Bander Comments

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  • A fresh look at Ex-Team Ico developer's fantasy adventure Vane

  • Bander 04/12/2016

    I know what what I want and I want it now.

    Reply +3
  • Housemarque and Eugene Jarvis reveal Nex Machina

  • Bander 04/12/2016

    @rilluJim a bit harsh seeing as people are still buying and enjoying them. But I recall previews of Housemarque games back in around 1998 that looked ambitious and amazing, featuring huge bipedal mechs filling the screen with amazing colour and lighting. I'd not seen anything like it before. I wonder what happened that resulted in that getting canned and them returning to their Asteroid clones? Reply 0
  • NieR: Automata now has a western release date

  • Bander 04/12/2016

    Yay for NieR! But, maybe not quite so yay to pre-order it. There's the issue of Drakengard 3 not being as good as hoped. But then, most of NieR's reviews were completely off the mark when it was one of the most amazing games of last gen, so there's not much point in waiting and relying on them! I'm assuming great characters like Weiss and Kaine won't be returning. What to do...

    At least a top-notch soundtrack is a sure thing.
    Reply 0
  • Board games understand the pleasures of taking things out of the box

  • Bander 29/11/2016

    The best video game packaging I've ever come across is the Sakura Taisen Complete Box. Its size fits well with 12" vinyl or laserdisc boxes, and the very similar Sakura Taisen Complete Song Box of audio CDs.

    Sakura Taisen Complete Box
    Reply 0
  • DriveClub vs DriveClub VR: the costs and benefits of virtual reality

  • Bander 24/11/2016

    @Bagpuss You're saying all Nintendo Switch games will run at 60fps minimum so we never have to put up with nonsense like 30fps racing games again?

    Nice!
    Reply 0
  • ICARUS.1 review

  • Bander 23/11/2016

    Does this game have some connection with the movie Sunshine? Several parallels to sci-fi movies were mentioned in this review. But Sunshine involves a space ship called Icarus I, which is mysteriously missing its crew. The screenshot of the sun lighting the bridge could be from that movie.

    I'm quite fond of Sunshine, and wish it hadn't passed so many people by when it came out. I only learned of it from a co-worker lending me the DVD. All a bit odd considering the cast and creators are pretty big names.

    Reply +2
  • My daughter's favourite video game is a book

  • Bander 23/11/2016

    I can't help but think that even my two years old self would still think that this was complete nonsense.

    May as well claim that any information at all in any form is a game. Next up, figuring out that using a toilet is preferable to crapping your pants is a game.
    Reply 0
  • DF Retro: Shenmue 2 - a masterpiece revisited

  • Bander 14/11/2016

    @Nikanoru Have to agree on resolution. If the models and textures are made with something like 320 by 240 in mind, I'm sure it could look better with a lot of anti-aliasing. But in higher resolutions, the rocks and walls and characters turn into some kind of paper craft world with bad lighting, and it no longer looks solid at all.

    How much more is this story going to bloat up? I've had to wait two days to be able to scroll down here because all the YouTube vids mean the page can't load without crashing on my iPad. I suppose I could have looked at it on a Windows machine, but most of my weekend was spent hungover so I couldn't be bothered.
    Reply +3
  • Bander 02/10/2016

    What @ghostgate2001 said. I love these videos, but so many embedded videos in one story means this page is very slow on weaker computers, and never fully loads without crashing on my main tablet.

    Plus I'm sure a lot of newer comments are never seen. I didn't even notice the option to reorder them until @TheStoneRoses mentioned it.
    Reply +4
  • Now everyone can wear an official Xbox One onesie

  • Bander 04/11/2016

    Oh, so Eurogamer are still covering important Xbox news stories occasionally then? I wasn't sure. Reply +1
  • Gran Turismo may have fixed its long-standing sound problem

  • Bander 03/11/2016

    Speaking of sound:

    Microsoft Research helped 'Gears of War 4' sound so good
    Reply 0
  • Sega just teased a new Daytona USA for the arcade

  • Bander 02/11/2016

    How on earth is it that Sega isn't on top of the video gaming industry when they have this guy?

    Reply +36
  • We're not getting Shenmue Remastered anytime soon, but this will do for now

  • Bander 02/11/2016

    @DickSocrates Visually I don't think it's worth redoing textures. The games are still in line with 3DS visuals. And I feel AM2 and Sega should be proud to show what they achieved on 20th century hardware that had less than one percent of the power of current consoles by most measures.

    But the controls are certainly dated. The battle system still has a lot of depth, but general walking and looking is pretty horrid, and as you fear could put newcomers off of bothering with the third one.
    Reply +1
  • Doom's new Arcade Mode is Doom at its very best

  • Bander 31/10/2016

    I've been wanting something like this to be added to pretty much all the lengthy action games for years. Many years. I haven't bothered to replay the story/campaign mode of any 'AAA' action title since maybe as far back as Halo 2. Shorter action games from the '80s and '90s though, I played over and over and will still return to now.

    All it boils down to is that if I'm in the mood to shoot/fight/dodge/race etc., I will not also be in the mood to explore/collect/solve puzzles/be told a story etc., especially if I've done these things before. Likewise, I don't need every RPG to be an action RPG, or for every graphic adventure to have mini-games bolted on.

    Good to see this finally out there and people seeing the benefits of playing games with the fat trimmed off.
    Reply +14
  • Introducing Trackless: a mysterious first-person puzzler / text adventure hybrid

  • Bander 31/10/2016

    @---___--- I'm guessing you didn't want to read that link.

    If tracking in AR isn't accurate, it will be very noticeable because the real world and anything overlaid onto it won't be in sync. It has to be good.
    Reply 0
  • Bander 30/10/2016

    @---___--- You can buy a HoloLens with this tracking now. Oculus has a prototype with similar capabilities that journalists have tried. Not that there's been any news about that here either.

    http://www.roadtovr.com/microsoft-hololens-inside-out-tracking-augmented-reality-virtual-reality-ar-vr/
    Reply 0
  • Bander 30/10/2016

    @---___--- 1. The new Xbox features are still a reality.
    2. From $299 is still more than we know about the pricing of other hardware due next year, like the Nintendo Switch.
    3. If you think positional tracking can't be done without external sensors, this illustrates exactly just how incredibly poorly gaming sites have been covering VR outside of the Sony/Valve/Oculus/Google bubble. That the tech demonstrably works isn't even this year's news.
    4. It all ties into the new creative tools, and the 3D object library that Microsoft already has up and running. You can't get much further away from a non-story than this. Anyone that has been paying attention will say that Microsoft are now a more innovative company than Apple.
    Reply 0
  • Bander 28/10/2016

    Just posting again to point out that there's still no story on the new Xbox features Microsoft announced on Wednesday, or the new wave of VR headsets, or any of the other stuff from the MS event that would normally warrant a dozen news stories within minutes of each other if the names Apple, Google, Nintendo, Valve or Sony were attached to them. Reply -1
  • Nintendo Switch has a 6.2" 720p multi-touch screen

  • Bander 27/10/2016

    (Both 3DS and Wii U featured resistive touchscreens, reliant on pressure and less precise. They were also single-touch only.)
    Resistive touchscreens are a lot more precise. Bayonetta 2 can be played entirely with a resistive screen. Try doing that with a capacitive one.

    ...

    I've said this three times now, what's with ignoring the Microsoft announcements from yesterday? US Gamer managed to squeeze out a couple of stories about them (although there's still a lot they missed out, like the Minecraft stuff and Dolby ATMOS sound on Xbox).
    Reply 0
  • Final Fantasy 15 is getting a multiplayer mode

  • Bander 27/10/2016

    When we started working on Final Fantasy 15,
    Over a decade ago. Good memory!

    we had a solid plan in place for expanding the game after release.
    Just no plan at all for the main release...
    Reply +3
  • 20 years on, the Tomb Raider story told by the people who were there

  • Bander 27/10/2016

    The uncoloured concept art, I recall seeing that in colour, or an image very similar, the first time I read about Tomb Raider. It was in Die Hard Gamefan, they definitely used the name Laura Cruz, and the game was in development for the Sega 32X. Reply +2
  • Nintendo won't announce Switch launch date, price and games line-up until January

  • Bander 27/10/2016

    @grassyknoll There was a long Xbox segment, with Dolby ATMOS audio coming to Xbox One being something that has made a lot of people happy.

    Inside-out tracking does mean positional tracking but is far more versatile than the PlayStation, Vive and Oculus solutions.

    Eurogamer seem to think Apple events are a big deal when they come around. I wonder what criteria they use when deciding what to pay attention to.
    Reply -1
  • Bander 27/10/2016



    Meanwhile, other announcements have been happening that Eurogamer have skipped.

    This recap video doesn't even include the several third party VR headsets with inside-out tracking (no external camera or other positional system required, can track hand motion too) that are coming, starting price $299. I'm quite looking forward to Switch, but now it looks like I'm going to have to decide between it and next-gen VR.
    Reply 0
  • Zoe Quinn's next game is a far cry from Depression Quest

  • Bander 27/10/2016

    Eurogamer, you appear to have missed a lot of Microsoft announcements today about Xbox, Minecraft, new cheap VR headsets, new creative tools and new hardware. How did you manage that?

    Happy for Zoe Quinn though, I guess.
    Reply +21
  • World of Final Fantasy review

  • Bander 26/10/2016

    @martyfh Thanks! Although it looks like the phantom neggers with nothing to say have turned up now. Reply 0
  • Bander 26/10/2016

    Random, turn-based battles still do a couple of things better than an action RPG.

    They bring a sense of scale to the adventure. If you think of the overworld, dungeon or whatever you're wandering around as only a map or representation, rather than a 1:1 scale version of where you're supposed to be, and the player characters are more like icons on the map, it makes sense to make the encounters with enemies in the area more abstract. Otherwise you'd know where they are from miles away, which makes no sense.

    For example, if the world of a fantasy RPG was to be realised fully, a forest might be expected to take several hours or days to get through. In any other medium, from books to films, and in tabletop RPGs, that's going to get cut down, but the creators are still going to want the scale of the land presented in order to make the adventure seem epic. Otherwise it would be like, 'the town north of here is cold and the path is dangerous, stock up on supplies before you take the arduous expedition across this rather large garden'. Edit: "Also, feel free to kill every single one of the twenty animals in there if you like".

    The other thing is that action games do require more attention and dexterity. If a game is best played in long sessions, that can be a lot to ask, especially if you want to multitask with something like cooking and eating. If playing via handheld on a shaking car, train or bus, that's not ideal either. It's okay to only want to play action games, but there will also always be gamers that don't have good dexterity due to a handicap, or just a lack of practise or interest in action stuff.

    I don't accept that random encounters and turn-based battles are a product of limited hardware. Games like Gauntlet, Hydlide and Y's predate most of the well-known JRPG franchises after all, and ran happily on 8-bit machines.
    Reply +11
  • Fan-made Sonic game prototype imagines open-world retro parkour

  • Bander 25/10/2016

    Reminds me of the Sonic World part of Sonic Jam on Saturn.

    This is probably how many fans have imagined a 3D Sonic game to be for a couple of decades. But I'm not sure if there's a real Sonic game in this. It doesn't look particularly hard to avoid enemies and obstacles for a start.

    Was there anything particularly wrong with Sonic Adventure 1 that some fine tuning of the camera and controls and some branching paths couldn't fix? Twinkle Park wasn't particularly good looking, but as a 3D platforming stage I feel it exceeded the best that even Mario games have ever offered.
    Reply +3
  • NX is now Nintendo Switch, a portable console with detachable controllers

  • Bander 20/10/2016

    Longest three minutes ever... Not a criticism of the trailer, I mean I haven't seen it yet and 3pm has already passed! Reply +14
  • Thank you, Rocksteady, for doing Batman justice

  • Bander 19/10/2016

    @Fenbops I wasn't clear but that was my intended point. The Killing Joke was highly anticipated and should have easily been very good, but it just wasn't. Reply 0
  • Bander 19/10/2016

    Considering the huge amount of enthusiasm there has been for the recent Batman: Return of the Caped Crusaders animated movie, especially in comparison with The Killing Joke just before it, there is no one correct way to get everything right, or a 'rulebook as to what is and isn't acceptable' regarding Batman. Never has been.

    Personally, my favourite Batman game prior to the Rocksteady ones is Batman Returns on Mega CD. That's mainly because I've not found any driving combat sections in any game before or since to be as much fun, although the Halo games come close. Batman Returns has zero dialogue but I don't care about that.
    Reply 0
  • What happens when a tram collides with 100 people in GTA5?

  • Bander 15/10/2016

    Missed a trick by not using this for the soundtrack, although it's probably a quick way to receive a copyright strike. Reply 0
  • Rez Infinite review

  • Bander 15/10/2016

    @ghostgate2001 I can't see 3D either, in the stereoscopic sense. It's worth trying VR anyway though. Filling so much more of your field of vision is one thing, but it's the positional tracking that adds a huge amount of depth to a VR game and you will certainly notice this. Even my first moment with the simple Oculus Rift DK2 calibration demo was a big surprise.

    Just don't make a decision based on some phone-based VR first, because they're crap.
    Reply +1
  • Watch: 7 games we'd love to play in virtual reality

  • Bander 09/10/2016

    @Stan546 Lots of gamers used their imagination to speculate what types of games Kinect could improve. With voice commands, two hands, head tracking and gestures like reaching out, this included graphic adventure games and strategy/real-time strategy games (Cannon Fodder may not quite fit into this but it has a lot in common with a typical RTS user interface).

    Maybe publishers didn't see this, or maybe the problem was that these games are mostly played close to a screen or with a larger screen, which limits the Kinect market to people using huge displays like ceiling mounted projectors.

    VR comprehensively fixes the big screen issue. All the same, as loathed as Kinect was, its controls have reappeared in the form of positional trackers, the Vive Lighthouse, Move, Oculus Touch and HoloLens. So I'm hearing a repeat of what was said seven years ago about Project Natal when people talk about VR ideas today.
    Reply -1
  • Bander 09/10/2016

    @Creamysmooth A fan recreation of the lightcycle battles from Tron Legacy was made over a ago for Oculus DK2. And it was very awesome. Reply +2
  • Bander 09/10/2016

    With the exception of Shadow of the Colossus and theme park rides (the former currently being unfeasible with present day tech, and the latter being done extensively as tech demos since the Oculus Rift DK1 already), these examples seem to be mainly about head tracking and ideas based on the various VR motion controls.

    Meaning this could be considered a list of games that could benefit from Kinect rather than VR.
    Reply -4
  • What do the creators of Dear Esther think about the term Walking Simulator?

  • Bander 06/10/2016

    If there was to be a game about strolling down the street, giving out points for avoiding cracks in the pavement, dog poo, chewing gum, puddles of vom, cyclists, other people's umbrellas and people looking down at their phones instead of where they are going, what would we call that? Reply +1
  • Behind the Scenes on Dara O Briain's Go 8 Bit

  • Bander 04/10/2016

    @BlackFlower I had that problem when trying to watch it on Wii U. Stupid Flash Player.

    Incidentally, I saw yesterday that BBC iPlayer on Wii U is going to cease working in January. Why? The little console is pretty good as a media player because of the gamepad and its touchscreen making for a pretty versatile controller, although iPlayer is one app that doesn't make much use of that unfortunately.
    Reply 0
  • Bander 01/10/2016

    Saw three episodes. Initially I quite liked it but it wasn't managing to hold my interest for the whole hour it's on (adverts included). So I've nothing terribly bad to say about it but the guests and some of the games just haven't been compelling (mainly the newer, non-arcade ones).

    After the comments here though, I watched the fourth one too and loved it. I'd probably watch any nonsense with Rachel Riley or Russell Howard in.

    I noticed it was rated as being adults only because of sexy themes or something on UKTV Play though. I can only assume this was because of the 'neck massager' being visible for a couple of seconds. I said this in another story's comments already, but compared to Gamesmaster, which involved kids and was broadcast at a much earlier time, Go 8 Bit's humour seems pretty tame. It's like being in the presence of games from their childhood has made everyone act as though their parents and teachers are watching.

    I would not have guessed the 'go apeshit' name derivation either.
    Reply +1
  • Nioh director Fumihiko Yasuda on difficulty, player feedback and what's changing

  • Bander 04/10/2016

    @gunark
    That's how modern cinema started with Citizen Kane and ends up with Transformers.
    First thing that came to mind with that was the movie career of Orson Welles.

    I guess some of us don't acknowledge the newer movies from our huts.
    Reply +1
  • What do you actually do in games?

  • Bander 30/09/2016

    Some of the comments nail it when they question the terminology.

    What you do in a 'game' is take on a challenge, which could be reaching a goal, competing against others (real people or AI opponents), or going for high scores and quick times. Anything we can brag about to someone else familiar with the game, if we know of such a person. This doesn't just apply to video games.

    An interactive experience is a toy, but often a toy that can be a means of getting information, usually a story in the context we're usually thinking of.

    A lot of what we call games is some combination of the above. Arcade games are rarely known for story telling because if they prioritised that, a group of people playing them wouldn't put multiple credits into them. But a game we're expected to pay 40 or so for today has to have a story as otherwise it's considered poor value for money, or of niche appeal. Meanwhile something like Minecraft is mostly in toy territory, with the familiar game elements being of fairly minor concern, but you can do things in it that you can be proud of, so it becomes more of a game depending on what the players choose to do with it.

    It might be useful to know to what extent a video game involves skill, learning, patience, reactions, strategy, what the rewards are etc.. All of these are important for the sake of our personal tastes. Most of us long-time gamers don't particularly like the grinding or collecting aspects of a lot of games for example, while others will pursue them with pride. But these are all difficult to measure, and interactivity being what it is, they will vary during the course of playing.

    Anyway, I don't have any new terms to introduce. There's always potential for crossover, and the lines between things are smudged so much as to be invisible. But still, anything without challenge at all should not be calling itself a game.

    If you're pondering or talking about the experience after the machine it ran on is shut down, that could become a game in its own right. But only in the sense that people can also make challenges out of fitness, or productiveness at work, or interpreting art, yet the original product or process remains the same.
    Reply +3
  • Rez Infinite: VR's first and best?

  • Bander 28/09/2016

    @IronSoldier The story is true (see the link, it ran on HTC Vive), but Sega being Sega they'll inevitably not bother taking it any further. At best this'll turn up in a couple of Sega's own Japanese arcades and then never be seen again.

    Who is publishing Rez Infinite anyway? I'm guessing Sony.
    Reply 0
  • Bander 28/09/2016

    When I first tried VR on an OLED display (Rift DK2), among my first thoughts was that the medium would be perfect for Child of Eden. Even more so when I tried VR with the Leap Motion attachment.

    Also related to Mizuguchi and VR, I heard there was a Space Channel 5 VR 'experience' at Tokyo Game Show.

    I don't know what this entails, but the franchise seems like a good fit for the current state of VR, as the visuals are deliberately simple and most VR can deal with simple Up Down Left Right movement without additional controllers.

    Ah, found a bit of info on it: Wired article. Trigger warning, contains Palmer Luckey.
    Reply +6
  • Pirates of the airwaves: How Sega won the hearts and minds of a generation

  • Bander 27/09/2016

    @markandrewroberts1 The decade also gave us 'girl power', and the printed ad I posted above was from a unisex lifestyle magazine, the likes of which ceased to exist a while ago. There was a lot of boundary pushing that you don't see from offline media at all now, but it wasn't all going to be to everyone's taste.

    Look at how sterile the humour of Go 8 Bit is compared to Gamesmaster, even though it was the latter that was shown earlier in the evening and was considered suitable for kids!

    Somehow I never saw the Sega ad with the reference to wanking, though, not at the time anyway. I was under the impression that it only appeared in Viz, which I wasn't into.
    Reply 0
  • Bander 26/09/2016

    Not sure if this image link will work, but this was part of Sega's marketing in magazines (Sky in this case) from around that time too. If this doesn't show up I'll try and edit it later.

    Reply +5
  • Bander 26/09/2016

    Anyone else remember this 7+ minute long UK Mega CD promo video?



    Sadly it seems as though YouTube has decided we can't hear the original audio to this as it was intended.
    Reply +1
  • Bander 26/09/2016

    @MrTomFTW I still have my Pirate TV eyepatch. Reply -1
  • Bander 26/09/2016

    @CloudXIV More like different resolutions for ages and nobody even noticed. Most Megadrive games ran at a higher resolution than SNES games, same goes for Saturn vs. PlayStation and Dreamcast vs. PS2.

    It's only a big deal now because there's so very little else to distinguish between current hardware.
    Reply 0
  • Sundered is Super Metroid meets Rogue Legacy

  • Bander 26/09/2016

    A procedural Metroidvania?

    Good luck to them but this sounds like being able to use popular contemporary buzzwords being prioritised over gameplay. A good Metroidvania will inherently have replay value by challenging players to look for secrets and beat the game via taking different routes in different orders. The player gets a lot of satisfaction from progressing to a point of eventually seeing everything, or at least thinking they have. I fear a procedural game will lose this.

    Having said that though, while I personally loved trading notes with other players decades ago, and then finally seeing full maps in magazines or whatever, today it's too easy to find solutions online or even just not bother to play and watch a game on Twitch instead. So maybe procedural is worth trying, to invigorate old game types for new gamers and make every experience unique? Because of this, I'm quite keen to see if it can succeed, and please both old and new gamers.
    Reply +5
  • The latest Final Fantasy 15 trailer has loads of cutscenes

  • Bander 17/09/2016

    @danieldeitermann

    10 years ago, you're right. 9 years ago to when Lost Odyssey came out though, there's been practically no advancement in realtime charcacter modelling and animation at all. Besides resolution I see no improvement from what was achieved in 2007 by Hironobu Sakaguchi. If anything FFXV still some way to go to match it. Although it does have prettier, albiet implausible, hair....
    Reply 0
  • Apple accidentally announces iPhone 7, iPhone 7 Plus via own website

  • Bander 07/09/2016

    A lot of people will finally be making the jump away from iPhones over this.

    Personally I wouldn't consider it to be a deal breaker. I've used a USB port to listen to music from my phone before, via the DAB radio headset that uses USB-OTG. A feature I doubt Apple will be adding. On the other hand, not dealing with wires at all is nice too.

    There are plenty of reasons why this isn't consumer friendly though:

    Bluetooth head/earphones often have latency problems that will be very apparent with videos and games, and the audio can suffer from lossy compression to fit into the limited bandwidth. Not all phone/headset combinations have this problem, if newer standards are supported then these issues are less likely (Apple have a terrible track record for keeping up with Bluetooth standards). But it's yet more things to be wary of that will confuse or limit buyer's options.

    Bluetooth headsets need a charged battery, one more thing to worry about. That battery will eventually degrade and expire. Plus the Bluetooth transmission from the phone will deplete the phone's battery faster too, although this may be negligible for those resigned to carrying around charger packs already (yet another device to keep topped up, yay).

    Headsets used outside frequently break or go missing. Not all people will be prepared to pay a premium for wireless ones because of this.

    There is the rumour of the Lightning adaptor. Unless that thing can also take care of data transfer and recharging at the same time though, it'll be a compromise to use it. Plus it'll negate any thinness Apple were going after for the phone. Who is it that's asking for thinner phones anyway? It's not as if they're more comfortable to hold or more robust by being thinner.
    Reply +11