Andeus Comments

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  • World of Warcraft: Warlords of Draenor beta key giveaway

  • Andeus 22/07/2014

    /fingers crossed Reply 0
  • Far Cry 4 villain's magnificent suit explained

  • Andeus 12/07/2014

    Looks like fashion designer Kostetsos was the inspiration for that

    Reply +3
  • After over 15 years, Grim Fandango finally comes to consoles

  • Andeus 10/06/2014

    This is the better than any game released on PS3/X360. Yeap. Reply 0
  • Grand Theft Auto 5 is coming to PC, PS4 and Xbox One this autumn

  • Andeus 10/06/2014

    Shame.

    Was hoping for a PC Red Dead Redemption port.
    Reply +1
  • Amazon lists next-gen Mortal Kombat 10

  • Andeus 02/06/2014

    Why is it that Sub-Zero always loses on SZ vs Scorpion trailers? We all know that it should be the other way around. :p Reply +3
  • Jack Tretton departs from SCEA

  • Andeus 06/03/2014

    It's like a series of images on human devolution that leads to this 3rd image:




    Actually this might be an evolution after all.
    Reply +5
  • A DOA Xbox One, Microsoft support and a paperclip

  • Andeus 30/11/2013

    Good read.

    At first when I clicked the link, I thought the "paperclip" would be a macgyver reference regarding trying to fix the broken unit
    Reply 0
  • Editor's blog: Important note for Eurogamer account holders

  • Andeus 28/11/2013

    Was Uglybanana too.

    Unsurprisingly I didn't win 1 of the 3k Hearthstone keys a couple of weeks ago but managed to be 1 of 2k peeps to get this. Dammit.
    Reply 0
  • Hearthstone: Heroes of Warcraft beta key giveaway

  • Andeus 26/10/2013

    Good luck peeps Reply 0
  • Watch Valve show its Steam Controller in action

  • Andeus 12/10/2013

    If you take a moment and think about it, the comment in the video about the drawbacks of analog sticks in FPS is actually right. It's a velocity based control, so for FPSes a 1:1 movement sensor adjusted to the sensitivity of your choice should be a much better input method.

    Colour me impressed.
    Reply +4
  • Fez debuts on Mac and Linux in Humble Indie Bundle 9

  • Andeus 12/09/2013

    Oh great. Now I can get Fez without giving my money to Mr. Fish.

    /hater
    Reply -4
  • Retrospective: Grand Theft Auto 4

  • Andeus 09/09/2013

    Not to mention all the PR stunts that Rockstar pulled off with this game. One example was the Edge review where the review gave it a 9 and "somehow" that turned into a 10 upon publication, because Rockstar wanted an Edge 10.

    Then again it's Rockstar. Not surprised.
    Reply +3
  • Chivalry: Medieval Warfare bags 1.2 million sales in 9 months

  • Andeus 13/08/2013

    @benderbrodriguez Hm are you sure you're not doing anything wrong?

    I have a 6950 and the game played just fine when I tried it on a free weekend. Don't remember settings but I almost always set them High-ish.
    Reply +4
  • The story of a raiding guild with a PR but no game

  • Andeus 27/07/2013

    @Mizpah Yeah, I get where you're coming from. As I said in the previous comment, I got from the article that your problem is that you want to keep your 40-man raids.

    That's cool. Hell, even I'd like to try that again some day.

    Just wanted to clarify some things about the current quality of WoW PVE since I was left with a sense of possible disappointment about it from the article (if that even makes sense). Or at least express my opinion about it.
    I mentioned your guild as an example, I wasn't trying to promote WoW or anything to you.
    It's just that in WoW threads I'm used to seeing "Enigmas" where they'll just discard the current game simply on the basis that it can't possibly be as good as the game they remember. That's it.

    As for the player thing: Sure you could have all 40 players to be good and what-not, but you're some lucky guys/girls for having built something that good within your guild. For the average 40-man guild getting all 40 people to be as good, without conflicts, or a jackass ( :p ) or a troublemaker is extremely hard.

    A guild has to last as long as yours to filter the bad elements and replace them with good ones. You got something unique going on there and I wish you the best to keep it going, but if, say, a few random peeps in a random MMORPG decide tomorrow to create a 40-man guild, it's gonna be a nightmare and chances are the logistics alone are gonna burn it down. It's just how it is. Not every guild out there is lucky enough to have a guy with the dedication you have to put the hours needed to make it work, which by the way is also Blizzard's official statement on why they killed 40-mans in the first place: Logistics.

    Unfortunately I have no idea about Wildstar. The NDA is prohibiting me from learning the info I want to even get excited. And those guys at Carbine haven't invited me yet in the beta :P

    If it's as good as everyone is implying then even I might hop on back to the MMORPG train.

    And now, since it's a different post, let's get another story. A Vanilla one:

    I think it was Emeriss (one of the green dragons anyway). On our server things were good between guilds, we had proper PR between us: One guild at a time, if you wipe then it's the next one's turn. The rotation was decided on a first come, first served basis. So we gathered up to make a raid and we had this kid, almost a teenager, in the guild who was playing a Hunter. He was horrible, like most vanilla hunters in our server, but we let him tag along for the world boss.
    We were waiting for the other guild to start their try when they finally decided to pull.

    Then came the flood of accusations. The other guild's officers started spamming us and we were like "wtf is going on".
    Apparently our Hunter had actually tagged the boss. We started yelling at him to pull back but he wouldn't listen.
    He thought that he was riding with us while in reality he charged in with the other guild and managed to get the 1st hit.
    We were like "dude, didn't you notice the nametags around you? Screw that, how about the fact that everyone around you had a different guild name under their character's name?"
    "No!" he replied in childish innocence.

    And we spent the next minutes trying to convince the other guild's officers that we hadn't tried to intentionally sabotage their try and that the hunter was an idiot. Of course they never believed us because "how could he not see the guild name, or the minimap to see the rest of the raid, or...etc. What do you think we are to believe such a silly excuse? Idiots?" And the PR with that guild fell apart.

    Good times. At least the Hunter got a lot better in TBC and he was a good kid. :p
    Reply 0
  • Andeus 27/07/2013

    This is probably gonna get negged, mostly from people who raided WoW only for a certain period and find what I'm about to say to be unfathomable, but this is coming from a guy who raided in WoW since Vanilla release until 5.2 (when I quit) and thinks that Vanilla was overall WoW at it's best, or at least it's most fun:

    The raids in Mists of Pandaria are probably the most challenging and some of the best that have ever been in WoW. I'm not talking about normals and I'm not talking about the LFR crap. I'm talking about Hard-modes.

    Bear with me here for a moment before you burn me at the stake:

    Yes, having 40 people is WAY more epic than anything 25-mans have to offer, but let's be honest, you never needed 40 people playing @ their maximum capacity to kill a boss. It was like 30 good players dragging the lesser ones. Only Naxx was more unforgivable than usual.

    Nowadays the PVE race is more exciting than ever. You see the world's best guilds, the world's best players trying to kill 25-man bosses with their "A" game and it still takes them days. Hell, Throne of Thunder took them weeks and there wasn't a bug or a wall preventing like it was the case in previous tiers.
    And these guys are really the best WoW has ever seen, if one of them fails then the kill is not yet impossible but it just got a lot harder. If 2-3 of them die at some point then it's probably a wipe. And I'm just talking deaths here, if you have mediocre players in the raid then you're gonna fail, end of story.

    What 25-man brought to the table is that each person's performance bears more significance to the outcome of the raid. Each mistake costs more to the rest of the team. By decreasing the amount of players required to raid they increased the importance of each player in the raid as a unit, as a team player. Sure, we all remember our vanilla kills ( Vael is, to this day my favorite boss, I'll explain later on why) but it's mostly nostalgia that makes you forget the little details...and these also tend to be the bad ones so you end up remembering only the good stuff.

    This is Method, a very old top tier guild, finally securing the World number 1 position in the current Raid Tier:



    Don't need to watch it all, go to 11:35 and watch till it's over. Are the sounds familiar? That tension, the yelling of last second tactics trying to organize the chaos as if everything is about to fall apart and all those screams of joy and relief when the boss is finally dead?
    Yes, it's still the same thing like everyone's 1st Ragnaros kill back in vanilla MC. All you need is a focus, doesn't have to be world 1st. Try server 1st in a well populated server, try continent 1st, whatever.

    Let me clarify that I'm talking about cutting edge here. Top guilds in the world. If Enigma are looking for a great PVE challenge then the world race to no. 1 is still there and as satisfiable as ever. I know that the 25-man restriction is probably what drives them away, just want to clarify that this is the only reason and not the lack of good raiding content. WoW, for all it's shortcomings, still has that in spades.

    Now for the Vael story. I have many stories, many tales from the lands of Azeroth, most of them hilarious or humiliating. Some others are...well, pretty sad. But those are stories for some other time, because this is just my Vael story:

    When we finally killed Razorgore, we knew that it was time for The Boss. Everyone had heard the stories about how he could destroy guilds, not everyone had read the tactics (ah, 40 man days...). Back then Vael's gate would only remain open for about 1 hour -if memory serves correctly, they nerfed that later on- so you had only a limited amount of time for tries on him.
    So our raid leader decided to explain the tactics and make use of whatever time is left after that. He asked us to sit down in a circle around him (ah, those romantic vanilla days x2), while he would explain the tactics.
    20 minutes later, after everyone was assigned with their roles in the encounter, we were getting ready for the pull.

    The raid leader did a countdown. He said "pull".

    Vael turned around and burned all 40 of us.
    We had just spent 20 minutes figuring out all the details, came in the room feeling confident and the boss wiped us in 4 seconds tops. There was an awkward silence in Teamspeak for a while after that while everyone was staying there dead, not running, just looking at their screens :p

    Best.Boss.Ever.
    Reply +4
  • Dota 2 review

  • Andeus 16/07/2013

    Good score, good game, bad review.

    It reads more like an ad rather than an actual review. Half of the "positive" features mentioned are general MOBA features that apply to every other MOBA out there too. It's like it gives a 9/10 to the genre.
    In my opinion the first 1/3 should be a brief MOBA explanation for the uninitiated and the rest should be about why this is a good MOBA game and how it stands out from the rest of the genre's top dogs.

    Instead we get an article which reads like a fanboy-ish essay on the official Dota 2 forums and a little stub doing a relatively silly comparison with LoL which is kinda wrong too. Sure it's a Valve game, but you won't see that in it's UI or it's art style. Those are true recreations or Warcraft 3's Dota and it reeks of Blizzard.
    It shows mastery on behalf of Valve's artists to actually take another company's art style and adapt to it. But that's it, nothing "Valve" about it.

    Don't delve too deep in this article. Just go and try the available MOBAs out there and stick to the one you and your friends are having the most fun.
    Reply +2
  • Have traditional MMOs had their time?

  • Andeus 07/07/2013

    Mark Kern's article is a bit misleading though. It has a valid point regarding the loss of the journey in today's MMOs but it's partly wrong to blame it solely on Blizzard. Although this way he gets to promote his game by making a contrast with the most popular MMO out there ;)

    But let's toss that subtle PR move aside and focus on what's important. Yes, the journey is gone, but times have changed.
    It was around the TBC era that MMOs got an influx of many new players who weren't cultured in the whole persistent world -or even in RPGs in general- and the stories revolving around them.
    They were there for the competitive scene, be it PVP or high-end PVE. They didn't care for anything else besides getting to the max level and participate in that "scene".
    It was a scene comprised of people who'd play MOBAs or Quake or competitive CS or whatever is the popular competitive game at a given time.

    Competitive game nomads.

    In the end of the day the MMO part of WoW was actually a hindrance, a roadblock that kept people from enjoying the end-game aspects of WoW. It was at this time that the player-base made the use of quest-helpers a requirement, a time where people even stopped reading quests and only cared about what everyone was posting on youtube (streaming wasn't that widespread back then). It was also at this time, when the game got filled with non-MMORPG players, that you realized what everyone else was talking about in news articles and subscription numbers:
    The game had gone mainstream. More than any other MMO ever could.
    Not strictly because of MMO players though, at least not the kind of people that all other MMORPGs at the time were trying to attract, which is also why none of them were successful.

    And that's why when the LoL's and CoD's and SC2s arrived these people jumped ship. They never cared for the world or anything, they just wanted their competitive fix, and WoW was getting old and stale. When a good, new competitive game arrives they will gladly jump ship again.

    It's also worth noting that this has a side-effect: It makes WoW look bad because it's bleeding subs. In an age were you can find free to play competitive games with lots of famous streamers it's only normal that this big mass of players will move away from the game that requires a subscription.

    I've been playing MMOs for almost a decade. I played WoW from release till 3 months ago. Was a Guildmaster, a raid-leader, been through many guilds, many servers, I tanked, I healed, I DPSed, I PVPed and I met a lot of "online people". I quit because well...pretty much everyone else did and I was too tired to start fresh again by myself.
    Most of the peeps I knew stopped because, frankly, they could get their competitive PVP (and even some PVE) fix from games that are either free-to-play or pay-to-play. Also these games tend to be more popular nowadays, attracting even some of the aforementioned peep's real-life friends who never touched WoW, or an MMORPG for that matter, simply because the scope of the world of an MMO seemed too daunting.

    The mainstream doesn't seem to want the MMO part, and that's not new as we mentioned earlier, but back then they didn't have so many alternatives without it so they put up with it. Well, not anymore.
    Reply 0
  • Blizzard considering in-game micro-transactions for World of Warcraft

  • Andeus 07/07/2013

    There is nothing going on that would allow pay-2-win. It's an elixir that doubles your leveling experience and it's gonna be sold in selected regions.

    Even if it was released globally, it's as useful as buying a pet from the blizzard store. It's not the end of the world (of warcraft) or something to make you dig up the old "WoW is dying" argument.

    The only thing that the community is actually wondering is if this is just a way for blizzard to test the waters for a more varied Shop and eventually a free-to-play option. Which would be beneficial to both the game and the players, in terms of number of people playing, but might screw up some of the game design.

    Yes, even more.
    Reply 0
  • Live: Sony E3 2013 Conference

  • Andeus 11/06/2013

    #XboxDone

    lol
    Reply +1
  • Andeus 11/06/2013

    Donlan pls


    sorry. Goodnight :p
    Reply 0
  • Andeus 11/06/2013

    and that's how you win a console war. Damn. Reply 0
  • Andeus 11/06/2013

    Not cliche at all! Reply 0
  • Andeus 11/06/2013

    a spider-thing with a red spot. Hit it! Reply 0
  • Andeus 11/06/2013

    -Do you like the long rifle?
    -Shut up and get behind me.

    They didn't hear that?
    Reply 0
  • Andeus 11/06/2013

    Seriously can't they make an Event Horizon like horror game with that kind of lighting? Reply 0
  • Andeus 11/06/2013

    "In the future, a mutated locust will stomp all over your car" Reply 0
  • Andeus 11/06/2013

    So did they fix the gameplay since the leaked vid or is it still the elder fail online? Reply 0
  • Andeus 11/06/2013

    oh they had to ruin it with tablets, didn't they? Reply 0
  • Andeus 11/06/2013

    Oh you can hack the kinnects in other people's homes and watch them. Reply 0
  • Andeus 11/06/2013

    wow a car that defies road bumps and just runs through them. Great physics guys. Reply 0
  • Andeus 11/06/2013

    So it was a vid of someone playing while he was fiddling with a pad. Reply 0
  • Andeus 11/06/2013

    So it's an action game. Somebody notify Tetsuo that while they were making this, Platinum games happened. Reply 0
  • Andeus 11/06/2013

    so versus 13 was not canned? Reply 0
  • Andeus 11/06/2013

    That's like FLCL with a sword instead of a Bass guitar, Reply 0
  • Andeus 11/06/2013

    btw was that David Gant on the quantic dream vid? Reply 0
  • Andeus 11/06/2013

    looks original! Reply 0
  • Andeus 11/06/2013

    CoD: Victorian Warfare? Reply 0
  • Andeus 11/06/2013

    ok steampunk setting.

    You have my attention Sony.
    Reply 0
  • Andeus 11/06/2013

    I can imagine that music track following him everywhere and fading away slowly as he passes by... Reply 0
  • Andeus 11/06/2013

    So next gen is a battle of geometry Reply 0
  • Andeus 11/06/2013

    more ellen page....sigh... Reply 0
  • Andeus 11/06/2013

    see? vita gets you laid Reply 0
  • Andeus 11/06/2013

    each time that video wall gets to the next horrible song, sony stocks go down a cent. Reply 0
  • Live: Ubisoft E3 2013 Conference

  • Andeus 10/06/2013

    I'm surprised ellie knows anal c*** Reply 0
  • Andeus 10/06/2013

    "I'd give Dominic my number but clearly he's Guay" Reply 0
  • Nvidia GeForce GTX 780 review

  • Andeus 01/06/2013

    Still overpriced and too close to Titan performance wise.

    So that's 1) overpriced and 2) a kick in the balls for everyone that spent 300 more euros in the last 4 months to get a Titan.

    I can get the premium due to...well they are a business, but if a company respects it's customers then it should announce all similar SKUs before-hand like they did with 6XX and lately with 7XX so that the customers are aware of what's coming. They don't do it this way and screw everyone over after they have ripped them off. If then again they don't, then: NVidia. :p

    Anyway, not worth it in my opinion. All current and previous generation VGAs run games just fine for the average consumer (that's 1080p).
    It's better to wait for the 20nm cards next year. By then the new consoles will be out, we'll have seen what power we need to run the PC ports and even if the 20nm is expensive, by then the 780 will be a bargain.
    Reply +1
  • The Xbox One controller still takes batteries but has programmable trigger-feedback

  • Andeus 22/05/2013

    To be honest, given how MS' gamepads work great on the PC, all I'm interested in is when this is gonna get a stand-alone release. Reply +1
  • Next Xbox Reveal: live report and live video

  • Andeus 21/05/2013

    Wait, so that's actually bertie dressed as a horror-prom-queen-something?

    All this time due to the miniscule size of it and the relatively vibrant colors, thought it was some kind of artwork of a woman in a Dead Island/L4D scenario gone wrong.

    The sad thing is that this might be more mind blowing than the presentation ahead of us...
    Reply 0
  • Andeus 21/05/2013

    Here we are then. Hopefully we'll have a few good laughs again in this comment section like we did with the PS4 stream.

    Good afternoon peeps!
    Reply 0
  • TBT: The Black Tower recalls the glory days of PSone RPGs

  • Andeus 23/04/2013

    I see they even emulated wonky world-animations and cheesy dialogues from random NPCs too. Reply +1