AgentDaleCooper Comments

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  • Watch: Ian celebrates the best gingers in video games

  • AgentDaleCooper 25/02/2017

    @Cose

    So how do you know that she, the Horizon character, is "anti-climatic" then? Oh I get it now - you're just making shit up as you go.

    Carry on.
    Reply +1
  • AgentDaleCooper 25/02/2017

    @Cose

    You've finished it already??
    Reply +3
  • AgentDaleCooper 25/02/2017

    Auburn hair can be gorgeous on a woman. Matted auburn dreadlocks though? No. Reply +3
  • Every Halo FPS from now on will have split-screen

  • AgentDaleCooper 24/02/2017

    Definitely a vocal minority. Sadly, most people don't bother to leave their own houses to play a bit of multiplayer these days. Reply -3
  • Four hours with Mass Effect Andromeda

  • AgentDaleCooper 23/02/2017

    Still haven't done Mass Effect 3. No chance I'll be playing this one. Reply -11
  • How The Elder Scrolls Online: Morrowind transforms Vvardenfell

  • AgentDaleCooper 22/02/2017

    What a pity the headline didn't read like this instead:

    "How Vvardenfell transforms The Elder Scrolls Online"
    Reply -1
  • Dead Rising 4 shuffles onto Steam in March

  • AgentDaleCooper 22/02/2017

    This will be about as well optimised for PC as Dinner Date is for prime time audiences. Reply +12
  • Xbox Games with Gold March lineup includes Evolve

  • AgentDaleCooper 22/02/2017

    Your move, PSN. Let's see what side-scrolling shite you come up with this time. Reply +31
  • Halo Wars 2 review

  • AgentDaleCooper 22/02/2017

    @FirstTimeCallers

    "Now, I get that a lot of people don't like reading (for example) about how a game deals with representation of race, or whether a game effectively developed its major themes (or whatever)...

    ... but what I don't understand is why they aren't happy that IGN, Gamespot etc provide those views if you want them. Those places are where you go to find out this year's CoD is an 8.5/10 or whatever. Why are people so angry that some other views have space to exist?"

    I appreciate the sentiment of your greater post and I was with you on it, until the problematic paragraph above. Because you made some big connectivity leaps which were tenuous at best, and because you really just made a sweeping generalisation about the people who have expressed some dislike of very real 'naval gazing' in their written reviews (but not necessarily the one for this game). For me, it was rather judgemental on your part. Or at the least, you're missing the point.
    Reply +2
  • AgentDaleCooper 22/02/2017

    @suncoss

    I definitely agree that the often vague "digital philosophy student" style of reviewing here can be a turn-off at times, and I'll actively skim over such content in search of game detailing. At its worse it's actually unhelpful, and I've mentioned this in the past on other reviews.

    Sometimes it can feel like EG is comprised of wannabe novelists who are begrudgingly having to make do with writing about lowly video games.

    But you already succinctly said as much earlier, which is why I was solely concentrating on the final score system they have here in my own chimings on the subject ;)
    Reply +10
  • AgentDaleCooper 22/02/2017

    The biggest problem with the actual scoring system here as I see it is simple: there needs to be a visible award label for average games. One that just says something like 'FAIR'. That would calm a lot of people down I reckon.

    The lack of any sort of final award tag for middling games doesn't work, it's too ambiguous.
    Reply +6
  • AgentDaleCooper 22/02/2017

    Veteran PC strategy game player reviews console strategy game. Finds issues. Reply +7
  • Jim Sterling comes out on top as lawsuit with Digital Homicide dismissed

  • AgentDaleCooper 22/02/2017

    "YouTuber Jim Sterling"

    Savage.
    Reply +53
  • For Honor, online disconnects and the problem with peer-to-peer

  • AgentDaleCooper 21/02/2017

    Penalties for quitting multiplayer games generally don't have any affect on me anyway; if I'm having a bad game due to horrible matchmaking (lag, massively over-stacked odds after only a few minutes), I might quit regardless of some sort of digital pseudo 'punishment'. Life's too short to hang around waiting for a bad pastime to be over.

    It's up to good matchmaking to quickly fill the empty slot with either another player or a temporary bot.
    Reply +2
  • AgentDaleCooper 21/02/2017

    Lol what a monumental schoolboy error, such foolishness from Ubi!

    You do not take these sorts of chances with a brand new big budget multiplayer IP. Frankly, this sounds like an idiotic design choice!

    The trouble is, I bet a migration to dedicated servers would involve a huge amount of work, and won't come quickly. Possibly even too late, if the problems are as horrible as they sound. Glad I decided to wait and see with this one.
    Reply +2
  • Horizon Zero Dawn review

  • AgentDaleCooper 20/02/2017

    I must admit I'll be surprised if this open world is even more striking than Primal's. On PC, where I played it, I was utterly blown away like never before by that simulation of the wilds (and there's been a fair few by now). Reply -3
  • AgentDaleCooper 20/02/2017

    It's funny that a generic but competent game like Sniper Elite gets a recommendation here, but generic and competent Horizon does not. Ah well, no worries.

    Either way, this review has no bearing on my purchase. I'll still be picking it up further down the line, but I'm no mad rush or anything.
    Reply +5
  • Face-Off: For Honor

  • AgentDaleCooper 18/02/2017

    @higganos

    That may well be the case, and I admit I don't know anything about this Antropie person. But I'd still like to know who is right and who is wrong on these things, it's the whole reason DF exists and why NX Gamer makes his videos. Apparently their analysis offers conflicting information in regards to resolution in this title on Xbox One. I'd be interested to know where the truth lies.
    Reply -1
  • AgentDaleCooper 18/02/2017

    @Antropie

    I don't know why you're being negged for comparing the analysis here with NX's. Does DF have fanboys an 'all now?
    Reply 0
  • AgentDaleCooper 18/02/2017

    How well optimised is this on AMD hardware? Reply +2
  • Dirt Rally's VR support is now live, costs Ł9.99

  • AgentDaleCooper 17/02/2017

    A tenner seems reasonable to me. VR support doesn't come free, by all accounts it's costly to implement. This is a great option for fans of the game. Reply +33
  • For Honor review

  • AgentDaleCooper 17/02/2017

    I'm gonna need to wait until this drops to around 20 quid before I consider a purchase since it's essentially just a multiplayer suite with high production values but which is as yet unproven with players. Servers and post release support need to show they have legs before I spend out. Reply +32
  • Watch: Here's the first hour of Prey

  • AgentDaleCooper 16/02/2017

    @d3m0nsall

    Fair enough, but I'd rather they offered a playable demo instead for the same purpose.
    Reply 0
  • AgentDaleCooper 15/02/2017

    @PSfourskin

    Angry? Haha
    Reply 0
  • AgentDaleCooper 15/02/2017

    Why anyone would want to spoil the first hour's worth of gameplay in something which they may later pony up 40 quid for I do not know. These extended preview videos are a growing trend from publishers which I cannot abide, and I bet the game's director must hate doing them.

    It only tells me that the publisher is worried shitless about their investment's chances, it smacks of desperation, and such videos don't exactly fill me with confidence either.

    We're so desperate! Look at our game, please! We beg of you! Here, here's another spoilerifc video, we hope you watch it!
    Reply +7
  • Nintendo Switch is getting one of 2016's best multiplayer games

  • AgentDaleCooper 16/02/2017

    Quick, preorder a Switch! Reply +3
  • Performance Analysis: Sniper Elite 4

  • AgentDaleCooper 16/02/2017

    Still like that these guys run unlocked regardless of the failure to sustain or even hit their 60fps target. An optional lock for 30fps with perfect frame pacing would definitely be a good addition (for those who don't mind the input delay you get with that), but it should only ever be an option. Reply +13
  • PlayStation Now is discontinuing service on PS3, Vita and PlayStation TV

  • AgentDaleCooper 15/02/2017

    Lol those sub prices tho. Reply +10
  • Why Halo's biggest problem may be Halo itself

  • AgentDaleCooper 15/02/2017

    I used to be a stupidly obsessive Halo nut, but I gradually lost interest after Halo 4 and then 5, both of which I played and eventually traded in (a concept which would have been sacrilege to me years ago). I just don't think the franchise has the allure it once had, everything about Halo feels played-out and done. It's like the 90s decade equivalent of video games shooters, it's obsolete and awkward. Like shell suits.

    I hate the direction 343i went with the overwrought campaign writing, and the multiplayer...
    Reply -1
  • Battlefield 1's winter update introduces ribbons, raises class level cap

  • AgentDaleCooper 14/02/2017

    By the time BF4 had been out for the same amount of time (with all its issues) it had 3 DLCs available, which is 12 extra maps. BF1 is feeling starved off maps by comparison, it's all coming a bit too late. Loads have returned to BF4 apparently. Reply -6
  • For Honor is the best fighting game I've played in ages

  • AgentDaleCooper 14/02/2017

    @jabberwocky

    I admittedly did not, and I'm sure there's some worth there. But it's all a bit small scale isn't it? How about 16 vs 16? Or even 12 vs 12.
    Reply 0
  • AgentDaleCooper 14/02/2017

    Tried the BETA, I didn't like how the AI makes the screen appear swamped with targets, it felt messy and imprecise. I'd rather it be PvP only. Reply -1
  • Destiny 2 launches autumn, will be "more accessible to casual players"

  • AgentDaleCooper 10/02/2017

    @nathull

    "-Add in matchmaking for normal-mode raids"

    Normal mode? You're overlooking the fact that when a new raid is launched it is the hardest activity in the game. "Normal" mode only becomes a thing after people have raised their light level to a point where the challenge feels less difficult - which at one time took multiple completions of a given raid, due to the rarity of high level gear.

    If however you mean Bungie could open the Normal mode up to matchmaking AFTER the launch of the Hard mode at a later date, I'd probably be up for that. Although I still have my reservations about how successful it would be in terms of group completions, I still doubt its viability.
    Reply +3
  • AgentDaleCooper 10/02/2017

    @HeyPablo

    I agree it's not ideal. I'm hoping Destiny addresses the problem in some smart way.
    Reply 0
  • AgentDaleCooper 10/02/2017

    @bonito

    As people did the same to Crota. Myself included on that one (never again). Whats your point? Those soloists are the most hardcore contingent of the playerbase and probably account for less than 0.1% of everyone who has ever played the game. And you'll find the first few times those die-hards beat Aksis... they did it as a group of six.

    Your comment was silly.
    Reply 0
  • AgentDaleCooper 10/02/2017

    @priesty_lfc

    Absolutely. LFG sites are far from ideal and yes, it can be a pain.

    A built-in social hub specifically for all end game activities is what they'll probably do with Destiny 2. That'll be great. It would still require a little bit of effort and activity dedication from the player - which in itself would still be a damn sight more challenge acknowledging than matchmaking ever would be.
    Reply 0
  • AgentDaleCooper 10/02/2017

    @superfurry

    Not at all, I'm just basically arguing the same point that any other Destiny raider would make. What else did you expect? Maybe you're becoming frustrated that your idea of a persuasive argument isn't really winning me over?

    I'm not saying Destiny raids are rocket science, that'd be a bit daft. I'm just stating that they are currently too complex and challenging to support a more drop-in drop-out gaming mentality, which is exactly what matchmaking would introduce.

    To me that's actually really simple to understand.
    Reply -3
  • AgentDaleCooper 10/02/2017

    Heh heh, I like how you're basing your substantial knowledge of Destiny raids on that one time you fumbled your way through the VoG, shepherded to boot.

    All while ignoring the question I asked about how that might have gone differently had you not had mic and shared it with randoms. It's okay, I can see how you prefer to stick doggedly to your beleaguered view that all raiding in games is mechanically essentially the same.

    Also, it is precisely the 6 player requirement which is the reason for the complexity and dedication involved. Far less people to carry you through, for starters...
    Reply -3
  • AgentDaleCooper 10/02/2017

    "There are no real assigned roles outside of DPS"

    This just shows me how much you don't know what you're talking about.
    Reply -2
  • AgentDaleCooper 10/02/2017

    Yes. Reply 0
  • AgentDaleCooper 10/02/2017

    @superfurry

    But what if these players you mentioned DO use it? Is it fair that they would be granted the opportunity to idly ruin an ongoing raid experience for the other 4 or 5 determined players they've been matched with? Remove them? What about the next difficult player added?

    I don't think you care about preserving the quality of the experience for others just as long as you are enabled to take part as and when you feel like. In ideal scenario that'd be fine, but in Destiny raids *as they are now* it'd break the experience and the magic of it in an instant. They're nothing like WoW raids.
    Reply 0
  • AgentDaleCooper 10/02/2017

    @superfurry

    Knowing how the incredibly complex mechanics of the Vault of Glass work, do you think your playthrough would have gone down well with a bunch of no mic randoms who constantly quit, stifle and halt progress on a whim? Like people do with matchmaking for every other game activity in the world ever.

    The last boss in the Wrath of the Machine raid would be practically impossible without good communication from all 6 players. You just don't get that with matchmade multiplayer games.

    The only way matchmaking will work in a Destiny raid is if they massively dumb down their inner workings. That would go down like a lead balloon in the community.

    Surprised I need to explain this stuff tbh.
    Reply 0
  • AgentDaleCooper 10/02/2017

    @Dryvlyne

    I've poured an unthinkable amount of hours into Destiny's DLC, but I still think the first to "expansions" were an absolute rip-off. The Taken King was a tad more reasonable for what you got, but it was still on the pricey side. Other games have given the equivalent of that stuff away, which isn't to say I expect DLC to be free.
    Reply +3
  • AgentDaleCooper 10/02/2017

    @Roflcakesale

    Would you really want to play a "half-arsed" raid experience though? I wouldn't. What's the point? The very best gear in these sorts of games sits behind end game content. Nobody chases after lower tier gear.
    Reply -2
  • AgentDaleCooper 10/02/2017

    @Breakablepants

    I hope you're right. That'd be the best solution. Raid matchmaking will undermine the quality and experience of Destiny raiding. Only time served players seem to understand this.
    Reply -4
  • AgentDaleCooper 10/02/2017

    @superfurry

    Have you ever been in a Destiny raid? Finished one?

    They're nothing like WoW raids btw.
    Reply -1
  • Why Valve has no interest in making console games

  • AgentDaleCooper 10/02/2017

    @spamdangled

    Lol and you believe him?
    Reply -2
  • AgentDaleCooper 10/02/2017

    @SupremeAC

    It's perfectly straightforward: every major Valve title bar DOTA has been brought to the console platforms. Nothing about that will change. You can posture about "limpness" all you like; if you want to throw out and dismiss historical precedent that's up to you. But you can't do that and then not expect me to think you a fool.
    Reply -4
  • AgentDaleCooper 10/02/2017

    @SupremeAC

    It's actually much easier to just disagree with you and move on. But before I do, I will say that if you believe Newell on this I think you're gullible and naive.
    Reply -4
  • AgentDaleCooper 10/02/2017

    @SupremeAC

    Well, you made the expected comparison with the likes of Nintendo and Sony; which I'd already addressed when I implied it's a moot reference - when I said that the PC marketplace has never been driven by exclusives, nor will it ever be. Starting out on PC some of the time, developers are always ultimately chasing the console market.
    Reply -7