Bertie Comments

Page 1 of 90

  • The new game from the creator of QWOP is as brutal as it is brilliant

  • Bertie 07/12/2017

    @TonyB Fair enough - good point! I have tweaked Reply +2
  • Jedi Academy shows Battlefront 2 how to do lightsabers right

  • Bertie 05/12/2017

    @Rexter2k The MP community was surprisingly strong! Great stuff Reply +2
  • Bertie 05/12/2017

    The old forwards roll and stab - the killer opening. Great piece and very witty too! Reply +1
  • Beautify sleeping TVs with a PS4 aquarium game

  • Bertie 05/12/2017

    @bobbyfarmer "would just like to add my appreciation of the sub-heading"

    😊
    Reply +6
  • Bertie 05/12/2017

    I have since been told Netflix does all sorts of snazzy things like fireplaces and even SlowTV train rides for several hours! Reply +18
  • EA not giving up on microtransactions in Star Wars Battlefront 2

  • Bertie 30/11/2017

    Lots of good comments again. I wonder if continued resistance can actually affect a fundamental change. I'm sceptical but also hopeful, if I, um, can be those two things at the same time.

    While you're angry remember there are loads of great independent games which would love your money. There are a load of generous blockbusters, too. Supporting them will encourage them and maybe also help affect a change.
    Reply +10
  • Bertie 30/11/2017

    @cak Just an FYI: I decided to leave the stuff about Visceral out because the story was bloating as it was. For those interested:

    "We were trying to build a game that really pushed gameplay to the next level and as we kept reviewing the game it continued to look like a style of gaming, a much more linear game, that people don't like as much today as they did five years ago or 10 years ago. I made the economic calculation - never easy to do - 'Will we sell enough of these games to compensate for the cost of making the game?' And I came to the conclusion we probably wouldn't be able to, so we made the tough decision to shut down that game team and take the parts of that game, and today we're looking at what are we going to do with those. Will we make the game in a different style at a different studio? Will we use the parts of that game in other games?"

    Jorgensen went on to say the people who worked at Visceral will be redeployed within EA. He also said EA probably let this project go further than a project normally would before being cancelled (there's a longer explanation of studio cost and team size in the talk, which clearly played into the decision). Then: "I'm a believer in sunk cost: you've got to cut the bridge when you realise you can't really make a lot of money on something so that's the decision we made."

    -

    These lines stuck out to me: "Will we make the game in a different style at a different studio? Will we use the parts of that game in other games?" It suggests EA is breaking the game apart much more than the "pivot" comment suggested in the initial 'we're closing Visceral' statement. It's hardly a surprise, though.
    Reply +1
  • Bertie 30/11/2017

    @shotbyascot HVV in BF1 was brilliant! Reply 0
  • How to fix Star Wars Battlefront 2

  • Bertie 18/11/2017

    Lots of great comments - sorry I wasn't around yesterday to get involved with them. I realise I only touch on, or skirt over, a few issues here, but I wanted to try and keep the piece focused.

    The 'Are loot boxes bad?' topic is much much deeper. And I don't know. I didn't mind them in Overwatch, in fact I quite liked them, but all that's gone on has made me rethink that. I'm learning and my opinions are changing.

    This whole situation is fascinating. I don't remember EA ever buckling like this at a game's launch. Should game makers do what their audience tells them? For creative reasons, no, I don't think so, but when what we're looking at looks indistinguishable from greed, then yes, they should be called out on it and I'm delighted the negative feedback has had an effect, although some of it has been abusive and awful and that is not cool.

    What's the answer for £50 - sorry £55! - predominantly multiplayer games? It's a difficult question to answer because a lot of the biggest and flashiest only exist because they represent good business opportunities - investors think they'll make the company a lot of money so they allow the throwing of the sink at them. Various games have proved this correct and now that they have it's impossible to turn the dial back to the days of Quake - I saw someone mention Quake (good shout!) - when MP shooters didn't reach into our pockets one way or another post-release. Heck even single-player games do it now, although it's a lot more optional when you're not competing against people who DO have the new content when you don't.
    Reply +8
  • The price and state of Star Wars Battlefront 2 loot crates at launch

  • Bertie 09/11/2017

    @richarddavies Good god! Reply +20
  • Blizzcon 2017 live report

  • Bertie 03/11/2017

    SHUT THE FRONT DOOOR!!!! Reply 0
  • Bertie 03/11/2017

    Man those OW announcements! And Jeff was in DAZZLING form! What a legend! Reply 0
  • Bertie 03/11/2017

    Quite pumped for the OW World Cup. Can anyone beat South Korea? Reply 0
  • Bertie 03/11/2017

    Yep that :) Reply 0
  • Bertie 03/11/2017

    Who compared that disastrous event. Reply 0
  • Bertie 03/11/2017

    This is the Pokemon Go lady! Reply 0
  • Bertie 03/11/2017

    @cowell :D :D Reply 0
  • Bertie 03/11/2017

    I could make you a sandwich Chris! Reply 0
  • EA announces Star Wars Battlefront 2 loot crate and progression changes

  • Bertie 01/11/2017

    @ilmaestro Added a link to the line.

    Pre-orders get The Last Jedi Heroes pack:
    -Exclusive Star Wars: The Last Jedi outfits for Kylo Ren and Rey
    -Instant access to six hero and starfighter epic Star Cards
    -Kylo Ren: Power Reach and Solid Freeze
    -Rey: Far Sight and Deep Mind
    -Starfighters: Enhanced Auxiliary Power and First Order ship upgrade
    -Instant access to Star Wars: The Last Jedi Millennium Falcon with updated sounds and appearance

    The Elite Trooper Deluxe Edition contains:
    -Early access from 14th Nov
    -Upgraded versions of all four trooper classes (Officer, Assault, Heavy, Specialist)
    -Four epic ability upgrades, one for each trooper class
    -And then the rest of the pre-order content above
    Reply +5
  • A glimpse at the Witcher musical opening in November in Poland

  • Bertie 31/10/2017

    @Dubya I think it looks great! It's hard to get a good impression from stills and a few frames of video - you lack the whole theatrical oomph and so on Reply +7
  • Your fondest Obsidian game memories

  • Bertie 27/10/2017

    Thank you again for your entries everyone - particularly the people who didn't win anything but made this really quite a lovely thing to do.

    Once again to those who did win: please check the email address associated with your Eurogamer account for my message.
    Reply +13
  • "I've seen people literally spend $15,000 on Mass Effect multiplayer cards"

  • Bertie 23/10/2017

    @Panzer1 I'm steering the conversation back to what the article is about. Reply +4
  • Bertie 23/10/2017

    @Panzer1 I deleted it because it was abusive. This also isn't an article about his views on race, which is a much more complicated subject. It's fine to acknowledge it - he said those things in the public domain - but this isn't the time and place to attack him for it. Reply +7
  • Bertie 23/10/2017

    @spekkeh It's long been on my mind - it's always on my mind! My impression is that with Ray and Greg and the original team there, there was more push back against EA. Probably hence why they ended up leaving - I imagine it was stressful. But the more key people the studios lose - the Mike Laidlaws, David Gaiders, etc. - the less identity and independent authority those teams have within EA as a whole. But this could be a really one-sided view of it, and it's important to realise that. Reply +19
  • Bertie 23/10/2017

    @nattydread Although, would the Mass Effect trilogy have been what it was if EA were not involved? I think that trilogy will be remembered for a very long time - it was incredibly ambitious. Then again, you could argue the ball was already rolling before EA had any sway... Reply +22
  • Steam Halloween, Black Friday and Winter sale dates leaked

  • Bertie 20/10/2017

    @MrTomFTW I also corroborated the dates - snap! what Wes said Reply +17
  • CD Projekt Red: "This approach to making games is not for everyone"

  • Bertie 17/10/2017

    @Pasco Selective quoting but of course I'm not saying anyone should exploit people, nor that anyone should be overworked and underpaid. I can't assume the reports are true, nor assume they're false. Reply +1
  • Bertie 17/10/2017

    @MattEvansC3 I don't think I entirely agree but I see where you're coming from and it's given me plenty to think about Reply +1
  • Bertie 17/10/2017

    @vojtas I hear you and I think there is an element of scrutiny being lost in translation Reply +1
  • Bertie 16/10/2017

    @MattEvansC3 Who have I come down on hard for crunching before? Honestly, I can't remember.

    I'm really not trying to brush this off under their culture carpet. I mentioned the human cost for precisely this reason. I spoke to some of the former staff and highlighted their angle for precisely this reason.

    I don't like crunch but it's important to work out exactly what we're talking about here before making allegations. For instance, is CDPR actually forcing people to work overtime? Do we have a Rockstar's Wives situation on our hands? I don't believe we do, and yet the assumption that staff should stay later to pull their weight probably weighs as heavy all the same - but what do you do about that? At that point it's optional, albeit in a weird way.

    What I mean by saying "such is life" for CDPR now is that this sort of thing is going to become more of a reality. The smaller studios can get away with working their fingers to the bone because there's more togetherness, more collaborative willing to do so, even if it is unhealthy. And heck, at the end of it all we celebrate them for it, which is an odd work-reward cycle we're stuck in. But what do we do? It's a big and complicated issue.

    CD Projekt's "this is our culture" stance does irk me on the one hand but on the other, why is it not allowed that? But again, that's a whole can of worms.

    Each era of CDPR has been characterised in a certain way, and they've gotten steadily less sloppy and more organised and professional. I see this period now as the newest chapter in their history - their being able to organise a ~500 person studio, and it sounds to me like they're still trying to do it in a ~250 person studio way, which is causing problems.

    That's just my opinion on the matter for a comments section rather than the body of a news story, because it's conjecture. I don't know that this necessarily makes them a villain. But how they deal with it, or not, could. But given how they've dealt with things in the past I feel we should give them the benefit of the doubt - with added scrutiny of course.
    Reply +15
  • Bertie 16/10/2017

    @wikidd Pathological? Blimey. I didn't mean it to sound like an apology but I'm not sure "ruthless exploitation" is exactly right either. I think there is a culture clash going on within CDPR and it is struggling to get everyone on the same page. Reply +9
  • DICE offers clarification on Star Wars: Battlefront 2's controversial crate system

  • Bertie 13/10/2017

    Lots of good comments from you - not so much from EA DICE, to put it politely.

    But at least EA DICE referred specifically to the issue of loot crates. To acknowledge a problem and then do nothing about it would be an odd move.

    I doubt much will change because the loot crate system seems fundamental to the game and business model, but something has to, right?

    I have a lot of respect for those of you saying they love the game but won't play while these problems persist, incidentally.
    Reply +9
  • Bertie 13/10/2017

    @ihnm_aims Yeah, I didn't read this is a plus point at all. Reply 0
  • The Invisible Hours review

  • Bertie 13/10/2017

    @yurkles I was! Thanks! Sorry. Reply 0
  • Bertie 13/10/2017

    @captain-T-dawg It's worth seeing and it's worth supporting the effort but, gah, why couldn't it have been £15! Reply +5
  • Bertie 13/10/2017

    @Vanmunt Good tip! Reply +3
  • Bertie 13/10/2017

    @FearlessMilo A comment I'm very happy to read! I hoped the review would come across in this way. Reply +3
  • Bertie 13/10/2017

    @pooKy1979 Oh god, sorry! Reply +1
  • Are loot boxes gambling?

  • Bertie 12/10/2017

    @pelican_ The thing about that argument is there was no upfront £40 for the book to begin with. Opening packs was the game, so to speak. Also, they were £0.50 and I had an Ultimate Warrior shiny. But I wonder do we look more kindly on these because we took part in buying them, we validated them, we were sort of brainwashed to accept them?

    Then again, put side by side with some of the things we're talking about today, they are, to my mind, much more innocent. That whole circle of friends collecting things and trading them in the playgrounds of schools, and spending time fitting our their books rather than watching TV, seems healthier than what's going on now. But then I would say that because it was my childhood.
    Reply +8
  • Bertie 12/10/2017

    @davetobin :( Reply +2
  • Bertie 12/10/2017

    @Solid_Snack It would, you're right. I've been talking about this a bit in the office and as Wes pointed out, an 18 rating for FIFA, because of random FUT packs, would be devastating. As a parent I'd be seriously wary of any game with an 18 rating and gambling warning on. Reply +39
  • Bertie 12/10/2017

    @erp I think I probably am :) Reply +5
  • Bertie 12/10/2017

    The thing is, even if loot boxes are classified as gambling, as the casinos in Vegas are gambling, it still doesn't really solve the problem. Loot boxes won't go away just as the problems in casinos haven't gone away. It may make these games harder for under-18s to get hold of (ha - as if) but how many under 18s really spend money on loot boxes anyway? They're time-rich not money-rich.

    To me, the problem is exploitative design preying on human nature, on addiction and validation and belonging, that kind of thing.

    Then again, an 18 rating may help these gambling aspects be cordoned off and less commonplace among games played particularly by tweens and younger.
    Reply +56
  • Star Wars Battlefront 2 has a loot crate problem

  • Bertie 10/10/2017

    @RawShark "A new NOPE" is brilliant.

    Impressed with all the comments here, just thought I'd say.
    Reply +12
  • Bertie 10/10/2017

    @Matshelge I do mention this in the article but I should have included it in that sentence, sorry. I've added a little bit there now Reply 0
  • Bertie 09/10/2017

    @darky77 It's correct that the sort of downloadable content charged for in Battlefront 1 is free in Battlefront 2 -maps, characters and things - but I can't remember EA explicitly saying loot crates were implemented to make up for it, although, you know, it's easy enough for us to join the dots.

    But I wonder: is potential loot crate income higher than potential Season Pass income? Is giving one thing for free a good way of masking the implementation of something more lucrative? I'm being cynical but, faced with this system, it's hard not to be.
    Reply +28
  • Football Manager 2018 dives into the fragile world of dressing room politics

  • Bertie 09/10/2017

    @Bludsh0t I'm not sure. I doubt it. (I'll see if I can find out.) Reply +1
  • The biggest Star Wars Battlefront 2 killstreaks from the beta weekend

  • Bertie 08/10/2017

    The Y-Wings just look so... odd! They're like the giraffes of Star Wars Reply 0
  • Star Citizen Alpha 3.0 has been released

  • Bertie 06/10/2017

    @d0x Encouraging stuff! Reply +9
  • PlayStation 4 firmware update 5.0 released

  • Bertie 03/10/2017

    @Yaster Dammit you're absolutely right Reply +7