BremXJones Comments

Page 1 of 13

  • The Boy Who Stole Half-Life 2

  • BremXJones 21/02/2011

    Christ! As the article says, HL2 was costing a million a month to develop. Let's assume recoding the game to re-secure the source was revealed just took a month delay. That's a million he cost Valve. If it took a week, just under a quarter of a million.



    To be honest, if you fucked me over for 100 quid, I'd do far worse.



    KG
    Reply +7
  • BremXJones 21/02/2011

    As awesome as the story is, for those who are tutting at Valve, it's worth remembering this wasn't a finished game leak. It was a source code leak. In other words, doing it meant Valve had to go back and change it so it couldn't just be hacked apart when it was released for whatever messed up purposes. We can argue whether or not leaks effect sales, but source code leaks certainly increase costs.



    KG
    Reply +23
  • Games of 2010: Robot Unicorn Attack

  • BremXJones 30/12/2010

    I believe it was in a defence of Max Payne. Wasn't the feature about stuff which some people thought was over-rated? Or was it a Top 100 or something?



    Anyway, it nagged at me* ever since, because it's too good a line to nail forever to Max Payne**, so I figure I can use it again. It's been a decade, after all, and fits Robot Unicorn Attack better anyway.



    KG



    *No pun intended.

    **Which I dug lot, but it was a VERY GOOD LINE.
    Reply +4
  • Doctor Who: The Adventure Games - City of the Daleks

  • BremXJones 22/04/2010

    Fogheart: With that date, you're far from the first. But certainly not the last.



    No, definitely not.



    When I interviewed her, I manfully resisted asking her "DO YOU REALISE YOU'VE RUINED MY LIFE?".



    Because she is very, very pretty.



    KG
    Reply +10
  • Frozen Synapse

  • BremXJones 20/04/2010

    You get 2 copies if you pre-order, as stated. So it's really 8.50. Pair up.



    KG
    Reply +6
  • BremXJones 20/04/2010

    It's worth noting that in the standard mode, the sides are symmetrical. As in, you both get the same load out.



    (It's a little different in capture at the moment, but the bidding mechanism sort of turns that into actual game)
    Reply 0
  • Games of 2009: Dragon Age: Origins

  • BremXJones 01/01/2010

    At least Dragon Age wasn't sexist though, eh?



    KG
    Reply +2
  • Darkfall Online

  • BremXJones 17/07/2009

    For the record, I love Mount & Blade.



    KG
    Reply +9
  • BremXJones 17/07/2009

    I wish I had a pair of new shoes :(



    KG
    Reply +23
  • BremXJones 17/07/2009

    Mingster: I'm playing the PC one.



    KG
    Reply +6
  • Retrospective: Earth Defence Force 2017

  • BremXJones 07/06/2009

    EDF! EDF! EDF! EDF!



    KG
    Reply 0
  • The Sims 3

  • BremXJones 18/05/2009

    Jonny5Alive7: Yeah, I'd think it was the preview version. That said, it did go gold a couple of days ago - which means it *could* be the final one.



    LeChuckie: You can't officially date people, but you can totally have as many affairs as you like. Playing my date-10-people game, I was regularly setting up the next few while dating another. And getting slapped for it.



    KG
    Reply 0
  • BremXJones 18/05/2009

    Yeah. Hopefully the online sharing stuff they've got built into the game will encourage people to actually buy it.



    KG
    Reply 0
  • Plants vs. Zombies

  • BremXJones 05/05/2009

    Bobsuncle: But it totally *is* better than MGS4.



    KG
    Reply +3
  • Drakensang: The Dark Eye

  • BremXJones 08/04/2009

    Re: Stealth Girlfriend. I was totally writing that thinking of you guys.



    KG
    Reply +1
  • The Path

  • BremXJones 06/04/2009

    darleysam: The bit you're annoyed with is basically just it being Little Red Riding Hood the game, man. It's the starting point.



    I only now realise you haven't played it - I thought by your specificity of problems you were talking about experience rather than a generalised annoyance of stuff.



    KG
    Reply +1
  • BremXJones 06/04/2009

    I really think that would have undermined the artistic effect. If you don't get that someone quoting some of the most famous disobeyed instructions of all time means, that's a real deep level of cultural illiteracy. It's putting you in a garden of Eden game and giving the DO NOT EAT THE APPLE command, y'know?



    KG
    Reply +1
  • BremXJones 06/04/2009

    darleysam: Oh, c'mon. Expecting a little cultural knowledge from the gamer is fine. "Stay on the path" is what Red Riding Hood didn't do, despite being told to. In fact, if you do obey the rules without *understanding* the rules you *have* failed one of the game's few actual puzzles.



    (And I think through basic human messing around, you end up going off the path on first try too, even without the cultural allusion)



    KG
    Reply +1
  • BremXJones 06/04/2009

    Tiger: It is linear as you play it is the point.



    KG
    Reply 0
  • BremXJones 06/04/2009

    You know, when I read that line, I actually had a little shiver.



    Don't do it! You'll probably die for real.



    KG
    Reply 0
  • BremXJones 06/04/2009

    Thanks. I'll say this much - it was a tricky one, y'know?



    KG
    Reply +2
  • BremXJones 06/04/2009

    Oceanclub: I find it works best if you play a girl at a time. Maybe two.



    KG
    Reply +1
  • BremXJones 06/04/2009

    $10.



    KG
    Reply 0
  • Project: Aftermath

  • BremXJones 16/03/2009

    mal_reed: Thanks for taking the review philosophically. Add "Takes bad reviews well" to the many other things you guys are doing which I wish many other developers would try.



    KG
    Reply 0
  • BremXJones 16/03/2009

    Tzetrik: Functional at best.



    KG
    Reply 0
  • BremXJones 16/03/2009

    I don't think anyone's ever suggested I was credible.



    KG
    Reply 0
  • BremXJones 16/03/2009

    There is nothing stealth about my GF references.



    KG
    Reply 0
  • The Sims 3

  • BremXJones 14/03/2009

    Correcting someone's spelling and grammar on the internet is rude behaviour. It's a cheap attempt to make yourself appear smarter than the person you're disagreeing with.



    Be nice.



    KG
    Reply 0
  • BremXJones 13/03/2009

    Buztafen: I'm pleased that one worked for you. It was the product of staring at the screenshot and thinking... what? What on earth can I write here? WHAT ON EARTH CAN I WRITE HERE?



    Hysteria is the best of muses.



    KG
    Reply 0
  • Empire: Total War

  • BremXJones 03/03/2009

    Ergates_Antius: I believe just Medieval 2 was made by the Australian team. All others were by the UK one.



    KG
    Reply 0
  • BremXJones 28/02/2009

    In passing, it's worth noting that the team who made Empire: Total War are a different team from the one who made Medieval II. The last game this team made was Rome. The Medieval team were CA's Australian wing.



    KG
    Reply 0
  • BremXJones 27/02/2009

    It's not ON the coast though, which is what I was trying to get at. Not very well.



    KG
    Reply 0
  • BremXJones 27/02/2009

    I knew making that Glasgow gag in a caption without further elaboration would be a bad idea.



    KG
    Reply 0
  • Halo Wars

  • BremXJones 21/02/2009

    To be fair to Bungie, they've always been open about the sci-fi that inspired them. For that first Halo cover I mentioned earlier in the thread they were mutually gushing over Banks even then.



    KG
    Reply 0
  • BremXJones 21/02/2009

    Heh. What an awesome typo!



    It came out.



    KG
    Reply 0
  • BremXJones 21/02/2009

    Azazel: I think Use of Weapons is the one which hit me hardest when I read it. I suspect there may be a bit of being a certain age - I read it when I came out, so was in my mid-teens - but it took my legs off. Liked Player of Games a lot too.



    KG
    Reply 0
  • BremXJones 20/02/2009

    groovychainsaw: Halo's first magazine cover, for the record. Also the lowest selling mag of the year. Was still on the stands when Microsoft had announced buying Bungie out. Ah, those were the days. The very annoying days.



    (I've reviewed Halo and Halo 3 over the years too)



    KG
    Reply 0
  • Editor's blog: Editorial vs. Advertising

  • BremXJones 16/01/2009

    ""Do you still get an advertising "hit" when the reader has ad-blocking turned on in their browser?" "



    No, websites don't.



    KG
    Reply 0
  • AC/DC Live: Rock Band

  • BremXJones 06/01/2009

    I haven't timed Jailbreak, but it is phenomenally long.



    KG
    Reply 0
  • BremXJones 06/01/2009

    You buy a whole album you get them at a discounted price from buying it individually, basically. You're not buying them track for track.



    KG
    Reply +1
  • Eurogamer's Top 50 Games of 2008: 10-1

  • BremXJones 30/12/2008

    BOFH_UK: "I wonder if it's one of those games that people like but not enough to quite make it into their top ten lists?"



    I suspect it's this, though I admit I didn't play it.



    KG
    Reply 0
  • BremXJones 30/12/2008

    KingOfMyCastle: "I'm going to burn some of Keiron's comics."



    Eeek!



    KG
    Reply 0
  • Eurogamer's Top 50 Games of 2008: 40-31

  • BremXJones 30/12/2008

    Chrome: I'd agree that your reading of the Costello quote is a lot something I can get behind - all art forms have their interesting aspects and do different things, etc*. But he really means it's impossible to translate or describe the pleasures of one art form into another - though I think that's pushing it further than he meant. He specifically meant that some artforms are untranslatable into one another. Music to writing and Architecture to dancing are examples of ones he thinks equally ludicrous. You can't say anything meaningful about architecture by dance. Similarly, people who write about music are wasting their time.



    Equally, totally get that you find narrative more likely to capture your attention, for longer, more than music. I think it's probably the same for me - music may have intensity, but it's for shorter periods at a time. Being lost in music for - say - a couple of hours is really rare.



    (Though on that scale, I find it interesting to think about games - I think a game's kept me totally in a world far longer than any film. I think of days lost to Civ, without even thinking of going to the toilet. That's amazing, y'know?)



    Regarding your reading... well, I get what you're saying, but it's not as if Theatre was a new art form then, and I'm not entirely sure by "condition" he meant "social acceptance". I'll accept maybe he is. But I think my reading still has some worth - all arts really are trying to get to that magic moment of emotional movement which music manages by its very nature. They may do totally different thing, but the urge to *move* is what it's all about. We're almost certainly wired for human empathy - which is what narrative relies on - but it's something that makes more *sense* than how music moves us. MacBeth is tragic because of reasons we can express. Sigur Ros isn't. There's a magic there, and all art is reaching towards that magic.



    That's what I meant, anyway. I think it's an interesting thing to think of - and I think that Audiosurf being *about* that magical connection to music made it a little like a poem to the power of music. Or maybe it's more like a picture frame or something? Or a Gallery? I could argue 'em all, I suspect.



    Audiosurf: Pretty Neat, basically.



    KG



    *I mean, there's a reason why I'm a games journalist. If I thought music intrinsically better than games, I'd be writing about music, y'know?
    Reply 0
  • BremXJones 29/12/2008

    Comments threads can be amazing sometimes, y'know?



    I actually flicked through the piece in the Economist in the station when travelling - function of music being one of the things I tend to think about. Before I read anything, I flicked to the final paragraph to make sure it said "But really, no-one knows..." to make sure it wasn't actually something really big I hadn't heard yet. It isn't, but it's a good overview of music and evolution...



    For those who are interested:

    http://www.economist.com/printedition/di...


    Chrome: I think you're wrong, and there's nothing in that article which says otherwise. Music is *inherently* sad or happy - as in, they are happy or sad to most humans*. Certain chord changes have specific effects on the human mind. Diminished Sixths or whatever they were called weren't banned in medieval times due to the social history of them - they were banned because they sounded freaky. Faster and slower rhythms change the heartbeat, etc. We learn to manipulate these effects. We do not create these effects from society.



    Are there elements of music which are signifiers which we learn to create an emotional response to (I mean, anything with language in it is a signifier) but generally speaking you hear a song and it works on something in the brain directly. The question of *how* and *why* it does that is the big evolutionary issue, y'know?



    Do we learn it? Yes. Totally. But we are learning something which works on the human mind, at its core, for no reason. By comparison, we tell a story about a tragic happening, people feel sad - but they feel sad through human empathy. If we sing a sad song - then they feel sad for *no reason at all*.



    You've misunderstood Costello, by the way. He actually supports my position. He's saying that you can't explain music's effect and people trying to do so are just acting in a ridiculous and useless manner. To be honest, it's a wanky quote I disagree with in the way he meant it - he pulled it out to just dismiss critics. It's kind of a music journalist "thing" to work out fun ripostes to the line.



    KG



    *People with Amusia are the interesting exceptions. Music is just random noises to them. They can never learn it, and never feel its effect.
    Reply 0
  • BremXJones 28/12/2008

    Chromeyellow: I'm not misquoting it unless I put quotation marks around it. I'm just paraphrasing it badly* - and my whole paraphrasing (i.e. Not just the bit you misquote) says the same thing as the quotation. Or at least, that's my reading of it - as in, all other arts aspire to be music because music's nature moves in a way without direct signifiers. Music can be tragic without creating a tragic plot for us to buy into, etc.



    Worth noting to everyone else that I didn't actually say anything about games being art in my audiosurf thoughts. I was saying Audiosurf is about how awesome the art of music is. It's something that exists to glorify music, and does a pretty good job of it.



    Though re-reading the paragraph, I wish I'd said "line" rather than "saying". It's not a saying.



    KG



    *Which I'll happily cop too. If I wanted to quote it, I'd have googled it, y'know?
    Reply 0
  • Grand Theft Auto IV

  • BremXJones 01/12/2008

    You know, I swore there were on the 360 version too...



    KG
    Reply 0
  • BremXJones 01/12/2008

    Re: That bit about over-estimate. While rescuing a typo, Tom edited my original paragraph and accidentally reversed its meaning half-way through. It should be fixed now.



    KG
    Reply 0
  • BremXJones 01/12/2008

    hahayou: "Would this reviewer have given it a 9 on console too? "



    Yeah, I think so. It's a high nine either way. Marking is an art not a science and all.



    KG
    Reply 0
  • King's Bounty: The Legend

  • BremXJones 28/11/2008

    From some of the key members of the team of Space Rangers 2, 9/10 awesome PC Game fans.



    Actually, while I'm here, Alec Meer writes about some of the inspired lunacy in King's Bounty.

    http://www.rockpapershotgun.com/2008/10/...


    POOR ZOMBIE WIFE.



    KG
    Reply 0
  • Left 4 Dead

  • BremXJones 19/11/2008

    To stress something I said in the review - really, you need to play the Versus mode before you can make a call on how long it'll last you.



    KG
    Reply 0