Der_tolle_Emil Comments

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  • Shakedown Hawaii is the follow-up to Retro City Rampage

  • Der_tolle_Emil 25/11/2015

    Amazing work on the sprites, especially the animation. Really nice to look at. RCR was fun but to be honest the only thing that kept my going were the references to other games/movies. If it wasn't for them I probably would not have finished it because ultimately the game(play) was really, really shallow and I think the game suffered a bit from being tailored to put in as many jokes as possible; At least that's how it felt to me after a while.

    Still looking forward to this though, RCR is a very solid base and with a bit more freedom this could be a fantastic game.
    Reply +3
  • Star Wars: Battlefront looks even better with Toddyhancer mod

  • Der_tolle_Emil 24/11/2015

    I don't have any "original" screenshots to compare them to so I can't say how good the original looks but I have to admit that the screenshots of the mod look REALLY impressive if you ask me. I've heard the claim that something looks photorealistic at least a million times and I can safely say that not just one but several screenshots look good enough to earn that title.

    However, I'm afraid it all goes out the window once you see the mod in motion. There have always been scenes in some games that look absolutely amazing when you get the right camera angle but they never succeeded to look real if you aren't standing in the perfect spot.

    Anyway, I don't want to discredit the author, not at all. The screenshots are amazing and getting the game to look as good as it does here is a huge accomplishment. I just think that getting the right screenshot is still half of what makes them look so good. I'd love to be surprised though when the first videos show up.
    Reply +7
  • The Legend of Zelda: Twilight Princess HD is real, launches in March

  • Der_tolle_Emil 13/11/2015

    Twilight Princess was a strange Zelda title for me. Something just didn't click the way all the other titles did. I still enjoyed it but when I think back now I can't remember a single dungeon. The only thing I really remember is finding some hidden caves somewhere, getting excited about them only to find out that the treasure chest contains just more rubies even though I was already maxed out because there was nothing to spend them on. Reply +3
  • Faster hard drives boost Xbox One Fallout 4 performance

  • Der_tolle_Emil 11/11/2015

    It's odd that the 7200rpm drive resolves the stutter. Seek times and latency are not that much faster on a 7200rpm drive. Once the data starts to come in the drives start to pay off but until then there should be not that much of a difference. Depending on the layout of the data even SSDs can make only little difference when it comes to continuous read speeds (at least until a year ago or so). Given that an SSD has such a high impact on the game suggests to me that the data layout is far from optimal. Seek times is where SSDs shine and that explains the huge performance gains.

    The thing is: Why does the game stutter using the stock drive so much on the XBO? Even if the drive wasn't really all that good for a 5400rpm drive the PS4 handles it that much better so there has to be something else as well. Weird file system (defragmentation issues?) on the XBO? The OS choking itself trying to handle OS tasks?

    There is just no way that the hardware is the only difference.
    Reply +1
  • Street Fighter 5 sparks "censorship" debate

  • Der_tolle_Emil 10/11/2015

    That is hardly censorship - especially when a game is still in development. Changes are bound to happen and we are talking about minor adjustments in camera angles. Who knows, maybe some costumes just don't go well with the previously used angles. Whatever the reason, crying censorship is just ridiculous. As far as Mika's changes are concerned, the buttslap really fits her character and I doubt that too many people would be offended by it - especially considering her outfit as a whole. I mean, there are tons of things far more offensive than the buttslap.

    Anyway, even if the changes were made to avoid any potential issues this is still a game in development and saying it is censorship is a bit ridiculous in my opinion.
    Reply -3
  • Performance Analysis: Fallout 4

  • Der_tolle_Emil 09/11/2015

    Oh well, I didn't really expect anything different given the engine's age. Inefficient memory management and asset loading will always produce stutters regardless of CPU/GPU power, the bottleneck that is a (relatively) slow HDD won't just disappear.

    What surprises me is how much of a difference there is between the two consoles though. I honestly don't know which stock HDD performs better but I somehow doubt the raw numbers are so different that they can explain why the engine comes to a complete halt for a brief amount of time.

    It's tragic that the engine still has so many issues. I mean, I didn't expect a new one or a even a major rewrite but the media being slow has always been an issue with consoles, this is not something that is unique to the newer consoles. Heck, back then we didn't even have HDDs.

    Graphics are one thing and I doubt anyone expected the game to trump any of the current-gen games but having the game running like someone forgot to enable DMA is quite strange for 2015.
    Reply +1
  • Face-Off: Need for Speed

  • Der_tolle_Emil 07/11/2015

    It is nice to look at, no doubt about it. Even better though was hearing the NFS2 SE/NFS3 soundtrack again :) Reply +6
  • Watch: Street Fighter 5's new tutorial stars young Ryu and Ken

  • Der_tolle_Emil 05/11/2015

    I haven't watched the video yet but I really hope that the tutorials and challenges will provide a bit more info on WHY you fail them when you do. It's one thing to know what combos and what doesn't but it can get incredibly frustrating (especially for new players to the genre) when you don't know why your moves didn't connect even if your input was correct. The whole aspect of timing wasn't covered at all in SF4 (maybe that changed with the later versions) even though the correct timing is the most important part in a game like this. Reply +5
  • There are a few things you need to know about Call of Duty: Black Ops 3 on PS3 and Xbox 360

  • Der_tolle_Emil 02/11/2015

    Did you read the article? If you buy the previous-gen version, you get a free digital download of the current-gen version.
    Are you sure? I thought it said you get the original BLOPS that was released on the last gen consoles?

    At any rate, I also don't think this has anything to do with forcing the people to buy the current gen version. They could have chosen not to release anything on the 360/PS3 at all. I think it's still commendable that they released a version even though it's a cut down version.

    I don't think that there are too many people who would go for the old version. There is almost no money to be made on the old platforms and I think it's commendable that they still publish one.
    Reply +2
  • Surprise! Dawn of War 2 just got new DLC

  • Der_tolle_Emil 30/10/2015

    Looks fun and I really wouldn't mind playing through the game again but there's just no way I'm going to pay for that. Reply +2
  • Zelda fans have a bone to pick with Nintendo over doge meme

  • Der_tolle_Emil 28/10/2015

    I've played every Zelda title (on a Nintendo platform) so far and I think some people take this far too seriously. Zelda has always had some form of humor in the dialog and I don't think this goes too far at all. Personally I think this is quite funny - especially in a title that's not really an entry in the series main line. Reply +11
  • Super Mario Maker update to add mid-level checkpoints, new levels

  • Der_tolle_Emil 27/10/2015

    Really need to get back into this, I kind of gave up after the first week because I was fed up of the majority of user levels being either "Press nothing and let the level complete itself" or "Let's see how many enemies can be fit into one screen".
    Yeah, me too. They are either humongous creations - not that I don't admire the time invested into those levels - or just one screen levels that are really tricky to solve. They can be fun but after a few of them you have seen it all.

    There are far too few well balanced levels out there, at least when I first got it.

    As fun as the game is, and it really is, Mario is probably one of the least suitable titles for an editor. There is just no way to compress everything that makes the series into a single level and even then you'll have a hard time to create something that's as balanced as the official levels we have seen in the official games.

    For some reason I still go back to it though. There are brilliant (mostly challenging) levels out there and when you find one it's the perfect 20 minute time waster until you crack that one level.

    Checkpoints are definitely a step in the right direction, it should allow for longer levels that are still challenging without getting frustrating when you die at the end.
    Reply 0
  • Day of the Tentacle Remastered debuts in-game screenshots

  • Der_tolle_Emil 24/10/2015

    I have to agree that it does look a bit disappointing. This is probably a difficult title to remaster because the original art style lends itself very well for being upscaled. You get a nice HD looking game without having to re-create too many assets which is nice because unnecessary changes might not go down well with gamers either because honestly the original still looks really good. Why change it?

    Unfortunately you can really see that this was a simple job of upscaling the original and tidying up the rough edges. Some of the images look great but some others really look like it was a lazy upscaling job without much else being done.

    I'm sure it'll still be the fantastic game it was when it came out but I can't help but feel slightly disappointed by some of the screenshots.
    Reply +1
  • Space combat roguelike Everspace confirmed for Xbox One and Windows 10

  • Der_tolle_Emil 23/10/2015

    This looks awesome. The last game I played similar to this (by the looks of it) was Project Sylpheed which was rather flawed but still strangely appealing. There's something about a chaotic mess of colorful trails that does it for me. Reply +1
  • Xbox One gets its own limited edition Fallout 4 controller

  • Der_tolle_Emil 20/10/2015

    I can't be the only one who thinks this is fugly, right? They should have gone with a more post-apocalyptic design. Brushed metal or rusted metal colors will definitely work better.
    The thing is that all that post apocalyptic rusted metal design looks really cheesy as well.

    Not that this design is particularly beautiful. In fact, it's quite ugly. However, it's so ugly it's almost good again. It certainly stands out and in a weird way it's still the "best" looking controller design compared to all the other designs I've seen so far.
    Reply +3
  • Skullgirls dev explains why Indivisible costs $3.5m to make

  • Der_tolle_Emil 20/10/2015

    Loved Skullgirls and this looks really intriguing as well - what put me off was that they chose Indiegogo instead of Kickstarter. I really don't need yet another account on yet another platform that does exactly (as far as I know) what the others do.

    Their set goal was never an issue, at least not for me. I can imagine that people think this sum is way too high compared to other campaigns but I know how high development costs can get.

    The concept of crowdfunding games is still new, I'm not surprised that every now and then projects have to face all kinds of issues that haven't been issues before. It's unfortunate, really, but you can't really blame anyone. Everyone in the industry (and the people behind the platforms) still has to learn a lot about the subject, that's normal.

    If you want to convince people that all this money is needed (which I have no doubt of) then offer a breakdown of where the money goes to. I'm sure everyone will understand.

    I really don't think too many people will try and prove the budget to be wrong. However, the way the tiers are set up with this game it's basically a pre-order. The lowest tier that actually gets you the game is $60. That's quite high actually. If it was $30 I'm sure there would be far more people willing to back this. It's not the total sum that worries people, it's how much of their own money they will have to spend and that's something I completely understand.

    Don't forget, crowdfunding should reduce the risk of devs. People pay less but in advance. Both parties can lose but people are willing to do that to support devs and their projects. At least that's how I see the idea behind crowdfunding. However, with a $60 ante it feels far less like sharing the risk of doing a game but more like completely offloading it to the customers. That just doesn't sit well, especially with a well known publisher already on board.

    It's $30 for the game. They just moved the $30 tier up to the top of the list as "featured", which is why you're seeing a jump from 15 to 60 down below, if you're used to the way Kickstarter does it.
    I missed that as well. $30 is far, far more reasonable. I guess I am also too used to Kickstarter :)
    Reply +1
  • Looks like Nintendo's developing Zelda: Twilight Princess HD

  • Der_tolle_Emil 14/10/2015

    Well... Not really a fan of re-releases to be honest but in this case it's a bit different. I (shame on me) never completed it and as much as I enjoyed motion controls on the Wii they took it a bit too far with Twilight Princess. After a while cutting down grass became more than just tedious.

    This is one re-release I can get behind. Well, that and Resident Evil 2.
    Reply +2
  • Prison Architect review

  • Der_tolle_Emil 07/10/2015

    Add me to that list. Bought it but haven't had the chance to try it. Come on weekend! Reply +4
  • Xbox One controller remapping coming for all pads soon

  • Der_tolle_Emil 05/10/2015

    Custom soundtracks was my favourite feature of the Xbox 360. It was so nice to have the ability to instantly stream my favourite music from my PC whether in-game or just to play through my living room stereo. Sad to see it so low on the Xbox One priority list.
    I also really enjoyed the feature, especially because it was so well integrated with games; Cutscenes paused your audio and some early games even had an in-game popup showing you which track was playing like they had for their own soundtrack (I think PGR3 did something like this for example). I always thought that was brilliantly integrated. I doubt the XBox One will have the same feature list (I doubt already released games will have support for custom soundtracks if it never was in the specs) but being able to listen to my own music while playing can be a huge advantage.

    I think I spent 200+ hours with Crackdown hunting orbs simply because I could listen to my own music while doing so. Most relaxing gaming experience ever.
    Reply +1
  • Criterion founders tease Burnout spiritual successor

  • Der_tolle_Emil 02/10/2015

    Nah, Burnout 2 was easily the best. The titles afterwards were still good but I wouldn't call them actual racing games. Burnout 2, however, had incredible amounts of replayability. Once you figured out how to chain burnouts without a single interruption it became a mesmerizing experience. If you had to name games where you really ended up "in the zone" Burnout 2 could easily compete with the best of them.

    As far as Burnout Paradise is concerned: Great game, but not Burnout. At all.
    Reply +2
  • Cities Skylines: After Dark review

  • Der_tolle_Emil 02/10/2015

    All of these are pleasing extensions, and it's undeniably fun to watch each new piece of your city spin and whirr like dozens of interconnected flea circuses. But again, the effect these changes have on the deeper simulation is less than you might hope for and expect. There are various new sliders to tinker with, such as adjusting your budget between day commerce and night commerce, or instructing services like rubbish disposal to function at certain times of day, but it's all optional rather than fundamental.
    I guess his also applies to the vanilla Cities: Skylines. But then again it's exactly why I enjoy the game so much. I have played so many city builders over the time and so many games made me feel like an accountant clicking away at an Excel spreadsheet, adjusting bits and pieces here and there which all had immediate impact.

    It's true that these games had a much more complex simulation as their foundation but eventually you always faced the same problems and soon realized what is "right" and what is "wrong". Regardless of how you built you city - problems were always solved by adjusting sliders instead of proper planning.

    That's definitely not the case with this game. Yes, it's far less challenging than other titles but the sense of actually accomplishing something is still there, for me personally even more than in other titles. Restructuring your city is simply more fun than adjusting budgets or various fundings.
    Reply +12
  • Watch: Eurogamer plays Vermintide

  • Der_tolle_Emil 30/09/2015

    This looks much, much better than I thought it would after reading about it. However, is it just me or is there an awful lot of motion blur in the game? It never bothers me (in fact I quite like it) but something feels off in this video at least. Hopefully it won't be an issue when playing it. Reply 0
  • Forza Motorsport 6 review

  • Der_tolle_Emil 23/09/2015

    It didn't take long for me to realize that this is easily the best entry in the series yet. Forza 5 was a huge disappointment for me; It never clicked. Since I'm living in one of those countries where the Xbox One was delayed for almost a year I missed all the microtransaction shenanigans but the lack of tracks was still a huge issue for me. The handling didn't click either although I cannot say if this was the fault of the game or the fact that I played every Forza title before that almost exclusively with a wheel. I have to say though that I don't miss it. After a while setting up the wheel got too tedious and with a pad the game just didn't feel right. Not an issue with Forza 6, fortunately. It plays like a dream with a pad although I am still having trouble not hitting the brakes so hard that everything just locks up and I start drifting off the track :) I do have the feeling that some cars start to drift a bit earlier than I would expect them to (especially FWD cars seem to have a strangely twitchy tail here and there which I'd much rather expect from RWD cars) but it'll only be a matter of time until I adapt accordingly; Doesn't mean the game is any less fun.

    If there's one thing that I really don't get it would be the mods though. So far I never felt like I had to use them and I hope it stays that way. They simply make no sense to me whatsoever.

    It's still a bit disappointing that weather conditions and time of day are fixed, especially since you cannot even adjust them on every track but ironically I think it's good that there's still something to improve for Forza 7, as ridiculous as it sounds thinking about the sequel already. But ultimately Forza 6 is a very complete game and there isn't much that can be improved. Even the single player mode finally has a real sense of progression to it; While every Forza title was quite a step forward in that department every title was ultimately just a grind in the end.

    We have reached a point where it's a simple matter of personal preference which racing game feels better and is more fun and that's a good thing.
    Reply +15
  • Shovel Knight's Plague of Shadows DLC sets a new standard for free add-ons

  • Der_tolle_Emil 23/09/2015

    I loved Shovel Knight and played the first level of the DLC yesterday as well and boy was it hard compared to the original. At least that's how I felt. I do love a challenge though so I'm sure I'm going to enjoy this quite a lot.

    As far as the controls are concerned: It really doesn't control like a bad NES game at all, there's just way more depth to it than most NES platformers had. This shows even more in the DLC. The first level already teaches you quite a bit about how to control your character and the combination of double jumping into a charge jump (if it's even called that, I don't know) and then continuing to keep your height by throwing bombs is far more complex and versatile than any NES game I remember. It is incredibly fun though. The original wasn't as sophisticated as far as I remember it but you did have to plan ahead because once you were in motion there was no easy way back. You had to plan your route through a screen which can be a turnoff for some but ultimately, at least for me, getting safe from A to B is all the more satisfying in return.

    In a sense there's also that certain Super Mario 64 magic to it when I first discovered how to properly use the triple jump. Once it clicks it's just sooo satisfying to pull it off and it makes even the flattest of levels still a joy to play.

    And one more thing regarding the DLC: I think it has tons of speedrunning potential. This is probably something that is at the very bottom of most people's list but even after a few minutes I could already feel how much potential the new character offers and how many ways there'll be to exploit his various techniques to get through a level as fast as possible.
    Reply 0
  • Der_tolle_Emil 22/09/2015

    When's this out? Need to get back into this game
    Pretty sure I saw a twitch stream yesterday playing it (from a speedrunner, no idea if he had beta access and which platform he was playing on though)
    Reply +2
  • Nintendo delays Star Fox Zero until 2016

  • Der_tolle_Emil 18/09/2015

    Slightly disappointing but ultimately what distinguishes most Nintendo games is the amount of polish. I am more than willing to to wait a couple of months to let Nintendo really do it right. There hasn't been a proper Star Fox title for ages, I'd rather have the game done right, who knows how many years it will take until we see the next release in the series. Reply +5
  • Need for Speed will be locked at 30fps on consoles

  • Der_tolle_Emil 16/09/2015

    I'd like to see every game run at 60fps as much as the next guy, especially in racing games, but a properly locked 30fps really isn't the end of the world. Take a look at PGR4 or the two Horizon titles, all of them easily among the top racing games of recent years - 30fps does work if done right. I have zero interest in NFS but the hate sometimes here is ridiculous. Reply +3
  • Capcom announces first-person shooter Resident Evil Umbrella Corps

  • Der_tolle_Emil 15/09/2015

    Abysmal Reply 0
  • Need for Speed PC delayed so frame-rate can be unlocked, visuals improved

  • Der_tolle_Emil 15/09/2015

    My system is always connected online so it's not an issue. Do people seriously never have their system of choice connected in this day and age, really?
    I don't have a problem with always online either and I'm sure most people have their consoles online all the time but unfortunately EA has a horrible track record when it comes to keeping their servers up and running for more than a year or two.

    Depending on the integration with other social services such always-online games are a ticking time bomb. Who knows whether EA can be bothered to patch their game once Facebook et al. change their API? (Wild guess, I don't know if the game is connected to those services).

    It's that uncertainty that bothers me; Always-online is fine for me if it's platform based, ie. should Xbox Live go down (or die) then I won't be happy but I can live with it. It shouldn't be up to the publisher though to decide when they kill their game - especially not if it's not necessary to have the game online.

    That being said, I haven't seen the gameplay footage so far until now. I have to admit that visually the game does look quite good - they really nailed the camera to give the game that cinematic feel (which I usually despise). I'm sure it would bother me to no end when actually playing the game but it's still looking quite impressive to be honest.
    Reply +1
  • Nintendo names new company president

  • Der_tolle_Emil 14/09/2015

    The "background in banking" statement worries me a bit - possibly more interested in money than games??

    Hope I'm wrong....
    That's the role of a CEO. Besides, if Nintendo doesn't have any money we won't see any new Nintendo games. I really don't think this is bad at all.

    Besides, Nintendo's former president Hiroshi Yamauchi had absolutely no interest in gaming - at all. Saying he dismissed the concept of gaming in general is an understatement, he really despised gaming. Ultimately though he understood how to run a company. Just look how much he has accomplished.

    This could very well work out. In the end Nintendo needs to be financially stable to do their job and they have more than enough capable developers and artists that the CEO really doesn't have to be invested in gaming all that much.
    Reply +12
  • Super Mario Maker review

  • Der_tolle_Emil 11/09/2015

    The whole thing's a tutorial, and a strangely graceless one for a Nintendo game. The start of World 1-2 is a message to the player that reads: Hey, you can go down pipes. Watch.
    This is what fascinates me the most when I play a new Nintendo game. There is simply no other developer that understands so well how a learning curve should look like. It's not just the pacing but also how it seems so effortless. It's not just how they show players how the game works but also how they manage to design levels. You get such a strong feeling for their design that everything just makes sense - take secrets for example. I recently started to play Yoshi's Woolly World and you can simply feel when there's something hidden behind a wall even without any (obvious) visual hints. It's not obvious how to get there but you just know that there is something to be found around an area. No idea how they do it but with almost Nintendo game you start to feel familiar with the world so quickly that anything that feels slightly off gets your attention. There are simply no other studios around that nail this as consistently as Nintendo with almost every single game.

    An, on top of that, it's not just the learning curve in single player games that is almost always pitch perfect. You can hand the controller to anyone and they will understand how to play the game and enjoy themselves yet at the same time it seems like there is just no limit to how good you can get.

    To be honest I had no interest in Mario Maker when it was shown. I've fumbled around with various level editors for Mario titles from time to time but I always preferred playing, however, I really need to see how Nintendo's design magic works when it comes to level editors.
    Reply +14
  • Sinister clown adventure Dropsy is out now

  • Der_tolle_Emil 11/09/2015

    I love the animation in this! Reply +4
  • You won't believe who Bowser Jr's mother is!

  • Der_tolle_Emil 11/09/2015

    I remembering back in the day as a child wondering about the Mario packaging. It looks like he's about to fall into the lava? How can he not be about to lose a life?
    That never bothered me as a kid. However, the fricking fireball inside the brick wall is still driving me crazy even 30 years later on.
    Reply +2
  • Nifty Minecraft update adds Windows 10 and Pocket Edition cross-play

  • Der_tolle_Emil 09/09/2015

    "Online play is something of a work in progress," Mojang said.

    That sounds slightly ironic given the background of Minecraft.

    That being said, aren't the pocket and Win10 editions not able to connect to servers? I only have the "regular" desktop version and it always baffles me how many devs seem to have issues offering cross-play support if the whole infrastructure is server/client based (especially considering that even some single player games seem to use this kind of setup where the client is connecting to a server running on the same machine).

    I understand that mobile editions might need (severe) tweaks when it comes to netcode as obviously you can't really compare mobile connections to broadband connections at home but nevertheless the actual game-relevant data should be more or less the same for either version.
    Reply -1
  • Lovers in a Dangerous Spacetime review

  • Der_tolle_Emil 09/09/2015

    after being with my missus for nearly two decades getting her to do anything coop with me is nearly impossible without booze :(
    I seem to have the same problem in bars :)
    Reply 0
  • Forza Motorsport 6 takes us back to the series' heyday

  • Der_tolle_Emil 08/09/2015

    Fixed that for you Eurogamer. Will you stop giving publishers (the people responsible for 99% of the crap floating round in the industry) a free pass? Why exactly cant you use your own, actual gameplay (with hud etc) screenshots? I dont play a game in replay mode, so why are those the only screenshots publishers ever provide??! If for whatever reason you cant or dont wish to use your own actual real gameplay screenshots I'd rather have no fake screenshots and just read text until I can see for myself what the game actually looks like when playing. This isnt specific to this game - it goes for all games.
    Well, what are EG going to do? You can't really bite the hand that feeds even for the sake of being an independent journalist.

    Besides, EG had a rather lengthy youtube session yesterday which gives you more than enough pure and undoctored ingame footage. The situation really isn't as bad as you think it is.
    Reply +3
  • Video: Ian plays Forza 6 live, makes mess of career mode

  • Der_tolle_Emil 07/09/2015

    umm you serious? Forza 5 was ace and so was Horizon 2 which I have.
    I played the hell out of Horizon 2, it really is a great game (although to be honest I preferred the setting of Horizon 1); But Forza 5 simply didn't click. The driving was fantastic as always but it just didn't feel as fresh as Forza 4 felt. Maybe I just wasn't in the right mood back then. Somehow the game felt stale after a few hours already
    Reply 0
  • Der_tolle_Emil 07/09/2015

    Looking good so far, but then again so has every Forza title. Nevertheless Forza 5 was a huge disappointment for me but I can't wait to get my hands on Forza 6. Two things I've noticed so far: The loading times seem to be just as abysmal as they have always been and the racing line is now blue instead of green. Is this a change to make it easier for colorblind people? If so, kudos to the devs. I'm lucky enough that I don't have any problems distinguishing red and green but I often think that we see far too few games with alternative color schemes even though it's often trivial to implement. Reply 0
  • Der_tolle_Emil 07/09/2015

    @Bander I completely missed that commercial. It's absolutely brilliant! Reply +6
  • Pikmin 4 in development and "very close to completion"

  • Der_tolle_Emil 07/09/2015

    As much as I enjoy my 3DS I hope this gets a Wii U release or whatever home console Nintendo is working on. The 3DS wouldn't be able to do the art style justice unfortunately. Reply +1
  • "Slave Tetris" pulled from Steam game after social media backlash

  • Der_tolle_Emil 03/09/2015

    Out of context this looks very bad indeed, but given the context of the game the idea behind this comes almost close to being ingenious - it's just not executed terribly well I'm afraid. It's difficult to mix satire with something educational and I think this is what happened here. Having racial stereotypes is pretty common, packaging it in a Tetris-style game and with the devs being from Denmark this is just self-mockery at its best; In theory.

    If it was far more over the top than it is this would be no problem at all. I can't help but think that if Slave Tetris would have been part of a South Park episode we'd all be laughing like crazy about how horribly wrong this is. And to be honest I think this is what the devs aimed for, unfortunately they missed by quite a bit. As I said, it's really difficult to find the right balance between something educational and "light-hearted".

    Anyway, ultimately this doesn't look good but I am certain that the devs really didn't mean to insult anyone.
    Reply +9
  • Metal Gear Solid 5: The Phantom Pain review

  • Der_tolle_Emil 01/09/2015

    Sounds splendid. I haven't played a single game in the series so far... I was never all that interested in it and not having a PlayStation anyway was an additional hurdle.

    So... this might be the first. Can anyone take a guess how much I will miss if I don't know the story of any other title in the series?
    Reply 0
  • Phoenix Wright: Ace Attorney 6 announced for Nintendo 3DS

  • Der_tolle_Emil 01/09/2015

    Go Capcom! Reply 0
  • Resident Evil Origins Collection announced for PS4 and Xbox One

  • Der_tolle_Emil 01/09/2015

    Sold! Reply 0
  • New Xbox One bundle includes 1TB solid state hybrid drive

  • Der_tolle_Emil 01/09/2015

    Not criticising you by the way, just genuinely intrigued by any excitement for a console based web browser.
    Reply +9
  • Der_tolle_Emil 01/09/2015

    The gold bits do look a bit tacky. The boot times have never bothered me so far but the UI could be faster - and more reliable. I switched to energy saving mode because sometimes apps just stop working (ie. netflix getting stuck at the logo) and even after a reboot (without energy saver) the OS tries to resume the app getting me stuck again. Manually quitting the app got a tedious. Now that the console is almost completely rebooting from scratch every time I use it I experience far fewer problems than before.

    Still, sometimes the UI does feel a lot slower than it should imho but I'm sure that future updates will help tremendously. Even though it is not ideal at the moment at least Microsoft is constantly improving their console software instead of just leaving it the way it is.
    Reply +6
  • Zombi review

  • Der_tolle_Emil 19/08/2015

    Admittedly I never finished this on WiiU because I didn't have enough time and then Mario came along. I really need to get back to this, it was a great game but as always having a new console makes me so excited that I want to try everything instead of sticking to one game :) Reply +10
  • Bridge Constructor is heading to Xbox One this week

  • Der_tolle_Emil 19/08/2015

    I've always been a huge fan of this genre, there is something oddly soothing about it. Also it doesn't seem to get boring, even though every game is pretty much identical. I just bought Poly Bridge last week, it's worth taking a look at as well: Reply 0
  • 3DS homebrew hacker to release YouTube exploit

  • Der_tolle_Emil 17/08/2015

    @Eraser Well, the situation is slightly different because the 3ds app isn't Google's only income source when it comes to YouTube. Reply +3
  • Der_tolle_Emil 17/08/2015

    I wonder how many libraries the YouTube app and the 3DS browser are sharing and which codebase gets exploited. A bug in the 3DS' system files would be quite huge. Reply 0