Darren Comments

Page 1 of 246

  • The Legend of Zelda Wii U delayed until 2016

  • Darren 27/03/2015

    Why do I get the feeling that this will be the last Nintendo exclusive for the Wii U with that release date...? :( Reply +7
  • How to avoid Bloodborne's game-breaking glitch

  • Darren 27/03/2015

    @riceNpea - ...or a USB memory stick if, like me, you exhausted Sony's distinctly measly 1 GB of cloud storage a year ago! ;)

    Seriously, there's one game that has an 875 MB save file for example (WWE 2K15 I think) and DriveClub's replay ghosts are 150 MB+. Sony need to increase that to 5 GB in my opinion, particularly to people who are paying 40 per year for PS+.
    Reply +8
  • Darren 27/03/2015

    Quote: "Sony said update 1.02 will alleviate this problem, and we can expect that next week. This update will not shorten load times, however, though that's still being worked on for a later date."

    Will it fix the atrocious frame pacing problems though? That really should be the second issue to prioritise a fix for IMO and a.s.a.p.

    Those performance benchmark videos might show the game running at 30 fps but in play it feels jerky, like it is running at 20 fps at times. It one of those issues that I find to be constantly distracting and prevents me from being 100% immersed in what is otherwise a really excellent if challenging and sometimes frustrating game.

    It really should not require Digital Foundry to point these issues out before developers promise to fix them! Do they really not test/play their own games? How can they have missed it?!? The issue is obvious within seconds of playing it! :o
    Reply +11
  • Bloodborne review

  • Darren 27/03/2015

    This has been a great if very frustrating game for me so far as I have been dying a lot and those tedious loading times do not help there. Once I started learning the game's mechanics, stopped dying so frequently and got used to the health recharge system replacing the lack of a shield and my character's extra agility then the game becomes a more enjoyable experience but obviously still extremely challenging. Patience is rewarded here. Luring enemies in small groups is more effective than running in blind (obvious advice to anyone who has played Dark Souls). I have not found the gun to be very useful so far (perhaps I am not using it right?); I either quickly run out of ammo or enemies fail to react to being shot at (which seems odd; I have even had them not react to a molotov landing right next to them). Devil May Cry this definitely ain't!

    The biggest issue with the game though by far, at least in my experience, is the appalling framerate or rather the frame-pacing issues which make the game feel constantly juddery/jerky and, at times, as if it is running at 20 fps! Considering this game is exclusive to the PS4, i.e. designed for that hardware, and had a 2.7 GB Day One patch, that really is unforgivable in my view as even if the developers eventually fix it and the loading times (as they claim they are doing) via a future patch then it doesn't change the fact that what people are playing now is an inferior experience that is souring their impression of what is otherwise a really fantastic game as we have come to expect from From Software (unfortunately, what I have also come to expect from them are technical issues as well... :( ).

    P.S. The use of the chromatic aberration (i.e. dirty lens effect) in this game is predictably a bit of an eye-sore at times and I really wish developers would stop using it as does not look remotely realistic in my opinion.
    Reply +6
  • Pillars of Eternity review

  • Darren 26/03/2015

    Picked up the Hero Edition from CDKeys.com earlier for 18.90 and have pre-loaded it from Steam ready for tomorrow. :D Reply 0
  • MotoGP 15 zooms to PC and consoles in June

  • Darren 26/03/2015

    Another competent but bland racing game from Milestone that differs only from last year by its licenses? Oh, Climax Brighton, how I miss you! They knew how to make exciting motorbike racing games in my opinion. :( Reply +1
  • Borderlands: The Handsome Collection has 16GB day one patch on Xbox One

  • Darren 26/03/2015

    @lostmuppet - Well PhysX can run off the CPU but the PS4 and Xbox One's are so weak that that was not an option either. Reply 0
  • Face-Off: Final Fantasy Type-0 HD

  • Darren 25/03/2015

    @IronSoldier - The FFXV demo being better on PS4 is the only reason I bought Type-0 HD for my PS4 and not Xbox One. Kind of ironic that we have a game with near-perfect parity but the decision which version to buy lies with the demo!!! :lol: Reply +1
  • Darren 25/03/2015

    On the one hand, Final Fantasy Type-0 HD is an impressive update considering the limitations of the original PSP hardware it was designed for and looks far better than I expected it to but what kills this game for me is the awful camera system, which in conjunction with the motion blur actually makes me feel nauseous and uncomfortable the longer I play it. I'm not sure which is worst, the motion blur or the camera but together they give an unpleasant experience for me unfortunately. It seems much worst outdoors than indoors as well.

    It really is frustrating as this is the first game I've played where I have been affected this way. It is a shame as I really do want to enjoy it, especially as the PS4 is somewhat lacking in Japanese RPGs at the moment. I would like to think they can fix this with a patch but somehow I doubt it will happen. :(

    P.S. Does anyone understand the story in this game? It seems to throw tons of jargon at you right from the outset and I was struggling to understand any of it. Still don't! :lol:
    Reply +7
  • MGS5: Ground Zeroes 5.79 in PlayStation Store Easter Sale

  • Darren 25/03/2015

    Ni no Kuni is my favourite J-RPG to date so I would highly recommend that to anyone who has not played it. It is gorgeous visually, sounds incredible and is a just a fantastic game to play. At 4 it is an absolute bargain IMO. Reply +3
  • PS4 firmware 2.5 release date and details

  • Darren 25/03/2015

    @fasterthanapigeon - The Samsung M9T is the only 2 TB hard drive that I am aware of that will fit inside the PS4: http://www.amazon.co.uk/Samsung-9-5mm-Internal-Drive-Compatible/dp/B00I8O6OQ4/ref=sr_1_1?ie=UTF8&qid=1427295215&sr=8-1&keywords=ps4+hard+drive

    Toshiba are supposed to be releasing some 3 TB laptop hard drives in the spring so hopefully that will be compatible with the PS4. It would make a nice upgrade from the 1.5 TB one I currently have.
    Reply +2
  • Darren 25/03/2015

    @kadooosh - The backup feature certainly is handy for that reason but it is a shame that the PS4 does not also support external drives for game installations as well.

    I have a 1.5 TB drive installed in my PS4 but with the sizes of games increasing I am finding myself having to constantly delete old games to make space for new ones even on that. I would welcome another 2 TB of space personally but the largest drive you can fit internally is 2 TB and it is not worth me upgrading to that just for an extra 500 MB.

    I like to have a large library of games on tap that I switch between and while PS4 games install very quickly, making reinstallation a painless process (unlike the Xbox One!), it does not change the fact that many games come with large patches which would also have to be redownloaded too. Oh how I wish games could just be partially installed and ran from discs instead like the "old days"! :lol:
    Reply +4
  • Performance Analysis: Bloodborne

  • Darren 25/03/2015

    @music1 - That is not surprising at all. A great game can make you overlook its various issues but those issues still exist none the less and if fixed will make a great game even better. ;) Reply 0
  • Darren 24/03/2015

    @obidanshinobi - Dead Rising ran at 720p though on the Xbox One and yet still managed to drop below 20 fps at times. I think if the game had ran at 900p or 1080p then those performance issues would have been more forgiveable. ;) Reply +4
  • Darren 24/03/2015

    Bloodbourne may come to the PC: http://uk.ign.com/articles/2015/03/24/amazon-france-lists-bloodborne-for-pc

    Very likely a mistake but if does turn out to be true then the game could really benefit from having higher framerates and better image quality on PC. Let's hope it is true.
    Reply +1
  • Darren 24/03/2015

    @Timorous - Very good explanation there but what puzzles me is why it takes a technical article from Digital Foundry to point out these frame pacing issues in the first place. Do the developers and testers really not notice them? :confused: Reply +12
  • Darren 24/03/2015

    @telboy007 - Even on a PC, you would not really buy an SSD to install games onto.

    The majority of people use them to speed up boot times and the responsiveness of the operating system as SSDs are still too expensive to be viable for mass games storage.

    I install all my PC games on 7,200rpm hard drives (some 9 TBs worth!!!) and loading times are never a problem. If the consoles used SATA3 and had 7,200rpm hard drives in the first place then you would not need to consider expensive SSDs at all (which are limited by the older, slower SATA2 interface on the PS4 anyway).
    Reply +11
  • Darren 24/03/2015

    @andrewsqual - What...sorry...you mean you can actually die in Assassin's Creed: Unity?!?!? ;)

    Seriously though, you don't die in an Assassin's Creed game anywhere near as often as you do in a From Software game like Dark Souls or Bloodborne so those long loading times are really not that big of a deal. However, if you are dying every few minutes then they certainly would be.
    Reply +19
  • Darren 24/03/2015

    @saispag - If you are having to wait 37-44 seconds for the game to load from SSD then an extra 10-13 second wait on a standard hard drive is not going to really be that noticeable IMO. Certainly, I do not think it is worth forking out 200 on an SSD just to marginally improve the loading times for one game because loading times are still long on the SSD anyway!!! :lol: Reply +8
  • Darren 24/03/2015

    @sid-6581 - I agree with you and while gameplay is obviously far more important than graphics, you cannot really excuse frame pacing issues and intrusive loading times as both can impair the actual gameplay experience. Reply +10
  • Darren 24/03/2015

    Minor framerate dips I can live with as long as they are infrequent (though 24 fps puts it into the 'unplayable' range as far as I am concerned...) but frame pacing issues are totally inexcusable IMO, especially in a game that needs a 2.7 GB patch on Day One. That means that even if the game is running at 30 fps it is not going to feel smooth. How on earth did From Software not pick that issue up during testing? :rolleyes:

    As for those loading times...in a game where you can die a lot if you're not careful then the developers really should have coded it to take that into account, making respawns as quick and painless as possible, something that they clearly have not done here. If you're good at the game then it is not going to be a problem but I can see those loading times being a big deal for little old me however... :confused:

    As expected from a From Software game, the artwork and gameplay are exemplary but the technical execution falls a bit short. I have read that the game has weak anti-aliasing and poor anisotropic filtering too. If true then combined with the performance issues and long loading times, it is hard not to feel a little disappointed, particularly as this game is exclusive to the PS4. Makes me wish it was coming out on the PC as well to be honest. :(
    Reply +20
  • You've got the touch: How a mobile game gave birth to a human child

  • Darren 25/03/2015

    The Depeche Mode - Master and Servant song reference was the most exciting thing about that article! ;) Reply +4
  • Geralt's beard grows as you play Witcher 3

  • Darren 24/03/2015

    So The Witcher 3 is clearly not going to be sponsored by Gillette Mach 3 then? ;) Reply +4
  • Looks like Gravity Rush Remaster is coming to PS4

  • Darren 20/03/2015

    Mmmmmm, yes please! :D Reply +5
  • Oddworld: New 'n' Tasty Xbox One release date

  • Darren 20/03/2015

    This is truly one of the best HD remasters I have played to date, retaining all the gameplay, atmosphere and charm of the original whilst ramping up the presentation, visuals and audio. The developers, Just Add Water, really have put a lot of effort into this remake unlike some of the other lazy efforts that barely qualify as such on PS4 and Xbox One. Reply +3
  • Use your remaining Club Nintendo stars on digital 3DS, Wii U games

  • Darren 20/03/2015

    @bratsampson - Ha, I was just thinking the same thing...I have 20+ Wii U games and I have not registered any of the points from them. Reply +4
  • Final Fantasy Type-0 HD review

  • Darren 20/03/2015

    Sounds like a decent game to me but one that really should have been sold at around the 20-25 price point on Xbox One and PS4 and no more than that. IMO.

    Square-Enix have obviously taken advantage of the Final Fantasy XV demo to inflate the price but who in their right mind would pay extra for free demos anyway, especially one of an unfinished game? I am certainly interested in this game and FFXV but I will wait for the price to drop first to under 25 before I bite. And if I miss out on the demo, well then tough, there's plenty of YouTube footage I can check out instead.
    Reply +16
  • Face-Off: Battlefield Hardline

  • Darren 19/03/2015

    @Antropie - For which version of Dmc Devil May Cry though?

    My PS4 version, which I received early, did get updated prior to its official release with an 18 GB "patch" that sat alongside the original installation of 18 GB to give a total install size of 36 GB. It showed as v1.01.

    However, after reporting the issue on Twitter and deleting the original install and reinstalling the game again, it is still 18 GB, v1.0 and there is NO patch at all despite checking manually everytime I play the game. So it looks like it was withdrawn due to the issue I had and has yet to be re-released, at least here in the UK.
    Reply +5
  • People are selling the Final Fantasy 15 demo on eBay

  • Darren 19/03/2015

    Final Fantasy Type-0 HD really should not be more than 30 RRP in my opinion. I think charging 40 for it is a complete rip-off as no matter how good the game is it is still a port of an old PSP game and the Final Fantasy XV demo it comes with is in essence free since no-one in their right mind pays for demos (unless they are idiots as seems to be the case judging by the ones buying the demo on Ebay!!!). ;)

    I am interested in picking this game up for my Xbox One but I will wait for the inevitable price drop to under 30, ideally 25, before I do.
    Reply +1
  • Nvidia GeForce GTX Titan X review

  • Darren 17/03/2015

    @IronSoldier - It depends on whether this rumoured GTX 980 Ti has a 256-bit bus like the GTX 980 or a 384-bit one like the GTX Titan X. If it is the former then it will likely ship in 4/8 GB variants otherwise, with the latter, 6/12 GB models. Reply +1
  • Darren 17/03/2015

    I suspect a 6 GB GTX 980 Ti will be just around the corner and at a much more reasonable price. The GTX Titan X is certainly an impressive piece of hardware but not very good value in my opinion.

    For me though, the GTX 980 is more than ample for all the games I am currently playing at 1920x1200 and I have no desire to go above that resolution any time soon as it is a nice balance between max. settings and framerate with great image quality on a 24" screen.
    Reply +5
  • Dead Rising 2 and Off the Record arrive on Steamworks tomorrow

  • Darren 17/03/2015

    Has anyone successfully transferred their GFWL keys to Steamworks yet? I tried my two keys for the game this morning but was told they were invalid. Reply 0
  • Laid-off SimCity dev launches Patreon for creation of Cities: Skylines buildings

  • Darren 16/03/2015

    Cities: Skylines runs very well on my PC but the developers need to properly support dedicated fullscreen mode (as opposed to the windowed fullscreen it currently uses) as downsampling from 4K currently doesn't work and the 4K mod that is available disables Achievements.

    My copy also crashes for some reason when I exit it from either the game or main menu which is a bit unnerving... :confused:
    Reply 0
  • Dying Light to get bow and arrow weapon, time trial mode and dune buggies

  • Darren 16/03/2015

    I am surprised that there has been no update on this article since the EU/UK and Australian PS4 patches were never released and as of 16th March are still unreleased with no word from Techland on why it was delayed. My copy still shows as v1.02.

    I have been able to find out that the PS4 patch was intended to be released last week but that the EU/UK etc patch was delayed for some reason but that it should be out by the end of this week '100%' according to Techland.
    Reply 0
  • Lego Hobbit will not get Battle of the Five Armies DLC

  • Darren 13/03/2015

    Well I cannot say I am surprised at this point, though I was wondering if they had delayed it until the release The Battle of the Five Armies on Blu-ray and DVD. Sadly not.

    I bought the game for my PC and it was patched a few months back (before Christmas actually) to add a DirectX 11 executable (the game currently uses DirectX 9 as do all the other recent PC LEGO games). This led me to incorrectly assume at the time that the DLC expansion for the third movie was coming out but it never happened. To add insult to injury, the DirectX 11 executable actually doesn't work so it looks as if Warner decided around then not to bother with the last part but left the game files incomplete as well.

    Disappointing really. Maybe the LEGO Hobbit game did not sell well enough?
    Reply +4
  • Performance Analysis: Battlefield Hardline Multiplayer

  • Darren 13/03/2015

    @UkHardcore23 - Frostbite works fine for Dragon Age: Inquisition where the PS4 version is running at 1080p and (mostly) 30 fps, with minor screen tearing in the top third of the screen. ;)

    I think a big part of the issue is getting a solid 60 fps in any online game where every match is different in terms of physics and rendering. It must be extremely hard, perhaps impossible, to optimise for that. On PC, you can achieve a solid 60 fps only if your minimum framerate is above that otherwise even on a high-end system you can suffer from dips below the refresh rate at times plus Windows can be very unpredictable at times.

    Whether they use Frostbite, CryEngine or Unreal Engine 4 on the PS4 and Xbox One, the developers are always going to be limited by the weak CPUs and mid-range GPUs that both consoles have as well when targeting 60 fps for anything other than a single player game..
    Reply +4
  • Phil Spencer's new vision for the Xbox One

  • Darren 13/03/2015

    I think the big problem with Microsoft and the Xbox brand is that they and it lack the "cool" factor that Sony's PlayStation brand has always had (and which rival company Apple has by the truck load). I think Microsoft's talk of Windows this and DirectX that does them no favours and they just come across as a geeky PC-orientated company more interested in selling operating systems and services than games. We are now past their disastrous Xbox One unveiling were they stupidly focused on its TV and media features (much to the surprise of all the core gamers who watched it, including myself) and they have had a long hard struggle getting back on track since then.

    It still astounds me that Microsoft managed to mess things up so badly for the Xbox One (even the console's name makes little sense when it is their third Xbox!) after the innovative Xbox (the real Xbox 1!) in 2002, with its standard hard drive, custom soundtracks and (later) Xbox Live and DLC then the solid but less ground-breaking Xbox 360, which turned out to be a huge success despite those early reliability issues. The Xbox One really should have been Microsoft's most impressive and successful console yet, built on over a decade of experience with the brand. Instead, the decision to include Kinect with weaker hardware and inflate the price allowed Sony to take the lead in sales without even really having to try! (Mind you, Sony messed things up just as badly with the PS3, ironically also their third console too...must be something in that...? ;) )

    The Xbox One has definitely improved much over the last year. It is more feature-complete and it arguably has the best exclusives over the PS4. It is also better value now Microsoft have ditched the fad that was Kinect. In a couple more years with more exclusives, I expect the sales gap between the Xbox One and PS4 to have narrowed, just as it did with the Xbox 360 and PS3. I actually use my Xbox One the most out of all my consoles...just not for games (I watch Sky+HD through it)! :D
    Reply +5
  • Face-Off: DmC Devil May Cry Definitive Edition

  • Darren 12/03/2015

    @Malek86 - Dying Light uses Techland's own Chrome Engine (version 6 I believe) not Unreal Engine. ;) Reply +1
  • Darren 11/03/2015

    @albertorodriguez - I would say that you are the one with the fanboyism problem personally as I own all three current consoles, including the Wii U, and have the game on PC and PS4. If I wanted to I could just as easily buy it on Xbox One as well! :P

    But whatever, this is a comments section and here we are free to voice our opinions, as I did mine, but they are no more nor less valid than those of Digital Foundry as, particularly in this case, the conclusion is a very subjective one as I actually stated. This is not a clear win for either console but I really do not understand personally why people get so defensive over these Face-Offs. It's not like either version is terrible! :lol:

    What interests me more here is why yet another PS4 multiformat game is again lacking in anisotropic filtering.
    Reply +11
  • Darren 11/03/2015

    @Ionz0r - It has a Turbo Mode (increases the game speed by 20%), which is thankfully unlocked from the start, plus a new skin for Dante, a Bloody Palace mode for Vergil and a couple of new difficulty modes.

    It is mostly the same game though and less essential if you already have the PC version but at 20 for the PS4 or Xbox One version, if you're a big fan of the game, then those new additions might be enough to tempt you to double-dip.

    I have been playing with Turbo Mode on since the start and it really does make the game feel much faster and more like the original Devil May Cry games, especially with the Classic Dante skin (shame some of the cutscenes still show the new Dante model though...).
    Reply +1
  • Darren 11/03/2015

    Quote: "With this in mind, we're inclined to give the Xbox One the final nod here: the dips and tearing are intermittent, while the reduced texture clarity on the PS4 is a more frequent annoyance."

    This is obviously a very subjective conclusion (yeah, obviously!) since I personally find screen tearing to be far more jarring and noticeable than lower quality texture filtering, which I really do not notice in a fast-action game such as this that has a lot of camera movement and motion-blur. Screen tearing is actually made worst in games that have fast moving camera angles in my experience. I have not noticed much in the way of framerate drops either during actual combat; the game pretty much feels as slick and smooth at it does on my PC running at 1920x1200 and 60 fps.

    Opinions and all that though, eh? ;)

    Could the port have been better? Most likely, yes. The 2.25X increase in resolution and doubling of the framerate really should have been easy to achieve on both consoles and with a locked 60 fps and anisotropic filtering (on PS4) too, especially as there is no improvement to the polygon counts or effects plus textures remain almost entirely the same as far as I've played (to mission 16).
    Reply +11
  • Darren 11/03/2015

    Quote: "From a hardware standpoint there's no reason we're aware of why Sony's console can't deliver similarly decent [anisotropic] texture filtering to the Xbox One and PC - after all, there's an immense level of commonality between the systems. It's not exactly clear why developers are having problems in this specific area on Sony's console, and it's something we're discussing with contacts right now, with a view to getting to the bottom of what is a rather bizarre mystery."

    Excellent news.

    I look forward to reading that follow-up article with great interest as I am sure will a lot of other people too who are curious as to why something as basic as anisotropic filtering is missing or of a lower quality on PS4 than Xbox One. Digital Foundry have several times pointed out issues in games that have led to them being fixed via patches (Diablo III on PS4 for example) so hopefully something good will come out of this. At the very least it will be nice to finally know why this is happening with many recent multiformat games on PS4.
    Reply +26
  • Two years on, DmC takes its rightful place in the series

  • Darren 12/03/2015

    Dmc: Devil May Cry does get a lot of undeserved hatred such that I wonder if Capcom would have been better releasing under a different name entirely and not calling it Devil May Cry at all? Whatever, it is a really great game and arguably much more accessible than the previous games (though I did complete Devil May Cry 4 on PS3 and PC, being my personal favourite in the series). Reply +3
  • DriveClub Lamborghini expansion due later this month

  • Darren 12/03/2015

    Replays next week? Hurray, the game will finally be complete (at least as far as I am concerned). :D

    The game has certainly come along way since it shaky debut. Though I still think the A.I. is annoyingly flawed, Driveclub is now a fairly decent if somewhat generic arcade racer. I just wish that Evolution had delayed the game and released it when it had most of these features added. I think it would have fared better with the critics if they had.
    Reply +3
  • Star Citizen's client expected to be around 100GB

  • Darren 12/03/2015

    This game looks like it will be stunning from the alpha footage I've seen so far and visually it seems so much more immersive and detailed than Elite Dangerous. I do not plan on buying it until it enters late beta though or I may wait until it is finished as I want to play through a finished story mode.

    When is the game actually scheduled to be released?
    Reply +1
  • Sid Meier's Starships review

  • Darren 12/03/2015

    Bought this last night as it seemed like a bargain at 8.85 (GreenManGaming VIP bonus code). Looking forward to playing this. I am very much into these kinds of strategy games these days (I'm really enjoying Endless Legends and Age of Wonders III too). Reply 0
  • PS4 update 2.50 to add Suspend/Resume feature

  • Darren 12/03/2015

    I have not missed the Suspend/Resume feature personally as I tend to close all my games and remove the discs before putting my consoles into Standby/Rest Mode anyway (I don't like leaving discs in drives for days on end when I'm not using them). Nice that Sony have finally added this long delayed feature though for those that did want it (it was promised when the PS4 was officially revealed, wasn't it?).

    Disappointing that there's no mention of DLNA streaming and library sorting features or even external hard drive support for games. Not surprised too much at the former given that Sony have never promoted the PS4 as anything other than a games machine but the library feature is long overdue IMO. I really would like to separate my games from the other apps and hide the unused ones like Music and Videos Unlimited, etc.

    As for external storage, I would very much like to supplement the 1.5 TB drive I have installed with another external 2 TB one as I like to have a large library of games "on tap" to switch between rather than have to mess around uninstalling then reinstalling games (which could mean having to redownload very large updates/patches and DLC again). The largest internal hard drive you can fit in the PS4 is 2 TB and it really is not worth me upgrading to that from a 1.5 TB drive. There is supposed to be a 2.5" 3 TB Toshiba drive coming out in the spring but it may not necessarily fit inside the PS4 if it is taller than 9.5mm.
    Reply +1
  • New Age of Wonders 3 expansion and Mac/Linux ports dated

  • Darren 11/03/2015

    This is a wonderful game. I had bought it in a Steam Sale sometime last year but forgot about it (oops!) until last weekend when I finally got around to playing it. It basically plays like Civilization V but with the combat system of Heroes of Might & Magic. I find it surprisingly relaxing to play and the music is absolutely lovely too. Reply +2
  • Uncharted 4 delayed to spring 2016

  • Darren 11/03/2015

    @podgek293 - That's a good point. Microsoft will be very happy with this news then. Reply +2
  • Darren 11/03/2015

    That is very disappointing news. :(

    Let's hope Sony have plenty of other exclusives lined up for the PS4 in the run up to Christmas because last year was decidedly lacklustre in my view with the disappointing Driveclub (which was basically released broken and incomplete) and the underwhelming and buggy LittleBigPlanet 3.

    Sill on a more positive note, I would rather the game be delayed and released finished and great than pushed out early and buggy to meet the publisher's pre-Christmas release quota like Driveclub, Halo: Master Chief Collection and Assassin's Creed: Unity clearly were.
    Reply +1