BigDannyH Comments

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  • The King of Fighters 14 review

  • BigDannyH 24/08/2016

    @benshambrook
    I guess it's just the shock of it. The drastic change.

    I used to think of KoF as being "the one with the lovely looking sprites". Now it's the one where the characters look unwell.

    I guess it's not fair to judge it against its big budget brethren, but that's unfortunately what it's up against (as referenced in the review) and that first impression is a shocking one, so I'd be surprised if it's mechanics alone carry the wider FGC interest beyond a few months.

    It's weird, as I have no personal stake in this (and defo don't want to see it fail), but I am worried it may have taken a massive mis-step.
    Reply 0
  • BigDannyH 23/08/2016

    @benshambrook Totally agree that they've gone 3D because it's cheaper. And hopefully the fact they can do alt. costumes easily is just a bonus rather than an incentive, but I guarantee it was something they thought of.

    Personally I think it looks so ugly that it'll put off a lot of people. That's not just because it's 3D, but because they seem to have rushed it.

    Apparently it plays well, but I feel like they'd attract more sales by having half as many characters that looked twice as good.
    Reply 0
  • BigDannyH 22/08/2016

    @Dysisa I'm not sure 50 characters at launch is necessarily the right way to go. I'm not saying it's wrong, but learning your character's moves is usually about 10% of the battle, learning all the other characters' strengths and weaknesses is the rest of it. Having 50 match-ups to learn is pretty daunting.

    At the other end of the scale, SFV could use a handful of extra characters to spice things up a bit. But I was glad the roster was manageable for the first 6 months.

    Also, if the choice was between a big roster and the hand-drawn art style, I think they picked the wrong one.

    I heard that part of the reason the 3D models were popular is because alt. costumes are easy to create. I really hope they didn't ruin their lovely looking game to chase after costume cash.
    Reply +1
  • Street Fighter 5 finally gets a meaningful rage quit penalty

  • BigDannyH 16/08/2016

    @jabberwocky
    I get the impression that Capcom understand that they have quite a good eSport style game, but don't really know how to make the LoL or Hearthstone style money out of it.

    For me, I think it will never be as popular as there's nowhere to hide when you lose. In team games, you can cling to your own performance stats to feel like you contributed but were let down by your team-mates. In HS you can blame luck, a bad draw, people with better cards etc. In SF, there are fewer excuses when you lose.

    For me, SF is very rewarding when you figure certain things out and improve your game (I've only recently come to appreciate the value of a v-reversal when under Mika-style mental corner pressure). But there are no short cuts. There's no tangible reward when you lose (which you will do, a lot). There's just graft and personal improvement.

    This leads to a tight, dedicated (if slightly elitist) community but limits its mass-market appeal as an eSport. That's my theory anyway.
    Reply 0
  • BigDannyH 16/08/2016

    @jabberwocky
    They defo underestimated how many people enjoyed playing single-player vs. the CPU. I have to admit, I didn't think it was that popular either. Even more reason that I have such a personal bug bear with the survival mode.

    Honestly, if you were just unlocking things as you went along (either through no. of wins or score) I think it would be a decent mode. Seems like an easy fix too.

    Of all the things in the world that should wind me up, for some reason the design decisions for this mode are right up there. What's wrong with me?
    Reply +3
  • BigDannyH 16/08/2016

    @TekMerc
    I've said "never again" a few times, and haven't done survival mode in months, but I thought I'd try it out now I've picked up Alex just so I had more than three colours to choose from. I'm a fool.

    If it was a 10 round thing, with the first four easy to get some points in the bag (to spend on health later), three medium difficulty where you should win but at least have to know a bit, followed by three more difficult bosses, I'd be fine with it. Especially if you unlocked a colour after five and eight wins.

    Yeah, it would mean it is easier to unlock colours, but when have colours been that big a deal!?! I like the idea of putting them behind a special challenge, make you feel like you've earned it, but not when that challenge takes a massive time investment, has crazy difficulty spikes that jump out and catch you off guard, and are all or nothing.

    What summed it up to me was Evo. Ordinarily, the pro players have "their" colour (i.e. Smurf Urien) but these guys, the best players in the world, were flicking though the colours before the match as they'd clearly not seen them before! These guys play every day and could not be bothered with survival.

    The game mode is just broken.
    Reply +5
  • BigDannyH 16/08/2016

    @Swooper_D
    So is that alt+tab thing for real? I wasn't sure if that was a myth.

    I do think it's a very good game. I think it's pretty well balanced (I still think Gief is scary!) and looks really good. But I think it's a handful of changes away from being excellent.

    Structually they need to change the FM situation. I don't mind them keeping some stuff in the real money only store but, if they want to encourage online play as an incentive to earn currency, they need to suck it up and understand that people will be getting things for free that they would have previously paid for.

    Gameplay wise, if they can get the input delay down a couple of frames without ruining the game, they need to do it. But my main beef is with the anti-air situation. It doesn't make sense to me that a late standing jab is most characters best AA. I play characters with dedicated AA moves that only hit airborne characters and you have to do them ridiculously early to avoid (at best) trading. I understand that jumps would be insane without the jab, but my solution would be to buff characters dedicated AA moves (but make them more punishable if you miss to stop people just spamming them).
    Reply +1
  • BigDannyH 15/08/2016

    Better late than never! I hate the complete lack of sportsmanship.

    You don't have to remind me of the colour fiasco. I thought I'd knock out Alex's normal survival mode on Saturday, waltzed thought 28 stages and then out of nowhere Necalli decides to go HAM! Crush countered me twice and it was game over. I could have smashed my monitor I was so annoyed.

    Thing is, it's not even the difficulty that's annoying, it's the 28 punching bags that completely waste your time and sucker you in to playing a bit reckless. Should be harder in general, way shorter (hard mode you have to win 50!!!) and have some rewards for getting 96% through.

    Again, it's annoying as it's almost good. You don't need to do it for characters you don't use and, for those you do, having some single-player content to play while you're waiting for a match is fine by me. And cosmetic rewards for doing it is fine. But the implementation has been atrocious!

    And having to do it all again for a new costume is beyond a joke!
    Reply +7
  • Our No Man's Sky review will be late, and here's why

  • BigDannyH 08/08/2016

    @TeaFiend
    "What about people without the internet? How will they read the review?"

    Nice! +1 from me.
    Reply +4
  • Sonic boom: Ellie Gibson on nostalgia, novelty, and that 9/10

  • BigDannyH 06/08/2016

    Time heals all wounds, except those inflicted by 7/10 reviews apparently.

    Another funny article Ellie, perfect remedy for my Saturday morning hangover.
    Reply +11
  • Yes, Battleborn flopped, but 2K vows to stick with it

  • BigDannyH 05/08/2016

    @7M7 I think League of Legends is the current golden goose that everyone wants a piece of. How it's managed to create such a huge fanbase is a mystery to me (and apparently quite a few production companies).

    I'm sure we'll see a few more failed attempts to topple the King before the new hotness turns up.
    Reply +2
  • BigDannyH 05/08/2016

    Not sure there's been that much marketing? All I know about Battleborn is it's "from the creators of Borderlands".

    I literally have no idea what the game is like, but imagine it's a multiplayer shooter that requires time and/or friends to play with to get the most enjoyment out of. Two commodities videogames continually overestimate it's audience has an abundance of.
    Reply +9
  • Street Fighter 5's Balrog is not the Balrog I know and love

  • BigDannyH 04/08/2016

    @omniscient I find Survival mode more annoying because I feel it had some potential. The idea is sound, fighting with one health bar that you can top up etc., but the implementation was awful! The combination of all or nothing results (die on level 29 and get nothing) and mental difficulty spikes (Bison on level 24 or something was rock solid) meant it was just plain frustrating.

    They seem to have shit the bed with the implementation of fight money too. Another potentially good addition but these kind of economies within games need to be really well thought out. This one feels half-baked and seems to have been dropped post-release. Where are the daily challenges?

    I still think the game is great, but some of the systems outside of straight up versus could have been so much better.
    Reply +1
  • BigDannyH 04/08/2016

    @wyp100 I'd say gold rank is pretty damn good!

    More importantly, who wins out of you and Martin?

    Have you considered training up Bratterz? I see potential in the young man!
    Reply +1
  • BigDannyH 04/08/2016

    @SuperSoupy I know what you mean about Gief, gutting to see the likes of Snake Eyez dropping him (at least for certain match-ups).

    I swear he's still super scary at the lower skill levels though.
    Reply +2
  • BigDannyH 04/08/2016

    @wyp100 Great article Wes, enough depth without going too far down the rabbit hole (I.e. discussing specific frame data and confusing everyone).

    I play Laura, and I also miss having an invincible wake-up move, but I think it's fair given her solid anti-airs, awesome cross-up, fireball and command throw.

    Out of interest (not as some sort of legitimising measure as you clearly know what you're talking about), what sort of level do the EG lot play at? I got to around Super Silver (3,200 LP) which I think represents my skill, so wondering if I'd have a chance. Although I think I'm going to sack off the points grinding, it's a bit of a nasty addiction that doesn't improve my enjoyment of the game (quite the opposite). Going to try and learn a new character (Alex?) and happily wave goodbye to the Silver rank for a while.
    Reply +1
  • Salt and Sanctuary dev pleads people calm down over delayed Vita port

  • BigDannyH 04/08/2016

    @redcrayon Complaints about game delays are tedious, but this situation is just bizarre.

    Ordinarily I'd question how they are unable to find a different game they hadn't played in the meantime. Or suggest replaying a different game. Or, you know, if you've exhausted all videogsmes, read a book or watch a movie.

    But in this case, the game is available!?! If you're that desperate, play it on PS4.

    Ironically, I'm actually holding off playing this as I'm waiting for the Vita version. Now I'm wondering if Vita owners in particular are entitled arseholes. I always thought we were an alright, supportive bunch.
    Reply +4
  • Darkest Dungeon lights up PS4, Vita next month

  • BigDannyH 03/08/2016

    I really enjoyed this game, but it's pretty brutal and the progression felt excruciatingly slow. I played for quite a long time and seemed to barely dent it. God knows how long I'd have had to play to finish it. Reply 0
  • "ARE THEY GONNA BAN ME FOR USING PAINT NOW TOO"

  • BigDannyH 02/08/2016

    This has made me so happy.

    I'm not even an Overwatch player but the sheer indignation the cheaters feel for being banned is amazing.

    It's crazy how they feel abused as they paid £40 to Blizzard to play the game so they should be able to do whatever they want. But when you decide to interact with other people, you can't piss on everyone else's chips and not expect consequences.

    I wonder if Blizzard can help Capcom figure out how to stop rage quitters in Street Fighter V? They are another group of scumbags that need dealing with.
    Reply +6
  • NX is different, and different is Nintendo's best option

  • BigDannyH 28/07/2016

    Even having skipped the Wii U and only dabbled with the 3DS, I'm getting the feels for this.

    To be honest, there's more room in my back pack for a good handheld then there is under my TV for an underpowered console.
    Reply +14
  • We Happy Few is a bit of a downer

  • BigDannyH 27/07/2016

    @spamdangled
    Yeah, I'm not sure what I think about meter management.

    On the one hand, I'm quite a fan of health packs (like in Doom) vs. regenerating health (like in most other FPSs). It works well in Doom because health packs aren't ever too hard to come by, but at least makes you think about how to tackle combat rather than finding a space to hide in for 15 seconds.

    But I find the survival stuff a little tedious. It's fine if that's clearly the genre of game you're making, but I don't think it improves non-survival games. Stuff like starvation are hardcore mechanics.
    Reply +2
  • Nintendo NX is a portable console with detachable controllers

  • BigDannyH 26/07/2016

    @abeeken
    Yeah, that sounds like my cup of tea.

    Don't get me wrong, I love a gorgeous game that pushes the graphical limits, but it's not the be-all-end-all, and definitely not once you take away the HD TV.

    I owned a 3DS for a while and it was decent, but I preferred the Vita. Not for the Sony exclusives, purely as an indie game machine.

    I'll defo keep an eye on the NX (probably won't be an early adopter) because it should be right up my lane. Plus, my Vita must be pretty old now. Bought it at launch.
    Reply +2
  • BigDannyH 26/07/2016

    As a big fan of the Vita (I only recently finished Severed and have been playing Steamworld Heist on my commute this week), I'm interested to see what Nintendo are up to with a new handheld based system.

    My initial thought was "a powerful handheld system with Nintendo games ... sweet" but I don't actually think I'm Nintendo's market anymore.

    Having said that, the new Zelda does look ace.
    Reply +2
  • Nintendo shares dive as investors realise it doesn't own Pokémon Go

  • BigDannyH 25/07/2016

    There's a Fire Emblem mobile game coming in Autumn? interesting.

    Could theoretically be excellent. But depends how much care is put into it and how much "mobilisation" is involved.
    Reply +4
  • Why No Man's Sky fans are worried about a patented Superformula

  • BigDannyH 21/07/2016

    @arcam
    It's an interesting patent argument (unlike previous stuff like games with the word "edge"). It does seem odd to patent a formula modelling something in nature, but I also feel that if you've done the hard work and discovered something, you should get some credit when it's used.

    I think it feels more relevant given there seems to have been a company and patent set up specifically for the use of this formula in generating 3D graphics. Whether that is a legitimate thing to do is another matter (and I agree with you that I am not the person to answer this).
    Reply +5
  • Song of the Deep review

  • BigDannyH 12/07/2016

    @Samael_Blackwing

    What are you prattling on about?

    You sound like one of those paranoid lunatics worried about the feminists and White Knights coming to steal all your toys.
    Reply +5
  • How to fix the shooter campaign? Dig in

  • BigDannyH 08/07/2016

    You know Doom must be good when it's inspiring so many think pieces about single-player FPS campaigns.

    I've noticed how much fun the platforming / exploration side of Doom is. I enjoyed that element of Destiny too. In the first Destiny raid there's a bit where you descend and platform over a chasm for a good few minutes which really gave me a sense of adventuring down into a weird and dangerous place. Absolutely loved it! Added some nice pacing between the boss battles.

    Ditto the sneaky bit in the first raid. Was more annoying, especially if it was your first time and you were playing with a load of people who just sprint off in the right direction without explaining what to do. But the feeling of sneaking past stuff with your squad was cool, and a bit different to just blowing up everything in your path.
    Reply +4
  • Evolve goes free-to-play, devs discuss "DLC s***storm"

  • BigDannyH 07/07/2016

    I played this during a try-it-free weekend and was well up for it, but it just doesn't click for me. I think the DLC balls up, which definitely was a balls up, is perhaps being used as a scapegoat for deeper issues.

    When I played as a hunter the game felt like constantly chasing shadows for a good 3-4 mins before you even had the opportunity to attack the beast. Then, for the 30 second manic battle before it inevitably escaped, we seemed to do little more than tickle the monster.

    I think it's great that they tried to work the 4 vs 1 angle, but it resulted in some quite dull gameplay. I think it would've worked a lot better as a straight up co-op shooter where you could properly co-ordinate attacks and feel like your actions had an impact on the monster. At the moment there's zero feedback other than a health bar slowly going down.

    It's disappointing as the game looks so good and I love a co-op game, but the frustrating chasing parts didn't lead up to a satisfying pay-off, just a clusterfuck of a battle.
    Reply +3
  • CS:GO gambling sites can be "rigged" for YouTuber promotion, streamer reveals

  • BigDannyH 05/07/2016

    @isaaccady
    Agreed. I can't believe the focus of these articles aren't the price of these skins!

    What's so special about them?
    Reply +3
  • Furi review

  • BigDannyH 04/07/2016

    @VotesForCows Yeah, I always wonder how they cut these deals.

    I imagine PS+ is great for putting games on the map. Usually cream rises to the top but there's an ocean of milk on Steam that it must be very useful to trade some possible sales for the PS+ exposure.
    Reply +8
  • You can buy Street Fighter 5's Hot Ryu next week

  • BigDannyH 23/06/2016

    I love an alt. costume, but I'll be waiting for a sale.

    Took me a while to figure out that was Ibuki.

    Love the Freddie Mercury outfit for Birdie.

    What did they do to Ken!?!
    Reply 0
  • If you like lots of guns in Resident Evil, 7 isn't for you

  • BigDannyH 15/06/2016

    What did people think of Until Dawn?

    I played it this weekend and really liked it. Kept reminding me of old tank control Resi (in a good way) but with a better variety of camera angles.
    Reply 0
  • Rock Band 4 distributor Mad Catz suffers enormous loss

  • BigDannyH 03/06/2016

    I loved Rock Band, but that ship has long sailed.

    Those cats surely were mad to create £8m of addition stock. £8m! And it's not like it can easily be re-purposed.
    Reply +2
  • Capcom bans pro fighting game player due to sexual harassment

  • BigDannyH 03/06/2016

    What's wrong with the old "tap them on the opposite shoulder" gag. A classic and inoffensive.

    Only he knows if he meant it to be pervy (I'm optimistic and suspect he didn't), but now he, and hopefully others, know that it's not appropriate to pinch a random girl's bum.
    Reply +17
  • No Man's Sky delayed, no longer releasing in June - reports

  • BigDannyH 26/05/2016

    @kongzi

    What do you mean by balancing? Something to do with the procedurally generated planets?

    FYI - to be clear, I'm not asking in a confrontational way (defo not saying you're wrong), just wondering what you meant as I always think of balancing being something online multiplayer games need to worry about.
    Reply 0
  • Clash of Clans developer boosted Finland's capital gains tax total by a fifth

  • BigDannyH 16/05/2016

    @Cimeas
    It's not all his cash though, is it. He owes part of his fortune to the infrastructure available in the States (and other countries) that allow him to make such a large amount of money.
    Reply +4
  • Why Zangief is the worst character in Street Fighter 5

  • BigDannyH 16/05/2016

    @Simatron3000
    I've not yet selected PS4 only yet as I've not been getting matches super quickly myself. However there have been a couple of occasions where a seemingly lag-free game has gone into serious roll-back when playing a second game against a PC player. Probably just one of those things but I've heard rumour of hitting shift and something meaning lag gets put onto the other player.

    I'm chalking that down to Internet conspiracy as it doesn't sound like something that would be that easy to do and would be massively unfair.
    Reply +1
  • BigDannyH 16/05/2016

    @Simatron3000
    While at a very low level (currently silver rank) I've always been a reactionary player, relying on reading my opponent and nailing anti-airs rather than in-your-face barrages and mix-ups. I've had to completely change my game as kept getting caught by jump-ins and taking too much damage.

    I play Laura and her HP elbow move that catches people out of the air is awesome, but I find it extremely difficult on reaction, even when anticipating a jump. I'd not heard of the input lag until recently but I feel it may be playing a part. I've switched to standing MP as comes out way quicker, but less satisfying and damaging.

    Ryu's MP dragon punch is still a great AA though, but it has some invincibility making it easier to land.
    Reply +2
  • Disney Infinity cancelled, Avalanche Software shut down

  • BigDannyH 11/05/2016

    One of the most disappointing developments involving Disney / Marvel in games for me was the fall of Marvel vs. Capcom 3. It had such great potential but I feel was left to stagnate by Capcom's inability to easily patch / tweak the balance of characters.

    The game is great, but after seeing your millionth Dr Doom foot-foot dive you are left yearning for a little more variety. But certain characters are either too powerful or lead to infinites / exploits making others virtually redundant.

    I understand the lack of balance patches is a mixture of the onerous process of running all changes past Marvel early in the game's life but eventually it was Disney's decision to cut ties with the game. I don't even think you can buy it digitally anymore.

    It was such a powerhouse among fighting games when it first came out, and is still played at tournaments but is becoming more and more of a side event.
    Reply +1
  • Uncharted 4: A Thief's End review

  • BigDannyH 05/05/2016

    @Oli

    Personally I'm taking what you have said with a massive pinch of salt. It's ambiguous enough to suggest other alternatives.
    Reply +1
  • BigDannyH 05/05/2016

    @grassyknoll

    Apologies - edited my comment.

    To clarify, I was commenting on the review and have no
    idea how this game ends.

    I would argue that the title of the game at least suggests it's a possibility though.
    Reply +3
  • BigDannyH 05/05/2016

    I enjoyed the review, but wish I hadn't read the end of it.

    Hopefully Oli is playing with us and isn't suggesting what it looks like he's suggesting.

    (Edited as I am apparently spoiling a game I've not yet played. To clarify, I was commenting on the review and have no idea how this game ends.)
    Reply -13
  • Hearthstone's Whispers of the Old Gods rewrites the game with a single card

  • BigDannyH 29/04/2016

    It's obviously too early to call the long term meta, but C'Thun and his minions do look strong. In fact, the guys who get something from him being 10+ attack seem almost as powerful as the big guy himself.

    I guess if he proves to be too powerful and dominating the meta, they'll need to bring out some C'Thun de-buff cards. How they do that I'm not quite sure.
    Reply 0
  • The Gears of War 4 season pass costs £40

  • BigDannyH 26/04/2016

    This is heading down the Evolve route.

    I'm not saying F2P is the answer for all online multiplayer games, but whacking a massive season pass onto a full price game definitely isn't! Puts people off from even starting to play.

    Who's buying all these season passes to make the production companies think they're a good idea?
    Reply +4
  • Hearthstone changes hit many of the most popular classic cards

  • BigDannyH 21/04/2016

    They defo seem to be trying to tackle cheap removal / silence in order to make high cost cards more difficult to deal with (and therefore more viable). Will be interesting to see if it works. Reply +4
  • BigDannyH 21/04/2016

    @chatsubo
    Yeah, Master of Disguise was a weird one. Probably due to the C'thun minions that buff the big guy after every turn.

    I'm surprised they didn't buff her stats a bit while they were at it.
    Reply +1
  • Smite streamer leaves Hi-Rez after controversial comments about suicide

  • BigDannyH 20/04/2016

    What a nasty git.

    I hope he's just a young, ignorant wanker (we've all been there) who's in the unfortunate position of having his idiocy broadcast across the planet. At least that would mean he can learn from this, grow up and stop being an arrogant arse.
    Reply +1
  • Capcom has come up with a solution for Street Fighter 5's rage quitting problem

  • BigDannyH 18/04/2016

    @SpaceInvader2 @bdc

    I've always assumed it wasn't possible to tell who caused the disconnection. Otherwise yes, that's an obvious solution (so obvious surely it's not easy to do).
    Reply 0
  • Texan gunmaker comes under fire for NES Glock

  • BigDannyH 11/04/2016

    @Cosbuster I get the joke, but I reckon you're overestimating how many people complaining (or Eurogamer readers) think owning guns is ok.

    To most Brits it's just not cricket.
    Reply +10
  • Yoshinori Ono discusses Street Fighter 5's launch problems

  • BigDannyH 07/04/2016

    I think the general high quality of the game gets completely lost due to the lack of single player content. It's an excellent online fighting game.

    But there's no denying that the single player offering is pretty poor. It's improved following the (very end of) March update due to the trials, but it's still not much for anyone with no desire to play online.

    It'd be easy to say "it's not supposed to be a single player game" but it turns out Arcade Mode satisfied a lot of consumers needs, way more than they originally thought.

    I still think they dropped the ball with survival mode. The idea is sound, but the length, difficult spikes and all-or-nothing reward mechanic is awful. That said, it has the feel of a tacked on additional mode rather than a proper "single player campaign".

    I'm fortunate to have a few people around my level to play with. So I'm actually well impressed with the game.
    Reply +4