Bander Comments

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  • In Theory: Will future consoles share identical tech specs?

  • Bander 03/05/2016

    Given that some of the best looking recent games likes MGS5 and Rise of the Tomb Raider still run on ten year old machines, consoles may as well be running on the same graphics hardware already. A more noticeable visual difference can be achieved by changing the television or monitor!

    In effect, unless Microsoft sinks a vast amount of money into a fully custom AMD design, or reverts to CPU and GPU cores from different manufacturers (highly unlikely), the best it can do is to produce a machine with a similar hardware spec to the Neo, or else sit back and wait a couple of years for more advanced hardware to come along. This does not seem likely.
    From HoloLens dev kit teardown reports, Microsoft appear to have designed a new GPU (and 'HPU') that drives greater than 1080p displays within a portable device. Maybe this tech will never transfer to Xbox, but it's demonstrably within their ability to create something new without waiting.
    Reply 0
  • Watch: Video game helicopters are good for precisely two things

  • Bander 02/05/2016

    Thunder Blade, Air Rescue, Cyclone, Silkworm, SWIV... Reply +2
  • Chronos VR: a single-player game that makes you feel like you're two people

  • Bander 29/04/2016

    I loved Chronos! One of the first computer games I owned.

    Reply +3
  • In praise of Gears of War's horrible shotgun

  • Bander 28/04/2016

    @superfurry Initially I loved Gears of War's multiplayer because everyone became a newbie. Skills learned from Quake, Halo and Unreal Tournament were almost completely useless, and I honestly felt Gears was a bit more intuitive considering how unlikely it is that anyone would be able to aim well while running, or moving sideways or backwards. For a while I was doing a lot better in Gears than I had done in other FPSs, before or since.

    That was then though. There are now gamers very used to Gears, while those who have prioritised Call of Duty or any other FPS franchise are rather screwed unless they only play against other newbies.
    Reply +2
  • Nintendo bringing Animal Crossing and Fire Emblem to smartphones next

  • Bander 27/04/2016

    Since when has Animal Crossing been something you could call a pure game application?

    *runs away*
    Reply +1
  • Fable Legends wasn't the Fable you were after, but it was far from a disaster

  • Bander 24/04/2016

    From the gameplay video it's hard to see what the problem was. In lieu of Phantasy Star Online 2 ever being released here, this looks it could have satisfied those of us longing for that game, but with better visuals and humour.

    I'm guessing something about the progression, or playing as the villain messed the game up. But I wouldn't expect a game's overall structure to be realised in a beta, and it'd make more sense to just rip out the asymmetrical gameplay if it wasn't working out, rather than waste the assets and combat completely.
    Reply +2
  • One machine to rule them all: the triumph of Xbox 360

  • Bander 21/04/2016

    It is pushing the bounds of credibility to say you could experience all of this on a single unit - the Red Ring of Death ensured that few launch consoles saw their third birthday, many fewer their 10th, and any left surviving today are probably too rare to risk turning on
    This story sure liked to mention the RROD a lot. How many PlayStation 2 SCPH-10000s are still working?

    My launch day 360, made in October 2005, gets used several times a week, including this morning. This is mainly because it is still set up by the big telly for media playback, using the very well designed IR media remote it came with, and the analogue component cable! Too many of my favourite games are still not on other systems or the backwards compatibility list, so I can't move on from it permanently just yet.
    Reply -2
  • Revealed: Sony's plan for PlayStation 4K - codename Neo

  • Bander 19/04/2016

    Much the same as the original unit, but with the graphics chip doubled in capability?

    This plan can't possibly fail!



    PC Engine SuperGrafx
    Reply +9
  • There's a way to play Oculus Rift exclusives on HTC Vive

  • Bander 15/04/2016

    @PlugMonkey

    In short, the Oculus Rift is arguably the better headset in optics and comfort, and the Rift being lighter helps a lot. These guys who have both would rather be using the Rift when playing games intended for the Vive if it was possible to do so. But the Vive's controllers are very compelling.

    Nobody ordering now is going to get a headset before summer anyway. You may as well wait and see what the deal is with the Oculus Touch controllers and see how these Rift/Vive compatibility issues play out.
    Reply +1
  • Digital Foundry: Hands-on with Star Fox Zero

  • Bander 10/04/2016

    @Erek I agree! I love the Xevious meets Last Starfighter look this game has, which is consistent with previous Starfox games. But the characters have always put me off.

    They're like the half-arsed attempts at animal mascots made by long forgotten Amiga developers. Or rather, they somehow completely made sense when Rare made Starfox games. Who scribbled these out in the first place, Nintendo or Argonaut?
    Reply +1
  • Bandai Namco launches a Dark Souls clothing line, but...

  • Bander 08/04/2016

    Reminds me of the sheets of stickers that occasionally came with crap magazines. Reply +15
  • Overwatch's Tracer has a new pose

  • Bander 06/04/2016

    With how this has played out, I can't help but wonder if Blizzard's marketing people were responsible for the original 'complaint' in the first place! The original concern has been addressed (in terms of fun and sillyness), and a ton of free publicity gained. I didn't even know who Tracer was prior to this.

    Edit: Looks like Brave27heart beat me to it!
    Reply +3
  • Samsung Galaxy S7 review

  • Bander 03/04/2016

    I love things like the metal body, always on glance screen making good use of AMOLED, 12MP camera that uses larger sensor pixels to pick up more light, being curved so it's comfortable to hold, and being able to expand memory with a MicroSD card, which I can dump all my music on and easily swap with other devices.

    So it's fortunate the Nokia N8 I bought in 2010 is still with me and working well. It probably has a better battery life than this too...
    Reply +2
  • What would you uninvent about modern games?

  • Bander 03/04/2016

    Saw the headline at 3pm a few minutes ago, and even before reading the article I thought 'I've got some ideas about this'.

    Turns out a lot of people do!

    To developers and publishers, please make sure you read these comments. Perhaps print them out and have them stuck on your walls for a while.
    Reply +2
  • Why virtual reality is the future

  • Bander 02/04/2016

    @Fourfoldroot A headset that can do both would be interesting though, wouldn't it? There are still a lot of unknowns about it like price, release date and graphical ability, but I feel the Sulon Q AR and VR headset is worth watching. Reply 0
  • Watch: Why does VR give some people motion sickness?

  • Bander 02/04/2016

    @I_Am_CatButler Interesting. Good post. You may be right. I don't know anything about a horizon helping, but watching Radial-G makes me think my brain can't predict g-forces in that scenario, and as you say the motion is almost always forwards, therefore a lack of g-forces might not be contradictory.

    As for Adrif1t though, there's the other sensory bit of confusion that this video didn't mention at all, which is eye focusing. VR doesn't have an answer to this yet, and Adr1ft requires constant awareness of things both far away and very near, while Radial-G probably only demands attention in the far distance. It varies a lot from person to person because we don't all use our eyes the same as each other, but focus shifting can induce nausea and headaches even if you're stationary. If a player is used to playing a game without focusing at all though, which is a reasonable way to play while VR headsets are still fairly low-res, they can keep playing indefinitely, until needing food or something.
    Reply 0
  • Miitomo's best Miifoto pictures

  • Bander 02/04/2016

    @eddiehitler It's memory consumption bothers me too, both in terms of storage and it having a tendency to crash if I look at something with five replies or more.

    Loads of my friends have jumped on it and we're all giving stupid answers to the questions. So I'll probably be using Miitomo for a while. But optimised it is not, even though to look at it, you'd think even the first 2G-only iPhone would be able to cope.
    Reply 0
  • PlayStation VR has the right price - and the right attitude

  • Bander 01/04/2016

    @higganos If you're going to insist on talking about something else, and only something else, why reply to me? Was my username at the start of your first post a mistake that you didn't realise you'd made? Reply +1
  • Bander 31/03/2016

    @higganos

    The DK2 didn't have a fixed minimum spec, but most of the software made for it would happily run smoothly on something close to the PS4's spec, like a GTX 650 or probably even lower. An entry level gaming PC of about 3 years ago.

    As for the cost, we know the PSVR's price. A PS4 is about £260. The DK2 was about £250 IIRC, certainly lower than £300 even with tax and shipping. I'm not sure how you got a £200 difference from that. We can make the cost gap even wider if I point out that the DK2 came with it's own positional tracker, and if it was intended as a commercial device its price would have come down by now just as the PS4's has.

    I didn't say the consumer versions of Oculus Rift or Vive were cheap, they are most certainly not. They've received better displays over the DK2 but that shouldn't have meant a price doubling considering phone manufacturers have been managing similar screen improvements in the same time frame without massive price jumps. What I'm saying is, even PSVR is overpriced considering how VR was weirdly cheaper in 2014.
    Reply -1
  • Bander 31/03/2016

    @higganos If the cost of the gaming rig is being factored in, then that's another area where the DK2 demonstrates better value for money.

    If you add the price of a PS4 to the price of PSVR and subtract the price of a DK2, the money left over could build a PC that would easily outspec a PS4.
    Reply 0
  • Bander 31/03/2016

    Oculus had something almost good enough with the DK2, which was still far cheaper than PlayStation VR despite being released two years earlier, so I don't get why Eurogamer loves to praise the price of PSVR as though its somehow a bargain. It isn't, it's just a bit cheaper than the expensive alternatives. Reply -10
  • Final Fantasy 15 really has a flying car

  • Bander 31/03/2016

    Does this mean I can use this picture again?

    Reply +1
  • Hands-on with Final Fantasy 15's new Platinum Demo

  • Bander 31/03/2016

    The best thing about the Platinum Demo for me, actually, is that it makes me think 15 might be a Final Fantasy that isn't afraid to get a bit silly, which could be refreshing after later po-faced entries.
    I hope so. Although the dialogue of the previous FFXV demo had some humour, most materials that I've seen on this game have been entirely too serious. Sadly I don't have a good track record with finishing JRPGs that are rarely funny. There may be something wrong with me, but I badly wan't the squeaky hammer to be available in the main game!

    However, chocobos drifting around corners was a good sign. And flying cars are stupid, so I guess that counts.

    Regardless, a demo that doesn't reproduce content from the final game is a very rare thing, but I appreciate it a lot, especially as an unconditional freebie. More of this please games publishers!
    Reply -1
  • Tokyo 42 looks like a delightful blend of GTA, Hitman and Katamari Damacy

  • Bander 31/03/2016

    Tokyo 42 looks to combine the open-world mayhem of the first Grand Theft Auto with Hitman's stealth and the cutesy Japanese aesthetic of something like Katamari Damacy.
    Or original Syndicate meets Wonderful 101.
    Reply +1
  • Blizzard to remove Overwatch pose accused of reducing Tracer to “another bland female sex symbol”

  • Bander 29/03/2016

    Everyone has missed the real issue:



    "From behind you looked like someone I know. Sorry."
    Reply +5
  • Sex, shopping and video game longevity

  • Bander 26/03/2016

    @Fox-2076 Likewise, Space Harrier is also about 30 years old now and I'm still returning to it. Reply +1
  • Nintendo NX controller reports gather pace

  • Bander 24/03/2016

    Fake, unless Nintendo have also invented a display tech that can do things with its shape that so far no portable display or mobile phone manufacturer has even attempted to show off at trade shows. Reply +2
  • Finally, what looks like the first footage of Pokémon Go

  • Bander 21/03/2016

    Additionally, different monsters will only be available in certain areas and in certain countries.
    Not surprised by this given the franchise, although I hope the game doesn't require a constant data connection when abroad and can make do with occasional use of wi-fi.

    On the topic of AR, has Eurogamer done a story or Sulon Q yet?
    Reply 0
  • Digital Foundry: Hands-on with Quantum Break

  • Bander 20/03/2016

    Wow, first time a post of mine (tenth one) has been negged into oblivion before AFAIK. It was mostly positive earlier and there's no written dispute of it anyway. I wonder when or why the shift occurred. Reply 0
  • Bander 19/03/2016

    This comes across as though it's Eurogamer's policy to only say negative things about Xbox games as far as they can get away with it. Three paragraphs on tearing and how it's a bad thing, but only one sentence mentioning the anti-aliasing?

    From the video, I'd say the shadow shimmer and pop-up looked a bit annoying, but that's it, Quantum Break otherwise looks great.
    Reply -56
  • Shuhei Yoshida talks PlayStation VR

  • Bander 17/03/2016

    that low price point
    When it comes to Sony it appears people and journalists are very easy to impress.

    The Oculus Rift DK2 was $50 cheaper, runs at the same resolution, came with a positional tracking camera at no extra cost, and this was two years ago.

    I expect PSVR to be more comfortable and robust than a headset intended as a dev-kit, but its price should be under that of the DK2 just to be considered reasonable, not low.

    My opinion of the CV1 and Vive prices isn't very high either.
    Reply -1
  • Impressive Unity short film shows off game engine's power

  • Bander 16/03/2016

    @Bauul That bit was so brief that I missed it! The rubber tearing was good though, and not something I've seen done well before in realtime. Reply +2
  • Bander 16/03/2016

    An impressive realtime animation these days is less about how many polygons, textures and effects can be pushed, and more about whether the motion doesn't look rubbish. Even last-gen consoles had polygons to spare and were usually held back by pixel fill-rate.

    This does look very good, I can't fault the movement or atmosphere. But motion captured androids is a bit of a shortcut. It's still incredibly difficult to animate things like fabric, flesh, liquids and hair and this animation dodges all of those. Still, there's no point in trying to add this stuff if the story doesn't need them.
    Reply +5
  • PlayStation VR will cost £349, out in October

  • Bander 15/03/2016

    If this external box is responsible for taking the HDMI output from a PS4 and applying necessary post-processing effects like last moment spherical warping and fixing chromatic aberration (if applicable, which it is on Oculus DK2), I wonder if there's an unannounced intention for it.

    Is it possible that it'll be able to make all regular 2D PS4 games, as well as videos and Blu-Ray discs, run though the VR headset as if displayed on a virtual large screen, without the games requiring any sort of patch?

    It could be a killer feature, especially with AMOLED's high contrast display, even though there'd be a bit of a hit on resolution. Similar software for Oculus works well for video playback. But it might clash with Sony's television sales which could be why nothing has been said on the matter.
    That's what I said in the comments to this, when the external box was confirmed: http://www.eurogamer.net/articles/digitalfoundry-2015-playstation-vr-external-processor-revealed

    Looks like I was right about what it could do, as the Cinematic Mode for all videos and PS4 games confirms it. But my prediction went mostly ignored.
    Reply +3
  • Star Fox Zero adds invincible mode for beginners, internet reacts

  • Bander 14/03/2016

    I can understand this. There haven't been many games in this genre for a long time, so there will be a lot of gamers coming to it who will be completely inexperienced.

    Panzer Dragoon Orta suffered from this. A lot of reviews criticised it for being very hard. People bought it because it mostly got great review scores anyway. Then many of those players complained that it was too hard also. However, there were those of us who had played a lot of games like Space Harrier, Star Fox, and the previous Panzer Dragoon games who didn't have a problem with it. After I beat Orta on both normal and hard mode I was still at under five hours on the total in-game timer. Personally, I can't think of it as a hard game, and I'm rarely competitive in any other genres. For the most part I'll play FPSs on normal or easy because I haven't sunk thousands of hours into playing them online and am pretty terrible at them compared to most of their target audience.

    It looks like it's misleading to say that Star Fox Zero will have an 'invincible mode' though. A mode makes people think of something found in the options menu, that can be selected prior to starting the game. From the Time interview:

    So for instance there’ll be a way for them to get an invincible Arwing, so that they can fly through and see the levels.
    It's vague, but this could easily be something that is only accessible to players doing badly repeatably.
    Reply +1
  • Shenmue 3 is already looking pretty awesome

  • Bander 29/02/2016

    @Zerobob For me Shenmue III is about Yu Suzuki finally being able to do what he wants to do once again, and he is certainly not someone who repeats the same gameplay over and over, which is why his games have been so pioneering.

    While I loved Shenmue I and II, there's been enough hints over the many years that Shenmue III was not intended to be much like those games. It was to feature fewer NPCs, but more AI and branching outcomes in how they react to the player depending on the player's choices, which in the 2000s would have been incredibly innovative and still could be today considering how few games have made a sophisticated attempt at this (and tend to get cancelled, like Milo and Kate).

    The story was going to include more magical elements too, which were largely absent from Shenmue I & II until the final disc (DC), but were shown in the first trailer from November 1998. Whether they'd turn up in the next chapter or not until later is unknown.

    While I am a Kickstarter backer of this, resorting to crowd funding does worry me, because many of those backers are only demanding more of what they know: sailors, fork lift racing, capsule toys and bloody Lucky Hit. I don't recall the details but the results of some of the backer polls suggested to me that a huge number of them may not be familiar with Shenmue beyond the Mega64 parodies. Unfortunately, like how it was with the previous games, marketing and promotion must be a bit of a nightmare as it's difficult to explain new things clearly, and it's my fear that Shenmue III could end up filled with fan service at the expense of Yu Suzuki's original intent, whatever it may be.
    Reply +4
  • Mega Man Legacy Collection is out today on 3DS

  • Bander 24/02/2016

    @Ramza In 1994 there was Rockman Megaworld, which bumped the visuals and sounds of the first three Megaman games up to 16-bit standard. But it didn't get released here :(

    Reply +1
  • Looking for Michael Bay: The Video Game

  • Bander 21/02/2016

    @wot_da_fuq_u_sayin I wonder if Wolf Team couldn't hold onto their sound programmer. They recycled the same farty buzzy sound effects for ages, even when they shifted to Mega CD where there was more memory and eight new PCM audio channels to play with. Reply 0
  • Bander 20/02/2016

    The Michael Bay game needs an over the top silly plot, protagonists travelling all over the world without developing in character at all, women in skimpy outfits for no reason, action that's usually far too fast to make sense of, and most importantly inappropriately MASSIVE EXPLOSIONS.

    With that said, El Viento on the Megadrive had all this:



    If not bothering to watch the whole thing, I think the craziest bit is Annette fighting against enemies while riding a dolphin at about 18 minutes in.

    I loved this game though. It looks and sounds rough around the edges but it never got dull to play.
    Reply +1
  • Now there's a Sinclair ZX Spectrum Vega handheld

  • Bander 18/02/2016

    @IronSoldier No it doesn't.



    The Vega design is going to put pressure on a player's fingertips, or with smaller hands force fingers to bend in an awkward way. During gameplay it will hurt. No other dedicated handheld or controller that I can think of has an inward curve like that on the rear sides, and the Wii U Gamepad certainly doesn't.
    Reply +3
  • Bander 18/02/2016

    To me, that does not look comfortable to hold at all.

    Reply -1
  • Somebody made Generic FPS: The Movie and it is stupid and amazing

  • Bander 11/02/2016

    Any chance of this being made into an FMV game with QTE's added? Reply +4
  • Klaus on PS4 is too good to overlook

  • Bander 10/02/2016

    Most of this reads like an advert for how amazing the PS4 is.

    If the game is being overlooked, then what would help it a lot is being on other formats!
    Reply 0
  • The Westport Independent review

  • Bander 02/02/2016

    Probably going to be negged into oblivion for this:

    It's about ethics in real journalism.
    This is a game though. Are ethics in a game more real than in games journalism, even to games journalists?

    I know the tagline is just a play on words, and takes nothing away from the review of what sounds like a game I'd like to have a go at. The use of 'real' stood out as questionable though.
    Reply +1
  • Cancelled Saints Row PSP game unearthed

  • Bander 23/01/2016

    From the video:

    Developers here have this view that everything needs to be final, finished, pretty, shiny. While the real meat and potatoes is the stuff that isn't, the stuff that's buggy
    I loved Saints Row 2, but it was definitely in the meat and potatoes category.
    Reply 0
  • Alexis Kennedy on: Gravity

  • Bander 17/01/2016

    Gears of War addressed a lot of what this article has to say about shooting games. But although the franchise was certainly a commercial success it doesn't get much credit for it, and most developers didn't take any lessons from it.

    Running and shooting at the same time? Your aim will be crap. Shooting from cover blindly? Your aim will be crap. Strafing? You can't do that quickly while holding a firearm, don't do it. Jumping? Once your feet are off the ground you have no defence, and you'll tire very quickly, no need to have this suicidal option.

    Personally I found GoW to be much more intuitive than most shooters, although the closest I've come to any of this in real life would be laser tag and water pistols.

    Having said that, Gears of War is just as guilty as any other game for the ridiculous healing, although players can be unable to stand without being dead.
    Reply 0
  • Is your PC really VR-ready?

  • Bander 15/01/2016

    @L_A_G Drops in frame rate and consistently slow frame rates are very apparent and distracting in VR, far more so than on any TV or monitor. If Elite: Dangerous was running at something like 30fps I would have written something completely different.

    However, I didn't give it a very comprehensive test. Certain situations that I didn't encounter, and maybe the Horizons content, could be a problem.

    It's not as if Elite becomes a bad game if the graphics are weak though. I mean, the first one was blocky wireframes. And as I said before, abstract visuals will probably make for better VR games for at least the near future.
    Reply 0
  • Bander 15/01/2016

    Didn't Oculus and John Carmack make a big deal about Minecraft coming to Rift? Why would Minecraft need such powerful hardware? Reply 0
  • Bander 15/01/2016

    @L_A_G I've played Elite Dangerous on a DK2 with an older i5 processor and a GTX660. Pretty close to PS4 specs.

    It ran smoothly enough. Most graphics settings had to be low, but it still looked okay for detail as the 960 by 1080p resolution provided to each eye makes higher fidelity textures and the like redundant. Text within the cockpit was very hard to read though, requiring leaning in to get closer to it sometimes. For a game that supported VR from such an early stage, it's oddly one of the worst offenders for text out there.

    With the PSVR display resolution being the same as the DK2, I would hope Frontier alter the in-game text comprehensively.
    Reply +2
  • Bander 15/01/2016

    Even with the best graphics cards available for consumers to buy, VR isn't going to look real for a long time.

    I'd be quite happy with more abstract, low detail VR so long as the experience is comfortable, and for the time being the most immersive experiences are more likely to be found in the games that don't put players in the Uncanny Valley.
    Reply +4