Bauul Comments

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  • Is Blizzard scrubbing the internet of Overwatch porn?

  • Bauul 27/05/2016

    I wonder when Valve developed the Source Filmmaker they ever suspected it would end up a tool for animated porn of a rival developer?

    Or maybe they knew all along.... *dun dun duuuun*
    Reply +27
  • The Last Guardian re-emerges, on track for 2016 release

  • Bauul 27/05/2016

    @Rogueywon In a week where Doom (4) came out after being originally announced 12 years ago (!) and turned out to be absolutely fantastic, perhaps have a little faith? Reply +2
  • Mighty No. 9's new trailer isn't going down well

  • Bauul 26/05/2016

    @Kryopsis Given the point of the news article is that the reaction on YouTube has been negative, it makes perfect sense to include a few choice quotes. Its literally what the article is about.

    Whether this is news worthy at all is another question (I'd say it is personally)
    Reply +2
  • Microsoft cuts 1850 jobs as it guts phone business

  • Bauul 25/05/2016

    @MortyDeath What basic functionality is Windows Phone lacking?

    I was a happy WP camper for years until it was obvious the writing was on the wall for the division, and I switched to Android a few months back. I still miss how slick the OS was, but man it's good to have apps again!
    Reply +6
  • Fallout 4 modders are making a giant campaign set in Seattle

  • Bauul 24/05/2016

    As someone right this moment sat somewhere between Redmond and Bellevue, this rather excites me!

    I enjoyed Sucker Punch's rendition of Seattle in I:SS, but they did take an awful lot of artistic license.
    Reply 0
  • Shot standing behind a wall: why isn't Overwatch's tick rate higher?

  • Bauul 24/05/2016

    *remembers the days of Quake 3 Arena on 56K dial up where your rocket didn't even materialize for half a second after you clicked fire*

    Eh, an extra 20ms would be nice, but I can survive.
    Reply +21
  • June's free Xbox Games with Gold titles include XCOM, The Crew

  • Bauul 24/05/2016

    As someone who lent my copy of Xcom to my brother who then scarpered to the northern end of Scotland with it, this is great news! Reply 0
  • Yes, Overwatch has a story. Here's everything you need to know

  • Bauul 23/05/2016

    @LittleSparra You say that, but having played the beta I didn't enjoy the game enough to want to buy it. It's good for a team-shooter, but those were never really my thing.

    I do really like the fiction though: I must have watched that original cinematic about half a dozen times.

    So at least based on me as a sample of one, your correlation between"loving the game" and "loving the fiction" doesn't hold true. I think if you do love a game you are perhaps more likely to like the fiction, but it's not an exclusive relationship.

    Another example: I've always enjoyed the setting to the Metroid games despite the fact I have never played one in my entire life.
    Reply 0
  • Bauul 23/05/2016

    @LittleSparra Speak for yourself! Overwatch has such character as a game that I really enjoyed reading about the back story. You might find this weird, but some people enjoy the fiction in games.

    I even sat through every ending character cutscene in Tekken 3. I must be crazy!
    Reply 0
  • The guy you're playing as in Doom is playing Doom

  • Bauul 22/05/2016

    @simpleexplodingmaybe If we run with the idea that the new Doom guy is the same Doom guy in the first game, that means he was a desperate survivor during the first hell invasion, but by now he's lost that sense of fear and desperation. He's beaten Hell twice already, and has apparently spent the time in between just fucking things up down there. He knows what he needs to do and is just getting on with it. Reply +4
  • The new Doom campaign turns around Steam user reviews

  • Bauul 18/05/2016

    @r4in I'm about three hours in and am only on level 3 of God knows how many. If length of game is all you care about, I think this will be more like 20 hours attempting to hunt down all the secrets! Reply -1
  • The Doom campaign is actually pretty good

  • Bauul 13/05/2016

    @davidcjames Yeah, as a few others have pointed out, there isn't a review embargo. Bethesda haven't banned anyone from publishing reviews before a certain date or anything like that. They've just not provided early versions of the game for review.

    Which is actually how things used to work in 1993. Perhaps they're taking this whole throw-back thing even more seriously? :D
    Reply -1
  • Battlefield 1 now the top-rated trailer on YouTube

  • Bauul 12/05/2016

    @blarty On the other hand, this piece of supposed non-news currently has the most comments of any published piece on the site today. It may be low-brow, but it's certainly popular. Reply 0
  • Microsoft adds unlocked frame-rate and G-Sync/FreeSync support for UWP

  • Bauul 11/05/2016

    @StooMonster Steam, GoG and the rest already have the open desktop approach nailed. Microsoft are trying something different (and while this has nothing to do with the now defunct Metro UI, I know what you're getting at).

    The idea is to basically have Xbox games, in all their locked-down-consoleness, work on PC. Eventually this leads to cross-play, and more people buying Xbox games as they play across systems. However, it does mean the classic open desktop approach, with all its tweaks, mods, hacks, cheats etc., isn't a valid approach if they want to keep the console experience as pure as possible.
    Reply +4
  • Bauul 10/05/2016

    Typical Microsoft to rush something out before it's ready, but at least they seem to be responding to criticism and fixing it.

    In theory UWP does have benefits for multiplayer games (harder to crack, less cheaters etc., and therefore potentially widespread cross Xbox play) but it has to be balanced with allowing players the ability to get the game working on their setup. It'll be interesting to see if MS can pull it off.
    Reply +7
  • Overwatch open beta extended by a day

  • Bauul 09/05/2016

    @dai_bonehead it's alright solo. I played it solo for a few hours last night and enjoyed it, but I imagine it would be about three times more fun with some friends. It's not impossible to play solo, but the game does require teamwork to do as well as you can do, and at least in my experience no-one seemed interested in that. Reply +1
  • Bauul 09/05/2016

    I played it a few hours last night. It was fun enough, but as someone with no gaming friends I'm not sure what the longevity for me is.

    It feels balanced, but weirdly I only played one game that actually felt close. Every other game was completely one-sided, either for or against my team. One escort game managed to block the attacking team in their own starting area and they never even reached the payload, which felt a little unfair. I think a lot of it is down to public teams not working together to break a chokehold. Which you could say is just the nature of the game, but public teams don't work together in TF2 either and yet that never felt so one-sided (at least in my experience). I'm not sure what the solution is though.
    Reply +1
  • Dishonored 2 reveals star-studded voice cast

  • Bauul 04/05/2016

    @mega-gazz The first one had quite the star studded cast: Lena Headey, Carrie Fisher, Michael Madsen and Cloe Grace Moretz to name a few. Reply 0
  • Warhammer 40,000: Dawn of War 3 announced

  • Bauul 03/05/2016

    Very nice trailer! I couldn't help but grin at it!

    Just a thought though, but given in the grim darkness of the far future war has been waged for a good few millennia by now, it's not really a "dawn" of war, is it? ;)
    Reply +3
  • Patrice Désilets reveals footage from 1666 Amsterdam

  • Bauul 02/05/2016

    The concept seems interesting, but the gameplay footage did kind of just look like Assassins Creed with magic. Plus the whole thing seemed pretty heavily scripted, so who knows what it would have been like the play.

    That recording had me scratching at my eardrums at certain points though!
    Reply +3
  • Digital Foundry: Hands-on with Mirror's Edge Catalyst

  • Bauul 01/05/2016

    @makeamazing Phil Spencer's comment about not wanting an Xbox 1.5 wasn't that the X1 doesn't need an upgrade, but that when they do release new hardware it will be a more substantial change, more like an Xbox 2.0. There's a lot of extra gimmicks on the X1 like the HDMI-In port and the Kinect port that I'm sure Spencer would like to remove, so they'd do more than just updated the innards. Reply +1
  • The Half-Life mod that took 17 years to land on Steam

  • Bauul 01/05/2016

    Funnily enough just yesterday a friend and I were lamenting the lack of old games that support co-op over the Internet, so I will absolutely check this out! Reply 0
  • John Romero and Adrian Carmack pause Blackroom Kickstarter to create a gameplay demo

  • Bauul 29/04/2016

    @DwarfyP True. As a level and game designer he has some wonderful ideas - playing his recent new Doom level it's immediately obvious he's something of a genius in the mapping department, his designs are just phenomenally well thought out. But he absolutely needs someone to reign him in. The Ion Storm disaster was purely a management and personality issue (at least it seems that way from Masters of Doom). Reply +8
  • Bauul 29/04/2016

    @hennagoinmad If the pitch was "We're inventing a new kind of football! We won't tell you any details, but we promise you it'll be great!" then.... no. Reply +4
  • Bauul 29/04/2016

    Having a pair of well known names gives confidence to their ability to actually create something, but we still need to see what they want to create. Being competent alone isn't going to win many backers. Reply +3
  • Superhot blazes onto Xbox One next week

  • Bauul 28/04/2016

    @GameChampionz Perhaps the devs are simply targeting one platform at a time to ensure it works properly and be ready to fix any bugs upon launch?

    As to choosing Xbox first, there are lots of perfectly legitimate reasons. It could be as simple as Microsoft offered them a headline spot in the console's store whereas Sony didn't.
    Reply +10
  • Watch: How Doom's campaign reveal restored Ian's faith

  • Bauul 28/04/2016

    @GameChampionz The multiplayer is very Halo, but the single player is more 'Brutal Doom 3'. You could debate whether that's a good or a bad direction, but it does at least have a feel of its own. Reply +4
  • This Doom easter egg is a blast from the past

  • Bauul 28/04/2016

    I'm sure the original maps had better lighting than their remakes in the footage! They all just seem exactly the same brightness.

    It also highlights just how slowly the new Doom guy moves compared to the original.

    That all said, the single player does look far better than the multiplayer. It actually looks like Doom, whereas the PvP is just Halo (whether or not that's a good thing).
    Reply +3
  • Nintendo selling off majority stake in Seattle Mariners baseball team

  • Bauul 28/04/2016

    I always found it quite funny that if you visit south Redmond, you'll find yourself amongst the hundreds of buildings that make up Microsoft's sprawling campus.

    But right in the midst of them all, like a tiny island, is Nintendo of America's HQ. It's probably a 10 minute walk from their building to the Xbox buildings over by the Commons. It's a very small world!
    Reply +3
  • Dark Souls dev begins work on new IP - report

  • Bauul 27/04/2016

    @redeyesurprise It's a translated interview. He probably used a word that we don't have an exact equivalent for, and the closest the translator could come up with was "subordinates". It's unlikely he meant all the connotations that come with that word. From what I've heard, he's very popular at the company. Reply +4
  • Peggle, Costume Quest 2 coming to Xbox Live Games with Gold in May

  • Bauul 26/04/2016

    Ah it can't be great every month. Peggle is awesome fun though, had many a drunken tournaments with that one. Reply 0
  • John Romero and Adrian Carmack go to Kickstarter with new FPS Blackroom

  • Bauul 25/04/2016

    Erg, I'm torn on this. I've come to seriously appreciate the levels Romero designed in the original Doom, and Adrian Carmack's art and monster designs remain utterly fantastic.

    It should be everything I've been hoping for, but the Kickstarter has warning bells all over it. No gameplay footage, no team ready to go, mostly vague ideas about the game instead of actual product. If it was anyone else, I wouldn't touch it with a barge-pole. Plus, the "go anywhere!" idea sounds suspiciously like the original unachievable idea for Daikatana.

    But then again, I can't say no to a new old-school FPS!
    Reply +5
  • Blizzard has nerfed Hearthstone's "sorry" emote

  • Bauul 25/04/2016

    In fairness it's almost impossible to use it sincerely in a game where any misfortune the opponent suffers is equal parts a blessing for you. But that's also true for almost all the other emotes too (except maybe "Greetings"), so I think Blizzard have an uphill battle! Reply 0
  • Why is video game lore so awful?

  • Bauul 23/04/2016

    @noom Arguably the difference between the Elder Scrolls and Dark Souls is the former includes pages and pages of lore on things, whereas the latter boils it down to often just two or three lines per item.

    It's the TL;DR problem. I've read maybe one of those books in Skyrim, but ignore the rest as they're just so dense. I read literally every item description in Dark Souls, as it only takes 4 seconds.
    Reply 0
  • Sega to support Mega Drive game mods via Steam

  • Bauul 21/04/2016

    @sp1der1976 Because the games aren't abandonware, and downloading a free emulated version isn't usually legal.

    You could argue why does anyone buy music or films when you can torrrent them all for free.
    Reply +3
  • Microsoft discontinues Xbox 360

  • Bauul 20/04/2016

    I bought my Xbox 360 Elite in 2008 and it's still going proud today, eight years on. Whilst those early devices may have been plagued with RROD problems, it's been a trooper of a console ever since.

    Very fond memories!
    Reply +4
  • Dark Souls board game raises $71k Kickstarter goal in three minutes

  • Bauul 20/04/2016

    £80 is a lot, but it does look seriously well made. They probably don't benefit from huge economies of scale, although I wonder if they're going to need to scale up production with the amount of interest!

    Genuinely those miniatures though. I'd almost buy the game just so I can have Ornstein and Smough sat on top of my monitor.
    Reply +1
  • The new Doom is having a tough time with Steam user reviews

  • Bauul 19/04/2016

    @Heythatsmybike Just a few things that spring to mind:

    Free-for-all deathmatch (not just Team DM). Weapons are found on the ground, not given to you at the start. You can carry all the weapons you find. No perks, no unfair starting advantages, no unlocks that affect the game in any way. Extra fast player movement. As many projectile as hitscan weapons.
    Reply +3
  • Bauul 18/04/2016

    @Azhrarn
    I really have no idea what supposedly makes the earlier Doom games so great.
    Let's list a few:
    - Sprawling yet intricate nonlinear maps
    - Simple yet unrestrained AI allowing for wide range of tactics (monster infighting for example)
    - Gameplay that prioritized movement as much as aiming
    - Zero "scripted sequences", pure control over every moment of the game
    - Brilliant aesthetic and art design (including music)
    - Defined challenge allowing for genuine mastery. Finite health and ammo on each map, but also finite number of enemies (no monster respawning). Randomness in the game is limited purely to monster AI.

    And these are just compared to modern FPS games. I'm completely ignoring all the other dozens of amazing things the game did compared to what was available when it was released. Doom wasn't just a masterpiece when it was released, it's still a masterpiece now, and that's without a shred of nostalgia.
    Reply +3
  • Bauul 18/04/2016

    @Gearskin You can also play the original Mario on your phone. Does that mean for the next Mario Nintendo should abandon everything that made the original great because of the simplicity of the engine that ran it?

    Although besides all that, you're forgetting everyone runs Doom now on modern source ports that definitely wouldn't run on a phone.
    Reply +7
  • Bauul 18/04/2016

    If you want to understand how much this is a game being made in the soulless halls of committees and focus groups, look no further than the cinematic trailer description on YouTube:

    "the trailer evokes the pillars of DOOM's gameplay: Relentless Combat, Terrifying Demons, and Bad Ass Guns."

    As someone who works in marketing, I see this kind of thing all the time. It's when people who don't understand something try to understand it, they break it down into soundbite chunks they can then tackle one at a time, without ever understanding how it all comes together.

    We're a far cry from a Doom game being made by people who just understand it.
    Reply +11
  • Face-Off: Microsoft Xbox Elite controller vs Razer Wildcat

  • Bauul 17/04/2016

    @IronSoldier Removable batteries are a must, as hardwiring internal barriers instantly puts a lifespan on the wireless functionality of the controller.

    Possibly something like the kind of removable batteries smartphones use would be the best solution, but they're very expensive. Perhaps if the Elite simply came bundled with a rechargeable battery (instead of making it a separate $20 purchase) that'd be best.

    But still, for a premium product that is meant to last, having a fixed internal battery is the last thing you want.
    Reply +5
  • Check out GoldenEye remade in Doom

  • Bauul 14/04/2016

    @Nikanoru I think we're going to just disagree on this. :) Funnily enough, getting the original Doom engine working on modern hardware is so difficult someone actually had to create a source port to try and replicate the original Doom experience. It's called Chocolate Doom, and it's pretty popular.

    I tried it, and while I appreciate how doggedly they replicated the original experience, it's just too extreme for me to enjoy. For example, the highest resolution possible is 320x240, and you can't "fit to screen" (the original Doom engine didn't support it), so if you have a big monitor running at a native res you're stuck with a tiny, tiny image right in the middle of the screen. Authentic, yes, but utterly unplayable. :)

    There is a kind of "half-way house" source port called Crispy Doom that itself is based on Chocolate Doom. It adds only the absolutely bare minimum enhancements, namely higher resolution (with a full screen mode) and removes the game's artificial limits. It was these limit removals that Romero (and most mappers) are interested in. In the original engine, there was a limit on the number of vertical intersections (think corners of walls) the game could display. This was added to ensure the game didn't overload the tiny RAM amounts the computers of the day had. Which means, even with today's computers having thousands of times the amount of RAM, the game will just crash to desktop if you try to build a map of any degree of complexity. It's the kind of restriction that just isn't necessary to adhere to these days when creating a Doom map.
    Reply +1
  • Bauul 14/04/2016

    @Nikanoru Actually yeah, that mod in particular has moved so far from Doom you do kind of wonder why they picked the Doom engine (unless of course it was a slow iterative process and they never originally intended to end so far from vanilla Doom). But the GoldenEye mod above, for example, is very obviously Doom. If it was running on a different engine, it would feel very different. Reply +1
  • Bauul 14/04/2016

    @Eraser Snap! I'm doing exactly the same as you: building a Doom 2 map, and utilizing the limit-removing properties of Zdoom but ignoring the enhanced features as, just like you say, I feel they move too far from what makes Doom Doom.

    However, I do disagree with you about why I think the mod was made. I suspect the objective was not "remake GoldenEye", but rather "If GoldeneEye was made in the Doom engine, what would it be like?"
    Reply +1
  • Bauul 14/04/2016

    @Nikanoru That's not quite a like for like comparison because the NES is not a game engine. Watching the above video, there's lots in there that is straight from the vanilla version of Doom.

    You could remake GoldenEye in a different engine sure, but it wouldn't look or play like the above Doom mod. Because basically nothing plays like Doom, it's a pretty unique feeling game.
    Reply 0
  • Bauul 14/04/2016

    @Eraser I think you're overestimating how different modern Doom source ports are to the original engine. They're still 90% the same - most of the improvements are simply compatibility related.

    The proper original Doom.exe (which contains the engine) is difficult to get running on even Windows XP, so you're pretty much forced to use a modernized version just to get the same running (even the vanilla version on Steam is edited for modern platforms).

    Yes there are some additional features source port authors built into their versions that modders can either ignore or make use of, but against the grand scheme of the engine's core they are pretty tiny.

    Put it this way: When John Romero recently made a "new" final level to Episode 1 of Doom, even he created a level that utilized the features of modern source ports (specifically the removal of the overly draconian map size limits the original engine had). The thousands of people who still play Doom online today use a source port. The modern source ports are what Doom is today. To purposely ignore them is a valid academic exercise, but doesn't really serve much practical use if you're setting out to make a Doom mod.
    Reply +1
  • Bauul 14/04/2016

    @Nikanoru You're slightly missing the motivation here. If you love Doom and love modding for Doom, obviously you're going to choose the Doom engine for your mod, because that's the whole point.

    The Doom modding scene is full of people attempting to recreate other games in the Doom engine, for better or worse results. It's for the simple enjoyment of seeing how far you can push the game.

    I'm currently making a giant Doom map, but when I'm done, I think I'm going to see if I can remake the Firelink Shrine from Dark Souls. Not because the Doom engine would be somehow more suitable than the Dark Souls engine, but just because it sounds like a fun thing to do.
    Reply +3
  • David Hayter reprises Metal Gear Solid role in Ford commercials

  • Bauul 09/04/2016

    @Stan546 Oh yes, they can get the higher octanes the UK get too, and many cars with more powerful engines require the higher octanes, but they also have this third lower octane amount that most cars are happy to run on. Reply 0
  • Bauul 08/04/2016

    @UKPlay Remember an American gallon is smaller than a UK gallon. 36 US MPG is the same as 44 UK MPG. Also, apparently you can get lower octane gas in the US (the lowest UK octane is the equivalent to "middle" in the US), so cars generally use more fuel. It's not quite a like for like comparison.

    But aside from all that: yeah, US cars are atrociously uneconomical.
    Reply +14