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F.E.A.R. - Review

Frighteningly good. [95 comments]
by Tom Bramwell

Our score
9 /10

The FEAR Effect - Interview

Lead designer Craig Hubbard explains his phobophilia. [33 comments]
by Tom Bramwell

F.E.A.R. - First Impressions

Supports arguments both for quick-loading and looking beyond Hollywood. [48 comments]
by Tom Bramwell

F.E.A.R - First Impressions

We go hands-on with the single-player portion of Monolith's John Woo-inspired action FPS. [31 comments]
by Kristan Reed

F.E.A.R And Loving In San Francisco - Interview

We grab an exclusive one-to-one interview with Monolith's technology chief Kevin Stephens about the most exciting first-person shooter of the year. [35 comments]
by Kristan Reed

Setting the scene for F.E.A.R - Interview

We talk to Monolith director of technology Kevin Stephens about the inspiration for F.E.A.R, the strength of the technology, the fate of Lithtech, next-generation kit. Action! [27 comments]
by Tom Bramwell

F.E.A.R Multiplayer - First Impressions

We go hands-on with the multiplayer aspect of Monolith's action-horror FPS. Sorry: Wooooooy geeeooooooh hhhhuuuunddsss-oorrrrrnnnn wiiii-- you get the idea. [16 comments]
by Tom Bramwell

F.E.A.R Single-Player - First Impressions

It stands for First Encounter Assault and Recon. We mention that now because it's not one of the factors that contribute to this being the most promising PC FPS of 2005... [55 comments]
by Tom Bramwell