Cartho Comments

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  • Silent Hills is dead, actor Norman Reedus confirms

  • Cartho 27/04/2015

    Konami is just digging its own grave. I wonder if they have any appreciation for how stupid they look. Reply +3
  • Mario Kart 8 x Animal Crossing DLC review

  • Cartho 25/04/2015

    DLC pack consisting of mainly remastered old tracks. Get's an "essential" review because Nintendo. Reply -15
  • Batman: Arkham Knight PC system requirements detailed

  • Cartho 23/04/2015

    My new PC is arriving tomorrow. i7 4970k, GTX 980 and 8GB of RAM.

    Bring it on Batman.
    Reply -1
  • Total War: Warhammer the first title in a trilogy

  • Cartho 22/04/2015

    It was Tzeentch, not Slaanesh. That was almost certainly a Lord of CHange at the end of the clip - beaked bird like creature, lots of blue smoke. The way the guy mutated - all the hallmarks of Tzeentch.

    Reply +9
  • Cartho 22/04/2015

    I got a fucking hard on watching that trailer. Warhammer and Warhammer 40k have some of if not the best fantasy lore around. My GTX 980 is ready. Bring it on CA. Reply +4
  • Project Cars technical details confirmed

  • Cartho 15/04/2015

    The weather in this looks extremely impressive. I'm looking forward to a showdown between this and drive club when it comes to torrential downpours. Should be interesting to see what they could manage in PCARS in terms of real time weather while still hitting 60 fps.

    If it's really close its going to raise questions about why drive club couldn't hit 60....
    Reply 0
  • GTA 5's weird endgame

  • Cartho 15/04/2015

    Has she found the suicide cult yet? There's some random house you can find where there's a party in the back garden and if you bump into people they just start dying. Reply +12
  • Star Wars Battlefront playable "first on Xbox One"

  • Cartho 14/04/2015

    God I hate that Sony decides what represents good value for me. Give us EA access on PS4 please! Reply +1
  • Digital Foundry vs extreme frame-rate gaming

  • Cartho 12/04/2015

    So, as expected, the difference is really extremely minimal when compared with the cost of setting up a PC to do this. Really just comes down to very wealthy enthusiasts - which is why PC gaming is awesome. Even then though, I consider myself an enthusiastic gamer but even with the funds to do this kind of setup I'm not sure I would - the gains to me just don't seem worth it yet. I'm sure they will be, given time and tech, but right now.....

    Also yet more hilarious proof that MisterXmedia, who claimed that AC Unity was hitting 100 FPS on the Xbox One running DX12, is a lunatic.
    Reply +16
  • The Digital Foundry 2015 budget gaming PC guide

  • Cartho 11/04/2015

    I still think the premise of these types of pc builds is flawed. If you are that budget conscious, you frankly would be better off buying a console. If you're going to build a pc you may as well bite the bullet, spend another few months saving up and build a system which will give you both more power in the short term and more upgrade ability in the long term. Upgrading this system they've built here would be much more involved than DF are admitting. A better Graphics card would likely require a power supply upgrade for example.

    Better to spend abit more and get a system with a modern motherboard, a good quality modern quad core cpu and a power supply that can handle later got upgrades...

    TLDR: if you want console performance on a budget...... Buy a console.
    Reply +23
  • Destiny patch will let you lock up your gear

  • Cartho 11/04/2015

    @erp I don't think it's updates are "pretty good" at all.

    Borderlands 2 was released in September 2012. It had recieved 3 DLC expansion campaigns by December 2012 (so in just 3 months).

    Each of these campaigns added at least 3 hours of story content. They were fully voiced, had unique loot and multiple sidequests. They were designed to scale with level. The first 2 were first available at level 15 and would scale up to 35 - so they would supplement the main story quest on people's first run through. The third DLC pack was aimed at players who had already finished the main story once and were into New Game + - it scaled from levels 35 ish to 50.

    By March of 2013 (so about now in relation to Destiny's launch: ~6 months later) they had released 2 new playable classes as DLC too.

    In April 2013 (so the equivalent of now for Destiny) they released the "Ultimate Vault Hunter Pack", which raised the level cap from 50 - 61 and added a new "Ultimate Vault Hunter" game mode, which raised the levels of enemies and allows for even more character progression.

    In May 2013 they released another new playable class. This one was melee focused and plays quite differently from the others.

    By June 2013 (so in destiny terms just a couple of months away) they had released a 4th DLC campaign which, again, added a very hefty and fully voiced story campaign with unique loot. It was released to considerable praise from critics.

    In October 2013, so just over a year after release, they re-released BL2 with all 4 of the aforementioned DLC campaigns, both the new playable classes and the Ultimate Vault Hunter pack.

    That is just one year of updates to a game which is actually pretty similar to Destiny. It has less focus on competitive MP and much worse core shooting mechanics, but at it's core Borderlands 2 is a first person shooter about loot and getting experience for killing monsters, and it has quite a focus on multiplayer / co-op.

    Compared to Borderlands 2, Destiny's "expansion" content has been absolutely atrocious. This is coming from a developer which probably has a vastly bigger budget than Gearbox did and also a vastly bigger development team.

    The one expansion they have released for Destiny so far added a dreadful set of 4 missions which offered very little new to the core game. These missions could also be completed in under an hour. Once you had done those story missions you had basically nothing unless you were geared for the new raid.

    So no, Destiny's post launch content has been utterly dire.
    Reply +2
  • Diablo 3 patch 2.2 out, turns Legendary items up to 11

  • Cartho 08/04/2015

    Aye Belial was tricky at launch. In fact I found Belial gave me more trouble than any of the others... Reply 0
  • Cartho 08/04/2015

    Blizzard once again showing the rest of the world how to do community interaction and continued support for a released game.

    Bungie need to look at Blizzard hard. They need to look at how willing Blizzard are to admit fault with their game. They need to look at how Blizzard regularly interact with their community in a meaningful way - not just random weekly blogs but regular contributions to forum discussions. They need to look at Blizzard's willingness to totally change entire game systems (see the "loot 2.0" patch for Diablo 3) if they aren't working as well as they should be.

    Blizzard are an outstanding developer. While myself and many others are guilty of bitching about class balance in WoW, and changes made which we don't like, I cannot think of a single (massive AAA) developer who cares for their community as much as Blizzard, and who makes such regular interaction with them on forums / Twitter. It's brilliant, and so is their continued support with a pretty damn major patch for what is now a 3 year old game. They could have released Reaper of souls then called it quits and shat out Diablo 4, totally abandoning support for the old game in favour of a new one, which is identical but set in a different place. This is what I like to refer to as "The Ubisoft method." Instead they have released numerous, major patches for Reaper of Souls, totally free of charge (beyond the initial cost of the expack), adding lots of totally new features to keep it fresh and continually tweaking class balance issues.

    Yes, the Real Money AH was a bad idea. But instead of saying "screw you, it's here to stay" they thought "this isn't working, our community don't like it, we don't like it, it's being nuked."

    Thank Christ Blizzard still slightly care about their community.
    Reply +22
  • Battlefield Hardline fends off challenge of Bloodborne in UK chart

  • Cartho 30/03/2015

    This is pretty incredible for Bloodborne. It only came out last Friday (March 27th), compared to Battlefield which came out on March 17th, a full 10 days earlier. So For Bloodborne to top BF Hardline on the single format chart (PS4 only) in just a couple of days speaks volumes.

    For it to come in second in the all formats chart, again after just 3 days of release is exceedingly impressive.

    Thoroughly deserved - BB is utterly sublime, the first true classic of the gen.
    Reply +2
  • Hideo Kojima's name removed from Metal Gear Solid 5 branding

  • Cartho 21/03/2015

    This is utterly pathetic from Konami. Hideo Kojima IS Metal Gear. MGS V is his baby, so why the hell should he not put "A Hideo Kojima Game" on it - it is his game.

    Quite how the company can be so utterly blind is beyond me but if they think they're going to remain a significant force in the industry with his departure they are very much mistaken. Future MGS titles without Kojima will be hollow shells. Yes his stories are bonkers and non sensical but that's part of what makes them MGS games. Feels like Konami are shooting themselves in the foot here. Not with a pistol either, more like an automatic shotgun.
    Reply 0
  • Tech Analysis: Final Fantasy 15 Episode Duscae

  • Cartho 21/03/2015

    As the article states - they're going to have a serious job hitting 1080p 30 on the Xbox One if they're struggling to hit 30 FPS at all at 792p.

    I know big gains can be made with optimisation but they would need some stunning code work to make up that difference. 900p 30 might be doable, but even that is probably going to take alot of work unless there's a major Xbox One issue in this version which the devs are aware of and know how to fix...
    Reply 0
  • Nvidia GeForce GTX Titan X review

  • Cartho 17/03/2015

    If the early benchmarks of the AMD 390x are actually true, then this is going to look like an idiot's purchase. 390X will retail for considerably less than this and it's looking at the moment (from some very early and possibly questionable benchmarks it has to be said) like it matches this new Titan and even beats it in many cases. Reply +3
  • New 15 years of Total War video teases Warhammer game

  • Cartho 11/03/2015

    Totalwarhammer - INTO. MY. VEINS. Reply 0
  • The best Wii U games

  • Cartho 08/03/2015

    Nintendo are such sublime game designers - I just wish they'd modernise just a little. A proper online / account system and serious power are needed for their next home console. They get so much out of Wii U - jus imagine what they could do if their new system was 20-30% more powerful than a PS4... Reply -2
  • Steam now shows Steam Machines and their prices

  • Cartho 06/03/2015

    These are still totally pointless.

    Massively overpriced for what you get. NO ONE is going to spend this kind of money on a box with a linux based OS that doesn't even have access to the entire steam library. The entire concept is flawed.
    Reply +5
  • Nvidia Shield: micro-console, set-top box or something more?

  • Cartho 06/03/2015

    I do find it funny how much Nvidia are taking swipes at consoles these days. Almost all their marketing has come down to "you can't do this on a ps4!" Their PR In this conference has been atrocious.

    They are SO butthurt at not getting those contracts. Maybe they should take a long hard look at themselves and realise that small, power efficient SOCs are one area where AMD has got them totally beat.
    Reply +1
  • Cartho 05/03/2015

    This is great for those people with mega Internet connections I'm sure.
    They go on about the Netflix of gaming but I can watch Netflix at good quality settings (so HD basically) on my 4mbps country Internet connection. There is no way In hell I could play the witcher 3 at 1080p60 over that connection.

    Indeed Nvidia recommend a 50 MBps connection for this service to be optimal. At the last survey in December 2014 the average broadband speed in the United kingdom was just 23MBps. This service is a pipe dream for those outside very big cities and even in some big cities. There are areas in London which still only have 8mbps broadband and that's the capital city....
    Reply +1
  • Elite: Dangerous confirmed for Xbox One

  • Cartho 04/03/2015

    Could you sound any more obnoxious?
    Reply +12
  • Digital Foundry: Hands-on with Sony's near-final Project Morpheus

  • Cartho 04/03/2015

    IQ = Image Quality

    This sounds brilliant!
    Reply +1
  • Performance Analysis: The Order: 1886

  • Cartho 19/02/2015

    Fundamentally, it all comes back to the point we made in our 2014 gaming round-up - graphics are evolving at a breakneck pace, but gameplay remains rooted very much in the last generation.
    Jesus Leadbetter strikes again. Just ****ing stop with this shit. Either that or release an article where you enlighten us all an what next gen gameplay means. This is literally the most lazy, pathetic excuse for 'journalism' at the moment. Just stop it and try and come up with some kind of justification or real thought rather than copy pasting the same crap over and over again. Until you start telling us what next gen gameplay might be in your eyes then stop using it as a criticism. Especially when there are plenty of legitimate things to criticise about The Order.

    Oh wait, I forgot. This is DF trying to justify their existence again - the game is technically a marvel but to only talk about that in a tech article would be boring so lets pretend we're real games journalists and use random criticisms we found in metacritic user reviews to pad out the word count.
    Reply +100
  • Assassin's Creed Unity patch removes need to play companion app

  • Cartho 19/02/2015

    So glad I paid good money to beta test Unity for them.
    Never again Ubisoft, never again.
    Reply +1
  • Nintendo details its outlandish process of transferring data to the New 3DS

  • Cartho 10/02/2015

    Nintendo are stuck in 1991. Reply -1
  • Eurogamer has dropped review scores

  • Cartho 10/02/2015

    Excellent idea, well done EG. Reply -2
  • GDC preview: Windows 10 vs SteamOS

  • Cartho 07/02/2015

    Great article.

    I do think that Valve get abit of a free pass from the gaming community. They talk about this big, open, wonderful PC space and how they are terrified of Microsoft's walled garden... Yet steam has become totally dominant in the PC space. If you don't want to use steam your options on PC are very, very limited as far as modern games go. It feels like what GabeN is saying is "we want the PC to be free and open..... As long as you use our system."

    I don't think the importance of this can be understated. If Steam went down, seriously, tomorrow, PC gaming would be crippled. Sure stuff like WoW and LoL etc would still work, however surely even the most die hard PC fanboy would agree, Steam is the lifeblood of PC gaming - I challenge anyone to find a "PC gamer" who does not have steam installed on their system.

    This is why I think Origin and are a good thing - we need fewer games relying on steam.

    As far as SteamOS goes, I'm just not convinced at all to be honest. Alot of people use their PCs for a heck of alot beyond gaming, and until SteamOS gets the same kind of software support as Windows then it's going to be in a tricky position.

    One of the nice things about Windows is that, generally, "stuff works." What I mean by this is, you can plug in your printer and it will automatically install drivers etc for it. You can buy a piece of software and it will pretty much work. With SteamOS though, that will likely not be the case for a while. You will be forced to root about on the internet for Linux compatible drivers etc. I would argue that SteamOS is never going to become a viable alternative to Windows. Microsoft will keep improving Windows, through DX 12 etc, and if DirectX 12 and Windows 10 make it really easy to develop cross platform applications such as games, for both Xbox One and PC, then that will be the route developers take. Not many devs are going to want to make a game for Xbox One, PS4 and then also optimise and build it to take advantage of OpenGL as well. Big, PC focused devs like Valve and Blizzard might, but the majority of others will not.
    Reply +10
  • Unreal Engine 4 tech demo looks unnervingly realistic

  • Cartho 28/01/2015

    Sweet Enola Gay that's gorgeous. Reply 0
  • Unwrapping the open world of The Witcher 3: Wild Hunt

  • Cartho 26/01/2015

    HYPED. Reply 0
  • Face-Off: Saints Row 4: Re-Elected

  • Cartho 25/01/2015

    To be quite honest this sounds like an utterly dreadful port. There is absolutely no reason on god's earth why the Xbox One and PS4 cannot do Anti Aliasing for heaven's sake.

    Why unlock the framerate if it's only ever going to be hovering around the 35 FPS mark? Better to just lock it to 30. The game doesn't even look all that great - Infamous Second Son manages to look wildly better in almost every department. It also has anti aliasing....

    I really don't mind remasters IF THEY ARE DONE WELL. The Last of Us is a good example of a remaster done well. For all the flaws with matchmaking (which are pretty atrocious it must be said) Halo: MCC is also, in my opinion, a remaster done well in that it offers absolutely stunning value for money. If you take out the multiplayer you've still got 4 top quality FPS campaigns, one of which has been totally remastered with new lighting engines etc.

    This just looks like the "bad" kind of remaster, i.e a botch job hacked together in relatively little time, which doesn't really bother to improve the game in any real way beyond upping the resolution.

    I fervently hope the Borderlands 2 collection is the good kind of remaster.
    Reply +18
  • Free-to-play APB Reloaded announced for PlayStation 4, Xbox One

  • Cartho 23/01/2015

    But, but, GTA V online exists. Why the hell would I want to play this? Reply +2
  • Microsoft investigating PC to Xbox One streaming

  • Cartho 22/01/2015

    If Microsoft can allow me to access the pc back catalogue from my Xbox one (motherfucking steam integration) then as far as I'm concerned that is a fucking MEGATON. Reply +1
  • Borderlands Handsome Collection and 270 special edition announced for PS4, Xbox One

  • Cartho 20/01/2015

    I would be extremely disappointed if they couldn't hit 1080p 60 for this to be honest. Reply +3
  • Digital Foundry vs Saints Row 4: Re-Elected on PS4

  • Cartho 18/01/2015

    It is puzzling. Mark Cerny has come out and said that there's zero reason why PS4 cannot do AF - obviously I mean its a bloody ancient graphics feature, I remember my ancient acer laptop from circa 2002 with its intel integrated graphics (back when it was REALLY shit, believe me it's nothing like as bad as it used to be) could do AF.

    As you say, the performance impact is almost totally unnoticeable on a modern GPU. Part of me wonders whether there's some conflict with the modern rendering solutions they use, but then again PCs can force it on.

    It's bizarre.
    Reply +1
  • Cartho 18/01/2015

    I have to say that this smacks of a not all that good sounding port to be frank. When you look at the games being made for both the Xbox One and the PS4 this year, to not have Anti Aliasing is frankly ludicrous. To the point where I wonder whether it's a bug, I mean surely they've got some for of AA in there? I've seen the game running on extremely high settings on a desktop PC - I don't think it looked as good as Infamous Second Son....

    As people have said before, I cannot believe that AA would have stopped them running at 60 FPS. Metro Redux has AA and that has a rock solid 60 FPS lock on PS4...
    Reply +4
  • Cartho 18/01/2015

    Can you feel the sheer amount of fucks given by the community at large?

    No. One. Cares. About. Your. Compensatory. PC.
    Reply +123
  • Alienware Alpha review

  • Cartho 17/01/2015

    So, the base model is 100 more expensive than a ps4 while only just about matching / exceeding it. Great.

    This just feels pointless, if you want a pc just build one yourself, there's no point buying one that is hard to upgrade due to its size and doesn't really offer much benefit over a ps4 unless you purely want access to the steam back catalogue.

    The trouble is, the base model is too expensive for what it is, and the more expensive model just isn't powerful enough for the price.
    Reply +10
  • Second UK man arrested following PlayStation and Xbox DDOS attacks

  • Cartho 16/01/2015

    Glad they're being rounded up. Now we get to laugh as they crack and start ratting out all their little script kiddie friends to avoid getting their ass holes DDOSed in jail. Reply +4
  • The evolution of Xbox One - as told by the SDK leak

  • Cartho 11/01/2015

    Holy fuck Phil Spencer worked on Timesplitters 2? What a lad, epic game.

    On topic:

    To be quite honest I think if they manage to pull off a totally locked 900p 60 FPS then they deserve a massive amount of plaudits. To go from a relatively dodgy 60 FPS @ 720p to a locked 60 at 900p is going to need some exceptional optimisation. I wouldn't be surprised if they cut down on some graphical features to do it. Not sure what though. It's an awesome game (I've played it on my Xbox One!) But it's not that stunning graphically. I don't see any reason why the Xbox couldn't lock 900p 60, infact I'm not quite sure why they weren't able to do 900p 60 even now. Having said that, they didn't manage 900p 60 with Titanfall. Will be an interesting test of how far the X1's API / SDK have improved. I was shocked they couldn't pull off 900p 60 with TF - it didn't look that good and the maps weren't all that massive...
    Reply +3
  • Cartho 11/01/2015

    I would ignore Kieran12 and Dwaynebatchelor guys. They are clearly Misterxmedia readers. If you've never been there for a laugh (it's worth it if bored), here are some of the things he has said:

    Before E3 2014 (so last year's E3)
    All Xbox One exclusive games from this E3 onwards will be 1080p 60
    All multi plats will be 1080p on both Xbox One and PS4, but PS4 will have lower res textures and effects
    Xbox One is 2-3x more powerful than PS4 as a bare minimum
    Xbox one doesn't have only 32mb of ESRAM, it actually has 128 MB of ESRAM that MS just hasn't told developers about
    There is an imminent patch in the works for Battlefield 4 which will bring it up to full 1080p 60
    Still waiting for that one...

    Seriously, anyone who actually believes him is insane. End of story.
    Reply +14
  • Cartho 11/01/2015


    "Only available to select people"
    Like every single person who preordered the Halo MCC?

    Stop being stubborn. In no way is Halo 5 Guardians in a pre Alpha state. Just grow up and admit you are wrong - they have released a very functional multi player beta. The main movement and combat systems are built and working, so are multiple MP maps. That is NOT indicative of a game in a pre alpha state.

    I played in the Friends and Family Alpha test of WoW Cataclysm. THAT was an alpha - missing textures, placeholder quest text, old spell animations used for new spells because the effects team hasn't made them yet. That's alpha level.

    In no way is Halo 5's multiplayer portion in a pre alpha state. Hell they themselves called it a Multiplayer BETA. That suggests that most of the core technical legwork in terms of the engine is done. What's left for them is map design, weapon balance, item spawns, polishing and ironing out bugs, server netcode etc, and optimisation. That optimisation will likely prioritise getting the game running at a rock solid 60 FPS - it has drops at the moment. Once they have done that they will try and push the res. 900p might be doable but I think any higher is a fantasy at this point.

    If the game was a totally solid, buttery 60 FPS, that would indicate they had additional breathing space in the frame rate department, breathing space that could be used to up the game's res. The fact is, the 60 FPS is not totally locked, suggesting that it's pushing the system hard just running at 720p.
    Reply +12
  • Cartho 11/01/2015

    @kieran12 Where in my post did you see me mention Killzone Shadowfall?

    H5 is not in pre alpha stage. They just released a playable beta of it. Perhaps you need to go look up what "pre alpha" means. Pre Alpha means the game is barely even playable yet.

    Yes H5 is still a year out, however consider this:

    H5 is going to release in November ish 2015. They won't be doing hardcore engine level coding work right up to launch. That's not how game design works, despite what Mister X Media's "insider" might have you believe...

    They will probably have pretty much finished the core "development" by early summer. This gives them 3 - 4 months to optimise, balance the MP, polish, bug hunt etc. The fact that H5 is a year out is deceptive. Much of the core engine stuff is probably done already, or at least close to done. If it wasn't, they wouldn't have been able to release an MP beta. The launch of the beta shows that they have basically finished the main, engine based work on the game.

    They will not, believe me, be able to make H5 1080p 60. Absolutely no way on god's earth. No amount of optimisation will allow that, They MIGHT get it to 900p 60. Maybe....

    Also, I'm not sure slinging mud at PS4 for Killzone Shadow Fall's highly advanced temporal projection rendering tech in Multiplayer, which means that the game DOES output a 1080p image (just made in a different way) is a great idea dude.

    Otherwise we might have to start looking at all of the 720p games on Xbox One....
    Reply +4
  • Cartho 11/01/2015

    My god the Misterxmedia circle jerk is real.

    A few points:

    "Can PS4 do cloud compute?" Can the Xbox One? All of that cloud compute shit is total bollocks. We have yet to see a real world, practical example of a game where mysterious machines running somewhere in America are able to handle processing real parts of a game to the point where it lets devs do things they couldn't do before. The whole concept is flawed - what happens if the servers get DDOSed? We saw at christmas that a bunch of teenagers can bring the service to its knees. So what happens when an entire game that is built around using the cloud to help it even run cannot access the cloud?

    It's smoke and mirrors, it will never result in some kind of monstrous computer game experience.

    "Any game on PS4 look better than Ryse yet?" I would argue that Infamous is pretty much there, and with a much less linear world. Driveclub's lighting engine is as good as that seen in Ryse. The Order 1886 is out in one month and that far exceeds Ryse. Ryse looks great, don't get me wrong, but are you seriously going to tell me that it wouldn't have looked as good on PS4?

    You talk about Xbox One going from 720p - 1080p. Halo 5's beta was running at 720p. It also had some framerate drops down from 60. For a 720p title that's pretty embarrassing. YES, I know it is a beta version, but believe me, if they cannot get it running at a locked 60 at 720p, there is no way on god's earth they will get it running at 1080p. If the beta was 900p 60, then 1080p would be a possibility. Going from 720 - 1080 would require vastly more rendering power which the Xbox One DOES. NOT. HAVE.

    At the very best there will be parity. Equalling res / framerate in multiplats is likely the best MS can hope for this gen. I would be utterly incredulous if there was a single multi plat game this gen which operated at a higher resolution on Xbox One than it does on PS4. I would also be stunned if there was a single game which operated at, say, 60 FPS on Xbox One and 30 FPS on PS4.

    There will however, likely be many more games which run at a slightly higher resolution on PS4 (say 1080p - 900p). What Mister X Media's cretins don't understand is that software / API improvements can only take a system so far. MS have done very well to bring the Xbox One up to almost parity with PS4 in some games, and I have no doubt that it will have some stunning looking exclusives, just like PS4 will. However when it comes to multi plats, the simple fact is, PS4's GPU is more powerful and the CPUs in the two machines are almost identical. The 0.15 GHz clock speed advantage on the Xbox One isn't going to make any really significant difference in most situations - maybe single digit FPS advantages in certain CPU heavy situations such as heavy traffic in GTA V.

    However the ESRAM bottleneck is a very real thing. There is just not enough of it to make it easy to fit a full 1080p framebuffer. No amount of MS software magic is going to change that. Just like no amount of software magic is going to suddenly make the Xbox One's slow, DDR3 RAM able to provide as much bandwidth as the ultra fast, PC GPU class GDDR5 memory in the PS4 can.

    Sorry guys, this isn't Misterxmedia's blog - posts disproving his crackpot theories won't get randomly deleted here. Some people will need to wake up and smell the coffee.
    Reply +18
  • Cartho 11/01/2015

    @ps3fan MISTERX IS THAT YOU?

    Seriously Mister X's nutters are out in force in this thread today. All of the "you fools don't understand the true future power of the Xbox One Hardware with its forward thinking 2015 design" bollocks is being trotted out in here.

    Some dangerous dellusion going on. Newsflash: Direct X 12 is not going to make games struggling for 1080p on Xbox One suddenly hit 1080p. I say that as a n Xbox One Owner - it just isn't going to happen. It's a good machine regardless, just stop with all of the secret sauce super computer design shit. It's all total rubbish concocted by a lunatic.
    Reply +8
  • Cartho 11/01/2015

    I have to say, as someone who own's both a PS4 and an Xbox One, my Xbone is basically going to be used as a Netflix / TV machine until, well it seems like the Autumn at this point. Multi plats where PS4 has a res / FPS advantage I will buy on PS4, and PS4's first half of 2015 is pretty well stacked.

    Still can't help but think MS's strategy of putting everything in the autumn / christmas rush and then having basically nothing of significance throughout the rest of the year is weak.

    I mean they've got basically no big exclusives coming out on Xbox one for the whole of the first half of 2015. They have also increased the price of the console, back to pre Christmas / black Friday prices. Those reduced prices, and excellent bundle deals, coupled with big hitters like Halo coming out, were almost certainly the reason for Xbox One winning November NPD.

    But PS4 is STILL pretty heavily in the lead world wide. That lead is only going to get bigger in the first half of this year. By the time Black Friday / christmas 2015 comes around, and MS inevitably slashes the prices again and release Quantum Break, Halo, Tomb Raider etc, how far behind will the Xbox One be?
    Reply +8
  • Cartho 11/01/2015

    Is this Eurogamer or MisterXmedia? Reply +2
  • In Theory: Nintendo's next-gen hardware - and the strategy behind it

  • Cartho 11/01/2015

    You know what, I never knew that - I assumed it was all just mini map type stuff. That does sound quite cool actually - the ability to use the gamepad to display sticky cam stuff.

    I just wish they had more third party support. If the other big third party games that I enjoy, like Dragon Age, Mass Effect etc were to be coming out on Wii U then I'd buy one in a heartbeat - I would buy stuff like Mario Kart etc. Also a proper Pokemon game *dribble*

    I just don't want the games they do have enough to make me want to fork out for one. If it could do everything my PS4 / Xbox can do then I'd sell both and get one!
    Reply +1
  • Cartho 11/01/2015

    Even funnier is that utterly ridiculous
    While Xbox One and PlayStation 4 struggle to deliver actual next-gen gameplay concepts, Nintendo isn't afraid to push for something truly ambitious on its existing platform - the upcoming Zelda open world title looks absolutely phenomenal.
    quote is underneath a picture which isn't even a screenshot from the new Zelda at all - it's fan art made in photoshop.

    Come on Richard....
    Reply +5