Bander Comments

Page 1 of 29

  • Adventure Time Puzzle Quest coming this summer

  • Bander 20/05/2015

    The best Adventure Time game is this one:

    Well, it's original at least.
    Reply 0
  • New study suggests link between gaming and neurological disorders

  • Bander 20/05/2015

    There was a study published earlier this year, with over 7,600 participants, that attempted to find a link between gaming and sexist attitudes. The conclusion was that they couldn't find any, despite there having been many assertions to the contrary in recent times. But even with that number of people taking part, not many gaming websites covered it.

    Sexist Games=Sexist Gamers? A Longitudinal Study on the Relationship Between Video Game Use and Sexist Attitudes
    Reply -1
  • Video: The best b-movie games in history

  • Bander 18/05/2015

    @CloudXIV YES!

    Reply 0
  • Garbage Day offers an open world with no locked doors

  • Bander 04/05/2015

    I'd love to see VR support for this. The Virtua Racing/Katamari Damacy flat shaded polygon aesthetic looks incredibly solid, while abstract enough to not need to worry so much about display resolution ruining the immersion. Reply +2
  • Shaking off accusations of YouTube bait

  • Bander 01/05/2015

    If YouTube Let's Players have resulted in developers trying to make games with genuine originality, and not just follow a bunch of AAA game marketing check boxes over and over, then something good has come out of them.

    However it still rubs me the wrong way that many YouTubers and Twichers are now rolling around in free money for doing nothing more than what all of us have been doing for decades when playing games in the company of others. And they're under no pressure to make their coverage fair, or even intelligible.

    In turn, this might be why developers don't feel like they have to bother finishing their games before releasing them, if the new marketing strategy depends on gameplay videos being entertaining above anything else.
    Reply -1
  • Ouya seeks quick sale as debts mount

  • Bander 29/04/2015

    @jamyskis1981 "and before connecting a mobile to a TV became a feasible prospect"

    That's been possible since at least 2006, and a feature of every phone I've owned since 2007.

    Still, that just confirms that Ouya had no chance of being the only people with the idea and means to make microconsoles. Or even micro PCs now.
    Reply +1
  • Apple Watch gets first exclusive game, Watch Quest

  • Bander 16/04/2015

    Considering how much time (and how many CR2032 batteries) I used up on the Sonic Adventure Chao game for the Dreamcast's Visual Memory, I reckon I could get into this if I had an Apple Watch.

    But a Visual Memory cost about 20 back in the last century! There's no way to think of an Apple Watch as being good value, and even the cheaper alternatives on the Android side are still overpriced currently.
    Reply -1
  • Video: Modern games inspired by the ZX Spectrum

  • Bander 15/04/2015

    I would say though that the time of the 128K (late 80s) was when the Spectrum was pushed beyond its best, being asked to do arcade conversions of 16-bit games that it had no chance of recreating.
    I'm a bit late on this, but I recall the Spectrum getting very good arcade ports of Rainbow Islands and Shadow Dancer. Although I would guess the poor arcade ports you're thinking off would be the sprite scaling ones, like Out Run through to Operation Thunderbolt.
    Reply 0
  • Bander 13/04/2015

    On the topic of modern(ish) games with Speccy visuals, Kameo Elements of Power had unlockable Screen FX modes that allowed the whole game to be played with filters that made it look like it was made entirely out of animated 8-bit computer loading screens. Complete with working colour clash.

    I don't think many people got to see these. High scores were needed to see Kameo's many rewards, with the Zelda-ish main quest being mainly just an elaborate tutorial on how its score attack gameplay worked. But Kameo showed that there shouldn't be an excuse to leave attribute clash out of a game trying for a ZX Spectrum look if it was figured out nearly ten years ago, on top of a full 3D game.
    Reply 0
  • Gunstar Heroes, Streets of Rage 2 and Sonic 2 heading to 3DS

  • Bander 15/04/2015

    @Mr.Spo I've no idea how it could be done with the original data that M2 like to use, but I'd like a 3D Landstalker! With remakes of 16-bit games becoming such a big deal, and the Minecraft aesthetic proving surprisingly popular, it's a shame the PSP version was cancelled.

    Reply +2
  • Bander 15/04/2015

    @jaguarwong Power Drift would make me buy a 3DS. But it got skipped when Sega were releasing retro arcade conversions for the Japanese PS2 and it looks like it's happening again. I think it used the same hardware as Galaxy Force II so it shouldn't be a technical problem. Reply +1
  • Star Ocean 5 in development for PlayStation 4, PS3

  • Bander 14/04/2015

    @Alestes Is that working out for them though? I would have bought Drakengard 3 myself, disc or download version, whatever's available. But I don't have a PS3, so that was that, no sale. Reply 0
  • Bander 14/04/2015

    After Infinite Undiscovery, all of tri-Ace's home console games have been for both 360 and PS3. Their development tools clearly have no problem with this. So how come people don't think that it's weird this game is for Sony consoles only? Reply +1
  • Nipples removed from The Order: 1886 in Japan

  • Bander 14/04/2015

    Didn't this used to go the other way? As in, characters that showed a lot of skin in Japanese games would usually end up covered up for a western release?

    I've taken it for granted that Fatal Frame 5 will be censored when released here. If this doesn't compromise the gameplay or immersion, that's fine by me. The novelty of nude polygons wore off a long time ago, especially with the porcelain doll look that so many developers can't move beyond. But it's still strange that it appears Sony expect Japanese buyers of The Order 1886 to be kids that don't have their own PC, where games featuring naughty bits are abundant.
    Reply 0
  • PewDiePie is starring in his own game

  • Bander 14/04/2015

    Just posting a comment in the comments of a story with a video of a commentator commenting on a game about a commentator who comments on games.


    Which, to be fair, probably is more fun than playing something that looks so horrid.
    Reply +1
  • Introducing Stick Shift: a game about having sex with your car

  • Bander 08/04/2015

    @SiNDAKiT that .gif works far too well with the Right Said Fred song IronSoldier posted playing in the background. Reply +2
  • Ride review

  • Bander 03/04/2015

    Reply +4
  • Xenoblade Chronicles 3D review

  • Bander 01/04/2015

    @Mr.Spo That's something then. My sense of direction is pretty hopeless, so if XX's maps are as large as XC's, I'm going to be needing the map a lot. Reply +1
  • Bander 01/04/2015

    Use of the touchscreen to take care of this game's many menus would have been a substantial killer feature. A shame. The battles are chaotic visually even at 480p, so the New 3DS was never likely to improve on that aspect.

    I hope Xenoblade X makes intelligent use of the GamePad screen, and players aren't expected to bring up the inventory screens etc. onto their television. Anyone know if it does so?
    Reply +3
  • Nintendo issues takedown notice for Super Mario 64 HD project

  • Bander 31/03/2015

    What's the point of remaking something if it's not going to look that much better for doing so? Sonic Adventure has better graphics, and that was a 1998 release.

    It just strikes me as odd that anyone with the knowledge necessary to make this would be unable to come up with their own graphical assets.
    Reply +1
  • Video: NewRetroArcade: Unreal 4 and VR's mind-blowing mix

  • Bander 26/03/2015

    @KanePaws Back when originality was plentiful, there was always something new that looked better than anything before it, games didn't waste time with non-interactive cutscenes (you went to the cinema or pursued some other medium for plots, games delivered unique tales for each player), every credit mattered, and gratification came when you actually learned something. Reply +1
  • Bander 26/03/2015

    @Nikanoru The pentile AMOLED display of the Rift 2 is very similar to that of a CRT anyway, between its contrast and fuzzy edges. They could have completely left it alone. Reply +1
  • Face-Off: Final Fantasy Type-0 HD

  • Bander 25/03/2015

    @Nikanoru Completely agree. Unless models, textures and animation (how things move is almost always ignored) were re-created from scratch, the only things I'd personally want to see from a remaster would be antialiasing, the elimination of any loading times and frame rate stutters, and better controls if applicable.

    About the only time a mere jump to a higher resolution works is when polygon facets are a part of the original aesthetic, like with Rez HD, the PS2 version of Virtua Racing, and Daytona USA on 360 and PS3.
    Reply -1
  • Out Ran: Meeting Yu Suzuki, Sega's original outsider

  • Bander 22/03/2015

    One of my favourite YS games:

    To me, Yu Suzuki's legacy is that every game he made did several things new to make a massive jump over anything that had been made before it, by anyone. And then other developers would just try and copy each of his games, usually unable to add much. The only exception to Suzuki's consistent originality might be Shenmue 2, although even that was much grander in scope than the first. What little is known about Shenmue 3 suggests that it was going to innovate again, with a smaller cast but very ambitious NPC AI.

    Anyone else feel that the rate of change and improvement in video games plummeted pretty much at the same time Sega stopped greenlighting his projects?
    Reply +15
  • See which retro game consoles can survive a 15 foot drop

  • Bander 21/03/2015

    How did the floor survive an Xbox 1 being dropped onto it?

    As happy as I am to see the DC win, I suspect it landing on the (massive) Xbox rather than the floor probably helped.
    Reply +22
  • Could this be the future of augmented-reality?

  • Bander 21/03/2015

    But Magic Leap wants to do this in a way we've never seen before.
    How is this different to HoloLens, which Jeffrey Matulef tried out a few weeks ago?

    "Depth perception, in this system, isn't just a trick played on the brain by showing it two slightly different images."
    This bit sounds new. But if there's a system that deals with the problem of focal depth, it strikes me as odd that Magic Leap are going straight to something as elaborate and problematic as AR with it before it appears in any other technology.
    Reply 0
  • Video: Most wanted indie games of 2015

  • Bander 20/03/2015

    Apple have always said eye-oh-es when talking about iOS. It's ccnsistent with iPhone OS, OS X and Mac OS before it. Reply +2
  • With the announcement of the NX, Nintendo admits defeat with the Wii U

  • Bander 18/03/2015

    While it seems increasingly inevitable that Zelda, Splatoon, Xenoblade X and Star Fox are the only upcoming full price Wii U games worth watching (and I wouldn't be shocked if Star Fox gets cancelled, although I really hope not), it's going to remain connected to my TV for ages.

    Unlike the other consoles, it has backwards compatibility going for it, and the Wii catalogue is packed with good games that remain exclusive to that system which haven't been superseded by sequels or very similar titles.

    Of course I could go down the Dolphin route, but a PC able to run Wii games well pretty much has access to most of the good games on the Sony and Microsoft consoles, thus still making the Wii U more attractive for the time being.
    Reply +2
  • Microsoft: any game can come to Xbox One, despite parity clause

  • Bander 16/03/2015

    Is there anything in this interview that anyone that has been paying attention didn't already know? Reply +12
  • Valve's astounding SteamVR solves big problems - and poses bigger questions

  • Bander 15/03/2015

    @irvingisraelruizlope HoloLens is so far the only headset that's both wireless and still has full positional tracking though.There shouldn't be any limit to how much you can move around with it in any space. Reply 0
  • Bander 15/03/2015


    If that's what they mean, then the positional sensor of OR DK2 just about covers that already. The problem is still the wires!

    The sense of scale of other objects that this article talks about is something that OR already delivers very well, particularly in Alien Isolation, Half Life 2 and NewRetroArcade. No doubt being able to stand up and walk around will help even further, but for the time being it seems like someone has to follow the player around making sure they don't asphyxiate themselves on the video cable.
    Reply 0
  • Watch The Last of Us star Ashley Johnson's emotional BAFTA speech

  • Bander 13/03/2015

    The comments here have turned a story about Ashley Johnson and The Last of Us into a stealth Destiny article.

    You do it to yourselves.
    Reply +5
  • Turkey wants to ban Minecraft

  • Bander 11/03/2015

    @jabberwocky Some of the monsters might do. But bear in mind many of them contribute to monster-kind just as much if not more so than the gendered monsters. Their taxes will go towards things like pensions which they're not likely to live long enough to make use of. Reply 0
  • Bander 11/03/2015

    @jabberwocky Perhaps, but as genderless monsters they don't have male privilege, nor are they supported by women's rights campaigners. Reply 0
  • Bander 11/03/2015

    @jabberwoky It's okay to kill genderless monsters because they don't have families to support. Reply +2
  • Digital Foundry: Hands-on with SteamVR and HTC Vive

  • Bander 05/03/2015

    Clearing space to move around is one thing, we've hit this problem before with Kinect. But what are we supposed to do about not tripping over or tying ourselves up with the cable between the headset and the PC? Suspend it from the ceiling? How long can a cable that carries a 90Hz 2400*1080 video signal that's as thin as it is in the pictures be before signal degradation becomes a problem?

    The gaming possibilities sound very interesting to me, but I think Gear VR (probably in conjunction with markers placed around the room) and HoloLens have a bit of an advantage if you want to set up games that let you move around. Having said that, the addition of Vive at least makes it more likely that developers are giving serious thought to what kinds of free movement VR games they can make.
    Reply +6
  • Report: Phil Harrison is leaving Microsoft

  • Bander 05/03/2015

    Have to echo other sentiments here. Phil Harrison was a master of spin. In an era of information being so much more easily available, his talent for talking crap has little place. Reply +20
  • Does resolution really matter?

  • Bander 02/03/2015

    @SuperShinobi There were certainly factors other than resolution that differentiated the older systems. That's my point, resolution was really low in the list of importance, to the point where most people didn't even know about the differences. Personally I'd say even things like shorter loading times are much more important.

    Retro comparison stuff would be interesting but I struggle to think of many games that were on the Saturn, PS1 and N64. Duke Nukem 3D is one, but the Saturn version would win that.
    Reply 0
  • Bander 02/03/2015

    I wonder where all these people who choose 'Better Resolution' were back when:

    most Megadrive games ran at a higher resolution than SNES games

    most Saturn games ran at a higher resolution than PS1 and N64 games

    most Dreamcast games ran at true 480p while most PS2 titles were stuck with interlaced standard definition

    the PSP ran at a higher resolution than the DS

    and both the 360 and PS3 certainly boasted higher resolutions than the hundred-million-plus selling Wii...
    Reply +3
  • Bander 28/02/2015

    People do love their resolutions. It's one of the few specifications that everyone understands. Hence ridiculous ppi on phones even though it's at the expense of performance and battery life, and nobody can see the detail above about 200 ppi unless they're straining their eyes looking for it like somebody counting hairs on insects.

    As for 1080p and lower resolutions on a big TV, the reason the lower resolutions look so poor is because most TVs are 1080p now, and anything less than native resolution is going to look smudged after upscaling. Use a 720p telly though, and everything from 720p upwards will look sharp from a normal viewing distance. And visitors will not notice the TV isn't 1080p, even if it's over 40 inches. Even 4K televisions look the same as any other once you back off enough to comfortably take in the whole of whatever scene it may be displaying. But things like contrast and frame rate are noticeable to all regardless of screen size and distance.
    Reply +4
  • Dead or Alive 5 tournament soft ban on "over-sexualised" costumes sparks heated debate

  • Bander 02/03/2015

    @Andeus Wow, most of those provide more coverage than typical Street Fighter costumes. Are they planning on banning the female characters in general? Reply +13
  • Valve's virtual reality headset is called Vive, made by HTC

  • Bander 02/03/2015

    You can couple the headset with a pair of SteamVR base stations to track your physical location in spaces up to 15 feet by 15 feet. So, you'll be able to get up and walk around inside Half-Life - virtually.
    But its connected by wires to a PC. You're either going nowhere, or will end up tripping up or strangling yourself.

    As usual, most are fixated on the resolution though. A machine could pump out a noxious gas and people would still go for it if there's an extra 8 lines of pixels over the next alternative :(
    Reply -2
  • Leonard Nimoy passes away at 83

  • Bander 28/02/2015

    Reply +4
  • Fruit Ninja Kinect 2 for Xbox One in March

  • Bander 27/02/2015

    As simple and casual as it is, Fruit Ninja Kinect for the 360 is probably the game I returned to the most ever since I got it. Admittedly I'd be bored and tired after about 10 minutes, but it always worked amazingly reliably. If this didn't necessitate a new console purchase, I wouldn't hesitate to get this.

    Maybe I should wait for a HoloLens version?
    Reply +4
  • Valve to debut new VR hardware at GDC next week

  • Bander 24/02/2015

    So many VR headsets to look forward to.

    So few prices and release dates.
    Reply +1
  • Dead or Alive 5 Last Round launches with plenty of issues

  • Bander 20/02/2015

    What is it about the new generation consoles that is making these problems occur? Dead or Alive 3 and 4 managed to be launch titles for the Xbox and Xbox 360 without issues, and I can't help but think that Dead or Alive Ultimate was a far more ambitious game at the time of its making than any version of DoA5. Reply +3
  • Video: Pretty in Pixels - the best fan made stuff in #IDARB

  • Bander 17/02/2015

    Why do we exist in a world where apparently phones that don't have something like 400ppi screens are crap, and new games get called out if they don't deliver 1080p, yet simultaneously people find blocky graphics delightful, regardless of them even being animated or not?

    Edit: probably got negged because someone just blew 500 on a phone and is using it to play Tiny Towers.
    Reply +2
  • Quake 2 on Xbox 360: the first console HD remaster

  • Bander 15/02/2015

    I'm curious, how did Quake 2's 1080p support get discovered? Is it possible that there are other 1080p games hidden among some of the 360's early releases, from that ever-so-brief period of some games supporting real 1080i output and full screen 1280*1024 VGA? Reply +5
  • The God who Peter Molyneux forgot

  • Bander 11/02/2015

    For Bryan, who was born the year the first PlayStation console was released, retro is Tomb Raider and Crash Bandicoot, not Populous and Dungeon Keeper
    Tomb Raider and Crash Bandicoot both came out before Dungeon Keeper though.
    Reply +9
  • Windows on a stick: the Hannspree Micro PC review

  • Bander 08/02/2015

    @L_A_G maybe you should also ask Eurogamer not to give any coverage to any games consoles that sold at a loss. Or to anything that runs Android. Probably best not to ever mention any discount sales on anything else either. Reply +2