CyberClaw Comments

Page 1 of 22

  • Capcom defends on-disc DLC

  • CyberClaw 02/04/2012

    We have no control over what goes on disk or not. And although I'm as outraged as everyone else, Capcom is just doing what most other devs already do. They could just have kept the characters off disk, plan and develop them well before the disk went Gold, but keep them out the disk so we had to download them... We'd have no clue they were made before the game was finished...
    In the end they can set the price they feel like, they have that power, they are making the product they can sell it as cheap or expensive as they feel like it. But we as consumers have some power as well, to vote with our money. Don't buy the DLC. I won't.

    Personally there are a couple other things that pisses me off more. The XBox 360 version was unfinished. The whole online guest deal, where they tried to blame MS because they either didn't have time, or are just plain dumb to implement the feature. That and the online sound bug, which they dubbed a feature. Those kinds of blatant lies are just throwing dirt in our face. Much worse than the DLC issue in my opinion.
    Reply +3
  • MS issues bans for XBL Marketplace Theft

  • CyberClaw 07/09/2011

    @arcam the reason why I resisted digital purchases so many years, is exactly that. They don't sell you a game. They sell you a license, tied into a service, with strict laws. Break the law, loose the service and all the licenses. Legally speaking they usually cover their asses in their agreements that you must accept to subscribe, but it might not hold up in court.



    The bans only affect XBox Live though, you still keep your downloaded content in your hard drive. And nothing stops you from playing it. You loose your MS points though... Cheesecakebobby might help by clarifying that.
    Reply +1
  • CyberClaw 07/09/2011

    A few months ago, (a friend of mine) found on the internet a glitch that allowed (him) to download a Trial game (he used it with Metal Slug something, but some people said it worked with others), and with the aid of one of the CODs (can't recall which), (he)'d launch the trial game into full mode, while offline.

    Achievements were recorded and eventually uploaded to XBLive when you connected date-less. Didn't do it since, because (he) did it more out of curiosity than necessity (wasn't interested in Metal Slug to begin with, played the last 300 kazzillion to death in Arcades), and it'd quickly become an hassle (plus no XBLive features). I was genuinly afraid right now that they were going to ban that account for that. They didn't.



    But just to clarify, when Metal Slug XX was released there was a glitch that allowed you to use a COD game to launch some trial arcade games in full mode offline. No need of modding, hacking or whatever. All doable from your controller, just by doing a "routine" (something along the lines of launch arcade game, launch cod, go to some section in COD, open mini dashboard, launch arcade game again). I could hardly believe it myself until I saw it in action. o_O
    Reply +2
  • Dragon's Dogma

  • CyberClaw 03/08/2011

    Demon Souls and Monster Hunters have plenty of variety in their combat. If you want to know how varied your combat will be, it's closer to SotC than those 2 during boss fights, or so it seems with the grab button. Reply +1
  • CyberClaw 03/08/2011

    @Gitsmith MP = simplistic combat? Compared to SP = complex combat?

    I don't get it. Based on what experience, because honestly, I'd say it makes no difference (I've had 3 player games in Demon Souls, and never found the combat simplistic, whatever that means).
    Reply +2
  • Burnout Crash!

  • CyberClaw 12/07/2011

    Let's hope it has couch multiplayer. Loved Burnout Paradise 8 player mode. Reply +1
  • XBLA scam costs Microsoft $1.2m

  • CyberClaw 10/03/2011

    hegartyhead, read my previous post #24

    This isn't simple piracy. By using those stolen points, they are directly wasting MS money.
    Reply 0
  • CyberClaw 10/03/2011

    gjgjg, infortunally this kind of piracy actually damages MS pockets directly. Regular piracy is a bit subjective, because the damage is the "lost sale".

    In this case MS created a "currency", with which one can buy 3rd party non MS products. When that product is bought with MS currency, MS pays a fee to the developer. If the MS points are stolen, and used, MS still has to pay real money to the developer for the buy.

    So this is more akin to stealing money and buying a legitimate copy of a game, than stealing a digital copy of a game.



    XBLive is a two edged sword anyway. I love the system, but MS reign and rules over it is always directed torwards buying extra content (developers have a limit of free DLCs they can offer for example). Kind of reminds me of those cyberpunk futuristic utopias (Equilibrium for example), where everything looks great and clean, but some Tyrant is in power =)
    Reply +2
  • 20,000 support disabled gamer's plight

  • CyberClaw 07/02/2011

    "The vast majority of blind accessible games rely on speech synthesis, carefully crafted sound effects, or some combination of both.

    Synthesized speech often provides players a spoken, play-by-play narration of the action in a game. Sound effects can be used to offer a simple cue (imagine the sound of coins hitting a table in a poker game) or can be crafted to communicate the three-dimensional position of an object moving through a virtual world."
    Reply 0
  • CyberClaw 07/02/2011

    Subi, I doubt that. Play any fighting game (Street Fighter for example with tons of them in the 360, both in XBL Arcade and DVD), or the new NFS, or any Project Gotham Racing, and you'll find that all the buttons are mappeable. That's 4 dpad directions, 4 triggers, 4 face buttons, and 2 analogue ins, for a grand total of 14! = 87 178 291 200 possible combinations (8! in fighting games which is still over 40.000), before factoring in inversions and crap like that. Do not tell me they try all those configurations, that's physically impossible...

    And if they really do (with an automated process for example) they do it for some games (again, most recent NFS is a good example), doing for all games since it was automated would be no trouble.
    Reply 0
  • CyberClaw 07/02/2011

    I share the feeling (but on a console). It's incredibly frustrating using a custom controller in some games (driving games mostly, where years of thumb sensitivity don't translate well into a flat 1 hand controller), and it can specially infuriating when you realize that the game only uses a couple of buttons, but won't let you map those buttons to the 2 left trigger & bumper... Classic examples of prime games that suffer from this, Burnout Paradise and Trials HD (you should see my monkey grip on the controller trying to play this back then, lol). Kudos for Criterion opening their eyes and permitting full and complete customization in the new Need for Speed though.



    I think developers are just trying to baby proof gaming. They are always coming up with clever ways on how to remove menus, and make the experience more interactive and imersive... Some of those ideas work, and even become industry standard (remember back in the day when you could tell your health not by the redness on the screen but by the number in the corner?), yet others are so lost in "design" that completely forget (or ignore) function, managing to alienate and bother million of gamers in the process (again, Burnout Paradise pre-menus patch, and pre-race restart option, but you see the trend in other games, Fable 3 for example, although I found Fable 3 "non-menu" actually good for a change, at least compared to Fable 1, & 2 real menus lol). The stupid thing is that developers will remove game menus so we can have that real awesome experience (no menus in life right?) - and then do something that boggles the mind and even ends up being distracting, for example having breakable windows, and no drivers in the driver seat...



    I just complain because they are good games though ;__;
    Reply +2
  • Oz lawman "at risk" from gamer mob

  • CyberClaw 17/02/2010

    But then again I'm biased. I'm both a gamer and a biker eheh. Reply +4
  • CyberClaw 17/02/2010

    Honestly? This guy lives in a place where jellyfish are more deadly than crocodiles, and he is scared of bikers (who apparently are so badass they decided to run a candidate against him) and gamers (with one particular case pushing a non-specified note under his door)?

    His perception of 18+ games, is as accurate as my perception of how dangerous wild animals are Australia, the only difference is that I'm being moronic on purpose.
    Reply +4
  • Slow PS3 start was down to stock - Sony

  • CyberClaw 03/02/2010

    Lack of Stock? If only I had known, I could have made a loan, bought the hundreds upon hundreds of PS3s still left on every single gaming store here in Portugal, and sold them for a profit in Ebay.

    Or maybe they oversupplied Portugal and forgot the rest of Europe has gamers too?

    Or maybe this guy is talking out of his ass (checks job title) Sony Bigwig? Out of his ass, definitely =)

    PS3 is picking up momentum, but trying to smudge lies on our eyes to hide the incredible fail that it was the PS3 launch, it is just... I was gonna say wrong, but on a 2nd thought, it's just Sony. ;)
    Reply +12
  • Bungie reveals Halo project trailer

  • CyberClaw 25/09/2008

    It's new Halo 3 campaign levels. It says so in the market place, if you try to download this video =)

    They refer to it as a new Halo 3 campaign experience ;)
    Reply 0
  • Bungie to unveil Halo project today?

  • CyberClaw 25/09/2008

    It's new Halo 3 campaign levels. It says so in the market place, if you try to download this video =)

    They refer to it as a new Halo 3 campaign experience ;)
    Reply 0
  • CyberClaw 25/09/2008

    But why the smiley character then? It's iconic, it was on both the viewpoint on the video and the wait page. Maybe it's just a viewpoint... The color pallete reminds me of Oni to be honest.



    But let's be clear about something, whatever this is, I doubt it's a stand alone product. It had a "Halo 3" stamp well displayed at the end (and if it was a stand alone, it'd either only say Halo so we knew it was in universe). It's some sort of expantion for Halo 3, that's for sure.
    Reply 0
  • CyberClaw 25/09/2008

    Yea the text was there I think. S2 is Spartan II. The batch Master Chief belongs to. There were talks about S3 (Spartan III) that were being trained, and were more expendable than S2. I'm guessing the S1 reference might be one of the first batch of Spartans (and ence the "I didn't think you S1 left your caves").

    Do we know anything about the S1 project? I don't recall anything from the books. Maybe they were much more mechanised than S2s. Essentially "robots" with a human brain or something. The "smiley" face made me wonder - it must represent some sort of a view point of an ichonic character, possibly our own.
    Reply 0
  • CyberClaw 25/09/2008

    I like the new art direction... aaaand I kept thinking on Wall-E when seeing it XD Reply 0
  • CyberClaw 25/09/2008

    TEASER TRAILER OF NEW PROJECT!!! GLEEEE ^_^ Reply 0
  • CyberClaw 25/09/2008

    Yea, no changes to the front page, the timer doesn't even show up now if you start the page. I'm guessing they are updating the new article about something right now... or not =x Reply 0
  • CyberClaw 25/09/2008

    1 minute!!!!

    Reply 0
  • CyberClaw 25/09/2008

    hedbog, I'm pretty sure you don't even like playing FPS, because you aren't making any sense. Thinking about gameplay alone, someone already mentioned the inovations that Halo unveiled in the FPS scene, changes that EVERY OTHER FPS nowadays is copying.



    Before Halo 1, every single FPS of recorded history, worked arround medkits. Bungie, thought about it, and found that being in a firefight with 5 health was boring. So they invented the shield and health system. Health needs medkits in Halo 1, but the shield will recharge fast, making it possible for you to take cover, and try again. The next 2 years, every FPS game adapted a form of "shield". Halo 2, took the shield concept further, and took away medkits for good. Now, both health and shield recharge, but at diferent rates - which is linked to diferent weapons (it was already in Halo 1). Plasma weapons are more effective on shield, projectiles more effective on health. Dual wielding, is not just 2 weapons of the same kind on each hand, like in every other FPS to date (except Golden Eye in SP, where you picked up a special weapon, or Opera in one of the betas), but you can mix and match the weapons to suit a strategy. A plasma gun fully charged can take the shield away, then aim with your SMG and take the health.



    Then we have the weapon limit. In every other action FPS to date back then, you could take every damn weapon you wanted in your back. Tactical FPS like Ghost Reccon, limited your arsenal, but it failed where Halo succeded, because the weapons were simply tiers of the same thing. Some shooted faster, some had better range. You were basicly picking stats. In Halo, each weapon had good and bad qualities. The sniper had 10x zoom, but it left a trace in the air, as well as limited ammo. The rockets were very limited as well, but you could launch 2 back to back. The plasma rifle was fast taking of the shields, but it overheated... In Halo, not only were you encouraged to know how to handle each gun, but you were also encouraged to know how to combine each gun. In no other FPS to date, have I heard of deadly gun combos. In Legendary, for example the only way to make through the Elites, was to combo your plasma gun/rifle with a machine gun or pistol. In Halo 2, the plasma gun/pistol dual wielding combo was specially deadly for those that were good with headshots, and if they weren't, they could change to the battle rifle which was also headshot enabled, and shot in bursts.



    The we have vehicles. When Halo 1 came out, some games had vehicles, but they all handled like crap. Honestly when I tryed driving in OFP and Tribes, I questioned myself, why bother... those games felt loose. Halo had undeniably good and tight gameplay. The vehicles were a tool, not a section of the game. In MP levels, you had jeeps you could take if you wanted. Each seat, had a function. If you wanted to drive, you'd seat in the driver seat.



    Back then, you'd be faced with a microloading every 5 minutes. Think Half Life. Open environments were so barren, that honestly, the biggest problem was that it was boring to travel in them. Think OFP, Tribes, etc. Of course this is also because of hardware limitations, but Halo was the first to bring a huge loading at the start of the level, and then give you 1 seccond loadings in between sections.



    Finally, Halo had coop. A very requested feature in every FPS, but because of laisiness, something that was left out ever since the days of Duke 3D and every 2d FPS back then. And coop was tight in Halo. It wasn't just thrown in, it was suberbly adictive.



    You know what the Unreal series had different in the FPS when it came out, gameplay wise? What did it bring to the table back then? Double fire weapons. Each weapon had 2 functions. That's it. And it was praised for it.



    Halo had vehicles that were actually fun and usefull (warthog run with flag carried), Halo limited your weapons, and emphacised strategy, instead of doing 10 wacky weapons with different firing modes. Halo had rechargeable shields. Halo had 1 big loading at the start of the level, and then close and open environments. This was all pretty much umpressedented, not at this level of finish and quality. It would send ripples through FPS games, to this day. I dare you to name one single FPS right now, that doesn't use some variation of the shield system Halo presented. Even in Call of Duty 4, you shake off the damage in a matter of secconds. Name one single FPS right now, that doesn't use a variation of Halo's limited weapon inventory. And I'm only talking about gameplay, not mentioning story or mythos, because that's very subjective (but then again, Halo series is the one and only FPS with so much "extra meat" in the story, and back in the time of Halo 1, FPS games didn't even have something resembling a coerent story, it was just levels stiched together with an intro text if you were lucky, and a message saying "Go bananas they are enemies" - even Golden Eye was like that).



    Like someone said, the only FPS that didn't follow Halo's footsteps, was Half Life 2, that evolved on it's own.



    You might not like Halo, because of all the exposure it receives (which is a silly reason not to like it, but I do know many people that try to mark their difference because artistically speaking now they don't like X band because it went comercial or something). But that makes you blind to how much it has affected the genre. Worst, it makes you sound like an ass when you try to opinate about it.
    Reply 0
  • Burnout Paradise

  • CyberClaw 24/01/2008

    PS- I love open games. The idea of this Burnout sounds good. Too bad that they took it too far, and fucked the game by removing menus. Want an example on how to implement proper exploration into a driving game? Look at Need for Speed Most Wanted. You get the fun of open endedness, but you also get the convinience of menus, and they were even able to get split screen into the game. Reply 0
  • CyberClaw 24/01/2008

    Right now, I tired of playing Burnout 3. After Fuzion Frenzy and Guitar Hero it's the most requested game in my parties. I was getting tired of playing Burnout 3 over and over, so when I found out Burnout Paradise was released today, I thought to myself "Ei, I'll buy it, the single player is probably fun, and it's an update to the splitscreen/hotseat fun I have at parties".



    No splitscreen? No fucking sale for me. Burnout 3 was fun for 3 or 4 days in SP... the real fun came from splitscreen, and I still play it to this day. Not really looking for another SP game (still working on PGR4, FFXII and VF5 right now).



    Their design drive of not having any menus, is just an idea. When the design idea gets in the way of enjoyment (for example, having to anoying tasks like driving back to the start line for not having menus), it just ruins the fun a little bit. Rockstar found that out in GTA3, and implemented in both squels ways of restarting the missions faster (taxis and menus), and it was an immersive streaming world. No menus sound cool in paper, but after the "oh so pretty" initial reaction, we are left just wishing there was a menu there so we could just change the f***ing car already, or restart the damn race.



    I bet the next Burnout will feature menus, or will make bigger use of their small side menu (why oh why couldn't they put the restart race option there, next to the online options??). Just morronic in my opinion to commit to an idea to the point it makes the experience less joyfull. And they could easly make splitscreen tracks if they were inclined (by limiting sections of the free roaming city, like you see in the demo).
    Reply 0
  • Autumn 360 update dated

  • CyberClaw 13/11/2007

    miiiguel, you are wrong. Warez XBox games are never the real size,because they cut on movies so that the release can be burned into a regular DVD.



    Ninja Gaiden (your example) is in fact pretty close to 9 gigs. You can cut half of the movies of the release because they are repeated with Japanese and English dialogue, so they shrink the release in 3 or 4 gigs... But don't be fooled, because the real game is 9 gigs. On the other hand, there are Xbox games comercially sold on CDs so they can't be bigger than the 800-900 Megs CD limit.
    Reply 0
  • Halo 360 bundle for Christmas?

  • CyberClaw 09/10/2007

    Game Portugal already has the bundle Halo 3+XBox on stores exposed and on sale. I saw one yesterday. Reply 0
  • TGS: Ninja Gaiden 2

  • CyberClaw 24/09/2007

    In Ninja Gaiden 1 those floating dragon statue heads were to save the game. I can only presume they serve a similar purpose in NG2. Reply 0
  • SEGA Rally

  • CyberClaw 17/09/2007

    Darren, I have to agree with the less is more. SEGA Rally was always about learning the perfect balance of speed and angle in each track. Many years after it's release, I still play SEGA Rally 2, and I stick mostly to the 4 original arcade tracks.



    In games like PGR3 for example, you have hundreds of tracks, but you seldom loose any time to learn them. I played the game to death and I can't even name one track I like, there are so many of them.



    In SEGA Rally, they focused on strong tracks with good memorable designs, which you will slowly learn... If they had 100 tracks you would simply play the game one track at a time, but never focus on 1 track to learn it, you'd just play by instinct, not knowing what came ahead.

    This way, you'll play the tracks 3, 4, 8 times, and eventually learn them (which is when SEGA Rally becomes enjoyable and competitive). We all love to play in Desert, despite the fact the track is decades old, but that's the whole point. It's a circuit we all know very well, with each turn decorated. Winning isn't about the track you never bothered to learn and what turn it throws at you next, but about a track you are already familiar with, and besting everyone else in a track they are also familiar with.



    In PGR3 (with it's many many tracks) half the drivers don't even know the track they are playing, usually only the host knows the track (they pick up their favorite). In SEGA Rally, everyone knows the tracks, because you learn them and master them in single player...
    Reply +1
  • CyberClaw 17/09/2007

    Ooops, sorry, Lakeside was from SEGA Rally 1 indeed.

    From SEGA Rally 2 it was Riviera (the 4th arcade track).



    The first track (Desert) was similar in both games as well.
    Reply 0
  • CyberClaw 17/09/2007

    The first track of SEGA Rally 2 was simply called Desert indeed.

    Lakeside was the 4th track which was completly in tarmak, in a marina at night (it had extra laps to account for the fact it was smaller than the other tracks).
    Reply 0
  • CyberClaw 17/09/2007

    Does it support split screen? If so, is it 2 or 4 player split screen?



    I'm constantly anoyed that of the 15 XBox 360 games I have, of the few that support split screen, only 1 supports 4 players. How many times I'm racing the PGR3 DVD to the tray and then recall "Bugger, no 4 player..."
    Reply 0
  • Bomberman Live

  • CyberClaw 22/07/2007

    What really irks me is that publishers swing around numbers like "10000 permutations" when referring to "customization".

    And apparently the reviewer was just all too happy to use the exact same term, instead of clarifying that although the number sounds big, it is actually just 10 items for each of the 4 "bodyparts" - which are exactly 10000 permutations (10 x 10 x 10 x 10 = 10.000), but in fact are just 40 items in total (which comes up really short when referring to "customization" if you ask me)...



    Just a minor irk though. It's pretty much still the same bomberman we all love or hate...
    Reply 0
  • PGR4's got motorbikes!

  • CyberClaw 10/07/2007

    Okay I've spotted 4 bikes and identifyed 3.



    The black bike in most pictures is a MV Augusta F4 Senna

    The black bike in the same picture as the MV Augusta taking a turn, is a Triumph Daytona

    The black and white bike in the last picture, which we catch only a glimpse sideways, is a Honda CBR 1000 RR Fireblade (I dunno if that painting is avaialable for the 600 RR, that's why I'm guessing it's the 1000).



    I don't know what the 4th naked bike is though. Anyone?
    Reply 0
  • CyberClaw 10/07/2007

    All the bikes will be fully licensed and will replicate even the smallest mechanisms (you'll see the chains working, clocks and meters, etc). PGR3 had working brake pads in the cars (as well as fully working car interiors, including stuff like Radio and gears).



    So far I've only spotted the MV Augusta, and I saw the "CBR" look-alive, but taking into consideration that 90% of nowadays racing replicas adopted similar headlights, I'm guessing that's not a CBR (the lights are also too far apart). Maybe it's a Daytona...
    Reply 0
  • CyberClaw 10/07/2007

    according to Bizarre, car on bike collisions will be Hollywood style. The biker will be able to hold his bike straight. Even biker on barrier collisions will be arcadey (you won't fall easily), but shove yourself too hard against a barrier and you will eventually be thrown of.



    They said their motto is "If it's your fault, you fall, if it's not, you don't" (according to cars shoving bikers).
    Reply 0
  • Teen defends PS3 with sword

  • CyberClaw 13/06/2007

    dirigiblebill I didn't know we were mates. Reply 0
  • CyberClaw 13/06/2007

    Most swords sold nowadays come blunt. Some are merely cheap replicas, some are quality swords, that come blunt to avoid injury (the person can then sharpen it himself, or get it sharpened once he gets the hang of the weight, etc). Since most swords are for public demostrations, having a "real" high quality blunt sword is more important than having one that is sharpened (most demonstrations involve 1 on 1 coreography). Reply 0
  • Church of England attacks use of cathedral in PS3's Resistance

  • CyberClaw 11/06/2007

    Every game is a work of fiction. Realistic shooters, fantasy shooters, futuristic RPGs. They are all work of fiction. It's not an excuse to not be accounted for. Violence is still violence, be it with humans or aliens.



    The church problem is that they campaign against gun violence. Having gun violence in a work of fiction inside that church can be seen as insulting, both for the priests, as well as the worshipers.



    Common sense people, if you want to have gun shootings inside a church, at least make sure you make up the church yourself, instead of using a real one... I mean it IS fiction, why on the heck do you need a real landmark only the worshipers will recognise (and be pissed at) anyway?

    If devs want to have a game where you puke inside a chain of foodstores, they'll use a substitute name (McBowels for example). They should have done the same with this church, and it's architecture. Create a generic church, instead of one that can be recognised... Most of us will never see the damn church anyways. But then again, it is a time saver to have all the design already made, and the textures there for you to photograph, instead of having to imagine it yourself...
    Reply 0
  • CyberClaw 11/06/2007

    Let's not jump the gun on the Reverend Nigel McCulloch comments. While Resistance Fall of Man graphics may not be "photo-realistic" (with aliens and all), the man did not claim they were neither.



    He said they recreated the cathedral with photo-realism, which sounds much different - after all, they most likely used photographs in their textures applyed to their model.

    Gears of Wars is not "photo-realistic" either, but it's gothic architecture is most definitly photo realistic. Same thing probably applies to Resistance cathedral, specially when it is the recreation of a real place.



    I dunno about you, but I kind of understand their point of view. They don't want their church to be a setting for violence (WW2 soldiers shooting aliens is violent - realistic or not).



    Would you be happy if someone made a game with a level inside your house portraing actions you did not support or agree with (while I'm guessing most of us is confortable with video-violence, we can paralel, let's say, 2 men having sex in your bedroom).
    Reply 0
  • Halo 3 beta fixed

  • CyberClaw 17/05/2007

    I got an awsome moment so far. On Valhala, everyone gets in the Mongoose and drives behind the back of the base. I figure that's loosing too much time, so instead, I aim the mongoose at the man cannon, and it just get's shot in the air. I had just been killed, I spawn at base, and I do my mongoose thing to get back into the team slayer. I hop into one 'goose, and I get shot over the mancannon, and I land on top of a blue =D It's quite hard to run over people now (it's harder to kill/ be killed in general, the shields seem to have been improved, or damages nerfed), but that landing did the job =) (he might have had his shields down though, not sure)



    EDIT: Oh, and bubble shields are awsome capturing territories. Just use one on top of a territory spot, and force them to come close to you (then leave a grenade behind and step outside eheh)
    Reply 0
  • CyberClaw 17/05/2007

    Halo 2 models had less polys than Halo 1, because of technolgy.



    Back in Halo 1 days, bump mapping, and similar techniques, were still far from being implemented correctly and with good performance...



    When Halo 2 was released, they were taking full avantage of bump-mapping, normal-mapping, etc. So, the armor could be mostly flat, and they'd create the ridges of the armor, using such techniques. That's why when the camera changes in H2 fast we see flat detailess models. Because the game cannot load the textures and corresponding maps fast enough. That, on top of LoD allowed them to have some pretty big fights (I recall a Elites versus Brutes fight you had to go through as Master Chief, in a huge round arena - it had easly 30+ NPCs fighting at once in Legendary - and the same goes for many later sections of the game in Legendary).

    EDGE did report that, but it was mostly a news reporter that doesn't quite understand what technology is behind the games. Halo 2 simply didn't need so many polygons to display better detail than Halo 1. And obviously, less polys means more action on screen.
    Reply 0
  • CyberClaw 17/05/2007

    BadBoyBonner, yea the gameplay balances could have been done in Halo 2... or even Halo 1... I don't think that's the point. Could the gameplay refinements of Quake 3 be in Quake 1? Of course... but they weren't... That's the way games and it's squels usually are. They get better and more refined (with any luck) with each passing squell.



    As for the GFX, I think the best way to compare them on Halo, Halo 2 and Halo 3 is to download the free Red Versus Blue Halo 3 trailler.

    The initial sequence is done in Halo 2... The following sequences are in Halo 3, with a (singing) sequence in Halo 1...

    The difference is bigger than you remember... I know I was choqued when I saw it right side by side...



    It's no Gears of War, but Gears of War is very different. In Gears you are mostly grounded, confined, and with the maximum number of 7 oponents. In Halo 3, you have 16 oponents, ridding arround god knows how many vehicles, through ground and air, in big open maps. They can't spend as much memory and graphical power in details, because it simply is a bigger game. Gears of War was very confined, and good at that. Halo is open. For example fighting games. They can focus on the 2 fighters and the small arena, so usually the ammount of detail is enourmous.



    I wasn't honestly expecting better graphics (I guess I Wasn't even thinking about it). They are suficient, and 5 minutes into the beta I wasn't thinking about it anymore (until I saw a team-mate near to me on a cave... those lights/leds in the armor are nice and give it a much superior finish... the filters for the sun/desert are the ones that aren't that good graphically yet - I dunno what effects they turned off for performance though). And keeping in mind it's a beta, I'm quite pleased. The thing I value the most (gameplay) is spot on to make me happy...
    Reply 0
  • CyberClaw 17/05/2007

    Foundry, one of the things I believe is that it plays nothing like Halo 2.



    It's much more balanced, and the weapons are funner to use. The items really bring a new perspective into the game, specially team games. The rocket launcher for example, has had it's speed of firing, as well as damage toned down. Back in Halo 2, rocket launcher = 2 easy kills. Here it's actually easier to use the default rifle.

    The shotgun carries lesser bullets now as well, which forces you to reload sooner. The Battle Rifle is slightly less powerfull, and it won't kill a guy with 3 full charges like it used to. The grenades radius of destruction also seems to have been lessened somewhat, and the distance you can throw a grenade is slightly improved. The vehicles are much more resistant now, and a single lucky grenade will have an hard time destroying a hog. The SMG has a faster fire rate as well, dual wielding a SMG is now quite deadly... Stealing a vehicle is now much harder... Instead of the jump circus, it used to be, this morning I could only do it once...



    The whole pace of the game has changed. I was actually tired of Halo 2... Now this is very different... And the big weapons are very fun to use (minigun, etc). They impair your movement and velocity, but they making you a slowly walking Spartan of death... The mongoose is frail, but in the hands of a good rider (me) it gets the bomb from base to base faster than any Spartan Laser can charge (in a straight it actually gears up, so dodging left and right will make you just slower and easier to hit).



    This is better than Halo 2. The pace of the game, and the balance of the weapons seem to be much better so far.
    Reply 0
  • CyberClaw 17/05/2007

    The graphics are amazing in the dark IMO... Seeing the Spartan model, with all it's details, lighting up (it has small lights in the helmet and armor).

    In the sun it looses some quality though. It doesn't look as good. But the maps are big, and support 16 players (although the beta only supports 8 in the matchmaking). Honestly I was pleased with the graphics, and the gameplay additions...
    Reply 0
  • Halo 3 Beta: A Beginner's Guide

  • CyberClaw 15/05/2007

    You're welcome =p Reply 0
  • CyberClaw 14/05/2007

    Just go here:

    http://www.bungie.net/projects/halo3/ass...
    And click in the image that says "Valhalla: Missile Pod versus Warthog" (see? 3 seater jeep)

    Then click "High Ground: Mongoose Chaos" (clearly a 2 seater ATV bike)
    Reply 0
  • CyberClaw 14/05/2007

    krudster you are mixing stuff up in the article... The Mongoose is a two seater bike. Not a jeep. It carries the biker, and a pilon. The pilon can fire it's own weapon or carry a flag.



    The Warthog is the 3 seater jeep. You can either seat at the driver seat, go back and seat in the fixed weapon (and fire it) or seat shotgun, and either fire your own weapon or carry a flag. The picture that says a mongoose can fly clearly has a warthog with 3 seats (although only 2 people are in the warthog).



    I'm suposing you never played Halo a whole lot, so I'll tell you the secret. If you want to seat in shotgun, you need to actually be facing shotgun seat. If you want to climb in the back, you need to face the fixed gun emplacement. If you want to drive it, you need to face the driver seat...



    Here is a rundown of Halo vehicles you can drive just in case you need it:

    -Warthog 3 seater jeep. Driver, Shotgun (own weapon/flag), fixed weapon (minigun/gauss gun)

    -Mongoose 2 seater ATV 4x4 bike. Driver, Pillon (own weapon/flag)

    -Ghost 1 seater antigrav bike. Pilot can fire dual plasma guns or boost (only in Halo 2 and 3)

    -Banshee 1 seater antigrav airship. Pilot can fire single plasma gun, or plasma cannon (plasma cannon only available in Halo 2 single player)

    -Scorpion Tank - 5 seater tank. Pilot can fire single cannon, or single machinegun. In Halo 2 only NPCs can seat in the spare seats on top of the tracks. In Halo 1 players can seat there as well.

    -Wraith Tank - 1 seater tank. Pilot can fire single plasma cannon. NPCs can also fire twin plasma guns when driving it.

    -Spectre - 4 seater antigrav. Pilot, 2 shotgun seats (can fire own weapons, or carry flag), 1 fixed weapon (plasma gun).



    This are all the playable vehicles in Halo. Halo 1 has Warthog, Ghost, Scorpion and Banshee (banshee only SP). Halo 2 also has the Wraith Tank, and Spectre (and the banshee is playable in MP). Halo 3 has the "new" mongoose (it is actually a canned feature of Halo 2, basicly a 2 seater ATV bike), and no other vehicle was anounced yet.
    Reply 0
  • CyberClaw 14/05/2007

    krudster, THE Mongoose is the damn ATV. A 2 person, 4x4 ATV bike. It looks like a mini Warthog, but it's no jeep. It's a ATV (All Terrain Vehicle) - a 4 by 4 motorcycle. 2 persons load. Faster than the Warthog.

    The Warthog is the jeep... For crying out loud, they wouldn't just change the Warthog name into the name of the ATV... The ATV was already called Mongoose back in Halo 2 (when it wasn't canned).



    Look, just do a google image search for Halo Mongoose, and Halo Warthog.
    Reply 0
  • CyberClaw 14/05/2007

    Well, whomever wrote the article, corrected the first mongoose jeep mention (on page one) to warthog jeep, but still refers to it as mongoose jeep in page 2 and in the picture caption... Half-arsed correction ;p



    Mongoose is the ATV... Which begs the question, how are the mongoose? We all played Halo 1 and 2, we all know more or less how the Warthogs and the Ghosts handle... Is it really as good as they make it sound in CTF?..
    Reply 0