Bander Comments

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  • Gunstar Heroes' 3DS outing is another triumph for M2

  • Bander 21/08/2015

    @northlondon01 Platinum Games, as makers of fast, rewarding and technically proficient actions games, are pretty much to today what Treasure were to the '90s through to the release of Gradius V. So I think Star Fox is in the best possible hands.


    I wonder what Platinum would be able to do with the Gunstar Heroes franchise if given a chance?
    Reply 0
  • Video: ZombiU vs Zombi graphics and gameplay comparison

  • Bander 18/08/2015

    Given that Ubisoft said they wanted to make VR games, I can't help thinking that this could have been a great showcase title for VR if they'd just waited a bit until Morpheus/Vive/Rift were available.

    I suppose it'll be possible to patch VR in later, but by then the game will be at bargain bucket/second hand prices and Ubisoft won't get much money from it. Just like what happened with the delayed versions of Ubisoft's final Wii U games...
    Reply +1
  • EGX 2015: HTC Vive playable, Valve dev session on VR

  • Bander 18/08/2015

    @Simatron3000 It would be better, but it'll probably take 12k per eye to stop people complaining about blockiness, perhaps higher if people's enthusiasm for phones with stupidly high dpi is anything to go by.

    The pixelation is going to be there for a while, just as it took ages for consoles to push past 320 by 240.

    While we wait, I'd prefer it if manufacturers concentrate on making the headsets lighter, and with greater field of view. Plus get rid of the wired tethering. With tech demos at shows, you're either seated or someone/something is holding the wires above your head. Anywhere else and wires can be a literal pain in the neck.
    Reply +1
  • Bander 18/08/2015

    @dean0null Oculus Connect 2 happens at the same time as EGX but in California. Fingers crossed EG doesn't forget to cover it. Reply 0
  • Beyond Eyes review

  • Bander 17/08/2015

    @Fergal1982 Thanks, it sounds like it may be close to exactly what I'd like to try. Will give it a go when I can be assured of minimal background noise. Reply 0
  • Bander 17/08/2015

    @vert1go I've been wanting to try out a game that is audio only for ages. The portable formats should be good for this, and may be playable while doing something like walking through a park.

    They may exist, but I suspect marketing them would be too difficult for them to get much investment during development.
    Reply +1
  • Bander 17/08/2015

    Bit surprised at this review. Usually indie games that are primarily about delivering a thought-provoking experience are acclaimed even if they aren't fun to play.

    Then I noticed that Beyond Eyes is on Xbox One and not the Sony consoles yet. That would explain it.
    Reply 0
  • Phantasy Star Online 2 coming to PS4

  • Bander 17/08/2015

    @messiahjason The block returned a few days later. It was probably removed by accident, or to troubleshoot some server bug. Reply +1
  • Scalebound is a different kind of Platinum Game

  • Bander 08/08/2015

    If Drew was female, she'd be described as strong and sassy.

    Even so, how can the lines "maybe you should hide behind me" and "let's mess him up" bother anyone other than those capable of the mental gymnastics required to be professional offendatrons? Is issue being taken with Drew's taste in music? Wouldn't the game being a violent one be a more pressing concern?
    Reply +1
  • Bander 07/08/2015

    I watched the conference on Eurogamer but with the sound off as I was at work. Saw the comments about how the main character came across as a jerk. Then later in the day I watched the gameplay video again with sound.

    Nothing about the main character bothered me. Not any more than the protagonists of many other recent games at any rate. He doesn't strike me as especially good company either, but not a jerk.

    You're reading too much into him. What were you expecting? Are you sure everyone has been asking the same thing?

    If anything it's refreshing that this is a fantasy world with a playable character that appears to have ties to present day reality, which could be an interesting take on this scenario.

    I can't help but wonder if this is part of journalists increasingly putting too much emphasis on the identities of games characters. Drew probably needed to be self-deprecating or act flamboyant to get a free pass in 2015. Or be a woman. Or be on PS4.
    Reply +5
  • We're all Palmer Luckey on the cover of Time magazine

  • Bander 07/08/2015

    Today, nobody cares what you look when using your mobile phone (even if it's a phablet!) It's normal.
    It's so common now that sometimes it seems as though I'm the only one on the street not staring down at my phone. So for a moment I feel self-conscious about not having any friends constantly messaging me, but then it's not as if anyone is looking up to notice.

    I completely agree with you about VR becoming mainstream eventually. It'll probably take a later, smaller version of HoloLens or some other AR solution to get there, as the current phone-screens-strapped-to-head solution of VR is quite ridiculous. But all it needs to do is display an info feed in the sky and it'll find a market eventually.
    Reply 0
  • 450 Halo 5 Pink Mist Edition has an actual Needler gun

  • Bander 04/08/2015

    Is this an actual Needler in the same way that Rise of the Tomb Raider has actual tombs? Reply +2
  • The strange joy of failure in Pandemic

  • Bander 27/07/2015

    I love games that you can lose - they seem to have so much more integrity than games that simply want to tell you a set story
    FFS. If you can't lose, you're not even talking about something that should be called a game! That might be why games that aren't games seem to have less integrity, as games.

    Pandemic sounds like a lot of fun though, what with there being a challenge to it different to just beating the human opponents sitting at the same table.

    Defeat conditions can shape a game just as powerfully as victory can. Weird as it sounds, it might be where the best stories are lurking.
    This isn't weird, this is stating the obvious, although apparently not to all of us. I almost never play a story-driven 'game' twice regardless of how much unlockable crap I've missed, but will return to games without cut-scenes over and over.
    Reply +3
  • How the Commodore Amiga changed gaming - and my life

  • Bander 26/07/2015

    I bought an Amiga 500+ second hand, after the 1200 was already out, and ended up pushing it far beyond what was sensible. It had a 40MB SCSI hard disk drive, 6MB of added RAM, IBM PC emulation assisted by a 286 chip, a video capture card, and a SCSI Zip Drive. For the most part the memory was for animation and 3D modelling projects, but using it was still an exercise in extreme patience when the main CPU was just the original 68000. Even decompressing a .JPG file could take several minutes! Reply +4
  • Devil's Third is a shoddy game - but can it be so bad it's good?

  • Bander 15/07/2015

    @hungarygrowler I loved Bullet Witch. It looked bad, plot was bobbins, no multiplayer at a time when practically all vocal gamers were demanding it, and lots of frustrating deaths. Suspicions were high that the sexy woman on the box cover was the main selling point.

    Then it just clicked, after playing the game long enough for the weapons and magic to finally be available and powered up enough to be far more useful than the standard machine gun, while at the same time the enemies became dangerous enough for the magic to not only be necessary but to require careful consideration. This sadly can not occur on the first playthrough. It's from about somewhere during the second playthrough and ongoing from there where the fun and challenge is at. Blowing stuff up was not just cosmetic either, increasing the tactical options.

    Did even one professional reviewer given the task of rating this game play it for more than about five hours?

    Bayonetta completely overshadowed Bullet Witch, to the point where I haven't heard anyone mention it for years. But Bullet Witch had positives that many action games could learn from if they wanted to increase their single player longevity.
    Reply +12
  • Sega adds Shia LeBeouf meme to Sonic marketing

  • Bander 14/07/2015


    (26 minutes 25 seconds in)

    This chant started by Segata Sanshiro was recorded and put into the game.
    Reply +7
  • Grip looks a lot like a modern-day Rollcage

  • Bander 09/07/2015

    Rollcage completely passed me by back hen it was new also. I was probably distracted by Dreamcast imports. But it looks like something I would have loved if the handling was right. Reply 0
  • PewDiePie talks money

  • Bander 08/07/2015

    @ZoidbergForPresident Adding water. Reply 0
  • Bander 08/07/2015

    @ZoidbergForPresident Indeed. The common cyberpunk scenario told us that corporations would eventually be more powerful than democratic governments as an result of information technology. This is now not so much a warning as a 'told you so'.

    I don't care to watch other people playing games online and don't quite get how so much money can be made from it. But PewDiePie is not on the vast list of people and companies in the video games industry that worry me with their actions against others. PewDiePie didn't choose how YouTube makes and distributes money. And he's certainly not Zynga or King.
    Reply +1
  • Peter Moore recounts $1.15bn Xbox 360 Red Ring of Death saga

  • Bander 02/07/2015

    @jetfire10 My 360, bought on the UK launch day with an October 2005 manufactured date is still working. Reply +2
  • Video: Why you might like to play Her Story

  • Bander 01/07/2015

    Incredible that my previous comment got all negs without even one single attempt at a reply to my question. I expected it to be easy to answer, but apparently not. 'XBLIG' means Xbox Live Indie Games, does that help at all? Anyone heard of those? Reply 0
  • Bander 29/06/2015

    There were loads of artsy but not particularly interactive games comprised of video clips of actors over on XBLIG years ago. You ignored every one of them. How come this warrants so much attention? Reply -6
  • See what Mario looks like in Unreal Engine 4

  • Bander 29/06/2015

    Needs to be more like this:

    Reply +1
  • Her Story makes game narratives personal - and that feels like the future

  • Bander 27/06/2015

    A game made entirely out of video clips of a woman that aren't meant to be viewed in chronological order feels like the future?

    Reply +1
  • Harmonix Music VR coming to Project Morpheus

  • Bander 18/06/2015

    This sounds like something I'd love to have. But I'll echo the comments of others and say that the 360's 'Neon' music visualiser by Minter is what I'd love to see in VR, especially in lovely AMOLED high contrast. What's he doing these days anyway? If I was Oculus, Sony, Valve or Samsung I'd be shoveling cash in his direction as fast as I could (although something multiformat would be preferable).

    Also, I've said this before but Child of Eden and Rez need VR versions.
    Reply 0
  • Microsoft readying an Xbox One Rare collection

  • Bander 15/06/2015

    Battletoads was a technically impressive NES game, but I don't recall anyone thinking it was good enough to be deserving of follow-ups. It came across as little more than an attempt at cashing in on the TMNT craze.

    My fingers are crossed that a sequel to Kameo and Jet Force Gemini will happen, however unlikely these will be.

    I wonder, of those who believe Microsoft killed Rare, did you buy Banjo-Kazooie: Nuts & Bolts or not? That game is a showcase title for the last generation of consoles, but it sold abysmally for a Rare game.
    Reply +1
  • Samsung Galaxy S6 review

  • Bander 14/06/2015

    @xentar You're right about that. Personally I don't place much importance in HDR images as to me they look very strange, but they can be versatile if you have post-processing plans for them.

    My issue with the G4 would be the bad audio quality when recording video, but barely any reviewers cover details like that.
    Reply 0
  • Bander 14/06/2015

    @MattEvansC3 Speed certainly has merit for a phone camera. Hence why I'm still using (and typing this) on my 3 year old 808 and didn't jump to Windows Phone, which couldn't support the 808's chipset. Reply +1
  • Bander 14/06/2015

    Ever since the first iPhone, Apple has prided itself on its mobile cameras
    iPhone cameras were crap in the first three iPhones, and even when they finally started to take them seriously, there have always been better options if you're not too concerned about speed.

    the Galaxy S6's 16-megapixel camera is easily the best on any Android device
    Isn't the LG G4 supposed to have the best camera on an Android right now?
    Reply +22
  • Bloodstained is the most funded video game ever on Kickstarter

  • Bander 12/06/2015

    Why is Symphony of the Night such a big deal anyway? I borrowed a Japanese import copy back when it was new, beat it surprisingly quickly, and found it unremarkable compared to several similar games before it.

    I guess being the last of its type on a home console for a long time, it became a classic to people who had never looked far beyond the most heavily marketed platformers. But there's a new Metroidvania every week these days. We're going to be sick of them by the time Bloodstained comes out.
    Reply -12
  • Wii U-exclusive Devil's Third shown off in bizarre trailer

  • Bander 10/06/2015

    How is that a bizarre trailer, when there was this?

    Devil's Third teaser trailer 2011, featuring Hard Gay
    Reply +3
  • Rise of the Tomb Raider teaser trailer has a mountain to climb

  • Bander 01/06/2015

    We'll warn you now - don't expect any gameplay footage in the trailer below.
    That's okay, we already know the gameplay will be third person shooting, some QTEs, and occasional wandering around. Like every recent 'AAA' action game.
    Reply +5
  • First footage of Wii U-exclusive Project Treasure

  • Bander 01/06/2015

    Reminds me of this rarely seen game from 1989:

    Reply +2
  • Video: LGBTI characters in games are important

  • Bander 30/05/2015

    Wow, over 250 comments and I've only just seen this.

    LGBTI characters are just as important as straight characters. That is to say, almost not at all. Historically most video games characters may as well have been asexual as their concerns were mainly survival, or saving the world, or eating, or being a matching colour to another blob with eyes.

    Characters with any sexual orientation, straight and gay alike, appear to have all arrived at once, as increasingly developers and players are choosing storytelling over anything else as a reason for games existing. The interest and market is there, so that's okay. But it all seems to be taking care of itself, and gaming can achieve a hell of a lot without a push from those who can't exist without identity politics being at the forefront of everything.
    Reply +7
  • FIFA 16 features female national teams for first time

  • Bander 28/05/2015


    This idea of what it will take to achieve equality is part of the reason why so many gamers, including even feminists, take issue with what Feminist Frequency and certain parts of the games media have to say about the issue of female representation in games. With your attitude, diversity in games characters will be reduced by developers instead of making any forward progress. This is already becoming apparent in some ongoing games franchises.

    A big part of the reason women's football isn't taken as seriously as men's football is because most of the associated materials and merchandise around football is about just the men. That being the case, the FIFA games as they were, with their huge sales and influence, are a big part of that problem.

    School boys wondering about player boob sizes is a non-issue compared with that. If I was being mean I'd say that this conclusion you came to may say more about how your mind works when thinking about gender. But hey, I just said that this wasn't important so please just ignore that.
    Reply +2
  • Adventure Time Puzzle Quest coming this summer

  • Bander 20/05/2015

    The best Adventure Time game is this one:

    Well, it's original at least.
    Reply 0
  • New study suggests link between gaming and neurological disorders

  • Bander 20/05/2015

    There was a study published earlier this year, with over 7,600 participants, that attempted to find a link between gaming and sexist attitudes. The conclusion was that they couldn't find any, despite there having been many assertions to the contrary in recent times. But even with that number of people taking part, not many gaming websites covered it.

    Sexist Games=Sexist Gamers? A Longitudinal Study on the Relationship Between Video Game Use and Sexist Attitudes
    Reply -1
  • Video: The best b-movie games in history

  • Bander 18/05/2015

    @CloudXIV YES!

    Reply 0
  • Garbage Day offers an open world with no locked doors

  • Bander 04/05/2015

    I'd love to see VR support for this. The Virtua Racing/Katamari Damacy flat shaded polygon aesthetic looks incredibly solid, while abstract enough to not need to worry so much about display resolution ruining the immersion. Reply +2
  • Shaking off accusations of YouTube bait

  • Bander 01/05/2015

    If YouTube Let's Players have resulted in developers trying to make games with genuine originality, and not just follow a bunch of AAA game marketing check boxes over and over, then something good has come out of them.

    However it still rubs me the wrong way that many YouTubers and Twichers are now rolling around in free money for doing nothing more than what all of us have been doing for decades when playing games in the company of others. And they're under no pressure to make their coverage fair, or even intelligible.

    In turn, this might be why developers don't feel like they have to bother finishing their games before releasing them, if the new marketing strategy depends on gameplay videos being entertaining above anything else.
    Reply -1
  • Ouya seeks quick sale as debts mount

  • Bander 29/04/2015

    @jamyskis1981 "and before connecting a mobile to a TV became a feasible prospect"

    That's been possible since at least 2006, and a feature of every phone I've owned since 2007.

    Still, that just confirms that Ouya had no chance of being the only people with the idea and means to make microconsoles. Or even micro PCs now.
    Reply +1
  • Apple Watch gets first exclusive game, Watch Quest

  • Bander 16/04/2015

    Considering how much time (and how many CR2032 batteries) I used up on the Sonic Adventure Chao game for the Dreamcast's Visual Memory, I reckon I could get into this if I had an Apple Watch.

    But a Visual Memory cost about 20 back in the last century! There's no way to think of an Apple Watch as being good value, and even the cheaper alternatives on the Android side are still overpriced currently.
    Reply -1
  • Video: Modern games inspired by the ZX Spectrum

  • Bander 15/04/2015

    I would say though that the time of the 128K (late 80s) was when the Spectrum was pushed beyond its best, being asked to do arcade conversions of 16-bit games that it had no chance of recreating.
    I'm a bit late on this, but I recall the Spectrum getting very good arcade ports of Rainbow Islands and Shadow Dancer. Although I would guess the poor arcade ports you're thinking off would be the sprite scaling ones, like Out Run through to Operation Thunderbolt.
    Reply 0
  • Bander 13/04/2015

    On the topic of modern(ish) games with Speccy visuals, Kameo Elements of Power had unlockable Screen FX modes that allowed the whole game to be played with filters that made it look like it was made entirely out of animated 8-bit computer loading screens. Complete with working colour clash.

    I don't think many people got to see these. High scores were needed to see Kameo's many rewards, with the Zelda-ish main quest being mainly just an elaborate tutorial on how its score attack gameplay worked. But Kameo showed that there shouldn't be an excuse to leave attribute clash out of a game trying for a ZX Spectrum look if it was figured out nearly ten years ago, on top of a full 3D game.
    Reply 0
  • Gunstar Heroes, Streets of Rage 2 and Sonic 2 heading to 3DS

  • Bander 15/04/2015

    @Mr.Spo I've no idea how it could be done with the original data that M2 like to use, but I'd like a 3D Landstalker! With remakes of 16-bit games becoming such a big deal, and the Minecraft aesthetic proving surprisingly popular, it's a shame the PSP version was cancelled.

    Reply +2
  • Bander 15/04/2015

    @jaguarwong Power Drift would make me buy a 3DS. But it got skipped when Sega were releasing retro arcade conversions for the Japanese PS2 and it looks like it's happening again. I think it used the same hardware as Galaxy Force II so it shouldn't be a technical problem. Reply +1
  • Star Ocean 5 in development for PlayStation 4, PS3

  • Bander 14/04/2015

    @Alestes Is that working out for them though? I would have bought Drakengard 3 myself, disc or download version, whatever's available. But I don't have a PS3, so that was that, no sale. Reply 0
  • Bander 14/04/2015

    After Infinite Undiscovery, all of tri-Ace's home console games have been for both 360 and PS3. Their development tools clearly have no problem with this. So how come people don't think that it's weird this game is for Sony consoles only? Reply +1
  • Nipples removed from The Order: 1886 in Japan

  • Bander 14/04/2015

    Didn't this used to go the other way? As in, characters that showed a lot of skin in Japanese games would usually end up covered up for a western release?

    I've taken it for granted that Fatal Frame 5 will be censored when released here. If this doesn't compromise the gameplay or immersion, that's fine by me. The novelty of nude polygons wore off a long time ago, especially with the porcelain doll look that so many developers can't move beyond. But it's still strange that it appears Sony expect Japanese buyers of The Order 1886 to be kids that don't have their own PC, where games featuring naughty bits are abundant.
    Reply 0
  • PewDiePie is starring in his own game

  • Bander 14/04/2015

    Just posting a comment in the comments of a story with a video of a commentator commenting on a game about a commentator who comments on games.


    Which, to be fair, probably is more fun than playing something that looks so horrid.
    Reply +1