Bander Comments

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  • Night Trap is getting a 25th anniversary re-release for PS4 and Xbox One

  • Bander 26/04/2017

    Another barely interactive game known mainly from its Mega CD version has recently had a re-release too. Taito have ported Time Gal to iOS. Currently I think it's for the Japan App Store only though. And you could just watch the whole game on YouTube and miss out on nothing... Reply +2
  • Why are games so fascinated with cannibalism?

  • Bander 22/04/2017

    Not being a fan of horror games (the gore and shocks don't do anything for me and they look ugly), this 'fascination' completely passed me by. Reply +1
  • Wonder Boy: The Dragon's Trap review

  • Bander 19/04/2017

    @Gizmopop It is confusing, and it still is!

    Wonder Boy in Monster World (1991, Mega Drive) is not a remake of any Master System game. There is a Master System version of it, but this 8-bit version came out in 1993, after the 16-bit one, as a slightly downgraded port. It was still called Wonder Boy in Monster World on MS.

    Wonder Boy in Monster Land is an earlier game (1987 for the arcade version, 1988 on console), and part 1 in the Monster World series. Its name has indeed been messed about with a lot for the various ports and different regions! The Japanese Mark III version was called Super Wonder Boy: Monster World...

    So, if anyone is still reading, is The Dragon's Trap really Wonder Boy III, even though it came out after Wonder Boy III: Monster Lair? It's no wonder DotEmu ditched the number... Oh, I recall the title screen changes to say Monster World II if you put it in a Japanese region console.
    Reply +2
  • Bander 18/04/2017

    Somewhere in an alternate universe, Wonder Boy 3: The Dragon's Trap is mentioned in the same breath as Mega Man 2 and The Legend of Zelda as one of the great classics of the 8-bit console era.
    It did have that status, prior to the trend of only talking about North American and Japanese video games history.

    Anyway, does this remake feature the Charm Stones? So far I've not seen mention of them, or spotted them in any video or screenshot.

    Lizardcube seems to have gone out of their way to make this true to the original game, as well as add extra value in features like the hard mode. But I'm worried that the charm system went missing somewhere, which added a lot of extra depth to the use of animal forms and equipment.
    Reply +4
  • Looks like Mario Kart 8's controversial fire hopping has been nerfed on Switch

  • Bander 19/04/2017


    No wonder I did so terribly at MK8 playing online. I didn't know anything about fire hopping until now.
    Reply +1
  • Nier: Automata DLC adds Square Enix and Platinum Games presidents as bosses

  • Bander 18/04/2017


    Why is it this revealing outfit in Nier is acceptable but Metal Gears Quiet was not for a lot of the gaming world media?
    (I'm a fan of both outfits!)
    It probably went completely under the radar.

    Between the protagonist being an older dude in a JRPG, and nobody wanting to draw attention to how a game with poor review scores was getting such a fan following, the original Nier got very little coverage. Like Kaine's body really...
    Reply +3
  • There was a weird thing in last night's Japanese Nintendo Direct

  • Bander 13/04/2017

    VR, AR, 4K, HDR, go home. Nintendo's HD Rumble is the future! Reply +3
  • Older iPhone, iPad games now warn they'll soon become obsolete

  • Bander 11/04/2017

    @TekMerc it wasn't that much when most were 59p/69p, didn't eat up much storage and were good for very brief score attack play sessions.

    Between that compatibility breakage problem, apps bloating in size when the storage options are still a throwback to the last decade, and the onslaught of freemium nonsense, my app downloads have plummeted. I'm sure lots of games are being released that aren't bloated and crap, but they're buried under the marketing behemoths and lazy clones.
    Reply +4
  • Bander 11/04/2017

    My iPad 2 is stuck on iOS9 anyway. Hooray?

    About a third of my hundred or so iOS games had problems in the transition from iOS 3 to 4 (I was using a 3rd gen iPod Touch then), but there didn't seem to be any reporting on that problem, and certainly no warning from Apple.
    Reply +3
  • Vote on which games Double Fine makes next

  • Bander 08/04/2017

    @Jules1988 Indeed. April 4th to 7th is what is stated on the Humble Bundle page.

    Edit: voting did conclude yesterday. The winners are:

    I Have No Idea What I'm Doing
    Darwin's Dinner
    The Gods Must be Hungry
    Reply +2
  • BioWare apologises for Mass Effect: Andromeda's poor transgender representation

  • Bander 06/04/2017

    If I was Bioware, I would have said there there were loads of transgender characters in the game, and that Hainly Abrmas just so happened to be the one that was clumsy at introductions by Earth 2017 standards.

    Even then, in the real world, people giving very awkward first impressions of themselves is pretty frequent. I can think of three that I've encountered since Sunday.
    Reply 0
  • Zelda player builds flying contraption, glides across entire map

  • Bander 05/04/2017

    @spike6958 after I posted that, I figured Link needed one of those beer hats. Reply 0
  • Bander 05/04/2017

    How does Link ingest the elixirs if his arms are holding onto the glider!? Reply +10
  • Nier: Automata sells 1m copies in a month

  • Bander 05/04/2017

    @grassyknoll 200K is starting to sound viable now, especially if paired with a Scorpio boost and original Nier backwards compatibility if these things can be done. But it depends on what proportion of the sales were not Japanese, hence my original question.

    I have played the game. I pre-ordered the PC version, and don't own an Xbox One.

    I'd like Switch players to be able to play Nier: Automata also. The convenience of a portable would make pursuing all the different endings less daunting. The graphics would have to be dialled back of course, but the PC version on low settings and around 720p doesn't look too bad and should be matchable.

    Edit: Come to think of it though, I reckon it's unlikely Platinum will eagerly offer to make an XBox Automata after whatever happened to Scalebound. On the other hand, there are Xbox One owners who bought their consoles in anticipation of esoteric post-apocalyptic Japanese games like Crimson Dragon, Scalebound and Phantom Dust.
    Reply 0
  • Bander 05/04/2017


    There is no future for small / mid tier Japanese games on Xbox One and they're never coming.
    But I think I heard something about Nier: Automata hitting 1 million copies sold in just one month.

    That means it certainly isn't a small or mid tier Japanese game.

    Now if only I could remember where I read this 1 million sales story.
    Reply +1
  • Bander 05/04/2017

    How many of those sales were outside Japan?

    I ask because there is no Sony console exclusivity deal on Nier: Automata, and the developers have said the game will probably be ported to Xbox also if it sells well elsewhere.
    Reply +1
  • Persona 5 review

  • Bander 30/03/2017

    Also, could people please stop listing Nier: Automata as a PS4 exclusive?
    Reply -3
  • How to triple your Switch battery life for under 20

  • Bander 25/03/2017

    A couple of things about the Lumsing.

    I'm surprised that it didn't come with a regular USB to USB-C cable. Mine did.

    [edit: just checked the box, it comes with USB-C to regular and MicroUSB to regular cables as standard. Mine came with two USB-C cables though, as well as the MicroUSB one. Maybe they gave me Digital Foundry's one by accident]

    Also, you can recharge the Lumsing twice as quickly it you connect both its input ports to power at the same time. The description here doesn't mention the second input at all.
    Reply +5
  • Wonder Boy 3 remake introduces new playable lead: Wonder Girl

  • Bander 24/03/2017


    Does being female change dialog options? Because, whether anyone likes it or not, people of both genders treat men and women differently.
    I don't care much if there's a change or not. I've played the original to death and so know just how little time is spent in human form in this game.

    Additionally the original game has almost no dialogue at all. There's some opening and ending blurb, item names and that's it. As the other three Monster World games had quite a bit of chatter, I always thought that Wonder Boy lost the ability to speak after being cursed. My imagination as a child was probably filling in an unintentional blank there.

    Still, adding to what you said, the game did have a charisma system that determined whether a shopkeeper would sell an item to you or not. To do something different but fair with it involving Wonder Girl would mean having shopkeepers other than just the smoking pig though!
    Reply 0
  • Bander 23/03/2017

    @Malek86 There's already the animal forms with their different abilities, everything is tightly woven around those. Still, there could be some surprises in store after completion.

    I am now wondering what's happening with the charm stones in this game though. I recall reading something about the charm system being changed, but it was ages ago, long before the announcement of being able to use Master System passwords which implied that everything was to stay the same.
    Reply 0
  • Bander 23/03/2017


    For all of the two minutes or so at the start of the game before the curse!

    Edit: This game is coming to PC also, but its release date isn't announced yet.

    Another edit: This goes into a bit more detail, such as explaining why they didn't use Asha for the female role (I needed to see a reason for this because Asha is awesome):
    Reply +3
  • Bloodstained announced for Switch, cancelled for Wii U

  • Bander 22/03/2017

    When the Kickstarter was started, The Wii U still had Xenoblade Chronicles X and a Zelda to look forward to, Splatoon was all new, and Super Smash Bros was still fairly fresh. All would be fine if the game was ready for release before now.

    But why does Bloodstained need so much time to be made anyway? 2D platform games used to take less than one year to make, on a much smaller budget and with weaker development tools. I could understand if the game is a labour of love between a handful of part-timers, but then where does the $5 million go?
    Reply +2
  • Mana series slated for Switch in Japan

  • Bander 22/03/2017

    I've love to have these on Switch, although I haven't bought the console yet.

    From the trailer it looks like it's the Super Famicom version of Seiken Densetsu 2 though, and not the redrawn version released on iOS a few years ago, which did look better without sacrificing the pixel art charm (quite a feat considering how so many attempts to do this look horrid). I'd rather play the remake with Switch controls than the original.

    This video make the iOS side look fuzzier than it should, but it illustrates that it was different.
    Reply +2
  • Castlevania: Symphony of the Night turns 20 today

  • Bander 21/03/2017

    My experience of Symphony of the Night on Saturn was a bit of a disaster. Not because of the reason usually brought up about the Saturn version being a sloppy port (it was though, and compared to some of the Saturn's 2D exclusives, the PlayStation original wasn't visually doing anything very special in the first place), but because of the extra playable character, Maria.

    When picking a character for my first ever play of the game, I went with Maria. Without any help I managed to beat the game in about an hour or two. And that's it. I think Maria had some kind of super high jump ability that let her get around relatively easily. But I ended up thinking the game was very short, unchallenging, and massively overhyped, and I couldn't be bothered with it again after that. Oops.
    Reply +3
  • Wii emulator so accurate you can buy games from the Wii Shop Channel

  • Bander 18/03/2017

    I'm curious as to why there are so many articles on Eurogamer about how to access Nintendo IPs in ways Nintendo never intended, while so much of GDC a couple of weeks ago got ignored. Reply +6
  • Unreleased Dreamcast racer found on devkit, now playable

  • Bander 15/03/2017

    I've not heard of this game before, but it looks like a spiritual sequel to Zyrinx's Scorcher on Saturn and PC. Reply +1
  • I am Setsuna on Switch is a visual match for PS4

  • Bander 13/03/2017

    As a turn-based old-school-inspired JRPG, I'm stunned that anyone even bothered to check the resolution and frame rate.

    I think Grandia ran at 20fps most of the time, but for many it is still one of the best JRPGs ever.
    Reply +3
  • This is the new PS VR Aim controller, out in May

  • Bander 09/03/2017

    @Mr_Writer85 about stuff coming to Xbox, it looks like the announcement of UWP games coming to Xbox One was something that was ignored also. Reply 0
  • Bander 09/03/2017

    @Mr_Writer85 That's a bit like saying an Amiga wasn't for people looking to play games! Reply +1
  • Bander 09/03/2017

    Best timing for a spambot:

    Reply +6
  • Bander 09/03/2017

    Meanwhile a $299 VR headset with HoloLens-based inside-out tracking is announced for a spring release and is ignored. Reply -1
  • Nier: Automata review

  • Bander 07/03/2017

    All I needed to know was whether Nier: Automata is as good as Nier or better.

    Well, that and the PC release date and minimum specs as I don't have a PS4. Those are a bit of a concern. A GTX 770 is a lot more powerful than the PS4's GPU isn't it? I understand that Automata runs at 60fps on PS4 but otherwise it doesn't look very demanding.

    As for the game not being on Xbox, there is no deal with Sony here at all. The developers just looked at the Xbox One's Japanese sales figures and decided it wasn't worth bothering, which isn't surprising after how Square Enix handled Drakengard 3. If Automata sells well outside Japan, there is nothing to stop a port to Xbox One. It'll be very late, but could work out if the first Nier is made backwards compatible, or if the effort is combined with making a Switch version.
    Reply +1
  • How things end

  • Bander 06/03/2017

    For me, comparing new games too old, something that has been fading away is a sense of progression. It became very difficult to know how much game is left to play through. Am I at the halfway point? A third? near the end? I quite liked knowing this. If I've cleared say, one of seven levels during one evening session, I like to know that I've done a seventh of the game. But normally with a game session now I rarely know if I've seen a lot of it or barely made a dent in it.

    High scores are a form of knowing how a player is progressing also, even if the game is set to never conclude if the player is skilled enough. This works far better with short games than long ones though, and if the game is simple enough for the scoring system to be understood.
    Reply 0
  • Oculus Rift price cut

  • Bander 02/03/2017

    It's expected that other VR headsets with built-in positional tracking will be available soon for as cheap as $300, Both the Rift and Vive will have to compete with those, in addition to PSVR and (crappy) phone VR.

    We don't have official sales figures for the Rift, but back in January 2017, Epic Games founder Tim Sweeney told Glixel that out of the approximately half a million PC VR headsets sold to date, rival VR headset HTC Vive had outsold Oculus two-to-one.
    Hang on, doesn't that mean the consumer version of the Rift hasn't even managed to outsell the Rift DK2?!?
    Reply +1
  • Wonder Boy 3 remake lets you use your original Master System saves on Xbox One, PS4 and Switch

  • Bander 01/03/2017

    The adding of this feature is great news.

    However, there's more than one 8-bit soundtrack! The cartridge had code to make use of FM sound hardware of the Japanese Master System. Is choosing between them an option?
    Reply +1
  • Nintendo Switch has its first portable-only game you can't play on TV

  • Bander 27/02/2017

    I would have expected the motion sensors in the joy-cons to be able to substitute for touch screen controls when the console is docked. Either this developer missed a trick, or it suggests the joy-cons aren't accurate enough to be up to the task.

    Using joy-cons instead could be a bit tiring though, so no great loss there.
    Reply +1
  • The case for a video game musical

  • Bander 26/02/2017

    I quite like the idea of a musical video game. Have to point a few things out though:

    No mention of Space Channel 5?

    A very successful franchise with musicals being a core part of its theme is Sakura Taisen, which even had real stage musicals performed as spin-off stories. Sadly not much has been seen of Sakura Taisen here.

    Eurogamer didn't bother to review Fantasia: Music Evolved for some reason. Why was that?

    Also, this:

    Reply +1
  • Meet the man camping for a month to get the Nintendo Switch

  • Bander 24/02/2017

    I queued for an Xbox 360 on launch day. Why did I do it? Was it cold? Was it dangerous? Did it bring fame and fortune, or scorn and ridicule? Here's my amazing story!

    I walked to the GAME store 5 minutes up the road just before it opened for the day, which was at something like 6am on this occasion, waited behind about three people at the checkout, and then picked up the 360 I had preordered. I carried it home and went to work. There had already been a 360 in the living room at my home for a few weeks prior to this because a flatmate was in the industry, so there was no rush to set it up. I played Kameo a bit in the evening.

    Can I have 100,000 fans worshipping me now please?
    Reply +22
  • Nier: Automata's Japanese launch tomorrow has English subtitles

  • Bander 22/02/2017

    It's unclear if the voice-acting will be available outside of Japanese, but chances are it's better acted in its native tongue anyway.
    The dubbed acting in Nier for 360 and PS3 was amazing though. Especially the voices of Weiss and Kaine.
    Reply +10
  • Horizon Zero Dawn review

  • Bander 20/02/2017

    This would be an example of a game that I'd love to see get an 'arcade mode'. No story, no wandering around, just robo-dino battles one after another at a pace similar to something like Golden Axe or the original Strider. Like a sequence of curated highlights.

    The problem with checking all the AAA checkboxes is that I'm rarely in the mood or have the time for many of them unless they are exceptional enough to keep my mind engaged. They have to feel necessary to what the game is as a whole.
    Reply 0
  • Nintendo Switch Street Fighter 2 first-person mode looks janky

  • Bander 16/02/2017

    Waggle controlled fighting? Welcome to 1999.

    I would have hoped that we would have progressed to something less janky in all the time that has passed. I've long been tired of one-on-one fighters always being viewed from the side only. This first person mode, while pleasing no long-time Street Fighter fans, may come into its own at a gathering where there's going to be ranges of player skill levels from the highly competitive to the complete newcomer. But it does need to look a lot less like a concept demo.
    Reply +1
  • The new Konami is doing very well indeed

  • Bander 15/02/2017

    @PSfourskin Not with mine, via RGB SCART from a PAL Saturn with a 60Hz switch. It works but the picture is annoyingly off-centre and no amount of fiddling with the TV settings will fix that. Reply 0
  • 29 minutes of new Nier: Automata gameplay reveals moose-riding, exploration and more

  • Bander 15/02/2017

    @Brainflowers The voice actress is so prolific that you probably have heard her before, but not from Black Lagoon.

    Laura Bailey
    Reply 0
  • Bander 14/02/2017

    I hope there's dialogue like this in Automata:

    Reply +2
  • Bander 14/02/2017

    Sadly my hard drive corrupted shortly after I began the journey to the next ending and I never got round to playing it all again.
    Considering what happens, that's quite ironic in a way.

    Aaaaarrrrggghhh!! My head...
    Playing it wouldn't help your head much, but for different reasons!

    Playing it once doesn't give an explanation as to who or what your opponents truly are. The second playthrough, which starts from a midpoint rather than the beginning and can be done fairly quickly, gives them a voice.

    I'm a little puzzled as to how this game is related to the original Neir.
    The full details won't be known until the game is out. But it'll no doubt be as complicated as the connection between Drakengard and Nier was. There are short stories already about events that happen after Nier concludes though.

    Which does make me wonder why it is even called Nier. It seems extremely unlikely that Nier will be in it in any form, but then, Yoko Taro...
    Reply +1
  • Valve is making three "full" VR games

  • Bander 10/02/2017

    @MrTomFTW I can only imagine. Or maybe not, I'm not even sure I can imagine stereo 3D even if it's bad.

    What about autostereograms? I've never been able to see those either.

    I quite like VR though, especially with positional tracking. Maybe because I don't get motion sickness, ever!
    Reply 0
  • Bander 10/02/2017

    If you can wait 50 years you'll probably get VR contact lenses free in your space crispies.
    My introduction to '3D' was red and blue images printed on the back of boxes of cereal to promote the third Jaws movie. The required filtering specs would have been inside the box.

    I had amblyopia (still do), so it didn't exactly work...

    Reply +2
  • Why Valve has no interest in making console games

  • Bander 10/02/2017

    "There have been cases where we've updated products 5-6 times in a day," he added. "When we did the original iOS of Steam App, right, we shipped it, we got a whole bunch of feedback and like the next day we're ready to do an update. We weren't able to get that update out for six months!
    So maybe release a product that's finished and not in dire need of updates, like most console developers used to do?

    Why does Steam need to fetch itself an update practically every time I start my PC anyway? It's because of this I won't ever be installing it on anything portable.
    Reply +1
  • Netflix Castlevania series launching this year

  • Bander 09/02/2017

    "I personally guarantee that it will end the streak and be the western world's first good video game adaptation"
    Surely that was Mortal Kombat Conquest?
    Reply 0
  • E3 2017 will open its doors to public for first time

  • Bander 08/02/2017

    Is it still free for media and industry attendees?

    I recall it being pretty easy to blag entry in the past.
    Reply 0