Cartho Comments

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  • Destiny: House of Wolves review

  • Cartho 27/05/2015

    I always said that I thought there was a superb game buried (very) deep within destiny - it was a superb shooting engine with a bad game tacked over the top. I'm glad that Bungie are finally learning some lessons and improving it.

    Hopefully they will learn these lessons when Destiny 2 comes out.
    Reply 0
  • Lizard Squad teen pleads guilty to 23 charges of harassment

  • Cartho 26/05/2015

    Bubba gonna DDOS his arsehole so hard. Reply 0
  • Witcher 3's latest patch tidies up Nvidia Hairworks performance

  • Cartho 21/05/2015

    I've still got hairworks off. To me 60 FPS lock is the most important thing and I can't maintain a total 60 FPS lock on ultra settings + hairworks. I get VERY VERY close if it's just the "Geralt only" setting but very close isn't good enough for me :)

    Seem to have found a good setup now after some time spent tweaking. 1080p everything on ultra, HBAO+ hairworks off and foliage view distance set to high instead of ultra (this one's a biggie).

    Gorgeous game but, as expected, quite a system hog! Bear in mind I can't max it out as I mentioned above and lock 1080p 60 - though I can get incredibly close. I'm rocking an overclocked i7 4790k (4.4 GHz) and a GTX 980... I think maxing it all out totally, including ultra foliage render distance, full hairworks etc and locking 60 FPS is getting into SLI 980 / Titan X territory.
    Reply 0
  • Digital Foundry on the Assassin's Creed Syndicate reveal

  • Cartho 15/05/2015

    I wait with baited breath for the "5 reasons why you shouldn't preorder AC Syndicate" video. Come on Ian. Gotta keep that consistency.....

    On topic:
    There are so many things about this which sound utterly dreadful.
    he old mechanics of blending into the throng of NPCs are exchanged for a more traditional gaming approach of taking cover behind elements of the environment.
    So basically they are finally cutting out the heart and soul of what made AC different. It started with the removal of the "puppet" control system, where each face button was mapped to a different body part (head, left / right hand, feet). It then extended to dumbing down the combat in AC 3 / AC: Black Flag - now you could parry attacks from basically any direction, and enemy attacks were flagged with a huge red exclamation mark over their heads.

    Then they removed the ability to change how you moved through a crowd. In AC 1 - AC Brotherhood your stance (covert or overt essentially) changed the way in which you moved through a crowd. In the normal, walking stance you gently eased people aside. However a button press could see you shoving people aside. That was ditched in favour of your character just automatically doing it.

    This was then followed up with the removal of the hidden blade as a selectable weapon in AC Unity, making it 100% contextual. Gone are the days of AC 2 / AC brotherhood where, if you chose, you could fight entirely with the blades, even in head on melee. This required skilled timing as the parry window seemed much tighter than it did with swords. It also made you feel like a ****ing badass when you pulled it off.

    Now, finally, the beating heart of AC, the "social stealth" aspects, seem to have been removed too. Remember the original AC trailer? Remember how amazed everyone was? That gameplay footage of Altair slowly moving through a crowd, gently making his way past people. Simple "excuse me" type body movements as he slipped quietly through the crowd. Then as he got closer he accelerated, getting slightly more aggressive to get people out of his way until he broke into a full on run, barging people out of the way. He leapt and slammed his blades down into the target's face in one fluid motion. The majority of this was player initiated. You could control the speed and aggression with which your character moved through a crowd. You could decide how you blended in. It was all about hiding in plain sight. A departure from the classic ideal of the stealth game at a time when MGS and Splinter Cell reigned supreme.

    Now we've gone full circle. Back to the days of just hiding behind convenient chest high walls.

    In the original AC games (1 and 2 basically, though Brotherhood was also excellent in this way) your ranged toolset was limited. Assassination targets were often very well protected, and killing them usually required, due to your limited toolset, getting close and then stabbing them with your blades. This was usually followed by a breathless chase as you fled.

    Now we've basically ditched that in favour of making your enemies stand under conveniently placed hanging objects, just waiting for you to cut them down to drop them on the poor sod's head. It's just like some bloody cartoon with some guy dropping an anvil on someone's head.

    The parkour, also, was different. Back in the earlier games your character would jump off something if you told him to. Even if that meant falling to his death. So although it was still nothing like Prince of Persia it still felt like you could die if you screwed up. Whereas now, in AC Unity, I just had to manually quit the game and reload a save because I dropped down too far when scaling a castle and got stuck at a point where I couldn't climb back up and my character stubbornly refused to drop to his death. Meaning I lost the entire mission's progress instead of just having to reload from a checkpoint.

    Christ it depresses me how far this series has fallen. AC 1 was flawed, an often frustrating glimpse into a new and very "next gen" feeling franchise (who wasn't blown away by that first footage on PS3 / Xbox 360?). AC2 iterated on what was wrong and delivered a sublime game, fixing many of the flaws and adding many new gameplay elements in a beautiful realisation of Florence, Pisa and Venice. Brotherhood was more iterative still, but took us to the gritty grime of Rome.

    Then it all went to shit in favour of dumbing down and making it require bugger all in the way of skill to play. They are still making truck loads of money, which is depressing in itself, but as game designers, they really should be ashamed of themselves. Seeing how the series has regressed, not progressed. I genuinely struggle to think of a series which has become almost completely objectively worse since earlier versions. Call of Duty is probably the only one which springs to mind. Another game which is milked repeatedly, year in year out and still manages to enjoy huge commercial success.
    Reply 0
  • Formula Fusion looks like the closest we're going to get to a new WipEout

  • Cartho 15/05/2015

  • Return to vendor: the legend of Xur

  • Cartho 15/05/2015

    Amazed that such a hollow, shallow game, with such mediocre reviews, still gets so much coverage. Activision must be rubbing their hands with glee - "hey dudes, now we don't even need to make an amazing game to get massive media coverage, we can just build a great shooting engine and plaster a shitty, repetitive game around it and people lap this shit up!"

    Reply +9
  • Assassin's Creed: Syndicate launches 23rd October on PS4, Xbox One

  • Cartho 12/05/2015

    No sword is interesting. More of a focus on stealth and assassination rather than simply charging in and slaughtering 17 people like a jedi in a room full of stormtroopers. Reply +2
  • Origin sale offers big discounts on Dragon Age, FIFA 15 and more

  • Cartho 08/05/2015

    Picked up DAI Digi deluxe. Niiiice Reply 0
  • Nintendo's doing something a little different with the Splatoon demo

  • Cartho 07/05/2015

    Nintendo revealing their inexperience with proper online games. 1 hour time window is FAR too small. I'm fine with short, stress test type things, but 1 hour is just going to bottle neck the servers hugely with people all trying to log on at the same time. This means the servers will inevitably crash which means most people will get to play the game for 10 minutes. Reply -1
  • Middle-earth: Shadow of Mordor gets Game of Year Edition

  • Cartho 01/05/2015

    Yeah, very much so. Excellent combat, decent stealth systems and the Nemesis system, where your actions and those of enemy captains and warchiefs can have a huge impact on the world around you, is revolutionary.

    Really, really great open world slash em up.
    Reply 0
  • House of Wolves gives Destiny PvP an endgame worth investing in

  • Cartho 29/04/2015

    Stillhave no idea what people see in Destiny. Beyond the gunplay, which is good, the game just feels so hollow. Reply +19
  • Silent Hills is dead, actor Norman Reedus confirms

  • Cartho 27/04/2015

    Konami is just digging its own grave. I wonder if they have any appreciation for how stupid they look. Reply +3
  • Mario Kart 8 x Animal Crossing DLC review

  • Cartho 25/04/2015

    DLC pack consisting of mainly remastered old tracks. Get's an "essential" review because Nintendo. Reply -15
  • Batman: Arkham Knight PC system requirements detailed

  • Cartho 23/04/2015

    My new PC is arriving tomorrow. i7 4970k, GTX 980 and 8GB of RAM.

    Bring it on Batman.
    Reply -1
  • Total War: Warhammer the first title in a trilogy

  • Cartho 22/04/2015

    It was Tzeentch, not Slaanesh. That was almost certainly a Lord of CHange at the end of the clip - beaked bird like creature, lots of blue smoke. The way the guy mutated - all the hallmarks of Tzeentch.

    Reply +9
  • Cartho 22/04/2015

    I got a fucking hard on watching that trailer. Warhammer and Warhammer 40k have some of if not the best fantasy lore around. My GTX 980 is ready. Bring it on CA. Reply +4
  • Project Cars technical details confirmed

  • Cartho 15/04/2015

    The weather in this looks extremely impressive. I'm looking forward to a showdown between this and drive club when it comes to torrential downpours. Should be interesting to see what they could manage in PCARS in terms of real time weather while still hitting 60 fps.

    If it's really close its going to raise questions about why drive club couldn't hit 60....
    Reply 0
  • GTA 5's weird endgame

  • Cartho 15/04/2015

    Has she found the suicide cult yet? There's some random house you can find where there's a party in the back garden and if you bump into people they just start dying. Reply +13
  • Star Wars Battlefront playable "first on Xbox One"

  • Cartho 14/04/2015

    God I hate that Sony decides what represents good value for me. Give us EA access on PS4 please! Reply +1
  • Digital Foundry vs extreme frame-rate gaming

  • Cartho 12/04/2015

    So, as expected, the difference is really extremely minimal when compared with the cost of setting up a PC to do this. Really just comes down to very wealthy enthusiasts - which is why PC gaming is awesome. Even then though, I consider myself an enthusiastic gamer but even with the funds to do this kind of setup I'm not sure I would - the gains to me just don't seem worth it yet. I'm sure they will be, given time and tech, but right now.....

    Also yet more hilarious proof that MisterXmedia, who claimed that AC Unity was hitting 100 FPS on the Xbox One running DX12, is a lunatic.
    Reply +16
  • The Digital Foundry 2015 budget gaming PC guide

  • Cartho 11/04/2015

    I still think the premise of these types of pc builds is flawed. If you are that budget conscious, you frankly would be better off buying a console. If you're going to build a pc you may as well bite the bullet, spend another few months saving up and build a system which will give you both more power in the short term and more upgrade ability in the long term. Upgrading this system they've built here would be much more involved than DF are admitting. A better Graphics card would likely require a power supply upgrade for example.

    Better to spend abit more and get a system with a modern motherboard, a good quality modern quad core cpu and a power supply that can handle later got upgrades...

    TLDR: if you want console performance on a budget...... Buy a console.
    Reply +23
  • Destiny patch will let you lock up your gear

  • Cartho 11/04/2015

    @erp I don't think it's updates are "pretty good" at all.

    Borderlands 2 was released in September 2012. It had recieved 3 DLC expansion campaigns by December 2012 (so in just 3 months).

    Each of these campaigns added at least 3 hours of story content. They were fully voiced, had unique loot and multiple sidequests. They were designed to scale with level. The first 2 were first available at level 15 and would scale up to 35 - so they would supplement the main story quest on people's first run through. The third DLC pack was aimed at players who had already finished the main story once and were into New Game + - it scaled from levels 35 ish to 50.

    By March of 2013 (so about now in relation to Destiny's launch: ~6 months later) they had released 2 new playable classes as DLC too.

    In April 2013 (so the equivalent of now for Destiny) they released the "Ultimate Vault Hunter Pack", which raised the level cap from 50 - 61 and added a new "Ultimate Vault Hunter" game mode, which raised the levels of enemies and allows for even more character progression.

    In May 2013 they released another new playable class. This one was melee focused and plays quite differently from the others.

    By June 2013 (so in destiny terms just a couple of months away) they had released a 4th DLC campaign which, again, added a very hefty and fully voiced story campaign with unique loot. It was released to considerable praise from critics.

    In October 2013, so just over a year after release, they re-released BL2 with all 4 of the aforementioned DLC campaigns, both the new playable classes and the Ultimate Vault Hunter pack.

    That is just one year of updates to a game which is actually pretty similar to Destiny. It has less focus on competitive MP and much worse core shooting mechanics, but at it's core Borderlands 2 is a first person shooter about loot and getting experience for killing monsters, and it has quite a focus on multiplayer / co-op.

    Compared to Borderlands 2, Destiny's "expansion" content has been absolutely atrocious. This is coming from a developer which probably has a vastly bigger budget than Gearbox did and also a vastly bigger development team.

    The one expansion they have released for Destiny so far added a dreadful set of 4 missions which offered very little new to the core game. These missions could also be completed in under an hour. Once you had done those story missions you had basically nothing unless you were geared for the new raid.

    So no, Destiny's post launch content has been utterly dire.
    Reply +2
  • Diablo 3 patch 2.2 out, turns Legendary items up to 11

  • Cartho 08/04/2015

    Aye Belial was tricky at launch. In fact I found Belial gave me more trouble than any of the others... Reply 0
  • Cartho 08/04/2015

    Blizzard once again showing the rest of the world how to do community interaction and continued support for a released game.

    Bungie need to look at Blizzard hard. They need to look at how willing Blizzard are to admit fault with their game. They need to look at how Blizzard regularly interact with their community in a meaningful way - not just random weekly blogs but regular contributions to forum discussions. They need to look at Blizzard's willingness to totally change entire game systems (see the "loot 2.0" patch for Diablo 3) if they aren't working as well as they should be.

    Blizzard are an outstanding developer. While myself and many others are guilty of bitching about class balance in WoW, and changes made which we don't like, I cannot think of a single (massive AAA) developer who cares for their community as much as Blizzard, and who makes such regular interaction with them on forums / Twitter. It's brilliant, and so is their continued support with a pretty damn major patch for what is now a 3 year old game. They could have released Reaper of souls then called it quits and shat out Diablo 4, totally abandoning support for the old game in favour of a new one, which is identical but set in a different place. This is what I like to refer to as "The Ubisoft method." Instead they have released numerous, major patches for Reaper of Souls, totally free of charge (beyond the initial cost of the expack), adding lots of totally new features to keep it fresh and continually tweaking class balance issues.

    Yes, the Real Money AH was a bad idea. But instead of saying "screw you, it's here to stay" they thought "this isn't working, our community don't like it, we don't like it, it's being nuked."

    Thank Christ Blizzard still slightly care about their community.
    Reply +22
  • Battlefield Hardline fends off challenge of Bloodborne in UK chart

  • Cartho 30/03/2015

    This is pretty incredible for Bloodborne. It only came out last Friday (March 27th), compared to Battlefield which came out on March 17th, a full 10 days earlier. So For Bloodborne to top BF Hardline on the single format chart (PS4 only) in just a couple of days speaks volumes.

    For it to come in second in the all formats chart, again after just 3 days of release is exceedingly impressive.

    Thoroughly deserved - BB is utterly sublime, the first true classic of the gen.
    Reply +2
  • Hideo Kojima's name removed from Metal Gear Solid 5 branding

  • Cartho 21/03/2015

    This is utterly pathetic from Konami. Hideo Kojima IS Metal Gear. MGS V is his baby, so why the hell should he not put "A Hideo Kojima Game" on it - it is his game.

    Quite how the company can be so utterly blind is beyond me but if they think they're going to remain a significant force in the industry with his departure they are very much mistaken. Future MGS titles without Kojima will be hollow shells. Yes his stories are bonkers and non sensical but that's part of what makes them MGS games. Feels like Konami are shooting themselves in the foot here. Not with a pistol either, more like an automatic shotgun.
    Reply 0
  • Tech Analysis: Final Fantasy 15 Episode Duscae

  • Cartho 21/03/2015

    As the article states - they're going to have a serious job hitting 1080p 30 on the Xbox One if they're struggling to hit 30 FPS at all at 792p.

    I know big gains can be made with optimisation but they would need some stunning code work to make up that difference. 900p 30 might be doable, but even that is probably going to take alot of work unless there's a major Xbox One issue in this version which the devs are aware of and know how to fix...
    Reply 0
  • Nvidia GeForce GTX Titan X review

  • Cartho 17/03/2015

    If the early benchmarks of the AMD 390x are actually true, then this is going to look like an idiot's purchase. 390X will retail for considerably less than this and it's looking at the moment (from some very early and possibly questionable benchmarks it has to be said) like it matches this new Titan and even beats it in many cases. Reply +3
  • New 15 years of Total War video teases Warhammer game

  • Cartho 11/03/2015

    Totalwarhammer - INTO. MY. VEINS. Reply 0
  • The best Wii U games

  • Cartho 08/03/2015

    Nintendo are such sublime game designers - I just wish they'd modernise just a little. A proper online / account system and serious power are needed for their next home console. They get so much out of Wii U - jus imagine what they could do if their new system was 20-30% more powerful than a PS4... Reply -2
  • Steam now shows Steam Machines and their prices

  • Cartho 06/03/2015

    These are still totally pointless.

    Massively overpriced for what you get. NO ONE is going to spend this kind of money on a box with a linux based OS that doesn't even have access to the entire steam library. The entire concept is flawed.
    Reply +5
  • Nvidia Shield: micro-console, set-top box or something more?

  • Cartho 06/03/2015

    I do find it funny how much Nvidia are taking swipes at consoles these days. Almost all their marketing has come down to "you can't do this on a ps4!" Their PR In this conference has been atrocious.

    They are SO butthurt at not getting those contracts. Maybe they should take a long hard look at themselves and realise that small, power efficient SOCs are one area where AMD has got them totally beat.
    Reply +1
  • Cartho 05/03/2015

    This is great for those people with mega Internet connections I'm sure.
    They go on about the Netflix of gaming but I can watch Netflix at good quality settings (so HD basically) on my 4mbps country Internet connection. There is no way In hell I could play the witcher 3 at 1080p60 over that connection.

    Indeed Nvidia recommend a 50 MBps connection for this service to be optimal. At the last survey in December 2014 the average broadband speed in the United kingdom was just 23MBps. This service is a pipe dream for those outside very big cities and even in some big cities. There are areas in London which still only have 8mbps broadband and that's the capital city....
    Reply +1
  • Elite: Dangerous confirmed for Xbox One

  • Cartho 04/03/2015

    Could you sound any more obnoxious?
    Reply +12
  • Digital Foundry: Hands-on with Sony's near-final Project Morpheus

  • Cartho 04/03/2015

    IQ = Image Quality

    This sounds brilliant!
    Reply +1
  • Performance Analysis: The Order: 1886

  • Cartho 19/02/2015

    Fundamentally, it all comes back to the point we made in our 2014 gaming round-up - graphics are evolving at a breakneck pace, but gameplay remains rooted very much in the last generation.
    Jesus Leadbetter strikes again. Just ****ing stop with this shit. Either that or release an article where you enlighten us all an what next gen gameplay means. This is literally the most lazy, pathetic excuse for 'journalism' at the moment. Just stop it and try and come up with some kind of justification or real thought rather than copy pasting the same crap over and over again. Until you start telling us what next gen gameplay might be in your eyes then stop using it as a criticism. Especially when there are plenty of legitimate things to criticise about The Order.

    Oh wait, I forgot. This is DF trying to justify their existence again - the game is technically a marvel but to only talk about that in a tech article would be boring so lets pretend we're real games journalists and use random criticisms we found in metacritic user reviews to pad out the word count.
    Reply +100
  • Assassin's Creed Unity patch removes need to play companion app

  • Cartho 19/02/2015

    So glad I paid good money to beta test Unity for them.
    Never again Ubisoft, never again.
    Reply +1
  • Nintendo details its outlandish process of transferring data to the New 3DS

  • Cartho 10/02/2015

    Nintendo are stuck in 1991. Reply -1
  • Eurogamer has dropped review scores

  • Cartho 10/02/2015

    Excellent idea, well done EG. Reply -2
  • GDC preview: Windows 10 vs SteamOS

  • Cartho 07/02/2015

    Great article.

    I do think that Valve get abit of a free pass from the gaming community. They talk about this big, open, wonderful PC space and how they are terrified of Microsoft's walled garden... Yet steam has become totally dominant in the PC space. If you don't want to use steam your options on PC are very, very limited as far as modern games go. It feels like what GabeN is saying is "we want the PC to be free and open..... As long as you use our system."

    I don't think the importance of this can be understated. If Steam went down, seriously, tomorrow, PC gaming would be crippled. Sure stuff like WoW and LoL etc would still work, however surely even the most die hard PC fanboy would agree, Steam is the lifeblood of PC gaming - I challenge anyone to find a "PC gamer" who does not have steam installed on their system.

    This is why I think Origin and are a good thing - we need fewer games relying on steam.

    As far as SteamOS goes, I'm just not convinced at all to be honest. Alot of people use their PCs for a heck of alot beyond gaming, and until SteamOS gets the same kind of software support as Windows then it's going to be in a tricky position.

    One of the nice things about Windows is that, generally, "stuff works." What I mean by this is, you can plug in your printer and it will automatically install drivers etc for it. You can buy a piece of software and it will pretty much work. With SteamOS though, that will likely not be the case for a while. You will be forced to root about on the internet for Linux compatible drivers etc. I would argue that SteamOS is never going to become a viable alternative to Windows. Microsoft will keep improving Windows, through DX 12 etc, and if DirectX 12 and Windows 10 make it really easy to develop cross platform applications such as games, for both Xbox One and PC, then that will be the route developers take. Not many devs are going to want to make a game for Xbox One, PS4 and then also optimise and build it to take advantage of OpenGL as well. Big, PC focused devs like Valve and Blizzard might, but the majority of others will not.
    Reply +10
  • Unreal Engine 4 tech demo looks unnervingly realistic

  • Cartho 28/01/2015

    Sweet Enola Gay that's gorgeous. Reply 0
  • Unwrapping the open world of The Witcher 3: Wild Hunt

  • Cartho 26/01/2015

    HYPED. Reply 0
  • Face-Off: Saints Row 4: Re-Elected

  • Cartho 25/01/2015

    To be quite honest this sounds like an utterly dreadful port. There is absolutely no reason on god's earth why the Xbox One and PS4 cannot do Anti Aliasing for heaven's sake.

    Why unlock the framerate if it's only ever going to be hovering around the 35 FPS mark? Better to just lock it to 30. The game doesn't even look all that great - Infamous Second Son manages to look wildly better in almost every department. It also has anti aliasing....

    I really don't mind remasters IF THEY ARE DONE WELL. The Last of Us is a good example of a remaster done well. For all the flaws with matchmaking (which are pretty atrocious it must be said) Halo: MCC is also, in my opinion, a remaster done well in that it offers absolutely stunning value for money. If you take out the multiplayer you've still got 4 top quality FPS campaigns, one of which has been totally remastered with new lighting engines etc.

    This just looks like the "bad" kind of remaster, i.e a botch job hacked together in relatively little time, which doesn't really bother to improve the game in any real way beyond upping the resolution.

    I fervently hope the Borderlands 2 collection is the good kind of remaster.
    Reply +18
  • Free-to-play APB Reloaded announced for PlayStation 4, Xbox One

  • Cartho 23/01/2015

    But, but, GTA V online exists. Why the hell would I want to play this? Reply +2
  • Microsoft investigating PC to Xbox One streaming

  • Cartho 22/01/2015

    If Microsoft can allow me to access the pc back catalogue from my Xbox one (motherfucking steam integration) then as far as I'm concerned that is a fucking MEGATON. Reply +1
  • Borderlands Handsome Collection and 270 special edition announced for PS4, Xbox One

  • Cartho 20/01/2015

    I would be extremely disappointed if they couldn't hit 1080p 60 for this to be honest. Reply +3
  • Digital Foundry vs Saints Row 4: Re-Elected on PS4

  • Cartho 18/01/2015

    It is puzzling. Mark Cerny has come out and said that there's zero reason why PS4 cannot do AF - obviously I mean its a bloody ancient graphics feature, I remember my ancient acer laptop from circa 2002 with its intel integrated graphics (back when it was REALLY shit, believe me it's nothing like as bad as it used to be) could do AF.

    As you say, the performance impact is almost totally unnoticeable on a modern GPU. Part of me wonders whether there's some conflict with the modern rendering solutions they use, but then again PCs can force it on.

    It's bizarre.
    Reply +1
  • Cartho 18/01/2015

    I have to say that this smacks of a not all that good sounding port to be frank. When you look at the games being made for both the Xbox One and the PS4 this year, to not have Anti Aliasing is frankly ludicrous. To the point where I wonder whether it's a bug, I mean surely they've got some for of AA in there? I've seen the game running on extremely high settings on a desktop PC - I don't think it looked as good as Infamous Second Son....

    As people have said before, I cannot believe that AA would have stopped them running at 60 FPS. Metro Redux has AA and that has a rock solid 60 FPS lock on PS4...
    Reply +4
  • Cartho 18/01/2015

    Can you feel the sheer amount of fucks given by the community at large?

    No. One. Cares. About. Your. Compensatory. PC.
    Reply +123
  • Alienware Alpha review

  • Cartho 17/01/2015

    So, the base model is 100 more expensive than a ps4 while only just about matching / exceeding it. Great.

    This just feels pointless, if you want a pc just build one yourself, there's no point buying one that is hard to upgrade due to its size and doesn't really offer much benefit over a ps4 unless you purely want access to the steam back catalogue.

    The trouble is, the base model is too expensive for what it is, and the more expensive model just isn't powerful enough for the price.
    Reply +10