Bander Comments

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  • Sega lays off a "limited number" of employees in London

  • Bander 10/04/2014

    If people are being laid off, we can assume that the very long awaited Phantasy Star Online 2's localisation is completely finished and ready for European and American release any moment now, right? Right? Reply +4
  • Psychedelic space shooter Futuridium headed to PS4

  • Bander 10/04/2014

    @Pandy agreed. I bought it based on how the video looked, and found that I like how it plays even though it's not anything like Rez or Silpheed at all.

    But shooting arbitrary static cubes feels silly, like I'm playing a concept demo with placeholder objects. Plus they are hard to spot. Whether that's deliberate or not, if the game is going to be like that, I'd much rather blow up parts of the ship itself.
    Reply 0
  • When will video games look this good?

  • Bander 09/04/2014

    @Diablo13 That tech was for 'current gen' back in 2011, it could probably run on Wii U as it is. But tri-Ace mainly work for Square Enix, Namco Bandai and Sega, none of which seem that likely to throw a lot of money at a Wii U game at this point even though they'll happily finance loads of social/mobile games that won't even be released outside of Japan.

    Having said that, Bayonetta 2 is obviously made by a Japanese developer, looks lovely and imaginative, and apparently runs at 60fps 1080p, so I haven't written the Wii U off just yet.
    Reply +1
  • Bander 08/04/2014

    Good luck to Silicon Studio being able to get anywhere with this. It looks great, but tri-Ace demonstrated a similarly amazing demo (perhaps more so) for 360/PS3 level hardware a few years ago, and they have been stuck making handheld games by their employers ever since :(

    Reply +3
  • Trippy retro shooter Vektropolis reappears after two year absence

  • Bander 09/04/2014

    Reply +3
  • Microsoft's Windows XP support ends today

  • Bander 08/04/2014

    @Trigg3rHippie Oh no, I just realised that the calls for help from my dad with his XP-based PC is going to increase ten-fold, at it similarly is able to catch these mysterious airbourne computer virii that get in while the PC isn't even switched on :( That, or he's going to throw money at some local 'expert' which will soon exceed the cost of a completely new PC, yet the new PC will never be an option because of reasons.

    ---

    One reason I was happy to skip Vista and 7 and instead go straight to 8 from XP is that I couldn't stand the 'Aero' design of Vista's desktop. The transparent windows were novel for about 10 seconds, after that it was just early Apple 'iWhatever' lookalike clutter that made me want to go back to XP. Alas, I still have to put up with Aero on the Windows 7 machine at work. Yuck.
    Reply +1
  • Face-Off: Final Fantasy X/X-2 HD Remaster

  • Bander 05/04/2014

    Given its age, FFX still looks pretty good even in its original PS2 incarnation.

    But the most important question is whether the Sphere Grid screen looks any better, given that most players spend half the game staring at it.
    Reply +2
  • Microsoft's Siri rival really is based on Cortana

  • Bander 03/04/2014

    @ziggy_played_guitar

    MS selling Xbox was just speculation pulled out of someone's arse. And Cortana was just an internal code name for this Windows Phone feature, but as soon as it got leaked a lot of people didn't want it to change, and started begging for it to sound like Halo's Cortana (this is all old news, but EG only covers Windows Phone stuff once or twice a year).
    Reply +3
  • Cloudbuilt review

  • Bander 27/03/2014

    Take the following for what it is, just an opinion based on watching a few videos and not playing it:

    Initially I was reminded of both the tower climbing in Saints Row IV, and the DLC of Mirrors Edge. Both of which I enjoyed and could happily play more of. But then, the gameplay of modern Sonic the Hedgehog games popped into my head and now it won't go away.
    Reply 0
  • Nintendo and Sega team up for Sonic: Lost World Zelda DLC

  • Bander 26/03/2014

    Dear Sega, thanks for the reminder that you haven't been arsed to do anything with the Wonderboy/Monster World franchise for twenty years. Reply +4
  • Shenmue once featured cats that walk on two legs

  • Bander 20/03/2014

    "At the right opportunity...." was Suzuki's reply.
    The reply from the translator was "dot dot dot", amusingly. Fortunately it was no longer Mark Cerny doing the translation at that point, with his heavy breathing and gasps ruining it.
    Reply 0
  • Microsoft announces 25 indie games coming to Xbox One

  • Bander 19/03/2014

    @rotmm

    MS was forced to hastily put together this ID@Xbox program to placate the masses and show that they really loved indies
    The programme was always there. Certain people just decided to pretend it was a 180 to cover up how they either hadn't been paying attention to MS, or were being deliberately selective with news during the whole announcement fiasco.
    Reply +4
  • Microsoft bosses still "extremely committed" to Xbox

  • Bander 10/03/2014

    Elop wanting to sell Xbox and Bing was nothing more than an analyst's speculation on what he might do for short term profits. Why Elop's name was attached to this at all is a bit of a mystery, but having said that, he's done stranger/stupider things. Reply +5
  • Rocksteady reveals Batman: Arkham Knight in detail

  • Bander 05/03/2014

    @Frybird It is pretty cool, I played it at EAG in January (not sure why EG didn't cover it, or the amazing new Transformers game by a new Sega arcade dev team for that matter). But, the Mega CD Batman Returns game in driving-only mode still plays a lot better! Reply +1
  • Bander 05/03/2014

    @nickthegun The Tim Burton movies design, yes. But in games, it still had this to offer:



    Also, this now exists:

    Reply +2
  • Fez finally comes to PS4, PS3 and Vita in March

  • Bander 03/03/2014

    "You wouldn't think that upping the resolution would make a big difference in a game like ours"

    That's right, I wouldn't.
    Reply +2
  • In Theory: 1080p30 vs 720p60 - could next-gen let us choose?

  • Bander 03/03/2014

    Giving the choice isn't that easy, since 1080p games need higher quality models and textures to be made and stored in memory if they're to make use of that resolution over 720p, while 60fps games need more data to be made for animation. If there's a PC version then the assets have probably been made, but extra effort is required for exclusive console games.

    Having said that. I like the idea of having the option. Mainly because it shouldn't be assumed that everyone is using a 1080p screen.

    As it currently stands, 720p TVs are about half the price of their 1080p equivalents. Playing a 720p game on a 1080p display looks noticeably weak, mainly because the upscaling makes for an unwanted blur due to 1080p LCDs and plasmas not being able to match the pixels of the game to the pixels of the screen as well as a CRT monitor could. For example, playing a PC game at 320 by 240, 640 by 480 or whatever on a 1024 by 768 CRT monitor was always sharp, but these low resolutions would look fuzzy on an LCD screen, which made me sad when I eventually made the switch. With so many games still not yet hitting 1080p on console, many of those that do still looking a bit jaggy due to weak or non-existent anti-aliasing, and the performance gains made from playing at 720p instead of 1080p on PC, this makes a 720p screen quite attractive. If you play a 1080p game on a 720p screen though, there are rarely any noticeable artefacts at all from doing so, apart from some free anti-aliasing.
    Reply +1
  • Big developer sessions update for EGX Rezzed

  • Bander 25/02/2014

    Is purchasing tickets on the door going to be possible? I'd love to attend some of these sessions, but my being free to do so isn't something I can confirm until after Rezzed has already started. Reply 0
  • And the new boss of Xbox is...

  • Bander 25/02/2014

    Microsoft haven't bought Nokia, they just bought the consumer hardware division of Nokia. After Elop had rapidly devalued it to the point where it was worth far less than what Facebook paid for WhatsApp, of course. Reply +2
  • Sony developing Console Wars film chronicling Nintendo vs. Sega years

  • Bander 24/02/2014

    @whatfruit Sony and Sega were planning a joint venture first, before Sony and Nintendo approached each other. Their US departments were all for it but Sega's Japanese headquarters turned it down. A similar thing happened with Silicon Graphics too.

    http://www.sega-16.com/2006/07/interview-tom-kalinske/

    I wonder if this movie will include the bit about Sony Imagesoft being responsible for a ton of crap FMV games and bad movie tie-ins?
    Reply +1
  • Next-Gen Face-Off: Strider

  • Bander 23/02/2014

    Those who wonder why the 360 and PS3 versions run at 30 fps (with tearing) raise a good question. Both machines had more graphically demanding launch games than this running at a flawless 60 fps, such as Dead or Alive 4 and Ridge Racer 6/7 back in 2006, when nobody was used to coding for multiple processor cores. What's holding Strider back in 2014? Reply +6
  • Bander 22/02/2014

    Bit surprised Richard Leadbetter didn't tackle this. Didn't he used to call himself Grandmaster, which may have been a Strider reference? Reply +2
  • Microsoft announces Xbox One Media Remote

  • Bander 20/02/2014

    @lucky_jim Maybe Kinect can remember where you put it down, and tell you where you left it upon hearing you say "Xbox, where's the ****ing remote?".

    As others say though, you'd think that Kinect itself would make a media remote unnecessary for all but the few who are mute or can't fully use their arms, had MS put their common sense hats on.
    Reply +3
  • Microsoft to take its time with Xbox One Gears of War

  • Bander 20/02/2014

    If I was in a position to offer advice, it would be not to even bother thinking about the story or 'expanding the universe'. This was not ever one of GoW's strengths, and in my view the story did more harm than good as it went on, especially with anything to do with Dom. This is why I enjoyed the first game the most even though it was relatively clunky to play compared to the sequels.

    Just take the existing play mechanics of Gears (which I loved, simply because nobody moved like hovering torsos with inconsequential leg movements, sliding sideways and jumping backwards with no impact on aiming unlike practically every FPS) and give players a lot more freedom, to make their own stories.

    Something Gears 2 introduced but didn't do much with was destructible scenery. I'd love to see this taken further, so you can make your own cover rather than having low walls always conveniently in place. Something else which should have been more elaborate was giving commands to your colleagues. If one died, it should have a consequence but not necessarily be a Game Over. And it could be interesting to carry over NPC soldiers to multiplayer.
    Reply +2
  • Strider review

  • Bander 18/02/2014

    Shame. It just doesn't sound like Strider. As the last paragraph says, there are plenty of Metroidvania games, and I'm not currently looking for a new one. But a new Strider, where there is no turning back, a new enemy or scene every 30 seconds, a new way to die on every screen and an overall short running time that makes it fun to replay over and over over, I would really, really like.

    I wish developers/publishers would consider adding an 'arcade' mode to their games. Something that ditches all story, exploration, messing about with inventory and repetition, and delivers an intense, challenging, compressed game. This goes for practically every action adventure title.

    Edit: it's funny seeing people complain about it being beatable in four hours. Most Metroidvania-type games can be done in about two hours if you know where to go and never backtrack or explore for non-essentials.
    Reply +1
  • We no longer have to be space marines

  • Bander 15/02/2014

    @jabberwoky I got to be a flying peanut in the Fantasy Zone games. I reckon that particular peanut would win in a fight against a space marine too. Reply +1
  • Bander 15/02/2014

    @jabberwoky I see what you're getting at, but I can only be a space marine so many times until it becomes vanilla. Reply 0
  • Ripping off Flappy Bird: the murky world of app cloning

  • Bander 14/02/2014

    It's incredible that phone makers keep putting faster CPUs with multiple cores and better GPUs in their phones, and people buy them in their hundreds of millions, yet in the end the software that gets the most attention just doesn't use them.

    Although I think it's fair to say that if the screen you're playing a game on occupies only 1% of your field of vision, and is prone to being used in places like shaky public transport or in bright sunlight, full-HD 3D games with all the trimmings are a bit of a waste of effort.
    Reply +5
  • Ikaruga shoots up Steam next week

  • Bander 13/02/2014

    support for the Xbox 360 controller as well as keyboard and mouse.
    Mouse?
    Reply 0
  • Mobile hit Flappy Bird makes $50K a day in ad revenue

  • Bander 07/02/2014

    ^

    Dong Nguyen makes $8,000,000 an hour on other people's mobiles. His game is less substantial than a Java demo from 15 years ago, but last month his cheque was $24,353,242,142 from just farting about on a computer for a few minutes.

    Edit: with the spam post above deleted, this doesn't make much sense anymore :(
    Reply +1
  • Bander 07/02/2014

    Just checked out modojo.com. How can they squeeze so many articles out of this one game? The text and images they've produced for their stories probably exceed the size of the game's own source code and graphics! Reply +1
  • Bander 07/02/2014

    Is anyone clicking on the ads though? It's all very well for gamers if the ads are not at all intrusive, but I can't help but think that advertisers are going to drop out of this business model pretty quickly if players are too engrossed in the game to look at the ad banners, let alone ever click on one and buy something. Reply +1
  • Drakengard 3 release date announced, opening movie released

  • Bander 05/02/2014

    Looks good, definitely getting a Nier vibe from this, even from the voice acting, and especially the music. Nier turned out to be one of my favourite games in recent years. It's a real shame that it's sales were weak and the reviews hopeless.

    Am gutted about Drakengard 3 being on PS3 only though. The developers have experience with the 360. Did they think that the JRPG market would be over-saturated on Xbox this year? Wouldn't the move to making the game download-only in some regions imply that they don't expect good sales on PS3 either, and also be a valid solution to not risking a physical production run for retail on 360?
    Reply -1
  • A fantastic voyage: The making of Microcosm

  • Bander 03/02/2014

    Bit surprised so many people were looking forward to this back in the day. Right from the start it looked like a more boring version of Sewer Shark, and nobody liked Sewer Shark.

    Meanwhile, around the time people started hearing about Microcosm, Silpheed came out.

    Hardcore Gaming 101

    I like what that page has to say about the reviews in EDGE issue 1, "it's amazing and disturbing in equal measure how they weren't laughed out of town before reaching issue 2".
    Reply 0
  • Bander 02/02/2014

    @Bagpuss In my experience, the most valuable games magazines are the rubbish toilet paper-esque short-lived ones from unknown publishers that barely any newsagents stocked. Just because few people bought them and fewer people kept them.

    I've no idea what a difference being sealed would make though.
    Reply 0
  • Sonic game for PlayStation 4 and Xbox One spotted - report

  • Bander 03/02/2014

    So, if it can run on a Wii U, why not PS3 and Xbox 360?

    Not that it matters, since every version will still inexplicably be 30fps, with gameplay ripped from a pocket LCD driving game from the '80s.
    Reply +2
  • Letter from America: A hazy shade of winter

  • Bander 02/02/2014

    @null It is fair to say that Nintendo's marketing in the UK was less than half-arsed when it came to the NES. They barely even tried prior to the TMHT bundle.

    Sega's campaign wasn't much better, but they had a huge advantage in that they had a desirable arcade catalogue, including non-Sega stuff like Double Dragon and R-Type. The likes of US Gold and Activision did a load of their advertising for them with their home computer ports, which usually ended up worse than the Master System equivalents, at least on the 8-bit machines. Metroid, Zelda, Castlevania, and to some extent Super Mario Bros. were just expensive unknowns, that made for unremarkable screenshots even when magazines praised them.
    Reply 0
  • Donkey Kong Country ignores the GamePad screen during regular play

  • Bander 29/01/2014

    @smelly I can see that it would cause a hit to performance, but a Mario Kart game doesn't demand the visual fidelity of something like Forza in the first place.

    The lower resolution of the Gamepad screen shouldn't require a full doubling of resources per frame either. The mirror could probably get away with 30fps, sprites for things like trees and pick-ups, and a lower draw distance than the main display, as it'll be in the player's peripheral vision most of the time.
    Reply -2
  • Bander 29/01/2014

    "Mario Kart 8, the next major Wii U title after Donkey Kong, displays a map on the GamePad screen. Pressing it will let you sound your horn."

    That's really quite rubbish. As a peripheral screen, it's a perfect place for a rear view mirror, and a game like Mario Kart which provides weapons for attacking from behind would surely benefit. But I suppose the issue is that only one person gets the Gamepad screen in an offline multiplayer game, so once again it's rendered useless.
    Reply -3
  • Sega petitioned to release more games on PC

  • Bander 28/01/2014

    @dominicwhite I suspect Sega's decision saboteurs have noticed that the non-Japanese PSO2 players aren't spending money on the game, while forgetting that a) payment is difficult to carry out if you can't understand Japanese, and b) any player investment would be wasted upon jumping to a Western PSO2, so we're inclined to hold back anyway.

    What I have played of it has been superb. It really is PSO, but much much better, with combat controls that I wouldn't mind seeing re-used in a straight action game.
    Reply 0
  • The case of the disappearing video games

  • Bander 26/01/2014

    I feel sorry for the videogame historian of the future who has to wade through all the Let's Play videos of today for the sake of context.

    They'll end up thinking that everyone today has not yet learned how to read silently, and can only express dismay with the phrase "this is bullshit" regardless of what may have happened.
    Reply +6
  • Should BioWare give up romances?

  • Bander 23/01/2014

    If they wanted out of having to include sexual relationships in their games, they could just make games with an outer-space or other fantasy scenario where the characters are simply all different species, or otherwise sexless and not interested in jumping into bed with each other anyway.

    Oh.
    Reply +17
  • Watch Oculus Rift let people virtually swap bodies, genders

  • Bander 23/01/2014

    Reminds me of a part of Neuromancer, where Case is experiencing all of Molly's senses as something of a side-effect of their being able to communicate with each other during a mission.

    I found the below link and thought it was interesting. It takes the above idea and makes an experimental game out of it. There might just be a lot more to this than offering a new perspective on boobs...

    Case and Molly: A Game Inspired by Neuromancer
    Reply +3
  • Nidhogg review

  • Bander 22/01/2014

    It takes a special kind of thinking and talent to come up with graphics this bad! Even stick figure prototypes done in Flash should look a lot better by default.

    Having said that, the violence would be too grotesque for many people's tastes if the characters looked more realistic. But if the backgrounds are considered passable, I have to wonder why anyone ever bothered comparing specs between the Speccy and C64. Surely the graphics on both were an unnecessary luxury to tempt '80s graphics whores?

    As for the game being considered a candidate for Evo, this strikes me as a bit odd when several of the stages have features that make the fighters hard to see. But then, Evo won't touch Virtua Fighter, so who knows.
    Reply -4
  • Indie devs troll King's "Candy" trademark as Banner Saga targeted

  • Bander 22/01/2014



    What would happen if an RPG was to be made, starring this lady from Fighting Vipers using her US name, featuring hybrid 2D/3D platforming mechanics previously seen in a PSP/3DS game also by Sega?

    (what was the Honey/Candy name change about anyway?)
    Reply 0
  • Square Enix details Tomb Raider Definitive Edition's fancy new effects

  • Bander 21/01/2014

    "Some of these effects are more noteworthy, like every strand of her hair and her gear - right down to the arrows in her quiver - shuffling around around realistically as she moves about the environment."

    *looks at the screenshot representing the video, where Lara's hair is defying gravity*

    No.
    Reply +3
  • Digital Foundry vs. Gran Turismo 6

  • Bander 20/01/2014

    @bmx19 Beyond's rendering of people's faces was superb, at a level I'd expect of the PS4. But the rest of the visuals suffered as a result. The atmosphere was good and the scenes were intelligently done so as to not reveal the imbalance (cramped indoor scenes, use of rain at night etc.), but technically Beyond was clearly putting an emphasis on its actors, with the scenery looking a lot like a game from 2006, or an 'HD Edition' of a PS2 game at some points.

    I would be interested in a similar Digital Foundry article of it though.
    Reply +4
  • Magnetized makes it to mobile after its clones were removed

  • Bander 17/01/2014

    I'm reminded of Tractor Beam, one of the first iOS games I bought, for 59p, four years ago. Reply +1
  • Eurogamer readers' most anticipated games of 2014

  • Bander 15/01/2014

    I know there are only about four Wii U owners so it had no chance of making the top ten, but Bayonetta 2 is still my most anticipated game this year.

    Bit disappointed that the entire list looks a bit dark and drab. No doubt all of these games will be polished and enjoyable (I'm most looking forward to Titanfall, Witcher 3, Elite and Dark Souls 2), but it's looking to me like 2014 will be a year of moody, ultra violent, super realistic games, the continued onslaught of garish pixel-art games with quirky play mechanics that make me appreciate how tight and well crafted genuine '80s and '90s games were by comparison, and barely anything else.
    Reply +1
  • Xbox One's limited edition Titanfall controller looks like this

  • Bander 15/01/2014

    Hands up who else was expecting something like the Steel Battalion controller from the headline?

    It doesn't seem to fit in with what we've seen of Titanfall at all. Even its own box makes that apparent.
    Reply +16