Bertie Comments

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  • Into the wild: inside The Witcher 3 launch

  • Bertie 25/08/2015

    @Paul_Denton See above. Just responding direct so you get a little notification :) Reply 0
  • Bertie 25/08/2015

    @True_Spike Thank you! Heh, I'm afraid I really can't say what the cunning plan was. It was something very CD Projekt, something to do with the business side of the game rather than the game itself, if you see what I mean. But it relied on factors outside of CD Projekt's control, which was why it didn't fly. Reply 0
  • Bertie 21/08/2015

    @Aka-Tora I've been to Poland a handful of times in recent years, and I like it. I don't know if it's me over-romanticising it, but there's a sort of beat-up charisma to the place and the people - like, yeah, all this bad shit happened in our past but we'll make a joke about it, get on with it. There's a kind of determination born out of that, of having to pave paths where there were none before. 'Yeah - I can do that. Why not?' That's the sentiment I feel.

    And the beer is cheap what
    Reply +7
  • Bertie 21/08/2015

    @dustbeater I didn't say anything about weekends... Also I don't know how enforced the crunch was. I quite liked the honesty with which Badowski talked about it. Enforced crunch isn't cool, but then... Well, I felt this a bit writing this article. I wanted it to be good. I wanted to finish it. And I knew I had to finish it in a certain time frame, so I rolled up my sleeve and got stuck in - I guess I crunched. Crunch has a stigma attached to it and not for bad reason, but without further explanation - from both sides - it'll be really tricky to level an accusation at them. And I'll keep my ear to the ground, and if people start coming forward to say it was a real problem there, then that's worth investigating. But I haven't had that happen - nor had that feeling - yet. Bit of a waffle that but there you go! Reply +1
  • Bertie 21/08/2015

    @vojtas Try the history of CD Projekt article linked in the above article. I go into a bit more depth there. Reply +1
  • Bertie 21/08/2015

    @maxprosov I haven't actually, for one reason or another. I'm level 17 or so, about 30 hours in. I recall them saying, during my interviews, that they focused a lot on the ending and having it wrap up right. I'm going to go back to it now I have a bit more time and it'll be interesting to see what occurs Reply 0
  • Bertie 21/08/2015

    @jaxSiN78 Ah that's great to hear - thanks! Reply 0
  • Bertie 20/08/2015

    @Paul_Denton Thank you very much! It means an awful lot.

    As for an uncut version: it doesn't really work like that. Think of the uncut version like a really really untidy room - like, someone has just flung everything they can think they might like in there, in. That's my kind of uncut version, and in that state it makes absolutely no sense - it's a big fat mess. A dump, probably in more than one sense of the word! It only starts to make sense as I get in there and tidy up. And then eventually I have a room that I'm proud of, and I let everyone in :)
    Reply +6
  • Bertie 20/08/2015

    @monsieur-buzz I wish I could control myself in general! It's never been flagged as a problem but I have begun noticing it more and more. Put simply, I didn't know any better - I don't have any kind of training, I've only ever learnt on the job. I thought it added colour but I take - and now understand - your point.

    So I'll look out for this in the future. Thanks for flagging it up!
    Reply +3
  • Bertie 20/08/2015

    @dwalker109 Thanks! And thank you everyone else :) Reply +4
  • Bertie 20/08/2015

    @Max_Powers Yes and no. It was a topic that needed addressing, and the game does look different. It was odd asking about whether they were trying to deceive their audience, though Reply +6
  • Bertie 20/08/2015

    @Dr.Haggard Eva who? No nope don't know what you're talking about there /whistle Reply +6
  • Bertie 20/08/2015

    Here's a final off-cut before I disappear for lunch (exciting info eh). It's a pertinent quote related to the studio being in control of its own destiny, which so many aren't. It's about the second delay, which was embarrassing for Marcin Iwinski, because he'd sat in front of me in May 2014 and promised "no more delays".

    "Looking today back in time, I definitely wouldn't like to move the game twice," he says. "This just shouldn't have happened. But if I go back in time knowing what I knew back then, what Adam [Badowski] knew and what the team knew, it was way too early. Maybe we could have waited with announcing but we didn't harm anyone. Still I think it is a little unprofessional but having said that I'm adamant it will always take such decisions whenever we'll see will still need time with the game.

    "And I'm really happy that without a problem we were able to afford it because for developers it's usually this kind of problem yes? Because they can't say 'hey I want to move the game' because they have no money to do this, or the publisher wants to release and that's what happens, and it's a mediocre game and maybe it's three years of their life."
    Reply +10
  • Bertie 20/08/2015

    Regarding the game's art, there were issues mainly with Yennefer's face (you can see some of the evolution in gallery in the article).

    "The biggest problem on the characters was Yennefer," lead character artist Pawel Mielniczuk says. " She changed a lot. We prepared like four versions of her face and she looks completely different. The first of them were released with the cosplayers guide...

    "It was heavily disliked by our community. That was a big disappointment for us. The picture was very unfortunate. That was the first time we showed the character and it's very important for everybody, for the players and us, and it was just unfortunate. It was supposed to be a small cosplayers guide sent to a few people: unfortunately when you throw it to the internet it appears everywhere and there was a huge wave of criticism about the face. And the face was a scan. It took us almost half a year to find the proper face model for us. It was Klaudia Wróbel, a Polish model, and she was initially scanned for the Platige [Image - CGI company] movie - the movie that's opening the game. There you can see her face; she's scanned in there, modelled, put in the game and she's playing Yennefer.

    "We took the scanned face from the Platige Image and modelled it to work in game and... then the problems start. It didn't match that good. We loved how Klaudia looked in pictures ... but we didn't manage to achieve the same look with our in-game model."

    In the end, Yennefer was stylised - tweaked by hand for the game.

    Realistic Geralt ran into similar problems during development of The Witcher 2, which had a more powerful engine than TW1.

    "We started thinking about making a really realistic-looking game, creating faces and realistic characters," he says. "What occurred then was the faces of the characters, including Geralt that we prepared for The Witcher 1, absolutely didn't match any kind of realistic face or real life. It was just a cartoony face. So we decided to change it.

    "First we decided let's remove this model and just do new cool hero, so we did it completely from scratch, from concept. We put the first screenshots on the internet..."

    Here's a link to a poll on the GameSpot forum where people talk about it (with pictures).

    "... and our community was really pissed off!" Mielniczuk laughs. "Hundreds of posts about it, 'What have we done to Geralt?!' It's not looking like their favourite hero, so we quickly backed out of this. It wasn't that quick because it took us dozens of iterations to make the proper face, because we were trying to make the realistic proper-looking face that has the anatomical features and general appearance of the character from the first part of the game. I think we managed to do this; it was the compromise of course - it wasn't the same character, it was an evolution. It was like making from a cartoon Mario to a realistic Mario right?" he laughs.

    As a result, Geralt in The Witcher 3 is more or less Geralt from The Witcher 2. "That's the same high-poly mesh, just some more pores, some more details added," he says. The new skin shader has a large effect, as does the lighting, "But it's the same guy."
    Reply +12
  • Bertie 20/08/2015

    @boskee Bournemouth is the LA of the UK, they say - and by 'they' I mean I just completely made that up Reply +25
  • Bertie 20/08/2015

    @boskee Erk! Now I'm especially glad I didn't put that in the article! Reply +5
  • Bertie 20/08/2015

    @arcam Tricky really, because I left the studio on Wednesday 20th May, and said goodbye to Marcin Iwinski on probably Friday 21st May, which didn't really leave enough time for the dust to settle and for deeper reactions from people playing the game to come in.

    It's odd. Before I went, I imagined there would be exactly the moment you ask about: one tangible point in time where everyone can see - or not - the success of their game. But there wasn't, really. There are a number of different events over a period of time that make up a general consensus, I think. I thought it would be as simple as someone coming forward to take a bow, but it didn't quite pan out like that.
    Reply +9
  • Bertie 20/08/2015

    @Master09 I think they are aware of this actually. I think they know the limitations as well as you or I about their various systems. But they reached a point where they had what they had and couldn't do any more. The way they were talking suggested that exactly this kind of thing will be expanded for their next game, Cyberpunk 2077. It may even be tinkered with in The Witcher 3 expansions, although that's me speculating! Reply +13
  • Bertie 20/08/2015

    So this bit the dust, a bit about the sex noises in the game.

    "Regarding the prostitutes in the brothels..." it begins - oh how Witcher I remember thinking. "We recorded two actors here [who were] following the video. That was a fun session: one mic, two girls, one screen, look at it and then do the noises. And that just went fluidly."

    That's sound designer Przemyslaw Laszczyk talking to me on a little sofa in the sound recording suite upstairs at CDPR, telling me how the sex noises were a particular challenge, because, well, how do you make them sound believable without overstepping the mark? Imagine if there were fleshy noises... "I don't want to go into the black zone!" he blurts.

    So they came up with "breaths", and some environmental creaking and world noises around that. The breaths were recorded here in this room, although Geralt actor Doug Cockle did his lusty exertions elsewhere, closer to his Bournemouth (thanks @Boskee!) home. "We just tried to get the proper take and then not alter it too much," Laszczyk explains, "just keep it flowing naturally - without being porn! The challenge is just to control yourself and do it the most believable way, not to be childish. Do intimacy in the proper way. Don't be afraid to be human, don't be afraid of being mature, but don't be a porn film."
    Reply +16
  • Bertie 20/08/2015

    Hey!

    I hope you all like this. I'll be around this comments section on and off all day (and beyond - apparently I work here) so if you have questions, please ask. This took me a long time to write, and lots of late nights, so be please be gentle. I had a draft of 13,000 words at one point that I had to carve into readable shape, so a lot of padding came out, but it was all necessary (relates to the whole 'cut' topic above). Means I have some bits left over and I'll look through to see if any are interesting enough to post here.

    Thanks for reading, thanks CD Projekt Red for the opportunity, and thanks Eurogamer for all the time and space. Cheers!
    Reply +129
  • McDonald's Mario toy fingered in wank prank

  • Bertie 19/08/2015

    Five kids and 25 :S Reply +3
  • Clearing confusion about boss battles in Deus Ex: Mankind Divided

  • Bertie 11/08/2015

    @saispag That's not what I was trying to do at all. I wasn't trying to Paxman him. I was just trying to be as explicitly clear as poss, for your sake as much as mine. Reply +20
  • Bertie 11/08/2015

    @dsmx I think they're asking themselves the same thing. Depressingly, there's a big burly dude - the main baddie? - in one of the trailers that I can only imagine equates to a boss battle. But you're right: it would be nice to see boss encounters handled in different ways - maybe as a series of events that equate to a boss battle in terms of their challenge Reply +8
  • Bertie 11/08/2015

    @nevarran From where I was sitting he came across as pretty genuine. It felt refreshing for a trade show interview appointment. I think he provided some solid answers - more than I expected, certainly Reply +23
  • The Eurogamer Gamescom day two podcast extravaganza

  • Bertie 10/08/2015

    The iTues feed has disappeared for some reason - probably dormant for too long. The RSS is based on a mechanic related to it. I really liked doing the podcast at Gamescom - was a great way to quickly share what we'd been covering. Whether it can come back for anything other than special occasions like this I really don't know. Sorry! Reply 0
  • The Eurogamer Gamescom day one podcast spectacular

  • Bertie 06/08/2015

    @xavigar That's dead that feed, I think. It's been dormant for too long. Not sure what to do about it TBH! Reply 0
  • Bertie 06/08/2015

    @RabbitHead Sorry that's my barking! Reply 0
  • August PlayStation Plus games revealed

  • Bertie 29/07/2015

    To my eye, and for what it's worth, it's a weak month. That eye is looking at it from a PS4 perspective. Reply +3
  • Dying Light expansion The Following announced

  • Bertie 29/07/2015

    I met the Techland CEO in Poland recently and he's a really nice bloke. Seemed very down to earth and concerned about what gamers want. Reply +23
  • Bertie 29/07/2015

    @lone_wolf_uk Ah, thanks! Reply +1
  • Bertie 29/07/2015

    @lone_wolf_uk I think so - well, it sounds like it. I'll add a little update.

    Gist is: http://www.eurogamer.net/articles/2015-03-11-dying-light-to-get-bow-and-arrow-weapon-time-trial-mode-and-dune-buggies
    Reply 0
  • Snoop Dogg really wants NCAA Football 14 to get Xbox One back compatibility

  • Bertie 22/07/2015

    Reply +5
  • Video: We play Heat Signature with Tom Francis

  • Bertie 22/07/2015

    That looks really good Chris. Reply +1
  • Star Wars: Knights of the Old Republic 2 gets a surprise, huge patch

  • Bertie 22/07/2015

    I've jiggled the old podcast file around a bit and it works again hooray! And I've posted a streaming version of it, as well as a download link, into the article) Reply +2
  • Bertie 22/07/2015

    There's definitely more to KOTOR2, more depth, but what it lacked that the first one did so well, was a strong finish. KOTOR is wrapped up in an unforgettable bow, but KOTOR2 just sorta fell apart.

    I'm not sure if it's more endearing because of that, but for whatever reason, KOTOR2 left a hell of an impression - so much so in fact that I've got a Darth Nihilus picture on the Eurogamer office wall :)
    Reply +4
  • Bertie 21/07/2015

    @Viperl0 Aspyr :) I'll try and find out from Obsidian 'Why?' Reply +38
  • Video: Five old WoW hands try to remember how to dungeon

  • Bertie 21/07/2015

    @Rodpad Eurogamer New Level sounds like a boyband, and a really good one at that. I'm in. Reply 0
  • Bertie 21/07/2015

    @dunkjonesy Hello! Reply 0
  • Bertie 21/07/2015

    @Khanivor Haha I made myself de facto leader because no one else exists in it!

    For everyone else: Bone Idol is what grew out of the old EG (Elite Guard /puke) guild that all Eurogamer forumites were welcome to join
    Reply 0
  • Bertie 21/07/2015

    @UncleLou I most certainly do! I remember laughing at guild chat so hard it hurt my stomach. I remember it so fondly!

    It wasn't beta though - at least, I didn't play beta - but early launch.
    Reply 0
  • Bertie 21/07/2015

    @Bratterz Hah busted! Reply 0
  • Camelot Unchained beta delayed, maybe until next year

  • Bertie 21/07/2015

    Ah yeah it's still really early on. What's really encouraging is the focus on the game's performance above graphical splendour. You remember DAOC, you remember what it was like when Thanes used to ruin the game for everyone ;) Reply +1
  • Oblivion in the Skyrim engine: new videos show good Skyblivion progress

  • Bertie 21/07/2015

    @SlartyBartFarst That's a good point. My wording is probably a bit misleading in the opening sentence. I shall tweak! Reply 0
  • Warcraft movie footage leaks from Comic-Con

  • Bertie 15/07/2015

    @Oridan Exactly like that - thank you! Reply +1
  • Bertie 15/07/2015

    Also it appears this video has just been zapped. I'll see if I can find a replacement Reply +1
  • Bertie 15/07/2015

    @distantlurker But but it's relevant! But yes I concede, my master Reply +3
  • Nintendo president Satoru Iwata passes away at 55

  • Bertie 14/07/2015

    Apologies I'm late in here. Looks like Bickle2 has gone - I can't see any of his stuff.

    "My final thought is the hope that Eurogamer recognise that they have something quite special in us the readership."

    Absolutely! Clearing things up so the good - and funny - discussions can prosper is something we constantly talk about. We do try - and will keep trying.
    Reply +10
  • Bertie 13/07/2015

    That's very sad. RIP Reply +3
  • Tony Hawk's Pro Skater 5 reveals first gameplay trailer

  • Bertie 13/07/2015

    Eww at the floating Reply +7
  • Bertie 13/07/2015

    @MrTomFTW God the amount of times I had to REDO that trick for camera! Reply +13