Bander Comments

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  • Monstrous 2v2 multiplayer game Push Me Pull You announced for PS4

  • Bander 19/11/2015

    Looks like a fun social game, but is it PS4 and computers only? To get four players together it would be many times more convenient to have a tablet version. Reply 0
  • Crytek's Back to Dinosaur Island VR game is on Steam

  • Bander 18/11/2015

    Here's what the game Dinosaur Island looks like on slightly weaker hardware:

    (although considering this game never uses compressed video, I was impressed by this)
    Reply 0
  • Indivisible picks up steam on Indiegogo, gets an extension

  • Bander 12/11/2015

    This is the first time we've seen such an early game prototype publicly released on PSN (or any mainstream console, for that matter.)
    If you somehow missed the many early prototype games that were released on Xbox Live Indie Games that is.
    Reply 0
  • Zoe Quinn's memoir Crash Override picked up by Ghostbusters reboot producer

  • Bander 09/11/2015

    @Kendrene Absolutely. If anyone out of the people you mentioned from either side were to openly change their mind or even just step out of line for a moment, they'd risk their source of income vanishing, they'd be attacked by their own supporters faster than you can say "Joss Whedon", and would have to jump ship from their present careers altogether as nobody would dare have anything to do with them.

    But deliberately goading the other side with increasingly outrageous insults and lies means free money and publicity. Especially when the loudest people on both sides are pushing the sexism and harassment angles only, as if there's an unspoken agreement about how this game is played.

    I'm almost able to admire Zoe Quinn for her opportunism that has worked out so well. What I've seen Zoe Quinn write seems level-headed initially also, and I've certainly no issue with Depression Quest existing. It's no wonder at all that she has so much support. But stuff like interfering with crowd funding for other female games developers just to annoy 4chan's /v/, and destroying Game Jam because it wasn't self-serving enough, makes it clear she's not interested in helping anyone else.

    Crash Override should be very interesting if it's factual. Shame there's no chance of that.
    Reply -3
  • Bander 08/11/2015

    The big question is whether Zoe Quinn's memoirs or the movie will include any mention at all of the GameJournoPros mailing list, where certain participants decided their words and actions should benefit their circle and screw over the careers of anyone that stepped out of line. It was them that initiated the idea that the online harassing of their friend Zoe Quinn had anything to do with sexism in games, as opposed to it being just the anonymous netizens of 4chan expressing their anger over someone being very distressed by an ex's activities (not that any part of that was ever a reasonable thing to partake in either way).

    It would be an extremely incomplete story without GameJournoPros, because odds are neither Gamergate or Zoe Quinn's perpetual war with them would exist in its absense. The story wouldn't be plausible unless we genuinely accept the suggestion that videogame fandom is populated by sexist buffoons to a degree not seen elsewhere, and are okay with the general public also thinking that. Are we okay with this?
    Reply -1
  • Rise of the Tomb Raider review

  • Bander 09/11/2015

    It's an unchallenging pot-pourri of virtually every current mainstream gaming fashion, bearing the clear imprimatur of design by committee.
    Either way, it's emblematic of a series that's suffering an identity crisis - trying too hard to be all things to all men, and not hard enough to be itself. Perhaps you can extend that identity crisis to the whole genre of action-adventure. Once the primary form of blockbuster game, these mass-market single-player capers are now judged too narrow in scope, insufficiently social and connected and customisable, to be really big.
    Can Tomb Raider, and by extension any modern action-adventure game, really not survive without some extraneous lunge for life after the credits roll?
    This has been a problem with high profile action games for about eight years. But until now reviewers couldn't find any fault in them.

    What changed today?
    Reply -3
  • PS4 gets its first game prototype with Indivisible

  • Bander 05/11/2015

    Indivisible does look good, but as I have a massive backlog of bought RPGs to play that are just sitting on a shelf collecting dust (or in my Steam account) this just isn't essential to me. It wouldn't get my interest unless it was promised to be a lot shorter than proposed, like beatable in a couple of evenings, but then I'd expect it to be a bit cheaper also.

    The addition of all these characters from other indie games is a warning signal too as it's now less likely the scenario will have the cohesion of a good RPG. This should wait until a developer already has a few established RPGs out there already and wants to make a spin-off (cheap cash-in) for the fans.

    I like what I see with the animation and battles though. Sorry to put such a downer on it, but even to a fan of RPGs this is quite a busy genre. I'd rather invest in a completely new or long-forgotten game-type that could do with a resurrection.
    Reply +1
  • Here's the official, Halo lore explanation for why Cortana is naked

  • Bander 30/10/2015

    Next question: why isn't the Cortana in Windows Phone and Windows 10 also a nude woman?

    It's kind of almost like the opposite of that nightmare you have where you go to school in the nude
    Is it just me that's never had that nightmare?
    Reply +2
  • Mirror's Edge Catalyst release date delayed until May 2016

  • Bander 30/10/2015

    If they want to save some time and effort, they could just ditch the story. I doubt there are many fans of the original Mirror's Edge that would put the story down as their main reason for wanting another game. Reply -4
  • Zelda fans have a bone to pick with Nintendo over doge meme

  • Bander 28/10/2015

    Anyone recall when this line in Panzer Dragoon Saga caused players to get upset? At the time I'm not sure if the first series of South Park had been broadcast in the UK, so it just flew over my head.

    Reply +11
  • Until Dawn: Rush of Blood announced for PlayStation VR

  • Bander 28/10/2015

    @TheDoctor11 Ah, okay, those words and the screenshots make it clear you're right. But I'm still interested, even if it's no more complex than House of the Dead. Reply 0
  • Bander 27/10/2015

    @TheDoctor11 I don't think they've said it involves shooting, it's only mega-gazz and you saying that.

    I'm thinking it might be like a VR choose-your-own-adventure though, which may not necessarily be what most gamers want either, just as that Kinect Fable game wasn't asked for, but I'm willing to try it. And any VR rail shooters for that matter. Would love to play a new immersive Panzer Dragoon for example.
    Reply +1
  • Bander 27/10/2015

    Bit surprised there's so much negativity about this, it seems like a perfect fit to me. Scary stuff works superbly in VR, Alien Isolation being a great example. As for the roller coaster aspect, stuff that's on rails is a good match for VR also, as moving wherever you like still has to involve a controller instead of your feet, which is suddenly a lot stranger than it used to be. Reply +1
  • Ninja Theory revisits Hellblade heroine Senua's face

  • Bander 27/10/2015

    Human animation still has a long way to go in games, so I like how Ninja Theory is trying harder because they clearly realise this.

    But I fear this is all just going to be for non-interactive cutscenes as usual, so why don't they just film some actors in appropriate costumes and make-up instead and save themselves some time and effort?
    Reply 0
  • Watch: Aoife forces Johnny to play Final Fantasy X

  • Bander 20/10/2015

    WTF is with all the features about old PlayStation games lately?

    Any true representation of what playing FFX is like should be 50% made up of fiddling about with the Sphere Grid.
    Reply -2
  • Looks like Nintendo's developing Zelda: Twilight Princess HD

  • Bander 14/10/2015

    Since when was Twilight Princess underappreciated or unpopular? People went nuts over this game when it came out, far more so than with either Wind Waker or Skyward Sword.

    The only complaints I remember hearing were that the Wii version wasn't visually an improvement over the GC one, and the tacked on Wiimote controls didn't make much sense (although lots of Nintendo early adopters defended and praised the Wiimote controls also).
    Reply 0
  • Apple is removing games from people's purchase history

  • Bander 09/10/2015

    If it was Microsoft, Sony or Nintendo making several games cease working after their console firmware updates, they wouldn't be getting this free pass like Apple. Reply +3
  • Bander 08/10/2015

    @markandrewroberts1 It's Apple's AppStore selling the games and Apple breaking the games. They handle the money, they generate the hype for new iOS features, they benefit from having so many apps which draw people to their otherwise dull hardware in the first place. It's in their power to do something about it, by either preserving compatibility in iOS, or fixing the apps themselves without involving the developers, like Microsoft are doing with Xbox 360 games running on Xbox One. If not, refund please. As users we could decide not to update iOS, but with so many online services going through frequent API changes, we don't have much choice about staying up to date if we don't want other core features to break.

    Others have already pointed this out but 9/10 games not working from the Windows XP era is nonsense. On Windows all my games from 2001 and later still run fine on my Windows 8 desktop without any patching or emulation, the only problems being that they usually lack widescreen modes or modern controller support.
    Reply -2
  • Bander 08/10/2015

    If the main reason apps are disappearing is because they no longer work under new versions of iOS, then it's Apple's fault for not offering proper backwards compatibility, and Apple should provide credit to the buyers.

    How come Apple have got away with breaking apps for so long anyway? When I upgraded from iPhone OS 3 to 4, about a third of the 90 or so apps I had were broken. There was no warning this would happen and I was very pissed off. Over time most of them got updated to work, but that was back when practically everything I'd bought was less than a year old, and made by hobbyists and well-intentioned small developers. Still, it shouldn't be them wasting their time to fix Apple's errors.

    Since then, my AppStore purchases plummeted. I can't even remember what I last bought.
    Reply +1
  • Performance Analysis: Star Wars: Battlefront beta on Xbox One

  • Bander 09/10/2015

    Wow, all of the first five paragraphs just said the same thing that the story tagline did.

    I guess it's extremely important to Eurogamer that we know this Xbox One beta version of a game runs at 720p. And also that it runs at 720p. P of 720. Has everyone understood this 720p thing yet?

    At home I use an 'HD Ready' 1024 by 768 television which still manages to impress people because of its handling of colours. To date absolutely nobody has ever noticed that it isn't Full HD, so I don't care.

    That 720p though...
    Reply -4
  • Is Headlander Double Fine's most whimsical game since Psychonauts?

  • Bander 07/10/2015

    Omikron the Nomad Soul meets the billions of other metroidvanias out there then?

    Not sure how that's whimsical or ahead of the curve, but it does remind me that David Cage once made an interesting game and it's a shame that franchise was abandoned for his wannabe movie producer stuff.
    Reply +2
  • HoloLens dev kits to launch in Q1 2016 for $3k

  • Bander 07/10/2015

    Can HoloLens make AR objects opaque, as well as have shadows and dark areas like in this demonstration? I had assumed it couldn't. Is it a subtractive (LCD) or additive (OLED, projection) display, or some combination?

    I do think that this is the future though, eventually, with improvements to things like field of view. VR at the moment either lacks positional tracking (the mobile phone versions) or involves wires going to a PC so you can't fully move around anyway. Have fun finding that out for yourselves when you try to play the HTC Vive demos that have been wowing people without someone behind you making sure you don't get tangled up in cables. Plus an AR system can be turned into a VR one just by either covering the eyewear or using it in a pitch black room.
    Reply 0
  • Watch: Xbox One indie games you might fall in love with

  • Bander 05/10/2015

    Sans VR support, of course. That said, the game will reportedly be appearing on PS4 eventually so there's seemingly still some hope that VR will feature in Elite Dangerous on console at some point.
    Despite initially being a VR pioneer, Elite Dangerous hasn't being doing a good job of remaining VR friendly. It ceased working on Oculus Rift since the release of Oculus SDK 0.6, which was ages ago now, and the current SDK 0.7 doesn't work either. But sticking with SDK 0.5 is useless for just about anything else.
    Reply 0
  • PS1 at 20: Destruction Derby and the art of being an idiot

  • Bander 01/10/2015

    Yay, another 'PS1' game that was also on the Sega Saturn and PC. I think that's 4 out of 5 now.

    I didn't like Destruction Derby much though, despite my generally preferring driving games that encouraged bumping into other vehicles both before and afterwards.
    Reply +1
  • PS1 at 20: Tekken and a devastating counter in a Dulwich living room

  • Bander 30/09/2015

    Is this the first PS1 at 20 game that isn't also a Saturn at 20 game?

    You didn't need a PlayStation to play it though, what with it being an arcade game. However most arcades I went to favoured Virtua Fighter, Fighting Vipers and even Last Bronx over the Tekken games, so it was a bit harder to find.
    Reply +4
  • PS1 at 20: rehearsing the rock hard light gun game Die Hard 2

  • Bander 29/09/2015

    What I like about these PS1 at 20 articles so far is that every game was a multiformat one. I can pretend that these double as slightly late 'Saturn at 20' stories! Reply +1
  • Gear VR's consumer version will ship this November for $99

  • Bander 25/09/2015

    @Poncho_D That was the point I was making.

    @vert1go After using Oculus DK2, the latency on a phone is very noticeable. Many can use a DK2 for hours without noticing the time go by.
    Reply 0
  • Bander 24/09/2015

    @bad09 Unfortunately Android as it is doesn't output visuals quickly enough to the display unless it's hacked about with. For the low latency VR needs, cooperation with a handset manufacturer is necessary.

    That's what I read anyway. Can't recall where. I've not tried Gear VR, but I have tried Oculus Rift DK1 and 2 and a generic Android phone VR shell, and the delay between turning your head in the phone version and the motion being represented on screen is horrible compared to even the older DK1. Enough to make me think that it should not be anyone's introduction to VR.
    Reply +7
  • Wireless VR system uses a cage suspended in mid-air

  • Bander 22/09/2015

    Wireless VR isn't what this story is about is it?

    It could have used wired VR, or someone playing on a console and TV bolted to the cage floor, and it would still be about an amazing motion system that we'll probably never see again.
    Reply +2
  • Monument Valley dev's VR game, Land's End, is due next month

  • Bander 22/09/2015

    Carmack has also said that people should wait until after the Oculus Connect event before choosing a phone for Oculus Gear stuff. I'd be wary of Oculus Gear jumping ship to something else entirely. Reply 0
  • You'll have to wait a little longer for Life is Strange's finale

  • Bander 21/09/2015

    I've only played the first chapter. I liked it, but got distracted and before I knew it I'd fallen behind. My plan now is to play the rest in the week before the final part is released, then finish it off without having to recap anything. Reply +1
  • Nintendo delays Star Fox Zero until 2016

  • Bander 18/09/2015

    When I tried the game out at Hyper Japan, it did seem to me that the controls work brilliantly in most circumstances, and it would be fun to master them as the game goes on. But they were horrid for dogfights. The boss fight was fine though. So my hope is simply that the weaker stuff will be improved or replaced with good stuff.

    Flying rail shooters is one of the only action game genres I'm good at though. I cleared Panzer Dragoon Orta on all difficulties within five hours, and that's a game commonly criticised for being too tough, So what I find reasonable, I suspect most would find difficult.

    I'm not bothered about the visuals at all. The simple geometry is nostalgic and keeps things clearly visible, and the game is handling two completely independent screens and viewpoints at once without the option of a simple offset like 3D/VR gets by with.
    Reply +2
  • There's no map voting in Halo 5 Guardians

  • Bander 10/09/2015

    @altitude2k I think this article was supposed to be pointing out negative things about Halo 5, except it wasn't.

    See also the Forza 6 preview.
    Reply +3
  • Metal Gear Solid 5: The Phantom Pain is series' biggest UK launch

  • Bander 08/09/2015

    Maybe Microsoft have accidentally done a Nintendo. That is to say, many Xbox One owners are losing interest in third party games because the first party ones are eating all their time and money. MGS4 was quite silly, so it's no wonder their eyes are elsewhere, like on Gears, Forza and Halo.

    Shame, because it turns out early buyers should have gone for the Xbox One version if they wanted to play it online.

    I'm inclined to agree that Final Fantasy XV on Xbox One is likely to not sell well. Mainly because Hideki Kamiya's RPG Scalebound looks a lot more interesting already, and may end up being released at the same time.
    Reply +3
  • Video: Ian plays Forza 6 live, makes mess of career mode

  • Bander 07/09/2015

    All the Xbox One owners I know have had nothing but praise for the Forza 6 demo. I haven't had the pleasure of trying it out at all, but I will say that the Xbox One's 22% sales of MGS5 make sense considering how they've also got this, Gears, Rare Replay and Halo to either be playing or saving up for.

    The recent commercial with the homages to old racing games was nice.

    Reply +11
  • So, Mr Kojima, do we feel "ashamed" over Quiet?

  • Bander 04/09/2015

    It didn't go down well with gamers. Mostly male funnily enough
    Famously it was Japanese women complaining that prompted the change.
    Reply +3
  • Gunstar Heroes' 3DS outing is another triumph for M2

  • Bander 21/08/2015

    @northlondon01 Platinum Games, as makers of fast, rewarding and technically proficient actions games, are pretty much to today what Treasure were to the '90s through to the release of Gradius V. So I think Star Fox is in the best possible hands.


    I wonder what Platinum would be able to do with the Gunstar Heroes franchise if given a chance?
    Reply 0
  • Video: ZombiU vs Zombi graphics and gameplay comparison

  • Bander 18/08/2015

    Given that Ubisoft said they wanted to make VR games, I can't help thinking that this could have been a great showcase title for VR if they'd just waited a bit until Morpheus/Vive/Rift were available.

    I suppose it'll be possible to patch VR in later, but by then the game will be at bargain bucket/second hand prices and Ubisoft won't get much money from it. Just like what happened with the delayed versions of Ubisoft's final Wii U games...
    Reply +1
  • EGX 2015: HTC Vive playable, Valve dev session on VR

  • Bander 18/08/2015

    @Simatron3000 It would be better, but it'll probably take 12k per eye to stop people complaining about blockiness, perhaps higher if people's enthusiasm for phones with stupidly high dpi is anything to go by.

    The pixelation is going to be there for a while, just as it took ages for consoles to push past 320 by 240.

    While we wait, I'd prefer it if manufacturers concentrate on making the headsets lighter, and with greater field of view. Plus get rid of the wired tethering. With tech demos at shows, you're either seated or someone/something is holding the wires above your head. Anywhere else and wires can be a literal pain in the neck.
    Reply +1
  • Bander 18/08/2015

    @dean0null Oculus Connect 2 happens at the same time as EGX but in California. Fingers crossed EG doesn't forget to cover it. Reply 0
  • Beyond Eyes review

  • Bander 17/08/2015

    @Fergal1982 Thanks, it sounds like it may be close to exactly what I'd like to try. Will give it a go when I can be assured of minimal background noise. Reply 0
  • Bander 17/08/2015

    @vert1go I've been wanting to try out a game that is audio only for ages. The portable formats should be good for this, and may be playable while doing something like walking through a park.

    They may exist, but I suspect marketing them would be too difficult for them to get much investment during development.
    Reply +1
  • Bander 17/08/2015

    Bit surprised at this review. Usually indie games that are primarily about delivering a thought-provoking experience are acclaimed even if they aren't fun to play.

    Then I noticed that Beyond Eyes is on Xbox One and not the Sony consoles yet. That would explain it.
    Reply 0
  • Phantasy Star Online 2 coming to PS4

  • Bander 17/08/2015

    @messiahjason The block returned a few days later. It was probably removed by accident, or to troubleshoot some server bug. Reply +1
  • Scalebound is a different kind of Platinum Game

  • Bander 08/08/2015

    If Drew was female, she'd be described as strong and sassy.

    Even so, how can the lines "maybe you should hide behind me" and "let's mess him up" bother anyone other than those capable of the mental gymnastics required to be professional offendatrons? Is issue being taken with Drew's taste in music? Wouldn't the game being a violent one be a more pressing concern?
    Reply +1
  • Bander 07/08/2015

    I watched the conference on Eurogamer but with the sound off as I was at work. Saw the comments about how the main character came across as a jerk. Then later in the day I watched the gameplay video again with sound.

    Nothing about the main character bothered me. Not any more than the protagonists of many other recent games at any rate. He doesn't strike me as especially good company either, but not a jerk.

    You're reading too much into him. What were you expecting? Are you sure everyone has been asking the same thing?

    If anything it's refreshing that this is a fantasy world with a playable character that appears to have ties to present day reality, which could be an interesting take on this scenario.

    I can't help but wonder if this is part of journalists increasingly putting too much emphasis on the identities of games characters. Drew probably needed to be self-deprecating or act flamboyant to get a free pass in 2015. Or be a woman. Or be on PS4.
    Reply +5
  • We're all Palmer Luckey on the cover of Time magazine

  • Bander 07/08/2015

    Today, nobody cares what you look when using your mobile phone (even if it's a phablet!) It's normal.
    It's so common now that sometimes it seems as though I'm the only one on the street not staring down at my phone. So for a moment I feel self-conscious about not having any friends constantly messaging me, but then it's not as if anyone is looking up to notice.

    I completely agree with you about VR becoming mainstream eventually. It'll probably take a later, smaller version of HoloLens or some other AR solution to get there, as the current phone-screens-strapped-to-head solution of VR is quite ridiculous. But all it needs to do is display an info feed in the sky and it'll find a market eventually.
    Reply 0
  • 450 Halo 5 Pink Mist Edition has an actual Needler gun

  • Bander 04/08/2015

    Is this an actual Needler in the same way that Rise of the Tomb Raider has actual tombs? Reply +2
  • The strange joy of failure in Pandemic

  • Bander 27/07/2015

    I love games that you can lose - they seem to have so much more integrity than games that simply want to tell you a set story
    FFS. If you can't lose, you're not even talking about something that should be called a game! That might be why games that aren't games seem to have less integrity, as games.

    Pandemic sounds like a lot of fun though, what with there being a challenge to it different to just beating the human opponents sitting at the same table.

    Defeat conditions can shape a game just as powerfully as victory can. Weird as it sounds, it might be where the best stories are lurking.
    This isn't weird, this is stating the obvious, although apparently not to all of us. I almost never play a story-driven 'game' twice regardless of how much unlockable crap I've missed, but will return to games without cut-scenes over and over.
    Reply +3
  • How the Commodore Amiga changed gaming - and my life

  • Bander 26/07/2015

    I bought an Amiga 500+ second hand, after the 1200 was already out, and ended up pushing it far beyond what was sensible. It had a 40MB SCSI hard disk drive, 6MB of added RAM, IBM PC emulation assisted by a 286 chip, a video capture card, and a SCSI Zip Drive. For the most part the memory was for animation and 3D modelling projects, but using it was still an exercise in extreme patience when the main CPU was just the original 68000. Even decompressing a .JPG file could take several minutes! Reply +4