Darren Comments

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  • Face-Off: Trials Fusion

  • Darren 20/04/2014

    @MrTomFTW - Yeah, this is a terrific game and the artwork is solid/pleasant but it is let down by the awful texture streaming issues, especially when retrying/resetting a track (which, let's face it, you will do a lot as the tracks get harder). One track I was replaying, I forget which it was, was actually drawing in textures as I raced. When that happens the game looks extremely ugly IMO. I've only seen some minor tears on the PS4 during the Career mode but there was one user-made track that had a lot of camera movement and, with it, a lot of screen tearing.

    Considering how short most of the levels are I'm surprised that the game is streaming textures at all on the PC and current gen PS4 and Xbox One, who have access to far more memory than the Xbox 360. Nice as the game looks, there's only one bike and rider onscreen plus incidental background animations so it should be running at 1080p and 60 FPS on both new consoles. And why isn't this game triple buffered on the PS4? There's ample memory for a third screen buffer which would not have impacted the 60 FPS framerate either? It's almost like this game was designed around the lesser Xbox 360 version and that is confirmed by the fact that after viewing the race stats if you choose to retry at that point then the game loads the entire track in again...the one that you've just played (those menus must use a lot of the PS4's 'precious' 5 GB of usuable RAM)!!! :confused:
    Reply +3
  • The silent composer

  • Darren 19/04/2014

    Quote: "Marty O'Donnell's departure is a shock, but also a reminder that music in games is more important than ever."

    If that is so then why do EG rarely mention game audio, nevermind its musical score in reviews or even its quality in technical features like the Face-Off?
    Reply +15
  • Face-Off: Final Fantasy 14: A Realm Reborn on PS4

  • Darren 19/04/2014

    @wrighton - That is correct. It's called Full HD and Standard HD from memory. It's terrific that they've included the option of having a higher framerate at the cost of image quality as more choice is better than none at all. I've not personally tried it as I find the framerate in the PS4 version to be perfectly fine.

    The PS4 version is impressive IMO as it looks, sounds and plays pretty much like the PC version I've been playing as well. That I can switch between playing my character on the PC and PS4 (previously PS3 version) is just awesome. The PS3 version with the free upgrade to the PS4 version only cost me 6 as well!!! :D
    Reply +2
  • PlayStation 4 update 1.70 detailed, will let you pre-load games

  • Darren 17/04/2014

    @StooMonster - Very true. It's not like Kinect is perfect anyway as in my experience it is laggy with hand gestures and only detects voice commands about 60% of the time for me. It soon gets pretty tiresome having to repeat the same things over and over. For example, Xbox, Record That seldom works for me at all whereas the Share button on the PS4's DualShock 4 controller has been 100% flawless. Reply 0
  • Darren 17/04/2014

    Sony usually announce firmware updates just days at most before their release, sometimes hours, so I expect that "soon" means within the next week myself. There hasn't been an update in a few weeks since the last v1.62 one.

    I wish Sony would address the screenshot viewing bug, which even on my new 1.5 TB hard drive, still results in some games displaying a grey blank screen instead of the image until I choose to upload it to Facebook then cancel, at which point the image appears on screen! Stupid bug...originally it used to cause error CE-34878-0 until they partially fixed in the v1.60 firmware. How difficult is it really to get a console to display a still JPEG image?!?!?! :confused:
    Reply 0
  • Trials Fusion review

  • Darren 17/04/2014

    @phoopipe - Mostly dance/techo/electronic stuff and 80s/early 90s stuff since you asked! :P Reply +1
  • Darren 17/04/2014

    @shotbyascot - Maybe try tilting the PS Vita? Not that would be my preferred way of playing the game... ;) Reply 0
  • Darren 17/04/2014

    @Malek86 - I've just seen footage of the Xbox 360 version and other than a lower resolution with lots of jaggies and a less than smooth framerate it looks otherwise identical to the PC and PS4 versions I've been playing. Certainly, all the loading screens are in the same place so no effort has been made to use the extra memory.

    Texture pop in should not be happening IMO in a game that loads all the assets into memory at the start, and certainly not on consoles that have 5 GB (or more) of usuable memory.
    Reply +1
  • Darren 16/04/2014

    @Kory - There's texture pop in on the PC and PS4 as well so I don't think it matters which platform you buy the game for, they all suffer from it to varying degrees. It is particularly noticeable after restarting a track. Reply +5
  • Darren 16/04/2014

    This is a great game that can become seriously addictive if you're like me and get annoyed at being told that a Friend has beaten you!!! I had been playing the beta on the PC for a few weeks now but also picked up the PS4 version too.

    Both games are superb fun. Presentation is slick, the soundtrack is fantastic (especially the title track) and visually the game is gorgeous at times but marred by shonky technical issues such as texture pop in and long loading times. Why does the game have to reload the menus after every event and the track again when you restart after reviewing your score? The console has 5 GB of usuable memory and I'm sure the game doesn't use all of it. It should have been used to speed up loading times by keeping the menus in memory. Seems to me that it has been designed around the lesser last gen systems with their restrictive 512 MB of RAM and isn't really making proper use of the plentiful memory of the PC and current gen systems.

    Shame because aside from that the game is terrific game. It just needs a bit more spit and polish in my humble view (forgot to mention that I've had two CE-34878-0 crashes too with this game, the first game-related crash that I've had on my PS4, in fact).
    Reply +3
  • Activision indefinitely postpones Xbox One version of The Amazing Spider-Man 2

  • Darren 17/04/2014

    @bad09 - I have an NVIDIA GTX 780 though but even on my previous GTX 680 the game is prone to crashing after a couple of hours playing it. I haven't played in many months though so perhaps it has been fixed? Reply +2
  • Darren 17/04/2014

    @frazzl - With visuals that average on the PS4 and with that awful pop in, I expected it to be running at 1080p60 with ease! :eek: Reply +6
  • Darren 17/04/2014

    @Mar27w - Sounds plausible. Beenox are not exactly a triple A developer in my view (their PC version of The Amazing Spider-Man was frustratingly crash-prone and they never properly patched the game either) and I suspect that the pressure of handling two more current gen versions on top of the last gen versions was too much. The complications of coding for the Xbox One's eSRAM may be why it has been postponed and the PS4 version isn't.

    That said the footage from the PS4 version looks rather poor with hideous bouts of pop in during the open city parts and visually it looks like the PS3/Xbox 360 version running at a higher resolution. No effort has been made to use the increased processing power to extend the draw distance. Underwhelming doesn't quite cover it really.
    Reply +9
  • Sony wanted Titanfall developer Respawn to work on Vita

  • Darren 17/04/2014

    I must admit when I read this I thought it was a late April's Fool but then I've been constantly impressed with how capable the PS Vita is at handling conversions of full console releases. Dynasty Warriors 8: XLCE, Sly Cooper: Thieves in Time, Final Fantasy X HD...those are just a few games off the top of my head that I've also played on my PS3 (or PS4 in the case of DW8) that have impressed me on the handheld.

    And when you look at stunning games like Killzone: Mercenaries, which is an incredible technical achievement IMO, and the impressive-looking Borderlands 2 then it is easy to imagine that a cutdown version of Titanfall might have been possible on the PS Vita.
    Reply +19
  • Lego The Hobbit review

  • Darren 16/04/2014

    I agree that there's too many LEGO games coming out at the moment - Traveller's Tales should limit them to 12 months between releases - but since LEGO Marvel Super Heroes, which has been the best in the series by far IMO, I'm really enjoying them all over again on my PS4. So far, LEGO The Hobbit, is another good solid entry and better than the slightly disappointing The LEGO Movie Videogame. I'm probably enjoying this one more than I would otherwise because of its connections to the movies which I'm really liking (plus I have just watched both on BD this week!).

    That said, there's no reason the publishers couldn't have held this back and released it near Christmas when the final part of the movie was released...except that it is a chance for them to milk more money out of the fans by charging for a DLC expansion!
    Reply +3
  • Is that a re-designed PS4? No, it's Sony's 4K Media Player

  • Darren 16/04/2014

    @Samael_Blackwing - And 1080p TVs only sold because people buying new TVs had no choice but to buy whatever was on sale at the time (i.e. 1080p screens). The adoption rate has been slow but then not everyone buys a new TV as soon as new technology arrives; most will use what they have until it breaks and they're forced to buy another. I do not think most people care about HD content even though they might own 1080p screens (I'd wager many still watch DVDs on them via RGB SCART!!!) and I think 4K will be an impossible sell to them until the price drops substantially and the only TVs available to buy when their 1080p ones inevitably break are these 4K ones. Reply +3
  • Darren 16/04/2014

    @arcam - Yes, but is that on disc or downloads?

    Someone has already mentioned that there is a big difference in file sizes between a downloaded 1080p movie of 2-6 GB and a typical BD one which is 25-40 GB. Streamed/downloaded movies are nowhere near as high quality as what you get on the best BDs and that's because they aren't limited by network bandwidths.
    Reply +1
  • Darren 16/04/2014

    @johnj_codies - That article makes sense. 4K would be excessive for most people's homes where 40-42" TVs are used. Of course, 4K content, especially text, would look beautifully crisp from close up (under a foot but who sits that close to a TV?) but I doubt most people would be able to tell the difference outside of a showroom demo (which would be using a very high-quality video that would likely not be typical of the actual 4K experience via streaming/downloading anyway!).

    Personally, I think 4K is being pushed much too soon at a time when the market has only just become used to 1080p (oh and 3D, but no-one cares about that at home, right?) in the last decade. We had standard definition CRT TVs for, what, 50+ years and in the last decade we've gone from 480i to 4K. That's a huge leap for a market full of people who cannot tell the difference between a DVD and a BD on their own TVs!!! As for gaming, the current consoles can only just manage 1080p (especially the Xbox One...) and by the next-gen in 6 or 7 years time there will be more pressure to deliver 4K games, which means any increase in hardware performance will be negated by having to support a resolution that is fours times that of 1080p! :eek:
    Reply +10
  • Darren 16/04/2014

    Downloading 4K content?!?!?

    Either it'll be horribly compressed to reduce download times (and thus introduce pixellation and colour banding...most Sky+HD 1080i content is prone to both these issues in my experience) or the file sizes will be so huge that many people would be waiting hours, if not days, for content to download (I've seen 100 GB quoted as the average size of a good quality 2 hour movie in 4K). I've seen it mentioned that streaming 4K content requires around 15 Mbps of bandwidth and that is lower than many top-notch 1080p BDs encoded in AVC!!!

    Unless the compression is astounding then I don't think streaming 4K content is going to give you the best experience. A new disc format is required for that but with people moving away from physical media then I cannot see that happening. I actually fear for a future of sub-standard image quality for home movies and TV content once BD finally bites the dust. It has already happened with MP3s where people seem to think 128 Kbps is fine for audio. What is the point in having 4K if the content is going to be compressed to hell and back? :confused:
    Reply +13
  • Trials Fusion has day one patch to boost Xbox One resolution

  • Darren 14/04/2014

    I'm surprised...nay...shocked that even the Xbox One cannot manage 1080p and 60 FPS for this game as it is hardly that demanding, being a predominantly 2.5D game with very little going on animation wise other than a bike and rider plus some incidental background stuff. I've been playing it on the PC and it is only moderately demanding on that system even when it is maxed out. :confused: Reply +9
  • "We have the ambition to build the best gaming console for fans"

  • Darren 10/04/2014

    "We have the ambition to build the best gaming console for fans"
    Translation: "We want to only make the Xbox One experience great for people who are willing to pay us 40 per year for a LIVE subscription" because, let's face it, without that you lose out on most of the main marketing features of the console. Sure, you can play games without one (offline anyway) but the console is being marketed as an TV/entertainment hub and many of those features are locked behind paid subscription walls. Hell, you cannot even record game clips without a sub, which is the total opposite of the PS4.

    Anyway, I think Microsoft need to do far more to make the Xbox One a more appealing platform for me personally as an owner of both this and the PS4. That means more core exclusives, disc or digital, because at the moment, the performance differences between the machines mean that I will always choose the PS4 version of a multiformat game over the XBO version and mediocre casual friendly games like Kinect Sports Rival do nothing to convince me that including Kinect with every console was a good idea or adds anything tangible to the experience for the extra cost.

    Needless to say, I've been a bit underwhelmed by the console so far and feel that Sony are the ones catering for the core gamers this generation by offering a more attractive, moderately powerful, reasonably priced machine focused solely on games. That was what Microsoft did last generation with the Xbox 360 so it is a surprising turnaround to see Microsoft now being the underdogs as Sony were with the PS3.
    Reply +8
  • This is what the Batman: Arkham Origins Cold, Cold Heart DLC looks like

  • Darren 10/04/2014

    @frazzl - Do you mean 'hours' or are you talking about cricket? ;) Reply +2
  • Elite: Dangerous Premium Beta dated, entry costs 100

  • Darren 10/04/2014

    Anyone who pays 100 to play an unfinished beta build of a game, no matter how much it is anticipated, is simply insane IMO. :eek:

    That the publishers are even asking that much for people to test it is disgusting too but then they know a number of silly people will be prepared to pay it. Tut! Greedy sods!
    Reply -3
  • The Last of Us: Remastered for PS4 revealed

  • Darren 09/04/2014

    Fantastic...now officially confirmed and sounding like an upgrade well worth buying again...when can I pre-order please? :) Reply +3
  • Darren 09/04/2014

    YEEEEEEEEEEEEEEEESSSSSSSSS! :-) Reply 0
  • Forza 5 update adds Long Beach circuit for free

  • Darren 09/04/2014

    Very nice.

    With the microtransaction fiasco at launch, the last thing I expected for this game was one never mind two free tracks. I honestly expected Microsoft to charge for them as they've never struck me as being particularly generous when it comes to freebies. But the game does desperately need them as the default track (and car) count are half those of Forza Motorsport 4 on the Xbox 360, meaning that the career mode quickly grew repetitive as I found myself racing on the same old tracks over and over and over again. Now if the game had had weather (rain/snow) and dynamic lighting then it might have helped the races feel more individual and different even on the same tracks plus there would have been the challenge of racing in wet conditions or at night.

    As it is, seeing the same blinding sun glare in the exact same place on every sunny track just emphasises the game's lack of variety (not to mention adds to its artificial feel). A shame really because the core gameplay is very, very good but it really could have done with an extra 6-9 months of development time IMO to make it a proper next-gen sequel. Oh, and no microtransactions! :)
    Reply 0
  • Rumoured Dark Souls 2 PC graphics options revealed

  • Darren 08/04/2014

    @ruddiger7 - I would guess that the resolution, refresh rate and v-sync options are in a separate Display menu from the actual Graphics (read in this case as Video) options. Several games I've bought recently seem to have adopted this, including Thief. Reply +4
  • Darren 08/04/2014

    What no Very High or Ultra options? Disgraceful!!! ;)

    Seriously, that seems to be a vast improvement on the barebones options in the original. Hopefully, this is a sign that this "port" will be a decent one this time round and not require a user-made mod to make it playable!
    Reply +2
  • Microsoft's Windows XP support ends today

  • Darren 08/04/2014

    Most people have moved on to Windows 7, which is the new XP anyway in terms of popularity. I used to be a defender of XP but when I bought a new PC in late 2008 I ditched it in favour of Vista for 64-bit compatibility and drivers and haven't looked back since. Reply +5
  • Kinect Sports Rivals review

  • Darren 08/04/2014

    @Dogs-in-Hats - Yeah, like casual gamers are going to pay 400 (previously 430) for a console to play games like Kinect Sports Rivals on!!! :lol:

    The Wii was a resounding success not only because it was unique in being the first console to offer motion-control as standard and, thus, appeal to people like my own parents who'd never dreamt of playing games up to that point but also because it was priced at a far more reasonable 180 price point. The Xbox One will never attract the kind of people who bought the Wii by the tens of millions because it is simply too expensive. And I'd wager the majority of people who've bought the Xbox One so far did not buy it to play casual-friendly Kinect games on. So unless Kinect Sports Rivals miraculously shifts the same number of units as Titanfall or Forza Motorsport 5 then I think the device is going to gradually be ignored by most publishers and developers except for a few first-party exclusives. Basically, as it was on the Xbox 360 which had Kinect as an optional purchase.

    I'm still baffled as to why Microsoft insisted on packing in Kinect with every Xbox One when after five months all we have to show for it is gimmicky voice-commands that add nothing to the gameplay experience whatsoever and a mediocre Wii Sports rip-off that is five years late.
    Reply +8
  • Darren 08/04/2014

    @Shoozle - Agreed. I would dearly love to see Rare making proper games not just Kinect shovelware. Another Banjo-Kazooie, Kameo or Viva Pinata game on the Xbox One would certainly endear me more towards the console than Kinect Sports Rivals ever would! Reply +5
  • Darren 08/04/2014

    This game seems to be getting an increasing number of average review scores but I cannot say that I'm even slightly surprised, having played the uninspired but moderately pretty-looking demo. As the review points out, even Nintendo have moved on from motion-controlled gaming so it seem like Microsoft are five years too late to this party.

    I admit that I'm very curious to see how well (or otherwise) this sells because this is the first Xbox One game since the console launched that makes any meaningful use of Kinect and if it bombs then it'll be pretty embarrassing for Microsoft considering that the peripheral comes with every console and adds to its cost. Speaking out commands to the Xbox through Kinect is all very well but if that is all it is going to be useful for then Microsoft might as well just built a mic into the console!!! ;)
    Reply +6
  • The Xbox One updates keep on coming

  • Darren 08/04/2014

    @Malek86 - Yeah, I agree that the both new consoles are lacking in features compared with the PS3 and Xbox 360.

    You'd think that both would have launched with all the features of their predecessors plus a few new ones and improvements rather than both of them being a step back. I don't recall either the Xbox 360 or PS3 missing as many features as the Xbox One and PS4 had at launch. Neither consoles will play any of my MP3 collection (oh how I long to be able to listen to custom music in Forza Motorsport 5 for example) and the PS4 won't even recognise CDs despite having an optical drive!

    The Xbox One is the worst offender though by far because Microsoft have always promoted the machine as this all-in-one entertainment hub for the living room when it is anything but at the moment. The PS4 has always been marketed as a games console first so its missing features are not so big of a deal IMO.
    Reply -1
  • Darren 08/04/2014

    I'd also like to see an option to turn the Xbox One completely off without having to tediously go into Settings then change the Power Mode to Energy Saving every time I need to fix the annoying issue I have from time to time with the Pins and Store not displaying (I see a spinning circle).

    The Xbox One for whatever reason takes an absolute age to boot up from cold unlike the PS4 so I prefer to leave the quick start option enabled for obvious reasons. However, this Pins/Store issue requires me to shut down my Xbox One completely in order to resolve it. Note that I had not experienced this issue at all until Titanfall launched so either it is related to server bandwidth issues or it is just a coincidence and I've just been unlucky? Whatever, it is annoying that the option to shut the Xbox One down fully is not available from the standard shutdown menu (by holding down the Guide button) like it is on the PS4.

    I'm glad the Xbox One's interface is improving to the point of being half-way acceptable now but I'm shocked that an experienced company like Microsoft launched the console with so many basic features and options missing.
    Reply +3
  • Video: Let's Replay Super Mario Sunshine

  • Darren 07/04/2014

    HD version please, Nintendo, and I *will* buy a Wii U! :) Reply +6
  • Face-Off: Final Fantasy X/X-2 HD Remaster

  • Darren 05/04/2014

    @Roddles - Well Kingdom Hearts HD was also 1080p with no AA as well on the PS3 so I assumed that was what the PS3 version of FFX was running at as well. I've certainly noticed more aliasing on the backwards in the PS3 version than the PS Vita one. Reply 0
  • Darren 05/04/2014

    The PS Vita version is stunning in my opinion, blocky NPCs aside, and it has become, by far, my favourite game on the handheld after some 30 hours of gameplay. The sub-544p resolution is disappointing to read (as I prefer games to use their native resolutions) but to be perfectly honest I had not noticed it in FFX. As for the slowdown, I have barely seen any outside of Yuna's Aeon summons.

    I also have the PS3 version, which I've been sharing the game saves with via the awesome Cross-Save feature and it looks fantastic too, obviously sharper and with better textures than the PS Vita but for some odd reason I prefer to play this game on the handheld. It's a perfect game for that format in my opinion.

    Finally, I'm surprised that a technical analysis of the three games does not include any mention of the audio quality. There have been reports of the PS Vita's audio being over compressed but I have not noticed it myself (I'm using high-quality Sony earphones to play the game).
    Reply +4
  • Final Fantasy 14 PS4 beta test open to all

  • Darren 04/04/2014

    I bought the PS3 version for 6 and with that version I was able to share my PC character with it and vice versa. I bought it with the intention of playing it on my PS4 once released though so if anyone wants to play the superior version then I would strongly suggest picking up the cheaper PS3 version and not buying the more expensive PS4 disc version as the PS3 version does not require the disc in the drive to play it anyway and so the PS4 version won't either.

    I enjoyed the last beta on the PS4 although the text was a bit too small to read comfortably. Other than that it felt, looked, sounded and played exactly like the PC version which I had been playing with an Xbox 360 controller anyway (don't hate me!). Definitely one of the prettiest MMORPGs on the market to the extent that Elder Scrolls Online looks positively drab in comparison visually IMO.

    What baffles me though is that the PS4 version is a 12 GB download but shows as using 38 GB of hard drive space? Why? Even the PC version I have is only 10.8 GB in size! Now I've upgraded to a 1.5 TB hard drive it is less of a problem but that is a sizable chunk of space for anyone with the standard 500 GB drive. :confused:
    Reply +4
  • MXGP: The Official Motocross Videogame review

  • Darren 02/04/2014

    This is also available on the PS Vita as well but from what I've seen on YouTube it looks very average.

    I tried the PC demo last week and it seems like yet another middling to OK game from the maestros of middling to OK games: Milestone.
    Reply +7
  • inFamous: Second Son update lets you change the time of day

  • Darren 01/04/2014

    @Cjail - Ah right...EG make it sound like this patch is already out since they misleadingly refer to it in the past tense! It was only when I read the blog link that it became clear that it is not out yet. EG should reword the article in my opinion to make this clearer; we really shouldn't have to click on a third- party link to get the full facts. Reply +8
  • Darren 01/04/2014

    Great update. Got it last night as I noticed a small patch downloading/installing and the game showing as v1.02 yet the release notes made no mention of these new features.

    Now if only Nixxes would fix that horrid frame pacing issue in the PS4 version of Thief...
    Reply +9
  • Goat Simulator review

  • Darren 31/03/2014

    Looks really funny and silly and fun from the Videogamer video I watched this morning. Provided it is sensibly priced (i.e. under 10) then I'm definitely interested in having a go-at (haha!) it! :-) Reply +15
  • EA makes Dead Space free on Origin

  • Darren 28/03/2014

    @Boomerang - Well said...I was going to post exactly the same thing myself.

    Giving away a free game is certainly welcome and all that but let's not go overboard with the "thanks for choosing Origin" thing because given the choice I would personally rather just have all my EA games on Steam without the need for Origin at all. (And ditto for Ubisoft's awful Uplay software as well for that matter.)
    Reply +1
  • Microsoft has a Kinect for Windows v2 sensor

  • Darren 28/03/2014

    So are we to believe that Microsoft are going to release Kinect games for the PC after years of basically ignoring the platform for games? And from the company who have still not released working drivers for the Xbox One controller on the PC after four months? Yeah, riiiiiiiiiiiiiiiight! :rolleyes:

    Or will those PC owners foolish enough to buy Kinect end up with an expensive peripheral with no worthwhile games to play that actually use it...like the Xbox One does at the moment? I mean it's not like PC owners will ever be able to use the voice-commands to say "PC, on" which is about the only use Kinect gets on my XBO! ;)

    This has major flop written all over it IMO.
    Reply -13
  • Killer Instinct now being developed by Divekick studio Iron Galaxy

  • Darren 28/03/2014

    How on earth this game got the review scores it got when it was released incomplete and with barely any content for 32, I will never know.

    "...and the title update will also add an Arcade Mode, online lobbies for up to eight-players and a spectator option.". An Arcade Mode only just being added to the game FOUR MONTHS after release?!?!?!?!?! :confused:
    Reply -3
  • Legal battle over Duke Nukem rumbles on

  • Darren 27/03/2014

    Seriously, is anyone interested in any Gearbox developed game that doesn't carry the word 'Borderlands' in its title after Duke Nukem Forever and the utterly abysmal IMO Aliens: Colonial Marines? :eek: Reply +7
  • The Last of Us headed to PS4 this summer, Sony employee says

  • Darren 27/03/2014

    @dcangel - At some point I would imagine there will be a Last of Us 2 on the PS4 so it does make sense to have the original game available on the same platform for the late comers who didn't play it on the PS3.

    If it wasn't ported over to the PS4 then I'd imagine that at some point it would have been released as a HD remaster but I'd rather have a proper port than an HD remaster given the choice.
    Reply +9
  • Darren 27/03/2014

    As others have said please, PLEASE let this be true! :champo2:

    I do have the PS3 version and loved playing it but other games came along plus next-gen consoles and I've just never gotten around to finishing it. I really want to and I think I would be far more likely to if it was released for the PS4. Make it so. I will trade in the PS3 version to offset the cost of the upgrade, which would be well worth it because my one issue with the original version was that the framerate was not all the great at times.

    I'm also hoping that Rockstar are porting GTA V over to the PS4 and Xbox One but they may not happen until they've released episodic DLC for the game on the last-gen systems.
    Reply +13
  • Video: Inside Watch Dogs' rival factions

  • Darren 27/03/2014

    @Scimarad - I agree. The game looks fine visually, granted it isn't anything spectacular (NPC detail and variety is nice though). The shadows are horribly low-res though and there is a lot of aliasing. My main worry though is that the game no longer looks as exciting to play as it did in the reveal last year... Reply -1
  • Trials Fusion PC beta key giveaway

  • Darren 26/03/2014

    @bad09 - That's true but Ubisoft have now updated their otherwise awful Uplay software so you can display your library by Installed games or Favourites so demos no longer show...thank goodness as I have TWO Rayman Legends demos in my library, one from Steam and the other from Uplay when I was trying to get rid of the first!!! Reply 0