Bander Comments

Page 1 of 31

  • Klaus on PS4 is too good to overlook

  • Bander 10/02/2016

    Most of this reads like an advert for how amazing the PS4 is.

    If the game is being overlooked, then what would help it a lot is being on other formats!
    Reply 0
  • The Westport Independent review

  • Bander 02/02/2016

    Probably going to be negged into oblivion for this:

    It's about ethics in real journalism.
    This is a game though. Are ethics in a game more real than in games journalism, even to games journalists?

    I know the tagline is just a play on words, and takes nothing away from the review of what sounds like a game I'd like to have a go at. The use of 'real' stood out as questionable though.
    Reply +1
  • Cancelled Saints Row PSP game unearthed

  • Bander 23/01/2016

    From the video:

    Developers here have this view that everything needs to be final, finished, pretty, shiny. While the real meat and potatoes is the stuff that isn't, the stuff that's buggy
    I loved Saints Row 2, but it was definitely in the meat and potatoes category.
    Reply 0
  • Alexis Kennedy on: Gravity

  • Bander 17/01/2016

    Gears of War addressed a lot of what this article has to say about shooting games. But although the franchise was certainly a commercial success it doesn't get much credit for it, and most developers didn't take any lessons from it.

    Running and shooting at the same time? Your aim will be crap. Shooting from cover blindly? Your aim will be crap. Strafing? You can't do that quickly while holding a firearm, don't do it. Jumping? Once your feet are off the ground you have no defence, and you'll tire very quickly, no need to have this suicidal option.

    Personally I found GoW to be much more intuitive than most shooters, although the closest I've come to any of this in real life would be laser tag and water pistols.

    Having said that, Gears of War is just as guilty as any other game for the ridiculous healing, although players can be unable to stand without being dead.
    Reply 0
  • Is your PC really VR-ready?

  • Bander 15/01/2016

    @L_A_G Drops in frame rate and consistently slow frame rates are very apparent and distracting in VR, far more so than on any TV or monitor. If Elite: Dangerous was running at something like 30fps I would have written something completely different.

    However, I didn't give it a very comprehensive test. Certain situations that I didn't encounter, and maybe the Horizons content, could be a problem.

    It's not as if Elite becomes a bad game if the graphics are weak though. I mean, the first one was blocky wireframes. And as I said before, abstract visuals will probably make for better VR games for at least the near future.
    Reply 0
  • Bander 15/01/2016

    Didn't Oculus and John Carmack make a big deal about Minecraft coming to Rift? Why would Minecraft need such powerful hardware? Reply 0
  • Bander 15/01/2016

    @L_A_G I've played Elite Dangerous on a DK2 with an older i5 processor and a GTX660. Pretty close to PS4 specs.

    It ran smoothly enough. Most graphics settings had to be low, but it still looked okay for detail as the 960 by 1080p resolution provided to each eye makes higher fidelity textures and the like redundant. Text within the cockpit was very hard to read though, requiring leaning in to get closer to it sometimes. For a game that supported VR from such an early stage, it's oddly one of the worst offenders for text out there.

    With the PSVR display resolution being the same as the DK2, I would hope Frontier alter the in-game text comprehensively.
    Reply +2
  • Bander 15/01/2016

    Even with the best graphics cards available for consumers to buy, VR isn't going to look real for a long time.

    I'd be quite happy with more abstract, low detail VR so long as the experience is comfortable, and for the time being the most immersive experiences are more likely to be found in the games that don't put players in the Uncanny Valley.
    Reply +4
  • Oculus founder Palmer Luckey: "We don't make money on the Rift"

  • Bander 07/01/2016

    The DK2 may have been made out of cheap parts. It wasn't very comfortable and the lenses were easily scratched.

    But it was still pretty ****ing amazing, and will remain far ahead of any phone-based VR product for some time.

    It was well priced, it was available in 2014, and its desktop PC hardware requirements were tiny compared to CV1.

    I think a lot of us, including myself, would still be happy with a DK2-like VR headset as an entry level option. Just perhaps just a bit more comfortable, easier to configure, and cheaper as a result of the time that has passed and the economics of mass production.

    Sony might deliver this, possibly, but PlayStation is a closed ecosystem, whereas anyone can tinker with DK2.
    Reply +4
  • Amplitude review

  • Bander 05/01/2016

    If Harmonix music games that let players have more creative freedom are of interest, there was Fantasia: Music Evolved over a year ago. But it doesn't look like Eurogamer could be bothered to review that (Xbox exclusive after all). I bought it after reading the USGamer review and loved it. Reply -18
  • Xbox One exclusive Scalebound delayed to 2017

  • Bander 04/01/2016

    I hope the reason for the delay isn't anything to do with journalists declaring that they didn't like the main character based on just a few lines of dialogue in the demo. Reply +4
  • PlayStation VR's external processor revealed

  • Bander 23/12/2015

    If this external box is responsible for taking the HDMI output from a PS4 and applying necessary post-processing effects like last moment spherical warping and fixing chromatic aberration (if applicable, which it is on Oculus DK2), I wonder if there's an unannounced intention for it.

    Is it possible that it'll be able to make all regular 2D PS4 games, as well as videos and Blu-Ray discs, run though the VR headset as if displayed on a virtual large screen, without the games requiring any sort of patch?

    It could be a killer feature, especially with AMOLED's high contrast display, even though there'd be a bit of a hit on resolution. Similar software for Oculus works well for video playback. But it might clash with Sony's television sales which could be why nothing has been said on the matter.
    Reply 0
  • Rare and the rise and fall of Kinect

  • Bander 18/12/2015

    @channunaki Then commercially that could be a disaster for PSVR, for third parties in the short term, and Sony and VR in the long run. There are 130 games for the first Kinect alone.

    At launch there were too many Kinect games, so several of them weren't stocked by many retailers and as such their sales were pathetic. Consequently the developers and publishers of those games bailed on making more Kinect games. Only the Microsoft published stuff sold well, but they couldn't keep the Kinect's momentum going by themselves.

    Oculus and Vive might face the same problem. Too many developers at the start, not enough customers for any of them to do well apart from the few who are putting more of their budget into marketing than their games.
    Reply 0
  • Bander 17/12/2015

    I doubt many people will read this comment now. However, the article and comments have got me wondering, would Microsoft's ambitions for Kinect have been better served if the Xbox One had used the older unit instead of the newer one?

    The bottlenecks for the first one were mainly due to a lack of data bandwidth in the 360's USB ports, and the 360 not having the CPU resources to do anything with it beyond guessing how to turn the depth data into a very crude stickman. PCs using the first Kinect got better results, and I'm fairly sure the many robots that use Kinect in Japan are using the older unit also, proving it was good at what it did in many environments when paired with hardware that could fully cope with it, instead of a 2005 console.

    While Kinect 2.0 had better specs all round, it doesn't look like it added anything demonstrably more useful that could overcome the concerns gamers had about play areas and flailing around. Being able to tell a person's heart rate was probably a step too far.

    So the Xbox One and Kinect gaming could perhaps both had done better if the One had been available without any Kinect (which many have been saying for ages of course, not without good reason), and existing Kinect owners, of which there were several million, could have carried their unit across to it.

    It's probably not too late for MS to make One work with Kinect 1.0 for backwards compatibility. I doubt it will happen though, considering how quickly they lost interest in the Live Vision camera before it.
    Reply +1
  • Bander 17/12/2015

    @Philip45
    1) Any VR setup, must have as few wires as possible to hook up, as the Rift has so many, it becomes a hassle to always set it up. And with kids around..good luck.

    2) Using the mouse/kyb does not fit and nor does using a controller, as the immersion is really lowered.

    The ideal controller in VR is a Wii like remote/nunchuck setup, where the game can simulate your arms/hands in VR, and so you have near complete immersion.
    What I'd like to see sooner rather than later is no wires at all. The amazing Vive demos we keep hearing about just wouldn't work at home as we'd always be tangling ourselves up in cables or dragging our desktop PCs across the floor. But so far the only wireless VR units are phones, which don't have the spare processing power to handle positional tracking.

    The best VR controller I've used is a Leapmotion, and compared to some of the elaborate alternatives, it's probably the cheapest, most versatile and easiest to understand as well. Shame it doesn't look like anyone is keen to adopt it other than hobbyists.
    Reply 0
  • Bander 16/12/2015

    I am fond of Kinect. Seeing Child of Eden sold it to me. I also got into several other games for it such as Fruit Ninja, Dance Evolution, Gunstringer, Rhythm Party and Fantasia: Music Evolved (which was largely ignored but certainly didn't deserve to be).

    It did take a lot of furniture re-arranging to accommodate it though, including wall mounting a TV because looking down at the screen was a bit rubbish. Also, games that required a fair bit of moving left or right didn't work out too well either, which is where some of the Rare games had a problem. For some reason Rhythm Party was okay though. Konami had more prior experience with full body motion games than most, and they're still making Kinect-based arcade games now, but unfortunately their games didn't use the licensed music most people wanted.

    The fakery of the Milo demo was always going to be because of the AI behind it, and not Kinect. Were gamers expecting an NPC to pass the Turing test just because of a funky camera? Apparently so considering how it keeps being brought up.

    However, Kinect is the main reason I wasn't compelled to buy an Xbox One. No 360 Kinect games are backwards compatible, even now, and I just don't have the space or plug sockets to accommodate multiple consoles, controllers, Kinects and power supplies. And for anyone that likes Kinect games, Xbox One hasn't got a good range of them. While many gamers hated the idea of having to pay extra for an unwanted peripheral, I was annoyed further by the news that the long awaited Crimson Dragon and Ryse had turned into regular controller games regardless, and as such had ceased to be of much interest to me.
    Reply 0
  • Crytek shows off VR mountaineering game The Climb

  • Bander 15/12/2015

    @melnificent Yikes. So much for preparing for mass production making Rift CV1 cheaper. I'm excited about VR, but at those prices barely anyone will get to try it before they're turned off of it by the far worse mobile phone VR stuff. Reply 0
  • Watch id Software's long lost Super Mario Bros. 3 PC prototype

  • Bander 15/12/2015

    @Nikanoru I'm not a fan of Shadow of the Beast either, but I thought you were talking about jittery movement. Reply 0
  • Bander 15/12/2015

    @Nikanoru In 1989 the Amiga had Shadow of the Beast.

    In 1990 the Sharp X68000 home computer was running this:

    Reply +2
  • Japanese RPG / RTS hybrid Project Phoenix delayed until 2018

  • Bander 11/12/2015

    @funkstar Still a bit odd that they'd make this decision without a programmer! Reply 0
  • Bander 11/12/2015

    They'd probably be less behind schedule if someone had to train themselves on how to program games from scratch.

    Hang on a minute, how did they make the demo shown in the video without a programmer?
    Reply 0
  • Chernobyl VR Project to provide virtual tourism of nuclear disaster

  • Bander 03/12/2015

    Great use of VR.

    Some of Japan's most sophisticated robots are being used to examine the reactors of Fukushima. It could make sense to pair these ideas together.

    Meanwhile many gamers are skeptical about VR. Amusingly many of these robots use Kinect to see rather than some bespoke solution. The brief flurry of Kinect games made were mostly garbage, but the tech works just fine, and always did.
    Reply +2
  • Bandai Namco files trademark for Tap My Katamari

  • Bander 01/12/2015

    @The-Bodybuilder You've not seen one before? You roll a trackball, not rub it. Reply +1
  • Bander 01/12/2015

    I'd like to see a Katamari game using a trackball controller, which would be easy for an arcade cabinet. But if it's called Tap My Katamari I guess this isn't the plan at all.

    An augmented reality Katamari game for phones/tablets/Vita/3DS could be good too. You could roll a tiny katamari around the floor of your home picking stuff up until eventually it won't fit through any doorways. But it will probably take more effort to design than any mobile game publisher is willing to consider.
    Reply +1
  • Monstrous 2v2 multiplayer game Push Me Pull You announced for PS4

  • Bander 19/11/2015

    Looks like a fun social game, but is it PS4 and computers only? To get four players together it would be many times more convenient to have a tablet version. Reply 0
  • Crytek's Back to Dinosaur Island VR game is on Steam

  • Bander 18/11/2015

    Here's what the game Dinosaur Island looks like on slightly weaker hardware:



    (although considering this game never uses compressed video, I was impressed by this)
    Reply 0
  • Indivisible picks up steam on Indiegogo, gets an extension

  • Bander 12/11/2015

    This is the first time we've seen such an early game prototype publicly released on PSN (or any mainstream console, for that matter.)
    If you somehow missed the many early prototype games that were released on Xbox Live Indie Games that is.
    Reply 0
  • Zoe Quinn's memoir Crash Override picked up by Ghostbusters reboot producer

  • Bander 09/11/2015

    @Kendrene Absolutely. If anyone out of the people you mentioned from either side were to openly change their mind or even just step out of line for a moment, they'd risk their source of income vanishing, they'd be attacked by their own supporters faster than you can say "Joss Whedon", and would have to jump ship from their present careers altogether as nobody would dare have anything to do with them.

    But deliberately goading the other side with increasingly outrageous insults and lies means free money and publicity. Especially when the loudest people on both sides are pushing the sexism and harassment angles only, as if there's an unspoken agreement about how this game is played.

    I'm almost able to admire Zoe Quinn for her opportunism that has worked out so well. What I've seen Zoe Quinn write seems level-headed initially also, and I've certainly no issue with Depression Quest existing. It's no wonder at all that she has so much support. But stuff like interfering with crowd funding for other female games developers just to annoy 4chan's /v/, and destroying Game Jam because it wasn't self-serving enough, makes it clear she's not interested in helping anyone else.

    Crash Override should be very interesting if it's factual. Shame there's no chance of that.
    Reply -3
  • Bander 08/11/2015

    The big question is whether Zoe Quinn's memoirs or the movie will include any mention at all of the GameJournoPros mailing list, where certain participants decided their words and actions should benefit their circle and screw over the careers of anyone that stepped out of line. It was them that initiated the idea that the online harassing of their friend Zoe Quinn had anything to do with sexism in games, as opposed to it being just the anonymous netizens of 4chan expressing their anger over someone being very distressed by an ex's activities (not that any part of that was ever a reasonable thing to partake in either way).

    It would be an extremely incomplete story without GameJournoPros, because odds are neither Gamergate or Zoe Quinn's perpetual war with them would exist in its absense. The story wouldn't be plausible unless we genuinely accept the suggestion that videogame fandom is populated by sexist buffoons to a degree not seen elsewhere, and are okay with the general public also thinking that. Are we okay with this?
    Reply -1
  • Rise of the Tomb Raider review

  • Bander 09/11/2015

    It's an unchallenging pot-pourri of virtually every current mainstream gaming fashion, bearing the clear imprimatur of design by committee.
    Either way, it's emblematic of a series that's suffering an identity crisis - trying too hard to be all things to all men, and not hard enough to be itself. Perhaps you can extend that identity crisis to the whole genre of action-adventure. Once the primary form of blockbuster game, these mass-market single-player capers are now judged too narrow in scope, insufficiently social and connected and customisable, to be really big.
    Can Tomb Raider, and by extension any modern action-adventure game, really not survive without some extraneous lunge for life after the credits roll?
    This has been a problem with high profile action games for about eight years. But until now reviewers couldn't find any fault in them.

    What changed today?
    Reply -3
  • PS4 gets its first game prototype with Indivisible

  • Bander 05/11/2015

    Indivisible does look good, but as I have a massive backlog of bought RPGs to play that are just sitting on a shelf collecting dust (or in my Steam account) this just isn't essential to me. It wouldn't get my interest unless it was promised to be a lot shorter than proposed, like beatable in a couple of evenings, but then I'd expect it to be a bit cheaper also.

    The addition of all these characters from other indie games is a warning signal too as it's now less likely the scenario will have the cohesion of a good RPG. This should wait until a developer already has a few established RPGs out there already and wants to make a spin-off (cheap cash-in) for the fans.

    I like what I see with the animation and battles though. Sorry to put such a downer on it, but even to a fan of RPGs this is quite a busy genre. I'd rather invest in a completely new or long-forgotten game-type that could do with a resurrection.
    Reply +1
  • Here's the official, Halo lore explanation for why Cortana is naked

  • Bander 30/10/2015

    Next question: why isn't the Cortana in Windows Phone and Windows 10 also a nude woman?

    It's kind of almost like the opposite of that nightmare you have where you go to school in the nude
    Is it just me that's never had that nightmare?
    Reply +2
  • Mirror's Edge Catalyst release date delayed until May 2016

  • Bander 30/10/2015

    If they want to save some time and effort, they could just ditch the story. I doubt there are many fans of the original Mirror's Edge that would put the story down as their main reason for wanting another game. Reply -4
  • Zelda fans have a bone to pick with Nintendo over doge meme

  • Bander 28/10/2015

    Anyone recall when this line in Panzer Dragoon Saga caused players to get upset? At the time I'm not sure if the first series of South Park had been broadcast in the UK, so it just flew over my head.

    Reply +11
  • Until Dawn: Rush of Blood announced for PlayStation VR

  • Bander 28/10/2015

    @TheDoctor11 Ah, okay, those words and the screenshots make it clear you're right. But I'm still interested, even if it's no more complex than House of the Dead. Reply 0
  • Bander 27/10/2015

    @TheDoctor11 I don't think they've said it involves shooting, it's only mega-gazz and you saying that.

    I'm thinking it might be like a VR choose-your-own-adventure though, which may not necessarily be what most gamers want either, just as that Kinect Fable game wasn't asked for, but I'm willing to try it. And any VR rail shooters for that matter. Would love to play a new immersive Panzer Dragoon for example.
    Reply +1
  • Bander 27/10/2015

    Bit surprised there's so much negativity about this, it seems like a perfect fit to me. Scary stuff works superbly in VR, Alien Isolation being a great example. As for the roller coaster aspect, stuff that's on rails is a good match for VR also, as moving wherever you like still has to involve a controller instead of your feet, which is suddenly a lot stranger than it used to be. Reply +1
  • Ninja Theory revisits Hellblade heroine Senua's face

  • Bander 27/10/2015

    Human animation still has a long way to go in games, so I like how Ninja Theory is trying harder because they clearly realise this.

    But I fear this is all just going to be for non-interactive cutscenes as usual, so why don't they just film some actors in appropriate costumes and make-up instead and save themselves some time and effort?
    Reply 0
  • Watch: Aoife forces Johnny to play Final Fantasy X

  • Bander 20/10/2015

    WTF is with all the features about old PlayStation games lately?

    Any true representation of what playing FFX is like should be 50% made up of fiddling about with the Sphere Grid.
    Reply -2
  • Looks like Nintendo's developing Zelda: Twilight Princess HD

  • Bander 14/10/2015

    Since when was Twilight Princess underappreciated or unpopular? People went nuts over this game when it came out, far more so than with either Wind Waker or Skyward Sword.

    The only complaints I remember hearing were that the Wii version wasn't visually an improvement over the GC one, and the tacked on Wiimote controls didn't make much sense (although lots of Nintendo early adopters defended and praised the Wiimote controls also).
    Reply 0
  • Apple is removing games from people's purchase history

  • Bander 09/10/2015

    If it was Microsoft, Sony or Nintendo making several games cease working after their console firmware updates, they wouldn't be getting this free pass like Apple. Reply +3
  • Bander 08/10/2015

    @markandrewroberts1 It's Apple's AppStore selling the games and Apple breaking the games. They handle the money, they generate the hype for new iOS features, they benefit from having so many apps which draw people to their otherwise dull hardware in the first place. It's in their power to do something about it, by either preserving compatibility in iOS, or fixing the apps themselves without involving the developers, like Microsoft are doing with Xbox 360 games running on Xbox One. If not, refund please. As users we could decide not to update iOS, but with so many online services going through frequent API changes, we don't have much choice about staying up to date if we don't want other core features to break.

    Others have already pointed this out but 9/10 games not working from the Windows XP era is nonsense. On Windows all my games from 2001 and later still run fine on my Windows 8 desktop without any patching or emulation, the only problems being that they usually lack widescreen modes or modern controller support.
    Reply -2
  • Bander 08/10/2015

    If the main reason apps are disappearing is because they no longer work under new versions of iOS, then it's Apple's fault for not offering proper backwards compatibility, and Apple should provide credit to the buyers.

    How come Apple have got away with breaking apps for so long anyway? When I upgraded from iPhone OS 3 to 4, about a third of the 90 or so apps I had were broken. There was no warning this would happen and I was very pissed off. Over time most of them got updated to work, but that was back when practically everything I'd bought was less than a year old, and made by hobbyists and well-intentioned small developers. Still, it shouldn't be them wasting their time to fix Apple's errors.

    Since then, my AppStore purchases plummeted. I can't even remember what I last bought.
    Reply +1
  • Performance Analysis: Star Wars: Battlefront beta on Xbox One

  • Bander 09/10/2015

    Wow, all of the first five paragraphs just said the same thing that the story tagline did.

    I guess it's extremely important to Eurogamer that we know this Xbox One beta version of a game runs at 720p. And also that it runs at 720p. P of 720. Has everyone understood this 720p thing yet?

    At home I use an 'HD Ready' 1024 by 768 television which still manages to impress people because of its handling of colours. To date absolutely nobody has ever noticed that it isn't Full HD, so I don't care.

    That 720p though...
    Reply -4
  • Is Headlander Double Fine's most whimsical game since Psychonauts?

  • Bander 07/10/2015

    Omikron the Nomad Soul meets the billions of other metroidvanias out there then?

    Not sure how that's whimsical or ahead of the curve, but it does remind me that David Cage once made an interesting game and it's a shame that franchise was abandoned for his wannabe movie producer stuff.
    Reply +2
  • HoloLens dev kits to launch in Q1 2016 for $3k

  • Bander 07/10/2015

    Can HoloLens make AR objects opaque, as well as have shadows and dark areas like in this demonstration? I had assumed it couldn't. Is it a subtractive (LCD) or additive (OLED, projection) display, or some combination?

    I do think that this is the future though, eventually, with improvements to things like field of view. VR at the moment either lacks positional tracking (the mobile phone versions) or involves wires going to a PC so you can't fully move around anyway. Have fun finding that out for yourselves when you try to play the HTC Vive demos that have been wowing people without someone behind you making sure you don't get tangled up in cables. Plus an AR system can be turned into a VR one just by either covering the eyewear or using it in a pitch black room.
    Reply 0
  • Watch: Xbox One indie games you might fall in love with

  • Bander 05/10/2015

    @IronSoldier
    Sans VR support, of course. That said, the game will reportedly be appearing on PS4 eventually so there's seemingly still some hope that VR will feature in Elite Dangerous on console at some point.
    Despite initially being a VR pioneer, Elite Dangerous hasn't being doing a good job of remaining VR friendly. It ceased working on Oculus Rift since the release of Oculus SDK 0.6, which was ages ago now, and the current SDK 0.7 doesn't work either. But sticking with SDK 0.5 is useless for just about anything else.
    Reply 0
  • PS1 at 20: Destruction Derby and the art of being an idiot

  • Bander 01/10/2015

    Yay, another 'PS1' game that was also on the Sega Saturn and PC. I think that's 4 out of 5 now.

    I didn't like Destruction Derby much though, despite my generally preferring driving games that encouraged bumping into other vehicles both before and afterwards.
    Reply +1
  • PS1 at 20: Tekken and a devastating counter in a Dulwich living room

  • Bander 30/09/2015

    Is this the first PS1 at 20 game that isn't also a Saturn at 20 game?

    You didn't need a PlayStation to play it though, what with it being an arcade game. However most arcades I went to favoured Virtua Fighter, Fighting Vipers and even Last Bronx over the Tekken games, so it was a bit harder to find.
    Reply +4
  • PS1 at 20: rehearsing the rock hard light gun game Die Hard 2

  • Bander 29/09/2015

    What I like about these PS1 at 20 articles so far is that every game was a multiformat one. I can pretend that these double as slightly late 'Saturn at 20' stories! Reply +1