Bauul Comments

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  • Watch: Sniper Ghost Warrior 3 takes 5 minutes to load. Here's what you can do in that time.

  • Bauul 24/04/2017

    @---___--- Actually Horizon ZD's fast-travel load times depended entirely on how far you fast-traveled. Try traveling from the Embrace to Sunfall and it certainly wasn't 10-15 seconds!

    Still felt acceptable for the sheer fidelity of the world though.
    Reply 0
  • Surprise! Prison Architect dev's unsettling new game Scanner Sombre out in two days

  • Bauul 24/04/2017

    @Frosty840 Surely it depends on the quality of that session? Journey was a single session game too, and no-one would begrudge it a decent price point.

    On the flip side you have something like No Man's Sky which (at least at launch) demanded hours and hours and hours, but ultimately contained very little content.
    Reply 0
  • What Remains of Edith Finch review

  • Bauul 24/04/2017

    @cheekyjay I'm not sure Horizon Zero Dawn quite counts as a Japanese AAA title when it was made in the Netherlands, unless you just mean it was funded by Sony.

    I agree overall though, my backlog is getting bigger and bigger, and it's usually not something that's a concern. I'm having to start actually writing down the names of the games I'm interested in as otherwise I'm likely to forget about them.
    Reply +6
  • May's Xbox Live Games with Gold detailed

  • Bauul 21/04/2017

    @Fourfoldroot LC: Temple of Osiris is... meh.

    The first game (Guardian of Light) felt like a proper isometric Tomb Raider with some light arcadey elements, and I really enjoyed it (played it to the end).

    ToO goes full out arcade though. All socreboards, high-scores and fastest-times. I bounced right of it (it's just not what I look for in a Tomb Raider game) but you might have different mileage.
    Reply +1
  • Leaked Star Wars Battlefront 2 trailer reveals prequel and sequel trilogy characters

  • Bauul 12/04/2017

    @JamesSwiftDay

    Can't get excited about another CGI wankfest of a trailer. Come back when you have gameplay to show, DICE/EA.
    I hate to break it to you, but all gameplay is CGI. All CGI means is the images are created by a computer, which covers pretty much all games.

    I think "pre-rendered" is what you're after.
    Reply +6
  • Project Scorpio supports FreeSync and next-gen HDMI

  • Bauul 11/04/2017

    I was thinking my 1080p TV was going to last a fair while, but between 4K, HDR Colour, and now VRR, it's feeling increasingly like I'm missing out on a bunch of cool stuff! Reply +5
  • Battlegrounds' PlayerUnknown and the future of Battle Royale

  • Bauul 10/04/2017

    @Pasco_ I think EG meant the popularity of the genre is the world of one man, which isn't an unfair statement.

    The 14 hour day thing does sound a bit hellish though! Hopefully it's a choice and not managerial pressure.
    Reply +1
  • Microsoft reveals Minecraft Store with virtual currency

  • Bauul 10/04/2017

    Stores like this always seem unsavory, but when looked at closely this isn't one of the worst examples. MS isn't locking any integral parts of the game behind a paywall, they're not giving players who pay an unfair advantage, they're not making more money out of a creation than the creators themselves, and they're not putting this in place in any of the original arguably most open versions of the game.

    In fact, it's not far off the same business model as the Apple App Store.

    It's hard to know what Microsoft could have done better, but at the same time, introducing costs for anything that previously never had them just feels... unsavory.
    Reply +1
  • Westworld actress joins cast of The Last of Us: Part 2

  • Bauul 08/04/2017

    She was awesome in Westworld (as was everyone really). I recall she was quite an expressive actor too, so good casting choice for mocap. Reply +13
  • Brenda Romero to receive BAFTA Special Award

  • Bauul 31/03/2017

    Good for her! It's always good when recognition goes to people who teach and sharing their knowledge as much as make use of it themselves. Very dignified choice for Bafta. Reply 0
  • Telltale's Guardians of the Galaxy premieres next month

  • Bauul 31/03/2017

    @Tslog The Wolf Among Us was also excellent, but yeah, after that it does seem like they're churning them out. Reply +6
  • The Derby dev reverse-engineering CoD 2 to make the definitive WW2 shooter

  • Bauul 30/03/2017

    @TheTingler Yep, old and horrified pretty accurately sums up my feelings too. In my mind, COD2 was the beginning of modern FPSs, not exactly some "old school" retro experience.

    In hindsight, it's funny to think: in the same time between the release of Call of Duty: Modern Warfare 3 and today, we went from Quake 3 to Call of Duty 2.
    Reply +2
  • Here's what Lara Croft looks like in the new Tomb Raider movie

  • Bauul 28/03/2017

    They've certainly nailed the look of the reboot, and Vikander is a good actress. Granted that means absolutely nothing for the eventual quality of the film, but baby steps!

    She does look perhaps a little less muscular than Lara though.
    Reply +20
  • Mass Effect 2 and the importance of character

  • Bauul 26/03/2017

    @williamarthurfenton The issue with your suggestion of avoiding side missions is you don't *know* if they're turgid slugs or vital experiences until you play them. Games like that Elder Scrolls series are almost entirely side mission based - if you just head for the "main" missions you'll miss 90% of the game.

    On the flip side you have games like Red Dead Redemption who's side missions are mostly more like repeated activities (hunt down bandit, shoot wildlife etc.) with no real plot (although it obviously does have some good side missions).

    The problem is you don't know​ which is which until you begin playing the game. I suspect a lot of the issue with ME:A is because based on the previous titles all the side missions you expect to be super important, super plot heavy story experiences, and I gather they're not.

    I'm a pretty seasoned gamer and I've approached open world games wrong too. I mention RDR because I really messed up with that: I played it immediately after Skyrim, and ended up approaching it in the same way, doing every side task because I presumed it was a mission. It became such a chore to play that I got totally burned out on it and never finished the game. My memory of it is now soured by it just being tedious busy work.

    I need to go back and replay it and *just* do the main mission (and the absolutely most important side missions), but I didn't know any of that until I played it the first time. Essentially you're asking people to be clairvoyant about the quality of the side missions.
    Reply +4
  • Microsoft reveals fancy new Xbox One controller

  • Bauul 21/03/2017

    @Brainflowers It's quite important for the PC crowd.

    Many PC gamers don't need (and would prefer not to have) a wireless controller, and the 360 wireless controller didn't work natively with PCs when it was released without a dongle. So it's still important to specify if there isn't going to be a wired version.
    Reply +13
  • 26 years later, Street Fighter 2 expert reveals never-before-seen combos

  • Bauul 21/03/2017

    Just a wild guess, but could the "falling into a corner pause" be left-over code from Vega's wall jump attack, where he jumps off the wall at the side of the stage? I seem to recall he's the only character that could do that, but my memory could be serving me wrong. Reply +2
  • Xbox One's next update adds tournament feature, custom gamer pics

  • Bauul 21/03/2017

    @Brainflowers I think it's because some people are prone to being overly dramatic, with "threats" of "OMG I'm selling my console!" over the smallest so-called slight relatively common in certain places online.

    So people are sensitive to that kind of post, and are more likely to react badly to it just because we're all so sick of how whiny some portions of the gaming market has become.
    Reply +1
  • Mass Effect's best mission

  • Bauul 17/03/2017

    Great mission, although I was thrown by Mordin admitting he'd helped create the genophage.

    Krogan live for a thousand years, so for the genophage to have had any major effect it should have been in place for at least hundreds. The rachni queen mission in ME1 also plays to the idea this all happened centuries ago (which is why it was so strange to find a living rachni).

    But if Mordin worked on it can't have been any more than a couple of decades ago (Salarians have short lives). It just doesn't feel right, and slightly smacked of retconning the story.

    I small distraction in an otherwise wonderful story arch though. ME3 had an underwhelming ending, but aside from the last 10 minutes it was pretty amazing.
    Reply +8
  • Switch loading times tested: MicroSD vs carts and internal storage

  • Bauul 16/03/2017

    Good analysis, thanks DF!

    Do we have any information on exactly what the tech is in the cartridges? Judging from the article they aren't basic SD cards, so anyone know what they are under the hood? Just curious really.
    Reply +5
  • Microsoft testing PC, Xbox One Game Chat Transcription feature in Halo Wars 2 right now

  • Bauul 16/03/2017

    Speech-to-text in particular sounds wonderful. I turn off basically all public voice-comms because they're inevitably random chatter and nonsense, but in the small chance someone does start talking sense about the game, having it all just appear as a little text box at the side would be amazing. Reply +1
  • Gambling Commission warns parents about gambling websites

  • Bauul 15/03/2017

    @leeroye Not really, as gambling in something like CS:GO doesn't use an in-game currency as far as I'm aware. It uses the actual weapon skins, each of which has a monetary value (in real cash).

    Really the only absolutely sure-fire way to stop this entirely is to ban tradable items of all kinds, but that seems rather an overkill.
    Reply 0
  • System Shock 3 is coming to consoles via new publisher Starbreeze

  • Bauul 15/03/2017

    @MrDurandPierre Shortly before the release of Epic Mickey 2 I saw Spector do a talk at Bafta in London. He's a fascinating chap, definitely something​ of a gaming auteur.

    It's a shame Epic Mickey and tbe sequel turned out a bit crap. The thought behind them and the lengths he talked about Disney history clearly revealed a *lot* of work into them.

    I'm cautiously optimistic about SS3.
    Reply 0
  • Inside the cruellest RollerCoaster Tycoon park ever created

  • Bauul 10/03/2017

    Thanks for the article EG! I always enjoy this kind of stuff. From the stories of what happens if you deliberately kill Sims in order to build a graveyard to that endless Civ 2 game that ended up a spitting image of 1984, it's always interesting.

    Magnasanti, the terrifying Sim City 3000 "utopia" of maximum possible residential density was always a favorite. As was the original Mr. Bones Wild Ride of course!
    Reply +10
  • Middle-Earth: Shadow of War goes wild with the brilliant Nemesis system

  • Bauul 08/03/2017

    I was looking forward to the first one, but the input latency absolutely killed it for me. I paid full price for it on PS4 and was so annoyed I put it down after about 30 minutes. I still feel frustrated by it now. I'm pretty envious of everyone that wasn't bothered by the input delay. Reply 0
  • PlayStation 4 update that adds Pro boost mode out tomorrow

  • Bauul 08/03/2017

    @Syrette If you don't have a fast internet connection so would rather only download games once, absolutely that could fill up fast.

    I'm very pleased about this: 500Gb isn't even enough for just the games I play regularly, let alone all the stuff I'd like to have to hand just for the occasional blast through.
    Reply 0
  • Crytek Black Sea now a part of Total War developer Creative Assembly

  • Bauul 07/03/2017

    @Pasco If someone loses their job due to the company no longer being able to afford their role, they're not being fired. They're being made redundant.

    I'm all for cutting through PR, but if we're going to let's at least be accurate. You're fired when you mess up or fail to do the job: it's a response to failure. Being made redundant, which is the technical term, implies no fault on behalf of the employee. And that's a crucial difference.
    Reply +1
  • Bauul 07/03/2017

    I'm happy the studio found a new home, but am I the only one that's anxious Creative Assemblies doesn't go down the same route as Crytek and over-expand? Somehow devs who get big enough to work on multiple projects at once always seem to struggle to turn out quality. Reply +2
  • How Dawn of War 3 uses MOBAs to modernise multiplayer RTS

  • Bauul 06/03/2017

    @PixelJumper Isn't the scale too small for Titans? They'd barely fit in the screen. Reply +1
  • Warhammer 40,000: Dawn of War 3 out in April

  • Bauul 06/03/2017

    @Rogueywon Agreed. Nothing wrong with devs offering pre-order incentives that are purely cosmetic.

    Devs are allowed to try to tempt us to buy the game in advance, but locking content away to do it is very underhanded. Cosmetic items only though: no problem.
    Reply +3
  • Finding the voice of The Witcher's Geralt in Horizon: Zero Dawn

  • Bauul 06/03/2017

    @FadetoBlack23 Granted I'm only a few hours in, but so far it does seem pretty generic.

    I also don't care one bit, as while it's clearly built on the shoulders of similar games, it's easily one of the best (if not the best) realization of the genre.
    Reply +3
  • Switch Joy-Cons tested: are there really de-sync issues?

  • Bauul 02/03/2017

    Wireless connections are far more fragile than I think many people realize. My DS4 occasionally suffers massive lag for no real reason (or as my wife puts it when she's playing "It's done the weird thing again!") but we've found moving the coffee table to the side seems to help.

    Basically anything from furniture to hands to too many smartphones in close proximity can mess up a signal.
    Reply +2
  • Nintendo Switch review

  • Bauul 01/03/2017

    Does it have any kind of backwards compatibility with Wii U or 3DS titles?

    I'm guessing not as it wasn't mentioned in the review, but as someone who skipped the Wii U knowing that I could try all those titles too would make a difference.
    Reply 0
  • Ubisoft just made For Honor a lot less annoying

  • Bauul 28/02/2017

    @3en I remember an editorial a few years back on here that touched on which articles gained the most hits.

    Generally stuff about new games is always the stuff most people want to read about, so naturally that's what EG will dedicate screenspace to.

    Plus if one of the staff is a fan of a game, it'll get more coverage.
    Reply 0
  • Microsoft announces EA Access-style Xbox Game Pass subscription

  • Bauul 28/02/2017

    As someone without much interest in the absolute latest and greatest and who is fickle about what I want to play, this sounds absolutely amazing.

    Less than 2 a week for a 100 games, that update over time too? Brilliant! I rarely play games twice and buying them outright always almost seemed a waste, so this is right up my ally.
    Reply +3
  • Battle Princess Madelyn is a lovely tribute to Ghouls N' Ghosts

  • Bauul 26/02/2017

    @Sancezzio It's a bit harsh to criticize a game that's specifically a homage to a 16-bit title for having 16-bit graphics!!

    Outside of this specific title though, hi-fidelity graphics (and asset creation in general) is by far the most time consuming and expensive part of game creation.

    Most indie developers simply don't have the time, skill of money to create hi-def graphics. HD sprites are generally even more time consuming than 3D models.

    So it's no surprise indie devs look to lo-def graphical solutions. It's not "retro" necessarily, just low definition. As much as we complain about low-def graphics, it doesn't mean indie devs will suddenly all have double their budget to hire a team of graphical designers. The games either have low-def graphics, or they don't exist at all.

    I agree, it would be nice if every game had nice HD graphics, but the reality is they won't. And pixel art (or abstract, just plain geometric shapes, or whatever other low-def solution the devs use) gives excellent returns on investment for the time and effort needed to create it.
    Reply +4
  • BioShock creator Ken Levine reveals new studio Ghost Story

  • Bauul 24/02/2017

    @martinsmith They made Freedom Force? I *loved* those games! I had no idea! My sadness at the loss of Irrational has just multiplied. :'( Reply +2
  • The unspoken rules of For Honor

  • Bauul 24/02/2017

    @markodisrm Dark Souls is a good example, but unlike For Honor duel situations are almost always player initiated anyway (excluding the built in duel modes that don't really get used that much).

    I've you've gone to the effort of warping to the Pontiff's boss room (or the Old Iron Keep bridge, or the Undead Burg plaza), laid down your invader summon sign and get summoned as a hostile, you're already in the mindset to play within dueling rules. And as you basically get no scoring or real reward for winning, there's less incentive to play dishonorably.

    In For Honor, duelling isn't a side thing that people choose to do out of their own volition, it's literally the point of the game, so it's unsurprising fewer people feel motivated to eschew a better chance at winning in favor of playing honorably.
    Reply 0
  • Cards Against Humanity gets official Mass Effect expansion

  • Bauul 23/02/2017

    @MrTummyGiggles We play it every now and again after a night out. Still really enjoy it. It's not something you can play more than once every few months though. Good fun for what it is though. Reply +5
  • Horizon Zero Dawn review

  • Bauul 20/02/2017

    I haven't touched many open-world games in quite a while thanks to the tedium that set in with the umpteenth Assassin's Creed release, and have been recently feeling the itch to get back into one.

    So for me this has come at a perfect time. Hopefully the weariness Martin experienced won't apply so much as I'm not so burned out on the genre. It does sound like there's a fun game under the genericness.
    Reply +49
  • Portal writer Erik Wolpaw has left Valve

  • Bauul 17/02/2017

    I can see the Valve building from my office, I'll see if I can spot a guy leaving with a giant box of food! Reply +20
  • You can now buy Rage digitally on Xbox for the first time

  • Bauul 16/02/2017

    I too enjoyed Rage, but to call the ending and ending does disservice to others endings.

    Rage didn't have an ending, it just... stopped. :)
    Reply +4
  • Disney ditches Pewdiepie after anti-semitic stunt

  • Bauul 14/02/2017

    @kangarootoo I think we're going to have to agree to disagree. In my hypothetical work-situation, I cannot believe any sensible-minded boss would take that stance. Perhaps a slight "think more carefully next time", but that's about it.

    If I right now dared you to email your local police department saying "Cops can suck my dick!", which you do and you get a visit from them, by your logic they would take "But Bauul told me to!" as legitimate defense. More than that, they'd come visit me too, as by your logic I'm the one to blame.

    Obviously they wouldn't - "because he dared me to" is not defense, nor does it implicate the person who did the daring. They shouldn't be at fault because the person is an idiot.


    Also to your other post: the "service" these two guys provided was specifically writing messages on a piece of paper that they then danced around to while holding up. So in this the "message" was entirely required, as that's what the service was. In hindsight if PewDiePie had picked something like "We suck dicks" that would have carried the same joke without the uproar.

    It was one of a bunch of Fiver services PewDiePie contacted to see what outrageous things they'd do. Most just said "no", but these two guys actually did it.
    Reply +2
  • Bauul 14/02/2017

    @kangarootoo I don't think your analysis applies in this situation. He picked that phrase specifically because it was extremely offensive.

    Imagine the following situation:

    You're at a work party, and there's a colleague being loud and obnoxious. He announces to the room that he's man enough to do anything anyone dares him to.

    Because it's funny to egg him on, as a joke you dare him to email the whole company saying "I hate black people". The next day, much to your surprise, he does just that. Unsurprisingly he is fired.

    Two weeks later, your boss comes to you, and says that he's heard you're also a racist and hate black people, and therefore you're also fired.

    You try to protest, and just say it was a joke, but he says "you have helped normalize racism", and that you have to go.

    Basically, that's what has happened here. PewDiePie was trying to see how far the two Fiver guys would go. To do so, he picked a pretty cliched "awful thing to say". If he hadn't picked something so terrible, the joke wouldn't have made sense. It'd be like you telling the office guy to email the company saying "I dislike peanuts" or something equally inoffensive. It has to be terrible to make the joke work.
    Reply +2
  • Bauul 14/02/2017

    @ItsAlcidesAgain That was the point of the joke. He was trying to prove the two "we'll write anything on a sign" guys on Fiver weren't really willing to write anything by trying to get them to write the most offensive thing he could think of.

    If he'd picked something that wasn't as offensive, it wouldn't have made the skit funny.
    Reply +3
  • Bauul 14/02/2017

    @ihnm_aims The video makes the context more clear. It's basically this situation:

    Man A: For $5, I'll do anything you want!
    Man B: Anything? Yeah right!
    Man A: Yes, anything!
    Man B: I don't believe you.
    Man A: I'll prove it.
    Man B: Fine, I challenge you to... write "death to all Jews" on a sign and sign and dance while holding it. Hah, see, you won't do it!
    Man A: *actually does it*
    Man B: Oh shit!

    Which is not quite the same reasoning as one might infer from the article.
    Reply +10
  • For Honor is the best fighting game I've played in ages

  • Bauul 14/02/2017

    This article kind of lost me when it said the author thought it was like Dark Souls, and then was surprised he couldn't button bash. Clearly someone has never played multiplayer Dark Souls!

    As someone who was absolutely terrible at DS PVP though, I suspect this would just be a lesson in fustration for me.
    Reply 0
  • How Resident Evil 7 is censored in Japan

  • Bauul 13/02/2017

    @Majorjaws69 The RE series have always been called Biohazard in Japan.

    They used the other region's name as a subtitle for this game though, so in Japan it's "Biohazard 7: Resident Evil" and in the US it's "Resident Evil 7: Biohazard".

    Given the subject of the game, the Japanese title is probably more accurate of the two!
    Reply +3
  • Humble Freedom Bundle offers its most generous collection yet

  • Bauul 13/02/2017

    Great selection of games!

    Took an absolute age adding them to my Steam account though, one by one! Is there a way of bulk-adding?
    Reply +8
  • PS4 Pro boost mode: a game-changer for unpatched titles?

  • Bauul 11/02/2017

    Great job DF! Mainly for using Thunder Force IV music in the opening sequence! Reply +1
  • The Secret of Monkey Island's swordfighting

  • Bauul 09/02/2017

    @Bambot I literally never understood the "I am rubber, you are glue" line. I thought it was about glue melting rubber or something.

    I just looked it up. Turns out the full line is "I am rubber, you are glue, what bounces of me sticks to you", essentially saying "No, your insults applies to you, not me".

    I almost feel this is more revelatory than the video!
    Reply +12