Bertie Comments

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  • You can hate your lover in Dragon Age: Inquisition

  • Bertie 15/04/2014

    @NathanDaviesUK Oh, I'm not sure. I don't remember it, but I recall Fenris being interesting for an awfully long time even though we didn't get on. Reply +2
  • Is Overwatch Blizzard's new small-team game?

  • Bertie 09/04/2014

    @Jorendo Oh and I'd love to see a new traditional Warcraft RTS too! Reply +5
  • Bertie 09/04/2014

    @Jorendo I don't see Hearthstone as a small cash-in game at all. It had huge breakout success but I'm sure it wasn't designed that way.

    Following World of Warcraft was always going to be hard if not impossible. It's a phenomenon. I was anticipating Titan as much as everyone else, but I was glad to see it taken back to the drawing board, because I believe MMOs - as we typically know them - peaked with WOW. I'd far, far, far rather see Blizzard make smaller games more often than have them bet big on a project every five or six years.
    Reply +7
  • Bertie 09/04/2014

    @Jimjamyaha :D Reply 0
  • Who is DayZ creator Dean Hall?

  • Bertie 01/04/2014

    @McFluffy He left the team and took the good devs with him? No he hasn't. He's still there, and the way he was talking, it didn't sound like he'd take staff with him either.

    Integrity? Heh.
    Reply 0
  • Bertie 31/03/2014

    @Madder-Max Reply 0
  • Bertie 31/03/2014

    @Skyrant This is a good point actually. He's tackled the "not seeing it through to the end" part, but I do wonder about how he'll follow it up. He's got a lot to live up to Reply 0
  • Bertie 31/03/2014

    @RUgames You should tweet him. Let's arrange a zombie-defence convention! Reply 0
  • Bertie 31/03/2014

    @kangarootoo I realise there are a great many people making games who are strangers to the people playing them, even very well known games with small development teams. Dean Hall did things differently. He wanted to be associated with the game, and when the game unpredictably blew up, so did his celebrity. I don't know that he wanted celebrity, but he did want to be associated with DayZ.

    I covered a lot in the article. DayZ development is relatively well known, so I didn't feel the need to cover it in great depth. To me, Hall's life (his influences, the experiences that influenced him) is the creation of DayZ - it all flows into the river. I realise you're looking at the article in one way but I still disagree that I'm relaying things that have happened in Hall's life that have no pertinence to the creation of DayZ.

    You're not supposed to feel any sympathy about how much the trip cost - it's just an aside. He told me how much it cost and I kept that out of the article. It's only meant to imply - if it implies anything - that it was a contributing factor in him sticking to his paid-for plans.

    That he took a satellite modem was meant to imply he still thought about the game all the time while he was there. To not have said that would have implied he didn't.

    I understand you didn't enjoy the article, and I'm OK with that, I just feel the need to defend a few points.
    Reply +1
  • Bertie 31/03/2014

    Incidentally, here's a link to the archived Twitch footage of the Dean Hall on-stage interview and Q&A at Rezzed, where he tackles the leaving topic head-on. Reply 0
  • Bertie 31/03/2014

    @doom1969 Starstruck? Lovestruck? I admire Dean Hall a great deal. I think he's a captivating personality with great stories to tell, and I think he's shaken the industry up - I love a bit of chaos. I also have rarely seen a developer be so forthcoming with a community and so committed to them.

    But I'd like to think I'm not blinded by that. In which ways do you think I am? I'll try and explain myself.
    Reply +1
  • Bertie 31/03/2014

    @Rajin I see where you're coming from and it's an interesting discussion. He'd argue that the mod contained a strong 'it's not finished' warning. I'm not sure how I feel about that, because having known how popular DayZ is, hundreds of thousands of people were going to flood it whatever shape it was in.

    Nevertheless, by the time he leaves, the game will be in beta if not release, and it will fulfil, I hope, the original promise of the standalone game. Also, had it not done so well on Early Access, it may never have got the backing at Bohemia it has. DayZ has a development team nearly 100-people strong now, and if that's not a commitment to the game getting better, I'm not sure what is. He may even get in the way leading it then.
    Reply 0
  • Bertie 31/03/2014

    @kangarootoo "I'm reading Eurogamer, not Upworthy."

    This may not be your cup of tea, but I feel the need to point out that the experiences and life I shared here were all done so because they relate directly to DayZ and where it came from, how it was formed.

    Yeah there's an element of celebrity about Hall and I also find that fascinating, and can understand you don't, but I think it's unfair to paint the article as just focusing on that.
    Reply +1
  • Bertie 29/03/2014

    @WorldScaper I've edited your comment to remove the swearing. Criticism is fine as long as it doesn't become abuse.

    In response to your post: An idiot? How? No clue what he is doing? I strongly disagree. Even if he has ridden the coattails of others, as you say, he's still fronted development of a hugely successful game. That is not someone with no clue what they're doing.

    Gaming, as the article goes into depth about, is Hall's life, his passion. Talk to him, hear him evangelise whatever indie game is his fancy that month or week. He's one of the most impassioned developers I've met.

    That DayZ standalone isn't better than DayZ mod probably attests to standalone still being an alpha, Early Access game. You could expand, though, and tell us in what ways it's worse and in which ways you'd like it to change.

    To say he did nothing to bring the mod - you mean the mod he created? - and the standalone game about is misinformed.
    Reply +15
  • Bertie 29/03/2014

    @McFluffy I did ask him why he climbed Everest part way through his project.

    Propaganda? It sounds as though nothing but vitriol towards him would satisfy you.

    For those of you who are frustrated by his decision to leave, though, and I understand that frustration, I'll be interviewing him live at Rezzed at 5pm - it's streamed - and we'll be talking about exactly that.

    Those should be the questions you're after being anwered
    Reply +15
  • Phil Spencer named new boss of Xbox

  • Bertie 31/03/2014



    Dum di dum di dum
    Reply +29
  • Diablo 3: Reaper of Souls review

  • Bertie 31/03/2014

    Lovely review! Reply +4
  • Yes, Obsidian really is making a MMO tank game

  • Bertie 25/03/2014

    @Useful_Idiot EEEK! Thanks Reply +1
  • Misogyny, racism and homophobia: where do video games stand?

  • Bertie 21/03/2014

    @Hieronymus Yeah I'm with you here. BioWare's diversity is commendable but sometimes confusing and the message becomes jumbled. Still, BioWare - and by association, EA - continues to be at the forefront of the discussion, which is admirable Reply +27
  • Dragon Fin Soup: a SNES-style RPG for PS4, PS3, Vita and PC

  • Bertie 20/03/2014

    Hey guys, thanks for popping in here to talk. I'll make an edit to the above to clarify that in story mode it's like a normal RPG with no Roguelike stuff going on. Reply 0
  • Paradox and Obsidian: "We both know there's no BS"

  • Bertie 19/03/2014

    @NewbieZilla In the sense that Obsidian created Pillars of Eternity to be without a publisher, and in every interview I've done, has distanced the project from ever signing one. So signing Paradox will inevitably raise eyebrows. But I think the partnership makes a lot of sense in this case, and will only be better for the game and, therefore, better for the people who backed it. Reply +10
  • Bertie 19/03/2014

    @Eisenstein Yeah, actions speak louder than words. But to no one will a buggy past be more apparent than those at the head of the companies tarnished with that brush. Reply +3
  • Bertie 19/03/2014

    @thekeats I'm holding out hope for something like this. I think it'll happen. Reply +2
  • GDC live report: Sony's "Future of Innovation" is VR

  • Bertie 19/03/2014

    Is it confirmed only for PS4? Reply 0
  • Bertie 19/03/2014

    Only Joakim Reply 0
  • Bertie 19/03/2014

    Trip someone up! Elbow someone aside! Cause a scene! Reply 0
  • Bertie 19/03/2014

    Yes! Get ahead of the others heading in Reply 0
  • Bertie 19/03/2014

    @jmcoo7 Yes he brings new meaning to the phrase "crunch time"! Reply 0
  • That Dragon, Cancer's inspiration, Joel Green, passes away

  • Bertie 14/03/2014

    What a dad, what a family, what a little guy. What a game. You inspire me, Ryan, and I wish you - and your family - all the strength and happiness you so rightly deserve Reply +16
  • Reclusive Rockstar accepts BAFTA Fellowship with speech

  • Bertie 13/03/2014

    Seems Sam Houser is a cross between Modern Family's Phil Dunphy and House's Hugh Laurie.

    Reply +2
  • South Park: It all started with a suspected prank call

  • Bertie 13/03/2014

    @Jorendo It's bizarre, for sure - and PEGI had apparently already approved an uncensored version, so it was Ubisoft's call, probably - as goes the rumour - to get it through German ratings (USK) without having to do another costly SKU. Shame if that's the truth.

    Still, the censored scenes themselves make it something of a collector's item, a curio, and there being an uncensored PC version (heck you could import uncensored PS3 versions) numbs the impact.

    It kinda works in their favour, especially as far as publicity goes.
    Reply +1
  • Bertie 13/03/2014

    @Mr_Git Yeah that's a good point. I can't work out whether there's something meaty there or whether in not talking about it seems like more than it really was. Reply +1
  • Bertie 13/03/2014

    @Paul_cz Thank you very much! I really appreciate hearing that :) Reply 0
  • Bertie 13/03/2014

    @darc Ha. He really does guffaw like that. There'll be a pause, the punchline, and then this chuckle that quickly crescendos into a burst of laughter. Maybe I came on a bit strong describing it, but it was prevalent throughout! Reply 0
  • Bertie 12/03/2014

    @poobob Thank you. Feargus seemed to be a really bubbly, funny chap! Reply +7
  • Bertie 12/03/2014

    @dirtysteve "some soccer-mommy"? Do you mean his wife? That's quite a leap to categorise her like that. Or do you know her? Reply +14
  • A new sandbox multiplayer RPG inspired by Ultima Online

  • Bertie 11/03/2014

    @ansionnach You're right about the 3D thing. Didn't think that through properly. Thanks! Reply 0
  • Bertie 11/03/2014

    @xRiska There's a chance it will - doesn't sound like they're decided yet. Reply +1
  • Play BBC's 30th anniversary Hitchhiker's Guide adventure game

  • Bertie 10/03/2014

    @elfez I love that picture Reply +1
  • Epoch: Returns - a game inspired by Mass Effect 1's planetary exploration

  • Bertie 07/03/2014

    @Golgo Quite the opposite actually. How would you have done it differently? I wanted to get the game across, and the person behind it, without flooding everyone with too much information. I spoke to him for an hour and transcribed almost all of that, then whittled it down to a length I thought worked.

    If you're suggesting I was lazy, I most certainly wasn't.
    Reply +19
  • Bertie 07/03/2014

    I loved the potential of the planetary exploration in Mass Effect 1, going where no one had been before. In practice it was repetitive and quickly boring, but I still did it. The idea of that sense of exploration being tied around an intriguing location/story, and with the unusual marriage relationship to explore, all while leaping around like The Incredible Hulk, sounds great.

    But most pitches do, right?
    Reply +36
  • Rocksteady reveals Batman: Arkham Knight in detail

  • Bertie 05/03/2014

    @sega Yeah, but Arkham Origins doesn't count. It's Asylum, City and Knight, really. Reply +9
  • Bertie 05/03/2014

    @Archronos Thanks! Reply 0
  • Bertie 05/03/2014

    It's great seeing studios block multiplayer. This time last generation it was *the* thing to put in your game, but I bet it was distracting for more than one game that it didn't really fit in anyway. Reply +26
  • Bertie 05/03/2014

    @bigjimbeef Oh sorry! I'd seen that but forgotten about in the various re-editing I did. I'll try and flag it now - apologies! Reply +5
  • Podcast S2E9: Cheaper Xbox Ones, South Park and thank yous

  • Bertie 05/03/2014

    @Stepharneo Yeah that's exactly the thing. Ever since Dark Age of Camelot, I think, I've been smitten with sheathing/unsheathing noises in games. It's one of the first things I check. The sound of a sword loosing its scabbard - PHWOAR Reply +1
  • Bertie 05/03/2014

    @X201 It's Bertrand Russell, so it's *almost* me! Reply 0
  • Bertie 05/03/2014

    @Calsipher Ha! Yeah I think it's time for a change. Reply 0
  • Bertie 05/03/2014

    @BillMurray Thanks! Reply 0
  • Bertie 04/03/2014

    Give it a moment or two to appear on iTunes. Come on, little fella - you can do it! Reply +1