CaimDark Comments

Page 1 of 2

  • Ni No Kuni has now shipped 1.1m copies

  • CaimDark 07/03/2014

    Yay! More! Reply +1
  • Risen 3 announced for PC, PS3, Xbox 360, due August

  • CaimDark 25/02/2014

    Saying that Black Forest "hasn't amounted to much" is rather harsh. They are less than two years old and already released the well received (and rather excelent in my opinion) Giana Sisters: Twisted Dreams. Reply +12
  • Down the replay rabbit hole

  • CaimDark 24/02/2014

    After all, Peter Jackson only needed nine hours to tell the whole Lord of the Rings. How many game narratives can honestly say they even get out of the Shire in that amount of time?
    Ouch, this is possibly the most pointless comparison I've seen this year, and that's saying a lot.
    Reply +1
  • CaimDark 24/02/2014

    This is a strange one, "highly replayable narrative-driven games" almost sound like an oxymoron to me, and I don't see how it could possibly work. Then again, maybe that challenge is part of the draw for a creative type like Levine, so if that's what he wants to try, more power to him. Reply 0
  • Donkey Kong Country: Tropical Freeze review

  • CaimDark 17/02/2014

    And then there's me. I've played Nintendo games all my life, and while I enjoyed DKC Tropical Freeze, I can't help feeling saddened by it at the same time. DKC is becoming another Nintendo series where quality grows and importance shrinks with each faithful new instalment. Not all Nintendo's franchises have fallen into this pattern, but games like Tropical Freeze make me wonder whether they all eventually will, turning up to be damned by praise that appears fainter with every passing chapter.

    I'm confused.
    Reply +7
  • Should BioWare give up romances?

  • CaimDark 23/01/2014

    He knows there will be a day when the Dragon Age: Inquisition romances are out of the bag, and he knows not everyone will be happy, and that some fingers will be pointed and accusations hurled.

    "Yes, at that time, the conversation of why we even bother certainly can and will come up within the team."

    I would hope finger pointing, accusations and not everyone being happy doesn't cause them to stop making the things they like to make and, by his own admission, believe they are good at.

    If making everyone happy and avoiding any accusations are the goal, they might as well close up shop altogether.
    Reply +2
  • Microsoft warns Xbox One owners about backwards compatibility prank

  • CaimDark 09/12/2013

    Man, you'd really have to be an idiot to try this. Sure, I'm not a fan of Microsoft either, but to think the Xbone is compatible with 360 games and Microsoft simply chose to lock that feature because they are big meanies, please. Reply +2
  • It's decided: Torment Numenera will be turn-based

  • CaimDark 09/12/2013

    Why can't the game have both? "The solution may sound ideal," Saunders explained, "but it wouldn't really give anyone what they really want.

    If only more developers understood this simple truth instead of trying to be all things to all people.
    Reply +2
  • Ken Levine defends BioShock Infinite: Burial at Sea Episode 1's length

  • CaimDark 11/11/2013

    I don't buy the notion that quality/quantity is an either/or proposition, I like quality AND quantity, thank you very much. I respect Levine's choice (even if his movie comparison was, to put it mildly, ridiculous), and the last thing I'd want is for him to pad out the game unnecessarily to reach an arbitrary length.

    All the same, I also respect my decision not to pay $15 for 2-hour games. I just don't, period. Heck, these days I get most AAA games for less than that. I absolutely loved Bioshock Infinite, I was utterly amazed from start to finish and I'm really looking forward to take Booker and Elizabeth on a trip to Rapture. However, I paid $10 for the whole game and there's no way in hell I'm paying $15 for a two-hour DLC, but I'll be more than happy to play them when the two episodes are out and I can get them both for $10, or maybe even $15 since I like Bioshock so much.

    Do you also don't like paying top dollar for games or DLC that are too short? Then don't. It's as simple as that.
    Reply +9
  • How to Play Video Games: A Women's Guide

  • CaimDark 11/10/2013

    Is it just me, or "How to Play Video Games: A Women's Guide
    Ellie Gibson explains what all the buttons do" sounds awfully sexist?
    Reply 0
  • Nintendo announces three new Wii U hardware bundles

  • CaimDark 10/10/2013

    "The Nintendo Store lists the Wii U Mario & Luigi Premium Pack for 249.99"

    "Nintendo doesn't set recommended retail prices of its products in Europe"

    At first I wondered why Nintendo was setting up its own European store, it's not like they'll make mad bank with it, if at all, but on second thought, it makes perfect sense. I don't think Nintendo is expecting to make a ton of money from this store, I think the main goal is to set a price standard for other stores to follow.
    Reply +3
  • Female soldiers in Warface are unrealistic and sexualised because community wanted it

  • CaimDark 09/10/2013

    It's lovely to see some in the press fuming because Crytek listened to their players and not to them. Reply 0
  • UK chart: FIFA 14 sales down on last year's FIFA 13 by 24%

  • CaimDark 30/09/2013

    Possibly due to people getting tired of buying the same game over and over again, year after year after year.

    Who am I kidding, GTA V and next-gen are the most likely culprits.
    Reply +1
  • "Too many loopholes" prompt Ouya Free the Games Fund rule change

  • CaimDark 19/09/2013

    From what I understood, developers are allowed to build a pc version at the ssme time, but only launch it after the exclusivity period ends. Otherwise it defeats the purpose. Reply 0
  • Streaming issues hit PSN digital version of Grand Theft Auto 5

  • CaimDark 19/09/2013

    Aren't we glad to be ridden of those pesky discs? Oh wait... Reply +1
  • Whore of the Orient branded a "disgrace to Chinese culture"

  • CaimDark 02/09/2013

    It's lovely how many commenters barely read and assume the offended dude is a Chinese official. Reply 0
  • CaimDark 02/09/2013

    When I read the title, I thought China was the one going ballistic over the game, but it's an Australian councilman? And he wants to stop production of the game? Last I checked, Australia was a democracy.

    Oh, and I loved the bit about him being a "self confessed", as if it's something to be ashamed of.
    Reply +2
  • Rayman Legends outsells Origins week one by 20 per cent in UK chart

  • CaimDark 02/09/2013

    I'll be damned, the Wii U SKU is the best selling one. Hopefully we'll see more third parties doing well on the Wii U going forward. Reply +8
  • CaimDark 02/09/2013

    @7M7 the legitimate reason is simply that they don't have access to the digital data. Reply +1
  • Cancelled $123K Kickstarter board game finds new publisher

  • CaimDark 06/08/2013

    Interesting. The original creators clearly had a lot more ambition than knowledge, now it sounds like the game is in the good hands of a company with more of the latter and less of the former. Reply +1
  • Square Enix confirms next-gen Tomb Raider sequel

  • CaimDark 01/08/2013

    This is so weird. They were unhappy with 4 million sales, but they chose next-gen for the sequel, meaning even more development costs and a fraction of the current install base? Reply +10
  • Shigeru Miyamoto can't save all his own Pikmin

  • CaimDark 30/07/2013

    Nintendo games have the most potential for great DLC that doesn't come at the expense of the core game, i.e isn't simply part of the core game chopped off and sold as "extra". Nintendo is very careful about DLC, as they are about most things, but they are obviously aware of it, and have already started to embrace them. DLC is likely to play a greater part in their games going forward, but if they keep their current philosophy of designing the best game they can first, and than seeing how it can benefit from DLC, as opposed to the usual practice of bending the entire game design to the goal of selling as much DLC as possible, it could be great for gamers. Reply +22
  • GAME pulls mention of SNES emulator from its Ouya advertising

  • CaimDark 04/07/2013

    Emulation software may be a legal grey area, but the games themselves are not. OUYA is really going all out on the emulation advertising, I wouldn't be surprised to see a Nintendo lawsuit down the road. Reply +4
  • Ubisoft boss talks Rayman Legends delay: "Wii U was not going to sell enough"

  • CaimDark 19/06/2013

    He is correct, but that doesn't prevent him from releasing the goddamn finished game in February, and releasing on other platforms once they were done. And Ubi may yet regret that decision. In February, they would have released the game to 3 million Wii U owners starving for ANYTHING to play on their shiny new system. In September, the situation will be quite different, not least of which because of Pikmin 3. And all that demand they heard from PS3/360 owners saying they wanted the game? By then GTA V will have all their attention. Reply +6
  • Nintendo UK not ditching Wii U Basic model despite GameStop withdrawal

  • CaimDark 05/06/2013

    Most people are missing the point of the basic model. It's not surprising it exists, it's surprising (amazing really) that some actually buy it. Nintendo has absolutely no intention of selling many basic models, they want to push the higher-margin premium. The basic is just a marketing ploy so they can advertise the system as "$299". After the price cut, even if they let the basic languish for all practicals purposes, it will still exist so they can splatter a more attractive price tag on TV. Reply 0
  • Grand Theft Auto 5 expected to sell 18 million copies in its first year - report

  • CaimDark 31/05/2013

    I can already imagine the headlines a year from now: "Underperforming GTA V shifts 16.5 million copies, Take-Two to reevaluate it's business model after disappointing sales" Reply +1
  • Saturday Soapbox: IP Freely?

  • CaimDark 18/05/2013

    Nice reading, and that indeed sucks, but what solution do you propose for AAA games? The economics involved makes potential solutions harder to find than in the comics industry. Would you invest 50 million dollars of your own money on something you don't even own? I wouldn't, and a company can hardly be expected to. Perhaps fairer royalty arrangements where creators get a share of future profits, but ownership will always remain with those who control the money. Reply +2
  • Former THQ president reveals Metro dev's terrible work conditions

  • CaimDark 16/05/2013

    Now I want to pay full price for Metro just to support those awesome developers. With an attitude like that, I'm sure they'll fly even higher. Reply +2
  • Shadow of the Eternals developer Precursor Games on its origins

  • CaimDark 16/05/2013

    You know you're in trouble when you have to explain your new company is not a front. Reply +3
  • UK chart: Dead Island: Riptide top for third week

  • CaimDark 13/05/2013

    I hadn't seen a 3Ds game in the shooter-centric UK charts for years, now there have been 2 or 3 for weeks. If 3DS sales aren't getting a boost in the west this year with all these releases and a lot more to come, I don't know what else Nintendo could possibly do. Reply 0
  • SNES classic Super Metroid just 30p on Wii U eShop

  • CaimDark 13/05/2013

    7.99/5.49? In any other world I'd be sure this is a typo, but this being Nintendo, I can't be sure. Reply +2
  • Ouya launch delayed a few weeks as another $15 million is raised

  • CaimDark 09/05/2013

    @FireMonkey That's exactly what I thought. Lately, specialized game websites have been lamenting the spread of adblock, but their writers must be handsomely paid if they see 100 as impulse buy! Reply +2
  • Wii U to miss out on 15 EA games using Frostbite Engine 3

  • CaimDark 09/05/2013

    That's a ludicrous excuse. Won't those games be on PS3/360? Remember the "unprecedented partnership" announced at E3 2011? Then nothing at E3 2012, and rumors started flying around the unprecedented partnership became precedented bickering because of disagreements over Origin? The Origin stuff makes sense, considering EA pulled support way before the console was even out. It certainly makes a lot more sense than this. Reply 0
  • Raymond: Splinter Cell popularity held back by its complexity

  • CaimDark 23/04/2013

    By default, though, Splinter Cell: Blacklist offers a more "fluid, modern play-style", Raymond explained, which helps Fisher navigate the 3D environments without the need for as much interaction on the part of the player.

    "You can climb up, do 3D navigation and jump over things without thinking too much or pressing buttons," Raymond said.

    "Sam does it automatically. The Killing in Motion, being able to Mark and Execute while moving through the map, makes it much more accessible to more of an action gamer."

    See that, you dumb non-thinking modern action gamers? Ubisoft heard your demands! Introducing Splinter Cell: Blacklist, a game so modern it almost plays itself, demanding little to no interaction or button pressing. Should you wish to, you can even boot up the game when you wake up, let Sam Fisher do his thing while you go about your day, and come back in the evening to enjoy all those sweet, sweet achievements Sam got for you!!!!

    Seriously though, What the hell? Raymond has a point that, up to Double Agent, it was a somewhat "thinking game", but Conviction was absolutely not "unforgiving" or "mental" in any way whatsoever. As in, none at all. I just blasted through the whole thing, rarely dying, and rarely stopping to think. If they feel a "modern" game needs to be more accessible than that, and their answer is "not as much interaction on the part of the player" (silly me, I thought interaction was the whole point of playing games), I can only imagine the game will play itself. And when it fails to push Assassin's Creed-like numbers, they will either axe the franchise or, what, sell the next Splinter Cell "pre-completed"?
    Reply +15
  • Saturday Soapbox: The high cost of free-to-play

  • CaimDark 13/04/2013

    @Repsode Agreed. It's startling how often we see articles about "embracing change" in gaming, and it's as if it's not even questioned if things will be better, just as long as it's change.

    I always remember John Marston's quote: "change is only good if it makes things better". Game writers would do well to remember that.
    Reply +6
  • CaimDark 13/04/2013

    Nice article. Fortunately, I'm slightly more optimistic. Clash of Titans, like Angry Birds or Minecraft, is an outlier, it's not a standard. In fact, the vast majority of mobile and F2P games struggle, and audiences may be easy to bamboozle, but they are also easy to bore.

    Like all other "madness of crowds", F2P right now looks like a sure path to infinite riches, until it suddenly isn't. Zynga went from "the future" to "the next THQ?" in just a few months, as players closed their wallets almost as quickly as the Dutch realize a tulip is just a goddamn flower.

    Al things considered, while I share the author's apprehension about games becoming little more than disguised payment machines, I'm also optimistic the traditional model will survive and, in the right hands, even thrive.
    Reply +4
  • Splinter Cell: Blacklist finally confirmed for Wii U

  • CaimDark 10/04/2013

    @geox30 Of course he hasn't. And he doesn't know the meaning of the word "asymmetrical" either. Reply +4
  • CaimDark 10/04/2013

    Fall 2013 will, mercifully, look nothing like Spring 2013 for the Wii U. Some people keep repeating (wishing?) the Wii U will have no support out of sheer inertia, but if you stop to look around for a bit, it turns out most major non-EA fall releases are on Wii U, and it will have strong first-party/exclusive games to boot. Reply +1
  • Next Xbox won't be backwards-compatible, report says

  • CaimDark 09/04/2013

    I wonder when, or even if, Nintendo will wake up. The competition is handing them all the cards for a strong marketing campaign: backwards compatibility, free online, no always-on DRM. These will all be Wii U selling points when Xbox3/PS4 come out... if Nintendo bothers to tell anyone about it, that is. Reply +14
  • Saturday Soapbox: The high cost of high standards

  • CaimDark 07/04/2013

    @Machiavellian oh yeah, people love to say they don't care about graphics. Maybe that makes them feel sophisticated, but it's complete bull. When push comes to shove, the fancy AAA games with beautiful visuals are the ones most people buy. Reply 0
  • CaimDark 07/04/2013

    "They're the flailings of one that got too big too quickly and needs to take incredible care to avoid going down a slippery slope."

    This. I keep hearing how the industry is far from its 2008 peak, as if that's a great tragedy. It sure it is for the people working in it, but from the gamer's perspective, I think that a big contraction may be a good thing. I remember playing tons of great games in, say, 2004 or 2000. If the industry contracts to those levels, publishers will have no choice but to finally bring their budgets and expectations down earth, and we'll be all the better for it.

    Remember how the first Gears of War cost 10 million dollars? And it's a good looking game. Gears of War reportedly cost many times that amount, and for what? It looks a bit better and maybe it's a bit longer, but that's it, nothing to justify a ballooning budget.

    Or The Witcher 2. A massive game that's one of the most beautiful of the generation, reportedly cost around 30 million, a reasonable budget for a game of that scope. These games and plenty others show it is quite possible to make high-quality, good looking big AAA games without being disappointed by 3.4 million sales in 4 weeks, and if the industry won't accept that unless it's dragged kicked and screaming back to reality, so be it.
    Reply +1
  • Nintendo apologises about lack of Monster Hunter 3 Ultimate stock

  • CaimDark 05/04/2013 has both versions in stock, and has the 3DS one.

    In any case, Nintendo has been doing a lot of apologizing lately, they would do well to start apologizing less and getting things right more. Like, say, not hiking Eshop prices to ridiculous levels so people can actually use it.
    Reply +3
  • Microsoft creative director dismisses "drama" around always-online consoles

  • CaimDark 05/04/2013

    I'd love it if all the rumors turned out to be true and Microsoft really went for an always-on console. Then it will finally have to leave the console space to companies who actually care about games (and gamers), and this jerk will be "dealing with" unemployment.

    What a beautiful thought!
    Reply +9
  • CaimDark 05/04/2013

    Then by all means, Microsoft, get with the times and bring on your always-online console. And see how well that goes when you are the only one. Reply +2
  • Divinity: Original Sin could be the most polished project ever on Kickstarter

  • CaimDark 03/04/2013

    Normally, I'd be all over this Kickstarter, but I'm already backing 4. I have to draw the line somewhere. Reply +3
  • David Hayter, the voice of Solid Snake, waves goodbye to Metal Gear

  • CaimDark 02/04/2013

    How can you NOT ask that guy to voice Snake? It feels almost... evil. Reply 0
  • UK chart: Tomb Raider biggest launch of the year so far

  • CaimDark 11/03/2013

    So quality still matters, heh? good to know. Reply +2
  • Danish TV channel sorry for using Assassin's Creed screenshot to illustrate Syria news report

  • CaimDark 11/03/2013

    Say what you want about Assassin's Creed, being mistaken for a real life photo surely makes its creators beam with pride. Reply +9
  • SimCity launch debacle: EA admits it was "dumb", says sorry with a free game

  • CaimDark 09/03/2013

    Did they admit the always-on bs was dumb and are preparing to patch in an offline mode?

    No? Okay, moving on.

    Notice the "solid hit" bit after their "admission of guilt". Translation: you suckers whine and whine but we get your money anyways, so we really couldn't care less.
    Reply +19
  • Miyamoto says adding NFC integration to Wii U is a greater priority than dual GamePad support

  • CaimDark 06/03/2013

    He's right. Dual Gamepad support is welcome and all, but last face it, very few people will spend $100+ for it. Reply +3