Bauul Comments

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  • Why BioWare showed Mass Effect Andromeda's female hero first

  • Bauul 24/06/2016

    Isn't it that Shepherd is a reference to first American man in space, and Ryder is a reference to the first American woman in space?

    So it kind of makes sense that the "default" Shepherd is male and the "default" Ryder is female.
    Reply +17
  • Doom 2 Seinfeld mod is totally spongeworthy

  • Bauul 23/06/2016

    @HappyGator When a mod for a 22 year old game gets half a million YouTube views in a couple of days, it's probably worth mentioning yeah! Plus Doom is kind of in vogue right now thanks to the new game, so people are going to be interested in it. Reply +7
  • You can play the first level of the new Doom for free this week

  • Bauul 22/06/2016

    @Uberheertje I dunno, the build up to him I found very intimidating. Finding his broken glass case, reading all the stuff in advance about him, approaching that giant door just knowing what's on the other side.

    I genuinely stood there in front of that door for a good few while steadying myself for what I knew was coming.

    Granted the actual fight wasn't as terrifying as it could have been (certainly compared to the Tower of Babel in the original) but the build up was awesome.
    Reply +2
  • South Park: The Fractured But Whole lets you play as a girl

  • Bauul 21/06/2016

    I was surprised by how much I thoroughly enjoyed The Stick of Truth, so will be absolutely picking this up. And as someone who always plays as a girl in RPGs this is also very welcome news!

    The real question is: will we still get the chance to be crushed to death by our father's giant ball sack?
    Reply +5
  • Watch: Ian goes hands on with Serious Sam VR

  • Bauul 20/06/2016

    @Dizzy I beg to differ, that looks the most awesome implementation of VR I've seen yet!

    But then again I loved those old arcade shooters and I also loved Serious Sam, so this seems like the best of both worlds to me. :D
    Reply +1
  • Skyrim remastered: PS4, Xbox, PC, mods and everything we know

  • Bauul 20/06/2016

    @robthehermit On the other hand, Diablo 3 PS4/X1 edition is still full price, as is GTAV. And they have even fewer graphical improvements than Skyrim is getting.

    Obviously I'd rather pay less than more, but some games have such long life-spans that publishers clearly feel they can get away with charging full price.

    And put it this way: if no-one buys it at that price, they'll reduce it until people do.
    Reply -1
  • Are 4K visuals really the best use for Project Scorpio and PlayStation Neo?

  • Bauul 18/06/2016

    @Darren I am willing to put money on MS/Sony actually are targeting 1080p/60fps. But if they'd come out and said that, sales of their current consoles would obviously collapse.

    When Apple announce the new iPhone, they do it mere weeks before it launches so as to minimize the effect on their sales. MS/Sony have been outed months and months in advance, so they've had to come up with a convenient reason why these consoles exist. 4k is the perfect excuse. They might even make it true for the first year or so, but I am absolutely convinced it won't take long for them to refocus the new consoles back to their true purpose of a 1080p/60fps version of the current ones.
    Reply +2
  • Bauul 18/06/2016

    @Badcompany88 It's not remotely baffling why they said that. They've said it to prevent the Scorpio/Neo from cannibalizing existing X1/PS4 sales until they launch.

    MS/Sony don't want existing owners to feel left behind, or to prevent a sale today of their consoles while someone waits for the new versions.

    I suspect in reality this whole "only for 4K" is not remotely true, and we'll start to see PC style sliders to enable 1080p/60fps pretty quickly after the consoles come out. But for now, "4k only" is a handy message to explain the existence of these consoles without putting people off buying the current ones.

    I know if I was MS/Sony, that's exactly the message I'd say.
    Reply +1
  • Xbox One S: release date, price, specs and everything we know

  • Bauul 15/06/2016

    @Malek86 I don't think MS are expecting existing X1 owners to pick up many of these. It's just a standard form-factor revision (likely using a design that's cheaper to manufacturer as well). The 360 went through, like, three of these didn't it? Reply +3
  • Xbox boss Phil Spencer: the big interview

  • Bauul 15/06/2016

    Simple, it's the Osborne effect. He doesn't want to sink sales of the S by just saying "Scorpio will do everything better!" so they're pitching the Scorpio at a very specific niche, namely 4K.

    I wouldn't at all be surprised if in 18 months they come out and say "Actually, we've decided it can do 1080p/60fps too".

    Everything he says right now is just to mitigate cannibalizing their current hardware sales, that's all.
    Reply +1
  • Forza Horizon 3 uses the Xbox One S high dynamic range tech

  • Bauul 15/06/2016

    @SinglePlayer It sounds like this a hardware solution to support brightnesses that fall outside the usual spectrum (utilizing the latest batch of super bright TVs) not the software solution games have had since Half-Life 2.

    Edit: ah, ninja edit! But yeah, HDR is such a catch-all term that it's basically meaningless these days.
    Reply -1
  • Bauul 15/06/2016

    My basic understanding is that games often calculate 'blacker' blacks and 'whiter' whites than the engine/monitor/whatever is capable of showing. HDR is essentially a catch-all term to describe handling these colours that fall outside of the basic spectrum.

    In photography, you can capture these colours by opening up the shutter longer for dark areas, or closing it faster for light areas. But this washes out/kills all the detail of the opposite end of the spectrum, so an "HDR" photo stitches together multiple takes at different exposures to handle the different lights.

    In the old game engines like Source (HL2), the first and most basic HDR method they introduced was to 'bleed' a white pixel that passed 'maximum whiteness' into nearby pixels. Basically it could indicate a "whiter than white" pixel by having it glare across the screen. This was called Bloom. Then later on they introduced a method where the rest of the screen would darken/lighten to increase the range between black and white until the relative distance between the extreme light/dark pixels could be shown. In effect, it was simulating the effect of the pupil contracting when you walk from a dark room into sunlight, for example.

    So absolutely nothing like the photo "HDR", but still solving the same problem.

    In this new Xbox case, I can only imagine modern TVs have introduced yet another method to indicate whiter-than-whites, and the Xbox S supports it. I don't know the specifics though.
    Reply +4
  • How the Call of Duty: Infinite Warfare campaign actually works

  • Bauul 14/06/2016

    @jetfire10 Same! I glanced up and saw space dog fighting and thought "damn this looks cool! I wonder what it is?"

    But when the player hops out and started shooting FPS style, I did instantly go "Oh, it's just turned into a COD clone. What a shame".

    It then dawned on me what I was watching. I kind of laughed that the most COD bits where the bits I was least interested in for a COD game.
    Reply +1
  • Project Scorpio won't have any exclusives

  • Bauul 14/06/2016

    I personally don't believe the forwards-compatibility with the current X1 will hold back the Scorpio.

    Aside from being much faster, there's not exactly much fundamental differences between the two. Not like the 360 to X1 for example, where it for example the RAM was increased by over 1,500%, this time we're looking at a much smaller incremental jump. I suspect most of the games released this gen that simply wouldn't work on the 360 are down to memory requirements.

    Indeed, if you look at PC games, generally the one absolute requirement that games have (and stops them from running on older hardware) is memory.

    In addition to that, if Microsoft are serious about 4K at 60fps, they're not going to manage that with anything other than games of the X1's fidelity now.

    It's likely for the next few years, each X1 release will look something like:

    X1: 1080p, 30fps
    Scorpio: 4K, 60fps

    Then perhaps in three or four years, the old X1 will be retired, and the Scorpio replacement (perhaps also forwards and backwards compatible with that) will come out.
    Reply -3
  • id Software announces Quake Champions for PC

  • Bauul 13/06/2016

    While I'm no fan of the class based idea, man that trailer got the nostalgia going for Q3! Especially seeing Visor rock up at the end (who was the original beta character IIRC) with the Gauntlet.

    There's nothing in the trailer that suggests it's class based, so I'm going to gleefully ignore the rest of the information and just pretend this is a follow up to Q3.
    Reply 0
  • Dishonored 2's first gameplay revealed

  • Bauul 13/06/2016

    I couldn't easily tell you what about Dishonored's art direction was so unique, but the moment the gameplay started you can instantly tell it's a Dishonored game.

    If it's anywhere near as good as the original, along with the new Deus Ex we're in for a treat for first person stealthy RPG type games.
    Reply +18
  • Behold the most impressive Dark Souls and Bloodborne videos online

  • Bauul 10/06/2016

    I once completed Dark Souls using only my own personal skills.

    I'd like to see these guys attempt the above using only my bear hands and total lack of hand-eye coordination!
    Reply +2
  • Sony confirms PlayStation 4K

  • Bauul 10/06/2016

    As with most people, I went with a PS4 this generation instead of an Xbox One. So ironically, an enhanced Xbox actually is more interesting to me than an enhanced PS4, as long as all PS4 games continue to work on the original hardware too (which Sony has indicated is the case). Reply +9
  • Deus Ex Mankind Divided gets new online challenge mode, microtransactions

  • Bauul 08/06/2016

    @nottorp I don't quite think this is worth missing out on what might be an excellent, microtransaction-free main campaign.

    Better than not buying the game at all would be to buy it and then not touch the microtransactions. The devs see they don't make any money and are less inclined to include them in the future.

    Potentially if you don't buy the game at all, the devs are *more* inclined to include them in the future as they hunt for ways to replace the lost revenue from the lack of sale.
    Reply -3
  • XCOM 2 comes to PS4 and Xbox One in September

  • Bauul 07/06/2016

    Excellent news! I played the original on 360 and thoroughly enjoyed it, so was genuinely sad when the sequel was a PC exclusive.

    I'm also already pre-empting all the loss and heartache. Random soldier number 5, nooooooo!
    Reply +12
  • Mirror's Edge Catalyst review

  • Bauul 06/06/2016

    @albertino The issue with the original was mostly down to the marketing.

    Unsure of what they had on their hands, EA's marketing campaign made the game out to be an FPS, not a first-person platformer that it really was. Many reviewers went into the game expecting to shoot stuff, but the shooting is deliberately bad in the game to emphasize that Faith is no good with guns.

    Unfortunately this meant many of these early reviewers, who tried to play the game as an FPS because that's what EA had told them it was, found it lacking and underwhelming.

    It was only once the public got their hands on it did it become apparent that shooting was only ever meant to be a last resort.
    Reply 0
  • Capcom bans pro fighting game player due to sexual harassment

  • Bauul 03/06/2016

    Seems to me this was the straw that broke the camel's back.

    If he had a spotless record they might have been more tempted to believe his side of the story, but if you have a history of bringing negative press by being an ass, eventually people are just going to get tired of you.
    Reply +2
  • Minecraft sales pass the astonishing 100m milestone

  • Bauul 02/06/2016

    At 53,000 copies a day, at an average of say $10 per copy, it would still take just shy of 13 years for the revenue to catch up to the $2.5b Microsoft paid for it.

    I hope there is some other money coming in from somewhere!
    Reply -1
  • Minecraft will no longer allow companies to promote products in-game

  • Bauul 31/05/2016

    This is fair enough. Microsoft clearly see Minecraft as having real legs inside and outside of gaming, and they might as well get their legal ducks in a row sooner rather than later. Reply +3
  • Doom's soundtrack contains satanic Easter eggs

  • Bauul 31/05/2016

    @Eraser IIRC "Eat my ass and balls" was the original words to part of the chorus of Fatal Tragedy on SFOAM before they wrote the proper lyrics, and it kind of became an in-joke. There's an excellent rendition of the band singing the original lyrics on the commentary track of Live Scenes from New York.

    I had heard of the link between Lateralus and the Fibonacci sequence, but hadn't ever really looked into it. I will do, thanks!
    Reply +2
  • Bauul 31/05/2016

    I love stuff like this. Hidden messages in music are always good fun.

    I remember once when a new Dream Theater album came out and morse-code was discovered in one of the songs. Everyone was extremely excited to find out what hidden knowledge it said!

    Turned out it said "Eat my ass and balls".
    Reply +3
  • Dear Donald: How video games could help you trump Hillary

  • Bauul 29/05/2016

    .. I rather enjoyed the article. I laughed and moved on. Seems I'm in the minority! Reply +5
  • Is Blizzard scrubbing the internet of Overwatch porn?

  • Bauul 27/05/2016

    I wonder when Valve developed the Source Filmmaker they ever suspected it would end up a tool for animated porn of a rival developer?

    Or maybe they knew all along.... *dun dun duuuun*
    Reply +32
  • The Last Guardian re-emerges, on track for 2016 release

  • Bauul 27/05/2016

    @Rogueywon In a week where Doom (4) came out after being originally announced 12 years ago (!) and turned out to be absolutely fantastic, perhaps have a little faith? Reply +2
  • Mighty No. 9's new trailer isn't going down well

  • Bauul 26/05/2016

    @Kryopsis Given the point of the news article is that the reaction on YouTube has been negative, it makes perfect sense to include a few choice quotes. Its literally what the article is about.

    Whether this is news worthy at all is another question (I'd say it is personally)
    Reply +2
  • Microsoft cuts 1850 jobs as it guts phone business

  • Bauul 25/05/2016

    @MortyDeath What basic functionality is Windows Phone lacking?

    I was a happy WP camper for years until it was obvious the writing was on the wall for the division, and I switched to Android a few months back. I still miss how slick the OS was, but man it's good to have apps again!
    Reply +6
  • Fallout 4 modders are making a giant campaign set in Seattle

  • Bauul 24/05/2016

    As someone right this moment sat somewhere between Redmond and Bellevue, this rather excites me!

    I enjoyed Sucker Punch's rendition of Seattle in I:SS, but they did take an awful lot of artistic license.
    Reply 0
  • Shot standing behind a wall: why isn't Overwatch's tick rate higher?

  • Bauul 24/05/2016

    *remembers the days of Quake 3 Arena on 56K dial up where your rocket didn't even materialize for half a second after you clicked fire*

    Eh, an extra 20ms would be nice, but I can survive.
    Reply +22
  • June's free Xbox Games with Gold titles include XCOM, The Crew

  • Bauul 24/05/2016

    As someone who lent my copy of Xcom to my brother who then scarpered to the northern end of Scotland with it, this is great news! Reply +1
  • Yes, Overwatch has a story. Here's everything you need to know

  • Bauul 23/05/2016

    @LittleSparra You say that, but having played the beta I didn't enjoy the game enough to want to buy it. It's good for a team-shooter, but those were never really my thing.

    I do really like the fiction though: I must have watched that original cinematic about half a dozen times.

    So at least based on me as a sample of one, your correlation between"loving the game" and "loving the fiction" doesn't hold true. I think if you do love a game you are perhaps more likely to like the fiction, but it's not an exclusive relationship.

    Another example: I've always enjoyed the setting to the Metroid games despite the fact I have never played one in my entire life.
    Reply 0
  • Bauul 23/05/2016

    @LittleSparra Speak for yourself! Overwatch has such character as a game that I really enjoyed reading about the back story. You might find this weird, but some people enjoy the fiction in games.

    I even sat through every ending character cutscene in Tekken 3. I must be crazy!
    Reply 0
  • The guy you're playing as in Doom is playing Doom

  • Bauul 22/05/2016

    @simpleexplodingmaybe If we run with the idea that the new Doom guy is the same Doom guy in the first game, that means he was a desperate survivor during the first hell invasion, but by now he's lost that sense of fear and desperation. He's beaten Hell twice already, and has apparently spent the time in between just fucking things up down there. He knows what he needs to do and is just getting on with it. Reply +4
  • The new Doom campaign turns around Steam user reviews

  • Bauul 18/05/2016

    @r4in I'm about three hours in and am only on level 3 of God knows how many. If length of game is all you care about, I think this will be more like 20 hours attempting to hunt down all the secrets! Reply -1
  • The Doom campaign is actually pretty good

  • Bauul 13/05/2016

    @davidcjames Yeah, as a few others have pointed out, there isn't a review embargo. Bethesda haven't banned anyone from publishing reviews before a certain date or anything like that. They've just not provided early versions of the game for review.

    Which is actually how things used to work in 1993. Perhaps they're taking this whole throw-back thing even more seriously? :D
    Reply -1
  • Battlefield 1 now the top-rated trailer on YouTube

  • Bauul 12/05/2016

    @blarty On the other hand, this piece of supposed non-news currently has the most comments of any published piece on the site today. It may be low-brow, but it's certainly popular. Reply 0
  • Microsoft adds unlocked frame-rate and G-Sync/FreeSync support for UWP

  • Bauul 11/05/2016

    @StooMonster Steam, GoG and the rest already have the open desktop approach nailed. Microsoft are trying something different (and while this has nothing to do with the now defunct Metro UI, I know what you're getting at).

    The idea is to basically have Xbox games, in all their locked-down-consoleness, work on PC. Eventually this leads to cross-play, and more people buying Xbox games as they play across systems. However, it does mean the classic open desktop approach, with all its tweaks, mods, hacks, cheats etc., isn't a valid approach if they want to keep the console experience as pure as possible.
    Reply +5
  • Bauul 10/05/2016

    Typical Microsoft to rush something out before it's ready, but at least they seem to be responding to criticism and fixing it.

    In theory UWP does have benefits for multiplayer games (harder to crack, less cheaters etc., and therefore potentially widespread cross Xbox play) but it has to be balanced with allowing players the ability to get the game working on their setup. It'll be interesting to see if MS can pull it off.
    Reply +7
  • Overwatch open beta extended by a day

  • Bauul 09/05/2016

    @dai_bonehead it's alright solo. I played it solo for a few hours last night and enjoyed it, but I imagine it would be about three times more fun with some friends. It's not impossible to play solo, but the game does require teamwork to do as well as you can do, and at least in my experience no-one seemed interested in that. Reply +1
  • Bauul 09/05/2016

    I played it a few hours last night. It was fun enough, but as someone with no gaming friends I'm not sure what the longevity for me is.

    It feels balanced, but weirdly I only played one game that actually felt close. Every other game was completely one-sided, either for or against my team. One escort game managed to block the attacking team in their own starting area and they never even reached the payload, which felt a little unfair. I think a lot of it is down to public teams not working together to break a chokehold. Which you could say is just the nature of the game, but public teams don't work together in TF2 either and yet that never felt so one-sided (at least in my experience). I'm not sure what the solution is though.
    Reply +1
  • Dishonored 2 reveals star-studded voice cast

  • Bauul 04/05/2016

    @mega-gazz The first one had quite the star studded cast: Lena Headey, Carrie Fisher, Michael Madsen and Cloe Grace Moretz to name a few. Reply 0
  • Warhammer 40,000: Dawn of War 3 announced

  • Bauul 03/05/2016

    Very nice trailer! I couldn't help but grin at it!

    Just a thought though, but given in the grim darkness of the far future war has been waged for a good few millennia by now, it's not really a "dawn" of war, is it? ;)
    Reply +3
  • Patrice Désilets reveals footage from 1666 Amsterdam

  • Bauul 02/05/2016

    The concept seems interesting, but the gameplay footage did kind of just look like Assassins Creed with magic. Plus the whole thing seemed pretty heavily scripted, so who knows what it would have been like the play.

    That recording had me scratching at my eardrums at certain points though!
    Reply +3
  • Digital Foundry: Hands-on with Mirror's Edge Catalyst

  • Bauul 01/05/2016

    @makeamazing Phil Spencer's comment about not wanting an Xbox 1.5 wasn't that the X1 doesn't need an upgrade, but that when they do release new hardware it will be a more substantial change, more like an Xbox 2.0. There's a lot of extra gimmicks on the X1 like the HDMI-In port and the Kinect port that I'm sure Spencer would like to remove, so they'd do more than just updated the innards. Reply +1
  • The Half-Life mod that took 17 years to land on Steam

  • Bauul 01/05/2016

    Funnily enough just yesterday a friend and I were lamenting the lack of old games that support co-op over the Internet, so I will absolutely check this out! Reply 0
  • John Romero and Adrian Carmack pause Blackroom Kickstarter to create a gameplay demo

  • Bauul 29/04/2016

    @DwarfyP True. As a level and game designer he has some wonderful ideas - playing his recent new Doom level it's immediately obvious he's something of a genius in the mapping department, his designs are just phenomenally well thought out. But he absolutely needs someone to reign him in. The Ion Storm disaster was purely a management and personality issue (at least it seems that way from Masters of Doom). Reply +8