Agarwel_Idiriz Comments

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  • Minecraft: Story Mode Episode 6 is due next week

  • Agarwel_Idiriz 01/06/2016

    So far weakest Telltale series they made. I was regretting getting season pass for this one. So Im definetelly not getting these extra episodes this time.
    But it seems it was getting lots of money anyway because it is MC.
    The whole game just felt rushed.

    Hopefully their next game will be better.
    Reply 0
  • The Witcher 3: Wild Hunt patch 1.2 adds enemy level-scaling and a lot more

  • Agarwel_Idiriz 31/05/2016

    @ziggy_played_guitar:
    I would put it even in another words. Level scalling is a good idea. But there is no ultimate universal system, that will work in every situation.
    In my opinion good open world RPG with lots of freedom should contain several different scalling system (including "no scalling" one). And then use these systems based on the situation.
    Basically different scalling system should be used for comon wild animals around roads and viliges. Different scalling system should be used for a main quest. Different system should be used to "Witcher contract monsters". it should behave differently around your starting location. And different in some far away remote swamps and it could be different in some challenging opional hidden dungeon.

    When you mix all such systems together the player will not notice there is any scalling rule (like in oblivion "if you hit lvl 30 all bandints go to change the armor) and the game feels scalling free. Yet there is some complex logics ensuring the game is not frustrating in the beggining, it is not too easy in the end. That you wont slay scary monster that slayed 10 soldiers, by hitting it once by your silver sword, etc. basically every area type and monster type should provide different challenge by different logic. And you just can not achieve this by one system.
    No scaling is bad.
    Scalling every monster to your level is bad.
    Something in between and more compelx is a good solution.
    Reply +1
  • Agarwel_Idiriz 31/05/2016

    @Stranded87:
    Well.. Level Scaling is actually a answer. But trick is that level scaling can be implemented and tuned in multiple ways. (Oblivion = bad solution. Morrowind, Skyrim = actually pretty good solution)
    Unfortunatelly the new W3 level scaling solution seems to be the bad lazy one :-(
    Would be nice if they took time and updated it in some later patches.

    Basically from my opinion level scalling should not turn every enemy to your level (RPG elelemnts are meaningless). But it should change the ration of weak / strong enemies in the world. Meaning that when you get much stronger, you will encounter more of the strong enemies. But there will be still lvl 4 wolfes running around so you will feel how your strength is growing up.

    No level scalling is bad solution for open world games. (the game becomes too easy pretty soon). Strict level scalling is also a bad solution, because than you ruin the RPG elements. Imho there should be always something in between. Something that will ensure that the game is challeging even on high levels. But it does not removes the weak enemies and areas completelly.

    As I mentionned I liked Skyrim solution. The low level character were able encounter enemies that were strong and unbeatable. High level characters still encountered skeletons that actuation killed themselfs just by attacking me (killed just by reflect damage). But when you got stronger, you encountered little more stronger enemies. The level scalling was not overused. I would love to see this in Witcher.
    Reply +8
  • Agarwel_Idiriz 31/05/2016

    @Yautja_Warrior :
    Right sorry. Clicked on the wrong reply button....
    Reply +1
  • Agarwel_Idiriz 31/05/2016

    @PinktotheLast:
    Just buy it. Yes it is fantasy with fantasy monsters. And the main story-lne is actually cliche you know from other games, books, movies.
    But the quests itself are usually not focused on fantasy too much (the monsters are there to fight, not the main focus of the story) and are basically one of the best I have seen in the video games. From many perspectives:
    - Script is greatly written
    - Cutsenes have above-average quality and quantity (it is almost unbelievable how much acting they managed to put into one game. Basically every dialogue, including the implest fetch quests, is somehow acted. It is not static like in Fallout or Skyrim.)
    - Quests usually takes interesting unexpected turns and suprise you (you know - you start a quest where bandints steal and kill pig from a farmer.... you expect it to be simple "kill them all and collect reward" quest and it grown into something bigger)
    - Even the structure is great - especially main quests are really long, interwoven one into another and interesting. Dealing even with some serious topcis.

    If you like story games, this is good as it gets. Beggining may look little slower. But once you meet Blodoy Baron, it starts rolling and it is so diffcult to put the game down.
    Reply +6
  • Dragon Quest Builders heading westwards this October

  • Agarwel_Idiriz 28/05/2016

    Never heard of this game. But it got my interest. I like the idea of Minecraft. But so far I was not ble to get into it because there is no story, etc.
    This game looks like it may hit a spot. Minecraft game (better looking) with story campaign? Well if they avoid long grinding quest, dont simplify building too much (I dont want just ot place block, but have some interactive redstone-like elements), and it will be merged with story in interesting ways it will be must buy for me.
    Reply 0
  • GTA Online gets a huge update next month

  • Agarwel_Idiriz 27/05/2016

    GTAO largest expantionvever? Honestly - for something that should offer more new content than Heists, the article is suspiciously brief. Reply +16
  • Watch: Hitman's new episode in glorious action

  • Agarwel_Idiriz 27/05/2016

    @Zojokkeli:
    And maybe some other? As far as I know six locations are accounced. But if you read the game description properly it states it will be released as a intro pack (=paris) and then six monthly updates.
    That would mean, there should be seven episodes in total and maybe some unannounced location?

    Here is the official quote:
    "On release players have access to the Intro Pack content - Prologue Mission, the Paris Sanguine Fashion Show, full access to Contracts Mode, Escalation Mode, elusive targets and other live content. Remaining content will be available as six releases periodically throughout 2016, starting April 2016."
    Reply +1
  • No Man's Sky delayed, no longer releasing in June - reports

  • Agarwel_Idiriz 26/05/2016

    More time to finish Witcher 3 then? Reply +4
  • Monkey Island creator asks Disney to sell IP

  • Agarwel_Idiriz 24/05/2016

    @carbonic:
    I believe another beatifull example that it could be done is new Kings Quest - I mean if you check static screeenshots it just looks almost like hand drawn 2D game. Yet it is fully 3D.
    http://guides.gamepressure.com/kingsquest/gfx/word/515795637.jpg
    Reply +2
  • Agarwel_Idiriz 24/05/2016

    @dkeppens:
    Petition is useless. No matter how many people will sign it, they dont have a incentive to sell or actually give it back.
    Disney should be asked for a price (there is always some price that would work). And then Kickstarter to raise the money a purchase the IP back for Ron.
    Reply +2
  • Agarwel_Idiriz 24/05/2016

    @siro:
    That may be true. But in such case the reason why he can not make game he want is not Disney. But it is us players, because we value name on the box more than actual game (sad, but true)
    Reply +2
  • Agarwel_Idiriz 24/05/2016

    "I would love to get the rights back to Monkey Island and be able to really make the game I want to make,"
    But lets be honest. Disney own the rights for a game called Monkey Island. They dont own the excluve right for all "cartoonish silly comedy parody games with piracy theme and blodne hero".
    Just make the game you want. Just write something else on the box. It wont affect gameplay in any way!
    Reply +12
  • After 10 years of waiting, Half-Life 2: Episode 3 seems further away than ever

  • Agarwel_Idiriz 24/05/2016

    If they are clever, they wont release HL3 or EP3 ever.
    They can never fullfill what people expect from this game. (honestly - players probably dont know what to expect exactly. Everybody just know that "HL3 will be perfect game somehow" but nobody can say how :-D). So whatever they do, there will be huge backslash. What was new, revolutionary and brethtaking (few scripted ingame cutscenes that told the story during gameplay) is nothing new now and if you read feedback about games like CoD or new Doom, you will find out that scripted events and actually something players are getting tired of. It is not new anymore. It is overused. So how can you make HL3, still keep it HL game in spirit and still be so much orignal and great?
    Its just not possible people. If it will be HL game, it will feel really unoriginal (and mabye outdated?). If it will be different, people will hate it.

    we need to realize that something that blown our minds 18 years ago, wont do the same after 18 years of others improving on it.
    Reply -2
  • Kingdom Come: Deliverance delayed until next year

  • Agarwel_Idiriz 24/05/2016

    @Paul_Denton:
    Well you are absolutelly right about what you write (that doing a game of such scope is such little team takes a lot of time.)
    But I would expect that the development team would know that too, right? If team of this size, promissess you the game of such scope in such short time (originally planned for 2015!!!) it jsut should their lack of experience and that they dont know pretty well what their are doing and that they are just winging it. And this is something that does not boost the confidence for the final product.

    If the original Kickstarter was for a game that will be released in 2019 (and they asked for much bigger KS goal), I would believe this game. But not in a way they are doing this.

    Also the fact they show the game "as it is" during development may be interesting for few of the players. But it shows they lack basic marketing skills.
    1) They show their product in bad light for anybody for is not deeply interested in development and dont deeply check what they are showing (most of the customers)
    2) They spoil most of the game years before release!
    3) People can be hyped onl for some time. It is fine to feed them with huge amount of info half of the year before release. But doing this since start of the development? Then you are not selling the game, but the development. And enthuasm for the game will be much lower when the game is released.

    If you dont believe these point, just read any forum and what most of the people say about this game. They dont believe its success - and it is a result of how the game is presented to the public.
    Reply +1
  • Agarwel_Idiriz 24/05/2016

    And they were surprised they did not found publisher?
    Lets remember that originally, they were promissions three times larger game (only when they did not get the funds, they split the game to three pieces, to make the first one smaller)
    What release date they prommised for the full games? Maybe the "bad" publishers just had enough experience, their plans are completelly unrealistic?
    Reply 0
  • Face-Off: Valkyria Chronicles on PS4

  • Agarwel_Idiriz 23/05/2016

    The game is great. If you missed it on PS3, just go and buy it.
    On the other hand, it has such a artstyle, that better resolution is not recognizable. If you already own it, new version is not worth it.
    Reply 0
  • The Talos Principle is getting a sequel

  • Agarwel_Idiriz 22/05/2016

    @oldjoe:
    It can be easily fresh. It will be a new game, not just dlc. They can build the came from scrath and puzzles can be build on completelly new mechanisms.
    Reply 0
  • Speedrunner sets new world record for Doom... 3?!

  • Agarwel_Idiriz 20/05/2016

    Well. Watching this just reminds me, how much better new Doom is. Reply +2
  • How to start Fallout 4's Far Harbor DLC

  • Agarwel_Idiriz 19/05/2016

    Did they already announced now many future DLCs are still planned? Considering size of the game, I want to wait with second playthrough until it is complete. (and for the same reasons I wont have much time for it because i will be laying Witcher 3 now)

    If I am not mistaken this is last form the originally announced DLCs, right? But then they announced they decided to actually create more of the DLCs and increased the season pass price because of that. Ony details about these already?
    Reply +3
  • Why we're all in awe of Uncharted 4's physics

  • Agarwel_Idiriz 19/05/2016

    @Nynja
    "Can we get more devs using NDs game engine??"
    Unfortunatelly this does not depend too much on engine. But on the developers (and budget and other stuff). Another nice example of game with insane little details is GTA V.
    I believe almost every modern engine can do stuff like this. The main problem is that most studios dont feel it is worth spending resources on such stuff.
    Reply +2
  • King's Quest: Chapter 1 is now free on all platforms

  • Agarwel_Idiriz 19/05/2016

    Great game.
    It still has the old "point and click" feel that is missing in current "interactive movies" (Telltale, Life is Strange,...) But atthe same time it is not so slow or unlogical liek the old game (I have never needed to use every item on everything).
    From my point of view this is great combination of old and new and I really enjoy the game.
    Plus so far each episode offers some freedom and multiple solution so the replayability is there.
    Reply 0
  • Doom review

  • Agarwel_Idiriz 18/05/2016

    This is a great game. I did not have so much fun with FPS since Bulletsotrm. I really love the new Doom.
    It is not just very polished gameplay. But maybe I will make few gamers angry, but it reminds me Darks Souls a little bit. In a way that it is very challenging (especially higher difficulties), but it is still fair all the time and not frustrating at all. Every time I die it is my fault. I never encountered situation where I just felt that there re too many enemies, that they are cheating, that their fire is unavoidable. This is very rare in modern games and the combination of fast polished gameplay and fair enemy design elevates the game above the competition.
    Reply +1
  • Dark Souls board game raises $71k Kickstarter goal in three minutes

  • Agarwel_Idiriz 17/05/2016

    When I see the amount of stretch goal, the main question is - was the inital goal actually for a whole fully working game? Or was it just so low to cash the money anyway even if required amount for the full game is not reached? Actually - are we getting full game anyway? Or was there still half of the content locked away?

    In my opinion this campaign is nice example how exactly stretch goals should not be used (holding main gameplay content as a hostage)
    Reply +1
  • Combat fatigues: How Uncharted is a walking simulator in action game's clothing

  • Agarwel_Idiriz 13/05/2016

    @Darren:
    I agree. As I menation - I dont believe "Walking simulator" means anything negative. And I believe that huge part of the U74 is just great "Walking simulator". I dont want to spoil the game by giving examples. But there so many places and chapter where you really just move aroung and nothing else. Im not saying it is bad. Just saying thats how the game is. Most of the game is just "walk/climb from point A to point B and look how beautifull it looks like"
    Reply -1
  • Agarwel_Idiriz 13/05/2016

    I have to go against most of the palyers in the discussion. Because honestly when playing the game yesterday I also realized that many parts are just walking simulator. I dont mean it in a bad way (I enjoy most of them). But the U4 really reduced amount of fighting in the game. And when you are not fighting it is just a walking exploration of the world with little interactivity. I enjoy it, but lets not pretend it is something more. There are whole chapters where you dont shoot single bullet nad whole gameplay is about walking around the place, looking at stuff and listening to dialogue. Reply -2
  • Hitman and the joy of playing it wrong

  • Agarwel_Idiriz 12/05/2016

    @scottishsteveo:
    Btw - this week they should release first "ellusive target" mission.
    (mission that is available only for 24 hours, you have only one change to finish it and target is not marked on the map so you need to track it by yourself according briefing info. And it will be new NPC, so you can not know its behaviour from previous playthrougs)
    So if you dont want to miss any content now is a time to buy the game. At Sunday this mission will be gone forever.

    And from the description this sounds like the best Hitman mode possible. No way to just run to marked target and if you fail, reload. Carefull planning will be needed.
    Im really looking forward for this.
    Reply -1
  • Agarwel_Idiriz 12/05/2016

    @kangarootoo:
    "the online requirement is annoying and inexplicable, but it rarely matters,"
    True. There are some complains from some players. But I can say that I was disconnected twice on the release day (luckily in the story mission that autosaves all the time - so no progress lost). Since then I did not have a single disconnect during gameplay (once it as not possible to start because they were patching servers).
    So it is hardly gamebreaking.

    But if you have a bad internet connection on your side, beware! This game is not for you.
    Reply +1
  • Agarwel_Idiriz 12/05/2016

    @scottishsteveo:
    My suggestion is: defenetelly buy.
    The only question is when. Depends on much much you like these games so how much you can enjoy it if there is some bug or issue..
    Basically it is awesome game, but they are still ironing out few technical issues (for example in current version subduing will sometimes kill the target = it can ruin your perfect run).
    So if you can handle some troubles go for it. If not, wait for it to be patched and then purchase. But from my point of view it is best title in the series (it is like Blood Money, only the maps are bigger with more possibilities and freedom.) And one of the best in the stealth genre.
    It really gives you huge amount of freedom for improvization that you dont have in any other game.
    Reply +7
  • Agarwel_Idiriz 12/05/2016

    @apoc_reg:
    I actually enjoy this episode by episode.... no all of them at once.
    This way I spent much more time in the level that I would if there was a temtation of next mission.
    Reply +3
  • Agarwel_Idiriz 12/05/2016

    Great game. It still has some issues (but these will be without doubts patched). But otherwise it has one of the best level design, great freedom and huge amount of ways to finish the missions (both scripted and unscripted).
    I completelly get why some people may not like episodic release (yet in my opinion this is a first game where it makes sense), but when the full package is out, I believe it will be candidate for game of the year.
    Reply +6
  • Witcher 3: Blood and Wine is "a graphics upgrade from the base game"

  • Agarwel_Idiriz 11/05/2016

    @OnlyJoeKing:
    Cmon. It may have a different art style. But from the technical point of view (how many details they can put on the screen), I believe it is pretty close.
    http://images.eurogamer.net/2015/articles//a/1/8/2/8/8/1/6/The_Witcher_3_Wild_Hunt_Blood_and_Wine_Beauclair_is_all_kinds_of_fancy_RGB.png/EG11/resize/1920x-1

    This still looks like the game with most "product values" I have ever seen. The scale is just amazing. Not even TES series is matching it. (GTA V maybe?)
    Reply +2
  • Agarwel_Idiriz 10/05/2016

    Just bring it on! The Witcher may not have such technical quality as Uncharted 4 when you look at one scene (but it is pretty close). But when you consider the scope of these game I believe Wither 3 is something almost unbelievable. The sheer amount of content that is in this game is crazy. I mean when someone creates 12 hours long tunel ride it is no surprise that they can get every deatail right. But when someone applies same amount of details into 200 hours open world game... and sells it for the same price - simply wow! Reply +23
  • Tech Analysis: Uncharted 4: A Thief's End

  • Agarwel_Idiriz 10/05/2016

    @Bush_Killa-73:
    Well I can totally see why. It seems like a great technical achievement. And fun game to play. But it is fourth (actually fifth) time almost the same game. offering almost linear 10-12 hour ride.
    But I can totally see that some people may not find this appealing anymore.

    i mean Im playing it, Im having fun. But I can already say that some other games entertained me more this year. Not by techniacl details. But by the amount of fun I had because they brought me something new.
    Reply -1
  • Make sure to download Uncharted 4's 5GB patch

  • Agarwel_Idiriz 10/05/2016

    This is still getting me little pissed that games are released in such unfinished form. I mean what you get on the disk is not complete game at all and it is missing huge amount of basic features.
    Im lucky to be on fiber now. But I rememebr times, when donwloading 5Gb ment whole day. (and internet in such places did not improved yet). I really pity people who live there.

    I completelly understand patches to fix mistake. But patches to include 1 day content are just bad practice. And usually it means the game is really rushed (it was far from completed when shipped into shops. And developers just hoped they will somehow manage to finish it until it reaches the players). And I dont like the behaviour when developers are knowingly shipping unfinished product.
    And I would not expect it from studios like ND :-(
    Reply +4