Darren Comments

Page 1 of 244

  • Among Friends: How Naughty Dog Built Uncharted 2

  • Darren 01/03/2015

    Reading this and checking out those video clips just makes me yearn all the most for an Uncharted Trilogy Remaster on my PS4. All three games are stunning but Uncharted 2 remains my favourite game in the franchise. Naughty Dog really nailed the cinematic presentation with those games (improving it further for The Last of Us). A true classic in my opinion. Reply +7
  • Ridge Racer Unbounded servers shut down in Europe

  • Darren 27/02/2015

    This was a very disappointing game for two reasons: 1, it came from Bugbear the developer of the excellent FlatOut series so it should have been fantastic; and, 2, it simply did not feel like a Ridge Racer game except for the music. The drifting mechanic was flawed and felt too different to the classic Ridge Racer games, the rubberbanding A.I. was far too aggressive in my experience and the tracks designs were very samey and repetitive, no doubt due to the track editor which limited the size and complexity of the tracks.

    It was fun for a few hours but sadly short-lived...just like the game's online mode, it would seem! Definitely not a patch on Ridger Racer 7 on PS3, which for me was the best game in the franchise.
    Reply +7
  • Fable Legends is free-to-play

  • Darren 26/02/2015

    Free to play but chock full of microtransactions, no doubt. This is the reason I stay clear of these so called 'freemium' games on consoles, smartphones and tablets. Reply -2
  • Grand Theft Auto 5 PC release date delayed yet again

  • Darren 24/02/2015

    I don't think the delay is because Rockstar are having issues porting the game to PC as some are suggesting but that it is more a case of the console versions, particularly their online modes, clearly being their priority at the moment. Unfortunate but as they say: the best things come to those who wait...and wait...and wait! ;) Reply +25
  • Digital Foundry: Hands-on with Dead or Alive 5 Last Round

  • Darren 24/02/2015

    I tried the Core Edition of this game last night on my PS4. The game plays great but the visuals are a bit disappointing considering the hardware they are running on. The lack of any kind of anti-aliasing is inexcusable in my view, particularly as post-process FXAA is very undemanding, and texture filtering and overall texture resolution seemed a bit lacking for a game running on a console with 5 GB of usable memory. Also, the 30 fps intro and outro cinematics are jarring when they run into the 60 fps gameplay. I did think the 30 fps cinematics used AA as edges looked less jaggy but no mention is made of that in this article so clearly I am mistaken there.

    I definitely want this game but I think I will wait for the PC version where some of the graphical issues can be worked around (cutscenes may run at 60 fps on that platform and anti-aliasing/anisotropic filtering can be forced via various means if not supported by the game). That said, I would have preferred to have played it on my PS4 though just because, IMO, beat 'em ups are far more suited to consoles.

    Maybe Tecmo will improve the PS4 version via patches before the PC's 24th March release?
    Reply +7
  • Resident Evil: Revelations 2 might yet be great, but the episodic structure does it no favours

  • Darren 24/02/2015

    I will wait until all episodes are out before I buy this, just as I am doing with Telltale's Game of Thrones. Having to wait weeks or even months between episodes is annoying as I tend to forget what had happened previously (kind of what it would be like if your favourite TV series was shown with episodes weeks or months apart, I would wager).

    By the time the full game is out, it is more likely to have been discounted on Steam anyway making it better value so it is the most logical thing to do as Mr. Spock would no doubt say! :)
    Reply +3
  • Nvidia facing legal action over GTX 970 specs

  • Darren 23/02/2015

    I have always thought there was something a bit off about NVIDIA's claims that there was a miscommunication between the engineers and marketing team.

    Mistakes do happen but I find it puzzling that not one person from their team picked up on the misquoted specs on their own GeForce.com website or in the many reviews. Don't these people read or check them to make sure they are correct?

    It makes me wonder if someone at NVIDIA did actually spot it post-launch but at that point, because no customers or reviewers had complained about it, that NVIDIA decided not to mention it in the hope that no-one else would notice either.
    Reply +11
  • Tech Analysis: The Order: 1886

  • Darren 21/02/2015

    A stunning technical achievement that I hope one day to actually be able to play (I am still waiting for my Ratuken/SimplyGames copy to arrive despite supposedly having been sent out on Wednesday...). :( Reply +3
  • Dead or Alive 5 Last Round launches with plenty of issues

  • Darren 20/02/2015

    I was interested in buying this game for the PS4 after missing it on PS3. However, when I saw how lazy the port was - it's essentially a 1080p version of the last gen game with the same blurry textures and NO anti-aliasing - I decided not to bother. I may pick it up on PC at some point though when it is cheap in a Steam sale plus AA can be forced in the game if it doesn't support it as an option. Reply +1
  • Performance Analysis: The Order: 1886

  • Darren 20/02/2015

    @ianwilliams - Yes, it *is* 1080p native; it's just that the game has black borders at the top and bottom of the screen. Think of it like those old bordered PAL games we used to play on the N64 and PSone.

    A native resolution game, even with borders, will always look much sharper than one that is upscaled from a lower resolution.
    Reply +6
  • Darren 20/02/2015

    @leonardomuniz - I don't think the controller necessarily limits gameplay myself. The Wii may have sold millions but its controller ended up being more of a hindrance than anything else for most games, despite its innovation. Games can still be more open, interactive and have better A.I. and physics for example, stuff that isn't possible on the previous generation of hardware without serious compromises having to be made.

    How about making a third-person cover shooter than isn't chock full of obviously-placed waist high objects? Make it so the character behaves more naturally and make it a challenge for the player to find and use objects as cover. Have enemies also use cover in the same way and have the cover degrade according to its physical properties. There's potentially loads of stuff developers can do to make third-party shooters more realistic but still fun to play. Full and persistent environmental destruction, bodies that don't disappear after a set period of time, more believable interaction with the game world even if it isn't part of the objective, etc, etc.

    And do we really need QTEs in 2015? Press button X to open a door...really? Why not just have the character open the door automatically when you approach it. Or if the game intends you to pick up an object that is required for the game then have the character actually do that when you get near it rather than having to press a button. A lot of developers use QTEs as a lazy way to pad out cutscenes so that they are more 'interactive' but they really aren't fooling anyone but themselves IMO.

    I love narrative-driven games but the best ones are usually those that tell the story while you're playing or feature short cutscenes with the characters talking while you're playing to fill in the story; The Last of Us and the Uncharted games do this extremely well. Games like BioShock and Half-Life don't even have any cutscenes yet both tell very good stories. Games that are heavy on non-interactive cutscenes like The Order 1886 come across as dated. If the game was 3 hours of cutscenes and 30 hours of quality gameplay though then no-one would be complaining. We don't grumble at all the cutscenes in RPGs for example because there's tens of hours of gameplay in them.
    Reply +4
  • Darren 20/02/2015

    @cozomel - The Order 1886 is not, I repeat, NOT, 800p! It's letterboxed 1080p with a resolution of 1920x800 not 1280x800. ;) Reply +9
  • Darren 20/02/2015

    One thing I'm curious about is whether the cutscenes are being rendered in real-time or not? The fact that they are unskippable suggests they're perhaps full motion video pre-rendered using the game engine like The Last of Us and the Uncharted games.

    Hopefully, Digital Foundry will clarify that in the final analysis over the weekend. Obviously, a game built entirely from real-time rendered assets for both gameplay and cutscenes is far more impressive than one that has 30% of its visuals as FMV, not to mention the image quality would remain consistent throughout (often you can clearly tell where gameplay ends and a video starts due to compression artifacts and/or colour banding).
    Reply +1
  • Darren 19/02/2015

    @jamie3422 - Not really. 1920x800 is actually letterboxed native 1080p and so will look far crisper than upscaled 900p (which is 1600x900). ;)

    And a 'terrible' PS4 exclusive? The reviews so far seem to indicate this is more of a disappointing average to above average game. Hardly 'terrible' at all.
    Reply +5
  • Darren 19/02/2015

    It's like 1983 again when Dragon's Lair was released and I was in awe of a game with such stunning graphics that made me desperately want to play the game, only to discover a few years later courtesy of the Amiga port (which came on multiple floppy discs that had to be swapped every few minutes) that actually there was no damn gameplay (nor in its 'pseudo sequel', Space Ace either)! :lol:

    While The Order 1886 may actually be more interactive than those two (non-)gaming travesties, it reminds me of the time when developers were focused more on delivering pretty graphics than stellar gameplay, mostly because they sold the game via box screenshots and adverts. Anyone remember Rise of the Robots? I've certainly seen a lot of The Order 1886 on TV, which looks stunning; I have no absolutely no doubt that it will sell the game and that it will be at the top of next week's UK games charts.

    I'm actually looking forward to playing the game as someone who has a strong interest in computer graphics and its brevity means that regardless of its quality (or lack thereof), that it is not going to overstay its welcome. I only hope that if it sells well that the sequel will be more focused on the gameplay rather than the cinematic experience and has a reason to replay it (New Game+, multiple routes through levels, combat arenas with online leaderboards, etc, etc).
    Reply +1
  • The Order: 1886 review

  • Darren 19/02/2015

    @MerryLoony - No, because EG would almost certainly class anything that they consider below average, as a 4/10 score is, as Avoid. ;)

    The game seems to be scoring between 50% and 65% percent on other sites and that fits in the range of scores that EG do not give an award for (the 50-70% bracket). They would almost certainly have given it a 5 or a 6 from the review text.
    Reply +3
  • Darren 19/02/2015

    Just read a number of other reviews and they all pretty much praise the game's looks, setting and voice-acting but criticise the single most important aspect of any videogame: its gameplay!!! :lol:

    Hopefully, Ready at Dawn will learn a lot from this and make a sequel that is worthy of the setting and scrumptious looking visuals. Or if they don't then perhaps they should just make a movie? ;)
    Reply +4
  • Darren 19/02/2015

    This game sounds very much like the PS4's equivalent of Ryse: Son of Rome, a similarly pretty but very shallow, short game. I don't mind that the game is short (I am more likely to finish it) and the appealing setting plus stunning cinematic presentation will no doubt go a long way toward hiding the game's flaws during its brief runtime (just as they did in Ryse). I also managed to pick it up for 37, not cheap admittedly but less than the 45-50 it costs just about everywhere else. With trade-in value, I figured it was a worthy buy even if it turned out average.

    All that said, it sounds very much like Ready at Dawn have missed a real opportunity to make a steampunk successor to the Uncharted and The Last of Us, two franchises that IMO perfectly balance the gameplay mechanics with stunning cinematic presentation, writing and voice-acting. It's a real shame that Ready at Dawn were not able to also achieve that balance with The Order 1886 but then the developers have always said that they wanted to deliver a cinematic experience first and a game second from what I've read. Perhaps in retrospect that was a mistake, an interactive experience, which is what a videogame is, should always put gameplay first and graphics/story second. Most people don't want to pay 40+ to sit eagerly with a gamepad in hand and then end up essentially watching a movie.
    Reply +4
  • Xbox One March system update adds screenshots, suggested friends

  • Darren 19/02/2015

    @Vice.Destroyer - ... several times until Kinect actually acknowledges me, if my experience of it is anything to go by. I'm guessing that, for me anyway, the double-tap of the Guide button and Y method will be far more reliable. ;) Reply -3
  • Assassin's Creed Unity patch removes need to play companion app

  • Darren 19/02/2015

    I wonder if the PC game will finally have tessellation patched in? That was promised in a future update prior to launch and has still not surfaced, presumably because of all the other more serious issues with performance the game had at launch on all platforms. Somehow I don't think it will happen, which is a shame because it might do wonders for the game's abysmal level of detail issues on the crowds... Reply 0
  • Darren 19/02/2015

    Thank goodness, Ubisoft, have decided to patch out the Companion App requirements for this game as it was annoying as hell to use and you should never EVER have to use something like that IMO to unlock content in a console game anyway. What if you do not have a tablet or smartphone?

    Let's hope Ubisoft remove microtransactions in the next patch...those are something that should again never be included in a full price 40-50 game but I'm fine with having them in the so-called Free-2-Play stuff (mainly because I do not play them! ;) ).
    Reply +3
  • Project Cars release moved back to April

  • Darren 18/02/2015

    @Drakos - Better that than releasing half finished games then patching them later. Ask Ubisoft, they know all about that! ;) Reply +7
  • Super Stardust Ultra review

  • Darren 18/02/2015

    @IronSoldier - Why would Digital Foundry's technical analysis of a game affect a review recommendation? This game is about the gameplay after all not the graphics... :confused: Reply +13
  • Darren 18/02/2015

    C'mon EG, how can this addictive little game not at least be worthy of a Recommended award? :o

    It might be a redressed PS3 title but for its current 8 asking price, I would heartily recommend it to anyone with a PS4, more so if you don't own or have never played the original.

    Sure, it would have been nice if owners of the original PS3 or Vita version had got a discount (say 50%) against this version but that's about my only complaint about it. I am just glad that it got ported over to the PS4 as it definitely my favourite twin-stick shooter.
    Reply +9
  • PS4 20th Anniversary Edition unit No. 00001 sold for 85K

  • Darren 18/02/2015

    @UkHardcore23 - You're forgetting that MGS: Ground Zeroes, an open-world sandbox-type game, is 1080p and a locked 60 fps (the Holy Grail of console gaming right now IMO) yet manages to look very, very good visually. ;) Reply +3
  • Square Enix's new Humble Bundle includes Tomb Raider and Sleeping Dogs

  • Darren 18/02/2015

    Fantastic bundle...

    ...now if only I didn't own all those games already! :lol:
    Reply +3
  • Nintendo cancels TVii service launch in Europe

  • Darren 16/02/2015

    I always wondered what that TVii button, that I accidentally selected a couple of times, was for on my Wii U and now it looks like I will never find out. Presumably it will be removed in a future firmware update then?

    Good old Nintendo though...much as I love them for their classic games, I do sometimes wonder if they're on the same planet as every one else! :lol:
    Reply +1
  • Apple adds Pay Once & Play category to App Store

  • Darren 13/02/2015

    I would not play any other kind of game on my iPad to be honest. Free-2-Play ones are more often than not annoying, with intrusive ads and/or reminders left, right and centre for microtransactions. I would rather pay higher prices for 100% standalone games, not that I play many games on a tablet anyway as the majority of them, in my experience, are just not much fun without physical controls. Reply +1
  • New Nintendo 3DS review

  • Darren 13/02/2015

    I've never quite got around to buying a Nintendo handheld because everytime I consider it then I read about a new improved model coming out so I wait then ultimately forget about it until some new game I like the sound of is announced. Rinse and repeat!

    This new model sounds like a big improvement in many areas, especially the addition of the C-stick, extra shoulder buttons and the faster CPU but how long before Nintendo releases the 3DS's true successor which a much needed higher resolution screen and more powerful hardware?

    I think I may just continue to wait... one day though I might own a Nintendo handheld, one day.. :lol:
    Reply +1
  • Raven's Cry review

  • Darren 13/02/2015

    GameSpot gave this 1 out of 10! IGN gave it 3 out of 10. Sounds like a game that is so fundamentally broken and joyless that it is the publisher who should be paying gamers to play it not the other way round! :lol: Reply +4
  • Dying Light tops US retail sales for January

  • Darren 13/02/2015

    Maybe I'm in the minority with my opinion but I've found Dying Light on PC to be a far more enjoyable experience than The Evil Within on the same platform and my playtimes atest to that. Unlike EG, I would definitely recommend Dying Light, despite its flaws and rough edges, over The Evil Within, which was a fine game but still a little disappointing. Different tastes and all that, eh? ;) Reply +5
  • Dying Light season pass detailed, first DLC out today

  • Darren 10/02/2015

    Best time to buy DLC, on PC anyway, in my opinion is to wait until the Season Pass is 75% (or more) off in a Steam Sale then pick it all up that way. Much better value for money...did that for Saints Row 4 and Sniper Elite 3. :)

    It makes very little sense to buy a Season Pass straight away as in most cases none of the content is available as it is often released over a period of several months. All you are doing is funding the development of the content by paying up front for it and there are no guarantees that it will even come out or actually be any good for that matter.
    Reply +3
  • Eurogamer has dropped review scores

  • Darren 10/02/2015

    I welcome this change.

    Everything you need to determine whether you like the game and consider it worth buying should be in the review text itself (or explained in a video review, which I actually prefer as it shows me the game in action). All that is needed at the end is one word that sums up whether the reviewer thinks the game is Good, Average or Poor. That's really all I need to know. Someone else mentioned a list of pros and cons; that too is a very good idea IMO.

    Too much emphasis is put on scores on sites like Metacritic in my view and the sooner everyone adopts this policy the better.
    Reply 0
  • Microsoft teases Xbox One screenshot feature

  • Darren 09/02/2015

    @budgietheii - That why I suggested pressing and holding down the View button rather than just tapping it. Generally in games you just tap it to bring up a map or whatever. I have not come across any game where you are required to hold down the View button.

    It's not ideal but considering the Xbox One controller lacks a dedicated Share button unlike the PS4 then I think it is an acceptable workaround considering how infrequently the button is used compared with other ones.
    Reply +2
  • Darren 09/02/2015

    Would be better if you could just press and hold down the View (equivalent to the 360 controller's Back) button IMO rather than have to double-tap a button then select Y. I take screenshots on my PS4 by pressing and holding down the Share button so I don't see why a similar setup would not work just fine on the Xbox One. Reply +3
  • Prestigious AIAS Game of the Year award goes to Dragon Age: Inquisition

  • Darren 06/02/2015

    Destiny winning the Action Game of the Year award is a crime IMO; the most repetitive and underwhelming action game of 2014 maybe... ;) Reply +7
  • Xbox One gets tile transparency with new update

  • Darren 06/02/2015

    @McGooch - Less frequent but more significant updates on PS4??? :confused:

    What you mean all those mysteriously vague "stability" updates that seem to make up about 80% of the PS4's firmware updates, at least in my experience? ;)
    Reply +10
  • Dark Souls 2 next-gen will run at 60fps/1080p

  • Darren 06/02/2015

    The PS4 version looks for the most part like it has had its brightness turned up compared with the PS3 version in that video. Not sure if it looks better or worse to be honest... :confused:

    I'm not seeing any indication that the game is using the more advanced lighting seen in the original beta version which itself is disappointing. The lighting in the PC version I played is often very flat and bland-looking and it does not look much different here unfortunately. Some of the textures look a little better but it's hard to tell if that isn't because of the higher resolution vs. PS3. Yes, the PS4 version looks sharper than on PS3 but that's simply due to the increased resolution.

    I guess they had to lose something to achieve 1080p and 60 fps on the both the Xbox One and PS4 but if this is supposed to be a graphically improved version then I'm not really seeing it other than the higher resolution and framerate. Dark Souls and its sequels go more for atmosphere and mood than impressive graphics anyway; I've always found it particularly jarring that NPCs just stand completely still and don't move their mouths at all during dialogue scenes. Maybe that's intentional but it just looks lazy to me.
    Reply -1
  • Performance Analysis: Battlefield Hardline beta

  • Darren 05/02/2015

    @parazels - The resolution may be the same on the 360 and Xbox One but framerate, lighting, modelling, draw distance and textures will all be better on the more powerful console.

    Check out this comparison which perfectly highlights the differences: https://www.youtube.com/watch?v=ExTaOEYKyGo
    Reply -1
  • Darren 05/02/2015

    I think the beta looks very ugly on the Xbox One, and only marginally better on PS4 (due to the higher resolution). Not that it will bother the majority of the people who are interested in the game; they will likely prefer a higher 60 fps framerate over 1080p or visual niceties. Still, it's disappointing to see these new consoles not improving on Battlefield 4 technically some 14 months on...

    Not a game that interests me, thankfully (and if it did then I'd get it on PC anyway), although I always like to read Digital Foundry's technical analyses of games on the new systems whether I like the games or not.
    Reply +25
  • Editor's blog: Introducing Eurogamer's new video team

  • Darren 05/02/2015

    Excellent. I've been enjoying the Videogamer videos on YouTube for some time; I find they have a terrific sense of humour. I look forward to seeing their EG output too. They should be a great addition to the site IMO. :D Reply +2
  • Special edition gold and silver Mario Amiibo spotted

  • Darren 05/02/2015

    I personally do not like the silver and gold Mario figure but I have pre-ordered the standard one, along with four other Super Mario amiibos from ShopTo.net. I really only wanted the Toad one but since it has a red base then I had to also buy the others too just so it would not look out of place alongside the others!!! Yes, pathetic I know... :lol: Reply +3
  • Star Wars Humble Bundle one of the best yet

  • Darren 04/02/2015

    Bought it in the early hours of this morning for $12 (8)...seemed rude not to! :D Reply +12
  • New Dying Light patch accidentally blocks mods

  • Darren 02/02/2015

    @Simatron3000 - Since the v1.2.1 which fixed the erratic CPU performance the game now runs much, much better. Prior to this patch, performance was very erratic on my system.

    I've played it for 14 hours now and haven't experienced any crashes or major issues. Performance is 50-60 fps at 1920x1200 with maxed out settings on my i7-4770K, 16 GB, GTX 980, Windows 8.1 system and there is only the odd, rare split-second (presumably streaming) hiccup from time to time.

    The game is a lot of fun so far even with the repetitive fetch quests. Make no mistake though, this is still a game with lots of rough edges and glitches (grafitti that is not attached to walls properly, floating grass and rocks, weird physics glitches, clipping, etc, etc) as I have come to expect from Techland but this is still their most polished game to date game and a noticeable improvement on their two Dead Island titles.
    Reply +6
  • Darren 02/02/2015

    @Korpers - That is a perfect example of a PC game with excellent options. Creative Assembly even added a toggle for that ghastly Chromatic Aberration effect that developers seem to be so bizarrely found of these days (even though it is used in first person games and the human eye does not work like a cheap camera lens!!! ;) ). Reply +14
  • Face-Off: Dying Light

  • Darren 31/01/2015

    @Boycie86 - Both consoles have decent GPUs, though the Xbox One's is acknowledged as being weaker, and the 8 GB of unified memory is twice as much as I was expecting. It is that low-clocked 8-core AMD CPU that is woefully weak in my opinion. Dying Light is a very CPU intensive game and even on PC it benefits a lot from over clocking the CPU.

    By the way, a patch, v1.2.1, was released for PC last night which evens the CPU usage and reduces the Draw Distance slider setting so that 100% is now equivalent to the previous setting at 55%. Were Digital Foundry testing that build?
    Reply +9
  • Darren 31/01/2015

    @FMV-GAMER - You can edit some data files I believe but it is not easy to do. There are no in-game options to toggle film grain and chromatic aberration on PC unfortunately.

    The developers of Lords of the Fallen added an option to turn off CA though on PC so hopefully Techland will too. I think it us an unnecessary and extremely ugly effect personally. The film grain I can live with even though there is reason either for that not to be optional as well. It certainly does not improve the performance!
    Reply +1
  • Darren 31/01/2015

    @anonim1979 - There is no mention of screen tearing on the PS4 version here either. I wish Digital Foundry would just combine their multiple articles to include everything covered in one place rather than scattered throughout several different Face-Offs. This article gives the impression that the anisotropic filtering issue has been fixed and that there is no tearing at all on PS4. Is that really the case? We shouldn't have to guess! Reply +6
  • Darren 31/01/2015

    I'm surprised there is no mention of the game's use of chromatic aberration and film grain, which on PC degrades the image quality significantly, at least in mine and many other people's opinions. The former is especially hideous at times and makes the jaggies from the poor anti-aliasing look far worse. Why developers insist on using it, is beyond me, because it makes my monitor look as if it is faulty! There should be options to toggle both it and Film Grain on and off in my view as neither enhance the image quality in any way. Reply +8
  • Dying Light review

  • Darren 30/01/2015

    Ha ha. Techland have just released patch v1.2.1 for the PC which basically changes the Draw Distance setting so that the previous 100% now equates to 55% when the slider is maxed out. In other words, they've improved performance by simply lowering the game settings.

    I was playing with a Draw Distance of 80%, as recommended by GeForce Experience, but after applying this patch that setting will not be possible from the game. It may still be possible to set via the Video.scr option file though.
    Reply +3