Der_tolle_Emil Comments

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  • PlayerUnknown's Battlegrounds developer slams Fornite for "replicating" gameplay

  • Der_tolle_Emil 22/09/2017

    Idiots. I really like PUBG, even though I spend 99% of my time with it watching streams instead of playing it, and they are only just at the beginning. Neither is there a need to be worried nor is there one to lash out at others. With such a gigantic head start and enormous support of the community they should embrace the competition and not tarnish their image with that nonsense. Every genre, even niche ones, has a handful of successful games catering to the players and it has never been a problem. I mean seriously, they are the biggest game on Steam by a wide variety of measures, which is an incredibly feat considering that every. single. pc. game. in. existence is on there.

    There is nothing to worry about, the only ones who can screw up PUBG's success are they themselves.
    Reply +3
  • A tactical shooter with 400 concurrent players on a massive map

  • Der_tolle_Emil 19/09/2017

    @warsh88 As pisky said: The more game logic on the server, the better, in theory. Basically you try to have input and rendering on the client (there really is no other way of doing that anyway) but you do process the input on the server. If a client takes care of processing the game data you are faced with a myriad of challenges that are detrimental to gameplay. Not only will you have desynchronized game states (as every client will be slightly off compared to another client) plus you also have no way of telling whether a client is "lying". If the server has to trust the client there really is no way of forbidding a client to tell the server "I just shot the guy in front of me". So in the end you have the server which has the position of two players and one of them sends the input "I'm now shooting in that general direction". The server will than calculate if you hit or not. There really is no other way to get consistency both in a technical sense and gameplay sense if you don't have a single, central processing unit.

    Before online servers were a thing this was handled exactly the same, but one of the several clients took over the role of "game master" so to speak.

    So yeah, the "cloud" doing stuff really isn't anything new. It has always been this way because you can't really do it any other way.

    Either way, it'll be interesting to see how this does. The screenshots do look very nice, but I'm not convinced that the current look servers the purpose of being very playable. As soon as (competitive) multiplayer comes into play I like a clean look which allows everyone easily to know exactly what they are looking at. Ultimately I'm not quite sure how this will play out. PUBG's shrinking circle is a great solution to making sure that a few remaining players don't just get lost on the giant map and with even bigger maps this becomes even more of a necessity. However, using the exact same circle mechanic just screams copycat. I wonder what their take on this issue is.
    Reply -1
  • Earth Defense Force: Iron Rain announced for PS4

  • Der_tolle_Emil 19/09/2017

    I hope to see this on the xbox too at some point. I always enjoyed the EDF games, and yes, the slowdown is a big part of the gameplay. You are completely insignificant but nothing screams "yeah that'll show them" more than a huge explosion making ants fly all over the place with the game slowing down to a crawl. It adds so much feedback and heft to your actions that simply can't be replicated otherwise. Reply +9
  • Doom on Switch won't have SnapMap level editor

  • Der_tolle_Emil 15/09/2017

    Wish they would dump the two boss fights. Boring as hell and so frustrating when the rest of the game is pure pleasure.
    Boring? Maybe. Frustrating? If anything they were frustratingly easy. No challenge at all compared to some areas in the rest of the game.

    As far as snapmap is concerned: I won't miss it. Neither will I miss the multiplayer. It wasn't bad but after two or three hours it's like: Meh, I've seen it.
    Reply 0
  • New Xbox One tech can save hard drive space and cut download times

  • Der_tolle_Emil 14/09/2017

    While it's certainly a nice addition this isn't exactly new. Blizzard has been doing this for ages, even when they released titles on CD-Roms. If anyone is familiar with modding or just generally extracting data files from Blizzard games they have definitely heard of the MoPaQ or .mpq files. This format is over 20 years old and does exactly that. It also allowed for delta patches by simply changing the order in which the MPQ files are read.

    Either way, I'm not complaining. Hopefully this will also mean smaller patches because the game has been split up into chunks from the very beginning and a small change doesn't mean you need to download the complete archive again.

    I somehow wish Microsoft would force 3rd party developers to take this approach again. Again because they had to on the 360. Remember where downloading and installing a patch only took a couple of seconds? That's because developers had to adhere to strict limits and simply weren't allow to just shove down the entire game down gamers' throats but really just patch what's necessary. It's a lost art really, delta patches have been the standard for ages due to bandwidth being expensive way before console patches were even a thing. I know it's more work for the devs but the benefits for consumers are huge when patching is done right.
    Reply +8
  • Doom and Wolfenstein 2: The New Colossus are coming to Switch

  • Der_tolle_Emil 13/09/2017

    I would have never expected that one. 3rd party support is picking up for the Switch but id shooters? I really didn't see this coming. The engine used in Doom is phenomenal, it's incredibly well optimized, I hope this stays true for the Switch version (and Wolfenstein of course, but I'm not sure if it uses the same engine). Interesting announcements, I hope both games do well enough and won't end up as a failed experiment. Reply +34
  • Axiom Verge to launch early on Switch eShop following retail release delay

  • Der_tolle_Emil 13/09/2017

    Played this on the WiiU and will definitely get it again. Not quite sure if digital only or not; The documentary sounds intriguing, the art stuff is also nice to look at, but let's be honest, I'll look at it once and then don't know where to put it. Shelf space is unfortunately limited - and I already have the soundtrack from bandcamp. Difficult decisions :) Great game though. Reply +2
  • Wonder Boy: The Dragon's Trap sold better on Switch than all other platforms combined

  • Der_tolle_Emil 12/09/2017

    For me it's not just the lack of competition but games like these simply feel more at home on a Nintendo console for me. I do have a (more than capable) PC, a 360, and a XBO. But for games like this, or Rayman, Yooka-Laylee and especially Shovel Knight; I all got them for Nintendo consoles. I'm sure it's more nostalgia of growing up with Nintendo consoles but either way, I just like playing these games on Nintendo machines. Reply +1
  • 45-minute Nintendo Direct broadcast this week

  • Der_tolle_Emil 11/09/2017

    Hollow Knight release date please :/ Reply +2
  • LA Noire coming to Switch, PS4, Xbox One, and a spin-off to VR

  • Der_tolle_Emil 07/09/2017

    I played this so long ago I probably forgot most of its story. I do remember it becoming a bit gun-heavy at the end but either way, I enjoyed it. Might get it again, it did have a unique feel to it. Reply +1
  • First gameplay footage of Secret of Mana remake appears

  • Der_tolle_Emil 05/09/2017

    I still don't like the look of it. But if there's one thing I am still looking forward to it's the soundtrack, which hopefully will be released separately as well. The original had absolutely wonderful music and I'm curious to see how the remake sounds. Reply +1
  • Dead Rising 4 confirmed for PS4

  • Der_tolle_Emil 01/09/2017

    Everyone interested should get dr1 and dr2. The first one is brilliant, the second one still very enjoyable. After that they turned into mindless, boring, unchallenging sandbox games with no sense of urgency or progress. DR was never about killing zombies but survival; if you're looking for the former you are better off playing other games, because even though dr3 and 4 are all about that, they just aren't that good, unfortunately. Reply +7
  • The developer of Dead Rising is making a mobile Puzzle Fighter

  • Der_tolle_Emil 31/08/2017

    Super Puzzle Fighter II is probably one of the most addictive (puzzle) games ever. I wouldn't dare go near it without a proper input device though, touch is definitely neither precise nor fast enough for it. Reply +2
  • Windjammers review

  • Der_tolle_Emil 31/08/2017

    @porkface No worries. It's an obscure title nonetheless, as you said, it was delisted rather quickly when Data East bit the dust. I'm not even sure if it even lasted a full year :) Reply 0
  • Der_tolle_Emil 31/08/2017

    Windjammers has never enjoyed a home port, the rights to this magnificent 1994 sports game dispersed when developer Data East went bankrupt in 2003 and never properly taken up elsewhere.
    Strictly speaking, this game did have a home port. There is (or rather was) a Virtual Console version of this for the Wii. Technically not a port but a home release after all :)
    Reply 0
  • Travis Strikes Again: No More Heroes revealed for Switch

  • Der_tolle_Emil 31/08/2017

    I absolutely loved the two No More Heroes games (and pretty much everything else by Suda, just for the record). Definitely the game I look forward to the most of yesterday's announcements, even though there were quite a few other very intruiging games shown. Reply +2
  • PlayerUnknown's Battlegrounds' first big tournament showed it has the potential to be a great esport

  • Der_tolle_Emil 30/08/2017

    I enjoyed watching it, even though now that I think about it 3 matches per day lasting approximately 35 minutes each shouldn't result in a 4 hour stream. There really was a lot of downtime but the commentators did a good job that I didn't really notice.

    The worst part was definitely an (extremely) inexperienced observer. Firefights DO show up on the map when spectating, all you need is a second screen with nothing but the map on it to know where to look at. Even if noone was fighting you can easily make out where two or three teams are close together. Ultimately though it's the early days of this games' esports existence and it's a bit unfair to complain too much.

    I had fun and want to see more of it.
    Reply -1
  • Nintendo livestream to reveal its indie summer lineup tomorrow

  • Der_tolle_Emil 30/08/2017

    All I want is a release date for Hollow Knight. I need another metroidvania fix. Reply +1
  • Mario + Rabbids Kingdom Battle review

  • Der_tolle_Emil 28/08/2017

    I can't wait to play this. I also like how every screenshot looks like that of a giant cake, it makes me want to stick my face into it. Reply +22
  • Oh my god Secret of Mana is being 3D remastered for PS4, PC and Vita

  • Der_tolle_Emil 25/08/2017

    This is an unexpected surprise. I really want to like it but... it lacks any charm. It simply looks amateurish. Fortunately the SNES original holds up very well these days, in pretty much every aspect; For people interested in this or experiencing it again, there is really no reason why you would avoid the SNES version.

    Unfortunate, really, because I have very fond memories of this and still play through it from time to time and I would have no problem buying it again, but for now it looks like I might just get disappointed.
    Reply +14
  • F1 2017 review

  • Der_tolle_Emil 24/08/2017

    Sounds lovely. I haven't bought a single entry of that series so far, don't really know why but I think it's finally time.

    Also, F1 launched some sort of esports event with this game, if anyone is interested:
    Reply +12
  • Mario + Rabbids Kingdom Battle reveals Season Pass

  • Der_tolle_Emil 23/08/2017

    I can do without the weapons and probably also without the challenge maps but a proper story expansion sounds nice.

    It's odd, I really don't mind missing out on small things like weapons or bonus items in general, in fact I usually skip it because to me it feels like cheating most of the time. But expansions like this, what has been announced for Zelda or the two rather vast content for Forza Horizon 3, yes please!
    Reply +3
  • Behold the Minecraft grass block-themed Xbox One S

  • Der_tolle_Emil 21/08/2017

    Not really a fan of the controllers to be honest, especially the green one, the round buttons not being properly aligned with the pixels of the creeper looks just too messy for me.

    The console itself is gorgeous though. The grid aligns nicely with the features of the console and it looks really sleek. I like it.
    Reply +1
  • The Witcher 3 trailer Killing Monsters remade in MS Paint

  • Der_tolle_Emil 18/08/2017

    Will this be the next big thing now that Adobe Flash has finally been put to rest? Please no :( Reply +3
  • Crackdown 3 delayed until spring 2018

  • Der_tolle_Emil 16/08/2017

    Fine with me, really. I'd rather have it much later than planned as long as it doesn't turn out the same abomination that Crackdown 2 was. Reply +18
  • Sonic Mania's most self-deprecating Easter egg

  • Der_tolle_Emil 16/08/2017

    This is the most brutal thing I have watched in ages. That's not a technical screw up, that's just plain torture. Definitely the most effective "take tinnitus seriously" warning I have seen in my lifetime. Reply +1
  • Planet Coaster soars past one million sales

  • Der_tolle_Emil 15/08/2017

    I like the idea of Planet Coaster but it seems to be more about the aesthetics of the park rather than the management side. I think I would prefer a little more of the latter rather than spending so much time rotating rocks and foliage.
    It really is. I stopped playing quite early as well because I simply don't have the patience and the creativity for it. This seems to be more aimed at us management types:
    Reply +1
  • Sonic Mania review

  • Der_tolle_Emil 14/08/2017

    Well that's a nice surprise. To be frank though, I hope this will get a demo somehow. When SEGA released the Sonic Mega Collection on the GameCube I thought this would finally be the time to properly give Sonic a fair chance. Alas, the same things that bothered me as a kid, like being so fast that you never felt like in control or being able to even see where you're going, were still there. Unfortunately this time I had no crappy TV to blame for what I remembered as a blurry mess. I could never shake the feeling that the fast parts were just trial and error and the slower, more traditional platform elements simply weren't as good as other games.

    I want to give the series another chance, I really do, but right now there are too many other things I need to finish off first. Nevertheless congratulations to the dev team, I'm sure reviving Sonic in such a convincing fashion wasn't as easy task.
    Reply +6
  • Warcraft 3 has a new public test realm

  • Der_tolle_Emil 12/08/2017

    Always preferred StarCraft over this but the campaign was a lot of fun, I'd definitely play that again. I also fondly remember the prerendered scenes, they were absolutely stunning. Blizzard always knew how to do those and WC3 ranks amongst the greatest of them all. Reply 0
  • All the Jackbox Party Packs are coming to Switch

  • Der_tolle_Emil 11/08/2017

    @Tafelpoot69 You don't need a phone specifically, all you need is a browser, so you might use a tablet, as well. There's no app or anything so it's easy to join from pretty much any device.

    In most of the games you are not supposed to see what the other people are answering. Basically you'll see a question on the TV screen and people enter their answer on their phone instead of using a controller. Since a lot of the time you are required to answer with actual text this makes it much easier.

    There is also this absolutely hilarious game where one player has to remain anonymous until the end. Everyone will see a question on their phone like "Do you believe in ghosts? If yes, raise your hand after the countdown". The one who has to stay anonymous will NOT see the question on his phone. He DOES know that people will have to raise their hand or not but he has no idea WHY. His job is to fit in and stay anonymous. After each round the other players have to take a vote (you get some time to discuss, and the anonymous player is obviously taking part) as to who they think the chosen player is. If the one who does not see the questions doesn't get the majority vote for a couple of rounds he wins (the votes are again entered anonymously on your phone, and it won't say who you voted against).

    If you know each other well this can be lots of fun. Especially the very last round of that game: This time the chosen player will also get a question, but a different one than all the others.

    In our case the question was "Name a euphemism for sex". The chosen player got "Name a wrestling move". It is pretty funny when you then see the result for "Name a euphemism for sex" and someone had answered "Flying clothesline".

    Edit: Some sentences and words.
    Reply +3
  • Der_tolle_Emil 11/08/2017

    I bought the 3rd one on Switch on a whim because friends where coming over and I thought: Meh, might give it a try while we're waiting for the food to arrive. I was skeptical at first because everyone has to use their phone but it turns out it was one of my better buying decisions, it really is a ton of fun. I am really looking forward to the others now, too. Reply 0
  • Yooka-Laylee patch will tone down gibberish voices

  • Der_tolle_Emil 10/08/2017

    I guess the late patch redeems the long wait for the switch version... At least somehow, as I won't have to deal with the apparent camera issues. Then again my n64 days have probably trained me enough to deal with suboptimal camera control anyway. Reply 0
  • "Fundamental changes" coming to Xbox achievements

  • Der_tolle_Emil 10/08/2017

    And here I'm still playing Breath of the Wild showing gamer score and I couldn't care less.

    But I guess it's a welcome change for people caring about it, even though I don't know why anyone would. Still nice that Microsoft decided to change it if it was an issue.
    Reply +2
  • Mega Man Legacy Collection 2 has an old-school cheat code that unlocks everything from the start

  • Der_tolle_Emil 10/08/2017

    Activision and EA, take note. Not everything should be monetized.
    While I totally agree it still is slightly ironic posting this in the comments section for a Mega Man collection. I don't think there is any other series that had as many re-releases as Mega Man :)

    Of course, being fantastic games, I don't care. I might even get the Switch version for completeness sake, even though it means buying it for like the 5th time over the years :)
    Reply +3
  • Nine years later, Mario Kart Wii's cut mission mode found

  • Der_tolle_Emil 08/08/2017

    Hm, I played Mario Kart DS for quite a bit (loved snaking) but for the life of me couldn't remember it even had missions. I guess I didn't feel they were that important.

    As jabberwocky mentioned though, the story mode of Smash was awesome and I really would have loved to see it.
    Reply +4
  • AMD Ryzen 5 1600/1600X vs Core i5 7600K review

  • Der_tolle_Emil 08/08/2017

    Pair each CPU with an appropriate GPU (typical of the tier of GPUs you would find in a well balanced build) not the ridiculous OTT ultra high end card that is used in this article.
    On paper it sounds like this would make more sense but it really doesn't. You need a system to let the CPU do what it is supposed to do, unintentionally or even deliberately slowing it down makes no sense as you'll very rarely get a benchmark with your exact components (mainboard, RAM, GPU) so the only way to compare any hardware really is to make sure that you can tap into its full potential. Any comparison needs to happen under the same circumstances and the best way to get there is to make sure that no other component will slow down the CPU.

    Besides, a big part of your buying decision should be a CPU's future potential. You shouldn't buy a CPU that's slightly faster now but won't be able to keep up once you replace other components.

    I agree that it's difficult if not impossible to properly judge how much performance you will gain on your current system; But it would be even harder if the benchmarks themselves couldn't be compared.

    Reply +1
  • Der_tolle_Emil 07/08/2017

    There are no issues with video encoders. There's a very specific issue with compiling, but a workaround has already been found by the FreeBSD team. It also never caused any kind of system crash, but rather segfaults within the compiler itself. It's also not something that's universal to all systems, as not everybody has been able to replicate the issue, so there's currently confusion as to exactly what combination of factors is causing it.

    In any case, it's something that won't ever affect you unless you're regularly running multiple large compiles. The behaviour hasn't been observed under any other load (or in Windows to date, but that may be because people don't generally use Windows for this specific task).
    Thanks; I don't compile code that often but using ffmpeg to encode videos is something I do on a regular basis and I've read that ffmpeg likes to segfault on Ryzen, too. I don't think this has been properly confirmed yet but either way there are too many uncertainties for me right now to consider a Ryzen CPU.
    Reply +1
  • Der_tolle_Emil 07/08/2017

    Are these still suffering from errors in AMD's microcode causing compilers and video encoders to crash regularly? They look like great CPUs for gaming but if it means I can't work on anything else without risking the whole system to crash I'd rather not go near them. Reply -14
  • Spelunky, Downwell and more indie devs announce 8-bit game anthology UFO 50

  • Der_tolle_Emil 07/08/2017

    I hope they put in some kind of Cheetahmen easter egg :)

    I like the idea but remain skeptical. I grew up with games like this and love indie games but I have to admit that a lot of the original 8bit games lack the depth to keep me interested for more than two, three hours these days. Fortunately the gameplay limitations of the NES days are gone but 50 titles is a lot and I'm afraid some of them might end up being gimmicks either way. I hope they can pull it off, the trailer certainly looks promising.
    Reply 0
  • Beating Super Smash Bros. at its own game

  • Der_tolle_Emil 07/08/2017

    Also technically, you don't really need a GameCube to play this. A Wii will work, too. Or a WiiU if you know your way around installing your own system on it.

    That's besides the point though. I hope it works out for them. I don't follow Smash and never invested too much time in it but I do know games that I wish would still be around - and I have seen attempts to recreate the feel of them; But it simply never worked out. It was either too different from the original or too close to the original which made playing the fan project kind of pointless. It's a very noble thing they are trying to achieve and I wish them best of luck because it's absolutely brutal even just getting close to the result. And the very loyal fanbase of Smash is definitely much, much harder to please than most others, too.
    Reply +4
  • Creator of canned Metroid fan project AM2R hired to work on Ori sequel

  • Der_tolle_Emil 07/08/2017

    I don't know the legal issues
    It's pretty simple; Let one project like this exist and you will have to argue why you let this one pass for the rest of your life when you have to go to court. It's much easier to have a "no exceptions" rule than having to argue each case individually.
    Reply +7
  • Dragon Quest 11: is Unreal Engine 4 a good fit for JRPGs?

  • Der_tolle_Emil 05/08/2017

    Great to see that going in and out of battle don't cause any major delays, for me that's far more important in a game like this. Some of the checkerboarding artifacts on the foliage on the comparison shots look awful though, it's not just blurry, it looks like you're seeing double as if you're strolling home while being pretty drunk. Judging by the video though it doesn't seem to be all that noticable when actually in motion.

    All things considered, especially the solid performance, I think the engine was a good choice.
    Reply -1
  • Microsoft really wants you to know playing Minecraft online is safe

  • Der_tolle_Emil 03/08/2017

    I don't think there's ever been a precedent to a game - let alone a major IP - being on a console but owned by that console's direct competitor.
    That's not entirely true. Besides odd examples like Zelda and Mario being on then Philips consoles (which don't really count as a direct competitor, that's true) we have also seen Mario titles on the PC.

    And then there's the whole situation with Rare. It's not just IP being bought after it being released on another console, Microsoft actually published games on Nintendo platforms after buying Rare.

    Devkits also aren't really an issue, everyone has those. They aren't a magic guide to the inner workings of a machine and come way too late in the development of a machine to give a competitor a chance to change their designs.

    Sony not wanting to get people to create XBOX accounts might be true but is also incredibly short sighted as most of them probably already have one. Ever used Skype? Outlook? MSN? Office 365? OneDrive? Played on of those fancy Games for Windows games a couple of years ago? Played Solitaire on Winwdows8/10? Yep, you already have an account.

    Minecraft is an incredible IP and I still think Sony is not too clever by shielding off their player base. People deciding where to spend their money have two options: Play it with everyone else or play it on PS4. The latter simply doesn't do anything for the game. The PS4 offers no benefits for the game, it just doesn't add up.
    Reply +3
  • Chess Ultra checks onto Switch later this year, mate

  • Der_tolle_Emil 03/08/2017

    @glasgo I'm more of a "Horsie to pointy guy six" kind of guy :) Reply +1
  • PlayerUnknown's Battlegrounds' new first-person servers make the game feel even more tense

  • Der_tolle_Emil 02/08/2017

    You can see the terror in this player's face as I approach him with... a pistol.
    Actually, I can't. I think you linked to the wrong image size there :)

    It'll be interesting to see how this all works out. In terms of fairness this is a smart choice but I've been very vocal about a lot of the game's charm coming it being 3rd person and thus way more arcadey than other shooters. As long as it's optional as it is now I welcome it, and who knows, maybe I'll enjoy it even more once I try to play in 1st person exclusively.
    Reply 0
  • If you pre-order PES 2018 you get Usain Bolt

  • Der_tolle_Emil 02/08/2017

    Billy C was the shit in NBA Tournament Jam T.E.! Reply +6
  • Overcooked on Switch has big performance problems

  • Der_tolle_Emil 01/08/2017

    @captain-T-dawg Game development is an art, ultimately it's all just a magic show, cutting corners wherever possible to do just enough to keep the result consistent. Optimization is making tons of assumptions so you don't have to calculate every little detail. If you are unable to do that (because it's incredibly difficult and needs lots of experience) you end up with inefficient code. That's the difference between even simple games struggling while others run like a charm even though they are far more complex on the surface. You'd be amazed that most games even work when someone explains to you in detail what is happening in the background, it never sounds like it would add up to anything even remotely looking like a game. Reply +6
  • Der_tolle_Emil 01/08/2017

    @ghostgate2001 I've been working for 14+ hours each day for the last 10 days and I'm so tired... your avatar scared the shit out of me :D I like it :) Reply 0
  • Mario + Rabbids' tactics run as deep as its fan service

  • Der_tolle_Emil 01/08/2017

    I never really cared for the rabbids, they were just some mascot for me that I ignored like many others. They certainly never bothered me. But reading this seems to confirm what I felt like when this was announced: A mario/rabbids crossover seems to work as they are silly enough to be allowed to make fun of Nintendo characters.

    Of course, besides that: I do love me some turn based strategy and I'm glad it gets more complex later on, although I would have bought it either way. The footage so far makes me smile.
    Reply +1
  • Nintendo Switch system update fixes battery charge issue

  • Der_tolle_Emil 01/08/2017


    Assume the unit is still charging/discharging correctly and not limiting battery life?
    It could limit battery life because devices usually switch off when the battery falls below a certain level to avoid damaging the battery. So if the system thinks the battery is down to 2% it will switch off even though the battery is at 10%.
    Reply 0