The Making of World of Warcraft
Part Two: Five years at the top. [49 comments]
by Rob Fahey
Genre:
Massively-Multiplayer Online Role-Playing Game
Publisher:
Blizzard Entertainment
Developer:
Blizzard Entertainment
PC
Release Date:
11/02/2005
Order before 5.30pm and receive your order the next working day!
Part Two: Five years at the top. [49 comments]
by Rob Fahey
Part One: From concept to launch. [48 comments]
by Rob Fahey
How the world's most successful studio makes games.
[47 comments]
by Rob Fahey
Going North. [120 comments]
by Oli Welsh
Our score
8
/10
Beta Report Part 2: Achievements, Inscription, interface, haircuts. [22 comments]
by Oli Welsh
WildStorm on the WOW graphic novel. [4 comments]
by Ellie Gibson
The industry's top developer knows the merits of the confessional. [28 comments]
by Rob Fahey
He runs the world's most successful developer. But what makes him nervous? [13 comments]
by Oli Welsh
Or: how I learned to stop worrying and love the grind. [37 comments]
by Oli Welsh
The art director talks Warcraft and StarCraft. And checkers. [8 comments]
by Oli Welsh
We're going to need a bigger Internet. [87 comments]
by Oli Welsh
That Burning Crusade launch in full. [61 comments]
by Ellie Gibson
Blizzard's Paul Sams on why 6 million subscribers can't be wrong. [29 comments]
by Ellie Gibson
Part Three: PC, Xbox 360, and the year ahead. [54 comments]
by Kristan Reed
Blizzard pops in for a chat. [80 comments]
by Ellie Gibson
Our cosplay outfit is "Journalist". We're such fakers. [31 comments]
by Kieron Gillen
Is a cold wind gonna come and blow us all away? [24 comments]
by Kieron Gillen
Paul Sams on World of Warcraft, Starcraft, next-gen, more. [26 comments]
by Games Industry.biz
Got the whole world in his hands +4. [141 comments]
by Kieron Gillen
Our score
8
/10
We chat to producer Shane Dabiri about the phenomenal response World of Warcraft in the USA, and Blizzard's plans to WOW us further. [38 comments]
by Tom Bramwell
We talk to World of Warcraft producer Chris Sigaty and Blizzard's PR coordinator George Wang about the forthcoming European launch, the stress test, dealing with cheaters, and Blizzard's stylistic approach. [20 comments]
by Tom Bramwell
It's Blizzard's first attempt at an MMORPG. Given that it may well be for most of its audience, too, we decided to take a closer look at why World of Warcraft has been capturing the attention of more than just the usual crowd. [19 comments]
by Tom Bramwell
Preview - Blizzard hop on the massively multiplayer bandwagon [19 comments]
by Gestalt