Killzone, Resogun and Knack reviews and Digital Foundry.
Launch title reviews, videos and Digital Foundry.
president of Sony assured that ps3 would run everything at 1080p 60fps
Yeah...no. A GTX 470 which is a 2 year old mid range card for its time is faster than the 7970M. This can't even hit 60 frames running medium in BF3. I'm not saying it's bad. It's great for a mobile device but in a next gen console? It's laughable.
Yes so the 1 TeraFlops is the minimum requirement for the new engine right.
I may be wrong but when 360 launched in 05 it ran the Unreal3 Engine with all the bells and whistles. Yes it was 720p at 30fps but for the first two or three years the only thing the PC done to better Unreal 3 was higher frame rates and resolution.
Tim Sweeney said it will run on 1 TeraFlop , but things start o get interesting at 3 TeraFlops.
This engine is being targeted highly at console developers. Epic will have likely designed it's features around the nextgen console tech.
360 and PS3 were fast enough to support all of the engines shader tech and features. for the best part of three years PC's that were more powerful than said consoles could only run the engine at higher frame rates and 1080p . They never used any features that the consoles didn't use with there extra resources because the Engine was designed to take advantage of the consoles resources.
Just because you will be able to turn of Features in Unreal4 like interactive realtime lighting to support legacy hardware , why would the nextgen consoles not be able to use all these features as the 360 pretty much nailed everything Unreal 3 could do with Gears.
Do you remember playing games like Resident Evil on PS2 and Gamecube?. It was meant to be a zombie holocaust with at most 6 zombies on screen at any one point of time?.
Then do you remember seeing screen shots of Dead Rising with 1000s of the undead as far as the eye could see. Thats what a nextgen jump in performance means to me and thats the types of surprises that await us in the coming year. I don't know but people are either very jaded/cynical when all they ask for is 1080p 60fps lol.
If it only needs 1 TeraFlop then why did Samaritan which was a tweaked Unreal3 need three GTX580's then. Why was the next demo shown on a 3.2 TeraFlop GTX680?.
If it only needs 1 TeraFlop why hasn't Nvidia shown of their value non GTX Kepler cards pushing this tech?.
Most people have had a TeraFlop in power in their PC's for years now, why do Epic keep saying the Engine isn't for current tech , it's nextgen tech.
I love AMDs graphics hardware, but their CPUs lag seriously behind Intels offerings. The 2.4 GHZ Intel quad core used in the laptop absolutely SMOKES any equally clocked octo core AMD in just about everything but video transcoding and such that can make use of the additional cores. Games rarely make use of more than 4 cores unless a multi-GPU setup is used. An AMD 8 core 1.6 (!) GHZ processor is not even in the same ballpark as the latest Intel quad core processors at 2.4 GHz.
i mean, like, these specs are not better than the PC thst are out. im not going to pretent that i understand what any of these numbers mean and stuff as many of you have done that already. but a was expecting more and im pretty disapointed
i was expecting sony to have spec that would be at least 3 or 4 times that of a PC and i would really want to spend more than £300.
Whats even more hilarious is that insider claims are ps4 can't handle 4K ????
shitty mobile GPU wich by the way isn't even the best one.
How can anyone honestly be excited with these specs? You are just lying to yourselves. I figured they would at least be CLOSE to high end PC's but FFS this is horrible. Slow CPU, slow GPU. This is a PC from 3-4 years ago.
Remember that it would only be the cost price of the chip itself, its not an entire card. just a tiny square of silicon, bought in bulks of seven digits.
ultimatly i'm glad there not giving up, i'm loving TSW and i'm not normally into mmorpgs. Its pro's massivly outweigh the cons, and suspect i'll be sticking with it to the end or untill there's literlly no one to pve with.
still worried that they're sticking to such high price point, i'd hate to see the game go f2p, (would change the focus from being a game to a money sink) but they should at least lower the sub price to the same as the competition, if not lower.
What the actual fuck is up with that headline/sub-header? Are we looking at megabytes as value now? Utterly ridiculous, poor attempt at clickbait.
Bethesda needs to invest multi-millions on setting up a good engine for their next-gen open world games. If that means working with Cry-Tek or Epic to deliver one of those engines, tweaked for the specific issues you face in open world games, fine. If it means the far harder task of writing one from the ground up, fine. But this kind of thing can't be allowed to happen again.
"Bring on the next gen"
That's what people thought when Daggerfall (the most ridiculously ambitious Elder Scrolls ever) was released back in 1996 - choke full of coding and scripting bugs that were never fixed.
And you know what? 16 years later, while our machines are humongously more powerful that they need to be... we're still having the same conversation.
Some things never change, and Bethesda is one of them.
I'm hoping Bethesda are just publishers and don't have a creative/technical hand in Dishono(u)red. Tell me it isn't true, someone, please?!?!?!
Skyrim(and probably all TES/Fallout games) needs lots of memories for all the objects in the world. The more of them you interract with, the more memory is needed. And Skyrim has an awful lot of objects. And It generates more and more..
Example. I play on PC but some problems are there too..
I have an container(like a chest).. I put in 10different items... and when I put in more its pretty instant. But as the container gets more and more different items, it starts to slow down. Some of my containers has like 120 items. Adding anything to it can take from 1 to 10 seconds..
On my computer I have 8GB of memory. So the game gets all the memory it can handle as a 32bits app. This mean it can grab like 2GB of Physical memory. And even here it starts to suffer.
What do you think will happen to a system which has like only 12% of this memory?
Yup it will go down to a crawl extreme.
The PS3 simply doesnt have the hardware to pull it. No system is stronger than its weakest link, and for PS3, thats its memory.
I look forward to it having very severe DRM, being a sales failure as a result and Yves Guillemot or someone else high up at Ubisoft criticising the pirates before saying their DRM has been a complete success.
It's already pretty easy to get 'Steambox' and 'Big Picture Mode' functionality by connecting your PC to a TV and cranking up the DPI.
This is a misnomer. The screen resolution hardly matters to a system's power in this day and age. 360 and PS3 already render certain games in native 1080p and have for a while depending on the game.
"Native 1080p compliant" is just a buzzword, because renerding more demanding games in 1080p is a much different matter entirely from something like Trine or Scribblenauts. These kinds of games are hardly taxing to the hardware.
Who said that? So far it seems doubtful it will even match the performance of PS3 and X360.
Btw, some games on these are actually Full HD, like Super Stardust for example, or Limbo (I believe).
its not the first. Ps3 was
From a techical standpoint it is. I mean how can a GPU that is 10 times faster than the PS3, heaps of more memory and a modern and powerful CPU be on par or slower than a PS3?
Thats right, it can not.
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