Agarwel_Idiriz Comments

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  • Telltale is making a Marvel game due in 2017

  • Agarwel_Idiriz 24/04/2015

    So. It is already seven game series in some stage of the development? (Borderland, GotT, Wolf 2, WD3, Minecraft, New IP, Marvel - did I forgot some?)
    I really hope they are not taking more than they can manage and keep the quality. They are announcing them too much faster than releasing them. It feels like for each two episodes released, we have another five or six episodes announced.
    Reply +10
  • Bloodborne's mysterious closed door solved

  • Agarwel_Idiriz 23/04/2015

    @jimboton:
    Also earlier in this discussion is a link to a great map of a full city. There you can see what is the position of individual areas to each other. There you can check the theory that level are indemendent and you can not see one level from anothoer. Best place are the main bridges that are just above Old Yhrman - yet when you look down, it is not there as you would expect.
    Reply 0
  • Agarwel_Idiriz 23/04/2015

    @jimboton:
    I dont think this is a issue.
    Very important in that post is also the part:
    "But as you probably noticed there is always some tight longer hallway, tunel, stairs, ledder, elevator, cave between the areas. Designed in a way that it is empty. it takes some time to pass and you have no view outside. This is basically hidden loading screen and as you pass, the game loads the new area and more importantly drop the last."

    The games from From SW are hiding the loading between level areas behind these tunnels. So it does not work like "one side of the door is one level. Another side of it is different level". You are not changing level by going through one door. But by moving through one longer area between these level.

    This applies also for these doors. Watch the part 3:10 - 3:20. There is exactly this "small longer area without anything happening inside. And no way to see outside" Without doubt used for loading another level. (as confirmed by update of the article, these doors used to open.

    So when you reach the door, you are already in the "Cenra Yharnam" level. (and you can not see the Catedral Ward level from this position) So from both sides, you can see the coins. But when you go back, you need to pass at least 10seconds of the narrow "loading" corridor and during this time, the game drops the Central level and loads the Catedral level. So when you get out, you are in different level, and you can not see to the Central Yharnam level.

    This passage works same way as any other (each end is in different level and passing is used for loading). So it makes sense that end of it belongs to same level. And coins are visible from both sides.@jimboton
    Reply 0
  • Agarwel_Idiriz 23/04/2015

    @Octavian5:
    This is caused by the way how the From Software games are build to load the world. This is something mostly noticable in Dark Souls 2. It is not so noticable in the other games, but it is still there.

    Basically, their games are not one big open world like GTA or TES, where you can see from one end to the other and game just reduces the details of the far away objects.

    From Software games are divided into separate levels. There are just no visible loading screens between them. But as you probably noticed there is always some tight longer hallway, tunel, stairs, ledder, elevator, cave between the areas. Designed in a way that it is empty. it takes some time to pass and you have no view outside. This is basically hidden loading screen and as you pass, the game loads the new area and more importantly drop the last.

    With this design, the Central Yharnam a Catedral Ward are two completelly separated levels. That mean when you are in one of the areas, the other is not loaded and you can not see it. Of course, there are objects in the background. But from the technical view, these are part of that current area. Not the objects from other level. Modeled separatelly. As a reasult they may be intended to be a Great Bridge. But may look differently. This is something you can notice when going to the forbidden woods. From the Catedral Ward you can see the windmill. It is obviously different model than the one you are exploring later because the Forbidden Woods are is not loaded. And you are looking on the diffeernt model that is just part of the Catedral background.

    If you play Dark Souls 2 you will see how this works a best. For example from the central area you can see many areas that you will visit later. These areas are miles away. Yet you can reach them by a really short tunel. And some are aplacement does not makes sense at all. Sometimes you go under the see level just to reach the area that is above sea level, etc :-D
    This design is a reason why you will not find any "whole world" maps for Dark Souls 2. People tried. But found out, that some areas are ocupiing same space. :-D
    Bloodborne and DS1 is more consistent fromt this point of view. But the technical backgroud is the same. And the reason "it is not there, because I should see it" does not always apply here.
    Reply +6
  • Kerbal Space Program is finally getting a v1.0 launch

  • Agarwel_Idiriz 21/04/2015

    @Dire:
    This is what I miss in many games. I like confort when playing games... so I try to plug them to the big TV playing from comfortable coach. Even non-gamepad games are playable with good programmable wireless mouse and nostromo keypad very well.
    But the HUD size makes many games totally unplayable with any resolution bigger than 720p. Shame.
    Reply 0
  • Mortal Kombat X modder makes unplayable characters playable

  • Agarwel_Idiriz 17/04/2015

    Well. Games should be really rated based on the content you get for your money. Not what is missing (no matter if it somehow exitst and how it is distributed). The game is either providing enough content for the money or not. Releasing some content later or revealing that more data are on the disk does not change the completeness of the game in any way. Reply +2
  • GTA 5's weird endgame

  • Agarwel_Idiriz 15/04/2015

    @monsieur-ziltoid:
    I believe one of the reasons is also, that R* worlds looks very natural. If you look at their world, it looks like something that could really exist (well, maynly because the insipration is from real world locations). The city layout is just so believable. Even the cars and pedestrians are changing based on the location.
    This is something other games are lacking. The Saints Row 4 may be really funny game, but the city just feels like few copy pasted boxes without any logix. There is no joy in exploration. Same goes for Watch Dogs, Sleeping dogs etc. In these games the cities are just anonymous backgroud. In R* games, the world kind of makes sense.
    Im not sure if Im describing it in a good way. But you probably know what I mean.
    Exploring this:
    http://www.boomuk.net/images/gtavreview2.jpg
    is so more interesting than exploring this:
    http://nerdsontherocks.com/wp-content/uploads/2013/09/SaintsRowIV-2013-09-07-16-53-03-97.png
    Reply +10
  • Agarwel_Idiriz 15/04/2015

    @3william56:
    Axactly. For me it is still unbeliavable that many features has been approved on some brainstorming meetings. There are so many details, that are not even standart in the linear scripted tunels (where it is much easiers). I mean the game like GTA really does not need for your clothes to become wet unly till the submergedpart. The npc drivers does not need to turn on headlights inside of the tunels. The whole map does not need to be splitted into "public / private" areas just to have more realistic hooker requirements :-D There really does not need to be periodically updated twitter webpage on the ingame internet. The clothes does not need to react on the wind when driving bikes. The birds does not need to be fully modeled....
    Nobody would even notice, if these detailes would be missing. But some of these details were probably lot of work (both of amount of content or just optimalization so some small detail does not kill performance). But they still put them there. And Im always happy to discover some new small detail.

    Even before PS4 version was released I always said, that from technical point of view this is so far only game that I consider "next-gen" (because they did not jsut pushed polygons and resolution, but many many more details). And it was hame for all PS4 games, that first next game game was released on much older last gen HW.
    Reply +14
  • Agarwel_Idiriz 15/04/2015

    @cowell:
    Agreed. I like GTAs even after finishing missions. Just to do some silly crazy stuff. But validating every BS urban legend that someone post on the internet is really not my idea of fun.
    Imagining the amount of work people put in to searching for SA yetti, just to prove it is not there...
    Reply +4
  • Videos show Grand Theft Auto 5 running at max settings on PC

  • Agarwel_Idiriz 14/04/2015

    I dont want to sound too negative. It looks really good. Little bit better than PS4 version of course. But the difference is really not so huge as they were trying to make us believe from official staged and carefully selected screenshots. The backgrounds are still blurry and missing details due to the LOD (higher resolution will not help to improve lower details on far away objects), there are still pop-ups, the streets are not highly populated as on the screenshots. And the lighting (the biggest difference on the official screenshots) does not look like on the screenshots but same way as the PS4 version. (looks like the difference on the screenshots was created by carefully selected daytime and weather)
    All in all - if the videos would not have the description and I would just stumbled on them as a random gamepaly video I would not realize what version is it from.
    Reply +51
  • Visceral nerfs Battlefield Hardline couch

  • Agarwel_Idiriz 03/04/2015

    In case the couch become so popular among the players, that it has to be nerfed, Im not sure if nerfing it for good is just a good idea? Wont it equals removing the fun part for players? I get why it may be neccessary for serious matches. But if it is so fun for some, they should keep some option to allow couch vs couch matches for people interested.
    Taking toys from the playes is not a best aproach, when your bussiness is build on entertaining them.
    Reply +2
  • It's over: PlayStation Home has closed

  • Agarwel_Idiriz 01/04/2015

    Well. It was replaced by better version. It is called GTA Online. Once a service like Home will look like that and have similar possibilities, then it may work. Otherwise, there is no need for it.
    Boot the console directly to my GTAO appartment and let me manage all console funtions from there using my virtual TV, Mobile, computer and something like planning board with drawn notes and sticky notes and I will be happy user of such virtual world, where I can go out and meet other players. But if it is standalone application with no option, I dont see a reason for it.
    Reply +2
  • Watch someone complete Bloodborne in 40 minutes

  • Agarwel_Idiriz 31/03/2015

    Well. Such achievement is impresive and who could protest about a way this guy is playing the game?
    But I would object to calling this speedrun. It is not. I mean if I start Doom, use cheat code to skip to the last level, use cheat go go through wall and then another cheat to have all weapons and invulnerability I could probably get from the start to the credits in less then one minute using only tools the game provided me. Still nobody would consider this the speedrun.
    And I consider using bugs and glitches (espcially if it allows you skip levels and gain items,...) the same thing. The fact that instead of hitting iddqd kombo you learn to press different buttons to break the rules of the game does not mean it is different.

    So we can admire this in its own category. But it really should not be put on the same level as standart speedruns that will take much longer, yet will require much more skill.
    Reply +2
  • PS4 firmware 2.5 release date and details

  • Agarwel_Idiriz 25/03/2015

    Screenshots during trophy sounds useless. You usually get it in pretty boring situation. (many time when the loading screan appears because you finished some level).
    This should be independed on trophies and developers should be allowed to save screenshot in certain situations that may be interesting... I dunno taking gta as a example... if there are more than three explotions on the screen at a same time, take a screenshot. Am I holding shot button for long time (probably huge action), take a screenshot. Etc.
    This way you could have a collection of cool action packed screenshot as a reminder from the best gaming moments.

    But taking trophy screens is just bleh. Hopefully you can swith it off so it does nat spam you screenshot folders.
    Reply +6