Darren Comments

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  • Face-Off: Uncharted: Drake's Fortune on PS4

  • Darren 02/10/2015

    While Drake's Fortune is considered by many to be the most dated and weakest instalment of the PS3 Uncharted trilogy it is still the game I am most looking forward to revisiting when I get the PS4 collection next week. I always loved the original but the screen tearing really was a near constantly distracting eye sore for me so the fact that the issue is now fixed makes the game worth buying just for that. Plus with Uncharted 4 coming to PS4 next year, it will be nice to be able to play all of the games on one platform. Reply +8
  • Watch: Ian try not to cry while playing Tony Hawk's Pro Skater 5

  • Darren 02/10/2015

    The game just looks visually awful (it's barely moved on since the PS2/Xbox versions IMO) and, worst still, completely boring to play. Reply 0
  • Nearly two years after release, Gran Turismo 6 is getting its course creator

  • Darren 30/09/2015

    I was disappointed with Gran Turismo 5 so never bothered with its later sequel.

    I admit to having a preference for Turn 10's Forza Motorsport franchise, mainly because it is much more user-friendly with an auto-upgrade system such that you do not really need to know anything about cars to enjoy it but you can still learn something from it too. Gran Turismo has always been the Pro Evo Soccer of racing games with its lack of polish (technical issues such as screen tearing and sub-60 fps framerates, the scrappy menus, the inconsistent car models, the terrible A.I., etc, etc) in comparison to Forza Motorsport's better presented and accessible FIFA with its no-expense spared flashiness and gloss.

    For that reason, I can understand why some people prefer one to the other but, for me, Gran Turismo was becoming dated. Also, the wait between the sequels only adds to the disappointment, particularly between 5 and 6 when it turned out the sequel was STILL using recycled assets from the PS3 games!!!
    Reply +8
  • Face-Off: FIFA 16

  • Darren 30/09/2015

    As others have pointed out, the Xbox One version has much better anti-aliasing overall than the PS4 version which shows more jaggy edges on the stadium and advertising boards (in fact, it looks like the backgrounds have no AA at all at times). I also saw jagged edges under the arms of a player taking a goal kick on the PS4 that isn't as obvious on the Xbox One version.

    Not a big deal per se as this aliasing would not generally be obvious in real-gameplay (the video I was watching was half-speed allowing for more time to examine and spot issues like that) but I am still surprised that Digital Foundry made no mention of that in the article. Evidently, the Xbox One version is using a different and superior form of AA to the PS4 version so it would be interesting to know what both are using.
    Reply +1
  • PS4's big new update goes live tomorrow

  • Darren 29/09/2015

    I have been using the beta of this new firmware for the last couple of weeks. There aren't too many obvious changes but, for me, the best additions are the PNG screenshot format and the extra cloud storage space (up from 1 to 10 GB) especially.

    Finally, I am able to backup ALL of my save games to the cloud not just selective ones because of a lack of space (necessitating me to do a manual backup as well to a USB memory stick).

    The lack of sub-folders for the PS4 is an ongoing disappointment though as the current menu system only allows for 15 games/apps to be shown or all of them. Neither are particularly convenient when I have lots of games installed, especially as non-disc games invariably take longer to find when it's ones that I have not played in a while.
    Reply +5
  • Rare reflects on its lost Conker game, Gettin' Medieval

  • Darren 29/09/2015

    Why must all games have online modes?

    Conker was a fun, beautiful-looking (for its time) and extremely amusing N64 single player game with a tacked on split-screen multiplayer mode and when it came to the first Xbox Rare added an online mode, no doubt to promote Microsoft's then-new Xbox Live service. I never played it though as I only bought the game for the single player, which I really enjoyed.

    I am glad that this multiplayer-only Conker game was never released because I would not have been interested in playing it as that was not what appealed to me about the original N64 game. End of.
    Reply -7
  • Digital Foundry: Hands-on with Uncharted: the Nathan Drake Collection

  • Darren 27/09/2015

    P.S. Are the remastered versions' videos 720p or 1080p? I think they were 720p on PS3 and with the PS4 remaster running at 1080p then one would hope that the FMVs are too. If so then that really is an incredible achievement to fit three BDs worth of videos onto a disc at 1080p not 720p and reduce the compression artifacts! Wow, how did they manage that? Reply +15
  • Darren 27/09/2015

    Sounds like a really impressive remastered package which this classic PS3 trilogy most certainly deserves. This is how all remasters should be done in my opinion. Glad it turned out great after the disappointment of the Gears of War remaster on Xbox One with its 30 fps campaign and screen tearing plus omitted sequels.

    Looking forward to revisiting the first Uncharted the most due to the screen tearing originally putting me off finishing the game on PS3 but the sequels are both superb as well. I cannot think of any other franchise that is more deserving of this treatment. That motion blur is not only included but as an option is very thoughtful as not everyone likes it and some will argue it is unnecessary in a game running at 60 fps. Well done Bluepoint.
    Reply +16
  • Pro Evolution Soccer 2016 review

  • Darren 22/09/2015

    @number1024 - Agreed.

    The PC demo plays great, it is only the graphics - the flat lighting, the appalling 2D crowd and poor textures - that let it down in comparison to the more refined PS4 version. However, on Steam it sells for 39.99 and I would absolutely not recommend paying that for it.

    In the past I have always bought this game for 18 (or less!) online and at that price the sub-par PC graphics can probably be overlooked, though I see no reason why Konami could not have released a port of the PS4 version. After all, the Fox engine, which this game also uses, is running fantastically on PC in Metal Gear Solid V: The Phantom Pain and Ground Zeroes and can even be pushed to higher than console settings.
    Reply 0
  • Digital Foundry vs Forza Motorsport 6

  • Darren 17/09/2015

    I got the game yesterday and played it for around five hours or so.

    It is excellent and definitely the game that Forza Motorsport 5 should have been. The game looks gorgeous, runs at a consistent 60 fps framerate (except for pre and post-race cinematics and replays I believe, which run at 30 fps) and handles like a dream (even when streamed to a PC on Windows 10!). The wet races, while visually a bit underwhelming (water coming off cars in front has no visible affect on your own car in cockpit view for example and puddles remain the same every lap), are still noticeably different to drive in; the full Nurburgring in the rain driven in a supercar is an extremely tense affair in my experience! Night races are OK; there's some nice lighting but overall it looks a bit flat. Still nice to see them all the same if only to add some variety to the game.

    There is also an increase in the number of cars too from 16 in the previous game to 24. In fact, that is not mentioned here at all but that represents a 50%*** increase while still retaining the solid 60 fps framerate. In fact, all 23 races that I have done in both the career and free play modes have featured 24 cars, including the night and wet races. That is pretty impressive IMO as the framerate never faltered except for once when a DLC for the game, which I started downloading before playing the game, completed and a notification popped up onscreen.

    It will be interesting to see where Turn 10 take this series next. The obvious direction would be to add a full dynamic lighting and weather system to the game but maybe that will not be possible at a locked 60 fps until the next generation of hardware? They can at least add snow and ice to the next game though, something that is noticeably missing from this one except for snowy mountains in the backgrounds in the Bernese Alps circuit.


    *** = Damn my poor maths. 24 from 16 cars is obviously a 50% increase on the original number. Duh! And, yes, I did go to school...but it was a long, long time ago in my defence. :P
    Reply +13
  • All about that base: Metal Gear Solid 5's FOBs are glorious

  • Darren 11/09/2015

    @Baihu1983 - I have then I have to press the A button something like 7 or 8 times just to get past the server notes to the main menu. I almost always get disconnected though after playing a while, sometimes an hour, more often after 10-15 minutes.

    Not that I expected anything different from Konami's servers...this was a game that has server maintenance on the day that it was released!!!
    Reply -1
  • Darren 11/09/2015

    @bratsampson - Exactly. I would prefer an option to turn the FOB off completely personally as I have no interest whatsoever in the online multiplayer aspects of any game.

    If there is a campaign mission where the Mother Base is invaded by the A.I. then that is fine as it is part of the story but I really do not want to have to worry about other players stealing my hard-earned resources and staff when I have little control over it.

    Really should be a separate optional mode IMO.
    Reply +10
  • Face-Off: Mad Max

  • Darren 09/09/2015

    I am surprised to see no mention of the close draw in of clutter/debris as you are speeding in a car on the consoles (PS4 version played) which can be massively reduced to the point of no longer being noticeable on PC by increasing the Landscape Debris setting to Max. Resolution and framerate aside, that is the biggest difference I have noticed between the PS4 and PC versions and it was particularly noticeable in the preview videos.

    Playing this at 2880x1800 (@ 1920x1200) maxed out on my PC and it holds 60 fps at all times, never dipping once. That said, I had to relocate my Steam folder onto my SSD (while leaving the games installed on my Western Digital Black hard drive) in order to completely fix the auto-save stuttering that was annoying me initially. This is also fixed the very minor stuttering I was experiencing in Metal Gear Solid V: The Phantom Pain too.

    Incredibly addictive game though and visually it looks stunning considering the setting (kudos to Avalanche for making a dull desert environment so interesting and colourful). 40 hours in and at about 35% complete I am still itching to load it up and play it. And, you know what, I think I will do exactly that! :D
    Reply +7
  • Forza Motorsport 6 takes us back to the series' heyday

  • Darren 08/09/2015

    The demo is absolutely stunning and instantly sold the game to me, not that I am in any doubt that this will be a great game. I have been playing the series since its impressive Xbox debut after all and have seen it evolve into a (IMO) superior racing simulation to its Gran Turismo rival on PlayStation. Forza Motorsport 5 was a very good game, only marred by being rushed out for launch with a lack of tracks and those despicable microtransactions that at release resulted in a game that felt less rewarding to play simply because, well, it did not reward you as much!

    And while Project Cars and Assetto Corsa are really great simulations and I have enjoyed both on my PC, I personally felt both lacked personality and a focused and compulsive campaign mode, something that Forza Motorsport does extremely well in my view. It is a very user-friendly game catering for both amateurs (me) and experts alike even to the extent of making the actual upgrade (which I know nothing about!) and customisation features of the game (the latter a stand feature over its rivals) as easy-peasy as possible. Forza is also a very accessible game with the rewind feature (technically cheating but in the solo mode no-one else should really care; it isn't hurting them after all). It also looks visually more beautiful and life-like with each new version.

    Very much looking forward to playing this.
    Reply +18
  • Performance Analysis: Mad Max

  • Darren 05/09/2015

    This is an unexpected gem of a game that I am really, really enjoying. More so than I expected to be honest as it has that compulsive open-world gameplay that constanty rewards you with something new to keep you playing, while managing to feel a bit different with its surprisingly gorgeous desert setting and entertaining vehicle combat (which gets even better once you start getting weapons). It also does a great job of capturing the feel of the Mad Max films too. Its weakest element is the melee combat but even that is brutal and mostly satisfying (countering seems a bit unresponsive at times though).

    The PC version is absolutely phenomenal in terms of optimisation and performance, allowing me to run it at 60 fps for 99% of the time at 4K (3840x2400) on my PC (i7-4770K, 16 GB, GTX 980 Ti, Windows 10 Pro) at Max-imum settings ( ;) ). It only dips for a split-second when auto-saving (something many PC games seem affected by in my experience) and when exploring indoor locations with the flashlight on for some reason but even then it only dips to 52-55 fps momentarily.

    Although this is by no means a graphical showcase, the visuals are nevertheless impressive in terms of detail, particle effects (fire, smoke and dust looks fantastic), environmental destruction and animation. And this game has the best-looking skyboxes I've seen in a game to date making the Capture mode almost as addictive as the game itself!

    This game has me really excited for Just Cause 3 which runs on this same engine.
    Reply +3
  • Batman: Arkham Knight PC patch released, pulled

  • Darren 04/09/2015

    The game now runs much, much better with only a little stuttering every now and then (almost unnoticeable). I can get 50-60 FPS on High Settings at 2560x1600 @ 1920x1200 (DSR) and all the GameWorks features enabled. I have a GTX 980 Ti, i7-4770K, 16 GB, Windows 10 Pro PC. VRAM usage is around 4.3-4.6 GB.

    Anti-aliasing is still extremely poor, thanks to it only having FXAA, but maybe they'll patch in SMAA, MSAA and TXAA later. The last two Batman Arkham games had those and ran on DX11 so I fail to see why they cannot be included here.
    Reply +1
  • Darren 03/09/2015

    Seriously if I had not gotten this game free with my GTX 980 Ti card then I'd be extremely angry right now at having to wait over two months for this game to be fixed. Fortunately, I have the game on PS4 so I am less bothered by it but really the game should never have been released in that state in the first place.

    We PC gamers get annoyed when games are delayed months after the console versions but at the end of the day we get more annoyed when they are pushed out in this state. GTA V was a great game at launch and benefitted tremendously from being delayed even though it was frustrating.

    I would rather have a game late than broken. Publishers (Ubisoft, Warner Bros., EA, etc) take note!
    Reply +5
  • Face-Off: Dishonored: The Definitive Edition

  • Darren 03/09/2015

    A game game, definitely, but a disappointing and lazy no-frills port otherwise with no effort made to achieve 60 fps. That it runs at 30 fps and still has tearing is deeply underwhelming. Same as the lacklustre Gears of War "remaster" on Xbox One...

    Yes, it is sensibly priced and cheap and, no, no-one is forcing me to buy it but calling it the Definitive Edition just outright cheeky IMO as that version already exists on PC and came out years ago.
    Reply +1
  • Big PlayStation 4 update increases cloud storage to 10GB

  • Darren 02/09/2015

    The increased cloud storage space is something I have been waiting a long time for as I used the measly 1 GB currently on offer within three months of buying my PS4. since then I've had to endure notifications about lack of space for current save games everytime I turned my PS4 on and have had to manually backup my saves to a 32 GB memory stick instead. Reply +2
  • Mad Max review

  • Darren 01/09/2015

    My only minor complaint about this game is that Max himself feels a bit sluggish/laggy to control but that might be because I have come from playing MGSV: The Phantom Pain for the last 20 hours (that game has really tight, precise controls IMO). It made just walking through a door or standing in front of a ladder to climb it a bit problematic but it is something I have adjusted to. I accept that I may be alone in thinking that though. Reply +3
  • Darren 01/09/2015

    Currently playing the PC version which, as expected coming from the developers of Just Cause 2, is a very well optimised and graphically stunning game from the makes of Just Cause 2. This is no PC Batman: Arkham Knight fiasco, thank goodness, even though it comes from the same publisher: Warner Bros.

    I have a GTX 980 Ti, 16 GB, i7-4770K PC and I can pretty much run this game Maxed (haha!) out at 50+ fps at 4K, which is amazing considering how good the game looks. Drop down to 2880x1800 and it holds 60 fps 99.99% of the time, only juddering/hitching when the game auto-saves (mildly annoying but not game breaking).

    Really enjoying the mix of Batman: Arkham style melee and vehicle combat plus the exploration. Avalanche have done a stellar job of making the desert location look distinctive and varied plus this game has the best skyboxes and explosions I have seen in a game to date.

    If Just Cause 3 is running on this engine then we are in a for a real treat.
    Reply +36
  • Face-Off: Metal Gear Solid 5: The Phantom Pain

  • Darren 01/09/2015

    I have been playing this epic game on PS4 for around 18-20 hours now since I got it on Saturday and feel I have only just scratched the surface of this deep and immersive stealth/combat experience having just finished mission six.

    Definitely a contender for my Game of the Year if it keeps up at this rate.

    Graphically, the game is stunning considering it's an open world experience (in Free Roam anyway) running at 1080p and 60 fps. Few games aim for that and fewer still achieve it. While there is some noticeable level of detail transitions on mountains/hills and visible draw in of shadows, the overall technical prowess on display is impressive. Its aesthetic and art style is also astounding IMO. The game is also incredibly polished and I have yet to come across anything that I would consider a bug other than some minor texture/shadow flickering here and there.

    Highly recommended.
    Reply +11
  • Digital Foundry: Hands-on with Metal Gear Solid 5

  • Darren 28/08/2015

    Maybe the texture streaming glitch and 30 fps double-buffer issues on PS4 are fixed in the v1.01 patch? Otherwise I see no reason why the PS4 can not do triple buffering like the Xbox One. I hope this isn't another Witcher 3 situation of a developer using double-buffering on PS4 and triple-buffering on XBO. That said, if it is limited to cutscenes then I can live with it.

    Hoping to get my PS4 copy today. :D
    Reply +3
  • Until Dawn review

  • Darren 27/08/2015

    I thought this game looked really intriguing for several reasons. 1, I am a big fan of horror movies; 2, I thought it looked stunning graphically; and, 3, it stars the gorgeous Hayden Panettiere (of Heroes fame).

    The only things putting me off it was that it was (a) previously a PS3 Move game; and (b) the early reports of it being an "interactive movie", which usually means quick-time events and minimal gameplay with a linear story and no reason to replay it once completed. It had all the hallmarks of being another graphically stunning but disappointing PS4 exclusive to join The Order 1886, Killzone: Shadow Fall and Driveclub.

    However, I have watched GiantBomb's Quick Look video and read several reviews and it seems to be getting very positive feedback, particularly in regards to it being intriguing and better than expected. The Butterfly Effect mechanic is what makes this game really interesting IMO and means plenty of reasons to replay it. Could it really be as good as the reviews are saying? Well I am willing to find out for myself as this EG review has pretty much sold the game to me. Was not expecting it to get a recommendation. Insta-ordered. :D
    Reply +4
  • Digital Foundry vs Gears of War: Ultimate Edition

  • Darren 27/08/2015

    I know they are non-interactive but I was disappointed to read that those magnificent looking cutscenes that I'd been seeing in trailers from the Ultimate Edition are, in fact, pre-rendered FMV. There is something undeniably impressive, for me anyway, about knowing that your console (or PC) is running those near photo-realistic cutscenes in real-time. In that sense, the Xbox 360 versions come across as more technically impressive here because it *is* running almost all of the cutscenes in real-time (and they still look very good). :(

    Makes the forthcoming PC version a lot less interesting too actually, since the original game on that platform already uses DirectX 10, runs at 60 fps and has terrific-looking real-time cutscenes plus all the missing levels/chapters that have been added back here for the Xbox One version. Would have been interesting to have had a PC DX10 vs. Xbox One comparation video at 1080p. Definitely more interested in the PC remake though as I have Windows 10 so the fact it uses DirectX 12 is appealing. Whether I buy it or not though remains to be seen (if I can find a sub-20 download key then I'd be tempted for sure).

    Finally, the campaign not running at 60 fps on Xbox One and with screen tearing (yuck!) is a bit of a surprise when games like The Last of Us and the Nathan Drake Uncharted Collection are targeting 60 fps on PS4 (and, possibly, even real-time cutscenes) and no tearing.

    Still a great game (I still play the PC version from time to time even with the awful Games for Windows LIVE integration) and the Ultimate Edition looks to be the definitive and more complete edition on the Xbox platform but possibly not on PC. We'll see.
    Reply +4
  • Uncharted: the Nathan Drake Collection is more than just a remaster

  • Darren 22/08/2015

    The Nathan Drake Collection on PS4 certainly look superb and I am very much looking forward to revisiting the first game without the annoying screen tearing of the PS3 original. Blueprint were clearly an excellent choice for handling this classic trilogy IMO.

    As for the lack of motion-blur, it may have been left out for performance reasons to maintain a more consistent 60 FPS or it may simply not have been added yet and will appear in the final game? Whatever, I would hope that there is a 30 FPS mode with the original per-object motion-blur intact for the purists. There would be no reason not to really.
    Reply +6
  • Face-Off: Zombi

  • Darren 20/08/2015

    @UkHardcore23 - At a guess, not for basic ports of old games like this one but rather their console exclusives, which are usually far better optimised and more indicative of what the hardware is capable of? ;) Reply +1
  • Digital Foundry vs Everybody's Gone to the Rapture

  • Darren 19/08/2015

    @Old_Books - Absolutely agree with you there.

    I absolutely loved The Vanishing of Ethan Carter on PC. It was enjoyable to explore and engaging for as long as it lasted. It was even enjoyable to explore.

    The speed in Everyone's Gone to the Rapture is just too slow, even with the run button, and it does suck a lot of the enjoyment out of exploring, making it feel more of a chore than in other games where you just walk around and soak in the atmosphere and story. A shame really as the game does look mostly very good, though not quite photo-realistic IMO due to the lack of tessellation and occasional poor quality texture.

    Definitely needs a 30 fps cap as well as an option.
    Reply +8
  • Zombi review

  • Darren 19/08/2015

    Graphically the game looks a bit dated but that did not stop me enjoying the Wii U version immensely. I picked it up on PC, a bit of a no-brainer really at the 15 price point, for the improved framerate and resolution. Runs extremely well as you would expect on decent hardware (even manages 60 fps at 4K on my system) and loading times are mercifully brief. I was surprised at its 21 GB download size though.

    My only complaint is the loss of the mucky lens effect that is seen during the intro FMV cutscene (since they did not bother to redo those from the Wii U even to the point of being badly compressed and suffering from visible artifacts) but disappears once in the game and taking control of your character. Normally, I would complain about such effects as they do not mimic what the human eye sees (this is a first person game after all) but it adds a dank, grimy, dirty atmosphere to the game that effectively conveys a post-apocalyptic feel and also helps mask the low-fidelity visuals. It should at least be added back as a toggle option IMO.

    Also, the lack of a shadow cast by the character is an odd omission as it makes me feel disconnected from the world. In a game like this, where atmosphere is king, having the odd tense moment or scare because you saw your own shadow and thought it was a zombie's would add so much to it in my view (Alien Isolation also missed this trick).

    I have not missed the Gamepad screen at all in this game. The in-game overlaid inventory works perfectly fine and actually allows you to see a little around your character while sorting through it. On the Wii U, you had to look up at the TV screen, which added to the tension but could get annoying. Even the scanner works better in this game; holding the Gamepad up to scan was certainly novel and fun the first few times but the appeal quickly wore off. I have found myself using the scanner far more in this game because it is so easy to access.

    Glad this game got released on other platforms too. That means that if it sells well then there is far more chance of a sequel than on the Wii U. And if more people get to experience it then all the better, right?
    Reply +7
  • How to unlock 'very high' quality in Windows 10's Xbox One streaming app

  • Darren 13/08/2015

    Great tip. Worked perfectly for me and I was able to stream Viva Pinata: Trouble in Paradise (from the Rare Replay collection) with much better image quality than before.

    Weird that Microsoft would leave the option hidden though but then my experience of Windows 10 Pro so far is that it is a solid and very stable operating system but one that has lots of bugs and glitches, most minor but some annoying (the over-simplicity of the apps and their lack of options for example...I am still unable to delete a reminder I made with Cortana two week previously from the Calendar app because there are no reminders according to Cortana and, of course, including a Delete Reminder option in the Calendar app is apparently beyond Microsoft!!!).
    Reply +1
  • One and three month PlayStation Plus subscriptions set for price hike

  • Darren 11/08/2015

    Quote: "While PlayStation Plus offers great value when you consider the number of games Sony gives to subscribers, the PlayStation Network continues to suffer criticism for poor stability, slow download speeds and its paltry 1GB limit for cloud storage."

    I completely agree with this.

    I lost the ability to upload save games to the cloud about 9 months into owning a PS4 and instead do manual backups to a USB memory stick. Some save games are 100+ MB in size such as those for DriveClub and WWE 2K15 meaning that you either have to be selective about what you backup via the Cloud (which kind of defeats its purpose in the first place) or do what I do and do manual backups. IMO, the cloud service storage space needs increasing to 5 GB at least. The measly 1 GB Sony offer is insufficient except for the most casual of gamers in my view.

    Also, the download speed is atrocious at times and it is not uncommon for me to see multi-GB patches listed as taking 5+ hours to download, which means more often than not I have to wait until the next day to play the latest version of a game. I have no problems downloading stuff quickly on my PC and Xbox One though.

    I have also noticed a bug with the Store not loading if you shut the PS4 into standby mode with a game running. These kinds of things really should have been fixed by now.
    Reply +9
  • GTA5 modders who made their own multiplayer banned by Rockstar

  • Darren 10/08/2015

    Seems a bit unfair really but perhaps the modders should have checked with Rockstar first that it would be OK before making it, especially with it being multiplayer and that element of the game being subject to bans if modded? It's courtesy if not common sense. Reply +16
  • Rare Replay review

  • Darren 04/08/2015

    Got my copy this morning (only cost me 14.41! :D ) and have been playing through some of the older "classics", mostly because those don't require a 500+ MB update to play them!!!

    Anyway, I think the collection is superbly presented and the games play faithful to the originals (the CRT filter is also a nice touch but the curved screen edges are overdone IMO...can we have an option to turn those off? but I would have liked an option to fix the sprite flicker and slowdown (very jarring in Knightlore when moving from an empty room to one with enemies moving about in) even if the purists would argue otherwise.

    Terrific value though even if it not quite the perfect Rare collection (it is missing Goldeneye 007 and all the Rare Donkey Kong games for example due to licensing plus, one of my underrated favourites from the GameCube, Star Fox Adventures, due to the character being owned by Nintendo).

    P.S. Collection is missing the original manuals from the menus and there is no control customisation either, which seem odd oversights IMO.
    Reply +2
  • Should you install The Witcher 3 patch 1.07?

  • Darren 19/07/2015

    @Ramesses_ - I am in the UK and I got the patch late on Friday night but it took so long to download that I only got to play it early Saturday morning. I am sure I am not the only person in the UK to have gotten the v1.07 patch. :confused: Reply 0
  • Darren 18/07/2015

    Eurgh, great feature additions in this patch in the form of the Stash, separate Book inventory slot and the alternate Geralt movement but the performance is a real disappointment on PS4...still! :(

    Just add triple buffering to the game and be done with, CD Projekt Red. It might impact the controller response slightly but at least those off-putting 20 fps dips will be significantly reduced.

    I really cannot believe that they removed it from the Xbox One version as well so that it too runs worst with double buffering! Seriously, what were they thinking...? :eek:
    Reply 0
  • Batman: Arkham Knight's first major DLC falls short

  • Darren 15/07/2015

    @GamesConnoisseur - I do not understand why anyone would buy a season pass before ALL the content for the game is out or they know what it is they are getting for their money. Well I do, I suppose, if you want more content for a game you have or are enjoying playing.

    However, in most cases, I would say that it is better to wait until all the promised content is out then decide whether to buy the season pass or not. In some cases, said passes will have been discounted, for example, in a Steam sale making it better value. That is if you can wait. 32.99 is a lot of money after all...almost as much as I paid for the PS4 game!
    Reply +4
  • The latest Witcher 3 patch is... 1.07

  • Darren 10/07/2015

    @Aussie_JR - At this point, I don't think the 20 fps framerate issue will ever be fully fixed on the PS4 otherwise they would have done so by now.

    What is odd is that the Xbox One version, with its reliance on a small 32 MB frame buffer, should use triple buffering whereas the PS4 version, which runs on a system with less memory restrictions, does not. That is what baffles me. :confused:
    Reply +2
  • Darren 06/07/2015

    So they've fixed those framerate drops to 20 fps on the PS4 then...?

    Didn't think so... :(

    Otherwise a very, very good patch with some extremely welcome improvements.
    Reply 0
  • New PS4 hardware is more efficient with less fan noise

  • Darren 07/07/2015

    @adampoole - I have not really noticed much noise from my launch day PS4 either while playing games. The only time is does make any obvious noise, other than the beep when turning it on, is during the initial install of a game from disc, which can be very loud (but, oddly, not always...), then it is pretty much silent as far as I am concerned for general usage, including games.

    Mine is stood vertically on the official stand, if that makes any difference (vibration-wise).
    Reply 0
  • Vanishing of Ethan Carter PS4 release date

  • Darren 06/07/2015

    @patricksayet - Unfortunately, I have never played Shadow of Memories so I cannot comment on how it compares with this game.

    The Vanishing of Ethan Carter is a game which requires you to walk (or run if you want to) around and find clues which you then have to put into order of occurrence so you can find out what happened and advance the story. Every now and again there is some narration. It is a very relaxing game to play and it is at least more interactive than either Dear Esther or Gone Home.
    Reply +1
  • Darren 06/07/2015

    @mkreku - No, Daylight has that honour except that game is complete rubbish (IMO). Reply +1
  • Darren 06/07/2015

    I thoroughly enjoyed this beautiful looking game on PC and actually spent over 11 hours playing it in total. I did spend a lot of time looking around though and at first I was utterly confused by the checkpoint system which only saves the games after you complete a puzzle. As such I spent a lot of time exploring (about 2-3 hours), even coming across parts of the puzzles, only to discover that my progress had not been saved. That really is the only flaw with the PC version IMO and some stuttering (a common issue with Unreal Engine 3 games that try and do open worlds via streaming).

    I found this game utterly engrossing; it was memorable and the ending was really moving. I would highly recommend this if you like games like Gone Home and Dear Esther, which this game resembles. And did I say that it looks visually gorgeous?
    Reply +7
  • Bloodborne 1.05 patch matches player levels when using passwords

  • Darren 06/07/2015

    I wish they would fix the horrid frame pacing issues because that is by far the biggest issue I have with the game. You would think that it would be easy to fix as both Blizzard and Bungie fixed the same issue in both their games on consoles.

    Tut, those Japanese developers, eh? ;)
    Reply -14
  • Batman: Arkham Knight PC fixes are "significant" and "will take some time"

  • Darren 29/06/2015

    @StooMonster - I read an interview with the developers of the gorgeous The Vanishing of Ethan Carter (which is being ported to PS4 using Unreal Engine 4), which uses Unreal Engine 3 currently on PC and unfortunately hitches badly, that the console version of the engine supports asynchronous streaming whereas the PC version doesn't.

    What that means, if I understand correctly, is that the consoles can both read and write at the same time to the hard drive without it affecting the running of the engine (so they can auto-save the game whilst streaming in texture data) whereas that is not possible on PC.

    Apparently, Unreal Engine 4 is supposed to improve things somewhat but not completely get rid of it. I can confirm this as Khorat and the awful Daylight, which use UE4, both stutter on my PC.
    Reply +1
  • Darren 29/06/2015

    One thing that astounds me having played games on both PC and consoles over the years is how Unreal Engine 3 games like Batman Arkham Knight can run 99.9999% smoothly oon PS4 using a 5,400rpm laptop hard drive without the kind of hitching/stuttering I see in the PC version running on a much faster 7,200rpm hard drive with a much larger buffer (64 MB vs. 8 MB).

    This is a decade-old engine that you would think would be running flawlessly on most modern PCs but, nope, everytime the PC version auto-saves on my system, the engine hitches slightly (which does not happen in the PS4 version). There is the odd stutter in the PS4 version but the issue is so rare as to be insignificant.

    Maybe the PS4's unified memory benefits the game here as on the PC the game is using both fast graphics memory and much slower system memory?
    Reply +5
  • Darren 29/06/2015

    The surprisingly small (67 MB) patch released over the weekend at least brought the PC version in line with the excellent PS4 version graphically by adding the trickling rain effect and ambient occlusion to the game. The game now looks terrific IMO.

    Thankfully, I am one of the lucky few who can play this game mostly without issue and certainly without any crashes (clocked up almost 15 hours so far) because of the system I am running (i7-4770K, 16 GB, 6 GB GTX 980 Ti, Windows 8.1 Pro 64-bit). I also got it free with my new graphics card, which makes the wonky state of the port a bit easier to endure (but does not excuse it, let's be clear on that)!

    There is still some stuttering, mostly while driving at speed or using the grappling hook to traverse large distances (clearly this is a streaming issue) but it's about 97% smooth. I found that using an uncapped framerate broke the texture streaming so I am playing it at 30 fps but at a higher resolution of 2880x1600 (using DSR so it is downsampled to 1920x1200). I was also able to play it at 4K (3840x2400) as well and still maintain mostly 30 fps but the game has a memory leak in my experience so I dropped the resolution a little to keep my VRAM usage below 6 GB (yes, this game uses all 6 GB of the GTX 980 Ti's memory even at 1920x1200!!!).
    Reply +4
  • Face-Off: Devil May Cry 4: Special Edition

  • Darren 29/06/2015

    @Antropie - Even 2xMSAA would have improved the image quality noticeably at 1080p. There really is no excuse for any current gen game lacking anti-aliasing IMO, certainly not an old one like this game. Reply +9
  • Darren 29/06/2015

    I cannot believe that this seven year game is not running at 1920x1080 and a flawless 60 fps on both the PS4 and Xbox One and with 2xMSAA or FXAA at the very least! :eek: Reply +8
  • Batman: Arkham Knight's leaderboards aren't working on PS4

  • Darren 26/06/2015

    Well at least the leaderboards are the one thing that DO work on the PC version! :P Reply +5
  • Warner suspends Batman: Arkham Knight PC sales

  • Darren 26/06/2015

    @icantremember - I read that the PC version was only started work on five months ago and by a small team at Iron Galaxy. That kind of makes sense given that it was outsourced to a third-party; at that point the PS4 and Xbox One versions would be near completed by Rocksteady.

    If that is true then the fault really lies with the publisher, Warner Bros., for not not treating all platforms equally and basically not giving Iron Galaxy enough time to do the work. It sounds like it would have been better all round if the PC version had been delayed; after all its not like we're not used to them. GTA V was definitely a better game on PC because of the delay.
    Reply +2