Cartho Comments

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  • Hideo Kojima's name removed from Metal Gear Solid 5 branding

  • Cartho 21/03/2015

    This is utterly pathetic from Konami. Hideo Kojima IS Metal Gear. MGS V is his baby, so why the hell should he not put "A Hideo Kojima Game" on it - it is his game.

    Quite how the company can be so utterly blind is beyond me but if they think they're going to remain a significant force in the industry with his departure they are very much mistaken. Future MGS titles without Kojima will be hollow shells. Yes his stories are bonkers and non sensical but that's part of what makes them MGS games. Feels like Konami are shooting themselves in the foot here. Not with a pistol either, more like an automatic shotgun.
    Reply 0
  • Tech Analysis: Final Fantasy 15 Episode Duscae

  • Cartho 21/03/2015

    As the article states - they're going to have a serious job hitting 1080p 30 on the Xbox One if they're struggling to hit 30 FPS at all at 792p.

    I know big gains can be made with optimisation but they would need some stunning code work to make up that difference. 900p 30 might be doable, but even that is probably going to take alot of work unless there's a major Xbox One issue in this version which the devs are aware of and know how to fix...
    Reply 0
  • Nvidia GeForce GTX Titan X review

  • Cartho 17/03/2015

    If the early benchmarks of the AMD 390x are actually true, then this is going to look like an idiot's purchase. 390X will retail for considerably less than this and it's looking at the moment (from some very early and possibly questionable benchmarks it has to be said) like it matches this new Titan and even beats it in many cases. Reply +3
  • New 15 years of Total War video teases Warhammer game

  • Cartho 11/03/2015

    Totalwarhammer - INTO. MY. VEINS. Reply 0
  • The best Wii U games

  • Cartho 08/03/2015

    Nintendo are such sublime game designers - I just wish they'd modernise just a little. A proper online / account system and serious power are needed for their next home console. They get so much out of Wii U - jus imagine what they could do if their new system was 20-30% more powerful than a PS4... Reply -2
  • Steam now shows Steam Machines and their prices

  • Cartho 06/03/2015

    These are still totally pointless.

    Massively overpriced for what you get. NO ONE is going to spend this kind of money on a box with a linux based OS that doesn't even have access to the entire steam library. The entire concept is flawed.
    Reply +5
  • Nvidia Shield: micro-console, set-top box or something more?

  • Cartho 06/03/2015

    I do find it funny how much Nvidia are taking swipes at consoles these days. Almost all their marketing has come down to "you can't do this on a ps4!" Their PR In this conference has been atrocious.

    They are SO butthurt at not getting those contracts. Maybe they should take a long hard look at themselves and realise that small, power efficient SOCs are one area where AMD has got them totally beat.
    Reply +1
  • Cartho 05/03/2015

    This is great for those people with mega Internet connections I'm sure.
    They go on about the Netflix of gaming but I can watch Netflix at good quality settings (so HD basically) on my 4mbps country Internet connection. There is no way In hell I could play the witcher 3 at 1080p60 over that connection.

    Indeed Nvidia recommend a 50 MBps connection for this service to be optimal. At the last survey in December 2014 the average broadband speed in the United kingdom was just 23MBps. This service is a pipe dream for those outside very big cities and even in some big cities. There are areas in London which still only have 8mbps broadband and that's the capital city....
    Reply +1
  • Elite: Dangerous confirmed for Xbox One

  • Cartho 04/03/2015

    @kateliliandra
    Could you sound any more obnoxious?
    Reply +12
  • Digital Foundry: Hands-on with Sony's near-final Project Morpheus

  • Cartho 04/03/2015

    @Uncompetative
    IQ = Image Quality

    This sounds brilliant!
    Reply +1
  • Performance Analysis: The Order: 1886

  • Cartho 19/02/2015

    Fundamentally, it all comes back to the point we made in our 2014 gaming round-up - graphics are evolving at a breakneck pace, but gameplay remains rooted very much in the last generation.
    Jesus Leadbetter strikes again. Just ****ing stop with this shit. Either that or release an article where you enlighten us all an what next gen gameplay means. This is literally the most lazy, pathetic excuse for 'journalism' at the moment. Just stop it and try and come up with some kind of justification or real thought rather than copy pasting the same crap over and over again. Until you start telling us what next gen gameplay might be in your eyes then stop using it as a criticism. Especially when there are plenty of legitimate things to criticise about The Order.

    Oh wait, I forgot. This is DF trying to justify their existence again - the game is technically a marvel but to only talk about that in a tech article would be boring so lets pretend we're real games journalists and use random criticisms we found in metacritic user reviews to pad out the word count.
    Reply +100
  • Assassin's Creed Unity patch removes need to play companion app

  • Cartho 19/02/2015

    So glad I paid good money to beta test Unity for them.
    Never again Ubisoft, never again.
    Reply +1
  • Nintendo details its outlandish process of transferring data to the New 3DS

  • Cartho 10/02/2015

    Nintendo are stuck in 1991. Reply -1
  • Eurogamer has dropped review scores

  • Cartho 10/02/2015

    Excellent idea, well done EG. Reply -2
  • GDC preview: Windows 10 vs SteamOS

  • Cartho 07/02/2015

    Great article.

    I do think that Valve get abit of a free pass from the gaming community. They talk about this big, open, wonderful PC space and how they are terrified of Microsoft's walled garden... Yet steam has become totally dominant in the PC space. If you don't want to use steam your options on PC are very, very limited as far as modern games go. It feels like what GabeN is saying is "we want the PC to be free and open..... As long as you use our system."

    I don't think the importance of this can be understated. If Steam went down, seriously, tomorrow, PC gaming would be crippled. Sure stuff like WoW and LoL etc would still work, however surely even the most die hard PC fanboy would agree, Steam is the lifeblood of PC gaming - I challenge anyone to find a "PC gamer" who does not have steam installed on their system.

    This is why I think Origin and Battle.net are a good thing - we need fewer games relying on steam.

    As far as SteamOS goes, I'm just not convinced at all to be honest. Alot of people use their PCs for a heck of alot beyond gaming, and until SteamOS gets the same kind of software support as Windows then it's going to be in a tricky position.

    One of the nice things about Windows is that, generally, "stuff works." What I mean by this is, you can plug in your printer and it will automatically install drivers etc for it. You can buy a piece of software and it will pretty much work. With SteamOS though, that will likely not be the case for a while. You will be forced to root about on the internet for Linux compatible drivers etc. I would argue that SteamOS is never going to become a viable alternative to Windows. Microsoft will keep improving Windows, through DX 12 etc, and if DirectX 12 and Windows 10 make it really easy to develop cross platform applications such as games, for both Xbox One and PC, then that will be the route developers take. Not many devs are going to want to make a game for Xbox One, PS4 and then also optimise and build it to take advantage of OpenGL as well. Big, PC focused devs like Valve and Blizzard might, but the majority of others will not.
    Reply +10
  • Unreal Engine 4 tech demo looks unnervingly realistic

  • Cartho 28/01/2015

    Sweet Enola Gay that's gorgeous. Reply 0
  • Unwrapping the open world of The Witcher 3: Wild Hunt

  • Cartho 26/01/2015

    HYPED. Reply 0
  • Face-Off: Saints Row 4: Re-Elected

  • Cartho 25/01/2015

    To be quite honest this sounds like an utterly dreadful port. There is absolutely no reason on god's earth why the Xbox One and PS4 cannot do Anti Aliasing for heaven's sake.

    Why unlock the framerate if it's only ever going to be hovering around the 35 FPS mark? Better to just lock it to 30. The game doesn't even look all that great - Infamous Second Son manages to look wildly better in almost every department. It also has anti aliasing....

    I really don't mind remasters IF THEY ARE DONE WELL. The Last of Us is a good example of a remaster done well. For all the flaws with matchmaking (which are pretty atrocious it must be said) Halo: MCC is also, in my opinion, a remaster done well in that it offers absolutely stunning value for money. If you take out the multiplayer you've still got 4 top quality FPS campaigns, one of which has been totally remastered with new lighting engines etc.

    This just looks like the "bad" kind of remaster, i.e a botch job hacked together in relatively little time, which doesn't really bother to improve the game in any real way beyond upping the resolution.

    I fervently hope the Borderlands 2 collection is the good kind of remaster.
    Reply +18
  • Free-to-play APB Reloaded announced for PlayStation 4, Xbox One

  • Cartho 23/01/2015

    But, but, GTA V online exists. Why the hell would I want to play this? Reply +2
  • Microsoft investigating PC to Xbox One streaming

  • Cartho 22/01/2015

    If Microsoft can allow me to access the pc back catalogue from my Xbox one (motherfucking steam integration) then as far as I'm concerned that is a fucking MEGATON. Reply +1
  • Borderlands Handsome Collection and 270 special edition announced for PS4, Xbox One

  • Cartho 20/01/2015

    I would be extremely disappointed if they couldn't hit 1080p 60 for this to be honest. Reply +3
  • Digital Foundry vs Saints Row 4: Re-Elected on PS4

  • Cartho 18/01/2015

    @AndroidVageta
    It is puzzling. Mark Cerny has come out and said that there's zero reason why PS4 cannot do AF - obviously I mean its a bloody ancient graphics feature, I remember my ancient acer laptop from circa 2002 with its intel integrated graphics (back when it was REALLY shit, believe me it's nothing like as bad as it used to be) could do AF.

    As you say, the performance impact is almost totally unnoticeable on a modern GPU. Part of me wonders whether there's some conflict with the modern rendering solutions they use, but then again PCs can force it on.

    It's bizarre.
    Reply +1
  • Cartho 18/01/2015

    I have to say that this smacks of a not all that good sounding port to be frank. When you look at the games being made for both the Xbox One and the PS4 this year, to not have Anti Aliasing is frankly ludicrous. To the point where I wonder whether it's a bug, I mean surely they've got some for of AA in there? I've seen the game running on extremely high settings on a desktop PC - I don't think it looked as good as Infamous Second Son....

    As people have said before, I cannot believe that AA would have stopped them running at 60 FPS. Metro Redux has AA and that has a rock solid 60 FPS lock on PS4...
    Reply +4
  • Cartho 18/01/2015

    @Shepard_Commander
    Can you feel the sheer amount of fucks given by the community at large?

    No. One. Cares. About. Your. Compensatory. PC.
    Reply +123
  • Alienware Alpha review

  • Cartho 17/01/2015

    So, the base model is 100 more expensive than a ps4 while only just about matching / exceeding it. Great.

    This just feels pointless, if you want a pc just build one yourself, there's no point buying one that is hard to upgrade due to its size and doesn't really offer much benefit over a ps4 unless you purely want access to the steam back catalogue.

    The trouble is, the base model is too expensive for what it is, and the more expensive model just isn't powerful enough for the price.
    Reply +10
  • Second UK man arrested following PlayStation and Xbox DDOS attacks

  • Cartho 16/01/2015

    Glad they're being rounded up. Now we get to laugh as they crack and start ratting out all their little script kiddie friends to avoid getting their ass holes DDOSed in jail. Reply +4
  • The evolution of Xbox One - as told by the SDK leak

  • Cartho 11/01/2015

    Holy fuck Phil Spencer worked on Timesplitters 2? What a lad, epic game.

    On topic:

    To be quite honest I think if they manage to pull off a totally locked 900p 60 FPS then they deserve a massive amount of plaudits. To go from a relatively dodgy 60 FPS @ 720p to a locked 60 at 900p is going to need some exceptional optimisation. I wouldn't be surprised if they cut down on some graphical features to do it. Not sure what though. It's an awesome game (I've played it on my Xbox One!) But it's not that stunning graphically. I don't see any reason why the Xbox couldn't lock 900p 60, infact I'm not quite sure why they weren't able to do 900p 60 even now. Having said that, they didn't manage 900p 60 with Titanfall. Will be an interesting test of how far the X1's API / SDK have improved. I was shocked they couldn't pull off 900p 60 with TF - it didn't look that good and the maps weren't all that massive...
    Reply +3
  • Cartho 11/01/2015

    I would ignore Kieran12 and Dwaynebatchelor guys. They are clearly Misterxmedia readers. If you've never been there for a laugh (it's worth it if bored), here are some of the things he has said:

    Before E3 2014 (so last year's E3)
    All Xbox One exclusive games from this E3 onwards will be 1080p 60
    All multi plats will be 1080p on both Xbox One and PS4, but PS4 will have lower res textures and effects
    Xbox One is 2-3x more powerful than PS4 as a bare minimum
    Xbox one doesn't have only 32mb of ESRAM, it actually has 128 MB of ESRAM that MS just hasn't told developers about
    There is an imminent patch in the works for Battlefield 4 which will bring it up to full 1080p 60
    Still waiting for that one...


    Seriously, anyone who actually believes him is insane. End of story.
    Reply +14
  • Cartho 11/01/2015

    @kieran12

    "Only available to select people"
    Like every single person who preordered the Halo MCC?

    Stop being stubborn. In no way is Halo 5 Guardians in a pre Alpha state. Just grow up and admit you are wrong - they have released a very functional multi player beta. The main movement and combat systems are built and working, so are multiple MP maps. That is NOT indicative of a game in a pre alpha state.

    I played in the Friends and Family Alpha test of WoW Cataclysm. THAT was an alpha - missing textures, placeholder quest text, old spell animations used for new spells because the effects team hasn't made them yet. That's alpha level.

    In no way is Halo 5's multiplayer portion in a pre alpha state. Hell they themselves called it a Multiplayer BETA. That suggests that most of the core technical legwork in terms of the engine is done. What's left for them is map design, weapon balance, item spawns, polishing and ironing out bugs, server netcode etc, and optimisation. That optimisation will likely prioritise getting the game running at a rock solid 60 FPS - it has drops at the moment. Once they have done that they will try and push the res. 900p might be doable but I think any higher is a fantasy at this point.

    If the game was a totally solid, buttery 60 FPS, that would indicate they had additional breathing space in the frame rate department, breathing space that could be used to up the game's res. The fact is, the 60 FPS is not totally locked, suggesting that it's pushing the system hard just running at 720p.
    Reply +12
  • Cartho 11/01/2015

    @kieran12 Where in my post did you see me mention Killzone Shadowfall?

    H5 is not in pre alpha stage. They just released a playable beta of it. Perhaps you need to go look up what "pre alpha" means. Pre Alpha means the game is barely even playable yet.

    Yes H5 is still a year out, however consider this:

    H5 is going to release in November ish 2015. They won't be doing hardcore engine level coding work right up to launch. That's not how game design works, despite what Mister X Media's "insider" might have you believe...

    They will probably have pretty much finished the core "development" by early summer. This gives them 3 - 4 months to optimise, balance the MP, polish, bug hunt etc. The fact that H5 is a year out is deceptive. Much of the core engine stuff is probably done already, or at least close to done. If it wasn't, they wouldn't have been able to release an MP beta. The launch of the beta shows that they have basically finished the main, engine based work on the game.

    They will not, believe me, be able to make H5 1080p 60. Absolutely no way on god's earth. No amount of optimisation will allow that, They MIGHT get it to 900p 60. Maybe....

    Also, I'm not sure slinging mud at PS4 for Killzone Shadow Fall's highly advanced temporal projection rendering tech in Multiplayer, which means that the game DOES output a 1080p image (just made in a different way) is a great idea dude.

    Otherwise we might have to start looking at all of the 720p games on Xbox One....
    Reply +4
  • Cartho 11/01/2015

    My god the Misterxmedia circle jerk is real.

    A few points:

    "Can PS4 do cloud compute?" Can the Xbox One? All of that cloud compute shit is total bollocks. We have yet to see a real world, practical example of a game where mysterious machines running somewhere in America are able to handle processing real parts of a game to the point where it lets devs do things they couldn't do before. The whole concept is flawed - what happens if the servers get DDOSed? We saw at christmas that a bunch of teenagers can bring the service to its knees. So what happens when an entire game that is built around using the cloud to help it even run cannot access the cloud?

    It's smoke and mirrors, it will never result in some kind of monstrous computer game experience.

    "Any game on PS4 look better than Ryse yet?" I would argue that Infamous is pretty much there, and with a much less linear world. Driveclub's lighting engine is as good as that seen in Ryse. The Order 1886 is out in one month and that far exceeds Ryse. Ryse looks great, don't get me wrong, but are you seriously going to tell me that it wouldn't have looked as good on PS4?

    You talk about Xbox One going from 720p - 1080p. Halo 5's beta was running at 720p. It also had some framerate drops down from 60. For a 720p title that's pretty embarrassing. YES, I know it is a beta version, but believe me, if they cannot get it running at a locked 60 at 720p, there is no way on god's earth they will get it running at 1080p. If the beta was 900p 60, then 1080p would be a possibility. Going from 720 - 1080 would require vastly more rendering power which the Xbox One DOES. NOT. HAVE.

    At the very best there will be parity. Equalling res / framerate in multiplats is likely the best MS can hope for this gen. I would be utterly incredulous if there was a single multi plat game this gen which operated at a higher resolution on Xbox One than it does on PS4. I would also be stunned if there was a single game which operated at, say, 60 FPS on Xbox One and 30 FPS on PS4.

    There will however, likely be many more games which run at a slightly higher resolution on PS4 (say 1080p - 900p). What Mister X Media's cretins don't understand is that software / API improvements can only take a system so far. MS have done very well to bring the Xbox One up to almost parity with PS4 in some games, and I have no doubt that it will have some stunning looking exclusives, just like PS4 will. However when it comes to multi plats, the simple fact is, PS4's GPU is more powerful and the CPUs in the two machines are almost identical. The 0.15 GHz clock speed advantage on the Xbox One isn't going to make any really significant difference in most situations - maybe single digit FPS advantages in certain CPU heavy situations such as heavy traffic in GTA V.

    However the ESRAM bottleneck is a very real thing. There is just not enough of it to make it easy to fit a full 1080p framebuffer. No amount of MS software magic is going to change that. Just like no amount of software magic is going to suddenly make the Xbox One's slow, DDR3 RAM able to provide as much bandwidth as the ultra fast, PC GPU class GDDR5 memory in the PS4 can.

    Sorry guys, this isn't Misterxmedia's blog - posts disproving his crackpot theories won't get randomly deleted here. Some people will need to wake up and smell the coffee.
    Reply +18
  • Cartho 11/01/2015

    @ps3fan MISTERX IS THAT YOU?


    ***edit***
    Seriously Mister X's nutters are out in force in this thread today. All of the "you fools don't understand the true future power of the Xbox One Hardware with its forward thinking 2015 design" bollocks is being trotted out in here.

    Some dangerous dellusion going on. Newsflash: Direct X 12 is not going to make games struggling for 1080p on Xbox One suddenly hit 1080p. I say that as a n Xbox One Owner - it just isn't going to happen. It's a good machine regardless, just stop with all of the secret sauce super computer design shit. It's all total rubbish concocted by a lunatic.
    Reply +8
  • Cartho 11/01/2015

    I have to say, as someone who own's both a PS4 and an Xbox One, my Xbone is basically going to be used as a Netflix / TV machine until, well it seems like the Autumn at this point. Multi plats where PS4 has a res / FPS advantage I will buy on PS4, and PS4's first half of 2015 is pretty well stacked.

    Still can't help but think MS's strategy of putting everything in the autumn / christmas rush and then having basically nothing of significance throughout the rest of the year is weak.

    I mean they've got basically no big exclusives coming out on Xbox one for the whole of the first half of 2015. They have also increased the price of the console, back to pre Christmas / black Friday prices. Those reduced prices, and excellent bundle deals, coupled with big hitters like Halo coming out, were almost certainly the reason for Xbox One winning November NPD.

    But PS4 is STILL pretty heavily in the lead world wide. That lead is only going to get bigger in the first half of this year. By the time Black Friday / christmas 2015 comes around, and MS inevitably slashes the prices again and release Quantum Break, Halo, Tomb Raider etc, how far behind will the Xbox One be?
    Reply +8
  • Cartho 11/01/2015

    Is this Eurogamer or MisterXmedia? Reply +2
  • In Theory: Nintendo's next-gen hardware - and the strategy behind it

  • Cartho 11/01/2015

    @Pandy
    You know what, I never knew that - I assumed it was all just mini map type stuff. That does sound quite cool actually - the ability to use the gamepad to display sticky cam stuff.

    I just wish they had more third party support. If the other big third party games that I enjoy, like Dragon Age, Mass Effect etc were to be coming out on Wii U then I'd buy one in a heartbeat - I would buy stuff like Mario Kart etc. Also a proper Pokemon game *dribble*

    I just don't want the games they do have enough to make me want to fork out for one. If it could do everything my PS4 / Xbox can do then I'd sell both and get one!
    Reply +1
  • Cartho 11/01/2015

    Even funnier is that utterly ridiculous
    While Xbox One and PlayStation 4 struggle to deliver actual next-gen gameplay concepts, Nintendo isn't afraid to push for something truly ambitious on its existing platform - the upcoming Zelda open world title looks absolutely phenomenal.
    quote is underneath a picture which isn't even a screenshot from the new Zelda at all - it's fan art made in photoshop.

    Come on Richard....
    Reply +5
  • Cartho 11/01/2015

    @Pandy
    I actually agree with him. Software IS Ninty's strongpoint. The WiiU has an absolutely killer lineup. They have an obsession with forcing gimmicky hardware onto people however.

    If you look at the best games on the Wii U - Mario Kart, Smash Bros, DK Tropical freeze, Bayonetta 2: none of them really NEED that gamepad thing at all - it's gimmicky, just like Kinect is.
    Reply +2
  • Cartho 11/01/2015

    HAHA more Leadbetter gold:

    While Xbox One and PlayStation 4 struggle to deliver actual next-gen gameplay concepts, Nintendo isn't afraid to push for something truly ambitious on its existing platform - the upcoming Zelda open world title looks absolutely phenomenal.
    New Zelda looks great. However in what way is it showcasing "next gen gameplay concepts"? From what we have seen it's an open world game. With an open world that looks very, very barren in terms of things inside it. Just endless fields with some trees and the odd wolf. Just a quick heads up Richard: Elder Scrolls Oblivion did huge open world with pretty green fields, wolves and a horse to ride on quite a few years ago.

    How is this next gen gameplay Richard? It seems like, no matter how many times they get called on it, Digital foundry in particular just keep on using this "next gen gameplay"bullshit, without ever saying what "next gen gameplay" even is.

    I mean in that quote he doesn't even say next gen gameplay. He says:

    Nintendo isn't afraid to push for something truly ambitious on its existing platform - the upcoming Zelda open world title looks absolutely phenomenal.
    No mention of why it looks phenomenal, no mention of the "next gen gameplay" which makes it look so phenomenal. Nintendo seem to be utterly immune from criticism. Sony and MS games get slammed for being "samey" and "just another..." while Nintendo get praised for making a ****ing open world game? We've been playing those for AGES Richard. Why is it "phenomenal" for Nintendo to have finally made Zelda open world, when games were going open world years ago on both Sony and MIcrosoft hardware, and on PC fora fair bit before that as well?

    How is this guy getting paid for this stuff?
    Reply +2
  • Far Cry 4's digital release won't boot for some Xbox One users

  • Cartho 06/01/2015

    Ubisoft: "Oh you need to talk to Microsoft"

    Microsoft: "Oh you need to contact Ubisoft"

    Ubisoft have had a knack for fucking things up this year. There was also that time when, for the first week of launch of BOTH AC Unity AND FC 4, you could only purchase the "gold edition" on PSN. No standard edition available during launch week for either game, forcing people to pay a silly price for a stupid season pass if they wanted to play it. What an unfortunate error for Ubisoft :S
    Reply +7
  • Digital Foundry: Hands-on with the Halo 5 beta

  • Cartho 04/01/2015

    This guy clearly doesn't understand what Halo fans want. Hardcore Halo MP fans would go insane if 343 tried to "revolutionise" the gameplay. Look at how nuts they all went when they thought there might be a simple sprint button....

    Also, PLEASE STOP THIS NEXT GEN GAMEPLAY CRAP. It's stupid, meaningless and totally arbitrary. Try and think of something more constructive to write. Mario Kart 8 was a sublime game but that didn't have anything "next gen" about its gameplay at all.
    Reply +6
  • Microsoft gives more CPU power to Xbox One developers

  • Cartho 03/01/2015

    Richard should change the title of this post to:

    Microsoft gives Xbox One devs the potential ability to maybe use some of a 7th CPU core, but that usage will randomly drop out whenever anyone says "Xbox, Record that" so most devs probably won't bother.
    That would be clearer for everyone.
    Reply +8
  • Reader's top 50 games of 2014

  • Cartho 03/01/2015

    Reading this has reminded me. Eurogamer gave Wolfenstein The New Order 6/10 and Destiny 8/10.

    That makes me deeply upset.
    Reply +8
  • Eurogamer's Game of the Year 2014

  • Cartho 03/01/2015

    I think MK8 is thoroughly deserving of this award. However it just goes to show how fickle and inconsistent the games press is. The Order gets pilloried for not being "next gen". It, and many other games, suffer repeated criticism that they are just next gen graphics with last gen gameplay. I see comments like "it's nothing we haven't seen or done before" bandied about constantly by the games press.

    Yet Mario Kart 8 is totally immune from these criticisms? There is nothing in MK8 that we haven't seen before. There is nothing "next gen" about it at all in gameplay terms (whatever that even means, no one in the games press has ever elaborated on it).

    Why is it that some games suffer from this criticism when others do not? THIS is the problem with the games press at the moment. It just seems like games journos these days randomly decide whether they like or dislike a game then pick out a load of random criticisms / things to praise from a hat and stick them together into a review.

    MK8 is the perfect example of why all of this "next gen gameplay" shite needs to be fired into the sun. MK8 is just a flipping fabulous game and it's fun. It doesn't have anything that could be considered "next gen" in its gameplay, it's just fun.

    Wolfenstein: The New Order, had no "next gen gameplay", but it was pure fun. When is the games press going to stop it with that hackneyed garbage and start writing some actually decent articles again?
    Reply +4
  • Cartho 01/01/2015

    @Number1Laing
    I started playing from release, I remember how bad it was.

    That's no excuse for Destiny to make the same mistakes. In fact, Bungie SHOULD have looked at Diablo 3, looked at its problems, and looked at how Blizzard addressed them (because they certainly did address them).

    They should have looked at what Blizzard did and thought long and hard about the game they were making.

    This having been said, I think it is extremely obvious that Destiny wasn't even a quarter of the game it was originally intended to be. It is patently obvious from doing abit of reading around that the game was massively cut back / altered in the run up to the alpha test. There is so much evidence pointing to huge scale cuts in the story and the overall scope of the game. For example there were entire cutscenes shown at E3 which never made the game. Watching those cutscenes reveals an entire story arc that is just gone. More E3 vids give more clues - there's one where they started the first story mission, where you spawn on the highway. In that demo playthrough the Bungie guys pans the camera around, looks at the forests in the distance and says "you can go there if you want to, you could just forget this mission and just go explore down there."

    Now either he was flat out lying (highly unlikely imo - what would be the point?), or Bungie intended Destiny to be a much bigger, more open world than it ended up being. Now whether they changed that because they couldn't get it running on last gen consoles or whether they simply had bitten off far more than they could chew and Activision wanted the game to be released ASAP, that's something we will likely never know.

    However it's clear that Destiny was totally butchered compared to what they were originally planning, which is sad. So it's possible that the highly repetitive, shallow endgame gearing process is a result of them just cobbling something together from the ashes of their original plan. :(
    Reply +6
  • Cartho 01/01/2015

    Opinions and all that, but this list makes me sad :( MK8 I a reasonable choice for GOTY imo, but having Destiny higher than Bayonetta 2?

    God I hate how Activision have managed to trick so many people into thinking that Destiny is a good excuse for a game.

    I adore the premise and think the core gunplay is excellent, but it's just such a hollow, repetitive experience. Diablo 3 was a similar "loot 'em up" type game, but that did loot WILDLY better than Destiny did, with a constant trickle of gear and legendaries with completely playstyle changing effects.

    The repetitive grind in Diablo is made softer by the difficulty sliders, the many different types of build and playstyle available to each character class and the randomisation of levels found in Rifts.

    By comparison, Destiny's loot is very rare - you can go hours without seeing anything even remotely useful, and frequently totally uninspiring. Yes it has some cool exotic weapons, which feel awesome because they are relatively tricky to obtain, but generally speaking all the non exotic guns are basically identical. Each weapon class has its look, feel and sound, with very little variation. There are 3 or 4 different models for each gun it seems, and even these models aren't that different. The guns themselves are basically identical, which makes getting an upgrade feels less satisfying - you unwrap a shiny new rare assault rifle, only to find that it looks, sounds and shoots in a totally identical way to your last gun, it just makes slightly bigger numbers.

    The raids are excellent, but getting there is such a monotonous grind that it makes you think "is it really worth it?" I'm all for making it challenging to reach endgame in something like this - I played WoW from Burning Crusade till the end of MoP, but that challenge needs to have some kind of goal. Destiny's approach to PvE endgame gearing up is basically just "pray you get lucky" or "grind the same boring bullet sponge filled strikes for marks". That's not a good way of doing things. WoW's best 5 man heroic dungeons (talking about Burning Crusade era here) were fun to run whilst gearing up because they had interesting bosses and zone design. It gave me a little thrill when a boss was about to die, just wondering whether he would finally drop that blue caster sword. Then the added burst of excitement when he also happened to drop an extremely rare crafting pattern for a wildly powerful cloth head piece.

    Destiny has none of that until you get into raids, but by that time you've probably had to grind the same boring crap for up to 40 hours, praying that finally you might get an armour piece that isn't shit, that has the light on it you need to level up.

    There's the potential for a classic somewhere in Destiny, but I just cannot fathom how it could be considered the second best game of the year...
    Reply +12
  • Cartho 01/01/2015

    It's tempting to think that it's earning its accolades thanks only to what's been a mediocre year for games; that it's being rewarded for not having a multi-gigabyte day one patch, for the fact its servers stood firm or for how it refused to mock its players with an infinite, relentless grind.
    Yet destiny was the second best game of the year. Ok.
    Reply +27
  • Star Citizen progress continues with Arena Commander 1.0 launch

  • Cartho 22/12/2014

    Whule I disagree with some of the business practices being employed here, you have to give them credit: there aren't many studios out there creating such wildly ambitious, uber hardcore "AAA" PC exclusives. Fully hope this lives up to their ambition. Reply +1
  • Xbox One vs PlayStation 4: Year One

  • Cartho 21/12/2014

    Richard really does seem to be going out of his way to downplay PS4's technical advantage here. This is a digital foundry article - it's meant to be about tech, not gameplay innovation.

    Why, in a tech article, is so much emphasis being placed on downplaying the difference between the tech of the two consoles? Really does seem like all DF is doing these days is fanning the flames of console wars. I wonder if this article would be like this if it was the Xbox One that had the power advantage over PS4? Richard really does his image no favours writing stuff like this, it reads like a forum post, struggling to hide the salt....
    Reply +41
  • Cartho 21/12/2014

    Oh look, another games press article citing a lack of next gen gameplay innovation. As with every single other article ever that has mentioned this ridiculous idea, not one single suggestion has been put forward as to what "next gen gameplay" might be.

    There isn't a totally "next gen gameplay" thing yet because there simply hasn't been one. We are at a point where we have thought of a hell of alot of stuff. Next gen gameplay last gen might have been assassins creed, because it was the first time console hardware could display a vast open world. PCs had been able to do that already. There has simply not been an advancement, even in the PC space, like that since. This is perfectly normal, as we continue to make technological breakthroughs, it becomes more and more difficult to make new ones.

    I see people compare this gen to previous gens in terms of visuals. I see people spouting stuff like "this gen is the worst because the graphical leap has been the smallest, it's nothing compared to going from a sega megadrive to a playstation..."

    Well no, obviously it isn't. In gens gone by we had RADICAL advances in technology. The jump from 2D to 3D was a vast technological breakthrough - we have not seen a breakthrough as significant since, so obviously the gap between last gen and current gen is going to seem small in comparison. There has simply not been a technological jump in recent years. Even if you look at the PC space, and the difference between what high end PCs can do and what consoles can do: A high end PC can run games at a higher framerate (obviously) and at higher resolution so they look sharper. They can also utilise higher grade and more advanced texture filters and support more light sources etc.

    However there really isn't one huge massive technological trick that PCs can do which consoles can't, which makes the games look vastly different and more realistic - it generally boils down to higher resolution (so sharper looking) and higher frame rate.

    When we went from the OG Xbox to the 360, and PS2 to PS3 we had a big technological jump in lighting and shader technology. Direct X 9 offered alot of extremely powerful graphical features which previous versions had not. This was a big difference between PS2 and PS3 for example - the latter had access to much more powerful lighting technologies that the PS2 simply didn't have. It wasn't like it just did everything the same but at a higher res. There hasn't really been a huge innovation like that this gen. There have been advances, such as the gradual development of physically based rendering (which is still kind of in its infancy in terms of usage) and full realtime global illumination. However these effects are much more of a subtle improvement if you compare them to, say, going from 2D to 3D.
    Reply +10
  • Judge allows lawsuit over Killzone Shadow Fall's 1080p graphics to proceed

  • Cartho 20/12/2014

    I find it hilarious that this guy spotted immediately that the graphics were less than full native (in his view) 1080p as soon as he got the game home... Yet it took extremely deep analysis by Digital Foundry, using very high end testing and capturing equipment, and several weeks (or was it even months?) after release to spot what GG had done.

    This just reeks of a blatant and pathetic attempt to make money by this guy. I mean he was seeking 5 MILLION DOLLARS in "damages". DAMAGES? In what way was he "damaged" by this? I find it absolutely inexcusable that the judge didn't take one look at this and throw it out. If Sony win this case (they almost certainly will) then they should file a private prosecution or something for wasting everybody's time.

    The simple fact is, the game does output a 1080p image. It uses a clever rendering trick to achieve this. As GG themselves said, many other games also use similar tricks such as lower res occlusion etc while still claiming 1080p.

    One of this guy's arguments is that it says ON THE BOX that the game is 1080p. Erm, I've just looked and it doesn't. The ONLY mention on the box of 1080p is that bit where it says that it supports up to 1080p TVs.... Pretty much all games have that. Including pretty much all last gen games. Is he planning to sue the entire games industry? The fact that he's using such factually inaccurate arguments like this just shows the kind of person we are dealing with here. I hope he has alot of cash, because if he loses this case then the legal fees are going to be MASSIVE.
    Reply +4