Bander Comments

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  • Video: Why you might like to play Her Story

  • Bander 29/06/2015

    There were loads of artsy but not particularly interactive games comprised of video clips of actors over on XBLIG years ago. You ignored every one of them. How come this warrants so much attention? Reply -6
  • See what Mario looks like in Unreal Engine 4

  • Bander 29/06/2015

    Needs to be more like this:

    Reply +1
  • Her Story makes game narratives personal - and that feels like the future

  • Bander 27/06/2015

    A game made entirely out of video clips of a woman that aren't meant to be viewed in chronological order feels like the future?

    Reply 0
  • Harmonix Music VR coming to Project Morpheus

  • Bander 18/06/2015

    This sounds like something I'd love to have. But I'll echo the comments of others and say that the 360's 'Neon' music visualiser by Minter is what I'd love to see in VR, especially in lovely AMOLED high contrast. What's he doing these days anyway? If I was Oculus, Sony, Valve or Samsung I'd be shoveling cash in his direction as fast as I could (although something multiformat would be preferable).

    Also, I've said this before but Child of Eden and Rez need VR versions.
    Reply 0
  • Microsoft readying an Xbox One Rare collection

  • Bander 15/06/2015

    Battletoads was a technically impressive NES game, but I don't recall anyone thinking it was good enough to be deserving of follow-ups. It came across as little more than an attempt at cashing in on the TMNT craze.

    My fingers are crossed that a sequel to Kameo and Jet Force Gemini will happen, however unlikely these will be.

    I wonder, of those who believe Microsoft killed Rare, did you buy Banjo-Kazooie: Nuts & Bolts or not? That game is a showcase title for the last generation of consoles, but it sold abysmally for a Rare game.
    Reply +1
  • Samsung Galaxy S6 review

  • Bander 14/06/2015

    @xentar You're right about that. Personally I don't place much importance in HDR images as to me they look very strange, but they can be versatile if you have post-processing plans for them.

    My issue with the G4 would be the bad audio quality when recording video, but barely any reviewers cover details like that.
    Reply 0
  • Bander 14/06/2015

    @MattEvansC3 Speed certainly has merit for a phone camera. Hence why I'm still using (and typing this) on my 3 year old 808 and didn't jump to Windows Phone, which couldn't support the 808's chipset. Reply +1
  • Bander 14/06/2015

    Ever since the first iPhone, Apple has prided itself on its mobile cameras
    iPhone cameras were crap in the first three iPhones, and even when they finally started to take them seriously, there have always been better options if you're not too concerned about speed.

    the Galaxy S6's 16-megapixel camera is easily the best on any Android device
    Isn't the LG G4 supposed to have the best camera on an Android right now?
    Reply +22
  • Bloodstained is the most funded video game ever on Kickstarter

  • Bander 12/06/2015

    Why is Symphony of the Night such a big deal anyway? I borrowed a Japanese import copy back when it was new, beat it surprisingly quickly, and found it unremarkable compared to several similar games before it.

    I guess being the last of its type on a home console for a long time, it became a classic to people who had never looked far beyond the most heavily marketed platformers. But there's a new Metroidvania every week these days. We're going to be sick of them by the time Bloodstained comes out.
    Reply -12
  • Wii U-exclusive Devil's Third shown off in bizarre trailer

  • Bander 10/06/2015

    How is that a bizarre trailer, when there was this?

    Devil's Third teaser trailer 2011, featuring Hard Gay
    Reply +3
  • Rise of the Tomb Raider teaser trailer has a mountain to climb

  • Bander 01/06/2015

    We'll warn you now - don't expect any gameplay footage in the trailer below.
    That's okay, we already know the gameplay will be third person shooting, some QTEs, and occasional wandering around. Like every recent 'AAA' action game.
    Reply +5
  • First footage of Wii U-exclusive Project Treasure

  • Bander 01/06/2015

    Reminds me of this rarely seen game from 1989:

    Reply +2
  • Video: LGBTI characters in games are important

  • Bander 30/05/2015

    Wow, over 250 comments and I've only just seen this.

    LGBTI characters are just as important as straight characters. That is to say, almost not at all. Historically most video games characters may as well have been asexual as their concerns were mainly survival, or saving the world, or eating, or being a matching colour to another blob with eyes.

    Characters with any sexual orientation, straight and gay alike, appear to have all arrived at once, as increasingly developers and players are choosing storytelling over anything else as a reason for games existing. The interest and market is there, so that's okay. But it all seems to be taking care of itself, and gaming can achieve a hell of a lot without a push from those who can't exist without identity politics being at the forefront of everything.
    Reply +7
  • FIFA 16 features female national teams for first time

  • Bander 28/05/2015

    @JackBauer2007

    This idea of what it will take to achieve equality is part of the reason why so many gamers, including even feminists, take issue with what Feminist Frequency and certain parts of the games media have to say about the issue of female representation in games. With your attitude, diversity in games characters will be reduced by developers instead of making any forward progress. This is already becoming apparent in some ongoing games franchises.

    A big part of the reason women's football isn't taken as seriously as men's football is because most of the associated materials and merchandise around football is about just the men. That being the case, the FIFA games as they were, with their huge sales and influence, are a big part of that problem.

    School boys wondering about player boob sizes is a non-issue compared with that. If I was being mean I'd say that this conclusion you came to may say more about how your mind works when thinking about gender. But hey, I just said that this wasn't important so please just ignore that.
    Reply +2
  • Adventure Time Puzzle Quest coming this summer

  • Bander 20/05/2015

    The best Adventure Time game is this one:



    Well, it's original at least.
    Reply 0
  • New study suggests link between gaming and neurological disorders

  • Bander 20/05/2015

    There was a study published earlier this year, with over 7,600 participants, that attempted to find a link between gaming and sexist attitudes. The conclusion was that they couldn't find any, despite there having been many assertions to the contrary in recent times. But even with that number of people taking part, not many gaming websites covered it.

    Sexist Games=Sexist Gamers? A Longitudinal Study on the Relationship Between Video Game Use and Sexist Attitudes
    Reply -1
  • Video: The best b-movie games in history

  • Bander 18/05/2015

    @CloudXIV YES!

    Reply 0
  • Garbage Day offers an open world with no locked doors

  • Bander 04/05/2015

    I'd love to see VR support for this. The Virtua Racing/Katamari Damacy flat shaded polygon aesthetic looks incredibly solid, while abstract enough to not need to worry so much about display resolution ruining the immersion. Reply +2
  • Shaking off accusations of YouTube bait

  • Bander 01/05/2015

    If YouTube Let's Players have resulted in developers trying to make games with genuine originality, and not just follow a bunch of AAA game marketing check boxes over and over, then something good has come out of them.

    However it still rubs me the wrong way that many YouTubers and Twichers are now rolling around in free money for doing nothing more than what all of us have been doing for decades when playing games in the company of others. And they're under no pressure to make their coverage fair, or even intelligible.

    In turn, this might be why developers don't feel like they have to bother finishing their games before releasing them, if the new marketing strategy depends on gameplay videos being entertaining above anything else.
    Reply -1
  • Ouya seeks quick sale as debts mount

  • Bander 29/04/2015

    @jamyskis1981 "and before connecting a mobile to a TV became a feasible prospect"

    That's been possible since at least 2006, and a feature of every phone I've owned since 2007.

    Still, that just confirms that Ouya had no chance of being the only people with the idea and means to make microconsoles. Or even micro PCs now.
    Reply +1
  • Apple Watch gets first exclusive game, Watch Quest

  • Bander 16/04/2015

    Considering how much time (and how many CR2032 batteries) I used up on the Sonic Adventure Chao game for the Dreamcast's Visual Memory, I reckon I could get into this if I had an Apple Watch.

    But a Visual Memory cost about 20 back in the last century! There's no way to think of an Apple Watch as being good value, and even the cheaper alternatives on the Android side are still overpriced currently.
    Reply -1
  • Video: Modern games inspired by the ZX Spectrum

  • Bander 15/04/2015

    @bombjack2
    I would say though that the time of the 128K (late 80s) was when the Spectrum was pushed beyond its best, being asked to do arcade conversions of 16-bit games that it had no chance of recreating.
    I'm a bit late on this, but I recall the Spectrum getting very good arcade ports of Rainbow Islands and Shadow Dancer. Although I would guess the poor arcade ports you're thinking off would be the sprite scaling ones, like Out Run through to Operation Thunderbolt.
    Reply 0
  • Bander 13/04/2015

    On the topic of modern(ish) games with Speccy visuals, Kameo Elements of Power had unlockable Screen FX modes that allowed the whole game to be played with filters that made it look like it was made entirely out of animated 8-bit computer loading screens. Complete with working colour clash.

    I don't think many people got to see these. High scores were needed to see Kameo's many rewards, with the Zelda-ish main quest being mainly just an elaborate tutorial on how its score attack gameplay worked. But Kameo showed that there shouldn't be an excuse to leave attribute clash out of a game trying for a ZX Spectrum look if it was figured out nearly ten years ago, on top of a full 3D game.
    Reply 0
  • Gunstar Heroes, Streets of Rage 2 and Sonic 2 heading to 3DS

  • Bander 15/04/2015

    @Mr.Spo I've no idea how it could be done with the original data that M2 like to use, but I'd like a 3D Landstalker! With remakes of 16-bit games becoming such a big deal, and the Minecraft aesthetic proving surprisingly popular, it's a shame the PSP version was cancelled.

    Reply +2
  • Bander 15/04/2015

    @jaguarwong Power Drift would make me buy a 3DS. But it got skipped when Sega were releasing retro arcade conversions for the Japanese PS2 and it looks like it's happening again. I think it used the same hardware as Galaxy Force II so it shouldn't be a technical problem. Reply +1
  • Star Ocean 5 in development for PlayStation 4, PS3

  • Bander 14/04/2015

    @Alestes Is that working out for them though? I would have bought Drakengard 3 myself, disc or download version, whatever's available. But I don't have a PS3, so that was that, no sale. Reply 0
  • Bander 14/04/2015

    After Infinite Undiscovery, all of tri-Ace's home console games have been for both 360 and PS3. Their development tools clearly have no problem with this. So how come people don't think that it's weird this game is for Sony consoles only? Reply +1
  • Nipples removed from The Order: 1886 in Japan

  • Bander 14/04/2015

    Didn't this used to go the other way? As in, characters that showed a lot of skin in Japanese games would usually end up covered up for a western release?

    I've taken it for granted that Fatal Frame 5 will be censored when released here. If this doesn't compromise the gameplay or immersion, that's fine by me. The novelty of nude polygons wore off a long time ago, especially with the porcelain doll look that so many developers can't move beyond. But it's still strange that it appears Sony expect Japanese buyers of The Order 1886 to be kids that don't have their own PC, where games featuring naughty bits are abundant.
    Reply 0
  • PewDiePie is starring in his own game

  • Bander 14/04/2015

    Just posting a comment in the comments of a story with a video of a commentator commenting on a game about a commentator who comments on games.

    ...

    Which, to be fair, probably is more fun than playing something that looks so horrid.
    Reply +1
  • Introducing Stick Shift: a game about having sex with your car

  • Bander 08/04/2015

    @SiNDAKiT that .gif works far too well with the Right Said Fred song IronSoldier posted playing in the background. Reply +2
  • Ride review

  • Bander 03/04/2015

    @Faramis https://twitter.com/jazrignall/status/405450229261934592
    Reply +4
  • Xenoblade Chronicles 3D review

  • Bander 01/04/2015

    @Mr.Spo That's something then. My sense of direction is pretty hopeless, so if XX's maps are as large as XC's, I'm going to be needing the map a lot. Reply +1
  • Bander 01/04/2015

    Use of the touchscreen to take care of this game's many menus would have been a substantial killer feature. A shame. The battles are chaotic visually even at 480p, so the New 3DS was never likely to improve on that aspect.

    I hope Xenoblade X makes intelligent use of the GamePad screen, and players aren't expected to bring up the inventory screens etc. onto their television. Anyone know if it does so?
    Reply +3
  • Nintendo issues takedown notice for Super Mario 64 HD project

  • Bander 31/03/2015

    What's the point of remaking something if it's not going to look that much better for doing so? Sonic Adventure has better graphics, and that was a 1998 release.

    It just strikes me as odd that anyone with the knowledge necessary to make this would be unable to come up with their own graphical assets.
    Reply +1
  • Video: NewRetroArcade: Unreal 4 and VR's mind-blowing mix

  • Bander 26/03/2015

    @KanePaws Back when originality was plentiful, there was always something new that looked better than anything before it, games didn't waste time with non-interactive cutscenes (you went to the cinema or pursued some other medium for plots, games delivered unique tales for each player), every credit mattered, and gratification came when you actually learned something. Reply +1
  • Bander 26/03/2015

    @Nikanoru The pentile AMOLED display of the Rift 2 is very similar to that of a CRT anyway, between its contrast and fuzzy edges. They could have completely left it alone. Reply +1
  • Face-Off: Final Fantasy Type-0 HD

  • Bander 25/03/2015

    @Nikanoru Completely agree. Unless models, textures and animation (how things move is almost always ignored) were re-created from scratch, the only things I'd personally want to see from a remaster would be antialiasing, the elimination of any loading times and frame rate stutters, and better controls if applicable.

    About the only time a mere jump to a higher resolution works is when polygon facets are a part of the original aesthetic, like with Rez HD, the PS2 version of Virtua Racing, and Daytona USA on 360 and PS3.
    Reply -1
  • Out Ran: Meeting Yu Suzuki, Sega's original outsider

  • Bander 22/03/2015

    One of my favourite YS games:



    To me, Yu Suzuki's legacy is that every game he made did several things new to make a massive jump over anything that had been made before it, by anyone. And then other developers would just try and copy each of his games, usually unable to add much. The only exception to Suzuki's consistent originality might be Shenmue 2, although even that was much grander in scope than the first. What little is known about Shenmue 3 suggests that it was going to innovate again, with a smaller cast but very ambitious NPC AI.

    Anyone else feel that the rate of change and improvement in video games plummeted pretty much at the same time Sega stopped greenlighting his projects?
    Reply +15
  • See which retro game consoles can survive a 15 foot drop

  • Bander 21/03/2015

    How did the floor survive an Xbox 1 being dropped onto it?

    As happy as I am to see the DC win, I suspect it landing on the (massive) Xbox rather than the floor probably helped.
    Reply +22
  • Could this be the future of augmented-reality?

  • Bander 21/03/2015

    But Magic Leap wants to do this in a way we've never seen before.
    How is this different to HoloLens, which Jeffrey Matulef tried out a few weeks ago?

    "Depth perception, in this system, isn't just a trick played on the brain by showing it two slightly different images."
    This bit sounds new. But if there's a system that deals with the problem of focal depth, it strikes me as odd that Magic Leap are going straight to something as elaborate and problematic as AR with it before it appears in any other technology.
    Reply 0
  • Video: Most wanted indie games of 2015

  • Bander 20/03/2015

    Apple have always said eye-oh-es when talking about iOS. It's ccnsistent with iPhone OS, OS X and Mac OS before it. Reply +2
  • With the announcement of the NX, Nintendo admits defeat with the Wii U

  • Bander 18/03/2015

    While it seems increasingly inevitable that Zelda, Splatoon, Xenoblade X and Star Fox are the only upcoming full price Wii U games worth watching (and I wouldn't be shocked if Star Fox gets cancelled, although I really hope not), it's going to remain connected to my TV for ages.

    Unlike the other consoles, it has backwards compatibility going for it, and the Wii catalogue is packed with good games that remain exclusive to that system which haven't been superseded by sequels or very similar titles.

    Of course I could go down the Dolphin route, but a PC able to run Wii games well pretty much has access to most of the good games on the Sony and Microsoft consoles, thus still making the Wii U more attractive for the time being.
    Reply +2
  • Microsoft: any game can come to Xbox One, despite parity clause

  • Bander 16/03/2015

    Is there anything in this interview that anyone that has been paying attention didn't already know? Reply +12
  • Valve's astounding SteamVR solves big problems - and poses bigger questions

  • Bander 15/03/2015

    @irvingisraelruizlope HoloLens is so far the only headset that's both wireless and still has full positional tracking though.There shouldn't be any limit to how much you can move around with it in any space. Reply 0
  • Bander 15/03/2015

    @seasidebaz

    If that's what they mean, then the positional sensor of OR DK2 just about covers that already. The problem is still the wires!

    The sense of scale of other objects that this article talks about is something that OR already delivers very well, particularly in Alien Isolation, Half Life 2 and NewRetroArcade. No doubt being able to stand up and walk around will help even further, but for the time being it seems like someone has to follow the player around making sure they don't asphyxiate themselves on the video cable.
    Reply 0
  • Watch The Last of Us star Ashley Johnson's emotional BAFTA speech

  • Bander 13/03/2015

    The comments here have turned a story about Ashley Johnson and The Last of Us into a stealth Destiny article.

    You do it to yourselves.
    Reply +5
  • Turkey wants to ban Minecraft

  • Bander 11/03/2015

    @jabberwocky Some of the monsters might do. But bear in mind many of them contribute to monster-kind just as much if not more so than the gendered monsters. Their taxes will go towards things like pensions which they're not likely to live long enough to make use of. Reply 0
  • Bander 11/03/2015

    @jabberwocky Perhaps, but as genderless monsters they don't have male privilege, nor are they supported by women's rights campaigners. Reply 0
  • Bander 11/03/2015

    @jabberwoky It's okay to kill genderless monsters because they don't have families to support. Reply +2
  • Digital Foundry: Hands-on with SteamVR and HTC Vive

  • Bander 05/03/2015

    Clearing space to move around is one thing, we've hit this problem before with Kinect. But what are we supposed to do about not tripping over or tying ourselves up with the cable between the headset and the PC? Suspend it from the ceiling? How long can a cable that carries a 90Hz 2400*1080 video signal that's as thin as it is in the pictures be before signal degradation becomes a problem?

    The gaming possibilities sound very interesting to me, but I think Gear VR (probably in conjunction with markers placed around the room) and HoloLens have a bit of an advantage if you want to set up games that let you move around. Having said that, the addition of Vive at least makes it more likely that developers are giving serious thought to what kinds of free movement VR games they can make.
    Reply +6