Arwin Comments

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  • The best Vita games

  • Arwin 25/05/2015

    Great list, but Rayman Legends and Zen Pinball 2 are some great games not on this list. Especially Rayman Legends got a pretty high rating on this site ... ;) Of course there are so many more! But Motorstorm RC was a game I played a tonne of, and Tearaway was lovely too. I would trade them for the upscaling mess of Resogun - if you've ever tried the PS4 Resogun on Vita over 60fps remote play, then you'll note how much better the original is, and the Vita version also lacks the fun DLC modes of the PS4 that make the game so much better.

    Still lots of great titles on this platform, not just the indies. But Indie games often have their best best (single player) version on Vita for sure! Just the lighting fast response times and the smaller screens alone help particularly with most Indie titles.
    Reply 0
  • Oculus Rift press event lined up for June

  • Arwin 20/05/2015

    @jaec You're not wrong, but it's wait and see if that really happens and/or in what quantities. Reply 0
  • Performance Analysis: The Witcher 3: Wild Hunt

  • Arwin 20/05/2015

    Yeah, I think I get about 30 fps on my 970 with everything maxed out. It does look nice though. Next I'll have a look what I can disable what I don't miss and will still improve the framerate (though hopefully). And have a look if I prefer three screens or just one (seems ok and the three screen thing is sometimes a bit of a hassle, but I've been pretty impressed with how open-world games turn out on three) Reply 0
  • Face-Off: Oddworld New 'n' Tasty

  • Arwin 17/05/2015

    Unity 5 wasn't finished when this project was done (released first early 2014 on PS4), otherwise I assume that would have really helped. It would be interesting to see if things would improve when ported to Unity 5, and while normally I doubt such a small studio would have the funds to find out, perhaps they will attempt it for a re-release of Exodus?

    As for the rest of the discussion - consoles that get ports from PC versions aren't likely going to be better optimised than that PC version - on the contrary, they will be developed in such a way that they adhere to the requirements of DirectX11 at best. Perhaps things will change once DirectX12 hits the stage. Meanwhile we can only look at some of the exclusives for an early glimpse of what might be possible, but even then, PCs will always be able to buy more hardware than the consoles have. The power of the consoles is buying a piece of hardware that will be a baseline that will remain well-supported and optimised for (well, not so much in the first few years or for budget PC ports, but eventually ;) ) over five years or more. Best bang for the buck, if you will, combined with ease of use.
    Reply +1
  • Digital Foundry on the Assassin's Creed Syndicate reveal

  • Arwin 14/05/2015

    Unity ended up fine in my book, and it's a stand-out title that I've shown to many impressed a looker-on. It's downside is that some of the gameplay just wasn't great, especially if you'd already played to many of them (read: most reviewers). Reply 0
  • Spider senseless: The plight of the arachnophobic video game player

  • Arwin 13/05/2015

    I *only* don't like zombies, horror, gore in games ... spiders are no issue really. Reply 0
  • Project Cars review

  • Arwin 08/05/2015

    Initially I also got a bad impression of the physics. The main problem turns out for me that on PC:

    1. the tire screech sounds are way too soft, to the point of being completely inaudible most of the times, so you can't hear when your losing grip sideways or locking any wheels when braking.
    2. the default force feedback settings *per car* are off. They default to 26, which is far too little. Usually they need to be in the high 60s at least for you to start to feel your car hit the curbs. Even then though, contact with curbs is underreported at least on my DF Pro wheel.

    I also tried driving with 3 screen support, and this is a real treat. It doesn't perfectly support it yet (the perspective seems a little off, making the center of the screen a bit too small, so waiting for a 3-screen setting as Assetto Corsa has), but otherwise it looks wonderful. Here the field of view setting for Cockpit and/or Helmet cams need to be at least 130 though before you can actually see enough of the car (i.e. including the speedometer, rpm, etc.).

    So it needs slighly more work then, but otherwise, you can tell that the game has good physics underneath. I'm comparing, say, the Clio Cup car with my own driving in a Swith Rent4Ring car on the Nurburgring, and the behavior is very similar, and the G-forces are also very well simulated.

    I also would recommend everyone to start with the Clio rather than the karts. They are surprisingly hard to drive (they chose difficult tracks, and don't really give you an opportunity to get to learn them in the career).
    Reply +2
  • Project Cars puts the sport back into motorsport games

  • Arwin 07/05/2015

    @redi So I experimented a little, and increasing the factor of the wheel communication helps. But I noticed something that I cannot solve yet and that is definitely an important factor in what is giving me a lacking feel in this game. I do think the suspension isn't that well communicated in the wheel - if I drive on some curbs, the sound suggests that the simulation is detecting that I am running over them and they are not smooth, but the wheel is often not giving any feedback. Do you know which setting I can fix that with? Reply 0
  • Arwin 06/05/2015

    @benster80 I don't really compare games against each other, I mostly just compare games against my own driving of real cars, including some racing on the Nurburgring, some kart racing, etc. Most 'Sims' can be very unrealistic. I was in a Porsche Boxter S for instance, and you cannot get that to spin/slide or whatever on dry roads. It's almost physically impossible. Many cars are a dream to drive, even at high speeds, and spinning out is really hard. Of course there are also cars that you can spin out easily, but not that many cars are like that at all. Reply +3
  • Arwin 06/05/2015

    @redi Interesting, thanks. I'll definitely experiment with that to see how good I can get it.

    As to the people sensitive to Gran Turismo 6's considered a sim, get over it. It's driving model (with a wheel, no assists) is in fact actually really good. If this game were close enough to that, I could be very happy already.

    I really look forward to making up my mind though myself. Looks like tomorrow night I'll be able to. :)
    Reply +3
  • Arwin 06/05/2015

    @Oli Thanks for that ... this is what concerns me most. Don't get me wrong, I've already bought this game just to support the project, as I did when I chucked 10 euro their way in 2013, but I was hoping for at least as good as Assetto Corsa, but in an overall more polished package.

    Without having tried it, it sounds to me that the steering wheel force feedback simulation is lacking. Games like GT and Assetto add more information to your force feedback than real cars often have because that's your best way to communicate the car's physics.

    Of course, the suspension could be off too - that's easily tested by playing around with the car setup.
    Reply -1
  • Performance Analysis: Project Cars

  • Arwin 06/05/2015

    @FMV-GAMER GT5 was 1280x1080p, GT6 was 1440x1080p (though personally I think they should have stayed at 1280, or go for dynamic) Reply +4
  • Arwin 06/05/2015

    Article actually forgets to mention the resolutions (1080p for PS4, XboxOne 900p) although the comments certianly haven't. ;) Reply +12
  • The best PC hardware for Grand Theft Auto 5

  • Arwin 03/05/2015

    Rather than higher resolutions, I recommend wider displays. 1080p screens are cheap these days, so get, say, a 970 or an r280 and play in 5000x1080. A surprisingly amount of games are really cool this way, much more so than having more detail on a single screen. Case in point: Far Cry 3, for instance. You really feel that much more like you are in that jungle.

    Of course, hopefully VR headsets will be even better at some point, but this is nice for productivity too (at least, 2 screens is usually enough, but hey ;) ).
    Reply +3
  • Tekken / Galaga crossover is real

  • Arwin 30/04/2015

    Is that fourth image in the Taboola add really a closeup of a guy doing fellatio to a girl? Reply 0
  • Face-Off: Grand Theft Auto 5 on PC

  • Arwin 22/04/2015

    Just got a GTX 970, but the only reason why I will play this on PC ever now will be in shape of some kind of VR support. That hacked test with the Oculus doing the rounds on youtube looked very good already. Reply 0
  • Watch 2.5 minutes of Housemarque's Alienation in co-op

  • Arwin 18/04/2015

    I'll take aliens over zombies any day of the week! Reply +3
  • Mortal Kombat X modder makes unplayable characters playable

  • Arwin 17/04/2015

    So no hidden Baraka Obama character in the game? Ah, what a missed opportunity ... could have been Hot Coffee Mod type of epic. ;) Reply +1
  • Grand Theft Auto 5 played on omni-directional treadmill and Oculus Rift

  • Arwin 17/04/2015

    The gun needs a gyro, so you can use it for steering. And dualshock 4 still seems a great one for this kind of thing too. Reply +1
  • New Bitmap Brothers book from Sensible Software book bunch

  • Arwin 16/04/2015

    Gods was my favorite, and then Xenon 2 just for the graphics. Chaos Engine was cool too but I think there was a bug or something that prevented me from completing it, not sure. Speedball 2 was great fun in multiplayer though.

    EDIT: btw, Gods could well be recreated nicely with The Order: 1886's engine. ;)
    Reply +2
  • What does it take to run GTA 5 at 1080p60?

  • Arwin 16/04/2015

    I almost wish power-draw was always included in all tests. Fortunately it's becoming more common for sure. It made me go for a GTX 970, one that was actually reviewed last year by DF by the way. At least that tells me results are likely to be similar to the 780ti. Reply 0
  • Project Cars technical details confirmed

  • Arwin 15/04/2015

    No support for my wheel AND no support (yet) for gyro steering a la DriveClub means that I'll likely play this on PC as well.

    If at all, that is. Will await impressions from racing fan friends. I contributed some money and tried the beta for a bit a long time ago, but wasn't hot for it then. But things may well have improved.
    Reply 0
  • Resident Evil Revelations 2 is coming to Vita this summer

  • Arwin 11/04/2015

    @redcrayon The DS4 has a very precise and responsive gyro too, more shooters on PS4 should use it. Reply 0
  • Face-Off: Dark Souls 2: Scholar of the First Sin

  • Arwin 10/04/2015

    @MrMeX You might like this site that I've been building: www.techingames.net. Such fun facts would find a nice home there. ;) Reply -1
  • Run, Sackboy! Run! review

  • Arwin 07/04/2015

    Yeah, I also thought that this was a port of the iOS version. In that sense, it's more of a 'why not?' type of deal. My son has just the right age to start liking runners, although I'm taking pride in that we've actually also already finished LBP3 on PS4 in co-op together and he also players Rayman Legends, so he's fortunately not stuck with runners. They're just a nice diversion for him, basically. Personally, I hate them. Rayman's version was ok, but they're just not for me.

    Anyway, -1 to Dan for failing to point out the iOS port thing in his review. ;)
    Reply 0
  • Performance Analysis: Dark Souls 2

  • Arwin 03/04/2015

    @zzkj I made a site that allows you to track any features for a game (and also per version). I always also update it with information from DF, like this article. The site allows you to review specific features separately, so you can actually go to this game and give your opinion on the motion blur or the AF in this game, etc. The site will automatically highlight what features were liked and disliked, and if it gets used enough, it could be actually useful for developers and publishers alike to gauge how much people enjoy or hate certain effects, gameplay features, etc.

    http://www.techingames.net/embed/Details/216?selectedTab=Overview (btw, 8x AF is just an estimate, I could be off, generally hard to be precise with it). Just login with your gmail account if you want to review, and review away :)
    Reply 0
  • The best PS4 games

  • Arwin 22/03/2015

    You know what would have been god way to highlight the PS4s broad library? A full list of titles ... Reply -1
  • New PS4 patch boosts Resi Revelations 2 performance

  • Arwin 21/03/2015

    What's the patch version nummer, does anyone know? I'd Ilke to update the Information on www.techingames.net Reply 0
  • Jeff Minter "beyond disgusted" with Atari over TxK block

  • Arwin 19/03/2015

    I think patent trolling and empty houses both needs squatters. Don't use a patent for 5-10 years in certain fields, then lose it to the public domain. That way, if someone like Jeff makes a game like this, Atari will be incentivized to pay him to do so, rather than pay a lawyer to force him not to. Reply +3
  • World Bank exec discovers son spent $4500 on FIFA packs

  • Arwin 19/03/2015

    At least he could easily afford this. Think of those who can't. It's easy to go wrong, and easy to just blame the parents. I bet most who do don't actually have kids.

    As a parent, it's a reason why I stayed away from Android. On iOS I can require a finger print or password check for each purchase in one location and done. You can also use family sharing and give your family members an allowance if you want to go there. But even that is something you have to be able to afford.

    On PS4 my son is using his own account, but I haven't put a lock on my account, so he could log into it and theoretically buy something - and when that happens, i may have to change my approach. But I've setup my Credit Card so that I get an sms for each purchase.
    Reply +1
  • Watch The Last of Us star Ashley Johnson's emotional BAFTA speech

  • Arwin 13/03/2015

    I can't play this DLC without having finished The Last of Us, right? Because I do really, really want to. It sounds like I would enjoy it more than the main game, and I was only half-way through that. Which is amazing in itself, because I hate anything with zombies in it. Reply 0
  • Turkey wants to ban Minecraft

  • Arwin 11/03/2015

    If there was ever doubt the country does not really belong in the European Union just yet ... Reply +1
  • Face-Off: DmC Devil May Cry Definitive Edition

  • Arwin 11/03/2015

    Any more accurate estimate on how much AF the Xbox One version has?
    http://www.techingames.net/embed/Details/237?selectedTab=Overview
    Reply -3
  • Sony signals end of PlayStation Mobile

  • Arwin 11/03/2015

    Wait, what? Shit, I really liked having that around, and PSM 2.0 and the Unity versions were great steps forward. What a shame! Reply 0
  • Is DmC Devil May Cry Definitive Edition a worthy upgrade?

  • Arwin 10/03/2015

    Nice work again. Look forward to making this more complete once the Xbox One vs PS4 article is up: http://www.techingames.net/embed?id=DmCDevilMayCry

    By the way, if anyone wants to, the link above is as embeddable as a youtube video, and also supports autoResizer.

    Full site link if you want to start helping out with adding data is www.techingames.net ...
    Reply 0
  • Video: When video games got space really, really right

  • Arwin 08/03/2015

    Warhead on Atari ST / Amiga is probably the space game I loved most and that is rarely mentioned. It had really cool enemies, weapons, physics and a fish-eye lens. Reply +1
  • Elite: Dangerous confirmed for Xbox One

  • Arwin 05/03/2015

    Really want to try this on the DS4 with the gyro controls, touchpad and all, but good for the Xbox crowd for sure! I'll wait until I can play it in VR though. Reply +1
  • Excruciatingly difficult 2D adventure La-Mulana EX dated for Vita next week

  • Arwin 27/02/2015

    Awesome match for the Vita I think! Just as Spelunky is superb there. The only thing I like more about the PS4 version is the 4 player multi-player. Vita is such an amazingly responsive device with fantastic controls. I wish someone would measure it's (lack of) lag. Reply +4
  • Fruit Ninja Kinect 2 for Xbox One in March

  • Arwin 27/02/2015

    Start the Party with PS Move had the best way to play this type of game, even if it was just a part of a minigame frenzy! You could catch fruit on the side of your blade, flip it back up and slice it again for ultimate coolness.

    I'd probably buy this game if it had that implementation.
    Reply -7
  • Video: Watch 40 mins of Final Fantasy 15 on PS4

  • Arwin 27/02/2015

    Final Fantasy XII had my favorite gameplay, so this is good to me. Shouldn't stay too limited to realistic environments though. Reply 0
  • Over a year after release, Gran Turismo 6 finally gets B-Spec mode

  • Arwin 26/02/2015

    I thought who car(e)s, but then I read Midfield Raceway and my heart skipped a beat! Reply +2
  • Face-Off: Resident Evil Revelations 2

  • Arwin 25/02/2015

    Thanks again for the great analysis. I've summarized it in the www.techingames.net database here:
    http://www.techingames.net/Games/Details/213?selectedTab=Overview
    Reply 0
  • Hunger Games film studio Lionsgate announces Telltale Games partnership

  • Arwin 24/02/2015

    I already dread the QTEs in such an action heavy universe.

    I'm ashamed to say that I am inclined to no longer want to read anything about a Telltale game that does not also have the words 'new engine' in the text ...
    Reply +2
  • Pickup where you left off: Returning to Guitar Hero

  • Arwin 22/02/2015

    They're great games, period. They could still be better though and I do hope they come back for next-gen. RockSmith 2014 is also really good, but of course limited to base and guitar (well and singing), and a bit harder to read in my experience. And of course, I can't play that with many other people that I can't already play live music with. Rockband and Guitar Hero do much better there! Reply 0
  • New Rock Band is in development for PS4 and Xbox One - report

  • Arwin 19/02/2015

    Maybe it won't bring back the glory days, but playing music is a timeless thing, and I'd really love a new Rockband even if just for my son to play the drums on. Don't want to boot up the PS3 for that forever, and besides, the framerate could be better. Maybe start with an HD remake of ALL Rockband releases so far. :) Reply 0
  • Super Stardust Ultra review

  • Arwin 19/02/2015

    @UncleLou Endless mode was in the solo paid dlc released in 2008 or so. For me definitely the highlight of the game. Reply 0
  • DriveClub free update adds Japan track

  • Arwin 16/02/2015

    @blerk2000 Review it yourself ;)

    http://www.techingames.net/Games/Details/5?selectedTab=Overview
    Reply +2
  • Arwin 16/02/2015

    @ForeverBaloney You answer your own question. The game keeps on giving, making the game an improvement over the first released version each time.

    I've created a site (still working on it, but it's in a good 1.0 state as it is I think right now ;) that takes this new world order of games becoming a versioned commodity rather than a single release and totally runs with it.

    Check out the game overview here and see how many features have something other than 1.0 behind them ;)

    http://www.techingames.net/Games/Details/5?selectedTab=Overview

    (Give the page a few seconds to build - it's still building the page fully dynamically. This will be cached in the future.)
    Reply +1
  • Rich Stanton on: Requiem for a dreamer

  • Arwin 15/02/2015

    @UKPlay I wonder how many actually understood the plot of that movie, and realise how ironic that image really is.

    I personally mostly only judge a man by his output, and it hasn't been of much interest to me lately. I like Godus and at the same time am truly surprised how hard it is to make something in this day and age that is as good as Populous II, which is one of my favorite games of all time.
    Reply 0
  • Digital Foundry vs Super Stardust Ultra on PS4

  • Arwin 13/02/2015

    @lacerz Yes they did, 3D Zen Pinball on PS4 is excellent. Haven't tried it for Super Stardust Ultra yet, as my 3D tv is in another room.

    Considering how well the original has been supported, and that this new version has all the DLC and some extra modes in there, I had little trouble paying for this version. But yeah, the original was a technical marvel, and highly optimised thanks to Sony's 3D efforts around 2009-2010.
    Reply 0