Agarwel_Idiriz Comments

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  • PS4 firmware 2.5 release date and details

  • Agarwel_Idiriz 25/03/2015

    Screenshots during trophy sounds useless. You usually get it in pretty boring situation. (many time when the loading screan appears because you finished some level).
    This should be independed on trophies and developers should be allowed to save screenshot in certain situations that may be interesting... I dunno taking gta as a example... if there are more than three explotions on the screen at a same time, take a screenshot. Am I holding shot button for long time (probably huge action), take a screenshot. Etc.
    This way you could have a collection of cool action packed screenshot as a reminder from the best gaming moments.

    But taking trophy screens is just bleh. Hopefully you can swith it off so it does nat spam you screenshot folders.
    Reply +6
  • DriveClub developer Evolution set to lose 55 staff, sources say

  • Agarwel_Idiriz 23/03/2015

    Real shame. The game is not perfect. But considering it is first in the line, it is no suprise it can not compete with Forza 4 or Forza 5. But it was a great start. Lots of tracks, good driving model (not realistics, but not NFS), weather, etc...
    I was really looking for DC2. If they improved some aspects (new cars, let us disable some assists, better carrier) it could be best Playstation racing game. But it seems they are going to slowly let it die and forgot about it :-/ And we will have to live with new GT with lots of PSP car models just to boosts number, etc. :-(
    Reply +1
  • Life is Strange dev talks lip-syncing, release schedule and publisher demands

  • Agarwel_Idiriz 18/03/2015

    Well, what you discovered is well known fenomenon called "Uncanny Valley". But luckily the whole artistic style of this game is not realistic at all, making it no real problem in this case.
    Reply +1
  • Agarwel_Idiriz 18/03/2015

    Exactly. I kind of understand such notion in big free open world RPG games that are designed to let you live in them and you avatar should be ingame representation of yourself. (but such games usually has male/female choise so it is not a problem)
    But in games that are not letting me to tell my own story, but instead are presenting some (semi)linear interactive story to me, I really dont see the issue. I really do not have problem watching story about girl that kissed a guy :-D Nothing awkward there. Such game is not trying to make me feel like her. Im just a independed observer.

    Really glad, they stayed true to their vision and that player and critic reception shown they were right, publishers were wrong. I wish them high sales a bright future.
    Reply +9
  • Agarwel_Idiriz 18/03/2015

    Im so glad they didnt bent to the preassure and kept the game as it is. The fact that it is not interupted by QTEs and that you dont play another cliche guy character is making it so much unique and hence interesting experience.
    Lip synch is also not a issue. It is not as perfest as in high budget blockbusters. But it is really not distracting from the game.
    We need more games like this.
    Reply +18
  • Borderlands 2 writer regrets nearly silent protagonists

  • Agarwel_Idiriz 17/03/2015

    Honestly I really dont see the reason how silent character can be more immersive. It is just something that feel really weird and does not help me to feel like the character.
    Instead of wathing interesting character who does not act like I would, I play as a blank boring character who does not act like I would. I dont see the improvement.
    Reply 0
  • Battlefield Hardline's disappointing campaign is more Bad Boys than The Wire

  • Agarwel_Idiriz 17/03/2015

    No... on the other hand, the fact that I expect the game to be bad, does not make the game actually good :-D
    Reply +9
  • Have GTA's Heists been worth the wait?

  • Agarwel_Idiriz 11/03/2015

    Dont worry. It is same with me. Basically I dont play online at all. But Im able to spent hours and hours in the GTAO even months after its release.

    basically I hate stereotypes. When the games contains 8 maps and you have 4 similar shooting modes available and you just play it again and again and again... I get bored very quickly.

    But the GTAO contains so many different activities with hundreds of maps/tracks + user created content. You can play hundreds of hours and still play new fresh content.

    If only all online game were like this.
    Im actually more and more considering purchasing some of the microtransactions. Not that I need them (you dont need money to play GTAO), but to uspport R*. This is also example hwo to do microtransactions correctly :-D
    Reply +2
  • Agarwel_Idiriz 11/03/2015

    @nickal47 :
    I would blame this on the server load. Not the players. I was also disconnected several times and I was the host. So everybody in the group had to think that Im real d**k.
    Hopefully once the online is working again it will be possible to play even with strangers.
    Reply 0
  • Agarwel_Idiriz 11/03/2015

    If I read the tutorial correctly even some longer drives to some destinatin can be skipped. Only condition is that all crew members already finished the mission before.
    So I guess that after few days the gamepay will be much more faster.
    Reply +2
  • Agarwel_Idiriz 11/03/2015

    Well the GTA Online Heists is relly kind of unique. Im not even sure if I saw anything like it before.
    Basically it is whole new co-op campaign with significant lenght and replayability (but not interesting story). You can argue that they are many games where you can play story campaign in more players. But in these games every player plays the same role and just help each other with shooting.
    From this point of view GTA Online Heists is unique in a way, that it is designed to be played in 4 players and not less... so they can really play different roles with different objectives to achieve common goal. That is something you can not experience while playing cop-op GoW, etc.

    The new Heists also improved several aspects of previously existing "mission" events. For example you have a checkpoints now. So daying does not mean restarting from the very beggining. And whole thing is much more scripted. So for example some police chases are more exciting. (In the old missions, you just achieved wanted level and there was generic police response. In the Hbalanced to be more fun)

    It is really great update. Just suffering from the fact that everybody want to try it at a same time. And everybody is new so they are starting same missions.

    But the workload will spreadeists the response is more tweaked and and people will start playing all the event types and Heists, it should be fine.

    Waiting for weekend is definetly recomened.
    Reply +4
  • Steam now shows Steam Machines and their prices

  • Agarwel_Idiriz 06/03/2015

    "however we are likely to see only minor improvements to console graphics over this period"
    I would be very carefull with this. Look at launch titles on the PS3. And then look at Last of Us for example.
    The graphics improve on the consoles due to better and better optimalization and utilization of the HW. On the other hand the optimalization on the PC is basically non-existend and has to be compensated by performance upgrades. Really try to compare what HW you needed in 2006 to play Oblivion on Max details. What HW you need to play GTA IV. And what HW you need to play the latest PS3/X360 ports. The graphics improved significantly and PC HW requiremnts too.
    There is no reason why current gen should be different.
    Reply +4
  • EA shuts down Spore and SimCity developer Maxis

  • Agarwel_Idiriz 05/03/2015

    "The pattern has repeated itself more times than you can fathom. Game companies rise, evolve, advance, and at the apex of their glory, they are extinguished. Maxis is not the first. By utilizing our funding, game companies develop along the paths we desire. They exist because we allow it, and will end because we demand it." - Sovereign Reply +3