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Toki Tori 2 flutters onto Wii U in native 1080p
can't share anything on this subject.
No, I meant that our current Steam build is 800MB and that we think with compression it'll be 300mb. No confirmation of any limit whatsoever here.
Thanks for the kind words :)
Toki 2 is now 800mb but that's without much ocompression going on. We expect to be able to keep it under 300mb-ish.
Can't disclose much of it. But looking at the ease with which Unreal Engine games and for instance Assassin's Creed seem to be ported, you can deduct quite a lot :)
we started working on Toki Tori 2 about a year ago. Before that we released RUSH and EDGE on Steam and did some iOS versions of our games too.
@G-Lord No Vita plans. Lovely handheld, but no gamers yet for us to reach :(
we haven't made that decision yet. Sorry.
not all games will be suitable for it. It's not a technical limitation, but a design one.
Definitely a digital release. It's all we've been doing for the last four years :)
the game is running on full 1920x1080p resolution. We're going to try our best to have it run 60fps too, but optimization isn't our main priority yet.
If anyone else has any questions, ask away. I'm not going anywhere! :)
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