Brave27heart Comments

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  • This War of Mine: The Little Ones review

  • Brave27heart 28/01/2016

    @jamyskis1981

    I get what you're saying, but for me I find it's entirely possible to envisage the situation my characters on screen are in being a situation that other, real work people find themselves in every day. From that perspective I can empathise and feel for them.

    It's a further extension of watching a film. You suspend the reality that the people in front of you are actually actors and believe in the characters. Doing that with a bunch of pixels is harder, but not impossible.

    But I am a psychotherapist, and empathy is a skill I've spent a lot of time honing, so I too am curious as to other peoples experiences.
    Reply +1
  • Aviary Attorney review

  • Brave27heart 21/01/2016

    These puns are just flying over my head...

    It's another game on PC that I'd really like to play. I'm not saying I regret my choice of a PS4, its just a bit hawkward sometimes.
    Reply +3
  • Here's everything in Xbox One's February system update

  • Brave27heart 19/01/2016

    Speaking as a rabbid Sony fanboy, I have to say MS do a good job of listening to feedback and implementing it into their updates, on a frequent basis too. They're really starting to come good.

    Of course now this means I have to feel insecure about my console of choice (and as an extension insecure about myself) and to make up for that I'm going to show you this 40 minute powerpoint presentation comparing resolution figures for the two consoles and listing all the exclusives for the PS4, while conveniently forgetting the definitions of the words "Opinion" and "Fact". And throwing insults around about peoples mums.
    Reply +41
  • Alexis Kennedy on: Gravity

  • Brave27heart 16/01/2016

    What would bloodborne feel like if every swing stopped dead when it hit an enemy? Or call of duty of there was no crosshair, just a jumble of pressing shoulder buttons like QWOP trying to line up a gun in such a way that you think might be aiming accurately.

    Sure it might not ultimately be fun long term, but I'd sure like to play it.
    Reply +2
  • Call of Duty maker sued by family of Angolan rebel leader

  • Brave27heart 14/01/2016

    Surely the issue here is not being portrayed as a half wit barbarian in a call of duty game but actually being portrayed in a call of duty game at all? God knows I wouldn't want to be associated with such dross... Reply 0
  • Oculus Rift costs 500

  • Brave27heart 06/01/2016

    @DX12

    So because Microsoft haven't got into it that means they know something we don't and are smart to stay out of it. Microsoft can smell money can they?

    Go sit in the corner with Kinnect.
    Reply +9
  • Games of 2015 no. 4: Rocket League

  • Brave27heart 31/12/2015

    @Ep1cN3ss1e

    Poor control scheme??

    Er...it's analogue stick to steer, a button for forward, a button for backwards, one for jumping and one for boost.

    How exactly is that poor? I mean they're mapped to logical buttons too. It's not like the accelerate is mapped to the touch pad, jump is the share button, reverse and boost are mapped to the right trigger depending on how far you press it down. It's as simple and as easy to pick up as almost any game this year.
    Reply +1
  • Final Fantasy 7 remake will feature full voice-acting

  • Brave27heart 22/12/2015

    There does need to be one fundamental change to the voice acting from what we've seen so far I think, specifically the script:

    Wedge: "You're doing this to save the planet, like us"
    Cloud: "Not interested"

    Needs changing to:

    Wedge: "You're doing this to save the planet, like us"
    Cloud: "What the flock happened to your voice? Since when did Avalanche take on 11 year old boys whose voice hasn't broken? I thought I was signing up to fight soldiers not run a kindergarten."
    Reply 0
  • Brave27heart 22/12/2015

    @roguepope

    Genuine question - can you point out where they say they're removing mini games and exploration? Because I haven't heard anything of the sort.

    It appears that ATB is either gone or largely changed from the original, I'll grant you that, and as for possible changes to plot, again that's not confirmed, except to say that they've stated they want to flesh out the world more, which suggests adding rather than taking anything away.


    Is it possible that you're confusing what you fear will happen with what you know is happening and reporting the former as truth? Or can you provide sources and evidence to back up your claims?
    Reply +2
  • 80 Days developer details next game

  • Brave27heart 17/12/2015

    @UKPlay

    Nope, I thought exactly the same.
    Reply 0
  • Final Fantasy 7 remake is episodic

  • Brave27heart 11/12/2015

    Still buying it. Day one. Reply 0
  • Brave27heart 07/12/2015

    @Malek86

    You're absolutely correct. I'd completely forgotten about that, and how areas got locked off to you after you'd completed them. Well remembered.
    Reply +2
  • Brave27heart 07/12/2015

    @Dizzy

    Define re-imagining for me?

    Remake is not "make it exactly the same as it was before only prettier". It's much more than that, it's taking what didn't work last time, or what wasn't available last time (such as voice acting) and weaving it into the fabric of the original.

    As consumers can we really be trusted to know what it is we want? Do we really want a straight up remake of the original? Are you not willing to allow the designers a bit of freedom to bring their vision to life? Henry Ford once said "If I'd asked people what they wanted they would have said a faster horse". The designers have a vision for this game. personally I don't want anything fundamental taking out of that (characters, places or significant storylines) but I am willing to let them tell the story how they see fit. That means allowing for changes to the combat and how the game is distributed.

    I don't want to be fleeced by them for the privilege of it though, so pricing is a concern.
    Reply +2
  • Brave27heart 07/12/2015

    What if we weren't talking about a straight up remake here but were actually talking about incorporating more of the lore, the characters backstories and fleshing out the world. What if by making it episodic it was actually being turned into something more on the scale of Game of Thrones? What if we were talking about creating an epic rather than making a traditional game?

    Granted, there's more chance of me being crowned Miss World 2016...
    Reply +1
  • Brave27heart 07/12/2015

    @ninteen-eighty-five

    That depends on the length of the episodes doesn't it? if the whole Midgar section is one episode then yeah, episodes of that length are going to take ages, years to do. What if an episode was only the first reactor?
    Reply +1
  • Brave27heart 07/12/2015

    @Malek86

    I suppose I should clarify what i meant by open world - in that you get to a certain point and the whole world is open to you. I can see how the first half of the game could be broken into chunks as it's pretty linear. But how do you do the second half in an episodic way? Each of the latter episodes would have to have the whole world map loaded up for access, the file size will be huge. I can't think of any episodic game that has attempted something on this scale.
    Reply 0
  • Brave27heart 07/12/2015

    I'm going to be the exception to the general consensus here, but I'm okay with this - with a few provisos:

    1. I don't end up paying more than the price of a full game for this. I'll accept 5 episodes at 10 as a maximum. No more than that.

    2. It has to be open world still. Once you get out of Midgar I expect to be able to roam the world map. At the end of the game I expect to be able to go where I choose and do side quests as and when I choose. I have concerns over how you incorporate an open world into episodic content. Has this ever been done before?

    3. I want a decent roadmap for when we can expect content. Given the scale of the task I'm not expecting episodes monthly. But an episode every 4-6 months is what I'd like to see.

    4. Do not leave anything out from the original. Anything. If you're going down the episodic route you have no excuses around time or money.

    (Edit) 5. Knights of the Round. Make. It. Awesome. If my eyes don't melt the first time I see it you've failed.


    The thing is, the original is still there to play. So I'm not losing out. A remake is awesome and I'm still excited to play it, to explore the slums in rich details, to hear the characters speak, but if it doesn't live up to my expectations, there's always the original. And if this means I get to play it sooner that's a plus.

    I'm willing to leave my pitchfork on the wall until I get the rest of the details.
    Reply +7
  • Blizzard: why we won't sell Overwatch heroes

  • Brave27heart 11/12/2015

    Beta for consoles?

    Just asking...
    Reply +1
  • EA announces Competitive Gaming Division, led by Peter Moore

  • Brave27heart 11/12/2015

    @Simatron3000

    If that's the case then it begs the questions who are these sorts of announcements, and the tone of them, actually aimed at? Take this announcement - people tend to be split into either "I hate the PR tone and language" or the "I'm not bothered by it" camps. I'm yet to find someone in the "I really like the way this announcement is put across" camp. So again, whats the point of this?

    My point is why not let announcements be done by the people who actually care about these things? Who are invested in them because they're actually the ones making them? They come across as more honest than bullslit PR types.
    Reply +1
  • Brave27heart 11/12/2015

    Dear EA,

    Sack all your PR guys. All of them. Instead, take your designers, developers, coders and editors, the guys who pour their heart and soul into making the games, and let them talk about it instead. I promise you they won't be as eloquent or as smooth talking as the PR guys you let go, but they will sound human, and us, the people you're actually trying to persuade to buy your products, will actually connect with them.

    Your sincerely,
    Gamers everywhere
    Reply +12
  • Eurogamer readers' top 50 games of 2015 voting

  • Brave27heart 11/12/2015

    Destiny: the Taken King

    Comments: Because it's Eurogamer

    x 5
    Reply +2
  • The Last of Us, Until Dawn are BOGOF on PSN

  • Brave27heart 10/12/2015

    Ridiculous pricing Sony. Its the season of goodwill for Pete's sake... Reply +3
  • Gone Home is coming to PS4 and Xbox One next month

  • Brave27heart 07/12/2015

    Day one for me

    I also liked Everybody's gone to the rapture too. There's a place for games like this.
    Reply +17
  • Overwatch's post-release heroes and maps will be free

  • Brave27heart 07/12/2015

    @mannyYearsAgo

    Of course now we're all going to Google it...
    Reply +5
  • Uncharted 4 contains branching dialogue

  • Brave27heart 06/12/2015

    @Hellotherenow

    Um.....did I miss something? When did Red Dead get announced? I think you're confusing your hopes with reality.
    Reply 0
  • Brave27heart 06/12/2015

    @boot93

    Yes you're right but they do it based off the video captured during the motion capture. Thats the difference between ND and other developers, they get voice actors who can act fully. Combine that with hugely talented animators and you get cut scenes like this.
    Reply +1
  • Why I play video games

  • Brave27heart 05/12/2015

    I'd love to say I understood this, but I can't. And yet...and yet there's a part of me that reads this and feels a catch, a connection to the words being said...er..wrote. Using a Northern lights reference too, it's like a bubble, a sort of fragile grasping of a concept that I can't hold and can't even look at or it will burst.

    There's something in this...that hasn't quite landed for me but I suspect when it does you'll have provided me with the language for the feeling...
    Reply +5
  • Report: PS4's PS2 emulation won't support discs or PS3 digital purchases

  • Brave27heart 04/12/2015

    @jabberwocky

    You're probably right. There's not many out there I imagine and the price will be more expensive as a result.

    Sony have really dropped the ball on this. Honestly it would be better to not have it at all than to have it and damage your reputation with fans. Between this, PS Now and PS plus, gaming is getting awfully expensive.

    If you can't get an original PS3 then a PS2 is pretty cheap now. More than every i think retro gaming has a real place in the videogame landscape.
    Reply 0
  • Brave27heart 04/12/2015

    Take my advice kids, pick up a cheap original phat PS3. Backwards compatible for PS2 and can play PS3 games too. It's all you need. Reply -1
  • Rainbow Six Siege review

  • Brave27heart 03/12/2015

    @dogmanstaruk

    I have an issue with your comment.

    It only allows me to upvote it once. :)
    Reply 0
  • Watch: Are we getting tired of re-releases?

  • Brave27heart 23/11/2015

    Remastering classics is one thing.

    A Prototype 2 remaster though? Beyond Two Souls remaster? Really?

    A lot of time and money could be diverted into making the next classic game instead of wasting time with games that really don't deserve remasters.

    Now a Timesplitters remaster though...
    Reply +1
  • Star Wars Battlefront 40 Season Pass contents partially revealed

  • Brave27heart 16/11/2015

    Buying the core game. Then I will decide if it's worth the season pass when the first pack is fully detailed and released. I don't have to buy it on day one. It's not like the season pass is going to go up in price right?

    Er, its not right....?
    Reply 0
  • All Star Wars Battlefront's blasters, Traits, Star Cards revealed

  • Brave27heart 11/11/2015

    @null

    "This seems to have all the depth of a shallow puddle"

    And all the fun of splashing around in one with wellies on :)

    There are plenty of games out there that have depth to them, give me something FUN!
    Reply +9
  • Call of Duty: Black Ops 3 review

  • Brave27heart 10/11/2015

    @Dismiss

    PS4 bias? On a multi platform game??

    You're dismissed.
    Reply +4
  • Rise of the Tomb Raider review

  • Brave27heart 09/11/2015

    Seems a fair and balanced review. The reviewer praises it's strengths - it sounds like it's a very polished game, smooth controls and with quite a range of different genres blended together well (the action adventure, rpg and semi open world elements). The reviewer also states their negative reactions - it feels like it was designed by committee, something you can level at a lot of games these days, and that it's trying hard to be all things to all people and in doing so loses the sense of it's own identity.

    In fairness this echos my feelings about the reboot in 2013, so I can believe these are genuine points. But overall the tone is that it's a good game. It read like an 7/8 if you want to put a score to it. I'm a bit gutted as a PS4 owner that I won't get to play this for a year.

    To accuse the reviewer of bias is ridiculous. Anyone who can't accept that the reviewer is sharing their honest assessment needs to look at their own reasons for thinking so. Accusations of bias tend to come from people harbouring bias of their own...
    Reply +7
  • Hard Core: A look at the original Tomb Raider games

  • Brave27heart 08/11/2015

    "As Britain's third-most relevant woman in games"

    I'm sorry but if you insist on making inaccurate and misleading statements like this how can we take you seriously?

    You're top two at least. Don't sell yourself short.
    Reply +9
  • Alexis Kennedy on: Three reviews of unreviewable games

  • Brave27heart 07/11/2015

    Where can I find Gaslight? Some links to these games would be nice. Reply +2
  • New Star Wars Battlefront footage shows Emperor, Han, Leia and Fett being played

  • Brave27heart 07/11/2015

    Buying it.

    I hear all the arguments about how it's not got as much content as previous Battlefront games and the BF reskin comments, but I had fun in the beta and this video looks fun. And all I want is fun.
    Reply 0
  • Forza 6 gets Fallout 4 cars

  • Brave27heart 04/11/2015

    Brilliant crossover. Take note other developers, this should become an industry standard practice!

    Now all it needs is every time you go off track you get the radioactive static noise and a radiation meter on the right side of the screen.
    Reply +5
  • Official PS4 In-ear Stereo Headset out December for 78/€90

  • Brave27heart 03/11/2015

    78?!

    Are they competing with Activision for the most ridiculous poor value story of the week?
    Reply +1
  • The Destiny matchmaking debate rears its head yet again

  • Brave27heart 03/11/2015

    "It's really hard for me to subject players to that" - talking about the impact of players quitting.

    So it's better to essentially bar some players from experiencing the Raids at all rather than subject them to players possibly quitting? Really?

    Really Bungie?
    Reply +21
  • Call of Duty: Black Ops 3's Nuketown looks like a blast

  • Brave27heart 02/11/2015

    I hear the line "Haters gonna hate" in a video game and I know instantly I'm about a generation too old for the target audience... Reply +26
  • Watch: Should games be made about 9/11?

  • Brave27heart 01/11/2015

    I think all topics should be open to development, gaming is an art form after all. I'd even go as far as to say that how they're approached is down to the game developers too, we shouldn't put shackles on what is and isn't allowed. Of course if you make a game where the objective is to fly a plane into one of the towers I'm not going to play it and I will think you're a bit of a twat.

    Gaming is unique as a medium in that it gives the players agency. No other medium does that. That gives us an opportunity to tell stories in ways that films and books can't. A game about being in the towers on 9/11 could be very powerful and go some way to documenting the experience of that horrific event.

    Capturing that experience is important, because time erodes the human tragedy of events. When we think of the holocaust we think of the factual elements, the numbers killed, the names of the concentration camps where it happened, how it happened as opposed to what that must have felt like. With time comes distance. In 50 years time will we look back at 9/11 and remember the human elements of that day? Or just remember what happened? Gaming can put you in the immediacy of those events and evoke an empathy thats so important to keep hold of.

    I think this attempt at a 9/11 game fails because it was a school project aimed at whether they could recreate those events rather than what story should they be telling. I applaud their courage to tackle it and it could be very valuable if it was done right. I don't believe we should knock people who attempt things like this, we should encourage healthy debate so we can find the right way to explore these difficult but sUchida important topics
    Reply 0
  • Here's the official, Halo lore explanation for why Cortana is naked

  • Brave27heart 30/10/2015

    Because your target audience is young men.

    That's all you need to say. Let's not create a backstop for it, if you're going to appeal to a young male audience at least have the balls to be honest about it. And if you can't have the balls to be honest about it (I'm looking at you Kojima) then maybe you need to ask yourself why that is and if itso really a good thing to be doing in the first place.
    Reply 0
  • Massive PS4 sales continue

  • Brave27heart 30/10/2015

    Sales figures - factual information

    Who has the better games - opinion


    That's why we expect pay attention to sales figures. Because people saying XBO has better games or PS4 has better games are just posting opinion. Sales figures show which is more popular, giving an accurate representation of a consoles selling appeal.

    Incidentally Wii U has the best games ;)
    Reply +4
  • Gran Turismo Sport is not Gran Turismo 7

  • Brave27heart 28/10/2015

    @larsverbnl

    Strong sense of denial there. It's a prologue with an online championship mode. Acceptance is the first step...

    That's not to say this is going to be terrible. Quite frankly if they offer half a dozen tracks and 50 cars and it's 19.99 I'm up for that. It'll give me an idea of what direction GT7 is likely to go in.

    But the bit about the online being recognised but the FIA. ..what does that even mean?? Are they just allowed to use the FIA branding? In which case surely they mean licensed by? Recognised by suggests that GT Sport is going to become an officially recognised form of racing. So we can all put down "race car drive" on our CVs then?
    Reply +2
  • Watch: When should we review games?

  • Brave27heart 24/10/2015

    @Bratterz

    I think in rising tides case you make it known that you encountered this issue, the developer is aware and a patch forthcoming. Then it's the discretion of the reviewer if they take it into account when they give a score.

    For example I would have mentioned it in a review, considered that a patch was incoming and reviewed it based on this being patched. I might have said the bug impacted on my enjoyment of the game, but with the patch incoming I expected it would be resolved quickly.

    It's possible to review the game and integrate any issues into that review.
    Reply -1
  • Brave27heart 24/10/2015

    No.
    No. No. No.

    "I think you get one shot at releasing a game and getting a number"

    "A game should be reviewed well after release when bugs are ironed out and patches released"

    Its one or the other mate. It cannot be you get one shot, which is 12 months down the line when you've ironed out the kinks. All that does is give companies the freedom to release broken unfinished games. That's not fair to consumers who have a right to know at the point of release if a game is worthy of their money.

    If you allow developers the time to fix mistakes before reviewing their work it gives them no encouragement to release a proper working game.

    Review at launch. After all, they're releasing the game for sale. As a consumer I want to know what exactly I'm buying at launch and what my experience is likely to be with it. Afterwards yout can do a retrospective review which could include a change to score if you felt it was deserving of one. But the whole point of reviews are they advise consumers and that needs to be at the point of release and reflective of the product as released.

    The industry standards for releasing full unbroken games do not get raised by allowing reviews after the games are patched. It hurts our industry and we do not accept it from films or books, we should not accept it from games.
    Reply +12
  • Watch: Star Wars Battlefront is a bit shallow (and that's alright)

  • Brave27heart 14/10/2015

    I'm not a Star Wars fan. In fact...I've not seen the films...

    I know I know...


    But, I had a lot of fun with the beta. It's like a Saturday night film, it's not clever or full of depth, but that's okay. It was fun. And that's all I want from a game.

    No lengthy unlock trees or levelling up, no killstreaks to earn, just basic run and gun, pick up and play game play with collectibles thrown round the map.

    It actually reminded me of Timesplitters in a lot of ways, minus the zany characters. Not complicated, but made me smile and looked good. It doesn't have depth, but honestly I don't need that.
    Reply +13
  • "I don't want you to get a second-rate experience…"

  • Brave27heart 12/10/2015

    "I don't want you to get a second rate experience"

    I wouldn't worry mate, I won't get a second rate experience. Im not buying it.
    Reply +18