Darren Comments

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  • Now TV has arrived on PS4

  • Darren 23/07/2014

    You'd think a YouTube app would be a simple app to add given how every other handheld, smartphone and console in existence has it. Heck, even the Wii U has YouTube but apparently it's a difficult thing to bring to the PS4 for some unfathomable reason. :confused: Reply +29
  • Watch Dogs enhanced graphics mod gets a final release

  • Darren 23/07/2014

    @bosseye - Watch Dogs is not a bad looking game, I think it's more to do with the fact that during the day it can look incredibly flat and bland compared with night time and/or wet weather. It's odd really because I've never heard anyone describe GTA IV or V's day time setting as bland so I don't quite know what makes Watch Dog seem this way. Poor lighting? Lack of dynamic shadows? Dodgy colour grading? Washed out colour palette? :confused: Reply +4
  • Darren 23/07/2014

    @muzzakus - The PS4 version certainly runs smoother (i.e. no hitching/stuttering) than it does on my PC and looks very good overal despite the 900p resolution but my main bugbear with that game is the screen tearing which can get pretty ugly at times, e.g. at night when there are a lot of light sources from pursuing police cars or when there's lot of particle effects. It's a minor disappointment after the beautiful 30 FPS locked and tear-free Assassin's Creed IV: Black Flag on the same platform. Reply -3
  • Darren 23/07/2014

    The reason the PC version is a bit of a mess, particularly in regards to stuttering/hitching which has still not been fixed (not on my system at least), is because Ubisoft view the platform as little more than an afterthought IMO. The PS4 and XBO are their new "darlings" and so more attention has been placed on those formats than the PC. This is a game that was delayed SIX MONTHS yet still required a patch ONE MONTH after release to fix a number of problems on PC, including loading and save game issues!!! What were Ubisoft doing in all that time? They certainly did not appear to be refining the PC version! ;)

    Watch_Dogs is still a good game and on its maximum settings looks better than either of the new console versions (and even better with this mod, though that does nothing to fix the stuttering/hitching issues unfortunately) but the price to pay is an engine which clearly is not optimised for PC hardware. I doubt Ubisoft will ever bother fixing it as the game has been out close to two months now and there's only been one patch which didn't seem to do anything noticeable on my system except add a version number to the main menu screen!

    As for the mod, well it's nice but not always ideal. Depth of field, which can switch focus just by looking up and down on the same spot, can be a hindrance when targetting enemies and I've found some areas that have low lighting to be way too dark at times. The dynamic headlight shadows are nice and overall the mod makes the game look a bit better but unlike TheWorse's earlier v0.7 mod this one unfortunately does nothing to reduce the stuttering issues I'm experiencing even with MaLDo's texture pack. That's clearly a streaming issue with the engine itself and needs to be fixed by Ubisoft, though I doubt they ever will.
    Reply +19
  • Dragon Age: Inquisition's release date pushed back over a month

  • Darren 23/07/2014

    I'm actually impressed that EA are delaying their games rather than pushing them out broken as they sometimes do (Battlefield 4! SimCity!). I mean who wants a buggy, mess of a game at release? Reply +2
  • The first 100 cars revealed for Forza Horizon 2

  • Darren 22/07/2014

    I really hope this will be great. I'm also hopeful that Microsoft will finally have added either local MP3 or DLNA streaming to the XBO so I can listen to custom soundtracks while I play. Reply +2
  • Oddworld: New 'n' Tasty! review

  • Darren 22/07/2014

    I'm definitely buying this game as I have very fond memories of the PS1 version and this game looks as good as I remember it (obviously, it looks far better but you know what I mean). I'm surprised though that we cannot pre-order it as it not yet listed on the Sony Entertainment Network site, in fact, there is only a trailer for the game listed as being for PS3 and PS Vita only! You'd think it would have been promoted better! :lol: Reply +2
  • Bungie forced to pay $95k to ex-Halo, Destiny composer

  • Darren 22/07/2014

    So why was he terminated then? Then that's what I'm curious about? :confused: Reply +8
  • UK changing approach to illegal torrents

  • Darren 22/07/2014

    I'm sure this will work wonderfully. As it in won't work at all. I mean who's to say you even received the letter in the first place? ;) Reply -38
  • Wii U system update lets you transfer data between consoles

  • Darren 22/07/2014

    And when does Europe/UK get Shovel Knight, Nintendo? Eh? Reply +10
  • The Last of Us threatrical performance announced

  • Darren 22/07/2014

    It's the 60 FPS Performance that I'm far more interested in! ;) Reply -2
  • Xiaomi MiPad with Nvidia Tegra K1 review

  • Darren 20/07/2014

    Kind of odd that the article makes no mention of whether the tablet has speakers nevermind their quality...unless I missed it? A strange omission considering the article was testing games!!!

    Mind you, we've had reviews of smartphones that also made no mention of their sound or even the call-quality either so this is not the first time this has happened. Why do you not always mention sound quality; surely it is as important as the graphics for watching videos and playing games on handheld devices? :confused:
    Reply +15
  • What if every PC game could run on your tablet?

  • Darren 19/07/2014

    I say so what? The problem I have with gaming on tablets isn't the lack or even the quality of the games, it's the lack of decent controls. Reply -6
  • You've got male

  • Darren 19/07/2014

    I think Marvel will kill off interest in their Thor and Captain America franchises because of the changes they're making to the characters. What next Spider-Woman, a white Blade and the Hulkress? Utterly absurd in my opinion. I've nothing against black or female superheroes but let's stick to the mythology of the comics they're based on and what most people know, please! Reply -1
  • Xbox One's August update adds automatic download for digital purchases

  • Darren 19/07/2014

    Good to see Microsoft adding functionality each month but I'm actually surprised that they have still not offered an option to change the background colour from that horrid black. I mean how difficult can that actually be? :lol:

    Also, it looks like neither Sony nor Microsoft are in any hurry to add local media playback (MP3, MP4, etc) or DLNA streaming options to their consoles which is hugely disappointing, particularly as it is a basic functionality of most entertainment devices these days and both the PS3 and 360 had them from launch. It's worst on the XBO because its name actually comes from the fact that it meant to be an all-in-ONE media device! You can use PLAY TO from a PC to watch a video on XBO but that is not as useful as it sounds.

    As such I'm still waiting for the day when I can listen to my own music collection while playing Forza Motorsport 5...and in fullscreen, none of that Snap crap, thank you, which means even 1080p games are no longer being displayed at that resolution when any app is Snapped onscreen.
    Reply -2
  • Elder Scrolls Online has ~775,000 subscribers - report

  • Darren 18/07/2014

    I played beta and final release for a few weeks before I got a bit bored of the game and cancelled my subscription. It's just average IMO and felt like a watered down version of the single player experience to me with the exception that you're no longer a special hero because there's hundreds of people running around, many of them doing the same quests as you. Yes, that is the MMORPG way but it really doesn't work that well in an Elder Scrolls game. I think this game needs to go free-to-play to motivate me to go back to it. Reply +4
  • Digital Foundry: Hands on with the Destiny PS4 beta

  • Darren 18/07/2014

    @Retro_ - It would have been better if the PS4 version had ran above 30 FPS really. In fact, I suspect it probably could but Bungie may have capped it for a more consistent experience (they really need to fix that frame pacing issue though IMO). Reply +4
  • Darren 18/07/2014

    @jabberwocky - Log into your PSN account on the Sony Entertainment Network website: https://store.sonyentertainmentnetwork.com and use the Redeem Code from there. You should then be able to queue the game to download straight away to your PS4 as long as you have it in Standby mode.

    I use that site all the time to download demos and indie games onto my PS4 while I'm at work so I can play them right away when I get home.
    Reply +7
  • Darren 18/07/2014

    @scuffpuppies - Just go check out GameRiot's PS4 vs. PS3 Destiny Beta video on YouTube then. It does a reasonably good job of showing both games running side by side and by all accounts the PS3 game looks very, very good considering the age of the hardware its running on. It is also Bungie's first PS3 game. All of this unfortunately makes the PS4 version look a bit less impressive when it doesn't appear substantially better apart from the resolution! :lol: Reply +3
  • Darren 18/07/2014

    So Bungie fixed the flat voice-acting of Peter Dinklage from the alpha with some neat processing but failed to do anything about the frame pacing issues? Good job, Bungie...good to see you've got your priorities in order! ;)

    I really hope this issue is fixed for the final release as it is very noticeable and as this article points out it makes the game feel like it is dropping frames even though it is still running at 30 FPS. It doesn't make the game unplayable but I find it very obvious and even mildly distracting at times. Still, this is a non-release build so there's still time for Bungie to address that now they've fixed the voice-acting! :P
    Reply +7
  • Sony reveals special edition The Last of Us and Destiny-themed PS4 consoles

  • Darren 18/07/2014

    Very nice but since that part of the PS4 is removable, why are Sony not selling these as custom faceplates like the original Xbox 360 had? A missed opportunity, me thinks, especially as that part of the PS4 is very prone to scratches. Reply +12
  • What's going on at Criterion?

  • Darren 17/07/2014

    The first three Burnout games were my favourite, especially the second which I consider a classic on the original Xbox. They felt more focused on the single player rather than the online multiplayer of what I considered to be the weakest game in the series, Burnout Paradise. I played that game for a few hours on PS3 but got bored of it after just a few hours, never to return to it. I felt the game lacked focus, something I didn't like so much about NFS: Hot Pursuit or the more recent NFS: Most Wanted either.

    Personally, I think the arcade racing genre is suffering from too much emphasis on the online modes, which really don't interest me, and not enough on making a compelling single player game. I thought Midnight Club: Los Angeles was a much more rewarding game to play than Burnout Paradise because it had a story and missions. I wish developers would still make those kind of games. The NFS: Most Wanted was a better structured game IMO than Criterion's recent remake.
    Reply +5
  • Destiny Xbox One beta won't be 1080p, but the final version will

  • Darren 17/07/2014

    @AgentDaleCooper - Not on the PS4, it isn't, as the alpha ran very well at 1080p30 with only the uneven output of frames (known as frame pacing) being the main issue I noticed. The beta and final game are only going to be more optimised/polished than that so I don't think PS4 owners have anything to worry about.

    Would have been nicer to have had 60 FPS for a shooter but Bungie decided to go with 30 FPS, likely for consistency as it is much harder to lock a game to 60 than 30 FPS. It is their game after all.
    Reply 0
  • Darren 17/07/2014

    @darth_paul - It's only the vocal minority though, let's be honest, and they do not represent the entire user base. ;)

    I think you'll find that majority of owners of any console are actually not that bothered that a version of a game they're playing looks better on a system they don't own. They'll just be happy that they can play it.
    Reply +5
  • Darren 17/07/2014

    @muzzakus - If Bungie keep 900p (or whatever resolution the beta will be) for XBO and 1080p for PS4 then I would not be surprised if the framerate, effects and visuals overall where very similar on both systems. The extra grunt of the PS4 in that scenario would be used to render the higher resolution.

    If both games are 1080p then I would expect the PS4 version to hold 30 FPS better or for Bungie to have added additional effects to the PS4 version over the XBO (tessellation, higher quality ambient occlusion, better post-processing anti-aliasing and so on).

    This is what most other developers have been doing since both platforms released last year. Any one who owned an Amiga will tell you how annoying it is to have games held back by inferior hardware (in that case the Atari ST, leading to multiformat games with push screen scrolling when the Amiga had the hardware for fullscreen scrolling, etc., etc.) so I'm happy that most developers of PS4 and XBO games are not doing that.
    Reply +7
  • Darren 17/07/2014

    @TheEarlOfZinger - Of course it is. It doesn't help that you couldn't pre-load the game before the 17th either as that might have helped spread the server load over several days had we been able to start downloading the beta up to a week ago.

    Anyway, the news that the XBO beta will be sub-1080p is not that surprising. Even if the XBO achieves 1080p for release, it is not going to look as good or run as well (in terms of average framerate) as on the PS4 as its GPU and memory is inferior. No amouunt of reallocating Kinect resources is ever going to change that unless developers aim for parity on both system, i.e. design the game to look and run exactly the same on XBO and PS4. However, Bungie already had the PS4 version running at 1080p for the alpha so they are evidentally coding the game to make the most out of each system...thankfully. I'm sure the XBO version will be great, they have a good track record with the Xbox and their Halo franchise after all, but with the exclusive content and more powerful hardware it looks like the PS4 is the one to go for if you have a choice, at least until the game comes out on PC next year as rumoured.
    Reply +11
  • Frontier's drive to make Elite: Dangerous on PC future proof

  • Darren 17/07/2014

    I think the main things to consider when making a future-proof game is ensuring the lighting is realistic, texture quality is extremely high (for 4K when it eventually becomes mainstream) and using tessellation to ensure high detailed models even when close up. It is not really just about the effects as low-poly counts, flat lighting and blurry textures tend to make a game look more dated in my experience. Good anti-aliasing is also very useful to have (something this game currently lacks sadly as everything has a distracting shimmery look to it in motion with FXAA or MLAA enabled).

    Anyway, I was really please to finally have my Commander name changed from Backer #40987 or whatever it was to my actual name in the game. Sadly though, my PC is currently out of action so I cannot play the game! :(
    Reply 0
  • The Last of Us Remastered lets you lock frame-rate at 30fps

  • Darren 17/07/2014

    @7M7 - I very much doubt the PS4 version will have a locked 60 FPS like, say, Wolfenstein: The New Order or Trials Fusion does but as long as the framerate stays north of 45 FPS then I'll be delighted as that is a smooth experience for me and I don't notice the dip from 60 FPS. If the game dips to 30-40 FPS then it does start to become noticeable.

    I find it strange though that these "purists" are requesting a 30 FPS lock before the game is even out! I mean I could understand if they had played it and found the framerate to be too erratic and distracting as was the case for many people with Killzone: Shadow Fall, inFamous: Second Son and even Sniper Elite III but...well, whatever. I guess it's better to have a choice than no choice at all.

    *EDIT*
    Silly me, the PS3 game ran at 30 FPS so I understand why some people might want to play the PS4 game that way as well. That said, why aren't they playing it on a PS3 for the original experience then because this new version will have a higher resolution and higher-quality assets so it is not going to be the exact same visual experience anyway! :P
    Reply +2
  • Darren 17/07/2014

    Excellent to have confirmation that the game does not have any tearing without the 30 FPS cap. That is what I was expecting but EG's article yesterday confusingly and incorrectly mentioned tearing in regard to juddering and it was implied that this statement came from the developer!

    You should have let Digital Foundry write the article, EG! ;)
    Reply +10
  • Darren 16/07/2014

    @moroboshi - Well, 720p to 1080p, pretty much as standard on the PS4, is a big jump IMO and you only have to look at games like Killzone: Shadow Fall and inFamous Second Son, which both run above 30 FPS, to see the leap in the quality of the visuals.

    It's early days yet so both new consoles are dominated by cross-generational titles that really don't showcase the hardware as well, just like the PS3 and Xbox 360 were in the early days. Look how much their games improved from Oblivion to Skyrim and Uncharted to The Last of Us, etc.
    Reply +4
  • Darren 16/07/2014

    I hope Naughty Dog port over the Uncharted Trilogy at some point (hopefully they will if The Last of Us on the PS4 is a huge success as I suspect it will be). The first game is definitely looking a bit ropey these days, although it is still a great game, so enhanced 1080p/60 FPS versions of all those games would be outstanding on the PS4, especially as at some point I will want to get rid of my PS3.

    Porting over earlier sequels from previous consoles makes perfect sense if the new platform is getting a sequel such as Uncharted 4 and Microsoft are doing that with Halo on Xbox One. That means people who missed the original games can catch up on them rather than jump in without any knowledge of the backstory.
    Reply +10
  • Darren 16/07/2014

    @jabberwocky - That was because they were less familiar with the PS3's complex architecture though. They used triple buffering or Render Ahead for the two sequels and The Last of Us so I'd be shocked if the PS4 port of the latter game had any screen tearing.

    I mean the main reason for me to buy it again is to experience it at a crisp 1080p resolution running at (up to) 60 FPS so I'd be really disappointed if I had to cap it at 30 FPS to get rid of screen tearing.
    Reply +5
  • Darren 16/07/2014

    The article is a bit misleading as juddering is NOT the same as screen tearing. A game can hitch/stutter because the framerate is not running at a perfect 60 or 30 FPS (important because a TV refresh rate is 60 Hz) but that doesn't mean there is tearing unless v-sync is disabled. For example, Tomb Raider, Sniper Elite III, Killzone: Shadow Fall and inFamous: Second Son all run at up to 60 FPS on the PS4 and have juddering to lesser or greater degrees but they do not tear.

    Or are Naughty Dog admitting to using Adaptive V-Sync for the PS4 version, which means the game will tear every time the game dips below 60 FPS? I hope not because screen tearing in any amount is unacceptable on any current gen game IMO and certainly not in a port of a game that had none on the PS3.
    Reply +11
  • No PS3 to PS4 upgrade discount for The Last of Us Remastered

  • Darren 16/07/2014

    People with PS3 digital copies should have been allowed to upgrade for a discount in my opinion. Others with the disc version can trade their copies in to offset the cost of the PS4 version but that is not an option for owners of digital downloads. It's a little disappointing that Sony have not considered that. Reply +8
  • Codemasters unveils Grid Autosport DLC plan

  • Darren 15/07/2014

    @Mr_Fujisawa - Or you could just look on the internet for those premium cheats. ;-)

    Whatever, if you're going to cheat your way through a game then why bother buying it in the first place? You might as well spend your money on something you do have time for like one of the many single player games with 4 to 6 hour long campaigns!
    Reply +5
  • Darren 15/07/2014

    Well I for one am not surprised as a lot of publishers are adopting this model, including EA and Ubisoft. And I can't remember ever seeing Codemasters release any good value DLC for ANY of their games since they became a racing game-only publisher either. Bottom of the barrel though was charging 4 (or was it 5?) each for individual F1 Race Stars track, a terrible game, I might add. I don't expect stuff for free but, dear lord Codematers, at least have the courtesy of giving us good value! Reply +4
  • BioWare surveys fans for Mass Effect 4 input

  • Darren 15/07/2014

    As long as the game doesn't have a crappy cop-out ending like Mass Effect 3 then I'm good with more of the same as long it is more like Mass Effect 2, the best and most balanced in the series IMO, and less like the disappointing Mass Effect 3 (well the last third anyway). Reply 0
  • Sony: PS4 targeting Wii owners who skipped PS3 and Xbox 360

  • Darren 15/07/2014

    @cloudskipa - Casual gamers like casual games and I don't think Sony are going to bother remastering Just Dance Party or whatever they're called. They will be doing other games like The Last of Us, possibly The Uncharted Trilogy, and those are NOT games that will appeal to casual gamers at all! I'm not even sure the reboot of Ratchet & Clank that is coming to the PS4 is a casual either. The PS4 is very much a core gamers console IMO. ;) Reply +7
  • Darren 15/07/2014

    I would argue that most Wii owners either still own the console to drag out now and again when friends are down (i.e. the so called casual gamers, who are not really that interested in other types of games, e.g. my own parents!) or have bought a Wii U (i.e. the core Nintendo fan base). I can't see many of them having moved up to a PS4 myself and would guess that the majority came from owning a PS4 and/or an Xbox 360. While I welcome remasters of PS3 games on the PS4 myself (who wouldn't want to play Uncharted or The Last of Us at 1080p and 60 FPS?), I'm not convinced that they will convince Wii owners to upgrade as wouldn't they have bought a PS3 in the first place if they wanted to play those games?

    I'm not following Sony's reasoning myself. :confused:
    Reply +4
  • Video: Attacking the shopkeeper in Abyss Odyssey

  • Darren 15/07/2014

    This is the game I mistakenly bought in the Steam Sales thinking it was Oddworld: New 'n' Tasty! Duh! Looks pretty nice though...thankfully. :-) Reply +1
  • Lifeless Planet review

  • Darren 15/07/2014

    Just bought it for 10.09 from GreenManGaming as I had 4.90 worth of credit earned from PlayFire. I love that I can earn actual currency credit from playing PC games just because PlayFire is linked to my Steam account. I have earned around 15 to date and it is far more useful than worthless achievements/trophies IMO, which have no value beyond bragging rights. :-) Reply -1
  • Darren 15/07/2014

    Sounds right up my alley. It's on my Wishlist already but I was holding out for reviews before buying. Reply +2
  • What to expect from the Destiny beta

  • Darren 15/07/2014

    @Cringles88 - Agreed. I'm told to come back on 17th July to get the key for the PS4 beta which will then allow me to download the game, which is 14 GB I believe, so that will be 3 hours or so before I can even play it. That's even assuming it downloads that quickly as, of course, everyone else will be trying to download it too.

    Would definitely have been more sensible to have allowed people to download between now and 17th to spread out the server load a little.
    Reply 0
  • Darren 15/07/2014

    The Destiny Alpha was one of the most polished pre-release games I had ever tried and great fun to boot so I'm really looking forward to seeing more of the game in the beta. My only real issue with the Alpha was the poor storytelling that left me confused as to why I was where I was and what I was supposed to be doing so I hope the beta or the final game at least has proper cutscenes and better mission briefings, etc. I also hope the minor frame pacing issue is fixed too.

    I was going to try the Xbox One beta since it was an option when I checked my account last night on the Bungue site to see how it compares with the PS4 alpha but I've decided to go with the PS4 one on the basis that so much may have changed that any comparisons would be invalid. I'll leave the comparisons for Digital Foundry and, besides, I have the PS4 version pre-ordered anyway.
    Reply +3
  • Captain Toad: Treasure Tracker is the best Nintendo spin-off in years

  • Darren 14/07/2014

    At first I thought the Captain Toad levels felt a bit out of place in Super Mario 3D World but I ended up really enjoying them for their cleverly designed puzzle element. I actually wished their had been more in the game and, lo and behold, along comes E3 and I find out that there's going to be a whole separate Captain Toad game! Couldn't be happier. Reply +7
  • How about Elite: Dangerous on PS4 and Xbox One?

  • Darren 14/07/2014

    @UncleLou - The HUD system works fine with a controller in my experience and actually adds to the atmosphere and feeling of being in a real ship IMO. You press and hold down B on the 360 controller and can look left or right to the Map/Trading and Ship Function screens, where you navigate up and down with the D-Pad, use RT/LT to cycle through the tabs and A to select. Alternative, you can click down on the right-analogue stick to enable freelook mode and do the same thing. I prefer this method. Doing it this way allows you to lower/raise the landing gear, turn the ship lights on/off and so on. Even navigating the Galaxy map works well with the controller despite the fact it is 3D.

    I think it works really work overall once you get used to what button does what and I would much rather play the game that way; having all (well almost all) the functions on one tidy game pad. The only niggles are that Supercruise and Hyperdrive functions are not so easily accessed and I ended up using C and J respectively on the keyboard for those. The PS4 does have a touchpad though that can be used to mimic an extra D-pad (as used in Killzone: Shadow Fall) so that could be used for the Supercruise and Hyperdrive functions. Obviously, the 360 controller lacks that feature but the XBO does have (optional) Kinect which could be coded to use voice-commands.
    Reply +7
  • Darren 14/07/2014

    I bought the Premium Beta over the weekend and I've been playing it fine with my Xbox 360 controller using the Control Pad preset so there's no reason why the game couldn't run on a PS4 or XBO in my view. Also, the game is currently 32-bit and uses just 600 MB of memory when I checked so it is doesn't seem that demanding either, granted the current build only includes a small fraction of the galaxy.

    Graphically the game looks pleasant, obviously a huge improvement over Frontier: Elite II, but nothing amazing and I haven't seen anything yet that looks as good as in those trailers. Again, this is just a beta so there may be further improvements to the visuals in time. Hopefully, that will include the anti-aliasing which is currently very poor, introducing a lot of shimmering artifacts in motion. Cockpit view is awesome and I love the way to can look around (including through your own shoulder if you turn around far enough due to a clipping bug! :lol: ).

    The game is rock hard though. Just landing in the space stations is challenging enough (this is a simulation after all) but in my exploration so far, every other approach to a station in another system has met with my death from pirates! Very frustrating. This is the multiplayer mode by the way, which currently does not allow you to save your progress until you quit. This means that if you die you cannot revert to a previous save. As such I'm looking forward more to the single player mode where I can play the game at my own pace and (hopefully) save it regularly as I progress through it. I'm not sure the multiplayer mode will add much to the game given how big the playing area will be. I was only attacked by A.I. pirates and never encountered any other human players.

    Do miss the music that played while docking in the original Elite though...I hope that is included in the final game.
    Reply +14
  • New Doctor Who character sure looks like Garrus from Mass Effect

  • Darren 14/07/2014

    I saw a dinosaur in that trailer as well too which got got my pulse racing as I remember the original Jon Pertwee "Invasion of Dinosaurs" serial with its dreadful (un)special effects (basically plastic model dinosaurs that barely moved!) so I'm wondering if they've remade that as a homage to the 1974 original? I hope so.

    I'm really looking forward to seeing the new doctor who will hopefully be a more mature and less silly incarnation of the character than Matt Smith's overbearingly egotistical portrayal than bordered far too often on comedy and silliness. I have nothing against humour in a family show but New Who uses it so often that it ruins any sense of drama or tension.
    Reply +2
  • Pentium G3258 Anniversary Edition review

  • Darren 13/07/2014

    I can't argue with the performance for the price but the reality is that if you want a CPU for future games then you really need a quad-core processor otherwise you'll be holding back the potential of your GPU and limiting your overall framerates (unless you're fine with stuttering).

    A dual-core CPU is fine for older games though and for a cheap media box but I really would not recommend one for forthcoming games like The Witcher 3, GTA V and Dragon Age: Inquisition. I think Digital Foundry need to update their testing bench too to include more recent games like Watch_Dogs for example. Also, how well do popular and typically CPU-dependent MMORPGs run on dual-core CPUs these days?
    Reply +1
  • PGR4 remains arcade racing at its very best

  • Darren 13/07/2014

    PGR 4 is possibly my favourite racing game to date on any platform. It had a near-perfect balance of arcade thrills and the more sophisticated handling of a simulation, which put it beyond the likes of (the disappointing) Burnout Paradise or Need for Speed for example. My only regret is that it was never released for PC as well otherwise I would still be able to play it now and for many years to come. :(

    PGR 3 was good as well but clearly rushed for launch and nowhere near as polished as the sequel. I also enjoyed the motorbikes in PGR 4 and it had the best cockpit view of any racing game even now (look at how poor the one in GRID Autosport looks in comparison). Bizarre Creations you will be missed.
    Reply +8