Arwin Comments

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  • Star Citizen's Chris Roberts doffs hat to Elite: Dangerous

  • Arwin 20/12/2014

    Nice. Tempted to have a go at this. Wonder if I could play it with the DualShock 4's motion sensors. Always felt it would be a perfect controller for it. Reply +1
  • DriveClub revisited: is dynamic weather a game-changer?

  • Arwin 11/12/2014

    And the best motion controls for racing ever! DF, please make a lag test for that. ;) Reply +1
  • Tekken 7's chief developer doesn't take kindly to mixed Lucky Chloe reaction

  • Arwin 09/12/2014

    @rowsdower I thought that said "winning" for a moment ... Reply 0
  • Is Uncharted 4 the generational leap we were hoping for?

  • Arwin 08/12/2014

    I think the graphics are great, and I'm not worried there. My biggest wish is that all bullets have an impact on the enemy, no matter if they're dead, or in some animation, or whatever. Show me that bullet hit something, and use your awesome animation system to make it look natural.

    Otherwise, could barely be more excited for another Uncharted. Last of Us was too depressing for me.
    Reply +1
  • Video: Touch control rage with Tomb Raider 2 for iOS

  • Arwin 05/12/2014

    Thanks, now I'll have nightmares.

    I'm thinking I never played this. Was it the first Tomb Raider then that was already so good? It must have been (played it in 1995-6 I think).
    Reply 0
  • Black Friday deals for PlayStation 4, PS3 and Vita

  • Arwin 01/12/2014

    I went for Alien: Isolation in the spur of the moment, and with high recommendations from a friend who played it on PC (and a lot of other people of course). It'll likely take me a long while to get through, but I'm really digging it. Such a piece of beauty. The only real let-down graphically are the positively ancient NPC animations. If the Alien is similarly animated, I won't be nearly as scared as I thought I would be. ;) Everything else is really beautiful - stylistically completely nailed it, sound is amazing too. Reply 0
  • Sony won't renew FIFA sponsorship contract

  • Arwin 01/12/2014

    I hope this trend continues. Reply +246
  • Valve updates gift rules to limit Steam key resellers

  • Arwin 25/11/2014

    Still hoping for digital licences to become resellable. Hope the EU legislation drive for this pulls through. From the looks of things, Steam is readying itself to comply! Hopefully Sony and Microsoft will follow soon. Reply +11
  • LittleBigPlanet 3 review

  • Arwin 22/11/2014

    "Without these problems, I'd have no hesitation in saying this is the best LittleBigPlanet game to date."

    LBP1 score: 9/10
    LBP2 score: 9/10
    LBPVita score: 8/10

    Best LBP game to date: -2 for some technical issues, and the game releases only next week. Well, considering how long this game has been and will likely be supported with updates and so on, I think it's safe to say that I'm going to read this review as a 9/10 and will keep my pre-order. ;)
    Reply 0
  • Combat-free exploration-based MMO Wander is coming to PS4

  • Arwin 20/11/2014

    Finally! Reply 0
  • Assassin's Creed Unity's French Revolution blasted by ex-presidential candidate

  • Arwin 18/11/2014

    "Robespierre, is presented as a monster."

    He was a monster. Compare this revolution to many others all over the world, and it's one of the most brutal and bloody ones, especially in Europe, and largely thanks to him (not that the royalty were saints, of course).
    Reply +2
  • Shelter and Pid dev releases stop-motion shmup The Blue Flamingo

  • Arwin 18/11/2014

    I like it. Hoping for a Vita version, seems perfect for it. Reply +1
  • PlayStation TV review

  • Arwin 16/11/2014

    Yep, Netflix missing is unexcusable. The worst thing is that there has been a US app for it for ages on the Vita, but for some reason it was never released over here. Reply +2
  • DriveClub's premium November DLC will be free for full game owners

  • Arwin 15/11/2014

    Despite all the negativity, this is a great racer. Also have to remind people to try the motion control steering. If you've ever driven using a wheel, you should feel instantly at home! And if not, start with the slower cars and use it to make smooth turns. It's bloody brilliant and waaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaay underexposed. It deserves an article of itself. Reply 0
  • Watch 10 minutes of 1080p Final Fantasy 15 footage

  • Arwin 15/11/2014

    If the game is open world and has some decent Jurassic Park moments, fights occur naturally like Final Fantasy XII, I could get into this. The driving bit is just a bit of fan fun I think (meme), but otherwise the most iffy right now is the story. Reply 0
  • Who needs games: PlayStation 4's first year

  • Arwin 15/11/2014

    (Oh, and I love DriveClub, it's beautiful, the clouds and lighting are a revelation, and motion control steering in that game is about as good as using a wheel, which is an enormously big deal for me. I've finished the whole game with just the motion control steering. But that's not hip anymore, so nobody pays it any attention - heck I want to bet 99/100 people actually playing the game haven't even tried it) Reply +8
  • Arwin 15/11/2014

    Nice glossing over some of my favorite games like Infamous and Resogun, but hey? ;)

    And this: PS4's best games, from Shadow of Mordor to Diablo 3: Reaper of Souls, can almost without exception be played on PS3.

    Yes, but on PS4, they are sooooooooo muuuuuuuuch better! On PS4 you can play them with Share Play, you can share videos, they are your TVs native resolution, Diablo 3 looks great and is full 1080p60fps heaven, etc. And this goes for many more games. Sure, you can play the new Call of Duty on the PS3 too, but again, Full HD at 60fps on PS4. It matters. Look at the Digital Foundry preview for Far Cry 4. Another game on PS3, but the differences to the PS4 version can hardly be called trivial. Same for the GTA V rerelease - way bigger multiplayer, world density, but more than all of that, first person mode! Looks amazing. Motion control steering and flying is perhaps less important to most, but it's a big deal for me. And again, with a game like that, being able to stream, record those crazy moments and share them with friends, do all that and then make yourself go back to a PS3 ...
    Reply +7
  • Ubisoft launches Assassin's Creed: Unity live blog as devs battle bugs

  • Arwin 13/11/2014

    It's no coincidence that my new feature and issue tracking site for game versions ( contains mostly AC:Unity entries. Remembering AC3, I *really* wanted that feature in there before the launch of Unity ;) Reply 0
  • SingStar Ultimate Party review

  • Arwin 13/11/2014

    Ellie, you really should stop doing reviews with scores. Writing a hate article is fine, but it doesn't need a score. This is ridiculous.

    I played the game, using only the free download, and getting some of the songs that I had bought on PS3. I tried it with the PS Camera, my iPhone with the App, and all worked fine. I also have a nice external microphone for my iPhone for recording live music (I play in a band) and that all worked really great too. In all cases, the new accurate pitch-line in the score-bands gave me very precise feedback on how well I was keeping tone. My wife is thrilled, as thus far I've always used the wired mics over all these years, and he hates wires.

    While we're on the subject of accuracy, you simply have the option to change the name of a user when they entered the score-list. Score one for efficiency, but you just missed that. Blame Sony for licencing issues? Sure, the industry has such a great track-record, why believe they would be difficult about this.

    I was also pleased to see that the game finally wisened up to a single difficulty level that instead just rates how precise you were and gives you more points for that.

    And this is only from playing the game for two-three songs with my son. I haven't looked into whether the party modes are really gone (could be, would be a shame, but then they may have thought that pass the mic was no longer necessary since everyone could use their own phone). I did only try the PS4 version though - who knows the PS3 version is much worse?

    On second thought - don't retire, do Just Dance 2015 next. You'd love it, it even supports the Move as well as phones and the PS camera.
    Reply +3
  • Performance Analysis: Assassin's Creed Unity

  • Arwin 11/11/2014

    I'm afraid it's just an embarrassing reality that Ubisoft still hasn't ported their animation and AI code to compute. They should be ashamed - well over five years ago now several articles showed how well animation and AI lends itself to streaming data, and particular if you're talking 10k or more. Google and you'll find plenty of examples. I bet they have better compute on the PS3 version of Black Flag's ocean waves than on this - in fact, I bet they used more compute for the waves on the PS4 version than they did in this entire game. I can only imagine that they developed a tonne of content creation and testing tools that they couldn't port to a CU heavy setup in time. But that just means they started on that too late and should have taken more time. But they rarely do. I have cynically recommended several people that they should wait at least until February to have the worst of the bugs removed, and it seems that was still conservative.

    I still want and will get digital Paris, but if they don't step it up next time, this will be the last purchase for many. It's not good if your port of a last-gen game is the better next-gen game. Framerate should be 30fps minimum, not maximum.
    Reply +3
  • Which PS4 games block Share Play?

  • Arwin 07/11/2014

    How about keeping track of that here?

    Databases are cool. ;) And I'm more than happy to provide you with some kind of view that you could show in an article. I'll be doing the same for beyond3d once they've upgraded to XenForo after the weekend (if all goes well). And there's some nice crossover with Digital Foundry too ...
    Reply +1
  • Call of Duty: Advanced Warfare and Call of Duty: Ghosts block PS4 Share Play

  • Arwin 06/11/2014

    I've made a generic database that can track any feature for any version of any game on any platform. I added this feature there too. Try it out if you like: (takes you straight to Call of Duty, and if you click on the Blocks Share Play feature, it will also show other games that are reported to block this - from which I've for now removed Shadow of Mordor). Reply +4
  • What's the deal with steering wheels for PS4 and Xbox One?

  • Arwin 06/11/2014

    Thank god that the motion control steering is decent in DriveClub. I hope Sony makes that mandatory at least, so I won't miss my Logitech as badly.

    Still a shame though. It's probably all because the USB port was the only of maybe two hack-vectors that the Playstation 3 encountered over its lifetime?

    Tracking supported wheel models here btw, only have data on DriveClub so far:

    (basically almost any modern Thrustmaster wheel, in other words)
    Reply 0
  • Performance Analysis: Call of Duty: Advanced Warfare

  • Arwin 04/11/2014

    I've started working on a new website that can basically store anything about a videogame in a searchable database. I've started with most of the Digital Foundry stuff. Summary of the Call of Duty story so far: Reply +1
  • Resogun is heading to PlayStation Vita

  • Arwin 31/10/2014

    They managed to port Super Stardust to the original PSP, so it's certainly possible. But it would be interesting to see if they'd manage voxels too. The power difference between Vita and PS4 is very big, so something will have to give. Who knows what they'll be able to fake though, and perhaps they'll just make it 2D :p Reply +4
  • Smaller, cheaper, cooler Xbox One processor in development

  • Arwin 31/10/2014

    The PS4 is already slim enough to last quite a while. It also looks relaly good. I see it become quieter and more power efficient before it becomes slimmer.

    Microsoft also spent the potential cost reduction already in the US it seems, dropping the price to $349 last week?
    Reply +3
  • South Park Pinball stages are coming via Zen Studios

  • Arwin 13/10/2014

    @dadrester Opposite for me. The Zen designed tables are often much better suited for longer play, in my experience. I like both, but prefer Zen. And since Zen Pinball is basically free with one table, and then you can buy individual tables, there's no time like the present to just get this table if you want. ;) I have all the tables, by the way, and as I have a PS3, PS4 and Vita, I get them on all of those for the same price, which is cool. It's also one of the few games that makes me wish I have 3D in my livingroom - I tried it briefly on the PS4 with 3D, and it's just so amazing. Suddenly, there's a real table in front of you. Reply +1
  • Arwin 01/10/2014

    Sweet. Looking forward to this! Reply +2
  • Microsoft's indie parity clause exists so Xbox One owners feel "first class"

  • Arwin 13/10/2014

    I think in this case he would have been better off not saying anything about it and hope people forget. I think this explanation is crap. This clause is questionable for big releases already, but Indie? Reply -1
  • Xbox One to get themes, background pics, screenshot feature

  • Arwin 09/10/2014

    Microsoft is doing a great job with the updates for sure. I do think though that Sony got a lot of stuff right the first try. If you put the firmwares side by side and compare how well features work against each other, I'm sure you'll find good and bad on both sides.

    Something like MKV support though is definitely a big win for Microsoft. Sony may never manage to pass that internally, which is a shame.

    These announcements though - are announcements, the features aren't in there yet. And they are announcements of features that are already there on PS4 or will be in the upcoming 2.0 update, which is imminent afaik.
    Reply -4
  • Sony "temporarily holding back" DriveClub's free PlayStation Plus edition

  • Arwin 09/10/2014

    @MrTomFTW: what bullshit, I have the full game and I haven't had a single bit of online connectivity yet, and same for many others on Neogaf. So there are most definitely server issues.

    Really enjoying the game btw, it's almost more relaxing not to read at every turn that I should have done this better. ;) And that's also why the penalties (which aren't bad at all imho) are there - to make that competitive bit more fun.

    Also, too few reviewers mention the gyro controls. Noone even assumes that is a valid option, whereas in my experience its fantastic and I use it exclusively.

    The only true reason for bitching is that in this day and age, you'd hope server load at launch would be a solved issue.
    Reply +1
  • Digital Foundry vs DriveClub

  • Arwin 09/10/2014

    A much overlooked feature imho, is that the gyro steering works great. I always use it.

    Here's a video that shows how responsive it is.
    Reply 0
  • Console Diablo 3 patch 2.1.0 "just around the corner"

  • Arwin 08/10/2014

    I just mentioned that it was downloaded on PS4 this morning when I did a short gyro controls test of DriveClub (which works great btw) Reply 0
  • UK chart: Shadow of Mordor biggest launch for a game based on Lord of the Rings

  • Arwin 07/10/2014

    Don't despair Drakos, this is only the ever decreasingly relevant list of retail sales. Reply 0
  • DriveClub review

  • Arwin 07/10/2014

    So what was reviewed here? The PSN version? The full version? And what about the Gyro controls?

    I don't doubt the score is fair, and as a driving game fan with a penchant for beautiful graphics and fair competition 6/10 is probably sufficient for me, but the review seems a bit of a rush job?
    Reply +3
  • Eyes-on with PC Shadow of Mordor's 6GB ultra-HD textures

  • Arwin 01/10/2014

    It's a shame that the consoles aren't releasing more of their RAM to games. The PS4 isn't currently really doing anything with the OS yet that warrants holding back on so much of the 8GB of RAM. They could be giving games as much as 7GB of RAM, but certainly 6GB at least. But the last rumors that we've heard still limit console games to something like 4GB plus some swappable/virtual memory. Would really like to get some update on that - someone get a developer to leak something already. ;) Reply -1
  • Project Cars shooting for 1080p 60fps on both Xbox One and PS4

  • Arwin 30/09/2014

    It would be really nice, especially now that there's this whole annoyance with Logitech wheel controllers, if this game supported gyro steering on the PS4, gyro looking around, and/or any combination (fully customiseable would be best). I think the gyro should be good enough this time around to at least beat an analog stick, and then the triggers can be gas and break, and shifting on x and [] is probably what I would go for. Reply -1
  • Rocksmith 2014 Edition PlayStation 4 and Xbox One release date announced

  • Arwin 25/09/2014

    @bigtechno PS3 version didn't have lag for me on HDMI out. Then I switched to PC version for 2014, and that had huge lag on HDMI out, so there I switched. Hopefully there's a digital demo, so I can try if livingroom setup cuts it. Reply 0
  • FIFA 15 review

  • Arwin 23/09/2014

    I played the demo, and it just feels shit. It doesn't help that I came just off playing NHL, which just feels completely right. Compared to that, whichever team did Fifa look like some beginner's team.

    When designing the game, they should go from 10080p (which is great for fifa btw!) and 60fps, with minimal controller lag, and then see what they can fit in for that budget. Hopefully someone gets it right sometime. Perhaps someone should just make an unlicenced game, and spend all resources on actual gameplay instead.
    Reply +2
  • Digital Foundry: Hands-on with the Forza Horizon 2 demo

  • Arwin 19/09/2014

    Some parts give me a Test Drive vibe in an absolutely positive way - nice roads going up in the mountain, see on the far left, bright sun, beautiful cars. The country-side also looks good, but the way you then drive off-road through the fences, crops and grapevines kind of blows the feel for me. Great if you can if you accidentally go off the inidicated path, but the route (including the ideal line) seems to just go through all that for no good reason. The rain looks great in cockpit view, but last-gen outside, including the spray from the wheels. Lighting looks great and natural in the sun and the environments are really good, but the cockpit seems to have very limited lighting and shadows.Environments do suffer a bit from lack of living objects (animals, birds, people, traffic, etc.).

    Still looks like it could be fun, but hoping that you can play the game freely enough that you can completely skip the offroad sections, because right now, I am not feeling them, and I positively disliked them already in Horizon 1.
    Reply 0
  • Sony insists Vita is here to stay

  • Arwin 12/09/2014

    Well, I certainly still love the Vita for a great variety of games, and a lot of the Indies are the best on Vita (incredibly responsive, great controls, etc.), but if you recognise the value of the Lego games (I have a kid so I know), perhaps you can spend some money on making the Lego games a little more than bad 3DS ports ... Either they should be native res 60fps ports of the 3DS version, or they should be upscaled low framerate ports of the PS3 version, but surely not the worst of both worlds.

    I recently also rediscovered the Vita as a great third controller by the way - I can use it to play along with my son and one of his friends in games like Trials, Rayman, Minecraft etc. (too bad Diablo is too scary for them as it works great there too). Sometimes I even prefer it over the regular controller.
    Reply +4
  • FIFA 15 demo out now on Xbox One

  • Arwin 10/09/2014

    @Whizzo I've been wondering about this just from the footage I've seen of the game. It looked really, really laggy. I have one of the least laggy TVs on the market right now, so will try this in person later. Reply 0
  • Assassin's Creed: Unity delayed by two weeks

  • Arwin 28/08/2014

    @Oxybelis My first thought exactly. Perhaps they thought they could decrease the bugs from just over a large number to just under a large number? Or perhaps they thought they could spend two extra weeks to at least make the bugs funny. ;) Reply 0
  • Skate 3 gets reprinted following its recent YouTube popularity

  • Arwin 28/08/2014

    We should just get a next gen version, next gen consoles have all the nice sharing features built in, so that alone should be worth it. ;) Reply 0
  • PlayStation Plus gets Velocity 2X, Sportsfriends and TxK in September

  • Arwin 27/08/2014

    Is Joe Danger even out on Vita? Or is this straight to Plus, so to speak? I have a warm spot for that game, as it's the first 'console' game that my son has liked. And would much prefer a proper controls portable version over the iOS version that we also tried, but the controls make it boring. Reply 0
  • inFamous: First Light review

  • Arwin 26/08/2014

    @houldendub It's certainly a bit of a Fetch Quest ... Reply +1
  • Until Dawn may be the horror-themed Heavy Rain you've been waiting for

  • Arwin 25/08/2014

    @mornegroth Me too, and Until Dawn being 'horror', it's definitely not it for me. Not my thing. Reply 0
  • Forza Horizon 2 proves the driving genre is back at its best

  • Arwin 20/08/2014

    @UkHardcore23 Isn't the general journalistic principle to be positive in previews, and critical in reviews? Reply +2
  • New full-size Lego Minecraft range revealed

  • Arwin 19/08/2014

    This is really funny, but I'd prefer it the other way around - make a Minecraft where you can build the world using all available Lego components. Reply 0
  • Tomb Raider, Vita's no-show and the mystery of 10m PS4 sales

  • Arwin 19/08/2014

    Some decent questions, but not really ones I was looking to see answered. The Tomb Raider one, obviously the true answer is given by example of this article: the free press of announcing a controversial exclusive, if, that is, you assume any press is good press ... (have to think of Rockstar Ate My Hamster, such a hilarious old game!). But I cannot shake the feeling that it all comes from cynical business considerations from a number cruncher at SquareEnix. The last game cost a lot of money and turned out a bigger risk than they anticipated, and they're obviously just trying to minimise that risk this time.

    As for other racing games - how is Forza relevant? Is that coming out on PS4? And Project Cars, not convinced about that game on PS4 just yet. It's definitely up my ally in theory, but I think DriveClub can clearly stand on its own as a game that makes the most of the hardware it runs on combined with a unique Arcade feel. And from what I've heard form other journalists that saw the game last year, it very clearly just wasn't good back then.

    Evolution last time had more issues with coinciding with an Earthquake at the time of release than with other games, afaik. That messed up the marketing campaign and almost killed the studio, and I think we probably partly owe it to Sony that these guys are even still around.

    As far as I know, the best thing that Microsoft did and the only thing in a long while that I like about the Xbox One, is the recent announcement of a wide variety of video formats supported. I'd have liked a question about that, though perhaps that announcement came after this interview ...

    I do agree about the Vita criticism. What they should do is make a separate Vita team that gets to do its own thing in promoting the platform, and not be dependent on sharing time with big guns like the Playstation 4. Big problem with companies like these is that with the best of intentions it gets in the way of itself.
    Reply +5