Bander Comments

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  • Hack 'n' Slash review

  • Bander 15/09/2014

    The latest experiment to pop out of Double Fine is built around a pun so brilliant and so obvious, you wonder why nobody has done it before.
    Anybody else read that, look back at the title, and then think this would be a game about coughing and weeing on things?
    Reply +4
  • Frontier reveals Elite: Dangerous launch price

  • Bander 15/09/2014

    @Uncompetative Now that you've mentioned it, a wireframe or flat-shaded poly mode would be something I'd very much like to see! Reply +1
  • The Untold History of Japanese Game Developers DVD review

  • Bander 12/09/2014

    there's a disproportionate amount of time spent playing hard-to-decipher PC-88 games, some questionable dallying on erotic material and an embarrassing compilation of photo cutaways to Tokyo Game Show booth girls that veers into full-nerd territory. Although it's never boring, the way the film ambles over lesser areas like guide book collections
    The computer stuff does interest me though. Western coverage of Japan's video game history usually makes out that it was mainly total domination by the Nintendo Famicom. But most Japanese console games were watered-down ports of computer and arcade games, up until the point when those '80s computers like the Sharp X68000 died out. As it is today and always has been, developing for computers and their cheaper distribution channels is a lower risk, even if the audience is less than that of consoles, and so that's where most games started and many also ended. This is indeed the untold history. I'm fond of older guide books also and the insights they give into how games were designed.

    I'm still sceptical of Kickstarter being used as a means of financing books and documentaries though. It comes across as getting paid to go on free holidays and meet your heroes, and the description of the project is no indication of whether the final project is in the best hands.
    Reply +3
  • Life is Strange: It takes time to be different

  • Bander 12/09/2014

    Blah blah blah Square Enix should hurry up with Final Fantasy XV blah blah. That's how the comments went last time, didn't they?

    Actually, Life is Strange sounds more interesting to me right now.
    Reply 0
  • Motorola's new smartwatch now has a GoldenEye 007 interface

  • Bander 09/09/2014

    @Optimaximal

    Samsung managed to double the battery life of their smart watches by switching to Tizen.

    @darth_paul

    Oops. I've only played Goldeneye briefly in multiplayer about 15 years ago and didn't realise the watch played any part in it, and had forgotten what it looked like in the movie. Absolutely nothing alike as it turns out, they used Omega watches, mostly Seamasters, all the way from Goldeneye to Skyfall. But the mentioning of shield and health meters should have been a clue.
    Reply 0
  • Bander 09/09/2014

    Is there anything to do with video games here, at all, even slightly?

    Well, since the topic is smart watches, I am interested but I won't be getting one that runs Android. The OS is just too inefficient with battery power.
    Reply -19
  • Alone's upside-down thinking brings new life to a tired genre

  • Bander 08/09/2014

    *turns control pad/keyboard/mouse upside down*

    Wow, with this fresh innovation, suddenly all my tired old games have new life!
    Reply +2
  • Digital copies of Destiny can be upgraded to new consoles for free

  • Bander 08/09/2014

    Digital copies of Destiny can be upgraded to new consoles for free
    Sucks for those people planning to buy analogue copies of Destiny on VHS and vinyl.
    Reply +34
  • Digital Foundry: Hands-on with DriveClub

  • Bander 07/09/2014

    Drive Club sounds technically great, but looks phenomenally boring to me. Volumetric clouds and half a dozen anti-aliasing techniques don't make a game fun!

    Alas, I can say this about just about all the recent high profile racing games too, except when it swings completely in the opposite direction like Mario Kart 8. There's nothing inbetween. Genuinely inbetween, not slightly 'arcadey' just because there's not much penalty for crashing. If it has an option to follow a glowing racing line, it's going to play just like all the other many sim racers, because arcade racers don't need those, ever.

    At the moment, I've gone back to playing Sega Rally (Revo), on PC where it can run at 60fps. I used to have it on console but the 30fps update was horrid for the speed of the gameplay. It's a flawed game, with a progression structure that at best comes across as a placeholder put there while it was still in testing, basically the game was released unfinished. But on the track, bumping, sliding and bouncing your way through your opponents while the road surface gets ripped up and you're covered in snow, sand and mud, it's still the most fun I've had from a driving game since, hmm, Ridge Racer 6/7, again not realistic! Alas, it looks like it became offline-only ages ago and it probably won't ever appear on Steam or anywhere else due to expired licenses.
    Reply +3
  • Building a better Mega Man

  • Bander 04/09/2014

    I'm not a fan of the current flood of bad pixelart indie games. But when I look at this and think to myself that it would probably appeal to me more as a purely 2D game, there's definitely a problem. There's no charm here at all.

    A Megaman(-esque) game with visuals like this could be nice:

    Reply 0
  • OnLive installed on new Philips TVs out of the box

  • Bander 02/09/2014

    @darth_paul
    I haven't seen any news stories about these other streaming advances, and nowhere in the DeLorean stories have I seen anyone say that another company is already doing anything comparable.

    Perhaps gaming sites are skipping those also. I'd be genuinely interested in a link to such news. Especially as I don't have an Xbox One and don't have plans to buy one...
    Reply 0
  • Bander 02/09/2014

    Speaking of streamed online gaming, how come there's been no mention of Microsoft Research's DeLorean project, which drastically reduces latency?

    http://research.microsoft.com/apps/pubs/default.aspx?id=226843

    Tech/mobile sites gave DeLorean coverage but I wonder if all the larger gaming sites skipped it because it's not so easy to put a negative, click-baiting spin on something that starts to justify Microsoft's investments in servers for streamed gaming?
    Reply 0
  • Dead or Alive 5: Last Round announced for PS4 and Xbox One

  • Bander 02/09/2014

    The PS3 and 360 versions raise a new question. Take away any graphical upgrade (probably resolution only, as I've played the arcade version and there's no noticeable difference to be found there), and what content is Final Round going to have that is absent from Ultimate? Anything? The trailers show the new characters but I'm sure they have all been announced as coming to Ultimate soon as DLC.

    PC and Wii U gamers are starved for good 3D fighting games. The arcade version of DoA5 probably runs on a PC, and Koei Tecmo is one of the few publishers that are otherwise supporting the Wii U fairly well. So if they want to milk this franchise for more money, certainly the One and PS4 ports are a good start but there are a couple of other viable formats that have been waiting in line for longer, that won't have the problem of diminishing returns that a third version on the 360 and PS3 will.

    Plus I want Ayane and Christie Amiibos...
    Reply 0
  • Why we need more developers like Zoe Quinn

  • Bander 30/08/2014

    Can we have the Jaz Rignall weekend updates back please? Reply +17
  • Video: Is the world ready for virtual reality?

  • Bander 29/08/2014

    @governmentyard I wouldn't be surprised if that becomes a thing, just to discourage players to not move too fast... Reply 0
  • Bander 29/08/2014

    Leap Motion published this video yesterday, but let's just ignore it because it's not very wacky:

    Reply +8
  • Here's what happens when you mix roller coasters and Oculus Rift

  • Bander 29/08/2014

    Over a hundred rides with OR on a roller coaster, and no mention of it making people sick?

    I think the developers of Routine may have been using OR as a scapegoat for their hangovers.
    Reply +2
  • Zelda-like Norse adventure Jotun succeeds its Kickstarter goal

  • Bander 21/08/2014

    "the mood of Journey and the scale of Shadow of the Colossus"

    And the graphics of Adobe Flash.
    Reply 0
  • Routine ditches Oculus Rift support due to motion sickness

  • Bander 21/08/2014

    @merrickx @thekeats I did know this. But 'retro first-person sci-fi horror adventure' says something different to me than 'retro-sci-fi first-person horror adventure'.

    The style of the game has me very interested, as I love '80s sci-fi, and stuff like the '00s Battlestar Galactica with the titular ship being a flying museum. I hope the four person team working on Routine can hold their own against Alien Isolation.

    However, I couldn't resist an opportunity to take a dig at the current trend of indie developers asking money for games that look and play like unfinished Atari Lynx software. Although it turns out that what I should have been annoyed about was the anti-Oculus headline on a story that failed to mention that the developers were using the older dev kits.
    Reply 0
  • Bander 20/08/2014

    "Retro first-person sci-fi horror adventure"

    What's retro about it? Because it's an indie game that isn't going to be stuck in early access for over a year or pretending to be 8-bit?
    Reply +25
  • Watch Microsoft's Phil Spencer accept the Ice Bucket Challenge

  • Bander 19/08/2014

    @DrStrangelove Turns out I didn't have to look very far, it's on Wikipedia.

    "After resuming control of Apple in 1997, Jobs initially eliminated all corporate philanthropy programs. Jobs's friends told The New York Times that he felt that expanding Apple would have done more good than giving money to charity."
    Reply +2
  • Bander 19/08/2014

    @DrStrangelove I can't recall where I heard this but apparently one of the first things Jobs did when resuming control of Apple was to shut down all their philanthropist activities.

    I want to hear Reggie say "my body is ready" if he does it. If that happens, he wins the internet.
    Reply +1
  • Watch Dogs is Ubisoft's last mature game for Wii U

  • Bander 19/08/2014

    "They are very interested in Just Dance"

    People that want dance games use Kinect. And I include myself in that as I do have three dance games on 360 and no interest in Just Dance. What I'm interested in is Bayonetta 2, Xenoblade Chronicles, and other non-casual games I can't run on my PC.

    As others have said, almost nobody has just a Wii U as their only games system. If you want a game to sell on it, it needs to be exclusive, or make good use of the Gamepad (throwing some crap occasional puzzle game onto it that contributes to less than 1% of the overall gameplay doesn't count as good), or otherwise represent good value compared to other versions, not still be full price if released later when it's competing with sale and used prices. Otherwise, forget it.
    Reply +3
  • Shenmue fan is remaking the classic adventure in HD

  • Bander 18/08/2014

    Admirable effort. But the bloom and depth of field effects are things I'd turn off if I'm going to play a game for hours, they're a bit harsh on the eyes.

    Many of Shenmue's assets look great in HD already. If Sega were to re-release it, I'd say the only things needing attention are making it widescreen, reducing the loading times, updating the exploration controls so they use two thumbsticks and aren't so clumsy, and maybe using some ambient occlusion to locations and objects that need it. Oh, and adding Shenmue III.

    Reply +4
  • Snake moves with the times, Lara doesn't

  • Bander 16/08/2014

    If you watch playthroughs of all the Metal Gear Solid games on YouTube, which of course works on PC, it's practically the same experience anyway. So the Steam announcement makes no difference.

    *dives under cardboard box and shuffles away*
    Reply +7
  • Sonic Boom has a release date on 3DS and Wii U

  • Bander 14/08/2014

    All Sega need to do is shoehorn Hatsune Miku into a Sonic game, and I can finally be disgusted enough to forget that I used to like this franchise. Reply 0
  • Microsoft confirms Rise of the Tomb Raider Xbox exclusivity deal "has a duration"

  • Bander 13/08/2014

    @jinglejangle Need for Speed on Wii U costs even more than £50 now. If EA pressed more copies and re-released it at about £20-£25 they'd make money from that version effortlessly. But they apparently hate Wii U gamers. Reply +3
  • Bander 13/08/2014

    I'm still waiting for the Tomb Raider franchise to return to the Sega Saturn where it began. Reply +5
  • Remember Me dev announces new game Life is Strange

  • Bander 11/08/2014

    Good to hear that Dontnod are active and making something to their strengths. Remember Me had a lot going for it, but the action and controls weren't among them. I'm sure it would have been better off as an adventure game like Dreamfall or Shenmue. Reply +3
  • Not for everyone: exploring the strange pleasures of exclusivity

  • Bander 11/08/2014

    @Ryze Thank you for keeping us informed. Reply 0
  • Bander 09/08/2014

    Radiant Silvergun being rare is a myth, lots of copies were made, although obviously not to a point where there was a surplus. The reason its price is so high is because it really is that good a game. It is a great showcase for the Saturn's abilities and controller, and most people that bought it, hung onto it. Visually RS is best suited to a CRT though, and the 'enhanced' XBLA version looks a bit papercraft-ish. It also doesn't deliver the instant gratification of many newer 2D shooters as it's a long game by the standards of the genre, so the demo does the game a diservice.

    Still, I otherwise understand what the article is saying. It doesn't even change the situation with Radiant Silvergun all that much.
    Reply +1
  • New BBC iPlayer for Xbox One this year

  • Bander 11/08/2014

    Shame about the lack of a Wii U version. The Gamepad is more comfortable to hold for long periods of time than a phone, tablet or laptop, so it would be the first system I go to if I wanted to use iPlayer but wasn't able to be in front of a big screen at the time. Reply +2
  • The Xbox One hard drive upgrade guide

  • Bander 10/08/2014

    @DryHeat Yup, the machines are both big enough to accommodate another 2.5 inch drive bay to save everyone a lot of hassle. I'd say the same about the 360 and PS3. Phones and tablets could use more than one MicroSD slot also. Two memory card slots appeared to be normal for the original PlayStation.

    Edit: Wow, what did people have against the idea?
    Reply -1
  • Bayonetta 2 is a sequel to savour

  • Bander 08/08/2014

    What's the EU release date for this anyway? I was expecting October but some retailers have late November. Reply +3
  • Bander 08/08/2014

    @kinky_mong
    One uncertainty though is whether the EU version will actually come with the first game bundled in?
    ^this, assuming you mean whether Bayo 1 comes on disc or as a download code. After the free game with MK8 offer, my Wii U has ran out of space. If I'm prepared to buy a console mainly for this one game, then I guess getting a new SD card isn't much of a stretch. But I'll always choose a disc version when it's available. Not getting a limited edition of Bayo 1 was something I regret.
    Reply +1
  • Video: Expendabros live stream

  • Bander 08/08/2014

    Expendabros didn't click with me at all. I've had more fun (and infinitely less slowdown) from platform games found on random Amiga magazine discs sold in packs for use as blanks because nobody wanted them.

    What aspect of Broforce requires it to be in development for three years?
    Reply 0
  • The Power Glove documentary launches a Kickstarter

  • Bander 08/08/2014

    @darc Marketing for the movie, so it hits news stories once again without having to go to the effort of becoming slightly more interesting as a concept. Reply 0
  • Bander 06/08/2014

    Is there enough that can be said about the Power Glove to even justify a budget?

    A Kickstarter campaign was started to get some free marketing more like.
    Reply +5
  • Watch a fish play Pokémon

  • Bander 08/08/2014

    That this is a thing that is being watched and reported on is quite possibly the most depressing bit of video gaming news I've read since the Dreamcast got discontinued. Reply +4
  • As Table Top Racing hits Vita, WipEout co-creator turns attention to PS4

  • Bander 06/08/2014



    Or even before that, seventeen years ago this existed:



    Go next-gen! Although to be fair barely anyone got to play these two.
    Reply +4
  • Dead or Alive 5's Bath and Bedtime DLC could be its creepiest yet

  • Bander 04/08/2014

    Phwoar etc.

    Reply +3
  • Bander 04/08/2014

    @Nikanoru

    DoA1 was beaten to the boob physics by many games, with King of Fighters '94 and Fighting Vipers being earlier examples in 2D and 3D respectively. By the time DoA1 came out it was unusual not to have bouncing tits in fighting games, along with gratuitous bathing scenes and clothes falling off women etc. in pre-rendered intros and endings.

    I think DoA's boobs got noticed more because the exaggerated bounce looked pretty terrible.
    Reply +5
  • Bander 04/08/2014

    Some of the less revealing casual/street fashion outfits available as DLC for DoA5U have been quite attractive, and appropriate for the more realistic backdrops that originally defined the visual direction for this game. It made me wonder why other fighting games (along with many an RPG and action game) keep insisting on gaudy super-hero/heroine comic clothes for every character.

    Alas, those outfits are completely buried in the long lists of DLC now, don't make for click-bait headlines, and I'm guessing nobody bought them. I didn't either, but that's just because virtual outfits isn't much of a priority as far as my financial management goes.
    Reply 0
  • Final Fantasy character designer Tetsuya Nomura re-imagines Batman

  • Bander 24/07/2014

    Is this really a Nomura design? The Bat Utility Belt isn't even there, let alone the other dozen poinless buckles that go with anything he comes up with O_o Reply +5
  • Mario Kart 8 Japanese ad embraces Luigi's death stare

  • Bander 23/07/2014

    Reply +3
  • Xbox One's August update updates activity feed, unlocks 3D Blu-Ray

  • Bander 19/07/2014

    If it can be measured in bytes, it's digital. What do people think the first D in DVD stands for?

    Some video games are partially analogue, like laserdisc games, Game & Watch, and Computer Space which didn't have memory chips. But the Xbox One doesn't play those, so I guess it's going to automatically download everything even if you have the disc.

    Edit: All negs huh? Could someone please tell me why anyone would want the word digital to mean something completely different and not even related to how it's currently defined?
    Reply -4
  • Microsoft announces 18,000 jobs to be cut in the next year

  • Bander 18/07/2014

    @MattEvansC3 Every new OS has to start somewhere. The N9 launched after Elop had already declared it dead, so it was known to be a dead-end and never marketed as being the future. Nobody was expected to invest in an end-of-lined ecosystem. As for OEMs, Tizen is basically Meego merged with Bada, and Samsung and other companies are quite keen to pursue that and not be so dependant on Android.

    Scored badly as a consumer phone? The only faults were a lack of apps (obvious), a camera that was weak compared to the N8's (but still comparable to the best that others were offering), and I don't recall reading much about power consumption. Perhaps it was weak in that area compared to a Symbian phone, but if people didn't want an N9 because of that reason, they wouldn't go for an Android, Windows Phone or iPhone either.

    Meanwhile, the first Lumias launched after the N9, didn't review as well, were missing lots of features, and also turned out to be a dead end due to lack of compatibility with Windows Phone 8. And relying on someone else to make and update an OS meant that Nokia had less choice as to what hardware could be used in their phones, and what they could do. No image processing chip like the 41MP 808 from 2012, so the 1020 released a year later is slower at taking photos than its Symbian equivalent and doesn't supersample video at all. No always on clock for ages which the 2010 N8 had. Still crap multitasking, worse file manager than an Xbox 360, extremely minimal customisation options, no TV or HDMI output or USB-OTG, blah blah blah.
    Reply -1
  • Bander 17/07/2014

    @NathanDaviesUK The first Symbian phone was released in 2002 I think. The last in 2012.

    iOS and Android are now just as old as Symbian was when people started writing it off because of its age. And it shows. iOS updates have been pretty minor since iOS4, changing far less than Symbian did, although on the plus side four-year-old models haven't become obsolete. Meanwhile Android's CPU, RAM and battery requirements are ridiculously high just to remain moderately smooth. Somehow this works for it because the high specs become a selling point, while the phones become less mobile.

    Nokia had a plan to switch to a new OS. The N900 from 2009 was a very capable albeit chunky smartphone running on Maemo. Its successor, the sleek N9, got amazing reviews in 2011. But Elop announced that he was ditching that branch of evolution before anyone got to see the N9. The phone didn't even get a UK or US release. That was the way forward, but Elop and the Nokia board of directors decided to take a cheque from MS in exchange for screwing their own company and employees over in the not-so-far future.
    Reply +3
  • The Last of Us Remastered lets you lock frame-rate at 30fps

  • Bander 16/07/2014

    Can we have a 720p toggle instead please?

    A smoother framerate is noticeable on every television, at any viewing distance. Dropping the resolution makes absolutely no difference whatsoever to anyone using a less than 1080p television, or is sitting on a sofa on the far side of the room from the screen.

    If the PS4 can't handle PS3 games at 720p 60fps, what's the point of it?
    Reply +8
  • Sega has no plans for the Wii U Virtual Console

  • Bander 16/07/2014

    ORIGINAL STORY: There are no plans.

    UPDATE: To clarify, there are no plans.

    Stay tuned for more nothing as it continues to not develop.
    Reply +5