Bertie Comments

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  • Shadow of Mordor patch adds versatile Photo Mode

  • Bertie 16/10/2014

    @DacoitOne Nice. I bet it does. I bet this silly old ring I found on it. Reply +7
  • Anita Sarkeesian cancels university speech following school shooting threat

  • Bertie 16/10/2014

    @lancashirered It's probably important to point out right now that we don't believe gamers are horrid people. I don't really like the label 'gamers' - there are just people who play games, some a lot, some not so often. Gamers conjures an old stereotypical image.

    I don't think people who support Gamergate are horrid, nor that Gamergate doesn't have some worthwhile criticisms. There are some people saying and doing horrid things in the name of Gamergate, or in a way that brings bad association to Gamergate, and it's obscuring the point.

    I believe in encouraging progression in games, in games growing up a bit (but also being wickedly stupid because that's fun). I believe games influence a lot of people. But I'm not a fan of preaching because it creates a negative knee-jerk reaction whereby I automatically deflect the point at hand without giving it due consideration.

    I don't have the answer and I don't really know where to begin with Gamergate. I think transparency in the things I do, the pieces I write, and the way I conduct myself professionally will help. I want to entertain and interest the people who read my pieces, and in some cases make them think about something they otherwise wouldn't. Maybe I could affect a change in an important area one day, maybe not.

    I like Anita Sarkeesian's videos because she argues her points well, and they challenge me to think in a different way. As with all things, though, the most meaningful changes come when we make them ourselves. If I perceive someone else as making that decision for me I'll naturally kick back (or I'll go along with it so I can blame them later).

    I want to see all sides so I can get to some kind of truth about how people feel, where that comes from and what I can do in my work to make them feel better about, well, my work.

    In other words, keep the discussion going. It's been good to read. You lot are a clever bunch and I'm slightly scared about that.
    Reply +3
  • Bertie 16/10/2014

    @Caribou If that's all you wrote, I don't see a need to delete it. I'd like to the evidence you make those accusations based on, though. Reply +1
  • Bertie 16/10/2014

    @brendude13 Reading through the thread, it seems Tom has allowed a fair discussion and kept abuse out of it. I see plenty of posts criticising Anita Sarkeesian's work. Did you have one deleted? If not, why don't you write one? Reply +2
  • Bertie 16/10/2014

    @extravagantnonsense Oh whoops! Do ignore if so! Reply 0
  • Bertie 16/10/2014

    @Kzin Isn't equal responsibility exactly what feminists want? Reply +1
  • Bertie 16/10/2014

    @RandolphScott This is something we feel is important and newsworthy, and representation in games is something we care about.

    I really don't like the phrase, but if you're disgusted by it, don't read it, much like you don't have to watch and listen to Anita Sarkeesian. I would suggest you do, of course, but if it's impeding too much on something you feel it shouldn't, then switch off, tune out.
    Reply +1
  • Bertie 16/10/2014

    @lancashirered I just want to back Tom and the work he does here. I/we are not unfairly policing comments and we're trying to give air to both sides of the coin. I believe strongly in that. Abuse won't be tolerated, discussion will. Reply +1
  • Video: The journey of a cosplayer, part three

  • Bertie 16/10/2014

    @makeamazing It sounds like you do get it, at least on some level. Reply 0
  • Bertie 16/10/2014

    @Arsecake_Baker I'll note it down! Reply 0
  • Bertie 15/10/2014

    The night elf couple from WOW made an impression on me. I wish the picture where they're stood facing the audience, arms around each other, was in better focus. Reply 0
  • Bertie 15/10/2014

    @jabberwocky Heh. It's just the preview thumbnail. Reply +1
  • What the hell is Gamechurch?

  • Bertie 13/10/2014

    @Shary_Phil Heh. It bothers me every time I look at it! Reply 0
  • Bertie 10/10/2014

    @el_pollo_diablo Bravo! Reply +1
  • Bertie 10/10/2014

    @a8a Heh, no. It's St Peter's Reply 0
  • Bertie 10/10/2014

    @riz23 He's a constant thorn in my side! Reply +8
  • Bertie 10/10/2014

    Since I wrote this article, a few days ago, a Gamechurch conference was announced on the Gamechurch City Facebook page. It's going to happen after E3 in Ventura, California. No more solid information given. Reply 0
  • Bertie 10/10/2014

    @FallingStickman Shrug. I'm not trying to hide that I'm an atheist, nor where I come from, but I hope I presented something a bit more than condescension Reply +43
  • Bertie 10/10/2014

    @brokenkey Sounds like a bit of a leap. I'm not saying it isn't fishy, and offering people free play time for reciting passages of the Bible certainly does take advantage of eager gamers, but "indoctrination" may be a bit strong Reply +9
  • Bertie 10/10/2014

    @brokenkey I think I saw that. I'll check it out now. But how is it being aimed at homeless kids? It's not a shelter. Reply +10
  • Blizzard buffing Diablo 3 ROS console players today

  • Bertie 10/10/2014

    @SaulMarau They are? Mega-pump! Reply 0
  • Solo Dragon Age: Inquisition has ~200 hours of content

  • Bertie 10/10/2014

    The real question will be what BioWare fills those extra hours with. Skyrim is technically infinite but it's got a lot of padding. CDPR is promising a more hand-crafted, directed approach to its side-quests. BioWare has a lot of resources, but it's still going to be a monumental task filling all that time with meaningful, memorable stuff. Reply +3
  • Bertie 10/10/2014

    @FallingStickman Heh. It's not that consoles are responsible for it, more so what people's perceptions were for what a console audience wanted. Whenever there's a huge success, be it WOW, be it LOL, be it COD, there are those who want a piece of the pie. Skyrim isn't the only reason other RPGs are open-world and vast - as well as other games such as Assassin's Creed - but it's a huge contributing factor. It's THAT successful. Reply +2
  • Bertie 10/10/2014

    @Silverflash Fallout 3's a good shout, yep. The others, although great in their own respects, didn't have anywhere near the same kind of impact on the console world. That kind of impact everyone wants a slice of, basically. Reply +2
  • Dragon Age: Inquisition's multiplayer is a first draft with potential

  • Bertie 02/10/2014

    @scyllacosta That's encouraging to hear.

    Can you talk at all about what kind of things we will be able to buy - the same kind of things as in Mass Effect 3?
    Reply +1
  • Bertie 02/10/2014

    @scyllacosta I see. I wonder about the characters - will they all have different abilities to choose from? Reply 0
  • Bertie 02/10/2014

    Incidentally, you also hold left trigger to access a bank of potions, which can heal, buff (stoneskin) and damage (fire bomb and bees!). Reply 0
  • Bertie 02/10/2014

    I played as the Reaver and the Assassin.

    The Reaver felt slow, run speed, attack speed. Was hardy and powerful, though. The Ring of Pain ability puts down a ring around you, inside which you and your abilities do more damage and also heal you slightly. Getting enemies inside that is a key positional thing.

    There's a Mighty Blow ability that knocks enemies near the impact zone down - a good way to open the fray (time it with other melee abilities to keep opponents incapacitated or interrupted). The Devour life steal is much more powerful in the Ring. We had only two health potions so using this was a boon. There's a Block and Slash that's important - a parry and riposte - what with not having a shield. Enemies attacks are fairly signposted so you can use it easily.

    Wasn't much cause for locking on the enemies as a Reaver. Not a tough class to play, it seemed.

    Asssassin was much more fiddly, particularly because positionally your attacks do more damage when flanking or behind an enemy, and they move around/back up a lot. Locking onto enemies by clicking the right stick can cause camera issues in a confused melee scrum. But those Shadow Strike and Twin Fangs attacks hit real hard.

    Seemed like a good tactic was for the Assassin to stealth and scout ahead, and then position behind the archers before the fight began. Then your party's melee fighters attract the enemy melee fights, while you use Shadow Strike on one archer, then Twin Fangs on the other, finishing them both with one or two normal hits. Much easier said than done. There's a jump-out-of-trouble ability and it's needed - the Assassin is squishy.
    Reply +14
  • Bertie 02/10/2014

    Actually I'll upload the pics I took of them. The Assassin pic is blurry.




    Reply +7
  • Bertie 02/10/2014

    @Radish Sorry you feel that way. I tried particularly to talk about how it felt to play.

    But I can tell you a bit about the classes if that helps.

    In fact, I noted down all the abilities they had. I'll write them down for you.
    Reply +7
  • Bertie 02/10/2014

    @Xboxfanuk I don't think people will mind it being there, and it being a bit of an experiment, so long as the micro-transactions are fair and not greedy Reply +5
  • EA will patch swimming pools, ghosts, Star Wars costumes into The Sims 4

  • Bertie 02/10/2014

    Surely "putting the missing piscine"! Reply +21
  • FBI charges four hackers with stealing from Microsoft, Epic and Zombie Studios

  • Bertie 01/10/2014

    Reply -5
  • Dragon Age: Inquisition's character creation suite in video

  • Bertie 30/09/2014

    The still screen for the top video looks a bit like Mike from Breaking Bad, if you know what I mean. I usually create myself in these games but I'm getting more strange with every passing day. Reply 0
  • EGX 2014 day four - live

  • Bertie 25/09/2014

    I'm afraid I can't load Twitch in this session room so I won't be able to take questions from those online. Unless you ask questions here! Reply 0
  • Bertie 25/09/2014

    Yeah you're double-negative Reply 0
  • Bertie 25/09/2014

    I don't think it's fair to say that I don't shut up. I just don't leave any silences. Reply 0
  • Bertie 25/09/2014

    Man, I can't log-in to post properly but yeah, what a clanger that pun was! Reply 0
  • Wasteland 2 breaks $1.5m revenue in four days

  • Bertie 24/09/2014

    Thanks guys for questioning it. The PR agency was issuing an apology when I phoned. I'll not be so quick to believe next time. Sorry! Reply +20
  • Bertie 24/09/2014

    I'm double-checking the sales vs. revenue thing. The press release we received definitely says sales but... it's fishy. Reply +10
  • Bertie 24/09/2014

    @GAmbrose It's all the words. Reply +9
  • Bertie 24/09/2014

    @C2B I am sure! Reply +6
  • Video: Playing a new boss battle in Lords of the Fallen

  • Bertie 22/09/2014

    So! Sorry about that! Reply +5
  • Bertie 22/09/2014

    I *think* the tearing was a result of the capture. I don't recall it being like that in the flesh. Reply +19
  • Bertie 22/09/2014

    @marijnlems Whoopsie! Isn't now. Reply +4
  • Video: The journey of a cosplayer

  • Bertie 19/09/2014

    @Bauul Haha. Not with my potty mouth I wouldn't be! Reply 0
  • Bertie 19/09/2014

    @JonFE Point taken! And it has been cut! Reply 0
  • Bertie 19/09/2014

    @Mun She doesn't use those things for her own costumes. That Black Widow costume and all the others she puts together are her own, out of work, creations. The work she does at Artem you'll see in the next episode. It's a different kind of work that doesn't really have any costumes, beyond the Master Chief suit they've done - and that's a completely separate thing to her home work. As is budget - she pays for all her costume stuff herself. Reply +1
  • Bertie 19/09/2014

    @IJ I take your point completely, and I do delve into topics such as that. It's the sort of thing I'm holding back for the piece I'm writing. Also, I'm not a video person. I like being in them but how to structure them and create them isn't something that comes naturally to me. I'm learning, but I have a lot do.

    It's nice to hear that you want to learn about that stuff
    Reply 0
  • Bertie 18/09/2014

    @Rodimus-Prime Good stuff - love the bullet hole touch. Know who you'll cosplay as next? Reply +2