Bander Comments

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  • NX is now Nintendo Switch, a portable console with detachable controllers

  • Bander 20/10/2016

    Longest three minutes ever... Not a criticism of the trailer, I mean I haven't seen it yet and 3pm has already passed! Reply +14
  • Thank you, Rocksteady, for doing Batman justice

  • Bander 19/10/2016

    @Fenbops I wasn't clear but that was my intended point. The Killing Joke was highly anticipated and should have easily been very good, but it just wasn't. Reply 0
  • Bander 19/10/2016

    Considering the huge amount of enthusiasm there has been for the recent Batman: Return of the Caped Crusaders animated movie, especially in comparison with The Killing Joke just before it, there is no one correct way to get everything right, or a 'rulebook as to what is and isn't acceptable' regarding Batman. Never has been.

    Personally, my favourite Batman game prior to the Rocksteady ones is Batman Returns on Mega CD. That's mainly because I've not found any driving combat sections in any game before or since to be as much fun, although the Halo games come close. Batman Returns has zero dialogue but I don't care about that.
    Reply 0
  • What happens when a tram collides with 100 people in GTA5?

  • Bander 15/10/2016

    Missed a trick by not using this for the soundtrack, although it's probably a quick way to receive a copyright strike. Reply 0
  • Rez Infinite review

  • Bander 15/10/2016

    @ghostgate2001 I can't see 3D either, in the stereoscopic sense. It's worth trying VR anyway though. Filling so much more of your field of vision is one thing, but it's the positional tracking that adds a huge amount of depth to a VR game and you will certainly notice this. Even my first moment with the simple Oculus Rift DK2 calibration demo was a big surprise.

    Just don't make a decision based on some phone-based VR first, because they're crap.
    Reply +1
  • Watch: 7 games we'd love to play in virtual reality

  • Bander 09/10/2016

    @Stan546 Lots of gamers used their imagination to speculate what types of games Kinect could improve. With voice commands, two hands, head tracking and gestures like reaching out, this included graphic adventure games and strategy/real-time strategy games (Cannon Fodder may not quite fit into this but it has a lot in common with a typical RTS user interface).

    Maybe publishers didn't see this, or maybe the problem was that these games are mostly played close to a screen or with a larger screen, which limits the Kinect market to people using huge displays like ceiling mounted projectors.

    VR comprehensively fixes the big screen issue. All the same, as loathed as Kinect was, its controls have reappeared in the form of positional trackers, the Vive Lighthouse, Move, Oculus Touch and HoloLens. So I'm hearing a repeat of what was said seven years ago about Project Natal when people talk about VR ideas today.
    Reply -1
  • Bander 09/10/2016

    @Creamysmooth A fan recreation of the lightcycle battles from Tron Legacy was made over a ago for Oculus DK2. And it was very awesome. Reply +2
  • Bander 09/10/2016

    With the exception of Shadow of the Colossus and theme park rides (the former currently being unfeasible with present day tech, and the latter being done extensively as tech demos since the Oculus Rift DK1 already), these examples seem to be mainly about head tracking and ideas based on the various VR motion controls.

    Meaning this could be considered a list of games that could benefit from Kinect rather than VR.
    Reply -4
  • What do the creators of Dear Esther think about the term Walking Simulator?

  • Bander 06/10/2016

    If there was to be a game about strolling down the street, giving out points for avoiding cracks in the pavement, dog poo, chewing gum, puddles of vom, cyclists, other people's umbrellas and people looking down at their phones instead of where they are going, what would we call that? Reply +1
  • Behind the Scenes on Dara O Briain's Go 8 Bit

  • Bander 04/10/2016

    @BlackFlower I had that problem when trying to watch it on Wii U. Stupid Flash Player.

    Incidentally, I saw yesterday that BBC iPlayer on Wii U is going to cease working in January. Why? The little console is pretty good as a media player because of the gamepad and its touchscreen making for a pretty versatile controller, although iPlayer is one app that doesn't make much use of that unfortunately.
    Reply 0
  • Bander 01/10/2016

    Saw three episodes. Initially I quite liked it but it wasn't managing to hold my interest for the whole hour it's on (adverts included). So I've nothing terribly bad to say about it but the guests and some of the games just haven't been compelling (mainly the newer, non-arcade ones).

    After the comments here though, I watched the fourth one too and loved it. I'd probably watch any nonsense with Rachel Riley or Russell Howard in.

    I noticed it was rated as being adults only because of sexy themes or something on UKTV Play though. I can only assume this was because of the 'neck massager' being visible for a couple of seconds. I said this in another story's comments already, but compared to Gamesmaster, which involved kids and was broadcast at a much earlier time, Go 8 Bit's humour seems pretty tame. It's like being in the presence of games from their childhood has made everyone act as though their parents and teachers are watching.

    I would not have guessed the 'go apeshit' name derivation either.
    Reply +1
  • Nioh director Fumihiko Yasuda on difficulty, player feedback and what's changing

  • Bander 04/10/2016

    That's how modern cinema started with Citizen Kane and ends up with Transformers.
    First thing that came to mind with that was the movie career of Orson Welles.

    I guess some of us don't acknowledge the newer movies from our huts.
    Reply +1
  • DF Retro: Crusader: No Remorse - another Origin Systems PC classic

  • Bander 02/10/2016

    What @ghostgate2001 said. I love these videos, but so many embedded videos in one story means this page is very slow on weaker computers, and never fully loads without crashing on my main tablet.

    Plus I'm sure a lot of newer comments are never seen. I didn't even notice the option to reorder them until @TheStoneRoses mentioned it.
    Reply +4
  • What do you actually do in games?

  • Bander 30/09/2016

    Some of the comments nail it when they question the terminology.

    What you do in a 'game' is take on a challenge, which could be reaching a goal, competing against others (real people or AI opponents), or going for high scores and quick times. Anything we can brag about to someone else familiar with the game, if we know of such a person. This doesn't just apply to video games.

    An interactive experience is a toy, but often a toy that can be a means of getting information, usually a story in the context we're usually thinking of.

    A lot of what we call games is some combination of the above. Arcade games are rarely known for story telling because if they prioritised that, a group of people playing them wouldn't put multiple credits into them. But a game we're expected to pay Ł40 or so for today has to have a story as otherwise it's considered poor value for money, or of niche appeal. Meanwhile something like Minecraft is mostly in toy territory, with the familiar game elements being of fairly minor concern, but you can do things in it that you can be proud of, so it becomes more of a game depending on what the players choose to do with it.

    It might be useful to know to what extent a video game involves skill, learning, patience, reactions, strategy, what the rewards are etc.. All of these are important for the sake of our personal tastes. Most of us long-time gamers don't particularly like the grinding or collecting aspects of a lot of games for example, while others will pursue them with pride. But these are all difficult to measure, and interactivity being what it is, they will vary during the course of playing.

    Anyway, I don't have any new terms to introduce. There's always potential for crossover, and the lines between things are smudged so much as to be invisible. But still, anything without challenge at all should not be calling itself a game.

    If you're pondering or talking about the experience after the machine it ran on is shut down, that could become a game in its own right. But only in the sense that people can also make challenges out of fitness, or productiveness at work, or interpreting art, yet the original product or process remains the same.
    Reply +3
  • Rez Infinite: VR's first and best?

  • Bander 28/09/2016

    @IronSoldier The story is true (see the link, it ran on HTC Vive), but Sega being Sega they'll inevitably not bother taking it any further. At best this'll turn up in a couple of Sega's own Japanese arcades and then never be seen again.

    Who is publishing Rez Infinite anyway? I'm guessing Sony.
    Reply 0
  • Bander 28/09/2016

    When I first tried VR on an OLED display (Rift DK2), among my first thoughts was that the medium would be perfect for Child of Eden. Even more so when I tried VR with the Leap Motion attachment.

    Also related to Mizuguchi and VR, I heard there was a Space Channel 5 VR 'experience' at Tokyo Game Show.

    I don't know what this entails, but the franchise seems like a good fit for the current state of VR, as the visuals are deliberately simple and most VR can deal with simple Up Down Left Right movement without additional controllers.

    Ah, found a bit of info on it: Wired article. Trigger warning, contains Palmer Luckey.
    Reply +6
  • Pirates of the airwaves: How Sega won the hearts and minds of a generation

  • Bander 27/09/2016

    @markandrewroberts1 The decade also gave us 'girl power', and the printed ad I posted above was from a unisex lifestyle magazine, the likes of which ceased to exist a while ago. There was a lot of boundary pushing that you don't see from offline media at all now, but it wasn't all going to be to everyone's taste.

    Look at how sterile the humour of Go 8 Bit is compared to Gamesmaster, even though it was the latter that was shown earlier in the evening and was considered suitable for kids!

    Somehow I never saw the Sega ad with the reference to wanking, though, not at the time anyway. I was under the impression that it only appeared in Viz, which I wasn't into.
    Reply 0
  • Bander 26/09/2016

    Not sure if this image link will work, but this was part of Sega's marketing in magazines (Sky in this case) from around that time too. If this doesn't show up I'll try and edit it later.

    Reply +5
  • Bander 26/09/2016

    Anyone else remember this 7+ minute long UK Mega CD promo video?

    Sadly it seems as though YouTube has decided we can't hear the original audio to this as it was intended.
    Reply +1
  • Bander 26/09/2016

    @MrTomFTW I still have my Pirate TV eyepatch. Reply -1
  • Bander 26/09/2016

    @CloudXIV More like different resolutions for ages and nobody even noticed. Most Megadrive games ran at a higher resolution than SNES games, same goes for Saturn vs. PlayStation and Dreamcast vs. PS2.

    It's only a big deal now because there's so very little else to distinguish between current hardware.
    Reply 0
  • Sundered is Super Metroid meets Rogue Legacy

  • Bander 26/09/2016

    A procedural Metroidvania?

    Good luck to them but this sounds like being able to use popular contemporary buzzwords being prioritised over gameplay. A good Metroidvania will inherently have replay value by challenging players to look for secrets and beat the game via taking different routes in different orders. The player gets a lot of satisfaction from progressing to a point of eventually seeing everything, or at least thinking they have. I fear a procedural game will lose this.

    Having said that though, while I personally loved trading notes with other players decades ago, and then finally seeing full maps in magazines or whatever, today it's too easy to find solutions online or even just not bother to play and watch a game on Twitch instead. So maybe procedural is worth trying, to invigorate old game types for new gamers and make every experience unique? Because of this, I'm quite keen to see if it can succeed, and please both old and new gamers.
    Reply +6
  • The latest Final Fantasy 15 trailer has loads of cutscenes

  • Bander 17/09/2016


    10 years ago, you're right. 9 years ago to when Lost Odyssey came out though, there's been practically no advancement in realtime charcacter modelling and animation at all. Besides resolution I see no improvement from what was achieved in 2007 by Hironobu Sakaguchi. If anything FFXV still some way to go to match it. Although it does have prettier, albiet implausible, hair....
    Reply 0
  • Apple accidentally announces iPhone 7, iPhone 7 Plus via own website

  • Bander 07/09/2016

    A lot of people will finally be making the jump away from iPhones over this.

    Personally I wouldn't consider it to be a deal breaker. I've used a USB port to listen to music from my phone before, via the DAB radio headset that uses USB-OTG. A feature I doubt Apple will be adding. On the other hand, not dealing with wires at all is nice too.

    There are plenty of reasons why this isn't consumer friendly though:

    Bluetooth head/earphones often have latency problems that will be very apparent with videos and games, and the audio can suffer from lossy compression to fit into the limited bandwidth. Not all phone/headset combinations have this problem, if newer standards are supported then these issues are less likely (Apple have a terrible track record for keeping up with Bluetooth standards). But it's yet more things to be wary of that will confuse or limit buyer's options.

    Bluetooth headsets need a charged battery, one more thing to worry about. That battery will eventually degrade and expire. Plus the Bluetooth transmission from the phone will deplete the phone's battery faster too, although this may be negligible for those resigned to carrying around charger packs already (yet another device to keep topped up, yay).

    Headsets used outside frequently break or go missing. Not all people will be prepared to pay a premium for wireless ones because of this.

    There is the rumour of the Lightning adaptor. Unless that thing can also take care of data transfer and recharging at the same time though, it'll be a compromise to use it. Plus it'll negate any thinness Apple were going after for the phone. Who is it that's asking for thinner phones anyway? It's not as if they're more comfortable to hold or more robust by being thinner.
    Reply +11
  • Metroid Prime: Federation Force flops

  • Bander 05/09/2016

    Strange how there can be such extreme enthusiasm for some Nintendo franchise spin-offs while others can flop so hard. I have to wonder if this would be selling better had Pokémon been shoehorned into it, or some other daftness like a Link outfit or Mario hat. Reply -2
  • Attack on Titan: Wings of Freedom review

  • Bander 05/09/2016

    Great review, it informed me of what I wanted to know very well.

    Sounds like I'll ultimately enjoy it for a few hours as there are plenty of B-tier action games that I've had fun with. I'm interested in checking out a game with something like Omni-Directional Mobility Gear as something like it could be an option for movement in VR gaming. But with no leaderboard to speak of, or much in the way of insight into the Attack on Titan plotline beyond what I've already seen from the anime, there's no need to rush this purchase.
    Reply 0
  • When bass fishing features go wrong: a cautionary tale

  • Bander 27/08/2016


    I am making $89/hour reviewing SeaBass fishing. I never thought that it was legitimate but my photographer is earning $10 thousand a month by working for a magazine, that was really surprising for me, he recommended me to try it. just try it out on the following
    Sega Bass Phishing?
    Reply +10
  • Dead Rising 4 is a good zombie game, but maybe not a good Dead Rising

  • Bander 26/08/2016

    Why should a demo of an incomplete game have a timer? How would watching someone else play the game feel dangerous? What is going on here?

    Oh yeah, not announced for PS4.
    Reply +1
  • Here's the first trailer for the new Toejam & Earl game

  • Bander 25/08/2016

    @AlbertX Yeah, HD 2D can look very much like cardboard cut-outs sometimes. This was clear ever since the 2007/2008 remakes of Double Dragon and Street Fighter II. In low-res we could imagine the depth of the scenes, but in high-res this was difficult to do.

    Vanillaware games looks great but they still move a bit like puppets. Fortunately I quite like puppets, and they do move very smoothly.

    I'd like to see a 'retro' inspired game that manages to reproduce the airbrushed cartoon aesthetic of '80s and '90 box art, like that of Toe Jam & Earl, Sonic, and Susumu Matsushita's work (Famitsu magazine covers), because I think that's how a lot of us may have imagined these characters and worlds when our minds filled in the spaces between the pixels.

    For example, as much as I'm excited by the remake of Wonderboy III The Dragon's Trap, the line-art style seems like a total mismatch when the original game was so bold and chunky with no outlines on anything. In its own right it looks lovely, but I'll have to think of it as a reinterpretation than a definitive version, because like this new Toe Jam & Earl it's going to be impossible to imagine it as taking place in a solid world.
    Reply -1
  • Japan's Prime Minister just rocked up to the Olympics dressed as Mario

  • Bander 22/08/2016

    In Brazil the Sega Master System is still going. Maybe Shinzo Abe should have turned up as Alex Kidd or Opa Opa instead. Reply +2
  • Surprise - reboot of multiplayer oddity Savage out now

  • Bander 21/08/2016

    @lfw Back then you could tell the difference between games on competing systems without taking a magnifying glass to the screen. These days pentile matrix displays is the new colour clash. Reply +1
  • Bander 20/08/2016

    A surprise reboot of Savage?

    (I'm getting déjŕ vu posting this, might have linked this video when Savage was mentioned before...)
    Reply +1
  • Digital Foundry: Hands on with PS4 Rise of the Tomb Raider

  • Bander 18/08/2016

    As the EG review of Rise of the Tomb Raider didn't recommend the game due to "trendy gimmicks it doesn't need", does this mean the extras in the PS4 version will make it an even worse game? Reply +27
  • ReCore's new trailer does a good job of showcasing Metroid Prime dev's next game

  • Bander 17/08/2016

    @Carpetfluff lots of videogame dialogue is annoying to me. Scalebound's didn't stand out at all. Reply +1
  • Bander 17/08/2016

    Ah, the old game-looks-great-but-we-have-to-find-something-to-complain-about-even-if-lots-of-games-are-guilty-of-this-and-we-never-mention-it-because-barely-anyone-at-EG-has-Xbox-Ones strikes again. See also: Scalebound apparently having annoying dialogue and Rise of the Tomb Raider having too many things to do. Reply +4
  • Bound review

  • Bander 15/08/2016

    This review makes me want to play Bound, just so I can come back here afterwards and see if this review will then make more sense to me. It seems to be saying interesting things but it's impenetrable :( Reply +6
  • Watch: Johnny is really terrible at the Sega Aladdin game

  • Bander 13/08/2016

    Having watched the video, there are a couple of things I'd like to say.

    1. The game was 2MB in size. No idea why the PC version is bloated up, maybe there's an emulator adding 12MB to it.

    2. I beat this on a one day rental back when it was new. I don't recall it being tough at all! A difficult action platformer would be something like Super Ghouls and Ghosts.
    Reply +1
  • Bander 13/08/2016

    @NovaPrime The Sonic "SEGA" chant had been used in Japanese TV commercials for a while before the Megadrive existed. Not much point in being picky about it though. As it's short for Service Games, maybe 'sergay' is valid too... Reply 0
  • Tech Analysis: No Man's Sky

  • Bander 12/08/2016

    @cgkyou I'm confused as to how Digital Foundry think this is a voxel engine. To my eyes the flat facets of polygons are very apparent in this across the landscape, and your screenshots make the polygons very clear to see.

    I'm sure voxel data is involved in the generation of the landscape, but this is common. You could say even isometric games use voxels if being so loose with the term.

    DF are wrong to say voxels use less memory than polygons also. It can be true in the sense that a very low quality voxel model would use less data than an elaborate model from some AAA game, but for the most part voxels are massive memory hogs.
    Reply +2
  • Xbox One S: specs, price, 500GB release date and everything we know about the slim console

  • Bander 02/08/2016

    @Keeppassingcars The original grey model, the white one, or something else? Reply 0
  • Pokémon Go - Battery saver gone on iOS? Here's other ways to reduce battery drain

  • Bander 01/08/2016

    Consider using 3G instead of 4G. The latter naturally takes more energy to use, plus if your phone is jumping between the two types of coverage, then that'll produce more strain than a single source.
    Sometimes true, but it depends on a lot of factors. In cities 4G can use less power than 3G. And as 4G will finish fetching any data faster, that can make it more efficient also but it depends on what the phone is using 4G for. It's worth trying the tip in places you go regularly like work and home though.
    Reply 0
  • NX is different, and different is Nintendo's best option

  • Bander 28/07/2016

    Hopefully Nintendo are the people to make something robust out of the tablet with detachable controllers idea.

    Looking at the slow trickle of Wii U releases, it's hard to imagine a particularly strong games catalogue from third parties. But if most of the 3DS developers move to NX it'll be a different matter entirely. Is that Nintendo's plan? Nintendo recently made it much easier for anyone to become indie developers for them also. I don't recall Eurogamer mentioning the recent launch of the Nintendo Developer Portal except for a fleeting mention buried in that BitSummit report.

    There is some possibility that this could be an entry level VR device, with a Google Cardboard VR-like add-on. The controllers for each hand are already standard after all if the stories are true. And it would be untethered, something lacking from the Sony/HTC/Oculus options. Tegra-powered VR will probably resemble N64 games, but there are many people keen on things like the the mini NES and Minecraft who demonstrably don't care. VR games that don't have several distracting visual problems don't exist even on the most expensive PC rigs anyway. This is just my imagination running away a bit though. There may be no plans for VR on NX at all, but a third party could have a go at it.

    At the right price NX could be an easy decision, as unlike new consoles it won't require having to find space and video/power sockets for it around the TV, and many are unwilling to retire old consoles to the cupboard because their games collections are so much bigger now (and partially unsellable if downloaded). If NX integrates into Pokémon GO, which is going to represent a huge amount of real invested time and effort from its players by the time NX pre-orders open, this could do extremely well even if the hardware specs remain pants.
    Reply 0
  • Gamertags to expire after five years of inactivity

  • Bander 26/07/2016

    I'm sure those who don't plan on getting a new Microsoft console any time soon can still sign in via the phone/tablet/PC Xbox Live app or even just by going to Reply +1
  • Sega announces two new Sonic games

  • Bander 23/07/2016

    ethe game is being made by Sonic Team, which, well, what on earth else would it make?
    An English version of Phantasy Star Online 2 that's not locked to Asia?
    Reply +9
  • Is this the best cheap phone for Pokémon Go?

  • Bander 23/07/2016

    Bluetooth support should be an important requirement as well if you're taking Pokémon Go this seriously. There are a lot of phones and tablets that the game can be installed on, but cannot work with the Plus peripheral.

    Daft thing is, everything needed for this sort of AR experience has been a feature of every phone I've owned since 2007 when I bought a Nokia N95. Nokia Live View, released in 2011, demonstrably did everything Pokėmon Go does on 600 MHz single core ARM 11 processors with 256MB of RAM.

    Windows Phone users, Monster Busters: World Invasion came out in 2014 for your GPS augmented reality critter hunting collecting and fighting needs. It probably won't last you as long as Pokémon Go because there are fewer monsters and no gyms around, but there are some things it does better like battles despite being the older game.
    Reply +1
  • Square Enix is making the world's first Apple Watch-exclusive RPG

  • Bander 21/07/2016

    At last, ideas pioneered by the Dreamcast Visual Memory are coming back! There were some cool little dungeon crawlers on that.

    Except let's be honest, after a couple of months we all gave up on the battery replacing and used 4Mbit memory cards with no screen instead...
    Reply +1
  • Life is Strange episode one free to download from tomorrow

  • Bander 21/07/2016

    I liked Life is Strange. Bit surprised to see that there's now something of a backlash against it. I don't think anyone's expectations were too high for Life is Strange originally, so it generally exceeded them, but perhaps the praise eventually got to be a bit much.

    Dreamfall Chapters: The Longest Journey was the better game though! There's much more to it, and the dialogue is not only more believable (not difficult), but often brilliant. Life is Strange's press coverage completely overshadowed it though. Perhaps because Square Enix was the publisher?

    This doesn't make Life is Strange bad, or a poor investment of time or money at all. If you like one you should try the other, either way around. But Life is Strange getting a ton of awards when there was a better game out there at the same time was, well, strange.
    Reply +1
  • 3000 McDonald's to become sponsored Pokémon Go gyms - in Japan

  • Bander 20/07/2016

    @PrimalxConvoy on the rise is no surprise, it's still nowhere near UK and US levels. Also I noticed the article seems to think Asians suffer more from being overweight, so they shifted the BMI goalpost. Where's the Western equivalent of sumo then if we're apparently healthier at being fat? Reply 0
  • Bander 19/07/2016

    @arcam Thanks, you've made me sad now. Reply 0
  • Bander 19/07/2016

    @arcam Because here, with so many news outlets looking to find things wrong with Pokémon Go, everyone involved would face a huge public backlash.

    Of course it's not any different morally to McDonalds having Happy Meals, but those were introduced at a time when people weren't anywhere near as obsessed with controlling the tiniest details of what children get up to.
    Reply +1