays and you will see positions for psychologists in R&D. Why would a games company need a psychologist to make a game? To make sure their skinner box is as effective as possible and then the lawyers can give it multiple passes to make sure it all sits in the grey, legally speaking.
    I am absolutely aware that the system was designed to make money. I am also aware that DICE made the game to make money. Published by EA to make money. Who are part of the industry, which is there to make money.

    Of course there is a line that can be crossed where the balance of delivering a solid product and making profit simply doesn't add up anymore. And that's not something that is unique in the gaming industry, it's a part of every industry. Do you think Apple didn't consult psychologists to get an opinion on what emotions/reactions certain designs evoke when designing the next iPhone? With the sole purpose to judge how much they can charge to get the reaction "It's nice to look at" instead of "This is too expensive"?

    We are talking luxury items here. We are not depending on games. Look, I don't want it to go away or down the drain, of course not. But we do have our own free will and already have the power to stick it to EA by simply not buying the game.

    Of course it's a shitty game and practice, we all know that. But let's not fool ourselves into thinking that EA is all of a sudden the new mad scientist in town who came up with new, never before seen ways to make money. No, I'm not a huge fan of EA either, but this loot box topic has quickly turned into a witch hunt where reason and sensible arguments (and especially thinking about the consequences should they get banned) are simply forgotten. I have a problem with knee-jerk reactions and this is turning into one. I totally understand why people are upset and they should be, but I think the big picture already got lost on the way.
    Reply -3
  • Der_tolle_Emil 17/11/2017

    I think there's a healthy dose of kids who this stunt is clearly aimed at, and who aren't likely to make an informed decision.

    Which makes EA's decision all the more cynical. As much as I appreciate EA and Dice's output and spectacle, this practice will set the industry back if allowed to persist.
    I'll give you that - and I have a strong opinion about games aimed at kids. But in a mature rated game it's something a little bit different. I certainly wouldn't mind a bump in age ratings to mature if a game contains a strong element of luck; I just don't know how you would judge that. The roguelike genre for example would vanish in an instant if luck was banned outright or even just toned down. That's the crux of the situation, on a case to case basis it seems obvious most of the time whether the method to unlock items is just there to fleece customers or not, but I can't think of a way to come up with a general rule.
    Reply +1
  • Der_tolle_Emil 16/11/2017

    Gamers should be VERY careful what they wish for here. Its a very slippery slope where laws are concerned, as pretty much every game outside of Chess and Go has RNG elements and its going to be a struggle to write laws that aren't going to be a piece of piss for games designers to circumvent without broad strokes laws that could be hugely damaging for the whole industry.
    Totally agree, exactly my point as well. I think we're all on the same page here that locking essential content away with no guaranteed (or feasible) way to access it is a lousy business practice. But what it boils down to essentially is that in this case EA published a game that is a weak product. This is a question of value for money, not legality.

    Luck is not just a byproduct in game design, it's essential. Getting it right is hard though, and Battlefront 2 certainly failed spectacularly. What's next? Banning RNG in RPGs because it took someone longer to finish a boss because the weapon didn't hit three critical strikes like the weapon of a friend that an enemy randomly dropped in a room earlier? That's ridiculous.

    Just because EA got it so completely wrong doesn't make it gambling or even illegal. Of course it's horrible game design and ultimately it might even be fair to simply say EA are assholes, and if you think your money is better spent elsewhere then go ahead and spend it somewhere else. We're grown ups, we should be able to make our own informed decisions, not throw a tantrum just because we didn't get what we hoped for and outlaw everything we don't like.

    I mean don't get me wrong, the discussion about this topic is 100% necessary and healthy but it needs to be a sensible one.
    Reply -3
  • Der_tolle_Emil 16/11/2017

    I really, really don't like loot boxes but to be honest I don't think they classify as gambling. As has been mentioned several times, you (the gamer) can't lose anything. You might not get what you want, but you don't outright come back empty handed.

    There's really no difference to tons of other mechanics in games that depend on luck. Since I'm playing Stardew Valley right now, if I buy Qi coins in the casino for another in-game currency and then lose, isn't this even worse? There are items on sale there that cannot be gotten otherwise - and not winning them means my coins are gone forever, there's no consolation prize or anything.

    What about spinning the wheel in Forza Horizon when you level up? Where a paid for by real money VIP membership doubles my winnings? I've put tons of hours into the game, do in fact have a VIP membership and didn't win a single Forza edition car yet.

    If you don't like loot boxes or the monetization scheme in a game in general, then don't buy/play the game. If that means missing out on a title you really wanted, then this sucks, obviously.

    It's great to have a discussion about this topic outside of gaming forums, but I'd much rather have people think for themselves rather than various government bodies stepping in; Even though, as mentioned, I'm not a fan of loot boxes.
    Reply +1
  • Jelly Deals: Humble Store's Fall Sale live now with free copy of Killer is Dead

  • Der_tolle_Emil 17/11/2017

    Killer is Dead is quite brilliant. The setting and weirdness of it might not be for everyone but as far as gameplay is concerned it's probably the best game we've seen that has Suda's name on it. Very satisfying combat. Reply +2
  • Stardew Valley is getting new single-player content after all

  • Der_tolle_Emil 16/11/2017

    This is such great news. The game has me absolutely hooked. In over 25 years of gaming there hasn't been a single game where I racked up 100+ hours in just a single month. The best part is that I can't even properly describe what makes this game so special. It's the whole package that just works, which in my eyes is something special. Reply +2
  • Capcom shows off Resident Evil Revelations' Switch-exclusive features

  • Der_tolle_Emil 16/11/2017

    That's not a bad price. I bought the first one of the 3DS but only played it for an hour or so, then got distracted by something else (though I can't remember what). Could very well be one of my next purchases then. Reply -1
  • Super Bomberman R on Nintendo Switch gets another generous free update

  • Der_tolle_Emil 15/11/2017

    Not too shabby I guess, especially since it's not just new characters; They look nice but the amount of grinding required to unlock them was just too much for me. I'm definitely down for tackling the campaign again and checking out the new world. Should fit right into my Saturday morning schedule before having to take care of chores. Reply +4
  • Hollow Knight on Switch has been delayed until early next year

  • Der_tolle_Emil 15/11/2017

    Aww that's too bad, I'm really looking forward to this. But at least we now have a rough estimate of when it will come, I haven't seen any release date updates after it was announced that it will come to the Switch.

    Also, looking at my 100+ hours I've put into Stardew Valley already with no intention to quit anytime soon (not even for Mario) I guess that's at least one game I don't feel bad about ignoring for now.
    Reply 0
  • Project Hospital is a "fresh" indie take on Bullfrog's Theme Hospital, minus the Bloaty Head

  • Der_tolle_Emil 13/11/2017

    I adored Theme Hospital even though a few missions in it got quite repetitive - yet I still play it every now and then even these days. The formula worked, the humor, the music and of course the entire presentation of it all. Anyone interested in the original should check out to get it to work properly on modern systems.

    As far as project hospital is concerned: I like the idea but to be frank, the art direction is horrible. It has no charm at all. It's neither cartoonish enough to make it look light hearted like the original nor does it look "professional" for lack of a better word as a traditional simulation should look like. I'll still keep an eye on it as I like sim games, but something really irks me about the way it looks.
    Reply +7
  • Awesome Games Done Quick is speed-running for charity again in January

  • Der_tolle_Emil 03/11/2017

    I'm really looking forward to this. Thanks EG for finally announcing this before it actually starts, not just when it has just ended. Reply +2
  • De Blob is coming to Xbox One and PlayStation 4 in November

  • Der_tolle_Emil 25/10/2017

    I'm definitely part of the "the first one was better" camp, too. Not that the sequel was bad, far from it, but it expanded on so many things that the simple charm of the original got a bit lost and just didn't feel that coherent. Not sure if I will get again, I already have the Wii and PC verion. It will depend on the price, I'm sure it's much nice to look at and listen to on the living room setup compared to the PC. Reply +2
  • Switch gets its first proper seasonal eShop sale for Halloween

  • Der_tolle_Emil 25/10/2017

    Well, looking at those hefty discounts I'm at least not feeling too bad about buying a couple of games just last week. Reply 0