Ramping up console creativity.
Full game's multiplayer for free.
Maps too. All in new patch.
With new modes next month.
Slo-mo bullet ballet John Woo would be proud of
Little girls and exploding boxes
FEAR can be fun. Sometimes.
And it's out today, by the way.
Lead designer Craig Hubbard explains his phobophilia.
As in John, not Karen or Richard.
Global release date in October.
Supports arguments both for quick-loading and looking beyond Hollywood.
Something for the weakened.
We go hands-on with the single-player portion of Monolith's John Woo-inspired action FPS.
We grab an exclusive one-to-one interview with Monolith's technology chief Kevin Stephens about the most exciting first-person shooter of the year.
We talk to Monolith director of technology Kevin Stephens about the inspiration for F.E.A.R, the strength of the technology, the fate of Lithtech, next-generation kit. Action!
We go hands-on with the multiplayer aspect of Monolith's action-horror FPS. Sorry: Wooooooy geeeooooooh hhhhuuuunddsss-oorrrrrnnnn wiiii-- you get the idea.
It stands for First Encounter Assault and Recon. We mention that now because it's not one of the factors that contribute to this being the most promising PC FPS of 2005...
Apparently it's like "The Matrix meets The Ring". (Question of the day: which came first, the snappy acronym or the unwieldy title?)