Bander Comments

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  • Me, myself and UI

  • Bander 16/01/2018

    I was always fond of the VR 'Eye-Phone' sequence in the movie Johnny Mnemonic.

    It struck me as strange that when phones with multi-touch came along, suddenly companies like Apple were trying to claim that they had invented all these 'new' UI ideas. Or at least their fans were. Which includes tech journalists.

    As for Metro, it was a shame people were so attached to the Start Menu as it was not anywhere near as fast to use as the Start Screen of Windows 8.1 once you get used to it. That goes for using it with a mouse, tablet touchscreen, or as a floating AR screen, which I played about with in 2014 with an Oculus Rift DK2 and LeapMotion. Metro was very Kinect-friendly too. But new UIs are inconvenient, hence you hear so little that is positive about them. Until Apple has a go I suppose...
    Reply +1
  • Animal Crossing: Pocket Camp is secretly Nintendo's first Early Access game

  • Bander 15/01/2018

    Also, a big problem with 'evolving' games like this, which we are seeing with Pokémon Go and many other games, is that there's a chance it'll eventually no longer run on your hardware in the future. Or at best will eat up more storage space, become slower, and more likely to crash over time Reply +1
  • Bander 15/01/2018

    Shame I didn't visit Eurogamer at all over the weekend or I would have pointed out the massive error in the title straight away.

    It isn't the first. Miitomo has changed massively over time, with the reasons for logging in frequently being very different now to what they were at launch. But it appears the writer of this article must have given up on it very quickly, probably before the 2.0 update.


    Early access is a terrible thing to happen to video games by the way. Why would any serious gamers want games made based on the feedback of people who don't mind playing things that are unfinished, unbalanced, and are spoilers to the experience of the final product anyway? These people have bad taste in games and would be content with just playing with toys like building blocks or dolls with their online mates.
    Reply +2
  • Wii U games Donkey Kong: Tropical Freeze, Hyrule Warriors headed to Nintendo Switch

  • Bander 11/01/2018

    @FilthyAnimal To that list I'd also add the Wii catalogue, which the Wii U can play but the Switch cannot.

    I suspect a lot of Switch owners had a Wii but skipped the Wii U. However, I skipped the Wii, which makes letting go of the Wii U a lot harder.
    Reply +4
  • HTC announces "premium" Vive Pro VR headset with higher resolution display

  • Bander 09/01/2018

    I've only just learned of the Oculus Go machine, a wireless standalone VR headset that should cost under $200, be lightweight, and come with a controller. Much more interesting!

    It's not expected to have any positional tracking or AR capability, but that's a competitive price if they hit it. Less than a Nintendo 3DS XL.
    Reply 0
  • Kinect was amazing - in a museum

  • Bander 04/01/2018

    Kinect's potential was and still is huge. It worked for dancing games, especially the completely overlooked Konami ones. It worked for the toy-like titles on 360 like Kinect Party. It worked for games on rails like the amazing Child of Eden (still better than Rez Infinite) and The Gunstringer. It ran the best version of Fruit Ninja there has ever been, and I say that having played it on giant touch screens and even a projection onto mist.

    It worked as a UI. I can use Kinect to control the 360's dashboard without having to hunt down a controller or batteries, and it feels good and intuitive doing so.

    It worked brilliantly for art displays, and as interactive panels in places like Japanese arcades.

    It works in robots, either designed to research AI and movement, or ones that are designed to manoeuvre around places humans cannot safely go.

    While not specifically Kinect, infra-red emitters are certainly capable of things like recognising a person, scanning objects, and using a VR/AR user interface. Some of the stuff LeapMotion has been doing is amazing and makes me wonder why Valve/HTC and Oculus/Facebook even bothered making their own controllers for VR.

    Kinect 2.0 was capable of a lot more. It could even sense a heartbeat. To my knowledge, nobody has been able to fool the face detection in the last Microsoft Lumia phones, unlike the Kinect 1.0 tech in the iPhone X (I'm not saying the Lumia's use Kinect 2.0, just that MS had a lot more experience of what works and what doesn't).

    In the future, I hope the inside-out tracking of mixed reality isn't dismissed so rapidly, whether it's Microsoft, Google, Apple or maybe Magic Leap doing stuff with it. It allows so much more freedom of movement than external positional trackers, and adds a lot to sense of presence, while also cutting down the number of peripherals. It seems pretty daft, but what's keeping me from using VR a lot at home is all the kibble involved, that has to go somewhere between uses.

    Kinect clearly had no place with Call of Duty and FIFA. But with the rise in popularity of games that are more about story telling, puzzle solving or just being toys, with gamers, journalist and developers, it's sad that this ideal tool lost popularity so rapidly.


    It's still pretty weird that Eurogamer didn't bother to review any version of Fantasia: Music Evolved. As a game combining Harmonix with Disney, riding the success of Frozen with children and adults at the time, it was strange that neither Microsoft or Disney wanted anything to do with marketing the thing. But it was a great game!
    Reply +2
  • DF Retro takes on Donkey Kong Country and Killer Instinct

  • Bander 17/12/2017

    @dark10x I have no problem with DKC being called being an important game historically. That it appeared to many that the SNES could still compete with more powerful consoles was testament to that.

    But "one of the most influential games of all-time" still bothers me. If you want an example of a redefined iconic video game character, Pac-Man went through a lot more, a lot earlier.
    Reply 0
  • Bander 17/12/2017

    23 years on from its initial release, Donkey Kong Country remains one of the most influential games of all-time.
    How so? Most of the handful of games that use pre-rendered CG sprites and backgrounds are from the 16-bit era, like Stardust on Amiga and Pulstar on Neo Geo. The technique didn't get used very often on later hardware.

    Also, I don't understand why DKC on GBA looks so bad, when Pinobee, which also used pre-rendered CG sprites, was a launch title by a new developer and looked a lot better.
    Reply 0
  • 10 minutes of Soulcalibur 6 gameplay

  • Bander 12/12/2017


    I find that bokeh effect very distracting. It's like watching small figurines in a stop-motion video. Or something has gone horribly wrong with the mipmapping.

    Please dial that back, or include an option to turn it off.
    Reply 0
  • Super Mario Galaxy, Zelda: Twilight Princess to launch on Android in 1080p

  • Bander 05/12/2017

    @BobbyDeNiro The Switch may find it difficult to run some DS, 3DS and Wii U touch screen games in the way they were intended.

    Resistive screens have a few advantages over capacitive. Far greater precision, less friction, more visibility when using a stylus, and some lesser ones like usable with gloves and can avoid finger prints.
    Reply +2
  • Ripped Pants at Work is a “frantic stealth game about searching for new pants”

  • Bander 29/11/2017

    Being spotted too often will result in your immediate unemployment
    Is there then a mini-game about being dragged through the coals for sexual harrasment towards female co-workers?
    Reply +2
  • Nintendo bids a fond farewell to Miiverse with a touching mosaic made of community doodles

  • Bander 08/11/2017

    Definitely far too early to shut it down. The Wii U's corpse is barely cold and the 3DS/2DS is certainly still active.

    Miiverse could have brought Wii U, 3DS, Switch and phone gamers together, and encouraged Wii U owners to move to Switch (if you're like me and just aren't into Mario, there still isn't any compelling reason to get a Switch yet).

    Sadly, the end of Miiverse hurts my trust in Nintendo, whereas ordinarily you could rely on them to keep a legacy going far longer than anyone else.


    Oh yeah, Miiverse is a reminder than capacitive touchscreens were always crap and should never have been so unquestionably lauded by tech and gaming press so that everyone ended up demanding them. Maybe it had to die.
    Reply +6
  • Watch: Blizzcon reacts to Overwatch's sexism problem

  • Bander 06/11/2017

    I'm all for online gaming not allowing for speech, or not being anonymous, and for permanent bans being dealt out to anyone that behaves like in the video.

    Just don't make the problem out to exclusively be a sexism thing. I know saying otherwise online is like a self-inflicted cock-block, but there is just so much more harassment happening than just that and it's all horrible.

    Online Harassment Affects Men Too
    Reply +1
  • There's a range of miniature, officially licensed arcade cabinet replicas on the way

  • Bander 19/10/2017

    The control size seems fine, after all this thing is massive compared to something like a Dreamcast Visual Memory or many old mobile phones that could run games.

    I just find the price odd, considering how cheap mini electronic games used to be in the '80s. Do something like this with a curved OLED screen and the option to change the game and maybe I'd be interested.
    Reply 0
  • Gran Turismo Sport review

  • Bander 17/10/2017

    A few comments here mention 'carpg' when talking about driving games, mainly Forza.

    What on earth is a carpg? A car-playing-game? Carp-game?

    I tried to look it up, but the results mainly throw up some game called CaRPG that has nothing to do with driving.
    Reply +8
  • Jelly Deals: Game Boy cart adapter for smartphones finally available to buy

  • Bander 12/10/2017

    Looking at this reminds me of what I was thinking when watching a video about putting a Raspberry Pi inside a Game Gear case the other day.

    Almost all handheld consoles have rubbish D-pads and are uncomfortable to hold. Why not do something like this based on the one that was somewhat good, the Neo Geo Pocket?
    Reply +2
  • Xbox One X won't include Xbox One S' offer of free Kinect adaptor

  • Bander 10/10/2017

    I wouldn't mind if the original Kinect for the 360 became compatible with the Xbox One machines.

    Sure, it's technically not as good at all. But it had a lot of games released for it which work absolutely fine if you have the space for them, and presently they are not backwards compatible, nor are many of them playable in a similar manner elsewhere.
    Reply +2
  • Jelly Deals: Humble's Female Protagonist Sale offers up to 80% off selected games

  • Bander 10/10/2017

    I still don't get why Eurogamer always ignores Dreamfall Chapters. Smart female mixed-race protagonist, moral choices, cyberpunk, developed in Europe, you'd think it would tick all their checkboxes.

    Well, now's their chance to pick it up cheap!
    Reply +1
  • Noodle stands and acid rain: four decades of gaming's urban dystopias

  • Bander 09/10/2017

    I recall there being several urban dystopia games in the Amiga era, but most of their names escape me. Would Flashback count though, even though it introduces aliens into the mix? I suppose if it does then Half Life should be considered, which is a bit of a stretch.

    What about Omikron: the Nomad Soul?
    Reply +5
  • Westwood's Blade Runner is an all-time classic in danger of being forgotten

  • Bander 06/10/2017

    I still have this game in it's massive box also.

    It's not been played for ages, but if I was to do so, for some reason I don't feel like it would feel right unless it was running on a flickery 14-inch CRT screen, despite the game being so rich in detail and colour for its time (it was far ahead of Final Fantasy VII visually).

    The loss of the source code and assets was a shame not just because it has no chance of a remaster, but the game was also denied to console gamers (the DC/PS2/GC/XB era would have been a good home for it, with CRT TVs smoothing out the edges around the characters), and point and click adventures usually work quite well on phones and tablets too.
    Reply +2
  • This is Halo in mixed reality

  • Bander 04/10/2017

    @seanlumly Microsoft's Mixed Reality and HoloLens both use inside-out tracking technology that Microsoft developed, that allow the headsets to incorporate whatever is in the surrounding area in the real world, without the use of external cameras or markers or complex setting up processes.

    Just who are these 'others' that have established this before Microsoft?


    Incidentally, is this it? Is this the only coverage on Eurogamer about the new high end Samsung headset and the Mixed Reality announcements (which also mentioned Steam VR and Xbox among many other things), and the Fall Creators Update due in two weeks (not mentioned at all)?

    Seriously, no wonder so many people mistakenly think Microsoft don't create anything. Sure, get excited about an infrared emitter and camera on an iPhone that lets you unlock it just by looking at it, but when Microsoft did this with their much cheaper phones back in 2015 (that have since ceased production), ignore it...
    Reply +4
  • Star Fox 2 review

  • Bander 28/09/2017

    Does Christian Donlan just love every game he ever plays like it's his first ever video game? This is getting a bit silly now, a Recommended or Essential given by him is just meaningless.

    As plenty of others have pointed out, by the time Star Fox 2 was almost ready for release, we had the Panzer Dragon games. But I don't quite get why Star Fox was considered such big deal in the first place, as games like Galaxy Force II and Argonaut's own Starglider 2 both came out in the previous decade.

    Reply +3
  • How Tomb Raider got lost in the wilds

  • Bander 18/09/2017

    What this article has to say, I agree with.

    But why is Tomb Raider being picked on in particular? Almost all 'AAA' modern action adventure games have the same problems, and many more. They are bound to crop up as developers have to juggle realism, gameplay, and all the marketing bullet points that all mess each other up. But for some reason most other games get away with it when it comes to reviews, while Rise of the Tomb Raider clearly didn't, not here anyway.
    Reply 0
  • Phantasy Star Online 2: Cloud is coming to Switch… in Japan

  • Bander 14/09/2017

    What is this Cloud business then? Does it mean Switch PSO2 will run as a video stream?

    That might be cool as a means of pushing better visuals on the system. But PSO2 isn't very graphically demanding.

    Sadly it could mean that importers of the game may run into severe latency problems if the only servers are on the other side of the planet.
    Reply 0
  • The Machines may be Apple's most impressive augmented-reality showcase yet

  • Bander 13/09/2017

    It will even have 4K textures
    What does this even mean? There are 4000 textures in this game?
    Reply -1
  • Apple reveals iPhone 8, 8 Plus, and X

  • Bander 12/09/2017

    The mini-Kinect inside it for Face ID sounds like a good new feature.

    Everything else I've seen before elsewhere, mainly from Nokia a long time ago.
    Reply +9
  • Xbox Live Indie Games officially closes 29th September

  • Bander 12/09/2017

    I did wonder what was going on with this. In late August I tried out dozens of XBLIGs in case they disappeared on the first of September.

    While I was doing so, I mentioned it to a few gaming friends, and some of those who can't stop talking about games had managed to never hear about XBLIG, at all, ever. Something like over 3000 games, all with demos, available for as little as 69 pence each, and it's not even a memory.
    Reply 0
  • Wonder Boy: The Dragon's Trap sold better on Switch than all other platforms combined

  • Bander 12/09/2017

    @H3FF I'm sure the Switch userbase is more enthusiastic than the Wii U's. But with Wii U compared to everything else, the userbase is enthusiastic enough for games to hold their value. I wonder how the sales of the Shantae games compared across formats (Shantae more or less being the Monster World games with boobs). Reply -1
  • Bander 12/09/2017

    Makes me wonder why so many indie games originally intended for Wii U got cancelled. Almost no competition + convenient play on big TV or wirelessly on the loo setup = very eager audience. Reply 0
  • Sitting down with Shenmue 3 and Yu Suzuki

  • Bander 08/09/2017

    If there is ever to be a re-release/make/master of Shenmue and Shenmue II, it's the controls that date those games, far more so than the visuals and gameplay. I wouldn't care if they remain 480p, just make Ryo easier to move around! Reply +5
  • South Park: The Fractured but Whole's difficulty slider changes the colour of your skin

  • Bander 08/09/2017


    I'm really sorry, I'm massively tired and not quite able to decode what you're telling me with that quote. Can you spell it out for the thicko here please?
    That quote was the ultra simplified version. I'll try though, since you were tired and all.

    In the UK, a poor white male is on average less likely to get into university, than if he was anyone other than a poor white male.

    It's much more useful to read at least some of the document though. I find it's better to have as much info as possible when trying to make sense of things.

    In any case, it certainly seems that the race gap is as real and present as the gender gap:
    I see. Thanks for the links.

    I've found the press releases from the TUC about the race pay gap. I wish there was more to them though. Are there more comprehensive reports out there? I'd like to see them broken down by age groups, and 'BAME' not lumped into one group. White-vs-everyone-else seems lazy, or like they want to hide some of the other minority pay stats.

    Possibly, if this is anything like the present real gender pay gap, it'll be reduced or even reversed for the younger age groups. I'm sure the average age of a white person with a degree is much higher than the average age of a black person with a degree, which would explain the race pay gap for people with degrees as older people would, again on average, be higher up their career ladders. Of course, I don't know that for sure, but that is why I would hope for more info.
    Reply -2
  • Bander 07/09/2017


    Take a white guy born with no money and a black girl born with equally no money and see who ends up with better prospects.
    Good question.

    Overview of key findings

    Ethnic minorities and those from the highest socio-economic backgrounds are substantially more likely to go to university than White British pupils and those from the lowest socio-economic backgrounds. Girls are slightly more likely to go to university than boys.
    Reply +6
  • Life is Strange and the pleasures of being someone else

  • Bander 07/09/2017

    As soon as I saw the headline, I knew this had to be a Christian Donlan article before clicking on it. I wish I had his wide-eyed wonder at still seeing things amazing in games that I've been thinking of as common for a very long time.

    The Dreamfall / Longest Journey games have changed the player's character several times, but for some reason Dreamfall Chapters barely got a fraction of the coverage that Life is Strange did.
    Reply 0
  • First gameplay footage of Secret of Mana remake appears

  • Bander 05/09/2017

    Back when Grandia came out, I was reminded of Secret of Mana despite the polygons. The colour, sprites, animations and sound effects had a similar charm.

    This remake reminds me of Grandia 2. Which visually has dated quite badly. Mainly because as an early fully 3D RPG the animation is terrible and looks incomplete. I'll probably buy this game, but I'd probably be happier with a tidied up release of the 2D mobile version of Secret of Mana, with decent controls.

    I wonder though, will co-op allow more freedom for the party to split up?
    Reply 0
  • Jelly Deals: Xbox Live Gold discounts this week

  • Bander 05/09/2017

    @Rogueywon The Xbox 360's OS only required 32MB max, while Windows Vista was a mess that needed every gig it could get. Reply 0
  • Meet the virtual reality game designed to research dementia

  • Bander 30/08/2017

    My sense of direction has always been rubbish. I'd probably fail the firing of the flare in the video, whether I was to try it now or as a teenager. You don't want me on your team in a competitive FPS! Especially as I'm a little colourblind also...

    My mother suffered from dementia. A while before she was medically diagnosed, or it even became apparent to anyone else, she decided to stop driving her car. She used to drive almost every day, but then became increasingly worried about doing so, even though no accident had occurred. I wonder, could it have been navigation that concerned her, and this was a very early sign of what was to come?
    Reply 0
  • Nintendo will tarnish lots of older games with the closure of Miiverse

  • Bander 29/08/2017

    Witnessing the success of Switch and fall of Wii U is so bewildering!

    The Switch is a desirable console, no doubt about that. All the same, it is missing many good Wii U features (Miis, full backwards compatibility with Wii including discs, downloads and controllers, web browser, media apps, free online gaming for entire lifetime of the machine, and dual-screens being the main ones but there are more), yet is selling faster anyway.

    It does have a graphical boost going for it, and its wireless portability extends to anywhere rather than about one room away. But the graphical boost is nothing more remarkable than that of the PS4 Pro over the PS4, and I'm still yet to see a Switch in use any significant distance away from a power socket, even among friends that own them.

    I hope Miitomo is safe, as I'm still on it every day. The resources needed to keep Miitomo going should be comparable to Miiverse though, shouldn't they?
    Reply 0
  • Why did 3D Sonic struggle?

  • Bander 24/08/2017

    Sega did get Sonic in 3D right, once, with Twinkle Park in Sonic Adventure. Memories of it may not be kind though.

    Visually it was gaudy, the driving bit at the start was too simplistic, and then you probably last visited it as Big the Cat, catching fish. But the obstacles were fair, and on first attempts a player would almost certainly take the stage slowly, which could take ages. The stage had a lot of height to it though, and could be tackled very quickly when learned and the player gets braver and more accurate with jumping to make use of short cuts. It's not entirely unlike a Mario 64 stage on a larger scale, with enemies spread out a bit, which is pretty much what 2D Sonic is to 2D Mario.

    It's not just about going fast, it's about being able to choose how you play, and having level designs and controls that enable this.
    Reply +5
  • DF Retro: we play every single Sega 32X game

  • Bander 13/08/2017

    That the 32X was a bad idea was apparent pretty quickly. But I didn't realise just how rubbish the system was as I'd not played any of its 2D games. Tempo looks amazing for something that barely uses the 32X hardware at all though. I wonder why that didn't simply come out as a 16-bit cart and Mega CD release?

    I had to have a 32X at launch of course. There had been a lot of screenshots and videos published that turned out to be pre-rendered fakes, which made the machine seem far more capable than it was. Plus I needed it as a Space Harrier fan.

    It wasn't long before I got rid of it. There was clearly no chance of it hosting something like Panzer Dragoon. But to add extra frustration, the 32X had a known fault where it was very likely to lose sync somehow with older Megadrives (something to do with the cartridge slot). A 'repair' cost about Ł50 as I recall, and in my case didn't work, the problem came back. So that screwed over the early adopters.

    Sega would have done a lot better if this little git of an add-on never existed. Matching Sony would still have been tough, but at least their brand wouldn't have been worth bugger all when it came to releasing the Dreamcast.
    Reply +1
  • On games as philosophy experiments, from Fallout to Soma

  • Bander 06/08/2017

    @Dysisa I chose an exaggerated example, and am in no doubt that many elements of any game will have intended meaning, and a story about how they came about.

    However what I'm talking about is right at the start of the video you linked to. Drakengard 3 has many female characters because other plans were scrapped. A lot has been written and said about the two different protagonists in NieR Replicant and Gestalt, with many reasons given as to which one is better, yet ultimately it was done for the purpose of marketing.
    Reply 0
  • Bander 05/08/2017

    I think it's very easy to over-analyse and find things that were never deliberately intended. I'm sure there are a lot of games, movies and books regarded as works of genius, that have had large chunks of their content rushed because the makers' minds were elsewhere at the time.

    NieR, the first one, has had a lot written and said about it. Understandably so. I've found it all fascinating and have possibly spent more time watching YouTube videos about NieR than I did initially playing the game. But when asked how Yoko Taro comes up with his ideas, he says it depends on what alcohol he's been drinking.
    Reply 0
  • Crash Bandcoot N.Sane Trilogy did the business for Activision - and now everyone wants a Spyro remaster next

  • Bander 04/08/2017

    @SuperSoupy Oh I member!

    Member Bubsy?
    Reply +5
  • Breath of the Wild and telling stories through archaeology

  • Bander 30/07/2017

    Couldn't help but think of the Lunar games from 1992 and 1994 when reading this. Lunar the Silver Star and Lunar Eternal Blue are both set on the same world, but 700 years have passed between them (IIRC, and I this think this figure changes depending on the versions played). A lot has changed, including some drifting of the continents, but not quite everything is gone. The floating city that fell from the sky during The Silver Star is still grounded, right in the centre of the map. Importantly though, Hiro, the main character, wants to be an archaeologist, and is collecting artefacts from a ruin when the game introduces him. Reply +1
  • MS Paint has had a bit of an upgrade

  • Bander 28/07/2017

    I wonder, with so many 'pixel art' games around, what tool is used these days? Paint is simple but I would hope there is something out there at least as good as the old Deluxe Paint, without going all the way into photo manipulation programs like Photoshop and GIMP. Reply +1
  • Hit comedy sex game to be modified after Valve pulled it off Steam

  • Bander 27/07/2017

    @MattEvansC3 Okay, that's abhorrent, and not what I'd expect from a 'comedy' game. I'd stop playing there and wouldn't be surprised if others did so too.

    I'm still unclear about the changes though. What you described could still be in the game without showing nudity or the act of sex. Also, it sounds like something of a marketing problem. If it's made clear that the game contained such criminal acts, I'd avoid it, just as as I stay away from Mortal Kombat because I'm not into extreme violence. They are pretty common topics for thriller stories in other mediums, but nobody would expect to see this stuff in a sex comedy.
    Reply +1
  • Bander 27/07/2017

    The story suggests that the game was taken down following complaints that it was misogynistic and vulgar, but the developer says it's because of sex and nudity. These aren't the same things. So what it is that Eek! have to change? Reply +25
  • Capcom says it'll fix Chun-Li's face in Marvel vs. Capcom Infinite

  • Bander 27/07/2017

    Chun Li's face is one thing, but what about Mega Man? I don't think he looks realistic at all in this game. I mean, what's with the big head and little body? As a long time fan, who has imagined Mega Man completely differently ever since seeing the lovely NES game packaging, I am disgusted by what Capcom have turned him into and won't be buying MvCI until they fix him. Reply +3
  • Nintendo's new online service looks like it could be every bit as bad as you feared

  • Bander 19/07/2017

    While it's expected that Nintendo don't wish children to hear some of the stuff that is said in online games by other players, it's a bit strange how Miitomo works after they added the Answer Central feature. As far as I can tell, you can say anything at all there, for viewing by anyone, friend codes and the rest not required. Perhaps some shadow-banning is going on behind the scenes, but certainly the common four letter words all get through. Fortunately I've not encountered anything too sinister on there! The posts by Queen Clit are always something to look forward to. Reply +6
  • Yonder: The Cloud Catcher review

  • Bander 18/07/2017

    @UncleLou I was going to say almost any arcade game. But with an open world game, the progression would probably come from knowing that you can revisit an area and experience it differently than from a previous time because of changes to your character that have occurred. I guess that could be what this game is missing. Reply +1
  • Bander 18/07/2017

    @UncleLou I agree that they *try*. But it's stuff that comes across as bolted on, like optional distractions. The sense of progression is diluted when it comes from several aspects of a game at once, all probably detached from whatever the developer originally prioritised like the story or scenario. Reply +1