Bauul Comments

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  • Input lag issues fixed on PS4 Rise of the Tomb Raider

  • Bauul 23/10/2016

    I've just started playing this (really enjoying it so far) but I noticed the input latency on literally the first screen of the game: the set-the-brightness screen. I think I'm more sensitive to it than some people (I found Shadow of Mirror literally unplayable because of it) so I'm extremely grateful they've patched it on ROTTR. It's gone from being something I likely would have given up on to something I can enjoy. Reply 0
  • The making of The Witcher 3's greatest villain

  • Bauul 23/10/2016

    @JiveHound @Bagpuss I know this is an unpopular opinion, but I completely agree with both of you.

    I really, really wanted to enjoy it: the world building, characters and plots are excellent. But I just didn't enjoy the game itself. The gameplay somehow managed to be both overly fiddly and also button mashy at the same time.

    I think I made a mistake by playing it straight after Bloodborne. To go from something so perfectly fine tuned to something so unintuitively intricate just meant I bounced right off it.

    I got as far as the Red Baron, and just felt no motivation to carry on. It's a real shame.

    On topic though: I totally missed this guy in my play-through, and I thought I did the prologue pretty comprehensively. I guess not!
    Reply -2
  • Doom 2 modder spends 300 hours making a three-hour level

  • Bauul 19/10/2016

    @quadfather Thanks Quaddy! There are plenty of ledges in the map just for you! Reply 0
  • Bauul 19/10/2016

    @FuzzyDucky You're not wrong!

    I wanted to thank Jeffrey for being such an affable interviewer, and I've been very humbled by all the positive feedback. My map isn't a unique venture by any means though: the Doom mapping and modding community is as active as it ever has been and is a really great group of enthusiasts: there continues to be a steady stream of brilliant custom maps, mods, and content released (not all of it as huge as my map thankfully!) that features some really creative stuff.

    If anyone's interested in checking out what else is out there, the Cacowards celebrate the best of the past year and feature some truely phenomenal creations. I wholeheartedly suggest people check them out!

    Also if anyone has any questions about the map or mapping for Doom in general, just shout! I never object to talking about Doom!
    Reply +100
  • Dark Souls 3 patch will adjust the game's "poise" stat

  • Bauul 18/10/2016

    According to the Dark Souls 3 wiki, player's have a certain invisible poise value that decreases each time they're attacked, based on the poise value of the weapon hitting them, and if their poise-value decreases to zero, they'll be staggered even if it's in the middle of an attack animation and they're wearing heavy gear.
    Hang on, I thought that was always how poise worked?

    I thought the difference in DS3 was that poise only came into effect during specific animations (e.g. attacks) and not just when you were running around like back in DS1.
    Reply +1
  • Here's your first look at Dark Souls 3's DLC PvP arena

  • Bauul 14/10/2016

    @saxxonde Save the Nameless King until last (or at least prior to the final boss) if you can. He's by far the hardest boss in the game, so he's worth building up to. Reply +1
  • The Overwatch kid who challenged ageist stereotypes

  • Bauul 14/10/2016

    The only time I might ever consider voice chat with randoms is in a co-op situation that requires a high degree of team work. I actually remember reading complaints from the L4D community about the number of people who didn't use voice chat with randoms.

    I say "might consider" though, because I never actually have. I just don't like people enough for that!

    If it was up to me, the only way to communicate in games would be using the obscure messaging system in Dark Souls.
    Reply +4
  • Actually, I think you'll find the "time paradox" in Call of Duty: Modern Warfare Remastered isn't really a paradox

  • Bauul 07/10/2016

    Additionally, it occurred to me the non-remastered version *already* has a contradiction in. In reality (in the context of the fiction) Price slightly misses his target and only takes the arm off. However when we get to play through his memory, we have the option of not missing and hitting Zakhaev square in the face.

    The game instantly corrects this contradiction by going "no you didn't!" and only taking his arm off. The Remastered actually could have followed exactly the same approach when shooting Makarov and just had him survive.

    So frankly the whole scene is just a bad case of unreliable narrator. Playing it any differently than the "real" outcome (namely missing Zakhaev and not shooting Makarov) is just you essentially role-playing as Price making things up.

    "I shot him square in the head, but would you believe it, only his arm fell off! I didn't miss, honest!"
    Reply 0
  • Bauul 07/10/2016

    @Merples54 The article's point is that it's not a paradox because that's not what a paradox means. What we have here is a rewritten story line that contradicts the events of previously written stories. It's a contradiction yes, but not a paradox, because a paradox is two conflicting facts that both seem true at this point in time, but in reality are mutually exclusive.

    Either way, as rightfully pointed out above, this can be very easily explained in the context of the scene as you're not witnessing reality, simply Price's memory. The Remastered version could have also included flying unicorns, but it's not a paradox because it's just Price misremembering things.

    Shooting Makarov is the equivalent of Price just telling Soap "Oh and then I shot a dude in the Jeep!". Which as we know isn't true, but that doesn't stop Price from telling it that way.
    Reply 0
  • What do the creators of Dear Esther think about the term Walking Simulator?

  • Bauul 06/10/2016

    @Aj64 Can a book provide me with a rich, visually beautiful virtual world to explore and admire at my own pace, with accompanying (dynamic) music and sound?

    The problem with books, films and other linear media is that the information they present to you is fixed. Without doing something like deliberately missing out words or covering half the screen, it doesn't require any input to receive 100% of the content provided. You just sit there and it arrives with no effort on your behalf (save the physical requirements of letting the information in).

    But with a game like this, it's up to you to physically go and get that information by playing through the game. It doesn't just present itself to you (unless it's a cutscene or something, but those are antithetic to games like Dear Esther), you have to navigate through the world to find it. And if you aren't thorough, you'll miss key things.

    It saddens me this genre gets so much stick. These are experiences that games, and only games, can provide. No other medium could provide the same experience these "walking simulators" do. We should be embracing the variety of experiences games can provide, not disowning them.

    The ironic thing is I seriously dislike overly scripted games. If they're cutscene heavy or keep taking control away from you, that's when a game becomes a film or a book like you suggest. But Dear Esther, in reality, has (as far as I can remember) a grand total of two scripted events, and only one of them takes control away from you (the final scene of the game). I'd argue that makes it a far more "pure" gaming experience than some super cut-scene heavy scripted AAA title.

    Edit: After giving it some more thought, I think Walking Simulators come down to a single idea: is it possible to tell a compelling story through nothing more than the game level itself?

    As a level designer myself, I always try to input stories into the architecture of a level, so I think that's why I find myself so impressed with the likes of Dear Esther. It's one of the reasons I love Dark Souls so much too - it's a great skill to create a level so well done it can tell a story all by itself with no need for cutscenes or scripted sequences or even NPCs.

    It's like that opening scene in Aliens when they first arrive on the planet and explore the colony. Absolutely nothing happens - they don't meet a single living thing in that scene - but you learn so much about what happened through what they find. The half-eaten doughnut, the holes in the floor, the hastily erected barricades, it's all an example of the same trend of narrative world-building.
    Reply +3
  • Bauul 06/10/2016

    @ourumov That's an excellent point. I never finished the Vanishing of Ethan Carter precisely because it had "gamey" bits in. I wanted to experience the story, not get stuck at some ridiculous one-hit-kill jumpscare stealth section (which the game genuinely does have).

    I couldn't care less if the likes of Dear Esther was labelled a "game" or not. I thoroughly enjoyed my play through and would recommend it to anyone with a disposition for quiet, self-reflective stories.

    I would argue Dear Esther does have a gameplay hook: it's working out what story is. It's like a detective adventure or an archaeological dig: your mission is to work out what the hell is going on and why. If you reach the end of the game and have no clue what the story was about because you did it too fast or didn't read the clues right, that's your fail state.
    Reply +2
  • Overwatch dev Blizzard settles it: Roadhog's hook attack isn't hitscan

  • Bauul 05/10/2016

    @TimmishMcgraw The negs are just people answering your question: they're not downvoting because they're unhappy you asked, they're downvoting because the answer to your question is not what you thought. It's just a way of people saying "I don't think that's correct".

    It comes up quite a lot that someone will ask a question, people will answer "no" by down voting, and then the OP presumes that people are objecting to asking the question, not simply answering it.
    Reply +1
  • Bauul 05/10/2016

    @TimmishMcgraw It's likely there is a moment's delay after you're hit by the sphere, perhaps deliberate, perhaps the game attempting to work out a good route for the chain part of the attack the drag you back.

    Based on some of the gifs above, it's got some pretty robust pathfinding technology, it doesn't just pull in a straight line (that would inevitably get caught on the tiniest bit of level geometry).

    Plus, if the blast-radius of the sphere when searching for a target is as big as hypothesised above, it could well seem to reach around corners. That combined with the above delay, and the delay in the sphere actually reaching you, means you and the Roadhogg could be well out of line of site by the time you actually start being hooked in.
    Reply +3
  • Watch: Chris and Ian experience PSVR and have a lovely time

  • Bauul 05/10/2016

    @vert1go For VR yes it's novel. I know you're being facetious, but you just come across as petulant I'm afraid.

    On topic: these games both looked fun when playing with someone enthusiastic next to you, but I wonder how much they'd keep your interest without the fun novelty factor and good company egging you on.
    Reply +3
  • Destiny: Rise of Iron review

  • Bauul 05/10/2016

    I tried the public beta of Destiny when it first came out, and absolutely despised it. None of the scale of an MMO, but all the lack of permeance and feeling you're not actually achieving anything in the game world.

    Has any of that changed with these umpteen DLC packs?
    Reply -1
  • Watch how Modern Warfare Remastered's campaign stacks up to the original

  • Bauul 05/10/2016

    While the new one looks better, at least the original didn't force you to also buy a second game you don't want in order to play it. Reply +36
  • Nioh director Fumihiko Yasuda on difficulty, player feedback and what's changing

  • Bauul 04/10/2016

    @Hellotherenow I tried the Witcher 3. If anything, the combat in that is the dated thing. Somehow clunky and button-mashy at the same time. Made me yearn for the refined ballet of the Souls series.

    Thankfully the rest of the game was good enough to make up for it.
    Reply +1
  • There's a new sound for rare Xbox achievements

  • Bauul 04/10/2016

    @willberry88 "Doesn't that mean then, if you buy a game day 1, all achievements will unlock as Rare for a while?"

    Not automatically, because it's based on % of people who own the game. If you're the only person to own a game for example, then each achievement you unlock would at that point be unlocked by 100% of the game's players (i.e., you) so none of them would be rare.

    But if you are the *first* to reach the achievement on a day where a lot of people have bought a game, then yes they'd be rare until other people catch up. But in my experience on the PS you have to be insanely fast (like literally charge through the game) to have achievements be noticeably "rare" even if they're quite easy.
    Reply -1
  • FIFA 17 breaks series' launch week sales record

  • Bauul 03/10/2016

    @thebuttonz I literally bought GTAV for the first time just last week. Granted it was digital so it won't show up on the above stats, bit it's one of those games that even if you're super late to the party you'll probably end up getting it at some point.

    Can't say it's blowing me away though so far. Last GTA I played was Vice City and at least gameplay wise it so far doesn't feel like I'm getting much more out of it than I did way back when.
    Reply +1
  • Quantum Break PC is better on DirectX 11

  • Bauul 02/10/2016

    @UncleLou I'm not debating that the Windows Store is terrible (it is). I'm merely pointing out the fact that Valve did not "do it better" 15 years ago.

    Granted it was a new kind of service so they've every reason to take a little time to get it right, it just bugs me when people have rose tinted glasses about what Steam was like when it first launched.
    Reply +6
  • Bauul 02/10/2016

    @UncleLou You're kidding right? Steam was a hot mess when it launched. Painfully slow, hugely taxing on PCs, and precious more than the the most invasive DRM developed up until that time.

    Valve got away with it because it was worth it for HL2, and they rapidly improved the service to the point it quickly became a genuine benefit to the user, but to begin with it was completely unwelcome.
    Reply +5
  • Behind the Scenes on Dara O Briain's Go 8 Bit

  • Bauul 01/10/2016

    @moroboshi Never mind all the other advice, just go on the website. If you're in the UK (or have a VPN) it's right there to watch.

    I load it up on my laptop and then stick an HDMI cable in the back. Piece of piss to watch it really.
    Reply +2
  • XCOM 2: Yes, it's harder, but you also care more

  • Bauul 30/09/2016

    I adored the first game, but the increased difficulty in this is actually putting me off slightly. It sounds intimidatingly stressful, and I'm not sure if that's an experience I want to put myself through!

    I never did play Enemy Within, I might just go back and play that.
    Reply +1
  • Blizzard to nerf Hearthstone's "most controversial" card

  • Bauul 29/09/2016

    I think this is sensible. The first time I saw a Yogg being played, I naturally presumed if it killed itself (which it inevitability seems to) the spell spree would end. I was actually surprised when it didn't. So this definitely makes sense in my head at any rate.

    As amusing as Yogg plays were.
    Reply 0
  • What does it take to run Forza Horizon 3 at 1080p60?

  • Bauul 27/09/2016

    @FMV-GAMER I suspect Microsoft are being overly cautious about releasing their Xbox games on PC (especially with the cross-platform multiplayer) because they're worried about people's ability to edit PC games.

    At best, we get things like bots and hacks spoiling the experience for Xbox players. At worst, someone is able to reverse-engineer the game to the extent they compromise Xbox One security and create hacks for the X1.

    I think as time goes by, MS will likely relax their restrictions, but I can just imagine an overly protective Xbox executive making a fuss because they're terrified hackers will spoil everything.
    Reply +3
  • NetherRealm addresses concern around Injustice 2's new Gear System

  • Bauul 23/09/2016

    Eh, as someone who tried Hearthstone for the first time in ages last night, I've really experienced what it's like to play against someone who has ground out better "gear".

    This sounds quite mild in comparison!
    Reply +3
  • New Dishonored 2 trailer shows us just how creative killing can get

  • Bauul 21/09/2016

    It amuses me that I'll likely never see any of these creative kills, as I'm a firm believer in attempting a true no-deaths, ghost run, at least for my first play-through. Reply +25
  • Looking back at Spore in a post-No Man's Sky world

  • Bauul 18/09/2016

    Spore did a few really revolutionary things that I've still yet to see replicated elsewhere.

    For example, the game was 100% single-player, but the content you played with was grabbed from other people's games (and I don't just mean planet names). You even got statistics on whether your creature had turned up in someone else's game.

    Also, if you started a second single-player campaign, it took place in the same galaxy has your first game. Your first race of creatures were controlled by the AI. In essence, you became your own opponent. The better a player you were, the more challenging you became as an opponent. It was genius. You could have up to 9 concurrent single-player games, each populated by an AI version of your past self.

    Some of the small things were revolutionary too: the creatures you created could be exported as a small file to share with friends and online. But in a stroke of ingenuity, all the data for the creature was saved into the metadata of a JPEG, with the "image" part of the file being a picture of your creature. So you could post a picture of your creature on a forum (for example) and if someone wanted to use it, they just had to save the JPEG into their own folder. It was so neat I'm amazed this hasn't become more normal.
    Reply +7
  • The space that isn't

  • Bauul 17/09/2016

    As a counter example to your idea that virtual spaces don't exist beyond where you're looking, and have no perpetual grounding in the physical world, I had exactly the opposite experience just recently while making a level for Doom.

    Without boring anyone with details, the original compiler software (that takes the design you have in the level builder and turns it into a schematic the game can play through) had a hard limit of a certain number of walls.

    I didn't realize this limit, and merrily created something far bigger. When I came to play it, I reached the part of the level where the limit was passed and the geometry just... ran out. Instead of the entrance to a corridor, there was just a swirling mass of colour. Enemies, items, and the rest were suspended in the void beyond. I could see them, spinning in the distance, lost and confused, as the rooms they clearly expected to find themselves standing in were instead a swirling mass of nothing. I'm still rather surprised the level loaded at all.

    In a very real sense, the information in the game file that Doom was reading from had ended prematurely. Yes it was a virtual representation of the data stored on my hard dive, but that lack of data was as real as a book with the last chapter torn out. It physically wasn't there in the disk.

    Thankfully there are more modern level compilers that handle more walls, so my level now has geometry everywhere it should, but it was quite an experience in the raw, code level elements of game design.
    Reply +5
  • Bayonetta joins Xbox One backwards compatibility

  • Bauul 09/09/2016

    @markandrewroberts1 Regarding ME 1 and 2, I wouldn't be surprised if EA are waiting for a couple of months before ME Andromeda and then releasing them. They get free marketing around ME, it gets the games back into people's mindset and generally improves hype for the fourth game.

    At least if I were EA, that's what I'd do.
    Reply +1
  • Digital Foundry: Three hours with PlayStation 4 Pro

  • Bauul 08/09/2016

    As an existing PS4 owner with a perfectly decent 1080p TV, this just doesn't have much appeal. I don't get anything new without upgrading my TV, and I just don't feel the need to. Standard PS4 gaming was fine yesterday and it's still fine now.

    I don't own an Xbox One, so actually Scorpio appeals somewhat more, especially if they can manage 1080p/60fps versions of the current X1 titles. In a year's time when it releases, 4K screens will have hopefully come down in cost too.
    Reply +18
  • Apple accidentally announces iPhone 7, iPhone 7 Plus via own website

  • Bauul 07/09/2016

    @berelain The trick to avoid tangled headphone wires is to buy ones with ribbon cables. They basically never tangle. Reply +1
  • This is what really happens when swords hit armour

  • Bauul 06/09/2016

    @MrBeens That may be true, but my nice little Japanese chefs nice does have little divots on it to stop potatos sticking to it.

    Clearly it's the same thing. ;)
    Reply 0
  • The state of video game TV

  • Bauul 05/09/2016

    I rather enjoyed it. It's funny reading people here say "watching other people play games is only fun if they're good", but I actually found the most enjoyment came from people not being good. Well meaning though, which is what makes it genuine.

    My wife isn't a gamer (although she does play games) and was ignoring it in favour of her phone to begin with. But by the end was very much into it (and I think developing a crush on David James) because the humour and entertainment didn't come exclusively from the games.

    Compared to the sheer quantity of comedic banter you get in the likes of Mock the Week or 8 Out of 10 Cats it was lacking, but those are extremely established shows. But it does have the potential to get there. I'll definitely be watching next week.
    Reply +2
  • Asus ROG GX800VH review - the world's most powerful gaming laptop?

  • Bauul 04/09/2016

    @VRjunkie There's a whole category of what's known as "Desktop replacement laptops". These are large, bulky laptops that aren't really designed to be used on the go, but they are a damn sight easier to move than a desktop. They can be stored much easier too.

    As such, battery isn't really important as they're not meant to be used away from a plug for very long.

    Basically these are for people who want a computer they can easily move and store, but don't have any need to actually use it on the go.
    Reply +6
  • Pokémon Go, mid-life crisis and me, by Ellie Gibson

  • Bauul 03/09/2016

    I had the same childhood experience a lot of people did here - slight embarrassment about games - but three years ago I moved out to west Washington in the US, and the amount video games permeates general life here is pretty incredible.

    I think when you're on the doorstep of both Microsoft and Nintendo America, with Valve down the road, Bungie and 343 across the street from each other (I like to think they come out at night and have West Side Story style dance-offs) and a multitude of other devs and gaming companies, to "not get" video games makes you the odd one out.

    The first time I was served by a cashier in a supermarket with an Aperture Science hoodie on, I got excited. The 300th time it's just normal. Like the endless bus conversations between strangers about games or the fact every Thursday 20 Bungie employees descend on my office's cafe because the Spicy Pork Teriyaki is really good. I think a little more of this and I might eventually stop feeling a little odd about loving games.
    Reply +2
  • Virgin Media wants you to buy its "boss-mode level" broadband for gamers

  • Bauul 31/08/2016

    Just be glad you don't live in the US. Where I live Comcast has the monopoly on internet and cable services (no phone lines here) and it's $120 a month for the equivalent of Sky's basic TV package and 60 Mbps internet.

    When I get back to the UK, I'll never complain about Internet prices again.
    Reply 0
  • Call of Duty 2 frame-rates massively improved on Xbox One

  • Bauul 24/08/2016

    @thisisatempaccount Not necessarily. Emulation often doesn't see performance improvements: you can play Sonic 2 emulated on a top of the range PC today and the Mystic Caves zone still runs like absolute crap. Sometimes slow down is almost limited by the game itself.

    In this case, it seems we have a situation where CoD 2 on 360 is running unrestricted (so a 'faster' 360 could run it better), combined with Microsoft's 360 emulation seemingly running very efficiently.
    Reply +17
  • Call of Duty: Infinite Warfare developers on the battle with the backlash

  • Bauul 24/08/2016

    I remember dropping into one of Sony's streams back at E3 (I think) and seeing this cool sci-fi space combat game. It looked quite good fun zipping around in a ship blowing stuff up.

    Then the pilot ejected and started shooting people, and I remember thinking "oh, they've shoe-horned in a bad Call of Duty ripoff section, how disappointing".

    Then the title came up revealing it to be Call of Duty, and I literally sighed out loud.

    Edit: I'm genuinely surprised by the mixed reaction to my post! But I guess I'm not exactly in line with the majority of gamers in that I've not enjoyed a CoD since Modern Warfare. Ironically, the classic "CoD parts" are the least interesting to me. Give me a whole game of space combat and I'll be interested!
    Reply +2
  • Call of Duty 2 now available on Xbox One backwards compatibility

  • Bauul 24/08/2016

    CoD 2 was the title that introduced the recovering health mechanic if I recall correctly, right? Presumably inspired by Halo's recharging shield design.

    Not sure if we should thank it or bemoan it for that particular innovation!
    Reply +2
  • A new PC mod fixes one of No Man's Sky's most frustrating traits

  • Bauul 23/08/2016

    While you can't fly low to the ground in the vanilla version, of course the bandit AI ships can.

    There's nothing more annoying in a game than the AI having an unfair advantage when you're supposed to be even.
    Reply +8
  • ZeniMax alleges John Carmack stole "thousands of documents" developing Oculus

  • Bauul 23/08/2016

    It's a situation of a hard-to-prove middle ground where Carmack undoubtedly developed VR code while at Zenimax, which likely under his contract Zenimax owns.

    But if he then leaves Zenimax, goes to Oculus and rewrites that code from memory (or something pretty close), is that still Zenimax's property?

    It's a grey area and not something that has played out that often in the high courts, so it's hard to know either way.

    Zenimax is clearly only interested now because it's Facebook's money and VR has taken off, to the extent I guess they'd rather not have Carmack sent to jail if they could just get rich of Oculus.
    Reply +3
  • Allison Road is back in development

  • Bauul 23/08/2016

    I was a big fan of the original teaser trailer for the purely self-centered reason that a good mate of mine lives in an almost identical house in north London. I had great pleasure in showing him the video! Reply +1
  • There's a cool Dark Souls Easter egg in the new Overwatch Eichenwalde map

  • Bauul 23/08/2016

    @YourSoulIsMine I think DS especially has resonated with developers as it's such a bold example of one man's unique vision for a game. It introduced so many forward thinking ideas that it must be quite inspirational for a lot of devs. Reply 0
  • Capybara's long-awaited Below delayed indefinitely

  • Bauul 19/08/2016

    @dean0null "Indefinitely" is a weird one. It technically just means "not a definite time span" but in this context of delays is often used to slighly announce something has been canceled without actually saying it's been canceled.

    However it's used so much, it's come to mean "has been canceled" even though technically that's not what it means (as in this case).
    Reply +3
  • Yes, there will be Project Scorpio VR-exclusives

  • Bauul 18/08/2016

    Wasn't full future backwards compatibility one of the main points of moving to a standard x64 console design for the X1? That bit isn't really news.

    The VR stuff - supposedly Microsoft are doing something with Oculus to bring compatibility to Scorpio. I think that's sensible on Microsoft's part - enable VR games on their console if VR really takes off, but none of the investment costs if it's a flop.
    Reply +7
  • A quick look at the beginning of BioShock, original compared to remastered

  • Bauul 17/08/2016

    Some remasters come out so soon after the original you don't feel like playing them as you can still remember every part of the game.

    But it feels just about long enough since the first Bioshock came out that it'll feel like a relatively fresh experience, so this is very well timed!

    Looking forward to trying the (apparently excellent) Bioshock 2 DLC which I missed last time.
    Reply +7
  • UK Gambling Commission seeks to tighten esports gambling

  • Bauul 12/08/2016

    I did my Master's dissertation on online gambling about ten years ago. Even then it became evident quite quickly that the UK Gambling Commission (somewhat surprisingly) really knew their shit. They're not just some clueless government organization, they're pretty hot on regulating online gambling.

    Compare them to the American equivalent, who got lobbied by physical casinos into just banning online gambling outright, but as such don't care about anything that doesn't quite fall into their very classic definition of gambling (I.e. online card games and slot machines).

    At least that's how it was ten years ago.
    Reply 0
  • No Man's Sky players meet in same spot, but can't see each other

  • Bauul 10/08/2016

    According to the Options menu, I've noticed I've bounced in and out of being connected to the servers all day. I put me in the mind that really the game only contacts the server every now and again to grab seed information, planet names and database entries.

    It seems really to be more like the Spore brand of multiplayer where it uses other players games to populate yours, but the two don't actually intertwine in a real-time way. This certainly doesn't seem like a MMORPG style perpetual world.
    Reply +19
  • No Man's Sky inventory space: how to increase ship inventory slots, upgrade suit inventory space

  • Bauul 10/08/2016

    @ahrmon I literally just came here specifically to find this exact information. So clearly there is a demand!

    On topic, thanks Eurogamer, I'd been completely ignoring those orange beam thingies. I'll definitely check them out now.
    Reply +12