Agarwel_Idiriz Comments

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  • Two new Lumines games will launch this year

  • Agarwel_Idiriz 09/02/2016

    I still have a issue with difficulty ballancing of this game. The grid should be like two collumns thinner and the game would be much better. With actual number of collumns it is not difficult to find a way how to sort the pieces that you put each type to different collumns in certain patters and they get removed.
    When you find the pattern it is just mindless game that you can play for looong time before something happens (usually during really fast or slow songs). Then you probably mess a little bit. But it is not difficult to fix.
    Removing two collumns would prevent this and force you to deal with the block in different ways from the beggining.
    Reply 0
  • Firewatch review

  • Agarwel_Idiriz 08/02/2016

    @GameChampionz
    Im buying both. But I feel the yarny will be waiting till I finish Firewatch.
    Reply +6
  • Development halted on troubled $660k Kickstarter success Unsung Story

  • Agarwel_Idiriz 08/02/2016

    Asking for refund? People really need to start understanding that Kickstarter is not a preorder service. You are not paying for the product. But you are supporting someone to try some idea. They may succed. They may not. There is a risk you may loose your money. The risk is well known in advance. It is up to you if you want to take that risk. Reply +7
  • Watch: What makes a game indie?

  • Agarwel_Idiriz 08/02/2016

    @SwissTony1994:
    "Well if the developer is 'independent' i.e. they have no publisher , then surely they are an indie, and any game made under that banner is an independent game in the truest sense of the word."

    In my opinion this is very tricky definition. If Im not mistaken for example EA has no external publisher right? They take care basically of everything inside of the company. They are doing games as they (owners of the company) want and no other company is telling them what to do - are they independent studio? Are they making independend games? Technically yes. But we both can probably agree that we would not call them that.

    Personally I dont believe there is any 100% indie definition. For me indie is a game that is made primary for passion and not a money. And when deciding what to implement into the game the main focus is on "Do we want it there?" instead of "Is it mainstream enough to make enough money with as small investment as possible?" But this is something that is hardly provable, so you must mostly "feel" if this game is indie or not. Instead of checking with some checklist if it match some predefine "indie parameters" (budget, team size, no publisher,...)
    Reply 0
  • Face-Off: Gravity Rush Remastered on PS4

  • Agarwel_Idiriz 06/02/2016

    @adampoole: 4 years old Vita title. Reply -2
  • 22cans pulls controversial Godus Wars microtransaction after player outcry

  • Agarwel_Idiriz 04/02/2016

    Ok. Yesterday we had a PM interview about how the guy asking him if he is a liar opened his eyes and he want to do a great games.
    Day later this.

    Who is surprised?
    Reply +27
  • "It was tempting to retire…"

  • Agarwel_Idiriz 04/02/2016

    @ninjadodo:
    "but his "I was just asking" defense here is a bit weak."
    On one had this is cheap and weak defense. On the other hand it was bloody good and valid question. My only problem with this defense is that the guy is even trying to defend himself as if he did something wrong. These kind of questios should be asked much more often to any developer who promiss you some kind of a product and then put something else on the disc knowing that in game insdustry he can get away with this.
    Reply +2
  • Agarwel_Idiriz 04/02/2016

    @BigBANGtheory:
    "Molyneux is a clever guy"
    Yes he is. And he knows that PR sells the games. And he is one of the best when it comes to sales pitch.
    The history will repeat again. He will say they messed up. He will say he knows they did not meet expectations. he will say he is sorry. he will say games are his passion and he dont want to dissapoint players again. He will say his new game will be completelly different because he want to create a great game.
    He will maange to say it in a way that people will believe it again and they will buy the next game again. And then the cycle repeats.
    This is something that he is doing since Black and White 1? It never failed him. Why should he change his recepy for success?
    Reply +1
  • Agarwel_Idiriz 04/02/2016

    Ou man. basically it reads like "Yes we made a pretty big mistake with the last game. But dont worry, we are aware of that, we are not going to make the same mistakes again and the next game will be great."
    Never heard that before from Peter :-D
    Reply +3
  • How one Counter-Strike player tricked over 3000 cheaters into getting banned

  • Agarwel_Idiriz 04/02/2016

    @ProTw33ks:
    "Hackers and people using hacks in online games are very much the minority (likely the 1-2%)"
    That may sound as a minority. But that means one in 50 - 100 players is cheating. And if you play a game with matches for 32 players on a map that give you change to encounter cheater every 2-4th game. That is not as small issue as you are trying to make it sound :-D
    Reply +1
  • Peter Molyneux returns to Godus with RTS update

  • Agarwel_Idiriz 04/02/2016

    Is this update a real game or another "free to pay" monay grab with all of the little gameplay hidden behind paywall or ridiculous timers? Reply +1
  • Watch six minutes of new Dark Souls 3 footage

  • Agarwel_Idiriz 04/02/2016

    @grassyknoll:
    Honestly it does not. I dont beleive it is intentional by the artists. But the engine change basically makes DS3 look exactly like Bloodborne. And DS1+2 looks really different due to obsolete engine where enviroments looks completelly different. But really it does not look anything like this anymore:
    http://images.gameskinny.com/gameskinny/c8802c036d5979e8766fdb1fc612f893.jpg
    Reply +6
  • The Witness has already shifted "substantially more than 100k" copies

  • Agarwel_Idiriz 03/02/2016

    @ubergine:
    I belive the difficulty in Witness is great due to its open world nature. From this point of view it is really not as frustrting as Braid.
    In Braid you could get stuck easily. In Witness if you get stuck, you just walk elswhere. It takes long time before you run out o puzzles you can deal with.
    Also to reach endgame area you need to finish only 7 out of 11 areas = you can finish the game with getting stuck somewhere.
    And the endgame area is not so difficult, so if you reach it, you should not get stuck there.
    And basically the most tricky and difficult puzzles and in side areas = they are challenging you, but are not blocking your progress.

    From my point of view this game difficulty was ballanced pretty well. There is always somthing you dont know how to solve, but there is always someplace else, where you can progress.
    Reply +3
  • Agarwel_Idiriz 03/02/2016

    @LFace:
    Partially correct.
    Most of the puzzles are related to line drawing on the panels. BUT... there is huge variety of these puzzles. And many many times, the panels are not a puzzle. (it is somewhow related to enviromnent etc.") Meay times the panels are just a interface to enter your solution. But you need to look for it elsewhere in variety of different ways.
    Basically complaining that "all puzzles in Withness are line drawing on panels" is almost the same as complaining that "all puzzles are about entering solution via stick on the gamepad and so all of them are same" :-D (you can basically bash any game with this argument)

    If you are afraid that whole game is about going through mazes, you will be surprised. There is huge amount of different puzzles. And sometimes you may become stuck in new area just because you will not be open to "out of the box thinking" and you will overlook totally obvious simple solution (happened to me twice and then the heureka moment "oh this is how it works. How did I not see that?" was great)

    There is huge amount of content. Finishing the game takes about 25 hours. Finishing even the puzzles hidden in secret areas may take 35 hours. And finihing everything even longer. And the puzzles are always changing and bringing new ideas and variations on the table. There is no filler content. It provides great value for the money.
    Reply +9
  • XCOM 2 review

  • Agarwel_Idiriz 01/02/2016

    Considering how well they managed to make previous Xcom on every platform (from Consoles to mobile phones), I would be really surprised if this remaind PC only game. Why whould they do it? Reply +3
  • The Witness review

  • Agarwel_Idiriz 29/01/2016

    @Uncompetative:
    Just small obsevation. Purpose of this "storytelling" in the games is usually not to push some message. But to make a players to think about it and discuss it.
    Seeing your post, I believe The Witness could not done it any better?
    Reply +2
  • Agarwel_Idiriz 29/01/2016

    @jrb:
    "some of the puzzles, as pointed out in the review take the rules too far"

    I believe the difficulty is perfectly spread. There are many puzzles that are simple and even child will finish them. There are medium puzzles, that you can solve with little imagination. There are hard puzzles that require pen and paper. (I even need to to use internet - not to find solution but to get some information about how some stuff works so I can use these rules for my solution). And there are some crazy puzzles that many players will not even find.

    Considering the game is open world then, if you dont know how to solve some puzzle, you can move to some other. So this game is basically for everyone. Nobody can complain they dont have a fun because it is too easy or that it is too difficult that they got stuck after 30 minutes. There are hours of content for player of any puzzle solving capacity :-D
    Reply 0
  • Agarwel_Idiriz 28/01/2016

    @Bambot:
    Glad you are enjoying it. Yesterday I made one lucky discovery (not spoiling it), so I can confirm that huge amount of puzzles are not entered via panels at all (huge stab to anybody who thrown it away after 30 minutes saing there is nothing else, because he dont see anything else :-D)
    So it seem the game has more layers than it obviously show at the beggining. Im jsut curious how much is hidden there. But the feeling when you finally realize "oh... you can do this too" and then you go hunting in previous areas looking for the "hidden in plain sight" stuff you did not noticed so far, is great :-D
    Reply 0
  • Agarwel_Idiriz 28/01/2016

    @Bambot:
    I wouldnt be afraid of not getting it. Most puzzles are explained pretty well. But... The game is open world with many different areas where you can work on puzzles. So even if you will not be able to solve more difficult ones and even if you will not be able to fully complete the game it will take hours of great fun until you run out of puzzles you are able to solve. The progression in this game is not linear so it is not possible to get stuck on one difficult puzlle and block yourself out of the rest of the game.
    Reply +2
  • Agarwel_Idiriz 27/01/2016

    Spent several hours in the game and so far loving it. It is one of these puzzle games that are about exploration and discovery = the game does not explain anything to you (only "use X to interact") and it is up to you to figure it out. The game teaches you its mechanisms by puzzle themselfs (starting from simplest ones, and then increasing difficulty). But due to the open nature of the world, you are not taught everything in the initial area (basically each aera is build around different puzzle type).
    The result is that at the begining you will often find unsolvable puzzles. You will look at them and have absolutely no idea what you are supposed to do. But after few hours of exploring other areas, you will come back and everything will be clear to you. If you played Antichamber you probably know what I mean. It worked in similar way there.

    I really like the variety of the puzzles. From screenshots and trailers it may seem there is only one type of a puzzle (drawing line in a maze). But it is technically not a true. Usually "drawing line in a maze" is not a puzzle itself, but it is just common interface you use to solve completelly different puzzles. In two different areas, the rules how to determine the correct shape may be completelly different requiring completelly different aproach and thiking. Dont be afraid of solving still the same puzzle with increasing difficulty and complexity. In many areas the puzzles are starting from the scratch introducing new puzzle type unique only for that area.

    Lenght of the game seems really good. The islad is small. But it is a good thing because it serves just as a hub for all the puzzles. And backtracking to the unsolved areas takes no time. But it is packed with content and puzzles (basically everywhere you go is something to do). Considering how many areas I solved, how many are still unsolved and how much time I spent I estimate the lenght to be over 25hours (most probably even over 30)

    Also the difficulty should be suitable for everyone. Because the game is open world, there is always huge amount of puzzles available for you. So even if you get stuck in one area on some really difficult puzzle, you are not stuck in a game. You can just move somewhere else and work on different puzzles. So even people who will not be able to solve all the puzzles can find hours of content in this game.

    Personally I really recoomend this game to anybody who likes puzzles. It can proudly stand nexxt to other classics like Portal or Talos Principle.
    Reply +5
  • Agarwel_Idiriz 26/01/2016

    gravearchitecture:
    I dont believe he said or ment that this is bad or problem. Just pointed out, that some games has really simple story (and it is completelly fine for the genre), but some players are just trying to make them sound like some elaborate deep stories that only they understand.
    Reply 0
  • Agarwel_Idiriz 26/01/2016

    @Chips7878:
    I just noticed it online on the web version of the PSN eu store. So hopefully it is available also from PS4. (im not home now, so I can not check)
    Reply 0
  • Agarwel_Idiriz 26/01/2016

    Day one for me. Just hoping it will arive on EU store today and not tommorow. Reply 0
  • What is Yandere Simulator, and why has Twitch banned it?

  • Agarwel_Idiriz 22/01/2016

    I dont get it. Many mainstream aaa games are much more violent. Yet it is ok to stream them? Im curious what is a real reason behind the ban? I can do much worse in gta. And twitch would not band me for it... Reply +1
  • Naughty Dog's Neil Druckmann on why Uncharted has to end

  • Agarwel_Idiriz 20/01/2016

    It may be diffucult to make sequel. Bud Im pretty sure they find it easy to make prequel when money are needed :-) Reply +2
  • Hitman is now fully episodic

  • Agarwel_Idiriz 15/01/2016

    well. Not a bad change.
    From the point of release it is probably basically the same. Only the pricing changed (you dont need to pay so much for the first episode)
    Otherwise I dont see a big problem with this. The game will be released in a compelte edition at the end. So anybody who dont like episodic schedule can jsut consider they announced release day for xmax 2016 and buy it then.
    Reply +1
  • Soma mod makes enemies harmless (but still super creepy)

  • Agarwel_Idiriz 07/01/2016

    @VibratingDonkey:
    Anemeies in this game are easy and you are always told how to avoid them. There is really few of them. You will spend most of the time exploring deserted areas. And the scripts are done in away that if you listen to the game advice the enemy usualy walks away. Plus there are no jump scares and other cheap tricks. Every enemy is announced enogh in advance. You really dont need to be scared to look behind every corner :-) It is really different from alien that was hunting you relentlesky.

    Just go and buy it. This is awesome exploration game with good story and atmosphere. The horor elements are overrated.
    Reply +3
  • Agarwel_Idiriz 07/01/2016

    Fells like unnecessary mod. As far as I remember most enemies were so slow that they catched you only if you let them too. Other did not killed you first time anyway. And there were just few of them in whole game. Many times (n)one enemy in whole level. During whole time I died only once in the narrow tunels near the end. That was little tricky part. But otherwise there was no danger even before.
    For me it is still mystery why this game is categorized as a horor genre. Seems like just a placebo effect caused by marketing and previous titles of developers. Not a game itself. I did not play precious titles a did not know to much about the game. A it seemed as much horor as a Rapture game = Just exploration game. So that let me believe people feared during the game just because they were told there will be something to be afraid of. And the game ended before they realized there was not?
    Reply +1
  • Eurogamer's Game of the Year 2015

  • Agarwel_Idiriz 01/01/2016

    Not a no.1 for me presonally. But pretty damn good game that sucked me for hours and is nice example of a great gamedesigh and leveldesign in many ways. Reply +7