Arwin Comments

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  • Watch: Sniper Ghost Warrior 3 takes 5 minutes to load. Here's what you can do in that time.

  • Arwin 24/04/2017

    @Gizmopop Ah, those were the days! The 800XL did also have a cartridge slot though, mine came with three games that fit in there, and those had no load-times at all :) But I remember writing my own foreign word-training software to do my English, French and German homework (I'm Dutch) in basic, and that took 10 minutes. Until I added one more lesson and it gave an out-of-memory error. Yay 48k! Reply +2
  • Arwin 24/04/2017

    It kinda sounds like 'we couldn't afford to do proper background streaming' ... but hey, who am I to say? Reply 0
  • Here's what Lara Croft looks like in the new Tomb Raider movie

  • Arwin 28/03/2017

    A bit skint in the hips department, but at least she looks serious and like she could hurt you, which is much better than in the last few games. She also looks like she could plausibly hang from a cliff with one arm.

    EDIT: why do I suddenly get visions of a Lost / Tomb Raider crossover?
    Reply +1
  • Watch: Ghostbusters VR Now Hiring ruined my childhood

  • Arwin 22/03/2017

    *no answer* Reply +1
  • This is the new PS VR Aim controller, out in May

  • Arwin 09/03/2017

    @ShiftyGeezer Only when you are holding them perfectly still. That's fortunately not too often. Reply 0
  • Arwin 09/03/2017

    @PickleJuice Can't really see it while playing though ;) Reply +1
  • PlayStation 4 update that adds Pro boost mode out tomorrow

  • Arwin 08/03/2017

    3D BluRay in VR? THANK YOU! I really, really wanted that! Really looking forward to seeing how that turns out :) Reply +8
  • Sparc is CCP's first non-Eve game

  • Arwin 28/02/2017

    @meerkat23 Looks like this game might get a healthy playerbase in more ways than one ... A few rounds of Fruit Ninja VR and I'm knackered!

    We also really liked Holoball and just throwing away the ball in the menu and then hitting it again when it returns with just the DS4 was something that my son and I had a surprising lot of fun with.

    Can't be enough of these types of games if you ask me.
    Reply 0
  • Monkey Island developer's Thimbleweed Park out next month

  • Arwin 28/02/2017

    I can't wait until we can actually type or dictate our interactions again. The freedom of expression and surprise responses from the game were what made the early Sierra games so much more fun for me. Just the varying responses to cusswords alone ... Reply +1
  • The unspoken rules of For Honor

  • Arwin 27/02/2017

    I'm all for options. Just add a few options and let people choose what they prefer. It's not exactly rocket science, is it? Not like tonnes of games haven't done anything like that before ... Reply 0
  • SNES preservation project "dead" after $10k of games lost in the post

  • Arwin 15/02/2017

    Totally deserves a police investigation? Reply +3
  • The new Konami is doing very well indeed

  • Arwin 15/02/2017

    You can blame Konami, or you can blame people spending money on mobile games instead of console games. Reply +7
  • Fans really want to have sex with Mass Effect's new alien

  • Arwin 10/02/2017

    @UthredKingSlayer But is it news? To me, digital sales stagnates or decreases, that would be news. This, not so much. Reply -2
  • Resident Evil 7 proves that PSVR can be more than just a novelty

  • Arwin 03/02/2017

    I'm jealous - this whole genre isn't for me (I call it mind-pollution) and in VR it's going to be much worse still. I hope we'll get a first person adventure game or something like that for VR, so I can experience something similar. Reply 0
  • Micro Machines returns with World Series

  • Arwin 19/01/2017

    Micro Machines V3 with two multi-taps for up to 8 players and even if you only had two controllers you could share the controllers for four player mayhem. I was a student so this happened. :)

    DualShock 4 has so many inputs, you could probably share it threeways these days ha ha. I hope they manage to do it really well. Perhaps even a VR (spectator?) mode. :p
    Reply 0
  • Arwin 19/01/2017

    Yeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeees! Reply +2
  • Danganronpa Another Episode: Ultra Despair Girls is coming to PS4

  • Arwin 18/01/2017

    You know what? I think they could probably have translated the title better ... it's just a feeling I have but ... hmmm. Reply 0
  • Dirt Rally getting a PlayStation VR support, but it'll cost you a tenner

  • Arwin 12/01/2017

    I'm fine with it too if it's good. Many games ask extra money for VR experiences that were added afterwards - these things are generally not like - hey let's flip this switch and VR presto.

    Trailer shows that the base game will come with VR included in the future by the way. Perhaps with an augmented price, or perhaps it'll be 'free' for future purchasers?

    I'm thinking I may need to wait and buy a wheel before I can enjoy this first. Any recommendations on good wheels that work with both PS4 and PC?

    And yeah, hope this means a Pro patch is coming soon as well. That'll definitely help with the 3D, though a game like this that is coming from PC will have a lot of scaleability already.
    Reply +3
  • Lego City Undercover re-release gets first trailer

  • Arwin 12/01/2017

    Looking forward to it, was quite disappointed that it was a Wii U exclusive. But first we'll be getting Lego Worlds late February, which is Lego Minecraft basically, and really looking forward to that one too (already been playing it on Steam Early Access since 2015). Reply +1
  • First contact has finally been made in Elite: Dangerous

  • Arwin 06/01/2017

    Does anyone remember the awesome 16bit era game Warhead? It was very linear, but man, the game was amazing.

    And +1 for playing this on PSVR! I've patiently been waiting, hopefully it will happen! The X-Wing mission in BattleFront surely demonstrated that it would be glorious.
    Reply +3
  • Thumper now has Oculus Rift and Vive support

  • Arwin 30/12/2016

    @JohnMcL7 Is your sound-mix ok? Because the music and the gameplay should make perfect sense, or something is seriously wrong. Reply 0
  • Arwin 21/12/2016

    This game is one of the most awesome VR added value there is. VR is one of the few innovations that comes with various gameplay improvements, and in this case the rhythm game benefits a lot from having practically no visual or audio lag in VR, and depth perception helps even more with the visual feedback on when to press those buttons.

    It's a relatively simple game, but (it gets) challenging nevertheless and it looks, sounds and plays fantastic. This is to me a proper evolution of almost every aspect of Amplitude, basically.

    The only improvement I could think of is a bit more variation in the (very excellent) audio.
    Reply +5
  • Watch: The best and worst PSVR games of 2016

  • Arwin 23/12/2016

    Some of the games that I played that are ports of existing games to VR really drive home that PSVR is such a fantastically much better way to experience a game. Bound, for instance, the difference is huge. This massive, animated world is just around you, an amazing feeling. Playing pinball in Zen Pinball 2 is also so much more natural (though gives your neck a workout a bit if you're looking down on the table), and once I tried Thumper in VR I never wanted to go back.

    Add to this a very important difference with many gameplay innovations before: the gameplay improves in almost all cases, by virtue of the head-tracking, extremely low lag response, the improved depth perception and the huge scale. Super Stardust HD Endless Mode just feels easier in VR, for instance.

    Best innovation ever, and while I do hope we get some big games for VR, if games that also run without it support VR well, there is much to be gained!
    Reply +1
  • Super Mario Runs past Pokémon GO's download record

  • Arwin 17/12/2016

    I'm not convinced on it. In the end it really is just another runner. A real Mario and controller support, and we're talking. Reply +2
  • Man blows $1m of stolen money on Game of War

  • Arwin 13/12/2016

    If he did spend $1m, I'd next investigate the Game of War developers if they perhaps are offering a money laundering scheme. Reply +6
  • Digital Foundry: the best 4K TVs for HDR gaming

  • Arwin 11/12/2016

    @drawfull Yes, especially in HDR mode it seems to do quite well, 400nits. When SDR it is only half that though. Also, the 4k has some shortcuts it seems: http://i.rtings.com/images/reviews/uh6100/uh6100-text-large.jpg Reply 0
  • Arwin 20/11/2016

    I usually set a limit for stuff like this. For this particular case, it will be around 500 euro with a minimum of 1000nits.

    EDIT: 43UH610V would be nice to see in this review. Obviously it's not going to be much beyond
    Reply +1
  • What works and what doesn't with PlayStation 4 Pro

  • Arwin 11/12/2016

    Microsoft has luxuries yes, but also will have some catching up to do. I think Sony was smart to keep the cost of the Pro this low. In my case, it made for an easy decision of getting a 2nd PS4 (did the same with PS2, PS3), which is now in the study along with PSVR (so it clutters the living room less, may move back eventually).

    Definitely though the PSVR is the big thing here, but it will take a while for people to realise how big it is - you can't really tell until you've tried it, and then it's a much bigger step forward than a few more pixels worth of resolution. It's a bit like improving the frequency for stereo sound, or going straight for surround.

    Of course, for me it's pretty important that the Pro can deliver a few more pixels to PSVR more easily, as some games need it. But kudos to Sony that it all works very well on PS4 regular as well (as in particular stuff like Playroom VR demonstrates amply).

    Now it's a matter of more software showing it off. For me a game like Bound, which is a regular game that can also be played in VR completely, was an incredibly compelling proof of how big a step up VR really is in the experience. Your *in* that amazing PC demo-scene like world. And like the Playroom VR platformer, you now want remakes of all your favorite 3D platformers in VR!

    Pinball FX2 VR (aka Zen Pinball 2 VR) is also such an amazing experience. And the best part is that gameplay wise, as the VR displays are so low in lag, and you get to see the table completely in 3D, this is one of the few giant leaps forward that immediately enhances the gameplay as well. This is similar for racing games, though for me personally I am not quite adjusted / comfortable yet with racing in DriveClub with PSVR, getting slightly nauseous from it still. I wonder if it would be better with a wheel, but I don't have one that is compatible yet.
    Reply +6
  • Super Mario Run sees Nintendo's mascot leap confidently onto iPhone

  • Arwin 08/12/2016

    I would also have put this game in context with the Rayman games. The big difference on a platform like iPhone is that since you have plenty of choice for runners (about a million of them on iOS), I'd like to hear why this one. Minion Rush seems more interesting, even.

    Or perhaps I don't - I really don't care much for runners anyway, and would have preferred a proper platformer instead, played in landscape mode. I actually feel sorry for kids that don't get access to proper platformers. Glad my son can and has played a lot of Rayman Legends four player mode for instance, as it had the predictable effect of not caring much for runners on iPad or iPhone as a result.

    But I'll try this on him and see how he feels. Thankfully at least there are some free levels.
    Reply +3
  • Watch Dogs 2 launch sales nowhere near Watch Dogs 1

  • Arwin 21/11/2016

    @Eraysor Not really. It's just that people's buying behavior suffers terrible lag. If a game is a huge success, more people will buy the sequel irrespective of whether it is actually good. And if the first game was a huge letdown, fewer people will buy the sequel irrespective of whether it is actually good. Reply +2
  • Government "behaviour tsar" isn't a fan of Minecraft: "We need to drain the swamp of gimmicks"

  • Arwin 21/11/2016

    Thousands of pages of study prove that kids learn something new better when it connects to something they already know. As few things are as universal among today's kids as playing Minecraft ...

    The only real counterargument I could bring is this: learning works even better if you get the same information repackaged in different ways. It helps you obtain a better abstract / meta understanding, just like learning multiple languages makes you much better at understanding each individual language, as you start to see overarching patterns. So doing both the traditional and the new way is preferable. And then, if kids are playing Minecraft anyway, the traditional way can be sufficient and you don't have to do much else in the classroom.

    The problem is then the 40% of kids that don't play Minecraft (a girl who occasionally plays it at our house complained to me that her mom doesn't know how to install it on her iPad). Do they benefit from learning it from Minecraft only or from Minecraft as well?

    In which case I would argue that doing both helps. There are plenty of useful things that I learnt in school that Minecraft is useful in teaching. I remember having to be able to calculate how many blocks I wasn't seeing from the 3D representation I was seeing. This is something that a bit of Minecraft helps greatly with.

    Redstone also helps understanding electric circuits and programming.

    I also had a similar discussion with my son about watching youtube videos (many about Minecraft of course). He said 'it teaches me English!'. To which I made him do a skill assessment in DuoLingo (great app), and that showed him he didn't have any basic skill in English yet. Of course he has learnt some words, but I told him that he would be learning English much faster from youtube if he also did the basic skill training from DuoLingo as well.

    (I love by the way how he immediately started using voice dictation rather than typing, and that the iPad understands him quite well - he being Dutch with a local accent)

    In the end, when you don't change the tests, surely you can identify benefit or not of using a certain tool (like Minecraft) pretty quickly. Someone just has to care enough to gather the data.
    Reply 0
  • You'll soon be able to play Fallout, Skyrim and Doom pinball

  • Arwin 16/11/2016

    Big fan of Zen Pinball and it's many excellent tables. But can you please inquire what's keeping the VR release from appearing on PS4? I can't wait! Reply +1
  • The big list of PS4 Pro-enhanced launch games

  • Arwin 03/11/2016

    Woohoo, DriveClub is in there!

    And Playroom and VR Worlds ... interesting!
    Reply +1
  • Gran Turismo may have fixed its long-standing sound problem

  • Arwin 03/11/2016

    @nfsking2000 There have been since GT2 ...

    AI was good enough in GT6 already imho.

    I really do hope VR is good. If GT gets VR right (doesn't sound too hopeful right now), then a racing seat and a new wheel will be in my future. Otherwise, hmm.
    Reply -1
  • Thumper review

  • Arwin 21/10/2016

    I love this game in VR. Also some people will find that it plays easier in VR, not just because you can estimate when to press buttons better, but also because the PSVR headset with OLED display has almost no display lag whatsoever. But it's clear you can play this game just fine without VR as well. It's just a really nice surprise to find that some of these games can get a great boost in awesomeness with VR with seemingly relatively little effort.

    I see seemingly though, because I thought that about Bound, but that game's (Polish) developer has taken VR *very* seriously, and it definitely shows. There are some great interviews on YouTube on the work he did for VR, and although not everyone likes the demo-scene style graphics world, it personally wowed me the most. It really feels like I am in that amazing world together with the ballet-dancing heroine that I am controlling.

    But even without VR it's a fantastic looking game. My son was totally enthralled just by what was visible on the social screen already.
    Reply +6
  • Gears 4 debuts ahead of PlayStation VR game flood

  • Arwin 17/10/2016

    And of course you'd be much nicer to buy VR games online if you can afford to, because it's just easier to not have to leave the headset at all (though it's easy enough with this headset, just slide the display part forward so you can look down).

    PlayStation VR is way better than I expected by the way. I only have three gripes:
    - DriveClub VR is too low res for my tastes, and playing with the controller, I get a bit woozy every time there's a steep up or down, as my body can't deal with the lack of G-forces then yet. Otherwise though, driving in VR is just sooooo much better in terms of seeing the track and depth perception ...

    - seemingly no 3D video of any kind supported yet in the Media Player or BluRay. I have some 3D BluRays that could look amazing (Despicable Me 2 especially)

    - Playing VR standing doesn't really work in my living-room - the distance is too small and tracking gets unreliable, both with the Move controllers and the Headset. I'll have to find a different place for the camera (fortunately it doesn't really have to be in front of the TV anymore, but I'd prefer it there). That said, almost everything works perfectly sitting, and that's for me by far the most comfortable way to play these games anyway.

    - my glasses touched the lenses once, scratching them slightly, though nothing noticeable when using the VR headset. But be a bit careful. Still, it's perfectly comfortable with glasses, which is fantastic because I really need them (convergence is at 1.7m).

    Other than that though, man, such great experiences. I think I was blown away most by Bound - that's such a hugely scaled, moving world that you are really inside of with huge vistas, lots of great animations etc. I also really liked some of the score chasing stuff in VR Worlds, like the Shooting Range challenges and Danger Ball. Headmaster is great (did 24 challenges so far), Thumper looks fantastic, and Playroom VR has some really awesome multi-player fun and also shows off how good a Mario style platformer can be (though Bound does that perhaps even better). Tumble really comes into its own in VR as expected.

    And Alumette is a wonderful animation too. And Batman Arkham also has very nice moments for sure. So much good stuff!

    So much content, there wasn't even time enough in a 3 day weekend for me to try everything.

    Above all though, VR is really finally here! This headset is extremely comfortable to put on even with glasses, and so it is also very easy to share the experience with others - and then there's the social screen, and everything works right away - anything you can do on the PS4 in menus, Netflix, etc. Only missed seeing Trophy icons pop-up.
    Reply +5
  • PlayStation VR cinema mode works with PC, Xbox One and Wii U

  • Arwin 14/10/2016

    I give it a week until the first basically working PC hack ... :p Reply +6
  • Watch: 7 games we'd love to play in virtual reality

  • Arwin 12/10/2016

    @nerdherder I'd settle for a port of Sports Champions to start with! Keep the engine but redo the presentation a bit, because that deserves a bit better. But those were really great games for VR! Reply 0
  • What works and what doesn't in PlayStation VR's launch line-up

  • Arwin 12/10/2016

    Quite a lot of good stuff here already, and this is not even a complete list. Though I have played a lot of those games already, but that's ok as they're still great games and have a lot of replayability (DriveClub VR in particular).

    Speaking of which, I hope Zen Pinball 2 gets its VR update soon as well, as that should be wonderful - PC version (Pinball FX2) is liked by many, and I personally loved the 3D support as that had an amazing effect in that game. Head-tracking for your angle on the table just makes it perfect.

    And then it's all about discovering completely new titles that make the most of VR.

    Oh, and Sports Champions was waaaaay better than Wii Sports. I'd love to have a remake of that game in VR actually, though I'd have to be careful not to break stuff in the livingroom playing it. Man, that table tennis!
    Reply +1
  • Tech Analysis: 4K gaming on PlayStation 4 Pro

  • Arwin 11/10/2016

    I think it makes a lot of sense for Sony to not send too much PR airtime on Playstation Pro when the Playstation VR is being launched imminently. I'm sure we'll see a bit more marketing for it a week or two after the Playstation VR is launched. Reply +1
  • Face-Off: BioShock: The Collection

  • Arwin 22/09/2016

    I liked playing the PS3 version of Bioshock Infinite with the Move controller a lot, but I stopped playing it because the framerate got horrible. Does this one still support the Move controller? Reply 0
  • Watch: 7 new details we love in Forza Horizon 3

  • Arwin 18/09/2016

    Does UWP support wheels yet? I tried Forza 5 on PC and couldn't get my wheel to be recognised. Reply -3
  • Time crisis: Is this the end of the light gun?

  • Arwin 12/09/2016

    Only reason I still have a CRT too, is so I could relive Time Crisis and let my son experience it. I do have good hopes that VR will bring it back! Sony's gun attachment and Farpoint seem to be doing a good job at showing that the precision is good. Reply 0
  • Final Fantasy 15 playable at EGX 2016

  • Arwin 09/09/2016

    I also actually liked the gameplay of Final Fantasy 12 best ... ! Glad that this is being remade for sure. Reply +1
  • Apple iPhone 7 more expensive in UK - blame Brexit

  • Arwin 09/09/2016

    Counting profits in dollars, but evading taxes in euros ... Reply +1
  • Every PlayStation 4 to be made HDR capable via a patch

  • Arwin 07/09/2016

    I remember the PS3 outputting in 12bit mode on my TV. Am I remembering this wrong? Reply 0
  • Xbox Project Scorpio: Specs vs PS4 Neo, proposed release date, price, and everything we know

  • Arwin 07/08/2016

    This is a Eurogamer article redoing a Digital Foundry article? But DF would have had the sense to indicate we are not actually sure of the final PS4 specs or even release date. Reply 0
  • Why No Man's Sky fans are worried about a patented Superformula

  • Arwin 21/07/2016

    If they are making an engine for games, then No Man's Sky is the best kind of publicity for sure. So yes, at this point I am expecting they are merely trying to get attention for cooperation, and doing it at this point in time means that they get the maximum amount of press during the release window of No Man's Sky. Reply +1
  • VR is a revolution in control more than immersion

  • Arwin 15/07/2016

    As a fan of motion controls (Move in particular), I am totally on board with this. I already felt back then that this was the most important control innovation, and I almost got a Wii as a result (but felt the games were too shallow). Many Move supporting games were pretty hardcore though (Killzone, Infamous) and even the sports games although Sony invested far too little on the presentation, the gameplay was often fantastic. Sports Champions and Move Fitness in particular were great. Hopefully that all comes back in VR format, and I don't really care who pulls it off (Vive, Oculus, Sony) as long as it does ...

    I don't think room-scale is that necessary for something like this. Just being able to track your body and turn around will do a lot ...
    Reply 0
  • Actually, Pokémon Go isn't really a Nintendo game

  • Arwin 15/07/2016

    Somewhere someone at Sony is wondering if they couldn't have done more with Invizimals. Probably not, because they never really had anything like a Pokemon brand for it, but still ... Reply 0