Bander Comments

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  • DF Retro: we play every single Sega 32X game

  • Bander 13/08/2017

    That the 32X was a bad idea was apparent pretty quickly. But I didn't realise just how rubbish the system was as I'd not played any of its 2D games. Tempo looks amazing for something that barely uses the 32X hardware at all though. I wonder why that didn't simply come out as a 16-bit cart and Mega CD release?

    I had to have a 32X at launch of course. There had been a lot of screenshots and videos published that turned out to be pre-rendered fakes, which made the machine seem far more capable than it was. Plus I needed it as a Space Harrier fan.

    It wasn't long before I got rid of it. There was clearly no chance of it hosting something like Panzer Dragoon. But to add extra frustration, the 32X had a known fault where it was very likely to lose sync somehow with older Megadrives (something to do with the cartridge slot). A 'repair' cost about 50 as I recall, and in my case didn't work, the problem came back. So that screwed over the early adopters.

    Sega would have done a lot better if this little git of an add-on never existed. Matching Sony would still have been tough, but at least their brand wouldn't have been worth bugger all when it came to releasing the Dreamcast.
    Reply +1
  • On games as philosophy experiments, from Fallout to Soma

  • Bander 06/08/2017

    @Dysisa I chose an exaggerated example, and am in no doubt that many elements of any game will have intended meaning, and a story about how they came about.

    However what I'm talking about is right at the start of the video you linked to. Drakengard 3 has many female characters because other plans were scrapped. A lot has been written and said about the two different protagonists in NieR Replicant and Gestalt, with many reasons given as to which one is better, yet ultimately it was done for the purpose of marketing.
    Reply 0
  • Bander 05/08/2017

    I think it's very easy to over-analyse and find things that were never deliberately intended. I'm sure there are a lot of games, movies and books regarded as works of genius, that have had large chunks of their content rushed because the makers' minds were elsewhere at the time.

    NieR, the first one, has had a lot written and said about it. Understandably so. I've found it all fascinating and have possibly spent more time watching YouTube videos about NieR than I did initially playing the game. But when asked how Yoko Taro comes up with his ideas, he says it depends on what alcohol he's been drinking.
    Reply 0
  • Crash Bandcoot N.Sane Trilogy did the business for Activision - and now everyone wants a Spyro remaster next

  • Bander 04/08/2017

    @SuperSoupy Oh I member!

    Member Bubsy?
    Reply +5
  • Breath of the Wild and telling stories through archaeology

  • Bander 30/07/2017

    Couldn't help but think of the Lunar games from 1992 and 1994 when reading this. Lunar the Silver Star and Lunar Eternal Blue are both set on the same world, but 700 years have passed between them (IIRC, and I this think this figure changes depending on the versions played). A lot has changed, including some drifting of the continents, but not quite everything is gone. The floating city that fell from the sky during The Silver Star is still grounded, right in the centre of the map. Importantly though, Hiro, the main character, wants to be an archaeologist, and is collecting artefacts from a ruin when the game introduces him. Reply +1
  • MS Paint has had a bit of an upgrade

  • Bander 28/07/2017

    I wonder, with so many 'pixel art' games around, what tool is used these days? Paint is simple but I would hope there is something out there at least as good as the old Deluxe Paint, without going all the way into photo manipulation programs like Photoshop and GIMP. Reply +1
  • Hit comedy sex game to be modified after Valve pulled it off Steam

  • Bander 27/07/2017

    @MattEvansC3 Okay, that's abhorrent, and not what I'd expect from a 'comedy' game. I'd stop playing there and wouldn't be surprised if others did so too.

    I'm still unclear about the changes though. What you described could still be in the game without showing nudity or the act of sex. Also, it sounds like something of a marketing problem. If it's made clear that the game contained such criminal acts, I'd avoid it, just as as I stay away from Mortal Kombat because I'm not into extreme violence. They are pretty common topics for thriller stories in other mediums, but nobody would expect to see this stuff in a sex comedy.
    Reply +1
  • Bander 27/07/2017

    The story suggests that the game was taken down following complaints that it was misogynistic and vulgar, but the developer says it's because of sex and nudity. These aren't the same things. So what it is that Eek! have to change? Reply +25
  • Capcom says it'll fix Chun-Li's face in Marvel vs. Capcom Infinite

  • Bander 27/07/2017

    Chun Li's face is one thing, but what about Mega Man? I don't think he looks realistic at all in this game. I mean, what's with the big head and little body? As a long time fan, who has imagined Mega Man completely differently ever since seeing the lovely NES game packaging, I am disgusted by what Capcom have turned him into and won't be buying MvCI until they fix him. Reply +3
  • Nintendo's new online service looks like it could be every bit as bad as you feared

  • Bander 19/07/2017

    While it's expected that Nintendo don't wish children to hear some of the stuff that is said in online games by other players, it's a bit strange how Miitomo works after they added the Answer Central feature. As far as I can tell, you can say anything at all there, for viewing by anyone, friend codes and the rest not required. Perhaps some shadow-banning is going on behind the scenes, but certainly the common four letter words all get through. Fortunately I've not encountered anything too sinister on there! The posts by Queen Clit are always something to look forward to. Reply +6
  • Yonder: The Cloud Catcher review

  • Bander 18/07/2017

    @UncleLou I was going to say almost any arcade game. But with an open world game, the progression would probably come from knowing that you can revisit an area and experience it differently than from a previous time because of changes to your character that have occurred. I guess that could be what this game is missing. Reply +1
  • Bander 18/07/2017

    @UncleLou I agree that they *try*. But it's stuff that comes across as bolted on, like optional distractions. The sense of progression is diluted when it comes from several aspects of a game at once, all probably detached from whatever the developer originally prioritised like the story or scenario. Reply +1
  • Bander 18/07/2017

    Aw. I quite like the idea of a game with several of the elements of open world action-RPGs but without the combat. But a sense of progression is critical to my enjoyment of a game, and is something that has increasingly been lacking from modern games. Reviewers rarely call games out on this, nor is it a marketing bullet point.

    Good review. If a video game is more like a toy than a game, I'll just Yonder off.
    Reply +1
  • Why Wii U ports on Switch are good for Nintendo - and for us

  • Bander 15/07/2017

    I'm still yet to see a single Switch in the wild, as in being used on public transport or in a park. Given that the Wii U provides a second wireless screen as well, just at a shorter range, I have to wonder why somebody would skip the Wii U but be a Switch early adopter, and so willingly delay being able to play Wii U games like MK8 for years. Plus the Wii U had backwards compatibility with the Wii going for it. Are the extra 180 or so rows of pixels so important? Reply +10
  • The bonkers box boasts of classic Codemasters covers

  • Bander 07/07/2017

    @higganos I said "load dit dit" also. I knew several ZX Spectrum owners across two towns in different counties, between the ages of about 8 and 14, and don't recall anyone calling the command anything else.

    I wonder how it started? I guess it's something to do with the ditto mark, and the crap key pressing sound you hear when typing in Spectrum BASIC.
    Reply +1
  • Bander 07/07/2017

    @IanHigton I loved the Seymour games, mainly because of the demo that preceded Seymour Goes to Hollywood, where you had to set up and record a movie about a damsel in distress tied to a train track, taking place prior to the events of the full game. I thought this was a pretty neat way to do a demo.

    I definitely have the compilation, but can't recall which of the Seymour games I'd also doubled up on.

    Do you also have the Cheetah Defender light gun six game pack? Those were all Codemasters games I think. (edit: I missed your previous comment when you mentioned this) Plus they did the CD-ROM collection of something like 40 full games on one CD which could load in about 30 seconds via a normal CD Player. I bought it but it was faulty, and no replacements were available when I returned it.
    Reply +3
  • Bander 07/07/2017

    I'm sure I have Sergeant Seymour Robot Cop, but call recall if it was a standalone game or part of the Seymour compilation. Reply 0
  • Behold Super Mario Bros. World 1-1 reimagined as an AR game for Hololens

  • Bander 22/06/2017

    While only a proof of concept, this looked more interesting than anything I heard about from E3!

    I'm amazed the HoloLens tracking system worked so well outdoors in a park, if it's not faked.
    Reply -2
  • One of the ugliest controllers ever is about to make a comeback

  • Bander 12/06/2017

    Is this going to have analogue face buttons like the original? Not many games used them, but some did and they ended up a bit compromised when made backwards compatible on 360. Reply 0
  • Nintendo Switch wired headset looks like a right faff

  • Bander 01/06/2017

    I'd forgotten about needing a smartphone for voice chat on Switch.

    The Dreamcast was able to handle voices in online games. Planet Ring was given away on the the cover of the official DC mag, but I think most of the others were import only, so there weren't many of them. But they worked, with just a crap microphone plugged into a controller, with a cheap console from 1998 and its 33Kbaud dial-up modem.
    Reply +2
  • Gothic metroidvania Blasphemous features some truly inspired pixel art

  • Bander 25/05/2017

    It's odd to be reminded of the Mega CD twice in one day, but this makes me think of the kind of game that the machine should have delivered but ultimately never did, with its memory and scaling abilities but still lacking colours. Reply 0
  • Teslagrad was most profitable on Wii U

  • Bander 25/05/2017

    Not surprising at all, this has happened before.

    Going back to the Sega Mega CD, despite the low sales of the machine itself, Game Arts and Core Design were able to do very well by targeting that machine when many wouldn't.
    Reply 0
  • Netflix's animated Castlevania series has a debut trailer

  • Bander 25/05/2017

    @MrBelmont First thing that came to my mind too.

    Reply 0
  • Searching for a video game hero

  • Bander 20/05/2017

    It strikes me as very strange indeed that anyone could have the expectation to find good role models in video games, It's an interactive medium, and if there is a hero, you are controlling that hero already.

    There's a lot of scope for games to include great rival characters, but I don't see these too often in the games I play.
    Reply -1
  • Sonic Forces will let you play as a custom Sonic character

  • Bander 17/05/2017

    @ChocNut Sonic Generations was one of the games that convinced me that I needed a gaming PC. I'm not especially bothered by resolutions, but 30fps on the 2D stages was just too weird. Reply +1
  • Jelly Deals roundup: Stardew Valley, Vanquish, Steam controllers and more

  • Bander 15/05/2017

    @Malek86 It's a shame Fantasia was played by so few people. I recall it being a pain to find when it was released also, as barely any retailers would stock it.

    I didn't know about the Xbox One version of Fantasia being less responsive. Did Eurogamer mention it in their review? Oh yeah, they didn't review it. The crap waggle controls in yet another Street Fighter 2 remake got a whole article though...
    Reply 0
  • Bander 15/05/2017

    @Malek86 I have to agree about Kinect 360. I accept that the majority didn't like it, and that a lot of its early games were crap to the extent that they probably shouldn't have been released. But I'm quite fond of new interfaces and have had a lot of fun with several Kinect games.

    It was a bit of a cock-up that MS got backwards compatibility running so late. If the Xbox One had launched with the ability to run some of the better 360 Kinect games, but perhaps with some degree of play area improvement, it might have created enough interest to have some developers make some Kinect 2.0 software. But there is no compatibility between Kinect versions anyway, and the array of devices and wires needed to keep Kinect 360 games available to play is a nuisance.

    Making Kinect 2.0 compulsory was still an error though, no doubt about that.
    Reply 0
  • Modders set out to make Half-Life 2 playable on Rift and Vive

  • Bander 13/05/2017

    The weirdest thing about Half Life 2 VR when I tried it was how the game froze when it needed to load data. It was like having the world suddenly stuck to my face, and I couldn't shake it off.

    Once again Eurogamer have ignored the Mixed Reality announcements from the Microsoft Build conference, which involved headsets that undercut even PSVR in price but easily surpass in functionality. Microsoft also said that they will talk more about Mixed Reality at E3. Headset for Scorpio confirmed?
    Reply +1
  • The Fifth Element and the best way of finding out about something

  • Bander 08/05/2017

    While I probably spent an hour or more online everyday back then, I don't think it occurred to me to use the internet for movie info until that Phantom Menace trailer. Everything I knew about Fifth Element probably came from Movies Games and Videos on ITV on Saturdays. And all I needed to know was that Luc Besson was making it and that bloke off of Eurotrash was doing the costumes.

    Also, as nobody else has said it yet, "MULTIPASS!"
    Reply +6
  • Story behind lost Sonic hoverboard game prototype unearthed

  • Bander 08/05/2017

    If I was Yuji Naka, I'd see the Sonic Extreme demo, realise straight away that Sonic on a hoverboard looks a bit daft because he can just get off it and run instead, and then go over to Smilebit and point out that the Jet Set Radio games were far better 3D platformers anyway and that they should make another one. Reply +1
  • Good games done slow

  • Bander 06/05/2017

    @Devox Shenmue was genius, but the reviews I saw always had to include some caveats, and some aspects of the game were mocked for years.

    Also, Alien Isolation in VR is indeed amazing, and distracting! It's an incredible shame this mode went unfinished.
    Reply +2
  • Bander 06/05/2017

    I was thinking about the first Shenmue earlier today, and realised that while much of Shenmue was criticised as being boring or pointless years ago, those same elements would probably he seen as genius by reviewers today, or at least be much better appreciated. Reply +2
  • Code Vein is a new "gruelling" action RPG from Bandai Namco

  • Bander 03/05/2017

    @Banacheck Nier (original and Automata) also has a lot of 3D bullet-hell gameplay, which is still rare in games whether it's an RPG or not! Reply 0
  • Mario Kart 8 Deluxe is Nintendo's first UK chart topper in six years

  • Bander 02/05/2017

    Where were all these eager gamers in the Wii U days?

    The Wii U has been around for longer, has the Switch's best games (for now), was frequently available at a bargain price, came out with barely any of the controversial design faults, and has backwards compatibility with Wii discs, controllers and its online shop dating back to 2006.

    Well done Nintendo. I hope the Switch does well and quickly catches up to the competing consoles and handhelds. But the understanding of the Wii U must have been terrible for the Switch to be doing so much better as this stage.
    Reply +9
  • Night Trap is getting a 25th anniversary re-release for PS4 and Xbox One

  • Bander 26/04/2017

    Another barely interactive game known mainly from its Mega CD version has recently had a re-release too. Taito have ported Time Gal to iOS. Currently I think it's for the Japan App Store only though. And you could just watch the whole game on YouTube and miss out on nothing... Reply +2
  • Why are games so fascinated with cannibalism?

  • Bander 22/04/2017

    Not being a fan of horror games (the gore and shocks don't do anything for me and they look ugly), this 'fascination' completely passed me by. Reply +1
  • Wonder Boy: The Dragon's Trap review

  • Bander 19/04/2017

    @Gizmopop It is confusing, and it still is!

    Wonder Boy in Monster World (1991, Mega Drive) is not a remake of any Master System game. There is a Master System version of it, but this 8-bit version came out in 1993, after the 16-bit one, as a slightly downgraded port. It was still called Wonder Boy in Monster World on MS.

    Wonder Boy in Monster Land is an earlier game (1987 for the arcade version, 1988 on console), and part 1 in the Monster World series. Its name has indeed been messed about with a lot for the various ports and different regions! The Japanese Mark III version was called Super Wonder Boy: Monster World...

    So, if anyone is still reading, is The Dragon's Trap really Wonder Boy III, even though it came out after Wonder Boy III: Monster Lair? It's no wonder DotEmu ditched the number... Oh, I recall the title screen changes to say Monster World II if you put it in a Japanese region console.
    Reply +2
  • Bander 18/04/2017

    Somewhere in an alternate universe, Wonder Boy 3: The Dragon's Trap is mentioned in the same breath as Mega Man 2 and The Legend of Zelda as one of the great classics of the 8-bit console era.
    It did have that status, prior to the trend of only talking about North American and Japanese video games history.

    Anyway, does this remake feature the Charm Stones? So far I've not seen mention of them, or spotted them in any video or screenshot.

    Lizardcube seems to have gone out of their way to make this true to the original game, as well as add extra value in features like the hard mode. But I'm worried that the charm system went missing somewhere, which added a lot of extra depth to the use of animal forms and equipment.
    Reply +4
  • Looks like Mario Kart 8's controversial fire hopping has been nerfed on Switch

  • Bander 19/04/2017


    No wonder I did so terribly at MK8 playing online. I didn't know anything about fire hopping until now.
    Reply +2
  • Nier: Automata DLC adds Square Enix and Platinum Games presidents as bosses

  • Bander 18/04/2017


    Why is it this revealing outfit in Nier is acceptable but Metal Gears Quiet was not for a lot of the gaming world media?
    (I'm a fan of both outfits!)
    It probably went completely under the radar.

    Between the protagonist being an older dude in a JRPG, and nobody wanting to draw attention to how a game with poor review scores was getting such a fan following, the original Nier got very little coverage. Like Kaine's body really...
    Reply +4
  • There was a weird thing in last night's Japanese Nintendo Direct

  • Bander 13/04/2017

    VR, AR, 4K, HDR, go home. Nintendo's HD Rumble is the future! Reply +3
  • Older iPhone, iPad games now warn they'll soon become obsolete

  • Bander 11/04/2017

    @TekMerc it wasn't that much when most were 59p/69p, didn't eat up much storage and were good for very brief score attack play sessions.

    Between that compatibility breakage problem, apps bloating in size when the storage options are still a throwback to the last decade, and the onslaught of freemium nonsense, my app downloads have plummeted. I'm sure lots of games are being released that aren't bloated and crap, but they're buried under the marketing behemoths and lazy clones.
    Reply +4
  • Bander 11/04/2017

    My iPad 2 is stuck on iOS9 anyway. Hooray?

    About a third of my hundred or so iOS games had problems in the transition from iOS 3 to 4 (I was using a 3rd gen iPod Touch then), but there didn't seem to be any reporting on that problem, and certainly no warning from Apple.
    Reply +3
  • Vote on which games Double Fine makes next

  • Bander 08/04/2017

    @Jules1988 Indeed. April 4th to 7th is what is stated on the Humble Bundle page.

    Edit: voting did conclude yesterday. The winners are:

    I Have No Idea What I'm Doing
    Darwin's Dinner
    The Gods Must be Hungry
    Reply +3
  • BioWare apologises for Mass Effect: Andromeda's poor transgender representation

  • Bander 06/04/2017

    If I was Bioware, I would have said there there were loads of transgender characters in the game, and that Hainly Abrmas just so happened to be the one that was clumsy at introductions by Earth 2017 standards.

    Even then, in the real world, people giving very awkward first impressions of themselves is pretty frequent. I can think of three that I've encountered since Sunday.
    Reply 0
  • Zelda player builds flying contraption, glides across entire map

  • Bander 05/04/2017

    @spike6958 after I posted that, I figured Link needed one of those beer hats. Reply 0
  • Bander 05/04/2017

    How does Link ingest the elixirs if his arms are holding onto the glider!? Reply +10
  • Nier: Automata sells 1m copies in a month

  • Bander 05/04/2017

    @grassyknoll 200K is starting to sound viable now, especially if paired with a Scorpio boost and original Nier backwards compatibility if these things can be done. But it depends on what proportion of the sales were not Japanese, hence my original question.

    I have played the game. I pre-ordered the PC version, and don't own an Xbox One.

    I'd like Switch players to be able to play Nier: Automata also. The convenience of a portable would make pursuing all the different endings less daunting. The graphics would have to be dialled back of course, but the PC version on low settings and around 720p doesn't look too bad and should be matchable.

    Edit: Come to think of it though, I reckon it's unlikely Platinum will eagerly offer to make an XBox Automata after whatever happened to Scalebound. On the other hand, there are Xbox One owners who bought their consoles in anticipation of esoteric post-apocalyptic Japanese games like Crimson Dragon, Scalebound and Phantom Dust.
    Reply +1
  • Bander 05/04/2017


    There is no future for small / mid tier Japanese games on Xbox One and they're never coming.
    But I think I heard something about Nier: Automata hitting 1 million copies sold in just one month.

    That means it certainly isn't a small or mid tier Japanese game.

    Now if only I could remember where I read this 1 million sales story.
    Reply +2
  • Bander 05/04/2017

    How many of those sales were outside Japan?

    I ask because there is no Sony console exclusivity deal on Nier: Automata, and the developers have said the game will probably be ported to Xbox also if it sells well elsewhere.
    Reply +2