Bauul Comments

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  • Making our own adventures in Dragon's Dogma

  • Bauul 15/11/2017

    I picked this up on the 360 based on the good feedback, played it for about 10 hours and just couldn't get into it. I *really* wanted to like it, but the combat just felt a bit too detached for my taste and I just didn't feel any motivation to find out more of the story.

    Come to think of it though, I recently tried Dragon Age and The Witcher 3 and also gave up on them after a few hours for exactly the same reasons.

    Which is now making me just think I'm the problem, not the genre. Well... crap. :(
    Reply +2
  • The Intel and AMD partnership: what does it mean for gamers?

  • Bauul 07/11/2017

    @masterofninja I completely agree. This will, I reckon, do excellently in non-gaming laptops that previously never would have had a discrete GPU.

    Manufacturers will see it as a way to boost the internals of their laptops without having to radically redesign the internals to make room for a GPU. I can definitely see this becoming the norm in things like a MacBook Air or a Surface Book.
    Reply 0
  • StarCraft 2 will go free-to-play later this month

  • Bauul 03/11/2017

    As someone who played Wings of Liberty way back when and has always been tempted to go back and play the other two, this is nice timing! I hope the campaigns get a little price drop too, they always seemed rather expensive. Reply 0
  • Spelunky 2? In the age of Nex Machina anything is possible

  • Bauul 31/10/2017

    @Fourfoldroot As lots of other people have said, it's one of those games that needs a little time to click with you. It's not unlike the first time we all played a Dark Souls game and thought "WTF is this?" for the first couple of hours.

    A Spelunky level is so dangerous when you first start playing it just seems random and annoying. But over time you begin to spot the patterns, your brain learns the systems, but it never falls into rote memorization as it's all procedural. You start developing strategies and tactics to handling different situations, and you slowly begin mastering it. It helps that the game engine is immensely fair: the rules and systems are applied universally to all entities (you, enemies, NPCs etc.) so you can learn how to manipulate the levels to your advantage.

    In that respects, it's a very 'pure' gaming experience: you vs. the game's systems.
    Reply +2
  • Bauul 31/10/2017

    @RawShark Ironically my wife is exactly the same: she hates "story" in games: narrative, cutscenes, character building, anything that takes her away from second-by-second gameplay.

    And she absolutely adores Spelunky.

    I mean, it makes sense. It's just instant gameplay. You press "start" and are fighting for your life within seconds. So I your gf might actually love Spelunky. From what you've described, it sounds perfect for her.
    Reply 0
  • Assassin's Creed Origins physical sales roughly on par with Syndicate's

  • Bauul 31/10/2017

    @michaelrand The "point" is so games publishers can see how many copies at retail their game sold.

    They know the digital sales, the platform holders tell them, so it's not been hugely crucial to include them (although Chartrack has tried very hard).
    Reply 0
  • Sony just announced Spelunky 2

  • Bauul 31/10/2017

    Was not expecting this! My wife and I have (counts in head) quintuple dipped on the original, and I genuinely never thought there'd be a sequel. Genuinely one of the best games ever made. Super excited! Reply 0
  • Star Citizen shows off cities the size of planets

  • Bauul 30/10/2017

    @Diji1 What on earth are you talking about? You could be traveling at 1 M/s and leave Earth's gravity. It'd take a while sure, but all M/s measures is your speed. Reply +6
  • Wolfenstein 2: The New Colossus review

  • Bauul 27/10/2017

    @2old4disshit This is Wolfenstein we're talking about here: the oldest FPS series in history. It has always been about shooting Nazis, and it always will be. Reply +47
  • Original Xbox Star Wars: KOTOR downloadable ahead of back-compat launch

  • Bauul 23/10/2017

    @BBIAJ I'm probably alone here, but I really enjoyed Warrior Within. The Dahaka chases were super intense. Reply +1
  • You can currently get a Steam Link for 80p

  • Bauul 20/10/2017

    I got one a few months ago and it's awful. Choppy video, latency everywhere. Unless you already have ethernet cables everywhere, a $10 HDMI cable will provide infinitely better video than anything Steam Link can. Reply +4
  • A Mortician's Tale review

  • Bauul 19/10/2017

    @LittleBigDave You know your complaint reads like going on a movie website review of an art-house French film, and complaining it shouldn't be recommended because there aren't enough explosions in it.

    I guarantee that gaming is the only medium that could elicit the emotional response the developers were going for here.
    Reply +2
  • "We will NOT be selling loot boxes" says Fatshark as first footage of Warhammer: Vermintide 2 airs

  • Bauul 18/10/2017

    @mrcheesyelf It's weird, I still play L4D2 (a game very much like Vermintide) and it has an even stingier progression system: no loot AT ALL at the end of each level, and no XP at all. In fact, it's so stingy, those things aren't even in the game! And yet, somehow, it's still fun.

    Who'd have thought in this day and age you could play a game simply because it's enjoyable?
    Reply +4
  • How Valve released five of its greatest games in a single day

  • Bauul 18/10/2017

    @Malek86 I don't know why people are negging you. Valve ditching the Black Box was a genuine controversy at the time - there were a great many people who already owned HL2 and HL2:Ep1 and didn't want to be forced to buy them again.

    It's not that dissimilar to what Bungie did recently with effectively making Destiny owners buy pay the worth of Destiny again to get at the expansions.
    Reply 0
  • Halo: Master Chief Collection will be enhanced for Xbox One X

  • Bauul 18/10/2017

    @FilthyAnimal As someone who plays the original Doom at full HD, I can't disagree with you more.

    FPS titles from any era will always benefit from higher resolution as long as there are any kind of wide open spaces, as simply being able to see further distances (without it descending into a blocky mess) is always a plus.
    Reply +5
  • Minecraft's Better Together Update is a mess on console

  • Bauul 17/10/2017

    It's a shame it's messed up so much. Although hopefully given they're working with just one code base now fixing these issues should be quicker than it was previously. Reply +4
  • There's a playable game of Tetris hidden on the dashboard display of some Russian trucks

  • Bauul 17/10/2017

    That's not Tetris, that's just the parking assist. It's got all sorts of vehicle shapes programmed in. Reply +4
  • Valve updates Counter-Strike's most iconic map

  • Bauul 11/10/2017

    @Tomo Same! I always thought Dust 2 wasn't as good as the original Dust. There were some absolutely epic scraps on Dust that you just don't get on Dust 2, there are too few natural choke points.

    I'm sure a proper CS player will tell me it makes for a better flow, but I enjoyed those tense standoffs!
    Reply +1
  • Horizon: Zero Dawn is getting a Complete Collection this December

  • Bauul 04/10/2017

    If you're a PS4 owner and you haven't played this, it's an easy buy. Possibly among my favorite games of the year so far, and only the second PS4 game I've ever platinumed (behind Bloodborne, naturally). I'm going to be a very happy camper when the DLC rolls around. Reply +15
  • Assassin's Creed Origins is the series you remember, back yet again

  • Bauul 04/10/2017

    I've just started playing through Unity after being burned out on the previous titles, and so far it's just Assassins Creed 2 in Paris. I'd be very interested to know if Origins genuinely feels different, or if really it's just the same thing yet again. Reply -2
  • Microsoft kills off Groove Music subscription service

  • Bauul 03/10/2017

    @B0b Except Groove was the only streaming service where you could upload your own mp3s to OneDrive, and they would be integrated into your digital library seamlessly. It's the main reason I use Groove, and is a pretty revolutionary feature. Reply +5
  • Microsoft worked on an Xbox-branded smartwatch, images suggest

  • Bauul 27/09/2017

    @importvita It's worth remembering there's also an element of cleaning house when Nadella took over.

    He hated how Balmer had made Microsoft attempt to chase every new market even if Microsoft didn't have anything right to offer in that space, so he killed off things like the Band because he didn't think Microsoft should have even bothered in the first place.

    Hopefully that doesn't extend to Xbox. Microsoft have been in the console market for years after all.
    Reply 0
  • Halo is coming to Nintendo Switch... in Minecraft

  • Bauul 19/09/2017

    When Microsoft bought Minecraft, we all feared the worst: console exclusives, removal from other platforms, shutting down the original PC version etc.

    Who would have thought things would have turned out like this? If we'd said at the time we'd end up with mass console cross-play, IPs like Halo appearing on other platforms, keeping the PC version with full mod support, and about as far from platform exclusive features as you can get, we'd be laughed at.
    Reply +17
  • DF Retro: we play every single Doom console conversion

  • Bauul 18/09/2017

    @DrStrangelove The Build engine approach, if I remember correctly, had a system whereby two sectors could occupy the same physical space, and which was rendered depended on the direction you arrived in.

    I don't think anyone has reproduced that system in the Doom engine. The two methods generally used in modern source ports (GZDoom is the most advanced, incidently) are portals and 3D Floors.

    Portals work like you imagine. You can see through them, shoot through them, walk though them etc. all without knowing it's a portal. The engine supports horizontal and vertical portals. So a "room above a room" can be as simple as sticking a portal on the floor of one and on the ceiling of another, which the player then falls through (or jumps back up).

    3D Floors are for inserting 3D sectors into another sector. So if you have a big room and you want a 3D bridge running across the middle (for example) you'd use a 3D Floor. These use control sectors off at the side to control the height and look of the 3D Floor, and are very easy to implement.

    Combined with sloped floors and even sloped 3D floors, and you can create extremely detailed maps that barely even look like Doom any more.
    Reply +2
  • Bauul 18/09/2017

    @digitalash It's not a technical limitation, that bit of the article is total garbage. When it came to shooting stuff, heights in Doom worked exactly as they do in any modern FPS.

    You were right the first time: the technique for vertical aiming at the time looked awful (it was called y-shearing, and it looks terrible even today) so id just never bothered to implement it and instead had the game autoaim for you.
    Reply +4
  • Bauul 17/09/2017

    @Jenuall Modern Doom source ports do support rooms over rooms. Technically speaking, in the original engine every physical space had a ceiling and a floor, and while you could change the heights of those to your hearts content, you could have nothing above the ceiling or below the floor.

    Modern source ports use control sectors (rooms placed off in the void at the side) that are then projected into the main room as a kind of 3D object (in between the original ceiling and floor of course). It's an elegant work around for the limitations of the engine.
    Reply +3
  • Bauul 17/09/2017

    The "is Doom really 3D?" debate I don't think will ever end. It's not accurate to say it's really a 2D game, but it has limitations on the 3rd axis (none of which are related to the BSP process incidentally. Even modern games still use that). All know for sure is the following:

    - Rooms are not allowed above other rooms, but all ceilings and floors do have a defined height. 3D structures such as stairs, cliffs, holes, chasms etc. etc. are all possible and accurate geometrically.
    - The collision calculation between physical entities (monsters, the player etc.) did not take the z-axis into consideration, but they did have a height value for rendering purposes.
    - Non physical entities (like monster fireballs) are fully 3D (you can duck under them or jump over them)
    - Gravity is fully realized, and enemies won't jump off high ledges or miraculously climb cliffs (i.e. the AI understands height)

    Does that make it 3D or 2D? Who knows!
    Reply +18
  • How Tomb Raider got lost in the wilds

  • Bauul 18/09/2017

    @chischis I point out one thing about your critique: there's no quick-time events in the latest game. So they are at least learning! Reply +1
  • Bauul 18/09/2017

    @YenRug Couldn't agree more. I completed both the reboot and ROTTR using nothing but the bow. It just feels *right* to play the entire game as stealth, eschewing guns entirely.

    I know I'm in the minority, but I really, really enjoyed both the last two games. It said a lot that Horizon Zero Dawn lifted quite so many elements from them, and that turned out to be absolutely amazing too.

    And yes, I completed that 100% using the bow too.
    Reply +1
  • PewDiePie apologises for racial slur

  • Bauul 12/09/2017

    He's clearly an immature idiot, but that shouldn't be a surprise to anyone, it's literally how he became famous.

    I don't think he's racist though. It's more he's too ignorant or too short sighted to care that using racial slurs isn't merely controversial, but actually has a genuine real world impact.

    He's the YouTube equivalent of a bunch of 13 year olds saying "Sup n******" to each other behind the bus station because they think it makes them sound cool and rebellious.
    Reply -1
  • Destiny 2 physical sales down by half from Destiny 1

  • Bauul 11/09/2017

    @Stranded87 Yes very true. The public tends to be very interested in ranking as validation for what they themselves like. But that's not why Chart Track was founded, or why they were bought for millions by GFK a few years back (which is when I worked with them for a bit).

    It's because they fill in a gap in the knowledge for publishers, which is a very specific aim.
    Reply 0
  • Bauul 11/09/2017

    @Stranded87 Chart Track is EXTREMELY relevant for the purpose it was created for: allowing publishers to see how many games retailers sold. Chart Track doesn't need to track digital sales because publishers know how many digital copies they've sold. They don't need to buy that information from Chart Track.

    But once a retailer has bought a load of physical stock from the publisher, they don't have to tell the publisher how many they've sold. Most do, but some can't or don't. Chart Track does the leg work to compile this information (for a example writing custom software to help a retailer extract the data) and then sells the results to the publishers.

    That's the whole business model. Digital sales would be very interesting to include (and Chart Track have really, really tried, but Steam set the precedent by not sharing them) but it's not actually crucial for them.
    Reply +2
  • Killer Instinct on Steam supports cross-platform play with Xbox One and Windows 10

  • Bauul 08/09/2017

    @Seafort The slight issue is Microsoft themselves always refer to games only available to download through the Windows 10 store as "available only on Windows 10", which technically is true (as you can't get them if you're not on Windows 10). Press outlets tend to just continue with that language for continuity. Reply 0
  • Blizzard will open its own esports arena next month

  • Bauul 08/09/2017

    As much as e-sports doesn't really interest me, if I lived in LA I probably would wander down to see an event if the tickets were reasonable enough.

    I wonder if they'll rent the space to other publishers? Seems a bit of a waste of investment if they limit it to just four games or so.
    Reply 0
  • A new season of Siege means that Rainbow Six is a step closer to taking down Counter-Strike

  • Bauul 06/09/2017

    @Badoink Concurrent players is not the same as daily players. If 28,800 players all played for one five minute match and then logged off, the top concurrent players stat could be as low as 100 and still be correct. Reply 0
  • Is there a "right" or "wrong" way to play PlayerUnknown's Battlegrounds?

  • Bauul 06/09/2017

    @Fourfoldroot That wouldn't work for the simple reason the map the game is played on is many miles across. If there was no mechanic for forcing players to a single 100 foot circle, a game could last a week and the 50+ players would never find each other.

    They used the contracting play-area in the original film/book for exactly this reason: it would just be a story of a bunch of school kids chilling out otherwise. Move or die is the crucial backbone of the whole setup.
    Reply +1
  • Observer review

  • Bauul 19/08/2017

    @Matroximus If you'd carried on reading, all your questions about the game would have been answered.

    I think with a lot of these narrative-heavy releases a lot of what makes them memorable IS how the game makes you *feel*, as opposed to the pure mechanics. The game itself is probably quite simple, but it's worthwhile if the theme appeals, so talking about how successful it is at communicating its theme is more important than what the actual gameplay is like.

    I know many people don't want that in their games, and that's fine, there are plenty of games that aren't like that.
    Reply +1
  • World of Tanks gets its first ever single-player campaign next week

  • Bauul 17/08/2017

    @mrcheesyelf I genuinely get where you're coming from, but I don't think it's any more egregious than any other F2P game. In everything from recent Angry Birds to Candy Crush, you have to pay for lives (or else wait for hours on end) and if you mess up then you lose the money. That seems much worse than WoT's premium ammo, because the premium ammo isn't required to play the game.

    Definitely worse are things like one-off power-ups available to buy in fully-priced games. Battlefront for example has Charges, that are one off special abilities (that can include special ammo) that you lose after you use, and can be bought with real-world money. It's basically exactly the same system as WoT, but the difference is Battlefront is a full retail game.
    Reply 0
  • Bauul 17/08/2017

    @mrcheesyelf Eh, it's a Free-to-play game so vile money making schemes are par for the course.

    I don't think it gets any press because it just isn't a big part of the game. The fact you can happily play WOT without spending any money at all means no-one really cares what money-making schemes are in place.
    Reply -1
  • Bauul 17/08/2017

    @mrcheesyelf I never liked the idea of spending money on ammo either, but then I realized the premium ammo isn't actually "better" than the basic stuff, it's just more specialised (e.g. higher penetration, but lower damage, or bigger area damage, but lower range). Reply 0
  • Sonic Mania is the sequel we've waited 23 years for

  • Bauul 15/08/2017

    For me the most impressive thing is how perfectly they've implemented the physics and movement.

    I remember when tool-assisted speed-runners first started trying the Sonic games, they realized how complicated and nuanced the physics were. It was much harder to manipulate than other platformers of the era.

    The fact the devs have perfectly recreated it on a brand new engine is absolutely outstanding.
    Reply +16
  • Undertale is coming to PS4 and Vita this summer

  • Bauul 15/08/2017

    It's one of my biggest regrets was how much I bounced off Undertale. I played a few hours, but just found it a super low-res, predictably written, rather dull JRPG. I just didn't understand what everyone liked about it.

    I know I'm missing something. I just don't know what. :|
    Reply 0
  • Nidhogg 2 review

  • Bauul 15/08/2017

    "Drunken Nidhogg" is a mainstay of what my house gets up to after the pub, so I'll definitely be checking this out.

    I too initially extremely disliked the art style, but have warmed to it (I think it helps that you don't have to play as the naked Homor Simpson shown off in the first videos). It reminds me of the some of the weirder, bog-eyed art styles of the Amiga.
    Reply +5
  • Sonic Mania review

  • Bauul 15/08/2017

    @Morat_Gurgeh Damn right it does! Made me grin like an idiot when I booted it up!

    Played a couple of Acts and so far it's absolutely fantastic good fun. Unforgiving, but that's just the way it should be.
    Reply +7
  • Bauul 14/08/2017

    @Brainflowers Dr. Eggman was his name in the Japanese release of the first game, and Dr. Robotnik was his Western name.

    In subsequent releases, it's been retconned that his official name is Dr. Robotnik and Dr. Eggman is his nickname, although in more releases than not recently he's just been Dr. Eggman.
    Reply +3
  • No Man's Sky update 1.3 adds 30 hours of story, multiplayer-lite and much more

  • Bauul 11/08/2017

    Anyone know if they've added an option to increase the FOV of the PS4 version?

    On release it was like peering through a letterbox.
    Reply +1
  • Horizon DLC The Frozen Wilds gets a release date

  • Bauul 07/08/2017

    Article wrote
    Could it be the Metal Devil we've heard about?
    Well, no, the Metal Devil is just the Nora name for the BOR7-Horus, of which a bunch of dead ones are scattered around the world map. You even zipline down one at one point.
    Reply +2
  • Spelunky, Downwell and more indie devs announce 8-bit game anthology UFO 50

  • Bauul 07/08/2017

    @Brainflowers 8-bit is so popular for Indies because it means the gameplay isn't held back by trying to add complex graphics.

    Graphics are by far and away the most expensive part of game developing, and the area furthest in skill removed from the coders coming up with the game design. So Indies like to stick to 8-bit because it means they can focus on the gameplay and not have the project sunk under the weight of needing hi-res graphics.

    While understandably low-res graphics aren't to everyone's tastes, expecting Indie devs to always create hi-res graphics is similar to expecting an independent singer-songwriter to always record their songs with a full orchestra as opposed to just them and a guitar.
    Reply +14
  • Dragon Quest 11: is Unreal Engine 4 a good fit for JRPGs?

  • Bauul 05/08/2017

    @HokutoNoKen Except developing your own AAA engine takes years, requires specialist programming skills, and adds hugely to the budget. And the end result might not be as good as simply licensing one where someone has already done all the work.

    Some devs might prefer to put that time and effort into game content instead.
    Reply +11
  • Friday the 13th has sold over 1.8m copies

  • Bauul 04/08/2017

    @SpaceMonkey77 Voice chat is a must in my experience. Without it is like watching a slasher movie where the characters don't speak.

    I played a game just the other night where I witnessed one playing begging another to come out from under the bed to help them escape, and the hiding player whimpering back "I'm too scared!" and refusing to move.

    In the end we did get them out from under the bed, got the car working, but the driver crashed it and Jason killed us all. Fun times!
    Reply +1