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The Making of World of Warcraft

Part Two: Five years at the top. [49 comments]
by Rob Fahey

The Making of World of Warcraft

Part One: From concept to launch. [48 comments]
by Rob Fahey

Blizzard's Rob Pardo - Interview

How the world's most successful studio makes games. [47 comments]
by Rob Fahey

World of Warcraft: Wrath of the Lich King - Hands On

Beta Report Part 2: Achievements, Inscription, interface, haircuts. [22 comments]
by Oli Welsh

Arts and Warcraft - Interview

WildStorm on the WOW graphic novel. [4 comments]
by Ellie Gibson

Blizzard's Perfect Storm

The industry's top developer knows the merits of the confessional. [28 comments]
by Rob Fahey

Blizzard's Mike Morhaime - Interview

He runs the world's most successful developer. But what makes him nervous? [13 comments]
by Oli Welsh

World of Warcraft: Questing Self-Help

Or: how I learned to stop worrying and love the grind. [37 comments]
by Oli Welsh

Blizzard's Samwise Didier - Interview

The art director talks Warcraft and StarCraft. And checkers. [8 comments]
by Oli Welsh

World of Warcraft - Re-review

We're going to need a bigger Internet. [87 comments]
by Oli Welsh

The Flame Game

That Burning Crusade launch in full. [61 comments]
by Ellie Gibson

GC: WOW Factor - Interview

Blizzard's Paul Sams on why 6 million subscribers can't be wrong. [29 comments]
by Ellie Gibson

2005 UK Sales Review

Part Three: PC, Xbox 360, and the year ahead. [54 comments]
by Kristan Reed

The Blizzcon Report

Our cosplay outfit is "Journalist". We're such fakers. [31 comments]
by Kieron Gillen

Blizzard on the future - Interview

Is a cold wind gonna come and blow us all away? [24 comments]
by Kieron Gillen

No calm in the Blizzard - Interview

Paul Sams on World of Warcraft, Starcraft, next-gen, more. [26 comments]
by Games Industry.biz

World of Warcraft - Review

Got the whole world in his hands +4. [141 comments]
by Kieron Gillen

Our score
8 /10

World of Warcraft - Interview

We chat to producer Shane Dabiri about the phenomenal response World of Warcraft in the USA, and Blizzard's plans to WOW us further. [38 comments]
by Tom Bramwell

Kings of the World - Interview

We talk to World of Warcraft producer Chris Sigaty and Blizzard's PR coordinator George Wang about the forthcoming European launch, the stress test, dealing with cheaters, and Blizzard's stylistic approach. [20 comments]
by Tom Bramwell

World of Warcraft - Preview

It's Blizzard's first attempt at an MMORPG. Given that it may well be for most of its audience, too, we decided to take a closer look at why World of Warcraft has been capturing the attention of more than just the usual crowd. [19 comments]
by Tom Bramwell

World of Warcraft - Preview

Preview - Blizzard hop on the massively multiplayer bandwagon [19 comments]
by Gestalt

Metaboli