Bander Comments

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  • Xenoblade Chronicles 3D review

  • Bander 01/04/2015

    @Mr.Spo That's something then. My sense of direction is pretty hopeless, so if XX's maps are as large as XC's, I'm going to be needing the map a lot. Reply -1
  • Bander 01/04/2015

    Use of the touchscreen to take care of this game's many menus would have been a substantial killer feature. A shame. The battles are chaotic visually even at 480p, so the New 3DS was never likely to improve on that aspect.

    I hope Xenoblade X makes intelligent use of the GamePad screen, and players aren't expected to bring up the inventory screens etc. onto their television. Anyone know if it does so?
    Reply +1
  • Nintendo issues takedown notice for Super Mario 64 HD project

  • Bander 31/03/2015

    What's the point of remaking something if it's not going to look that much better for doing so? Sonic Adventure has better graphics, and that was a 1998 release.

    It just strikes me as odd that anyone with the knowledge necessary to make this would be unable to come up with their own graphical assets.
    Reply +1
  • Video: NewRetroArcade: Unreal 4 and VR's mind-blowing mix

  • Bander 26/03/2015

    @KanePaws Back when originality was plentiful, there was always something new that looked better than anything before it, games didn't waste time with non-interactive cutscenes (you went to the cinema or pursued some other medium for plots, games delivered unique tales for each player), every credit mattered, and gratification came when you actually learned something. Reply +1
  • Bander 26/03/2015

    @Nikanoru The pentile AMOLED display of the Rift 2 is very similar to that of a CRT anyway, between its contrast and fuzzy edges. They could have completely left it alone. Reply +1
  • Face-Off: Final Fantasy Type-0 HD

  • Bander 25/03/2015

    @Nikanoru Completely agree. Unless models, textures and animation (how things move is almost always ignored) were re-created from scratch, the only things I'd personally want to see from a remaster would be antialiasing, the elimination of any loading times and frame rate stutters, and better controls if applicable.

    About the only time a mere jump to a higher resolution works is when polygon facets are a part of the original aesthetic, like with Rez HD, the PS2 version of Virtua Racing, and Daytona USA on 360 and PS3.
    Reply -1
  • Out Ran: Meeting Yu Suzuki, Sega's original outsider

  • Bander 22/03/2015

    One of my favourite YS games:



    To me, Yu Suzuki's legacy is that every game he made did several things new to make a massive jump over anything that had been made before it, by anyone. And then other developers would just try and copy each of his games, usually unable to add much. The only exception to Suzuki's consistent originality might be Shenmue 2, although even that was much grander in scope than the first. What little is known about Shenmue 3 suggests that it was going to innovate again, with a smaller cast but very ambitious NPC AI.

    Anyone else feel that the rate of change and improvement in video games plummeted pretty much at the same time Sega stopped greenlighting his projects?
    Reply +14
  • See which retro game consoles can survive a 15 foot drop

  • Bander 21/03/2015

    How did the floor survive an Xbox 1 being dropped onto it?

    As happy as I am to see the DC win, I suspect it landing on the (massive) Xbox rather than the floor probably helped.
    Reply +22
  • Could this be the future of augmented-reality?

  • Bander 21/03/2015

    But Magic Leap wants to do this in a way we've never seen before.
    How is this different to HoloLens, which Jeffrey Matulef tried out a few weeks ago?

    "Depth perception, in this system, isn't just a trick played on the brain by showing it two slightly different images."
    This bit sounds new. But if there's a system that deals with the problem of focal depth, it strikes me as odd that Magic Leap are going straight to something as elaborate and problematic as AR with it before it appears in any other technology.
    Reply 0
  • Video: Most wanted indie games of 2015

  • Bander 20/03/2015

    Apple have always said eye-oh-es when talking about iOS. It's ccnsistent with iPhone OS, OS X and Mac OS before it. Reply +2
  • With the announcement of the NX, Nintendo admits defeat with the Wii U

  • Bander 18/03/2015

    While it seems increasingly inevitable that Zelda, Splatoon, Xenoblade X and Star Fox are the only upcoming full price Wii U games worth watching (and I wouldn't be shocked if Star Fox gets cancelled, although I really hope not), it's going to remain connected to my TV for ages.

    Unlike the other consoles, it has backwards compatibility going for it, and the Wii catalogue is packed with good games that remain exclusive to that system which haven't been superseded by sequels or very similar titles.

    Of course I could go down the Dolphin route, but a PC able to run Wii games well pretty much has access to most of the good games on the Sony and Microsoft consoles, thus still making the Wii U more attractive for the time being.
    Reply +2
  • Microsoft: any game can come to Xbox One, despite parity clause

  • Bander 16/03/2015

    Is there anything in this interview that anyone that has been paying attention didn't already know? Reply +12
  • Valve's astounding SteamVR solves big problems - and poses bigger questions

  • Bander 15/03/2015

    @irvingisraelruizlope HoloLens is so far the only headset that's both wireless and still has full positional tracking though.There shouldn't be any limit to how much you can move around with it in any space. Reply 0
  • Bander 15/03/2015

    @seasidebaz

    If that's what they mean, then the positional sensor of OR DK2 just about covers that already. The problem is still the wires!

    The sense of scale of other objects that this article talks about is something that OR already delivers very well, particularly in Alien Isolation, Half Life 2 and NewRetroArcade. No doubt being able to stand up and walk around will help even further, but for the time being it seems like someone has to follow the player around making sure they don't asphyxiate themselves on the video cable.
    Reply 0
  • Watch The Last of Us star Ashley Johnson's emotional BAFTA speech

  • Bander 13/03/2015

    The comments here have turned a story about Ashley Johnson and The Last of Us into a stealth Destiny article.

    You do it to yourselves.
    Reply +5
  • Turkey wants to ban Minecraft

  • Bander 11/03/2015

    @jabberwocky Some of the monsters might do. But bear in mind many of them contribute to monster-kind just as much if not more so than the gendered monsters. Their taxes will go towards things like pensions which they're not likely to live long enough to make use of. Reply 0
  • Bander 11/03/2015

    @jabberwocky Perhaps, but as genderless monsters they don't have male privilege, nor are they supported by women's rights campaigners. Reply 0
  • Bander 11/03/2015

    @jabberwoky It's okay to kill genderless monsters because they don't have families to support. Reply +2
  • Digital Foundry: Hands-on with SteamVR and HTC Vive

  • Bander 05/03/2015

    Clearing space to move around is one thing, we've hit this problem before with Kinect. But what are we supposed to do about not tripping over or tying ourselves up with the cable between the headset and the PC? Suspend it from the ceiling? How long can a cable that carries a 90Hz 2400*1080 video signal that's as thin as it is in the pictures be before signal degradation becomes a problem?

    The gaming possibilities sound very interesting to me, but I think Gear VR (probably in conjunction with markers placed around the room) and HoloLens have a bit of an advantage if you want to set up games that let you move around. Having said that, the addition of Vive at least makes it more likely that developers are giving serious thought to what kinds of free movement VR games they can make.
    Reply +6
  • Report: Phil Harrison is leaving Microsoft

  • Bander 05/03/2015

    Have to echo other sentiments here. Phil Harrison was a master of spin. In an era of information being so much more easily available, his talent for talking crap has little place. Reply +15
  • Does resolution really matter?

  • Bander 02/03/2015

    @SuperShinobi There were certainly factors other than resolution that differentiated the older systems. That's my point, resolution was really low in the list of importance, to the point where most people didn't even know about the differences. Personally I'd say even things like shorter loading times are much more important.

    Retro comparison stuff would be interesting but I struggle to think of many games that were on the Saturn, PS1 and N64. Duke Nukem 3D is one, but the Saturn version would win that.
    Reply 0
  • Bander 02/03/2015

    I wonder where all these people who choose 'Better Resolution' were back when:

    most Megadrive games ran at a higher resolution than SNES games

    most Saturn games ran at a higher resolution than PS1 and N64 games

    most Dreamcast games ran at true 480p while most PS2 titles were stuck with interlaced standard definition

    the PSP ran at a higher resolution than the DS

    and both the 360 and PS3 certainly boasted higher resolutions than the hundred-million-plus selling Wii...
    Reply +3
  • Bander 28/02/2015

    People do love their resolutions. It's one of the few specifications that everyone understands. Hence ridiculous ppi on phones even though it's at the expense of performance and battery life, and nobody can see the detail above about 200 ppi unless they're straining their eyes looking for it like somebody counting hairs on insects.

    As for 1080p and lower resolutions on a big TV, the reason the lower resolutions look so poor is because most TVs are 1080p now, and anything less than native resolution is going to look smudged after upscaling. Use a 720p telly though, and everything from 720p upwards will look sharp from a normal viewing distance. And visitors will not notice the TV isn't 1080p, even if it's over 40 inches. Even 4K televisions look the same as any other once you back off enough to comfortably take in the whole of whatever scene it may be displaying. But things like contrast and frame rate are noticeable to all regardless of screen size and distance.
    Reply +4
  • Dead or Alive 5 tournament soft ban on "over-sexualised" costumes sparks heated debate

  • Bander 02/03/2015

    @Andeus Wow, most of those provide more coverage than typical Street Fighter costumes. Are they planning on banning the female characters in general? Reply +13
  • Valve's virtual reality headset is called Vive, made by HTC

  • Bander 02/03/2015

    You can couple the headset with a pair of SteamVR base stations to track your physical location in spaces up to 15 feet by 15 feet. So, you'll be able to get up and walk around inside Half-Life - virtually.
    But its connected by wires to a PC. You're either going nowhere, or will end up tripping up or strangling yourself.

    As usual, most are fixated on the resolution though. A machine could pump out a noxious gas and people would still go for it if there's an extra 8 lines of pixels over the next alternative :(
    Reply -2
  • Leonard Nimoy passes away at 83

  • Bander 28/02/2015

    @CaptainKid
    Reply +4
  • Fruit Ninja Kinect 2 for Xbox One in March

  • Bander 27/02/2015

    As simple and casual as it is, Fruit Ninja Kinect for the 360 is probably the game I returned to the most ever since I got it. Admittedly I'd be bored and tired after about 10 minutes, but it always worked amazingly reliably. If this didn't necessitate a new console purchase, I wouldn't hesitate to get this.

    Maybe I should wait for a HoloLens version?
    Reply +4
  • Valve to debut new VR hardware at GDC next week

  • Bander 24/02/2015

    So many VR headsets to look forward to.

    So few prices and release dates.
    Reply +1
  • Dead or Alive 5 Last Round launches with plenty of issues

  • Bander 20/02/2015

    What is it about the new generation consoles that is making these problems occur? Dead or Alive 3 and 4 managed to be launch titles for the Xbox and Xbox 360 without issues, and I can't help but think that Dead or Alive Ultimate was a far more ambitious game at the time of its making than any version of DoA5. Reply +3
  • Video: Pretty in Pixels - the best fan made stuff in #IDARB

  • Bander 17/02/2015

    Why do we exist in a world where apparently phones that don't have something like 400ppi screens are crap, and new games get called out if they don't deliver 1080p, yet simultaneously people find blocky graphics delightful, regardless of them even being animated or not?

    Edit: probably got negged because someone just blew 500 on a phone and is using it to play Tiny Towers.
    Reply +2
  • Quake 2 on Xbox 360: the first console HD remaster

  • Bander 15/02/2015

    I'm curious, how did Quake 2's 1080p support get discovered? Is it possible that there are other 1080p games hidden among some of the 360's early releases, from that ever-so-brief period of some games supporting real 1080i output and full screen 1280*1024 VGA? Reply +5
  • The God who Peter Molyneux forgot

  • Bander 11/02/2015

    For Bryan, who was born the year the first PlayStation console was released, retro is Tomb Raider and Crash Bandicoot, not Populous and Dungeon Keeper
    Tomb Raider and Crash Bandicoot both came out before Dungeon Keeper though.
    Reply +9
  • Windows on a stick: the Hannspree Micro PC review

  • Bander 08/02/2015

    @L_A_G maybe you should also ask Eurogamer not to give any coverage to any games consoles that sold at a loss. Or to anything that runs Android. Probably best not to ever mention any discount sales on anything else either. Reply +2
  • In media Rez: the return of Tetsuya Mizuguchi

  • Bander 08/02/2015

    A game like Child of Eden or Rez would be perfect for VR, or even just ports of those games to Oculus Rift would have me buying them again. I hope Muzuguchi is able to do something along these lines in the not too distant future. Reply +10
  • League of Legends tournament openly discriminates against LGBT players

  • Bander 04/02/2015

    Firstly, this:

    After discussing the ruling with our partners and re-examining our approach, we have decided to remove these restrictions completely.

    Secondly, I'm inclined to agree with those who think this story is misleading. There was no limit on lesbian players in a team, only players that were biologically born as men, but the description of the ruling update initially made it seem that it applied to a "Lesbian, Gay, Transgendered Women" community. Reading further into the comments, it seems in the Philippines, 'gay' often describes a man that identifies as a woman but isn't transgendered, as opposed to simply meaning homosexual. Culturally that's a common thing there, apparently.

    The unfair advantage is something I can only speculate on. If regular LoL tournaments mostly attract only male competitors, and women don't want to participate in them because of that, that could be why this Iron Solari has been set up as a 'feminine' tournament in the first place. In turn, male competitors in Iron Solari could have an advantage in that they may have far more experience in competing against others at a high level in tournaments.

    I'd like to say something about SJW's failing to read things the whole way through before deciding to stir trouble, but then I doubt they'd be reading this far into my comment either.
    Reply +1
  • Bander 04/02/2015

    @Exceptional_leg
    Trying to work out how lesbianism in anyway increases a female's capacity to play video games
    Finger dexterity?
    Reply +73
  • Faster, Windows 10-compatible Raspberry Pi 2 released

  • Bander 03/02/2015

    Possibly the bigger news here is that it's possible to install Windows 10 (ARM edition) on a device that doesn't previously have it installed. Will this carry over to other hardware? For example, will dual boot Windows and Android phones and tablets be possible? Although with some Android hardware already using Intel Atom chips I wonder why this hasn't happened already. Reply 0
  • Meet Monster Boy, the spiritual successor to Wonder Boy

  • Bander 02/02/2015

    @IronSoldier Not only that, but that Wonder Boy game wasn't part of the Monster World series anyway.

    Anyone expecting Monster Boy to play anything like the first Wonder Boy is going to be in for a shock when they get a Metroidvania* instead

    *awkward using that term for this considering back in the '80s Wonder Boy games were better known here than Metroid and Castlevania
    Reply +1
  • Bander 02/02/2015

    @ShiftyGeezer what do you mean by true sequel? Dragon's Trap started with a recreation of Monster Land's final stage and directly carried on from its ending. But the gameplay changed, no longer being a sequence of levels. I suppose there isn't much like Monster Land out there, although I read somewhere that Shantae Half Genie Hero might be level-based (while previous Shantae's were unashamedly inspired by Dragon's Trap and Monster World IV, even using MWIV graphics in pre-production concepts). Reply +1
  • Bander 02/02/2015

    @Olemak The Wizard of Booze does sound odd, but I recall Wonderboy in Monster Land (effectively Monster World 1) having lots of taverns where you could buy ale. Reply 0
  • Video: "Well excuuuse me, princess!"

  • Bander 30/01/2015

    @SpaceMonkey77 Last time Eurogamer did something like that, the comments filled up with complaints that it had nothing to do with Europe. Reply 0
  • Bander 30/01/2015

    As bad as Mortal Kombat Konquest was, it wasn't anywhere near as terrible as Darkstalkers, the only show in the video that I've had the misfortune of watching. Konquest did introduce several interesting villains as the series went on, and the ending couldn't have been better.



    Plus it had Omegis...

    Reply +4
  • Lumines is returning with series producer Mizuguchi at the helm

  • Bander 28/01/2015

    Dear Mizuguchi, porting Rez and Child of Eden to Oculus Rift or any upcoming VR system like Morpheus would be awesome!

    Porting Lumines to phones, not so awesome.
    Reply 0
  • Sony ending PlayStation Vita Maps, near features

  • Bander 28/01/2015

    What's the point of removing a YouTube app?

    I've got a couple of old Symbian smartphones that were completely abandoned by Nokia some time ago, and by Google's app makers long before that. But this hasn't stopped their YouTube apps from working.

    I'd go as far as to say that these phones work substantially more reliably for YouTube than my iPad does, since that runs into the "This video is not available for this device" message about 50% of the time, while my phones are still able to stream and/or download and save anything from YouTube, Dailymotion and Vimeo, courtesy of one tidy third party app that I think is made by just one hobbyist.
    Reply +3
  • Face-Off: Saints Row 4: Re-Elected

  • Bander 26/01/2015

    Anyone who bought a Saints Row game for the graphics is doing videogames wrong. Reply +1
  • David Goldfarb on: The favourite thing

  • Bander 24/01/2015

    So doing things that will probably go horribly wrong is the favourite thing. Maybe it explains why so many videogames end up as explosion-fests but I'm sure a lot of creative people would disagree about this being what makes them tick. Reply +4
  • HoloLens is a surreal experience - and full of possibilities

  • Bander 22/01/2015

    @Nikanoru The tiny elephant thing would be Magic Leap. Whether it's different or similar remains to be seen.

    Also not to be confused with this:



    Reply +2
  • Bander 22/01/2015

    @5ypher I don't think MS have made the details public, but there's a custom processor in there and an array of sensors, which may be based on Kinect tech. There have been stories of MS working on something that can do what Kinect does but at a smaller size and on less power for a while, but mainly for 3D gesture control of Lumia phones. Pelican Imaging have something that might do the job as well, but would also probably need a specialised processor to be useful for low latency realtime stuff. Reply 0
  • Bander 22/01/2015

    I'll confess, when I read that Jeffrey Matulef would be reporting on this, I thought 'this is nothing to do with Kickstarter games with crap graphics, will he even know what to make of it?'. But this is definitely one of the more enlightened write-ups that didn't whinge about the prototype unit's flaws. Others have behaved like these demos are all the final machine will be capable of. Great story, I enjoyed reading it.

    Oculus Rift immediately impressed me and prompted me to get a DK2, but it has problems and it sounds like HoloLens will address a lot of them. The external sensors and built in processors to eliminate wires are a big deal, I'd love more details on these but I guess Microsoft aren't talking about them yet. Being able to see the outside world opens up lots of possibilities also, and will make people less apprehensive about wearing the headset. If you need immersion, you could always turn out the lights or wrap something around it.

    The most interesting Oculus stuff so far is with the Leap Motion attachment, which optionally lets the user see outside the headset, albeit in infra-red vision. With a lot of demos available for this pairing, I do have some idea of what's possible with head-mounted AR, and it's taken some of the fun out of generic flat-screen stuff to be honest!

    Speaking of regular games though, one very basic possibility for HoloLens is being able to 'project' videos and 2D games onto a large screen wherever you are, like the ceiling, garden fence, toilet door, the back of someone's head, whatever. With streaming of games to other devices being such a big deal to many, that's one thing I'm sure it'll be used for even if developers shun it.
    Reply +1
  • Google Glass is being removed from sale

  • Bander 16/01/2015

    Having tried out Google Glasses myself, there's nothing they can do that can't be achieved by a smartwatch, and smart phones still do a lot more but with the slight inconvience of having to pull it out of a pocket or bag if you're not going to hold it all the time.

    I do think wearable tech, including eye wear, will be a big deal eventually, but Google Glasses didn't have a killer feature besides looking like you have money to spare and are 'tech savvy' (which wouldn't work in the company of anyone who genuinely is).
    Reply 0