Bander Comments

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  • Bayonetta 2 review

  • Bander 13/10/2014

    Also, I want Platinum to develop a proper 1 on 1 fighting game too, I bet they could go very deep on the technical fighting side of things.
    Ever since the final Jeanne battle in the first Bayonetta, I've wondered what Platinum might be able to do with the genre as well.

    The dream would be if Capcom were to let Platinum handle Darkstalkers 4.
    Reply +4
  • What the hell is Gamechurch?

  • Bander 10/10/2014

    I'll just leave this here.

    Reply 0
  • Xeodrifter merges Metroid, Mutant Mudds and Moon

  • Bander 09/10/2014

    In the future, all the blocky Metroidvanias will link together into one giant blocky Metroidvania, and the work of all indie games developers will finally be done. Reply +2
  • Capcom: no new Darkstalkers any time soon

  • Bander 09/10/2014

    I bought Darkstalkers Resurrection, but it was entirely to show my support, I don't feel as though I got anything out of it. I've played the Saturn version to death, and when I do feel like a bit of Vampire Savior action, I'm still more likely to play that version for many reasons. Saturn VS is a single coherent game with everything a fan is likely to want, with options and presentation where they should be. And with its low-res visuals, it's just nicer to play the game on a CRT over SCART. The basic combo system works exceptionally well on the Saturn controllers too.

    The added UDON artwork of the characters only served to make Darkstalkers Resurrection look even more outdated.

    If Capcom wanted to judge whether the franchise was still popular, all they had to do was notice the amount of Darkstalkers fan art and cosplay still happening despite there being nothing new in the franchise since 1997. If Capcom are not confident about making a 1-on-1 fighting game, Darkstalkers could easily jump genres to something like action-adventure. Or even a Kart racer! Just keep the theme of legendary scary monsters with bright colours and over-the-top animation and it'll stand out among today's high-def-so-long-as-you-like-brown-and-grey 'AAA' games and bad-programmer-art unfinished indie releases.
    Reply +1
  • Ex-WayForward dev's platformer Adventures of Pip succeeds Kickstarter goal

  • Bander 07/10/2014

    I've already played these games on an Atari Lynx.

    (the premise of this seems quite appealing to me, but I had to say it)
    Reply -2
  • Touch the future: meet the games embracing the material world

  • Bander 04/10/2014

    Physics can be very important. But even with almost no physics at all, this voxel demo occupied me for hours several years ago. I think it ran perfectly smoothly on the single core Athlon XP processor my PC used the time. There's no game there as such, but the experience felt a lot more like playing within something solid than anything else I've interacted with on a screen.

    That demo's also the reason why I'm somewhat stunned at how bad all newer voxel games still look. Sorry lazy indie devs, adding shaders to massive cubes still looks like a bunch of massive cubes.
    Reply +3
  • Lynx-starring survival game Shelter 2 delayed until Q1 2015

  • Bander 03/10/2014


    Prepare to feel old. The Atari Lynx is 25 years old, not 15!
    Reply +1
  • New Oculus Rift prototype Crescent Bay unveiled

  • Bander 22/09/2014

    @SvennoJ 6K per eye sounds about right. A whopping 12K in total though, an increase in resolution 36 times higher than the 1080p/1K per eye of DK2.

    People should lower their expectations and just have fun in crappy pixel worlds! Mojang selling for more than Oculus did should have told them something.
    Reply +2
  • Bander 22/09/2014

    Having now used DK2, I think pursuing higher resolutions is just going to be a waste of time. The individual sub-pixels making up red, green and blue are clearly visible, like if you look very closely at a large CRT television. That tells me not only that 4K won't be enough, but 8K won't be either. You're not going to see inexpensive displays and GPUs that can deal with this in 2015. It may not even be affordable for another five years plus, and they could keep making prototypes indefinitely, with minor jumps to 1440p or so being a waste of time.

    I'm not sure if there's going to be a solution to the colour aberration problem soon either, until there's either pupil-tracking or a complete change in display tech. Between that and the resolution, I would say that DK2 is as good as it's going to get for a long while. Games developers can't pursue high resolution realism and still hope to have low enough latency for VR to work well. Initially, VR should accept that it's going to be blocky with rainbows around the edges in its early consumer years, and be accompanied by bright, stylised games that are more like Mario, Virtua Racing, Tron, Space Harrier etc. rather than going straight for the army men simulations.
    Reply +10
  • Hack 'n' Slash review

  • Bander 15/09/2014

    The latest experiment to pop out of Double Fine is built around a pun so brilliant and so obvious, you wonder why nobody has done it before.
    Anybody else read that, look back at the title, and then think this would be a game about coughing and weeing on things?
    Reply +4
  • Frontier reveals Elite: Dangerous launch price

  • Bander 15/09/2014

    @Uncompetative Now that you've mentioned it, a wireframe or flat-shaded poly mode would be something I'd very much like to see! Reply +1
  • The Untold History of Japanese Game Developers DVD review

  • Bander 12/09/2014

    there's a disproportionate amount of time spent playing hard-to-decipher PC-88 games, some questionable dallying on erotic material and an embarrassing compilation of photo cutaways to Tokyo Game Show booth girls that veers into full-nerd territory. Although it's never boring, the way the film ambles over lesser areas like guide book collections
    The computer stuff does interest me though. Western coverage of Japan's video game history usually makes out that it was mainly total domination by the Nintendo Famicom. But most Japanese console games were watered-down ports of computer and arcade games, up until the point when those '80s computers like the Sharp X68000 died out. As it is today and always has been, developing for computers and their cheaper distribution channels is a lower risk, even if the audience is less than that of consoles, and so that's where most games started and many also ended. This is indeed the untold history. I'm fond of older guide books also and the insights they give into how games were designed.

    I'm still sceptical of Kickstarter being used as a means of financing books and documentaries though. It comes across as getting paid to go on free holidays and meet your heroes, and the description of the project is no indication of whether the final project is in the best hands.
    Reply +3
  • Life is Strange: It takes time to be different

  • Bander 12/09/2014

    Blah blah blah Square Enix should hurry up with Final Fantasy XV blah blah. That's how the comments went last time, didn't they?

    Actually, Life is Strange sounds more interesting to me right now.
    Reply 0
  • Motorola's new smartwatch now has a GoldenEye 007 interface

  • Bander 09/09/2014


    Samsung managed to double the battery life of their smart watches by switching to Tizen.


    Oops. I've only played Goldeneye briefly in multiplayer about 15 years ago and didn't realise the watch played any part in it, and had forgotten what it looked like in the movie. Absolutely nothing alike as it turns out, they used Omega watches, mostly Seamasters, all the way from Goldeneye to Skyfall. But the mentioning of shield and health meters should have been a clue.
    Reply 0
  • Bander 09/09/2014

    Is there anything to do with video games here, at all, even slightly?

    Well, since the topic is smart watches, I am interested but I won't be getting one that runs Android. The OS is just too inefficient with battery power.
    Reply -19
  • Alone's upside-down thinking brings new life to a tired genre

  • Bander 08/09/2014

    *turns control pad/keyboard/mouse upside down*

    Wow, with this fresh innovation, suddenly all my tired old games have new life!
    Reply +2
  • Digital copies of Destiny can be upgraded to new consoles for free

  • Bander 08/09/2014

    Digital copies of Destiny can be upgraded to new consoles for free
    Sucks for those people planning to buy analogue copies of Destiny on VHS and vinyl.
    Reply +34
  • Digital Foundry: Hands-on with DriveClub

  • Bander 07/09/2014

    Drive Club sounds technically great, but looks phenomenally boring to me. Volumetric clouds and half a dozen anti-aliasing techniques don't make a game fun!

    Alas, I can say this about just about all the recent high profile racing games too, except when it swings completely in the opposite direction like Mario Kart 8. There's nothing inbetween. Genuinely inbetween, not slightly 'arcadey' just because there's not much penalty for crashing. If it has an option to follow a glowing racing line, it's going to play just like all the other many sim racers, because arcade racers don't need those, ever.

    At the moment, I've gone back to playing Sega Rally (Revo), on PC where it can run at 60fps. I used to have it on console but the 30fps update was horrid for the speed of the gameplay. It's a flawed game, with a progression structure that at best comes across as a placeholder put there while it was still in testing, basically the game was released unfinished. But on the track, bumping, sliding and bouncing your way through your opponents while the road surface gets ripped up and you're covered in snow, sand and mud, it's still the most fun I've had from a driving game since, hmm, Ridge Racer 6/7, again not realistic! Alas, it looks like it became offline-only ages ago and it probably won't ever appear on Steam or anywhere else due to expired licenses.
    Reply +3
  • Building a better Mega Man

  • Bander 04/09/2014

    I'm not a fan of the current flood of bad pixelart indie games. But when I look at this and think to myself that it would probably appeal to me more as a purely 2D game, there's definitely a problem. There's no charm here at all.

    A Megaman(-esque) game with visuals like this could be nice:

    Reply 0
  • OnLive installed on new Philips TVs out of the box

  • Bander 02/09/2014

    I haven't seen any news stories about these other streaming advances, and nowhere in the DeLorean stories have I seen anyone say that another company is already doing anything comparable.

    Perhaps gaming sites are skipping those also. I'd be genuinely interested in a link to such news. Especially as I don't have an Xbox One and don't have plans to buy one...
    Reply 0
  • Bander 02/09/2014

    Speaking of streamed online gaming, how come there's been no mention of Microsoft Research's DeLorean project, which drastically reduces latency?

    Tech/mobile sites gave DeLorean coverage but I wonder if all the larger gaming sites skipped it because it's not so easy to put a negative, click-baiting spin on something that starts to justify Microsoft's investments in servers for streamed gaming?
    Reply 0
  • Dead or Alive 5: Last Round announced for PS4 and Xbox One

  • Bander 02/09/2014

    The PS3 and 360 versions raise a new question. Take away any graphical upgrade (probably resolution only, as I've played the arcade version and there's no noticeable difference to be found there), and what content is Final Round going to have that is absent from Ultimate? Anything? The trailers show the new characters but I'm sure they have all been announced as coming to Ultimate soon as DLC.

    PC and Wii U gamers are starved for good 3D fighting games. The arcade version of DoA5 probably runs on a PC, and Koei Tecmo is one of the few publishers that are otherwise supporting the Wii U fairly well. So if they want to milk this franchise for more money, certainly the One and PS4 ports are a good start but there are a couple of other viable formats that have been waiting in line for longer, that won't have the problem of diminishing returns that a third version on the 360 and PS3 will.

    Plus I want Ayane and Christie Amiibos...
    Reply 0
  • Why we need more developers like Zoe Quinn

  • Bander 30/08/2014

    Can we have the Jaz Rignall weekend updates back please? Reply +17
  • Video: Is the world ready for virtual reality?

  • Bander 29/08/2014

    @governmentyard I wouldn't be surprised if that becomes a thing, just to discourage players to not move too fast... Reply 0
  • Bander 29/08/2014

    Leap Motion published this video yesterday, but let's just ignore it because it's not very wacky:

    Reply +8
  • Here's what happens when you mix roller coasters and Oculus Rift

  • Bander 29/08/2014

    Over a hundred rides with OR on a roller coaster, and no mention of it making people sick?

    I think the developers of Routine may have been using OR as a scapegoat for their hangovers.
    Reply +2
  • Zelda-like Norse adventure Jotun succeeds its Kickstarter goal

  • Bander 21/08/2014

    "the mood of Journey and the scale of Shadow of the Colossus"

    And the graphics of Adobe Flash.
    Reply 0
  • Routine ditches Oculus Rift support due to motion sickness

  • Bander 21/08/2014

    @merrickx @thekeats I did know this. But 'retro first-person sci-fi horror adventure' says something different to me than 'retro-sci-fi first-person horror adventure'.

    The style of the game has me very interested, as I love '80s sci-fi, and stuff like the '00s Battlestar Galactica with the titular ship being a flying museum. I hope the four person team working on Routine can hold their own against Alien Isolation.

    However, I couldn't resist an opportunity to take a dig at the current trend of indie developers asking money for games that look and play like unfinished Atari Lynx software. Although it turns out that what I should have been annoyed about was the anti-Oculus headline on a story that failed to mention that the developers were using the older dev kits.
    Reply 0
  • Bander 20/08/2014

    "Retro first-person sci-fi horror adventure"

    What's retro about it? Because it's an indie game that isn't going to be stuck in early access for over a year or pretending to be 8-bit?
    Reply +25
  • Watch Microsoft's Phil Spencer accept the Ice Bucket Challenge

  • Bander 19/08/2014

    @DrStrangelove Turns out I didn't have to look very far, it's on Wikipedia.

    "After resuming control of Apple in 1997, Jobs initially eliminated all corporate philanthropy programs. Jobs's friends told The New York Times that he felt that expanding Apple would have done more good than giving money to charity."
    Reply +2
  • Bander 19/08/2014

    @DrStrangelove I can't recall where I heard this but apparently one of the first things Jobs did when resuming control of Apple was to shut down all their philanthropist activities.

    I want to hear Reggie say "my body is ready" if he does it. If that happens, he wins the internet.
    Reply +1
  • Watch Dogs is Ubisoft's last mature game for Wii U

  • Bander 19/08/2014

    "They are very interested in Just Dance"

    People that want dance games use Kinect. And I include myself in that as I do have three dance games on 360 and no interest in Just Dance. What I'm interested in is Bayonetta 2, Xenoblade Chronicles, and other non-casual games I can't run on my PC.

    As others have said, almost nobody has just a Wii U as their only games system. If you want a game to sell on it, it needs to be exclusive, or make good use of the Gamepad (throwing some crap occasional puzzle game onto it that contributes to less than 1% of the overall gameplay doesn't count as good), or otherwise represent good value compared to other versions, not still be full price if released later when it's competing with sale and used prices. Otherwise, forget it.
    Reply +3
  • Shenmue fan is remaking the classic adventure in HD

  • Bander 18/08/2014

    Admirable effort. But the bloom and depth of field effects are things I'd turn off if I'm going to play a game for hours, they're a bit harsh on the eyes.

    Many of Shenmue's assets look great in HD already. If Sega were to re-release it, I'd say the only things needing attention are making it widescreen, reducing the loading times, updating the exploration controls so they use two thumbsticks and aren't so clumsy, and maybe using some ambient occlusion to locations and objects that need it. Oh, and adding Shenmue III.

    Reply +4
  • Snake moves with the times, Lara doesn't

  • Bander 16/08/2014

    If you watch playthroughs of all the Metal Gear Solid games on YouTube, which of course works on PC, it's practically the same experience anyway. So the Steam announcement makes no difference.

    *dives under cardboard box and shuffles away*
    Reply +7
  • Sonic Boom has a release date on 3DS and Wii U

  • Bander 14/08/2014

    All Sega need to do is shoehorn Hatsune Miku into a Sonic game, and I can finally be disgusted enough to forget that I used to like this franchise. Reply 0
  • Microsoft confirms Rise of the Tomb Raider Xbox exclusivity deal "has a duration"

  • Bander 13/08/2014

    @jinglejangle Need for Speed on Wii U costs even more than £50 now. If EA pressed more copies and re-released it at about £20-£25 they'd make money from that version effortlessly. But they apparently hate Wii U gamers. Reply +3
  • Bander 13/08/2014

    I'm still waiting for the Tomb Raider franchise to return to the Sega Saturn where it began. Reply +5
  • Remember Me dev announces new game Life is Strange

  • Bander 11/08/2014

    Good to hear that Dontnod are active and making something to their strengths. Remember Me had a lot going for it, but the action and controls weren't among them. I'm sure it would have been better off as an adventure game like Dreamfall or Shenmue. Reply +3
  • Not for everyone: exploring the strange pleasures of exclusivity

  • Bander 11/08/2014

    @Ryze Thank you for keeping us informed. Reply 0
  • Bander 09/08/2014

    Radiant Silvergun being rare is a myth, lots of copies were made, although obviously not to a point where there was a surplus. The reason its price is so high is because it really is that good a game. It is a great showcase for the Saturn's abilities and controller, and most people that bought it, hung onto it. Visually RS is best suited to a CRT though, and the 'enhanced' XBLA version looks a bit papercraft-ish. It also doesn't deliver the instant gratification of many newer 2D shooters as it's a long game by the standards of the genre, so the demo does the game a diservice.

    Still, I otherwise understand what the article is saying. It doesn't even change the situation with Radiant Silvergun all that much.
    Reply +1
  • New BBC iPlayer for Xbox One this year

  • Bander 11/08/2014

    Shame about the lack of a Wii U version. The Gamepad is more comfortable to hold for long periods of time than a phone, tablet or laptop, so it would be the first system I go to if I wanted to use iPlayer but wasn't able to be in front of a big screen at the time. Reply +2
  • The Xbox One hard drive upgrade guide

  • Bander 10/08/2014

    @DryHeat Yup, the machines are both big enough to accommodate another 2.5 inch drive bay to save everyone a lot of hassle. I'd say the same about the 360 and PS3. Phones and tablets could use more than one MicroSD slot also. Two memory card slots appeared to be normal for the original PlayStation.

    Edit: Wow, what did people have against the idea?
    Reply -1
  • Bayonetta 2 is a sequel to savour

  • Bander 08/08/2014

    What's the EU release date for this anyway? I was expecting October but some retailers have late November. Reply +3
  • Bander 08/08/2014

    One uncertainty though is whether the EU version will actually come with the first game bundled in?
    ^this, assuming you mean whether Bayo 1 comes on disc or as a download code. After the free game with MK8 offer, my Wii U has ran out of space. If I'm prepared to buy a console mainly for this one game, then I guess getting a new SD card isn't much of a stretch. But I'll always choose a disc version when it's available. Not getting a limited edition of Bayo 1 was something I regret.
    Reply +1
  • Video: Expendabros live stream

  • Bander 08/08/2014

    Expendabros didn't click with me at all. I've had more fun (and infinitely less slowdown) from platform games found on random Amiga magazine discs sold in packs for use as blanks because nobody wanted them.

    What aspect of Broforce requires it to be in development for three years?
    Reply 0
  • The Power Glove documentary launches a Kickstarter

  • Bander 08/08/2014

    @darc Marketing for the movie, so it hits news stories once again without having to go to the effort of becoming slightly more interesting as a concept. Reply 0
  • Bander 06/08/2014

    Is there enough that can be said about the Power Glove to even justify a budget?

    A Kickstarter campaign was started to get some free marketing more like.
    Reply +5
  • Watch a fish play Pokémon

  • Bander 08/08/2014

    That this is a thing that is being watched and reported on is quite possibly the most depressing bit of video gaming news I've read since the Dreamcast got discontinued. Reply +4
  • As Table Top Racing hits Vita, WipEout co-creator turns attention to PS4

  • Bander 06/08/2014

    Or even before that, seventeen years ago this existed:

    Go next-gen! Although to be fair barely anyone got to play these two.
    Reply +4
  • Dead or Alive 5's Bath and Bedtime DLC could be its creepiest yet

  • Bander 04/08/2014

    Phwoar etc.

    Reply +3