BigDannyH Comments

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  • No Man's Sky delayed, no longer releasing in June - reports

  • BigDannyH 26/05/2016

    @kongzi

    What do you mean by balancing? Something to do with the procedurally generated planets?

    FYI - to be clear, I'm not asking in a confrontational way (defo not saying you're wrong), just wondering what you meant as I always think of balancing being something online multiplayer games need to worry about.
    Reply 0
  • Clash of Clans developer boosted Finland's capital gains tax total by a fifth

  • BigDannyH 16/05/2016

    @Cimeas
    It's not all his cash though, is it. He owes part of his fortune to the infrastructure available in the States (and other countries) that allow him to make such a large amount of money.
    Reply +4
  • Why Zangief is the worst character in Street Fighter 5

  • BigDannyH 16/05/2016

    @Simatron3000
    I've not yet selected PS4 only yet as I've not been getting matches super quickly myself. However there have been a couple of occasions where a seemingly lag-free game has gone into serious roll-back when playing a second game against a PC player. Probably just one of those things but I've heard rumour of hitting shift and something meaning lag gets put onto the other player.

    I'm chalking that down to Internet conspiracy as it doesn't sound like something that would be that easy to do and would be massively unfair.
    Reply +1
  • BigDannyH 16/05/2016

    @Simatron3000
    While at a very low level (currently silver rank) I've always been a reactionary player, relying on reading my opponent and nailing anti-airs rather than in-your-face barrages and mix-ups. I've had to completely change my game as kept getting caught by jump-ins and taking too much damage.

    I play Laura and her HP elbow move that catches people out of the air is awesome, but I find it extremely difficult on reaction, even when anticipating a jump. I'd not heard of the input lag until recently but I feel it may be playing a part. I've switched to standing MP as comes out way quicker, but less satisfying and damaging.

    Ryu's MP dragon punch is still a great AA though, but it has some invincibility making it easier to land.
    Reply +2
  • Disney Infinity cancelled, Avalanche Software shut down

  • BigDannyH 11/05/2016

    One of the most disappointing developments involving Disney / Marvel in games for me was the fall of Marvel vs. Capcom 3. It had such great potential but I feel was left to stagnate by Capcom's inability to easily patch / tweak the balance of characters.

    The game is great, but after seeing your millionth Dr Doom foot-foot dive you are left yearning for a little more variety. But certain characters are either too powerful or lead to infinites / exploits making others virtually redundant.

    I understand the lack of balance patches is a mixture of the onerous process of running all changes past Marvel early in the game's life but eventually it was Disney's decision to cut ties with the game. I don't even think you can buy it digitally anymore.

    It was such a powerhouse among fighting games when it first came out, and is still played at tournaments but is becoming more and more of a side event.
    Reply +1
  • Uncharted 4: A Thief's End review

  • BigDannyH 05/05/2016

    @Oli

    Personally I'm taking what you have said with a massive pinch of salt. It's ambiguous enough to suggest other alternatives.
    Reply +1
  • BigDannyH 05/05/2016

    @grassyknoll

    Apologies - edited my comment.

    To clarify, I was commenting on the review and have no
    idea how this game ends.

    I would argue that the title of the game at least suggests it's a possibility though.
    Reply +3
  • BigDannyH 05/05/2016

    I enjoyed the review, but wish I hadn't read the end of it.

    Hopefully Oli is playing with us and isn't suggesting what it looks like he's suggesting.

    (Edited as I am apparently spoiling a game I've not yet played. To clarify, I was commenting on the review and have no idea how this game ends.)
    Reply -13
  • Hearthstone's Whispers of the Old Gods rewrites the game with a single card

  • BigDannyH 29/04/2016

    It's obviously too early to call the long term meta, but C'Thun and his minions do look strong. In fact, the guys who get something from him being 10+ attack seem almost as powerful as the big guy himself.

    I guess if he proves to be too powerful and dominating the meta, they'll need to bring out some C'Thun de-buff cards. How they do that I'm not quite sure.
    Reply 0
  • The Gears of War 4 season pass costs 40

  • BigDannyH 26/04/2016

    This is heading down the Evolve route.

    I'm not saying F2P is the answer for all online multiplayer games, but whacking a massive season pass onto a full price game definitely isn't! Puts people off from even starting to play.

    Who's buying all these season passes to make the production companies think they're a good idea?
    Reply +4
  • Hearthstone changes hit many of the most popular classic cards

  • BigDannyH 21/04/2016

    They defo seem to be trying to tackle cheap removal / silence in order to make high cost cards more difficult to deal with (and therefore more viable). Will be interesting to see if it works. Reply +4
  • BigDannyH 21/04/2016

    @chatsubo
    Yeah, Master of Disguise was a weird one. Probably due to the C'thun minions that buff the big guy after every turn.

    I'm surprised they didn't buff her stats a bit while they were at it.
    Reply +1
  • Smite streamer leaves Hi-Rez after controversial comments about suicide

  • BigDannyH 20/04/2016

    What a nasty git.

    I hope he's just a young, ignorant wanker (we've all been there) who's in the unfortunate position of having his idiocy broadcast across the planet. At least that would mean he can learn from this, grow up and stop being an arrogant arse.
    Reply +1
  • Capcom has come up with a solution for Street Fighter 5's rage quitting problem

  • BigDannyH 18/04/2016

    @SpaceInvader2 @bdc

    I've always assumed it wasn't possible to tell who caused the disconnection. Otherwise yes, that's an obvious solution (so obvious surely it's not easy to do).
    Reply 0
  • Texan gunmaker comes under fire for NES Glock

  • BigDannyH 11/04/2016

    @Cosbuster I get the joke, but I reckon you're overestimating how many people complaining (or Eurogamer readers) think owning guns is ok.

    To most Brits it's just not cricket.
    Reply +10
  • Yoshinori Ono discusses Street Fighter 5's launch problems

  • BigDannyH 07/04/2016

    I think the general high quality of the game gets completely lost due to the lack of single player content. It's an excellent online fighting game.

    But there's no denying that the single player offering is pretty poor. It's improved following the (very end of) March update due to the trials, but it's still not much for anyone with no desire to play online.

    It'd be easy to say "it's not supposed to be a single player game" but it turns out Arcade Mode satisfied a lot of consumers needs, way more than they originally thought.

    I still think they dropped the ball with survival mode. The idea is sound, but the length, difficult spikes and all-or-nothing reward mechanic is awful. That said, it has the feel of a tacked on additional mode rather than a proper "single player campaign".

    I'm fortunate to have a few people around my level to play with. So I'm actually well impressed with the game.
    Reply +4
  • Overwatch's Tracer has a new pose

  • BigDannyH 06/04/2016

    I find the backlash to these things very tedious.

    You get a load of people moaning about the "PC brigade" whose main arguments are that it's just a game and doesn't matter. Yet they are the ones who get extremely upset when anything is changed, 100 times more upset than anyone from this supposed PC brigade. Honestly, we get full on tantrums.

    If they really don't think it matters, why are they so bothered when things are changed?

    I think the "anti-PC brigade" just like to get offended by stuff. They're very sensitive.
    Reply +1
  • Why R. Mika is the most hated character in Street Fighter 5 right now

  • BigDannyH 05/04/2016

    Despite the wonky start and lack of single player content, I think SFV has done a lot right when it comes to a one-on-one fighter.

    I think the size of the roster is fine for now, the learning curve when you have to play against 25+ potential characters is a bit too much.if it expands over time it should be a nice learning curve.

    Also, the roster seems reasonably well balanced with plenty of variety (particularly thanks to the V-skill system). Even Ryu and Ken are quite different beasts to fight against!
    Reply +2
  • BigDannyH 05/04/2016

    @riceNpea
    I think she's just flavour of the month for the moaners right now.

    Marn, who's always been a good player, did really well in a recent major tournament and got a lot of joy when he had people cornered. I'm personally yet to see an influx of hard to beat Mikas online.

    I think people often talk about games based on the top level of play. In reality, especially in a highly skilled game like Street Fighter, the majority of players don't play anywhere near that level. For example, Dhalsim is extremely good in the hands of an expert but you rarely come up against one at the lower levels of the game.

    I'm trying to say people like to talk big.
    Reply +9
  • BigDannyH 05/04/2016

    I'm struggling against Bison and Nash mostly. I'm not too high a level so rarely play Chuns or Dhalsims (who I would surely get bashed up by).

    My mate's insane with Vega, so I feel he's a strong character. But might just be my mate having my number.

    At the end of the day, all the characters are available to everyone. If you really can't beat them ...
    Reply +7
  • The soul-destroying grind to unlock Street Fighter 5 character colours

  • BigDannyH 01/04/2016

    @Kysen
    You're right, the difficulty spike CPU does read your moves!

    I would do they same set up into command throw reset or a move that would beat a jump. Every time I command throwed it jumped. Every time I hit MP it blocked.

    Rancid.
    Reply +2
  • BigDannyH 01/04/2016

    @coderkind
    Also, stagger the rewards. Getting beat on level 33 by a crazy bison and getting nothing out of it is beyond frustrating.
    Reply +2
  • BigDannyH 01/04/2016

    @coderkind
    Yeah, rage quitters and colours are the worst.

    I don't mind the fact that certain colours you need to work for, it's that you have to win too many rounds, of which 90% are mind-numbingly easy and 10% flare up in difficulty. Just get rid of the pointless rounds and make easy = 5 rounds, medium = 10 rounds and hard = 15 rounds. But make each round genuinely easy, medium or hard difficulty.

    My heart did sink when I realised I needed to do it again with the new costume. I feel like it should be character based.
    Reply +2
  • Axiom Verge is coming to Vita next month

  • BigDannyH 01/04/2016

    Awesome, I've been waiting (somewhat) patiently for the Vita version.

    Hope his kid makes a full recovery soon.
    Reply +3
  • Why Rocket League blew up (and its predecessor didn't)

  • BigDannyH 30/03/2016

    @LittleSparra
    That Battle Cars "veteran" sounds like a barrel of laughs.

    Really does sum up the entitlement issue among what seems like an awful lot of gamers. Hopefully it's just a vocal minority.
    Reply +5
  • Twitch app finally available on PlayStation 4 in the UK

  • BigDannyH 30/03/2016

    @flyswatter
    Although the app was available in the US apparently.

    But then the Xbox had Twitch in EU for ages?

    It was an odd omission given it is an app used almost exclusively by gamers.
    Reply +2
  • Capcom patches out Chun-Li's ridiculous boob physics

  • BigDannyH 30/03/2016

    @Lateralus2001
    Come on mate, that makes no sense. Telling the author of an article what they should and shouldn't be writing about is s little different to replying to a comment.

    You can do better.
    Reply +1
  • BigDannyH 29/03/2016

    @woobstick

    You know, you don't have to visit the website or click on the article. And you definitely don't have to write whingey comments.
    Reply -14
  • BigDannyH 29/03/2016

    So, is it up and running online again? The servers went down for the patch just as I wanted to play a few rounds.

    Is the shop available? Hope I can use fight money to buy some alt. colours as survival is too long with ridiculous difficulty spikes!

    Ironically, if they'd made it shorter (beat 10 people on hard) and the difficulty more consistent so it was a fun challenge rather than an annoying grind, people might not have missed arcade mode so much. The mechanic in between rounds of getting health back is quite good, I think I prefer that to arcade mode.
    Reply +5
  • Street Fighter 5's new alternate costumes revealed

  • BigDannyH 29/03/2016

    @Hellotherenow
    *should "have" given the middle finger ...

    Common mistake.
    Reply +4
  • BigDannyH 29/03/2016

    Laura seems to be edging closer to full on nude with each costume she gets. I thought her Story Mode one was pushing it. Reply -1
  • BigDannyH 29/03/2016

    @Rivuzu
    Marn will be trolling hard in that new Mika costume.
    Reply +2
  • Batman: Arkham Knight gave us the hero we deserve

  • BigDannyH 25/03/2016

    @misho8723
    Agreed, the bat mobile bits were forced on me and really not fun.

    I also found they added too much to the combat as the series progressed that stopped it being a fun combo builder and ended up a little fiddly.

    I loved Asylum and City, but ran out of enthusiasm for Knight really quickly. It was mostly down to having to use the awkward bat mobile instead of the awesome Super Mario World-esque glide mechanic. Felt so good in City to swoop from place to place.
    Reply 0
  • So, will Sony actually allow PS4 and Xbox One owners to play together?

  • BigDannyH 17/03/2016

    Will be great if they do allow the developers to make a choice, as having a different console to your friends is a right ball ache.

    Of course, as they are the dominant platform, it's probably not too high on Sony's agenda. Hopefully they'll understand that the current situation will not always be the case and continue with their recent trend of doing what's best for the players.

    So far SFV has been great for cross play with PC. Means there's a bigger pool of people to play against and, at the moment, no noticeable difference when playing someone on a different platform. Also, if something bad happens and people are able to gain an advantage by playing on PC, there's s simple option to only match up against PS4 players. Job's a good'n!
    Reply +2
  • Rift's launch line-up has the quality and quantity - but is it too safe?

  • BigDannyH 16/03/2016

    Do you have to keep your mouth wide open to use VR. Almost every photo!

    To be fair, my gf's always saying I stick my tongue out of the side of my mouth while concentrating on a game.
    Reply +6
  • GAME shops want 100 deposit for PlayStation VR pre-order

  • BigDannyH 16/03/2016

    I'm surprised how all in Sony seem to be going with this. I know it's the reveal window, so a massive dump of press stuff has been put out there, but they're not pissing about with what, to me, feels like such a niche product.

    I can't get over the hurdle of strapping that monstrosity to my face. Needing a load of wires going to the computer also feels like something I can't be dealing with.

    I'll be quite happy to be proved wrong, as I love the idea of virtual reality, but until it's reached what seems like the impossible level of tech where it looks like a pair of sunglasses (or at least some wireless ski goggles) I can't see it breaking out from the enthusiastic hardcore community.
    Reply 0
  • Now Warcraft 3 gets a new patch - four years after the last one

  • BigDannyH 15/03/2016

    Having stuck a lot of time into Hearthstone, I've been tempted to have a crack at Warcraft to see some of the character origins. However I'm not interested in the MMO and I'm not the biggest RTS fan, so delving into an old RTS doesn't have too much appeal.

    If they made a new one however ...

    Also, I imagine they expect to sell a few copies off the back of the film.
    Reply 0
  • Punished Street Fighter 5 rage quitter battles back to the top

  • BigDannyH 14/03/2016

    @RussellP
    I'm not that bothered about my lost points (although I'd be lying if I said it didn't bother me a little, especially if I'm on a bad run and have a rare win stolen from me), but the lack of sportsmanship really winds me up.

    It really can be annoying when you lose a close one, but it's also amazing when you just sneak a win! That error noise and black screen that pops up straight away is such a slap in the face.

    Like in most competitive games, someone has to lose. If they can't accept that it'll be them sometimes then they shouldn't be playing. It's such a babyish reaction.
    Reply +2
  • BigDannyH 14/03/2016

    @RussellP
    Exactly! IF he's done it right this time.

    I'm not saying he hasn't but, you know, once a cheater ...

    I'm finding that I'm surprised whenever I beat anyone with a 3+ win streak and they don't rage quit. I'm full of admiration that they took it on the chin.
    Reply +3
  • Our first look at Street Fighter 5's Alex

  • BigDannyH 10/03/2016

    I really like the game but having to do survival mode to unlock colours just doesn't make sense to me.

    Usually with online games the developers want you to play against other online players as often as possible. HS throws gold and packs at you all the time, encouraging you to play more meaning it's always easy to find an opponent. Colours are the only unlock able at the moment and the way to unlock them is to play the computer AI offline?

    Such a weird decision?
    Reply +2
  • BigDannyH 10/03/2016

    I've been wanting a rematch (AKA run-back) option since I started playing SF4, seems like such an obvious addition.

    Will be double-good if it halves the amount of times you're left waiting for a new match.
    Reply +5
  • The Division is scrappy, but utterly engrossing

  • BigDannyH 09/03/2016

    @MerryLoony
    Bit of a weird comment digging out EG for one of their articles. No one has to read it.

    Personally I quite like it when they go in depth on games. Obviously only interesting to those who play the game but I prefer that to shallow crap meant to please all.
    Reply +4
  • 10 days after launch, Street Fighter 5 online play is much improved

  • BigDannyH 26/02/2016

    Yeah, connections for me are pretty quick and generally ok.

    No rage quitters last night for me (although I'm not that good and happy playing ranked or casual). I'm not that bothered about my rank but I still find it annoying, partly because of how pathetic people can be about maintaining their rank.
    Reply +2
  • If you pre-order the new Doom on Xbox One, you get Doom 1 and Doom 2

  • BigDannyH 23/02/2016

    Not a specific dig at Doom, but why can't these pre-order bonuses just be "buy new" bonuses?

    I'm assuming the desire to have people pre-order is to combat the second hand market impact on sales. I will often buy games new but rarely pre-order as it just feels like a mug's game.

    I guess pre-ordering guarantees a day one sales figure, which might be a little higher than the average new sale and gives them an immediate hit on the balance sheet.
    Reply +8
  • Street Fighter 5 gets off to rocky start

  • BigDannyH 17/02/2016

    @Zedman360

    Why does nobody at these companies suggest that perhaps being always online isn't the best idea?

    The survival mode is so dry. But I thought, for the colours, I'd take a stab at the 30 win (30!!!) one while searching for games. Got to level 12 past the dumb computer AI guys having only got one ranked match in. Then, as the second rank match starts it disconnects. Booted from survival.

    I feel like I'm being trolled by the game.
    Reply +1
  • BigDannyH 17/02/2016

    Down again for me, very frustrating. Reply 0
  • BigDannyH 16/02/2016

    Had no luck getting a game this evening. Was working OK over the weekend, other than the expected server resets.

    Even with the reset, it recognised that I had completed the easy survival mode with Laura. But could I still pick colour 3? Could I f@ck. It's rank anyway to be honest.

    If they're going to force you to do those triple long survival modes for the other colours, they'd best be sure not to lose your progress. 30 on normal is too much, 50 on hard would take at least 3/4 of an hour (assuming you didn't lose). Even the 10 on easy took longer than I'd like, the CPU opponents are mindless so no fun, just a chore.

    Really don't like that they've walled off the colours to the survival mode. I don't mind them being dished out as rewards, but just make it EXP based. What's the point of the EXP otherwise?

    Weirdly it gives us something to do while the online isn't working, but would be so pissed if I'd done one of the longer ones only to have it reset.

    Sf4 had a better idea where it had the square head icons for doing most of the trials with a character. The icons are really not necessary, but a cool little reward for finally mashing out that nonsense, balls hard link.
    Reply 0
  • Street Fighter 5 does not punish players who rage quit

  • BigDannyH 17/02/2016

    @ControlledChaos
    I think it's difficult for Capcom to tell why two players were disconnected. So hard to tell who pulled the plug.

    That's why I think punishing players who continue to disconnect is the answer. You'd be pretty unlucky to be rage quit on 5 times in an hour. There would be innocent parties forced to play against rage quitters for a while, but hopefully minimal.

    Having said that, I would be pissed to incorrectly be punished. Unlikely, as it's more likely the really good players who batter people would be quit on more often.
    Reply +1
  • BigDannyH 17/02/2016

    I had one the other day. A Ryu on a 4 win streak popped up, I feared the worst but he was shite and I was smashing him. Then, having been a solid connection for 1.5 rounds, the game freezes and the connection is lost. Pathetic.

    I'm an advocate of people who continue to lose connection being forced into a rage-quit pool for 24 hrs until they learn to behave. Maybe if they continue to be rage quit on all the time they will learn their lesson.

    Ok, this may screw some people with shitty internet, which is a bit elitist. But if your internet is so bad that you continually lose connection before the fight has finished, perhaps you need to address it before you play online fighting games.

    If possible, a report option would be good. Maybe a pop up saying "did they rage quit?". Seems a lot more work though.
    Reply +13
  • Performance Analysis: Street Fighter 5 on PS4

  • BigDannyH 17/02/2016

    I'm not too upset by the ropey launch, kind of expected, but I am concerned with the always online nature of some of the single player stuff used to unlock alt. colours etc. Especially when a reset seems to wipe their records and means you have to do the dry survival mode again.

    I understand that they need to keep tabs on your fight money to stop people gaming the system, but perhaps keep the fight money earning stuff online (which is where they want a player base) and the single player stuff offline?

    Seems like a poor design decision to me.
    Reply +2