Bedders Comments

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  • The Witcher 3 walkthrough

  • Bedders 20/05/2015

    @greyarea78 I perma-banned them the minute I saw it but I'm sorry I didn't get there earlier.

    The fact is people can troll like that in any of our articles on the game if they wish, and there's sadly no way of auto-flagging when someone's being a massive, massive.....choose your expletive of choice.

    It made me very cross that that happened though. It's one thing to give the usual, here-be-spoilers talk for articles called walkthroughs, it's another to slap idiotic spoilers where people don't expect to see them - ie the comments.

    Please message any mod you see online if anything like this ever happens again.
    Reply 0
  • Bedders 20/05/2015

    @darrendawson Sorry for the delay in replying, it's been very busy around the launch.

    What you say really isn't how people use these things. They get stuck, they can't progress, and rather than abandoning an amazing game, they get a quick leg-up that would otherwise result in them walking away.

    How and where that point happens is very different for different people, and why the content is chopped up and flagged as it is. It lets you get in, find exactly what you want, then go back to enjoying the game.

    I don't think it's fair to deride people who want to see that other 199 hours of lovely content but can't get passed a particular hump. Perhaps they're simply not as good at games as you and I are. Perhaps life circumstances mean they don't have the time to bang their head against a clumsy bit of design for an entire evening, because they only get an hour to game every day - kids, work, whatever.

    The compromise here is a bit of help that allows them to see the rest of the game. Nothing I see in the usage of these guides suggests a denigration of the experience anything like what you're suggesting. I'm happy we give people this - entirely optional - help.
    Reply +1
  • Bedders 19/05/2015

    @MilkYMoO You joke, I probably would have if there was time for it. Reply 0
  • Blizzard announces Timewalking feature for World of Warcraft

  • Bedders 16/04/2015

    @Softie2k Shattered Halls and Black Morass are probably the big ones for me. I missed out on a lot of WOTLK though due to travelling, so there's some value in going through those at an appropriate level.

    I just hope they loosen up the feature a little down the road, and make it part of the general dungeon feature set rather than special events. Or at least allow pre-mades to do it whenever they want.

    I don't have time to raid these days but I would set up or join a full-time Timewalking/general 5-man dungeon guild in a flash.
    Reply +1
  • The best Xbox One games

  • Bedders 05/04/2015

    @adammiles Thanks for the spot Adam, I've swapped it out. Blame the pre-Easter rush. Reply +2
  • Blizzard happy with Hearthstone's explosive Dr. Boom

  • Bedders 13/03/2015

    @GuiltySpark Oops that's one of my bug-bears, I'm going to punch myself in the face. Reply +6
  • Editor's blog: We've revised our editorial policy

  • Bedders 09/03/2015

    @Eoin Thanks! I've forwarded that on. Reply +3
  • Bedders 09/03/2015

    @Eoin Just trying to troubleshoot this with our technical team. Do you mind me asking which country you're in? Reply +1
  • Hearthstone pre-release patch hints at Molten Core expansion

  • Bedders 27/02/2015

    @Xboxfanuk It's one of my favourite all-time Hearthstone vids and I've got a few :-) Reply +1
  • Bedders 27/02/2015

    @BOFH_UK Thanks for that, slip of the finger I think. Have changed. Reply -1
  • Introducing MetaBomb - our experimental new games portal

  • Bedders 19/02/2015

    @King_of_Hyrule Thanks for the well-wishes! For now, we're just feeling things out and seeing what kind of interest there is in this sort of thing.

    Internally, I have what might pretty accurately be described as stretchgoals for MetaBomb. As we hit certain milestones, we can justify exploring new tools and investing development time on new areas of the site.

    I believe there's an audience for a site like this that can do good editorial alongside great tools and a strong community, but we'll have to see what that community actually wants. I'm reading and responding to every comment, and I can't stress how much I want to read that feedback and know what's working and what isn't.

    Whatever happens with MetaBomb, we're going to learn a lot that I think will benefit everything we do at Gamer Network. For now I'm just having fun writing about an obsession - I'm happy to see where that takes us and enjoy the ride!
    Reply +1
  • Bedders 19/02/2015

    @dogmanstaruk Oh, and the project doesn't take any time away from the regular work I or anyone else does at EG. I work on the site in my spare time as I enjoy it and I have big ambitions for the site and its potential. Reply 0
  • Bedders 19/02/2015

    @dogmanstaruk The names came first, and the considerations came afterwards. Our first choices in fact were metagamer, metagame, metavault, etc etc, all of which were taken to some degree or another. I would have taken Metagamer in a heartbeat.

    When you're left with acceptable names, you then look at considerations like the one you've mentioned - and believe me, you can find a very good reason to reject every name under the sun.

    We'd become attached to the name though and decided it was unique enough to stand on its own two feet. I actually think it's the cadence and ring of familiarity with the phrase "letter-bomb" that made it sticky in our brains. It also thematically describes the site well, as a way of disrupting the metagame (a claim for which we can be fairly accused of having lofty ambitions beyond its current state!)

    It is not correct to say that we are somehow trying to ride off someone else's brand name.
    Reply 0
  • Bedders 19/02/2015

    @HotCoffee Yeah we're taking a second pass at the logo. I was just talking to the tech team about it this morning and the general consensus is that it's "a bit comic-sans." Expect a proper logo in the near-ish future. Reply +1
  • Bedders 19/02/2015

    @A-bob-omb The original conversation about this was about eSports, then we realised we were penning ourselves in a bit.

    The interesting thing we wanted to be able to discuss was the changing metagame in these titles, and we felt we were limiting ourselves by saying everything had to fall under the umbrella of eSports.

    By their nature, a lot of these games *will* be eSports but this gives us a broader framework to experiment in.
    Reply +1
  • Bedders 18/02/2015

    @Dysonism Ba-da-tish :-) Reply 0
  • Bedders 18/02/2015

    @morley83 Doh! Not what we want. Have let the tech team know, thanks. Reply 0
  • Bedders 18/02/2015

    @udat It would have been in a different world! You wouldn't believe how few domains are up for grabs that have the word game or gamer in them. Reply +5
  • Bedders 18/02/2015

    @whatfruit I think everyone deeply into Hearthstone has a certain love/hate relationship with it to be honest. Either way I can't stop playing it!

    The new player problem is Hearthstone's biggest burning issue right now I think. More modes that limit play to certain expansions or using Basic cards are needed, but the challenge Blizzard face is how to incentivise those vets who would otherwise hang out in these modes and just crush the new guys. Is that even unfair though if skill's the only separating factor? It still doesn't solve the problem of how these new players advance their collection and experience either.

    I saw the talk those guys did about the predictive software for Hearthstone by the way, but it was just before I went on holiday. Unfortunately it had all fizzled out by the time I got back to the office.
    Reply +3
  • Bedders 18/02/2015

    @Faramis We did actually have that conversation about the headline! It looked worse the other way around :-) Reply +2
  • Bedders 18/02/2015

    @whatfruit It's true there'll be guides to the most popular decks, but the aim is very much to make people better Hearthstone players too. That means getting better at making decks, adjusting to the metagame and so on. Hence the more general gameplay guides on there as well.

    This is very much an experiment for us, so we're relying on the community to tell us what they want to see more of as we test new content and try out new things.
    Reply +6
  • Monster Hunter 4 Ultimate guide

  • Bedders 13/02/2015

    @IronSoldier I need very little motivation to spend a day playing Mario Kart 8 whenever possible, so you can feel pretty confident about that! Reply +2
  • Bedders 13/02/2015


    I think it's very unlikely simply because it hinders us from exercising quality control - something we both acknowledge needs to be a priority for guides on the site.

    At least this way if we get something wrong - and we will from time to time - we can own it, research it, fix it straight away and learn from it. There's no guarantee that the info replaced by another user would be any better if this happened with community produced content, and there's no accountability either. I think that's crucial.

    If I'm completely honest, I also don't particularly relish the idea of mediating an endless series of wiki editor wars as part of my job.
    Reply +4
  • Bedders 13/02/2015

    @spamdangled Having played through the in-game tutorials of Elite Dangerous and thinking what a good subject for a guide it would be as a result, I would have to respectfully disagree there. Mileage varies for everyone though, but I stand by that guide as a model piece of work for guides on Eurogamer.

    As for going back to update content, I've done it in the past but typically for new content (I went back to add shortcuts for the Mario Kart 8 DLC for example). This is one of the reasons I'm loathe to turn Eurogamer's guides section into numbers-heavy databases/wiki pages - it's not practical for us to do it justice and maintain accurately, and if we can't do it properly we're best off leaving it to those that can.
    Reply +2
  • Bedders 13/02/2015

    @spamdangled "Personally, I'd love a guide section that went into real detail. Do a Diablo 3 one, with loot tables, skill trees, suggested builds, etc. Same with Dark Souls 2. It's those kinds of really deep games which really benefit from a rich guide. Hell, make it a wiki and make it open to contributors. I'm sure you'll get loads, and it would be a success!"

    We did guides for both of those games last year, but we have to produce them with a very specific focus in mind - what works for the site, what exists out there already? What value we can we add?

    For older games like Diablo 3, there's little point in us producing stat sheets and wiki data as it already exists out there in abundance - and the game was already quite old in guides terms by the time we got to it for the big console release. We would have been throwing content into the wind for the sake of it. Remember too that wikis are produced thanks to the collective experience of potentially thousands of people.

    Instead we took an approach which I think suits the site really nicely: take a game with lots of number crunching, end-game options and a sprinkling of confusion and just *humanise* things to a degree so people can cut to the chase, have a focus and get stuck in.

    It's why I think that guide in particular worked really well, and gave people a jumping off point into more advanced content should they wish to dig deeper. The Elite Dangerous one was produced to a similar theme and I think that was a really cool project too.

    As for Dark Souls 2 - that one was something like 70 pages long by the time we'd finished it! By that point it was as complete as we could possibly make it given the scope of what we wanted - and had the resources - to produce.
    Reply +2
  • Bedders 13/02/2015

    @IronSoldier Thank you! Reply +3
  • Bedders 13/02/2015

    @spamdangled Guides have been a new initiative over the last 12 months or so and we've had to experiment a lot to find our feet, including how we work with guide producers and how we see the section evolving.

    We're working really hard to ultimately make sure the quality of our guides matches the quality of other content you expect from EG. That's the biggest focus I have.

    To frame things a bit more solidly, I would point you to guides like this one, the Elite Dangerous guide and the Grim Fandango walkthrough for a sign of things to come in 2015 - very specific in scope, produced to a standard that satisfies me, Oli and of course everyone who comes to the site. It's really important to us to get this right.

    If some of our earlier work hasn't been up to that standard then it's very disappointing, but we can only make sure things improve as we grow this part of the site.
    Reply +12
  • Grim Fandango Remastered walkthrough

  • Bedders 28/01/2015


    Like most people who spend their lives working on the internet, I have a very sensible policy of disregarding the kind of impotent, childish aggression embodied in your brief post - it's a daily thing.

    Against my better judgement though, I'm not going to do that on this occasion, because a great deal of work went into formulating this walkthrough, and I won't have your post left hanging here over my hard work like a fart gone unapologised for.

    Back in 1998, I played through Grim Fandango without any kind of walkthrough and I frankly remember feeling that the wonderful experience had been cheapened by some of the worst puzzle design I'd ever encountered.

    15 years later, as a professional, I played through the game once more, making meticulous notes, and constructed a walkthrough that I felt even the most cackhanded gamer couldn't fail to make use of in a rut.

    I then worked through the game yet again - following the instructions of my own walkthrough blindly - just to ensure that it would take a special kind of effort to fail to complete the game.

    With that said, I accept that I still might have made a mistake somewhere. Despite your aggression, I will still help you beat the problem and then edit and improve the walkthrough if I feel it's necessary. I'll do this even though it's late at night, because I care about the value of my work and I will stand up for it, even against people that should probably be ignored.

    If none of the above is acceptable, however, and you simply wish to remain angry, then I invite you to do one.
    Reply +8
  • Destiny: Crota's End guide

  • Bedders 26/01/2015

    @MrFlump Thanks for bringing this to our attention. We're looking into this with our guide writer today, and I've added a note to the top of the page in question for now. Reply 0
  • Elite Dangerous guide

  • Bedders 19/01/2015

    @IronSoldier Thanks!

    @Toaster05 Ah, my mistake, I will tweak - thanks.
    Reply +3
  • Hearthstone: Goblins vs Gnomes review

  • Bedders 09/01/2015

    @Freeman76 @jinglejangle A streamer called Trump put together a neat little series that won't take long to watch through and might shed a lot of light. Only uses basic cards too. Link here - Reply +2
  • Bedders 09/01/2015

    @MrPomeroy I prefer it on PC but it plays very well on iPad too. Reply +10
  • Desperately seeking Salty: A WOW fishing tale

  • Bedders 26/11/2014

    @Some_Goats I do wonder what life would be like if I was more preoccupied with the journey, rather than the destination. It actually sounds like a wonderful and very different way to be, but I guess it's just not the way I'm wired.

    In many ways, I should probably avoid these games like the plague, but I just can't help myself - they're like catnip to me! So many boxes to tick...
    Reply 0
  • Bedders 26/11/2014

    @Leben I'm pretty sure it's account-wide now! Reply +6
  • Learning to raid: in praise of WOW's finest dungeon

  • Bedders 24/11/2014

    @Aretak I just lost, like, the lamest bet with myself. Reply +8
  • World of Warcraft was a defining game of its generation

  • Bedders 23/11/2014

    @crestedzulu Very nicely put! It's a remarkable creation indeed. I've been gaming for 30+ years now and I can't think of anything else that could even hold a candle to what Blizzard has achieved with WOW. Reply +2
  • Dragon Age Inquisition walkthrough and game guide

  • Bedders 20/11/2014

    @melnificent Bertie did a piece about this a couple of years ago now that you might find interesting - Why are we stuck with games being released on a Friday? Reply +2
  • Bedders 20/11/2014

    There seems to be some confusion here about dates. The original release schedule was US on Tuesday, Thursday in EU and Friday in UK as I understood it but that may have changed. Apologies for the confusion

    Regardless, it's close enough to leave up on the site and I hope your local postal service is kind enough to deliver it early to you. Not you though Murton, I've stolen yours from the depot.
    Reply +10
  • Elite Dangerous Beta 3 goes live

  • Bedders 29/10/2014

    @SweetMrGibs It's really strange. Even the most basic pen-and-paper optical illusions can trigger a migraine on the wrong day, and the first and last time I watched a 3D film I blacked out and then had what I can only describe as an out-of-body experience afterwards. Took more than a day to get back to normal.

    If I ever need the services of Dignitas, I can probably save myself a few quid by ordering an Oculus Rift dev kit instead.
    Reply +4
  • Bedders 29/10/2014

    @frunk @Lancezh I wish I could do the same, but unfortunately my brain is not compatible with Oculus Rift :-( Reply +2
  • Bedders 29/10/2014

    @Tiel I only started a month or so ago so I don't know how much things have improved since you last played but I would definitely give it another try. There are quite a few tutorials in there now.

    I guess it depends on your gaming tastes. It took me a whole Saturday night to execute taking off, travelling somewhere else and then landing again and I loved every minute of it.

    That would be hell for a lot of people, but that's the kind of stuff GOTYs are made of as far as I'm concerned!
    Reply +11
  • Looking for the wow factor in Warlords of Draenor

  • Bedders 14/10/2014

    @Paul_K I missed out on all that in vanilla WOW and started with Karazhan and I think Gruul as the biggest one?

    That was honestly as far as my blood pressure would let me go in raiding. Realised it was not for me, no thank you sir. LFR raids is as close as I'll get to that kind of thing these days.

    I regret not seeing stuff like Molten Core in its pomp though, and if I understand it right the 40 man stuff was more of an organisational challenge rather than everyone having to be firing on all cylinders without a slip. It would have been fun to have a crack at it once at least.
    Reply +1
  • Bedders 13/10/2014

    One of the best experiences I ever had in WOW was teaming up for Shadow Labyrinth with a bunch of strangers who got together through the chat channel. We were all doing it for the first time, were appallingly geared, and it took us nearly six hours to finish the dungeon - six hours to finish a Heroic. Wipe after wipe - we laughed it off, repaired, went back, and just kept on going until Murmur dropped.

    On the one hand it was amazing, and I miss that kind of grouping where everyone has a bit of investment in seeing things out due to dungeon locks, and having spent so much time forming the group in the first place. On the other, it was a very minor positive experience in the grand scheme of typically terrible, abusive and often rather stressful dungeon groups. Gearing up was agonising too.

    I wish the Dungeon Finder tool wasn't necessary, but at this stage of my life I simply couldn't play WOW at all if it didn't exist. I do like the fact that I can see all the raid content relatively easily too, even if that still feels like an insane shortcut. They can't close Pandora's box now, but I'm intrigued to see if they can try and find room for a bit of the old community spirit.
    Reply +8
  • World of Warcraft Patch 6.0.2 release date revealed

  • Bedders 13/10/2014

    @Scopeh Yup, I found myself dabbling again this weekend out of choice rather than duty!

    I'll never go back to playing WOW how I used to, but I have to say I'm really excited about exploring a whole expansion's worth of new stuff next month.

    The stat changes will make my druid a lot easier to gear as well.
    Reply +4
  • Chris Roberts unveils Star Citizen planetside gameplay

  • Bedders 13/10/2014

    How much are the monocles though? Reply +16
  • Super Smash Bros guide

  • Bedders 03/10/2014

    @Timbercottage Whooooops! Sorry, didn't mean to get your hopes up there. I misread my source of release info. It's been amended. Reply +1
  • Destiny guide

  • Bedders 11/09/2014

    @JRPC Hi! As the first page says, we're updating this on a daily basis for the next few weeks. No-one's been able to get at the game before the servers went live, so this is a slightly unusual approach for our guides work.

    We've never had plans for this to be one of those sprawling Dark Souls 2-esque walkthroughs, but I think there's enough to warrant a few pages of very specific information!
    Reply +2
  • Diablo 3: Ultimate Evil Edition guide

  • Bedders 19/08/2014

    @Zizoo Gah! One slipped through. Sorry, you should be fine now and thanks for letting me know. Reply +1
  • Bedders 19/08/2014

    @GamesProgrammer The difficulty system has been completely overhauled for PC and console since the original game launched, so you don't have to slog through the story over and over until it gets rewarding.

    Start on Normal if you've no experience of the game, but try to get on at least Expert as soon as you can - you get good levelling and gold bonuses for doing so.

    You'll encounter little creatures called Treasure Goblins from time to time. A good rule of thumb is that if you can't kill them before they create a portal and vanish, you should probably turn the difficulty setting down a bit.
    Reply +2
  • Bedders 19/08/2014

    @mr_ruberfon I personally like the Wizard, but I'm a sucker for glass-cannons in any game that has them.

    Being ranged with a lot of crowd control and fun damage options seems like a good fit for a novice as well though.
    Reply +3