Darren Comments

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  • Nvidia GeForce GTX 980 review

  • Darren 19/09/2014

    ... and I went and bought one from Scan for delivery tomorrow... an EVGA GTX 980 SC. I knew I wouldn't be able to resist for long but at least I managed a whole hour! Should be able to get 200 to 250 for my EVGA GTX 780 which will offset some of the cost. Roll on Saturday! :D Reply +1
  • Darren 19/09/2014

    @HombreCZ - Yes, I did...two GTX 680s in fact for SLI. However, I found SLI to have far too many issues (developers don't support it properly, profile updates from NVIDIA often came out weeks after the games, negative scaling in unsupported titles, many games only using one card, some games having issues with SLI enabled, etc, etc) so I ditched them for a single GTX 780. I did get 450 back on the two cards though. Reply +2
  • Darren 19/09/2014

    Also, isn't this new MFAA little more than a rebranded TXAA, an anti-aliasing option that was limited to a mere handful of major releases and which many people criticised for excessively blurring image quality? It sounds very much like the same thing from its description... :confused: Reply 0
  • Darren 19/09/2014

    I'm pleasantly surprised to see Digital Foundry review a graphics card at its launch. Nice.

    Damn it though, this card looks like it offers around 20%+ performance over my GTX 780, which I bought at launch last year, so I'm very tempted to upgrade even though I know there are no games out now or coming in the next few months that really need that extra performance. It all depends on pricing and availability I guess but I've always been very weak willed...unfortunately. :(

    The only think that bothers me is will a more powerful GTX 980 Ti arrive three months afterwards like the GTX 780 Ti did. I paid 550 for my GTX 780 and then a few months later the faster Ti model came out for the same price and the price of my card dropped by 200!!!
    Reply +5
  • Digital Foundry: Hands-on with the Forza Horizon 2 demo

  • Darren 18/09/2014

    @weedar - I think Forza Horizon 2, if Microsoft advertise it properly, is a system seller, more so than last year's Forza Motorsport 5, as it is a more friendly, approachable arcade-like racer, that is appealing to both casual and core gamers. Reply +11
  • Darren 18/09/2014

    @Godhather08 - 60 FPS is always the preferred framerate, yes, if you have the choice but as long as the controls are responsive, the framerate is locked to a perfect 30 FPS, as it is here, and there's excellent motion-blurring then I do not have issue with 30 FPS racers. The game has a fantastic sense of speed that is arguably superior to, say, Gran Turismo 6 on PS4, a game that runs at above 30 FPS.

    Responsive controls and a convincing sense of speed are the most important aspects of a racing game for me and they don't necessarily require a 60 FPS framerate. PGR 4 is my fave racing game to date on ANY platform (RalliSport Challenge 2 comes a close second though) and that only ran at 30 FPS.
    Reply +5
  • Darren 18/09/2014

    @karaokequeen3 - No, it doesn't but you can use the Xbox One's Suspend feature to get around that.

    I'm not sure quite how it works, as this is the first game I've tried it on, but I press the Guide button to return to the Home screen then put the console into standby from there. I found that when I turned my Xbox One on the next day and selected the demo that it resumed exactly from where I left off which is fantastic! It also means I do not have to sit through that awful unskippable intro everytime I fancy a quick go now! :D

    P.S. I believe you have to have the Standby and Suspend features both enabled on the Xbox One to be able to do this.
    Reply +9
  • Darren 18/09/2014

    @Spindelhalla - It's bit hard not to when you're racing through 5 feet high crops in the cockpit view!!! ;) Reply +20
  • Darren 18/09/2014

    I thought the demo was extremely impressive.

    It plays beautifully like a cross between my favourite racer of the last gen, PGR 4, and Test Drive Unlimited, and with the smooth 30 FPS framerate and responsive controls, I certainly do not have any complaints about it not being 60 FPS when it looks as magnificent as this does. The sense of speed is also amazing. The amount of grass and foliage gives the world a lot of detail and it is just so much fun tearing through fields of crops in the in-car view. Oh and about that in-car view, it's perfect and my preferred camera angle for racing games.

    I actually thought it looked photo-realistic in places and when I first drove down to the coastal town at night with the fireworks going off...well that was a real wow moment. The game only mildly disappoints when racing in the rain. The actual rain effect looks terrific on the car body and the roads look suitably shiny and wet but there's a really poor tire spray effect that looks like a pasted on sprite! This spray from the competing cars also doesn't hit your windscreen either even when you're directly behind 3 or 4 cars. This stands out for me only because everything else is so slick and realistic.

    I'm amazed that the game is using 4xMSAA though but I guess this eliminates the jaggies you'd normally see on car models where the post-process AA doesn't smooth out interior edges. Certainly, as far as image quality goes this is one of the most stunning racing games I have seen to date on any console and I really cannot wait to play the full game. The demo is very generous in terms of content, allowing you to free roam and go online.

    The "One to Ten" intro was extremely pretentious though and I was a underwhelmed by the replays. It's nice to have replays as many open world racers seem to omit them but the only camera angles available are the ones you use in the game; there is no dynamic broadcast/TV view like FM5 which is a shame as those would show off the beautiful car models and environments better. If that isn't in the release version then I hope the developers patch it in because it is a noticeable omission for me. Also, I really missed the PS4's Share button for taking screenshots too (does the full game have a Photo mode?). Why have Microsoft not added this feature to the Xbox One yet???
    Reply +17
  • Hyrule Warriors review

  • Darren 17/09/2014

    @DakeyrasUK - If this is a Nintendo published game then I would not hold my breath for a price drop as I've noticed that their Wii U games tend not to drop in price very much for whatever reason. Pikmin 3 for example is still 37+ on Amazon, etc, despite being well over a year old. Third-party games do drop in price though. Reply +13
  • Darren 17/09/2014

    Sounds great. I'm very much looking forward to playing my copy tomorrow as it was sent today.

    I have been enjoying Dynasty Warriors 8 Xtreme Legends and Warriors Orochi 3 Ultimate on my PS4 but the one thing that annoys me a little about those games is the small size of the on-screen map in the top corner which is often so cluttered with flashing coloured dots that I often lost track of where my character is (indicated by a little green arrow). I'm hoping that the Wii U controller's screen is used to display a larger and clearer map, an obvious use for the second display, but the review makes no mention of this.

    Does anyone know whether this game uses the Wii U controller's screen or not for the map, etc?
    Reply +4
  • Microsoft unveils wired Xbox One controller for Windows PC

  • Darren 17/09/2014

    @RevanNL - The vibration/force feedback is also a bit too "buzzy" for my liking as well on the triggers and the analogue sticks are not quite as tight and precise as on the 360's. They feel a tad looser to me.

    Otherwise the controller is superb IMO with an extremely nice build quality, it's very comfortable to hold and has a great battery life (20+ hours in my experience) compared with the abysmal 5-8 hours I get out of my DualShock 4s. Oh and the D-pad is terrific too after the awful ones on the original Xbox and 360 controllers.

    It is a near-perfect controller IMO that just needs a few nips and tucks in certain areas.
    Reply +2
  • Darren 17/09/2014

    @midnight_walker - That's right.

    The standalone Xbox One controller does not come with a USB cable, which is a silly omission really considering how much the controller costs and how cheap the cables are to buy, but then Microsoft are selling their 20 Plug 'n' Charge kits as well which comes with a rechargeable battery pack and USB cable (I bought one for my Xbox One controller at launch last year).

    I currently use a well-worn Xbox 360 controller for about 98% of my PC games so I was looking at buying a replacement soon. I have tried my Xbox One controller with my PC when Microsoft released the drivers for it a few months back and it worked great.

    I will likely buy this PC controller in November provided it is reasonably priced. And because the cable is detachable, unlike my wired Xbox 360 controller, then I could use it for my Xbox One as well when needed.
    Reply +5
  • Destiny review

  • Darren 17/09/2014

    Well I enjoyed the Destiny alpha and beta but I'm finding it hard to really get into and enjoy the final game. The core combat is solid and the graphics/audio are slick and impressive but I'm struggling to get drawn into the game world because of the lack of a compelling narrative and the grindy, repetitive missions which do not feel very rewarding in the early stages (I've played for around 6 hours or so). That said I am playing it solo because that is how I prefer to play games and although I did do a Strike mission in the alpha and enjoyed it, it wasn't something I would want to do regularly as I prefer to make my own way through a game not have to rely on others.

    And that is my main gripe with this game. World of Warcraft and others of its ilk can be enjoyed solo and they have a wealth of background info to discover, all of which flesh out the world and the quests if you take the time to read them. Destiny has nothing like that and even the Grimoire cards which you unlock as you play have to be read OUTSIDE of the game via the Bungie website, which is absurd IMO. What little narrative there is from a bored sounding Peter Dinklage is mostly dull techno-babble and I'm still not understanding quite why I am doing what I'm doing. Also, some of the missions punish solo players by preventing respawning in certain parts, meaning if you die on your own then you have to restart from the beginning. Very frustrating and unfair because it's obviously not a problem when played with others.

    Maybe my expectations were too high? I was expecting a Halo-type campaign with optional online co-op but in reality this is much more striped down, focusing mostly on the online element over interesting story-telling and epic set-pieces. I really want to love it because the first Halo blew me away at the time and I was hoping for that kind of experience with Destiny. :(
    Reply +34
  • Ice Climbers cut from Smash Bros. 3DS due to lack of hardware power

  • Darren 17/09/2014

    Not a huge loss, I guess, with a character roster still of 51 but it a little amusing that they're not included because of the handheld and not because the Wii U cannot handle them.

    They should have been included as bonus characters for the Wii U version IMO in local and solo play and just automatically locked out from the character select screen when played online against other 3DS users.
    Reply +12
  • EA is giving away Bejeweled 3 on Origin

  • Darren 17/09/2014

    Nice! It's an addictive little puzzler IMO with some lovely presentation and endearing music. It's the sort of game that I can waste hours playing on my iPad as it is perfect for that format but it is still nice to have the PC version for free as well. Reply -1
  • Forza Horizon 2 has eight free day-one DLC cars

  • Darren 16/09/2014

    @stormrider77 - Awesome-sauce. Gotta love Smartglass...set demo downloading now so it will be ready for me to play when I get home! :) Reply +10
  • Darren 16/09/2014

    Massively looking forward to this as the first Xbox One exclusive I will have bought since its launch last year! :D

    I am also getting Driveclub as well so I'm curious as to how the games compare, seeing as they are being released within a week of each other. Forza Horizon 2 does look to be the more interesting and appealing of the two games IMO. I think the year long delay has killed off some of the enthusiasm I had for Driveclub, unfortunately. :(
    Reply +5
  • WWE 2K15 for PS4 and Xbox One delayed to November

  • Darren 16/09/2014

    @AgentDaleCooper - Just what I was thinking.

    I stopped playing wrestling games about five or six years ago because they always felt clunky and sluggish with stiff animations, terrible clipping issues and sliding characters. They looked great when everything wasn't moving though! :)

    I would hope that with the improved technology afforded by the PS4 and Xbox One that the games will improve significantly but after the disappointment of UFC, a huge budgeted EA game, that has sluggish 30 FPS gameplay and wooden animations (especially when a player is pinned, or whatever they call it) then I am fully prepared to be again disappointed.
    Reply +1
  • The Xbook One is a $1500 Xbox One laptop

  • Darren 15/09/2014

    Impressive work and the audio sounded nice and loud but I had to stifle a laugh when he demonstrated the 22" 1080p screen by loading up Battlefield 4, a game which runs at 720p on Xbox One... :lol: Reply -2
  • Digital Foundry: Hands-on with Bayonetta 2

  • Darren 14/09/2014

    The game looks completely O.T.T. and fun to play plus the art design is terrific but I am a little disappointed that the game has no anti-aliasing at all, not even a little post-process AA. That said, I'm happy to hear the game has no screen tearing which was one of the issues that put me off the original Xbox 360 game. If it is a trade-off between AA and v-sync then I'll take v-sync every time as I despise screen tearing, no matter how slight.

    Isn't the Wii U's GPU supposed to be more powerful than the Xbox 360's though? Why do so many of its games struggle to even do FXAA, a low overheard post-process AA that virtually every PS3 and 360 game uses?

    Mario Kart 8 had no AA either and I suspect Super Smash Bros. won't as well. I'm fine with 720p games on Wii U but the fact is that games upscaled on a 1080p HDTV look worse for not having any AA and I feel sorry for anyone who plays games on a really large screen because the aliasing is going to be so much more noticeable. It's one reason I'm glad I've stuck with a 32" 1080p TV for games rather that switching to a 40" or larger screen.

    Still looking forward to playing it (and the prequel which I've only played a demo of) on my Wii U but part of my wishes that both games were also coming out on PC, Xbox One and PS4 as well. Imagine how glorious the game would look at 1080p and how smooth it would play running at a constant 60 FPS (I'm thinking Metal Gear Revengeance on PC here)?
    Reply +11
  • Grand Theft Auto 5 gets November PS4 and Xbox One release date

  • Darren 12/09/2014

    Looks fantastic. I was intending buying it for PS4 and PC anyway so I'm not that bothered that the latter version won't come out until next year. It gives me more time to play one before the other comes out. :D Reply +3
  • Sony insists Vita is here to stay

  • Darren 12/09/2014

    Without the triple A exclusives then there is less reason for anyone to buy a PS Vita. Imagine if Nintendo stopped supporting the 3DS with their own games...that is basically what Sony are doing and I just cannot understand why. The PS Vita is a great machine but it is lacking in killer apps to sell it. It is almost like Sony have lost confidence or interest in it and it's telling that the last time they mentioned it at all publicly was its Remote Play feature when the PS4 launched. Reply +3
  • Fable Anniversary PC gets modding support

  • Darren 11/09/2014

    Pretty disappointed that Fable Anniversary is using the creaky old Unreal Engine 3 which must surely be as old now as the original game!?! :lol: Reply +2
  • Performance Analysis: Destiny on Xbox One

  • Darren 11/09/2014

    @mode7 - Sorry but isn't this "race" less of a win for either platform and more of an exact tie? ;)

    If anything the PS4 has the slight advantage, not mentioned here, of having some exclusive content that the Xbox One will not get for, I believe, another year. However, that does not change the fact that both games are technically equal.
    Reply +1
  • Darren 11/09/2014

    @Malek86 - I'm not sure I would class a game running at 1080p and 30 FPS as being particularly impressive on the current gen systems. It is the minimum I would expect in all honesty.

    However, 1080p and 60 FPS definitely are as that represents the highest resolution and framerate you can achieve on console hardware. Diablo III, Metro Redux and Wolfenstein: The New Order are three examples of recent 1080p60 games that have impressed me on the PS4.

    Destiny looks nice and plays smoothly enough but it would undoubtedly have been more impressive running at 60 FPS in my humble view. 30 FPS for a first-person shooter on current gen systems really is nothing worth shouting about.
    Reply +4
  • Darren 11/09/2014

    @Negotiator - How do you know that the PS4 could not do 60 FPS comfortably in this game?

    If both the XBO and PS4 are holding 30 FPS almost flawlessly at 1080p then that suggests both games can run above 30 FPS. The XBO version may average 48 FPS at 1080p with an unlocked framerate and the PS4 60 FPS for all we know. ;)

    The parity between all four versions, including the PS3 and 360, is the reason for the 30 FPS framerate. Bungie have stated several times in interviews that they wanted everyone to have an identical experience so, in all likelihood, the current gen versions can run well above 30 FPS if Bungie allowed it.
    Reply +3
  • Darren 11/09/2014

    It is impressive that Bungie have managed to go from the 900p beta to a 1080p final game on XBO without any framerate hit at all.

    At the same time though, it is a tiny bit disappointing that they didn't push the PS4 version a little harder as we know it has a more powerful GPU which perhaps could have been used to minimise the grass pop in, offer a slightly longer draw distance, better anti-aliasing and so on? Could the PS4 version even have ran at 60 FPS?

    I've no doubt that Bungie's insistence on offering an identical experience across all the four platforms is the main reason for the parity here. Still, it is great news for anyone playing the XBO version that their version is absolutely identical to the PS4 version (minus the exclusive content, obviously).

    Finally, I am surprised to read that the game still has framepacing issues. I thought they had been completely fixed late in the beta? Certainly, I have not noticed any microstutter in the 5 or so hours I've been playing the PS4 game.
    Reply +33
  • Darren 11/09/2014

    Quote: "So our first port of all..."

    Shouldn't that last word be call? ;)
    Reply +5
  • Destiny thrills, but the big picture rings hollow

  • Darren 11/09/2014

    I enjoyed the alpha and beta but having played the final version on PS4 I am a little disappointed in the storytelling which is next to non-existent except for some poorly directed cutscenes and a bit of dialogue from Peter Dinklage during the missions.

    What is good is the combat, graphics and music. If only the game had a engrossing story and spectacular cutscenes/set pieces to make me more invested in the game world and better explain what it is exactly I am actually doing. Halo was fantastic in that regard so it is surprising that it is so lacking in Destiny. True, this is an action MMORPG rather than a FPS but that doesn't mean it cannot have detailed background info and memorable characters to make the world more interesting to explore and be immersed in.

    This is definitely a solid game and it is often fun but I feel Bungie have missed the opportunity to tell a great story with this game. Maybe they think that an online shooter would get bogged down with cutscenes and too much talking? Whatever, this is a 7.5 out of 10 game so far that could have been really special if Bungie had committed themselves to telling a better plot
    Reply +4
  • Watch Dogs Wii U gets a November release date

  • Darren 10/09/2014

    I guess it's great news that the game is finally coming to the Wii U but, honestly, I'd be surprised if this sells very well. Are there actually that many Wii U-only gamers or do most people who own a Wii U also have one of the other consoles for which Watch_Dogs has already been released? Reply +3
  • DriveClub details its DLC plans

  • Darren 10/09/2014

    Sorry what was that... FREE DLC in the form of extras tracks and cars, you say??? Well, I never expected that. What a pleasant surprise after a week of such announcements for other games. What is really nice is that the paid for DLC does not include any tracks, those are all free. I don't know about anyone else but I prefer new tracks over new cars in a racing game.

    And even the Season Pass sounds like good value with a 60% discount, though it's a shame that they announced that BEFORE the game was out and not say at release or afterwards as I believe they should be personally.
    Reply +7
  • Microsoft pledges to replace batch of noisy Xbox One consoles

  • Darren 10/09/2014

    @jerjef - That's very true in my case. I have not had a faulty Nintendo console and I've bought them all since the N64.

    In contrast, I've had a dozen replacements/repairs for my Microsoft and Sony consoles, especially the Xbox 360, which in my experience was the worst built piece of hardware I've ever bought...I went through eight, at least (I've lost count after six!), before I sold my Slim about 18 months ago.
    Reply 0
  • Darren 10/09/2014

    This is interesting because the majority of people with launch Xbox Ones, like myself, will obviously have been using it with Kinect plugged in. I have never tried mine with it unplugged so this issue may actually affect more Xbox Ones if more people decide to pack Kinect away (which is may happen over time as its usefulness, especially for gaming, is pretty much dead now Microsoft are selling the console without it...unless you like Dance games, that is!!!). Reply -1
  • Activision: Destiny "most successful new video game franchise launch ever"

  • Darren 10/09/2014

    I would not be surprised if this game sold 8-10 million; it is available on four platforms after all and has been hugely anticipated by many gamers, especially after the superb alpha and beta trials. Even I enjoyed it and I do not particularly like online-only games. Reply +5
  • FIFA 15 demo out now on Xbox One

  • Darren 10/09/2014

    I've only played the XBO version so far (I'm currently downloading both the PS4 and PC demos). The new Premier League presentation is very nice, I must say, as is the presentation in general and it adds a nice layer of authenticity to the game which I'm surprised the game hasn't had until now. I'm also looking forward to seeing what the KC Stadium looks like in this game when I play as my local side, Hull City, in the PS4 version.

    The graphics do not look significantly better than last year IMO. Shirts and shorts now move more realistic and faces are a tad more detailed but the players still have dead-eye expressions and overall the game is far from looking photo-realistic like NBA 2K14 and MLB 14: The Show do on PS4. It seems that EA just cannot do faces right for whatever reason. I also noticed some odd glitches such as comedy speeded-up animations when players run backwards as well as some clipping issues such as celebrating players running through advertising boards. Minor issues I guess in the grand scheme of things and overall the game seems like a step up from last night though still not quite the breathing next-gen upgrade we were all hoping for graphically.

    One thing that does puzzle me though is why the text displayed in the menus looks so ugly, like it is badly scaled from a lower resolution. It lacks the crisp 1080p look of last year's game and I'm wondering if that is a bug? It's one reason why I want to try the other versions of the game, specifically the PS4 version which is the one I have pre-ordered.
    Reply +1
  • Darren 09/09/2014

    I got FIFA 14 free with my Xbox One last year but I will be buying FIFA 15 for PS4 this year, mainly because it is my main platform for games these days. Still, nice that I can try a demo on the XBO and I've just set it downloading via Smartglass, which is nice. :-) Reply +1
  • Sunset Overdrive Season Pass detailed and priced

  • Darren 10/09/2014

    @Kilboy - Exactly right. I just cannot get my head around why publishers think telling gamers that they are going to have spend even more money for content is a good idea when they do not even have the game yet! :confused:

    It's psychological really...if I was told the same thing two to four weeks after the game had been released then I personally would be a lot more positive about DLC and the first thought would not be "oh, they are greedy bastards".

    So how about it publishers? Why not wait until a game has been released before making announcements about DLC, expansions and/or Season Passes. People might actually respect you more for it. ;)
    Reply +3
  • Darren 10/09/2014

    @alimokrane - Agreed. I have absolutely no doubt that developers and publishers plan what is going to be in the game and what is going to be DLC before they even start doing any coding, etc. It seems to be an accepted business model unfortunately for most games to have some sort of post-release DLC.

    I do not object to substantial expansion packs such as the GTA IV Stories from Liberty City, BioShock Infinite or Skyrim ones coming out several months after release as it extends the life of the game but it does get extremely annoying to say the least when publishers promote Season Passes and Day One DLC before the game is even out. And I utterly despise the exclusive pre-order DLC too as unless you buy multiple copies of the same game then there's no way you can ever get all that content.

    It is just a sore reminder of how you're not getting a complete game for your money.
    Reply -1
  • Darren 10/09/2014

    I will be buying the game but definitely not the Season Pass unless I decide to wait until all the DLC is out first.

    I do not see the point in pre-purchasing Season Passes before the content is out and I'm not really going to notice that 20% saving (which is only 4 anyway) if, say, I decide to buy each piece of DLC seperately as each of those are going to much less than the 15.99 cost of the Pass in the first place.
    Reply +1
  • Lego Batman 3: Beyond Gotham first Lego game to get a season pass

  • Darren 09/09/2014

    @PlugMonkey - So 'temptation' is not a word that exists in your vocabulary then? ;)

    I didn't mean the publishers literally force you to buy the content, which is why I specifically used the word "gullible" to describe people who against all logic buy Season Passes at launch. The publishers know that people WILL buy these Season Passes even if the content itself is weeks, even months away from release.

    It is the equivalent of waving the metaphorical carrot in front of the metaphorical donkey. Some donkeys just can't resist...
    Reply +2
  • Darren 09/09/2014

    I've just installed Destiny on PS4 and on opening the box there is a leaflet advertising the Season Pass for the expansions. I looked on the Store and it is 34.99!!! That's a 5 less than what I paid for the actual game from Amazon!

    Seriously, publishers can just go f*** themselves with these Season Passes. It is just a deceiptful way to wring yet more money out of gullible people who've just bought a game. It's not like the content is even available to download and play at launch in most cases so why, I mean why, would anyone with half a brain buy them then? :confused:

    I have bought Season Passes, I will admit, but I wait until they've heavily discounted in the Steam Sales so I can get the DLC at an even lower cost than they are individually in the sales. :D
    Reply +5
  • Resident Evil 5, Dead Rising 2 and Off the Record to move over to Steamworks

  • Darren 09/09/2014

    Well that is very nice as I own non-Steam GfWL-disc copies of all of those games but when I tried to add my Dark Souls GfWL key to Steam earlier on this year, I was told it was already in use and it was definitely not in my existing library!!!

    I contacted Valve about it but they were not interested in helping me, only reluctantly telling me, after weeks of asking, that the key was registered in December 2013, which was many months after I had used the original key for GfWL. I had definitely never added it to Steam previously either, otherwise it would appear in my library, nor have I had any other Steam accounts other than the one I have been using since 2004. I even contacted Microsoft but that was a waste of time as well as they had no interest in GfWL when it was active nevermind now it all but dead!!!

    I suspect that I will likely have problems adding these other games to Steam too but we'll see. Fortunately, GfWL is still working so it's not like I cannot play any of those games.
    Reply +1
  • Digital Foundry vs Dead Rising 3 on PC

  • Darren 08/09/2014

    @alexatkin - That is true but I have come across a few PC games which had issues until they were fixed by NVIDIA in a driver. Sniper Elite V2 for example would crash constantly when using one of the high-end shadow options and the recent Tomb Raider had a bug at launch where enabling tessellation caused the game to crash until it was fixed in a driver update.

    Bugs do invariably creep into to driver updates and NVIDIA and AMD both occasionally "break" games from time to time. Unigine Valley currently has a white polygon glitch with the r340 drivers for example that has apparently been fixed in the next driver update.

    I play a lot of PC games and while issues such as crashes and graphical glitches are usually the fault of the developer, it can occasionally be the driver...or even both.
    Reply 0
  • Darren 08/09/2014

    Dead Rising 3 is a mess on PC at the moment, at least on my system.

    Not only was I unable to play the retail disc version after installation because someone had forgotten to upload the missing 1.4 GB of data (my game would repeatedly crash on loading), but even when I got all that I encountered crashing every 15 minutes because the current v340.52 drivers I'm using for my NVIDIA GTX 780 are not supported. I ended up having to revert to the older v337.88 drivers in order to have any stability at all but that hasn't fixed all my problems.

    Here is a list of the issues I've come across in my 7 hour playthrough so far:

    1. Flickering shadows/lighting - For example, in the garage near the start of the game there is a door you can open to a side office and looking back into the garage results in severe shadow glitching with them appearing to turn on and off just by standing on the spot and turning very slowly. It's extremely distracting, not to mention ugly.

    2. Very slow to exit to the desktop - When I quit the game from the main menu, it takes literally 45-60 seconds for it to exit to the desktop!!! I used to think the game had hung but apparently it just takes a ridiculously long time. Sheesh!

    3. Screen goes black when changing clothes - The screen blanks out (goes black) once and sometimes twice, even three times, when switching clothes as if it is changing the refresh rate of the screen. This does not happen when immediately switching back to the original clothes. I tested it on the Xbox One last night and this does NOT happen on that version so this seems like a bug (one of many, it would seem).

    4. Framepacing issues - The game just does not feel smooth even at 30 FPS due to framepacing issues. Again, I checked this with the Xbox One version and that game manages to feel 10X smoother in play than the PC version despite both of them running at 30 FPS.

    5. Slow texture loading - I've lost count of the number of times that I've driven in a car then got out, only to have to wait 5 seconds for the textures to appear. They even load slow in some of the cutscenes. I'm running from a defragged SATAIII 7,200rpm hard drive with a 32 MB buffer but it has more texture streaming issues than my Xbox One which uses a much slower 5,400rpm drive with an 8 MB buffer. How can that be?

    6. Pop in - The game has serious issues with objects and zombies just popping in and out of view despite the fact that I have the LoD slider maxed out.

    My PC is an i7-4770K, 16 GB, GTX 780, Windows 8.1 Pro 64-bit.

    I have to admit that this is possibly the most disappointing Capcom PC port since Resident Evil 4. Whether it's the fault of the developer or NVIDIA is irrevlevant; the fact remains that this is yet another broken PC release which I will have to wait for patches and updated drivers in order to play the game properly. Why do I still buy PC games on release? I just never learn... :(
    Reply +4
  • Teens react to the NES

  • Darren 08/09/2014

    Looks like the 'inspiration' for the white Xbox One!!! :P Reply +44
  • Darren 08/09/2014

    Does it not say very clearly on the front Nintendo Entertainment System??? How can it be a VCR? Can today's teens not READ??? :o Reply +91
  • Digital copies of Destiny can be upgraded to new consoles for free

  • Darren 08/09/2014

    That's great news for anyone who is getting a PS4 or Xbox One this Christmas and who own a PS3 or 360 now.

    It should also apply to the disc version as well IMO. For example, I bought a boxed version of Final Fantasy XIV: A Realm Reborn on PS3 only because it allowed me a cheap upgrade route to the PS4 digital download (which does not require the disc either). While that game has a paid monthly subscription in order to play it, I do not see why the original PS3 and 360 Destiny discs could not be used to validate the game and allow the digital version to play on the PS4/XBO. The disc version is obviously much cheaper than the digital version.
    Reply +1
  • UK chart: The Sims 4 finds a home in the top spot

  • Darren 08/09/2014

    I was going to buy Sims 4 but it looks so much like Sims 3, which I picked up incredibly cheap in a Humble Bundle, that I decided to hold off until I'd read some reviews.

    One thing for sure though, Sims 4 will NOT be top of the charts next week... ;)
    Reply 0
  • Resident Evil: Revelations 2 stars Claire Redfield

  • Darren 08/09/2014

    It is easy to be negative about a new Resident Evil game considering the last few have not been that impressive. However, I live in the hope that one day the series will return to its survival horror roots and maybe this will be that game? Reply 0