Cosquae Comments

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  • Forza 5 fastest-selling racing game in Xbox history

  • Cosquae 18/02/2014

    3.9m shipped =/= 3.9m sold.

    But that said, good to see Forza still doing well.
    Reply +10
  • Watch us play DayZ - for five hours straight

  • Cosquae 09/01/2014

    Now taking odds on the number of deaths!

    Place your bets... NOW!
    Reply +1
  • Games of 2013: Euro Truck Simulator 2

  • Cosquae 22/12/2013

    I never figured out how to disable the speed limiter. No matter what truck I was in, it's always 90 km/h (55 mp/h). Great game though. Something about listening to country music whilst rolling out of Calais towards parts unknown. Reply +4
  • Myth-busting the murky world of video game trade-ins

  • Cosquae 18/12/2013

    Good article but I do feel at some point the crunch is going to come where platform holders and publishers are going to push digital first/only as a priority ahead of boxed games and there's going to be one almighty spat.

    Consoles are turning into PCs and PCs turned to online distribution a long time ago. Like it or not, Steam sharing is more likely to be the future than boxed trade ins.
    Reply +6
  • GOG Winter Sale gives Fallout 1, 2 & Tactics free

  • Cosquae 12/12/2013

    @benderbrodriguez Yeah, but the speculation is GOG is about to lose distribution rights to the fallout series. The games you got for free previously are likely still available on GOG. Reply +1
  • Cosquae 12/12/2013

    You can re-download any GOG games anytime that are in your collection (like Steam).

    I'm not 100% sure if Fallout games are going to disappear from your collection once the rights pass, but I doubt it.
    Reply +1
  • Command & Conquer Renegade done right

  • Cosquae 27/11/2013

    New maps, building upgrades, free to play...

    ...c'mon, where are the micro-transactions? All the cool kids are doing them!
    Reply +8
  • Transport Tycoon out now on iOS and Android

  • Cosquae 03/10/2013

    That music takes me back. So many memories, so many late nights. So many trains taking coal in 1900... Reply +14
  • Inside Paradox, the strangest company in video games

  • Cosquae 25/09/2013

    Since we're talking about Paradox, Eurogamer... any chance of an EU4 review, or did that ship sail already? Reply +9
  • Tada! The 20-year crusade to solve checkers

  • Cosquae 18/09/2013

    I like checkers... when's the DLC coming out? Reply +4
  • Total War: Rome 2 review

  • Cosquae 02/09/2013

    Any sign of the EU4 review? Reply +15
  • Ex Xbox boss Don Mattrick to earn over $19m in first year at Zynga

  • Cosquae 04/07/2013

    @goldenboot76 No, they really did hire him for his karaoke skills. Reply +23
  • Titanfall dev demystifies Xbox One cloud following "a lot of confusion online"

  • Cosquae 25/06/2013

    @Vordred It's unlikely many games will require a permanent internet connection is what I was saying.

    Titan fall is possible however there are plenty of multiplayer games which have offline training/vs bots modes (ET:QW, TF2).

    Unsure if Titanfall offers these modes at all. I know there's no single player story mode.
    Reply 0
  • Cosquae 25/06/2013

    The concern/problem I see with this is the duplication of processes that would need to happen for anything beyond multiplayer happening on dedicated servers.

    Short of making any game require permanent internet connection (unlikely, though possible for Titanfall), then an offline AI/Physics/etc engine is going to be required should the console not be able to make contact with 'the cloud'.

    Now assuming you've already gone to the time, effort and expense of making these offline systems, is it really worth your time, effort and money in making another set of instructions that replicate these systems (albeit with added benefits potentially) to work online? There will be accountants and bean-counters asking, 'Yes, this is all well and good, but will it sell us any more games?'.

    Given the high degree of similarity between console and PC architecture and the high percentage of multiplatform games (and their unknown levels of access to this 'cloud' system), would it be worth it for the developers and publishers to utilize this 'cloud' where potentially only a minority of players could or would ever use such a system and where the benefits of such could be hardly noticable over the defacto offline versions?
    Reply +15
  • Don't expect FIFA 14 Kinect motion controls

  • Cosquae 20/06/2013

    @Ezzekhiel No, not allowed to grab popcorn for these things...

    ...Dew & Doritos (tm) are the official snack combination of all x-box related entertainment articles. Please refrain from consuming non-approved snack foods or beverages within visual range of the Kinect (tm) apparatus.
    Reply +14
  • Gunpoint cost $30 to develop, then made enough that its creator can quit "jobs, as a concept"

  • Cosquae 19/06/2013

    When can we expect a game from the EG team? C'mon already... Rossignol from RPS has his tweed-punk game in the works, Francis has his gunpoint and EG...? Reply +2
  • Oculus Rift raises $16m "to build a badass, consumer VR gaming platform"

  • Cosquae 18/06/2013

    @dr_zoidthrob I hear there's a steam achievement for that... Reply +1
  • Amazon US opens its own indie games digital storefront

  • Cosquae 06/06/2013

    Got so many downloads from Amazon US despite living here in the UK.

    They out sale'd Steam even over the Christmas period and that's saying something.

    Though they don't make as many pricing 'errors' as GMG but they do have great customer service.
    Reply +3
  • EA makes SimCity Amusement Park expansion official

  • Cosquae 24/05/2013

    I remember once upon a time you used to build cities in a game called 'Sim City'.

    There was also a game about making Theme Parks too but...
    Reply +31
  • Grid 2 Special Edition costs 125,000

  • Cosquae 24/05/2013

    If this is a new trend, I look forward to the special edition of Codemaster's next F1 game.

    /checks sofa for a spare few million.
    Reply +26
  • Wii U goes mobile

  • Cosquae 12/05/2013

    "A fully battered powered console".

    Last thing I had fully battered was my fish.

    Batteries on the other hand could be useful...
    Reply +46
  • EA refuses to licence guns and war paraphernalia in its action games this year

  • Cosquae 08/05/2013

    @Cjail

    Ah, I stand corrected. Good defense being a good offence and all that...
    Reply +1
  • Cosquae 08/05/2013

    @PlugMonkey

    A lot of what you mention there you do correctly attribute to 'fair usage' such as the cars in the parking lot, the jersey etc. Background scenery etc.

    However, the Ferrari is instrumental in the film. It appears frequently and is highly visible (including the trademarked badge). It would not be the same film if the Ferrari was missing. Just as in EA's Battlefield games, the guns and materiel are instrumental to the game itself. Can't have a shooting game without guns afterall.

    It sounds rather flaky, I know. It's why, as was mentioned by someone above, shows like Mythbusters tend to blank out or blur just about every name, trademark or logo that appears in frame. Even down to the make and logo on the tires they use on cars.
    Reply +2
  • Cosquae 08/05/2013

    @kangarootoo

    That certainly happens a lot in fraud and financial cases but licensing and trademark infringements can still be carried by jury on a first instance.

    If it's decided upon a point of law then it will be a directed finding. If it's a subjective matter then it can still come down to deliberations.
    Reply +1
  • Cosquae 08/05/2013

    @Cjail

    It wasn't EA who wanted the court case. The case was started by Bell Helicopters.

    Bell, it would seem, believe they stand to gain more from a court case than they would by accepting what, if any, offer EA has made.

    If Bell wins, which is likely, then a retrospective license fee (and legal costs which would be far higher than the fee itself) would have to be paid.

    If EA wins (unlikely, but as I said, it's a crapshoot sometimes) then EA aren't going to pay the gun companies license fees either. However, with the precedent that this sets, it would be highly likely to be appealed (where it's not a jury trial) and overturned.

    Most likely outcome... out of court settlement, EA pays up some but avoids legal fees and the publicity of a court case.
    Reply +5
  • Cosquae 08/05/2013

    @Cjail

    It's not uncommon to be negotiating with the other party to avoid a court case right until the last moment.

    The closer the date gets, the more likely a court case gets, the more both parties try to position themselves for a trial. A rejection of what the judge deems a 'sensible' offer is often a red mark against your case when it comes to determining damages or compensation.

    No one really likes jury trials in cases of IP law. They're crapshoots. Too random and too unpredictable in a balanced case and trying to get 12 average members of a jury to understand the intricacies of copyright law is like asking a ballerina to be the scoring judge at a UFC fight. Worse still for fraud cases but that's another issue...
    Reply +2
  • Cosquae 08/05/2013

    @Cjail

    It's mostly a power play as I see it in a different case that's on-going.

    Earlier Bell Helicopters sued EA over the use of their products, names and trademarks, unlicensed, in their games. Bell can rightly point to other hardware in the games (like guns) and say "They were paid for their license, why can't we be?".

    What I think happened is Bell turned down an out of court settlement from EA and is ready to go to court over this. EA is trying to do everything they can think of in order to cover themselves legally.
    Reply 0
  • Cosquae 08/05/2013

    @PlugMonkey

    Oh indeed, plenty of 'fake' cars have been used in all sorts of films for budget reasons. The reason they weren't sued or told to stop... they all got permission first. That's what a license is, it's a permission to use a trademark or patent for a defined purpose.

    I imagine over in the 32 years since Cannonball Run (a great movie by the way), Ferrari's view of street racing may have changed... not to mention being seen with Martin and Davis Jr helps a lot when it comes to image ;)
    Reply +2
  • Cosquae 08/05/2013

    @Cjail

    Oh it's nothing anti-capitalist or such like, it's just an area of law school I hated.

    Much as I enjoyed criminal law for the expression of individual rights and where the law is certainly stacked in favor of the individual (believe it or not), IP law, copyright and image rights are a murky area of law that's tricky at best and downright nasty at worst. When people moan that 'copyright laws and patents are broken', they aren't lying...

    To take PlugMonkey's example, you can legally use the image and likeness of Sammy Davis Jr and Dean Martin (both dead) but the second you stick a trademarked Ferrari symbol on the car, you're bent over and lubed up by lawyers (metaphorically speaking). There was even a Simpsons episode about the use of dead people's image I think.
    Reply +2
  • Cosquae 08/05/2013

    @PlugMonkey

    Kit cars are fine, but the second you stick a Ferrari badge on it and put it on TV, you're getting sued. At best you'll get a cease and desist notice.

    The 'fake' Ferraris in NFS were licensed. EA paid Ferrari for the right to use the image, the brand and the name. Except... EA didn't tell them everything. Ferrari, as it turns out, didn't like their brand being used in illegal street races in NFS Hot Pursuit 2 and subsequently no Ferraris have been in any NFS racing games since, perhaps even any EA games since. Ferrari flat out refused them permission.

    Unfortunately brand protection and image rights are big business. You're not allowed to use any brand without permission outside of 'fair usage' exception which neither the gun example nor Magnum falls under.
    Reply +1
  • Cosquae 08/05/2013

    @PlugMonkey

    Whilst filming your erstwhile detective show, you managed to acquire said Ferrari without paying a dime? Last I saw they cost in excess of $100,000 or more. For that, you get the car and the right to use it (legally) in any way you choose.

    You -can- get a free Ferrari from the company, but they have very tight control over how and where it is used. They decide that the advertising is worth the hire cost of the car.

    Likewise the gun or sunglasses. None of these are free, unlike in a computer game where their likeness is generated for free out of 1's and 0's. That is what the license is paying for... the trademark name and the likeness.

    The gun companies have a very tight reign over how their product is seen. The 'No Russian' scene in MW2 is a prime example. No US made weapon would ever have been allowed to be used in that scene because of the tone and the target, so they used a foreign made weapon. Likewise the strict limitations on civilian casualties whilst using licensed weapons.

    I can very easily see them following Bohemia Interactive and sticking with military designations (non-copyrighted) for their military simulations.
    Reply +6
  • Cosquae 08/05/2013

    Unfortunately, EA are going to lose this one (or fortunately depending on your point of view).

    Intellectual property rights and image rights are pretty well defended in the US and as much as the name 'Colt' may just be a word, it's also a trademark and the owners of it have a right to determine how and where that trademark is used.

    Imagine if you will that someone makes a racing game with cars that look and sound like, and are indeed named 'Ferrari' but without paying the Italian company any royalties. It wouldn't happen. As much as the notion of paying gun companies is to some unconscionable and I can understand why it's a PR minefield, unless they go the ARMA route and stick to military designations for weapons then they're going to be stuck paying for licensing.
    Reply +3
  • Open world zombie base-building game State of Decay due June on XBLA

  • Cosquae 15/04/2013

    Hrm, one area of worry... is this one of those MS published games that is only available for windows 8? Sometimes games released for xbla and windows go that route... Reply +7
  • Jason Rohrer creates a game that will take over 2000 years to complete

  • Cosquae 04/04/2013

    I'll speed run it, skip the side quests and the exploration and get it done in a mere 500 years! Reply +35
  • The first SimCity DLC is... the Nissan LEAF Charging Station

  • Cosquae 03/04/2013

    @the_dudefather You forgot the Mountain Dew (tm) powered water pumps. Reply +6
  • 264 Blockbuster stores and 2000 jobs saved as buyer is found

  • Cosquae 25/03/2013

    Failed business hires new MD... from previous failed business.

    Is it me, or is that like adding marmite to marmite and expecting it to taste of chocolate?
    Reply +21
  • SimCity review

  • Cosquae 15/03/2013

    @parrapa They've been doing it since long before 2013... Poor old C&C. Reply +44
  • Ex-GameStop VP sentenced to over four years in prison for defraudng the retailer of $1.7 million

  • Cosquae 13/03/2013

    Don't worry. If I've learnt anything from the Elder Scrolls series is that when you're in jail, that's usually when the adventure begins.

    Also, in the true gamestop tradition, you could buy second hand toothbrushes for pennies and sell them on at nearly new prices to the other inmates!
    Reply +3
  • New Skyrim PC patch 1.9 "effectively removes the overall level cap"

  • Cosquae 04/03/2013

    @Matt36 Is it worth paying MS/Sony $40,000 to patch a game that is well past its sales peak? Reply +21
  • Army of Two dev: we forget games are meant to be fun

  • Cosquae 28/02/2013

    Fun to me is Saints Row 2... ie blatantly stupid, but not really in a Michael Bay way (unless he used purple dildos in one of his movies?)

    But for me the -best- shooter last year was SpecOps: The Line which wasn't what you call 'fun'. Engrossing, disturbing, chilling... but not fun.

    Dear Esther wasn't 'fun' but still amazing. Horror games aren't really 'fun' either.. Amnesia: The Dark Descent isn't 'fun' yet I'ld much rather have one of these than 10 of those 'fun' modern military FPS games.
    Reply +7
  • THQ taking bids for Darksiders, Red Faction, Homeworld et al from 1st April

  • Cosquae 27/02/2013

    Eurogamer must have some spare cash laying around somewhere? Check the biscuit tins or under the sofa.

    Even a low, unlikely-to-win bid would be fun and on the off chance that you do actually win then you've got yourself a franchise, a team of people who -know- what makes a good game and an audience of visitors who are more than willing to tell you that you're doing it all wrong.

    I would say you lack any artistic or programming knowledge what so ever but then that doesn't seem to matter much with AAA titles these days.
    Reply +13
  • Destiny requires an internet connection to work

  • Cosquae 17/02/2013

    By 'Shared online world' does this mean cross platform play? Consoles and PCs sharing the same world and shooting at each other? Reply +11
  • Europa Universalis 4 preview: The whole world in your hands?

  • Cosquae 15/02/2013

    Loved EU3. My Portuguese empire upon which the sun never set! The first initial rush to the Caribbean (beating the British there), my colonisation of South and Central America before turning my attentions to the unification of Spain and beating up the French... some things never change (like war... war never changes) Reply +3
  • PlayStation 4 to launch in Japan and North America this year, but not reach Europe until early 2014 - report

  • Cosquae 01/02/2013

    @riseer Going from a unified memory pool (what the current xbox 360 uses and what the planned 4GB in the PS4 uses) to a split general / video memory allocation (as used in the current PS3 and PCs) at this 'late' stage (ie when games are already in development) would give developers a heart attack. You can't change something that fundamental to system design without having to potentially re-write whole memory allocation protocols in the software.

    I'm not saying 8GB DDR5 RAM is out of the question at all. Sony have a history of attaching expensive components (blu-ray circa 7 years ago) to their machines.

    Likewise @funkateer you can't mix and match memory types without splitting memory designation.
    Reply +7
  • Cosquae 01/02/2013

    Not to mention the fact that whilst DDR3 RAM is quite cheap these days, the same can't be said for DDR5. There simply aren't that many fabs making it just yet. 8GB of the stuff won't be cheap. Reply +25
  • Omerta: City of Gangsters review

  • Cosquae 01/02/2013

    The whole 'missing at point blank range' thing happens in just about every other turn based strategy game too. Can't remember how many times I've cursed at XCom for failing to hit someone within spitting distance... and XCom's a great game.

    But yeah, the combat gameplay just doesn't hold a candle to XCom, the business strategy game doesn't hold any challenge what so ever and the character of the game doesn't quite match that of Tropico in terms of charm or personality.

    5/10.. wait until steam sales.

    (edit: previous error corrected)
    Reply 0
  • Eve Online: when 3000 players collide

  • Cosquae 28/01/2013

    @MikeP Thank you for typing this out... saves me doing it ;)

    Oh and whilst the UI *may* be to blame for accidentally sending a very expensive, vulnerable and enticing ship deep into enemy territory... you'ld be surprised how many people play this game whilst getting drunk. Accidents happen because of it more often than people care to admit to.
    Reply +4
  • Tech Analysis: God of War: Ascension demo

  • Cosquae 26/01/2013

    @peterfll

    "no PC game has the sort of attention and money lavished on it that console 1st and 2nd party titles do" - The most expensive games ever produced were PC exclusives. SWTOR on its own thought to be over $200m and rising. MMO's like EVE have been actively in development for nearly a decade.

    "... took a kick arse PC spec and ripped the arse out of it 'til the silicon melted, we'd seriously see what the PC could do over and above the PS3 or 360" - This was done in 2008, or did you miss Crysis? A game that graphically still outshines anything available on a console to this day. Even today with pc optimised multi-platform titles like Metro 2033, you can still turn up the graphics, melt the GPU and see what the PC can do over and above the rest.

    "But I can still be blown away by games like this and Halo 4." - No one is saying you can't, but lets not pretend it's an equal playing field.
    Reply -15
  • Orbis unmasked: what to expect from the next-gen PlayStation

  • Cosquae 20/01/2013

    @FatalHybrid

    Wow, this thread is still going... ok.

    First off, remember it's not a 7970M. It's a underclocked, partially disabled version of. Also, in the world of GPUs, that 'M' is very important. 7970M is not.... repeat, is not, a 7970 (desktop version). It's no where close. It's a marketing thing.

    Your point about consoles getting the most out of the hardware is valid. A combination of smoke and mirrors, experience with the hardware and necessity means they can extract that bit more, often a lot more from that specific set of hardware relative to a PC equivalent version.

    That said, even getting the most out of a reduced 7970M does not count as an increase over current spec hi-end PC cards. Even using your numbers of 30% usage vs 80% usage, 30% of a 7970's (desktop version) vs 80% of the laptop's version, the desktop still comes out on top. (and FC3 uses way more than 30% of a 7970 if you turn up the settings to full and run at a high resolution. Short of a frame limiter, GPUs will run to 100% to the benefit of frames per second).

    Overall, the underclocked 7970M is still a good GPU (especially connected to that memory available), I'm not disputing that. It's good value for money and is very efficient with power and therefore heat, but even when pushed to its absolute limits, it's not an increase over today's top of the line.
    Reply +1
  • Cosquae 18/01/2013

    @mega-gazz

    "So for now it seems they are aiming for a slight increase in visual quality over high end current gen pc gaming"

    It's not an increase. It's a decrease over current high end PCs. About par with mid range desktops or high end laptops.
    Reply +3