Cartho Comments

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  • Amazon, Asda drop Titanfall Xbox One bundle to £349

  • Cartho 12/04/2014

    Either MS didn't need to charge so much for Xbox one at launch, and they've just decided to drop the price to helps sales, or they weren't lying and the original price was a reflection of what it cost to make em. If that's the case they're gonna be losing money hand over fist with this Reply 0
  • Watch Dogs PC recommended specs are pretty tasty

  • Cartho 07/04/2014

    8 core is recommended because they have probably built the game around current gen consoles, which have low clock speed 8 core CPUs. To really make the most out of the ps4 and the xbox one you need to heavily thread your game, it's about making your code as efficient as possible, running across a multitude of threads.

    If they've built the game from the ground up to be heavily threaded to get it working efficiently on 8core console CPUs then it stands to reason that this threading is heavily engrained into the core architecture of the game.

    Having said that, it's coming out on ps3 and 360 as well.... I think the cell has very powerful multi threading capabilities but not sure about the 360 CPU. Unless for the last gen versions they have just drastically reduced CPU workload by cutting out loads of effects and pedestrians to limit the amount of ai being used etc. these do seem to be very high requirements though. It's not the fact that it's recommending an 8core CPU, it's the fact that it's recommending a stupidly powerful 8 core i7, which would be overkill in practically any other game out there. If it was purely about efficient threading to make the most of the console CPUs, why not recommend 8core jaguar level CPUs? The fact that they are recommending not just 8cores, but ludicrously powerful ones at that suggests that either the PC version has ALOT of extra, very CPU heavy features over the next gen consoles, or they just couldn't be bothered to optimise it properly for the large variety of PC hardware out there.

    Sadly, I think I know which of those two options is the case.
    Reply +14
  • MSI GT70 2PE Dominator Pro with GTX 880M review

  • Cartho 06/04/2014

    Eurogamer impressed that an £1800 laptop can perform well compared to £350 consoles. This is a faintly ridiculous article. Reply +79
  • The numbers game

  • Cartho 05/04/2014

    Metacritic needs to be fired into the sun. Reply +2
  • Hearthstone soft-launches on iPad - out in the UK soon

  • Cartho 03/04/2014

    Blizzard stomps into the mobile market and tells all other developers of cheap pseudo f2p crap to suck it up and watch how the big boys roll. Can't wait for uk launch! Reply +1
  • Phil Spencer named new boss of Xbox

  • Cartho 31/03/2014

    I love the way the Xbox team is focused on great games and gaming experiences (go, Titanfall!),
    Titanfall? Xbox had hardly anything to do with titanfall, they just paid vast sums of money for it not to be on Sony platforms.... It was made by Respawn and published by EA.
    Reply +6
  • The Last of Us headed to PS4 this summer, Sony employee says

  • Cartho 28/03/2014

    As someone who never owned a ps3 I would be all. Over. This. Reply 0
  • Digital Foundry vs. inFamous: Second Son

  • Cartho 27/03/2014

    Why are DF commenting on gameplay? That isn't their job, their job is to look at the tech side.
    Also, what kind of "next gen" gameplay were they thinking? I've yet to see one single game so far that has been a wild departure from things we've already seen. Yet it seems only certain games get criticised for it.

    Oh and before anyone says "but titanfall is the ultimate evolution of the fps and a true next gen game".... Don't even bother, tribes has been doing jet packs for years, and planetside 2 has mech suits that you could climb into and out of at will and customise already. So, I believe, did planetside 1.
    Reply +17
  • Face-Off: Metal Gear Solid 5: Ground Zeroes

  • Cartho 23/03/2014

    Thing is, last gen people like my class owned xboxes because it was the "done thing."

    It was the go to console, especially here in the UK - it was the toy every boy wanted. Heck kids in my class still want xbox 360s for Christmas even now.

    However now that is increasingly switching I think. More and more now, what used to be core xbox audience is starting to swing towards the PS4. Part of this is down to it looking nice, but equally there is the beer drinking college frat boy fraternity, who buy a console for FIFA and call of duty and pretty much nothing else. They don't read games websites or magazines. They see a console that is cheaper, and which has shinier explosions. Those people are starting to gravitate towards Playstation at the moment, and that is going to be worrying for Microsoft.
    Reply +7
  • Cartho 23/03/2014

    Here's the problem with your argument:
    Maybe the difference between 720p and 1080p Is hard to notice. I disagree but hey, let's just say it is.

    The simple fact is, people are becoming more and more aware that the xbox one is a technically inferior machine. I'm a teacher, and there are 8 / 9 year olds in my class who I hear talking at play times, and I've overheard several saying "don't get an xbox one, PS4 has better graphics"

    These used to be core xbox people. They all own xbox 360s, but the PS4 is increasingly being seen as a more powerful option.

    In addition to it being technically inferior, it's also more expensive, and that, right there, is a massive problem for MS.

    They are trying to sell a less powerful machine, that is demonstrably less capable than their chief competitor, for more money. Whichever way you look at it, that's always going to be a hard sell.
    Reply +23
  • Cartho 23/03/2014

    One of the perks of the PS4 version, as revealed earlier via a tweet, is atmospheric simulation - a real-time approach to rendering skies in the Ground Zeroes mission. This allows clouds to move dynamically and impact the sun's lighting, where by contrast the Xbox One release joins PS3 and 360 with purely static skyboxes.
    NEWS JUST IN: The power of the cloud clearly does not help with rendering clouds.
    Reply +23
  • Ground Zeroes shows open worlds how to be open

  • Cartho 22/03/2014

    I bet loads of the people complaining about MGS GZ would still willingly hand over £50 for the new Call of Duty every year.... Despite the fact that it plays like crap and is essentially copy pasted from last years version. What would you rather: pay £23 (which is what GZ is on for 2 hours of excellent gameplay, or pay £50 for what is essentially a map pack with an utterly abysmal 6 hour shooting gallery tacked on? For me, the decision is easy.

    This is a good illustration of why there is a difference between professional games critics and the general public / armchair critics. A professional game critic should look at GZ objectively, and take all factors into account. Yes, the game is short, however every single review seems to have one thing in common: the gameplay is phenomenal. EG are perfectly within their rights to write about a game with phenomenal gameplay. Just as they would be perfectly within their rights to write an article slamming it in terms of value for money.

    To say that a game should never be written about, just because you don't perceive it to be good value is ludicrous. Value is in the eyes of the consumer, which is why I feel games reviews should steer clear of basing a score on it. Mention it, certainly, but to give a game 5/10 after praising its gameplay, just because you don't think it represents good value for money is, in my eyes, poor critical journalism. Scores should reflect gameplay, because value is something that is purely down to the consumer.
    Reply -5
  • Cartho 22/03/2014

    This will probably get down rated to all hell, but it needs to be said:

    Forget the price, forget the length, just for a couple of minutes and hear me out. Having just played through GZ I have to say, it is one of the best third person stealth experiences I have ever played. This article nails it perfectly, the freedom to explore, to choose your own way of achieving a goal which isn't obviously signposted is wonderfully refreshing. In an age of minimaps and compass arrows telling you exactly where to go, the paired back nature of this new MGS is, quite frankly, joyous. It's an open world without 700 random pieces of collectible shit. An open world without stupid arbitrary failure triggers, which have reached a peak of bullshittery in the more recent assassins creed games.

    Yes it's short, yes the price is too high for what we got in the end, but park that for a second, park your righteous rage. Look beyond that, if only briefly, and you will see that Konami have made something truly breathtaking here. If the Phantom Pain is just this but much longer, then colour me extremely excited, as this is some of the best free form stealth I've seen. Ever.
    Reply +6
  • Phil Spencer on bringing VR, paid alphas to Xbox One

  • Cartho 21/03/2014

    Microsoft is looking into ways of charging gamers for both alphas and full release versions of the same game without losing the last shreds of respect they have from the gaming community
    Reply +30
  • Tom Clancy's The Division footage shown off

  • Cartho 19/03/2014

    At least us weirdos know how to use apostrophes....
    Reply +3
  • Metal Gear Solid 5: Ground Zeroes review

  • Cartho 18/03/2014

    In this comments section, you will find:

    Idiots who have never played the game saying 9/10 is "bullshit". All because of the price / length.

    Games are reviewed on more than just how long they are and how much they cost. The price and length were mentioned in the review. If the length / price offends you then fine. Don't buy it. However a game review needs to review the game itself, not a company's business strategies. EG's reviewer clearly felt the gameplay was exceptional. So he gave it a high score. End of story.
    Reply -10
  • Titanfall review

  • Cartho 17/03/2014

    This was an excellent review. Very well balanced. Well done EG Reply +2
  • Next-Gen Face-Off: Titanfall

  • Cartho 15/03/2014

    Interesting article. It's a great game, no question. I enjoyed my time on the PC beta. I still don't think its "A moment of true evolution of the FPS genre" as some professional game critics have said in their reviews... (IGN Italy)

    I wish, with the mechanics they had, they had put some more inventive game modes and weapons in it.

    I mean you have this wonderful, fluid movement, characterful Titans and a fast, frenetic feel, all in a futuristic setting. It could have been so much more. I mean the future setting gave them totally free reign on the weapons. They could have done whatever they liked. yet they went with the same ****ing SMGs, several assault rifles, sniper rifles, shotguns weapon set as call of duty. Lets face it, apart from the smart pistol, the pilot weapons could basically have been copy pasted from Modern Warfare, just with a reskin.

    The same applies to the game modes. Te campaign mode could have been something truly unique, something really special, a genuinely exciting, true MP campaign. 2 teams with asynchronous objectives, a branching storyline etc. Instead what we got was basically a series of standard deathmatch type games. Hell even if you lose, you still progress to the next section, with some contrived rubbish about "oh we managed it but took heavy losses" - as if we're meant to give a crap.

    As it is, the campaign is basically going to be ground out, once, by people who want to unlock the other titans for customisation. It COULD have been a completely unique experience, an unholy fusion of Brink and Unreal Tournament's assault mode. Yet Respawn went with the safe option, and as a result the game feels like it lacks variety. The other game modes are nothing special, basically the standard fare of team deathmatch, CtF, domination etc.

    It feels like they have laid VERY solid foundations, now they need to build on it for Titanfall 2, and not just re-release Titanfall 1 but with new maps and re-skinned guns.
    Reply +60
  • Xbox One closing monthly US sales gap on PS4

  • Cartho 15/03/2014

    Well done MS. Finally getting close to selling what Sony are in your home territory. Reply -3
  • MGS5: Ground Zeroes PSN pre-orders come with Peace Walker HD

  • Cartho 12/03/2014

    It seems like they aren't doing any ps4 preorders ATM on the PSN... Not seen any advertised since launch. Reply +3
  • Metal Gear Solid: Ground Zeroes is the best, most expensive demo ever made

  • Cartho 05/03/2014

    It sounds like the actual gameplay systems are very, very solid. Which is great. I never played MGS for the story tbh, I always thought it was mostly pretentious, mental claptrap. However it has always been an excellent sneak em up, and it sounds like that remains the case Reply +1
  • Killzone: Shadow Fall multiplayer free for a week

  • Cartho 28/02/2014

    I quite agree with Cloudskippy.
    I mean what Sony need to do is tell their superb first party studios like Naughty Dog to stop making games like The Last of Us, and to focus more on making Dudebro FPS games to go for the frothing moron market.

    "What will Sony have to combat the next Halo?"
    You mean the Halo that isn't being made by Bungie anymore?

    Do Sony even need to combat Halo? Of course they don't. Killzone Shadowfall was a decent game. Not a classic, but decent. The gunplay was meaty, the graphics were stunning, the MP was a modern AAA FPS MP experience that didn't lock all the guns and abilities away behind experience (SHOCK HORROR) and which relied on slightly more than seeing someone a fraction of a second earlier and then hosing them before they even saw you. (*Cough* CoD *Cough*)

    Titanfall is a great game. Go play it on your Xbox ones. Or your PCs. Or your 360s. I'll be playing it on my PC, while also enjoying Infamous and getting greatly excited for The Order / new Uncharted / new Naughty Dog game (Whatever it may be).

    Xbox fanboys can go and get excited about another installment of by far away the most pretentious shooter on the Market (Halo). Seriously have you seen the trailers for the Halo games? All mournfull piano music and moving images of a cyborg space warrior staring blankly into the middle distance, no doubt musing on the horrors of plasma burns and guns that look like they were sold by a toy shop. All designed to disguise the fact that it's a game about firing bright pink / blue / green neon at multi coloured aliens until they stop moving.
    Reply +13
  • Cartho 28/02/2014

    Nice for people who ain't got it. Say what you like about the SP campaign, KZ:SF's MP is outstanding.

    Also 1080p60 lololololololol
    Reply +1
  • The many adventures of Diablo 3: Reaper of Souls

  • Cartho 28/02/2014

    When is it out on ps4? I need ittttttttt Reply 0
  • Microsoft: "no plans" to release an Xbox One without Kinect

  • Cartho 26/02/2014

    Bets on another 180 next year? Reply +1
  • Thief review

  • Cartho 24/02/2014

    This read like a 4 or 5 to me... Reply -2
  • Be advised: I was wrong about Titanfall

  • Cartho 23/02/2014

    I think many people have been "wrong" in regards to Titanfall.

    1. EA were wrong to make it an exclusive from their point of view. They have already admitted that the decision to go for the exclusivity deal was made in 2012 and based on a projection that the Xbox one would win the console war fairly easily. They went for the exclusivity because they thought they were backing a winning horse which would have a massive share of the market. This turned out to be wrong, and I would be gobsmacked if there weren't people high up at EA, though they would NEVER admit it, who wish they had never done the deal. EA want a CoD killer, something which would take the world by storm and dominate the charts for years. This CoD killer fell right into their laps, and as the hype has built, and as the reception from those who have played it grows ever more positive, they must be kicking themselves that they have missed out on the chance to open it up to the 80 million ps3 owners and 5 and a half million ps4 owners in the world. (Disclaimer about rough numbers etc etc)

    Titanfall will never be a cod or, perhaps potentially more significantly, a Destiny competitor unless it is on every platform possible.

    2. Microsoft were perhaps wrong to not make TF an xbox one exclusive. Sure they still get money from xbox 360 sales, but the simple fact is, they need to sell xbox ones. With the hype generated by titanfall, it could have been the Halo, the true killer app for the console. This is just not going to happen though. Millions of people own 360s, millions of people own PCs capable of running it. Sure there will be people who were always going to buy an xbox one but decided to wait until TF came out before taking the plunge, but this is not going to be enough to suddenly bring the xbox one up to parity with the ps4 sales wise.

    The fact is, a higher resolution and shiny particle effects alone isn't going to be enough to make people NEED an xbox one to play titanfall. If it was a proper xbox one exclusive then people might have said "you know what, this is the next massive thing, I need this console because I need to play it." However as it stands now many of those people will think "well I could just buy it on the 360 that I probably own or on PC."

    3. Gamers have been wrong to slam Titanfall without having played it, forming their opinions purely out of spite.

    4. Perhaps the games press have been wrong to hype it to such an absurd degree, force feeding us with previews that read like adverts repeatedly over the last few weeks / months.

    Many people have been wrong about Titanfall in my opinion. I played the beta on PC and really liked it, I think Respawn have done a fab job. However I don't love it enough to think "I need to go and buy an xbox one", and this is what Microsoft are surely concerned about at the moment.

    I think TF will do extremely well regardless, and so it should, they've made a very god fun, fresh feeling FPS. In reality however I think the only real winning aspect of it being an exclusive to microsoft platforms is that Microsoft execs won't need to read another barrage of "this performs better on ps4" news articles. Exclusivity hurts people who only play on Sony platforms more than it really helps Microsoft sell xbox ones in my view.
    Reply 0
  • Cartho 20/02/2014

    Is anyone who already owns a ps4 considering buying an xbox one to play this? I mean many, many ps4 owners switched from 360 - hey could just play it on that. I've seen nothing from TF thats making me think "must. Drop. £420. On. Xbox. One."
    Reply +1
  • Cartho 19/02/2014

    I know what you mean, I loathe the way supposedly impartial, critical members of the games press are fawning over this so much before its even been released.
    Reply +5
  • Cartho 19/02/2014

    Well seems like this will be a 10/10 already. Most journos have already decided that it's going to be the ultimate evolution of the MP FPS having only played it for 15 mins....

    Also, what is it about the movement that feels fresh and new? Tribes has been doing jetpack type flying around nailing people in midair for years....
    Reply +5
  • Unreal Tournament retrospective

  • Cartho 23/02/2014

    I think Titanfall has the potential to bring this kind of skill based, fast paced, acrobatic death dance back into fashion, however it is still abit "earnest" for me. As the article points out, UT was so over the top, so hilariously extreme, with the flak cannon at point blank range not just killing your opponent in a puff of blood but fully blowing them apart in an explosion of gibblets and a shower of gore.

    UT also had a wonderfully skill based focus. Shooting someone who was hurtling through the air after a rocket jump with the lance like beam of the shock rifle was difficult, and wild departure from the inane, "spray and slay" mechanics found in the CoDs of today.

    Part of what has made CoD so successful is the elimination of this skill requirement - anyone can get loads of kills in a call of duty game - you just load up with an SMG / assault rifle and hold the fire button down while pointing your gun in the direction of someone who hasn't even seen you - half a second later they're dead.

    I hope Titanfall brings back some of the skill requirement of UT - the jet packing and wall running suggests a speed and verticality which has been all to missing in modern shooters. It still isn't insane enough though, and so it will still never be quite as charming, or quite as madcap as UT.

    Am I the only one who misses the days when shooters rewarded a kill with nothing more than satisfaction and a higher place on the leader board? Rather than a stream of experience, with bonuses for headshots, all working towards unlocking a slightly better generic assault rifle? That was one of the things Killzone Shadowfall did superbly well - every gun and special ability was available right from the start in multiplayer - a move for which I wholeheartedly applaud them.
    Reply +6
  • Mad Catz Mojo review

  • Cartho 23/02/2014

    Mad Catz are, well, mad.

    Trying to flog this for £220 is absolutely mental. Why on earth would anyone in their right minds pay that? The fact is, casual gamers won't pay that when they can already play on a phone of tablet. People who want to game abit more seriously will now be weighing this up against a PS3 / 360, which are cheaper. Lets not even get into the discussion about the quality of games available for each.

    In addition, looking at this from another angle: If you are capable of saving up £220, you are almost certainly capable of saving £100 more. Sure it may take another couple of months of penny saving, but the fact is, it's not like we're talking an extra £500 here. If you do save that £100 more, well you can basically buy a PS4, which has wildly more powerful hardware, Blu Ray support, an interface that is actually designed from the ground up to be used with a game pad. Not to mention ability to play the latest and greatest games for probably the next 6 - 7 years at the very least.

    I would love to have a chat to the people at Mad Catz who thought this would be a good idea. Android micro consoles need to be CHEAP. If they start getting expensive, then people will start thinking "well by the time I have saved that much I may as well just buy a PS4 / Xbox One".
    Reply +12
  • Plants vs. Zombies: Garden Warfare won't have microtransactions at launch

  • Cartho 22/02/2014

    It's all about having balanced hardware guys Reply 0
  • Win a £400 Sony Entertainment Network voucher

  • Cartho 21/02/2014

    Deus Ex Human Revolution: The Missing Link
    "I never asked for this", murmured gravel voiced security guard turned half cyborg killing machine Adam Jensen in that trailer.

    Well that's funny Mr Jensen, because I never asked for a taught, superbly designed slice of DLC where the developers did a good job of addressing the awful boss fights from the original game and much more besides. Yet here we are.

    The Missing Link was advertised on the main menu of Human Revolution from day 1 of release, however I never really paid it much attention in all honesty. "Great, another rip off slice of downloadable crud, adding a 30 minute quest into the main game which will feel tacked on at best and utterly pointless at worst." Said the cold, cynical part of my brain.

    When it was finally released however I had heard a few whispers. Innocent murmurs that this might actually be rather good, so I gamely downloaded it and... Well 'pleasantly surprised' doesn't quite cover it. The Missing Link fills in what happens in the time Adam mysteriously goes off the grid, part way through the original game. The opening is brutal, with our hero being given decidedly rough treatment at the hands of another psychotic half cyborg and his female crony. Battered but unbowed, Adam escapes and, in my case, embarks on a violent, vengeful killing spree.

    On the surface, The Missing link is just more of the same. There's no real new elements or extensions of the core gameplay, however it feels different. Tighter, as though the developers were comfortable in their new nanoskin and relishing the chance to cut loose. I never found the original game to be very difficult. Aside from the stupid boss fights, where I turned the difficulty down to easy just to help ease the pain of their existence, I played the entire thing on the hardest difficulty and rarely had cause to break a sweat. Here however, this felt like a genuine fight for my life. Starting bare chested, with no equipment and only your wits and massive levels of gravel voiced testosterone, it felt like a real challenge for those of us who had grown accustomed to that stupidly powerful silenced pistol and those hilarious gas grenades.

    Naturally, you get your gear back, and are given a stack of praxis points, another clever move, allowing you to experiment freely with things you may not have tried in the original game. Part of what made me love the opening couple of hours of Missing Link was that it was set on a huge container ship. It brought back wonderful memories of the mighty Metal Gear solid 2, prowling around the narrow corridors and rainswept decks, with a silenced pistol and some camera fooling chaff (EMP in this case) grenades for company.

    Eventually you escape the ship, and if Missing Link had ended there it would already have been one of my favourite pieces of DLC ever. Then comes the realisation that you're barely even halfway through. With this realisation comes another, gratifying thought: this wasn't just some money grabbing, tacked on addition, forced by a greedy publisher. A hell of alot of care and attention had been lavished on this, and boy did it show.

    I play Deus Ex slowly, and carefully, taking my time, exploring and reading the bits and pieces of fluff text that I find lying around. All told it took me about 5 and a half hours to finish Missing Link - to put that in context it took me only 6 ish hours to finish the entire single player campaign of Call of Duty Ghosts, which set me back almost £50.

    Finally, the DLC drew to a close and it looked like a boss fight was incoming. "Great" I thought, preparing to press escape and change the difficulty. However I decided to give it a try. I had heard that this particular boss fight hadn't been outsourced to a totally different developer, so I thought "one go, lets see what the original devs have got up their sleeve." By this point I had acquired some of the aforementioned Hilarious Gas Grenades... So I lobbed one into his control room, expecting him to ignore it, come charging out and turn me into strawberry jam.

    Imagine my shock and joy however when he simply collapsed! YES! What was clever about this wasn't just the freedom it gave you, it was the fact that, after watching the credits roll I immediately reloaded, and began to think of other, more creative ways I could off my nemesis. Now that's progress.

    All in all Missing Link is an utterly stellar piece of downloadable content, an example which others should follow, providing multiple hours of standalone entertainment which, in many ways, surpasses anything that can be found in the original game.

    "I never asked for this", Nor did I, but I'm sure glad I got it.
    Reply 0
  • inFamous: Second Son will require a 24GB install

  • Cartho 20/02/2014

    Yes of course. It installs everything you need to play the first level and then installs the rest whilst you play.
    Reply 0
  • Cartho 19/02/2014

    Killzone shadowfall is a 39gb install and I was playing within a minute or so of putting the disc in. Try again.
    Reply +7
  • Cartho 19/02/2014

    There's a Seagate 9.5mm 2TB HDD being released in the next few weeks. Not sure why this is even news, Infamous looks stunning - I suspect it has mega high res textures. Reply +4
  • Bleszinski: "I'll never make another disc-based game"

  • Cartho 19/02/2014

    I'll just leave this famous cliffy b quote from a few years ago here:

    I think the PC is just in disarray… what’s driving the PC right now is ‘Sims’-type games and ‘WoW‘ and a lot of stuff that’s in a web-based interface. You just click on it and play it. That’s the direction PC is evolving into So for me, the PC is kind of the secondary part of what we’re doing. It’s important for us, but right now making AAA games on consoles is where we’re at.”
    Reply +3
  • Thief 1080p on PS4, 900p on Xbox One

  • Cartho 19/02/2014

    Xbox one port in lower resolution shocker. More news at 11. Reply +2
  • Bungie unveils Destiny's Shrike vehicle

  • Cartho 13/02/2014

    Destiny. I am soooooo hyped Reply +1
  • Watch Titanfall on Xbox One at 60fps

  • Cartho 12/02/2014

    I'm much, much more excited for planetside 2 on ps4 / destiny.....
    Reply +8
  • Titanfall preview: You say you want a revolution?

  • Cartho 12/02/2014

    Finally abit of a more realistic approach to what to expect from Titanfall - the hype for it is absolutely preposterous really. It looks good, but people seem to be expecting it to, in the words of Yahtzee, "descend on a golden chariot and lead us to the promised land".... Reply +12
  • FF14 PS4 beta in two phases, one with character wipe

  • Cartho 12/02/2014

    So pumped for this Reply +2
  • Sony shows off £79.99 PlayStation 4 wireless headset

  • Cartho 08/02/2014

    Where did you order them from?
    Reply 0
  • Cartho 04/02/2014

    Anyone found anywhere with these listed for order? Nothing on yet... Reply 0
  • No multiplayer in PS4 exclusive The Order: 1886

  • Cartho 06/02/2014

    Sad about no coop, but might be patched in I suppose.

    Don't give a shit about no pvp multiplayer though. I hate it when devs tack on some crappy mp just for the sake of it, even though only about 8 people ever play it. Looking at you far cry / tomb raider
    Reply 0
  • MGS: Ground Zeroes can be completed in under two hours

  • Cartho 05/02/2014

    Out one day before infamous..... Think I know what my march game is gonna be. Reply 0
  • Titanfall's PC system requirements revealed

  • Cartho 05/02/2014

    In before 720p30 onxbox one Reply 0
  • In Theory: Can Microsoft produce a new, cut-price Xbox One?

  • Cartho 03/02/2014

    Microsoft must be praying that EA /Respawn don't screw up Titanfall. If it launches like BF4 did then it's not going to be good, and it seems like MS' key strategy ATM the moment is "but we got Titanfall lol" Reply +3
  • Tomb Raider review

  • Cartho 01/02/2014

    Got it on Friday on PS4 having not played it on PC / last gen consoles.

    It's good, very good infact. Bout 35% of the way through it at the moment and really enjoying it! combat feels good, puzzles are tricky and satisfying, the guns feel pretty decent and the upgrades / skills system feels like it's been well worked. Plus it looks gorgeous and is very, very nicely animated.

    If you're like me and bought a ps4 on launch day and completed the single player campaigns of assassins creed 4, battlefield 4, killzone and call of duty ghosts by the end of the Christmas period then I wholeheartedly recommend this. It will fill the gap nicely in terms of "new things to play" on ps4 throughout the beginning of February. Until the onslaught of Thief 4 at the end of feb and MGS4 ground zeroes / Infamous at the end of March that is!

    It's also nice to play a ps4 game with an actually decent / interesting story. Assassins creed 4 was ok as a story but the best bits of the game were the free form exploration piratey bits, not the story missions . Killzone had a decent if uninspired single player campaign, and between that and Battle of Dutyfield 4's campaigns, which were, generally speaking, generic modern military man shooting with lots of men yelling stay frosty all the time with paper thin / incomprehensible plots , it's rather nice to be playing a good quality PS4 game which isn't a first person shooter!
    Reply 0