Arwin Comments

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  • Grim Fandango revamp confirmed for PC, Mac

  • Arwin 10/07/2014

    @VillanCaustic It's an Xbox One elusive ... Reply +1
  • Kinect 2 for PC costs 159

  • Arwin 07/07/2014

    +1 to all savvy to the great things Kinect is being used for on PC, and therefore knowing that this is good news. Reply +2
  • Remembering Rick Dangerous, the original tomb raider

  • Arwin 06/07/2014

    Looking at this now, I think I'd prefer to play Spelunky on my Vita ... :D But I did like Rick Dangerous 2 for a while (I'm fairly certain it was 2). Reply +1
  • Shuhei Yoshida pays tribute to Phil Spencer

  • Arwin 01/07/2014

    Japanese media obviously think the home console is dead. Reply +19
  • Does Super Smash Bros. for 3DS and Wii U feel new enough?

  • Arwin 01/07/2014

    With some of Nintendo's franchises, the games don't have to innovate. You get a completely fresh audience every 6 years anyway. The only people that complain are those stuck in their youth and/or playing too much to enjoy the nostalgia. ;) Reply -13
  • Bayonetta dev Platinum making The Legend of Korra game

  • Arwin 26/06/2014

    Wow, my son loves this series (and it's certainly not half-bad, surprisingly good story). And coming to PS4 too ... and then made by Platinum games, which means there's actually a decent chance it won't be rubbish. Color me hopeful! Reply 0
  • inFamous First Light release date announced

  • Arwin 26/06/2014

    I'd love it if you could draw Neon art like her, using the DS4 and/or Move controller. Reply 0
  • Video: Fish chickens and broad-shouldered women

  • Arwin 17/06/2014

    Played it a lot on Atari ST I think. Terrible game but it was still fun in co-op.

    I had to think about this game because I was playing Dragon's Crown on Vita, which we got for free this month on PS Plus. That game is a very good version of the genre, basically. Wonder if there will be dragon mounting in that game too at some point (probably not)
    Reply 0
  • Amid rumours of Titanfall 2 for PS4, EA and Respawn reflect on a successful launch

  • Arwin 17/06/2014

    I think the guys at Respawn have bad memories of being owned by a large publisher, so that I don't expect them to be purchased by anyone any time soon. Reply +1
  • Assassin's Creed Unity is a backward step for progressive games

  • Arwin 12/06/2014

    This is probably the first time that I think - what the hell are you guys going on about. Why is this a story? It seems almost fabricated because there aren't enough controversies coming out of this E3 to write about. Reply +5
  • "I understand the issue, but it's not relevant in Assassin's Creed Unity"

  • Arwin 12/06/2014

    They should switch to more dynamic, adaptive animations like in Uncharted. Ultimately that's going to give more flexibility in these areas. The way they do animations right now is really expensive, and you can tell that the NPCs don't get nearly the love that the main characters get as a result. But if they had good dynamic animation (with layering/merging, etc.), the whole game would benefit. Reply 0
  • Destiny time-lapse: world in motion

  • Arwin 11/06/2014

    Man, that looks awesome. The clouds may not be perfect yet, but most of these games still have simple skyboxes that never change. Here's a timelapse and sure it reveals that it's not a perfect simulation of clouds, but when you are in this open world, it's going to be more than convincing enough I reckon.

    Really well done, very atmospheric. Made me much more interested in this game than I was before.
    Reply 0
  • No Man's Sky will launch on console first on PS4

  • Arwin 10/06/2014

    I really like this. This game was shown for the first time a while ago already (see for instance this: http://www.idigitaltimes.com/articles/21626/20140124/man-s-sky-news-5-things-know.htm), so it doesn't have to be a million miles out. There's more details in there as well about 'purpose', if you need it.

    In fact, it looks quite far along. Perhaps they will go into a public beta at some point, considering its a persistent world. We'll see.
    Reply +1
  • inFamous gets standalone DLC this August

  • Arwin 10/06/2014

    Nice - just the idea alone that we might get to see more Neon art, even if we won't necessarily - gets me excited. That was really cool. Reply 0
  • Face-Off: Borderlands 2 on PlayStation Vita

  • Arwin 05/06/2014

    If you do want to make a good 'alternate' analysis for these console to vita ports, where hardware that uses less than a 10th of the power not even taking into account the display, then perhaps it would be good to find the best possible PORTABLE alternative to playing this game on the handheld?

    You may still consider it bad, but it would definitely redefine standards considerably in the Vita version's favor.

    I personally haven't played this yet, but a lot of people have been very happy with this 'port'.
    Reply +12
  • Evolution addresses DriveClub micro-transactions concern

  • Arwin 22/05/2014

    @Uncompetative You can say it again as much as you like, but I've played a tonne of great games on my PS4 already, and it's been a near flawless experience over all, so I'm very happy. Besides, the last generation lasted quite long enough ... Reply +2
  • Arwin 22/05/2014

    @Eldritch There are people who are rich but have little time, and there are people who are poor and have plenty. I'd prefer the world to keep rich and poor more in balance, but until then ... sure enough though, patience is a bit of a virtue that can get lost in this world of instant gratification. Reply +1
  • Child of Light confirmed for PlayStation Vita in July

  • Arwin 20/05/2014

    @FelixAndrews Apparently yes, at least in the EU ... I thought it was great with Remote Play, so a Vita native version should be awesome. Reply 0
  • Transistor review

  • Arwin 20/05/2014

    @Jmog Or you can wait till tomorrow ... ;) Reply +2
  • Minecraft PS4 and Xbox One expanded draw-distance shown off

  • Arwin 16/05/2014

    Looks like Lipstick on a Pig :D Reply 0
  • Face-Off: Child of Light

  • Arwin 13/05/2014

    Small mistake in the article: Legends is already the sequel, Origins is the ... ehm ... original ... remake ... thingy. Reply 0
  • Moving targets

  • Arwin 14/04/2014

    Still a big fan of the Move controller. Table Tennis with that was nothing short of a revelation and one of my favorite gaming experiences of that gen. Reply 0
  • The next-gen Digital Foundry PC: chasing the 1080p60 dream

  • Arwin 09/03/2014

    I'd also like to know how much power each system uses. Reply 0
  • PS4 vs Xbox One: which is the better media player?

  • Arwin 04/02/2014

    My PS3 is still standing proudly next to my PS4 for this very reason (well, and some really nice games not yet available on the PS4 of course). Reply +2
  • Eurogamer Readers' Top 50 Games of 2013

  • Arwin 01/01/2014

    Looking at the list and also seeing how many of those games I've actually played, I'd say it's been a pretty good year for gaming in general, and for me getting game-time in personally!

    It helps too that my 5yo son is getting into gaming, and is actually someone I can play Rayman and Tearaway with. Those are deservedly high on the list for sure. They have just about prevented me from getting anything with the Nintendo label on them, though I don't know how long I can withhold Zelda or Pokemon from him ...

    I actually both loved and hated this years winner - I have only played half of it, which is still longer than anything I've ever played or watched with zombies in it (second place goes to the Plants vs Zombies Pinball table in Zen Pinball 2, which is one notable omission of a game in the top 50 list that I've played a tonne of). I just really hate zombies that much, and so far the story telling and presentation have been great, but the actual story is as boring a post-apocalypse story as ever.

    And GTAV, as usual, have only played a fragment of it. But this time, I don't actually feel that's the games fault, but because there is a lot of cool other stuff. This is a marked improvement over GTA IV, where I totally felt the game was at fault after encountering the first mission with guns.
    Reply 0
  • Games of 2013: Gran Turismo 6

  • Arwin 29/12/2013

    There's a subtle line between rubberbanding and dynamic difficulty, but GT6 has the latter, not the former. GT3 used to have real rubber banding, where players who were behind would get extra power beyond what the car would realistically have, related to how far you were behind. For those driving on the limit that was actually really hard to deal with. This game, the only dynamic thing is that the AI holds back when you're (far) behind. Once you've overtaken them they step up their game, but not beyond a certain limit. You can still outdrive them if you and they have the same car with the same configuration and power.

    Anyway, this is also my favorite GT so far, but it will require delivery of earlier promise, like the improved track creator and community, because right now I'm really missing being able to track my friend's progress in this game. Ironically, had this game been on PS4, that wouldn't have been as necessary because then progress could just appear among the rest of the What's New. But hey.
    Reply +2
  • Shooting cars: The art of Gran Turismo 6's photography

  • Arwin 19/12/2013

    @albinas Yeah, there are great photomode thread on Neogaf and GTPlanet, and some pictures there are really amazing. Reply +3
  • Broken Sword, Minecraft, Walking Dead, Eufloria

  • Arwin 18/12/2013

    Ehm, it's also nice that there is some new PS4 content? Like the release of Zen Pinball 2 and Pinball Arcade ... ? No PS4 love? :D Reply +7
  • Digital Foundry vs. Trine 2 on PlayStation 4

  • Arwin 17/12/2013

    I loved this in 3D on the PC. Shame to hear that the PS4 currently limits 3D output like this, but that's probably related to why the 3D support for BluRay isn't supported yet either.

    Since this is an issue that both the One and the PS4 have, I am left wondering if this is an AMD driver support issue? Would be interesting to investigate.

    Despite my love for 3D, I could see that it wouldn't be a priority on PS4, and decided to get a much cheaper non-3D supporting TV for now that just has good black levels and great response times. I still have a cheap 27" passive 3D tv that I can test 3D stuff on, but looks like that can happily stay connected to my old PS3 and PC for now.

    Perhaps my next big 3D venture will be with the final version of the Oculus Rift, and/or whatever Sony's equivalent will turn out to be. Look forward to seeing which of these makes it to market first, and if that will be in 2014.
    Reply +2
  • What the Lego Hobbit game looks like in action

  • Arwin 16/12/2013

    At this point, the smartest thing for the Lego franchise to do would be to release a MineCraft clone with lego bricks. Reply +2
  • Marvel vs. Capcom games to be delisted from PSN, XBLA

  • Arwin 16/12/2013

    @Nico4 I think this is one reason why the EU law for requiring digital second hand sales is such a good idea. Sure, you can put some limitations on it if you want (no resale the first three months or whatever), but physical copies can be resold into eternity, and being able to resell your digital licence to such a game that is otherwise no longer available would be a great help here for people looking to play an old game that is no longer available online. Reply +1
  • Hustle Kings dev announces Pure Pool for PS4

  • Arwin 10/12/2013

    Dem sexism!

    Hope they adjust the animation of ... her eyes. It's the biggest immersion breaker in the game by far.
    Reply +3
  • Gran Turismo 6 launch sales were just a fifth of GT5's

  • Arwin 09/12/2013

    I played GT6 a tonne this weekend, got to 34%. The AI gets really good at this point, I've had actual battles where they overtook me back. However, there are some nice assists that I personally don't mind at all, that if you crash, the AI holds back until you've caught up. However, the mistake people then make is to think that the AI then rubberbands - it doesn't, it simply stops holding back, and you get a decent race. :)

    The AI also generally takes really good care not to hit you (one or two exceptions in missions, or if you're a really bad driver yourself). Some of the best AI in a racing game I've had so far, just keep in mind that the difficulty builds up (it even mentions this in the race description - next race is with more powerful cars, but also with stronger AI ...).

    GT6 is a really nice, streamlined affair, that works and looks great. What I miss most in this release is the integration with online friends. The old one had an option to see how far your friends were in the game, share cars with them, send them messages etc. GT6 so far only seems to have a Motorstorm RC like integration for record times in Licence tests. This is really cool, but I want a lot more of that. It is almost as if the game was built with the PS4's feature set in mind, where the OS would have taken care of most of these features.

    Other than that, I'm disappointed with the framerate in cockpit view, which I've always really enjoyed. And the goodwood festivals and missions haven't quite grabbed me as the Special Events did in GT5, which to me were the star of that game, but they're close - combined, the Missions and Coffee brakes still match the Special Events, but they've been hidden a bit more and they don't pay off as well - only Goodwood throws prize cars at you like no tomorrow, I got about 3-4 million worth of cars from those fifteen short races, and goodwood, being the same short track, gets boring relatively fast.

    For someone like me, GT6 is still a must buy however. The improvement to the car handling, more day-night cycles, many beautiful new tracks, the return of Apricot Hill and being able to drive that in the dark too, etc. All great stuff. Love the return of the coffee breaks, and online is as good as ever, with some additional features that are well appreciated.

    I don't think it will take very long before we see something GT on PS4 though - PD themselves said that the PS3 was very difficult for them, but the PS4's PC like architecture is really helping them getting things up and running much faster. And I do believe them here - they can make this a PS4 game quite quickly, already having weather and day-night cycles, and really high quality car models for the Premium cars (which are now a sufficient number, at about 400?), I would simply take thet existing tracks, and make the trees new, movable by weather, improve weather, many more realtime lighting, good integration with the PS4 OS features, and there you have a great start.

    We'll see what happens though ... ;)
    Reply +13
  • In praise of early adopters

  • Arwin 07/12/2013

    No need to salute me, envy is more in place - the Playstation 4 is quite a painless experience so far! ;) (Just wish GT6 was on it, so that I could use all the new PS4 features with it) Reply +23
  • Gran Turismo 6 microtransaction pricing revealed

  • Arwin 05/12/2013

    Internet is showing itself at its best again, I see.

    Here's what I suggest. Go to a real or online store/psn, and buy the game. Don't buy any credits. Play the game. See if you spot any difference with the last few GTs, or indeed if you even notice at all that you can buy credits outside of the game.

    Then come back here.
    Reply 0
  • Arwin 04/12/2013

    Those dastardly people at PD are so amazingly clever! Already well over 20 years ago, they foresaw the concept of micro transactions, and so made a slow grind game back then, so we couldn't say now that they were ripping us off because they aren't changing anything.

    But it still smells a bit like missed opportunity. What they could have done. was instead of adding 7 new tracks, make a game with half the tracks and release the rest as paid DLC. Instead of having 1200 cars, they could have had 200, and sell packs of 12 cars each month until the Playstation 5 comes out. Instead of giving away cars in in-game prizes for events and licences, they could have removed that option and allow us to buy tokens in exchange for those cars instead, that we then have to pay for with in-game currency that can again be bought (and lower price money and rewards so you want to).

    Wait, has somebody made this joke already?
    Reply +1
  • Zen Pinball 2 gets PlayStation 4 release date

  • Arwin 04/12/2013

    Awesome news. I have all the tables, and the game was great on PS3 and Vita. Can't wait for a Full HD version with possibly better lighting!

    This game is even better than some people already give it credit for. Pinball Arcade has nothing but nostalgia on this, imho, and unfortunately, a lot of the old tables don't stand the test of time that well (some do), whereas almost all Zen Pinball tables are actually great (the four default ones the original shipped with are, while not bad, probably the worst of all of them, which is probably not helping this game's reputation in some places).

    And technically, the engine is fantastic. Smooth, low latency, great UI, and super fast.

    Wonder if the PS4 version will support 3D again?
    Reply +1
  • They give us 500 gigs and expect us to smile?!

  • Arwin 01/12/2013

    Wow, of all the things to complain about ... I am not feeling this one, sorry. Totally happy with the way the PS4 works in this regard. Reply 0
  • Digital Foundry vs. Vita Remote Play

  • Arwin 01/12/2013

    Bit surprised at these results, because it seems to work really great for me. I have a very fast TV (KDL-W656) which in game mode should have very low lag and the Vita is barely behind. Also good results with even big distance from the router and barely a bar of reception. I'll do a test myself and see if I get different results.

    Sony doesn't support WiFi Direct and only 2.4 bands, so it is likely very sensitive to interference from other WiFi devices, so be careful with that. Having your phone nearby on WiFi or with BT on could hurt. May also want to turn off BT on the Vita.
    Reply +6
  • Rayman Legends Vita gets its 28 missing levels this month

  • Arwin 28/11/2013

    I love the Vita version, but the PS3 version is also great. I hope the PS4 version supports using the Vita version as a 'second screen/tablet device'. It seems likely? Reply 0
  • Next-Gen Face-Off: Battlefield 4

  • Arwin 28/11/2013

    Voice chat is better on Xbox One though, right? At least that's something? Reply -4
  • Man builds stunning life-size papercraft models of Mass Effect's EDI, Jack

  • Arwin 27/11/2013

    Anyone pointed him towards Tearaway yet? Reply +12
  • Digital Foundry vs. Ryse: Son of Rome

  • Arwin 26/11/2013

    "That said, if you really want a taste of what we can expect from the next generation of consoles, Ryse towers over the rest."

    Well, I think to say it towers over Killzone SF (since you're saying next generation of consoles), I think that's a matter of taste. Killzone SF is also really, really impressive looking.
    Reply +13
  • Jimmy Fallon shows off the Xbox One

  • Arwin 22/11/2013

    I'm impressed that they managed to make the Playstation Camera look more appealing than the Kinect Sensor on this show. Well done Microsoft!

    Wave Race didn't look too bad though. But doing the same game with four player split screen with everyone sitting on the couch using a gyro I think might actually be more enjoyable. There must be better games to sell the Kinect's full body tracking with?
    Reply 0
  • Twitch planning to add livestream archives on PS4

  • Arwin 22/11/2013

    Would be good. Even better would be being able to upload good moments that you've recorded straight to youtube. :P I also like Microsoft's Skydrive option by the way ... But since I will have a Playstation 4 first (we don't One until next year), and I wouldn't at all mind if that PS4 turned out to be good enough so that I don't need a One, by all means, Sony, get on it. ;) Reply +1
  • Lego Marvel Super Heroes review

  • Arwin 11/11/2013

    This may well end up being the very first game I'll complete together with my 5yo son. (And of course on the Playstation 4 ... ) Reply +1
  • PlayStation Vita system update readies device for PS4

  • Arwin 05/11/2013

    1080p downsampled to 544p means the Vita Remote Play will provide some of the best AA ever ;) And the AMOLED screen (if you have that one) should make it look pretty sexy. Can't wait to try it, and nice to hear that NFS Rivals will support it at launch too. Will be interesting to play NFS Most Wanted Vita and then NFS Rivals using remote play right after each other, for contrast ... Reply +7
  • Gran Turismo 6 adds seven new tracks, fully simulated star system

  • Arwin 05/11/2013

    GT4 Prologue had those coffee break things - one of my favorite things from the whole series. One of them featured driving between cones and had a part where you had to reverse ...

    I only hope they fix how you drive in reverse for those. ;)
    Reply 0
  • Sony's wider problems heap pressure on PS4

  • Arwin 31/10/2013

    In a sense the game division is doing a bit better than flat, considering the investments in the PS4 have been in the last two years primarily and ramp up right until launch. Will be interesting to see how things will go from here. Reply -1
  • Deadly Premonition: The Director's Cut is locked at 720p on PC

  • Arwin 30/10/2013

    Perhaps next time they can hire Durante a day before the release. Reply 0