Der_tolle_Emil Comments

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  • Hoax call sees YouTuber arrested by SWAT while live streaming

  • Der_tolle_Emil 28/08/2014

    @ShiftyGeezer People are very capable of coming up with their own ideas. I am not doubting that for a second.

    However, noone here really knows anything about the situation that took place. It is impossible to make any sound judgement. That has nothing to do with me claiming humans aren't intelligent enough to do so - but everyone here lacks a substantional amount of information. Anyone who thinks that the publicly available information is enough is just way, way too naive.

    Besides, your examples are something completely different. A routine scan finding a lump? What are the chances of someone dying within the next 5 minutes of something like this? Practically zero. Some maniac pressing their gun against some hostage's head? Not quite the same, is it?

    The thing is, IF there was time then of course evaluating a situation makes more sense then blindly running into a building. However, don't you think that the team didn't consider both approaches? There is a reason for the way these situations are handled and no, it's not because someone said how it should be done 50 years ago without anyone ever asking any questions.

    It is just preposterous to think that a 6 minute clip is enough for people like us to judge the team's behavior.
    Reply 0
  • Der_tolle_Emil 28/08/2014

    @ShiftyGeezer
    So you'd rather in a hostage situation that the police just turn up shouting with no idea how many hostages are there, where they are, the risks involved, etc.?
    I don't know what I would do. I haven't had any training in this area and obviously no experience either - Which is why I am not trying to comment on how they should behave or not because I am 100% certain that they know better than I do.
    Reply +1
  • Der_tolle_Emil 28/08/2014

    @ShiftyGeezer You should give them a call. Apparently watching TV (or where ever else your delusions are coming from) has taught you more than they have learned from years of experience with such situations. You might be just the person they need to make the world a better place.

    Honestly, I'm amazed how many people here are seriously thinking they have any idea how to behave in situations like these.
    Reply +2
  • Der_tolle_Emil 28/08/2014

    @5lectro
    Basically they're too lazy to do proper investigations and just send teams into innocent homes.
    Bullshit. While I was never in a SWAT team I have been working as a paramedic for five years (in Europe). Always, ALWAYS assume the worst. You wouldn't believe what kind of calls you get that sound completely harmless at first. Car crash? Send a helicopter. Guy driving only broke his leg? Well, good for him. Tough luck for the helicopter pilot, but that's just how it is.

    There is no time and no way to verify anything without being at the scene by yourself - and you definitely don't want to show up without the proper equipment. There are very, very few things that are worse than showing up someone trying to help but can't do anything just because of the slim chance that it was a hoax or the person calling forgetting some important details because they are completely overwhelmed by the situation.
    Reply +7
  • Der_tolle_Emil 28/08/2014

    @George-Roper Dude, I'm all for playing devil's advocate but there are limits. You have got to be incredibly stupid to think this is even remotely appropriate here. Reply +15
  • Der_tolle_Emil 28/08/2014

    @paddykennedy What else should it take? Pictures of at least three bodies? Reply +3
  • id Software explains divisive Quake Live gameplay changes

  • Der_tolle_Emil 28/08/2014

    @Malek86
    well, that's because the loadout is part of the new update. It wasn't like that before.
    Oh, right. I thought it was an update for the modes that already had a loadout in the first place.

    Is the loadout now mandatory? Because then the update is indeed changing gameplay quite dramatically.
    Reply 0
  • Der_tolle_Emil 28/08/2014

    @Malek86 I didn't know that. I haven't played the game for ages but I occasionally watch streams on Twitch but I don't think I have ever seen anything else besides the classic 1on1 duels. Reply 0
  • Der_tolle_Emil 28/08/2014

    The changes don't sound too bad to be honest. Apart from the primary weapon thing (I don't understand what is meant by that) the other things mentioned don't change the gameplay at all, they just introduce new features that show you how to play the game. Knowing when an item will spawn is vital but in no way do the changes make it any easier to get them. Same goes for strafe jumping. If you can only do it on a straight path then it won't give you an advantage at all but at least it shows you that you will get a bit faster and how to time the jumps.

    None of these additions have any influence on how a seasoned pro has to play the game so I honestly don't think this will cause any issues.
    Reply +7
  • Dark Souls 2 season pass owners warned off buying latest DLC from PSN

  • Der_tolle_Emil 28/08/2014

    Sometimes I get jealous of people who apparently have so much free time that they don't know what else to do if DLC gets delayed for a day... Reply +12
  • Forza Horizon 2 demo gets Xbox One release date

  • Der_tolle_Emil 27/08/2014

    @fortymilliondaggers Dimps? I thought the 360 version is being handled by Sumo Digital? I'm pretty sure they will re-use the engine from the first one which performed remarkably well. I have no doubt that the 360 version will be just as great - which is the main reason why I'm not sure if I should get a new console for this. I already have a 360... could save quite a bit of money. Reply 0
  • Der_tolle_Emil 27/08/2014

    @MrTomFTW Looks like someone discovered regular expressions. I know I screwed up my fair share of files as well when I first tried to wrap my head around them :)

    As for the game, I am really excited. I am actually hovering above the pre-order button for the XB1 console at the moment because of this game. I really, really enjoyed the first one.
    Reply +2
  • Mario Kart 8 getting Zelda and Animal Crossing DLC

  • Der_tolle_Emil 27/08/2014

    @vert1go I am referring to those, yes. Obviously I exaggerated because I still find it amusing when people get outraged that DLC was even considered before the game was done. There really isn't much on the disc but having placeholders on the disc makes it obvious what kind of DLC was planned. Not that this is surprising. Reply 0
  • Der_tolle_Emil 27/08/2014

    @S3M I'm more concerned about the guy who recorded this. Why isn't he able to drive in a straight line?! Makes me crazy.

    Anyway, I'm sure parents won't be too happy about having to explain the concept of teasing to their kids. Then again Nintendo has always been criticized about how bad their online presense is. I was one of those who complained back in the Wii days where the Nintendo channel was completely separate from the shop channel. Now Nintendo are finally managing to properly integrate all their services. There are pros and cons to both approaches although the only con I can think of with their current approach are indeed that some parents might have to deal with nagging kids. I don't think it's that big of a deal though, it's just something that kids do - regardless of where they saw something they want.
    Reply 0
  • Der_tolle_Emil 27/08/2014

    @Kilboy That one still kind of creeps me out to be honest :D Reply +1
  • Der_tolle_Emil 27/08/2014

    @Avaloner Personally I think it's not as much about how it was announced but what was announced. After all, Mario Kart getting DLC has been known for quite some time and yes - some of the files are already on the disc (gasp!).

    However, the two DLC packs are very meaty. Just counting the number of tracks we are talking about getting 50% more content which is huge considering that MK8 didn't skimp on tracks or characters in the first place.

    I'm quite excited about this, especially because the DLC does contain new tracks. If it only had characters and karts/bikes I think I would have skipped it. I'm way too happy with my character/bike setup to switch anytime soon :)
    Reply +8
  • Modders make SimCity cities bigger

  • Der_tolle_Emil 27/08/2014

    @dsmx I saw a short teaser of Cities: Skylines just a few days ago - looks very promising so far. I hope it plays well, Cities XL and the sequels had some nice reviews as well but I never had as much fun as I did with SimCity 2000/3000. (I know Cities XL is by another developer than Cities: Skylines, it's more of a general comment that while there are some good city builders out there they just can't get close to SimCity). Reply +3
  • Metro Redux: what it's really like to develop for PS4 and Xbox One

  • Der_tolle_Emil 27/08/2014

    @Darren
    I must admit to being extremely impressed that the developers got this game running at a pretty much flawless 60 FPS, especially when you consider how demanding (read: unoptimised) the original Metro 2033 was on the PC.
    Me too. When I tried the demo of the original on Steam I was barely able to get it to run into the 20+ fps range. I think I averaged around 12 - and that was running on an overclocked i7 AND a SLI like setup. I never thought they would get even close to 60fps on consoles (with all the upgrades on the visuals). Huge props to the devs. I still haven't played the two titles due to them running like shit on my PC but then again I haven't tried if the original PC versions have been patched accordingly. I definitely own the original and I wouldn't be surprised to find the second one in my Steam library as well.
    Reply 0
  • Der_tolle_Emil 27/08/2014

    It's indeed a very interesting article. I am very excited to see what DX12 will bring. I can't judge how much of the DX11 legacy hurts development (haven't touched DX11 yet) but if it's true that you can clog up an entire CPU core just by issuing draw calls then it has to be pretty bad. When Mantle was announced I had quite a few doubts if the API will bring significant performance improvements but that was without knowing that DX11 can indeed be so incredibly CPU hungry. If DX12 changes all that then I am really looking forward to what the XB1 will be able to do then. Quite interesting stuff really, I don't think SDKs have made that much of a difference in any of the previous generations. Reply +5
  • Titan Souls trailer showcases terrifying bosses, lovely scenery

  • Der_tolle_Emil 27/08/2014

    I can also see a clear Super Mario 64 and Secret of Mana influence. Two bosses look like they are taken straight out of those games. Not a bad thing of course. Reply +1
  • The Crew has artificial 30fps lock on PC

  • Der_tolle_Emil 27/08/2014

    @chriscourtois1
    Well I disagree on the fixed units. That's something you don't do. Why? Because nothing runs at a fixed frame rate, not even TV... there's always a fluctuation somewhere, especially in gaming where you depend on the CPU & GPU and may accidentally cause situations where you demand too much on them. If you wrote your game right frame drops won't affect game motion, and more importantly it'll run right on all hardware at all temperatures (yes temps affect operating speed) in all conditions.

    Now on the Ubiscum drama... let's not try to be polite here.
    There will always be fluctuations in framerates, no doubt about it. However, since console hardware is the same for everyone it is much easier to anticipate those problems. Hardware failure (ie. overheating) for example is not something devs need to look out for if you ask me. It is pretty irrelevant how your engine operates in such a scenario. It will have a detrimental effect on the player's experience one way or another. Your game will either slow down significantly or it will drop frames while the game world keeps going which is just as bad.

    If you ask me I wouldn't count an engine being able to handle hardware failure as an advantage. Of course, handling highly varying hardware capabilities is a huge plus, regardless of what causes the differences; But as mentioned, that's something that's simply not the case with consoles.

    Regarding Ubisoft's politics in general: I don't agree with them but I'm having a hard time taking people seriously who think they are clever and funny by misspelling the name of a company. It wasn't funny when writing M$ instead of Microsoft was all the rage and it isn't necessarily all that funny now. I know that there capable devs out there who do great ports on PC but in general it feels like bringing a console game to PC is a lose/lose situation these days anyway. Publishers are damned if they don't announce a PC version and are damned if it doesn't feel like a PC game built from the ground up for PC. We have had this discussion for what feels like decades now. Don't get me wrong, I enjoy gaming on my PC, I just don't understand the entitlement of gamers lashing out because of a closed beta. I'm sure there are far more civil ways to discuss this than coming up with new names for a company.
    Reply 0
  • Der_tolle_Emil 26/08/2014

    @chriscourtois1
    They probably just used fixed per frame time & distance units in their code* and movement and action in the game speeds up or slows down if you change the framerate - which is a sign they're hiring unexperienced moron interns at Ubiscum - likely the very bottom of the class.
    There is nothing wrong with using a fixed time step in games. It removes a huge potential for all kinds of engine quirks from the get-go and also makes a lot of things much easier to implement.

    Obviously this comes at the cost of having support for variable frame rates. Obviously that's not an issue at all on consoles though as every single one of them will perform the same - as far as consoles are concerned there are practically no downsides of using fixed steps. This has nothing to do with hiring inexperienced morons - this is a very simple design decision between efficiency and flexibility.

    We can of course argue how much sense it makes to announce a PC version when the focus of the game's engine is clearly on consoles and works in a way that is simply incompatible with PC gamer's expectations. However, if the engine does allow 60fps (which it obviously does) I think everthing is fine.

    I'm definitely not what you would call a huge Ubisoft fan but I think there is way too much drama about this going on. First of all it's a beta - we all know this can and will change. Then there's Ubisoft's statement of trying to get the PC version to run at 60fps. While this should have been clarified in the first place this is not some sort of backtracking. If the engine was never supposed to run at 60fps it wouldn't be possible to enable it using a config file. There has to be quite a substantial amount of groundwork in the engine to support 60fps as well - something noone would ever do if such a mode was never intended to be used.*

    *As long as the engine does indeed use fixed time steps for a few things, which is likely because if not we wouldn't have seen the 30fps limit in the first place.
    Reply +4
  • GaymerX convention will return following developer donations

  • Der_tolle_Emil 26/08/2014

    Well, personally speaking I don't know what sexuality has to do with gaming so I never understood why this convention was so explicitly branded in the first place. It doesn't bother me, far frome it - I just find it strange that people's sexuality apparently still plays such a big role that you have to differentiate even for events where sexuality has (imho) absolutely nothing to do with it. Reply 0
  • Capcom files lawsuit against Koei Tecmo for patent infringement

  • Der_tolle_Emil 26/08/2014

    I'll wait for more info before passing judgement. There has to be something else going on, this just doesn't make any sense. Reply 0
  • Pokémon fighting game Pokkén Tournament announced

  • Der_tolle_Emil 26/08/2014

    @Malek86
    Of course it's eventually coming to the Wii U.
    I wouldn't be so sure. Even if it's not a technical challenge at all Nintendo haven't really brought any of their recent arcade titles to consoles. The last ones (I remember) were the Killer Instinct and the Cruis'n series and both were early N64 days. After that nothing; Even the games that did run on hardware that was fully compatible with the GameCube (F-Zero AX).
    Reply 0
  • The Wii U's first PC and iOS cross-platform game gets a release date

  • Der_tolle_Emil 22/08/2014

    @number1024 MS isn't any different. Sony and Nintendo are also only allowing titles on platforms that are not directly competitors. You won't see a Nintendo <-> Sony cross platform title anytime soon. All three are only allowing their console -> PC/iOS.

    To be fair though there are also lots of technical things to be considered. Every platform has their own account system that are completely incompatible. I totally understand why XBO <-> PS4 is not going to happen anytime soon purely from a technical point of view.
    Reply 0
  • Der_tolle_Emil 22/08/2014

    @Pinky_Floyd
    Fair play to Nintendo for offering cross platform play, it's something I can't see either Sony or MS doing anytime soon.
    Not to discredit Nintendo here but MS and Sony have had cross platform games as well. To be fair I can only come up with one title per platform (Shadowrun on the 360 and Portal 2 on the PS3) but it's not something that MS and Sony are completely against. It's just incredibly rare to see a game support this, unfortunately.
    Reply +1
  • Play Borderlands 2 for free on Steam until Sunday

  • Der_tolle_Emil 21/08/2014

    I already have BL2 and Civ5 (and XCOM) but I don't have The Bureau. Might get this for such a low price, should be a bit of entertainment for a handful of hours. Reply +1
  • Call of Duty: Advanced Warfare not coming to Wii U

  • Der_tolle_Emil 21/08/2014

    @WhyMeeeeee
    Nintendo hardware has had a lack of third party support since snes days
    Humor works better if there's a bit of truth to it by the way.
    Reply -1
  • Cliff Bleszinski undertakes Ice Bucket Challenge

  • Der_tolle_Emil 21/08/2014

    There's something about this ice bucket challenge that I really don't like. Obviously I have nothing against charity and raising awareness is more than fine.

    However, it seems like this has quickly turned into a way for "celebrities" to do a bit of self-PR while completely ignoring the whole reason to do this. And yes, I am blaming media outlets as well for this. I know 99% of people will only click on the youtube play button but is it too much to ask to include a link to the ALSA website or at least an article about what the hell is going on?
    Reply +2
  • Resident Evil: Revelations 2 spotted on Xbox.com

  • Der_tolle_Emil 21/08/2014

    @CynicalMe3 I am quite a huge F1 fan but I only ever try the demos of the games. I'm too lazy to set up my wheel and when I play with a controller I feel like I am missing out because the wheel would be better.

    Rain is always nice although I don't think Spa needs it. It's a beautiful track with enough going even if everyone has their cars under control :) Cheering for someone isn't too easy either. I am from Austria so there's obviously quite a bit of sympathy for Red Bull - however, there's also always the "little brother of Germany" complex and, well, Germans aren't our favorite neighbor, to put it that way, so rooting for Vettel can be a bit "problematic" as well :) Fortunately it's not him dominating the entire season for a change and Ricciardo is brilliant as well so I guess you could say I'm more than OK with being a Red Bull fan this season.

    As far as pure talent is concerned I would probably vote for Alonso though. It's a shame that Ferrari hasn't been able to deliver a proper car this season but then again it's even more impressive how much Alonso can do with it.

    And seeing Massa finishing at the top always makes me happy as well - he really would have deserved the 2008 championship as well.
    Reply +1
  • Der_tolle_Emil 20/08/2014

    I completely forgot about this game! I have the first one on the 3ds but I think I never even started it. Looks like it's time to dig out the 3ds again, I haven't finished Ace Attorney either and never even started to download the Wright/Layton crossover either because I don't have a big enough SD card.

    Sounds like a great weekend coming up. And Formula 1 on one of my favorite tracks as well. Thank god for another rainy weekend :)
    Reply 0
  • Forza Horizon 2 proves the driving genre is back at its best

  • Der_tolle_Emil 20/08/2014

    @drhickman1983 As far as driving around aimlessly both games didn't come close to Test Drive Unlimited though. Too bad the handling was more than questionable in TDU but once you got used to it I had tons of fun with it. Same with Horizon, driving around, hunting the signs etc. to get discounts was more than enough entertainment even without the actual races.

    If Horizon 2 keeps the fantastic handling (pretty much a given) and has as many roads as TDU then this could easily become my favorite racing game ever.
    Reply +6
  • Der_tolle_Emil 20/08/2014

    @stewarth Yeah, paradise was a lot of fun as well. I only got the edition with all the additional content and patches (except the Big Surf Island DLC or what it was called) so maybe it left a better impression as a ton of things that people didn't like were fixed later on. Reply 0
  • Der_tolle_Emil 20/08/2014

    @wojciechmusialkiewi
    I can see it too. It's incredibly jarring - it looks like the rear wheels are not touching the ground.
    You aren't confusing the mud flaps with the wheels, are you? :P
    Reply +12
  • Der_tolle_Emil 20/08/2014

    @stewarth
    Really. Then neither is Drive Club but that didn't stop the criticism now did it?

    One rule for one it seems.
    To be fair I don't follow Drive Club's development that closely but I thought it was more in the vein of Gran Turismo/Forza? Ie. more focus on simulation and closed curcuits rather than being an open world game? It could very well be that I'm not up to date regarding its state with all those delays, it could be something completely different from what I remember when it was first announced.

    I played every Forza (well, except 5 because I don't own a XB1) title incl. Horizon and as much as I'd love to see it run at 60fps I definitely think that Horizon is fine at 30. I wouldn't say the same thing about the Forza main series because I think they are pretty different games. That's all there's to it, nothing more :)
    Reply +8
  • Der_tolle_Emil 20/08/2014

    @stewarth
    If memory serves me right thought racing games at 30fps was a no no when the Forza 5 and DriveClub comparisons where being talked about last year?

    Clearly not now. Wonder why.
    Different genres. This might have Forza in the title but it's nowhere near being a simulation.
    Reply +8
  • Pierce Brosnan plays GoldenEye 007

  • Der_tolle_Emil 20/08/2014

    @MccyMcFlinn Considering a regular WASD movement scheme I still use W+A or W+D in any FPS game I play these days. Movement in GoldenEye did play a much bigger role than in most of today's games I think but even so I still constantly strafe if possible.

    I even started to press W+A+D at the same time and then release a button depending on where to go so that I am 100% certain I will never go "just" forward.
    Reply +6
  • Is there more to Quantum Break than run-of-the-mill third-person shooting?

  • Der_tolle_Emil 20/08/2014

    Having various objects behave independently from each other sounds interesting but I'm not sure if it works in the long term. It looks impressive and unique but I wonder how much it will affect gameplay in the end.

    However, it did pique my interest in the game. Quite frankly up to this article I had absolutely none in this game.
    Reply +2
  • Performance Analysis: Diablo 3 at 1080p on Xbox One

  • Der_tolle_Emil 19/08/2014

    @lancashirered
    now I've watched the video it doesn't seem that much of a big deal.

    Well the youtube video is running with 30fps only anyway (according to the player's stats). Still, I doubt you'll notice a difference between 55 and 60fps on the big screen either. Having the choice would be nice though, for me a higher framerate will always beat image quality. Hard to say though if the occasional drop to 55 is worth it though to stay with the lower resolution.
    Reply 0
  • Xbox boss Phil Spencer makes case for Tomb Raider exclusivity deal

  • Der_tolle_Emil 18/08/2014

    What odd answers. "I don't own anything" is a weird thing to say. Also, basically, he says that it's an exclusive deal but doesn't know what exclusive means? Oh well. Reply +5
  • Phoenix Wright: Ace Attorney - Dual Destinies is now on iOS

  • Der_tolle_Emil 15/08/2014

    This reminds me, I never played past the 1st episode when I bought this on the 3ds. I don't even know why either, usually I can't tear myself away from those games and I have to force myself to stop when I realize that my alarm will go off in three hours... Reply 0
  • Defense Grid 2 release date set for September

  • Der_tolle_Emil 15/08/2014

    Yup, there's a million missing in that post.

    I am really looking forward to this, I backed the campaign because I had tons of fun with the first one and I am curious about the online (especially co-op) aspect.
    Reply +3
  • Xbox One snappable media player, other updates roll out to preview members

  • Der_tolle_Emil 15/08/2014

    @kingcrowbar
    Is the list missing ac3 and dts on purpose or they just count them as built in to the system as part of the normal Blu-Ray/DVD player?
    The list makes not much sense anyway because it is lists both containers and codecs.

    Unless of course that is indeed intended and it means that the listed codecs will only work in the listed containers but then it would indeed miss quite a few important ones.
    Reply 0
  • Der_tolle_Emil 15/08/2014

    @richardsebire
    It's that it's native file system is probably NTFS, but if it is, you can bet they won't let you use it, as you could make it bootable, and with the correct hex key, install away, that's why I'm sure they won't let you use it's native file system, in an effort to limit piracy.
    Ahm, without sounding too condescending, but that's not even remotely how hardware works, how it boots an operating system and how that OS handles security.

    There is absolutely no reason why NTFS support would be deliberately disabled for external drives even though the OS is actually capable of reading it.
    Reply +2
  • Der_tolle_Emil 15/08/2014

    @richardsebire But wouldn't you use an external drive on the XBO anyway? I guess we are not talking about the same thing :) Reply +1
  • Der_tolle_Emil 15/08/2014

    @richardsebire
    But as I've stated else where, an .mkv is useless unless its in the NTFS file system, which nobody has been able to confirm as of yet.
    I don't think this will be a huge problem. If you are streaming over the network then the file system plays no role anyway and I would be surprised if the XBO wasn't able to read NTFS and/or exFat formatted drives.
    Reply +6
  • RollerCoaster Tycoon World headed to PC in early 2015, first teaser shown

  • Der_tolle_Emil 15/08/2014

    @LaurencD I thought so as well. Maybe they will release additional content addons, ie. regular (but optional) DLC. I hate being pessimistic but the quotes really don't make any sense for me. Reply 0
  • Der_tolle_Emil 15/08/2014

    @barryr1285 There is a (well developed) Theme Hospital engine around which was also ported to Android:

    https://play.google.com/store/apps/details?id=uk.co.armedpineapple.cth&hl=en

    Google for Corsixth if you need more info. I haven't tried it in ages, maybe development has stopped at some point.
    Reply +1
  • Diablo 3 on console: when is 60fps not really 60fps?

  • Der_tolle_Emil 15/08/2014

    @SeesThroughAll
    That a developer stepped in to fix a bug due a framerate measurement performed by DF, is a very big deal.

    Thank you DF for reporting the technical issues, and thank you Blizzard for reacting to the problem and solving it.
    The only problem with this is that I think there is absolutely no way Blizzard didn't know about this. You don't need any debug output or FPS meters to notice such a significant drop in framerate.

    A patch for this might have been in the works for much longer than DF's analysis but if DF helped pushing Blizzard into releasing an official statement and prioritizing this fix then that's still something to be proud of - even though it's unfortunate that it really needs someone reputable to get a developer fixing something that is obviously broken. Which brings me back to the first point, ie. Blizzard knew about this and was already working on a patch and is now just acknowledging it. Whatever it is, at least it is getting fixed.
    Reply -1