Bauul Comments

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  • The Doom Marine was modelled after John Romero

  • Bauul 21/07/2017

    @Gazz You're talking like Romero keeps bringing up Doom when no-one wants him too. The opposite couldn't be more true, he gets asked about it constantly.

    And I mean really detailed, technical stuff. Like origins of sprite designs, reasons for specific coding choices, level design inspirations. For years he actually didn't really want to talk about it, but in the last few years he's embraced it a bit more (even made a couple of new maps a year or two ago).

    For us in the Doom community, little titbits like this about the history of the game are extremely interesting, and I for one am very happy Romero wanted to share.
    Reply +4
  • American Truck Simulator closes in-game California highway after real life landslide

  • Bauul 20/07/2017

    I drove up Highway 1 once. The area around Big Sur was closed due to a massive forest fire. The place seems cursed! Reply 0
  • How developers really deal with bugs

  • Bauul 19/07/2017

    Fantastic article EG! Really enjoyed it.

    I'm not a developer, but I do occasionally release custom levels for games. I created a big one for Doom that somehow gained media attention last year (it was even featured on EG), and I managed to ship it initially in a completely unwinnable state.

    It was a stupid mistake. Basically in Doom you have plenty of elevators, and when you create them in the map editor you insert at their "up" position. The player in game presses Use on them, they lower, the player steps aboard and they rise up. The slight difficulty in the map editor is that if you want to edit the wall textures in the elevator shaft you have to lower the elevator manually to do so.

    The day before release, I was play testing and discovered I hadn't given the walls of one particular elevator shaft any textures at all. When you Used the lift in game, you were confronted with a swirling mass of visual noise.

    It was an easy fix: load the map editor, lower the elevator, add some textures. Which I duly did. Unfortunately, I forgot to raise the elevator again when I was finished.

    The end result was a lift that only rose two feet, and no way to proceed from there.

    Doom levels have no auto-update feature, there's no way to push out a fixed version automatically. Over a thousand people downloaded the broken version in the few hours before I could get a fix up. I posted that there was an update everywhere I could, but there's no way to know if those people went back and redownloaded it. It could be they're still out there now. Every time I see someone playing the map on Twitch or YouTube, I live in fear they'll reach that lift and it'll only be two feet high.
    Reply +4
  • Titanfall 2's co-op horde mode Frontier Defense drops next week

  • Bauul 19/07/2017

    Great news, the way Respawn has approached this is should be a lesson to all devs: great single player, free DLC to avoid splintering the player base, long support life to keep the game interesting, and micro-transactions limited to cosmetic items only (and no-gameplay impacting XP). Reply +4
  • American McGee's had enough of your Alice 3 questions

  • Bauul 18/07/2017

    I would also love another Alice game (I still listen to the soundtrack for the first one) but I can understand his frustration.

    It must have taken years of him badgering EA to let him make a sequel because of all the fan attention, and then it doesn't sell very well. He must be quite tired of the situation.
    Reply 0
  • Sounds like Telltale's not making more Wolf Among Us or Borderlands any time soon

  • Bauul 18/07/2017

    What a shame, The Wolf Among Us was by far my favorite release of theirs.

    Sadly it never seemed to get as much attention as their games built on more well known franchises.
    Reply +2
  • The pleasures of a good video game horizon

  • Bauul 17/07/2017

    Something I've always loved in horizons is showing you a glimpse of future levels.

    This one from Rocket Knight Adventures is a classic:



    You can see the next part of the level (the castle), the end of level boss (the big spider) and even a glimpse of the airship that makes up an area of the game two levels in the future.
    Reply +10
  • Nidhogg 2 release date set for next month

  • Bauul 15/07/2017

    @Plumbus I'll be picking it up for exactly the same reason. Huge fan of the original and anything that expands that formula is a good thing in my book.

    I've grown to like the new art style too, it reminds me of those weird old Amiga games.
    Reply +1
  • PlayStation Now's PS4 game performance analysed

  • Bauul 13/07/2017

    Maybe this is just me, but I was lost at the 174ms latency figure for something like Killzone.

    Trying to quickly play a fast placed game with that much delay would feel like swimming in custard. I can't stand it, and have quit otherwise supposedly good games because the input latency is so bad (e.g Shadow of Mordor on PS4).
    Reply +14
  • Dota 2 The International beats its own biggest esports prize pool ever record

  • Bauul 13/07/2017

    @FrozenMetalHead I live just over the lake from Seattle (Valve's offices are next door to where I work) and I've toyed with the idea of going to The International just for the atmosphere.

    Would you say it was worth it even if I don't really know the intricacies of DOTA2 (or any MOBA for that matter)?
    Reply 0
  • What Remains of Edith Finch flutters to Xbox One next week

  • Bauul 12/07/2017

    I played this quite recently and really enjoyed it. Definitely something to experience in a single two hour sitting. Reply 0
  • PlayerUnknown's Battlegrounds players team up to try and break the game

  • Bauul 12/07/2017

    @Foxtrot-Oscar Fight clubs are still a very regular occurrence on any Souls game. Hosts will even decorate the location and organize the order of fights, and complete strangers still know how to take part and follow the rules. Reply 0
  • Titanfall 2 and Battlefield 1 coming to EA Access this month

  • Bauul 12/07/2017

    Can you sign up on a month by month basis? Because 3.99 for Titanfall 2's single player campaign alone is more than worth it. Reply +19
  • Valve issued its biggest banhammer in history following Steam Summer Sale

  • Bauul 11/07/2017

    @riceNpea Thanks. I looked it up, turns out it's originaly cockney rhyming slang. It would explain why a northern lad like myself hadn't heard of it! Reply -1
  • Bauul 11/07/2017

    @QuitYourYappin Actually if someone wrote a stadium held 60K people I would completely understand it. K is short for thousand, it's perfectly obvious.

    But I've never heard a "ton" to mean a hundred. Your example of someone saying a Ps4 coats "4ton" sounds completely weird and alien to me. A ton is an imperial unit of weight, or a colloquialism for "a lot" but I've never heard it mean 100.

    So it would seem that different places use different dialectics! But K to mean thousand I would have thought was clear in any country that uses the metric system. Which is basically all of them.
    Reply +3
  • Here's what's in the Star Wars Battlefront 2 beta

  • Bauul 10/07/2017

    I picked up the original the other week for $9.99 with all its DLC. I have say I'm having a right blast with it. But I can totally see why people felt short-changed dishing out $60 for the paltry amount of content when it first came out.

    Hopefully the sequel is a bit more fleshed out.
    Reply 0
  • Fable Fortune's Early Access delayed two weeks at the last minute

  • Bauul 10/07/2017

    Fair enough. Early Access is meant to be to test the main features of the game, so if something as big as Cross-Play isn't available yet it makes sense to delay.

    While I don't have an X1, all this Cross-Play stuff gives me the warm and fuzzies. Anything to increase player bases in games is a good thing.
    Reply +3
  • Is Elite Dangerous on PlayStation the definitive console version?

  • Bauul 08/07/2017

    @FilthyAnimal I'm pretty sure the game was never designed to be totally offline. It's a living-econonmy based title that needs the constant input of other players. If you don't want to play an online only game then don't, but isn't using words like "boycott" a bit of a stretch? You're just choosing to not buying the game, surely? Reply +7
  • Xbox One "gift a friend" feature coming soon

  • Bauul 07/07/2017

    @Fourfoldroot Aren't the standard prices the same as anywhere? At least here in the US, a new game is $59.99 on PSN just like it is at Gamespot or Amazon.

    The prices do tend to fall slower on PSN than in those stores, but they do fall. Dishonored 2 for example isn't even 9 months old and it's down to $39.99. Granted that's still more than somewhere like Amazon, but that's to be expected.
    Reply -1
  • Bauul 07/07/2017

    @Fourfoldroot I picked up Battlefront and all its DLC for $9.99 over the weekend from PSN. That's cheaper than you can get it on Ebay. Reply +2
  • Horizon Zero Dawn gets a big new update today

  • Bauul 07/07/2017

    @BellyFullOfHell If you want a competing point of view, I tried Shadow of Mordor and severely disliked it (put it down after a couple of hours).

    Horizon: ZD though is probably my top game of the year so far, and only my second ever Platinum. I absolutely loved it - the gameplay, the world, and the story are all top-notch.

    I'd say the two aren't anything like each other. Shadow of Mordor is a mostly melee game, whereas H:ZD is far more a ranged game. Lots of bouncing between ammo types, spotting weak points, using traps and stuff to weaken the enemies etc. I genuinely had a great time with it.
    Reply -1
  • Bauul 06/07/2017

    New Game +, as you'd expect, lets you continue the game without losing your character progression and your collected inventory.


    Well, no, NG+ lets you start a new game but keep all of your existing gear and levels. You could already continue your existing game after beating the final boss.

    Any word on whether there's anything different in NG+ (besides perhaps the chance to change the difficulty) or is it literally just NG again?
    Reply +3
  • Maybe it's time for us to leave Sonic Team's take on its own series behind

  • Bauul 06/07/2017

    @Nikanoru Yes, that's exactly what people want. It's what some people have been crying out for since Sonic 3 had a design overhaul.

    I've not played a Sonic game since Sonic Adventure on the Dreamcast (which I'm surprised to hear is being recalled with negativity on here. I always presumed it was a stand out title for that console) and I'm extremely excited by Sonic Mania. It looks like the kind of Sonic game I've been waiting for for 25 years.
    Reply +2
  • Cuphead will never come to PS4

  • Bauul 05/07/2017

    @Supra_Hans They actually made a joke about that at Microsoft's E3 briefing. Reply +1
  • Evil Genius 2 in development at Rebellion

  • Bauul 04/07/2017

    I spent a very happy summer as a kid playing the original so am very interested to see what a sequel looks like! Reply 0
  • Five Nights at Freddy's dev announces, cancels next game

  • Bauul 03/07/2017

    @Plumbus The games aren't "shit", just not to everyone's taste. They're very specific in scope (ultra low budget) and generally have just one gameplay mechanic, but if it's a mechanic you enjoy then there's a lot of fun to be had in them. Reply +3
  • How gaming helped me get ripped

  • Bauul 01/07/2017

    I'm sure I'm not alone when I say I never found Dark Souls unpleasant to play.

    Hard, sure, and it took a while to fine my swing, but I had immense fun and enjoyment in it from the first minute of play to the 200th hour when I finished the Ringed City. It's just straight up enjoyable start to finish.
    Reply +1
  • What's Phil Harrison up to these days?

  • Bauul 29/06/2017

    @fabio78 That, or improved streaming technology. If they can work out how to wirelessly transfer the input and video output information as fast as through cables, then you won't need to carry the processing power around on your head.

    Probably a harder problem to overcome though!
    Reply +1
  • Microsoft allows Halo PC fan project to live

  • Bauul 29/06/2017

    Good on Microsoft. They clearly have instructions from on high to be the "good guys" of gaming for a while. Who knows how long it'll last, but for now we can all enjoy it! Reply +3
  • Sony pulls "World's Fastest Platinum Trophy" game from PSN

  • Bauul 29/06/2017

    @flooff I'd argue that the Platinum for Tales of the Borderlands and the one for Bloodborne are not worth equal weight, simply because one is for Tales of the Borderlands and one is for Bloodborne. The games themselves imply the "worth". Reply -1
  • John Romero is auctioning off original Doom 2 floppy disks

  • Bauul 28/06/2017

    He says these are v1.7, but the original Doom 2 release was v1.666. These aren't even originals then, they're just a set of random Doom 2 disks from when it was on sale in 1994.

    I think people are thinking they're the first or something. I guess you could say they're "original" in the sense they aren't a re-release, but they're not the first or anything unique.

    Edit: Romero's tweet confirms this. He just calls them "a set of Doom 2 disks".
    Reply +4
  • Diablo 3's Necromancer is great, but it can't raise Diablo 2 from the dead

  • Bauul 27/06/2017

    @direktors "Different difficult settings" aren't there like 15 difficulty settings now? Reply +11
  • Watch: 8 games that will look instantly better on Xbox One X

  • Bauul 25/06/2017

    @-Gemini44- Honestly your argument is like going on a thread on a car forum about how the new 2017 Ford Focus comes with a souped-up 3l v6 engine, and saying "yeah but my Porsche goes much quicker so why does anyone care?"

    It's preposterous.
    Reply +29
  • In memory of Call of Duty's cyborgs

  • Bauul 24/06/2017

    @frazzl Yeah, I'm afraid I agree with everyone else, you've massively over-read this. All the article states is people in the West are used to personal technology, which is true. It doesn't say anything about anywhere else.

    If he'd said "Unlike the rest of the world, the West is so far developed that it's citizens are used to technology" you'd have a point. But he really didn't. You just interpreted it that way. I'm all for fighting the good fight, but this isn't one of those times.
    Reply +13
  • Paradox performs price rise U-turn following fan backlash

  • Bauul 23/06/2017

    @arcam It's the other way around. He doesn't mean purchasing power within the market, he means how much that currency can buy elsewhere.

    The GBP has dropped in value, so whereas three years ago a 39.99 game would have fetched $68 USD (for the sake of an example), today it only fetches around $50 USD. That's a big loss, so the short-sighted thing to do his hike prices in those countries to try and get that money back.

    As you correctly point out though, all it actually achieves is generating bad will and reduced sales, which is the exact opposite of what they want.
    Reply +2
  • Titanfall 2 still getting free DLC

  • Bauul 23/06/2017

    Funnily enough I just got this last week. The campaign really is as good as everyone says! Short but unbelievably slickly put together. I really, really enjoyed it.

    A little apprehensive about the MP though. I like to play my deathmatch at World of Tanks speed, so I'm not sure I'd be very good at it on TF2!
    Reply +2
  • Metro Exodus looks like the STALKER 2 fans have waited years for

  • Bauul 20/06/2017

    @frightlever I don't know, I was super excited about this news as I loved Stalker, but I've never modded it. It was just a great gameplay experience (and that atmosphere... still not topped).

    I think it's disingenuous to the original game to think it's only well regarded because it has a mod scene. Only games that are good (or at least have the promise of being good) in the first place have strong mod scenes anyway.
    Reply 0
  • Nidhogg 2's disgusting art style is growing on me

  • Bauul 20/06/2017

    Like many others I really didn't get the art style when it was first announced, but it's slowly growing on me too. It genuinely does look like something you might play on an Amiga, and that brings back too many warm memories for me not to appreciate. Reply 0
  • Crash Bandicoot is 3D gaming's underrated pioneer

  • Bauul 19/06/2017

    @m0thr4 BSP is a very useful tool for running a Doom level with maximum efficiency, but it isn't actually required for running a level. It's possible with the right coding (although highly taxing) to play a Doom level without the BSP even compiled. Reply +1
  • Bauul 19/06/2017

    @TekMerc That video is mostly complete baloney unfortunately. There is this myth that Doom isn't 3D based on just two specific limitations of the engine:

    1) The game doesn't support multiple floors or ceilings in a given space.

    2) The collision data for solid actors (like monsters and the player) was given an infinite Z value to speed up processing. This doesn't apply to none-solid actors like projectiles or decorative sprites.

    And that's it. Everything else about the game is fully 3D: every object has a fully functional Z axis value. You can run up and down stairs, fall of cliffs, hop over chasms, duck under and jump over projectiles, and a hundred other things that couldn't happen if it wasn't 3D. Why would they even bother programing gravity if there was no Z axis? Obviously they did, because their is one.

    Sadly this myth has perpetuated far longer than it needs to. The most accurate description of Doom is it's "3D, with some limitations on the Z axis".

    It also doesn't remotely use ray-casting. Not sure where the article author got that idea.
    Reply +5
  • An obituary for the architecture of Dark Souls' eternally dying land

  • Bauul 18/06/2017

    As a level designer, the levels in the Souls series (and especially the interconnectivity of Dark Souls) is a constant source of amazement and inspiration.

    The levels has such personality, but are actually relatively simple constructs. There isn't masses of hyper-detail in them. Compared to many AAA games, the level designers seem to take a macro view first - that the overall tone and experience of playing the level is what matters.

    It says a lot that the collision data almost perfectly matches the visual data. No extraneous visual details needed.

    They actually remind me a lot of the old levels you got in 1990s shooters like Doom and Quake, when there simply wasn't the horsepower to add too much detail. With such rising costs of AAA games going into making such worlds almost burdened by visual noise, I for one would appreciate a return to broad brushstroke level design.
    Reply +14
  • The E3 Bulletin: Friday

  • Bauul 16/06/2017

    Thus ends the first (hah) E3 that was open to the public!
    Not sure if this was meant to be a joke, but E3 was open to the public all the way until 2009. Being closed to the public is just a recent thing.
    Reply +1
  • Assassin's Creed Origins makes the series' past stumbles feel like ancient history

  • Bauul 16/06/2017


    It has been completely redesigned, with attacks now mapped to the shoulder and bumper triggers (long and short), a button to block, an evade roll
    The influence of Dark Souls continues strong I see! I remember when Demon Souls came out and reviewers were ragging on it for the "weird" choice of mapping combat to the shoulder buttons.

    Oh how times have changed!
    Reply +1
  • Microsoft is remastering Age of Empires for PC

  • Bauul 12/06/2017

    Oooh those zoom levels are pretty!

    I wonder if they maintained the original graphics density whether you could zoom out to the entire battlefield on the 4K monitor and not lose any of the detail?
    Reply 0
  • Ubisoft reveals new pirate game Skull & Bones

  • Bauul 12/06/2017

    @CatmanBegins Technically the tech was present all the way back in Assassins Creed 3 in 2012! Reply 0
  • Xbox One X promises a strong and stable line-up

  • Bauul 12/06/2017

    I really wanted to be blown away, and I just... wasn't. Everything was just so by the numbers, even the new console's name is pretty boring. The only thing that piqued my interest was Sea of Thieves.

    I had thought I'd be getting a Scorpio for the 3rd party titles, but increasingly I'm not so sure. I might just get a PC and play all of MS' exclusives there anyway.
    Reply +27
  • Bethesda confirms Doom and Fallout 4 will get VR versions

  • Bauul 12/06/2017

    @McBonk The Vive's room-space physical movement really doesn't play well with analogue stick movement at the same time. As far as I know, Vive games almost all use the warping technique. Reply 0
  • Cuphead finally has a release date

  • Bauul 12/06/2017

    @ontoff Well we've seen like hours of gameplay footage already, we don't need more. All the purpose of the trailer was to announce the launch date.

    Incidentally I genuinely laughed out loud at the stream when they wrote "Never before seen!" and then crossed out the "Never". Cuphead has been at Xbox's E3 conference, what, 3 times now?
    Reply +3
  • Crackdown 3 will launch alongside Xbox One X in November

  • Bauul 12/06/2017

    @Hieronymus I thought the cloud-powered destruction was multiplayer only? (For the obvious reason you have to be online 100% of the time for it to work) Reply 0
  • Egypt-set Assassin's Creed Origins finally confirmed

  • Bauul 12/06/2017

    @EnSvenskTiger Actually a 10 second Google search reveals there is no agreed hypothesis for what race they were.

    Stop being so reactionary.

    On topic: anyone notice the melee combat has a distinctive Souls flavor to it now?
    Reply +3