GameDB • PC • F.E.A.R.
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F.3.A.R to be revealed next month
News 24/03/2010 Alma's having a baby. 69
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Sierra keen to risk new IP
News 11/09/2007 Ramping up console creativity. 10
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F.E.A.R. sequel named
News 10/09/2007 Monolith picks a winner. 27
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E3: More F.E.A.R. this year
News 12/07/2007 Expansions for PC, 360. 22
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F.E.A.R. Combat out today
News 17/08/2006 1.07 patch arrives too. 29
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F.E.A.R. Combat unveiled
News 09/08/2006 Full game's multiplayer for free. 43
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New modes for FEAR
News 30/05/2006 Maps too. All in new patch. 5
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FEAR gets mod support
News 28/04/2006 With new modes next month. 3
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F.E.A.R.
Reader Review 26/12/2005 Slo-mo bullet ballet John Woo would be proud of 0
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F.E.A.R.
Reader Review 04/12/2005 Little girls and exploding boxes 4
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F.E.A.R.
Reader Review 22/11/2005 FEAR can be fun. Sometimes. 0
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New official FEAR map
News 01/11/2005 COUGH and patch COUGH. 10
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F.E.A.R.
Review 18/10/2005 Frighteningly good. 96
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FEAR patched to 1.01
News 18/10/2005 And it's out today, by the way. 25
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The FEAR Effect
Interview 12/10/2005 Lead designer Craig Hubbard explains his phobophilia. 34
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Carpenter talks F.E.A.R.
News 11/10/2005 As in John, not Karen or Richard. 44
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F.E.A.R. multiplayer demo - get it here!
News 30/09/2005 16 player support. 6
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FEAR multi demo this month
News 19/09/2005 Global release date in October. 15
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F.E.A.R.
First Impressions 08/08/2005 Supports arguments both for quick-loading and looking beyond Hollywood. 48
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F.E.A.R. demo released
News 08/08/2005 The mind-killer? Maybe. 33
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F.E.A.R demo out on Friday
News 03/08/2005 Something for the weakened. 15
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F.E.A.R. beta keys up for grabs
News 02/08/2005 1200 to be won... 22
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New F.E.A.R. trailer
News 25/05/2005 More spooky FPS detail. 17
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F.E.A.R
First Impressions 22/03/2005 We go hands-on with the single-player portion of Monolith's John Woo-inspired action FPS. 31
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F.E.A.R And Loving In San Francisco
Interview 17/03/2005 We grab an exclusive one-to-one interview with Monolith's technology chief Kevin Stephens about the most exciting first-person shooter of the year. 36
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Setting the scene for F.E.A.R
Interview 24/01/2005 We talk to Monolith director of technology Kevin Stephens about the inspiration for F.E.A.R, the strength of the technology, the fate of Lithtech, next-generation kit. Action! 28
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F.E.A.R Multiplayer
First Impressions 21/01/2005 We go hands-on with the multiplayer aspect of Monolith's action-horror FPS. Sorry: Wooooooy geeeooooooh hhhhuuuunddsss-oorrrrrnnnn wiiii-- you get the idea. 28
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F.E.A.R Single-Player
First Impressions 20/01/2005 It stands for First Encounter Assault and Recon. We mention that now because it's not one of the factors that contribute to this being the most promising PC FPS of 2005... 55
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F.E.A.R.
Screenshots 19/05/2005 9
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Monolith gives us FEAR
News 17/05/2004 Apparently it's like "The Matrix meets The Ring". (Question of the day: which came first, the snappy acronym or the unwieldy title?) 8








