Bauul Comments

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  • A new House of the Dead is heading to arcades

  • Bauul 16/01/2018

    Suffer like G did?
    I loved how it was genuinely phrased as a question. The most unsure boss in gaming.
    Reply +2
  • The pitch that convinced Miyamoto to back Mario Rabbids

  • Bauul 11/01/2018

    Great article Chris, and I really liked the illustrations by Anni too, they helped bring the whole thing to life. Great story too, it's a game you can feel is dripping passion. Doesn't surprise me it was made by a small team too. Reply +1
  • Overwatch League launches with a bang and dominates Twitch viewing figures

  • Bauul 11/01/2018

    @yohangol I agree, it's so fast that unless you really know what's going on it can be hard to follow from a first person view.

    But I understand the casting tools allow for much more flexibility in replays and commentary views and stuff like that, so hopefully we'll start to see more casual friendly viewpoints.
    Reply 0
  • Capcom sheds some light on Monster Hunter World's PC delay

  • Bauul 11/01/2018

    @TheRealBadabing Tell that to FROM Software and their PC port of Dark Souls. They too thought it would be an easy process. They were wrong.

    Don't underestimate how unfamiliar with PCs many of these Japanese developers are. I for one think it's extremely wise of Capcom to treat the PC port seriously and give it the time it deserves.
    Reply +15
  • Impressive fan-made Overwatch map gets the Blizzard nod of approval

  • Bauul 08/01/2018

    @Nikanoru They're not going to just stick it in the game obviously, but as a starting point it looks perhaps a good 75% of the way there. If anything, they perhaps see him as a talent worth cultivating.

    Damn good work for a single guy. I miss the days when you could identify maps by individual authors and their particular mapping styles.
    Reply +9
  • Gang Beasts review

  • Bauul 15/12/2017

    I have one of those folders on my PS4 too! It's for staggering in from the pub after a few. It has:

    Nidhogg
    Nidhogg 2
    Towerfall Ascension
    Starwhal
    Sportsfriends
    Worms WMD
    Peggle 2

    I think Gang Beasts can earn a place there. Yeah it'll get old fast, but I'm only going to be playing it for 20 minutes at a time, and probably won't remember much about it the next day anyway!
    Reply +4
  • Sea of Thieves just got a release date

  • Bauul 08/12/2017

    I'm really excited for this. I can't put my finger on why exactly, I usually don't like MMO type games, but somehow this really appeals.

    Has it been confirmed that it's PC/Xbox crossplay?
    Reply +3
  • Here's what the new Bloodborne comic looks like

  • Bauul 06/12/2017

    That's done it, looking at those pages makes me want to play through Bloodborne again. Be back in 60 hours!

    The sky and the cosmos are one!
    Reply +7
  • The slow disappearing act of Demon's Souls

  • Bauul 02/12/2017

    @Simbosan The online component was a pretty fundamental part of the Soulsbourne experience though.

    The game is still perfectly playable without it of course, but the online component offers both the slim ray of hope (messages of encouragement, the ghosts of others so you know you're not entirely alone) and, if you choose to play as human, the ever present threat of invasion.

    Some levels in Dark Souls and particularly Bloodborne that are designed around being invaded. In Bloodborne for example, you have to run and kill certain enemies to stop the invasions. It makes for a very memorable level, and one that would be lost if played offline.
    Reply +1
  • Jelly Deals: PlayerUnknown's Battlegrounds gets a pre-launch discount on Xbox One

  • Bauul 29/11/2017

    @andrewtucker You know "overrated" is not the same as "I don't like it"? Take pride in your personal opinion, don't try and pass it off as general consensus. Reply +8
  • Square Enix speaks out on the future of Deus Ex

  • Bauul 28/11/2017

    I really tried to like MD, but it seemed to sag under the weight of too many systems and not enough actual gameplay. Some parts of it I really enjoyed, but I never got around to finishing it.

    The biggest problem with sales was that it seemed to have no real marketing push. It just... was suddenly out, with no real warning. There was no real buzz or excitement about it. It's no surprise it didn't sell well.

    @binba442 There were microtransactions? I didn't notice any, which confuses me as I played the game for 20 hours! Am I that unobservant?
    Reply +18
  • After nine years, Demon's Souls' servers are going offline for good

  • Bauul 27/11/2017

    @imi87 Like all Soulsborne games, the first stage is always the hardest, just because you don't know how to play the game. If you've played the other titles though, you'll find it much easier now.

    Well, not *much* easier. Boletaria Castle is still a genuinely tricky level in its own right, especially given how long it is until you open shortcuts.
    Reply +3
  • Apple iPhone X review

  • Bauul 26/11/2017

    I just can't understand that value worth of this.

    With the current set of East Asian Android phones like the Honor 8, One plus 5 and the Axon 7 posting nearly as good specs for a third of the price, I just couldn't bring myself to buy a $1000 phone.

    Some specs are even worse of the iPhone X: lower resolution screen, lower megapixel on the camera, no fingerprint scanner...
    Reply +3
  • UK Gambling Commission weighs in on how it can - and can't - regulate in-game loot boxes

  • Bauul 24/11/2017

    I can't judge the Gambling Commission on this one, the UK definition of gambling has always had to include an ability to generate cash from the activity.

    The problem is we've had "loot boxes" in every day life for years: from Yu-Gi-Oh card packs to fruit and veg delivery companies that send you random selections of food each month. Paying for a random selection of products is nothing new.

    Somehow, someone needs to codify the difference between those and the aggressive nature of their inclusion in video games.

    Or, if they can't be done, then we're just going to have to change publishers' behavior the old fashioned way: with our wallets.
    Reply +28
  • Black Friday 2017: Steam Link discounted to $4.99 in the US at GameStop

  • Bauul 23/11/2017

    @Subquest True, being a host for your wireless controllers is a genuine benefit of the Steam Link.

    I'm not sure I quite agree with your second point. If your PC is a good 20m away from your TV through a wall and a floor, WiFi won't remotely cut it, so you're looking at cables. At that point, an Ethernet cable is little different to an HDMI cable.

    Although if you already have an Ethernet cable plumbed through your house, or use your electricity system for Ethernet, then it is a passable alternative if you really don't want to run more cables.
    Reply 0
  • Bauul 23/11/2017

    @AgentDaleCooper It's basically a low quality, super expensive version of an HDMI cable. It just pipes the image of your PC, plus a mass of lag and artifacts, to your TV.

    I bought one on a whim a few months back. Total waste of a money. A $5 HDMI cable does exactly the same thing.
    Reply -3
  • Hitman on Xbox One X piles on the upgrades

  • Bauul 22/11/2017

    @Hellotherenow Of all the things to compliment God of War on, specifically calling out the textures is an unusual choice.

    Textures themselves (being flat pictures) haven't really progressed in technology for a fair few years. They've gotten bigger, and associated post-processing effects make them look nicer, but textures in God of War aren't going to be technically any more developed than any other modern AAA title. There isn't really much more you can do with them.
    Reply +8
  • Brütal Legend is currently free on Humble Bundle

  • Bauul 21/11/2017

    I agree with everyone else. The world, music, script, acting and story were all absolutely world class.

    But the clunky RPG mechanics spoiled what was otherwise a pretty perfect experience.
    Reply 0
  • Clicker Heroes studio abandons upcoming sequel's free-to-play model for "ethical reasons"

  • Bauul 21/11/2017

    It's an interesting experiment. $30 is a lot for a mobile game, but the offer of a full refund is pretty tempting. I wonder if that will override people's expectations on how much a mobile game "should" cost?

    Either way, good move for them. I think I'll check it out.
    Reply +5
  • Making our own adventures in Dragon's Dogma

  • Bauul 15/11/2017

    I picked this up on the 360 based on the good feedback, played it for about 10 hours and just couldn't get into it. I *really* wanted to like it, but the combat just felt a bit too detached for my taste and I just didn't feel any motivation to find out more of the story.

    Come to think of it though, I recently tried Dragon Age and The Witcher 3 and also gave up on them after a few hours for exactly the same reasons.

    Which is now making me just think I'm the problem, not the genre. Well... crap. :(
    Reply +3
  • The Intel and AMD partnership: what does it mean for gamers?

  • Bauul 07/11/2017

    @masterofninja I completely agree. This will, I reckon, do excellently in non-gaming laptops that previously never would have had a discrete GPU.

    Manufacturers will see it as a way to boost the internals of their laptops without having to radically redesign the internals to make room for a GPU. I can definitely see this becoming the norm in things like a MacBook Air or a Surface Book.
    Reply 0
  • StarCraft 2 will go free-to-play later this month

  • Bauul 03/11/2017

    As someone who played Wings of Liberty way back when and has always been tempted to go back and play the other two, this is nice timing! I hope the campaigns get a little price drop too, they always seemed rather expensive. Reply 0
  • Spelunky 2? In the age of Nex Machina anything is possible

  • Bauul 31/10/2017

    @Fourfoldroot As lots of other people have said, it's one of those games that needs a little time to click with you. It's not unlike the first time we all played a Dark Souls game and thought "WTF is this?" for the first couple of hours.

    A Spelunky level is so dangerous when you first start playing it just seems random and annoying. But over time you begin to spot the patterns, your brain learns the systems, but it never falls into rote memorization as it's all procedural. You start developing strategies and tactics to handling different situations, and you slowly begin mastering it. It helps that the game engine is immensely fair: the rules and systems are applied universally to all entities (you, enemies, NPCs etc.) so you can learn how to manipulate the levels to your advantage.

    In that respects, it's a very 'pure' gaming experience: you vs. the game's systems.
    Reply +2
  • Bauul 31/10/2017

    @RawShark Ironically my wife is exactly the same: she hates "story" in games: narrative, cutscenes, character building, anything that takes her away from second-by-second gameplay.

    And she absolutely adores Spelunky.

    I mean, it makes sense. It's just instant gameplay. You press "start" and are fighting for your life within seconds. So I your gf might actually love Spelunky. From what you've described, it sounds perfect for her.
    Reply 0
  • Assassin's Creed Origins physical sales roughly on par with Syndicate's

  • Bauul 31/10/2017

    @michaelrand The "point" is so games publishers can see how many copies at retail their game sold.

    They know the digital sales, the platform holders tell them, so it's not been hugely crucial to include them (although Chartrack has tried very hard).
    Reply 0
  • Sony just announced Spelunky 2

  • Bauul 31/10/2017

    Was not expecting this! My wife and I have (counts in head) quintuple dipped on the original, and I genuinely never thought there'd be a sequel. Genuinely one of the best games ever made. Super excited! Reply 0
  • Star Citizen shows off cities the size of planets

  • Bauul 30/10/2017

    @Diji1 What on earth are you talking about? You could be traveling at 1 M/s and leave Earth's gravity. It'd take a while sure, but all M/s measures is your speed. Reply +6
  • Wolfenstein 2: The New Colossus review

  • Bauul 27/10/2017

    @2old4disshit This is Wolfenstein we're talking about here: the oldest FPS series in history. It has always been about shooting Nazis, and it always will be. Reply +48
  • Original Xbox Star Wars: KOTOR downloadable ahead of back-compat launch

  • Bauul 23/10/2017

    @BBIAJ I'm probably alone here, but I really enjoyed Warrior Within. The Dahaka chases were super intense. Reply +1
  • You can currently get a Steam Link for 80p

  • Bauul 20/10/2017

    I got one a few months ago and it's awful. Choppy video, latency everywhere. Unless you already have ethernet cables everywhere, a $10 HDMI cable will provide infinitely better video than anything Steam Link can. Reply +4
  • A Mortician's Tale review

  • Bauul 19/10/2017

    @LittleBigDave You know your complaint reads like going on a movie website review of an art-house French film, and complaining it shouldn't be recommended because there aren't enough explosions in it.

    I guarantee that gaming is the only medium that could elicit the emotional response the developers were going for here.
    Reply +3
  • "We will NOT be selling loot boxes" says Fatshark as first footage of Warhammer: Vermintide 2 airs

  • Bauul 18/10/2017

    @mrcheesyelf It's weird, I still play L4D2 (a game very much like Vermintide) and it has an even stingier progression system: no loot AT ALL at the end of each level, and no XP at all. In fact, it's so stingy, those things aren't even in the game! And yet, somehow, it's still fun.

    Who'd have thought in this day and age you could play a game simply because it's enjoyable?
    Reply +4
  • How Valve released five of its greatest games in a single day

  • Bauul 18/10/2017

    @Malek86 I don't know why people are negging you. Valve ditching the Black Box was a genuine controversy at the time - there were a great many people who already owned HL2 and HL2:Ep1 and didn't want to be forced to buy them again.

    It's not that dissimilar to what Bungie did recently with effectively making Destiny owners buy pay the worth of Destiny again to get at the expansions.
    Reply 0
  • Halo: Master Chief Collection will be enhanced for Xbox One X

  • Bauul 18/10/2017

    @FilthyAnimal As someone who plays the original Doom at full HD, I can't disagree with you more.

    FPS titles from any era will always benefit from higher resolution as long as there are any kind of wide open spaces, as simply being able to see further distances (without it descending into a blocky mess) is always a plus.
    Reply +5
  • Minecraft's Better Together Update is a mess on console

  • Bauul 17/10/2017

    It's a shame it's messed up so much. Although hopefully given they're working with just one code base now fixing these issues should be quicker than it was previously. Reply +4
  • There's a playable game of Tetris hidden on the dashboard display of some Russian trucks

  • Bauul 17/10/2017

    That's not Tetris, that's just the parking assist. It's got all sorts of vehicle shapes programmed in. Reply +4
  • Valve updates Counter-Strike's most iconic map

  • Bauul 11/10/2017

    @Tomo Same! I always thought Dust 2 wasn't as good as the original Dust. There were some absolutely epic scraps on Dust that you just don't get on Dust 2, there are too few natural choke points.

    I'm sure a proper CS player will tell me it makes for a better flow, but I enjoyed those tense standoffs!
    Reply +1
  • Horizon: Zero Dawn is getting a Complete Collection this December

  • Bauul 04/10/2017

    If you're a PS4 owner and you haven't played this, it's an easy buy. Possibly among my favorite games of the year so far, and only the second PS4 game I've ever platinumed (behind Bloodborne, naturally). I'm going to be a very happy camper when the DLC rolls around. Reply +15
  • Assassin's Creed Origins is the series you remember, back yet again

  • Bauul 04/10/2017

    I've just started playing through Unity after being burned out on the previous titles, and so far it's just Assassins Creed 2 in Paris. I'd be very interested to know if Origins genuinely feels different, or if really it's just the same thing yet again. Reply -2
  • Microsoft kills off Groove Music subscription service

  • Bauul 03/10/2017

    @B0b Except Groove was the only streaming service where you could upload your own mp3s to OneDrive, and they would be integrated into your digital library seamlessly. It's the main reason I use Groove, and is a pretty revolutionary feature. Reply +5
  • Microsoft worked on an Xbox-branded smartwatch, images suggest

  • Bauul 27/09/2017

    @importvita It's worth remembering there's also an element of cleaning house when Nadella took over.

    He hated how Balmer had made Microsoft attempt to chase every new market even if Microsoft didn't have anything right to offer in that space, so he killed off things like the Band because he didn't think Microsoft should have even bothered in the first place.

    Hopefully that doesn't extend to Xbox. Microsoft have been in the console market for years after all.
    Reply 0
  • Halo is coming to Nintendo Switch... in Minecraft

  • Bauul 19/09/2017

    When Microsoft bought Minecraft, we all feared the worst: console exclusives, removal from other platforms, shutting down the original PC version etc.

    Who would have thought things would have turned out like this? If we'd said at the time we'd end up with mass console cross-play, IPs like Halo appearing on other platforms, keeping the PC version with full mod support, and about as far from platform exclusive features as you can get, we'd be laughed at.
    Reply +17
  • DF Retro: we play every single Doom console conversion

  • Bauul 18/09/2017

    @DrStrangelove The Build engine approach, if I remember correctly, had a system whereby two sectors could occupy the same physical space, and which was rendered depended on the direction you arrived in.

    I don't think anyone has reproduced that system in the Doom engine. The two methods generally used in modern source ports (GZDoom is the most advanced, incidently) are portals and 3D Floors.

    Portals work like you imagine. You can see through them, shoot through them, walk though them etc. all without knowing it's a portal. The engine supports horizontal and vertical portals. So a "room above a room" can be as simple as sticking a portal on the floor of one and on the ceiling of another, which the player then falls through (or jumps back up).

    3D Floors are for inserting 3D sectors into another sector. So if you have a big room and you want a 3D bridge running across the middle (for example) you'd use a 3D Floor. These use control sectors off at the side to control the height and look of the 3D Floor, and are very easy to implement.

    Combined with sloped floors and even sloped 3D floors, and you can create extremely detailed maps that barely even look like Doom any more.
    Reply +2
  • Bauul 18/09/2017

    @digitalash It's not a technical limitation, that bit of the article is total garbage. When it came to shooting stuff, heights in Doom worked exactly as they do in any modern FPS.

    You were right the first time: the technique for vertical aiming at the time looked awful (it was called y-shearing, and it looks terrible even today) so id just never bothered to implement it and instead had the game autoaim for you.
    Reply +4
  • Bauul 17/09/2017

    @Jenuall Modern Doom source ports do support rooms over rooms. Technically speaking, in the original engine every physical space had a ceiling and a floor, and while you could change the heights of those to your hearts content, you could have nothing above the ceiling or below the floor.

    Modern source ports use control sectors (rooms placed off in the void at the side) that are then projected into the main room as a kind of 3D object (in between the original ceiling and floor of course). It's an elegant work around for the limitations of the engine.
    Reply +3
  • Bauul 17/09/2017

    The "is Doom really 3D?" debate I don't think will ever end. It's not accurate to say it's really a 2D game, but it has limitations on the 3rd axis (none of which are related to the BSP process incidentally. Even modern games still use that). All know for sure is the following:

    - Rooms are not allowed above other rooms, but all ceilings and floors do have a defined height. 3D structures such as stairs, cliffs, holes, chasms etc. etc. are all possible and accurate geometrically.
    - The collision calculation between physical entities (monsters, the player etc.) did not take the z-axis into consideration, but they did have a height value for rendering purposes.
    - Non physical entities (like monster fireballs) are fully 3D (you can duck under them or jump over them)
    - Gravity is fully realized, and enemies won't jump off high ledges or miraculously climb cliffs (i.e. the AI understands height)

    Does that make it 3D or 2D? Who knows!
    Reply +18
  • How Tomb Raider got lost in the wilds

  • Bauul 18/09/2017

    @chischis I point out one thing about your critique: there's no quick-time events in the latest game. So they are at least learning! Reply +1
  • Bauul 18/09/2017

    @YenRug Couldn't agree more. I completed both the reboot and ROTTR using nothing but the bow. It just feels *right* to play the entire game as stealth, eschewing guns entirely.

    I know I'm in the minority, but I really, really enjoyed both the last two games. It said a lot that Horizon Zero Dawn lifted quite so many elements from them, and that turned out to be absolutely amazing too.

    And yes, I completed that 100% using the bow too.
    Reply +1
  • PewDiePie apologises for racial slur

  • Bauul 12/09/2017

    He's clearly an immature idiot, but that shouldn't be a surprise to anyone, it's literally how he became famous.

    I don't think he's racist though. It's more he's too ignorant or too short sighted to care that using racial slurs isn't merely controversial, but actually has a genuine real world impact.

    He's the YouTube equivalent of a bunch of 13 year olds saying "Sup n******" to each other behind the bus station because they think it makes them sound cool and rebellious.
    Reply -1
  • Destiny 2 physical sales down by half from Destiny 1

  • Bauul 11/09/2017

    @Stranded87 Yes very true. The public tends to be very interested in ranking as validation for what they themselves like. But that's not why Chart Track was founded, or why they were bought for millions by GFK a few years back (which is when I worked with them for a bit).

    It's because they fill in a gap in the knowledge for publishers, which is a very specific aim.
    Reply 0