Darren Comments

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  • Vanishing of Ethan Carter PS4 release date

  • Darren 06/07/2015

    @patricksayet - Unfortunately, I have never played Shadow of Memories so I cannot comment on how it compares with this game.

    The Vanishing of Ethan Carter is a game which requires you to walk (or run if you want to) around and find clues which you then have to put into order of occurrence so you can find out what happened and advance the story. Every now and again there is some narration. It is a very relaxing game to play and it is at least more interactive than either Dear Esther or Gone Home.
    Reply 0
  • Darren 06/07/2015

    @mkreku - No, Daylight has that honour except that game is complete rubbish (IMO). Reply 0
  • Darren 06/07/2015

    I thoroughly enjoyed this beautiful looking game on PC and actually spent over 11 hours playing it in total. I did spend a lot of time looking around though and at first I was utterly confused by the checkpoint system which only saves the games after you complete a puzzle. As such I spent a lot of time exploring (about 2-3 hours), even coming across parts of the puzzles, only to discover that my progress had not been saved. That really is the only flaw with the PC version IMO and some stuttering (a common issue with Unreal Engine 3 games that try and do open worlds via streaming).

    I found this game utterly engrossing; it was memorable and the ending was really moving. I would highly recommend this if you like games like Gone Home and Dear Esther, which this game resembles. And did I say that it looks visually gorgeous?
    Reply +7
  • Bloodborne 1.05 patch matches player levels when using passwords

  • Darren 06/07/2015

    I wish they would fix the horrid frame pacing issues because that is by far the biggest issue I have with the game. You would think that it would be easy to fix as both Blizzard and Bungie fixed the same issue in both their games on consoles.

    Tut, those Japanese developers, eh? ;)
    Reply -3
  • The latest Witcher 3 patch is... 1.07

  • Darren 06/07/2015

    So they've fixed those framerate drops to 20 fps on the PS4 then...?

    Didn't think so... :(

    Otherwise a very, very good patch with some extremely welcome improvements.
    Reply -1
  • Darren 25/06/2015

    Disappointing to see that there is no mention in those v1.05 patch notes of the PS4 versions's double-buffering issue being fixed (which is the reason for those annoying dips from 30 to 20 fps during cutscenes and gameplay). My understanding is that the Xbox One version does not have this issue so why does the PS4 version? :confused:

    Bloodborne's framepacing issues were never addressed either and that was an issue that I thought would have been relatively easy to fix, seeing as Bungie and Blizzard managed it for Destiny and Diablo III: Reaper of Souls respectively.
    Reply +2
  • Darren 08/06/2015

    @snafu65 - It's under Options > Video > HUD Scaling from memory, something like that. You can toggle between Small and Large. Reply +1
  • Darren 08/06/2015

    @Jimbo101 - The text size in the PS4 version is noticeably larger IMO and makes everything much easier/more comfortable to read even on my 32" Sony TV. You can see the difference by toggling the setting in the Options menu. Reply +1
  • Batman: Arkham Knight PC fixes are "significant" and "will take some time"

  • Darren 29/06/2015

    @StooMonster - I read an interview with the developers of the gorgeous The Vanishing of Ethan Carter (which is being ported to PS4 using Unreal Engine 4), which uses Unreal Engine 3 currently on PC and unfortunately hitches badly, that the console version of the engine supports asynchronous streaming whereas the PC version doesn't.

    What that means, if I understand correctly, is that the consoles can both read and write at the same time to the hard drive without it affecting the running of the engine (so they can auto-save the game whilst streaming in texture data) whereas that is not possible on PC.

    Apparently, Unreal Engine 4 is supposed to improve things somewhat but not completely get rid of it. I can confirm this as Khorat and the awful Daylight, which use UE4, both stutter on my PC.
    Reply +1
  • Darren 29/06/2015

    One thing that astounds me having played games on both PC and consoles over the years is how Unreal Engine 3 games like Batman Arkham Knight can run 99.9999% smoothly oon PS4 using a 5,400rpm laptop hard drive without the kind of hitching/stuttering I see in the PC version running on a much faster 7,200rpm hard drive with a much larger buffer (64 MB vs. 8 MB).

    This is a decade-old engine that you would think would be running flawlessly on most modern PCs but, nope, everytime the PC version auto-saves on my system, the engine hitches slightly (which does not happen in the PS4 version). There is the odd stutter in the PS4 version but the issue is so rare as to be insignificant.

    Maybe the PS4's unified memory benefits the game here as on the PC the game is using both fast graphics memory and much slower system memory?
    Reply +5
  • Darren 29/06/2015

    The surprisingly small (67 MB) patch released over the weekend at least brought the PC version in line with the excellent PS4 version graphically by adding the trickling rain effect and ambient occlusion to the game. The game now looks terrific IMO.

    Thankfully, I am one of the lucky few who can play this game mostly without issue and certainly without any crashes (clocked up almost 15 hours so far) because of the system I am running (i7-4770K, 16 GB, 6 GB GTX 980 Ti, Windows 8.1 Pro 64-bit). I also got it free with my new graphics card, which makes the wonky state of the port a bit easier to endure (but does not excuse it, let's be clear on that)!

    There is still some stuttering, mostly while driving at speed or using the grappling hook to traverse large distances (clearly this is a streaming issue) but it's about 97% smooth. I found that using an uncapped framerate broke the texture streaming so I am playing it at 30 fps but at a higher resolution of 2880x1600 (using DSR so it is downsampled to 1920x1200). I was also able to play it at 4K (3840x2400) as well and still maintain mostly 30 fps but the game has a memory leak in my experience so I dropped the resolution a little to keep my VRAM usage below 6 GB (yes, this game uses all 6 GB of the GTX 980 Ti's memory even at 1920x1200!!!).
    Reply +4
  • Face-Off: Devil May Cry 4: Special Edition

  • Darren 29/06/2015

    @Antropie - Even 2xMSAA would have improved the image quality noticeably at 1080p. There really is no excuse for any current gen game lacking anti-aliasing IMO, certainly not an old one like this game. Reply +9
  • Darren 29/06/2015

    I cannot believe that this seven year game is not running at 1920x1080 and a flawless 60 fps on both the PS4 and Xbox One and with 2xMSAA or FXAA at the very least! :eek: Reply +8
  • Batman: Arkham Knight's leaderboards aren't working on PS4

  • Darren 26/06/2015

    Well at least the leaderboards are the one thing that DO work on the PC version! :P Reply +5
  • Warner suspends Batman: Arkham Knight PC sales

  • Darren 26/06/2015

    @icantremember - I read that the PC version was only started work on five months ago and by a small team at Iron Galaxy. That kind of makes sense given that it was outsourced to a third-party; at that point the PS4 and Xbox One versions would be near completed by Rocksteady.

    If that is true then the fault really lies with the publisher, Warner Bros., for not not treating all platforms equally and basically not giving Iron Galaxy enough time to do the work. It sounds like it would have been better all round if the PC version had been delayed; after all its not like we're not used to them. GTA V was definitely a better game on PC because of the delay.
    Reply +2
  • Darren 25/06/2015

    Quote: "We are working with WB Games and the development teams to address the performance issues of the PC version of Batman: Arkham Knight," a spokesperson told us. "We have made our QA and engineering resources available and will provide updates when they are available."

    What baffles me is that this game is endorsed by NVIDIA as part of their "The Way It's Meant to Be Played" programme so why did they not do extensive quality assurance ahead of launch to ensure the game deserved their endorsement? :confused:

    It's like Batman: Arkham City on PC all over again. That was also an NVIDIA endorsed game that shipped with a completely broken DirectX 11 mode; the irony being that in order to use all the wonderful effects that NVIDIA added as part of their endorsement you had to be using DirectX 11! And it didn't bloody well work for weeks until they eventually (mostly) fixed it!!! :lol:

    Sometimes I think NVIDIA only endorse games so they can boast a checklist of features to sell their graphics cards and that they are less concerned with the quality of the game's themselves...or their drivers for that matter, which of late have been a bit hit and miss for many (the dreaded TDR issue for example which has yet to be addressed).
    Reply +2
  • It gets worse - Batman: Arkham Knight on PC lacks console visual features

  • Darren 25/06/2015

    @Riggerto - That is not true apparently.

    Someone got the Afterburner OSD to display with all the GameWorks effects by forcing PhysX to use GPU rather than Auto and it showed it was using DX11.

    The game has now been removed from Steam it seems...
    Reply +1
  • Batman: Arkham Knight on PS4 is a technical tour de force

  • Darren 24/06/2015

    @jabberwocky - Patches normally download very quickly for me on my PS4, although they seem to start off very slow for some reason (almost as if it using peer-2-peer!). However, last patch took a ludicrously long time and coupled with the ridiculous install issue I had meant I could not play the game at all until this morning.

    I was clearly very unlucky because I do not normally experience these kinds of issues on my PS4 and installs are generally completely transparent.
    Reply +1
  • Darren 24/06/2015

    I only got to play the PS4 version briefly this morning even though I got the game last tonight. The problem was that the v1.02 update for the game, weighing in at 3.6 GB took a staggering 6+ hours to download on my PS4 (in the end I left it downloading overnight) but as a comparison I downloaded the free PC version at 33.7 GB in just over 7 hours. PSN issues perhaps?

    Not only that but when I tried to play the unpatched version on starting a New Game I was told that the install would take what I thought would be 8 minutes 59 seconds. In actual fact this turned out to be 8 *hours* and 59 *minutes* and it got down to 6 hours plus change by the time I went to bed at midnight. It was still shwoing as 5 hours to install this morning too until I closed the game, ejected then reinserted the disc.

    Guess I was just very unlucky. :confused:

    The PC version in comparison might be a bit of a disappointment - the capped 30 FPS framerate and the lack of Graphics options being two immediately obvious annoyances - but I found that the game works absolutely fine as long as I don't tamper with the config files. I am playing it maxed out at 3840x2400 (using DSR to downsample to 1920x1200) with all GameWorks features on and I am getting a solid 30 FPS for 99.8% of the time. It is surprisingly playable, comparable in feel to the PS4 version as I using an Xbox One controller, but with much improved image quality due to the higher resolution. The only issue I have with the PC version is the stuttering, which is particularly bad when driving at speed in the Batmobile but it is certainly not unplayable. This is a cvommon issue with PC Unreal Engine 3 games that use streaming (the UE3-based and gorgeous-looking The Vanishing of Ethan Carter also has this issue).I have an i7-4770K, 16 GB, 6 GB EVGA GTX 980 Ti SC and Windows 8.1 Pro 64-bit by the way. The game has been completely stable for the 3-4 hours I have played it so far.

    The only real problem I had with the game was when I uncapped the framerate (chnaged the MaxFPS=30 variable to MaxFPS=120) as I then saw lots of low-res textures (literally N64 quality), some of which took 5+ seconds to fully load and others which did not load at all! My guess is that the engine is not optimised to stream the textures well above 30 FPS even on PC (though the uncapped benchmark seems to work OK...got an ave. FPS of 76 fps in that by the way). The higher framerate obviously feels better but driving at speed still causes stuttering as does audo-saving. The texture streaming issue is ultimately what made me revert back to a 30 fps cap though.

    Fantastic game in spite of the issues I've had. Definitely feels like an evolution of what we've had before with a more believable and varied world. Visually the game looks stunning and makes superb use of the aging UE3. Clearly dropping the Xbox 360 and PS3 has benefited this game.
    Reply +7
  • Rocksteady and "external PC development partner" investigating Batman: Arkham Knight performance issues

  • Darren 23/06/2015

    I got my copy of the game free with a new NVIDIA graphics card so I am less bothered by the issues and not at all surprised, given Rocksteady's last PC game, Batman Arkham City, which shipped with a broken DirectX 11 mode that tooks weeks to fix.

    Arkham Knights at least functions on my PC and, to be honest, technical issues aside seems like a really great game with stunning presentation and visuals. Disappointingly the number of graphics options are scaled back from the last Arkham Origins game so no MSAA or TXAA anti-aliasing options, no tessellation adjustments and no anisotropic filtering for that matter either. Even the Textures setting only has options for Normal and Low settings (though on my GTX 980 Ti the game uses between 5.6 and 5.9 GB of VRAM on Normal!!!). Worst of all though is that the PC version is capped by default to 30 FPS, which is surprisingly seeing how the previous games weren't. It is not a smooth 30 fps either (framepacing issues?) and uncapping the framerate in the INI files results it what appears to be texture streaming issues and bad hitching on my system while driving at speed in the Batmobile. It's like the engine is not optimised to run above 30 fps... :confused:

    The game is certainly playable but I have a feeling that I will enjoy and play the game more on my PS4, at least until the PC version has been patched a few times! Oh and unlike people who got the game free with NVIDIA graphics cards, you get the Harley Quinn DLC with the PS4 version too...

    Seems like a great game from what I've seen of it but my recommendation would be to hold off buying it for PC at the moment. Get it for consoles instead.
    Reply +3
  • The Elder Scrolls Online: Tamriel Unlimited review

  • Darren 22/06/2015

    "Competent but boring" is how I would best describe The Elder Scrolls Online. "Disappointing" is another. It's perhaps better value now they've dropped the monthly subscription fee but that doesn't make the gameplay any better unfortunately. Reply +2
  • Digital Foundry: Hands-on with Batman Arkham Knight

  • Darren 20/06/2015

    Got a copy of the PC version free with my new EVGA GTX 980 Ti SC graphics card a few weeks back (well, if you can call it "free" when the card cost 560!).

    Anyway, I hope it runs well on PC; I still remember the fiasco of Rocksteady's last game on PC, Batman Arkham City, which shipped with an essentially broken DX11 mode that took weeks (could have been months?) to fix. I had to play it in DX9 mode just to get half-way decent performance on an NVIDIA graphics card and it was one of their "The Way Its Meant to be Played" endorsed titles as well! Embarrassing all round really. :redface:

    Fingers crossed this one is as polished as the PS4 version seems to be...
    Reply 0
  • Digital Foundry vs Xbox One backwards compatibility

  • Darren 20/06/2015

    Looking forward to hopefully having my XBLA games collection again playable on Xbox One, in particular Banjo-Kazooie and Banjo-Tooie. Currently the emulator sounds like it is more suited to running less demanding XBLA titles than the more intensive disc games. Not so bothered about emulating the disc games, except for perhaps Red Dead Redemption, and I sold them all along with my Xbox 360 some 3.5 years ago anyway. Reply +3
  • Digital Foundry: Hands-on with the Gears of War Ultimate Beta

  • Darren 17/06/2015

    I still have the DX10 version of PC Gears of War which has always ran extremely well maxed out at 60 fps and with excellent anti-aliasing too (something of a rarity for older Unreal Engine 3 games in my opinion). Not really sure what the PC remaster will add except for not requiring Games for Windows LIVE as it already looked and ran fine. Would perhaps have been a more interesting proposition for PC owners if it had been upgraded to Unreal Engine 4 (for improved lighting and texture streaming) and used DX12. Shame also that it is not a complete collection that includes all of the Xbox 360 sequels too.

    Good to see Microsoft finally committing to supporting the PC with games though after years of basically ignoring it except to sell Windows on. This, the free Windows 10 upgrade and the promise of DX12 all make the PC potentially the most exciting platform for game visuals IMO.
    Reply +9
  • Beyond: Two Souls and Heavy Rain are heading to PS4

  • Darren 16/06/2015

    Much as I love my PS4 for gaming, the number of remasters coming out/being announced is getting ridiculous now. Not that it would be a problem if Sony were releasing lots of great new exclusives for the PS4 in 2015 as well but most of their stuff announced at E3 is for next year! Reply +1
  • The Elder Scrolls Online still feels limited in its opening hours

  • Darren 11/06/2015

    Ironically, I enjoyed this game on PC a lot more during the two beta phases and only played the game for a month after buying it before I got utterly bored of it. It's not an awful game, just an extremely mediocre and joyless one.

    I also was surprised at just how immersion-breaking it is to have dozens of other people all running around doing the exact same quests as me but that is really what killed the game for me. I know it is now free to play but every time I load it up I just end up wanting to play something else instead. And I do.

    I thought The Elder Scrolls universe would actually make for a great MMORPG and maybe it will one day in the hands of a creative development team but, sadly, this is not it.
    Reply +1
  • PlayStation Store reveals Uncharted: The Nathan Drake Collection

  • Darren 04/06/2015

    Absolutely want! Will be awesome to play all three games at 60 fps and the first game without any screen tearing. :D Reply +4
  • Splatoon review

  • Darren 03/06/2015

    Great to see Nintendo creating a new IP; the game certainly looks very colourful and distinctive and it is excellent news that the game is selling well too (it entered the UK charts at no. 2!).

    Sadly, this is a genre that does not really appeal to me, looks too much like an online shooter albeit a more family-friendly version. It is probably for the best anyway as I am still hopelessly addicted to The Witcher 3 and will likely be for the next few weeks or even months and thinking about playing anything else is difficult to say the least.
    Reply 0
  • Windows 10 launches in July

  • Darren 01/06/2015

    The potential of DirectX 12 for improved graphical performance is really the only reason I will upgrade to Windows 10 as I have had no issues with Windows 8.1 Pro, particularly as I have had Start8 installed since I first started using Windows 8. Reply +1
  • Does The Witcher 3's latest patch fix console performance?

  • Darren 31/05/2015

    Quote: "It's an advantage also seen in The Witcher 3's in-engine cut-scenes. As before, PS4 automatically locks to the 20fps line at any sign of dropping below 30fps. By comparison Xbox One lurks at the 25fps mid-point, freely updating with frames as and when they become available."

    So why don't CD Projekt Red use triple buffering on the PS4 version in the cutscenes? Sure, they're non-interactive so those dips to 20 fps are not affecting control responsiveness but the lower framerate does make the cutscenes look noticeably less smooth in motion.

    Terrific game though. 70 hours in and I am still finding lots of stuff to do and almost all of the quests so far, even the side ones, have been superb. Best game of 2015? If not then it is certainly the best open-world game I have played, to date even. It is surprisingly bug-free as well. No crashes and certainly no glitched quests so far with only minor animation hiccups and clipping issues from time to time. Definitely a very Polished game (haha!). :D
    Reply +9
  • CD Projekt tackles The Witcher 3 downgrade issue head on

  • Darren 21/05/2015

    In the two weeks leading up to the release of the game I was ashamed to call myself a PC gamer after visiting Witcher 3 forum discussions on several sites which were full of ranting PC owners who were complaining left, right and centre about the visual downgrade. "They lied to us!", "I am cancelling my pre-order!","Damn, those bloody consoles!","The game looks so ugly!", etc, etc. It really was tiresome to read and I actually felt sorry for CD Projekt Red having to deal with all that after years of hard work making the game for three formats.

    All I could see was a damn fine-looking game that I just could not wait to get my hands on and play...and now that I have then I can absolutely say that they game has delivered in every way; it's hugely enjoyable to explore, the combat is solid, the artwork is gorgeous and the quests entertaining. The superb writing, well-directed cutscenes and spot-on voice-acting are the icing on the cake. It feels like a spiritual successor to Oblivion for me personally and I loved that game in spite of its engine flaws.

    What I hate are lazy PC multiformat games that have no customisation options for graphics or controls or have framerates that are locked to 30 fps but Witcher 3 is definitely NOT one of those games. While it is a bit rough in places (especially on console with their stuttering cutscenes and texture pop in as seen in the PS4 build I am also playing) it is a proper PC game in every way. And personally I am glad that it is not just available on PC because this epic game needs to be played by as many people as possible.

    My only gripe about the game is that some of the text can be a bit hard to read in the PS4 version so I would like to see an option to make it larger in a future update. It would also be useful for anyone playing the PC version on a living room TV as well.
    Reply +14
  • Should you install The Witcher 3's day one patch?

  • Darren 20/05/2015

    PS4 version is great from my four hour playthrough last night. There was some very minor stuttering during the opening FMV as the camera panned in to show Geralt sleeping under a tree and one instance where the game literally paused two or three times during a realtime in-engine cutscene before resuming as normal (the bit where Geralt and Vesemir on horseback stumble across the overturned cart and the Griffin for the first time). The latter also occurs on the Xbox One version too as I saw it in several YouTube video walkthroughs.

    Otherwise the framerate during gameplay and the rest of the in-engine cutscenes was fine. Sometimes the controls feel a bit heavy due to the frame pacing issues but it is nowhere near as bad or noticeable as, say, Bloodborne IMO. Considering the size and scope of this game I think this is technically very good and it goes without saying that it looks and sounds gorgeous. It feels almost like a spiritual successor to the wonderful if somewhat dated Oblivion, especially with the bright blue skies and lush green grass of the opening White Orchard area. The game is also so enjoyable to explore and there is always something interesting to see or find which is what makes these open-world games so immersive and compulsive to play.

    My only real gripe with this game is that the text in the menu screens (inventory descriptions and so on) is a little small and hard to read on a TV. Would be nice to have an option to rescale the text to make it more comfortable to read.
    Reply +2
  • Darren 18/05/2015

    @RandomFall - Sorry to be pedantic but you mean "...capped at 30 fps" because locked infers that the game never dips below 30 fps. ;) Reply 0
  • Darren 18/05/2015

    What is it with current gen games and frame pacing issues of late? :confused:

    Bloodborne is an absolutely stunning game in every way except for its frame pacing issues which make the game unfortunately feel chuggier in play that it really is. This remains unfixed although to be fair it was something I got used to as I became more and more engrossed in the gameplay itself. Still no excuse for it though nor in The Witcher 3 where a capped 30 FPS would have been far more preferable. If Bungie can fix frame pacing issues in Destiny then so can CD Projekt RED and From Software!

    And there really is no reason why the consoles cannot playback pre-rendered video smoothly even if it means waiting until it has finished playing before loading the level data. In a story-based game such as The Witcher 3 I can forgive framerate drops during gameplay but not during narrative scenes, whether they are realtime or FMV. When you are only watching and not interacting that these imperfections become jarring and distracting. IMO.

    All that said, I absolutely cannot wait to get my hands on The Witcher 3 tomorrow even with its issues.
    Reply +8
  • Wolfenstein: The Old Blood review

  • Darren 08/05/2015

    I loved The New Order, it was a refreshingly fun old-school shooter, lengthy and a ton of fun to play, but the opening sections of The Old Blood have been a bit uninspiring so far. I am really not enjoying the mandatory stealth sections because of the poor A.I. (as mentioned in the review). I'm sure the game will get better though as it is built off the very solid foundation of the previous excellent title. Reply 0
  • Performance Analysis: Project Cars

  • Darren 06/05/2015

    Performance benchmarks for the PC version show that you need a pretty beefy GPU to run this game maxed out at 1920x1080 with AA and even then it dips to 30-40 FPS on a GTX 980 in the rain with 20 cars.

    Link: http://pclab.pl/art63572-13.html
    Reply +26
  • Darren 06/05/2015

    Glad I changed my mind and went with the PC version (which was only 23.60 from ShopTo.net anyway) over the PS4 version which I was originally going to buy. I absolutely can abide screen tearing and in 60 FPS racing games it is usually very noticeable and distracting when cornering. It would have made more sense really for the developers to have added a 30 FPS lock for the console versions IMO for those that find screen tearing annoying. Reply +7
  • Mortal Kombat X PC patch pulled after it deleted saves

  • Darren 06/05/2015

    High Voltage living up to their reputation of being a shoddy developer!

    I would like to say I am surprised but given the launch state of the PC version of Mortal Kombat X I am not...borked up multi-part loading, black crush in the FMV cutscenes (are they ever going to fix this?), performance issues/stuttering and a 30 FPS cap for non-gameplay scenes on a platform which can easily handle 60 FPS if you have the hardware. Tut!

    Thankfully this waste of 45 GB+ of my monthly usage cap comes just days before it resets for the next month so I am not too bothered about it...this time. However, these more and more frequent 10+ GB patches for PC and console games make even my monthly 750 GB limit seem less than it really is.
    Reply +3
  • Bloodborne's 1.03 patch tested

  • Darren 24/04/2015

    I have played this game for about 30 hours with no real problems (certainly no crashes) other than the long loading times and the frame pacing issues (which affect everyone). However, yesterday after installing the v1.03 patch I experienced some massive slowdown in the Lecture Building area, which literally felt like a single digit framerate, and, once outside, I was killed by a hunter only to be left looking a pile of my own Blood Echoes and a camera I could rotate but no actual character I could control or move!!! The game did not reload to the last checkpoint so I had to exit the game! This is the first time anything like that has happened.

    Otherwise, the improved loading times are noticeable and very welcome, plus the additional information displayed is at least more interesting and useful than the boring white on black title we previously had. Shame that the developers have not addressed the frame pacing issues though as it makes the game feel like it is running at a slower framerate, which in a game that already has slowdown, is not something anyone is going to be pleased about. Why do so many developers overlook this? Surely they must notice it when they test their games?
    Reply 0
  • Bloodborne patch 1.03 released

  • Darren 23/04/2015

    Does it fix the frame pacing issues because, while I got used to the long loading times when killed, mainly because they offered a chance to reflect on what I did wrong, I just have never got used to the game's jerky framerate.

    Game is absolutely awesome otherwise and I'm thoroughly enjoying it, more so than either of the Dark Souls games to be honest.
    Reply +7
  • Face-Off: Grand Theft Auto 5 on PC

  • Darren 21/04/2015

    Superb as the PC version undoubtedly is, especially in terms of the number of graphics options you can tweak (IMO, all PC ports should be like this), it is still a bit disappointing that shadows, even when completely maxed out, still have a very noticeable line where they change from high quality to low quality. I walked up to a ladder during the first jewelery store robbery and the shadows literally popped in as Franklin was about to climb it! Very jarring really.

    Still a fantastic game though and the ability to play it at over 30 fps definitely improves the driving and gunplay even when using a controller. The editor is also pretty cool though I have only had a brief play around with it.
    Reply +3
  • Digital Foundry: Hands-On with Project Cars

  • Darren 17/04/2015

    Oh yuck, screen tearing in a racing game and on current gen systems? :confused:

    How disappointing... I will definitely pick this game up for PC now rather than PS4 as I had originally planned.
    Reply +1
  • What does it take to run GTA 5 at 1080p60?

  • Darren 16/04/2015

    This game sets a new benchmark IMO for what PC multiformat games should have in terms of optimisation and settings.

    The only thing missing really is a choice of SMAA over the inferior FXAA but otherwise this is an extremely impressive port in my experience. I have a non-overclocked i7-4770K, 16 GB, NVIDIA GTX 980 and Windows 8.1 Pro 64-bit and can pretty much max out every setting except for Shadows (Softest as PCSS seems to incur a large performance hit) and FXAA + 2xMSAA (since MFAA is enabled, I get 4xMSAA quality and TXAA does not look noticeably better when I enable it either). The game is mostly running at 60 fps with some dips to the low 50s, usually when driving but they do not bother me.

    GTA V is possibly the more impressive multiformat game I have played on PC recently and is a refreshing change from all the broken Day One releases we have been getting (Mortal Kombat X, which came out right after, unfortunately was released incomplete and is woefully lacking in graphics options! Surprise, surprise!).
    Reply +4
  • Project Cars on PS4 and Xbox One has PC-like graphics settings

  • Darren 16/04/2015

    That is great news.

    Although it may seem like it would require a lot of extra work to test different settings, the reality is that as long as the game is optimised to run well with all of them enabled then it should not create any problems if those options are turned off (since the game would then run better, perhaps with a higher minimum framerate, albeit capped at 60 fps anyway).

    Certainly, there should be options to turn off/lower film grain, bloom and that ghastly chromatic aberration effect developers are so bizarrely fond of at the moment so you can adjust the game's image quality to suit your tastes.
    Reply +3
  • F1 2015 will be 1080p on PS4, 900p on Xbox One

  • Darren 16/04/2015

    Excellent to see Codemasters aiming for 60 fps with their current gen console games as opposed to the 30 fps of the PS3/360 era. IMO, all racing games should be aiming for 60 fps because it just looks and feels better than 30 fps. I just hope that they can achieve this without the screen tearing issues of their last gen console games... Reply +6
  • Bloodborne sales pass 1m in under two weeks

  • Darren 14/04/2015

    Absolutely fantastic game but From Software really need to sort out that framerate IMO, specifically the awful frame pacing issues which make the game feel distractingly jerky almost all the time. Reply -4
  • Tech Analysis: Splatoon

  • Darren 04/04/2015

    The majority of Wii U titles seem to lack any kind of AA which is a little surprising given that its GPU is more powerful than the 360's and most of its game had some kind of post-process AA.

    Clearly, Nintendo's target of a locked 60 fps at native 1280x720 in their in-house games is the reason why so many Wii U games are missing AA. That is understandable but still disappointing that its GPU cannot also add some low-performance FXAA to smooth things over as upscaled even on a 32" 1080p HDTV the jaggies do tend to start out more than they do on AA-free PS4 and Xbox One games at 1080p.
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  • Face-Off: Borderlands: The Handsome Collection

  • Darren 30/03/2015

    When I found out the console versions definitely lacked PhysX, which was expected as neither the PS4 nor Xbox One have NVIDIA GPUs and the tech is very heavy on the CPU, then I thought that would mean that a flawless 60 fps performance would be possible on both systems, at least solo. The game seems to run extremely well on a wide range of PCs after all from what I've read. :o

    Seems to me that the developers should have locked the game on PS4 and Xbox One at 30 fps or reduced the resolution to allow for a locked 60 fps. Screen tearing of that level in a current gen game is unacceptable really as well.

    Speaking of screen tearing, how is it that some developers can restrict the tearing to the top of the screen and others don't? For example, Dragon Age: Inquisition on PS4 has intermittent screen tearing but because it is kept in the top third of the screen it is far less noticeable during regular gameplay unless you intentionally look for it. If a game has to tear, for controller latency reasons, like this one then why not similarly restrict it to the top of the screen so it is less obvious?
    Reply +4
  • Has Rockstar really downgraded GTA 5?

  • Darren 30/03/2015

    @Bilbur - I have to agree with you there. I used to regularly stop and stare at the scenery while playing GTA V on PS4 and I definitely noticed the use of POM. Hopefully it won't be long before Rockstar patch that and anisotropic filtering back in as I was hoping to return to the game over the Easter period. Reply +5
  • Darren 30/03/2015

    @ChockysChild - Yes, I do remember reading that too (about the traffic framerate dips being fixed in v1.07).

    I have never played GTA V online but does that game use an identical engine to the single player or are the effects and whatnot compromised for the sake of having X number of people playing it? I was wondering if that is why POM is missing and the game had all the other issues in v1.08, i.e. that they were meant only for the online mode? I notice that the patch notes usually always refer to the online mode.
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