Bander Comments

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  • Microsoft announces inflatable Xbox One controller for your pool

  • Bander 17/01/2017

    Reply +4
  • BBC iPlayer discontinued on Wii U today

  • Bander 16/01/2017

    As another of the three people who were fond of using the Wii U as a media player, I'm sad about this. Mainly because the controller allows for some extra convenience and navigation options you wouldn't otherwise get in one console. Although iPlayer didn't make the best use of it. Reply +1
  • Super Mario Odyssey revealed, due this “holiday season”

  • Bander 13/01/2017

    Is the opening shot of the city, panning down to a manhole cover, a homage to Sonic Adventure?

    Reply +2
  • Let's compare and contrast the US and European Legend of Zelda: Breath of the Wild box art

  • Bander 13/01/2017

    I can relate to the European version Link.

    He's thinking 'nope, no way am I getting closer to the edge, the view is just fine from back here thank you, and I'm not letting go of this sword either'.

    Seriously though I do prefer the European one, just for being a lot less clichéd.
    Reply 0
  • Cancelled Halo Mega Bloks game revealed

  • Bander 09/01/2017

    I quite like the look of this! May even have bought it too. Reply 0
  • GeForce Now streaming coming to PC and Mac

  • Bander 06/01/2017

    This could work well for those times when you're visiting older relatives, who always have Virgin Media's fastest internet service for some reason but you couldn't bring your full gaming rig with you.

    In other words, this could have been useful a couple of weeks ago.

    Although if I couldn't go just a few days without playing a game that needs a GTX 1060, I should reconsider my priorities.
    Reply 0
  • Intel Kaby Lake: Core i5 7600K review

  • Bander 04/01/2017

    @harryisme Yes. Although on my first Windows PC the button simply wasn't internally connected. It was funny seeing some MS-DOS games running several times faster than they should have done. That's when I realised its purpose, but in my case (ho ho) it did nothing to fix that. Reply +5
  • Bander 04/01/2017

    'Enhanced Turbo' is part and parcel of XMP memory overclocking on all enthusiast boards these days.
    Can we have this as a button on the case though?

    Reply +34
  • Alien: Covenant is getting its own VR game

  • Bander 04/01/2017

    Having been lucky enough to play Alien: Isolation in VR at home (it involved a DK2 and some .ini file tweak I think), it's frustrating how close it is to being VR's killer app. Not just with how an already tense and scary game can be so much more so, but the attention to detail in the retro-future aesthetic, and the sense of scale (spaceships are certainly not for the claustrophobic) was amazing right from the start, before even considering the game's challenges. In these areas, playing on a flat rectangular screen is incomparable.

    It was just an incredible shame that the UI, and in particular the HUD (most of the HUD elements fell outside of the viewable area), were unfinished for VR, making it more or less unplayable once you had to do something other than wander around.

    If Alien: Isolation could be reshaped into something that didn't need the HUD elements, it would be worth the cost of the headset to play it.

    How was it decided by Sega or The Creative Assembly that it wasn't worth it? Was it just because the commercial headsets were too far away from being released?

    -----

    Speaking of VR headsets though, Eurogamer is doing that thing where they're ignoring the announcements of new headsets again.

    Lenovo’s New VR Headset Packs More Pixels at Lower Weight & Cost Than Rift and Vive

    NOLO VR Promises $99 Positional Tracking and SteamVR Gaming on Any Mobile VR Headset
    Reply +1
  • Watch: The games delayed into 2017

  • Bander 03/01/2017

    @plysovej_kaktus Maybe because Microsoft rarely announce anything as ridiculously far in advance as Sony do?

    Having said that though, Cuphead and Scalebound definitely count as games initially expected before 2017.
    Reply 0
  • Bander 28/12/2016

    Eight of the nine games are for PS4, with three being exclusive. Oh, and there's a bunch of Last Guardian footage at the start for some reason.

    Is this because EG only play on PS4 these days, or because Sony have this ongoing habit of announcing games years before their release dates can even be guessed at and everyone is okay with this?
    Reply -9
  • Eurogamer's top 50 games of 2016

  • Bander 02/01/2017

    USGamer also went with Overwatch as their Game of the Year. Dragon Quest Builders was in their top three though, and that game didn't make Eurogamer's top fifty at all!

    USgamer's Best Games of 2016: Our Game of the Year
    Reply +5
  • Nintendo's wildest handheld is bowing out with style

  • Bander 30/12/2016

    Obituaries were already being filed for the Wii U soon after its release in 2012, so now that its days have properly been numbered by Nintendo with the Switch's impending release there's been little fanfare around its imminent demise.
    A review of the recently released Shantae: Half-Blood Hero would be nice though! It's multiformat and not necessarily cheapest on Wii U, but it looks and sounds great, with the graphics resembling the series' promotional artwork brought into motion.

    I only bought it last night, so can't say much about gameplay just yet, although nothing seems out of place apart from Shantae perhaps being able to withstand more hits at the start than usual.

    Reply +6
  • Nintendo patent hints at VR support for Switch

  • Bander 16/12/2016

    @Yogafire AR could also mean Pokémon Go, which would certainly shift units!

    The patent mentions infra-red cameras on the controllers only though, which are for picking up gestures from hands, face or body, or from markers, or reading a users pulse rate. It sounds a bit like Leap Motion, but goodness knows what Nintendo have/had in mind for it as far as games go.
    Reply +1
  • Bander 16/12/2016

    I did say that this might happen! Not sure where I said it, but still...

    Assuming what is expected of the Switch hardware is true, it has motion controls for each hand as standard (acceleration sensors for the controllers and main unit are mentioned in the patent) and will work untethered.

    The patent also says that the resolution of the main unit is lower when not docked. I haven't read the whole thing though, I've just searched for some keywords to see what came up.

    720p sounds rubbish, but the low resolution should mean frame rates will be just fine, and at worst it'll be like the 720p of Oculus Rift DK1 with better controls and no wires. As a cheap entry point to VR, I'd prefer this over mobile phone based VR.
    Reply 0
  • Xbox and Windows 10 to get Dolby Atmos audio support in 2017

  • Bander 15/12/2016

    This was announced in the Microsoft event on the 26th of October. The one with lots of Xbox, VR, AR and creative tools announcements that Eurogamer completely ignored.

    Only 7 weeks late with this. Well done.

    Microsoft Briefing New York

    Reply +20
  • Final Fantasy 15 is a decent attempt at an impossible job

  • Bander 14/12/2016

    The best Final Fantasy is Lost Odyssey.

    *makes very swift exit*
    Reply +3
  • A glimpse of VR's infinite canvas

  • Bander 09/12/2016

    This started off because of my recent crush on Velazquez, an artist who applies paint so thinly that you can sometimes see the weave of the canvas peering through
    I see the connection with VR.

    It applies resolution so thinly, you can see the mesh between the subpixels peering through.
    Reply -4
  • A fresh look at Ex-Team Ico developer's fantasy adventure Vane

  • Bander 04/12/2016

    I know what what I want and I want it now.

    Reply +4
  • Housemarque and Eugene Jarvis reveal Nex Machina

  • Bander 04/12/2016

    @rilluJim a bit harsh seeing as people are still buying and enjoying them. But I recall previews of Housemarque games back in around 1998 that looked ambitious and amazing, featuring huge bipedal mechs filling the screen with amazing colour and lighting. I'd not seen anything like it before. I wonder what happened that resulted in that getting canned and them returning to their Asteroid clones? Reply 0
  • NieR: Automata now has a western release date

  • Bander 04/12/2016

    Yay for NieR! But, maybe not quite so yay to pre-order it. There's the issue of Drakengard 3 not being as good as hoped. But then, most of NieR's reviews were completely off the mark when it was one of the most amazing games of last gen, so there's not much point in waiting and relying on them! I'm assuming great characters like Weiss and Kaine won't be returning. What to do...

    At least a top-notch soundtrack is a sure thing.
    Reply 0
  • Board games understand the pleasures of taking things out of the box

  • Bander 29/11/2016

    The best video game packaging I've ever come across is the Sakura Taisen Complete Box. Its size fits well with 12" vinyl or laserdisc boxes, and the very similar Sakura Taisen Complete Song Box of audio CDs.

    Sakura Taisen Complete Box
    Reply 0
  • DriveClub vs DriveClub VR: the costs and benefits of virtual reality

  • Bander 24/11/2016

    @Bagpuss You're saying all Nintendo Switch games will run at 60fps minimum so we never have to put up with nonsense like 30fps racing games again?

    Nice!
    Reply 0
  • ICARUS.1 review

  • Bander 23/11/2016

    Does this game have some connection with the movie Sunshine? Several parallels to sci-fi movies were mentioned in this review. But Sunshine involves a space ship called Icarus I, which is mysteriously missing its crew. The screenshot of the sun lighting the bridge could be from that movie.

    I'm quite fond of Sunshine, and wish it hadn't passed so many people by when it came out. I only learned of it from a co-worker lending me the DVD. All a bit odd considering the cast and creators are pretty big names.

    Reply +3
  • My daughter's favourite video game is a book

  • Bander 23/11/2016

    I can't help but think that even my two years old self would still think that this was complete nonsense.

    May as well claim that any information at all in any form is a game. Next up, figuring out that using a toilet is preferable to crapping your pants is a game.
    Reply 0
  • DF Retro: How Shadow of the Colossus pushed PS2 to its limits

  • Bander 14/11/2016

    @Nikanoru Have to agree on resolution. If the models and textures are made with something like 320 by 240 in mind, I'm sure it could look better with a lot of anti-aliasing. But in higher resolutions, the rocks and walls and characters turn into some kind of paper craft world with bad lighting, and it no longer looks solid at all.

    How much more is this story going to bloat up? I've had to wait two days to be able to scroll down here because all the YouTube vids mean the page can't load without crashing on my iPad. I suppose I could have looked at it on a Windows machine, but most of my weekend was spent hungover so I couldn't be bothered.
    Reply +3
  • Now everyone can wear an official Xbox One onesie

  • Bander 04/11/2016

    Oh, so Eurogamer are still covering important Xbox news stories occasionally then? I wasn't sure. Reply +1
  • Gran Turismo may have fixed its long-standing sound problem

  • Bander 03/11/2016

    Speaking of sound:

    Microsoft Research helped 'Gears of War 4' sound so good
    Reply 0
  • Sega just teased a new Daytona USA for the arcade

  • Bander 02/11/2016

    How on earth is it that Sega isn't on top of the video gaming industry when they have this guy?

    Reply +36
  • We're not getting Shenmue Remastered anytime soon, but this will do for now

  • Bander 02/11/2016

    @DickSocrates Visually I don't think it's worth redoing textures. The games are still in line with 3DS visuals. And I feel AM2 and Sega should be proud to show what they achieved on 20th century hardware that had less than one percent of the power of current consoles by most measures.

    But the controls are certainly dated. The battle system still has a lot of depth, but general walking and looking is pretty horrid, and as you fear could put newcomers off of bothering with the third one.
    Reply +1
  • Doom's new Arcade Mode is Doom at its very best

  • Bander 31/10/2016

    I've been wanting something like this to be added to pretty much all the lengthy action games for years. Many years. I haven't bothered to replay the story/campaign mode of any 'AAA' action title since maybe as far back as Halo 2. Shorter action games from the '80s and '90s though, I played over and over and will still return to now.

    All it boils down to is that if I'm in the mood to shoot/fight/dodge/race etc., I will not also be in the mood to explore/collect/solve puzzles/be told a story etc., especially if I've done these things before. Likewise, I don't need every RPG to be an action RPG, or for every graphic adventure to have mini-games bolted on.

    Good to see this finally out there and people seeing the benefits of playing games with the fat trimmed off.
    Reply +15
  • Introducing Trackless: a mysterious first-person puzzler / text adventure hybrid

  • Bander 31/10/2016

    @---___--- I'm guessing you didn't want to read that link.

    If tracking in AR isn't accurate, it will be very noticeable because the real world and anything overlaid onto it won't be in sync. It has to be good.
    Reply 0
  • Bander 30/10/2016

    @---___--- You can buy a HoloLens with this tracking now. Oculus has a prototype with similar capabilities that journalists have tried. Not that there's been any news about that here either.

    http://www.roadtovr.com/microsoft-hololens-inside-out-tracking-augmented-reality-virtual-reality-ar-vr/
    Reply 0
  • Bander 30/10/2016

    @---___--- 1. The new Xbox features are still a reality.
    2. From $299 is still more than we know about the pricing of other hardware due next year, like the Nintendo Switch.
    3. If you think positional tracking can't be done without external sensors, this illustrates exactly just how incredibly poorly gaming sites have been covering VR outside of the Sony/Valve/Oculus/Google bubble. That the tech demonstrably works isn't even this year's news.
    4. It all ties into the new creative tools, and the 3D object library that Microsoft already has up and running. You can't get much further away from a non-story than this. Anyone that has been paying attention will say that Microsoft are now a more innovative company than Apple.
    Reply 0
  • Bander 28/10/2016

    Just posting again to point out that there's still no story on the new Xbox features Microsoft announced on Wednesday, or the new wave of VR headsets, or any of the other stuff from the MS event that would normally warrant a dozen news stories within minutes of each other if the names Apple, Google, Nintendo, Valve or Sony were attached to them. Reply -1
  • Nintendo Switch has a 6.2" 720p multi-touch screen

  • Bander 27/10/2016

    (Both 3DS and Wii U featured resistive touchscreens, reliant on pressure and less precise. They were also single-touch only.)
    Resistive touchscreens are a lot more precise. Bayonetta 2 can be played entirely with a resistive screen. Try doing that with a capacitive one.

    ...

    I've said this three times now, what's with ignoring the Microsoft announcements from yesterday? US Gamer managed to squeeze out a couple of stories about them (although there's still a lot they missed out, like the Minecraft stuff and Dolby ATMOS sound on Xbox).
    Reply 0
  • Final Fantasy 15 is getting a multiplayer mode

  • Bander 27/10/2016

    When we started working on Final Fantasy 15,
    Over a decade ago. Good memory!

    we had a solid plan in place for expanding the game after release.
    Just no plan at all for the main release...
    Reply +3
  • 20 years on, the Tomb Raider story told by the people who were there

  • Bander 27/10/2016

    The uncoloured concept art, I recall seeing that in colour, or an image very similar, the first time I read about Tomb Raider. It was in Die Hard Gamefan, they definitely used the name Laura Cruz, and the game was in development for the Sega 32X. Reply +2
  • Nintendo won't announce Switch launch date, price and games line-up until January

  • Bander 27/10/2016

    @grassyknoll There was a long Xbox segment, with Dolby ATMOS audio coming to Xbox One being something that has made a lot of people happy.

    Inside-out tracking does mean positional tracking but is far more versatile than the PlayStation, Vive and Oculus solutions.

    Eurogamer seem to think Apple events are a big deal when they come around. I wonder what criteria they use when deciding what to pay attention to.
    Reply -1
  • Bander 27/10/2016



    Meanwhile, other announcements have been happening that Eurogamer have skipped.

    This recap video doesn't even include the several third party VR headsets with inside-out tracking (no external camera or other positional system required, can track hand motion too) that are coming, starting price $299. I'm quite looking forward to Switch, but now it looks like I'm going to have to decide between it and next-gen VR.
    Reply 0
  • Zoe Quinn's next game is a far cry from Depression Quest

  • Bander 27/10/2016

    Eurogamer, you appear to have missed a lot of Microsoft announcements today about Xbox, Minecraft, new cheap VR headsets, new creative tools and new hardware. How did you manage that?

    Happy for Zoe Quinn though, I guess.
    Reply +21
  • World of Final Fantasy review

  • Bander 26/10/2016

    @martyfh Thanks! Although it looks like the phantom neggers with nothing to say have turned up now. Reply 0
  • Bander 26/10/2016

    Random, turn-based battles still do a couple of things better than an action RPG.

    They bring a sense of scale to the adventure. If you think of the overworld, dungeon or whatever you're wandering around as only a map or representation, rather than a 1:1 scale version of where you're supposed to be, and the player characters are more like icons on the map, it makes sense to make the encounters with enemies in the area more abstract. Otherwise you'd know where they are from miles away, which makes no sense.

    For example, if the world of a fantasy RPG was to be realised fully, a forest might be expected to take several hours or days to get through. In any other medium, from books to films, and in tabletop RPGs, that's going to get cut down, but the creators are still going to want the scale of the land presented in order to make the adventure seem epic. Otherwise it would be like, 'the town north of here is cold and the path is dangerous, stock up on supplies before you take the arduous expedition across this rather large garden'. Edit: "Also, feel free to kill every single one of the twenty animals in there if you like".

    The other thing is that action games do require more attention and dexterity. If a game is best played in long sessions, that can be a lot to ask, especially if you want to multitask with something like cooking and eating. If playing via handheld on a shaking car, train or bus, that's not ideal either. It's okay to only want to play action games, but there will also always be gamers that don't have good dexterity due to a handicap, or just a lack of practise or interest in action stuff.

    I don't accept that random encounters and turn-based battles are a product of limited hardware. Games like Gauntlet, Hydlide and Y's predate most of the well-known JRPG franchises after all, and ran happily on 8-bit machines.
    Reply +11
  • Fan-made Sonic game prototype imagines open-world retro parkour

  • Bander 25/10/2016

    Reminds me of the Sonic World part of Sonic Jam on Saturn.

    This is probably how many fans have imagined a 3D Sonic game to be for a couple of decades. But I'm not sure if there's a real Sonic game in this. It doesn't look particularly hard to avoid enemies and obstacles for a start.

    Was there anything particularly wrong with Sonic Adventure 1 that some fine tuning of the camera and controls and some branching paths couldn't fix? Twinkle Park wasn't particularly good looking, but as a 3D platforming stage I feel it exceeded the best that even Mario games have ever offered.
    Reply +3
  • NX is now Nintendo Switch, a portable console with detachable controllers

  • Bander 20/10/2016

    Longest three minutes ever... Not a criticism of the trailer, I mean I haven't seen it yet and 3pm has already passed! Reply +14
  • Thank you, Rocksteady, for doing Batman justice

  • Bander 19/10/2016

    @Fenbops I wasn't clear but that was my intended point. The Killing Joke was highly anticipated and should have easily been very good, but it just wasn't. Reply 0
  • Bander 19/10/2016

    Considering the huge amount of enthusiasm there has been for the recent Batman: Return of the Caped Crusaders animated movie, especially in comparison with The Killing Joke just before it, there is no one correct way to get everything right, or a 'rulebook as to what is and isn't acceptable' regarding Batman. Never has been.

    Personally, my favourite Batman game prior to the Rocksteady ones is Batman Returns on Mega CD. That's mainly because I've not found any driving combat sections in any game before or since to be as much fun, although the Halo games come close. Batman Returns has zero dialogue but I don't care about that.
    Reply 0
  • What happens when a tram collides with 100 people in GTA5?

  • Bander 15/10/2016

    Missed a trick by not using this for the soundtrack, although it's probably a quick way to receive a copyright strike. Reply 0
  • Rez Infinite review

  • Bander 15/10/2016

    @ghostgate2001 I can't see 3D either, in the stereoscopic sense. It's worth trying VR anyway though. Filling so much more of your field of vision is one thing, but it's the positional tracking that adds a huge amount of depth to a VR game and you will certainly notice this. Even my first moment with the simple Oculus Rift DK2 calibration demo was a big surprise.

    Just don't make a decision based on some phone-based VR first, because they're crap.
    Reply +1
  • Watch: 7 games we'd love to play in virtual reality

  • Bander 09/10/2016

    @Stan546 Lots of gamers used their imagination to speculate what types of games Kinect could improve. With voice commands, two hands, head tracking and gestures like reaching out, this included graphic adventure games and strategy/real-time strategy games (Cannon Fodder may not quite fit into this but it has a lot in common with a typical RTS user interface).

    Maybe publishers didn't see this, or maybe the problem was that these games are mostly played close to a screen or with a larger screen, which limits the Kinect market to people using huge displays like ceiling mounted projectors.

    VR comprehensively fixes the big screen issue. All the same, as loathed as Kinect was, its controls have reappeared in the form of positional trackers, the Vive Lighthouse, Move, Oculus Touch and HoloLens. So I'm hearing a repeat of what was said seven years ago about Project Natal when people talk about VR ideas today.
    Reply -1