Arwin Comments

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  • Watch Dogs 2 launch sales nowhere near Watch Dogs 1

  • Arwin 21/11/2016

    @Eraysor Not really. It's just that people's buying behavior suffers terrible lag. If a game is a huge success, more people will buy the sequel irrespective of whether it is actually good. And if the first game was a huge letdown, fewer people will buy the sequel irrespective of whether it is actually good. Reply +2
  • Government "behaviour tsar" isn't a fan of Minecraft: "We need to drain the swamp of gimmicks"

  • Arwin 21/11/2016

    Thousands of pages of study prove that kids learn something new better when it connects to something they already know. As few things are as universal among today's kids as playing Minecraft ...

    The only real counterargument I could bring is this: learning works even better if you get the same information repackaged in different ways. It helps you obtain a better abstract / meta understanding, just like learning multiple languages makes you much better at understanding each individual language, as you start to see overarching patterns. So doing both the traditional and the new way is preferable. And then, if kids are playing Minecraft anyway, the traditional way can be sufficient and you don't have to do much else in the classroom.

    The problem is then the 40% of kids that don't play Minecraft (a girl who occasionally plays it at our house complained to me that her mom doesn't know how to install it on her iPad). Do they benefit from learning it from Minecraft only or from Minecraft as well?

    In which case I would argue that doing both helps. There are plenty of useful things that I learnt in school that Minecraft is useful in teaching. I remember having to be able to calculate how many blocks I wasn't seeing from the 3D representation I was seeing. This is something that a bit of Minecraft helps greatly with.

    Redstone also helps understanding electric circuits and programming.

    I also had a similar discussion with my son about watching youtube videos (many about Minecraft of course). He said 'it teaches me English!'. To which I made him do a skill assessment in DuoLingo (great app), and that showed him he didn't have any basic skill in English yet. Of course he has learnt some words, but I told him that he would be learning English much faster from youtube if he also did the basic skill training from DuoLingo as well.

    (I love by the way how he immediately started using voice dictation rather than typing, and that the iPad understands him quite well - he being Dutch with a local accent)

    In the end, when you don't change the tests, surely you can identify benefit or not of using a certain tool (like Minecraft) pretty quickly. Someone just has to care enough to gather the data.
    Reply 0
  • Digital Foundry: the best 4K TVs for HDR gaming

  • Arwin 20/11/2016

    I usually set a limit for stuff like this. For this particular case, it will be around 500 euro with a minimum of 1000nits.

    EDIT: 43UH610V would be nice to see in this review. Obviously it's not going to be much beyond
    Reply +1
  • You'll soon be able to play Fallout, Skyrim and Doom pinball

  • Arwin 16/11/2016

    Big fan of Zen Pinball and it's many excellent tables. But can you please inquire what's keeping the VR release from appearing on PS4? I can't wait! Reply +1
  • The big list of PS4 Pro-enhanced launch games

  • Arwin 03/11/2016

    Woohoo, DriveClub is in there!

    And Playroom and VR Worlds ... interesting!
    Reply +1
  • Gran Turismo may have fixed its long-standing sound problem

  • Arwin 03/11/2016

    @nfsking2000 There have been since GT2 ...

    AI was good enough in GT6 already imho.

    I really do hope VR is good. If GT gets VR right (doesn't sound too hopeful right now), then a racing seat and a new wheel will be in my future. Otherwise, hmm.
    Reply -1
  • Thumper review

  • Arwin 21/10/2016

    I love this game in VR. Also some people will find that it plays easier in VR, not just because you can estimate when to press buttons better, but also because the PSVR headset with OLED display has almost no display lag whatsoever. But it's clear you can play this game just fine without VR as well. It's just a really nice surprise to find that some of these games can get a great boost in awesomeness with VR with seemingly relatively little effort.

    I see seemingly though, because I thought that about Bound, but that game's (Polish) developer has taken VR *very* seriously, and it definitely shows. There are some great interviews on YouTube on the work he did for VR, and although not everyone likes the demo-scene style graphics world, it personally wowed me the most. It really feels like I am in that amazing world together with the ballet-dancing heroine that I am controlling.

    But even without VR it's a fantastic looking game. My son was totally enthralled just by what was visible on the social screen already.
    Reply +6
  • Gears 4 debuts ahead of PlayStation VR game flood

  • Arwin 17/10/2016

    And of course you'd be much nicer to buy VR games online if you can afford to, because it's just easier to not have to leave the headset at all (though it's easy enough with this headset, just slide the display part forward so you can look down).

    PlayStation VR is way better than I expected by the way. I only have three gripes:
    - DriveClub VR is too low res for my tastes, and playing with the controller, I get a bit woozy every time there's a steep up or down, as my body can't deal with the lack of G-forces then yet. Otherwise though, driving in VR is just sooooo much better in terms of seeing the track and depth perception ...

    - seemingly no 3D video of any kind supported yet in the Media Player or BluRay. I have some 3D BluRays that could look amazing (Despicable Me 2 especially)

    - Playing VR standing doesn't really work in my living-room - the distance is too small and tracking gets unreliable, both with the Move controllers and the Headset. I'll have to find a different place for the camera (fortunately it doesn't really have to be in front of the TV anymore, but I'd prefer it there). That said, almost everything works perfectly sitting, and that's for me by far the most comfortable way to play these games anyway.

    - my glasses touched the lenses once, scratching them slightly, though nothing noticeable when using the VR headset. But be a bit careful. Still, it's perfectly comfortable with glasses, which is fantastic because I really need them (convergence is at 1.7m).

    Other than that though, man, such great experiences. I think I was blown away most by Bound - that's such a hugely scaled, moving world that you are really inside of with huge vistas, lots of great animations etc. I also really liked some of the score chasing stuff in VR Worlds, like the Shooting Range challenges and Danger Ball. Headmaster is great (did 24 challenges so far), Thumper looks fantastic, and Playroom VR has some really awesome multi-player fun and also shows off how good a Mario style platformer can be (though Bound does that perhaps even better). Tumble really comes into its own in VR as expected.

    And Alumette is a wonderful animation too. And Batman Arkham also has very nice moments for sure. So much good stuff!

    So much content, there wasn't even time enough in a 3 day weekend for me to try everything.

    Above all though, VR is really finally here! This headset is extremely comfortable to put on even with glasses, and so it is also very easy to share the experience with others - and then there's the social screen, and everything works right away - anything you can do on the PS4 in menus, Netflix, etc. Only missed seeing Trophy icons pop-up.
    Reply +5
  • PlayStation VR cinema mode works with PC, Xbox One and Wii U

  • Arwin 14/10/2016

    I give it a week until the first basically working PC hack ... :p Reply +6
  • Watch: 7 games we'd love to play in virtual reality

  • Arwin 12/10/2016

    @nerdherder I'd settle for a port of Sports Champions to start with! Keep the engine but redo the presentation a bit, because that deserves a bit better. But those were really great games for VR! Reply 0
  • What works and what doesn't in PlayStation VR's launch line-up

  • Arwin 12/10/2016

    Quite a lot of good stuff here already, and this is not even a complete list. Though I have played a lot of those games already, but that's ok as they're still great games and have a lot of replayability (DriveClub VR in particular).

    Speaking of which, I hope Zen Pinball 2 gets its VR update soon as well, as that should be wonderful - PC version (Pinball FX2) is liked by many, and I personally loved the 3D support as that had an amazing effect in that game. Head-tracking for your angle on the table just makes it perfect.

    And then it's all about discovering completely new titles that make the most of VR.

    Oh, and Sports Champions was waaaaay better than Wii Sports. I'd love to have a remake of that game in VR actually, though I'd have to be careful not to break stuff in the livingroom playing it. Man, that table tennis!
    Reply +1
  • Tech Analysis: 4K gaming on PlayStation 4 Pro

  • Arwin 11/10/2016

    I think it makes a lot of sense for Sony to not send too much PR airtime on Playstation Pro when the Playstation VR is being launched imminently. I'm sure we'll see a bit more marketing for it a week or two after the Playstation VR is launched. Reply +1
  • Face-Off: BioShock: The Collection

  • Arwin 22/09/2016

    I liked playing the PS3 version of Bioshock Infinite with the Move controller a lot, but I stopped playing it because the framerate got horrible. Does this one still support the Move controller? Reply 0
  • Watch: 7 new details we love in Forza Horizon 3

  • Arwin 18/09/2016

    Does UWP support wheels yet? I tried Forza 5 on PC and couldn't get my wheel to be recognised. Reply -3
  • Time crisis: Is this the end of the light gun?

  • Arwin 12/09/2016

    Only reason I still have a CRT too, is so I could relive Time Crisis and let my son experience it. I do have good hopes that VR will bring it back! Sony's gun attachment and Farpoint seem to be doing a good job at showing that the precision is good. Reply 0
  • Final Fantasy 15 playable at EGX 2016

  • Arwin 09/09/2016

    I also actually liked the gameplay of Final Fantasy 12 best ... ! Glad that this is being remade for sure. Reply +1
  • Apple iPhone 7 more expensive in UK - blame Brexit

  • Arwin 09/09/2016

    Counting profits in dollars, but evading taxes in euros ... Reply +1
  • Every PlayStation 4 to be made HDR capable via a patch

  • Arwin 07/09/2016

    I remember the PS3 outputting in 12bit mode on my TV. Am I remembering this wrong? Reply 0
  • Xbox Project Scorpio: Specs vs PS4 Neo, proposed release date, price, and everything we know

  • Arwin 07/08/2016

    This is a Eurogamer article redoing a Digital Foundry article? But DF would have had the sense to indicate we are not actually sure of the final PS4 specs or even release date. Reply 0
  • Why No Man's Sky fans are worried about a patented Superformula

  • Arwin 21/07/2016

    If they are making an engine for games, then No Man's Sky is the best kind of publicity for sure. So yes, at this point I am expecting they are merely trying to get attention for cooperation, and doing it at this point in time means that they get the maximum amount of press during the release window of No Man's Sky. Reply +1
  • VR is a revolution in control more than immersion

  • Arwin 15/07/2016

    As a fan of motion controls (Move in particular), I am totally on board with this. I already felt back then that this was the most important control innovation, and I almost got a Wii as a result (but felt the games were too shallow). Many Move supporting games were pretty hardcore though (Killzone, Infamous) and even the sports games although Sony invested far too little on the presentation, the gameplay was often fantastic. Sports Champions and Move Fitness in particular were great. Hopefully that all comes back in VR format, and I don't really care who pulls it off (Vive, Oculus, Sony) as long as it does ...

    I don't think room-scale is that necessary for something like this. Just being able to track your body and turn around will do a lot ...
    Reply 0
  • Actually, Pokémon Go isn't really a Nintendo game

  • Arwin 15/07/2016

    Somewhere someone at Sony is wondering if they couldn't have done more with Invizimals. Probably not, because they never really had anything like a Pokemon brand for it, but still ... Reply 0
  • Steam warns users against gambling site after YouTube stars discovered as owners

  • Arwin 05/07/2016

    A lottery or any other form of gambling where money is distributed from many to few, is perversely at odds with both social and scientific insight that income equality and unfair distribution of wealth hurts society. Reply 0
  • Porsche coming to Assetto Corsa later this year

  • Arwin 17/06/2016

    Still a crying shame that such exclusive licences even exist - wish there was an EU law against exclusive licences. It's bad for competition, creates monopolies (see EA).

    But wonderful news that a game that actually has a really good driving model gets the cars. Hopefully GT Sports is next ... (I wish)
    Reply +9
  • If you like lots of guns in Resident Evil, 7 isn't for you

  • Arwin 15/06/2016

    Oh, thank heavens. Not even a huge fan of the genre, but bad shooter vs good horror, I prefer the latter for sure. And amazing that it will be playable in VR completely from start to finish. Reply 0
  • Watch: Ian plays the PS4 exclusive Shadow of the Beast remake

  • Arwin 16/05/2016

    Yeah, wanted to ask the same thing - what's with the framerate of this stream? Might as well stream this from PS4 directly ;) Reply 0
  • Revealed: Sony's plan for PlayStation 4K - codename Neo

  • Arwin 20/04/2016

    I still have trouble believing it!
    I also can't imagine that it wouldn't integrate the VR breakout box. Surely the extra power could take care of all the processing it does with ease, and the final unit would just have an additional HDMI out.
    The only thing I can imagine is that they expect this to be cheaper somehow, staying with 'average' hardware (most produced hardware is generally the cheapest), or that they feel more threatened by PC, or that they were genuinely worried that Microsoft would go there. Or perhaps this fits better with a slow move to integrate Playstation Now like games. Pff.
    Reply 0
  • Aliens vs. Pinball is Zen Studios' next series

  • Arwin 13/04/2016

    And very likely to Vita as all tables so far got on that :) (benefitting from cross-buy between Vita, PS4 and PS3), which is the best way to play this after the PS4 (and Xbox presumably, don't have one), as both of these are extremely low lag. On PC, the VR version is the best way to go I think as very low lag and looking great (I've had variable performance and lag - definitely leave off the more complex AA options as those were adding huge lag).

    This makes the total now about 50 tables or so?

    As for the rules, they're not that complicated. I don't because part of the fun is finding out, but reading the table guide helps ;)

    I hope one day they try out a real table. I like these original tables, am only curious how well the simulation holds up against a real table (I'm thinking pretty well!)

    Oh and a tip: any decent version of this game doesn't really need the fake ball trail, I always immediately turn that off and then the game looks much better.
    Reply +1
  • Massive God of War 4 leak points to Norse mythology setting

  • Arwin 05/04/2016

    It's a little too close to April's fool for my comfort, especially if land of the fairies is one of the leaked environments ... But I want it to be true as much as I want Eurogamer to get rid of the Gods of Egypt commercials! Reply 0
  • You can play PS4 games on your PC or Mac from tomorrow

  • Arwin 05/04/2016

    @monkman76 Well who knows? Vita Remote Play got really good after that 60fps update ... so I'd settle for equal. Reply +2
  • Vive and Oculus experience early processing hiccups

  • Arwin 04/04/2016

    @advancer By providing binaural audio processing and logic to unwrap the image optimised for VR glasses back to a format that looks normal on TV it does in fact improve performance versus when the PS4 itself would have had to do that as well. Reply 0
  • Bandai Namco is making a VR installation to tackle fear of heights

  • Arwin 02/04/2016

    This is being done in among others EUrope with for instance Oculus Devkits already for two years or so at least ... Reply -2
  • Nintendo fires marketer after sustained online hate campaign

  • Arwin 01/04/2016

    @5lectro The first plausible thing I've read on this page today ... Reply 0
  • We know PlayStation 4.5 is real - but why is Sony making it?

  • Arwin 24/03/2016

    I can't imagine anything but option 3. They've done similar upgrades (or downgrades!) many times before. Gaming features won't be affected, just multi-media / app functionality. Reply +1
  • Project Cars on Oculus Rift looks intense

  • Arwin 18/03/2016

    @Eaton_Corvinus https://youtu.be/TeUhwEXFeyE?t=413 Reply 0
  • Hitman review

  • Arwin 10/03/2016

    G3 Reply 0
  • Pinball FX2 VR is coming to Oculus Rift this month

  • Arwin 10/03/2016

    Oh, it was already so great in 3D! This could really work great in VR! Good hope that this will come to Playstation 4 as well then (in the form of Zen Pinball 2 VR or something like that). Reply +2
  • PlayStation VR should not be used by children under 12, Sony warns

  • Arwin 09/03/2016

    @spekkeh Considering the limited experience that VR still offers in comparison what's on TV, I think the impact of VR will pale against what they can see on TV, YouTube, or even tell each other. As with everything, you just have to watch and see how a kid responds to something. You can never know - I've seen an 8 year old girl be absolutely terrified without being able to look away from watching the first 20 minutes of Wall-E. I just noticed that she was upset from looking at her, so I asked her about it, and she was completely freaking out in her mind ... where are all the people??? Reply 0
  • Arwin 09/03/2016

    @CurtChapman But it was being silly. There to date has been no proof. Companies just being overly careful of image and litigation. Better than the old days perhaps, but at least it sets expectations. But my 8 yo son loved Homido VR with my phone last year (but lack of content was a let-down), and I definitely see him using this too. Reply -1
  • Finding the fun in Star Citizen

  • Arwin 04/03/2016

    Last word should be 'has' ...

    Friend of mine has been in love with this game for well over half a year already, so I am inclined to agree.
    Reply -1
  • Paragon looks great, but there are already a couple of concerns

  • Arwin 19/02/2016

    There's a really great gyroscope in the DualShock 4 controller. Good use of that and some of the other features (touchpad, triggers, sticks) would make it a lot more even against a mouse ... Reply 0
  • DriveClub's latest update is its most radical yet

  • Arwin 17/02/2016

    I'm personally not convinced that a sequel is the way to go. Just keep updating! Game as a service, and all that! Reply +2
  • Guitar Hero Live failed to do the business, too

  • Arwin 13/02/2016

    @its-iNewton What instruments do you use? All my PS3 instruments carried over to PS4 just fine. Personally I am just bummed that the game is a step back in many respects - no more keyboard, no pro-mode. If the Ubisoft Guitar game (Rocksmith) also supported the plastic instruments and added a scoring mode, I'd probably only play that from now on because it just works great with real guitars. Reply 0
  • Lego Star Wars: The Force Awakens reveal leaked, due in June

  • Arwin 02/02/2016

    When will other publishers and developers realise there is enough market here for more than just the LEGO games? Playstation is doing much better than Nintendo, and is exposed to a young generation much faster in its generation than previously, especially in Europe. So do something with that already! Reply +1
  • Lego Marvel's Avengers review

  • Arwin 29/01/2016

    @Malek86 Jurassic World runs just fine on PS4 imho, kids have played it a tonne. It's a lot of fun, one of the few games where they've been determined to do something - get all the dinosaurs in the game (they did it last weekend) and having a lot of fun creating their own dinosaurs by mixing them up, nicely in the spirit of the latest movie.

    Before Jurassic World, Lego Marvel was very popular, but I personally loved The Lego Movie the most so far.
    Reply +1
  • Digital Foundry: Hands-on with HTC Vive Pre

  • Arwin 29/01/2016

    Strongest point for Sony is that the DS4 is very suitable for VR already, having a great gyroscope, a trackable LED on the front, as well as a microphone, vibration, touchpad and headphone plug. This will allow for quite a lot of cool gameplay out of the box already.

    I am very curious though if Sony is going to stick with the Move controllers for the more heavy-weight virtual interaction, or if they will also come up with something new at some point this year.
    Reply +6
  • Assetto Corsa is about to bring one of the finest handling models to console

  • Arwin 22/01/2016

    I do love the physics handling of this game. It's wonderful, especially with the wheel on PC. I haven't tried the console version yet - I'm hoping they will find a way to support the motion controls on the PS4, as a good implementation of those is the next best thing after having wheel controller support. Games like these that come from PC are also good for future VR implementations - driving games are a good fit, and they tend to have graphics that can scale to different specs really well. I run the PC version on three screens (don't have VR yet) so I get a look outside my front-window that is close to real-life size, and that still looks good enough graphically. Reply 0
  • Games of 2015 no 5: The Witcher 3

  • Arwin 31/12/2015

    The only reason that this is at 5, is because a game of the same genre is on 1 ... Reply -1
  • PlayStation in 2015: Goodwill ensured that the party continued

  • Arwin 30/12/2015

    Of course, it may also not just be selling on promies, but on being the better console platform for all of the big selling multi-platform titles. The importance of exclusives can, at times, be overrated ...

    Still waiting for them though, obviously. ;) But I've liked a lot of the exclusives so far personally - Tearaway, LBP3, DriveClub, Infamous, The Order (minus the stealth sections and the 'monster' encounters, blech), Killzone, Resogun, played and enjoyed all of them. And if you take into account that people on average don't buy that many games per platform, well.

    But I do agree that there just isn't enough 'new' stuff out there, which is personally why I am hoping VR will do what Motion Controls did earlier - bring some true gameplay innovation. I loved controlling games with Move, and although perhaps I am a minority, I am really excited about the possibility of seeing that combined with VR.
    Reply +2
  • Watch: Are we getting tired of re-releases?

  • Arwin 21/11/2015

    Here's some good reasons to do it: good way to learn the differences when developing for a new platform, creates a version of the game that works better on PlayStation Now servers (can run on PC hardware), good way to target new audience that didn't own a PlayStation before. Together, it is a pretty compelling reason to rerelease a PlayStation 3 exclusive. Reply 0