Der_tolle_Emil Comments

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  • The Binding of Isaac dev teases Switch release

  • Der_tolle_Emil 29/11/2016

    This should make a nice addition to the console's launch lineup. It seems to have been received rather well. As far as I am concerned: I just didn't get it :( Regardless of how often I tried I just couldn't see the game's appeal. Props to the dev for porting it though, after so many releases I'm pretty sure that dealing with a yet another SDK isn't necessarily the most fun part. Reply +1
  • Inside now has a free demo on Steam

  • Der_tolle_Emil 28/11/2016

    I really enjoyed Limbo and never got around trying Inside for some reason - at some point I guess I forgot to buy it. I finally managed to do so last weekend. Haven't played it yet but look forward to it. Reply +4
  • Forza Horizon 3's big expansion dated and detailed

  • Der_tolle_Emil 28/11/2016

    I'm getting rather close to completing all of the events and it's still a lot of fun. Really looking forward to the expansion. The game had an awful first hour if you ask me (I thought I was playing Flatout) and I almost gave up but after that it quickly became the most enjoyable FH title so far. It's incredible how much there is to do without getting repetitive even though I have never tuned a car or played blueprint bucket list challenges as I don't care for them at all; I'm just not a big fan of trying to do something several times just to get it right once, at least not in racing games but there is so much content that I'm not missing anything. Reply 0
  • Watch: Ian introduces Chris to the Atari Jaguar (and its controller inserts)

  • Der_tolle_Emil 25/11/2016

    Back when this console was new I had no idea it existed. I'm not even sure if it ever got an official release in Austria (where I was living back then). I am quite interested in old consoles and even though I know a lot about them now I still learned something new: The inserts for the numpad on the controller. Somehow I've never seen them before. It's not a bad idea actually. Very interesting watch, it's definitely the console that I spent the least time researching. Reply +2
  • Capcom Vancouver defends Dead Rising 4's "super-polarising" changes

  • Der_tolle_Emil 25/11/2016

    @allistermcauliffe I don't hate the dev with a passion. However, I do have a pretty strong opinion about the timer, that is true. I can't deny that, and why would I? I like my hobby and I like being passionate about it.

    Personally I don't care about what the dev does, I just question if it's the right decision - because no, I don't want to play it. At least not without the timer because as mentioned, no timer = sandbox != Dead Rising. It's just not something that makes sense to me. I hardly think that this is for the fans - this is for a new audience. Which is fine, but I think it will cost them true fans, the ones who thought the timer was great. People who didn't like the timer probably don't even identify themselves with fans of the game.

    I will happily skip this, there is tons of other stuff to play.
    Reply 0
  • Der_tolle_Emil 24/11/2016

    OR, they were simply grasping for straws in trying to broaden the audience to get more sales. And are unwilling to make a new IP to achieve what they want. So they are bulldozing DR instead.

    That's what I'm thinking, too. Dead Rising for me isn't even a strong IP. Frank West and Otis are the only two characters I can actually remember, the others are in my opinion nothing special. The same goes for the rest of the game. Bog standard zombies, the usual items you can find in other open world games and so forth. It worked, yes, but what made Dead Rising stand out is the timer. Take that away and you're left with just other zombie game. I'm really struggling right now to think of something, anything, that distinguishes the series from other open/sandboxy games. It's too bad that they are taking this away and thus robbing the series of its identity.

    There's absolutely nothing wrong when people just want to toy around in a zombie infested mall. Capcom could have designed the campaign around a timer and simply add an option to disable it for people who don't like it. Why not? Everyone is happy. But releasing the game without it and then selling its core mechanic as DLC is really just spitting into the faces of the fans of the series.
    Reply -1
  • Der_tolle_Emil 24/11/2016

    Without the timer I'm afraid this will become yet another open world game where the all the decisions you make are just in which order to tackle certain objectives but they ultimately have no consequences - which means there's not really a choice to begin with.

    DR3 in my opinion already suffered quite a bit from the changes and as far as I am concerned it doesn't look good with DR4 either. I can't let the argument count that people might miss things if there's a timer. That really only applies to people who think a game is done once you finish the story. You could easily squeeze out three playthroughs of the first game. Maybe four or five - and every single one was different. You will definitely miss a lot of the objectives the first time but you will get them on your second play through (ignoring the ones you did in your first run). This means that the second run will be vastly different. On your third run you can try to get all at once working your way up to maybe even a fourth run where you are so overpowered from the very beginning that it ultimately becomes an open world sandbox.

    That was the beauty and the unique appeal of the first two games - revisiting the same story but always witnessing other aspects of it. Oh well, we'll see. It might still end up being a good game but I'm sure the magic will be gone.
    Reply +1
  • What Zelda can learn from Skyrim

  • Der_tolle_Emil 25/11/2016

    I agree. Zelda games often have activities and little rewards dotted about that you can either take up or ignore without losing much of the appeal. I hope Nintendo stick to that in BofW.
    That's exactly what I like about the Zelda series. It is linear enough not to lose sight of the main story but at the same time open enough which allows me to easily stroll off for an hour or two exploring. The biggest difference is that the side quests are both quite big but also weaved into the main story. Take the golden Skulltulas for example. Collecting all of them might just be a single side quest but it takes quite a long time and it has a big connection with the main story. It also leads you to other secrets that become their own side quest without the game having to explain them to a player. Every time you realize something that can be done in Zelda, be it burning down bushes, bombing the ground to find a cow in a cave you immediately WANT to explore the whole map trying to remember where you saw the same rock formation a few days ago. In that sense it is an incredibly open game considering that it is definitely a linear game per se.

    What I'm getting at: In Zelda it doesn't feel like you just tick off a checklist of sidequests because some random NPC told you to do something, Zelda gives you the feeling of finding things on your own. This is what the series is about. I'm absolutely sure that games like Skyrim have probably a thousand things more to do than Zelda but it just doesn't feel as cohesive as Zelda.

    This is why I think this article has so many negative comments. Zelda fans (and I am a big one) aren't necessarily against changes. The series has evolved (if with the exception of Majora's Mask only recently) and that's fine, necessary even, which is why I am really looking forward to the new one and I'm sure most Zelda fans do so, too. But Skyrim feels different, which is fine, but nothing Zelda should become.
    Reply +4
  • Der_tolle_Emil 25/11/2016

    It baffles me when someone thinks Zelda could learn something from Skyrim when it's Nintendo and Monolith behind the scenes. It's a match made in heaven for a game like this. Zelda fans don't necessarily want a completely open world with tons of unrelated side quests. The joy of Zelda has always been how incredibly focused it was while still giving the player enough to do besides the main story. This balance defines the series, just because it could be an open world game doesn't mean it has to be. Open world games become a chore quickly because while it might look like a ton of sidequests offers variety they usually add up to so many that the ultimately become irrelevant. Zelda tells a story and is incredibly streamlined and I really want it to stay that way. Reply +6
  • Cancelled Tron game by the F.E.A.R. 3 dev revealed

  • Der_tolle_Emil 24/11/2016

    For some reason the Tron universe just doesn't appeal to me as a basis for a game. You'd think it would be a perfect match but it somehow doesn't work for me. This video also looks way too flashy but I'm sure I'm just old and grumpy and prefer the look of the original movie. Reply +2
  • Steam's autumn sale is now live

  • Der_tolle_Emil 24/11/2016

    I'll finally get that Skyline - heard good things about it, and with that price it is bargain.
    If you have OCD: Clear your calendar for at least two months. But expect to go to bed with a big smile on your face every day :)
    Reply +1
  • Der_tolle_Emil 23/11/2016

    While some offers will be available for the entirety of the sale, others will rotate in daily, so it's worth checking back.
    So the daily deals are back? I thought they decided to stop with those during sales? When I checked the store earlier it just said "Today's highlighted deals" but I couldn't find any timer or anything like that when going to the store page of the games listed there.
    Reply +5
  • Street Fighter 5's latest stage banned from Capcom's own tournament because it's too distracting

  • Der_tolle_Emil 23/11/2016

    Well, at least it's "just" visually annoying. Banning just this stage is still better than having to choose the training stage every single time in Marvel because it was the only one that didn't drop frames. Reply 0
  • Charity bundle offers 151 games for $20

  • Der_tolle_Emil 23/11/2016

    Well, purely based on numbers this is a fantastic bundle but to be honest there is so little in there that I heard of that I will skip this. No Steam keys is a bummer as well because I know that I won't have time to really play all of them anytime soon and will have lost the installer by then. I got burned too often by bundles that didn't have a redownload option.

    Technical aspects aside, as much as I like to support charities this isn't the way it should be done. You can't just throw a ton of games at something hoping they will stick. This is a pure one shot quantity over quality kind of deal which somehow (for me at least) devalues the games and the charities as well. I don't know, something just doesn't feel right. It's not even that I need high quality games, far from it, but comparing it to other bundles this one lacks a "theme" (I can't think of a better word) as if no one gave any thought and just stuffed whatever they could find in a box.
    Reply +1
  • Rollercoaster Tycoon World review

  • Der_tolle_Emil 23/11/2016

    @OmegaNemesis28 Ah, my mistake. Either way, it's obvious that they tried to cash in on the Planet Coaster release (or rather mitigate as much as possible by releasing just before it) but the name definitely is the least problem here. It had the word World in its title long before Planet Coaster was even announced and it's quite a common addition to a title. Theme Park was followed by Theme Park World, SimCity had SimCity World at some point.

    I'm really not trying to defend Atari or nvizzio (hope I spelled them correctly) but the name really isn't any issue.
    Reply +1
  • Der_tolle_Emil 22/11/2016

    I came in here thinking this was the other Roller Coaster Tycoon kind of game - Planet Coaster or whatever. Why are they named so similar?! One could easily confuse this review for that game if they dont read it carefully. Did Tycoon purposefully name it that way to steal sales?
    The first RollerCoaster Tycoon came out in 1999 I think - if there's any name stealing going on it would be the other way around. RCT has been around for ages and this is the 4th game in the series I think (not counting mobile releases).

    But even if it this was the first RollerCoaster Tycoon game you can't blame them for using the word Coaster as it's a regular word.
    Reply +1
  • Der_tolle_Emil 22/11/2016

    It's strange that such a formulaic approach still makes developers struggle. This isn't a new genre and it isn't even the first entry of the series, even if the old games were made by someone else; But the research groundwork is pretty much laid out for you and far from a secret. Too bad, there is definitely room for two Theme Park sims - but it looks like that other spot will be filled with Parkitect and its focus on management, not a bad implementation of other people's ideas. Reply +18
  • Cities: Skylines Natural Disasters arrives next week

  • Der_tolle_Emil 22/11/2016

    I want to get back to this and a new expansion sounds just like the right motivation and even though I'd love to support the dev I'm not sure if I'll get this DLC. It doesn't add anything I care about. Thinking about how many hours I can waste to make a city look great just to see it destroyed by a disaster... I'm just not sure about that. Reply +1
  • Lego City Undercover is getting a Nintendo Switch port

  • Der_tolle_Emil 22/11/2016

    Maybe I'm complaining prematurely (wouldn't be the first time), but are other Wii U owners concerned about the number of rumoured ports?
    Depends on the price. I'm more than willing to pay a budget price for the convenience of being able to unplug my Wii U for good to make room for the Switch.

    But I get what you are saying. I'm not really bothered by the re-releases even if I didn't get a single one for the other consoles so far but I really hope that the Switch will have a more diverse lineup than consisting of 80% WiiU titles. Although it might give some underrated games another chance to shine. Lego City Undercover isn't a bad example, besides abysmal loading times it was a fantastic game that a lot of people missed due to it being WiiU exclusive.
    Reply +3
  • Planet Coaster review

  • Der_tolle_Emil 21/11/2016

    @gaselite The lack of a tutorial got me as well. I think it's very well done that you get a small window with all the keyboard shortcuts (with a small caveat*) but what some of the checkboxes do exactly is still a mystery to me. The last one when building paths (I forgot what it is called) is an option where I have no idea what it does. What's missing is a "best practices" guide where it tells you which settings you need for some of the more common things people want to build.

    In one of the pre-built parks I deleted a road by accident which connected to another one. It was a completely straight line connecting to a larger road - I was unable to recreate it regardless of what I tried. Such things, I imagine, might become annoying in the long term.

    *Regarding the keyboard shortcuts: I really don't like that recent games spell out the key instead of depicting it, especially when they insist of using localized names instead of English ones even though the game is in English. If you have a German keyboard for example (which is what I use) you get incredibly weird descriptions - and common shortcuts like undo become ctrl+y with a German layout. Things like Shift+` become {UMSCHALT}+{ZIRKUMFLEX} which is more irritating at first than it should be.
    Reply +6
  • Der_tolle_Emil 21/11/2016

    Also, the non-food shops don't work properly. selling 4 ballons per month in a park with 2000+ guests smells like it's broken. Even when you set the price far below running costs people will not buy balloons...
    That's something I noticed too. I played a few of the career parks and in one park people bought hats like crazy while in the other park (similar placement, pretty close to the entrance but after the first ride) nothing. The park had more visitors, too. Something just didn't add up. It does look like people do have some kind of budget for unnecessary things though, if park entry is free they will much rather buy a hat or a balloon than otherwise. Then again I'm not really sure if I can make that conclusion after playing a handful of parks.
    Reply +3
  • Der_tolle_Emil 21/11/2016

    I spent quite some time with this over the weekend and I enjoyed it. However, it has been once again made very clear that when it comes to creativity potential park owners should look elsewhere. While I personally enjoy my perfectly cubic metal cages for shops they probably aren't looked at twice compared to what other people build. The things you can find on the workshop are insane. Quite a testament to how easy and flexible the whole customization is in this game. And when it all comes together it's absolutely stunning to look at. The art style fits the game very well and the soundtrack is fantastic too.

    I do agree about the weak management side. To be honest it feels like it's just another customization option that doesn't really have any noticeable impact on the game. Maybe I haven't toyed around with it enough but even compared to much older games (Theme Park to be exact) where putting tons of salt on fries meant people will immediately rush to get something to drink as well it almost feels unnecessary in this game. However, it doesn't bother me that much. Once you have figured out how the management things worked it wasn't really something you had to pay attention to in other games either. This one is really all about making it look beautiful and it does that incredibly well.
    Reply +2
  • Steam users have already declared the winner in the great coaster sim war

  • Der_tolle_Emil 18/11/2016

    RCTW = Return Castle to Wolfenstein
    I had to edit my post several times to fix this as I was typing RTCW. What a great game that was.
    Reply +1
  • Der_tolle_Emil 18/11/2016

    I didn't follow either RCTW's or Planet Coaster's development. In fact, I didn't hear about Planet Coaster until last week. I did watch a few streams though because I really like sim games and I have to admit Planet Coaster looks incredibly appealing. I only played RTC a few years ago but ultimately went back and dug up Bullfrog's Theme Park instead. I guess it's time to move on and give Planet Coaster a try.

    I feel back for the dev team behind RCTW though. As mentioned by someone else this really looks like the SimCity vs. Cities: Skylines all over again. In the end I'm very glad that the team that made the game out of passion for the genre did the better job compared to the publisher who just wanted to milk an old franchise. (To be fair: I don't know if that is the case with RCTW but it certainly was with SimCity).
    Reply +4
  • Sources: Nintendo Switch to get Pokémon Sun and Moon version

  • Der_tolle_Emil 18/11/2016

    To be honest I'm not overly excited about this. I mean it's a great game (haven't played it yet but I will) but it's no system seller for me. However, the 3DS' screen is showing its age by now and seeing the game run on a proper screen should look really nice. Reply 0
  • Here's what Dead Rising 4's four-player co-op looks like

  • Der_tolle_Emil 17/11/2016

    From what I have seen so far I'm not sure if DR4 will be as good as the first two (the third lacked any tension and was a bit boring for my taste) but I appreciate that coop isn't shoe horned into the main campaign. Of course it would be better if it would work both ways but I've seen too many games where the campaign just wasn't as good if you played solo because it focused too much on multiplayer. If Capcom kept the two separate for that reason than I'm glad they did. Reply +1
  • Sharing Watch Dogs 2 genitalia got someone banned from PSN

  • Der_tolle_Emil 16/11/2016

    While this is obviously an adult rated game I don't agree with the common consensus that this means a game can contain whatever the dev thought it should. Just because someone is over 18 doesn't mean that he or she has to endure whatever gets thrown at them. This is not how age ratings work.

    Admittedly, as mentioned earlier, whether people should be offended by naked NPCs is one thing but nevertheless I do have an issue with the "It's 18+ so who cares" argument. There are tons of things I know as an adult are happening in various parts of the world but that sure as hell doesn't mean that I want them to be a part of video games.

    Yes, it is "just" a game but isn't all the violence (and other questionable content) acceptable for most of us because it is something that we don't have to deal with on a daily basis in real life? For me personally this is the far more important aspect of "just" a game. It is what MAKES it a game. The absurdity and unlikelihood of things happening in games becoming reality is, at least for me, the very definition of why I don't have too many issues with what certain games depict. As soon as this line gets blurry I'd get uncomfortable. Especially if content is included for no good reason other than for the sake of it, because, after all, gamers are "mature".
    Reply -2
  • Der_tolle_Emil 15/11/2016

    There two things that come to my mind. The first thing obviously is that it once again shows how ridiculous our morals have become. There are multiple things depicted in video games that should raise some eyebrows to say the least yet probably the most natural thing of humankind (being naked) seems to go too far.

    However, I think this is fine actually. We haven't had a video game content scandal in quite some time (I think?) and I appreciate that. The gaming industry has its rules as far as content is concerned and even though they seem/are off I don't care. It's a game. I don't see how this kind of nudity either improves this specific game or will pave the way for nudity to become acceptable in games. And quite frankly it doesn't have to, at least not for me. I'm more than fine with what is ok in games and what isn't regardless of how odd it seems that killing people en masse is not talked about at all yet a screenshot of genitalia gets you banned.

    Maybe I am just too old. I just don't think that NPCs not wearing underwear is necessary just for the sake of being "realistic" or whatever the argument behind this decision was. I'm definitely too old to say that I'd let the "deliberate provocation" angle fly. Developers should know better than that.
    Reply 0
  • Nintendo punishing Pokémon Sun and Moon pirates by blocking 3DS online access

  • Der_tolle_Emil 16/11/2016

    I wonder how Nintendo are able to detect that the version was pirated? I thought we were at a point were games running on flashcarts were indistinguishable? Then again I really haven't checked the scene for ages.

    Not that I care, I just hope Nintendo didn't resort to a "you went online before it went on sale" approach because there will always be cases of games being shipped early.
    Reply -2
  • Zelda: Breath of the Wild to miss Nintendo Switch launch

  • Der_tolle_Emil 15/11/2016

    That is quite disappointing. On the upside I can now get excited about their replacement launch title. I hope Nintendo has something big lined up instead. Reply -1
  • Where's our Watch Dogs 2 review?

  • Der_tolle_Emil 14/11/2016

    Given that the game isn't released yet delaying the review so Ubisoft can fix what is broken until release day is fine with me. However, once the game is out, the review should be out, too. With a big warning on top that the game will not work as expected when you buy it. There's no need to rate it any lower - although quite frankly, I wish there was. I'd love to see a big budget title like this go down on Metacritic as one of the worst releases of the year if only to make a mark just once.

    I don't care about playing games on day one but there are people that do, but regardless, releasing a broken game should have some consequences by now. Looking back at recent releases I can't remember a single game that worked just out of the box. I know this sounds a lot like some kind of social warrior agenda because ultimately the publishers should be punished by consumers not pre-ordering or even getting it in the first week but I really wish there was some other way to "scold" them.
    Reply -3
  • Looks like Skate 3 is about to get Xbox One back compatibility

  • Der_tolle_Emil 10/11/2016

    Must be strange this whole thing of having to wait and hope for a weekly update on whether a single new game has been made to work on your "next gen" system.
    Silly Nintendo.
    When VC was announced I thought it was a brilliant idea. It still is because it saves me from hunting down a physical copy of the original game, but what Microsoft and the various publishers have accomplished with BC on Xbox One is nothing short of astonishing. Great games added on a fairly regular basis and without weird compatibility issues. On the contrary, games run even better. I hope Nintendo catches up when they release the Switch, because VC is a great service but it has lost quite a bit of momentum if you ask me.

    Also, I'm not sure who exactly laid the groundwork for backwards compatibility on Xbox One. Whoever developed the tools to re-compile the original source or translate the binary (unfortunately I don't know exactly how it works) has done some tremendous work. If it was a pain to use I doubt we would see so many updates as there is little incentive for MS to push forward in this area. I highly doubt their digital sales are soaring due to the games being compatible now.

    Didn't Rare play a substantial role in all this? I think I remember reading somewhere that MS and other publishers use the tools Rare used to bring their collection to the Xbox One. Either way, regardless of who did it, hats off.
    Reply +4
  • Diddy Kong Racing's second canned sequel unearthed

  • Der_tolle_Emil 09/11/2016

    Hold on, this got shot down but around the same time Nintendo gave Battalion wars the go ahead?

    Sometimes things just don't work out.
    Hey, Battalion Wars 2 for the Wii was actually quite a lot of fun! Never played the first one though.

    Either way, Diddy Kong Racing was great and it still holds up rather nicely. I always get a bit sentimental thinking back to the N64 days and especially Rare's games. They were the only company that managed to beat Nintendo at their very own game. Just as Banjo Kazooie improved Super Mario 64's formula they also managed to release a better Kart Racer with Diddy Kong Racing - which is absolutely impressive because Super Mario 64 is still way ahead of almost every non-Nintendo 3d platformer today. I also think this is true for Mario Kart 64 although I know it didn't go down as well with many other players but for me it's still the second best Mario Kart after MK8 (yes, I admit it, I prefer MK64 over SMK on the SNES).
    Reply +1
  • Skyrim Special Edition patch causing game crashes on PC, PS4, Xbox one

  • Der_tolle_Emil 09/11/2016

    Oh, and the audio is still a problem. While the quality seems to have been mostly returned back to original Skyrim standards the volume is still quieter than in any game I own. I play most games with the volume level at circa 40% whereas with SSE it needs to be at 80%.
    Uh, I hate things like this. I can't remember which game it was but it was incredibly loud; And it featured a non-linear volume control so 5 out of 10 wasn't half as loud but still about 80%. I had to turn it down to 2 to bring it down to the same volume as everything else. Worst of all: Volume settings weren't saved. I still wonder how they managed that without the sound being completely distorted at full volume. Almost wish I remember which game it was now that I think about it just to see if it was patched at some point :)
    Reply +2
  • Der_tolle_Emil 09/11/2016

    Actually, no. Of the three platforms which the Skyrim Special Edition appears on it is only PS4 which is not permitted to have mods which use any kind of new assets.

    PC and Xbox is a free for all.

    So yes on PC and Xbox it us highly likely that two conflicting scripts in your load list are clashing. This is why Bethesda have disclaimers about the mod experience.

    Even then though, for PS4, it is still perfectly possible that a user can install mods which use up more memory in some areas of the game than the original game intended. It thereby falls over and either hangs or crashes.

    In neither of these cases are Bethesda at fault. They are not making you modify your game in this way.
    Assets aren't what I meant with code. But either way, how is this NOT Bethesda's fault? Imagine you try to load a waaayy too large image with Windows' built-in image viewer and Windows suddenly freezes instead of the viewer telling you "this file is too big, sorry". That's the exact same thing.

    Things don't just magically need more memory than anticipated after they are loaded, that's not how computers work. The program requests a certain amount of memory for the assets (say 10 textures to keep it simple) and after the OS allocates the memory the program then copies the data from the disk into memory. If a mod has 11 textures and this causes the game to crash then one of two things has gone wrong:

    a) The game didn't check beforehand if the mod contains more data than it is able to handle and continued to load it anyway


    b) The game loads just 10 out of 11 textures and then crashes when it tries to display the 11th one which isn't there.

    There is absolutely no excuse to let either one happen. Such basic checks are not even difficult to implement and are absolutely necessary. This goes double for games that handle user-made content where you can't trust data integrity at all.

    Anyway, obviously no one is forced to use mods. Still, no one expects them to crash your game or freeze your console if mods are officially supported. That's exactly what officially supported means.
    Reply +2
  • Der_tolle_Emil 09/11/2016


    This is new territory for console players. Many don't seem to realise that a mod mucking up your game isn't Bethesda's fault. Nor their duty to try and work out how to fix it.
    While I'm sure that it is completely new territory for console players a mod on console does not allow any additional code. (Correct me if I am wrong, I did not double check).

    Even broken assets should not cause a freeze or a crash; Nevermind they shouldn't have made it into a mod in the first place. I assume you have to use a Bethesda tool to even package a mod?

    In that case there are at least two instances where Bethesda could have made sure that the game will get consistent and valid data. And even if not: Game engines should be able to deal with such issues either way. A model missing a texture? Texture too big? Broken animation: Unload the model, don't just crash. This is especially true if the engine officially supports mods as there will always be a chance that some bogus data might be loaded.

    Regardless how deep the understanding of the inner workings of engine and mods is for any given user: It should not be the player's responsibility to make sure that the game doesn't crash. Regular conflicts of mods are one thing (ie. two mods changing the same weapon overriding each other) but crashes, no.
    Reply +1
  • FIFA 17 player takes trolling to the next level

  • Der_tolle_Emil 09/11/2016

    I haven't played this (or other Fifa titles) so I don't know how the game handles these interruptions but are there indeed no limitations to them at all? Like limit pauses to three per match max and don't allow them to add up to more than 2 minutes? Or make only three replays of a player's choice unskippable for the other player?

    It certainly doesn't sound like rocket science to me and it should still give players enough room to take a break if necessary or watch two or three great goals.

    And if EA really wanted to do the community a favor: Add these options to matchmaking.
    Reply 0
  • A new Metro game has been teased for next year

  • Der_tolle_Emil 09/11/2016

    Indifferent news! Thought both games were shite but no one is forcing me to buy this one.
    Well, shite is probably a bit harsh. About as bland as most other shooters in recent years? Absolutely. However, there were some bits and pieces that had a vibe to them that only much bigger games (think Half-Life 2) had. If they can build on that then the third one might be a winner. There were a few things that were done quite well, what bothered me most was that it felt a bit like a patchwork and thus incoherent. The important basics are definitely there though.
    Reply -4
  • XCOM 2 now has controller support on PC

  • Der_tolle_Emil 08/11/2016

    That's because new version of XCOM was totally dumbed down - it's obvious if you have played the original.
    Whether it is dumbed down or not is a moot point considering your original argument mentioned strategy/tactical games in general. It's obvious that you absolutely have to use a mouse as soon as time plays a role. There's no question that k/m combo beats a controller in those games. Ultimately though we're not talking StarCraft II here.

    Besides, I did play a lot of the original XCOM. I know how much of a pain it can be to outfit your 12 man squad at the beginning of a round. Ironically the reason why it is so cumbersome is that it does rely on a mouse as your primary input device. A few keyboard shortcut would work wonders - and as soon as you have a working keyboard-friendly UI you are very close to making it work with a controller as well. I mean, is the original XCOM squad loadout screen really that different from inventory management in other console games? A quick button switching between your backpack and the chest in front of you while selecting the items with the dpad will do just fine.

    Is it more intuitive and easier with a mouse? Very likely. Is it better, faster or even necessary? Absolutely not.

    Every interface, once you are used to it, is probably better off with keyboard/dpad support. It's precise and predictable. Honestly, I can't remember the last PC game where I would voluntarily use my mouse to navigate through menus if the keyboard was working as well. I even had a controller on my desk for games that supported it even though I played the rest of the game with a mouse because the dpad can be so much faster for menus/inventory screens/whatever if the UI designer spent more than a second thinking about how it should work. That's just personal preference of course (and maybe a little mental, I agree).

    All I'm saying is that we have come a long way and controllers beat keyboard/mouse more often than I would have imagined years ago and even if not they are more than adequate for a vast majority of games out there. The turn-based and grid-based XCOM is certainly one of those.
    Reply +3
  • Der_tolle_Emil 08/11/2016

    Mouse and keyboard will be ALWAYS superior in strategy/tactical genre, unless developer would do a poor job at designing interface.
    It's interesting that you mention this in a thread about XCOM because this game is actually very well designed for various input methods. In 90% of the rounds I play I need just a handful of buttons and no mouse at all. Tab for selecting my squad member, four to five number keys for the common actions and then Tab again to select my target.

    I think of all the strategy games I played this is the one where I used the mouse for the least amount of time overall. The interface is just incredibly "buttons-only" friendly, I don't see any disadvantages replacing keyboard/mouse with a controller with this game.
    Reply +20
  • Steam update helps you discover games you're interested in

  • Der_tolle_Emil 08/11/2016

    Fair enough. It sounds like it really hasn't been much use to you! I'll be honest, I didn't expect much when they introduced the recommended lists but I've been pleasantly surprised. It's definitely better than Netflix, which seems to recommend stuff based on the fact that it's also on Netflix!
    I guess I'm just really picky. To be honest I'm indeed not a fan of (modern) FPS games yet Battlefield 2 and Left 4 Dead are in the top 3 when it comes to hours played; However, I skipped every Call of Duty title, the entire FarCry and Crysis series, various Build engine remakes (Duke, Shadow Warrior), all Halo games, Titanfall, Destiny... you name it. They are all soooo boring. I tried them, I didn't like them.

    I'm sure that's more a personal issue than anything else but it holds true for pretty much every genre that I only like a handful of games - and not because they are of that specific genre but for completely "irrelevant" reasons.

    Ironically the Netflix recommendations so far are what worked best for me. Most of them are still garbage but they get it right far more often than any other service even though I still can't quite figure out what their recommendations are based on. Maybe it's because Netflix has (I think?) far less content in comparison to Steam (especially if you break it down to TV shows) so it's bound to get lucky every once in a while. I just wish I could also tell them that some recommendations should go away because they always tell me to watch Friends and I hate that show with a passion :)
    Reply 0
  • Der_tolle_Emil 08/11/2016

    To be fair though, Call of Duty would be a reasonable recommendation based on those games don't you think? It's a very popular FPS after all. I think some people are under the impression that 'recommendation' means 'we can read minds'. I've been recommended plenty I have no interest in, that's a given, but I've also been made aware of some games I never would have sought out myself. Anything that can refine the process is only a plus.
    I know that it can't read minds, I don't expect it to either, I simply know that Steam is unable to come up with a proper suggestion simply because it doesn't have enough data to base a recommendation on. Tags are a fantastic way to search for games but how will Steam know how much value I place on these tags? I mentioned Doom, Left 4 Dead and Battlefield earlier. What can be determined from that?

    a) I really like FPS games
    b) I almost never play FPS games because I own just three FPS games in a 400+ games library

    Based on the data Steam has both assumptions are correct. Actually, that is not true, because there's also another option

    c) I might like FPS games because there are at least 10 other unplayed FPS games in my library

    What do these other games tell Steam? I love FPS games but haven't had the time to actually play them yet? Maybe I got them via a bundle that I actually bought for a completely different game and will never even launch them once?

    Did I spend 200 hours on Left 4 Dead because I like FPS games? Because I like Zombies? Maybe because I enjoy co-op/online play? Neither is true on its own actually. L4D was simply a title that grabbed me for some reason. Now you could say you have to add all those tags up, because no game is just a single tag. Right? Well, that leads us to Killing Floor. Which, incidentally, is nowhere to be seen in my library because frankly, it's sh*t if you ask me - even though it would be a perfect fit.

    I'm not saying nothing good will come out of the recommendations. However, 99% will be wrong - and the vast majority will be titles that I won't even touch with a stick.

    This is, ultimately, just my personal opinion of course. However, without Steam knowing what aspect of a game I liked all it can do is present generic recommendations and I can have those already by clicking on tag in the shop. I can obviously ignore them, and that is fine, they don't bother me, I just don't think they make sense.
    Reply 0
  • Der_tolle_Emil 08/11/2016

    After 20 years on the internet not a single platform has ever, ever managed to even remotely recommend anything that would fit. I highly doubt Steam will be any better but maybe it'll get one or two lucky guesses.

    I certainly can't wait until Call of Duty shows up (which I really don't like) just because I played Left 4 Dead, Doom and Battlefield.
    Reply +1
  • Digital Foundry launches high quality 4K video platform

  • Der_tolle_Emil 07/11/2016

    Can I just d/l on my PC and stream across my local (gigabit) network to the TV or is that going to be a problem?
    If it's gigabit then you should be fine. Even with a "regular" 100mbit/s you could be fine as they mentioned that the bitrate CAN go up to a 100. Of course you need to add in audio and overhead of the container file itself plus network traffic but unless it's a constant 100mbit you should be fine.

    The sample video is 129 seconds long and comes in at 823 megabytes; That gives us an average of 6.37MB/sec which is easily achievable over a 100Mbit connection (which should give you a theoretical maximum of 12.5MB/sec of raw traffic).

    Ultimately it depends on how well your client buffers the content but your network connection will be more than fast enough, especially if it is gigabit.
    Reply +2
  • The Return of Battle Garegga, the mad king of Shmups

  • Der_tolle_Emil 05/11/2016

    @Malek86 I guess. I never heard of Sokyugurentai or Dangun Feveron before (the latter surprises me a bit because it's by Cave and I'm a huge fan of their games) but I do know and have played Giga Wing. I fondly remember the ridiculous scores, I think your score was already in the 10 digits after the first stage :)

    I looked up the two games on YouTube, Sokyugurentai looks interesting, Dangun Feveron however is odd. I don't like the art style and presentation at all and the speed is somewhat ridiculous as well, but maybe it is fun to play, who knows.

    What I'd really like to see is a re-release of 19XX, there was just something about this game that I really liked, even though I wasn't too fond of the games before or 1944 which came later. In 19XX however, the music, the glistening water, it all just fits together so well, it's simply a joy to play. It was also one of the first games in this genre that I could more or less reliably clear on one credit.
    Reply 0
  • Der_tolle_Emil 05/11/2016

    @Uberheertje MSX2?

    Doing a loop sounds like Capcom's 19XX series which had games on pretty much every platform in existence.
    Reply +1
  • Der_tolle_Emil 05/11/2016

    This is a tough one to recommend. I absolutely love the genre and 8ing's titles were a nice addition placing themselves between 1942 style shooters and Cave's full blown bullet hell shooters. However, regardless of how fascinating the ranking system is in this one its successor Battle Bakraid is clearly the better game, and by quite a margin if you ask me.

    These games are already quite difficult to play on a big TV compared to standing right in front of the screen and Battle Garegga's bullets are infamous for being hard to see which is another reason why I think Battle Bakraid would have made a better title for them to bring to the PS4. But overall I'm very happy that we do get the additional shmup re-releases of these titles which ultimately most people only get to play via emulation otherwise.
    Reply +1
  • Expect to see fewer Pidgeys, Rattatas and Zubats in Pokémon Go

  • Der_tolle_Emil 04/11/2016

    Trading would be fantastic but overall I'm quite pleased with how the game is evolving. I do play every day on my trip to and from work but ultimately that only amounts to about an hour max. The recent couple of changes are enough to keep me interested though. Maybe I'd feel like it's lacking if I would spend more time with it but for my typical usage at the moment it's just right.

    I hope that the overall reduction of the mentioned Pokémon means greater variety overall because most rotations so far replaced one Pokémon with another without really balancing the overall spawns. At first Weedles were replaced by Pidgeys, then Rattatas were replaced by Drowzees (at least in my areas). Ultimately I'd still see the same 5, 6 Pokémon all the time.
    Reply +3
  • Steam to ban non-screenshots from store pages

  • Der_tolle_Emil 02/11/2016

    Good. Maybe other sites can take note, especially gaming sites such as Eurogamer which still use bullshots.
    For reviews definitely, for previews and other content it's probably impossible as they don't have any running code. It'll be really hard to get any images at all. Also, once reviews are available the screenshots become somewhat meaningless anyway.
    Reply +2
  • Der_tolle_Emil 02/11/2016

    I think non in-game media is fine if it isn't the majority. A nice artwork of the game's title and/or other characters is more than acceptable if it's not the only thing on display. It makes the "shopping experience" a bit nicer if you ask me. However, if there's one screenshot and 9 artwork images then something is wrong, no doubt about it. I think a minimum of x screenshots might make more sense than to completely ban everything else. Display the screenshots first then all non ingame shots and I think this shouldn't be a problem. Reply +1