Bander Comments

Page 1 of 26

  • Mario Kart 8 Japanese ad embraces Luigi's death stare

  • Bander 23/07/2014

    Reply +2
  • Xbox One's August update adds automatic download for digital purchases

  • Bander 19/07/2014

    If it can be measured in bytes, it's digital. What do people think the first D in DVD stands for?

    Some video games are partially analogue, like laserdisc games, Game & Watch, and Computer Space which didn't have memory chips. But the Xbox One doesn't play those, so I guess it's going to automatically download everything even if you have the disc.

    Edit: All negs huh? Could someone please tell me why anyone would want the word digital to mean something completely different and not even related to how it's currently defined?
    Reply -4
  • Microsoft announces 18,000 jobs to be cut in the next year

  • Bander 18/07/2014

    @MattEvansC3 Every new OS has to start somewhere. The N9 launched after Elop had already declared it dead, so it was known to be a dead-end and never marketed as being the future. Nobody was expected to invest in an end-of-lined ecosystem. As for OEMs, Tizen is basically Meego merged with Bada, and Samsung and other companies are quite keen to pursue that and not be so dependant on Android.

    Scored badly as a consumer phone? The only faults were a lack of apps (obvious), a camera that was weak compared to the N8's (but still comparable to the best that others were offering), and I don't recall reading much about power consumption. Perhaps it was weak in that area compared to a Symbian phone, but if people didn't want an N9 because of that reason, they wouldn't go for an Android, Windows Phone or iPhone either.

    Meanwhile, the first Lumias launched after the N9, didn't review as well, were missing lots of features, and also turned out to be a dead end due to lack of compatibility with Windows Phone 8. And relying on someone else to make and update an OS meant that Nokia had less choice as to what hardware could be used in their phones, and what they could do. No image processing chip like the 41MP 808 from 2012, so the 1020 released a year later is slower at taking photos than its Symbian equivalent and doesn't supersample video at all. No always on clock for ages which the 2010 N8 had. Still crap multitasking, worse file manager than an Xbox 360, extremely minimal customisation options, no TV or HDMI output or USB-OTG, blah blah blah.
    Reply -1
  • Bander 17/07/2014

    @NathanDaviesUK The first Symbian phone was released in 2002 I think. The last in 2012.

    iOS and Android are now just as old as Symbian was when people started writing it off because of its age. And it shows. iOS updates have been pretty minor since iOS4, changing far less than Symbian did, although on the plus side four-year-old models haven't become obsolete. Meanwhile Android's CPU, RAM and battery requirements are ridiculously high just to remain moderately smooth. Somehow this works for it because the high specs become a selling point, while the phones become less mobile.

    Nokia had a plan to switch to a new OS. The N900 from 2009 was a very capable albeit chunky smartphone running on Maemo. Its successor, the sleek N9, got amazing reviews in 2011. But Elop announced that he was ditching that branch of evolution before anyone got to see the N9. The phone didn't even get a UK or US release. That was the way forward, but Elop and the Nokia board of directors decided to take a cheque from MS in exchange for screwing their own company and employees over in the not-so-far future.
    Reply +3
  • The Last of Us Remastered lets you lock frame-rate at 30fps

  • Bander 16/07/2014

    Can we have a 720p toggle instead please?

    A smoother framerate is noticeable on every television, at any viewing distance. Dropping the resolution makes absolutely no difference whatsoever to anyone using a less than 1080p television, or is sitting on a sofa on the far side of the room from the screen.

    If the PS4 can't handle PS3 games at 720p 60fps, what's the point of it?
    Reply +8
  • Sega has no plans for the Wii U Virtual Console

  • Bander 16/07/2014

    ORIGINAL STORY: There are no plans.

    UPDATE: To clarify, there are no plans.

    Stay tuned for more nothing as it continues to not develop.
    Reply +5
  • Bander 12/07/2014

    I don't think Sega have decision makers in the normal sense. They just put on blindfolds and throw darts at a board with the names of hardware on.

    Sonic fell on Wii U, but the Wii U chunk of the board fell off and slipped behind the radiator, so nothing else can now land on it.

    Phantasy Star Online 2 fell on the floor, which means no chance of it coming to a western audience ever. Shame as it keeps getting updates, the latest one adds giant Titanfall-like mechs that you can summon and stomp around in. I'm sure there's no way interest in this could possibly include non-Japanese people.

    Phantasy Star Nova, a great looking single player Phantasy Star that got announced a few days ago, fell on PSVita, despite being made by tri-Ace who are much better suited to working with more powerful hardware. I suspect this dart will also fall on the floor and remain Japan-only.

    Fantasy Zone II, a port of the 'System 16' version with some extra bits, recently got announced too (surprised it isn't part of this story actually, a screenshot of it makes up Yusuke Okunari's current Twitter profile pic). It landed on 3DS, because it's a completely two-dimensional game with lots of very fast tiny bullets. Perfect!
    Reply +6
  • Microsoft says developers have been requesting an Early Access option

  • Bander 15/07/2014

    On 360, a lot of Indie Games have been treating the service like paid early access. I guess it's just about okay to do that within XBLIG's limitations, behind the warning that software is community tested only, and games don't cost much there anyway. But even then, developers are taking the piss as there's never any guarantee of games being finished. Reply 0
  • PGR4 remains arcade racing at its very best

  • Bander 14/07/2014

    The timing of this game's release was a disaster. Going up against Halo 3 was one thing, but Call of Duty 4 came out at around the same time too. Sega Rally ran into the same problem as another high profile racing game being released at the same time as PGR4, so they were both competing for the same scraps (and against Dirt for the PS3 version of SR). That resulted in Sega Racing Studios being disbanded, although Sega Rally should have been held back anyway for the sake of finishing it properly - everything about its presentation and progression structure seemed like a temporary placeholder. Reply 0
  • The best games of 2014 are actually from 2013 - and that's okay

  • Bander 12/07/2014

    The best games of 2014 are actually from 2013 - and that's okay...

    ...for our bank accounts. Waiting until 2015 for a compelling reason to get an Xbox One or PS4 is fine by me while I still have a backlog to clear.
    Reply 0
  • GameStop seeks to fund games in exchange for exclusive gameplay

  • Bander 11/07/2014

    @KanePaws No it isn't. For a start I didn't say anything about day one.

    It's like if you're collecting a range of toy figures, and a particular chain of stores is the only place where you can get a particular figure because that chain arranged for the exclusive with the toy manufacturer, to draw customers to their store. Maybe the chain commissioned the exclusive figure because they had reason to believe there would be demand for it. But the buyers are still completely free to buy the other figures elsewhere, and not penalised for doing so. You don't have to bring in the receipts for the other figures to prove where you got them from.
    Reply 0
  • Bander 11/07/2014

    I don't like it at all, but that's business I guess.

    Have any retailers ever considered just having DLC exclusives without the game purchase being necessary? That is to say, a gamer could buy the game anywhere, but to get a particular character/costume/vehicle/level/weapon/whatever, you can only get the code from one retailer, who presumably funded the creation of that add-on?

    For example, you buy a fantasy action game from Tesco, or download it from Steam or wherever, hear that you can ride around on a unicorn if you get a code from GAME which they funded, and then just get that code for 1 or something at any time and not ever worry about all the pre-order research nonsense we currently go through.

    I'd much rather still have a complete game out the box from day one, except perhaps in the case of online persistent world games which need updates to remain interesting (which would be paid for by subscriptions). But to me it looks like retailers have skipped an obvious step just to be amazingly annoying to consumers.
    Reply -2
  • David Braben explains Elite: Dangerous 100 premium beta

  • Bander 11/07/2014

    For a franchise known for being about earning your wealth and reputation by actually doing things, and where visiting everything in the game is unfeasible anyway, what's the point of the expansion packs?

    It's this fragmentation that has put me off the game quite a lot. Otherwise I'd be keen on giving them my money.
    Reply +1
  • Transformers Universe open beta begins tomorrow

  • Bander 03/07/2014

    @Uncompetative The new Transformers arcade game by Sega has you playing as humans. Not that anyone is likely to find it these days, but as rail-shooters go it's quite good, and an impressive first effort from a new development team.

    The other missed opportunity in Transformers games is ignoring the disguise aspect. The vehicle forms usually serve no purpose other than adding a change of speed or being able to fly. The arcade game makes use of disguises in the city levels a bit, when it's not clear which vehicles will become a threat, but this goes out the window after the game moves to other locations.
    Reply +1
  • Bander 03/07/2014

    It's a pity this game is f2p, or I might have a sense of satisfaction now. Reply +2
  • Streets of Rage was much more than a Final Fight clone

  • Bander 29/06/2014

    The best singular gaming moment for me in recent times was when this appeared on my screen (Saints Row IV spoiler):

    The game then converted my 'Boss' into a low-res, colour reduced sprite with jerky animation, to play in a 2D brawler.
    Reply +1
  • The sickening side of the Steam summer sale

  • Bander 28/06/2014

    "There are, I'm sure, people who are able to play just one at a time, but for most of us this is the easiest way to sap each individual game of much of its flavour."

    Not having enough hard drive space to install half my purchases takes care of this quite neatly.
    Reply 0
  • Have mobile graphics finally surpassed last-gen console?

  • Bander 26/06/2014

    Why have they made a video that illustrates exactly why the K1 chip is currently pointless?

    There's lots of detail, plenty of atmospheric effects, but when it comes down to it any mobile game that looks like that won't be so immersive on a small screen with thumbs covering part of the display. 3D action games don't control well on a touch screen and the phone needs to be plugged into the mains if you don't want to risk draining the battery and being without a working phone, and odds are if you have a power cable and supply to hand you probably also have access to a PC or console.

    So may as well play Tappy Chicken instead, something that's simple to play, won't kill the battery in an hour and doesn't rely on visual fidelity. And from a developer point of view, it'll always cost less to make and potentially reach a much larger audience!

    Improving mobile GPUs will probably come in handly when decent VR headsets one day become untethered from large machines. But the content of this video just seems very odd if it's supposed to be promoting graphics on phones and tablets.
    Reply +2
  • Mirror's Edge 2 has to support Oculus Rift and Project Morpheus, right DICE?

  • Bander 20/06/2014

    @ithis initially I thought that too, but in a fast game like Titanfall I've personally found melee combat works rather well, when you can close the distance between yourself and an opponent before they can turn to face you.

    Although, it might be fair to say that my aim is a bit rubbish and I'm not that good at remembering to reload.
    Reply 0
  • Bander 20/06/2014

    "There's a reason why there's not a lot of games focusing on first-person fast movement with first-person combat: it's because it's really hard to do,"

    So long Quake and Unreal Tournament, it appears you've been completely forgotten.

    And Titanfall for that matter, even though it's by the same publishers. Best not mention it though as people (including myself) want Rift support for that game too.

    Now to go bother Sega about Rift support in a first person Sonic the Hedgehog game...
    Reply 0
  • DreamHack's Hearthstone tournament winner accused of cheating

  • Bander 17/06/2014

    @TekMerc I've not heard of Hearthstone at all either. Nor do I recognise the images, so maybe my friends have dodged it too, or kept it to themselves.

    I've heard the name Leeroy Jenkins countless times, but it always flew over my head and I've not bothered to pursue its meaning until now. Turns out it wasn't worth looking up, it's just a name after all. Like how I saw Anchorman for the first time last month and somehow I already knew all the lines from every corner of the internet, but more importantly it wasn't even slightly funny anyway and the sequel had even less going for it.
    Reply -1
  • Over half an hour of Xenoblade Chronicles X gameplay

  • Bander 12/06/2014

    Blah blah poor graphics blah blah pop-up blah blah textures...

    ...this looks loads better than No Man's Sky though, and people are acting as if that's the best game of E3.
    Reply +1
  • Female character option cut from Assassin's Creed: Unity co-op

  • Bander 11/06/2014

    Lack of resources? Extra production work? Surely not a problem for the publisher that claims to have finished Wii U games but can't be bothered to release them. Reply +1
  • Sony had more wow moments, but Microsoft has closed the competence gap

  • Bander 10/06/2014

    @Playstationman Gamers generally don't care. The people who do care are those who over-analyse E3 media briefings. Reply +1
  • Bander 10/06/2014

    Well said. Looking at the forthcoming line-ups, I'm likely to put off buying a new console for another year, when those short exclusive trailers may be a little closer into becoming games. Until then, the vast majority of games are still PC-bound, GTAV, No Man's Sky and the often forgotten but fascinating Project Spark included.

    Mirror's Edge was a letdown. For a game that wasn't a huge commercial success, it seems daft that they think it needs rebuilding from scratch, only for the differences between it and the original to not be apparent at all despite all the time that has passed. Faith has a tattoo on her eye because, reasons? Look at the splashes of colour on her trousers? No-one cares! I just want to run and jump away from helicopters again already. Preferably with a VR headset.
    Reply +1
  • Former Journey devs reveal PS4 game Abzu

  • Bander 10/06/2014

    Looks nice. What's an 'exclusive console debut' though? A timed exclusive? A real exclusive? Something that will be on PC as well? Reply +3
  • EA teases Mirror's Edge ahead of E3

  • Bander 09/06/2014

    "heroine Faith will do less running away this time around"

    Less of the best bits from the first game then :( I loved the chase stuff.

    Considering the DLC released was entirely time-trial levels with no hint of combat whatsoever, I would have thought that EA and DICE realised what people wanted.
    Reply 0
  • The art of the E3 press conference

  • Bander 07/06/2014

    "No longer genuinely held for the benefit of the press, they are now used to address consumers directly, streamed straight onto the living room TV via the appropriately branded games console."

    That's consistently true of Sony, but MS puts its business partners first with their conference (press second, gamers third). E3 is a trade event after all, and not open to all like EGX (although it doesn't take much more than a shite gaming blog to blag it).

    Hence, Sony usually win in the eyes of gamers, but they're not competing for the same thing.

    Edit: interesting. That's the first time I've seen that point of view get a disapproving response. But since there's no counter-argument, I guess some people just didn't want to hear it.
    Reply +1
  • Among the Sleep review

  • Bander 04/06/2014

    Reply +2
  • Bander 04/06/2014

    This makes me want to play a new Jack the Nipper game.

    Reply +1
  • Obama praises Witcher 2, but it doesn't sound like he played it

  • Bander 03/06/2014

    @Dondiggler needs video link!

    Reply +7
  • CEX selling Xbox One without Kinect from 315

  • Bander 29/05/2014

    Isn't this like taking the modem away from Dreamcasts, then finding they can't sell the modems for more than a few quid because every Dreamcast owner already has a modem apart from the few people they sold a modem-less Dreamcast to and presumably didn't want it?

    I've heard that the Kinect makes up almost half the manufacturing cost of the Xbox One console, which could well be true considering it's about 400 US dollars for a Windows one (as part of a development kit). 20 is a bit of a bargain, but there's just no guarantee that it'll work on anything other than an Xbox One yet.
    Reply +1
  • Digital Foundry: hands-on with Project Morpheus

  • Bander 26/05/2014

    "In PlayStation Move, it has a 3D controller that's already part of the console's infrastructure, and has no real equivalent in the PC space that Oculus can tie into so directly."

    Let's just ignore all developers that have figured out already that Leap Motion pairs very well with Oculus for immersive gaming then.
    Reply 0
  • Developing by the sword

  • Bander 05/05/2014

    Gunplay in many games is still a long way from realistic as well. It shouldn't be so easy to pull off multiple headshots while jumping backwards at running speed and looking sideways at the same time. You'd just miss, then immediately fall on your arse from the kickback. It's for this reason that player animation in FPS games always looks ropey regardless of the visual fidelity. Reply +2
  • Grave business: ET, Atari, and the reason some games need to be buried

  • Bander 04/05/2014

    @garyharris that's true. Usually when a product range fails it's because customers feel they've been burned or otherwise ceased being impressed by whatever preceded it, so they lost faith and decided to skip the next ones, regardless of their quality.

    The article does suggest this might have been the case with Atari, but it's a little vague since it doesn't mention any specific bad game culprits.

    The one thing I'd like to know about the dig is what number of E.T. carts have been found, as one part of the tale is that there were more carts made than there were systems to play it on. If true, that's just a massively costly cock-up and doesn't say a great deal about the quality of the game or the attitudes of gamers at the time after all.
    Reply 0
  • Bander 03/05/2014

    @Khanivor I'm not sure why you said that.

    If you're saying 'video games' is usually assumed to mean 'console games' without PCs, arcades, handhelds etc., I'd disagree.

    For me, I first saw video games on TV, then in arcades, then on computers, and then I finally encountered a console when I was about 11. This seems odd even to me, but somehow they were really easy to avoid.
    Reply +1
  • Bander 03/05/2014

    "And, what's also not up for discussion is that video games crashed hard back in the 1980s"

    It's been voiced already, but anyone outside of the US with any awareness of video games in the '80s would agree that there is nothing to discuss... There was no crash apart from what happened to console gaming in the US. Even most older American gamers accept this, now that the situation with overseas gaming is so clearly documented online.

    The same period is also known as a Golden Age for arcade games, especially in the States. And while the Famicom was a huge success in the US and Japan, Japan was able to sustain several home gaming competitors during that period and didn't grant Nintendo a monopoly.

    Nintendo delivered great quality, but at that time anyone brave enough to make the first move would have cleaned up in the US. And a rather unfortunate downside was that Nintendo's target audience was children, and primarily males, unlike the situation with the home computer games publishers in the UK that would market to anywhere from music stores to corner shops, or with arcade games beforehand which were marketed to and played equally by men and women. The result of The Great '80s US Console Crash was that consoles were unable to host more mature simulations and adventures for a long time, and the stigma is being grown out of at a pace slower than that of gamers ageing.
    Reply +5
  • Samsung Galaxy S5 review

  • Bander 28/04/2014

    @DoctorFouad ...all that power would mean the ad banners could be all ray-traced photorealistic 240fps 8K holographic 3D! While the games still look like Flappy Bird (controlled via the innovative new Tummy Rumble Sensor). And the battery life would be 30 minutes.

    @Tams80 Hello fellow AAS reader!
    Reply 0
  • When idiot elves and sexy clerics become a class act

  • Bander 25/04/2014

    My dabbling with tabletop RPGs was brief and unsubstantial. So I'd like to know, how do the dungeon master and players communicate things that the other players don't know? Like with the trap Dan spotted, or Christian going on the roof and being able to lie about it? Is there a more discrete way than passing notes around, or do players have to pretend not to know what's happening? Reply +3
  • Windows 8 to finally return Start Menu in August update

  • Bander 23/04/2014

    @telboy007 "(yes yes, I'm shutting down the PC in probably the most long winded way possible)"

    Yup. I knew your pain, having more than one monitor myself. But try right clicking on the left corner instead. Shut down in just two clicks, plus a load of other useful options that you may not have found so easily before.

    I've not played with it myself yet, but I love how the tiles work with backgrounds in Windows Phone 8.1. I'd quite like to see that on Windows desktop.
    Reply +1
  • NES Remix needed "more machine power" than the 3DS, says director

  • Bander 22/04/2014

    Whatever next? 2.5D games like Trials and Strider unable to run at full resolution and frame rate on hardware capable of 500,000,000 polygons per second? Reply +18
  • XCOM creator Julian Gollop's Chaos Reborn succeeds its Kickstarter goal

  • Bander 17/04/2014

    @Bobrek I'm not sure how different Chaos Reborn will be to the original, but a mobile/tablet version makes a lot of sense to me. The device could be passed around between people easily without other players knowing whether you're creating illusions or not, and nobody would have to move seats on their turn.

    What would be a bit rubbish though is if mobile and home versions of the game are exactly the same without taking any advantage of the strengths of each format.
    Reply 0
  • Sega lays off a "limited number" of employees in London

  • Bander 10/04/2014

    If people are being laid off, we can assume that the very long awaited Phantasy Star Online 2's localisation is completely finished and ready for European and American release any moment now, right? Right? Reply +4
  • Psychedelic space shooter Futuridium headed to PS4

  • Bander 10/04/2014

    @Pandy agreed. I bought it based on how the video looked, and found that I like how it plays even though it's not anything like Rez or Silpheed at all.

    But shooting arbitrary static cubes feels silly, like I'm playing a concept demo with placeholder objects. Plus they are hard to spot. Whether that's deliberate or not, if the game is going to be like that, I'd much rather blow up parts of the ship itself.
    Reply 0
  • When will video games look this good?

  • Bander 09/04/2014

    @Diablo13 That tech was for 'current gen' back in 2011, it could probably run on Wii U as it is. But tri-Ace mainly work for Square Enix, Namco Bandai and Sega, none of which seem that likely to throw a lot of money at a Wii U game at this point even though they'll happily finance loads of social/mobile games that won't even be released outside of Japan.

    Having said that, Bayonetta 2 is obviously made by a Japanese developer, looks lovely and imaginative, and apparently runs at 60fps 1080p, so I haven't written the Wii U off just yet.
    Reply +1
  • Bander 08/04/2014

    Good luck to Silicon Studio being able to get anywhere with this. It looks great, but tri-Ace demonstrated a similarly amazing demo (perhaps more so) for 360/PS3 level hardware a few years ago, and they have been stuck making handheld games by their employers ever since :(

    Reply +3
  • Trippy retro shooter Vektropolis reappears after two year absence

  • Bander 09/04/2014

    Reply +3
  • Microsoft's Windows XP support ends today

  • Bander 08/04/2014

    @Trigg3rHippie Oh no, I just realised that the calls for help from my dad with his XP-based PC is going to increase ten-fold, at it similarly is able to catch these mysterious airbourne computer virii that get in while the PC isn't even switched on :( That, or he's going to throw money at some local 'expert' which will soon exceed the cost of a completely new PC, yet the new PC will never be an option because of reasons.


    One reason I was happy to skip Vista and 7 and instead go straight to 8 from XP is that I couldn't stand the 'Aero' design of Vista's desktop. The transparent windows were novel for about 10 seconds, after that it was just early Apple 'iWhatever' lookalike clutter that made me want to go back to XP. Alas, I still have to put up with Aero on the Windows 7 machine at work. Yuck.
    Reply +1
  • Face-Off: Final Fantasy X/X-2 HD Remaster

  • Bander 05/04/2014

    Given its age, FFX still looks pretty good even in its original PS2 incarnation.

    But the most important question is whether the Sphere Grid screen looks any better, given that most players spend half the game staring at it.
    Reply +2
  • Microsoft's Siri rival really is based on Cortana

  • Bander 03/04/2014


    MS selling Xbox was just speculation pulled out of someone's arse. And Cortana was just an internal code name for this Windows Phone feature, but as soon as it got leaked a lot of people didn't want it to change, and started begging for it to sound like Halo's Cortana (this is all old news, but EG only covers Windows Phone stuff once or twice a year).
    Reply +3