Bauul Comments

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  • Video: Watch us play through Codemasters' all-new Toybox Turbos

  • Bauul 24/10/2014

    @Cloud9 Very true! The ultimate test was the drag-racer bathtub in Micro Machines 2. A true champion what start drifting sideways even before the taps came into view. Reply 0
  • Microsoft shipped 2.4m Xbox consoles last quarter

  • Bauul 24/10/2014

    As many have already stated, sold-in is all Microsoft should ever report on a financial statement, because sold-through is irrelevant to their figures for that quarter. If the X1 then sold-through nothing at all, this would be reflected in the following quarter's sold-in, as retailers wouldn't restock. I know the people here who care want to know sold-through, but for the purpose of this report, nobody else does.

    Overall though its an impressive performance. Devices is rather the unloved problem child of Microsoft compared to OS, Server and Office. To see it do well and not just be an endless money pit (looking at you Surface) is to be applauded.
    Reply +3
  • Dark Souls 2 mod adds first-person option

  • Bauul 23/10/2014

    @Barrel_Trollz I'm sure Chivalry does work well, but a lot of melee in Dark Souls doesn't take place in-front of the player: often it's to the side, or, in some greatsword occasions, even behind you.

    Coupled with the large amount of rolling, dodging and enemies that are typically much larger than the player, I just can't see it ever working quite right.

    Not saying that no melee combat could ever work in first person, just that Dark Souls' probably can't.
    Reply +3
  • Bauul 23/10/2014

    Always fun to see interesting mods like this, credit to the developer.

    I always thought with a bit of tweaking and only ranged weapons, DS could actually make a pretty interesting first-person shooter, but the intricacies of the mle combat probably wont ever work in first-person.
    Reply +1
  • Sid Meier's Civilization: Beyond Earth review

  • Bauul 23/10/2014

    @Megalodon Speak for yourself. I thoroughly enjoyed the review - as a simulation Civ is what you make of it, so Christian's subjective experiences are pretty important. I have a far better understanding of how the game feels to play this way, far better than if Christian had just written technically what was different to Civ V. Reply +3
  • Xbox One November update adds custom backgrounds, Twitter integration

  • Bauul 21/10/2014

    @TheEnforcer000 Perhaps decoding Blu Rays is currently too processor intensive to do at the same time as playing games? Just a thought. Reply 0
  • You can move Dark Souls from Games for Windows Live to Steam next month

  • Bauul 21/10/2014

    Happiness ahead!

    I don't even have Dark Souls on PC, but just reading this makes me want to play it again. *sigh*
    Reply 0
  • Xbox One Digital TV Tuner available today in the UK

  • Bauul 21/10/2014

    I'm amazed how many people can't understand what this is for. I also only watch TV through my TV's built in Freeview tuner, so this will be a day-one purchase when I get around to buying a One. DVR functionality would be nice, but I'd definitely appreciate using a guide with some actual responsiveness to it. Reply +5
  • E3 organiser and trade group ESA speaks out against GamerGate

  • Bauul 16/10/2014

    There are valid criticisms somewhere deep within GamerGate, but I can't help shake the feeling that for every valid point of view there's ten sexually frustrated man-children who want women and their opinions to stay out of their safe refuse.

    It's a genuine shame that these valid criticisms may fail to be properly addressed because the movement has become so toxic now.
    Reply +45
  • Alien: Isolation enters UK chart in second place

  • Bauul 13/10/2014

    @Rogueywon It's not really oddly selective. It includes everything sold through a retailer (online or physical). It excludes digital sales because they simply can't get the numbers from the major players, namely consoles stores and Steam. Trust me, they've been trying for years, it's not for lack of wanting! Reply 0
  • What the hell is Gamechurch?

  • Bauul 10/10/2014

    It's a very tricky ground to cover. On the one hand, when done right, religion is an empowering force for good. My mother-in-law is a deacon (like, properly religious), but she's nothing like what you'd expect (pro-gay, pro-diversity, etc. etc.). She's a psychiatrist and will use religion as a way to help people who have had unbelievably horrible experiences. Genuinely, she's saved people from suicide by introducing them to God, and her brand of religion genuinely doesn't hurt anyone.

    On the other hand, most people are not like her, and at the end of the stay it's still all a pack of lies, no matter how much good it does. I guess that's the question though: is it ok to have your life enriched by a lie, as long as the lie doesn't hurt anyone else? If it does hurt someone else then obviously the answer is no, but if it doesn't it's not quite as clear cut.
    Reply +10
  • Xbox One to get themes, background pics, screenshot feature

  • Bauul 09/10/2014

    @SpaceMonkey77 The problem with the old Blades design was it was designed around having a finite number of things to select. With the expansion of features, and the introduction of apps, there was just no room on the Blades design to add things or allow any customization of location/ease of access.

    Whilst Tiles aren't perfect, it is very flexible, and that's the point. Hopefully with the Win 10 launch on Xbox they'll offer proper full tile customization (I.e. Remove, move and resize literally everything on the front page), which I think would be the best of both worlds.
    Reply +3
  • The many styles of Mortal Kombat X

  • Bauul 08/10/2014

    @jihon83 I don't really understand the issue with the Goro pre-order bonus. Playing as boss characters was always a gimmick that didn't exactly add much to the few games that allowed you to do it.

    It's not like MK9 allowed you to play as Goro (outside of the occasion challenge) so I don't think we're missing much by not having him playable in MKX.
    Reply +1
  • Aliens versus Predator retrospective

  • Bauul 05/10/2014

    @Rogueywon My memory was the number of saves you got depended on the difficulty setting: easiest you got like five, hardest like one, but that may have been post patch.

    Anyway, I adored this game. Played the Alien campaign dozens of times. Elements of the graphics we're way ahead of their time too. The game had actual liquid physics, and explosions would mould themselves to the level. Still not seen another game that can do that in real time.
    Reply +5
  • PlayStation Plus' October offerings include DriveClub, Spelunky and Dust: An Elysian Tail

  • Bauul 01/10/2014

    Spelunky coming to PS4 first genuinely seals which next-gen console I get. Literally, that game is the beating heart of our household. My wife alone has wracked up over 5,000 deaths in it.

    Dust is awesome too, I'd totally recommend it to anyone fancying a bit of escapism.
    Reply +5
  • Video: Shaking it off with Taylor Swift at EGX 2014

  • Bauul 29/09/2014

    @bad09 I don't think not knowing who Taylor Swift is is simply a function of age, that's almost a skillful avoidance of music! :)

    I'm not partial to her music, but to be honest, not knowing who Taylor Swift is is the rough equivalent of living in the 1980s and not knowing who Dolly Parton was.
    Reply +2
  • Ex-Nintendo indie game chief Dan Adelman is backing PlayStation-exclusive Axiom Verge

  • Bauul 29/09/2014

    @spongebob So you know for a fact they have the resources to go full colour whilst still maintaining the quality and quantity of the rest of the graphics?

    I'm all for good graphics over bad, but if choosing a simple design means we get more games by fewer people, I'm happy.

    Although if Sony decided to do an "HD" version (ala Meat Boy or Spelunky) I'm sure no-one would object... :)
    Reply +5
  • Bethesda warns: you should have 4GB of VRAM to play The Evil Within PC

  • Bauul 26/09/2014

    I suspect it's to head off complaints about idTech 5's texture pop. At 4Gb of VRAM they can probably load the entire game in one go, so voila no texture pop.

    Anyone less than that then can't legitimately complain about texture pop as Bethesda will just say "well we did say you should have 4Gb!"
    Reply 0
  • Video: The journey of a cosplayer

  • Bauul 18/09/2014

    Good video, thanks. Bertie, you would be a natural on Blue Peter. :)

    Regarding cosplaying generally, it's always seemed to be something that would require such balls to do. To so visually put yourself, your interests and your craftsmanship ability on display for all to see. I'm no introvert, but there's just no way I'd have the guts to do it.
    Reply +2
  • After Lemmings was a hit, DMA Design declared war with Walker

  • Bauul 14/09/2014

    @Sockatume same here, had a demo and never completed it. I recall there were some big ass bomber planes I could never shoot down in time.

    Amazing vibe to the game though, I think it may have been the first video game I distinctly remember having a dream about. No idea it was DMA!

    Thanks for the blast from the past EG. :)
    Reply +1
  • Destiny thrills, but the big picture rings hollow

  • Bauul 10/09/2014

    It shouldn't be surprising that if you replace a player-focused narrative-centric single player with a series of arbitrary MMO tasks that it's going to feel hollow. Reply +4
  • Halo review

  • Bauul 07/09/2014

    @menelfirimaner 2 weapons is still a limitation that spoils FPS games!

    It limits creativity by forcing you to only choose from two weapons in a given situation. If you want to try something different you have to run around looking for weapon pickups on the floor, which is hardly a fun way to spend your time.

    Someone above said it's good as it forces you to plan for battles, but that's nonsense as you never know what's coming around the corner. I'd you want to properly plan the only option is to have a look, reload, hunt around for what you want and then have another go.

    Plus, it completely removes the strategy of deciding when to bring out the big guns or whether to wait in case something bigger is around the corner.

    To confound issues, because you can't carry very much, the designers have to flood the level with weapon pickups. The effect is the cumbersome weapon design if offset by practically unlimited ammo, just only for certain weapons at certain times.

    It's just another symptom of the decline of modern FPS games into little more than a single cinematic corridor.

    Imagine an RPG where you could only carry two weapons. It would stuck there for every reason it sucks in FPS games.
    Reply -3
  • Sega claims Gearbox led the marketing for Aliens: Colonial Marines

  • Bauul 04/09/2014

    @Triggerhappytel Sega definitely are also to blame, that's why they've agreed to pay $1.25m in compensation.

    What this is about is Gearbox claiming they had nothing to do with it and should be let off, which Sega rightly are contesting. Sega aren't saying it's all Gearbox's fault, just that they are at least partly at fault. Which I think everyone here would agree with!
    Reply +3
  • Minecraft Xbox One release date confirmed

  • Bauul 04/09/2014

    I'm sure the X1 version will be fixed as soon as Microsoft wake up. Remember it's not even 5am yet in Microsoft land! :) Reply +3
  • Hands-on with Oculus Rift DK2

  • Bauul 31/08/2014

    @cen4pgb Took the words right out of my mouth, I was going to correct him too. I'm guessing he's never seen a 3D camera and their dual lenses. Reply +2
  • Capcom still Deep Down in development

  • Bauul 29/08/2014

    I just can't get over the music in that video. It's like someone googled "generic JRPG boss battle music" and just stuck in the first thing that came up.

    Doesn't do much for the atmosphere when you expect an anime girl with green hair to pop out at any moment. :)
    Reply 0
  • BioWare's Shadow Realms is a pleasant surprise

  • Bauul 29/08/2014

    Am I the only one who's quite excited by this? I enjoy Diablo and I enjoy asymmetrical multiplayer (always loved being the Tank in L4D), so this sounds right up my ally.

    I think some people read "Bioware" and immediately presume anything other than a branching story-heavy RPG will be bad. I think that's unfair: just because it isn't Bioware's usual type of game doesn't mean it's immediately awful.

    Also, the Shadowlord concept evokes memories of Dungeon Keeper (especially possessing enemies) and ANYTHING that evokes memories of Dungeon Keeper is worthy of interest IMO. :)
    Reply +2
  • PS4 version of Dust: An Elysian Tail announced

  • Bauul 29/08/2014

    I also played this for free on the 360 a few months back and really, really enjoyed it. I actually really liked the characters in it and the story kept me interested all the way through, although it does kind of peter out at the end.

    If they ever made a sequel I'd snap it up in an instant. If only for Fidget and more of her 4th wall breaking jokes ("A laundry quest? We're going on a LAUNDRY QUEST?" Lol.)
    Reply 0
  • Madden NFL 15 review

  • Bauul 29/08/2014

    @deesmith I agree that talking smack about other sports is utterly pointless, however you're being just an immature as the people you're objecting to.

    Let's stick to debating the game instead of getting worked up about how other people choose to spend their free time, mm'kay?
    Reply +6
  • Bauul 29/08/2014

    @Physically_Insane I agree with some other comments. Since moving to the US I've come to appreciate American football. I think it makes for a better spectator sport as there's no chance of you looking away for a second and missing something.

    But I guess it also helps I live in Seattle, so was here to see the Seahawks win the super bowl. Go Hawks! :)

    Hah, brilliant, I wrote "go hawks" and my phone suggested a trophy icon. Even my phone agrees! :)
    Reply +6
  • Playing Hearthstone to lose

  • Bauul 26/08/2014

    I genuinely laughed out loud at Ogre to Sheep moment. :)

    Truth is Suicide variants of games (where both players race to lose first) can be very enjoyable and come with all their own strategies. I always enjoyed Suicide Chess far more than normal Chess. Obviously both players have to take part and some extra rules are needed (e.g. If you can attack you have to) but they can be great fun.
    Reply 0
  • Bloodborne is a Souls successor with serious bite

  • Bauul 22/08/2014

    @OnlyJoeKing Try saying that to my Havel's Greatshield. :)

    But seriously this looks incredible. Just enough Souls with just enough difference, and I could see myself buying prints of the artwork, it's phenomenal.

    As others have said, this looks like it will be the tipping point for getting a next gen console.
    Reply +4
  • The Behemoth releases teaser trailer for "Game 4"

  • Bauul 20/08/2014

    Say what now?

    No idea what I just watched, but I'm very interested in it! :)
    Reply 0
  • Watch six minutes of Bloodborne gameplay

  • Bauul 19/08/2014

    @2late2die A last-gen experience? I'd argue the gameplay design of this and the Souls games are decidedly from the halcyon days of the 8 and 16 bit eras.

    They represent pure expression of a single gameplay vision, the total antithesis to the "chuck everything in" mentality of the last few years.

    I'd say simply navigating through an incredible environment killing enemies is precisely why so many people love it, as it's a purification of gaming that has been sadly lost in many modern titles.

    In my opinion, Dark Souls was the most successful execution of a pure design philosophy in a blockbuster game since the original Doom.
    Reply +19
  • Bauul 19/08/2014

    @flaming.carrot It's not quite as good as DeS and DaS as it lacks a little of the magic that made those great. But it's not a BAD game by any stretch of the imagination, and if you enjoyed the first two you'll certainly enjoy DaS2 as well. Reply +1
  • Bauul 19/08/2014

    @jinglejangle I think he was suggesting we'd get a multi-platform "spiritual successor" called Darkbourne, just like we did with Demon's / Dark Souls.

    Never say never I guess. But you're right, Bloodbourne will always be a PS exclusive.
    Reply +7
  • Bauul 19/08/2014

    It's starting to get to the point where I actually don't want to view any more footage, I'd rather just play it myself totally spoiler free.

    Although in this day and age that's getting increasingly difficult for any larger title!

    Edit: Couldn't help myself. Damn that looks amazing. That art style! So pretty! (in a horrific gothic kind of way)
    Reply +20
  • Performance Analysis: Diablo 3 at 1080p on Xbox One

  • Bauul 19/08/2014

    @Rogueywon I think that's very true. You only need to glance at N4G to see how much gamers love to rant about the Xbox One being sub 1080p. It's an easy comparison to make, so I'm not surprised at all Microsoft are addressing it head on.

    I just remember the old 16-bit days when the consoles were so different it wasn't just a resolution difference, the content could be 100% different too! I'd like to see the modern reaction to something like that! :)
    Reply -3
  • Microsoft discussing Xbox Entertainment Studios sale with Warner Bros. - report

  • Bauul 15/08/2014

    @Plankton1975 I agree with not using "shuttered" (stupid word), but I'm torn on "reached out". It kind of means "we've asked but we're not sure if they actually heard us or not". What do you think the alternative should be? Reply +3
  • Living with the Alien: What it's like to spend a day with Alien: Isolation

  • Bauul 13/08/2014

    @jdowner Presumably the game has "levels" of some sort (possibly locales if they've implemented a no-load-screen system). So in each level the game spawns the Alien, but from then on the Alien's behavior is dictated by the latent AI and not any specific scripted sequences.

    Almost all early games had no scripting at all. The designers gave each enemy an AI, built the levels, popped the enemies into the levels and just let it fly. It wasn't until really half-life (at least for FPSs) that designers started to use scripted sequences to override the latent AI to force the enemies to perform in a certain way at a certain time. It massively aids the game being cinematic, but fundamentally undermines the unpredictable nature of the gameplay.

    It sounds like Creative Assembly have enough faith in their Alien AI that they don't need scripted sequences and are happy to just let it do its thing. Personally I think this is a wonderful thing, and if it works well then they deserve all the applauds they can get.
    Reply +7
  • Depression Quest has arrived on Steam

  • Bauul 13/08/2014

    @Pandy Actually the story about "brain storm" being offensive to epilepsy sufferers isn't true.

    It was a couple of government departments being preemptively hyper politically correct without actually checking if anyone was offended. It certainly wasn't the work of "epilepsy experts" and the whole thing has pretty much been dismissed as nonsense, both by people who use the phrase and by epilepsy sufferers themselves.

    Here's some more context:
    Reply +4
  • Bauul 13/08/2014

    @BobbyDeNiro As others have pointed out, Depression (otherwise known as Uni-Polar Disorder) is not in any way the same thing as being depressed. Just because the words are similar (and being depressed is one symptom of Depression) doesn't mean they're the same thing.

    I'm not blaming you though. Your misunderstanding of Depression is a symptom of society more than anything. Wide spread education is vitally needed across all areas of mental illness.
    Reply +11
  • Rise of the Tomb Raider exclusive to Xbox One

  • Bauul 12/08/2014

    @yukushi *sigh*. If the concept outraged you so much you wouldn't have ever bought a Tomb Raider game after the first one, because Sony did exactly this with Tomb Raider 2.

    It does suck that it isn't a multi-plat, but this is hardly new territory. Complain at Squenix by all means, but don't think they're unique. Sadly this is just history repeating itself, just with different companies.
    Reply -3
  • Bauul 12/08/2014

    @Swooper_D Very good point! I'd forgotten Sony did exactly the same thing with the sequel to the original game.

    Can anyone remember if there was outrage then too?
    Reply +3
  • Bauul 12/08/2014

    My guess: Square-Enix figured the first game sold badly initially because of a lack of marketing clout. They realised they needed to spend a lot more on initial marketing. Problem is they don't have the money for it.

    Solution: offer it as an exclusive, and get the console manufacturer to do all the marketing in return. Microsoft offered to do the most marketing, so the exclusive went to them.

    Result: Square-Enix are now confident the game will sell much better because of a guaranteed huge marketing spend.

    The sad thing is I'm not being facetious, I genuinely thing this is what Squenix's thought process was.
    Reply +4
  • PlayStation 4 hits 10m sales mark

  • Bauul 12/08/2014

    @Porcupine_I Tomb Raider 2... that famous sequel to a huge multi-plat that Sony paid to ensure exclusivity.

    ZING! ;)
    Reply -10
  • Bloodborne gets a new trailer, release window

  • Bauul 12/08/2014

    @fiery_jackass Exactly what I was thinking. This looks like the first time I might actually buy an entire console for a single game. Reply +6
  • Sony's Gamescom 2014 briefing

  • Bauul 12/08/2014

    Lol, sorry Robert, we all saw you say "lots of trendy bears" before you changed it.

    I'm rather disappointed you meant beards!
    Reply 0
  • Microsoft details Xbox One updates rolling out - including USB media support

  • Bauul 12/08/2014

    This was genuinely putting me off getting a new-gen console. I just really hope Sony now follows suite so I can pick up a PS4 instead of an X1, but I'm not going to wait forever for them. Reply -5
  • Does Advanced Warfare's exoskeleton really change Call of Duty multiplayer?

  • Bauul 11/08/2014

    As much as I want to be positive about this, I do wonder if COD with triple-jumping is really going to be anything more than the sum of its parts.

    It still strikes me as a game series more concerned with making an individual player feel badass than it is producing any sort of nuanced multiplayer experience.

    Here's hoping it does turn out to be something new and exciting though!
    Reply +18