Agarwel_Idiriz Comments

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  • The Witness is coming to Xbox One next month

  • Agarwel_Idiriz 24/08/2016

    @Doozler:
    I would bet he got stuck in the jungle or near the temple. These were the areas that gave me most of the troubles until I figured what is even going on there :-D
    Also the levator puzzle was crazy. But when I palyed the game second part I noticed there is such a huge hint littel sooner, that I was banging my head agaist the wall :-D

    But anyway... it should be very difficult to get stuck ni half of the game. As far as I remember the game is very open (if you get stuck in one area, just go to another), so you basically have to get stuck in all of them and that takes really long time. Plus to finish the game you dont have to finish all areas (I believe you need just 7 out of 11? Or something liek that). I really like this balancing and freedom. Even if you are not able to finish all the puzzles, it will take you hours until you get really stuck. Making the game worth the money even for players who may end up stuck.
    Reply +1
  • Agarwel_Idiriz 24/08/2016

    @ncBadrock:
    If you want to be broken by the puzzle game, go and try Fish Fillets :-D It is old game (freeware now), but probably one of the most difficult ones - yet with so simple rules :-D
    As far as i rememeber, when it was released there was a contest "First 10 players who will finish it will win powerfull high end computer". Not all of the 10 prices were won :-D (of course more than 10 people probebaly finished it now. But it took such time, that nobody cared about the prices anymore)
    Reply 0
  • Agarwel_Idiriz 24/08/2016

    Great puzzle game. Really recomending to everybody. Game that can poudly stand next to titles like Portal, Talos Principle or Fish Fillets. Ingenious design, that will make you feel clever, by slowly letting you discover the rules from easier puzzles.
    Plus the puzzles are really diversive and many of them require you to think out of the box. if you havent played it, go and buy it :-D
    Reply +3
  • Deus Ex Mankind Divided review

  • Agarwel_Idiriz 22/08/2016

    Also Im very curious about the Prague locaiton. Im from CZ so I understand local language pretty well. And already in the gamepaly demos some texts and voiceovers in local language sounded pretty funny. So I hope it wont be too distracting removing the serious atmosphere :-D Reply +1
  • Agarwel_Idiriz 22/08/2016

    If they improved the boss fights and the ending will be more than "if you wish this to happen, please press button A, if you want this to to happen, please perss button B,..." I will be happy with the game. Reply +1
  • Grow Up review

  • Agarwel_Idiriz 17/08/2016

    I played it for a while yesterday (first I started Bound - also great game) and it was fun. Definetelly planning to play it today. Same charming fun as the last one.
    I mean this is probably a game I dont want to spent hundreds of hours in. But considering how unique it is (there is nothing like this expcept the first game) and that it is not so long it is definetelly must buy for me.
    Reply +2
  • No Man's Sky Zinc - Where to find Zinc and what Zinc does

  • Agarwel_Idiriz 16/08/2016

    Yes. This is really annoying element. It is only one that is needed to craft warp cells from sratch, that is not in huge supplies. (you can have tons of all other elements and zinc is basically only one slowing you down when farmin for another 40 cells to get closer to the center) Reply 0
  • No Man's Sky review

  • Agarwel_Idiriz 15/08/2016

    @anthonydaviddry
    Just to add to the discussion about missing large creatures... today I encountered this:
    Reply +1
  • Agarwel_Idiriz 15/08/2016

    @anthonydaviddry:
    Im pretty sure animas of this scale are in the game. At least when we talk about body / leg size. I seens such ceratures. But with normal head. For the trailer purposes they chose a creature with long neck, that makes the height 3x larger to the same animal with head stuck to its body.
    It is question if these long neck can be generated on the creatures in the final game.
    Reply 0
  • Agarwel_Idiriz 15/08/2016

    @anthonydaviddry:
    Well it looks different. But Im not sure if that much different. Some parts like the gui were clearly remade to different form.
    About the rest I agree that most of the planets dont look like this. And it is obvious that for the sake of the trailer they pulled out the best what they could show.
    But honestly I already encountered at least two planets that were really similar to this one. Flora was everywhere making for really beautifull sights (grass was completelly covering the ground, trees everywhere, animals everywhere including birds and medium size whales). And I believe I already seen similar sized animals. The ones I encountered did not have a long necks, so that makes them looks smaller. But othewrise they were big.

    Calling these trailers a "lie" is a little tricky. I believe the game can handle this. Problem is it is very rare and you have to be increadibly lucky to find such location and to herd animals to one place. The crators had a advantage that they could search such place easily (find a planet with conditions they wanted for a trailer). So I dont believe this trailer is lying. It is just showing the best you can encounter = not representing how the gamepaly looks for most of the time.
    Reply 0
  • Agarwel_Idiriz 15/08/2016

    @Peeto:
    Honestly Im not 100%. I read that when you finish Atlas Pth something should happen. But for me it happened just partially. Im not sure if I did something worng, it it is bug or if it was supposed to be that way. But yeh - I finished the Atlas Path (happy to clear my inventory from Atlas Stones) and I could continue playing.
    But you can try and in worst case in the option menu you can revert to older autosave (you have two available) if it does not go the way you want.
    Reply 0
  • Agarwel_Idiriz 15/08/2016

    @Peeto:
    I already used the Altas Stones. Nothing really important happened, so I continue to the center.
    Reply 0
  • Agarwel_Idiriz 15/08/2016

    On one hand I agree with many complains regarding this game (but not all of them. Many are just non-issues blown out of the proportion by hyped gamers and hatesr).
    But on the other hand, I still enjoy the game for some reason and can not put it down. Yesterday I found my third warp drive upgrade. Today Im planning to install it. And hopefully the journey to the center will become doable.
    Reply +2
  • Agarwel_Idiriz 15/08/2016

    @Calarand
    Just wait for your first AtlasPass. When you have it, inventory will soon be no issue even without farming the upgrades on the planets.
    Reply +1
  • No Man's Sky Sony's 2nd biggest ever PS4 launch in UK

  • Agarwel_Idiriz 15/08/2016

    @ziggy_played_guitar:
    That is true.
    I mean it is good that size of the studio is mentioned. I mean when you consider what the accomplished with this amount of people it is really really impressive.
    On the other hand it should not affect the rating of the game (smaller studio = better game). It should work in a way tht smaller studio can sell the smaller game cheaper and then we can rate it differently (I mean I expect something else from 15$ game than 60$ game)
    Only time will tell if they choose pricing right. I believe it will get them big money first day. But also gets them lots of hate that may hurt them in long run. Imho if they chose a diffrent price tag, the game ratings could be very different and better.
    Reply +1
  • No Man's Sky isn't going over well on Steam

  • Agarwel_Idiriz 15/08/2016

    @Scimarad:
    Just curious... can the Steam review be written by any user? Or do you ahve to own the game?
    I woudl really love to see them to limit the that review can be written only people who own it and palyed it at least for 2 hours. And maybe offer me filter to show review only from people who finished the game. Could be really nice improvement over current status.
    Reply 0
  • Tech Analysis: No Man's Sky

  • Agarwel_Idiriz 12/08/2016

    @liveswired:
    The biggest problem of game of such scope is that you will never see just what it offers. But somewhere in your head you will always have a thought "It would be so cool if they also included that and thant and that!".
    Reply 0
  • Agarwel_Idiriz 11/08/2016

    @Luciferous:
    Well I believe the best way to test (to be sure if the game is really saving the progress) is to leave to another system, save the game, quit the game, start the game, load the save, go back to the original solar system and check if the changes reamined.

    But I would not bet on this. considering there is basically no reason t ogo back to the location, there is no base building etc, the only reason why anybody would do this is to complain about it :-D
    I really doubt they implemented this. Over time this could take really lots of resources to save every change.

    In my opinion your changes will be dropped as soon as the game unloads the data from the memory - so eve nif you dont leave the planet, but just fly far away.
    Reply +5
  • Agarwel_Idiriz 11/08/2016

    @BobbyDeNiro:
    Well the biggest advantage of the voxels is that they "hame mass". basically if you have a polygon its just 2D with 0 width. You can place them into 3D model, but inside the model is empty. Like a chocolate easter bunny :-D
    With voxels, you have also the "inside of the object".
    For this reason the voxels are great for game where you want some dynamic destruction. Letting you to mine into the groud is really simple with voxel based game. (you just remove voxels and thats it). Mining in polygon based game is nightmare. You need to dynamicly generate the model of the hole.
    Reply +12
  • Watch: How big is the grind in No Man's Sky?

  • Agarwel_Idiriz 11/08/2016

    @jambo74
    Well it depends how you define "walking simulator". But if you will insist, yes you can call it a walking simulator with added grind, crafting, fighting, trading, lore and little bit of story (not sure if "story is correct term. But predefined line of objectives that drive you forward)
    Reply 0
  • Agarwel_Idiriz 11/08/2016

    @rep-:
    It sounds reasonable. I believe the main reason for pop-in when arriving somewhere is because of the procedural system. Basically the game has to generate all that stuff from nowhere and it takes time.
    And it is well known that capture sw like fraps etc takes also some HW resources (especially CPU that is used also for generating the enviromnent). So I would guess that if you are recording video, game has a less HW resources, it takes longer to generate the enviromentn and pop-ups are more noticable.
    Reply -1
  • Agarwel_Idiriz 11/08/2016

    @Fourfoldroot:
    personally Im still in my initial ship.
    Today I will probably slow down in my space travel progress, get some money and hopefully finally purchase some nice ship with nice inventory slots.
    Really looking forward to it :-D
    Reply 0
  • Agarwel_Idiriz 11/08/2016

    @Furtin:
    For me the important thing about this game is that it is fast. (as you say maybe simplified). Going from any place to any other place in the same solar system is so fast, that there is no place for boredom.
    I tryed several "space sims" in my life. They were maybe more complex. But this is the first one I really enjoy. because i dont spent 95% of the time in empty space and the game is clear about what it is about.
    Reply -1
  • Agarwel_Idiriz 11/08/2016

    @Peeto:
    Yah. I am also surprised how much I enjoyed it. Honestly - I did not expect the game that will last forever. I expected this will be game for 5 - 8 hours and then get boring. But so far it looks it will last much longer.
    it is good there are still some objectives (from the bigger ones - I have three paths shown on the Galaxy map) to the simple one like each scanning will give you some interesting areas to go. And I still encounter something new (some areas are repeating. But it is not like 3 areas for whole game. These is big diversity)
    Reply +1
  • Agarwel_Idiriz 11/08/2016

    @Fourfoldroot
    I had little problem with Thamium9 - I was just getting it from some flowers in really low amounts. Now I know the asteroids are full of this. You just go anywhere in space, shoot few of them and you have hundreds of Thamium9. Until I noticed this I visited 4 planets and several locations on each of them until I found it on the ground.
    The second was Heridium. It is usually not marked by the icond (but the cubes on the pillars). I did not know that, I ignored the pillars and went to "Heridium deposit" that was on my objective. It was 10 minutes trip there and back on foot (now I guess I could fly there. But you know the ship was broken, so I did not even try that at a moment). Then I realized it was all aoround me all the time. And it is easyli noticable even from the spaceship. So it is easy to get it now.

    So each - getting these main resources is really simple once you learn where to look. It is hardly considered a grind.
    Reply 0
  • Agarwel_Idiriz 11/08/2016

    Honestly the grind is not bad in this game. It may sound strange. Because it is survval exploration game. So the whole concept of the game is about farming and grinding the resources. But very important aspect is, if this grinding is in your way (forcing you to mine for two hours before you can move to the next planet), or if it is just gameplay element that gives you something to do on your trip without annoying you.
    And luckily NMS is the later. Althought it may not look like it at the start. When the game asked me to build and fuel hyperdrive I spent like two hours looking for the elements and was like: "omg, is this is it? Will I be doing this in every satr system just to move to the next one?"
    Luckily the game is not like that at all for these reasons:

    1) Players knowledge. When you start the game you will be hunting wrong elements in wrong places. But once you get the experience where to look for the elments it gets faster. When i look back I see long time wasted by blind searching for what seemed like "rare resource". Now I know where to look and I can have hundreds of them under minite any time.
    I also already know what resources are importnat (needed to perform basic tasks) and what are just optional (just for upgrades and money). By this I can stock on important elements. So when I encounter some deposit I will mine it completelly and then I dont need to care about that element for several hours.

    2) Inventory size. As you play, you upgrade you inventory. The bigger it is the bigger stocpiles of resources you can have. And the less you need to search for them.

    So the game may look like the grindfest in the first solar system. But it quickly gets better and you have all the freedom you need without anything slowing you down. In the first system it took me serious time to hund everything for the first warp drive core. Now Im crafting multiple at once and often can do 4 - 5 jumps on the single trip.

    So dont be afraid of grind. It is there, but not in a annoying way. It is needed (otherwise the game would be just walking simulator like Proteus) but it does not get in your way.
    Reply +6
  • Just Cause 3's next DLC adds a "rocket boat"

  • Agarwel_Idiriz 11/08/2016

    Is this the final last DLC, or are there any other smaller planned? (I understand it is last of the tripple pack. But maybe some others are planned?)
    I want to play the game when it is complete.
    Reply 0
  • No Man's Sky players meet in same spot, but can't see each other

  • Agarwel_Idiriz 10/08/2016

    @flaming.carrot:
    :-D
    Supposedly there is 18,446,744,073,709,551,616 planets. believe me - after few months, you will still have new content to discover.

    Jus to put this into perspective. World population is 7,4 bilion.
    If every single person on the earth played the game 24/7 and each of them discovered new planet every second - it would took over 70 years to discover them all.
    In reality not everyone is plaing, we dont play 24/7 and it takes much longer to go from planet to planet. So there is big chance we will never run out of undiscovered planets in this game.
    Reply +5
  • Agarwel_Idiriz 10/08/2016

    @frazzl:
    Not sure. I would not compare these two. Molyneux is always overpormising toal nonsense.
    In case of NMS, they did not overpromissed. And I dont even think they overhpyed. This whole hype train seems like a fault of players themselfs. The developers prommised simple exploration game (never promised or shown anything else) with procedrally generated content. Unfortunatelly players imagination run wild imagining what "could be" and then discussing it on the forums. Leading to lots of buzz and anticipation. But I would not blame developers for that. In all honesty from what I played from the game so far it deliver more than was promissed.
    Reply +5
  • Agarwel_Idiriz 10/08/2016

    @dadrester:
    I dont think it works exactly like that. ou dont have to be online to have the same universe as someone else. There is basically one seed for whole universe and every player has the same. It is not downloaded from the servers.
    I believe the server only stores information about the discovery (who, when and how they named it). But you can be offline and still visit these planets (you will just not see who discovered them first)

    The coop should be just p2p. There is no server managing and conneciton all players in realtime. So if 500 players managed to stand in the same place most of them will not see each other. But if they are lucky, the gam may connect some of them together (probably just pairs). But I guess it is up to the luck if you games notices that other players is in the same place.
    Reply +3
  • Agarwel_Idiriz 10/08/2016

    @secombe:
    It just seems people compeltelly missuderstood what this game is about. So far it is delivering exactly what was promised and shown.
    I dont know if some people expected that planets will be full of cities with Lost Santos quality and complex plot lines. But that was never promissed.

    The size is maybe little missleading. Becuase on one hand it is huge in term of km2 size. But otherwise it is just a small indie game developed by small indie team. Nothing more. And nothing wrong about that.
    Reply +2
  • Agarwel_Idiriz 10/08/2016

    No surpsise here. As it was mentioned many many times this is not a MMO. It is not running on some dedicated servers. Each players is playing his oown copy. If you are in the same palce as another player and the game notices it, it may connect you. But it is not guaranteed.
    The online in this game should basically work in exactly same way as Journey. When you played Journey you could be in the exact same place as 1000 other players. Yet you would not see them. And the game may (or may not) pair you with one of these players. Same thing here. You may meet other players if you get to the same spot and game manages to connect you. But it is not World of Warcraft.
    Reply +12
  • Three seasons of Hitman episodes apparently planned

  • Agarwel_Idiriz 08/08/2016

    @arungahir:
    Its not even officially announced (except this one tweet). So I guess it is kind of early to tell that it will be just a new locations and no other improvement.
    Reply +2
  • Agarwel_Idiriz 08/08/2016

    @jabberwocky:
    No it was not a contract episode. It used the same "location" but in different time. So the location is modified and all NPCs are different. (with new behaviours, dialogues,..)
    For example during italy mission there is ongoing shooting of the blockbuster movie. And you are supposed to get rid of the stundtman (lots of oportunities for something to go wrong :-D)
    Here is a screenshot:
    http://d1vnh8mbrp67em.cloudfront.net/image/file/1/a8/78491/hitmansbe5.jpg
    it hsould be abvious it is not just a new contract missions.
    Reply +2
  • Agarwel_Idiriz 08/08/2016

    @jabberwocky:
    There was one episode next month that contains two new missions in already existing (but heavily modified) locations.
    It should not be too surprising, because form the start six locations were anounced. And seven episodes (intro pack + rest of the game in following six episodes) were anounced. So it was clear one of them will be something like this. And it was the fourth one.
    Reply +3
  • XCOM 2 delayed three weeks on console

  • Agarwel_Idiriz 05/08/2016

    @TONYgr:
    There is nothing wrong about going multiplatform.
    But I also remember them saing it is PC only and such behaviour is kind of sketchy. Borderline with false advertisement (taking advantage of some naive memeber of PC master race who thigh that if the game is PC only, it is better). So it is not wrong to release it on the consoles. It is wrong to try to hide it.

    Considering all the platform Xcom 1 was running on, nobody (including developers) could honestly believe that the sequest will be PC only for some raeson.
    Reply +1
  • Pokémon Go developer explains why it shut down third-party apps

  • Agarwel_Idiriz 05/08/2016

    @FrozenMetalHead:
    I would not assume that. Not showing the axis description is favourite method how to tweak a statitics. And you can show anything as a big or small difference according your needs. Technically this whole drop can be just 0,05% of the resources if they wanted and it still would be correct.
    This whole graph is basically meaningless.
    Reply +8
  • There's a little Master Chief hidden inside the new Xbox One S

  • Agarwel_Idiriz 04/08/2016

    Nice. But if they spoil it in advance, what is the point?
    I guess it would be better to put it there silently and let fans discover it.
    Reply +9
  • No Man's Sky dev pleads fans not watch gameplay leaks

  • Agarwel_Idiriz 30/07/2016

    Well... the game is finished and ready. People want to play. So here is crazy idea - how about instead of asking people to wait, just sell it to them? Reply +6