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Nintendo know this very well and use it to get fans to pay, over and over again for one reason and one reason only.
someone a long time ago took the data off the super Mario cartridge and edited it to work on their emulator. Someone then took the game file from the virtual console, analysed its code and found the same edit that 100% indicates that the virtual console release is the same file that was taken from the cartridge illegally
However your Picasso analogy is really not applicable (and why use Picasso when an original hard copy of Mario would have suited )
A lost Picasso would be a one off, rare as fook so the cost reflects that. A digital rom of super Mario demonstrably is not.
Less people would use pirate roms if the 20 odd year old games were a reasonable price.
To change your analogy: if a gallery was selling Picasso prints (not origional) at £10,000 and on old lady really wanted one, but a shop down the street selling the exact same unlicensed print for a pound,which one would or should the old lady buy .
I find it odd that Nintendo would even need to "dump" their own game off a cartridge. I imagined they'd have the original software code stored on a computer somewhere. Like in some Nintendo Smithsonian vault of game assets/codes.
While the information is necessary, the exact format (order and meaning of bits) could differ between implementations. So if Nintendo were making their own proprietary emulator to run their own dumps, the format they'd create would likely be different.
The fact that it uses the iNES header format means they took existing ROMs, dumping tools or emulator code as a starting point, rather than working from nothing.
It's certainly interesting to see, and probably points to a third party company who maybe didn't get given an official ROM image at the start of development or borrowed the format directly.
...means they took existing ROMs, dumping tools or emulator code as a starting point...
They don't mean that every ROM dumped will create a different image.
What they mean is that Nintendo (and other companies) routinely patched games between batches being released.
The presence of a properly formatted iNES header does point to Nintendo using existing tools or a downloaded ROM. In the latter case they'd technically be acting illegally as the header is the work of the dumper (who was also breaking the law), but you could never prove who that was.
This does suggest that the ROM was dumped using an existing tool instead of Nintendo's own, otherwise their header format would be expected to differ in some way.
Makes me wonder why they don't employ a lot of these talented kids.
This would of course, depend strongly on the licensing terms for said open source code.
As it happens, iNES is not open source, but can be licensed.
According to the article, Nintendo would not have got exactly the same result if they'd dumped their own cartridge, as apparently every cartridge produces a minutely different ROM.
I'd be very interested to know why each cartridge produces a different ROM though. Digital data is supposed to be identical across copies, so what exactly is it that causes a slightly different code to be recorded?
Aside from the crux of the story, this little fact fascinates me!
Coming into this from scratch, is it best to run through first without this, or is the entire game just "better" with it?
You're right. I think people are failing to see that
1/ The prices will come down from RRP
2/ The controllers have a fair bit of tech in, and split into two near-fully functional ones for many games.
Fair enough. :)
At least you "only" need to buy a second pair of joycons this time around.
And anyway, who buys *3* extra controllers for their other consoles in case friends come over?
Nintendo just seem to keep kicking themselves.
Im sure there are plenty of things less important than file size considering that this is a thread about memory cards.
Its a console, not an ipad, and in these days of digital media going back to cartridges is a Fisher Price move.
You can forget about 3rd party patches then.
There's a shedload of other stuff worth querying, Zelda seems pretty restrained in terms of file size for a modern AAA game to me.
No, microSD cards have slower read speeds than a 5,400rpm HDD (which is what's in the PS4). They also degrade relatively quickly with continuous use, so quite why Nintendo thought that this was a good idea is baffling.
since the games come on carts there is a fair chance that patches will be installed directly onto the game carts.
To be fair, you wouldn't be buying Splatoon again, but its sequel.
You're defending something that has £75 controllers. Enough said.
This thing is going to BOMB.
Ps4 and xbox one can't be taken with you? What? ofc. they can... what have you been smoking?
Their current market position is their own doing, but what they should have done is competed on price. Take a loss on hardware and get it under £200 and I think it would have flown off shelves faster than they could make it for a long time to come. They would more than make the loss back through software and online fees and they have the money behind them to do this with very little risk.
It's their business decision not to go that route, but one that may end up giving the console the same fate as the WiiU.
When playing local multiplayer one controller is going to be more ergonomic than the other since the buttons & sticks are in different places. Built-in shittier one for your friend/little brother to use, how nice.
Yeah they can't do mobile, but are you really going to say that switch has more features than a ps4 or xbox one? really?
hat you wrote there is the argument that a big nintendo fan will tell themselves to convince them they are not being ripped off.
The average customer however is going to look at 3 things... price, games and popularity - the ps4 is so far ahead on all of those that it seems to me nintendo are still not looking to place this as an alternative for somebody out looking for a device to play games on and who is willing to consider all the options.
It depends on how you look at it to be honest. If you directly compare it to a ps4, then yeah it is under specced.
But for mobile tech it is high end stuff.
Also, I'm 99% sure they'll use the extra online play as a way to not let people "import" their old Wii U purchases.
How generous of Nintendo. Up to 1080p in 2017.
probably THE game where portable local wireless multiplayer will be awesome :)
Forza Motorsport 4