Arwin Comments

Page 1 of 38

  • Moving targets

  • Arwin 14/04/2014

    Still a big fan of the Move controller. Table Tennis with that was nothing short of a revelation and one of my favorite gaming experiences of that gen. Reply 0
  • The next-gen Digital Foundry PC: chasing the 1080p60 dream

  • Arwin 09/03/2014

    I'd also like to know how much power each system uses. Reply 0
  • PS4 vs Xbox One: which is the better media player?

  • Arwin 04/02/2014

    My PS3 is still standing proudly next to my PS4 for this very reason (well, and some really nice games not yet available on the PS4 of course). Reply +2
  • Eurogamer Readers' Top 50 Games of 2013

  • Arwin 01/01/2014

    Looking at the list and also seeing how many of those games I've actually played, I'd say it's been a pretty good year for gaming in general, and for me getting game-time in personally!

    It helps too that my 5yo son is getting into gaming, and is actually someone I can play Rayman and Tearaway with. Those are deservedly high on the list for sure. They have just about prevented me from getting anything with the Nintendo label on them, though I don't know how long I can withhold Zelda or Pokemon from him ...

    I actually both loved and hated this years winner - I have only played half of it, which is still longer than anything I've ever played or watched with zombies in it (second place goes to the Plants vs Zombies Pinball table in Zen Pinball 2, which is one notable omission of a game in the top 50 list that I've played a tonne of). I just really hate zombies that much, and so far the story telling and presentation have been great, but the actual story is as boring a post-apocalypse story as ever.

    And GTAV, as usual, have only played a fragment of it. But this time, I don't actually feel that's the games fault, but because there is a lot of cool other stuff. This is a marked improvement over GTA IV, where I totally felt the game was at fault after encountering the first mission with guns.
    Reply 0
  • Games of 2013: Gran Turismo 6

  • Arwin 29/12/2013

    There's a subtle line between rubberbanding and dynamic difficulty, but GT6 has the latter, not the former. GT3 used to have real rubber banding, where players who were behind would get extra power beyond what the car would realistically have, related to how far you were behind. For those driving on the limit that was actually really hard to deal with. This game, the only dynamic thing is that the AI holds back when you're (far) behind. Once you've overtaken them they step up their game, but not beyond a certain limit. You can still outdrive them if you and they have the same car with the same configuration and power.

    Anyway, this is also my favorite GT so far, but it will require delivery of earlier promise, like the improved track creator and community, because right now I'm really missing being able to track my friend's progress in this game. Ironically, had this game been on PS4, that wouldn't have been as necessary because then progress could just appear among the rest of the What's New. But hey.
    Reply +2
  • Shooting cars: The art of Gran Turismo 6's photography

  • Arwin 19/12/2013

    @albinas Yeah, there are great photomode thread on Neogaf and GTPlanet, and some pictures there are really amazing. Reply +3
  • Broken Sword, Minecraft, Walking Dead, Eufloria

  • Arwin 18/12/2013

    Ehm, it's also nice that there is some new PS4 content? Like the release of Zen Pinball 2 and Pinball Arcade ... ? No PS4 love? :D Reply +7
  • Digital Foundry vs. Trine 2 on PlayStation 4

  • Arwin 17/12/2013

    I loved this in 3D on the PC. Shame to hear that the PS4 currently limits 3D output like this, but that's probably related to why the 3D support for BluRay isn't supported yet either.

    Since this is an issue that both the One and the PS4 have, I am left wondering if this is an AMD driver support issue? Would be interesting to investigate.

    Despite my love for 3D, I could see that it wouldn't be a priority on PS4, and decided to get a much cheaper non-3D supporting TV for now that just has good black levels and great response times. I still have a cheap 27" passive 3D tv that I can test 3D stuff on, but looks like that can happily stay connected to my old PS3 and PC for now.

    Perhaps my next big 3D venture will be with the final version of the Oculus Rift, and/or whatever Sony's equivalent will turn out to be. Look forward to seeing which of these makes it to market first, and if that will be in 2014.
    Reply +2
  • What the Lego Hobbit game looks like in action

  • Arwin 16/12/2013

    At this point, the smartest thing for the Lego franchise to do would be to release a MineCraft clone with lego bricks. Reply +2
  • Marvel vs. Capcom games to be delisted from PSN, XBLA

  • Arwin 16/12/2013

    @Nico4 I think this is one reason why the EU law for requiring digital second hand sales is such a good idea. Sure, you can put some limitations on it if you want (no resale the first three months or whatever), but physical copies can be resold into eternity, and being able to resell your digital licence to such a game that is otherwise no longer available would be a great help here for people looking to play an old game that is no longer available online. Reply +1
  • Hustle Kings dev announces Pure Pool for PS4

  • Arwin 10/12/2013

    Dem sexism!

    Hope they adjust the animation of ... her eyes. It's the biggest immersion breaker in the game by far.
    Reply +3
  • Gran Turismo 6 launch sales were just a fifth of GT5's

  • Arwin 09/12/2013

    I played GT6 a tonne this weekend, got to 34%. The AI gets really good at this point, I've had actual battles where they overtook me back. However, there are some nice assists that I personally don't mind at all, that if you crash, the AI holds back until you've caught up. However, the mistake people then make is to think that the AI then rubberbands - it doesn't, it simply stops holding back, and you get a decent race. :)

    The AI also generally takes really good care not to hit you (one or two exceptions in missions, or if you're a really bad driver yourself). Some of the best AI in a racing game I've had so far, just keep in mind that the difficulty builds up (it even mentions this in the race description - next race is with more powerful cars, but also with stronger AI ...).

    GT6 is a really nice, streamlined affair, that works and looks great. What I miss most in this release is the integration with online friends. The old one had an option to see how far your friends were in the game, share cars with them, send them messages etc. GT6 so far only seems to have a Motorstorm RC like integration for record times in Licence tests. This is really cool, but I want a lot more of that. It is almost as if the game was built with the PS4's feature set in mind, where the OS would have taken care of most of these features.

    Other than that, I'm disappointed with the framerate in cockpit view, which I've always really enjoyed. And the goodwood festivals and missions haven't quite grabbed me as the Special Events did in GT5, which to me were the star of that game, but they're close - combined, the Missions and Coffee brakes still match the Special Events, but they've been hidden a bit more and they don't pay off as well - only Goodwood throws prize cars at you like no tomorrow, I got about 3-4 million worth of cars from those fifteen short races, and goodwood, being the same short track, gets boring relatively fast.

    For someone like me, GT6 is still a must buy however. The improvement to the car handling, more day-night cycles, many beautiful new tracks, the return of Apricot Hill and being able to drive that in the dark too, etc. All great stuff. Love the return of the coffee breaks, and online is as good as ever, with some additional features that are well appreciated.

    I don't think it will take very long before we see something GT on PS4 though - PD themselves said that the PS3 was very difficult for them, but the PS4's PC like architecture is really helping them getting things up and running much faster. And I do believe them here - they can make this a PS4 game quite quickly, already having weather and day-night cycles, and really high quality car models for the Premium cars (which are now a sufficient number, at about 400?), I would simply take thet existing tracks, and make the trees new, movable by weather, improve weather, many more realtime lighting, good integration with the PS4 OS features, and there you have a great start.

    We'll see what happens though ... ;)
    Reply +13
  • In praise of early adopters

  • Arwin 07/12/2013

    No need to salute me, envy is more in place - the Playstation 4 is quite a painless experience so far! ;) (Just wish GT6 was on it, so that I could use all the new PS4 features with it) Reply +24
  • Gran Turismo 6 microtransaction pricing revealed

  • Arwin 05/12/2013

    Internet is showing itself at its best again, I see.

    Here's what I suggest. Go to a real or online store/psn, and buy the game. Don't buy any credits. Play the game. See if you spot any difference with the last few GTs, or indeed if you even notice at all that you can buy credits outside of the game.

    Then come back here.
    Reply 0
  • Arwin 04/12/2013

    Those dastardly people at PD are so amazingly clever! Already well over 20 years ago, they foresaw the concept of micro transactions, and so made a slow grind game back then, so we couldn't say now that they were ripping us off because they aren't changing anything.

    But it still smells a bit like missed opportunity. What they could have done. was instead of adding 7 new tracks, make a game with half the tracks and release the rest as paid DLC. Instead of having 1200 cars, they could have had 200, and sell packs of 12 cars each month until the Playstation 5 comes out. Instead of giving away cars in in-game prizes for events and licences, they could have removed that option and allow us to buy tokens in exchange for those cars instead, that we then have to pay for with in-game currency that can again be bought (and lower price money and rewards so you want to).

    Wait, has somebody made this joke already?
    Reply +1
  • Zen Pinball 2 gets PlayStation 4 release date

  • Arwin 04/12/2013

    Awesome news. I have all the tables, and the game was great on PS3 and Vita. Can't wait for a Full HD version with possibly better lighting!

    This game is even better than some people already give it credit for. Pinball Arcade has nothing but nostalgia on this, imho, and unfortunately, a lot of the old tables don't stand the test of time that well (some do), whereas almost all Zen Pinball tables are actually great (the four default ones the original shipped with are, while not bad, probably the worst of all of them, which is probably not helping this game's reputation in some places).

    And technically, the engine is fantastic. Smooth, low latency, great UI, and super fast.

    Wonder if the PS4 version will support 3D again?
    Reply +1
  • They give us 500 gigs and expect us to smile?!

  • Arwin 01/12/2013

    Wow, of all the things to complain about ... I am not feeling this one, sorry. Totally happy with the way the PS4 works in this regard. Reply 0
  • Digital Foundry vs. Vita Remote Play

  • Arwin 01/12/2013

    Bit surprised at these results, because it seems to work really great for me. I have a very fast TV (KDL-W656) which in game mode should have very low lag and the Vita is barely behind. Also good results with even big distance from the router and barely a bar of reception. I'll do a test myself and see if I get different results.

    Sony doesn't support WiFi Direct and only 2.4 bands, so it is likely very sensitive to interference from other WiFi devices, so be careful with that. Having your phone nearby on WiFi or with BT on could hurt. May also want to turn off BT on the Vita.
    Reply +6
  • Rayman Legends Vita gets its 28 missing levels this month

  • Arwin 28/11/2013

    I love the Vita version, but the PS3 version is also great. I hope the PS4 version supports using the Vita version as a 'second screen/tablet device'. It seems likely? Reply 0
  • Next-Gen Face-Off: Battlefield 4

  • Arwin 28/11/2013

    Voice chat is better on Xbox One though, right? At least that's something? Reply -4
  • Man builds stunning life-size papercraft models of Mass Effect's EDI, Jack

  • Arwin 27/11/2013

    Anyone pointed him towards Tearaway yet? Reply +12
  • Digital Foundry vs. Ryse: Son of Rome

  • Arwin 26/11/2013

    "That said, if you really want a taste of what we can expect from the next generation of consoles, Ryse towers over the rest."

    Well, I think to say it towers over Killzone SF (since you're saying next generation of consoles), I think that's a matter of taste. Killzone SF is also really, really impressive looking.
    Reply +13
  • Jimmy Fallon shows off the Xbox One

  • Arwin 22/11/2013

    I'm impressed that they managed to make the Playstation Camera look more appealing than the Kinect Sensor on this show. Well done Microsoft!

    Wave Race didn't look too bad though. But doing the same game with four player split screen with everyone sitting on the couch using a gyro I think might actually be more enjoyable. There must be better games to sell the Kinect's full body tracking with?
    Reply 0
  • Twitch planning to add livestream archives on PS4

  • Arwin 22/11/2013

    Would be good. Even better would be being able to upload good moments that you've recorded straight to youtube. :P I also like Microsoft's Skydrive option by the way ... But since I will have a Playstation 4 first (we don't One until next year), and I wouldn't at all mind if that PS4 turned out to be good enough so that I don't need a One, by all means, Sony, get on it. ;) Reply +1
  • Lego Marvel Super Heroes review

  • Arwin 11/11/2013

    This may well end up being the very first game I'll complete together with my 5yo son. (And of course on the Playstation 4 ... ) Reply +1
  • PlayStation Vita system update readies device for PS4

  • Arwin 05/11/2013

    1080p downsampled to 544p means the Vita Remote Play will provide some of the best AA ever ;) And the AMOLED screen (if you have that one) should make it look pretty sexy. Can't wait to try it, and nice to hear that NFS Rivals will support it at launch too. Will be interesting to play NFS Most Wanted Vita and then NFS Rivals using remote play right after each other, for contrast ... Reply +7
  • Gran Turismo 6 adds seven new tracks, fully simulated star system

  • Arwin 05/11/2013

    GT4 Prologue had those coffee break things - one of my favorite things from the whole series. One of them featured driving between cones and had a part where you had to reverse ...

    I only hope they fix how you drive in reverse for those. ;)
    Reply 0
  • Sony's wider problems heap pressure on PS4

  • Arwin 31/10/2013

    In a sense the game division is doing a bit better than flat, considering the investments in the PS4 have been in the last two years primarily and ramp up right until launch. Will be interesting to see how things will go from here. Reply -1
  • Deadly Premonition: The Director's Cut is locked at 720p on PC

  • Arwin 30/10/2013

    Perhaps next time they can hire Durante a day before the release. Reply 0
  • Editor's blog: Battlefield 4 Face-off Preview Q&A

  • Arwin 29/10/2013

    So basically, DF did what we expect of them - go beyond what other sites do, and the results have revealed a lot of good info that no-one else had. There's a good chance that the Xbox One's next firmware update may fix the full range color output issue thanks to these great efforts. :) Reply +2
  • Face-Off Preview: Battlefield 4 next-gen vs. PC

  • Arwin 29/10/2013

    Awesome work, never expected to see something like this before launch of the actual hardware. Hope we'll find out whether its a scaling thing, or whether the machines were simply setup differently regarding Full/Extended/Limited color ranges and such. But there's definitely a chance that the Xbox has a superior scaler as well - they've enjoyed that advantage in the past.

    Personally, I would have liked to see a PC comparison without crossfire, with say a single equivalent to what the PS4 has, so we can see if there are already visible advantages to coding to the metal, and then compare them to Mantle versions later to see how much that brought.
    Reply +10
  • The Secret Developers: what next-gen hardware balance means for gaming

  • Arwin 28/10/2013

    I don't think there was anything controversial in this article that would have offended anyone. In other words, there's nothing in here that breaks an NDA, paints a platform holder in a bad light, or whatever. Reply +1
  • Why Killzone Shadow Fall is almost 40GB (it used to be 290...)

  • Arwin 24/10/2013

    "To me, that's still something that fills my heart with joy when I see it. You insert the disc and go straight to menu," he says. "People here worked very hard... We had to ask legal and Dolby, the epilepsy warning stuff, the logos from Havok - we had to negotiate with them that we could put it in the credits and not the title screen... All the rules are built around the previous generation. I'm really happy that we're one of the first ones in, and I hope it's an example that people are going to follow."

    I'm hoping right there with you!
    Reply +114
  • Xbox One's Kinect lets you stand closer to the sensor - report

  • Arwin 24/10/2013

    We'll still need to know if standing close to something behind you won't confuse the system. But it's a necessary improvement for me as well - 1.6m is the most I can manage directly in front. Reply 0
  • Two Daz Dillinger tracks are in GTA 5 - and he's not happy

  • Arwin 11/10/2013

    I bet the next GTA will probably have a Spotify like music system ...

    Also, I never heard of the guy before, and now I hope I never will again.
    Reply -5
  • Digital Foundry: the complete Xbox One architects interview

  • Arwin 05/10/2013

    "The CPU nowadays can run non-data parallel workloads but you're throwing ..."

    I'm assuming that should read GPU?
    Reply +4
  • Nintendo Japan reveals generous new Wii U bundles

  • Arwin 24/09/2013

    Definitely can use some more price-drops, before I'd get my son one. Reply 0
  • Streaming issues hit PSN digital version of Grand Theft Auto 5

  • Arwin 19/09/2013

    Since Rockstar and Digital Foundry already indicated that the game streams from both the HDD and disc at once, it should be clear that the digital version could never perform equal to this dual streaming setup unless you have a very fast drive. Of course it's a bit annoying to people who bought it online. I personally tend to make a habit out of buying discs for larger games (>10GB) and online versions for smaller games, unless there is something I really need to have on my HDD at all times (but that's rare - a game like LBP, where you keep going back for checking new user created levels or DLC level packs is the exception rather than the rule).

    A bigger issue of course is that the PSN version had the promotion to get a second Rockstar game, for which it turns out you were actually just paying - I got the disc version from Mediamarkt for 47 euro, where the PSN version cost 69,99 euro ... not great, but it's Rockstar that determines that price, not Sony. And I still have to applaud to Sony for sticking to the day-and-date digital policy and trying (and mostly succeeding) at getting all games available on both PSN and disc.

    And after all, most people that do buy the PSN versions of a game tend to have larger and faster HDDs anyway, so that may help too.
    Reply +3
  • Can Knack be PlayStation 4's Crash Bandicoot?

  • Arwin 19/09/2013

    I'm not convinced just yet, but I'm glad something like this exists, so I can play something with my son at least. Reply +14
  • Tada! The 20-year crusade to solve checkers

  • Arwin 18/09/2013

    Now someone prove his calculations were correct ... Reply 0
  • DICE looking into Kinect head tracking for Xbox One Battlefield 4

  • Arwin 18/09/2013

    Fine with me, as long as the PS4 version gets the same functionality implemented using the no-lag, super accurate gyroscope built into the DS4 instead. ;) Reply -2
  • This is what cancelled Turok 2 looked like

  • Arwin 17/09/2013

    I really want a game that features great looking dinos next-gen. We don't have to hunt them, I'm fine with them hunting us. ;) Or just taking pictures. My son loves dinos. Something like what happened in Tomb Raider back in the day on PS1 was completely awesome. So perhaps, ideally, we would have Dinos in the next Uncharted. :p Reply +3
  • Killzone Shadow Fall multiplayer ditches XP progression

  • Arwin 11/09/2013

    Will Move controls be out as well? I'll miss those ... loved it in Killzone 3. Reply +12
  • Google Nexus 7 2013 review

  • Arwin 10/09/2013

    @DoctorFouad Lot of hardware to carry around though. ;) But I'm not that different, and you don't generally need all of these things all the time. Vita is killing it with gaming these days, Spelunky, Killzone and Rayman Legends being my last three purchases and all fantastic.

    These tablits are still best for what Shauntendo does witht hem: browsing, video, reading mail.
    Reply 0
  • Sony announces PlayStation Vita TV device

  • Arwin 09/09/2013

    I suppose there needs to be a solution for Touch and Camera features? Reply 0
  • Assassin's Creed Liberation HD spotted

  • Arwin 09/09/2013

    This 'you may also like' section at the bottom of each article is starting to get a bit silly. Basically, it now means 'you may also like boobs, large ones'. Reply 0
  • PlayStation 4 won't launch in Japan until February 2014

  • Arwin 09/09/2013

    As the Japanese have long lost the title of early adaptors in the console space, I think it's only fair. The Christmas thing isn't 100% relevant, as there's a paycheck/bonus thing that happens somewhere in December for them as well if I remember correctly, somewhere around December, so they could have tried to hit that. But I think the shrunk console market there as well as the much slower adoption rates are the real cause for Japan being prioritised down vs the holiday shopping Westerners.

    It's an interesting change of reversal though - Europe used to always get the Feb/March launches months later, and now it's Japan. But it seems fair as well, as Europe is Sony's biggest market now by far.
    Reply +5
  • Sony announces slimmer, lighter PlayStation Vita redesign

  • Arwin 09/09/2013

    OLED screen is fantastic, except outside, then the sun really gets in the way of those organic pixels. Much will depend, therefore, on the quality of the LCD screen they've included. We'll find out soon enough.

    Most people will be happy in particular with the 64GB card announcement. I am fine for now with the 32GB (if you think about it, you really don't play all the games it takes to fill that up ;) ), but already feel better that the 64GB card is out there.
    Reply +3
  • Killzone: Mercenary review

  • Arwin 04/09/2013

    "Despite the addition of a second stick, the Vita has struggled to deliver an FPS experience worthy of note. Resistance: Burning Skies and Call of Duty: Black Ops Declassified were both turkeys, so the bar is pretty low. For all the small fumbles and compromises, Mercenary clears that bar with ease. A solid and visually impressive shooter, it never manages to feel essential - and clearly exists mostly because all first-party franchises are obliged to put in an appearance on a new console - but even as a relatively minor entry in its own series, it still sets a new benchmark for portable shooters."

    But this is basically why it had to NOT be a distinctively Killzone shooter. If Call of Duty had made a decent appearance, or Resistance had been great, then sure, Killzone could have been allowed to take what it makes unique to a new level. But instead, it needs to prove to as many people as possible - Call of Duty, Resistance and Killzone fans alike - that the Vita can handle a portable shooter with aplomb, without turning anyone off.

    That's maybe a shame if you're just looking at Killzone Vita as a continuation of the franchise and assuming that it's played by Killzone fans only, but what the Vita needs right now is prove that a) FPS can work on a handheld and b) create a market large enough where multiple good FPS games will be released for it. And a return to Killzone 2 style affair would very likely not have achieved that, nor have been ideal for actual portable gaming.

    That's not to say that 7/10 isn't a fair score of course, for whatever scores are other than a summary of the reviewer's subjective opinion. ;)
    Reply +2
  • DriveClub PS Plus Edition is the full game minus a few cars and tracks

  • Arwin 03/09/2013

    So, 3D will come together with Split Screen later, when we get more information about Sony's VR/HMD thing? Smashing.

    Also, this and Resogun together with my new PS4 will make it one of the cheapest console launches I've been a part of so far (and I'm quite old). I'll probably get the camera and Killzone as well, and even then I'll be off cheaper than before. Maybe I'll look at a second controller too then. ;)
    Reply 0