Darren Comments

Page 1 of 253

  • A complete history of Nintendo console launches

  • Darren 24/02/2017

    @mamalkosari - I think you were expecting too much... 1080p and 60 fps for an open world game. Show me a game like than on the more powerful PS4 or Xbox One?

    Personally, I was hoping for a powerful enough system to run Zelda: Breath of the Wild at 1080p and 30 fps so my expectations weren't far off (since its 900p and 30 fps instead). I was also hoping for anisotropic filtering and decent anti-aliasing to finally become standard in Nintendo's own inhouse games but on the basis of what I've seen of Splatoon 2 and Mario Kart 8 Deluxe that doesn't seem to the case. The Switch seems to be just a slightly beefed up Wii U in terms of performance, enough to run the same kind of games at 1080p rather than 720p but with the exact same image quality (and, sadly, lack of decent texture filtering and AA).

    Sure, it's the games themselves that matter and Nintendo rarely disappoint there. However, when you are paying £280 for a new console in 2017 that is being released nearly four years after the PS4 and Xbox then it's not unreasonable to expect it to be at least as powerful as those machines (which both cost less).
    Reply +1
  • Darren 24/02/2017

    @Gamblix - It doesn't matter how much money a company has, it cannot keep financing failures indefinitely. If the Switch fails to sell and turns out to be another Wii U then I can easily see Nintendo becoming a software-only publisher (like SEGA). They've already released a successful Mario game for mobile devices so I can easily see them going that route if Switch flops. Reply +1
  • Darren 24/02/2017

    I cannot wait to get my Switch next Friday (wow, only a week to go now!) but I really cannot see the machine selling very well until Nintendo sort out both the hardware and software pricing. £280 is simply too much for what is essentially a handheld with console functionality. And asking £60 RRP for major triple A releases is also too much, though you can get them much cheaper if you shop around (I'm getting Zelda: Breath of the Wild for £48 for example from Amazon). These are still pricey though for handheld games and far more than the £30-£35 price of, say, 3DS games.

    And what about the price of those peripherals? £60 for a standard controller, £35 for a Joycon (basically half a controller) or £70 for a pair!!! I really cannot see those flying off the shelves and while the Switch does come with handy support for two players, it still adds to the expensive if you need to pick up more controllers for local multiplayer.

    Personally, I think Nintendo should have aimed for a £200 price point with 1-2 Switch packed in with the console, basically the Switch's equivalent of Wii Sport. While that may not have guaranteed it huge success, it would have added to value to the package and made it more appealing to the casual audience who bought the Wii. The equivalent price at launch for the Switch with 1-2 Switch is £320+, far more than the £180 for the Wii with Wii Sports.

    I obviously wish Nintendo every success with the Switch but sometimes they do come across as a bit arrogant and stubborn, perhaps even a bit greedy (especially when it comes to the pricing of their controllers and other peripherals).
    Reply +1
  • Nintendo Switch Joy-Con connection issue sparks concern ahead of launch

  • Darren 24/02/2017

    @SiroccoJetProp - Well the Switch could be a huge success or a huge flop since the massive success of the Wii did not guarantee a similar outcome for the Wii U.

    I suspect that the price of the console is going to put a lot of people off buying one straight away, especially coupled with the fact it ships with no packaged game like the Wii with Wii Sports. At £40-£60 RRP the games are pricey and far more expensive than those of the 3DS for example, which the Switch is really a replacement for (I see the Switch as a handheld first and a console second and that seems to be how it is being shown in the adverts I've seen so far).

    As a handheld the Switch is just too expensive even though technically it will be the most powerful traditional gaming handheld released to date (I don't count Smartphones and tablets as gaming devices personally due to the lack of standard controls). As a console though, it's hard to deny that the Switch comes off as fairly underpowered, especially compared with the base PS4 and even the Xbox One. It is basically a Wii U with a little more graphical grunt. As such Wii U games such as Zelda: Breath of the Wild, Splatoon and Mario Kart 8 barely look any different on Switch besides a resolution boost in some cases, which is a bit disappointing. Their only selling point really over the Wii U is the fact you can play them on the move but is that enough to guarantee the success of the Switch at £280?

    Only time will tell but I suspect it may take a price drop to below £200 and a packed in casual game such as 1-2 Switch before sales pick up. Still getting one at launch anyway because I can afford it. Besides, I suspect that even if the system bombs completely that there will be enough great games on it to justify owning one. The PS Vita was a failure yet it has a very decent games library in spite of it and the woeful lack of support from Sony.
    Reply -1
  • Darren 24/02/2017

    If the problem ONLY occurs when the Joycons are detached from the screen/base unit, which seems to be the case, then it is not a concern for me as I only intend playing games that use the Switch's portable functionality (i.e. with both Joycons attached to the screen) or with the Pro controller when docked at home anyway. I have no interest in any of the waggle functionality; lost interest in that circa 2006 on the Wii!

    Hopefully, for everyone else this issue is a minor one that is isolated to a few faulty units or can be resolved either by a firmware update. Let's hope it isn't a design flaw akin where people have to hold the Joycons in a specific way to avoid loss of signal (like with Apple's infamous iPhone issue where the antenna signal was blocked due to the way people held the phone).
    Reply -6
  • What works and what doesn't in Horizon Zero Dawn

  • Darren 24/02/2017

    Sounds really impressive technically and, of course, there's no doubt that it looks fantastic from what I've seen of it (admittedly, on YouTube in compressed 1080p format).

    However, as a Pro owner with a 1080p TV, it's a shame that Guerilla Games do not offer a mode with longer shadow draw distance and interactive foliage. I'd take that over 2160p checkerboard rendering any day since even on the base PS4 version the image quality is excellent in terms of anti-aliasing anyway. Supersampling is not really that necessary IMO at 1080p.
    Reply -4
  • Dead Rising 4 shuffles onto Steam in March

  • Darren 22/02/2017

    Why would the Steam version of Dead Rising 4 require Windows 10 if it is going to use DirectX 11? The only reason to force Windows 10 is if the game only runs on DirectX 12. :confused: Reply +8
  • For Honor, online disconnects and the problem with peer-to-peer

  • Darren 21/02/2017

    I've only been playing For Honor (PC version) in single player and three times I've had the game disconnect and kick back to the title screen, losing all my progress. It's very frustrating for a single player mode and reminds me of the early days of Uplay when even single player games like Assassin's Creed II required an always on internet connection otherwise you could not play the game.

    Mind you, Uplay seems pretty cranky these days, often requring two or three attempts to sign in before I can even load any of my Ubisoft PC games! I don't know whether it's just server bandwidth issues or some kind of DDOS attack but I don't see this with Battle.net, Origin or Steam anywhere near as often as I do Uplay.
    Reply +3
  • Horizon Zero Dawn review

  • Darren 20/02/2017

    Just read the USgamer review.... wow, talk about having a drastically different opinion. :eek:

    Of course, the more reviews with differing views the better is it to get a more accurate gauge of the game's quality (or lack thereof). It would be a boring world if everyone shared the same opinions, right (although it would certainly be a more peaceful one, I guess!)?
    Reply +3
  • Darren 20/02/2017

    I am still hugely excited and looking forward to playing this game even after reading this lukewarm EG review. With this and The Legend of Zelda: Breath of the Wild coming out within days of each other and both featuring third-person bow and arrow combat it will be interesting to see which gets most of my attention. I suspect that the new Zelda game may prove to be the better of the two games (and on Switch I will have the luxury of playing it at work during my lunch hour!) but I am sure I will still thoroughly enjoy Horizon ZD. It's hard to fault it on a technical level from what I've seen of it.

    9.0 from GameSpot and 9.3 from IGN... not saying they're more "right" than EG - it is just one person's opinion after all - but it is nice to see more positive reviews coming from other sites, especially as it isn't often we get reviews over a week before a game's release these days.

    *EDIT 2*
    After doing a bit more browsing, it seems like the game is getting universal acclaim across many sites and that EG's review seems to be the exception. Although ultimately my own opinion of the game once I've played it is the only valid one (like duh!), I think I would have been a bit worried at the quality of the game if it had been getting reviews that were all similar to EG's (i.e. an unexceptional 6 to 7/10 game). I mean that fact that the reviews are out so early just shows how much confidence the publisher must have in the quality of their game.

    Really cannot wait to play this. It looks fantastic fun to play and story-driven games like these with stunning production values are absolutely the kind of games I really enjoy.
    Reply +9
  • Final Fantasy 15 updated with 60fps PS4 Pro patch

  • Darren 20/02/2017

    I hope they've fixed the framepacing issues because only one of the three previous modes actually felt smooth to play; the other two were distractingly laggy/jerky in motion IMO. Reply 0
  • To understand 1-2 Switch, look back at Nintendo's crazy pre-history

  • Darren 17/02/2017

    Not interested in 1-2 Switch at all. It's like 2006 all over again, only unlike Wii Sports with its casual "waggle" appeal it's not a game included with a £200 console so I really cannot see it selling well unless the early adopters are so desperate for new Switch games that they buy it any way (and, let's it face it, with only five games available at launch they may well be!).

    Even then its a £320 investment at least for a console and one sure to be shallow game. That's going to be a hard sell for casual gamers IMO.
    Reply 0
  • Nintendo Switch system features shown off in video

  • Darren 17/02/2017

    @shotbyascot - My biggest concerns about the Switch are (a) the price of the games at £60 RRP for triple A titles may put people buying the system (as a handheld, which let's face it is what Switch is, that's almost double the price of 3DS games!); (b) the slow trickle of first-party Nintendo games, some of which may not appeal to me (e.g. waggle games like 1-2 Switch); and (c) third-party support which may dry up quickly if the machine fails to sell leaving us with months between Nintendo releases.

    Let's hope Nintendo "adapts" quickly for Switch because it has as muc chance of failing completely as it does succeeding after the Wii U's poor sales and support.
    Reply +4
  • Darren 17/02/2017

    Just two weeks to go now for the rest of us! :D

    The interface looks quite slick and professional for Nintendo. Let's hope the required Day One firmware update goes smoother and quicker than the one for the Wii U though...

    And just 25.9 GB of internal storage. That really is quite pathetic in these days of downloadable games and DLC, even for a handheld. It was inadequate five years ago when the Wii U launched. It really should have had 128 or 256 GB of internal storage IMO.
    Reply +5
  • Nintendo Switch Street Fighter 2 first-person mode looks janky

  • Darren 16/02/2017

    Wow, talk about input lag... there must be about a second between the guy doing the movements and them registering in the game. Reminds me of Kinect for some reason... ;) Reply 0
  • Performance Analysis: Sniper Elite 4

  • Darren 16/02/2017

    @Fenbops - No, because, as this article points out, the game has v-sync fully enabled on both the PS4 and PS4 Pro. Thank goddness! Reply +1
  • Darren 16/02/2017

    Sniper Elite III was also an absolute screen tear fest from what I saw of the game on Xbox One so I'm not surprised to see the same in Sniper Elite 4 on the same platform. The third game was absolutely great on the PS4 though so I expected similar for the sequel but I'm pleased to say that the game runs much better than I thought it would on my PS4 Pro. It definitely feels more like a 60 fps experience than a 30 fps one and I can't say that I noticed too much in the way of stutter like some other games that target 60 fps (but fail to meet it).

    The most disappointing aspect of the game's visuals IMO is the lack of some kind of temporal AA solution to reduce the sometimes distracting shimmering from foliage plus the ambient occlusion and shadows look a little sub-par compared with other triple A games. Not too much to complain about really; overall the game looks nice and once I got into it then I stopped noticing the graphical issues anyway. It's a lot of fun to play with the same open map design of the last game only with improved A.I. and stealth mechanics. It's definitely more Sniper Elite 3.5 than a true sequel but if the gameplay is this good then who's complaining! ;)
    Reply +7
  • More than three years after launch, GTA5 is back top of the charts

  • Darren 13/02/2017

    Nioh absolutely deserves the top IMO after spending the full weekend playing it and wondering where on earth all the time went!

    Never has a game felt so punishing yet so utterly rewarding to play. It's telling that despite taking over 40 goes (at least... might even be 60+) to beat the second proper boss in the ship at the end of the village level that I could not stop coming back to it.

    It's ridiculously addictive yet I spent as much time hating and cursing the game (when I died for the umpteenth time at the boss) as I did loving it! It's better than Bloodborne or any Dark Souls game to date in my humble opinion, especially on PS4 because that incredibly fast combat and smooth 60 fps framerate really does make the game so enjoyable to play and there are no framepacing issues here unlike Bloodborne. What I also like about this game is that it has a more coherent story with better cutscenes even if it is still all very Japanese in tone.

    Love it. Cannot recommend it enough unless you have absolutely no patient at all.
    Reply +2
  • Sniper Elite 4 review

  • Darren 13/02/2017

    I've always enjoyed these games which have shown a steady improvement with each sequel. Sniper Elite 3 was excellent on both PC and PS4 so I am very much looking forward to playing the fourth instalment.

    Is the game enhanced in any way for PS4 Pro?
    Reply +33
  • Fallout 4 on PS4 Pro: the upgrade we've been waiting for?

  • Darren 13/02/2017

    @Evil_Skeletor - It's Digital Foundry's job to point out differences in these comparison videos but I agree with you that I would not notice the difference in god ray quality at all if it wasn't for this video.

    It's not something that most people, including you and me, would actively look for while playing it but it's something DF are paid to do. The way DF talk about it though is misleading as it is a subtle improvement at best, one that the majority of people will not notice. Even the improved draw distance is not really something you can really appreciate without seeing a video showing it side by side with the original.

    At best the graphical tweaks to Fallout 4 on the Pro IMHO do not transform the game's visual noticeably. It's the chuggy framerate that still stands out for me as the biggest letdown as that certainly is noticeable. Maybe it's better than the base PS4 but it does not feel like it overall. To me the game seems to perform exactly the same as before (the bit I played was the mission where you storm a building full of Synths and laser turrets and it ran like crap on my Pro despite being indoors. It was really disappointing).
    Reply 0
  • Darren 13/02/2017

    @kirankara - Maybe I've just been spoilt by spending the weekend playing Nioh at what feels to me like a smooth and perfect 60 fps but Fallout 4 on PS4 Pro just feels horrible and choppy to play even when it is supposedly running at 30 fps. It certainly feels far worst than, say, Skyrim Special Edition IMO. Reply 0
  • Darren 13/02/2017

    I tested this patch last night on my PS4 Pro. While the visual upgrade is there, I can't say that I noticed where the improvements were without watching this video. What was disappointing for me though was that the game still runs with sub-30 fps framerate, especially outdoors, that means it feels stuttery/laggy. While I welcome visual upgrades, I think the priority here on the Pro should have been to get a locked 30 fps framerate. This more than anything makes the game feel exactly the same as it always was on the base PS4.

    Why don't Bethesda offer Pro users a choice of different modes like Nioh and Rise of the Tomb Raider so we can decide whether we want a better framerate, better graphics or a mix of the two?
    Reply +5
  • PS4 Pro boost mode: a game-changer for unpatched titles?

  • Darren 08/02/2017

    I am surprised to read that even in Boost Mode that unpatched older games are still only using half the GPU? Why is that? It is disappointing to find that while a game's framerate may be increaded by 14% that it still falls short of achieving a locked 30 or 60 FPS because the GPU performance is limited by 50%. Maybe it will be fully unlocked at a later date once Sony are happy that it works properly?

    I also think that Boost Mode needs some kind of setting to enable/disable it on a per-game basis rather than just globally. While most games will likely work fine, it is going to be annoying to have to disable it for those that don't then remember to re-enable it when playing games that do!
    Reply +5
  • Konami tries to explain the R in Super Bomberman R

  • Darren 07/02/2017

    Hmmm, thought the R stood for "Reduced framerate" myself! ;) Reply 0
  • PlayStation 4 is finally getting external hard drive support

  • Darren 03/02/2017

    Ha-le-bloody-lu-jah! :D

    Sony are ACTUALLY listening people... first the Boost Mode, showing some common sense by allowing older games to utilise the additional power of the Pro, and now this feature which I've been screaming out since I filled my PS4's 1.5 TB drive hard then the 2 TB one I replaced it with, necessitating the need to uninstall games. The PS4 unfortunately has an annoying issue where installing larger patches for 50 GB games often needs double the space for the patch, leading to ridiculous situations where 3 GB patches have refused to download for post-50 GB games like The Witcher 3 because I 'only' had 90 GB of hard drive space left.

    The support for external drives will be a blessing for people like me who like to have large libraries of games installed for convenience (sure, the PS4 might install games fairly quickly and transparently but most games require multi-GB patches which can takes hours to download on PSN). I loved this feature on the Xbox One as its tiny 500 GB internal drive suddenly became irrelevant once I added a 2 TB external one that has worked flawlessly for everything I've installed on the console.

    The only thing that bothered me about adding external drive support for the PS4 was its lack of a rear USB port but I now own the Pro and that conveniently has one hidden at the back just like my Xbox One. Perfect.

    Well done Sony! It might have taken a while to get there but you did in the end and that's what matters. :)

    P.S. Just ordered myself a 4 TB Seagate USB 3.0 hard drive from Amazon to celebrate this momentous news!
    Reply +6
  • PS4 Pro 'boost mode' runs unpatched PS4 games more smoothly

  • Darren 03/02/2017

    I always thought it was a bloody stupid decision to lock out the Pro's additional power in any game not specifically coded to use it when the Xbox One S clearly benefits its games due to its faster CPU even though the games are not coded specifically for it.

    As long as the games are coded properly then additional CPU and GPU resources should just guarantee more stable framerates at 30 fps and 60 fps, including reduced screen tearing for titles that use adaptive v-sync (again, this has been seen in Xbox One games on the S model). For example, the excellent Yakuza 0 has zero support for the Pro but has some unwanted screen tearing in places due to the use of an adaptive v-sync solution. With the Pro's boost mode the screen tearing should be noticeably reduced or even eliminated entirely since the game already targets 60 fps, the maximum framerate possible on a games console. :D

    At the moment, the Pro will run older games with poor performance, exactly the same as the base PS4, which is insane when you consider that all its extra power is going completely unused. Never understood why Sony thought this was a good idea in the first place; it's one less reason to upgrade to the Pro if support for it has to be coded in via patches.

    So the Boost Mode is a definite step in the right direction, although it should have two additional sub-settings to aid compatibility with older, less well coded games: one for boosting CPU performance only and the other for the GPU only so you can select either separately or both together depending on how the games run with these options enabled.

    Unfortunately, this won't fix Bloodborne's performance issues because that game suffers from bad framepacing not bad framerates and that requires the developer to fix the engine itself.

    P.S. Sony should also add an option to brute force 4X/8X anisoptropic filtering for older games too, something that can be easily done on the PC via the graphics driver control panel.
    Reply +6
  • Ni No Kuni 2: Revenant Kingdom headed to PC as well as PS4

  • Darren 26/01/2017

    P.S. I don't understand why Namco don't release the game on Xbox One as well to maximise sales. Reply 0
  • Darren 26/01/2017

    Wonderful news that it is coming to PC having played the last three Tales of games on that system, a franchise I previously played on PS3. Ni Nu Kuni was my favourite JRPG on the PS3 though so it's no understatement to say that I'm really looking forward to playing the sequel. Reply +1
  • Nintendo announces huge Zelda eShop sale

  • Darren 25/01/2017

    @waggy79 - I would not be surprised to see Skyward Sword get an HD Remaster on the Switch at some point, along with (hopefully) re-releases of The Wind Waker HD and Twilight Princess HD. Reply +2
  • 1-2 Switch is Nintendo's attempt to recapture Wii's golden era

  • Darren 24/01/2017

    P.S. I really hope that 1-2 Switch fails personally if only to discourage third-party developers and even Nintendo from churning out "waggle" shovelware which basically killed off all interest in the Wii for me. Reply -3
  • Darren 24/01/2017

    In my opinion, the Wii solid extraordinary well because it came packaged with a game that perfectly showed off the system and for the all-in-price of £199. It was the reason my own parents, sisters and aunties went out and bought one over the system's first couple of years, and it's telling that few of them actually bought any other games. My own parents still dig out Wii Sports (and Wii Fit) to play on even now.

    While 1-2 Switch might look fun (though it has no appeal for me whatsoever despite having pre-ordered the Switch console), the asking price of £280 for the gameless console plus the £40 cost of this game is going to make it a lot less appealing for people whom view gaming as a bit of fun when family and friends are round.

    If Nintendo really wanted to capture lightning in a bottle twice then they needed to include 1-2 Switch with the console and sell it for under £250. As it is, I cannot imagine anyone buying Switch just to play 1-2 Switch but as a pack in it could really have helped sell the console to the more casual gamer; people like my own parents who otherwise would have no interest in owning or buying Switch.
    Reply +5
  • Revealing Zelda: Breath of the Wild guide pulled from Amazon

  • Darren 23/01/2017

    @Simatron3000 - I think it is great that Zelda: Breath of the Wild will be so big (9 times the size of Skyrim reputedly) as this may be the only new Zelda game that gets released on Switch so the longer it lasts the better IMO! Plenty to keep me going for all those one hour lunchbreaks at work! :D Reply +1
  • Darren 23/01/2017

    I absolutely cannot wait to play this as I suspect it will be one of 2017's finest games. Correction, I *know* it will be one of 2017 finest games. Nintendo never seem to put a foot wrong with Zelda games after all.

    And while it might not appear to be as deep as The Witcher 3, by far my favourite action RPG to date, I know it'll be just as enjoyable, if not more so, in a different way as Nintendo always manage to come up with great puzzles, fun exploration and memorable characters. I am trying to not to read/see too many spoilers but it's difficult when there are so many 3 hour playthroughs around (including one from IGN which I admit I've been watching on YouTube).

    Won't be bothering with a guide though. That is one sure way to spoil a game IMO and if I did buy guides then I would only ever buy one for a game I'd completed and just wanted to find all the remaining secrets to 100% finish it.
    Reply 0
  • Yakuza 0 review

  • Darren 20/01/2017

    I pre-ordered this game after watching a playthrough of the first hour on YouTube over the Christmas period. I've heard of the series before but never got around to playing any of the games. Yakuza seems almost like a spiritual successor to Shenmue in many ways and I am really looking forward to playing this next week. As a newcomer to the series this prequel works out well for me and I understand that a remake of the first game is planned for release later on this year as well as Yakuza 6. Reply +10
  • Super Bomberman R for Nintendo Switch costs £50, Konami says

  • Darren 19/01/2017

    It looks like a game that should be priced at £20 RRP and not a penny more IMO, more so because this runs at 30 fps from what I've read and not the expected 60 fps for such a simple looking game.

    Not that the game interests me anyway; even with the Switch's weak launch lineup the only game I will be buying with the console is Zelda: Breath of the Wild (if I don't decided to cancel and just go with the Wii U version), as I expect most people will be doing.

    If Zelda had been delayed then I cannot imagine many people would be excited about buying the console at launch just to play 1-2 Switch (which should be included with the system IMO), Just Dance 2017 and Super Bomberman R. The Switch must surely have the poorest launch lineup of any console to date?
    Reply +1
  • £60 Zelda: Breath of the Wild for Nintendo Switch now £50 on Amazon UK

  • Darren 18/01/2017

    I've just cancelled my £54.96 ShopTo.net pre-order and placed it with Amazon instead since I'm a Prime user so I can get the game for £48. Still pricey for a console game but they always are at launch so no surprises there. Luckily for me, Zelda: Breath of the Wild is the ONLY Switch game I want at launch (typically I usually pick up 5+ games with a new console) so I won't be spending a fortune on what ultimately turn out to rushed/lacklustre third-party games for a change.

    Still feel a bit underwhelmed by the Switch personally. The excitement just isn't there yet. I am more excited about playing Zelda than owning the Switch. I obviously want one to play the Nintendo games but the launch lineup is extremely poor IMO, perhaps the worst I can remember of any console launch yet, and it doesn't help that I could just buy Zelda: Breath of the Wild for my Wii U and not bother with the Switch until Christmas when some proper games come out that aren't Wii U ports. The system certainly looks cool and while I don't really have any need for a handheld at all, I like the idea of being able to play Zelda in bed on a nice quality screen... though that said, I can likely do the same with the Wii U version anyway albeit at 480p on a crappy LCD display as the Wii U is in the same room.

    I'm currently debating whether to keep my Switch pre-order or not. I want one, I can afford it easily but I can't shake the feeling that once the buzz of Zelda has worn off that the system will sit unused for months until Super Mario Odyssey comes out near Christmas 2017. :(

    P.S. I hope Digital Foundry can show footage from the latest Wii U build of Breath of the Wild rather than the E3 2016 footage, which many sites are misleadingly using to compare against the Switch version. That build was reported to have framerate issues but I've read that the current Wii U build runs much better. If it runs the same as the Switch then I might just cancel my switch pre-order and stick with the game on Wii U. I can then pick up the Switch later on when there's more games out, and even pick up Zelda cheaper if I want to replay it on the new system. It's really hard to justify actually buying a Switch at launch when you own a Wii U and I think this is why the excitement is so lacking for me personally.

    But... it's new. And shiny. And I like new, shiny things! :lol:
    Reply +2
  • Zelda: Breath of the Wild's Switch and Wii U differences outlined

  • Darren 18/01/2017

    @bonito - I should have said that the Zelda TARGET 30 fps as that is what I meant not that all the games have a locked 30 fps. Reply 0
  • Darren 18/01/2017

    @BobbyDeNiro - Not at launch and with THOSE weak launch titles. There's really only Zelda worth buying the system for so unless you want to play that on the go then there's little reason to pick the system up at launch IMO if you already have a Wii U. The month after then sees the release of Mario Kart 8 and later comes Splatoon 2, both Wii U games that owners will likely already have. The Switch isn't a great upgrade really for existing Wii U owners until nearer Christmas when Super Mario Odyssey comes out. Reply +1
  • Darren 18/01/2017

    @Alestes - The reason people are disappointed is because Nintendo target 60 fps in all their other games. However, as far as I am aware Zelda has always been 30 fps, even the Wii U HD Remasters of Wind Waker and Twilight Princess only ran at this framerate. As such I was not expecting Breath of the Wild to be 60 fps personally. However, I was expecting it to be 1080p with decent AA and texture filtering so 900p is a tad disappointing, not that it will stop me enjoying the game. Reply +8
  • Darren 18/01/2017

    @rep- - It's very underpowered as a console to rival the PS4 and Xbox One, yes absolutely and in that respect it is as disappointing as the Wii in my view, but as a handheld it is very good and this is clearly what it is intended as, which explains the use of cards for games and its measly 32 GB of internal storage.

    It might have perhaps been better for Nintendo to have released the Switch as a handheld without the dock which retails for, I believe, £90 separately. That would then have brought the system down to £200. They could then have sold the dock as an extra and offered performance and visual upgrades via an internal CPU/GPU boast, to give, say, 1080p rendering, 60 fps support and basics like anti-aliasing and texture filtering, which are woefully lacking in most Nintendo games.

    That way Nintendo would have adequately covered all their bases; a reasonably powerful console for the core gamers not interested in handheld gaming and a good performing handheld for those that want it. Oh and waggle for those three people still interested in it! ;)

    With the focus on it as a handheld then the specs would not have mattered so much because it is a clear leap above the PS Vita and 3DS. Yes, it lacks the resolution of smartphones and tablets but let's be honest here almost all mobile games are crap with rare exceptions plus they lack proper controls (it's the reason I do not play mobile games at all). Also because games are optimised for handhelds they generally run smoother than mobile games. A handheld is always going to offer a superior gaming experience IMO to a smartphone or tablet for that reason.
    Reply +9
  • Nintendo: Switch launch day "not be-all and end-all"

  • Darren 16/01/2017

    It's no wonder Nintendo changed their minds about launching Zelda with the Switch in Europe (if rumours were true)... without that game there would have been no reason to buy one at launch! Even then I can't imagine anyone buying one at launch won't be getting Zelda with it since I cannot see anyone rushing out to buy the new console on Day One for the other games. And if you own a Wii U then there's no reason to buy Switch at all until Christmas unless you want to play games on the go.

    A really poor launch lineup IMO with lacklustre third-party support? Where's FIFA from EA for example? Why isn't Skyrim available either; it's ancient yet not out on Switch until autumn 2017!!! Unbelievable. :o
    Reply +4
  • Super Mario Odyssey revealed, due this “holiday season”

  • Darren 13/01/2017

    Looks great and seems good fun to play except for the real world environment, which looks jarringly out of place for a Mario game. :confused:

    Why not keep the same idea but have the people, buildings and cars all in the style you would expect for a Mario game?

    Really don't understand the need to use a real world environment at all; the game already looks childish (in a good way) and colourful so its not like having a Grand Theft Auto-style environment is going to pull the punters in!!! :lol:
    Reply +1
  • Nintendo Switch out 3rd March for £279.99

  • Darren 13/01/2017

    Consoles rarely have must-have games at launch, the exceptions being the Xbox's Halo: Combat Evolved and the N64's Super Mario, so it's great that Switch is launching with a new Zelda game IMO.

    However, Zelda is the only game I would want Switch for in March and it is also coming out on the Wii U the same day anyway. As such I'm not really feeling the urge to pre-order the console unless somehow Zelda is vastly superior on Switch. And with the disappointment of the Wii U's short life and lack of third-party support I'm kind of wanting to sit on the fence anyway to see how the console sells before committing myself.

    P.S. I think the £280 price of the hardware would have been reasonable had Nintendo included a game (Zelda: Breath of the Wild?) and 128 MG or better still 256 GB of internal storage. As it is the system seems inadequate for today's digital downloads with its measly 32 GB of internal storage. I used that within week's on my Wii U. Sure, you can add external hard drives and memory cards but those cost extra. Nintendo really do seem to be out of touch IMO.
    Reply +1
  • A pair of Nintendo Switch Joy-con controllers costs £75

  • Darren 13/01/2017

    Absolutely obscene pricing IMO!!! I mean £65 for a wireless Pro controller is really taking the biscuit. And I thought £40 for PS4 and Xbox One controllers was steep... :o Reply +4
  • Let's compare and contrast the US and European Legend of Zelda: Breath of the Wild box art

  • Darren 13/01/2017

    Not that it makes much difference once I'm playing the game but I prefer the European artwork personally as it is more colourful and you see Link's face. That said, I still think the U.S. artwork is good.

    Would be nice to have both as a reversible cover really so you could choose. :P
    Reply 0
  • GeForce Now streaming coming to PC and Mac

  • Darren 05/01/2017

    I'm not sure NVIDIA understand the concept of "value for money" personally as you only have to look at how expensive their mid to high end graphics cards have become over the last few years due to a lack of proper competition to see that.

    At those prices I'm not sure that this service will catch on as it does not strike me as good value at all. How much will they charge to use their ridiculously overpriced Titan X Pascal for streaming games, I wonder?

    If you have a decent CPU then you might as well put that money towards buying an actual graphics card IMO.
    Reply +5
  • Platinum's Turtles game delisted from Steam, PSN and Xbox

  • Darren 04/01/2017

    Nearly picked this up in the Christmas Steam Sale out of sheer curiosity as it was fairly cheap but now I kind of regret I didn't...

    ... well, OK, not THAT much since it is generally considered to be a fairly mediocre game.
    Reply +1
  • It looks like Microsoft just accidentally released the debug version of Forza Horizon 3

  • Darren 04/01/2017

    Well done Microsoft. That's aother nail in the coffin for an already shaky and much disliked (if you believe the comments) distribution platform on PC. As if a clunky interface and uber-slow download speeds weren't bad enough for the Windows Store... imagine having to download the game twice to get the "right" version!!! 106 GB?!?!?!?!

    /shudders :eek:
    Reply -1
  • Intel Kaby Lake: Core i5 7600K review

  • Darren 04/01/2017

    CPUs are possibly the most unexciting part of a gaming PC upgrade these days IMO as they never give the kind of performance improvements you get from, say, upgrading from a 12-18 month old high end GPU to a new one.

    I owned an i7-920 (@ 3.8 GHz) from 2008 for almost four years before I upgraded to an i7-4770K, which I still use now overclocked to 4.0 GHz. Even then the main reason I upgraded at all was to finally have SATAIII, USB 3.0 and PCI-e 3.0 as standard not because the i7-920 was in any way limiting the games I was playing. On the basis of this feature it looks like I will be fine for another year, possibly two before I need to upgrade.

    The fact is that the games I play benefit far more from more powerful GPUs than CPUs and at least they are far less hassle to install since I don't need to buy a new motherboard and memory then reinstall everything again to use them.
    Reply +2
  • At the moment, Astroneer is a fascinating inversion of typical sci-fi wonder

  • Darren 03/01/2017

    This does look very interesting but having already bought a number of very similar open world survival-type games (surely 2016 most oversaturated genre?) in the Steam sale over Christmas: Stranded Deep, Eden Star, The Long Dark, The Forest and Empyrium, I really did not want another, especially one also in Early Access.

    However, I have added this to my Wishlist and will check it out once it goes final release.
    Reply +1